#hivescum-class
1 messages · Page 53 of 1
They're not experienced or particularly good at running a live service, though they did give away VT2 for free several times so they do know the value of free exposure lol
Maybe it's just the Darktide team
I mean vermintide 2 constantly goes on sale for a big decrease
If a scum is grabbing grenade boxes when using blackout, they are using the blitz wrong entirely
Or shamelessly doing it to rush the penance.
I would not say that this is the most charitable read here, I believe that they've only now found Darktide to be in a good enough state to slate a free weekend for it.
Frankly, as long as they stay out of havoc lobbies, all is well.
i do it when i know everyone already maxxed on grenades
or a guy is just running ahead and we ain't got no time telling him to walk a mile back and a mile forward just to get it
Oh! No question! Big man always gets the nades. I don't use blitz super often, anyway.
I only shamelessly use my grenades to spread tox because I know I'll just get them back after a few kills
it took darktide 3 years to get into a state where the devs thought the game was good enough for a free weekend.
What difficulty is this?
what diff?
Does Gloryhunter (toughness on kill) work on Needle gun?
no, the needle has to kill them to trigger it, not the dot
I'm uh... Sure it was just the rocket and nothing else.
how long does the stimm supply last?
jesus
it dont say on the ability
15 sec, the duration is missing atm
5 sec if you turn it into a chem mine with the talent
Bugless releases? Never heard of er'
Hey can you go blow up general real quick they're having a shitflinging contest again
Technically it's buggish and it lasts a bit more at least the anti corruption
Anyone < 1 year old in this chat?
20s
LET THEM KNOW
aside from relatively ass blessings, the gun itself is kinda busted
i need a funny hivescum name
Ok and? 😈
i just mag dump it into a horde and i usually have my custom stim back instantly
MK2 is specifically the nutty one
i assume with the stim cd on kill the ranged variant of ability cd reduction on it would be best
That's the one that spreads DOT?
Get on the wall 🧱
Time to meet God
yeah
Good point lol
hivescum's dodge distance do be crazy though, feels like a ninja
i did not spec my drug into cd reduction cuz dependancy basically gives my rampage back hella quick. needle gun gives back my stim hella quick.
Im surprised i havent run into any joker cosplaus
you just don't kill anything dodging
imagine if hivescum players realized just how broken their dodge is
neat, though i dopnt intend on leaning into chems that much
i mean needle
mb
also i like that toughness and health curios are kinda useless on scum cuz theyre so squishy, ive put it all into stam recovery, revive speed and sprint efficiency to keep my 20% dmg reduc up at all times
on the shielded generals if you do circles its very satisfying
fair
hivescum reliably backstabs with how much they dance around enemies
Nah they're still important
I've never been much of a DoT enjoyer. I like the things I do to do damage when I do the things.
toughness will never not be important, it's a base mechanic
the story is it depends
my psyker has 21%+5%x3 just cuz being blown up like tissue paper by bombers over and over got me fuming
this high key how leveling this class has felt
okay but hypothetically....18% attack speed
for every floor inspector game theres another where drugs helps me delete a rager horde
1 stam is +6%
it's ok
But
3 stam curios not worth
riight but are you able to give your scum enough toughness to tank a hit that would otherwise flatten you? the only thing that kinda takes me out is the stray crusher overhead or bad slide push on a bomber. otherwise i have enough dmg reduc that nothing else really touches me
FF, Marty, fury, the push attack buff
i was like "no we solving this problem" and maxxed out masteries to all the weapons
three stam for just 18% AS isn't really worth. But three stam does have its own value.
Not on scum...
Nah
Martyr max 30%
FotF 20%
+10%
Push atk +10%
Their stamina eco is insane
70%
also switched to Infantry Autogun cuz in No Man's Land it was like "why am I bringing dual pistols to space WW1"
Hvs can get ~50%
But with way higher damage than zealot
Fair
Fighting Verdun with no rifle smh
How do we feel about bone saw vs knives? I like both but I can’t decide what I wannn build around
20 from stims, 20 from rampage, w/e amount from swift endurance, 10% from adrenaline
is that all?
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i really am not a fan of the bonesaw, i try to like it but i wish there was a more horde-clear ish mark. its knives all the way for me
bathwater cartel 4 lyf
btw disparado + infantry autogun is tier dps gameloop
hmm, anyone know which needle pistol mark is better?
The inspect isn't super informative for it
MK2, makes the blue needle spread dot
the way it cleaves is just confusing
welcome back friend
every hit feels like it drags across every body it touches and scum cant afford to be slow
I like that dual-hit mechanic they introduced with the new weapons
yeah it's not a straight line, it's like a log-dip
stimms are op af also. I feel like everyone complaining about scum aren't spamming their stimms
Because the colt was used in WW1
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i think that all the scum unique weapons were built very well in the sense that while the weapons arent anywhere near as flashy as plasma guns and thunderhammers. they all are super unique in their versatility, aside from dual autopistols, but the stub guns having trickshot, the crowbar switching marks on the fly, the bonesaw having both chem and brittleness, the shivs having budget throwing knives
sapper would switch to a pickaxe mode that KOs armor, but still one hit
Then it would reset
but there are similarities for sure
Love shiv throwing. Not rare for me to go an entire mission without ever taking my actual guns out lmao
for the bonesaw it's generally better to use chem on monstrosities right? save brittleness for maulers and crushers?
This is my favorite thing about Scum
Scum weapons are all tricky dicky
no boring shit
all wacky af
Scummer's unique weapons arent really the best in the game in any capacity (Other than Needle Gun), but they are easily some of the most fun
I feel like there may be an argument for the dual auto-pistols lol
they are the most basic, aye
but the fact they are dual wield gives them some wacky points 😄
well I mean as being very very strong.
TBH I don't much care about weapon strength
Chem is better for pretty much everything if you are alone, brittleness will only help if your team is hitting them too
They're good, but there are a lot better choices if all you care about is DPS
all of the unique scum guns are strong
Oggy Shield is Strong and Good but mind-bogglingly boring to play with
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Yeah, that^ a lot of the S+ Tier weapons are a fuckin snoozefest
yea, you may actually be right. I haven't messed with it in a long time. 😅
Just curious. What level is your HS
30
I will always prefer to play with A-B tier weapon that is just fuuuun fun fun fun fun
Just 30?
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That is why Rumbler is the best. 😏 It's fun and wacky!
They’re mostly updated now
I'll check them later, boutta cook dinner
I just cant get over the dreg gunner look 
the face tattoo and war paint makes it more accurate
i love my stims
Infantry autogun has a really fast reload Wth
Ugh, I was wondering why my heavy strike kills while stimmed was so slow. Ive been running hyper critical and it mustn't count
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for stimm supply, should I go low vis to spam booby trap?
The 2nd mk shivs go so hard in hordes
bonesaw feels kinda weak compared to shivs guh
You don't need low vis
I'm rocking 100% and can get my shit back near instantly if I tox a horde
Bonesaw is too slow for me to want to even play
NOT MY QUESTION
Yet I see them Scummies doing H40 using Bonesaw a lot
Weapon needs some attack speed to feel fluid to play
Brittleness is very useful
I don't care, you're getting my opinion anyway
I meant do I go for booby trap spam or full stimm package?
Why not both?
honestly, leveling the scum ihas been rather tough
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bone saw with that hit mass perk feels so much better
You literally can do both
but yeah its kinda slow
I fully understand too why Regi believes chem warrior will be default h40 scum since all those goofy modifiers do not reduce DOTs killing power.
idk its probably not that lacking but shivs do feel just better rn
with practiced deployment, I'd get low vis stimm supply more rapidly, thus more bombs
Don't get me wrong
You could also just get sample
those goofy DRs should tho
it's literally half the reason psyker is ridiculous and they just refuse to acknowledge that
because it's a dot weapon they made it a bit slow and have horrible baseline cleave
Get a needler and chem nades
You now have a short fuze bomb
That also applies alot of buffs
it's not near instant
they have to acknowledge havoc needs to actually not be abysmal to get into already
It literally is tho...
also this talent works best when u have a full 30 pt stim
Havocs being abysmal is kind of the point XD
not really
it's not tho
I've tossed a chem bomb into a horde and been able to toss my shit down 3 times
the point is the difficulty not the derank stuff
so in your opinion the cooldown is short enough that it doesn't matter
ok, good to know
buddy I am in auric
u need to waste chem nades to get them to be "instant"
Yesnt, some of the modifiers (Headcrabs) actively punish you for playing well which is not ideal. There are some great effects on Havoc modifers, but some of them are just shit
I hope I get to bond with Bully over our love of trains at some point
Tweaking truly
Vraks IAG is the GOAT. I couldn't believe it when I heard someone on youtube say it's mid
i dont even care how fricked havocs gameplay is i just wanna actually be allowed to stay at rank 40 for once
what
what blessing aside from bromentum does rashad want
Even with a needler I can get my full visc stimm from empty to full in less than like 5 seconds.
headtaker
I'm sure it's been whined about relentlessly but is it intended for Stimm Crates not to grant stacks of dependency?
Head taker
I actually never use this thing
Play better my gamer
thanks
Probably not but knowing fatshart who knows lol
If you're constantly flushed with mobs, you can cut that cooldown so fucking fast
“Buddy”
congrats for finding the door of the psykanium I know that took a lot of courage /j
oh wrong message oops
what did I do to u again??
Don’t take jokes so literally lol
Why are we bullying path
Do yknow if the Cdr of stimms applies when actively in desperado
mb args was tweaking saying 5~8s is instant
you know what? I feel like this needs to be said: I wish there was a way to at least slightly increase movement speed for melee builds without needing the 10% buff from the custom stimm's speed path...
Pretty sure they don't
I love chem dependency... on rampage
You need to pop it afterwards
It doesn't as far as I'm aware
no?
The cooldown for desp doesn't begin til it ends
class is 0/10 the mastery shivs dont look like sugar canes
Kk was just making sure I wasn’t missing something
What is the difference between the needle pistol marks?
Do people think Stimm Supply and Chem Dependancy should be balanced around consuming the stim, or that Stimm Supply should instead copy your unique stim?
desperado and rampage can't tick CD while they're active
also its funny when you remove the dead body limit
One applies a single stack of toxin aoe when the inital target you shot dies
And the other just staggers shit when it dies
Atleast from my experience
When using the special mode
The problem with not consuming it, is this talent
Yes when using the special mode
I may be mistaken, but that aoe toxin mark also seems to randomly apply less 1-2 less toxin per shot, so I run the stagger MK.
@tepid cosmos
From my experience it only applies a single instance of toxin
But if you like...
Shoot the floor and apply toxin that way
Then those entities count as their own explosions
Atleast from my experience
Any entity that gets tox applies via the mob that explodes does not explode upon death
Only mobs initally hit by the needler
should be consumed, but should also contribute stack of dependency upon consumption via stim crate
I also think dependency needs tweaks
I'm more of a Fatshark shill than most people but I know what their strengths and their weaknesses are. Charitable or not isn't really part of my evaluation, I think
I’ll be real I haven’t used the versions of the needle pistols that made it to live as much as I’d like. But I’m sure aoe dots should only be 1 dot applied, you get more dots for crits
I'm still testing if it's more effective to just shoot the floor under a horde of pox walkers
Or just shoot the pox walkers themselves
whats your favorite character voice for the hiver?
Anarchist 100%
fem anarchist
What do you think about CD being redundant/less useful with stimm supply then? In contrast to every other ability in the game, does it not feel a bit clunky? That the main attraction from your keystone would not provide it's main benefit?
best is prob mk VI's explosion on death
yeah idk tbh bonesaw defo feels lacking now that im trying shiv again
The explosion doesn't do shit for damage tho 😭
I think there was probably an interaction with stim crates giving insane cooldown with Chem dependency on top of a cooldown stim. Basically let you place stim crates infinitely with no cooldown in between, I think there’s a shorts video on Cole’s channel
Mobs don't tox explode
Idk shiv feels like worse knife
I love bounty hunter tbh, I really enjoy the earned arrogance to em.
Bonesaw has been quite good in my testing
bonesaw just feels a little low dmg for how big it is
Something I do notice is, crits do effect how much a stack of toxin applies.
I’m kind of sad they didn’t go with lunatic as the name for that personality cause as I later learned through dialogue with the other hive scum they escaped a prison for the criminally insane after the outbreak happened
So a crit build needler maybe?
the weird thing is that stim crate is significantly more dependent on stim's recharge than the ability's CD itself, and both other ults can't tick CD while active (and could just run 15 pt CD rate stim to cover for their downtime)
as a result, even if stim crate was giving u dependency stacks it wouldn't actually get to spread ur stim as much as just being the trap bomb
New lore
The jonkler
The cleave and DOT combo is pretty legit
it appears the attack speed tree for the stimm lab also provides rate of fire increase; normally these are two different stats, right?
also there're like maybe 2~3 melee weapons that work well with chemist branch talents (bonesaw, shivs, combat blade maybe)
I was doing 57 a tick then 70
Then it went to 49
Then back to 57?
The hell am I missing?
Shivs are very good for a rampage build tbh
shivs just go so crazy
Mostly a generic melee swing speed/RoF buff
Feels like that's what crowbar and shiv are designed for.
That crit tox node and shivs with attack speed node? Goes crazy
Idk if I'll take shiv over knife on a rampage build though
It's amazing
idk i dont even like combat blade
You become a fucking blender
Still undecided on if Flesh Tearer is worth dropping Uncanny for, Riposte is non-negotiable because of tox on crits skill, but yeah
ill take shive simply because its new and ive played knife 1 million times
riposte is not required
First target or mobility dump on bonesaw?
cuz talent alrdy covers that
mob
I just want both shivs to count as separate weapons 😼
Never dump first target
don't dump first target ever
Doubling up = more DoTs, even more so with FT
uncanny makes bleed much better
Fair enough
If knife got the uncanny nerf that it should have I think shivs would be better just for the cleave and horde clear alone
@tepid cosmos Do you have any idea if this affects toxin stacks?
yesterday
I believe this to be a consequence of the feedback received prior to launch. Everything from the wording of the stimm supply itself and it's modifiers, down to the way chemical dependency is applied.
Stimm supply was never designed to consume your stim... It's a shame because the stimm supply was what I was most hyped for.
it's global dmg
Yeah, thats why im stuck on the decision, because FT/Riposte will be better into bosses, but Uncanny/Riposte is way better into armour. Though im not struggling to kill them with the latter so it might just be overkill
You lot taking pick your targets on desperado?
just do uncanny flesh
nah this just gives you base damage for each enemy up to 3 that has one stack on them
I'm not gonna switch the ones ive got to that, but will make a new pair of shivs for testing purposes
So it's useless ona needler?
Yeah ik, dozens of my steam and discord friends are tiding as well
should be easy to test
it's global dmg so will affect chemtox' dmg
And their friends
I’m in bed rn
wake up
Just take crit on dodge talent to replace riposte and use uncanny
It's 1pm get your lazy ass up
not useless, I just told u it's global dmg
imma be real the free to play thing wont be keeping no players 
The new player experience is absymal
you have to be into 40k or first person slasher type games or similar stuff to stick with how absymal it feels to get into the game
i know cause i gifted the game to like 5 people and they all dropped it early lmao
I don't think shivs are better at either of those lol
I just wanted to make sure daaaaaang
kuli's guide is right there
and u can test in game easily too
I don't know who kuli is
I have that already, but Chem DoT is as good as it's gonna be out the gate, so more procs more betterer
You ever not being negative 
ermm actually shivs are twice as good as knife theres 2 of them
wot da hyll im very positive like 99% of the time
im just being real!
ive been just praising hive scum 
Anyone know a good cc weapon or anything, I know about the chem nades but like ammo you can run out so idk hive scum feels bad to play rn
and generally love the game
Kuli is a saint who makes testing things in this game 50x easier im pretty sure he is an ai tbh
the new player experience is ok assuming they start on z/og
ZOG
I wish shivs multi-hit so you could get 2 stacks of chem toxin on crit.
@low harbor So I tested it, and no.
idk if this is any good, but double-barrel shotty with both reload blessings, the reload talent, and desperado with the power stim is hella fun
oh yeah tbh i forgot arbi/ogryn are pretty nice to level on
No they're not
So boring
Even when I have 3 targets toxed
exactly
easy to play and get a feel for things
if you're new u want shit to feel good from the get go
Hardest part of leveling then is trying not to fall asleep
I think reload speed caps out, I couldn't feel the double barrel blessing.
lemme check now
Any help?
Ah yeah for new players
Needler is being very strange with a lot of stuff rn cause a lot of things you would want to work with it are set to exclude dots rn
ohoh!
keyword is new players
im just salty my funny friends didnt stick with this game cause its fun asf
so the talent and speedload are enough?
should this change idk it might make the needler stupid good
Your question doesn't make sense
do u want melee spec
hey gamers, quick question, any suggestions on perks on shivs for a shiv focused build? 
Time to make new friends 
Yeah that should get you to 80% it feels pretty rad.
i did 
That be nice yes, I just don't know what to take tho
almost enything that has "melee" in its description
How does it compare to Frag Bombs?
Either carapace unyielding or flak maniac no?
@low harbor
i'd think so
frags are better but u get 1 frag and u get 2 bazookas
I would try both before deciding
Shivs also gets funny tox throwing knives even though people forget to use them half the time. If you’re used to zealot knives they fill the same quickdraw specialist killer role and and can actually deal with armor with dots
i love the tox knives on the shivs
Definitely happened to me a few times, like they ignored a shove or killed me outside their radius. Been happening since the update
easy melting
I've attempted multiple times and the result is the same, I don't believe tox DoT is affected by the global dmg buff
Which sucks ass man
also, is 76% on every stat considered a god roll now for weapons? or am I stoopid
Genuinely kinda busted, can zealot please get bleed throwing knives
"Hey buddy, wanna buy some chems"
Nightmare latrine line
80% on every stat bar one is typically considered the god roll
As that's usually the "best" roll you can get
One stat will suffer at 60 or so, but so long as it's whichever stat is the dump one for the weapon, it'll be fine
Cool but wasn't taking about that
that's what I thought
ok I just checked it applies correctly to chemtox DOT
Don't say that, because I got rid of auto pistols with 76% on everything.
A 76 on everything isn't bad or anything, it's just not the "best"
ya
That's just being lazy
Struggling with the needle gun, any tips?

nah i want tknives to 1 shot properly
In lamen's terms?
that's about it
You mean pinning and blaze?
keep em distinct i say 
pls tell me mobility is the dump stat for shivs and dual uzis
the talent "Toxin Mania" correctly applies global dmg buff, which makes chemtox DOT dmg higher
Switch to blue and try it
They usually do if you take zealots one ranged damage talent, but that’s just a waste of a point when I can just throw more knives
Yeah it's still 57 for me
Even if I shoot diff mobs
Maybe on yellow you get the buff
But when you switch to the blue special
Has anyone tried a bleed/toxin build with shivs and Needler?
It doesn't apply the bonus dmg
it works correctly
genuinely just slam fire. it takes 3 shots to kill a crusher with its DoT and if you switch fire modes, you can get it to clear hordes too
It applies it to the inital target shot
But not if the tox spreads
Okaaaay
Okaaay
I get it now
So if the buff is up and your target dies, the spreading tox dmg doesn't recieve the global 15% buff
Does Stimm supply still not trigger dependency?
It does not. Stim cooldown also only starts when stim effect ends, so that time needs to be factored in for the penance. The refresh window is tight if you put too much in your stim.
depending on how aggressively you play anything under 50 seconds should be fine
They absolutely cooked.
for keeping dependency at 4 stacks
I can't wait for this class to get its rebalances so that 80% of the playerbase can hop off and I can have fun with hive scum instead of worrying about horrible players using the glass cannon and it's a 4 stack
Honestly better off sticking to 3.
Increasing to 4 means to have a longer time at the beginning where you arent maxed out, and an even tighter window of error
Yeah I am excited for the novelty to wear off
So we can have some diverse squads
for sure
Make the 4 stacks feel special again
And the benefits are really marginal for one stack.
I really want people to explore team comps with scum
like have we tried smyker and scum together yet
Yeah that 4th stack really isn't worth the headache
Vet Scum and Zealot
Anchor Ogryn
I hate it.
That’s my bet for a fun team
This class is much like zealot where it needs the aggression for its bonuses
I've only gotten bubble psyker
It’s like playing Martyr without any of the martyrs bonuses lol
Then again I played with a smyker
I'll be going back to Psyker after I'm done spending the last of my Ducats on Hive Scum. A much more consistent glass cannon play.
scum has higher damage than martyr zealot
Only problem is that the synergy is fucked, so that aggression is rarely rewarded
I meant survivability bonuses
Their damage is unquestionable
You know what's funny.
The depth of the usable talents and the lack of stackable perks other than chem toxin is egregious.
If you have good Stam management, Scum doesn't have to be that squishy.
They do have one good DR talent going for them.
They don’t get any blessings for survivability with toughness regen, the only ones with anything like that are the guns
bubble psyker is useful tho, all that protection from gunners on the class that gets de-atomized by firing squads
My extended dodges keeps making me fly so many times, shit so funny
I’m saying they don’t get a benefit from being squishy like martyr does
Here's a question though: why is the % melee attack speed per stamina node on the ranged tree?
this is a really stupid basic question but do auras stack in any capacity? like if you have two hive scum with ruffian does that stack at all or is it wasted?
I think tactical axe is their only really good stagger option with its special attack being better than the knife and I guess heavy sword
I’m pretty sure same auras never stack
To give the range tree some melee potential for survivability
I thought as much
I've tried qing up with a bubble psyker build to help any aspiring scummers out a litte but I was SOL so far, just keep getting paired by other longtime players instead
ngl I have been going heavily off-meta with this class. not as a "oh I've got a superiority complex thing" but more as a "yep this meta is going to collapse into a neutron star very, very soon"
Blue for hordes yellow for single target?
Dude Fatshark cooked on this HivesCum talent tree didn't they?
I'm hearing that even the Chem toxin synergy isn't quite as it should be. Something about kills not proccing cd or something.
ye
mixed hordes you may want to just melee through
but generally that's the schmoove
there is no meta yet, it's been 2 days
@dapper kraken ok
That explains so fucking much. This class man. 
guys this crowbar got me feeling like Gordon Freeman
Shouldn’t it be near the center then so the melee tree can easily link to it
If it’s a melee perk but also to help range have a leg up
I'm gonna master crowbar today and see what all the fuss is about. I couldn't make it work when I was starting out but see so many people who are like "this melee is GOATED!!!!"
it's at the top of the left tree what more do you want from it
I've been a Bone Saw enjoyer myself
Idk I’m going off what I see in the chat
I don’t read my fucking perks
I copy someone’s build til I have fun
Just to be clear, the blue is rending. Yellow is toxin.
Yellow deals a damage over time effect.
Blue reduces enemy armor.
Use blue on carapace and flak.
Didn’t know he had a melee speed perk
Not a fan. It needs waaaaaaay too much investment to the detriment of the class's need for ranged.
this the Stim pistol?
the classes "need" for ranged
lol
lmao even
Bone saw
you'll be catching my ass dodging towards gunlines at mach 5
This class don't need ranged
yeah I'm honestly thinking Bone Saw and Combat Axe are the way
Who’s gonna tell him? Bro’s been raging all day
I like it I don’t really get the hate it’s simply
Flak and below blunt
Swap for carapace/monster
A simple life
Bone Saw with mass ignore and finesse for cleave <3
Straight up, you can just dance around a battlefield with this class.
I use needle pistol expressly because I'm so goddamn mobile everywhere on the map is in my melee range
so I just use that to help with crushers
it’s super good with mass ignore and the strength bonus on chaining hits
"Fuck ranged combat. I'm rushing you down with a crowbar"
The Flubbergusters
why crowbar dump defence?
this honestly feels very fun https://darktide.gameslantern.com/build-editor?id=a083c287-29f2-4271-89fd-1c8a0dda61bd
Because crowbar for hitting, not blocking
This class needs no stamina management for the most part.
the needler is a "one size fits all" solution for if you're running melee and cba to spec into ranged, it's great in that regard
Yes. I'm glad you found a melee build that is the least-worse for your team composition. Have fun with it.
I dumped mobility
basically perma rampage thanks to stim spam
The push cost difference is only .4 stamina
oh my team loves me
also just sprint slide and you out regen the cost of sprinting
they get my stimm boosts from spamming stimm supply
also the rending stacking means bone saw shreds
i have dumped mobility crowbar and im broke after upgrading so many weapons
literally same
you can open brittle on cara stuff then swap to tox for extra good
my Arbitrator is working OT to get resources for all these new toys
Doesn’t every weapon dump mobility/defense? that feels like a weird question to ask
Don’t it makes your push attacks cost more dump mobility
Don’t listen to the masses
It has both
p much
especially on scum
they're the common dump stats yeah
but crowbar defense is best to dump
Mobility is always worth more since dodge good and sprint is useful
Crowbar push attack is pretty important
needle pistol dumps anything but ammo
Ain't this literally a good thing to have a class that doesn't really use ammo so it goes to the other party members that might need it more?
I find it funny that the ranged damage based on distance applies to the chem damage and retroactively applies as you get closer
Anyone wana help me with the alchemist penance? It’ll only take roughly 33 minutes to unlock it
So I'd rather dump mobility
Just avoid the melee garbage and grab desperado and pickpocket for infinite ammo
That's one thing I notice particularly with good hive scum. They tend not to need ammo at all lol
Even the ranged build for scum doesn’t need ammo 
Working perfectly as God intended
Wait, whoa, that's cool
does it apply to chem damage? or does it apply while your gun is out
I love when my needler has 35 direct dmg but 2 different damage stats lol
Melee "garbage"
I'm sorry are we talking about the same class here???
Reminds me of rockets in TF2, damage ramp up is based on where you are when the rocket lands, not where it fires, so you can rocket jump onto someone, fire a rocket at them, land before it hits and gets the damage of you firing it point blank
does one of the stats dictate how much toxin damage ya get?
75% power is garbage?
so ive learned to basically never hold run with scum 😂 and have a sprint eff gun
Nope
Bro thinks he's playing ball of duty
Oh shit, it's while the gun is out
Only the mark does (technically)
I've been investing heavily into melee dots and pure crit chance
wow you do NOT really need to level the needler
Claw sword with skullcrusher and shred good on melee scum?
This class fuckin MOGS at melee. It is NUTS how good it is.
82.5% crit chance on tree and just letting toxin/flesh tearer kill everything
75% more garbage is 175% garbage.
its good but its not that good
okay just asking...do you know what Power does?
???
Tooltip Wording mistake?
Nah there's no way this is really the consensus of this class rn
I’m referring to the needle gun
also im kinda into untouchable. sprinting for a sec to dump aggro and then 🦴 everything
arbeetus stagger spam and boss deletion real good. og melee still very very good. id put scum up there but the despacito build definitely deletes hordes faster
I just wanna smash things with a crowbar I hope future updates gives them a wrench
I didn’t really notice threat reduction, til a reaper I ran up to decided to start shooting my teammate 30m away while I was in it’s face
Arbitrator is not that good at bossing. You can straight up solo bosses with complete impunity on this class if you know what you're doing.
you can bolter mag dump bosses very fast on arby
take a swing and bash like benefit
You mean like that 10-500 thing you do to weapons for stats? So getting more stats on a shit weapon makes it less shit. Got it.
also you can solo bosses on pretty much every class without really taking damage, thats table stakes. the important thing is how fast
not at all
Does slippery costumer work?
Power is an increase to your damage, stagger, and cleave on a weapon
It is a damage boost
THat makes you cleave more
And stagger things easier
Very fast with hive and safely because the extra dodges give you way more leverage to fight them safely.
You just count as dodging while sliding
it’s not true immunity
you means strenght?
Yes it depends on the stats of the weapon and where the points dump.
the term is replaced Strength
Power and strength are the same
I know, but a lot of talents are bugged so i was curious
And you don't even need a bullet to do it either.
old player know is power, but new people see is strength
fuck right it's called power in vermintide
And Rampage also staggers bosses.
eugharharha
Strength is really our only source of extra impact, I’m feeling the lack of that
It's literally Aggro Shout.
Wait it does?
Didn’t know that about bellow
Yes.
It used to be called power too in darktide(actually some talents do stil) but now it's called strength for some reason
ok but again, bolter classes can delete pretty much all bosses instantly when built right
Yes. But that requires a bolter which is its own issue for obvious reasons.
it used to be super good on zealot pre nerf Fotf
hive has bolter
Silly ranged armor class reduction
bistol*
bolt pistol
bolt pistol
Huh?
Bolt pistol
bistol good dont get me wrong but bolter is not bistol
There's another?
They don't have bolter.
Two different weapons
hive don't have bolter
Bolter and bolt pistol
im sad we dont get a shiv + stub weapon
I just now started to enjoy the boltgun now that I started to mess with the new variant on it, still needs that swap speed though
i like hive for boss dueling and i built mine to deal with cara and bosses which makes me happy
Yeah, we really need a gun and sword weapon lol
Shivs are close enough.
i do like the shiv needle
That would be a way to make the single pistol work, I don’t see that working as well solo
rapier with it's rapier pistol for example
It's amazing. Fire and forget
yep
They already did that in vermintide, you shoot while blocking
I could see it being like with a machete or a cleaver that’s lighter than the poison one
What happened?
pickpocket procs off chem DoT????
If you applied it yea
does stim supply work with non-lab stimms?
if you keep stam up you get +40% dodge recover and 20% dr and it is very noticeable when that drops
holy hell infinite ammo needle pistol
idk that desperado needle would work well
you telling me i can just give everyone a healing stimm? insane
i feel like you mostly want the klobbs and the snubs
doesnt have to be desperado to get pickpocket
Tbf you have to actually find said stim
Yeah I slide everywhere to keep that up lol
Desperado needle should have bad up time on the duration but you’re still spamming out a lot of free needles
yeah, but still very good with any of the other ones as well
With sprint eff and stam on the needle?
3 point spend for pickpocket if youre just dipping
Huh, just got a perfect roll Tac Axe from Emprah, guess im tryin that on Scummer
btw, what's the range of "nearby" for Toxin Mania?
2/3 of what i get are good hits so i don't mind, mag capacity is also nice
im not really starving for points
Is coated weaponry worth when using the bone saw?
No hyperviolence or crit chance on dodge?
again at this weird place where i finished all the penances outside 100 mission completion and i kinda dont want to play the class anymore lmao
Perma crit from chem dep and the finesse modifier on bone is kinda ass
Hyperviolence I am thinking about esp with tox
Lots of mostly dead stuff you massively overkill
The class was launched Tuesday evening. Maybe you don't have to rush...
I am so tempted to run Slaughter Spree on Tac Axe 
: (
All the Tox Dots
I like scum, it scratches the same itch as psyker
On both I can play as a hyper mobile whirring melee deathbot
i think im going to wait to see if they do a balance pass then play again. and no im not talking about it being a squishy class. it just doesnt scratch that itch. that psyker does....:o
Scum is fun because your inputs mean a whole lot more imo
They kinda dont mean as much on some of the other classes
Scum is fun, it's squishy and it could be a little bit tougher, tbh, but the class itself is fun
I agree, I notice stam loss and the lack of EE a lot in melee 😂 plus I love the mode switches on 🦴 and needler, I have a lot of cool tools to play with
Scum is fun because that's the real test to see if you've been carried all that time 🙂
Some people didn't like the answer
Guys, hyperviolence or toxin mania on chem saw build?
For sure, also Stub Pistols beat out basically every weapon for cool factor
.50cal space Hi-Points 😄
btw, does +5 secs of Stimm Duration sound like a good idea for Chem Dependancy?
Like if I see a horde of rager? I blue swap the needle and slather em so they pop on each other for tox spread, then 🦴
Or with Cara I tap around the purple for brittle then pop stim and rampage and go back to yellow for massive rending.
Hyperviolence can achieve better peaks I think.
And is coated weaponry actually worth? I have doubts
If youre using only one branch of the stim tree, potentially, but CD stacks start to decay as soon as you get them, so stim duration is factored into your CD stack consumption
If you have bone saw no imo, only benefit is you can stack crit and perma purple for brittle while still getting tox from crits
Oh yeesh dual auto pistol finesse is recon levels of bad
Better on faster weapons due to more application chances
IMO the toxin on crit trait is for shivs
I wonder what the actual numbers are. I remember Arbites full parties for a solid week. Hive Scummers are dropping off like flies.
Yeah, that's what I was thinking, Using saw I don't really see it useful enough
Or Knife, or Tac Axe, anything fast really
Maybe even Crowbar, but idk what its base crit is without mods
I think it’s good to have a mix of low and high skill classes
Maybe toxic renewal? Although I'm not sure if dying by toxi counts
I’d argue really any high Crit weapon
Tac Axe included
Because Arby was OP as shit with zero need to be good, Scummer is more mechanically demanding
what blessings would go on the infantry autogun? dumdum and speedload?
there can only be one 
Companies don't survive selling $12 upsells that people end up not using. Just saying.
I mean yeah, I’m just starting thematic 😂
sooo... what does the latter mean? (I use no CD stimm tree parts)
They survive by selling 10 dollar cosmetic reskins 😎
I bet they do skit as an easy minion class next
Does it count if they die by toxin? Probably not, I guess
So when you use your stim and get your stack of Chem Dependancy, it starts to decay whilst the stim is still active, so by adding 5s duration to the stim on a fully specced out stim tree, you're risking losing the Dependancy stack before your next stim shot is ready
ayo who up hivin' they scum?
ahhhh... so exactly how I expected, seeing as I have noticed the CD reduction from Sample Collector doesn't show up in the stimm CD bar while I kill stuff during it...
Did my boy Larry down bad
Coming back to this and to your point, if there are no high skill classes the hardcore types who spend the big bucks in the cash shop stop playing because they are bored
Yeah.. Dependancy is a balancing act, it can be really good, but you need to be considerate of your stim cooldown vs its stack duration
And the 10$ cosmetics are a major earner
@low harbor Let's run some aurics
Am bored
Also
The fuck do the pillars do in the atonement thing
i heard it didnt pre launch but that they fixed it. i cannot test to be sure though.
I’m going to bed
I know
Hmmm
I pulled an all nighter last night
your base ability gets you a baseline 20% and you dont consume stamina, and one stim provides 10% movement speed, along with other buffs
Need to sleep
I swear, you never wanna hang out no more
I lost all my day ones
Which TacAxe is the good one?
I will play after my exams are done this Saturday
Yeah the lack of success on both fronts will leave Tencent with one option.
dump damage you say Reginald
Breeeeeeeeeeeeeeeeh
Tbh, kinda all of them, pick the moveset you prefer
But nah for real tho, go get you some sleep brodie
i believe rampage is the top tier, then you can get whatever from there.
I can send u my hvs builds tho
Uh ok 🤷♀️
ye, I have noticed that.
but what would be a decent stimm CD for Dependency? I have mine at around 40-47 secs, because I want both decent damage parts, and some DR parts too...
i dont really rush, i do the class penances when i'm learning it, because it's often a good intro for their playstyles
I've already got 3 set up, but let's see what you've got
I'm trying to get the ultimate support crate build going, but NO ONE runs support crate scum
I think the blue tact axe with the gold emblem thing is the best, from what i remember of the other two there’s a small delay when the light attack combo loops that I don’t notice on the blue one
So I'm out here field testing shit on my own
i basically just played the 3 core builds
Otherwise I hardly notice a difference outside of how the special hit is like
Thats about the sweet spot tbh, 90s duration for Dependancy with the base 3 stacks, gives you a bit of breathing room for getting the next one in when you need to
Hey anyone wana do a mission with me for a penance?
nobody runs it because its not the silly infinite range dodge or bajillion melee power

I feel like support just isn't a chosen archetype in games in general
Everyone wanna be the killdozer
what's the dump stat on the Deagles? (Dual Stub)
But not the guy who makes the fuel for killdozer
i hope the top left branch gets buffed so i actually have a reason to take it for support reasons
In a lot of games, but cant say that in Battlefield6, Support is a banger of a class
I just think some of the support options are less flashy, the best support thing you can run is just ammo aura on veteran and bubble for psyker
Collateral
I've seen how people play bf6
Pick support for the perks and talent
Cool
Yeah, that happens a lot, but a lot of people also pick it for revives an having a goated medic makes wins so easy to get
then you got the medics from bfV, you go down and 5 billion smoke bombs descend upon you as a entire squad of medics goes for the revives
Mainly cause theres no incentive to be support if killing it is the best option
I think Stim Crate is barely scratching out of it cause it’s literally
Stimms on demand for the team
at least its pretty easy to carry 😂
just go despacito and delet everything before they die
not when they push bursters onto me and kill me because theyre stupid
I bet if they gave that damn stimm crate healing
It'd be the most picked ability
I bet my left nut
if they gave it toughness regen itd be lit
It'd be pretty broken
one of our teammates had almost a full wound, some other dipshit takes it when he had more hp than the other guy AND ME'
right now its kinda buggy
Me, game was fine up unitl hivescum and now is a buggy mess of fps drops, server diconnects and lagging.
what i want is for the crate to use my stim whether or not the stim is on cooldown
why should the crate care
i think the issue with stim crate isnt that its support and thats 'innately bad' because it isn't
the issue is that it's out of place and doesnt work well with the options that hte class has so slotting it into a setup is annoying and difficult
I just think it needs to explode faster
ah wait never mind that was auric, so about par for the course for shit players
i ditched crate, its just not a good fit for right side
I think stim crate is ok the problem is dependency being weird
That would be game breaking
Besides it’s also corruption cleanse on demand
That alone is pretty insane for Havoc
there's something primal about running rampage shivs idk how to describe it 
it doesnt really work well with any of the keystones because then youre a hyper-generalist trading a good chunk of either sustainability or damage, cleave, and attack speed for the ability to give your teammates (admittedly pretty strong) buffs sometimes
I think dependency needs to do stuff other than CD reduction tbh
CD reduction doesn’t scale that well for hvs
Cuz u can just run 15 point CD rate stim
And be better at it
For the 2 abilities that are stances
did my first havoc run as SCUM and me and another ganger were just tearing through every enemy xd
chem dependency could incentivize further glass cannon, take more dmg and deal more dmg the more you use stims, but lower stim cd
i think you should be able to pick up stims off the ground to infuse your stimm supply with even if you already have a stimm
me eating the med stimm
Nah that’s not happening
oopsies
The stimm box in it's current state does feel rushed/ half baked or evn simply just out of place.
I love my child the stimm bomb
alternatively as suggested earlier a much easier fix would be making it not consume your stim but using it anyway
not consuming stim = inf concentration stim spam
I worked for a major AAA studio for over a decade and was privy to some of the user research (in addition to doing a lot of research on gaming sociology and such under my own auspices). There's a type of player for every gaming archetype.
It's not really that players don't want to play support. There's a substantial minority of players who greatly prefer it. The question you need to ask is, how much is a given play style supported, how rewarded is that play style, how fulfilling is that playstyle in a particular game, and how hard is it to play it effectively?
while it's true that a majority of players want to be the damage dealers (I believe 'majority' because it's straightforward, fun, and there generally isn't much to 'know' before you dive in--the kind of player who goes deep into the mechanics of damage dealers and fully understands all the intricacies is also a minority), there are plenty of players who would prefer support, control, tanking, etc. as long as playing those roles is effective, fun, rewarding, and not so "other player" dependent that you end up screwed if you're babysitting totally ineffective players. In short, it's way, WAY harder to design for these other preferences.
That said, there are lots of player subsets within the 'I wanna kill things' bucket, and all the others too. It's easy to oversimplify.
Cooldown stimms are kinda a trap IMO because it only last the duration of your stimm 15-20s and won’t work if you pop stimm while your stance is up. Dependency is all the time, and you can pop your stimm whenever but I agree it probably needs a bit more
Description wise this is what its meant to do, but with fatshark who knows.
i mean if you really wanna avoid that you can just.. make it consume non stimm lab stimms specifically lol
the usual design to "fix" this problem just seems to be making supports as though you are designing a DPS
and then giving them healing abilities
literally every support in Marvel Rivals is kinda like this
yup
to varying degrees
Nah it's really good for rapidly proccing rampage and desperado
it's by far the easiest way to hit the mark, and address that final pitfall. Nobody wants to play a tank/support/control archetype that's helpless without DPS in a team game, because of the negative reinforcement involved in losing under those conditions. It sucks to lose anyway, even when you're doing your job well
well the point is that you use your stimm differently depending on your playstyle and the main two choices are going all in on damage stats and whatnot and poppimg stim during ability for maximum carnage, or alternating stim and ability with cooldown reduction and having a higher ability uptime at the cost of being less effective during it
Is the Enhanced penance bugged? it's stuck at 2549/2600.
Stimms aren't going to top the effect from rampage and desperado
One sec chief
40k is satanic
yeah individually but the stimm box is THEORETICALLY quadruple value of your stimm!
Bounty hunter's my favorite hive scum personality so far, he sounds very badass and his voice is similar to Rodin karnak's which I fw
If your teammates don't fucking suck!
Don’t pop the stim while stance is up lol
CD rate stim is the best by far
Because it’s enough uptime for u to get ability back
there is no strict 'do or don't' with stims, it's how you want to play and that isn't really quantifiable
so how does hyper crit interact with hyper violence?
And the 2 stance abilities can be sustained long enough that by the time they’re over and start ticking CD u have the next stim ready to cut their CD again
Hypercrit is bugged rn don’t take it
I want them to change toughness stims to have less CD because so far it's a very abysmal pick
cancles eachother out
theoretical but whats the difference between 100 and 100
stimm I use for stimm box build
do you like furry babes?
Out of cuirosity, Dose the orthos offensive power level strat also do weapons/
51s cooldown is easy enough to get down from Sample Collector that I have box up whenever I want to use it as a grenade
surprised you aren't goin all-in
the current event on Auric is a fast way to plasteel and diamantine, right?
strength increases the damage of my DoTs, and attack speed/swap speed/stamina are very high value for their low increase to cooldown
going all the way to 75s means much longer cooldown on box
this hovers around 20-30 seconds depending on how many guys I have to murderize at any given time
because of the no stim CDR thingie, or just in general
theoretically yea but imho sample collector is nearly a must-take
Hypercrit (and instakill in general) are bugged to cause precision violence to stop working for the rest of the match
I feel you 😭
thanks for the clarification
still even if they do suck
I had a different reaction. Felt refreshingly 'vermintide' to me. What's your complaint about it?
teamwide corruption immunity is hella useful
a billion fucking rocks and stupid fucking pieces of geometry to get stuck on
really shit design
oh lol, that's also very vermintide
i do wanna make a stimm supply build eventually i just dont even know where to start lmfao
here's what I run
definitely this bad. Every map in that game got revision after revision to clean up that nonsense.
It's not exactly like VT. Just reminiscent of it in sections
with these stabby boys
ok so it is shit design and they fixed it later
seems very melee-centric, neat
Mine with bonesaw + needle VI
Fatshark Design!
stam for the attack speed is super not worth it over unyielding or something for toxin damage btw
but I like my attack spee
at least we can count on them to iterate eventually
idk about all that
magistrati oubliette has one of the worst sections in the game at the start for geometry, and they haven't even touched that part
i don't understand hyper violence node?
I understand the vision, but you can always alternate your stimm and ability, and not taking cooldown allows you to build into another stimm branch to make you even stronger outside of your ability than taking a cooldown stimm. As long as you aren’t solely relying on your ability to survive, I think you’re a lot more versatile taking a damage+attack and reload or damage+toughness regen stimm that you can pop whenever. You only save 10s max on your cooldown, and with a stronger stimm that 10s per ability activation doesn’t feel like a big deal to me. Definitely depends on playstyle though.
i love getting my dodge slide stopped by a rock on the ground
why do they even HAVE collision
the little fucking bits of sheet metal all over the floor in the torrent
blocking my dodges
Are yall talking about the one section where we're fighting in dirt craters?
almost the whole map
I wish trenches map was a longer mission
theres just broken shit everywhere to block your movement
ngl my main detractor was in part diamantine because im runnin' low but I already have a very similar shiv roll so I could probably do something similar to this lmao
fucking horrible
I reckon we'll get more no mans land missions eventually
give me a mission in the wastes outside the city
I think it's the right length. Just want more battleground maps, its own mission series depicting the ground level conflict and evoking those astra militarum feelings
Hope so, cos its a very cool environment an is very reminicent of stuff that people build for the tabletop games
Is that not what this is?
another
There's a huge fuckoff wall of the hive city in the distance
Damn the 4 hivescum in a team missions over and over suck. Dudes die to fast
give me a mission where the environment isn't set up to fuck you over
fucking moronic
yes then a rock stopped me
space bar is dodge. it is known
Ima be real, i feel like Broken Steel is way more egregious than the trenches mission
I realllllly dont like that mission
hive scum helped me finally get up and at em 5
true
Broken Steel? Fallout 3 dlc?
this class is a blessing for revive penances
Whatever the train mission is called, i forget cos i avoid playing it 
Do the campaign missions have different vox dialogue than the regular rotation versions?
pfft no
yes
This would hold true if the stims gave strong enough bonuses to match the 2 stance abilities, but they don’t
The only case where it’s worth building a full spec multi-route stim is currently with stim crate because sample collector makes u get stim back much more frequently and u can build to chemtox every enemy u hit
The reality is, a speed + stretch dual route full spec stim is not remotely as good as getting rampage up faster
the intense squishiness reminds me of early psyker. It's quite an adjustment tbh
train mission is incredibly easy if your teammates aren't clueless
no mans land just has a million things to get stuck on
fucking dumb
Its not hard no, the environment just sucks, Gives me GoW1 PTSD
Is it all of em or just some?
or just use the saw
all of them have unique vox conversations
its still not that bad, the entire middle section nearly is one big run way with almost no obstructions
Yea bonesaw is the best chemist melee
But it’s not the best rampage melee
Not even close
Gordan freeman
A super vertical mission set entirely on the edge of the hive wall would be sick
fatshark would not be able to resist putting fifty barrels on it
I'd be interested to hear what you think the best is
Rashad
I've yet to get stuck on anything In no man's land
It’s quite funny actually
New class!!!!!
Their best melee: Rashad (again)
Their best ranged: Vraks 5 infantry autogun (again)
I would have said taxe, but I can see it
I really like the dusty upper hive missions, I'd like one like that
Rashad can kill 4 ragers per light atk I don’t think anything is comparable
I also think there's a good argument for the heavy sword and the chainsword
Nah they’re not close
Heavy sword is ok
It’s playable on exclusively rampage
Who is this rashad
With heavy sword
huge upgrade for hsword enjoyers, going from "bad" to ok
Rashad Mk3 combat axe
combat axe
I know
It’s been ok, with rampage + rending it’s good enough
But who is he

