#hivescum-class
1 messages · Page 41 of 1
I dunno about healthy, but happy enough 😂 Hope you're well also
Fellas real talk
How tf r u supposed to get 3000% attack speed
I really want the mask
its not 3000% at once
well that's the main thing eh 😉 yeah not doing too bad man
Speedloader is a bigger bonus and at least with a Desperado setup CqC kills arent exactly hard to get
Oh
oh nice i can take ghost and run and gun on the needle. thats pretty ideal for my ooga booga gaming
whats the blessing setup for needler
Good to hear, what you reckon of the new class man?
I've been enjoying Desperado/Sustained Fire on pistols. But I also kind of love run n gun
basically apply attack speed buff and you go up in %, its 3000% over a period of time basically not all at once
It doesn't though(or at least not guaranteed)
I've gotten toughness fine
I don't think the dual stubs are great for Desperado honestly, I'd rather run the dual autos so I'm not having to reload every few seconds
valid reaction
i think there are parts of it that are cool, parts of it that are a mess, and some parts that are p OP
They're good with reload speed buffs, bad without imo, they hit hard enough for sure
stripped down also looks pretty solid tbh
but imo it needs a do over
Lmao, that sounds about right yeah
Toxin is incredibly strong, an tho you have to wait on it, the Needle pistol is cracked beyond belief
I am smooth braining auto dodge desperado pistols with close to 100% crit XD
It's not that hard, just grab Rampage + Adrenaline/Dependency, slap on a Bonesaw + Needle Pistol and Blinders/Chem Grenades
i am building 10 billion weapons
Too early for me to agree or disagree at this point, Desperado seemed like the obvious pick given the classes massive weakness vs shooty enemies
Punt him
I was just about to as well.
I just got enough talent points to make a real Chem build last night and the jump in survivability is nuts. Many chances to top off toughness. It's a very strong mixed offense / support build my limited skill expression ass can pull off lol
well yeah if ur using Rampage its fine
Crate is hard to play with tho
Two names?
my baby needs some love
It seems like more impactful Aquilla from what i can tell
its actually really easy if you dont care about your teammates getting the buffs too ;D
Crate is easier to use with a coherent team. Less when not.
I have been eating shit with it so far, but skissue so all g
I like to play Stimm Supply with a hybrid build; Mk 1 Shivs and Stub Pistols.
I use Chemical Dependency for passive stat buffs and dropping juiced Stimm Supplies more; full Strength, Crit Chance, and Attack Speed.
Of course this dips over for Hyper Critical too.
Been thinking of that being my first scum build after reaching 30
Shivs double dot sounds really fun
combine said he was having fun using it with a rampage build
chem dependency doesn't work with Crate atm
i might try that build out
:(
but in general it needs some love
Mod that shows their username next to their character name like it does post game
Krilling myself
It'd cover some of the weaknesses into bigger targets for sure
it should but it doesn't!
Ohh
for the Stimmed and Alchemist penance where you have to be at full stacks of chemical dependecy is that all in 1 go or cumulative over several missions? i ask cause i was at 3 stacks for a while and it shows 0 progress for either penance
They dont struggle into man size targets anyway because Hypercritical is a thing
atleast we have been hit with the soon tm on that one lol
i think Crate is very whelming atm
The crate / stim interaction is so weird though. You lost your stim when you drop the crate but only when stim is off CD?
Also, lowkey
Chemical Dependency should be Stimm cooldown reduction

It'd be cooler
Blessings for shivs?
Idk, I like my 20% crit buffs 😄
I run Precognition and Riposte
Hiver feels so different from other classes, it is like playing different game
If you deploy crate while stim is on CD does crate still get stim benefits?
you got chocies. Uncanny/Riposte/Precog all good
Yes
https://forums.fatsharkgames.com/t/haymaker-blessing-permanently-turns-off-precision-violence/115629
Issue Type (Required): Blessings Issue Description (Required): Haymaker blessing permanently turns off Precision Violence after it procs. Steps to Reproduce (Required): Have the Haymaker blessing equipped on Shivs Have the Precision Violence talent equipped Proc a Haymaker instakill Precision Violence no longer works for the remainder of the ...
on CD = no
You don't need the Stimm available to use Stimm Supply; it's basically another Stimm
Why not lacerate?
the bone saw special swaps my saw between purple and yellow. wtf do they do?
or at least that's what I was told
I'm just the messenger man, argue with this guy if you want
I like no riposte, bleed on critical hits and the rending on weakspot hits
one purps the other mellows
It doesn't do much if you use it while stimm is on cd though
It's a trap Blessing; it encourages you to aim for body parts you shouldn't be aiming for
Rad just got two oppositional answers lol. Guess I'll have to test it
Pretty much never Lacerate on anything because Flesh Tearer is just better as far as Bleed goes
non weakspot
Lacerate very bad
Also you have flesh tearer on a class that can get close to max crit
Lacerate is better because my aim is shit 
4 man hive scum against the karnaks was an experience
more like lacerhate
How so?
Am I missing something?
If you are using the mark of the shivs that uses strikdown heavies, the weakspots are easier to hit with the blessings related
does anyone know how the bone saw mode swap works?
Then it only does the base corruption cleanse
It doesn't copy your stimm if it can't consume it
green = applies stacks of Chem Toxin
purple = applies stacks of Brittleness
The main draw of the crate is sharing your custom stimms with your team
yellow is standard toxin shit, purple will do brittleness
thats actually pretty good
green mode: toxin. Purple mode: bespoke brittleness (stacks with other, normal sources)
They really need to fix that not working w Chem dependency
Literally no reason to take chem dependancy outside of penance farming
Chemical Depenancey
UP HIGH GUYS
my penance didnt even track 🙁
UP HIGH
-sighs-
-up highs-
You need to maintain full stacks
anyone have a good build.
i did
yeeee boi!
sir the keystone is just free buffs right now lol
It's incredibly good because the Brittleness stacks with other brittleness and you can stack it really fast. All the Bonesaw needs is to fix its cleave (which is really easy to do with Shock & Awe and then either Decimator or Wrath) and it's an incredibly solid weapon for a chem build
The main issue is it doesn't work w the active ability in its own tree
thats cause there are other issues with that interaction that need addressing first
interesting, i went shock and awe and i think a crit blessing b/c i didnt know about the mode switch
I will not hear out the contrarian
but that aside its a pretty solid keystone and very easy to upkeep
Oh!
I guess I am literally just stupid then.
i prefer realest 
i have a bug where even tho i have med bag picked the game loads me in with desprado
30% base CDR is nothing to scoff at, and 50% toughness for one additional point on such a fragile class is also pretty dope
Shred might also work but I really find I need cleave
what is viscosity % on the stimm?
Chemical Dependency is very cool with Dual Shivs
Is your talent tree legal? It will revert you if it isn't
you can basically cycle through dependancy + rampage over and over again
basically how many points you spent in it eg how strong it is
Useless stat only used for a few penances, look at Cooldown instead
you're either psuedo-ulted with a stim or you are actually ulting in rampage with no downtime between the two
Going to make a gimmicky chem dependecy exploding crate build 
Fat shark if you see this, don't nerf pick pocket just make it only work in close range
Hive scum is supposed to be a gunho class like the article specified
you use the crate only as a bomb while stimming yourself?
Iron Riders or Tread Lightlies which side are you on???
Basically stack as much cdr as possible and get the nodes where it lasts 5 sec and goes boom 
warty car tell
honestly crazy that the crate eats your stimm and doesn't give dependency stacks
You don't want CDR, you want a 15-second cooldown stimm, the talent that gives stimm cooldown on kills, and the talent that resets stimm supply cooldown when your stimm comes off cooldown
I could live with it doing one or the other but both is a deal breaker
so wrong
to be fair Cooldown Reduction doesn't really do anything with Stimm supply
no indication of illegality but i reset it anyway
literally the best keystone
no point doing CDR when you can just take a mid stim for 15s cooldown and take the node that gives the pack back when you get a stim
if you planned on spamming boxes
Yeah, badically only stim up cdr first to get dependency and start spamming crates 
Dependency doesn't do shit bro
best needle mark?
Your CD is tied to your stimm, not the actual CD of the ability
40% cdr and 20% toughness damage reduction and 20% crit chance*
where did you take 50%
They misread the bit where it replenishes 50% toughness on Stim use
Gonna set up a petition to replace you as a playtester with tanner
^
also i am assuming 3 stacks instead of 4 jsut because its comically easy to maintain 3 stacks with any stim concoction you have going
argus found dead in the streets every tester left a knife in him
you should go for 4 really
I don't trust myself with borderline CD and stimm dependency because knowing myself I'm going to forget to use it as soon as it comes up and woopsies
You mean the infamous TANNER LINDELBOLG?
just never stop mashing the stim button lol
but you can also not and it's fine tbh
and at least half the playerbase
put it on left click
Not any combination because the stack starts as soon as you pop the stim, erefore you have to factor in stim duration
Its really not the end of the world if the top stack drops off for a few seconds
You can ease the burden with the CDR node, however, you can just take one branch of the stim tree and have a 45s cooldown an stick with the three stack for more breathing room, which buys you the toxin on Blitz node instead of CDR node if you dont already have it

also assuming you have sample collector because why the hell would you not
Do people not know that net takes half a second to free someone from it? Common pub mistake I’ve seen a lot tbh
what do I put on my crowbar
Lady Luck hates you with every fiber of her being
Nice ~0.0002% chance bro
I dunno, window is still gonna be pretty tight, though i've opted to not take the CDR node for points elsewhere

heh BORING
Can Opener for sure, a lot of people also recommend Superiority
keep in mind there's two ways to think of it -- do you want actual max stacks at all times, or are you okay with just being at max stacks after you stim? this is the difference between having a 60/120s and 90/180s window to have maximum stacks.
Thinking out loud as unlikely as it would be what would be the best team comp for a hive scum?
Going back to the Underhive I see
it really is trivial to hit 3 stacks ultimately even with an expensive drug
P'much yeah, thats what i was eluding to
seems ike the chemical dependancy penance is weird. played it with 3 stacks and lost and had 0 progress. played another with the 4 stacks perk and didnt show live progress. lost 1 stack at end of game and when i went back to the hub it showed the progress. guess i have to use the 4 stack perk and make sure not to exfil with all stacks active
people below auric dont know anything
i got trapped and bros decieded to kill everything around me before freeing me so i died
When the chem you used was THAT Potent
the classic
The dodge angle talent is a massive game changer, holy
Playtesters failed to tell John Fatshark to count chem dependancy with crate
Remove all testers pls
I’ve seen that during an uprising mission when I was first trying hive scum watching 2 other people not instantly free the person confused me
It's excusable in Uprising, newbies gonna newbie, but by Heresy/Damnation people really should've learned.
watching hive scums scoom their entire autopistol into the enemy barrel that got too close to me
i'm chatting with a girl in VC and she said ''i think you're a secret genius'' is she using the rizz chat?
no youre just lonely
we could really do that when it working with stimms happened the thursday before release yep
They’re trying to steal your organs
what is 'girl'?
is the girl ChatGPT?
Smh bad testers
psyop
Is this girl in the room with us right now?
heresy and learning, pick one
Don’t think too hard about it bud
a hot chick i am playing games with
only logical answer
Knowledge is Power, guard it well
You're too short
fake (girl) and gay (darktide)
aren't you like 3'2
Are we disliking girls today?
I've got a build to share
It's a girls only build 😛
picked out any favorite melee weapons for the Scum?
The last time I let a woman near me, she launched an electric net at me
Bone saw the coating animation make my brain happy also the weapon is actually good
force fem estro stimm crate build?
Hopefully that shares correctly, never bothered to use the build creator before
does it feel like an axe or remind you of axes?
mine screamed something about fire, death, and uuuuh, update / renewal?
Big fan of all 3 Scum-only weapons honeslty
Bonesaw for a silly DoT build
Also the Rashad, ye olde faithful
do you dream about axes
Feels more like a chain axe as the single hits linger on the foe
cool cool. i have a god roll of the uzis and for the dual knives
the dual knives feel like the daggers in Vermintide 2 a little bit
Women are the scariest enemy in Darktide 😔
I am really liking the Emperor's Sword on this class
dual knives reminds me a lot about dagger for Kerrillian
zealot chat breaking containment again
special flame activation is very cool
guys favorite Scum melee weapon so far?
Dual knives projectile annoys me, I keep thinking its like zealot blitz and then it travels 10x slower
saw
MAPS WITH NZ
Yeah shiv special needs to be buffed to same trajectory as Zealot blitz knives, if only to preserve player muscle memory
Also france has been eaten by britain
does it do well against armor and is relatively nimble is that what they did with the Bone Saw?
10/10 map made by a brit
Uzi, Dakka
well, base mode ain't too good with armor, but it's alt mode can shredd crushers
they don't make things they steal them
that pfp is terrible lol
France is there' just named Franc, and partially eaten by every other country around it
Needler
Dual stubs and needler are both hella fun
Sploot gun is best gun
proof?
ok new question whats with the mode switch on needler between yellow and blue?
i love it so much
blue seems to make stuff explode
seconday mode
which is fucking HOT
thank you captain obvious
How long does the stim last for?
@kez
20s
Blue is aoe but applies special affect
people hating on the bone saw are just bad ngl
15 +5 with talent
"put chem and brittle on everything" is mad useful
coulda said an actual hive scum line "thank you magos obvious"
How to anti armor with scum?
i cant tell if hive scum is balanced or needs buffs?
Yellow = 5 stacks to primary target
Blue = 3 stack to primary target, 1 stack in small AoE, primary target is afflicted with a special debuff depending on Needle mark (one makes them explode for damage+stagger on death, the other one makes them apply 1 stack in AoE on death. The stack one is better)
saw
It's really strong
It's just really game sense dependant
75% melee power:
its squishy and I feel like it could do with toughness on dodge of some flavour but its otherwise really good, its damage needs no help, maybe chem side could do with some help but otherwise goog
they seem kinda like a worse zealot to me
You can't play like a glue drinker and do well with the class like you could arby
Strong but not arbites levels of ridiculous
The fact that you lose your stimm when putting down the cartel special and you don't get a stack of Chemical Dependency is stupid
Arbites: "Yes, I know what 5 of my Talent points do, but what about the rest of my talent tree?"
its a bug
When it's working, +Strength, +Crit Chance, and +Attack Speed Stimm w/ Stimm Supply, Bone Saw, Chemical Dependency, and Sample Collector gonna go insane.
A really strong base weapon, and then Chem synergy within the tree you want for Stimm spam to begin with.
"Oi lads, have you seen my knives?"
It rewards players with good game sense.
Nah, Hive Scum has insane offensive power.
I think chem dependency is bugged
p much
You can't just headbutt your problems with ganger
also the boss damage from poisoning it seems really good
crate is supposed to trigger dependency
You actually gotta think and be aware when you play or else you get folded.
its just good against everything lol
I thought this vent was your knife for a second lmao
Depends on the mark. One makes it so enemies explode from the toxin, the other mark makes the blue mode apply an AOE chem stack on death (and will apply AOE just generally)
My chem cd is 75 seconds and my chem dependency stacks last 90. But whenever my custom stim is up my stack is gone
Doesn’t cooldown when active
Stim lasts for 15 seconds, 15 + 75 = 90
Big knife
People are so accustomed to face tanking dmg as arby and zealot that they can't adjust well to a class who's kit is based around other mechanics.
also why are you running chem dependency without the cooldown node
sample collector reduces stim cd
so you can take a long cd stim and then get it back with spamming chems and stabbing shit
which is hilarious
I remember some ytber I watched saying Hive Scum had bad boss damage and them I emptied a needler mag into a boss and realised I was lied to
they've been painted purple
does anyone have a moveset map for the bonesaw? its nuts
the complexity of the bonesaw moveset is definitely there
Ngl im 90% sure that hive scum just sucks IF youa re with 3 other hive scums
Are you using the node which gives you 4 stacks but reduces the timer to 60 seconds?
i think pa l+h is the horde clear but there are other transitions
Lmao not even
i had such a good build planned until irealised rampage doesnt cd while active
does hyper critical also take away on kill effects from the adrenaline on kills subnode?
Just cleared a monstrosity auric maelstrom with 4 scum
Its a fun weapon the coatings also add some versatility
so far ever 4 man hive scum missions feels like a chore, but if we have even one of the other classes its eases up significantly
[optional Push - Heavy] - (Heavy - Light) > loop vs. elites, I forget the moveset for hordes but you can start with either a light or a Push attack
Yeah because alot of people are kinda shit
yeah scum 4 mans are rough
i think chem is my fave side
That doesn't make the class bad
it has a ton of utility tooling
It'll be my favourite side when Stimm Supply is working properly w/ Dependency
Bad players in general make matches harder, pair that with a class that isn't bad player friendly.
For now I'm going all in on middle
And you're gonna experience that yea.
Crowbar is also really solid thanks to Can Opener
What’s yalls opinion on stim crate
lights:
right to left cleave
left to right strikedown
right to left strikedown
left to right cleave
heavies:
right to left strikedown
left to right cleave (after light 1)
'hidden' heavy:
right to left cleave (after light 4), and links into light 2 or heavy 2
push attack:
left to right cleave, followup is a choice between cleave or strikedown but forgot which is which
crowbar is LIT with the mode switch
It'll be better when it works with Chemical Dependency properly
The pull down on the crowbar and the boneswaw ruin them for me
Love it, wish it worked with chem dep
I think you can also access the hidden heavy after a push (without using the push-attack)
thx for moveset!
If I wasn't penance farming I'd be using it rn
yeah im not running it until thats fixed
just finished building endgame hive scum
knives backstabs are so good
what perks on the dual autos
flakiac or unyielding maniac?
it just feels really weird, also dosnt help it isnt as "flashy" as other classes, like statistically i know im doing great in terms of damage and staying alive but it dosnt really have good feedback
i went flak unyielding
desperado + chem dependency for cd reduction with speed-cd stimm
okay I think I've found a Chemical Dependency build I like
like weapon perk not keystone
it is labour intensive as fuck lol
What blessings are y'all using for crowbar? I've been doing can opener/superiority
That's been the consensus that I've seen
So atm, Stimm Supply doesn't work with Dependency because you use your stimm?
oh, Flak and Maniac of course
That's probably your build then friend.
unless you're referring to blessings
what build is it your using?
A good ganger build means a big difference between clearing a room and staring at the floor
Using a playtester's build, he's got them in the pins.
a good ganger needs to play like knife zealot
I wonder how well opportunist works on crowbar. All of your hook attacks stagger on hit
Or you can Run chem grenades, so you can clear a room while staring at the floor.
Efficiency
which one? im using the coles gunne build rn
Question about bolt pistol lethal proc on blitz. I am not noticing it changing rocket launchers aoe.
One sec
👍
not unyielding? feels invaluable for bosses/bulkwars
thats the same one im using
you should do chem dependency without the +5 sec stimm talent and without the 60 sec / 4 max stack talent
Are you NA?
on the other mark, blue makes the enemy spread more tox when they die
EU
Oof nvm
yeah dual auto ranged is the best ive played so far
I know this class is meant to be a Glass Cannon, but it's still way too fragile!
am using the 4 stack, am not using the 5+ sec
i could be missing something, if there was a boss in the meat grinder it would help so much
You gotta learn to dodge brother
at first yeah but once you get to tough regen its fine imo
the things is with 60 sec reduction you'd have to stick with stimms with 50% volatility
cuz the cd is too long
are the dual autos underpowered or am I underpowered
Kinda hard when you're boxed in and have nowhere to dodge to
they might be overpowered if anything
theyre fun but like they feel like theyre shooting pee
dont get boxed
Does anyone know if with the bone saw, if the toxin kills the enemy does it still count as a melee killing blow for adrenaline smiter or no?
Shrimply a krill issue
Like it should be noted for anyone complaining about survivability of the class. It's not meant to face tank, you're suppose to utilize dodges.
positioning
ok so Im just underleveled
once youre around 20 they become super good
lol. ur funny
You've got plenty of tools to negate this.
tbf to some people dodging on controller can be a pain
your cd to use stimm also doesn't start counting until your stimm buff goes away
It ain't just me, mind you. A lot of games even on 2nd difficult end in a TPK
so you gotta subtract 15 seconds
Blackouts, rampage's knockback, the rocket launcher, toxin
When it's an all ganger party
You've got the tools, if you use them poorly then it's gonna end really poorly.
yeah I just take one line of stim
imo this is dumb
44s cooldown + stimm cooldown node helps
That's kinda one of the caveats to Ganger, if you play it like you aren't gonna breakdown at the slightest tap.
agree
you they’re rly strong
You're gonna fold.
does the berserker path make scum significantly less squishy or is it worthless
Just had a lobby where one guy musta died 15 times before we even got to the second event room on Gloriana... This class is most certainly a skill check
oh ok, brunt just happened to have the proper roll in stock lol
Scum progression
Lvl 1: What a rad class
Lvl 14: This class blows, zero survival
Lvl30: What a rad class
if you're taking backtab blessings into havoc, it'd be wiser i don't disagree
Does a ranged dual stub build work? Or should I just use autos on it?
also am i the only one who thinks the voices all sound very similar to veterans? the female ones espeically so
We are so back, it's SO over, we are SO BACK
the animation for stimm crate seems to be broken, it regularly doesn't deploy
Its very back-loaded yeah
Yeah I just hit 25 and the game feels WAY better now that I can nab all the toughness stuff at the bottom middle
Yea ngl. Hive scum definitely is even more squishy than psyker
Like there are so many times where i am just fighting and suddenly 0 toughness
Well Psyker is a machine that turns psychological issues into toughness, so checks out
Psyker probably second or first tankiest class rn...
But yeah scum feels like pre rework psyker
Crusher becomes the Ego Crusher
what, you want the game to do the thing you told it to do when you clicked, in darktide, like a sicko?
Yea shouls had said pre rework psyker
Even pre-(second) rework Psyker was pretty cracked for toughness generation
real…
was that reload speed bug for autoguns debunked or is it actually bugged?
Some of the best dr and toughness dr abilities are towards the bottom of the tree too
Scum very backloaded
the talents above the rampage keystones have all the passive toughness replenishment bonuses
Precision violence is necessary necessary
it was sleeping on me until level 20 or so
excluding the mandatory toughness talents
but even then
you are replenished per hit you deal
better toughness at bottom
realistically you are taking Precision in every single build
The fact hive scum gets a passive that gives them toughness for just ranged kills is a beauty
it's driving with no suspension without it
it really prioritises fast attacking melee, but theres weirdly not much consistent attack speed buffs
it kind of is already integrated in desperado/vulture/stimm
try that build maxxed, you basically are in a play loop of boosting attack speed until you're a fiend
those are all cd based is what im getting at
i start to think that hiver is not fragile at all
or ramp
Actually al ot of toughness talents
theres a node that gives you 2% attackspeed per stamina
i was doing desperado/stimm pack/attack speed stimm and it was pretty insane
penetration is important on chainsword? Last 4 60s are penetration, 150k spent 🫃
as always, dump stat is moblity
That's the thing, they get pretty tanky but only once you start getting more talent points. Very awkward teenager phase going into heresy.
who the hell cares about earlygame
no class is fun or good early game
arbites was always op
Arbites was ridiculous early game lol
Scum with recon lasgun would be fire
ok i have not played that
Also early game matters for the like six hours you are stuck in early game
Exactly
any way to remove stimm labs * while not at max talent points spent
Right click them
Does blessed stimms bypass wounds?
guys im not a smart man whats a blitz
no
No, but I'm sure someone will make a mod for it sooner or later
Grenades
That new map, in the craters, I think getting stuck has killed me more than anything else
would it work with chem toxin grenades?
how much does slippery customer help? the one that lets you dodge melee attacks while sliding
do not use it with chem grenade
it'd only affect the inital explosion,
It does work, but chem grenades already apply more than enough stacks
It's a waste of a point
alright good point
i imagine itll add 3 more stacks
Use it with blinders
yep
Pocket toxin makes blackout nades a great aoe damage tool though
im trying to go chem based character do u guys reccomend stim ability?
you mean medcrate?
what is the difference between the 2 marks for the needle pistol? i cant find what it is
difference in secondary mode
mk2 poisons enemies which on death spread 1 stack of chem to enemies nearby
the other one poisons enemies which on death staggers enemies nearby
stuggers
stuggers 
Stim crate is whatever. In an organized group, it works for pouring damage into the psyker or whatever, but outside of that context is mostly just a meme with is best use being to run a 1 point stim with the exploding crates and cdr on stim ready effect
thanks!
The MK6 gives more chem stacks/damage on crits though, giving 1 instead of 2 like the MK2
So, if you're not really using the alt mode, mk6 is better
are the dual autopistols suppressed
Rampage being the only ability with a (hefty) downside makes it feel pointless imo...
pretty sure I one shot chaos spawn with boomstick with someone's stim crate on damnation
I gotta say hivescum has made me play a bit differently.
Strong together because of all the team buffs the class can provide, but the moment someone goes down you can't go for the revive if the chaff amount is greater than 5 around them and you're the only one close to them you can't ignore the damage like you would with all the other classes.
Due to the squishiness of the class, I find myself prioritizing my own survival rather than that of my teammates.
Its fitting for the class but I'm thinking this was an unintentional consequence of the glass cannon niche
there is no suppresion mechanics in the game
is uncontrolled aggression worth?
owo
i don't think their stamina is lower than anyone else's
Not really, a glass canon class should delete 5 fodder. It's that there is not enough canon for this glass.

certified skill issue
Its not the stamina but rather the low amount of damage reduction available to the class that isn't brought about from a skill or the stimms
Ok, please correct me if I'm wrong. I've played ranged, and melee with this class. Haven't touched chemical yet.
I believe this class needs a buff somewhere to deal with carapace enemies and bosses. Ranged, melee doesn't really have this. Other classes has many ways of dealing with this consistently (I say consistently because rockets aren't sustainable).
So, my solution is to buff the melee weapons provided to deal with these enemies. Overall, the class deals with everything else quite well. It just fails against bosses and carapaces.
yuup
What the actual fuck damage reduction has to do with reviving
post it on reddit lol
As all the other classes you can just ignore 5 chaff for the immediate revive
i LOVE FENT
You either not getting damaged through your stamina and you revive
or youare, and you don't
Damage reduction is non-factor here
Hive scum isnt that hard guys
besides, hiver does have enough damage reductgion talents
- Malort
- Win
easy class
have you tried the shivs?
hive scum has too much dr it should be dodge chance instead

give me that dodge build 🔥
Not a redditor, just guy who's been hyped for the stimm pack 😔
in fact very easily accesable 40% damage reduction with just 2 talents
shivs actually not bad vs crushers but against a horde? gl
Darcy, is that you?
uh whom
mmmm
gotta pray no one takes the crusher kill from you so you get knife throw back
heavy sword sweep attack one shots a mauler
Yes, they're a joke compared to other class's melee weapons. Takes about 5-7ish hits to even kill a crusher. Most classes take at max 3.
this hyper violence melee build might be a little quirky
Its not hard, its just made me develop a playstyle that I haven't for every other class
Not a bad thing
Just unique
you can always use a rashad btw
bruh
just shut up
If youre too rich to buy malort you can use henny instead
i havent worked out the hsword build yet
Shivs are insanely good at dealing with crushers
No thanks.
Needle pistol is decent at it too
Do the Dual Shivs have increased base crit chance? If so how much?
And then you have revolver
yes, 12.5%
rocket launcher which just deletes crushers
and chem bomb
which also good against them
This class molests carapace man
yeah
guys I think I spotted the Arbi main.
rocket, chem bomb, toxin at all
uh
It takes me like 7 heavies with saw to kill carapace what am I doing wrong
that is severely out of touch
Holy shit my IQ is dropping by me reading these takes
psyker, zealot, arbi, and ogryn main. Yes, how did you know?
I think only like 2 classes can consistently 3 shot crushers without expending a resource
Psyker and Veteran
Thought I saw the class had 10% base crit as well, so Dual Shivs are 22.5% crit base? Or is that wrong
So you main nothing
well zealot can one-shot
No?
Yea playing Psyker has seriously warped my perception of what is good damage and clear speed XD
With just t-hammer
My ogryn, zealot and psyker can easily kill a crusher in 3 hits without spending a resource.
oh right I should've mentioned without self stunning too
That's resource
I play them all. I love all 5 classes for different reasons.
I think a stacked evis can one shot them
it used to, i don't think anymore
Lol yeah, using one of the marks that does insane single target can kill a crusher in like 1-2 hits.
but have not tried
class is fun, I approve
But that's a longer immobility than thammer
but still 3 shotting a crusher is far from a common occurence on any class
branx once you get stacks going is 1 tap everything
without spending something to do so
:/ I disagree. I have 3 classes that can easily do it. I'd have to look at my arbiter again. Pretty sure they can do it as well.
with more mobility than a thammer
I mean, any class can do it

anyway point is, hiver is great at dealing with crushers
If you can't reliably kill crushers you need to redesign your build man
I've been tweaking the ranged / melee on the hive scum and can't kill a crusher within 3 hits.
lower difficulty* tb h
Vet with shovel, zealot with literally any heavy hitting weapon/knife or something, arby with maul, ogryn with pickaxe
Psyker with blaze gsword
But psyker with blaze gsword is a meat grinder
I'm pretty sure the arbiter with the executioner shotgun can 3 shot a crusher in the face.
I LOVEEEEE the crowbar so much. It feels absolutely fucking brutal. the secondary mode with the beak forward and you pull the enemies down feels makes me feel like I'm in a snuff film or something
He can do so with the arbites maul as well
My power maul og still takes out crushers easy. I usually have anti armor blessings/buffs or blessings that target things like them. The special attack with pmaul obliterates
I can one shot a crusher w a heavy eviscerator powered up on Zealot wym
I'll need to make my build it again. I think I went with more stagger than damage. But, I do remember crushers dying easily.
Either stacked the fuck out of every single thing you can stack or fotf
No way it can one shot a crusher without constant crit on tick
also resources are not made equal
Anyway, my point still stands. Hive Scum needs a buff in melee.
hehe big chainsword go brrrtt
Krak grenade requires longer to restore than for zealot's ults to cooldown
Idk, given its strengths against everything else, hiver being a little weaker into Carapace for a non-dedicated melee build is fine, thats why we have multiple classes in theory, so some are better at other things than others. Not that hiver sucks into Carapace ofc, you just have to play around it a bit more than just "fuck it we ball" like some other classes do
Teams in this game be like
"Oh no a poxwalker, better run halfway back to the map start"
"Omg scum why did you run ahead?"
You got debuff cleaver, knife 2.0 and crowbar that has a mode dedicated to killing armoured enemies
Go into the meat grinder and see if you can kill a crusher in 3 hits or less.
Admittedly we say this and the Tac Axe kills them in like 6 swings but it does it with relative safety and speed
So I don’t see a point really ever behind the “if you can’t kill a crusher under X swings it’s bad” argument
scum's ways of killing crushers are all very safe because well...
toxin from a needle pistol
chem bomb
stimm supply
Cracked movement
throwing tox knives
I would say it is safe mostly because of big dodge
and also scum is a slippery fucker
Hourly reminder: Stop trying to play Scrum like you play Zealot
come on, now you going too far
They can kinda just run anything as long as they have map knowledge
I'd rather be more tanky and be able to stall more than to kill a crusher in 3 hits or less
Like being dead serious
tox knives don't do much
The class shouldn't be built around it. But, it should be an option to deal with specific monsters based on your build.
You cant tell me what to do
tox knives are identical to a needle pistol shot
Ok, so you can't. Thanks.
That’s how you get good with Scum tbh
The moment you learn a map you become incredibly slippery to kill
nah no way
5 stacks on bodyshot, 6 on headshot/crit, 7 on headshot crit
No the 900 something dmg per tick isn't much
that's the shiv throwing knife special Imean
No its 4 on hit; +2 on headshot, +2 on crit
Not even mentioning blinders + chem talent
Yeah.. I played more Zealot than any other class over the years an Hiver feels like Zealot, but with more mechanical demand, which is cool, its like "here, put into practice what you've learned over the last few years". I like that a lot
0/10 the mastery shivs dont look like candy cones
I playe dtoday zealot nad vet after maxing hiver to compare the feelings of playing. I would summise it as this:
Vet - precision
Zealot - power
Hiver - agility
that's not what I saw in the pyskhanium tho
I had identical damage from a thrown knife and a needle pistol bodyshot
1 tox knife does not do 900 damage to carapace...
I mean, idk, I have not maxed the class yet, but so far, it's overpacked from what I can see, and it's very good anyway.
And the weapons I listed are select few, most setups won't be able to do that
i think even 3 knives don't
lemme go check it again
Throw three
That's like
max tox stacks on a crusher does up to 630 something with+carapace
That's 1 crusher, there are like 6 more around
30% less than 900 lol
Good thing that you can attack them while you do that
That's 33%
also not super necessary
The class definitely excels at certain roles. But, if you try to deal with certain units. It is incredibly hard for the class to deal with them.
1 or 2 knives with tox talent will speed them to their death well enough
is Hyper-Critical a decent talent (to take on Rashad melee-scum)?
Im going off of what kuli has listed down
Hyper violence is better
You throw three and dodge around and backstab nearby chaff for more
I think hyper critical too talent-taxing?
Look I can state that the biggest Achilles Heel to scum is the existence of gunners
No because it cancels out hyper violence which works better on most melee builds
You have to respect them vs other classes
i keep forgetting that yourestore them on backstabs too, not just on elites
Idk, it can manage ragers well, it can kill the units you listed just as well as a zealot with caxe would, I don't think it's bad
Or now thats there's only 2 you can just dance around them and deal with them in a relatively short amount of time
Hyper crit is good as a supplement to melee damage as a ranged build considering its location and low investment
I have taken Swift Endurance, so it would just be 1 point (then again, so would be Hyperviolence)
can't be worse than ogryns 😏
lol? Desperado literally makes you immune to ranged. If you are melee, then you have very long dodge and dodge slides to get close to them
completely unrelated I tried heavy sword hyper violence and all I can say is
what the fuck
And if desperado is down?
Lmao
shit's killing like 12 enemies a swing 💀
Yes, but also no. Yes to non-Desperado builds, but with that, nah gunners are a non-issue
It’s literally just play respectful when range is in play
Then you are no more vulnerable than other classes that don't take long ranged weaponry
That’s all it boils down too
okay kuli was right and evidently I was hallucinating
Immune to ranged with ability up
Immune to melee while sliding
lol
Needle kinda makes everything a joke
You can get a decent amount of ability cooldown with hivescum
yeah ok the crowbar goes hard. jesus
Has anyone noticed that the dual smgs amd stubbs don't eject cartradges?
FEEENT FEEEEEENT
Hypercrit + Hyperviolence is not bait
casual permanent 40% cdr on dependancy
Caseless ammunition. the Mechanicus must have found a new STC
I spent entire havoc 40s zooming around in and out of desperado being the dedicated "steal ranged aggro and kill them" guy
What makes it so? Mine is only power 300, so i don't see it yet
I think Im in love with the crowbar
Its not apocalyptic when desperado ends unless you played dumb and ran out into the middle of an open field
bro I love being that guy
and don't even need desperado tbh, i did same as melee, just gotta use available cover smart and dodge/dodge slide a lot
I didnt need to use cover or dodge
i was playing shivs rampage last night and today and then swapped to crowbar rampage build and the damage output is just crazy. this thing hits like a truck, very easy to build absurd hyperviolence momentum with. and i like the latch attacks for armor, pretty gud
Actualyl i never tried crowbar with melee build
The Gordon Freeman build
Trying it out when you first get it? Kinda meh
Trying it out at level 30?
”Hello heretic. Front hand, or back hand?”
The problem with this pairing is that hypercrit shortcircuits the hyperviolence loop so it stops growing
it has built in thrust doesn't it?
or something
Both are extremely good talents though
I see a buff building whenever I hold a heavy on it
No, on a Rashad u will intrinsically have more overkill going on than u will crit
i actually fucking went broke, holy shit
yeah but you can just lightspam your way through a lot of stuff also when you have rampage and frenzy online
It’s like 7.5% IIRC
though that goes for a lot of weapons
Broke in Diamantine too, thats impressive
Should've invested in crypto
I imagine rashad is insane
If anything Hyperviolence enables BM to hit potentially more enemies for u to build Hyperviolence from
H e l p
Crowbar moveset is almost perfect
I wish the H2 was the H1 but aside from that
Glorious
anyway it is definitely not worth to use the inbuilt thrust
Uppercut that magnetizes to heads is still dope
because hyperviolence is key
well I mean if you're out of range anyways
oof
any attack needs to happen within 1s of your last kill
Reddit, not even once
brrrrrrt
I mean, if you're overkilling, hypercrit does nothing, and if you crit but don't kill, hypercrit means you kill it with 0 overkill and hyperviolence doesn't gain anything from that
Spent like 300k on a god roll pair of autos
I spent a bunch of melkbux and got some good curios
I was so tired I actually forgot to spend more to get my final 17% toughness curio
bedtime now, more crowbarring tomorrow. have fun everyone
Isn’t hypercritical still bugged with precision violence
Got a 21% HP curio on scum 
The "pve games don't need balance" thing is one of my biggest pet peeves.
I have like 3
Not a single toughness 17%
they are so gonna nerf the meth pistol
Lmao
This is what makes it sound bad but in practice, you’re still getting an elite 1 tap which enables BM to hit stuff behind (that u wouldn’t be able to without hypercrit’s instakill) where those enemies could be fodder enemies where hyperV is easily gained
Rashad just intrinsically builds more overkill than it will crit, these 2 do not conflict each other in overall usefulness
PVE games can generally have less strict balancing, but they still need some balance
I’m so sorry Gale lmao
Hv can help you reach a higher breakpoint on hc crits, so there's a bit of value there, but hc shortcircuits the innate feedback loop from hv that is what makes it so insane
40k melk bucks gone
I got a 430 +3 Stam though so that’s nice
Yeah, I quit hd2 cuz the “no nerfs only buffs its a PvE game” crowd won out
God, gives me ptsd to when veteran was so overtuned that having one on the team meant it was going to be an extremely boring match where you did fuck all while the veteran played the game
Milk is such a scam
are you lvl30 yet
what a scammer
Melk distributing 400 +3’s like a knockoff shoe salesman
inferno staff psyker has that crown now 💀
😏
What do you guys think of running the fan hammer revolver with desperado? Are the uzis just better?
Half life
Wait there's a difference between 430 stam and 410?
uzis with the right build are basically just a minigun
is hive scum better than zealot?
put some rending on and you're tearing through everything
- reload speed is all it needs
They're much squishier than Zealots and cant frontline as well
I am very much debating doing it
Not really the same thing
no, the only thing that matters about curio score is any +3 stam below 410 is fake
so what’s the best class
fanning revolver is extremely strong with desperado
and very fun
The anarchist personality is fun lol
psyker
I’m actually impressed they manage to make another unique experience
Playstyle/skill level dependent
psyk
I’ve been having a blast
What do you take on the revolver?
fatshark is great with unique classes
no
No lol
Not even close, that's like saying the elf is better than the zealot in vermintide 2 just because she can do more dps/damage
ever since hive scum update has there been any changes to the classes?
psyker is easy and strong
well, saw kills crushers the quickest, so imma be sawing
uh there's this hive scum guy they're new
frontline and mid to high skill
arbitrator shock mine got nerfed
Which Scum personality does the squeal/scream before ult? I wanna switch to her voice lol
That philosophy exploded because of HD2 devs' bullshit and it had done irreparable damage to gaming discourse and I'm so fucking sick of it
+30 second cooldown
Ah yeah, there was new reworks werent there, i forget, not played reworks thus far
what
I refuse to play that game now
7
I got 7 of those
Bro you don’t understand how annoyed I was
An tbh, now we have Scum, im probably not gonna either 😄
I love fake 3 stams!
HD2 was fun but it never hit a difficulty level where it became more than just cool shit simulator
It might well be a fun game, but that community.. fuckin yikes man
I genuinely think it has the worst community I've ever seen
the mods was amazing in that game as well 
I really do think Darktide's community is better
Like, our reddit on its worst day is the HD2 discord on its best day
mordhau begs to differ
darktide's community is nowhere near HD2 community
we mostly have gooners and doom sayers
mordhau is its own ring of hell
I would also second HD2 having worst community i've seen for a PvE game
I’m preaching to the choir but you’d think by this second class update they would have patched it by now
Nah hd2 community is fucking awful
the great hive scum switchup is really funny tho 💀
And I was a raid sherpa for Destiny 2 for several years xd
Do you just farm mortis all day wtf
no
darktide's community is genuinely fine like 90% of the time
I just dont spend any materials
*scummers
and I get my H40 weekly
My condolences 
ngl probably gooners or people farming jesters
All the weirdos usually get chat banned and regulated to private discords
The delay just for that reveal trailer
That's like the average balance patch for HD2

that's about the saving grace of this community
It looked harrowing for a minute
But yeah idk what it is with pve games it just attracts the fucking “no nerf only buff” crowd… seen it in hd2, seen it in darktide… seen it in ffxiv. So on so forth
Like you can say some wild shit
But the unhinged crazies are usually shunned instantly
What works better with dual pistols? Crowbar or bone saw?
People are smoothbrained and expect every PvE game to be a powerfantasy that you dont have to earn
its cause they wanna have cheap and easy thrills and have the illusion what they're doing is good
people just like their stupid builds that turn the game off
Sounds like anarchist
its the epitome of "im a gamer and a dad "
i work a nine to five and everything needs to be good and easy to do
it's why inferno staff psyker and honestly prolly chem nade shenanigans should probably catch some nerfs
they just turn the game off
that needler too
tbf same shit happens in wow classic its insane
but they also get mad when the game gets easier
Probably not tbh, Smite turns the game off an as far as I can tell, thats effectively the same as it was when it first released
Not a real excuse when used like that, more entitled than not
I do sympathize with them to a degree, bc on the surface it’s not necessarily irrational. If a game has a lot of options that are already thrown by the wayside, you don’t want to completely bury them with the inevitable power creep of new content
true that, especially with the smite bug rn lmao
Good game design is that when one build is too strong you completely reengineer the difficulty of the entire game around it instead of making a number a smaller number
Oh there is a new one?
I think its okay since the squishiness of scum leads to them dying regardless esp on high difficulty
In related news the next update has been delayed again
yea smite is scaling off itself recently :D
love me a new psycher bug
Yeah tide series does this well
I was being sarcastic
It is truly hilarious when people argue for buffing everything else to compensate for one powerful thing, because thats such a good use of dev time 
Ewwww
Making a number smaller is abusing the players, you should be tried at the hague for smaller number crimes
The issue is that the “no nerfs only buffs” crowd literally says that. “Never nerf things in PvE games, instead you should buff everything to be as strong as the strongest weapon”
Often followed by “if the game becomes too easy then adjust the difficulty”
It’s literally power creep incarnate
i hate running smite because it genuinely just annihilates everything pretty much
To be fair some of the weapons in the game could use a glow up, like the braced autoguns
?
You want bullet sponges instead of a challenge without the annoyance?
Chaos faction in space Marines 2
Except I actually am a gamer and a dad. The only people who like cheap and easy dopamine are the mentally and emotionally stunted.
this class is nerfed hard
Who cannot stand to be challenged
Absolutely, noone would argue otherwise, but there is a measure of sensibility applied to the thought. Like Autoguns do need a buff, but does everything need to be as strong as the Rumbler? No. No it fucking does not 
No it's not it's a glass cannon
I feel like we're having two different conversations
Yeah the complete lack of any nuance is what makes them stupid dooodoo brains
I think hive scum is fun and engaging and forces you to play better
im joking, talm bout the music stopping when using desperado
its so annoying
The music should get louder
chainaxe is uh, very good in this class? 
Nvm you're right hive scum is unplayable
ye sure please keep us at our current power we're so bad 
Yeah carnival has that bug where music plays twice multiple times while playing the same music lol
desperado honestly kinda removes most of the glass cannon aspect to the class tbh
I mean more specifically the people who use that as an excuse to complain about stuff, nothing wrong about dads playin games
yeah brautos need a buff
i've just been ignoring half the game since i got enhanced despo
this is so sad can w buff hive scum to 500 toughness
I work a pretty long day job but darktide wasn't a hard game to learn.
It was especially made easier with all of the guides and videos that are out there.
I could sit down during my lunch and just read or watch a video and put the new knowledge into play.
I think shredder autopistol has a niche
infantry autogun is a death laser that instantly kills whatever you point it at
vigilants are very good minimal investment precision weapons
Yeah, critspam, but is it good? Ehhh, not really
I'm sorry then, I don't understand
unlike the people who wank about being better gamers than the "Im a gamer and Dad" people, a sure sign one is well socially adjusted
high mobility weapon that can sprint while shooting and has high suppression
Yes it does and they need to give rumbler infinite ammo and magazine size is what you meant to say
also very good maniac damage
IMO the cooldown period is a lot more evident on high diff than the leveling grind
I use it as a sidearm on zealot solely to help get into melee
When you’re just in heresy you can basically stop playing Darktide and play Wolfenstein
Currently got plenty of time to burn because of a few broken bones in my left foot lol
dependency stacks help that lots tho
Troo
Is it a known issue foor the DLC to buy tthe deluxe edition but not have access to the full body tats?
I swear weapon swap registering is like 3x worse on scum, but its probably just cause of how much youre clicking the buton
just kinda swapping between stimming and despo i dont notice the cd too too much
Thats fair, I absued it on old Psyker to proc Mettle repeatedly and become almost unkillable, but that was the only time I could get any real DPS out of it an thats purely because of massive crit stack
combining both is just ridiculous with the autopistols
yeah, you should deco and reco
I use Vulture’s and it’s still pretty minimal, but that’s still a period where you aren’t invincible
Brunt hath blessed me with a 420 +3 stam curio
ye check pins
it really is.
It makes it so you don't get fucked over by gunners while you're playing the game it doesn't negate it desperado would be fucking rough to play without gunner immunity
guarantee weapon swap mod my beloved
Tbh I wish there was a more clear indicator of when desperado is fading ngl… maybe it’s just that I’m blind and skill issues but there’s been a bunch of times where I’m pushing a group of shotgunners/gunners/reapers and desperado runs out and I get turned into Swiss cheese.
broken
broke
Stim also has a weird delay after you use it unless you like swap weapons or pop desperado
it makes a little sound as it gets closer to ending that gets faster near the end of the duration
It ends before the visuals and audio aspects of it do, thats why. You can adjust for it, but it feels wonky
kinda like a heartbeat
Got me killed once
Could be better but it's all about positioning.
Gotta always be ready to bolt or have a safe spot when it does run out
updated and it's been bugging out and locking my inputs
fixed :)
I've actually not had weapon swap bug on scum once which is surprising cuz on zealot I'd try and take out my bolter and die because it switched to my melee 8 times
Simply never swap weapons you see. Only autopistols
thankfully none of my mods were gameplay altering and just GUI stuff or this patch would have really killed it for me 
This guy gets it
I want a microwave ding when my Stim is off CD
oh amazing
that's what im saying
any word on the other stuff? scoreboard etc
what does each hitmarker mean? is orange a crit or a weakspot?
Microwave ding would go hard
I really miss my ui
Crit i think
I want a HUD that isn't taking my eyes away from the action
if stimms were just slightly more obvious when it's ready i'd have zero complaints about the class
what about double line and blue?
orange is crit, double hitmarker is a weakspot
even a little sound like psyker scrier's gaze being over
I don't know I've used PowerDI the BETTER scoreboard ever since I heard about it
Speaking of which is crosshair HUD updated if anyone knows

