#hivescum-class
1 messages ยท Page 71 of 1
who's Mr.E?
either way, the only thing I can still say is that no one who plays high havoc recommends even 1 wound curio. I don't like that it's basically a "skill issue" statement but that's the only other way I can try to discourage even 1 wound curio on anyone not zealot running full matyr
Mom, tanner is beefing with Reginald
do you have any suggestions for blessings for bone saw?
Didn't he have enough with the Mr.E slander?
I think in havoc it is also a case of positional control, as playing around closer spawn points is more beneficial than having more downs
Shock and awe and decimator
I don't follow the darktide youtubers, people don't liek tanner, right?
so dying instantly isnt a bad thing
Shock and awe + decimator (the 5% strength per stack on chained hit blessing)
You could run shred or wrath if you really wanted to
Darktide content creator that their entire channel is dedicated to literal slop, no joke
He calls many if his video sloptide
i mean i watched that video he does bring up valid points, i think he lementing how broken the class is fundamentally not actually broken as in good/bad
Certainly. But the class is really new. I'm just trying to consider new ideas here.
Metas are formed via experimentation, not dogma.
For my Dorktide internet diet:
- Kuli's Guide for 100% Certified always Correct, Factual and utterly perfect source of "How shit works, actually"
- Unc / Khan for watching fun gameplays
- Reginalds for builds / weapons breakdown
Don't forget rare ChocoB and Cole posting
ah I see, he's probably making bank off of it since he's still doing it
Frip Frop not for gameplay but hilarious editing humour and characters explanation in the lore
I seriously doubt that
Frip Frop Shorts are a must, yes. I should add it.
His editing always makes me laugh the way he throws jokes
idk about him in particular but usually slop channels get a lot of money from views for very little effort
Would Speedload be good with Vraks IAG for Desperado build? time you spend reloading is time spend not killing one extra trash mob and extending the duration
No one getting 20k views per video is making bank
if you're below 100 toughness you take damage even on full toughness, right?
20k? damn, I thought he was more popular since ppl here knew him
meow! just noticed something the build his showing on first is not the same that he runs with
He said only nades differs.
He's got the right personality for youtube success. Very, VERY few people have the sort of personality path, kuli, and other people who have extremely in-depth understandings of code and mechanics have and the personality of an entertainer like E
It's a common situation that there's a disconnect from us nerds in here and toobers like E
Full toughness absorbs all damage received except few enemy hits like crushers, Maulers overheads
people always fall for charisma over substance, and mr E above all else is charismatic.
you sure? I feel like I'm tweaking but if you're below 100 base toughness any hit goes to health
or maybe it's bleed through from base toughness being too low
No. Melee bleed through is percentage based, not raw amount. Basically, when you get hit by a melee attack, the game goes (damage x ((100 - current toughness percent) /100)) to determine how much health damage you take
maybe it was just shit in havoc, I remember I was playing psyker and I had like 94 toughness
Crusher overhead should one tap kill a scum in-game at full health and toughness smh
Welcome back havoc crusher
and normal hits were bleeding through and giving corruption even when I was full
or maybe I'm remember wrong
the more damage you take in succession the more youll take in health i think
if you take alot of toughness damage quickly (like up to 75-100) some of what may go into health
i think thats how it works i might be wrong though
you wont really take alot though unless you eat an overhead for breakfast or something ๐
wow this guy is fun
a quicky, what are the best curios for havocs? like i feel soo squishy
also NGL I like the cosmetics and look
it is aquired for sure
but I can larp as madcap tf2
This is what Khan runs.
Cosplay as dreg gunner to scare your friends and get shot in the face in result
lmao
this is my guy rn
does stamina needed? like ihave 3 15% toughness and still ist not enough... does that stamina has something with attribs to makes you feel better?
based on the madcap meme it was a joke about a fake tf2 class everyone forgot and is 100% real
i hate how this duster matches with like nothing the HS has on default
i just got carried to havoc 40 by the same needler pickpocket scum who carried me from 30 to 38 and it was so freaking smooth
what yall thought about coated weaponry
i checked his curios afterwards and he still had 10% experience on all 3 of them lmao
also also bane from dark night rises kinda
I find it a bit funny when people ask if this work for Havoc, where the class offers complete ranged dmg immunity which is like cancelling 80% of Havoc threat ๐
feel like ass ngl
can someoen explain focused resolve for me? why would i take a node that only lowers the amount of cooldown i gain? it starts at 1s per enemy killed, but the node reduces it to 0.5, and only elites and specials are 1s?
buildddddddd
Duster you mean the hood?
its hilarious how it clashes with the pants it comes with
Do we know if fatshark is going to fix Hyper critical messing with Precision Violence?
How could we possibly know
the duster doesnt really mesh well with any default cosmetics the HS has and only really other premium cosmetics to it
Just a heads up, skill level is way more important than a good build in this game usually. The pilot makes a massive difference.
it refunds that amount of the cooldown of the ability
each of those kills restore that much of the ability when it ends
youre thinking about extending the duration, which is different
maybe they acknowledged it in bug report idk, thats why im asking XD
The entire deluxe cosmetics are so random with the colour scheme but that's necromunda inspiration snh
this was their build. idk if it's optimized or not, but they were also running three +10% xp on their curios so i think they were just confident in winning (either that or they swapped build after the mission but before i inspected them)
At least the coat goes well with the base pants
Time for some more Morning Scumming
gun was needle pistol with carapace unyielding, ghost and between the eyes
H-honey, I'm... I'm scumming... 
i think chem grenade is overtuned
IM STIMMSING???!?!?
Alright don't spread the stimms fluids all over the place
the shiv blessings feel weird tbh
every time we had a crusher pack (final toll + stimms) i would taunt and use shield special (i was playing shield taunt+go again heavy hitter ogryn)
then everything just died, same for monstrosity/captain/twins. just taunt and plant shield and everything exploded while i tanked them
Loud and frame dropping smh
like they share alot with the combat knife that feel strange
like backstabs
maybe you can trickstab?
Fellow muckers I come with great news
Support build doesn't dip your damage enough on average to be bad, but it heavily realies on your teamates been agressive and/or proactive as those buffs do nothing if the karker decides that despite having 20+ crushers on them, it's better to run off with no amount of kiting
true... i have over 200 levels on psyker and 200 over zeal but like i feel something is off with scum idk if its dodge or something
literally has a node to reduce threat which is the only syngery
yeah and that isnt even really that good for it
I don't like it
Makes enemies move AWAY from you into teamates which is bad if u wanna kill them
its also weird theres no special related perk
why isnt there like a knife throw one
like knife weakpoint hits or smth
its the only way. unless you mad dash like a zealot
the crowbar has can opener
Man, the bazooka is not very good.
I had 3 crushers almost clipping into each other, they couldn't possibly be any closer, and it only killed 2 of them and send the final one flying.
A single veteran krak would've killed all of them and then recharged automatically with no need to look for nade boxes.
Its extremely high skill floor and you have to be able to avoid basically all hits and keep your toughness maxed out all the time, which is way harder to do. Psyker and zealot can still make toughness waaay easier, not to mention actually have good damage resistance for the most part.
the bazooka falls off hard past like uprising lol
the chem nade is insane
and the flashbang is eh
its
ok
The real reason why bursters been acting up since update
Too many muckers using the talent, burster ignores their pushes and awareness and fucking explodes
wish it didnt its really fun ngl
Blinder slander wont be tolerated
I'm pretty sure I had so much DR stacked on psyker I once ate a crusher overhead and didn't die. As a psyker.
This makes a lot of sense
the bazooka should be good at blowing up crowds of carapace enemy's
Blinders are peak
its good its just not as flashy or cool
its the same as the other stun grenades
practical
the fact that kraks do more with also quantity is insnae they released a rocket launcher like that
Scum is the true glass cannon now, psyker has staves where they just become a toughness factory
Blinder good
Rocket eeeeh
Chem grenade gonna get nerfed lmao
It a quick on shit button like
does the toughness regen in the top left branch of this stimm (the gigachad who carried me was running this) do anything for non-coherency regen? i ask because in psyker shield without hitting anything i was getting like 20% back per second even with h40 modifiers
I feel like kraks should do more boss damage but the bazooka should be better at hordes as a way to balance them and make them distinct
Nope only coherency it sucks
IDK how Fatshark still thinks coherency toughness regen is relevant
I wanna blow up a crusher group or smth
huh maybe it was just for DR and the toughness regain was from something else then
The only good nodes up there are the replendish toughness nodes
the damage res is also nice
once you have it stacked abit
bazooka only being good on hordes is a huge waste
2027 and they still add coherency radius talents in new classes smh
use a krak 
Idk 16% damage res for that investment 
They used to do this more often, but it was too broken. You can still blow up groups of armor but they need to be tight next to each other.
Why you wanna use Rpg for hordes smh
like the throwing knives for zealot
the problem is they cant just make kraks a worse bazooka
Unless is mixed or armored ones
they need to find a way to make them distinct
make the bazooka only armor specific like i said. good on only carapace/flak. probably flak and bosses
just make the bazooka have a bigger blast radius idk
The rocket is good against elites too, I had it delete a bunch of gunners and ragers the otherday
Its just not incredible against armor
I wanna launch a rocket into a horde of crushers and plasma gunners
and make them die
Can't it one shot a crusher?
Probably a single one
on uprising at least
Brother
lemme go test
It 1 shots multiple crushers, what.
Idk ive used it once or twice, biggest problem with it imo is having to fight randoms for refills
I have not used it yet but legit seen videos of it and I swear don't know where people got the idea it can only hit one crusher
rocket is answer when director thinks its okay to spawn more than 2 crushers ever
that or 15 bulwarks
It 1 shots multiple crashers (yes, I will now call them such because they crashed my havoc run twice now) within the initial blast radious of about 3-4m (hard to measure)
Everyone else around takes anything between 1089 damage and 1901 damage then minor damage further away
ok im going in meat grindr auric level 9 so the bazooka is nearly default
even worse is that the rumbler does what the rocket launcher does as well but better because of ammo econ 
????
I am so confused rn
why do i feel like some people FOV is more than 117?
I dont think it scales with anything anymore
Mods
get bazooked
"RPG is dog shit"
like it seems good enough
its ogryn frag bomb adjacent
the problem is chem bombs are just so insane
"To whom it may concern"
Less radius
and the blinders are infinite
Its very fun but it has issues, namely it only has 2 charges (3 with extra pouches, which is near the bottom of the tree) and the blast isn't quite big enough to kill several crushers
Chem bomb is good for buying time, which is vital when somebody goes down
they also dont compete for damage
I use them to save people all the time from dogs or crushers or ragers
It's different tools
Krak is a mostly single target damage dealer, technically higher dps on bosses
Rpg is the I don't want to deal with this crusher pack, let's reduce them a bit
People just sleep on blinders and they are great tool for scum on general
pocket toxin
blinders with pocket toxin are legitimately insane
About to get hit? Blinder to the feet
blinders with pocket toxin instantly delete trash hyperconcentration
the talent that gives chem tox on blitz adds enough damage to make blinders amazing support tools
this its only competition anywhere is the zealot flame nade and the arbite stun thing. whereas every class has a form of damage nade almost
they're amazing
Stuck in the bonesaw animation? Blinder to the crusher
if you don't have the points for pocket toxin though they're underwhelming
backstabs, elite kills
backstab kills or elite kills
sure if regen on blackouts didnt conflict with other nodes cause pocket tox is the best use case
I see
zarona special action cannon is my new favorite scum build
They cover scum's most common fail-state, getting surrounded by stuff that doesn't die to one hit. If you get collapsed on by a rager pack or a group of maulers its game over normally, but you can chuck a blinder at your feet and make space to bail
If only this playerbase would understand the similar blitzes and abilities still play different of respective classes
Indeed
Actually it doesnt 1shot multiple crushers
But ogrynheimer is better
Yes, but ogryn is just different 
not even veteran can support the ammo hunger it has when not being used in special shot (really bad ammo pool/damage efficiency) but on scum I can kill anything I want and then whenever there's horde I can special shot it to oblivion
it kills the one you hit, and it deals a fuckload to the surrounding ones
I like all three blitz, I prefer blinder
5600 splash damage on the otherones
and these are like standing on top of each other
rpg is amazing for the feels though
only the direct hit crusher gets instadead, the others take big splash damage and get knocked over
rocket has the style factor, no doubt
i see weapon fov mod. do you have the exact mod?
"shock mines are zealot better stun grenades"
"Blinders are weaker zealot stun grenade"
a crusher patrol all in one clump with mixed horde evaporates to a single well placed boom bringer, even if some of the crushers survive they are like paper
Yes
Mods are cheating.
yep its like capped for one crusher kill or something
Do people actually say the second one? They are nothing alike
it only deals damage to the others
The viewmodel in some weapons are too low
just have to watch out for the "get down mister president!" pox walker maneuver
and sometimes havoc 40 is unfair
the solution to brokers blitz is
blinders for auric
chem for havoc
rocket for penances
theres your definitive list for what to use when

rockets for fun times
I am making fun of people only makes comparisons to dislike classes without understanding the different roles
Actually I found out the hard way the rocket goes through regular dudes without stopping. Whiffed a shot because I tried to hit a shotgunner directly with it, it whiffed through, killed nothing, and I got shotgunned to death
hive scum is just worse veteran
hive scum is actually just worse bardin

Clearly veteran with a boomstick does whatever hive scum does but better
All classes are veteran, they have ranged
hive scum is actually just tracer if you took away the mobility
engi gets many rockets, scum only 2
Ok I regret looking up tracer gifs 
yeah i want both of them pregnant
Brother
Not all. Not most
Psykernautics:
I dunno about that, azumgi, they might not have the beards but they have the will to die instantly upon being touched by a blackrat
what
You fell for the bait
If modz r cheatin call me c00lkidd the way i got 38 mods on my dtide client
I will not play without numeric hud
Cheatrices
Bro first top tracer gif I see and is just twerking her ass drawn animation
Ok
oh my god that shit is so old
I am honestly surprised that Fatshark hasn't done darktide modded realms yet
Never happening
Dedicated servers
holy shit i remember seeing that nearly a decade ago
Cole gooned 2 that b4
Just use your monitor to turn on your gama
What a freak
do arbites and scum have any interactions?
Can we kill this guy ?
im incapable of gooning
im not even real
several
Honestly, how are we meant to recognize the difference between bait and a poor take?
are they as funny as I imagine
I fear I recognize that artist too lmao
The art style looks familiar
They will happen as fatshark did state they will eventually implement them as part of the game's preservation
Frip frop posts shorts of some of char interactions, check them out
[GROWL] THATS WHAT YOU SOUND LIKE [GROWL]
Meme: Norwegian Goes Full VIKING MODE Jumps Cliff Dual Wielding Axes
Track: Peyton Parrish - Draugr (Viking Old Norse) (Rise of Vikingr Album)
Vermintide Fanimated playlist: https://youtube.com/playlist?list=PLJN7j2DS_3VauA5KeMPHtFqjwaCPxeNMv
Wanna learn how to asset rip characters, textures and audio from Vermintide 2, too? I wrote down my wo...
arbys got that batman dark knight vibe
Legit the actress that played female Savant had legit more fun time voicing scum
She was allowed to be unhinged with her performance
And not be so friendly shaped as savant
honestly the male scum voices are incredibly uninteresting to me
I love male anarchist
both anarchists are great
He got the silly and maniac lunatic personalities at once
I think he suffers from bipolar disorder lol
Still disappointed no Australian accent for either genders
There's one?
Should've listened to mama when she told me drugs will make me lose my mind...they took my whole head with it.
?
I could swear there's an Australian voice in one of scum personalities
There's a really old Scottish man one
Is it male outlaw not Australian?
He sounds really chipper and upbeat, kind of trollish most of the time, and then he'll say some genuinely scary shit
Outlaw is scottish
female anarchist is just perpetually unhinged
Very scottish
Voiced by the guy that voices Malakai the dwarf in Total War
Bits and pieces EVERYWHERE!!!
I love that voiceline so much
Gaslight gatekeep girlboss
LOL
im sorry but... marytrdom build and only 6 wounds?
Damn I do love Scumming
yes
you havent played zealot in a while I take it
Pretty sure martyrdom only affects with 6 wounds in Total
you wont get shit out of 1 toughness curios though
yes you do
better to run 3 wounds imo
for what
what reason
you dont get any more stacks
yes you do what
you havent played zealot in a hot minute have you
LOL
Lol lmao
they nerfed martyrdom </3
Have you played zealot since it's rework?
the dropped the stack count by one and adjusted the values to make the max the same
buffed
i didnt know they dropped the stack after the rework
brutal
you didnt lose any buffs
the max buffs are the same
the requirement to get there is just 1 wound less
Actually its better, the max values are the same but now you can run a toughness curio too
this means you CAN take a toughness curio
with max marty dr
and that toughness bump takes you MILES
like i was a martyrdom HATER before the rework
but its been buffed and my problems with it have basically been solved
and i use it on a lot of builds now
The mischievous mutie dragging you into a bomber fire wall
id rather not be useless the rest of the mission cuz i didnt take the best zealot ability
for the sake of doing what i already excel at a few seconds faster
but the memes
so nice to see the stunstorm grenades finally being used again
i aint doing no stealth thammer in havoc 40 fuck that
zealot's best grenade going unused because of the talent tree settup was painful
flame nades are booty at h40
Precog, uncanny
i use riposte uncanny on my ranged build and precog riposte on my melee build
oh wright, shiv gets both ripose and precog
Me like riposte and bleed stacks on critic hits on two knives
was precog or riposte the crit one?
Riposte
riposte
i suck at this game so i just play auric lowk
there is nothing wrong with that
Oomf acting like he is washed
Havoc is in such a weird place right now, so people stick to base missions
bulwarks are such a problem that I think bleed on shivs might be correct
because you rarely get the opportunity to outright kill them in a swing window
could do hv40 in my prime cant now
Honestly not sure if could be bothered to do any havoc, last season I only played like less ten matches of it
And reached 38 since then and not touch it again
I appreciate how brownings design has roughly made it to the 41st millennium
Also trinkets not stick behind weapon back, thank god
hive scum hate psykers?>??? based????
Make sense. Scum is a regular citizen. They learned in scholam, street preachers, bars and from their mums that Witches are EVIL
Also.
Rapscallion? XD
Them Witches and their lingo.
also keep in mind they are also atomas necromunda gangers
have you seen necromunda psykers
lol did 1 mission with Anarchist on Despasito and got this almost done. If it wasn't Rolling Steel I bet you can knock this penance in 1 mission
btw idk who needs to hear about this
but
desperado makes carry objectives so funny
these guys aint normal
Yeah but Atoma aint' Necromunda
How can someone be a ganger from 2 hive cities
they aint in both
I just mean alot of their aesthetic is pulled from
necromunda
Holy zoomies
Does rampage also do the same?
hive gangers are gonna hive gang
this the build you're on?
no, desperado gives the 20% sprint speed
I do hope we get necromunda themed outfits for them tbh
like how we get regiments from all over
is that the build im on in what?
doubt so
find it weird desperado gives zoomies when rampage is the one you wanna get up close with
we likely gonna get deeper exploration into the 4 cartels
with named charas from these cartels
you don't just use one build?
well yeah probably that
bro ive got like 5 and counting
but I can see them tossing a necromunda outfit in there as well (it will make money)
or tbh what I imagine is
atoma cartel versions
im mostly using my desperado one tho cuz its fucking busted as hell
right, what's your 'best' melee one?
I mean
not meaning to ask so bluntly
would like to know, if you're willing to share
Hive scum is a mix of necromunda and the inquisitorial agents killteam
I've got 3 technically (one Caxe melee build, one Stimm support build, and one ranged build), but I only play either the melee build, or the stimm support build if I see too many melee scums in the same team...
and pinpoint accuracy, I think
this gun is awesome
https://darktide.gameslantern.com/build-editor?id=a07e0327-1bf5-42f9-a9bd-851793671046
probably this one
which works with shivs, knives, and taxe
are you watching your crosshair too
Is the rocket launcher anti-armor?
Yeah, it kinda needs a buff.
Higher damage than Krak but lesser radius of ogryn nuke
Dude how rare is + 3 stamina
more common than max hp/toughness rolls
rng been kinda rough after the class update though
this is my Caxe melee build's skill tree (I mostly have stimm just for the DR and 25% toughness gain with some bonus stamina cost reduction)
also, the reload speed node is there because I like having revolver, but would rather not use Speedload (the blessing)
+3 stam just needs the curio to be above 400 right?
410
woah thats a lot of stuff that you dont need to take
Holy build
ah cheers
a melee build without the toughness nodes at the bottom?
yeah i was gonna say
What an interesting choice
this build misses the holy trinity
takes just as many ranged blue talents as melee blue talents
i mean ive seen worst builds
until i got high enough in level to get those nodes i thought the class was made of wet 1 ply tp choosing to skip them seems crazy to me
more actually
Melee without adrenaline?
this game still kinda boring to me
Ah, the chem dependency withdraws...
chem dependency is poop from a butt
don't think speed load is stacking with speed loader anyways
it is
I would have already reached 30 and above 2 days ago but my day routine is fucked and I keep sleeping for so long after night work
i just aint playin darktide
Still gotta make that dough, though
It's definitely not, even if max is 70% that would be 0.66 seconds ondual auto pistols for example, yet the uptime for the blessing fails way before the reload even finishes
I also got my new vr headset and I have been fascinated by it lmao
Ans be distracted
yeah but you can't play darktide on a vr yet
I dislike losing Speedload when swapping weapons, so that's why I took Speedloader (its also a bigger bonus in one kill)...
do you guys think scum will get new weapons over time?
The reload speed perk does stack, not speed load blessing though
i dont think for a long time unless it's stealing from another class
Maybe but can't know for sure
(i hope this is the right file)
in order
1 speedload blessing stack
5 speedload blessing stacks
1 speedload blessing stack + speedload talent
5 speedload blessing stacks + speedload talent
Hey all! Should i buy the scim or the dog?:) this is my first dlc so โฆ i read it everywhere its really glass cannon But without the dmg ?! ๐
tell me you watched a mister e video without telling me
HAHAHAHA
Scum can deal huge damage but requires a brain and skills
the class does infact have damage
they are very much cannon
They shouldve never given him access to the media build
How long have you been playing the game? Safe bet is the dog.
this is havoc 40
Arbites lets you be unkillable and easy to play
Don't wanna brag but I just Soloe'd an Auric Maelstrom with Scum so, I think it has the damage 
I would say pick your prefered playstyle. do you like speed and adreneline? get scum. you like being a bulwark tanky vanguard man go copper
Just 30-40 hours
Having 2 arbites on the team makes things so much easier.
Scum is a skill check class
"please stop shooting me"
"kekw"

hive scum heavily punishes bad habits, but playing hive scum will forcefully teach you those good habits
On paper i like the scumm mich better! Dual stuff is my thing
if you don't mind a challenge go for it then
the dual weapons are fun
I wanted CDR for Rampage without needing to actively build my stimm for it...
Yeah, but scum barely have any safety net.
I ain't gonna lie, Scummy does feel more flimsy and more fragile, but at the same time he is a Speed Demon and when someone says that Scummy has no Damage, they are out of their gourd, because Scum is a DMG hose Supreme 3000 Gawk-Gawk Gluckmeister
speed load lasts for 2 seconds, if it stacked correctly you should be able to reload before the buff is even close to being over
scummy is as flimsy as you arent doing damage
your forced to go on the offensive and always be moving to live
Just be warned, scum while can be rewarding for your skills, you can be punished very hard for your bad positioning and awareness
agile glass cannon
scum is like zealot if zealot was ONLY about speed
well the stim isnt really that great without making the cooldown excessively long, so overall you could just make it be cdr then have a keystone thats active all the time instead of once every 90s
and glassy canonney stuff
since zealot has like other stuff
yeah
thats
how the blessing works
it can still provide some nice little buffs though
i wouldnt say low cooldown stimms are really BAD
and you can see that the reload speed still is affected
But you can;t therefore it is not stacking correctly, that's not a 70% reduction
what are you even saying
speedload stacks correctly
like idk what to say
i have a video right there showing that the blessing and talent stack and result in a lower reload time
its very visible
Yeah it's rather obvious
and i literally use it all the time
I am hoping there will be some buffs to the scum for his other talents
abilities, sorry
LOL holy grift
namely things like his stim pack consuming his stim
which ends up causing this weird thing where you have to use your stim then wait for it to run out then use the stim pack
I hope that they keep his glass like this forever and don't buff any of the DR stuff 
honestly I wish loadouts could have different hair for hive scum
what blessings do you run on the mac10s
I've been running pinning and blaze
and I 100% miss the reload speed from speedloader when I ran those
3.00 seconds - 70(or 80 if 70 isn't limit)% would be 0.9 seconds, yet the buff ends right at the end of your reload
Also, sorry about the 0.66, that was the stub pistols
the ballas
The node Blessed Stims doesn't work you don't heal corruption on kills while stimmed
reload speed is multiplicative
otherwise i'd be getting insta reloads or negative reloads
with a double barrel
kulis guide says otherwise then
It only heals the current wound.
You cant regen corrupted wounds
I'm pretty sure it's multiplicative
this is what I mean
that seeems... odd?
Blessings for bonesaw?
both stack the same
if it stacked additevly wouldn't that result int some insanely fast reloads?
not if it's limited to a max percent
what's the max percent limit?
me when i forget i'm playing the squishiest class alive
but the reload speed wont drop if youre mid reload
No idea, see people saying 70% is, but I have no idea where they get it
kinda odd you didn't pop desperado
Nothing is wrong here afaik. DAP has 3s reload speed, right? Even if you get 100% Reload speed bonus that's 1.5s Reload. Seems exactly right.
as long as you start the reload before the buff is over, youll have the full buff for the duration of the reload
thought i cleared the gunners earlier
so like
2 - 0.9 seconds is 1.1, there's still a second difference, yet the buff ends way before you finish, you can even see it in your video, the buff is impossible to keep up
Isn't that the point though?
true
its impossible to get more kills after you reload
the uptime is low because it's meant for magdump weapons?
what a shame
if only you could shoot more after a reload to restack the buff for the next reload
You guys aren't getting it, it's not just the fact that you can't keep the buff, it's the fact that the reload speed reducted is clrearly not the correct amount, or the buff it self is the issue with it's timing
I mean
you're maybe right that the uptime dropping so fast results in slower reloads than it advertises
idk I never tested it
If we ignore stuff like this, we get + 50% recoil from the reduction of it
How is it not the correct amount
And I dont see an issue with the timing of the buff
but either way the faster reload is what I'm after and it speeds it up enough, that's good enough for me
If you are struggling to keep up desperado with dual autos, the shredder auto is easier to keep up desperado
Shredder-mredder
IAG Vraks

Been havoc testing those 2 and Iโm surprise that they perform really well
damage and magdumping is still very fun with it
The normal weapons are often outperforming scum weapons.
just wish hipfire didn't require extra buffs to be good
fellas are we jolly?
she stim on my hive until i scum
If you donโt like it, shredder auto is ๐
i wish scum got a 2 handed weapon
maybe on some off chance we can get the concept art chain glaive
wish he got sledge hammer
2 axes duct taped together
just an unpowered thammer
that somehow does more damage because of some funky finesse damage stuff
motherwrench
isn't crowbar swung two handed
Hive scum new weapon concept: job application
Warframe, cringe
IT ISNT THE SAME THING
Mark my words, I wouldnโt be surprise if FS nerf the stim pistol one of this days
Naaaah
i think if they go that route they'd just nerf the actual chem toxin status instead of the gun
im gonna poke chaos spawn with my power halberd
Probably, but I can see a nerf coming, that thing is ridiculous against any boss you hit, I can just mag dump em 2-3 times and run away and never smack em on melee and they just die, even when not building into toxins
that'd be so incredibly funny considering how many unasked for buffs psyker got 
yeah its probably the safest damage against monstrosities that exists in the game
5 shots and maxed stacks
Does make me sad that there's no spear weapons yet
if fatshark keeps following the dark heresy ttrpg we should be getting assassin techpriest and adepta sororitas or battle sister as future classes
i know desperado shredder is good but i cant see it outperforming the level of dual autos
ogryn trows in a curveball since its not an origin in the ttrpg
Simple: uptime
I think dual autos win vs unyielding and rended carapace but single outperforms in most other situations.
Whoop whoop that's the sound of the pawlice
guh
brauto>dual guns
iag>brauto>dap
Hate the Army but
This part is always a lil sad
But rlly sad cuz i knew these gloopz for 14 monthz instead of the usual 9 ,,
i dont think anything in the scumbags kit can top dual autos. unfortunately
Let me cry into ur shoulder yamyam ,,
i really dont think it is
Can I ask how you arrive to this conclusion, sincerely curious
The shorter reloads?
dps
how.
Chem tox as a tree doesnโt have much going for it despite the strength of the status effect, so nerfing that would beโฆ pretty bad.
which brauto mark even
Agri
Wait...stimm supply consumes your stimm but doesn't give you a stack of chemical dependency?
For now, yes
Hopefully it gets looked at
Hoping it's unintentional
Me tooooo
it is
Good cuz i was gonna blame u cole
Hey cole what are you reckoning the best blessings are for the bonesaw?
Graia brauto was much more fun to use for me
Because you can take ramping crit on shredder? is that why?
shock and awe and decimator
she stim on my hive until I scum 
because I shoot a target and it dies faster
ngl i find it kinda weird how darktide has no polearms even though there are quite a few in vt2
i thought the DAP have 1. biggerbullets and 2. higher RPM
is this not the case...?
i know the shredder has significantly higher maniac damage
im yearning for it
It also sounds neat
And IAG? Do you find them on par with duals ?

ive honestly not checked
I like IAG way more than DAP
Yeah, I'm testing it in the meat grinder, you get no stack, and if you use your stimm before dropping the supply to get a stack of dependency, you don't activate your stimm on the supply because you technically don't have it.
It has faster reload baseline, Dumdum+Fire Frenzy are both Close Range giga dmg buffs, and so as long as you kill Blue enemies the dmg ramp up massively.
correct, chemical dependency is anti synergistic with stim box
I want to like dual stubs but canโt be arsed to spam M1 during Desperado
Double Barrel w/ Both Barrels + Deathspitter is moderately humorous with Desperado
Full auto mod
They renamed it to Vraks but fluff says Columnus still 
oops
the name changes happened before i was tester you cannot possible accuse me of this
idk, the enemy that dies faster is only dreg rager with my build with the shredder
both using speedload and blaze away on scum
like mauler body shots the dual autos are 2x as fast
and thats just flak
gunners are also dying faster too
lore inconsistenty detected
sending a message to GW right now
They're going to take action on you for daring to interact with them and what you think is lore accurate

dual autos are killing gunners faster to the body than shredders are to the head
both kinds
FUCK christmas
so idk if i really agree tyr
yeah shredder auto just sucks on hivescum from what I've played with it
no it doesnt suck
They're gonna have to gigabuff the rocket launcher. Stun grenades are kinda neat, toxin grenades are war crime machines and the rocket launcher is kinda just very mid.
I can't believe they gave toxin grenades more charges by default than the mid bringer.
its still very very good in this build
im saying the dual autos are just better
Baka chungus cole
well compared to brauto, dual autos and iag it comes accross as pretty damn underwhelming
You don't understand. Either a weapon is Best or it sucks ass. There is no ground for spectrums of power in Dorktide 
Can we kill Cole ?
iags cant get run n gun
Imma go write an essay about how anyone using anything else but DAP is bad and they should go play Barbie Wonderland Adventure instead.
WHAT DID YOU SAY ABOUT CHRISTMAS
so whats the point
what kinda stats do we want on our shivs
FUCK christma s. YA H U heardeth Me ,
It's fine-ish, they jsut need to double the explosion radius
birdbrain
It's insane that it has the same radius of a crak grenade ๐
idrc about iag not having run and gun
It's just a worse krak grenade with less charges and no way to regen it.
Ayo who up stimmin they scum
It's been a while since i played vet, but does the krak oneshot crushers?
Like, at least it does that, the real problem is the absolute ass aoe
if it was double the amount i feel it would be fine
i love my close range guns
somwhere in between krak and big box of boom ๐
I've had edge cases where a krak didn't oneshot a crusher on auric but I wasn't able to replicate that
KITTY
howd you get your spread to nothing lmao
Are yall having issues with servers as well?
thats just sticky fingers
Sticky Hands + Run n Gun likely
and the baked in run n gun
you can stack it with the run n gun blessing but i dont think thats worth it
I had a game with 4 veterans all running kraks and we were deleting every bulwark, crusher and boss that dared to stand in our way, and then getting all our grenades back for free.
do you wanna see all 3 at once
thats weird what happened to the event for me
any tips for survivability as Hive Scum
sure 
the holy trinity + learn to position properly
spam dodge and slides
I only use the one on the left of the one on the left in that image
i saw a reddit post where a commenter described Hive Scum as the ultimate litmus test for whether or not you know basic survival skills in darktide or not
and i think thats pretty accurate
i like some spread, allows some morew leeway in aiming xD
thats why i just use sticky fingers and the baked in run n gun lol
plus blaze away is just better
there's plenty of classes with builds that just don't require half the level of "paranoid defense" as scumbags do
check with melk
"Paranoid defense" dude you simply have to dodge incoming damage it's not that deep
I see will do
I haven't done strict stat comparison but one up shredders have over duals is that it has very consistent crit chains that tip the scales against armor classes
wtf does paranoid defense mean
seems pretty deep seeing as how some 80+% of people I see playing it can't survive a match without going down several times
my point is that it's exceptionally weak. no other class requires you to be that paranoid
unless you're playing desperado specced heavily into cdr
but dual autos still does that better cuz the non crits do 3x as much, and the crits do 20% more
and the dual autos have a +5% baked in crit chance while the shredder has -2%
seems pretty deep seeing as how some 80+% of people I see playing it can't survive a match without going down several times
do you know if these people relied on things like gold toughness, chorus, bubble, arbites DR, etc to survive before playing scum?
or are you assuming they know what theyre doing?
cuz most are in the first camp
I could accept the argument that playing scum competently is tiresome for most people but calling scum exceptionally weak is ridiculous
I as much as I want to say scum is the hardest class
there's also that little bit of like
desperado and vultur immunity is kinda nutty
yes, I'm certain they relied on the other classes primary abilities for survival prior to the most squishy class in the game released. I think that goes without saying
the primary abilities for survival are dodging, blocking, and pushing
I play scum almost the same way I play any other class, except I dodge and block a bit more often, and I rarely if ever go down. I don't know how else to break this down for you
i dodge, block and push exactly as often as i do on the other classes
there is no difference
the difference is my mistakes are lethal
on this class
Ogryn not catching hands praise be ๐
like tell me that VOC is youre primary way of avoiding melee attacks
the 80%+ of players you've mentioned stand still, have tunnel vision, ignore ranged enemies and stand out in the open basically all of the time
you can't block or push to defend against ranged fire in most cases and even dodge isn't just going to make you immune to it
do i go down the list, or...?
of course they're going to think the class sucks
true i didnt mention sliding
I don't think anyone playing scumbag is struggling vs melee
which is what thats for
you have atleast 90% ranged invincibility uptime on slide chaining
Counterpoint: Even with all that, pubgryns are among some of the worst players in the game
Which is. . . kind of sad
if you need more than that then you're way out of position
hivescum does have the tools for dealing with this though
I don't have issues surviving and I don't run around spamming slide
Soo what's a general good path for a bonesaw+needle pistol build? Been running stun blitz with pocket toxin, stim supply, and adrenaline
yeah once I got this, I started feeling pretty invincible
oh and lets throw in a 50% effective increase to your toughness, right when you need it too
if the gunners are too far away to dodge towards them, you can throw a blinder. you can pop desperado, you can stay in cover and plink them with the needler
this node alone makes ranged not even a threat honestly even in melee builds
Just have to watch out for bursters nuking 85% of my HP for no reason
if you're not playing like a goblin
Yeah that
I run this on my melee build
vid won't load for me what is it
i run all 3 of these on every build
because they are all just that good
core trinity
Cole getting nuked by bursters with bugged stagger
no reason not to run
I hate those so much ๐
I don't have any of those I don't think the melee build has the one on the left
or making no noise at all
nasty
ive been saying a lot that people that are struggling hard with survivability on scum are missing those talents
and more often than not im right
bro I cant lmao
bro
mr e
I could hear the burster the whole time but it wasn't getting closer.
๐ฎ
And then it just randomly exploded the second it exited the door
yea it's definitely a lot of survivability. if you are having trouble, those can carry you
LMFAO
melee scum has 45% DR and 10% TDR on any build that isn't made by a gremlin
We love bursters
hive scum is the most skill issue this community has ever seen
I think their melee is just kinda weak
I cant..this guy talks about stuff what can be told in 10 minutes. The video gonna be 2 hours
scum melee is incredibly easy with the dodge talents, you've infinite dodges and can dodge so late
I can't believe Darktide has its own dark souls microcosm now
and its awesome
when I glanced at day 1 negative reviews on steam most of them were just skill issue
if you really want to pump big damage, the braindead option is dual auto pistols
I probably carried over 10 h40 today doing top everything as melee ds, shit is fun as f
you gotta work real hard to get any kind of damage with melee
if they buff it its gonna be arb all over again
have you tried rampage with bonesaw on auric
yes
Thats the way to go then?
you can completely stop comboing or even blocking when rampage is up
it's braindead
To be expected. Everything has been blatantly overpowered for so long(Psyker aside - because they have the same issue as Hive Scum, getting tagged by one bruiser nukes 50% of your toughness, the second nukes the rest of your toughness and 40% of your HP) that people forgot how to play the game
you can survive but you won't do damage
So, what other perks are bugged besides hypercritical?
So now they bitch that Hive Scum isn't an invulnerable murder machine and is instead a glass murder machine
psyker doesnt have this problem any more
and refuse to adapt to the class
theyre fucking tanky as shit now
it just doesn't do what auto pistols do and it ain't close
Try to play around hyper violence
Fair enough
psyker no longer has this issue. I have to ignore getting the new defensive talents in my builds and even then it's still notably tankier than it used t obe
which ones that
and if you grab the whole bunch, you're immune to chip damage on auric
ah.
unless you're the average darktide player
I mean I just throw myself at mobs and try to kill shit
tideASMR?
it's boss damage is pretty solid I just feel like my overall damage is hard to get up
I just hope randoms have been able to learn anything from watching my solo clutches
you got people in the group with auto pistols demolishing everything. and hopefully nobody else running tox
How we doing crackheads?
The game's not like, super hard until you get to Havoc 20 or so
Deathspitter or Fire Frenzy for iag?
Maelstrom is "Random Bullshit Go" which has its own kind of difficulty, but its still tuned to Auric
Iunno, I feel that crit chains make up for the reduced crit chance and would far exceed the crit rate disparity the more crit chance boosts you stack up
i feel like thats a crazy statement when they literally have an ability that gives them 75% power, 25% attack speed, and 50% cleave, then you throw in adrenaline and hyper violence and everything just dies
and shredders have an exceedingly high effectiveness on maniac for some reason
Once (HOPEFULLY) they fix hyper critical, OH BOIIIIIIIIIIIIIIIII
you just can't reach out and touch as much as the auto pistols can
there are builds that you don't need to compete with
my only complaints with hivescum are the icky talent bugs which will hopefully be fixed soon, the antagonistic weirdness with stimm crate and chem dependency + the custom stimm system gets introduced too early
auto pistols one shot most man sized enemies. and they do it from across the map
building a custom stimm at level 5 is terrible and left me with a really bad first impression of the system
What difficult are u playing?
whats a good curios combo
rn im rocking 2 toughness with 1 health
2 toughness 1 stamina never failed me
3 stamina if you want to go all in on attack speed node
auric maels
If you're playing anything below havoc, unfortunately whoever gets first to monsters normally have higher dmg
pretty much every class in this game runs 2 toughness 1 stamina
I use:
Toughness
Toughness
Gunner Res
Combat Ability Regen
x3
I don't do havoc
only one that doesn't do that is maybe vet
hyper critical cuts hyper violence short, you dont want to pair the two even when they fix the toughness bug
Same but Combat Ability Regen instead of HP
Psyker runs 3 toughness, it has little need for stamina
I do weeklies for mats. no interest
who runs health, stam, toughness
Oh wait no, thanks for the correction
I actually use CAR too
Are u sure? I tested it and hyper violence was working with HC procs
not sure if it had lower values tho
oh wait
did they ever give vet some better stamina regen
or is he still suffereing from lung cancer
HC should still have overkill dmg, right?
how would it give overkill damage?
Improved the stam regen delay
when it procs, it instantly deals the remainder of the enemies health, resulting in 0 overkill
From 1 s to 0.75 s base I think
.75
Ah ok
.75 still seems a bit on the high side
Not really the reduction is immediately noticeable
yeah, it's always nice because of that talent
don't remember the name rn
sharpshooter?
I mostly use it for funny recon lasgun
vets actual stam regen is the worst
Thankfully mmf was tweaked to be actually worth using now so I run that instead ๐
it matches psyker at 1 stam per second
Exe stance buff was awesome too
what's the good IAG version?
for comparison
ogryn and zealot are 1.5/s
scum is 2/s
Vraks
Fast-firing one for DPS.
I like the slow-firing one though, as it can actually onetap shooters to the face
let's try the vrak i guess
It basically has all the DPS of something like the shredder or a brauto, but you can ADS with it so it's laser accurate too
after a game with shredder over DAP i am a convert
finally figured out a Chemical Dependency build I like, feels good as well
the lower paper DPS is heavily compensated for by the fact you don't need to take any blessings to "correct" the DAP's shortcomings
you don't need RNG because the spread is already tight
i'm a lover of the slow brauto tbh
you don't need speedload because your reload is already short
so you can just take two DPS blessings while still retaning your ability to snipe specials and not get caught out
It's okay. Could really use Run and Gun though. All variants of the brauto could.
ramping crit gives you surprisingly okay damage into carapace
and then there's just how good it is at maniac dps, which includes most specials and muties
i mean even the brauto you can snipe pretty much everythin with the exception of other side of the map snipers
yeah but compared to unblessing'd DAP
True, but missing is the biggest DPS loss
you don't even need to stand still to let your aim shrink down
just run around and continue shooting
i mean as much as i like DAPs their mid range accuracy is horrendous
brauto really benefits from standing still for a second
shredder doesn't even need that
I use the agri brauto for that because it has the most manageable recoil
you odn't run the talent that shrinks your spread?
Agri brauto for life
I just use that and anythign can be shot from anywhere
oh i run it
but even with that, again, i'm just to used to years of brauto veteran xd
since I have effectively infinite ammo I just saturate whatever I'm trying to hit and it usually works
X enemy with 1k health, you crit for 600, HyperCritical procs and it calculates 1200 total dmg, insta killing the enemy with 200 overkill dmg
Ima open the game real quickly again to test it
I crited around 1,5k on a rager (h40), insta killing it and my next light did 2,1k crit
Tried it again, 1,5k crit -> insta kill, did a light on a second rager 1,1k non crit
pretty sure its bugged lol
ima upload it real quickly
any vt2 vet that reads this is gonna get the need to strangle this steam user
I miss Vt2 melee combat
