#hivescum-class
1 messages · Page 5 of 1
Is it just me or is gameslantern broken on mobile
Like bro I just want to read the talents
Scum
skitarii
It looks like its gonna share all the same problems as vet
It's a thing of beauty.
funny how sprinting existing ruined them
You guys see the intro cinematic for the Hive Scum yet?
also because how stamina work in this game
It wasn't sprinting
Let's just say Zola is NOT happy with us
It's defo more than just sprinting tbh
doesn't help that dodging STOP stamina regeneration
relevant for pa heavy weapon like shovel, knife and crusher
Pickaxe too
Trying to get away with just swinging heavy>light when you're in the infinite loop is just asking to eat a bajillion chip damage every swing
so abusing Ogryn's hilarious push radius is super important for maintaining hordes
what does the precog finesse damage actually do? is it just head shots do 45% more damage?
finesse is weakspot and crit damage
Doesn't matter. Zola needs us. Rannick needs us.

Hive Scum looking at the Arbites:
LMAO
its 45% more damage to the additional damage that you deal when landing a crit/headshot vs a non crit/headshot
like 100 to the body and 180 to the head, it buffs the 80 damage cuz thats the finesse damage
mk2 seems like the better needle pistol
Fem HS when they see an Male Arbite without his helmet
huh
explosion on death seems kinda meh
I'd smash the female scum..
this talent is buttfuck busted on certain weapons
and it used to be 3s
I hate this (but I love it)
which is even worse
I'd get smashed by the Fem Arbite as a Male Scum
I actually have a commission idea with someone else's Fem Arbite (they gave permission)
HV desperately needs a finely tuned and tested damage cap
then it can be raised back to 3s
We just gonna ignore this one also
that one has less potential for being busted
but its stronger with more options with less investment
youknow I'm noticing that hive scum's talent tree has very few ways to regen toughness or damage reduction
lotsa dodge stuff though
OH ARE YOU
the stimms can help regen though
is this the actual tree
That's kinda the point. Gotta be the glass cannon bois
yes
75
holy fuck bro
zealot in shambles
watched a lot of streamers just explode
good
yeah this class is actual paper mache
working as intended
prob going to do 1 hp curio, 2 toughness
📓
.... or maybe 3 toughness
i feel even better about our two 4 stack clears
hmm
like even pre-rework psyker before Just A Dream came was tankier than this
This seems logical imo
They have vet health in high havoc iirc
i do 3 stam still
both creature of habit, sprinting, and the melee attack speed
yeah both have 150 base hp
in havoc yeah
HIV gets 25 lower base toughness than vet
I mean they get to ignore ranged damage
vet also gets 50 + up to 33% tdr for free
3x toughness is prob a valid option too, but i'm kinda wary of the already quite low base hp lol
9 stam for swift endurance, don't be weak
And melee while sliding and while critting with EE v2
cardio's for pussies
Broker does get a bunch of immunities I'm excited to play around with tho
this class is "holy shit im fucking balling oh i died in 2 hits"
they're more tanky in practice when you factoring in that
Attack speed go brrrrrr 🤽♂️
I am what I eat (I'm asian)
but yeah if you mess up in melee you're fucked
I am still super excited to play them though because FINALLY another class with infinite ammo!
So just old psyker then
I can SHOOT FOREVER
old psyker can get their funny mettle
Now you don’t need las guns to shoot forever
Emperor Palpatine voice: "UNLIMITED AMMO!!"
broker when theyre not in desperado dies to ranged instantly too though
That didn't really help in melee but true
in havoc
in auric they die to burst ranged that other classes can shrug off, but can take a few shooter hits
I mean on recon las gunker you get lot of crit
GOTTA ENJOY THE HIGH BABY!!!!!
also here
Bring back old mettle.
HIGH OCTANE! BURNIN' BRIGHT!
and you can just pull it out when you need it
time to put stripped down blessing on a gun
The FIRST mettle where trauma could fill your whole health bar
AHHHHH LET ME PLAY THE FUCKING CLASS ALREADY!!!
stripped down imo is BIS for needle pistol
mostly cuz they have no blessings that help its damage because lmfao
imagine a keystone where you're constantly losing hp but dealing damage during the duration get you heal up
not that they need it but still
dot gun moment
So what you're saying is +9 stam is also meta
If you go in melee while using desperado you lost the ability inmediatly?
No?
enjoy being obliterated from 1 hit instead of 2
no
fuck it they're not gonna be made tanky any time soon might as well double down on speed and damage
Nice
im glad they changed that for punk rage
cuz holy shit
that was ass
pull out your gun to special snipe and the game just breaks your kneecaps for daring to stop meleeing
Is the debuff from the middle path too bad? how does it feels?
Bruh with 40% dodge recovery speed, 25% dodge range, and 50% iframes gl hitting me
And I think you can get more from stims but I haven't gotten that far yet
negligible unless youre in a terrible spot and dont have the aoe push on ability end
you lose all stamina and it has like 1/10th of the regen
like you wont even get 1/3rd of it back before the 5s debuff is over
And only 7 secs hmmm
9 steam for
oh it got bumped up from 5
god i love last minute changes without patch notes
it also doesnt help that ive seen most of these numbers for all of these things in like 8 different forms
knife hive scum real
That would be so cursed
And yet still no sympathy for yo ass haha
like sometimes im half wrong about info because its outdated by like a day
which in this case
it was
but no one else could get it wrong like that lmfao
Would do my head in. Full on ADHD nightmare
oh wow gameslantern already has the tree?
now try keeping track of names
and marks
If you decide to use the cartel stims you can no longer use heal with the regular hp stims?
i still dont know what the marks of the shivs and needle pistols are
i just know m1 and m2
and ive still called stuff by their old names
@novel oracle so, hyper-violence... if you overkill by 4000, you get +1000 base damage per swing for the next second, right?
caxe upscale
ive called desperado focus mode, rampage as punk rage, and the fast acting stimms subnode as huff n go
Lawnmowing intensifies
also i wonder if this work on cleaved enemy with bm
because that gonna be fucking nasty
or until you get a kill within that timespan and it overrides it
Why wouldn't it right
its really hard to test
but i believe it does, not as a whole group, but triggering from one enemy to the next in a swing
yeah have to wait until drop and creature spawner update
How so? You kill two infested, then swing at two gunners or something, right?
Oh you don't have mods on test server?
theres no measurable way to check how much overkill youre doing to each enemy in a swing, especially if that damage on hit is changing mid swing
huh burst energy seems good
man I can't believe new class has me excited to use a braced autogun of all things
But you don't need to measure it if you know that you wouldn't kill the enemy without specific breakpoints from hyper-violence
Cuz u didn’t tell ME who was the personality Hive Scum that said this ✨Beautiful One of a Kind Dialogue✨💢💢💢💢
HS: “Y’know, that clanker lady is giving some looks.”
Pro Vet: “Don’t mind her, she gives everyone that look.”
HS: “Maybe, but think I gotta chance with ‘er?”
Pro Vet: “YOU WHAT?!”
HS: “I’m jus’ sayin, I could rewire ‘er to-“
Pro Vet: “SHUT UP!!”


Just bc close range archetype or something more specific?
uh yeah close range and they have crazy mobility that will offset the bad mobility of a brauto
and let them actually make use of its genuinely kind of insane point blank damage
and that thing
How tf do you swap weapons faster with sticky hands
better grip
Seriously does anyone in here knows what personality said that about Hadron…..
need to know for….research purposes…
YEHAHHHHH I JUST WOKE UP BECAYSE OF TIME ZONE DIFFERENCES AND NOW I GET TO WATXH ALL THE RELEASED CONTENT FOR GANGER YEAHHHHHH
Wait are you not making shit up rn
Definitely the Anarchist Scum
It's confirmed
Source: Trust me bro
Can't believe they added HS lines just for Big Boi
shoot, I know which personality I'm playing now!
Keep it for yourself broski
Good/bad - thoughts?
Moo
i mean its good when you have it
Guys can I pls just say this class is preem, like genuinely wtf were ppl on when they said they’d rather have a skitarri or a ratling ESPECIALLY a ratling
i think its good?
its vets talent but less cooldown,
Tbh it might not be bad with the fact that Scum has low toughness regen apparently
depend on pathing tbh
okie, but hey if yah evea need something let a brotha know eh‼️‼️‼️
Vet talent doesn't give half toughness either
its a safety net
Seems pretty fucking good to me
If your toughness is shattering every 10 seconds we got bigger issues to address
If you're getting toughness broken more than every 10s you're gonna die anyway
Agreed
So it's basically +50% to your toughness bar
in the wise words of some guy, jsut dodge
And stun immunity when you actually need it
Is there a way to really turn this class into a glass cannon like legit just one touch kills you but the damage you deal is massive
It is by default
isnt it already is
Awesome
you make any build
congrats
I was kinda worried the stim/rampage parts of the tree would have too many safety nets for new players ya gets?
nah i think this class is for the gamers
I want to die in one hit but kill everything in return pls
btw this is hyper violence at 3s
it works exactly the same right now but is just 1s now
No downs just die?
What the fuck hhaahhahhaa
turns out if some of your overkill dmg is added to your next atk
your overkill will only get higher
Stealth zealots be weapons
I was really worried it would be “on paper” the super fragile glass cannon dies in one touch class but in return you’re a complete methhead that kills everything you touch kinda class that zealot SHOULD HAVE BEEN
But yknow, zealot has so many safety nets for newer players to be really tanky and I was worried this class would be the same
I KNOW RIGHT!
💍
💐
THANK U FATSHARK! W COMPANY
❤️🔥 💗 ❣️ 
Broken af
I just assumed they would've coded it in to ignore the extra damage from HV
Yeah, die. Just gone. Obliterated. Deleted. Hell, make it so that your game files get wiped too, idgaf I just want to play an actual glass cannon that isn’t scrier’s gaze psyker cos tf is that playstyle really
But why tf would they do that hey
It'll be funny
Literal infinite damage scaling 💀
Comp for first person to hit over 1 million damage when
add a hard cap, determined after testing a few weapons, between 500-1000
bring it back to 3s
Someone did on a Havoc mission
No... in one hit
Oh nvm lol
damn
@novel oracle is hyper-critical calculated before or after the crit damage is subtracted from enemy health
1m in havoc lmao
you deal 1000 dmg on a crit melee attack
if they have less than 2000 hp, its an instant kill
Ok like I'm pretty sure what you mean, but to clarify, is that 2000 hp remaining after or before you hit them
hive scum casually get haymaker as an talent
before
HivesCum channel is here!
im playing havoc right now and i think im going to kill myself
my dodge was stopped on nothing
theres nothing there
you can see the dodge get blocked
how
why
what
sloped terrain (stairs especially) are not coded as actual smooth ramps
so slides/dodges sometimes randomly just get stopped on invisible little edges on them
that spot has always been fine tho
Pretty sure it was stopped on a skissue
Pesky things those
i even noticed the stop and attempted to dodge again
but it didnt break it if thats what caused it
which is why i assumed it was a physical block
Too soon to dodge again?
Looking frame by frame you dodge a fraction of a second before your melee latches on
Bonesaw is beautiful
That's what she said
I saw people talk about how the hobo is a glass cannon with really bad survivability and toughness regen. But I'm looking at their talents and they have some insane t. regen talants and have the ability to stack godlike levels of tdr and dr. Are they really glass? Feels more like just cannon
worse than psyker?
Pretty much all the classes have great toughness regen now these days
what godlike tdr are you seeing
what
tied there i guess lol
but psyker has a shit ton of tdr/dr now these days
let me check the talents again, lol
they can get some high dr, with 2/3rds of them lasting extremely short and having an uncommon condition, like 4s after a reload, or speccing far into the defensive stim branch (inherently making the stim cd long)
or being keystone locked
or being ability locked
typically you wont have much of them
so youd vary between 20-40% actual dr
heavier on the 20 side
whereas vet gets up to 67% dr for existing
A lot of them are not very combinable
G A M E 🧠 T H E O R Y
Since it’s Confirmed that Anarchist HS gots googly love eyes for Hadron
There’s a Option for picking your Cartel Affiliation called:
🏭 The Tread Lightlies ⚙️
I BELIEVE to know who’s really the leader named Lady Steel
✨
- Who’s a Lady made of “steel”/other augment implants plus
- Bully Ogryn refers a certain TechPriest as “Tech-Lady”
- A certain Tech-Priest who got own secret missions that Morrow advices Kayex-8 to “Not Meddle with”
- The Reliquary Array Backpack
Boiz My Big Brain Theory believes that 💖MommaHadron🩷 has her own Cartel for maintaining the MetalFabs w/ personal goals connecting Her to being T H E leader ✨Lady Steel of the Tread Lightlies✨
is that third image from an AI summary?
suffer not the abominable intelligence to live
I also have a question, how does calling for a time out actually work?
Is it just tdr?
If not, how does it stack with tdr?
Don't think tdr has been described like this anywhere else
Adrenaline frenzy seems like the worst keystone on first impression
i personally think its the best one
theyre all boring as shit
Because even on permanent uptime additive 25% damage is great but not gamebreaking and same with 10% attack speed
it's 10% attack speed and 25% melee damage basically permanently
it needed to be game breaking?
Not the CDR?
all the keystones are very basic
you can just use your stim for that
and its less impactful on the one ability that actually regens the moment its cast
The abilities are 100% the allure, the keystones themselves are cherries on top by comparison
I mean, a lot of keystones in the game are note very exciting
Fair enough
because youre not dependant on the ability, youre dependant on the stim cooldown
this is the least important class to have cdr on imo
2 of the abilities literally are channeled
You’d be right if spamming the medkit wasn’t something you could do, but you can. And you share that benefit with your allies
Psyker has 2 cool keystones, zealot has 1, arbites has 1, ogryn has 1. Every other keystone in the game is pretty boring
It's no surprise
It’s clearly a support path
all of them could be so much cooler
but it does almost nothing without a stim
they could have been
Well yeah the point is to use it with a stim. I do think they should fix that, it should do something useful without a stim—they said that would be an option and it seems like the weakest one
some of them being what they were initially proposed as
How do you spam medkit if you have no stim
Right part of the tree looks great as a secondary option
But going all in on it looks awful
doesn't synergize with itself
You take a stim with low cooldown, one that focuses on cooldown. I’m not saying it’s the best way to play. but if you’re a support hive scum? And your only goal is to help your allies by buffing? It’s an option
they you have a bad stim giving cooldown reduction for a bad ability?
So you can spam more bad abilities?
theyre saying cdr for the team
That’s not true though, CDR is incredibly important to literally every other class
I mean, you can
And with that build you end up sharing it
But why not just support your team by killing all the shit or giving some actually meaningful buffs
even chorus bot is more engaging
chorus bot has an ability that gives you a lot of toughness, stops all enemies and makes you immortal
This gives you what? 20% cdr for the team?
wow
psyker aura does half of that
What's the base stim duration?
functionally 17s with 1 point
If I wanted to support, I would get a powerful stim, but some cdr on it and choose a different keystone
I can see a reason to use it. CDR for your entire team can be huge if you’ve got multiple gold toughness homies with you
Duration
what if the ability I spam is unga bunga damage stimm
Not CD
So you’re saying max duration is 17 seconds?
I'm not saying anything I'm asking a question lol
I thought you were answering him
So you’re saying 17 is max
If you spend one point in the stim lab the stim cooldown is 17s
what
So if you spend more I’d assume it gets worse
ye
Or is it just cooldown that gets worse
I see
but thats not stim duration
So is duration always the same and it’s just cooldown that changes?
its 15s
what's the duration?
20 with that one talent
when does stim cooldown start? After effect ends or instantly?
I just want to be in rampage permantly
Going off of other abilities, I’d think it’s on effect end. But maybe they were generous
You practically can
I know
Same with desperado. I like that they did that
The question is how little CDR I need from my stim to achieve that
And whether putting more points into CDR from stim and not taking chem dependency or less CDR from stim and taking chem dependency is better
If you take the 12% reduction from curios it takes it to 26.4
its feelin like besides middle tree, the class is a glass cannon
thats the impression I get
ya
Just popping rampage turns you into the strongest player on the field
Id rather do either of the other 2 abilities, its just another melee stimm ability
does anyone know how hyper-critical interacts with hit mass?
if you take the cooldown from curios and have max stacks with dependency without any modifications, you have 17.4 seconds of cooldown reduction
Or sorry, it’s a 17.4 second cooldown that’s left
That’s not how it works
What’s the purple mode on the cleaver?
grape flavor

Explain so that I can fix the math
+% ability cooldown reduction is additive to the 100% base (or 0% while channelling combat abilities)
So 40% from chem dependency let's you generate 0.4s/s cooldown while in rampage, and 1.4s/s while out of it
So you need
The 12% Cooldown reduction from curios and the 40% from dependency and three nodes of the cooldown stim lab to reach 17.6 seconds of cooldown
I just explained why that's not how it works
I just did the math with your explanation
So if that’s wrong
you’re wrong
Did you account for time spent in Rampage?
That was graceful as shit wtf
that's a lot of gloop
No im counting ONLY time outside of rampage because you’re talking about not being in it and waiting for it to regen
ability cooldown reduction and ability cooldown regen are different
Elaborate good legser, I’m interested
toxin mode applies toxin on hit, 2 on crit, and deals more raw damage to flesh armor types
purple flavor applies brittleness on hit the same way, and deals more raw damage to actual armor
15,84 seconds cooldown from 3 curios and 4 stacks of dependency
reduction is a reduction to the max cooldown
regen is how fast it works through that max cooldown
No I'm talking about chaining them together, and the fact that chem dependency and stims regenerate your cooldown while in rampage is highly relevant
I was working under the assumption it didn’t regen at all in ability
I just explained how they're different wtf
That’s actually insane that it does
10% cooldown reduction of a 30s abilities shaves off 3 seconds from the max cooldown
with 50% cooldown speed, it 15.84 becomes 10,56 seconds cooldown
Fair enough
Ah
regen just multiplies how fast it works through that cooldown, so 100% makes each second essentially count as 2
It's how psyker does infinite smite shenanigans that get you kicked from strike teams (as it should be)
with 100% cooldown speed 15,84 becomes 7,92 seconds
You only
explained cooldown reduction, I didn’t know regen and cooldown reduction were different things
with psykers aura, you can get as low as 7,128 seconds cooldown on rampage
Don't think it's possible to go any lower
assuming max stacks and perfect stim usage
So reduction is a percent removal off the base cooldown, regen is the 1.2, 1.4 /s that irosk was talking about
which is complete overkill for an ability with a 30 second cooldown
50% cooldown reduction means you take your cooldown and divide it by 2. 50% cooldown regeneration means you take your cooldown after cdr and divide it by 1,5
assuming you have cooldown regenaration active the entire time
So that stacks up to... a lot less cooldown
Right, stims have a duration
7,128 is the lowest cooldown possible for rampage
Right, reduction takes off the amount of time proportional to the given percentage, regen adds extra seconds to the cooldown per second
actually, you can go lower
honestly with how strong all the ults are
much lower
You guys think the Ragged King will make a vox appearance in missions?
kinda not seeing much of a reason to do anything other than cd stimms lol
If you don't take cartel special
find 4 stims in a row somewhere
and use a yellow one
You can get to like 3 seconds cooldown probably
I Love love love how they made the medkit explode with chem. That was my biggest thing. I wanted the chem ability to have an offensive capability
Using commas for decimal places is an outrage
I've been using commas my entire life for them?
Well you can literally do +strength and +attack speed, a damage stim that completely buffs everything about your offense is pretty potent
Your entire life is an outrage 
but its also like
why not just use one of the other keystones and get those buffs instead
Fatshark plug 👈
Because chemical dependency is better 😡
what
chemical dependency was better, but then stim changes hit the towers
but ult does that and does it better lol
yes
Because you actually have to math out what the increased uptime is worth for your damage vs another keystone
So the massive changes were to the stim lab?
Interesting
stims actually got the viscosity mechanic implemented yesterday morning
prior they were a flat 30s cooldown
ok that's insane
4,752 seconds is the lowest possible cooldown for rampage if you want to suffer and probably go insane trying to achieve this
How's the top right tree for stims? Looks the most appealing to me
Lmao
How does taking more lab goop affect the cooldown? Is it super variable or easy to see?
because achieving this requires you to either not take cartel special or have someone stab you with the yellow stim at the perfect timing
yes
just check games lantern
They already have everything
Does it say? On the primary page or in the stim lab? I ask because I couldn’t find it
It literally shows you the cooldown
HUH
Put points into the lab
bro went blind after stimming too much
It's very strange
no points past barrage 4
can other classes use the stimm lab?
No. Just Hive Scum, but they DO benefit from it
If someone puts a Cartel Crate down then it buffs the team
@novel oracle is there a downside to running the ability where you drop the hooka if you are running dependency or whatever its called?
Im kinda confused
Most definitely due to being hella tired but im also just stupid
antax* combat axe with 52% attack speed before stim might be good
Also if im all in the speed thing on like
light attack hyper violence head shot with brutal momentum
Saw
Antax will never be good
Would heavy spam be better than knife heavy?
Is this separate from the skill talents
For movement
Yes
Where go look tree
120% finesse after 5 weakspot kills, and you ignore hitmass
You get 30 lab points, one for each level. But each node away from the center takes more and more points. So if a node is one away from the center, it’s one point. If it’s two, it’s two. So on, you also get worse CD the more points you use
can we directly stab another teammate with the stim? i forget
No
can they stim us?
I'm stimming rn
They really said “this is my supply, go get your own”
My hero
This sounds like nonsense grimderp lol, you wouldn't need to force ogryn to procreate, and it'd be a waste to not have ogryn women do manual labor as well
Ooooooooooooohhhh that's a neat way to balance it
stim supply gives your stimm to all allies in the radius
I don’t think theyd just remove the ability to stim the scum
custom or otherwise
if they can stim us then medstims are still in play, and we cant directly stim them, but theres a crate version so i can still drop it at the inferno psykers feet for some obliteration
bonus points if rot is still a modifier
I'm just wondering how the stimcrate ability will work if you opt to not take a custom stim
AoE red stim for the whole gang?
turn med stim into med crate?
if it consumes the stimm its not going to be great
custom stimm all the way then
i mean, if everyone is hurting and you have a medstim, get everyone just over that wound threshold maybe
Custom stims take the slot of regular stims and we cant stim others
Wait
So no
Jerkin yo thing?
It does seem it’s just not a viable option to not take the cartel special
If you’re doing the med crate thing*
it'd probably just highlight people as red (unable to accept stim)
same if you try to throw them something they already have
Im fucking praying because if i cant aim spam in my elevator corner im getting a refund
And legal action
i mean, then just get normal stims if not
Only reason i carry stimms is to do that in every corner
combat stim crate in a clusterfuck of a mixed horde could actually go hard
rager clusterfucks more specifically
It might have changed by now but that iirc is what Og females are commonly uh, purposed to iirc.
If I'm reading this right, is it possible to just like,
have a really low cd stimm crate
This sounds like goofy old lore
lower it further with sampler
and just get lmao infinite corruption cleanse + lmao all the big tox bombs
on like, a less than 15s cd
clutch med stim even more clutch
The dmg you get from a red stim likely won’t be comparable to what you can get from a cartel special
so much testing i need to do
cartel special is probably weaker than combat stimm
it depends how well the special does with psykers
Not if you take both strength and attack speed
It's defo old lore, but the only other thing ik about fem ogryn is that Cassia exists, it's not like Ogs get touched on a lot as is.
It is, check chocob's video for the havoc changes
if i can engineer the perfect psyker buff with special ofc im using that
Isnt there also a perk that lowers stimm cooldown on kill
Combat Stimm is +25% Strength and +25% Rending
You get much more than that
by 1% ye
Cartel stimm caps out at +20% Strength and +15% Rending, with yes, potential attack speed
From cartel *
Thats not alot :(
combat stim affects psykers peril generation as well
2% if they're poisoned
so does celerity
Woah
yes but those freaks are always given special treatment
The power comes from multi effect, imo that attack speed while you’re meleeing with that strength boost? Insane
Kinda sad that GW didn't take darktide as an oppurtunity to show off female ogryns, it'd be a nice excuse to get new sprues for them on the tabletop
attack speed versus 10% more rending and 5% more strength
You'll get another UM refresh and you'll like it.
theres like, 50 enemies in a horde first wave, and the cooldown is actually pretty quick if youre sparing with your points, so you can get it back quick if you are involved
Look man I quit playing the tt game for a reason lmao
Calgar number 3
That's the other use
Oh true i guess idk the cooldown time yet
if you have a really long cd stim
varies by how many points you put in
you can throw out "empty" boxes without being concerned
15~75s
20% attack speed and strength, 25% finesse, stun and slow immunity is the combo I am going for. With sample collector it should come off cooldown pretty reasonably
Are there numbers yet? Or still no
not sure if there is a new ragged king, rodin killed him and declared himself the new ragged king
and now he is dead as well
ill probably aim for about 20s cooldown or so
it’s 20% attack speed
maybe 25-30 if i find my playstyle vibing with hive scum very well
Which still isn't rending
rending is big and cleave is also big
attack speed may help if you're just trying to math it out but I'll take the extra rending
we sure about that?
Rending isn’t that potent though when you already have enough +rending to take care of business
rending is great
like his body disappeared but i didnt see no corpse
first part i might actually have hallucinated, we do know the old one was in bed with chaos and rodin was calling himself the ragged king
depends on the weapon in question I suppose
but most of the time you don't make full use of burst attack speed
since you don't make perfect heavy inputs
Rending works the most effectively on two enemies. Attack speed can be used to increase your dmg in general
well, or you could skitarius it
and it would make sense the new water cartel who is fighting with the inquisition doesnt have a leader who is supporting admonition
rodins hand twitches at the end of the orthus offensive so WE didnt kill him at the very least
Rending works on every type except the fodder types that dont matter
thats rinda
rodin dies and his body is dissolved into ash at the end of dark carnival when the ritual fails
i thought it was rodins
I one-to-two shot almost everything below a crusher with My arbites shock maul. I have no rending in my build, I do have thunderous. But two shotting? When you have that kind of damage and things simply die, what are you taking the rending for?
There's basically 1 unarmored enemy that mattersand it's a pox hound
infested
true
technically an armour type
but those two are the only two types that don't get rent
so people saying rending only works on some armor types are more or less feeding you bull
I suppose some dreg ranged elites have unarmored heads
but that's about it.
You’re overstating the value. They don’t say that because it only works on those few enemies, they say that because +rending isn’t as valuable as general damage boost.
tox bombers
also dreg gunners
I mean, tox bombers die if you sneeze on em
Then you might as well say cleave is all important, which it is, but not rending
tox bombers dont need LoS
they have 1000 health no they don't
Can any playtester say anything about warp rift? (twins special event from VT2 but in DT)
pls tell me its on the way
yeah because specialists almost universally take double or more melee damage
It's like saying rending isn't important because snipers
So if they all die what do you need rending for? Maulers? Crushers? Yes the only two enemies it seems to really help on
yeah just them
the way you talk tells you you're still thinking of fighting them as fighting them individually, one at a time,
that's the issue
maulers and crushers are big chunks of meat now after the hp buffs, so rending on weapons that dont have it is good
but the problem with them is that if you can't kill them you effectively cannot kill mixed hordes
scab ragers too
Everything dies so easily though that isn’t a crusher. That changes with rot, but in general? Literally everything dies in a couple of hits
you have to have something that can consistently and reliably kill crushers/maulers
not sure 10% rending is enough to make me jump for it over 25% finesse, but we will see
those carapace bodies hurt
try stacking up a horde and measuring how many swings you need to kill it
instead of focusing on single targets
extra strength, extra damage, extra rending, or extra cleave are always good
If i had to choose
rending is damage on basically everyone that matters
If I had to choose two
attack speed is basically only good for autoclick
I’d choose damage and cleave
Rending is basically helping you overkill. But what’s that good for? The scoreboard?
like, how often are you going to up-tempo how fast you swing at pace with attack speed bufs?
Big ones are neat, sure, but a lot of it gets wasted
pretty often i imagine
I do agree with that
i dunno
I think i wouldn’t take a huge amount of attack speed from the stim, but I will take some
psyker FGS on celerity is mega addicting
Attack speed is king just look at crackhead marty builds
slow weapons being faster is fun
rending is basically jsut +damage on everyone except zombies and ranged units that are overall fairly squishy for their category
+5% strength is +5% cleave and +5% damage that are both effectively always at full value
Plus the +10% Rending that is also effectively always at full value
its one of the reasons I want to try out the antax with hyper violence, for that massive damage carry over on lights into trash with massive attack speed
+20% attack speed is...8~15%? effective output?
depends on how well not only you, but your team, makes use of it
Rending is just braindead free value on mixed horde
nah
taking rampage tho, so team does not get the attack speed boost
rending is very good against carapace
its all mine
usually
against flakiac, generally less valuable
free stims are free
Am I the only one that thinks forced nodes with stat buffs should just have the stat change in the base kit and an actual effect on the node instead?
Like
If you can't not choose 10% range damage why the fuck do I have to waste a point on it?
meh
tax
they want to give you 30 points for the experience of leveling but make these noncisions to make your power progression controllable
we've had worse trees
so you have less ability points
one tax node is fuckin NOTHING
vet had like 13 tax nodes?
imagine being psyker and needing like, 10 tax nodes in total to get the shit you want
half of hive scum's stuff is just stolen
And they fixed them why?
like, half the auras
tbf, most of the veterans tree was just a tax node
*because they're fucking dumb
they still have tax nodes
hear me out
just less then 13
jump height aura
we transfered our builds to the new tree and a lot of us were like "... omg idk what to spend all this on now"
Tax is needed
Trees are already op with trillion good talents
U gotta "balance" things somehow
Still more than 0 which is fucking dumb
No you
bro has never used a talent tree in any game before
okay lets trade
That's not balance it's just lazy and poor design.
we'll remove tax nodes and do it World of Warcraft style
I like tax nodes. I think they’re class defining. Pointless sometimes but it’s partially why arbites have a lot of toughness, one of their tax nodes is toughness
bro just wants to get even more power, which is redundant
theres always shit you dont want but others do, just because YOU dont want it, doesnt mean you're right :p
Did u not see the old trees lmao we have it good now
They've been doing nothing but make everyone more powerful
You don't need a node for that. they could just have it
they're making the enemies more powerful too
which is how they're getting away with it
That's also bad
never said it wasn't
but they're not making the weapons more powerful too
enemies also need nerfs

Mfers complaining about tax nodes like Zealot and Vet Didnt have half their trees dedicated solely too tax nodes for 2+ years 💀
stopping it here is fine
but they are
I dislike changes in general
The Build™
purgatus literally recieved blaze away, made it like twice as powerful
not even tax nodes PLURAL. a SINGULAR tax node
Fuck you I'm taking backstab CDR and crit CDR and achieving true support
You can live with 1-5 at worst
Bro must be new ain't no way we're complaining about tax post class rework
on the one hand, I am annoyed by crushers, on the other hand that is what they are supposed to do so
I remember why I stopped interacting with people on the internet again.
bro never saw The Build™
used to be you actually had exclusive shit
The great Vet Taxening
The Build™ my beloved
im talkin about the ones that are already not being used because they cant hold up. devils claw as a prime example
Nah thats too edgy to be seen as ironic tbh
they are getting buffed, but enemies are also getting buffed
They should have more tax haha
Nvm carry on
dclaw my beloved, cursed to the trash tier forevermore
the problem is Dclaw's identity
and some weapons
meme boss parry farming though
and the way enemy density is inflated
dclaw is meant to be good for parrying and soft target horde clear
the problem is overbuffed enemies
and other weapons
my only issue with dclaw is it cant do shit to crushers and maulers at all
problem is, instead of making the enemy melee AI less lobotomized
they just throw more melee elites at you to pretend it isn't an issue
so you get heavily punished for taking it the higher you go
Noooooo don't disagree with me!!!!!!
it's the number of enemies not the individual stats
This also falls under you can lead a horse to water but can’t get it to drink
Buffed Vigilants
both
the solution is to buff enemy AI so that they're more like vermintide ones
Being Veterans like Top 5 ranged choice
the amount of enemies is also a buff to them
enemy stats and density need nerfs
So you can nerfs strong weapons
No one uses it though except like extremely rare cases or if you’re me
It's a bit of both
Therefore making bad weapons good without even changing them
The recent Crusher buffs put them over the edge
how dare anyone have a different opinion than me, im surely the one in the right, how could they have the audacity to question MY opinions. im gonna go sulk now.

"The internet is mean"
Plus, they compounded with all of the spongy Havoc mods we got this season
like Rotten Armor and Stimms
like, that was just common thinking
and garden
hmmmm, go massive crit with chem depenency and Dclaw to get chem stacks from lights, dot dps the crushers to death
Woooooohaa there buddy that's hella rude
literally like a few days after that change darktide snuck into my youtube feed and "blessed" me with Mr E's video saying lasguns are better than autoguns xd
The changes to horde triggers also made the game harder in general
and they'd do lunging attacks
with the most biased and idiotic "testing" I've ever seen
But yeah, dual axes/cleavers for Hiver when
and the vigilants were excluded
i just want my music back
When I got into darktide, tracks were playing all the freaking time
Darktide players when faced with aiming at a Weakspot
That's Mr.E in a ntushell
“I’m out” 1.3 seconds
They still are?
Music is always pumping
had a situation where the director spawned in 3 reapers from the warp directly behind me recently, instant death
yeah it was pretty funny watching him be completel incapable of controlling infantry autogun recoil
It’s very reduced frequency than what I remember
The funny thing with enemy tracking in Vermintide is that the player's dodge window for enemies tracking you got nerfed in Winds of Magic
he occasionally makes good takes
and then saying the recon lasgun was better at long range while ignoring that the spread made it take longer to kill the enemy
occasionally
Idk maybe your game is bugged
Before then, dual daggers shades were just dancing around entire hordes like it was Darktide
Vigilants just being easier cause it’s a burst or semi rifle that hits like a truck
That dodge change got people killed more than the new Beastmen did at the time
Like how is it bad lmao
and most people didn't know about that change because it got slipped into the closed beta
Mister E is like a variety streamer he should never be taken that seriously tbh lmao
He's decent to get casual people into the game
Cause his style is simple
I cant use the basic lasgun at all, that reticle bounce after every shot makes me rage as my visibility is already ass with that gigantic optic on top. You can make it work but I personally cannot stand it at all
He's like a broken clock
acatran and helbore all the way baybee
helbore is the goat
Helbore appreciators rise up
tbf, ungor spears are also stupidly long
I like the old brown infantry las
but it takes a bit of work to make it pop heads reliably
Gors and Ungors also had lots of weird disjointed attacks back then that got covered up in hordes
YUP
like their old back dodge spear lunge
And the Gor kick
They still have the annoying headbutt, but yeah
that's the issue with them, they just had really weird attacks compared to chaos and skaven
ALSO, archers were the same color as regular ungors
and Gors were also all the same color
So goat hordes were this giant blob of brown fur and you couldn't see individual attacks
Add banner goats into the mix, overlapping each other
and then a bestigor dropped the banner and you got knocked back
and everything combined was just awful
there's counterplay to the bestigor and the banner
but the dude just walks up with his near chaos warrior hp and plants a giant aoe knockback
random question, does anyone know if they plan to add more character slots?
(I hate Encroaching Garden more)
Yes it MUST be the pure fact that you disagree, can't be because your arguments were shit.
breaks up good choke holds
why would anyone need more than 6 char slots?
You're just gonna have to buy a second game
What's the point
If they were shit you'd be winning
But you lose
or use a mod
Lmao no
Hexis needs atleast 8 psykers
just use a mod to get more slots
There is a mod for 8 slots
2nd main psyker for one, extra builds, different personality if i get tired of one without wasting 50k ordo
wdym extra builds
Bro has lost the plot
We UsEd To OnLy HaVe 3 sLoTs
3 slots for Zealots to have The Build in
I have like 20 builds on my psyker and it feels enough, rarely do I add something new
I just tweak the existing ones from time to time
I barely keep track of half that many on most chars
6 builds on one 5 on the other, with different personalities than the people i usually run some of those builds with so we get banter
I need to change the personality on my psyker
it's psyker, he has the most boring personalities in the cast.
I've been using the 4th wall breaking one since the release
youre allowed to be wrong its ok
haha look at me I have one joke and make meta references to my beloved
haha look at me I'm a jerk
and haha look at me I like tertium a lot
things are funny when people troll psyker because of his flat one-note personalities
like that line with ogryn and "But I will miss you, spark'ead, but the hounds catching up behind might not!"
rarely is the psyker actually the crux of the humor, just the butt of it
i also like loner calling agitator out on his bullshit "high gothic"
like, vet had 2 great options, ogryn had 3, zealots are all funny
So with all this going on, why can’t i buy the class on xbox yet?
Idk the german one makes fun of other people a lot
I don't think he's usually the butt of the joke
because its not out yet
why would you be able to

