#hivescum-class
1 messages · Page 70 of 1
and by tank I mean stack enough dr to live
Pubgryns are always so bad 😔 
when doing a support build, is it better to run a stim that has a low cooldown or a long cooldown?
cuz getting it back the second ur stimm is up is nice, but to do so consistently requires having less effects?
also for my clarification when u drop the stim does "equipped" mean active and ready to use or that you just need to be using a custom stim
Is it me or is the stims the hive class has so ungodly underwhelming
the stim crate will consume your stim and grant its effect to the party. If it is on cooldown, then all the crate does is give the anti-corruption effects
bruh now that im avoiding toughness bugs im so tanky
huge info
I think I prefer running the speedload talent instead of the blessing on revolver.
ima be so real i thought they were deagles
whats yalls move on ur support case stimm then?
cuz this is what im chilling with
Spam those guns
lul that hive scum probably found those off a dead guy next to the corpse starch factory
stop complaining
the spam is also outclassed by other guns unfortunately
Have you actually tried?
I have
They are solid
yea they're pretty mid
It is not worth the time spent spinning the gun except for the extra range
Vs. just
spamming
But then just use dual auto
Less carpal tunnel too
crit bonus stat doesnt work
I’d main the dual stubs if it wasn’t for having to spam LMB.
Surely fullauto mod solves that when fixed
Yeah the only reason I still like the dual stubs is because it's swaggy
Just use them like guns
Scum has access to all 3 shotgun variants if you are not happy
Mainly just use the stubs for aura farming
if spinning, do one shot whilst spinning and immediately shoot a shot after that because the bloom doesnt fully reset yet
I like the dual 1911s but I think they can use a bit better finesse
or normal revolver
Guys, Im cooking. The real desperado build is Argi Revolver. With Desperado up, one mag dump is one crusher kill
the stubs are fun, but admittedly not amazing
I don’t fuck with mods, I keep it all natural over here.
Soft hands brother
game is borderline unplayable without guarantee ability activasion at the very least
i’m pretty glad the class didnt ship overpowered like arbites launch, though the handful of broken talents are a shame
“Unplayable” what the
it's supposed to be +5% for reg shots and +20% for spin shots iirc
yes i love it when my qq doesnt respond and i get stuck in animations
or when i mash F and my ability doesnt trigger
is blessed stims broken.. used it in 2 runs and it didn't heal corruption
I always see people talking about guaranteed weapon swap, what exactly does it do?
Currently im just saying to hell with the custom stims and picking up the random stims to use in the stimm supply
I dont think i’ve ever had my weapon not swap
makes weapon swapping way smoother so u can do last minute swaps to snipe the trappers that's gonna end your run pretty comfortably 
basically u dont get locked into animations if you're doing fast qq stuff
The vanilla game has issues swapping weapons when you’re in the middle of an action. It’s queueing your button presses so if you wanted to swap to a different weapon after realizing the situation you’re in requires a different one, it delays sometimes. The mod makes it instant
Overrides the queue in a way
when you hit the swap weapons button, if the game isn't able to do that (e.g., you're in an animation and locked to your current weapon), it then queues up the swap and the next frame the swap is available, triggers it then
its one of those things that u dont notice until u try it out and then u simply cant go back
Ah I have had that issue then, i’ll be thinking i’m mashing push follow up and still shooting lol
i'm just annoyed it's broken as fuck with scum stims
I think stimm supply and right path as a whole is kinda buns
damn that ..... sounds bad
Do you have the stim countdown mod? It’s a huge lifesaver for it tbh
the whole right side of the tree is held together by the chem grenade
it doesnt know what it wants to do
utility? support?
damage?
nope, never heard of it
Idk about this, but the infantry autogun feels way better than the dual uzis autopistols for me
Get it, it's really useful.
Or just be a man and play without mods 
ngl this is basically mandatory
for HIV
this weapon can seriously use a dmg buff, its dmg model is rly awkward
cuz u can make boltpistol actually consistently 1 tap on hvs, and it gets >half the ammo of dual 1911s with twice the kill efficiency, while having gloryhunter to feed tgh
Console players be like
neat, looks useful, but also completely irrelevant to guarantee weapon swap being broken as shit
I'm a woman but I play without mods
take that
More like 3k hours in game on pc with no mods
i would but cooldown reductions with stimms specifically are convoluted to the point i need a timer to help me along to keep cdr stacks up
fellas is it unmanly to use qol
Part of the issue I was having with it was it was hard to see when it was on CD so it helps at least
There's also a mod to "fix" weapon swap, I can't live without it tbh, specially coming from Vermintide
This woman says no
Because when you try to use a stim and it’s not ready yet, it bugs out
Only mod I actually find kind of annoying at this point is people using the scoreboard mod to shit-talk randoms
you mean this one? https://www.nexusmods.com/warhammer40kdarktide/mods/331
cuz I have that one and it's broken as shit rn
Must be an NA thing, never seen such happen in EU
Oh, I meant here in this discord 
that sounds like something someone 500k damage lower than me would say
Think the bigger issue is mods like psyknautics which are straight wallhacks
I've literally never seen anyone do it in-game
Yeah, check the config just in case, I set the limit to 3
Otherwise, idk
Steam discussion has been arguing it's constant and all mods are bad
If I could read that'd upset me
but alas I am an ogryn

Outplayed - The ultimate capture app for gamers. While playing, it automatically captures your best moments and biggest plays. When the match is over, relive your best (and not so best) moments by watching them in the match timeline.
the problem is just that the scum stimm works differently from normal stims, and the mod doesn't know how to handle it so if you hit the scum stimm button while it's on cooldown, the mod freaks out and breaks shit until the stimm comes off cooldown, at which point it uses the stim immediately
Shucks, I just like seeing the team's performance
But yeah, the scoreboard shit talking is the only thing that really bothers me any more about mods
Use what you want, I don't care anymore
im so lost wtf yall on about weapon swapping being busted
Yeah. So the stimm countdown helps because it’s a giant red number saying don’t use it 
Probably gonna be fixed in the future, unless the mod's abandoned
how is changing weapons considered this crusted
ok finally managed to get a win in
are you unsure what im showing you or confused by the outcome
had a Vet that went down 9 times
Seems like an okay mod
that was fun
yeah, i'm sure it'll get fixed eventually, it's just broken for now and not really usable on the scum unless you never hit the stim hotkey early
the framelocking for weapon swapping is kind of annoying
didn't used to be this bad
so the game has these windows during/after a lot of attacks and actions where any inputs from your side are "lost" because you're still locked in an animation and the game doesn't buffer the input to execute it as soon as possible afterwards
this leads to weapon swaps being "eaten" sometimes and that split second mistake can cause you to die in high level havocs for example
are u talking abt vulture's dodge
(this is my understanding of it)
yes
Yeah
sounds like too much thinking im gonna shoot bad guys
prob bug then
so there is a mod that forces input buffering any time you press the swap weapon key so that it WILL happen as soon as possible no matter what
cuz it works in meat grinder
What is the difference wit hthe bone saw poisons?
green = dot, purple = rending
semi-relatedly, the technical reasons for this are actually kinda fascinating. The way weapons and attacks and shit work in this game is a wild combination of brilliant and incredibly fucking bizarre, and I kinda love it
same thing with the needle pistol?
no
depends on mark
yellow = 6 stacks of dot (iirc)
blue = 3 stacks + target spreads poison on death (mk2), 3 stacks + target explodes on death (mk6)
Game programmed with extreme sophistication and thoughtfulness then netcode made with punch cards
whats the difrence with the needles marks?
Credit where credit's due, having high ping doesn't feel awful like in other games
MKVI vs MKii
not even, the code for the game itself has some kinda brilliant stuff put right up against some incredibly stupid stuff; FS code is insane
I'm not a code person at all but I have gotten that distinct impression also
there's near-zero consistency to anything as well, which makes trying to figure out what anything does a real pain in the ass
they have a proprietary engine for the tide games as well
throwback to tinyangrycrab losing his mind for a while trying to understand the crit_boost function (or finesse curve or something)
some multipliers are (value * multiplier), others are (value * (1+(multiplier-1)), for example
does anyone know the list of mods that are back and working now?
Kinda reminds me on how people lost their mind finding out in TF2 valve servers, matchmaking and autobalance can't run at the same time
I still don't understand the finesse curve, ngl. I figured out how to change it and what doing that does, but how it does that, I have no earthly idea
I think crab did end up understanding it
but I don't think he was able to explain it to anyone else
lol yeah that sounds about right
1 more silly
I'm sure I could figure it out with enough effort, but I'd rather do almost anything else with the next week
(crowbar + crate)
yeah crab is just that unique combination of extraordinarily erudite and intelligent and also obsessed with understanding videogame engine shenanigans
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I feel like this can just be applied to any game, really
probably
but hey, if you wanna learn how this shit works, I made a mod you can use to dive into the insanity!
you either die writing clean clode or you live long enough to see yourself wading through spaghetti
no thank you.
This just sounds like the average satisfactory game
My mind is sculpted for arts, not code, I prefer my brain rots only in one side
https://www.nexusmods.com/warhammer40kdarktide/mods/648 too late, I'm shilling it anyway, cuz this shit was honestly a lot of fun to figure out
oh is this the mod where you can customize attacks yourself to make new prototypes in the psyk?
yeah
haha fuck ya
time to throw some money at melk again
I can make you a proper draw to use for thumbnail idk
For context:
Or rather, would, if I had the time
tbh, that was literally the only image I could find on both google and duck duck go that featured something vaguely like a techpriest actually at a workbench tinkering with something
every other picture, every single one, was a techpriest standing there staring ominously into the distance with a gun and/or giant axe in hand
pwnt
yoink
Should make a techpriest eating a toaster like Kronos lmao
Yooo so any hive scum build recommendations
Also it took me 66 tries to get the perfect dual stub pistols, kind of funny considering my username
im interpreting this as admech being the next class
Did anyone answer this already?
~5k bux gone, at least I got 1 17% toughness to show for it
no
https://i.imgur.com/YTk9G4J.png is this ok?
change out inspiring for run n gun
change perks to flak/maniac or flak/unarmored
Okay thank you
Never seen a use for run n gun tbh
I didn't either until I actually used it
It makes the DAPs so much more comfortable to use
why them?
Raw DPS buff that saves ammo
why wouldnt i want to regen the shield while shooting?
it drammatically increases accuracy with most guns
You already have a talent for that
Also that yeah, RnG buffing accuracy is quite good
ay, still in my clipboard
no need for inspiring when this exists
Any other builds
Btw, random question, using a ranged build, but between Infantry Autogun and Braced Autogun, I can't really see much of a difference, so, could use a second opinion, and no, I'm not gonna use the Uzis.
isnt the accuracy bugged out af on the auto pistols and anything that reduces the spread an recoil actually increases it by 500% and makes it impossible to aim?
nope
Trying to get the Enhanced Penance. It's taking forever, what's the strat here? Just let the horde wail on me while the stim is active?
far as I'm aware, they're bugged with reload speed, but spread is fine
Get the stim that gives back 25% toughness get hit once and inject and it will be done in no time
just spec into both stim nodes that give 25% each and inject it whenever you fall to half toughness
Braced auto is my favorite desperado weapon
easiest way is to go 15 points into the top left tree and pick up the 2 +25% toughness restored nodes. Hold your stim until you go low toughness then pop it
It's just the stimm
it's obnoxious as fuck, but it doesn't take all that long
500 scum 4 stacks...
that's what I did, got it done at level 24
ez pz lemon squeezy
I wish the stim box had a node that gave you toughness or like damage when allies got kills under the effect
what are yall dumping on dual autopistols
mobility
Yeah, but like, what is the actual difference between them, beyond how they look and sound
scum dumps mobility on most things
Thanks, also is the Stim Cooldown route bugged? It doesn't seem to do much if anything with a few other nodes
why are hive scum so fucking light?
you can aim down sights with infantry autogun, braced auto has a bigger mag and more stagger
I just got done with all the penances other then 2 of the stim ones and the missions done as scum so those might take awhile
LOL
lmfao
it's the lack of nutrition from all the piss water drinking they've had to do
no muscle like a proper ogryn
Appreciate it, any recommendation for the blessings?
Currently got it with deathspitter and fire frenzy
isn't deathspitter the one that does barely anything
I just realized something, chem mode on bonesaw won't go through shield for example on bulwark, but the coated weapons talent does, so it isn't just an extra stack but nothing is safe from a crit lol
i can’t remember atm as i’m not online, but i think i take deathspitter and something with suppression
btw is the video washed out for you guys or does it show colour properly
Remember folks today is the weekend, prepare yourselves for the new players and weekend players to make your games miserable
Bit washed
On preview looks washed but actually watching looks fine
i played a match earlier with a level 23 in an auric 
the thumbnail started really washed out, but once it started playing it looked mostly fine. Still a little faded colors, but close enough it didn't bother me
what's the brittleness stats on saw are?
🎵 Here comes the noobs, do do dodo 🎶
Already having server issues lol, can barely switch weapons
probably related to me recording in HDR
that's 100% what it is
this is the one I use; Inspiring Barrage is actually an intense amount of toughness, I like to empty my mag out before poppping despacito for maximum value, the toughness regen you get from it lets you sustain through ranged trades and then it picks your toughness back up to 100% after the Despacito insta-reload
there's a setting in OBS to force it to record in SDR but then it looks really washed out
why is the game leaking so much memory suddenly
I don't get it lol
I did my first auric as scum still under leveled and managed to do better with no deaths and downs
Meanwhile my teammates kept dying and were level higher than me
HDR -> SDR fucks with colors something fierce
limit your FPS to 30 or 60 guarantee it'll be gone. It's most egregious in the mastery menus.
whoa, is that gun the highest amount of reserve ammo possible?
oh sorry mkv. let me handbrake
The Kalma tree doesn't seem to do anything. Like. Okay so I've maxed out the toughness line then thought, alright maybe some extra Cooldown? But it just increases the cooldown to more than if I just had the toughness tree alone....what gives?
nope, not gone
Blud asking to put game frames on 30
kalma is ability cdr
not stimm cdr

lmao darktide on 30 fps
you cannot reduce stimm cooldown with anything except sample collector
kalma tree is "give me cooldown reduction for rampage/desperado/stim crate"
i’ve been meaning to get more ram lately because of this but its so expensive now 
Guess it wasn't just my imagination
yes, graia mark is the one where you brace it for extra RPM at hte cost of slower mobility. Most of the time I only use it unbraced tbh, the extra RPM is usually a waste even when engaging horde
Oooooh, ok.
How good is it's horde clear?
So the only way to reduce the cooldown of the Stim is less nodes?
It's seriously linked to unlimited fps but go ahead and keep suffering and laughing at the solution.
usable. Worse than DAP but sufficient for gunner clear, and far more comfortable due to the fact Brauto gets Inspiring Barrage (DAP doesn't)
DAP is for hitting dank clips of despacito chains but brauto being sustainable through ranged even without despacito up feels way more consistent to me
wat
Toughness tree isn't worth anything, all that toughness regen only applies to coherency
Dap gets inspiring barrage
i like brauto over dap because of the innate stagger
yeah I mean, why would you use Inspiring Barrage on a gun you're using for despacito
You'll never get the exact amount of cooldown, since it only starts cool down after 15 seconds(20 if you pick extra 5 seconds) sample collector is the only way to reduce cool down, and it works well
and we have the talent that returns 30% toughness when taking ranged damage

because despacito isn't always up, even though it has a long duration
two nodes replenish 25%
then.. melee?
but I'm shooting EVEN MORE GUNNERS
Not worth much in the face of the other buffs
Opportunity cost is the name of the game
also it lets you be greedy and facetank the odd melee hit at 100% toughness
only for you to instantly get the toughness back
@sinful matrix Good call on the chainaxe, I love this thing
so much zero to hero in the hands of scum.
yes, you can get vulture's dodge procs... if your crit RNG cooperates
Yes, you can slide around for melee immunity... and lose a tight shooting angle you might be exploiting to kill a key special
Im looking at trying out Desperado, Dual SMGS? Or the Dual pistols?
I take toughness to 50% instant replenish and attack speed tree until I get move speed bonus for an oh shit button
I like being able to just say "no this fucking special dies, I will stand here and fucking kill it" and tank through like multiple melee hits in a row purely off of inspiring barrage
SMGs
Probably not optimal but its gotten me out of some bad spots
I personally like the spreading toxin alt fire Needle pistol for desperado.
I'll need to try DAP with inspiring
I've unspecced Nimble for a bit, ever since I read that post earlier today
It's a comfy weapon
framegen literally struggling to display 60fps while playing on gefore now ultimate, so enterprise hardware with a 4080 equivalent
despacito mode doesn't extend off of needle pistol kills I thought
Glad you're having fun and that my suggestion helped you get there :)
or rather not the poison dot kills
it got reallyyyyy bad last night. def some memory leak shit i think
the needle pistol is just busted, tbh, and there's arguments that hitting it just to instareload the needle pistol is still worth it, because needle pistol
Put some cleave on it and watch that alt fire shine.
There must be. Game ran butter smooth for me, after update frames drop or even while at 120fps, game looks like it's running at 30fps
Look, the bad guys die. Flashy is for youtubers and twitch streamers to farm clips. I press the button. The heretic dies. That's all I ask for.
yeah I have that second bug sometimes where it feels like the frames are "fake"
varies between updates
I only ever really found Inspiring Barrage worth it on Ogryn using PBB because it let you just like. . . remain a turret after the FNP nerf
some patches it's fucked, some patches it's good
250% or something toughness regen over the course of two achyls stubber magazines
I keep telling you guys that the memory leak is tied to unlimited FPS and to limit it.
I'm capped to 60 fps and I get the "out of memory lol forceclose" window every few games
You shouldn't really be trying to face-tank ranged as Hive Scum like that so I see no reason for IB
Still too high the engine is written by squirrels.
Better off getting them dragged into melee so they're not shooting in the first place if Desperado is on cooldown
Does anyone have the launch option I'm on mobile
There's a launch option that fixes out of ram crashes
it has worked just fine for the past 3 years
I dunno. You're trying it. Lemme know how it feels and I'll give it a whirl
it only recently started being troublesome sometimes
me playing darktide at 45fps because I have an r5 5600x
I can tell you that brauto with inspiring was maximum comf
my poor CPU
I'll see how it feels with DAP
They still ought to fix Vermin2, since anniversary update, DX12 has been crashing for a lot of people, and it was just outright bricking my pc
Maybe it's just win11 AI slop stealing all your data. You just see it as worse call times on your SSD and DT lags on spawning shit. Enjoy your future.
I'll try it
I haven’t had the mem leak problem since I started going to change character screen after a few hours. Before, I was getting it at least once a day.
Your opinion has weight
RnG+Pinning on DAP is very comfy though so I might just find that favorable
alr
Options, Options, Options - Fatshark is good at that
Except in Vermin2 lmao
I mean, chaos wastes?
skill issue
even if their skill "trees" are set in stone
I mean more like traits and properties
Like Ranger Bardin is just as good as Outcast Engineer at the end of the day
Alright, what mark am I supposed to use with the iag, if I'm going to use this stupid thing
yeah traits are basically swift slaying or bust lmao
they just get there in two completely different ways
Or opportunist for like
Shields i guess
middle one with the short barrel. it's a flame thrower of bullets.
I hope these weapons will be added for scum 🙏
Iag, not brauto
if you're going for specific stagger bps yea
wait
shield gameplay outside spear and shield is a snoozefest tho
Brettshield as utility is fun
Because it means i can play brettsword the entire game then when I get hit print all my hp back in two seconds with bash spam
the based IAG
ah I just run cleave or kill thp if I'm running longsword
ugh, I dont like this thing at all, it has ADS
but I want to try it
I think stagger is funny
Because if I'm running brettsword its all I'm using
shit, "middle" is class dependent since they all unlock the marks differently. fml.
sword and shield being my favorite archetype and its ass on Bardin 😔 
Oh well, coghammer has my back
So i can have a goofy utility slot for THP and charging flamers
Well the short one would be vraks then
I dont think I've played bardin ever. Sienna 4 life
cuckhammer
That's my baby. Right there. That's the cutie slaughterfucker.
unchained my beloved
🔨 🔨
Except her new pet class. That can go away. Say no to pets!! Say no to arbites
Man, hope they swap hyper-critical and sweet spot
I could use that extra talent point elsewhere
Yeah the whole talent tree is too deep and heavy on the bottom. It's a chore to level a 12$ class. It really needs a rework, and soon.
Is hypercritical good?
What's good about it?
it would be great if it wasn't only on melee attacks, and didn't break nodes
Every modern tree except like
Psyker
Is bottom heavy
Maybe ogryn
bro haven't prog pre rework psyker
Grinding my teeth and holding back jokes
Yeah you obviously weren't around before the rework. Zealot was the worst offender before.
I mean most classes are trash at low level, just because they made it easier to get into high diffculties doesn't mean you should, it's not even close to a aproximate estimate
I bought this game on launch sit down
arbites is probably the only one next to zealot
It's just the talent density near the keystones. They need to be spread out. Plus half the talents not working.
Wait. So you're telling me the viag is literally just a better g brauto
what
After using all the blitz on scum i dont think i can switch off the sillyness that is the boom bringer
I've been all day trying to level up HS, forever stuck at lvl25...
I'm 21. Did my first auric!!
I assume you got like the %exp on your curios?
No, it's just that most matches i've been end the same way:
hardest thing when leveling scum is your teammate
Team wiped because people shoot bursters
Yea i seen alota deaths to bursters honestly so whenever i hear them i stop shooting if im doing my ranged build
okay ngl
ok the viag just has incredible weakspot damage, thats why
random scum full stacks get
WAY
WAY BETTER
from damnation upwards
all of my scums have been goated
Most bought arbites and forgot how to dodge. Or fatshark 2004/2014s them and their connection sucks for the rest of the session and dodging no longer works for them. Either way, quickplay scum teams die fast.
Not down here.........
that's all I ask for tbh
Bursters have been extremely buggy since the update, I'd suggest shooting them when possible
lmao
Arbites really damaged a lot of peoples game sense
I agree with this alot of folks i do see dont seem to be dodging alot of the time as a scum and just face tank stuff
Bursters have a larger AOE now, as well as jumping from farther.
And been immune to pushes
And the sound engine not working again
feels like traitor captain shields have a much bigger AOE now too
not scumming but yeah
I'm getting thrown by them 15 meters away
And jump angle been iffy for the third time in the games lifespan
incomprehensible that he typed "LOL" there
actual griefer
And bursters refusing to target the closest player more than not passing by you instead of jumping
Shit you might be onto something there. I wonder if barrels explosions are bigger and if some scaling factor is off and needs to be adjusted.
I saw a voice line today of a hive scum anarchist telling a zealot to get elbow deep in the carnage…
scum weigh nothing, for some reason
Danger sense barrels have the same circle they ever had 
Maybe the scum are just so high out of their mind on chems they just float away?
bursters are just incredibly fucked this patch. I'm not sure why, but there's all kinds of audio, push, and range issues with bursters rn
lmao I dressed my psyker like that too
okay, already not feeling inspiring on DAPs, and I think it's because compared to brauto they have shorter reload cycles
its ok he still need me to be dead in order to outdamage me
So that was you? Dickhead /j

Thing I miss the most from Vermin2 is the server browser, could just check if there's any game in progress, otherwise just hit quickplay and host a random map
so are there any known issues with this talent? Cuz I took it off my build and surviving shit got infinitely easier all of a sudden
when you're going through the 86 rounds on the brauto unbraced you'll get ticks from inspiring barrage steadily
Never to me?
no known issues
Works fine for me yeah
the description is misleading though
on DAPs I get toughness every time I empty my mags out in the blink of an eye but then I have nothing while scrambling to reload
It works good for me
Maybe it's just throwing you off
it actually increases your dodge speed, so you have a smaller dodge window against boolet
but it improves dodge linger
so breaks melee tracking better
bro, great explanation.
thanks
Is this class supposed to be dog shit at melee? Since it can clear hordes with guns
no, it's great at melee
it has a ranged build and a melee build, but it's never really shit at either. the only thing it's shit at is taking hits on the chin.

I tried double barrel with desperado and it was just completely pathetic 
it's got the ranged build, the melee build, and the "feed the psyker to do infinity+1 damage" build
what does that last one look like?
I can concur I tested this too hoping it would get that ramping reload dmg and everything and it was just pathetic.
I'm not talking melee damage, it's fine. It's the fragility of the class
probably stim box with strength&rending for more dot dmg or just faster cooldown
I loaded into a mission, saw a group of 10 maulers run towards us and unloaded the entire ability
0 kills
being fragile doesnt make it bad at melee, but you do need more skill
So few toughness regen perks unlike arbites or zealot
Left the mission
but some important toughness talents are at the bottom of the tree instead of the top
Scum can be made to take a hit or two but you should always be focused on dodging out of the way or dodge and swing
Being fragile does not make the class awful at melee
It is a skill check class, yes
You need to use your skills and awareness
I mean I guess I'm still classified as newbie, though I do have havoc forged
That's the purpose o scum
braced firing on it is too slow. in the end you want a large magazine that is a swap reload magazine. the more you can churn through with desperado, the more shit dies.
I'm not saying you need more skill than you currently have, it just requires more skill to execute than the other melee builds
since it just straight up lacks DR.
it is very agile though
its like old melee psyker
Scum has little of DR talents because his main mechanism of defense is his dodges and movement
I honestly love the slide dodging melee node. I honestly miss it on my psyker.
something vaguely along these lines, probably with a saw and needle gun
A highly rewarding character for skilled players
And depending on whether you play melee or ranged, desperado and rampage is another crutch
And not just bonking and be brainless like arbites
it can put out crazy dmg numbers by leveraging talents like hyperviolence and abilities like rampage
Great power comes with great responsibility
Im at lvl 14 and tbh it feels like its missing crits more than anything
for such as tall class he sure can't take a hit, meanwhile the 5ft5 zealot is on 5% HP the whole game
Or risk
Too bad we scummers ain't much for responsibility huehuehue
all humans share the same bodyframe
I just LOVE mowing bitches down
so scum isnt taller than zealot, as far as I know
You can achieve quite massive amount of crit as scum
dw it has a lot of crit, you just need to be level 30 for builds to start coming together.
and btw is there a setting so I can hold down fire and the stub pistols would fire full auto
spamming left click is breaking my index
Nope
I see, I was thinking like "this is the 5th time I hit this gunner, why isnt he dead?"
My shivs double hit build with riposte, crit chance aura and top left stimm can go up to 80% crit chance
It is insane and addicting
Only with mods
Full auto on stubs pistols fucks me up tbh, it better for hip fire and tap shots
IT NEVER ENDS IT NEVER ENDS IT NEVER ENDS IT NEVER ENDS IT NEVER ENDS IT NEVER ENDS IT NEVER ENDS IT NEVER ENDS IT NEVER ENDS IT NEVER ENDS IT NEVER ENDS IT NEVER ENDS
Really? They're rather accurate for dual wield
Can I get a class ban yet so I'm never paired with another hive scum again
So with alot of the classes best survivability nodes being at the bottom, would it make the class "better" to move one or two of them up?
they're ALL trash 😭
Gone. Reduced to atoms
bruh the class came out a few days
This goes beyond being bad at a class
Am I crazy or does it seem like the auto pistols don't have crit strings
What are we thinking about blessings on the two shiv marks?
they dont
they have +5% base crit tho iirc
that's kind of fucking huge
the poor new players who bought hive scum as their "first class" and have completely no fundamentals to play it
Well being the most fragile class doesn't help, they should be starting with zealot
I don't think the new map helps a ton when it has zero cover
so it just further abuses people who shouldn't be playing above malice
Looking forward to buffs for the class, it need way more damage resist, some damage isn't avoidable just by spamming dodge
Hey guys what’s the best way to farm curios
Because they can't reliably dodge anything
I dunno, I'm doing fine and I'm an Ogryn main
True, but the rest is positioning and smart use of tools
It has a tanky build
the epitome of overpowered invulnerability
people just don't want to build it
Going to glass cannon isn't hard
like
this is literally all you need and some game sense about extension
when you can and can't
what if a horde is called here what are my escapes
etc etc etc
these punies got no idea how hard it is out here in the trenches, not knowing which crayons are edible
Always gotta enjoy ogyrns big lovable fellas
Check the store every hour and gamble your melk bucks for mystery curios.
I hope they don't take the glass out tbh
melk bucks is the most reliable because you can farm like 20k a week
between all 6 classes
Maybe add a little more cannon to some aspects and rework the supply/chemdep part of the tree since it doesn't work together at all
10% per second is fine but on auric above, if you don't have damage resist you're getting melted no matter how fast your toughness regen is
I agree, if they take the glass out, we're going to lose some cannon in the process, we'll have to
perfectly timed voiceline
But it's an advanced class for advanced players and that's fine and I hope it stays that way and remains rewarding to master
been trying out a 4/4/1 toughness/attack speed/strength stim to cover after my rampages, works out pretty well at 57 second CD with the reduction talent
not true at all, its been more than enough for me on aurics
my stimm lab now to get another penance
doubt it, melee psykers have more gas and less cost
basically on CD with my ult
The reward is the same or less than other classes right now
yippee rending
For DR for my scum i normally have hive city brawler and chem fortified paired together it does help a decent bit
Vet, psyker or even zealot can do way more damage while also being tanky (Or in psyker case bubble)
Odds are, Vulture dodge is going to be taken out back and shot, right?
I like the rending nodes on my ranged build, lets me just mow through crushers without having to change what I am doing, and not having to change what I am doing and having it work anyway is the best
chem fortified
chem dependancy
So if they're gonna keep the glass, amp up the damage
Love me chems
the core reward of the keystone sucks poopoo
cooldown reduction when 2/3rds of the abilities cant be regenned half the time and 1 of them doesnt even hinge on cooldown is stinky stinky stinky
30% cdr is honestly not really that big the more i play the class
Melee scum maybe needs some more juice but desperado uzi scum outdamages evrything including psyker
Does it affect your stimm
no
then thats garbo
it doesnt
theres a node leading up to it that restore stim cooldown when you get a kill
its only abilities
it should affect your cartel special. It would make sense for it to
but kills you get during the stimm's effect dont affect the stimm cooldown
You refer to sample collector, yes
yeah
Yea i learned of that honestly just after like hitting level 30 i wont lie
Some gunscum scoreboards from the goat Combine00. He's a very very good player so that'll skew results but he's handily outdamaging everyone in his h40 lobbies, including the Psykers. That particular spec is NOT lacking in damage. And also it becomes immune to bullets with ult and immune to a lot more stuff with vulture's dodge so it's not lacking defensively either, just need to play around your actual toolkit instead of facetanking everything with DR
is black hair too normal for hive scum
guy starts alter with 2 people on 1 wound and 2 people with half health
wow you guys are so bad
🙃
playing damnation and auric and im still having trouble keeping vultures mark up if im with a solid set of team mates, does this thing have any real use outside of the free damage imunity on ranged crit?
It'd be funny if fatshark release formal wear for hive scum, like a nobel or a literal suit
vultures mark is kinda mid in my experience
this is a good problem to have, it means your teammates are doing a lot of killing very fast
thats true!
having a cap stop you cant keep active though is a wee bit frustratin though
You can also play desperado with chemdep to just keep stacking the CDR and spend as much time in ult as possible
And it adds crit %
i was thinking of swapping to that ty hank
don't worry, once you reach havocs you'll be so deep in specials and elites you will not have any trouble keeping it up
ill give it a go
Yea i dont really see myself using vultures mark its sorta just alright/mid compared to the other two keystones we have access to
Hope we wind up with cosmetics to give us this fit
idk maybe I am weird but I love vulture's mark, I think its great
Any reason to use MKIII shivs compared to just about anything else that can cleave and still do ok against armor?
I like running desperado with vultures and just having my stimm be a CDR one that I pop after desperado
I don't really think so, MK1 shivs do everything you need and they're easier
that's pretty much what I do
MK3 shiv has singletarget combos locked behind the push attack I think
So it's theoretically more versatile? Maybe?
Wait they do? I ain't touched the MK3 shiv yet
I will say I have been geting barrel killed more and more now after the patch
I'm not sure lol
You don't even need hair at all, so I'd say its just fine
Might have to go fiddle with them a bit in the funny mind palace and just see what they can do or combo into
Im not sure if im imagining it, but i thought the mk3 had more cleave
what blessings to put on Dual Stubbies for a non-ranged buiild? I always use Run&Gun, but I am considering runniing either Pinning, Hit&Run or Desperado (blessing) with it?
just going around shooting all the barrels premptively now
Come to think of it, you don't even need a scalp
Yeah they're the cleavy mark
Maybe i just assumed cause of the heavy being a slash
Thanks il give em a peek
That thing gotta feel like shit if you're somewhere either really cold or really hot
that's the beauty, its so aggravating it enhances your desire to kill something
Can you use your head to blind people if you polish it enough?
Ive used the mk3 a lot and its great
@sinful matrix after playing with Inspiring barrage DAP I have to agree it's not a great fit
Because you're constantly reloading you get caught out in bursts of no toughness when you take the odd shotgun blast cross-room
You also don't have as much base damage per bullet because you kind of neeeeed RnG to control your spread (unlike brauto which can get a respectable cone of fire without it and thus take a damage blessing) and it has less ammo supply, meaning you run into damage issues even operating under the pickpocket threshold
definitely better to go pinning fire + RNG on DAP
Whats up scummies is this bugged or need to be done a specific way?
I can use to blind people by headbutting them in the face, is that close enough?
Works as intended
You just need to maintain full stacks
Yup that gets the job done
im more confused as to how he got scoreboard to work... that mod is so outdated it crashes the game
So that means constantly watching the bottom left of your buffs
And making sure it doesn't go below max stacks
I had it last update but it s just too far gone in this one
I recommend getting a stim with a single node so the CD is like 15 seconds, and then just spamming the shit out of it
The upside is, it's cumulative so it's not something you need to do in one match
That one kinda bugged, need to drop one stack or something you can search it here
Really?
It doesn't work with stimm crate no
But if you just slam the stimm by itself it gives stacks of chem dependancy
Source: I learned the hard way
Dang it's apparently possible to both use the thing to continue progress(press letters at the right time, forgot name) at the same time, was confused why my ui was stuttering until I saw a teamate holding the device as well lol
is precision violence/hyper critical still bugged
Yes
There's temp fixes on the modders discord
That or running a crit build with the chem on crit and stim CDR talents plus either the extra crit strength stim or attack speed
Just dont take the duration increasing one
yeah saw with stim cooldown is just solid in general
toxin builds are deceptively strong
Cause stim cooldown doesnt start until it wears off
and the needle pistol is just a permanent sidearm on all my melee builds
Yeah slashy shivs and the needler go hard
Shivs with coated weapons feels good for just a bit more dmg here and there if you got high crit
Simp collector
I assume pinning fire and blaze away?
any reason to swap to the pistols i got from a mission drop ?
ive convinced combine on the wonders of speedload
its speedload blaze away
yeah that's what I run
I was worried speedload was a crutch but it really just seems like the way to go
how is more reload a crutch more reload means more time to shoot bullets
Tragic
ironic
until you can reach a point of negative reload and you begin to generate more bullets in your clip than you are physically capable of firing you can NEVER have enough reload speed
what do i put on these?
some people think it's not working because reload speed isn't calculated the way they think it is
sure would be nice if Fatshark unfucked whatever it is about enemy targeting they fucked this patch
especially bursters, dogs, and muties
I thought people were only saying that dual stubs werent getting affected by reload speed?
Yeah I'm not saying it is, I'm saying I was worried it might be, as in 'lower reload to compensate for bad positioning' but that doesn't seem to be the case, its 'lower reload because more boolet is gooder than stronger boolet'
"Itz a simpul kase ov more dakka ya git"
"I know dat ya grot, but BIGGER AN LOUDER dakka is also MORE"
DAP is so last hour. IAG Vraks is the new hotness.
Does Quick and Deadly (+ Closed Ranged Damage on Dodge) affect both ranged and melee damage?
yes
What a damn minute
Why does Rampage (or whatever the Scum melee ability is) have a downside when shit like Scryer's Gaze (Srcrier's? idk) has none
because it's a crazier ability?
also l
re I guess
Being able to pull ammo out of your arse as desperado scum comes in serious clutch sometimes
Pickpocket makes you unlikely to ever run out of ammo, ye
because its really fucking strong
Isn't the Psyker one technically better? If it was better I think I'd see it be used. Ever. I haven't seen anyone use Rampage.
I use it all the time
because the design of the class is to be one of highs and lows
Despacito is easier, Rampage takes a bit more mechanics
This right here. The entire design philosophy is 'highs and lows'. You activate and lock your shit in during the highs, and wait out the lows.
(because melee)
Because scum is well designed and psyker isn't
that too I guess lol
Psyker is idiot proof now
actually no probably its the scum

Yeah keep in mind how disgustingly buffed psyked got
That skill is nice as well but desperado let's use your ranged weapon even if you don't have ammo in the first place
Sainted?
That's a new one.
(People still complain it sucks)
Mod
Its a mod.
i hope this is ok
you did not cuss out s-liar enough
damn.
those are bad
kill them all
wounds is uselss on every character
But scryers has peril danger!!! Oh wait.
only one that makes use of them is zealot on specific builds
but wounds let you get downed more
or djust don't get downed
i lagg a lot get killed by melee guys from 30ft away and become instant casaulty
If you get downed you should expect to die there
more toughness means you can take more hits without eating like 80% of your hp in a single hit
No.
Late but actively CCing your teammates is terrible design. Only thing that needs fixed aside form things that aren't working as intended
Once toughness breaks you tske melee damage
It does end before you'd explode, even with that weird window you get at 100%
I'm not giving an in depth breakdown, i'm just giving a rought reason as to why it's better
also no that's uuuh
If u wanna eat melee hits take hp
not how toughness works in melee
if you wanna eat melee hits play a different class
was hoping regen at 30% per thing would mean 90% regen which would give me some chance to get the shield back if i dodge twice or something
I was sarcastic. There's no downside to scryers now.
guys, for the bone saw, what does green and ourple mean
You should still avoid melee hits at all costs, hp curios are mostly useful for surviving poxbursters
regen doesnt happen when youre combat flagged
Tell it to the stealth chaxe Vet who went down 9 times in my auric game earlier

It has Mr E and tanner misinformation
toughness doesn't stop all melee damage, it only stops a portion based on how much toughness you have
Toughness regen, in this case coherency regen happens aslong as you don't have enemies within your dlots
s there a button i can press to show my packet loss
if you have more toughness then when you're below max toughness you take less damage
That's...what I said
some games it f11
so no reason to go ourple?
does this game have that
thats what this discord has been peddling to me ssince the beginning
no you said it stops all melee
and then said health was better for melee
I don't really enjoy Scum melee fighting
Shooting is cool with them, but I can't get enjoyment out of melee because they just aren't built for it
1
you can purple a boss when entire team is duking on him
2
true I suppose, thanks
You still take hp damage aslong as toughness isn't 100%
You take toughness to deal with ranged damage, hp for melee...which is why everyone picks toughness over hp, because melee damage is very avoidable or easy to mit while range is...range
It really depends. If your team has weapons that are, for some reason, really bad into Unyielding, then you can. Otherwise it makes very little impact.
Where
Very technically. The damage leak through is based on the percentage of your current vs total toughness. A higher toughness pool means that if you eat a hit and your toughness goes below 100%, chances are that it'll be at like 60-70% rather than 40-50%, so the next hit hurts your health less.
I already replied to the message
Where does in message 1 say you don't take damage
I see, Im just trying to figure out all the quirks of the unique weapons, so far I think shivs are probably the best
Really feels like fatty really wants us to hybrid.
toughness also has better interactions with everything that restores % toughness- More toughness, more recovered
Purple is for crushers, and sometimes scab ragers
well yeah, making ppl switch makes it feel cooler and helps keep people happy, thus promoting the dlc and getting them money (they fumbled like usual though lol)
You didn't you are making my argument up to be right on the internet.
I stated my clear message again to reiterate the point
????
Obviously you know how melee and toughness works
Also as hive scum you have paper skin and porcelain bones no matter how much HP you try to stack, so you're better off taking toughness to absorb a few gunner shots so you can get into cover, and then just not get hit otherwise
How does that imply you don't take melee damage
but this message clearly makes it sound like you are saying you only take hp when you lose all toughness
One single 5% hp will prevent been burster 1 shot in havoc
If they want us to hybrid, they are doing a dogshit job
Two keystones only work with melee OR guns
No both weapon types keystones other classes get
I unironically took the coherency radius node, just to get more regen
because the message literally says when your toughness breaks (aka losing all toughness) you take melee damage
How.
toughness bellow 100 takes melee damage
so if you are regening above 100 every hit you can soak
Yeally? I feel like hive scum more than anyone else gets the most benefit out of hyper-specializing and becoming really good at one specific task, since they can hit some really insane breakpoints if they tunnel hard
Oh the idiotic toughness slowdown when it hits 0 no I was referencing what everyone called having sub 100% toughness
I hate evolving terms
ah, all good
that node is actually not bad, especially if you run the ammo share aura
mgod
-Once toughness breaks
This part of the sentence states that when the circumstance of when you have reached 0 toughness or commonly referred to as "broken toughness"
-You take melee damage
This part of the sentence states that if the previous statement is true IE "broken toughness" then you will start receiving melee damage and not prior to having "broken toughness"
if you want me to break out the dictionary even more I can
you gotta get to pocket toxin and sample collector somehow, and that's the other route
Likely from their cult.
You regen coherency toughness aslong as no one is in your slots
I'm having a stroke
I gotta say though, the fact that you cant pick up a stim is really annoying
like what do you mean I cant just use the med stimm in front of me 😭
Is Hive Scum's Stimm Supply's corruption healing limited to the current wound?
again, you and I both clearly know how toughness works
I didn't refer to the state and I apologize if it came that way. I was refering to not having 100% toughness.
rampage, go into exhaustion, pop toughness/atkspd stim for stamina cost reduction, damage resist, and toughness gen, repeat
correct
working out pretty well
I wish you just hold the pickup button on healing ones
ye :/
it is
but your original sentence makes it sound like you didn't
copy ty
When using the blackout grenades, is my character supposed to non stop throw each one I have? Not individually?
should be 1 at a time
autopistols 3s normal reload, 2.12s with speedloader talent, 1.65s with 5 stacks of speedload+speedloader
but you can chain them fast
Don't run guarantee weapon swap with hive scum overall
fr its driving me crazy, on the other hand I hate to lose the custom stimm
It's buggy
You know, with durability not being the vital thing on hive scum it is on others (+16% of fuck-all remains fuck-all) what about one curio with +1 wound as a "fucked situation" insurance?
Bro don't break the news to me that my favorite QOL mod is broken for hivescum...
still not a good idea
if you press your stim button while its on cooldown, every action will be fucked up till your stim is off cooldown
This assumes teammates can rescue you

this is havoc 40 btw
unless you're in like havoc 40, your toughness is the most important line of defence. If you're in havoc 40 it's still probably your most important defense and having less if it is even worse
If they can't, you were going to die anyway
of which scum is supposedly not viable for
yes so that extra wound curio wouldn't be doing much
There's situations were recues are a bad idea
Why not prevent the situation from happening by having more toughness or stam?
I just had a run where that was happening and was wondering if it was something im doing. Damm its one of my favorite mods too
Who was parroting this again? Steam forums haven't even done auric yet overall
tanner
Yep guess that what i'll be doing now
cuz crusher ttk is not a one shot
isn't tanner banned from this server?
I suppose it comes down to "would +16% toughness prevent a death more than an extra shot at a revive would"
is that why my friend couldn't sprint yesterday??
Oh the guy that quit dt twice now allegedly 
That plays modtly duo content
he said he couldnt sprint till he used the stimm again
I know this is a very "skill issue" explanation and I don't want it to be
but generally that extra toughness will make sure you're alive for longer between each down
because the chip damage you take will be usually lower
and if you're feeling that when you're playing you go down too often
and that the wound curio is genuinely making a big difference
then run the wound curio
but I would suggest that this means your dodging, blocking and other mechanical skills need work
and would suggest slowling dropping from 2 wound curios to 1
and then when you're comfortable with that, run 0 wound curios
I saw a veteran run all wound curios on malice (so 6 total) and still used all of his wounds lmfao
this was a LEVEL 30
ppl just use wound curios as a crutch, simple as
this is a mod bug, guarantee weapon swap iirc
It overall is a crutch that also hurts their longterm skill in higher levels
it's also bugged when trying to use a scum stimm while it's on cooldown
I have played 3 matches of despacito scum tonight even though I wanted to play crate

smyker type shit
Team already had crate and rampage players
oh right, I came here to ask a question
do y'all prefer bleed+mercilesss killer on the knives
Uncanny precog
or precog and uncanny
just play crate then?? is a game and stuff doesnt have to be 100% optimal
Why bleed when can kill
Listen, I understand what you're saying, but not every situation can be skill isue'd away. Sometimes, you just get fucked and go down to shit beyond your control. I think on any other class, unless you're very specifically running martyr zealot, toughness curios are the way to go; But scum is so fragile that an extra layer of ducttape on your weetabix body won't actually do much to keep you alive. Your defense is 'don't get hit at all', a prospect that sounds really solid on paper but doesn't always pan out to possible. Sometimes, you just get netted into a crusher overhead by a trapper on the other side of the crusher so you couldn't tell where you were suppsoed to dodge to and guessed wrong. It just happens.
So just to make sure, it only causes issues with scum and not the other classes right?
god the fucking prey FOV on this hurts my brain
3-4 stack of scum without a single despacito is a remarkably shit idea
I presume zealot throwing knives would do the same "dump everything" move
there's a patch up on nexus that fixes that part of it, though the stim part is still bugged to shit
hope we get double tac axes at some point
but it would be funny as hell, I know I've played bad shit into bad teams and it was fun
play some bardin slayer
trying to find info, but are both versions of the needle pistol identical?
then I really would just be playing Slayer
I mean yeah, you're right. But also literally no class would survive being netted then overheaded
1 explodey, 1 poison prolif
For alt fire
different special modes. One makes the target explode, the other makes the enemy spread toxin
Barbies would
With true grit
It is fixed
max50 hp damage lmao
ogryn can tank that easy
Yeah its an extreme example, a more realistic one is "a rager crawled up your ass and you didn't spot it".
if a rager crawled up your ass that would be those moments where toughness is saving you
dumb question, is this ranged weapon only?
and wound is making you get another up instead of maybe making you not go down in the first place
and melee
more than once I have been given the run around by a single mob that just happens to walk into my blind spot and clip me
On anyone else, sure, but on scum when that happens, your first indication a rager is hitting you in the ass is your toughness disappearing instantly, and the confirmation is the down about a fifth of a second later.
ranged as in close ranged (12.5m) damage
hewwo, can someone suggest me an actual build for havoc 40? like i feel sucm dodge is way off and its squishi
Huh melee too? Another misstype from FS?
finesse is attack speed, yet?
bruh
how does one not notice that
bruh, FS wording i could have taken this the whole time
fs giving me doubts with "range" and "ranged"
And increase damage on weakspot hits
No, enemies in melee are within 12.5m and therefore are close ranged
Remember that the toughness number is less important than the toughness damage reduction, which scum gets a LOT less of
someone just got mad at me because i didn't accept their hive scum into a havoc
lol, lmao
Only on weapon stats, not bonuses from blessings talents or stims
like homie this is not a class that's easy to have two of in one party with randoms
Brother I always thought closes ranged was applied to ranged weapons only, after this many hours lmao
I just soloed Auric Maelstrom because Despacito vs Mostly Ranged Modifier is broken 
Hive Scum is wea-- shut yo mouf
that's working on the assumption you have max toughness right? so if you have 2 toughness curios your toughness will probably be in the 150+ range
If you have 2 wounds and a stam you have flat 100
yes i am looking at the "decaptitator" and wanted to know what it would give me. does one-shot of enemy give more attack speed or just critical chance?
this would mean after the first hit, you would be taking nearly full damag
Finesse has nothing to do with attack speed. It is basically crit and weakspot damage. Exactly how it works is cryptic bullshit nobody really understands, but more finesse = more headshot and crit damage
Oh jesus god no I would never advocate for more than one non-toughness curio, just the one as insurance
if you have 2 toughness and are at that 150 you would probably still only take like half instead of nearly full
I get what you mean since I have these conversations the other way around in other games (like taking iron will + field medic in DRG), but I gotta say darktide is a lot more lenient outside of havoc, and truly is just dependant on skill level. If a wound is making that much of a difference then it means you're dying often and will probably lose that extra wound in the next 30 seconds if you weren't close to a medicae (since we can't carry med stimms).
I had that experience in both VT and DT, if you died once in a bad situation its really likely to die again soon. If it isn't skill dependent then just chalk it up to a playstyle choice, I had ppl in DRG that couldn't stand anyone running IW to save themselves, but I still do even at 1200 hours in that game since shit happens.
does that build work for havoc as well? o.O
since scum has like a flat 100 toughness, just think of it as literally
Oh yes
very much yes 😄
Here's proof
if you take 80 on the first hit the next hit you're taking 80% of the full damage
This is the most brain dead way to play the class. If you think this is weak you are exposing yourself.
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I always go in with a +1 wound curio because bursters exist
Neither. It gives you crit damage and weakspot damage. It's a shit blessing though
so if you increase that toughness to 150 with more toughness curios
As for Finesse damage, there's a simple equation showing how it impacts Weakspot and Crit:
then you take the same scenario and take 80 damage on the first hit the next hit nstead will deal 53%
math
so basically going from taking 80% to 53% when you run two toughness and no wounds
im here to snort a line of coke and then mash M1 harder than god, wtf is this math shit
or if you really really want just run 2 toughness and a wound instead of 2 toughness and a stam
That mister E title on the thumbnail is diabolical LNAO
Well yeah. My statement was never 'all wound curios', martys only get away with that because of the colossal toughness dr they get from Martyrdom that closes that gap. If you have 2 16s with 5 more on each, that's +42%. You can take 5 more on the third, for 47%. That should get you to 150.
This isn't even a joke, tbh. That equation is some random thing, but exactly how finesse values are applied to damage is convoluted as fuck and it gives most people trying to understand it an aneurysm

