#hivescum-class
1 messages · Page 46 of 1
'Tis But A Scratch looks like a must-pick from here.
yeah ill be taking those middle 3 in almost every build
frfr
Chain axe was what I used
has anyone tried the alternate mark for the shivs
I'm hoping hive scum gets an ogrynomicon equivalent eventually
I learned SO much about ogryn from the ogrynomicon
They didn't feel good, imo. They're supposed to be all crowd-clear, but they felt slow?
i def felt that way too
also why use crowd clear when i can just desperado crowd clear in emergencies lol
Even the heavies just didn't feel like they had impact - and yeah, why would I want my shivs to be for crowd clear when I have much better options.
and idk if im just bad with it but the crowbar felt very clunky
Oh, the crowbar I like a lot.
Feels like a better shovel and I already like the shovel.
@sinful matrix btw if u like the one carnival song u might like collision by audio
I mean as Ogryn has taught players since release, you pair your weapons together intelligently lmfao
Don't really need a crowd clear melee if you're using desperado
mostly just something for crushers
its like different but its got those gritty industrial noises
strength stimm + desperado, desperado is my answer for everything 
fervor needs to be like 20% movement speed, possibly more
ok successful night, climbed out of heresy
I have a god-rolled crowbar but it's at 160 and that's so much investment to get it up to par...
Im honestly unsure if not giving hivescum any form of healing stim was a good play, even a minor one based on crit kills or something
Desperado go BRRRRRR
I just want the toughness stim to regen toughness outright, not buff a very small number to a slightly-smaller number.
I'll give it a listen
Thats fair, actually why i ended up switching to the ability cooldown one
alright my 5head idea is
I'm toughing it out to try and get the penance and learning that the penance doesn't want you to regen toughness, it only counts the toughness you restore outright. So, it's going to take forever.
just use this and pair it with a damage stimm, kill mroe more toughness regen 
Only reason coherency regen worked on ogryn was because he had something like 400% toughness regen back on release
and in the original skill tree
Not even on release
so he'd get almost 30 regen/second
It took patch 13 for that
Augh, why can't I post images?
I'm enjoying needle pistol, is it any good in higher diff or nah?
cause you grey
You'd need 30% toughness regen on all three curios, the stim, and if they existed, regen buffs in the tree for it to be truly viable
I just use the toughness stim for 25% toughness every 60 seconds
the rest of its ass because fatshark hates big numbers
i can kill an entire horde with Fury 2 so idk if its that big a difference.
Auric'ing with scum. Feels great.

Torbek
Need to do some maelstroms and then take it to Havocussy
forget toughness, become god
I know that pain
mobility 7
it may legit be cheaper to just wait to 30 and fish for another
I just wanna know where some of these guys are getting their massive stockpiles of diamantine...
Probably. I'm only five away, now.
you look
wanna queue together im the same level lol
like activly try to find it in every room
Sure, just know that I'm on-call so I might have to pause in the middle of something, lol. Should be good, though. It's quiet season.
though, i'm still sitting on a stockpile from before the itemization update

yea no worries. is the numbers like the adding thingy
brother has all commissary items
yerp
Yeah, it is.
Not that bad of a song
Very vibey
sent you a friend request im holylexbian lol

I can't say that name surprises me at all and I just met you
wtfff
Damn, called out.
She/her tag in a 40k space
you're either gay or trans, usually both with a she/her tag
actually looking at the price... Probably still cheaper to just upgrade it.
bruuuh
what
I did a CIVI dark communion last night with 3 scum, was fun
i feel called out
No harm meant. Apologies if it came off that way
The dmg immunity and infinite ammo part of the gunscum is kinda ridiculous
nono you were right lmao
literally 8 stam under the max 
enhanced desperado and pickpocket are wild, i agree.
Im to believe the veteran cant find ammo better than some scum?
You got the guy who is never given enough ammo, and the guy who has sticky fingers
tough fight
i find myself thinking how is this balanced? but then i get hit by one burster and lose more than half of my hp

True i guess
Strategically Relocating Equipment to Alternate Locations versus IMMA STEAL THIS SHIT
Holy shit is that a forge livery skin that doesn't look like a candy cane?
But if u play well u r effectively brainless i feel
On left side
Just cara issues
But u can drug urself
i do think that pickpocket is too good
Transporting*
needs a cooldown
I'd say vet is just as brainless, but piss toughness is what keeps him alive, otherwise he's ass
and desperado maybe needs to have a limit on how much free ammo you get, not for the entire duration
15s cooldown. 5% ammo.
same skill floor issue give or take
Desperado is infinite ammo too lmao
Man let us have fun. Class just came out. Calm down.
correct. Thanks 
those talents are meant to enable shooty-shooty as your primary dmg output without draining the map of ammo but never having to do any resource management is a bit much
People are struggling even with these talents.
full hive scum teams are kinda annoying if you're melee scum

I'd just make it like ogryns gunner thingy
which is irrelevant because the class is barely 2 days old
but its a free reload and mag instead of just free reload
everyone just magdumps or chemdumps
Full hiveskum team is just...skid row
maybe time limit yeah, cause 54 rounds can go away instantly
I do feel that way in lower difficulties that as melee everything just dies from mag dumping lol
unlike Ogryn where you're mag dumping for a solid 10 seconds
I run there and the gunscums got em already
There’s a TON of people struggling and you can tell who has the foundations down and who doesn’t. This class exposes the bad players ngl
Activate rampage
Run towards enemies
All allies immediately shoot whatever you are running towards
Get no melee hits
Rampage ends
6 crushers spawn
yeep
I failed a few cos the strong dr nodes r in the bottom
that's the melee scum gameplay loop
Vets not using piss toughness and psykers have already shown that
The early levels of scum is really shit
bro, i remember reading somewhere in Necromunda or some other hiveworld, there is an ork gunslinger, and I cannot find it
Hive Scum is just going to be yet another filter, just paid this time
Later u get access to a ton of protections
Bone saw users are the filter
Then u feel great
I just use combat axe
Like immortality while shooting
antax cause I'm different instead of rashad
I also just like the stagger on antax better
what the average jimmy space is doing at the moment has little bearing on intraclass balance. you observe what high skill players are doing who utilize and pilot the class correctly, and we are seeing them dance circles around the enemy and handily outdamage even infero staff psykers as their ult and talents turn off two game mechanics entirely
faster animation
you can make an objective assessment that maybe it's a bit inelegantly designed
Two game mechanics gone is so true
That’s what Arbites did day 1 too 🤷♂️
Ammo management out the window
The dota approach. Fuck them terrible players, we're balancing around the top 1% and higher
No kidding, I can count on one hand how many times I have been last man standing with all hive scum teams. Its more than that, but I'm an ogryn so I can only count the fingers on one hand.
Arbites did if even if you were rubbish
if you could click LMB you were sorted
No ammo and ranged damage taken
Is it because I'm a low level or is the bone saw really fucking slow
slow
Arbites had a ton of protection stuff early in the tree
Thats why its so damn tanky
And everyone was able to take advantage of arbites because it was brain dead where with this class, you need actual brains
I mean arbites has a fuckin dog
Vet was second best before scum
which makes you immune to a disabler
And then there’s empathetic evasion but for melee
Scum once u get the full tree is like flame psyker lol
yeah true and i have the same opinions about certain arbites talents and weapons. fatshark is very stingy with nerfs though so puri is also right that these things are probably just the new normal
Do I need cleave for my melee hive scum build or should I get something else
I'm using shivs
Good and brainless are not the same thing Catachan
Vet is fairly hard to play well
its really fucking slow... At first. Its not good at lower levels but becomes one of the BIS at high levels
The new normal means here comes the giga crazy havocs
it's also hard to whinge about too much because melee scum ends up being one of the more survivable ones, but I'm not good enough to clutch consistently
Here u sweats go sweat
Like, you do actually need to try when piss toughness is down
No vet is strong even without VoC
Exe is arguably stronger in melee
Honestly shivs dont need cleave
I hate that a lot of the chem build talents dont work because dot kills and stinks aren't working together
Whats the second? We know about 'what the fuck is a ranged damage'
I dont like dependency cos it makes me think lol
i think they clearly want the characters to be strong and make havoc more "spicy" and wacky to compensate
like yes dear player you're a god but the game will throw 40 stimmed rotten crushers at you while twins and 4 other bosses gadoosh your entire team have fun gg
Yeah but diff is arbites had a super low skill floor while this class has a super high skill floor. So I say let the good players take advantage of the class and have fun with it for a while before “nerfs”. Especially since majority of players can’t play HS properly so nerfing these talents will just make it worse for them
ah
Yeah, I don't really care if damnation is a cakewalk
'what the fuck is an ammunition'
Ammo and immortality
most people who are struggling arent lvl 30 or using a complete build yet
nah fuck chem build honestly, it's annoying as hell and theses mfs invariably end up doing floor inspection the moment they run out of resources
Btw this chem nade is crack cocaine
I’ve seen plenty of max level HS struggling 
nerfing a complete build wouldnt affect them anyawy
probably with a bad build
because most people are bad at buildcrafting
Desperado straight up making you immune to ranged damage is definitely pretty stupid
Its like flame nade but insane
tbf they dont nerf shit in a major way
The nerfs ogryn and arbite got are a slap on the wrist
both classes are still w + m1
I don't think that should be a thing
Emphatic evasion is a thing so
we already went over this with vet and his 90% damage reduction while in Exe stance
they manage a few poots of their grenade and then they're spent
it was stupid then, it's stupid now except objectively better
You can really tell who gets carried by voice of command, because not only do they play carelessly, they have done it for so long it is now just part of their gameplay loop and they have to actively unlearn it
I wish the right side of the chem build was more interesting
It doesnt feel interesting rn
Lore friendly but not gameplay interesting for me
LMAO first try and it was incredibly easy to get 4 stacks of chem dependancy with a 65s stim
part of the problem is the keystone has anti-synergy with the chem lab
also bursters are wrecking whole teams because people apparently forgot how to deal with them
should be very doable even with 75s
all I'm doing is running away from my teammates at this point
i figured why left keystone tree Sucked,
crit instakill node just not counting the melee toughness regen node , essentially render 1/3 that node useless
it literally robbed you of 12% toughness rengen
Eh, they're definitely kinda buggy right now
they randomly jump in from further
and had their audio bugged so they're silent more often
yeah amdol pointed it out
Actually i was relearning the push range on the weapons on scum so i keep missing my pushes
it outright disables it
So I can forgive people being clapped by bursters
Like shivs requires me to kiss enemies
I also don't trust people to not shoot them while I'm dealing with them
Its the shooty shooty bang bang, they don't want to put the guns away so they just hose the burster, regardless of who is nearby, or they ignore it because 'surely someone else will get it so I don't have to let go of my triggers'
so I put teammates between me and the bursters and just don't shoot them lol
got my first clutch on this class today 🙏
Had a match earlier where they killed my whole team besides me
I clutched a few times with rampage
I was like wtf
Rampage shout us so insane
When is fatshark going to add a destiny style raid or dungeon 😭
i did it with desperado
I mean, wasn't that the karnak twins?
I got the 3 man rescue
i felt like god
Not by a long shot
Anyway we'll see how things shake out but I wouldn't be surprised if good players end up finding desperado scum oppressively powerful in high lvl missions to the point of being annoyed with it
In my defense I never played destiny
They're like super duper big baby mode 1 dungeon encounter in a destiny dungeon
Desperado scum is like plasma veteran u know
desperado is obnoxious but also I'm almost certainly not seeing people use it to full power
and it's still annoying to play with/around
Complaining that things keep dying before i arrive
So the karnak twins, but only the boss fight?
um simply arrive faster than the bullets do
full boss fights tend to have pretty involved damage phases
So an elimination mission, but only the boss fight
like, if you had to go do some button press puzzle to keep the plague marine train car from getting close
while people dps the fucker etc
I get what you are saying but please no plague marines
any destiny dungeon is easier than karnak twins (fact)
the moment power armor appears the game becomes about it
yeah that was an example of power scaling and mechanics rather than necessarily adding muhreens
we should get plaguebearers though
twin fight is only hard when people dont know to kill the melee twin first
that would be fun with a premade but I would literally never want to fucking play that shit with randoms
If there was a threat such as Chaos Marines other Space Marines would be called in and it would become Space Marine 3 lol
they would not touch the objective
or to go toward the light when the stink appears
I hear consistently that people feel way more like a Marine in Darktide than they do in SM2
the skill expressino there is a bit restricted, everything is CLUNK
I just realized, where are the trust level cutscenes?
Cuz some random ass cultists are easier to deal with than Tyranids
Scum doesn’t have any
none for scum nor arby
yeah and once u get to the pinnacle of skill expression its kinda underwhelming
I dunno about that, different games for sure, SM2 feels more like an action beat em up than a shooter, which is fine
nah that ain't it, it's about the ebb and flow of the combat
A good scum player is like finding a NCR ranger among a platoon of regular soldiers
you cannot deny that sm2 has significantly less skill expression then darktide
Majority of the people playing scum are gonna foldand go back to their old classes.
I was incredibly whelmed by SM2 when I played it at a buddy's, but the reason he likes it is exactly the reason he bounced off DT
Sure, I'm not saying we need to bring the hammer down on the class right now
not me
Oh, no, that isn't what I was saying at all, I just said they were different genres which makes direct comparisons of 'do you feel like a space marine' hard
But there are things to keep an eye on and perhaps prepare some adjustments to
I'd like to see support scum get a bit of love.
Please, happen sooner
well saying i dont know abouth that completely ignored the second part of the statement
Auric Rolling Steel with Randos is always a riot 
like maybe having the crate not be ass
"Ob-ject-tiff? Never heard of that."
scum is crazy fun in h30, but ye toxin go brrrrrrrr, almost out damaged my inferno friend on an h20 even... i do sense changes
@sinful matrix since you read me so hard whats my main
I feel like crate is a damned if you do, damned if you don't when it comes to balancing.
Like I think the ammo side of desperado would be good even if just made reloads 50-70% "cheaper" (so you reload a mag of 60 rounds but it only costs 20 rounds from your reserves) and pickpocket had a cooldown to stop it from constantly triggering
sure, but the fantasy of agency is very much more present in Darktide
If your team gets past the power cells, you will win the game. The power cells are the filter.
The playstyle would probably be maintained without feeling totally mindless
like, if you fuck up in DT, barring some weird buggy BS you can trace it back to how it was your mistake
Yeah but you also gotta make sure it's rewarding aswell.
is the difference between h30 and h40 that big
yes
I'm like a wet paper towel if I make a bad move.
Atleast let me hit like a freight train.
does this look good?
The two guys kept dying but fortunately as a MeleeScum with Rashad I can win alone 
H30 is tough and demanding
I wouldn't use sustained but yeah
H40 is Balls Torture
Yeah. I think a lot of it has to do with the third person thing. First person games are always going to be more responsive because they have to be, whereas third person games I feel are always going to be more cinematic.
Unironiically I feel like it's easier to clutch up in aurics as scum.
happy I'm out of Heresy
But that's just me.
i mainly use it for alt fire
hopefully 30 tomorrow
though at 40 you get presumably more competent teammates
I agree. Scum shares some of that Zealot "high octane + slippery" setup that makes his kit very 'clutchy'.
h40 is hydraulic dick flattener
I will say, once you unlock those 2 toughness nodes right above Adrenaline, a LOT of the squishiness issues go away as long as you're playing properly
I get where Hank is coming from tho, like when the bad scum players drop the class and all that's left are the good ones.
You're really gonna feel it.
If you are getting bogged down as a Scum, you succ and need to learn to be better street urchin 
yeah they're based. taking the talent below them aswell. 20% DR is amazing. So is 20% damage. Just a straight up goated talent
Scum can do some ridiculously stupid shit if you have the knowhow to pull it off.
getting there is rough though, especially if you want a build and not just beeline those nodes
I think I'm gonna stick to melee scum for a while so that I'm forced to git gud
higher density equals easier game as scum, it's silly
A huge part of this is map awareness and knowing the layout so you can maneuver efficiently, and that is something newer players are simply not going to have
I'd unironically reccomend ranged scum as a beginner.
Dual stubs kick ass
And maybe support scum dead last.
Ive been getting into the mind of Hive Scum (blasting hotline miami 2 ost at full volume and doing meth), it is fun even at high difficulties
the class is designed for ranged so starting with it is ideal
I'm not a beginner as such, I have 600 hrs in the game, I'm just kinda average
See though, I really like how FS made the classes actually feel real different. For exampel swapping from Scum to Arby is night and day. Completely different... everything 
No no its just zealot 2
Arb really sells the Adamant codeword
Steam forums told me
arby is deliberate and plodding, scum is crackhead energy
Scum...there's a joke about Broker in there somewhere that I can't pull out
Scum has a high entry skill floor cause youre supposed to be dodging 24/7
i heard it was just vet6
Arby my beloved Human Bag of Bricks
Don't do meth, that's for beginners. I recommend a cocktail of bath salts and fentanyl injected into your carotid artery using a dart gun
Shit king youre right
I like things that are tough and demanding but all my friends have half my hours or even less and r kinda shit at the game and I dont like party finder or matchmaking with ppl in the discord
Arbi is like one of those wrestlers whose every answer to a problem is to headbutt his opponent
Zealot has so many mulligans though, it almost thrives in a different part of the clutch envelope
which region are you
Yeah but it keeps working
They're been quieter for sure.
Spot on. Arby feels like every problem is a nail, and he is one big angry hammer.
in another life we call that Epee 2.0 
I have undying faith in the emperor of course
I didnt bother doing anything above Havoc 25 with my friends, they arent built for it
as in, server 
my friends arent built for above damnation 😭
It sure feels like the bastards are cagier about actually activating, they run into my face and are still ticking and I shove them and they don't explode and they sit there, ticking menacingly, making me nervous
And that's kinda the issue with alot of people
Yeah, more or less
am I the only one who kinda doesn't like the forge-livery skin for bone saw? the red blade is a complete turn off LOL
They struggle on Auric 💔
I feel like I can on ly clutch if damage solves my problems, I barely lived through karnak twins by bursting down rinda and her goons before resing
and if we are playing damnation I cant play psyker unless im running bubble smite
Lol yeah exactly. We'll see where we land in a few weeks.
mastery skins tend to all suck ass
I love playing Scrier psyker on Maelstroms
a few don't
you need a bubble buddy? lmaooooo
no lmao
Killing you
I am the only ogryn I have ever seen dodge, which is crazy because ogryn has knockdowns on his dodge, so you can quickly turn your camera and use your thighs as a blunt instrument directly into a rager pack to knock them all down
I had to clutch 2 in a single match because they kept dying to 1 gunner
Too many badgryns
you underestimate how bad my friends are at the game

doesn't work on ragers; only non-elites
but yes
Smite does not fix that
Killing everything fixes that
peach's side B, lmao
And psyker happens to be best at just destroying a level
stop babying them, tbh... they wont learn if you pause things for them. i mean this gently but, its true
yeah
tbf I have seen some quite bright people struggle mightily, and it wasn't for lack of earnest effort
I dont play psyker with them
Yeah but its funnier, even if not strictly true. But it IS good for clearing the horde out around the ragers.
ask them to watch regi beginner guide and TRY to apply the knowledge
DT sits in a weird spot where it draws on a lot of skillsets from other games but there's a bit of an adaptation period
and you can knockdown all the chaff to surround them and they get stuck when the mobs stand up
a lot of casual players just want to unga bunga the game
is stability okay to dump on needle pistol?
what in the world is vulture dodge? i was joking about the scum looking like a Payday 2 dodge build 😭
Dump dmg
I asked them to watch a video on kiting hordes and proper movement and they told me to stop being a tryhard
Doesnt affect toxins
Honestly this game isn't easy. I'm a very average player even after 600 hrs, because I have no experience with tide games / soulslikes / elden ring etc. The combat in this game is honestly quite complex, and when you add in the fact that you need map and enemy awareness on TOP of mechanical skill to overcome some situations.. yeah, it gets hard.
you said you played smyker if you were on psyker, my response is, dont
speaking of, fighting ragers without guns or stagger scares me, what do?
Needle pistol is the only weapon in this plane of existence where dumping damage is the correct choice
push attacks
Like it took me a while before I was comfortable with aurics
it's not too inaccurate, lol
this isn't just a skill issue on their part, this is a will issue
ah okay
I meant with them specifically but yeah
i HATE smite psyker
My will is skill limited (checkmate)
zealot flamer
Doesn't seem to work, but maybe im too frazzled
purgatus staff too
also one of them has dyslexia and makes his own builds based off the picture of the passive 😭
dreg ragers are scary. ill admit. still gonna fight all 15 with my shivs tho
What does the needle gun synergise with
but usually you go for warp res I believe
me when i see any elite
i got like ratatouille flashbacked to being invincible on deathwish mission with only a suit on
cause they fkn suck donky ass at sm2
and the game has weird systems u need to get around to truly feel like a god meanwhile the way toughness works in dt on most classes just enables mashing m1 gameplay until u hit higher diffs where u start getting punished
i think i need to actually fucking kill myself cuz look at this
i use the needler with mk3 shivs, good combo
ranged and close damage both affect the dot
wtf why is my discord scrolled all the way there
You know, we see a lot of names on our skooms, but I have yet to see one named after Frank
Oh cool
so what DOES affect toxin dmg?
One of my friends believes the Revive Shout is good and the other throws himself off the ledge at the start, and then the third goes AFK randomly
pick your poison
you're trying to carry people who aren't making it easy to carry, they're not just going limp, they're doing interpretive dance while you grab them by the scruff of the neck
the game simply wanted u to die
happens
on the needle pistol
it has been doing this repeatedly for 6 havoc games in a row
We are the bursterlings
Zealot would be my guess
martyr zealot
we love fatshark servers
we love lag

Open Book :p
which stat affects needle pistol's toxin dmg?
I mean, it sounds like the difficulty is doing what it's supposed to then
btw do u have to dodge sideways with dreg ragers it feels like fighting them in melee sucks sometimes
use guns or stagger
I mean lets not ignore stunlocking
Or literally everything chaos in SM2
/doging them is inconsistent
yeah its just dt toughness enable u to "tank" shit while sm2 doent really want u to be "tanking" unless u have weapons that recover health insta
Mostly just the whole "Chaos is a faction that doesn't fit in this game" thing
Yes
ideal world, you dodge to the side and toward them, so their combo ends up moving them past you and then you keeping circling behind them so they can't turn to you. This isn't really possible a lot of the time in practice though, in which case it's mostly just block and dodge as much as you can and hit them when an opening presents itself
stunlocking only an issue if u cant dodge + there's anti stunlock blessings
chaos is fine now minus headshots not working sometimes tbh
Only sometimes?
Fatshark got rid of their stickiness, somewhat, so we're able to dodge to the side now like with berserkers and plaguerats in VT2
Or
yeah when I dodge them right it doesnt feel that bad
ty
devil claw sword is goated
So is the stamina bar bugged on hive scum? Friend had +6 stamina total curios and only got 4 stamina bars
Man the saw really gets going once you have cleave stacks + shock and awe + adrenaline up
Add in rampage and you just turn into a poisonous human blender
Mr E: regained posture & nimble are useless
there's a setting that toggles it between pips at every 25% and pips at every stamina
Yeah saw is incredible once you have the stuff at your disposal to get it moving
Ok bro
Ayo?
saw feels like playing dynasty warriors a bit
What's the rating on those curios
Did it get reset this patch then?
it didn't for me, but this is a fatshark patch we're talking about. Literally anything is possible
Oh my god. Needle pistol is OP.
Chat am i insane
what stim do u guys like using on melee
I like saw with rampage and max attack speed stimm, and then poison beyblade into the enemy
Yeah it's insane
honestly the biggest change i hope for on this class is that stimm suply doesn't eat your personal mix because rn the way it works is weird af. If i eat my stim it doesn't affect the crate, but if i drop crate i lose my stim.
wonk
Slap on a 2 curio, do you have 6 bars?
once im 30 im gonna try using melee saw scum
Isnt there a perk that gets grenades back?
I feel like im tweaking
Why would this matter? It’s triple 2’s
@obsidian crown sub 410 rating 3 stam curios give you 2 stam
i do this on everything except dependency builds, and that is either this or just the +power branch, depending on if I wanna runt he 4th stack or not
dual wielding MAC-10s fucking hell what did i miss
you need 410 or higher to have 3 stam
I have an issue with the ranged path
Thanks to the dial stubs or auto pistols I can chew through elites and hordes fine, but bosses and things like crushers shut me down bad
Anyone got a solution to that? Rn I'm just doing the usual and switch to the Daggers and rely on my teammates to take them down (if we are more than just scum)
I just grabbed some fuckass 60% dmg grey pistol from brunt's, took it to psykhanium and killed a Crusher in 3 shots
Are you vet?
Then no
Triple 2’s.
30 kills gets a grenade
rare strength stim user
do you take sample collector?
WHY does the custom stimm not cd while its active
The uh
Stun grenades recharge I think
that is very specifically the flashbangs
yes, pretty much always
Im so fucking stupid
Missed your message, idk then
Thanks chat
I set mine up with cara + unyielding. Since the blessings don't do much for damage, I just go Ghost + Run n Gun
20
Balancing

The boss damage from the needle pistol toxin is also kinda wild
same reason rampage or desperado don't
I’ll have him recheck his settings
You can kind of CD it while active, with the stimm box and the CDR stimm
it's quite nice, easy and fast dot to stack
Literally beat a heresy Karnak twins with a white 6% dmg needler
ngl I don’t think I need to 500 the needle pistol, just master it and get it to transcendent for blessings and perks
what a goofy little gun
I have so many resources lying around that I just max whatever I'm using
It's fucked up that almost half of its stats are useless
damage does nothing on the needler, its the weapon's dump stat
Cause idk if crit does anything
nah it's a good thing, this gun is suuuuper busted
not to mention the belssings
Just makes chem dependancy kinda rough to use because you need to nerf your stimm a lot to keep cd low
crit shots with needle give +1 poison
ye
5 base, +1 with weakspot. +1 with crit for up to 7
you want crits on needle pistol
concussion grenade only, womp womp
Wait you do?
bonus tox stacks
oi what tree should i go with in the stimm lab
Oh yeah, ok
chem dependancy is already nuts
does the toughness stim even work? or is the toughness regeneration only from coherency?
whats good perks and blessings for the crowbar
the problem with chem dependency is it has anti-synergy with both the chem box and the chem lab, since box doesnt give a stack and you have to make a low CD stimm for the keystone to function
Do you only use like 1 stimm lab node if you build dependency? Lmao
it's coherency regen, the value from that branch is mostly DR. Though at the same time, coherency regen is better than people think for scum, just because of how limited his toughness gen is in general
acording to kuli guide it is coherency regen
Just stab the fuckers more ezpz
y'all, what's dump stat on shivs and what blessings and perks do I want?
This sounds like that one song
Mobility
Dependency lasts for 90 seconds
You can make a strong stimm, just have to keep it under 90 seconds, but the closer you get to 90 the closer you have to pay attention and the less control you have over when you can use it
in the carnival
Is the stimm lab worth it ?
if you're not confident, make it around 60 seconds, you only need like 8 chem kills and you get it back in time
How do I explain to my friends that Suppression doesn’t apply to melee enemies
Maxed out chems is really fucking strong though, but decreases it to 60
or 16 regular kills, super easy honestly
wow playing as a hive scum is fucking fun
we are the bursterlings, feed us rejects
why would you use chem box with it? if you want a low cooldown and powerfull chem box you use sample collector and practiced. you use high crit and pocket toxin to get the 2% back plus it synergises with a lot of toughness regen talents.
Stimm lab only works when i click the button right?
dual auto pistols oof
i dont get all the buffs it gives until then?
That's what I'm saying, that's my point, the box has anti-synergy with the keystone
It doesnt give you a stim unless you put points into it
i only get the buffs when i use it right?
Yeah
seems like a waste
so what? you have to make a choice about uptime or stim power?
75 sec cool down and unable to use other stems ? feels bad
It decreases the less points you put into it
heck i even got a prety damn good role 76% across the board for the dual autopistols
It applies to Groaners, but those are the only ones I think
Also ive used cartel stims more on Scum than any other class combined
unable to use a healing stem kinda sucks
The box really wants you to make a cranked up stimm to give your whole team what is basically a turbo fuck mode, but that doesn't play nice with the keystone
Damn
yeah, but you can ask a teammate to inject you
Every QP is Rolling Steel today 
You can also get the stimm cdr node to reduce the cd pretty dramatically
And it's just way stronger than normal stimm for dmg buffs
when you get your stim back you get box back, fairly sure with that keysyone you can stim, box, stim box
Even so, my friend blames all his problem on suppression and constantly wants it removed, I dont get it
yeah, i like the map but it's getting a little old at this point
As Vet
Was hoping Iron Riders background would have special dialogue on that mission but if it exists I haven't heard it
sometimes you can even box before your stim is back depending on how much cdr you get
what is box?
the stim box career ability
You give your stim to teammates in a medicae crate range
this thing fucks hard against the twins, since you fight them in such a tight space
Rolling steel is fast but u get less xp overall no?
give your allies giga cdr and let them go to town
So its not perfect for grinding lvl imo
I feel like I need to add decent buffs for the stimm supply, because some teams will really stick around it
so stem lab is only good for zerging and you have to 100% trust your teammates to heal you with a healing stem.
what about the box screams "make a turbo stim"? To me it screams "hey, give your zealot and extra 20% attack speed and get the fuck in there with him!" or Give your arbitrator unlimited stace!" or "Give everyone 20% strength and obliterate everything." Purely by putting down the pack you are mutliplying the effective output of your stim by 4. That is the utility.
Now to finally start playing the class
fairly sure you can make a moderately powerful stim still with almost 100% uptime on yourself and fairly good uptime on teammates
100 matches played as Hive Scum
fr
hate those penances
I mean that's fair, I suppose its preference, to me it feels like I want to inject my teammates with Turbo Fent and watch them go
With the chemist keystone nodes it can also let you sit at a constant 40% CDR and +20% crit chance
Those rotten crushers have no idea what coke-fueled hell I just unleashed
you can argue that you should be able to inject teammates with super fent, but giving them to all 4 teammates at once would break the game and we'd get purple rotten armor 2 because of it.
simply making the cartel special act like a normal stim instead of an activatable ability would be great.
so the needle gun one is vs boss dot and the other vs hordes?
I mean you can. You just make a big stimm and use it less. The argument is not uptime versus power, again, its "the keystone doesnt get a stack from the box so if your CD is long enough you cannot use the box AND maintain your keystone"
both work as well on bosses
chemical dependency
assuming use of 'Long Lasting' for +5s of stim time, totalling 20s
aiming for 5s window of stim use to maintain stacks
no 'Maxed Out' node
90s timer
65s cooldown after stim wears off
5 nodes in 1 tree, 4 nodes in 1 tree (65s)
4 nodes in 1 tree, 3 nodes in 2 tree, 2 nodes in 1 tree (65s)
5 in 1 tree, 3 in 1 tree, 2 in 1 tree, 1 in 1 tree (65s)
3 nodes in 4 tree (63s)
~~
with 'Maxed Out' node
60s timer
35s cooldown after stim wears off
4 nodes in 1 tree, (34s) ((adding 1 to an empty tree, +2s))
3 nodes in 1 tree, 2 nodes in 1 tree, 1 node in 1 tree (34s)
2 nodes in 3 trees, 1 node in 1 tree (34s)
gonna check w/o 'Long Lasting' later
the blue mode on mk2 applies an aoe chem explosion while the mk 6 applies a stagger but no stacks of the toxin
oh i see
Mk2 is much better
Spreading the poison gets you a lot of collateral kills for free
chem dependancy already doesn't want you to make a super stim though and would be way too easy to maintain if this was the case. plus it would be a recursive loop wherein the cdr from dependancy would feed back into the stim supply.
And those infected mobs can die of anything and still spread it
super good for stim cd
yeah that seems a downside of the explosion
then change how one of them works
Everyone should go commit some chem based crimes on some pox walkers
and any chem perks like the base damage increase will be up almost all the time
The keystone and the ability on the same side of the tree should never work in such a way they fight each other because 1: it forces you to break the theme to get the msot out of it and 2: it will confuse the hell out of new players
So deploying box doesn't give a stack of chem dependency?
So if it's using the stim and the stim is affecting you.. why no chem dependency...

the box's base effect is... Not great, some corruption recovery. Use any other ability if you aren;t going to be dispersing stimms with it
That's. So. Fucking. Stupid.
yes
I guess I'll have to try a Rampage chem build tomorrow then
The box is ass compared to being immune to ranged attacks.
Which sucks.
i unlocked the needle pistol now i wanted ask what build you guys recommend for it?
okay, but if you tie box regen to stim regen, you land back in the same spot.
yea, you can make yourself immortal to ranged or make your entire team crackheads
chem box corruption clear is no joke, that thing works fast
both good
especially when we finally get teams that aren't 4 addicts
It's a sidearm, I use it on a primarily melee build
also chem dependancy working the way it does keeps desperado and rampage in check by making the stim you take with it less effective.
Is max Stimm Lab 30 or 35?
the box also applies chem in an aoe
The change I would make is:
1: Box gives stack
2: Stack is not set cooldown, stack decay is based on how long your stimm has been off cooldown, if you sit on your stimm too long, lose a stack.
A set cooldown is only implemented when you have no cartel special equipped
30
Aight, thanks
yea level 30 doesn't give you any volume
set cooldown only implemented when you have no cartel special equipped
I have to rely on the ranged immunity because I die instantly under any kind of fire
I can barely survive Malice difficulty and I'm miserable
i tried pure melee build but it didnt work well for me
what in the unholly gods is in the chem nades? why its a fire grenade of zealot but actually super busted?
woe, corrosive gas upon ye
Liquid soap >>>> Fire blessed by the Emperor
Does ample collector work?
you can argue that the box should have a different base effect to it and i would agree, but quadrupling your stim output is way more effective than people give it credit for. But because the power is behind a layer of obfuscation people pretend it's not there.
both chem and kill?
It does yeah
yeah ngl I think if anything gets nerfed it will be this, the gas grenades are insane
oi boom bringer or chem nade?
What are you using?
I use the concussive grenades with the chem talent so I have renewable chem contact grenades
boom bringer will wipe out big packs of armor really fast, so if speed is your answer, consider it an ogrynn nuke in damage
It seemed faster, but wss still curious
There's enough nade recharges lying around that I don't have to worry
No I meant weapon wise.
Tossing a chem nade into a massive horde = instant crate
I am well aware of how a force multiplier works, and the tradeoff for a very powerful effect is a very long cooldown. Consider, however, that in order to bring the cooldown reduction up so high you have it more often, you must tunnel the CDR path, which means you can only really do one of the other three. If you want to put your whole team on Himalayan Bath Salts, you're going to be sitting on it for a while, and that's ok.
so boom bringer is boss or ogryn damage option huh?
guess im bringing the boom
yea essentially but I'd advise to use it on packs more often that would be troublesome
Turning an accatran vet into it's pre-nerf version was very funny
Shame it only lasted 20 seconds
, those buffs are not spectacular visually but statistically it's impressive
The stuns have the benefits of being thrown fast and stunning, so that's why I'd use them with the toxin add-on
But choosing Himalayan Bath Salts should not have anti-synergy with your keystone, is my point, and if that means changing how the keystone works, then fine
But, why would that matter? But here
You using a chem nade?
does the % regen for the stim perk work? im startin to have doubts that it has any true effect
collector makes it so at worst you have to kill 100 enemies to get your stim back and the only reason people are complaining is because you can't get the regen while your stim is active. if you run high crit and coated weapons you get your stim back in about 60 enemies. 50 if you are running pocket toxin blackout.
No, blind spot
Real talk. The Enhanced penance needs a serious touch up.
the stun bombs are incredible, love them
Oh...
literally all stacking DR in this game is, or if not will be whenever fatshark remembers it exists
I mean it should still work nonetheless.
I have no idea lol, but the ranged/melee kill one does definitely work
it only works when your stim is not active.
They're great because I fucking suck and need to make room
sample collector has a massive effect
They meant the cool down regen stim talent
you know the minor nodes on psyker that were 5% TDR? they used to stack additively with each other.
pretty reasonable for something to stack additively with itself
Yeah maybe doesnt yet
but
boom bringer will fuck up bosses and monstrosities really badly, really fast. Chem nade will do a lot of damage to them too but much slower, but chem nade is also fantastic against everything else too, whereas boom bringer is generally too valuable to fire into a crowd.
Iron Riders boss being called LORD MAGLEVIATHAN is peak writing
He's just that squishy, that even TDR fears him
It does, noticeable on long cooldown stim builds and chem blinder builds
i mean, i'm fine with it, but FS has decided that's not how things work. And it's not like losing 0.08% DR is noticeable for anything
ngl its why I picked them. That name is literally peak
i use them for horde clear just as much. that way i get crazy regen on my stimms and can easily maintain 4 stack of chem dependancy with max cooldown stim (giggity)
literally why I'm ride or die iron riders
no other gang could ever be as great
Tread lighties color scheme 
I will admit that I love the jokes, puns and realism of Tread Lightlies, too.
yeah its not a big deal its just weird
Tread Lightlies sounds like legit Birmy/Glasogwian gang
they work in tank factories, so, Treads... hehe.
my good sir im a simple creature i see crowd of enemies and i have BIG FUCKING BOOM GUN imma launch that bitch into said crowd
their hazard stripes very drippy
Show best gang
That was what I was going to go with first because hazard stripes fuck, but LORD MAGLEVIATHAN won my heart
Only gang with gold on their armor
I mean, it will kill them
Sample Collector is kinda insane with the chem grenades
That's why I run this with rapid deploy on my stimm box
If I was impressionable youth in a Hive City, I too, would love to work for Lord Magleviathan 
My team stays stimmed
I personally go desperado dual autopistols with 30% rending to obliterate bosses in like 5-7 clips which is like 20 seconds roughly. Armor can take a bit especially with bulwarks
enjoy it while it lasts! they'll probably nerf it hard soon
100% Viscosity stimm recharged in like 25 seconds in psyk
combined with this is nuts
Also, the idea of a gang that rides around in fortress trains is kind of fucking awesome
chem grenade is just insane in general. It 100% needs a severe nerf
It's much quicker on enemy dense maps
probably cap the number of stacks it can apply at like 5 or 6
I wish I could edit that Two Face scene from Arkham City where Dent yells "TWO GUNS, BITCH"
But Hive Ganger
What about stim dispenser explosion?
Oh absolutely, but also refreshing your stimm that is granted to the whole team
Toss a nade in a hall full of mobs
Can throw down 2 stimm crates
It recharges that fast
probably the biggest reason why stim gets consumed lol
it is without a doubt too strong. There is almost no reason to bring anything else unless you are doing something really specific (monstrosity hunting with boom bringer, pocket toxin with flashbangs)
sample collector is the farthest node you need, and is 3 nodes away from stim supply. If you go for sample collector, you can pick up coated weapons for one extra point. so in total, to make the cooldown work you need 5 total points for the whole archetype as long as you are able to get to stim supply. I don't think that's even scratching the surface of unfair.
Is this one good https://darktide.gameslantern.com/builds/a07faec3-209f-4f93-9f05-de31958fb125/charlie-sheen
What are you running for your Stimm lab? I've got strength & crit and Attack speed and stun immunity
The shivs are kinda crazy
Attack speed, rending strenght mostly
Toughness regen for hunting showed me it just karking sucks
Little bit of everything with me maxing out toughness and toughness regen
https://darktide.gameslantern.com/builds/a078a742-cd11-4094-a727-dd15dbe91ccb/the-right-man-in-the-wrong-place this is my current favorite build
TBH its power is fine imo. What is outrageous though
I went with crit personally
is how long it stays up 
chem dependancy?
it's cohercny only sadly, buut there is a replenish version if put enough in it
Sample collector
No, its not, its fine, I don't understand what I am explaining wrong here, its got nothing to do with balance, its all about mouthfeel if that makes sense, needing to not use your tree's keystone because you chem'd too hard is unintuitive when the tree's theme is "heisenberg"
No the one before, sample collector
I mean, that's also nutty, but it just melts entire packs of everything except bosses, and even those it does a fair bit of damage to if you fight em in it
no from here
toxin just does too much damage to stack that high that fast
Sure but imo the dmg isnt a big deal. The big deal is you can drop it on spawn point / chokepoint and You Won.
because it last for what
like 30s yeah
Toss a chem nade at a slug, then pelt it with a needler. Watch the health bar just chunk away
Crit is good idea
I just prefer rending for allies who keep hitting crushers with the wrong side of the crowbar and bonesaw poison
tbf the poison does good damage
a good example why I think duration is what makes it op
oh, the regen chem mix. p sure it's working, but it only affects regen after the ability has run it's course because you don't regen durring channel abilities.
is the post-horizontal lift tram ride in Clandestine Gloriana
were you get the big open courtyard
and a wave of 20000000 enemies
That rending makes it even better, allies don't struggle as much and I get my dream of Dr.Thrax cosplaying
Just drop a chem on entrance and voila, Killstreak god 😄
Played with a guy named Danny Fentom
He's a Fentom
my fav joke name so far
thousands of enemies, reduced to overdosing jelly
was Stim Shady
you're not wrong at all, but the reason I think the damage needs nerfing too is you can see a mauler/crusher ball or rager pack headed your way, toss a chem grenade in between you, and literally none of them will survive to melee range
that shit is Not Okay
does stim supply count as having used your stim? noticed my stim would go on cooldown when i throw down stim supply, does that mean if the stim is on cooldown when i use the ability it won't havet he stim effects?
Wait, wait
It was a chick Ganger named Dani Fentom
Like Danny's clone
Blast from the past, holy shit
Sure, okay. Not saying it aint overstrong, but just meaning that duration is the first thing that needs adjusting
I think this is why I like the darktide community more than the Helldivers community. Helldivers screech if they get ragdolled a single time, and over here we beg for additional suffering
yes, the crate consumes your stim; you get the effects of your stim by placing the crate though. Only thing you lose out on is chem dependency stacks, because the crate doesn't trigger the keystone for some reason
it works wonky rn. if you use your stim before, you can use box after. if you use box before, you lose your stim.
Hope Fatshark nerfs the chem grenade and not chem dot damage
That would nerf stim dispenser even harder
hopefully gets changed.
so basically just use the stim, then the box?
no, because then nobody gets the effects of your stim
We here just understand that as FUN as it is to be Godmode Superdude, it runs dry quick and without challenge, there's no joy in success.
To be fair, the box is borderline useless unless you have the stimm with it.
Stimms for no one! 🗣️
if your stim is on cooldown, then all the box does is give corruption immunity and some minor corruption healing
As one might posit, true fulfilment cometh from the process by which one not only getteth good, but implements that gotteth good into victory
well tbf, have it on a uhhhh, build meant to spam the stim supply explosion
if you need it, you can use your stim before using the box and use the box a couple seconds later, but not the other way around.
when you wanna use your stim, just drop the crate instead and the problem is solved; you just gotta make sure you don't run dependency at the same time cuz it's bugged
i don't think the effects stack
Hey I found the what dual stubbers special is for
I think yes, but putting it into ork mentality - doesn't matter if I win or lose, what matters if that I had a good fight 😄
good to know though, thats kinda dumb though that chemical dependancy doesnt work with the ability meant to go with it lol
they do stack, the box just doesn't get your stim effect if it's on cooldown
hope thats a bug/oversight
It apparently DID work in the test builds.
Or run Box without Custom Stims and use map-found stims to spread with box 😄
is this confirmed?
I dunno about you but I just hit things with a big stick
test builds pre or post balancing patch?
orks don't lose, because if they die, they died fighting, and if you beat em, it don't count cuz they just come around again for another go
yes, go test it in the meatgrinder if you doubt it. Stim has to be off cooldown for the crate to apply the stim effects
Idk, all I know is a playtester said it did work before it launched.
All for a single shot to use in 1 second, worth it

Yall using the box wrong anyway 😏
The box is a great tool when paired with map found healing stims. Otherwise... very underwhelming.
The key is to make shitty 15s CD Stimm
can't even be a drug addict in this bum ass game, why even play 😔
and use Box as a bomb
smh
okay, but does it not give the effect to you, or does it give the effect to nobody
it is for this specific sniper that spawns in every goddamn train mission
That's a take...
you get the effect of the stim from the stim, but the box does nothing
well, not nothing
it turns off tox gas
Outside of the clip I dumped like two mags down the laser sight and didn't hit him so I felt very good about that shot
good to know
I have a Box Bomber build and its super neat to have endless supply of a powerful grenade 😄
very good that it does too since 99% of hive scum won't be able to hold healing stims 
Someone has never buffed a pair of zealots and an ogryn with +20% attack speed and a bucket of crit chance
stimm lab not allowing for healing nah thats silly
oh yeah ive been using a similar build
Dead game
I mean it's good situationally. But otherwise kinda meh so far. I'd rather have a much longer cooldown and a reliable healing kit to drop
no u
I think the biggest problem I would have with this is randoms that run around opening boxes and taking the healing stimms for themselves (and then using them immediately)
Ogryns? Zealots? Mate this is the trenches, we only got fent posers and stim pushers in this mf
not bait chuckle nuts and toughness regen is not a form of healing
I wish the Toughness stimm tree granted a little bit of health with one of the final nodes
So it'd be a 75 second wait between minor healing
the biggest problem with randms is trying to hit them with the wonky stim hit detection when they have 1 wound left.
Oh you unironically posted that then huh....
Interestingly I have actually been getting a mix
sometimes
That's somehow worse.
Stim labs sucks
I just noticed, the hammers of the dual stub pistols do nothing when you shoot. cannot unsee, literally unplayable
@toxic dagger Wrap the class up
honostly ive only been seeing hive scum and arbities, have yet to see a psyker, i think they may be extinct 
brother have you seen the kind of numbers you can push out with 20% str and attack speed on the tweaker?
It doesn't have a hp healing node
Stimm lab is shit
Send it back
Tell fat shark to fix pls
the bone saw seems underwhelming and clunky at first but its insane
ive been running attack speed stim on desperado
They will fix it
its comical
man, these helmets are something else. I wonder if I can wear this and give someone a heart attack that a captain spawned behind them
I think I have seen one, I've seen a couple of everything else. Lots of arbites though, yeah, I think we got parole officers out here
Toughness tree for stims is in dire need of a buff
It's only coherency regen and 50% toughness replendish is...a joke when stuff like VoC exists on a shorter cooldown
cant tell if your being sarcastic or for real rn
Never thought i'd be fighting side by side with a fed
Can’t wait for next class. Nurgle traitor.
I have already shot people wearing the helm with the fuzzy crest on it several times because I whipped around a corner and thought they were a shotgunner
do shivs w rampage, coated, sample, and adrenaline frenzy
Was unironically thinking about this earlier
I agree
I've been using it and... eh
Like imagine a mob 6 captain didn't turn traitor
Regening 2600% of toughness is painful
ive been stabbing hive scum since i keep thinking theyre dregs 
we finally get the admech class!
Combat servitor
Thankfully I am blue
My team usually just knows it's me
but yeah the stimm lab not having a healing node is kinda dogwater
now they should have given the new golden athorian rat set for hive ganger for funnies
And full captain cosplay
this is the only admech class I feel I can approve of
The common ground between Arbites and Scum: Wanting to kill the traitor traitor
I'm guessing you haven't really thought out why we never got a class that has a healing ability.
And if I have to spell it out, that's kinda sad.
Not today furry
It's because it is reserved for a future class then?

I would like it, not just because it would cause reddit to actually become a radioactive exclusion zone, but because I think there is something there that can actually be used
Does float like a butterfly stack with the weapon blessing for crit on dodge?
I'D SAY THOSE THAT WANT FELINIDS ARE MORE FURRY THAN ME
They're both awful
We need DWARVES

At least beastmen are somewhat able to fit into the lore
Are they??
How?
I'm thinking the healing would be near the end of the toughness tree and not strong
You gotta wait 75 seconds for it
No idea how it'd work with the crate though...
What we need more is rocks, and probably stones
i'm not meaning to sound rude but you are being quite a prick
Anything can fit in the lore apparently to all darktide players
(They dont read or never follow the lore)
I try my best.
No
shunned away, forced to live in the underhive and now even as far down as them, nurgle is spreading his poxes and rot
Not really, ur meant to avoid damage
He is right though
:|
I am basically positive that they would simply be shot on sight by the inquisition
Would be interesting if you had to take no HP damage during its duration and also had to get X amount of kills to get the healing
that or they stole bread or some shit
Look if you wanna know why we haven't gotten any healing ability in game, it's because it literally trivializes the game and goes against core aspects of how it's played.
Imagine having on demand healing
Any time you wanted.
People said that about Payday 2
Theyre not heretical, just criminals
anything too severe and they're just gonna get executed without hesitation
that would be kinda cool yeah
Thats why med crates are rare
I just want another actual abhuman
it would just turn off most of the threat in the game lol
I mean, toughness and DR tree needs a bit of a buff
The other 3 trees are fine altho cooldown reduction only gets good when you hit the on kill effects and remains a mediocre 50% without such
Healing stimms are already kind of iffy but they are implemented well so they get a pass
ratlings are a no go because they're just vet but short
PD2 used to have a system of armor is temporary, HP sticks, and then they decided to make that a fluid thing with two very flexible bars
anything besides crushers, maulers, disablers would just be non issues
And y'know what? It works because you still get downed easily
then felinids are shoved to the back most recesses of the black library
Ratlings aren't implemented because fatshark said some yada yada about height being an issue.
anyway to reset the stimm lab or not?
oh my GOD this class is so much fucking fun
Anything is non issue if you are good at the game
FS also said that designing maps around ogryn's height was a nightmare hell world and they will never do another non-human-height class again
Right click the nodes lol
#true
A class that has very little "buffer" but can consistently regen to "100%" would be interesting
no, just remove all points manually
Crashing in havoc
BUT THINK ABOUT IT THE THREE PLAYSTYLES YOU WANT FROM A RATLING ARE THE SAME SHIT AS A VET
I feel like thats different than everything being a non issue because you pressed the ability button
that's why I recommended the end of the toughness stimm tree
75 seconds, would probably heal maybe a wound, cannot cure corruption
Hell, have it be kill dependent and have a cap on it
I dunno
I want the toughness nodes to not suck, really
Its funny, some parts of the new map ogryns can't fit through
oh shit well that helps thanks chief
you might be good at the game but you never good at technical stuff 
Wrong, ur assuming this game works as intended with no bugs
But lil'uns can
even then, beastmen aren't exclusivly oversized
what does Cheap Shots talent mean by fully staggered? butt down on the ground?
I have dodged all issues since the update besides teamamtes
Fatshark defeated me with the psyker x cultist special 
also god I want to give the dual pistols a slot in my build but the needle pistol is just such reliable anti crusher
