#psyker-class
1 messages · Page 2399 of 1
dh moveset is basically 1 punch, 1 punch, 4 punch
can also use boxes/geometry to slow her down
if you're on pc you can use creature spawner mod to practice
Also depends on what difficulty you play and other damage bonuses sources you already have.
Demon can be trivialized with Devil's Claw and that talent that makes block cost peril, just remember to quell in between the combos.
I mean, trivialized to an extent, as you'll take corruption damage no matter what. But when I run Smiting Claw I tend to attack the demonhost if it's blocking the way.
its a squishy character with alot of mechanics to handle all at once plus a second resource bar that can just kill you
its not an easy class
speakin of not easy, just had a nutso 40 run, i cant even remember what happened during most of it other than the ogryn makin a clutch play to reverse a team wipe in the middle of 3 bosses
funny sword of course did more funny things
0ne of the best ogryns ive ever played with to be sure
So I heard, psyker staff dumping damage?
That so, or a bit of a stretch?
Wdym?
Damage dump stat.
Dunno why you would ever dump damage, peril resist is right there
Psyker has so many damage multiplier that damage dump really hurts.
never, usually its warp resistance
voidstrike dumps blast radius (not to be confused with the voidblast staff), and very specific builds like surge surge dump something else (charge rate), everything else is warp resistance
zealot flamer dumps damage
That I know.
Some psyker I quickplayed with, said to dump damage for, that fire staff.
I wondered though.
kek
they were incorrect
sure theres room for personalised builds, but dumping damage is not really good for anything
Dumping warp resist is a buff to warp weapons in nearly all cases anyway
So just do that instead
Yea, that's what I figured.
What's the ideal possible, from the RNG roll?
60 on wr, 80 everything else
something like inferno, (or melee), is lower than 60 with everything at 80
though much harder to get
28-30 warp resist is the best you can get with everything else still at 80
Very hard to get
its possible to get 10
Even with the other stats a full upgraded to 80?
ye
Lucky ass roll
six got a melee with it, think it was an FGS, with 10/80x4
many millions of ordo
best ive gotten is a 17 i think?
i was around 50mil in at that point
30 is usually low enough for my purposes. Plus I'm poor from experimenting
Already suck 3 mil into my 30s
for FGS, 29 is the breakpoint between 2 activations to 100 and 3
50.4% peril iirc, havent logged in in a while
Like the 0/60 stat rolls?
Not even that
You gotta get something like that when everything else is pretty much maxed out already
The odds are so so so low
Yea, that's also what I meant, though I should have typed that, come to think of it.
Yea, I've seen the 0/60, high 70s/80 stat weapons in the store, once in blue moons. So, I'll have to keep an eye out for psyker staffs then?
very important to note, if you dont like how much peril it generates, and you got a mega low roll, if you can, get a different staff to upgrade, in case you want to try again another time, just in case
Just what, 2 staffs?
@zealous wing Never been happier with my investment. Post crusher change I've been getting 2mil 40 games outta my fire fgs build
inferno is really the easiest to work with, can go with voidblast as well
electrokinetic is very peril hungry, so it'd be more rough at low warp res
you can if you want high warm resist for some reason
You can get away with dumping crit on that one
warp
do not dump crit on the crit staff 😭
So, 3 staffs with 20ish or below warp resist, except for the strike one?
60 is fine
for late term goals, yeah
and ye the 60s ofc will work well, the lower is just, more ideal
specifically for minmax
But not for the strike staff? That has a different dump stat?
If you tap r after every cast you do not need any peril resist, you won't ever blow yourself up with trauma staff
the strike staff benefits a lot from full charge, so 80 resist is helpful
you need enough available peril to actually go through with the charge and cast
I had to dump it to 30 on trauma so I could even stay peril positive.
So this is, upgraded to 60 then for the strike staff?
Gets you in sweet spot to ping pong 90-100
60 on blast, 80 everything else
Fair enough, I play it a bit more dangerous than most people
is there a chart of psyker melee weapon attack pattern?
only FGS from what I remember
thanks, exactly what im using
What should I use when I'm just starting with psyker
Pins has a build compendium and a quick rundown of psyker stuff
are we talking leveling
or getting into psyker builds
Ye levelling
Anything you like really. Assail is busted for low levels without much investment too. (Also good at high levels but needs to be in the right build)
FLAMMEN-MACHTGROßSCHWERT
Ye I've been using assail but man is it boring
The emprah hasn't given me access to it yet
I mean it's just your blitz, it's not meant to be your main weapon... But it can be at that level lol
Psyker needs high levels to feel like psyker, I think the keystones are a really big deal for us
Venting shriek feels much better once it has soulblaze and once you can spam it every 10-15s or so
Ye I thought so, doesn't help that I hate most of his early weapons 😭
Istg they're all focused on single target damage
The melees tend to be very good at single because they have to be
once you get to FLAMMEN-MACHTGROßSCHWERT it'll be fine
Think it's the last weapon you unlock
FLAMMEN-MACHTGRO🅱️SCHWERT😡
Is there a way I can build the void last staff to be decent?
Like low level
I've heard it's quite strong later
The staves are very weak when they’re low level
Once you can upgrade them to 500 they’re very strong
Voidblast is really good but it needs to have 4 stats close to max to feel ok
At least have one with good blast radius and charge rate and it'll be usable
Also blessing dependent. You either want warp nexus and blazing spirit OR warp flurry and rending shockwave
Needs both of either configuration to feel ok
blast radius really doing nothing
What is a Grobschwert?
Is that actually the translation? Surely not, right?
Those who nose.....
Forgot the force, smh
This is a FLAMMEN-MACHTGROßSCHWERT, it machtgroßschwerts flammen
I'm at work thinking about FLAMMEN-MACHTGROßSCHWERT
anyone got a cool lightning build for psyker
There is probably one in the guide of the pinned message
the other one is flame powered according to google
no idea on accuracy but who cares it's fun to say
german be slapping word together

Ask one of the Germans in here
kat gave us the translation
thank you king
Macht sounds more fitting, then there is also the thing that sometimes things are not translated accurately, but to what sounds better. So I wouldn't even be surprised if the actual name in the game is something different 
Markieren is a verb, so that's not right 
i figured it was wrong since i just looked up the words separately and added them
master of language i am
Sechs
sechs
Sieben
the hidden mark. sechs sieben
Acht
Ung
To add to the former discussion on weapon dump stats, when going for the Blazing Spirit on Voidstrike, you want to have the max Blast Radius as the secondary blast of the staff is what applies soulblaze in an area.
Blast Radius dumpstat is a pepega take fr

Why do we constantly get questionable dump stat takes now?
Like its one step away from "just dump damage" lmao
Damn
That's for voidstrike more, no? Thought blast radius is important for Voidblast
it literally change nothing for trauma really
since the epicenter is still fucking small and your aoe damage come from blazing spirit proc
Doesn't the blazing spirit also widen with blast radius?
Yes it does afaik
not enough to justify it over warp res
since trauma build lot of peril
Don't take ER either, just press R sometimes
Nah empyrean is straight up a significant dps increase for voidblast
Honestly the talent was made for voidblast, other staves don't need it half as much
which keystone for gunker 
Disrupt Destiny
100% disrupt destiny. Up to you which version to go, either lingering influence on its own or Perfectionism with the headshot 3 stacks talent too
think i'll go lingering
purloin providence worth taking?
nah
Idk I guess I treat Voidblast as a support/control/pseudotank thing so I'm happy to blast a bit slower
Gives enemies more time to gather up too
Which one is that
No, waste of a point
it has one genuine and extremely narrow niche with an EK left clicker
im using laspistol
Give gunker a go with Vraks IAG as well when you get the chance :) laspistol is ok but Vraks is so powerful
true aim and tranq thru slaught are kinda meh
whatchu got in the middle of the tree?
Voidblast certainly puts you into a dedicated CC role, but blasting more means more damage, more soulblaze via blazing spirit and more CC
Just press R sometimes
I don't understand the fascination with nuking your toughness regen 30% just so you don't have to press a button slightly more often
its probably terrible 
its bare but you got the primo choices
Its bear
By Crack of Bone is generally a skip but that's up to you
🐻
using scriers if that makes any difference
any soulblaze talents i can switch out since i was using inferno staff
Is that lingering or Perfectionism? If you take lingering you don't need cruel fortune
I only take Perilous Combustion when I Gunker and with the Uncanny nerf I'm super on the fence about it lately (but still take it)
It's redundant, lingering influence means you'll be at 15 stacks for 95% of the mission anyway
thats a point free'd up then
Its not that much if you count it & consider how many sources of toughness gen you have
Psyker already has elite toughness replenishment, legit the best or 2nd best in the whole game
certified warp ghost moment
Still not worth a talent point.
warp ghost is impossible to miss both on staff and gunker
Souldrinker
Soulstealer
Mettle
Warp ghost
Quietude
Yeah; shiton
Quietude is literally cut down to 50% effectiveness with ER
grabbed warp ghost
Oh yeah I forgot souldrinker is mandatory on voidblast anyway
I mean sb is still a big part of trauma
On ANY warp based build to be exact
Still insane because you are always spending and generating peril
And you now spent a point to make it 50% worse.
Yeah Warp Ghost is cracked.
Like most classes wish they had psyker's constant stream of toughness
Idk though it's somehow too good and not sexy enough to take in my eyes.
I mean, just because it's good, why opt in to a nerf?
you're complaining about the solution to your problem
I play Voidblast with shield which is the most risky build to cause self explosions
im guessing precog over reality anchor for gunker?
And I don't pop
Yes.
Always
And I mean always

The only class that has on demand toughness like this is ogryn with steady grip and that requires you to do something which may not be part of your standard gameplay loop
I did try Anchor with my Mind in Motion gimmick and it's pretty funny, you can walk and quell in Scriers basically forever.
Still mandatory for every oggy build; its the best
But like ..... what are you gonna do with that lol
Everyboggy
A nice meme

mim is one of the talent of all time
solution to NOTHING
doesn't path anywhere good
1 last point to spend
Agreed on the pathing, it should really be a dead center travel node so everyone has it.
1 last point to spend elsewhere
warp speed for zoomies maybe
Especially since when you quell you most likely dodge to cover distance/dodge incoming attacks anyways so yeah
Sad talent
Absolutely, it's strong af but my point is that it's not as organic as psyker's toughness regen
Just a dream and one with the warp
Psyker does smth = survives
Balanced out by low TDR & DR & low max toughness which is fair
psyker and getting damage resistance by doing nothing
already got one with the warp so i guess i'll grab just a dream
Not low anymore lol
Honestly their DR and TDR isn't that low if you do the maths
Low base toughness and hp though
You'll be running around with like 32~% DR and 65~% TDR
Meanwhile zealot's dr and tdr is all over the place
Zealot just has constant toughness.
Toughness on dodge, on being surrounded, for pressing F, for breathing with momentum.
In comparridon to other classes its quite low & peril based too
vet on life support with iron will and close order drill
💀
you sneeze on him once and he survive
sneeze on him a second time he dead
exe also carry survivability a lot
meanwhile psyker survive by existing
not even factoring in scrier's gaze yet
Psyker is swiss cheese avoidance model
XStance is pretty fucken strong granted
A hit needs to get through a lot of layers of active defense to get through
They definitely fucked up when Psyker could tank a crusher overhead
Like that's a strong indicator that you might have missed the plot with your glass cannon character
Scum too lmao
Scum I was okay with because you can only really recover after by staying right there in the fight
But then they gave him Master's Retribution+++
Yeah but it's weird how the keystones affect dr and generation so much
Use mk2 laspistol instead
Can get rid of the two Smite subnodes (they suck) and take Warp Expenditure and Perfect Timing at the top
Perfect Timing is too good to pass up
how come?
Murderous tranquility? Don't take that, also don't take a wound curio, take HP instead
MKX also has a delay before firing out of sprint which kills it for me
Enfeeble is good wdym
The other one tho ye its dogshit
Wait rly? Never payed attention to that
Also probably swap unyielding from the sword to the laspistol
And put flak on the fgs
Laspistol on gunker has better boss dps than fgs afaik
fgs stab can hit 20k on monster
uh
actually it's like 14k without combat stim but yeah
Enfeeble is also pretty bad
It does a thing but it's not a whole lot.
10% debuff for ANY dmg is bad
Yikes take
Yeah?
At the cost of you doing any of your own damage.
Wdym smite does both CC & dmg

It does shit damage unless you're running EP, and EP does a significantly better job of increasing spread rate by itself than Enfeeble does and that 10% still isn't worth shit.
ok so the pistol now maniac unyielding and the fgs is flak carapace
ep was fun when they broke charged strike
actually the best melee mixed horde clear in the game
what should i swap out murderous tranquility with
Imagine considering an auto lock-on ability that stuns everything exept bosses, does dmg, goes through walls when linked and can retreat and still remain linked & 10% dmg debuff for all of that & your team ‚isn’t worth shit’
Pepega take

Wrath probs
already got it
Sure buddy.
I wish the dmg was noticable… and stun more consistent… cause imagine how well it could be utilized
It's like 500 damage per proc with EP.
If smite could trigger empathic, then we'd be god gaming
Never again.
It would be broken; even i don’t want smite to crit
maybe shred?
Shred is what you have in the link lol
But yeah a crit + cleave blessing
Riposte, Unstable Power, Shred, Wrath, those are the good blessings
is it?
they both have pretty much the same icon
I have made this mistake before
Wrath's value goes down if you have Warp Splitting though
ye
Had another 2mil damage game last night with funny fire sword. Can't remember anything that happened in it other than a big ogyrn clutch to reverse a team wipe during a triple boss
Do you fall into a blood rage or something
Blood Angel librarians be like
Oh btw; Enfeeble does not increase spread
For your information

calistarius/mephiston 
smites only really being taken for if someone goes down i guess?
i can swap it to one of the others
Assail is decent on gunker
Helps thin shooters and ranged elites while conserving ammo
And benefits from a lot of talents you already have
Such as DD, and Warp Splitting
subnodes worth taking
It reduces mass which increases spread speed slightly
time to test it out
It's not significant.
Rly? Kuli guide says nothing about that 🤔 🤔 🤔
Enfeeble
Enemies Electrocuted by you take +10% increased Base Damage from all sources.
stat buff: damage_taken_multiplier
Enables Smite to apply a debuff to enemies that increases all their damage taken by 10%. The debuff benefits Smite itself and is being applied as long as the enemy is actively affected by Smite; stacks multiplicatively with other damage taken debuffs from Empyric Shock, Warp Rupture, Arbitrator's Nuncio-Aquila, Hive Scum's Virulent Strain, Ogryn's Soften Them Up, Valuable Distraction, Pickaxe (weapon special), Veteran's Focus Target!, or Zealot's Blinded by Blood, with damage buffs, and with power level buffs from weapon blessings. Does not stack with the same debuff applied by another Psyker.
Any source that may apply an Electrocution effect to enemies but is not Smite or Charged Strike will not proc Enfeeble.
No; charged strike does mention it
I wonder tho cause enfeeble does work for charged but not the other way around; smite too since charged strike does nothing for smite
🤔
I kinda question infernus on Psyker though
Infernus las pistol is incredible on psyker
Its incredible on anyone being able to use a las pistol
Crit rate benefits it but the silly finesse bonuses don't idk
Not sure what I would take over it though
Another gun lol
It's an issue of being nothing else to take
It's another dot on top of soul blaze to scale to stupid numbers
Dumdum is the only other straight damage blessing
Very lmao
Unmatched for boss damage
Plus helps with ammo economy if you don't mind letting some enemies burn
Mostly it just lets me focus other things and still do alright boss damage by just plugging a couple shots their way every five seconds
I just want run and gun laspistol man
I still think every pistol type ranged should have run n gun by default
I want that spread reduction and extra damage
Run n gun for every shotgun type
spread reduction on the ..... laspistol?
Actually run n gun on braced autogun
Imagine tho, hotshot laspistol
Run n gun and full auto semi auto fire on las pistol would be awesome
sadly you would not be able to brace and run
Still would be nice to have spread reduction
run n gun on force staff is kinda good not gonna lie
you know what's even goofier?
focused channeling exists as a blessing
when all staves have stun immunity while channeling by default
gunker build slaps, thanks 
Fatshark knows what they are doing

They didn't before
It was painful
I mean we had a lot less choice on blessings then too
Now its just a relic
You took what the staff had on it to an extent
They should make it remove 100% of movement penalties when charging
Now that'd be dope
Fit right in with my mind in motion
Mind in motion actually doing something? No no no we can't have that. desposito, pls remind me to nerf psyker move speed instead
imagine if mind in motion did that too
FGS was already one of the best crusher killers though tbh
it can kill h40 crusher faster than most weapon in the game
and that without factoring in crit
Fatshark HQ: "Buff Scrier's Gaze Again"
Warp Speed now baked into base ability and persistent effect after it ends
warp speed is not that good since uh
you can already mega zoom on gunker
extra movespeed gonna genuinely kill you
its funny cause like
they added reload speed penalty removal to mind in motion
but i dont know of any guns that ..... have movement speed penalties??
and even if they did i animation cancel all my reloads so it doesnt even affect me lmao
they can make mim a mandatory node but that just another psyker buff
i would fucken love this
genuinely though Mind in Motion is my favourite QoL node and i know its me and like two other people who use it
so im terrified of fatshark removing it
wdym
you don't have mobility problem at all that require it
it literally does exactly what it says on the tin
yeah the problem is that it a solution to a non problem
this is way more noticable for anybody not using staffs
cause staffs have a fairly managable move speed penalty
swords and hands have a ginormous penalty for quelling and the ramp up is severe
you are literally not moving at all anymore after 300~ms
thing is you don't hold quell like at all on non staff psyker since you want to keep your peril up
you dont
so you just tap quell when sliding etc
so you can throw assail to proc mm or to get off a warp slice on fgs
my dumb ass in subnautica got my ship stuck in a crevice and i couldnt get it out, so i pulled all the mats off of it that i could and went to build a new one
first trip out with the new tadpole and i ...... run into the old one, totally freed from its prison
😠
And when used with EP allows for a huge damage output, and allows for sick melee damage with Charged Strike.
Oh, my, they are already stunned, let rhe heretics eat some at least.
ChS does not work for smite
Its dogshit
The fast recon I think
Stop using your build and use mine, I'm watching 😠
It's significant, it's by a lot, and it's central to charged strike.
Yes for charged strike, not so much for anything else Smite related.
Mind in Motion solves a hard problem for casual players, let us not forget them, when I started with psyker it was mandatory otherwise I would become planted while quelling peril.
We must account for all skill levels.
Though I'd like something more useful to be also baked into it for advanced players.
You can take out both battle meditation and warp charge warp resist. Sub in peril cleave and warp rider
@olive oar Empyric resolve and scriers warp resist is all you need, I can already juggle sciers indefinitely with these two. Warp rider will give you more damage and cleave will let you cleave through to elites better in horde
I never felt or even considered to use MiM cause its was never needed nor desired
Its… sadly dogshit… cause when you quell you most likely dodge
I like mind in motion on my ep sg bb build
It's cool that bb spam can be actually viable if u build into it
@olive oar oh whoops, can't sub meditation, gotta have that for crit damage node
Ikr; its perfect for special waves & bosses & quick elite deletion
My build got a lot of mileage during the elites event hehe
Will try it later when I'm home.
i would love for mind in motion to also negate movement penalty while using blitz.
It's pretty stiff, points are on their edge.
Charged strike is awesome, when your weapon have wrath blessing.
Extra 600 damage on no. Armor, extra 400 on armor, keeps malefic Momentum on
Devil's Claw, SG, DD, can kill 100 havoc dregs in 15 seconds
Dregs, not walkers, they have 2.5 more hp, 950
is there something wrong with sire melk? who on the emperors beige terra would want to go for drinks with an insane german (slightly heretical) maniac?
an insane german maniac, with an incomparable mind
You can also drop peril gained/lost toughness Regen
Sub in either warp ghost or peril cleave
Loss of passive quelling means nothing when you are always in scriers, it will never be active
I would even say that loss of passive quelling is generally an upside rather than a downside
Oh it is
warp ghost tries to be a tradeoff node
but it's actually just a double upside
I never build without it
Its even attached to the node that want you to have it xP
Warp rider free damage go brrrrr
But wouldn't this make SG to end prematurely, you understand that the value is gained by the crit chance that it provides.
If you hit r after every cast you will easily keep peril under control. It has forced quelling amount even on r tap
just hit R occasionally
you usually get moments to breathe a little bit even when it's hectic
you've got to squeeze those for all they're worth lol
Ive been testing this with a 30 warp resist void strike and with warp res node removed I can juggle it more than long enough to get another instant scriers activation. Longer if I feel like it
Empyric resolve and scriers resist node are all you need
This will make SG lasts not as long, so the 40% extra damage will not apply as much, and when I activate SG again I'll lose the WS stacks having to recover them in a while.
I'll try but I already have to quell a lot with this build.
Yeah I have to quell alot too. Tapping r after every half charge
You can juggle it as long as you want
Oh, remembered that damage numbers in solo games are not showing correct values, triple staff hit with WS was supposed to be about 7000k damage
Did a 1.2mil auric game with it yesterday
What? I thought I was talking to a Havoker, not a low scum Auriker. Hahahha
I test stuff in auric before I waste time queing for havoc
T'was just a joke, little pre-servitor.
Talking about servitors, Kayex is sorely missing from the ship bridge, it would be a nice place to add a new functionality.
Maybe he can turn banned teammates into servitors for us
whatever we do with him please take him away from the train mission intro
mfer talks for almost a solid minute for a mission that takes less than eight
he talks a lot and way too slowly
Love Kayex tbh
oh he's great
EXCEPT for that intro
that intro is a complete and unacceptable mismatch imo
how is 12% of your time going to be spent listening to this geriatric robot introduce a mission that was made from the ground up to be 'quickly in quickly out'
its ridiculous
whether you pay attention or not he holds up the entire loading screen until he's done monologuing
meanwhile if its morrow leading the mission his intro is less than 20s
i use the Valkyrie Blitz Ingress mod to turn them off after hearing them a few times
it also speeds up hot dropping a bit
highly recommend
nothing wrong with that
silver for me was "where the hell is any of this?" to "oh god its everywhere" the moment i found some
very impressed so far
All the minor stuff like pulling resources from nearby boxes and the actual pacing feels great
I'm impressed they managed to make what seems to be S1+ tbh
my only actual gripe that pulls me out is the denoiser for the lighting engine
its awful
especially inside bases
I'm chalking that up to EA rn
sadly its pretty persistent in a lot of UE5 titles
Also I gotta say the game runs really well for being a UE5 EA game lol
maybe they do fix it
but oof it looks just terrible when light pixels are punching through a solid wall and flickering like crazy
and you cant turn that off, its baked in
doesnt happen often thankfully
I might be thinking of something else then ngl
im mixed on performance but my CPU is on the older side
well its hard to snag a screenshot but lemme try
My whole rig is on the older side and the game feels fine
Like I'm really impressed by the optimization
yeah its really hard to capture in a screenshot lmao
if you zoom in it just looks 'messy'
around the top of the light fixture
id have to wait for the ingame sun to come up to get a better example
but in certain lightning it's doing that effect and it brings in light from outside into a dark room
and that is VERY hard to ignore
but yes this is really the worst it gets and we're talking about bare boxes that you then add windows and light to so the issue goes away
I wonder how long it's gonna be in EA tbh
Historically speaking 2 and a half years
But it seems so
Like what's there seems done
they said two years, i believe them
Didn't know they said 2 tbh
its very aperture yes
Big time yeah, I can see that
The story is cool too
The story defo grabs me more than 1 or 2
yeah big fan of the first mission being "kill yourself"
sets proper expectations
story for 1 was perfect imo because there was nobody with you other than the PDA
BZ started off very promising but they had to do major rewrites halfway through cause of some issue with a voice actress
which sucked
the result was okay but the original premise had a lot more promise and started strong
we'll see for this one
the AI is at least not constantly talking your ear off
Did not care for AIan
I like that this one has two AI
I like that they seem to be at odds with each other too
I told him no lol
I also said no but ended up dying to blight fish
It was a matter of time anyway what with being unable to eat
I still haven't died tbh
I don't think I ever died in S1 but things were way less aggro in 1
oh ive deffo died in every game lol
in this one i was basically going the wrong way for too long
so i was just dying to starvation over and over
BZ was the worst one for me
there is/was a glitch where if you entered a vehicle inbetween an animation (i forget which) the game would think you were still outside in the water
so i died while sitting in my powered seatruck to asphyxiation reading a PDA
that was 40hrs into my hardcore
i never went back to the game after that tbh
even though i love sea monkeys
What do I do against 15 bulwarks and crushers at once
Other than pray to the emperor for a quick painless demise
depends what youre using
i kite around barrels and break them up, vault around boxes and shit
force swords have a heavy staggering push attack
abuse geometry or engage in melee like the chaddest psyker nurgle has ever seen
but yeah depends what you're using
Stab them in the head with your (hopefully) anti-crusher melee
Using the force greatsword
Every psyker needs to have anti-crusher on their melee tbh, because no psyker ranged or blitz can really do it efficiently and reliably
So heavy attack the face
Force greatswords murder crushers
Got it
if you have the mark 6, just heavy attack them in the head
I didn’t real die the head was the weak spot lol still learning
Yes
if you have the mark 8, you can do heavy attacks too, but the strongest hit if you get the chance is a stab that follows the push attack
mark 6 is the best imo if you can be bothered to learn the proper horde combo for it (LLLH loop)
since having the stab in the heavy chain is much more convenient than having it in the push attack chain
and the mark 8 has that stupid horizontal H1 that doesn't need to exist
i prefer 8 cause I'm going to be force pushing regardless
with the 6 I don't even bother with the force push
I'm scarier to the crushers than they are to me
its actually LL qq LL
i just like doing it
What’s the Q
weapon swap
Ohhhh
I’m on console so that’s probably the confusion
I’ll try both loops
Which is better
For hordes
And when do you sorta like incorporate dodges and blocks/pushes into the chain
Dodges blocks and pushes are just as and whens
you have to do them in reaction to what's going on around you
don't be afraid about dodging or blocking too often at least to begin with too, it's better that you defend unnecessarily than second guess yourself and take a hit
Okay got it, thanks for the tips
The combat in this game is nothing like SM2 so adjusting a lot lol
Running a melee psyker build with it, it’s tuff
and preferably disrupt destiny/scrier's, but yeah lol
it's definitely the best option for a melee focused psyker
(which includes gunker)
I’m using both
Oh wow
If you're on console I don't think it's possible.
Heard the weapon swap is weird there.
that just normal dt being ass
Rip, I guess I’ll try it but if that’s right I’ll do LLLH
weapon swap can be buffered but there action that override it
no idea why that a thing
I'd just not do any heavy for horde clear. Reserve that for elites picking.
Do 3 lights - block - 3 lights
The horizontal vanguard heavy just comes out really slow on fgs6.
just light spam over bc
bc is slow ass in this game
lll qq cancel is better but ig console
Still not as silly as fire fgs but big bonk 1 shots sure are fun
you can deal with having every 4th swing not be a sweep, yeah
zealots already deal with that on every third with relic blade X
When you do warp slash special doing it as a heavy also gives you a horizontal heavy swing with "unlimited" cleave that counts as a full melee attack in addition to the warp slash itself
relic is different because their heavy doesn't take years to come out
it is unlimited
And on fgs 6 warp slash combos directly into the big heavy stab
It is but someone will come "um actually" you that there is in fact a cleave limit somewhere up in space
There is an engine limit to clear that we can never reach
there isnt
I don't care either way, it's unlimited cleave enough for me
warp slice heavy is really nice you can get like half the bar back
or just a fat heavy if you're spamming it
and if i know one thing it's fat things
push light repeat will let u escape nearly anything too, its also a different light its full horizontal
oh yea thats a good one too
What is fat shark's next big update after the inevitable admech class
didnt hear this from me but its Ogryn 2
which is just ogryn, but more

Dual Pauls and Twin-Linked Rumbler
Time to Game
its actually ogryn psyker so you'll have TWIN-LINKED FLAMMEN-MACHTGROßSCHWERT MARK SECHS
ogryn 2 now has 3 abilities at once
assail replaced by rocks
earth bending ogryn 
Aside of blight I haven't seen pus hardened skin for a while now. Maybe it become obsolete?
new weapons & maps, hopefully
move the plot forward
Whoever think blight should make anyone drop their battery when step on it is a good idea should be cursed to step on lego every time they wake up
As a lover of melee I LOVE having to constantly stop meleeing things because they keep barfing on the floor
Make it two legos
Hopefully adventure mode specific and not yet another half baked separate game mode that nobody will play after first 2 weeks
I’m encountering an increased number of what I’d describe as bs deaths on damnation difficulty
now this is what i was really talking about
let me tell you that that wall is flickering when in gameplay
@verbal thistle
@dire wharf
@rich spindle
How can I grt better with using laspistol as backup to fgs
Alot of practice, when I was doing my zealot solo I was training to swap to las pistol when I need distance/push bursters
That muscle memory still stuck but it took a lot of runs
So maybe for the next few runs when you dodge, swap to pistol
Get used to it
I noticed there is a very slight delay on the las pistol force push and it annoys me
Ok
I only did in my zealot solo because it's not a force push
Same range?
Yeah iirc
Force push is for psyker swords and las pistol on psyker
Same profile
An easy place to start is swapping to pistol when you run between groups of enemies
Or when you see an obvious attack aimed for you, swap (overheads/grabs)
This is a big reason why i love shredder
To get used to it
I still haven’t learned this habit
Cus I always play with ek staff 😭
Oh i gotta remember this
Like 3 weeks of on and off practice
I haven’t done pistol in a hot minute
It's so helpful
I like staff/knife combo for this
I have a habit of pressing 2 before I quell cus I always have ek staff on
I'm really loving having dodge and slide on tue controller back side paddles but my brain is fighting me on using them
So when I use a gun I just reload randomly
Your wall locker is pissing me off
I heard the paddles are pretty necessary for console sliding
It certainly makes playing more streamlined and in the long run, once I get used to the set up, I'll be playing much better
It has excellent cleave and is an excellent attack to use when you have Blazing Spirit or Charged Strike.
Attack patterns are the worst part about the game imo
Let me do my own
Something like the melee combat in kingdom come deliverance
I mean, on one hand it's kind of silly when the game says "you can't thrust until after you do an overhead swing because... well because you JUST CAN'T okay?!"
On the other hand, without some kind of restriction it would just be horizontal sweeps for hordes and thrust/overhead for single target every time on every weapon
what do you mean you dont wanna do a uppercut swing that will only ever bodyshot?
its integreral to the swing pattern!!
that would be sick and competely not work with their encounter design. imagine you're trying to flow thru a duel against some random rager and then forty billion walkers spawn from the next door
That's basiclly what happened if you attack one of the large mercenary camps 
You're goated with it tbh
I was at the edge of my seat seeing you clutch with it last night lmfaoo
I was selling so hard during those games. Those bursters were fucking evil.
i killed every guy in that big camp they story gate in the first game where henry has the torture scene. it was pretty funny. you'd think "oh he killed them with amazing skill" but actually i discovered if you go into a tent the ai loses track of where you are so you can walk out, kill some dudes, walk back in and crouch and theyre like "must have been the wind". they can only track you if youre currently fighting in the tent which you can solve by killing that guy 😂
and ofc i used the busted op blunt damage weapons so i coud bonk everything to death thru the armor
Game is evil
Nah why were the specialist combos so egregious though 😭
Feels like they've been even crazier since the patch
I’m pretty sure the specialist rate got turned into a fire hose
Seeing 4 bombers at once a lot more often than usual
Like it feels like the second one dies, another is just instantly replacing .
Groups of four of the same specialist too.
Yeah I had a twins fight where I just camped a spawn point killing 19 specials in a row
While the team did the whole fight without me
I had to do that for that drop down after the tunnel in Magistrati when we had a monster and captain spawn
Just a constant swarm of them coming from the stairs
She magistrates my oub til I liette
I LOVE YOU
I’m trying out mk8 blazing spirit charged strike tonight
trust me we're just going to have to grieve it togethe rbecause i already went through all the phases of grief there
just wouldnt fucken go down like the other lockers for some reason but i didnt want to leave no locker
guys i think my follow up interview went well. but nothing concrete yet :(
the waiting is nerve wracking
yea it sucks
what did you apply to?
software engineer
oo good luck
usually i relieve the tension by writing a letter inked in my own blood thanking the company for their time and current consideration. i tend to get a reply really quickly after that
i was recommended thru contacts so i had a good start there
pro tip: use the blood of a person in the role youre trying to apply for, itll give the company more vacancies to fill giving you a better chance AND you stay healthy yourself!
time to relieve stress in dt using my FLAMMEN-MACHTGROßSCHWERT 😡
it was actually kinda funny cause they asked me what i do outside of work so i was like i like gaming. "what kinda games?" "DARKTIDE"
theyre gonna think i enjoy mass murder (i do)
I’m a DL gamer 🤫
go apply to a bank and say your favorite game is payday 2
itll get you the job fr fr
yes i like payday 2 and gta please hire me
Zazy already demonstrated the value of blazing spirit, but the thing about charged strike is that it acts as extra cleave damage, so all enemies that have been hit by your heavy will take extra 600 damage. Pretty useful for builds without staff in general. Also with charged strike it's trivial to always have 5 stacks of each kind of malefic momentum, and if you use wrath as the other blessing you will mow down scores of enemies without even noticing.
It's the worst
Do you have a link to his build
DMV: so what do you want you license plate to say?
2026 YEAR OF BLAZING SPIRIT FGS RAHHHHHH 🗣️
Cast off your chains be free
I'm trying to demonstrate that in many scenarios, specially if you don't play with infernostaff, you can get a huge value from blazing spirit because of the sum of psyker talents, and this same logic applies to Charged Strike.
Charged strike + blazing spirit sounds fun too
Who put cap on my statement
Charged strikes was fun to use on a no-peril allowed build
Perilous Combustion, Wildfire and Blazing Spirit works in tandem to make short work crowded close encounters, imagine its damage being free extra cleave. Blazing spirit works as bleed but if a bleeding enemy recently died you will deal double the bleed damage, this is what wildfire adds to the game.

If you measure only in a single fight, it's damage seems useless, when the game starts to get crowded you'll perceive it's value, the problem is that Inferno is so overcentralizing that if one compare's anything else to it it becomes eclipsed in the comparison.
Now that we can agree on
Yeah, that's why I reiterate over and over that this is relevant if one's not using Inferno.
Repetition is the key to knowledge 🔑 💯
i had a good time with the blazing spirit build, def good
Funny this meme from someone that was crying that nobody was valuing your incredible Heavy Sword fleeing skills! hahahaha
My teacher… your tongue is too sharp…
No good options then I see
Smite subnode that makes your melee heavies do shock DoTs
Oh yeah, thx
I honestly like it. It's just that I don't like the blitz it's attached to.
I'm addicted to kinetic flay
Nice to see a proper DPS/floor tank hybrid xP
Got me curious what the damage source split is
@fallow dawn What got you the most damage in the round?
@steel flame I'm having fun with the build you posted
How are you getting 50% peril with warp slash though
I'm assuming you mean with 1 warp slash?
low warp res on the sword
i think zazy's is like 24 or something
if ive learned anything from that build is that im really good with laspistol

I have a 26 warp rez fgs but the break point for 50% peril gain is 29
@steel flame
Voidstrike tests all are weakspot critical hits all critical hits thrice because of Surge.
6 stacks of WS - 1866
6 Stacks of WS + WR 16% - 2089
6 Stacks of WS + WR 20% - 2127.
6 Stacks of WS + SG lingering effect 30sec - 2228
6 Stacks of WS + SG 30 seconds - 2557
6 Stacks of WS + SG 30 + WR 16% - 2803 - Can't go for full 20% without disabling timer on SG
WR adds, when 80% peril, 250+- extra damage.
SG when reaching 30 seconds and while sustaining adds 325+- damage
So being able to sustain SG for longer will give greater value than being able to go over the cap sometimes when using WR, it takes time to reach the extra 30% SG again, so each time it goes down we have to recover both SG time and WS stacks.
Base is 1531 damage
With all these number I can finally see if WS adds base damage or not, let me math something out.
If you manage your peril correctly you can do both for an extended period of time it just requires extra effort and precise peril management but it is more damage
@olive oar does voidstrike surge hit 3 times? or am i misunderstanding something?
It hits twice
It's also boosting your dot damage too
I was misanderstanding, always thought it was 3, it's 2. OMG.
I know, But my max bonuses as it stands now is
SG 40% + MT 15% + WS 24% = +79% - My main problem is that by using warp rider I'll have to juggle the peril to a high value, and that increases the risk of prematurely ending SG, thus losing the extra 10% it gives while active and having to get it again. And at the same time will have to get WS stacks too.
Also you suggested to keep Empyric something, keeping the warp resist from the keystone can give better warp resist and results in no toughness penalty.
Warp ghost almost entirely cancels out empyric and your peril resist isn't constantly changing so peril management is always consistent and smooth
Does anyone have any good reference videos for bubble inferno high level gameplay so i can improve my monkey brain
No because bubble inferno is not high level gameplay 
eh ill probably keep warp rider but drop warp ghost and go back to warp charge warp resist
My warp res is 19 and 1 warp slice.puts my peril at 39
Warhammer 40,000 Darktide
Build: https://darktide.gameslantern.com/builds/a0382ec1-0e4e-4190-818e-b0d71b850eda/metast-of-meta-inferno-bubble-psyker
战锤40K:暗潮 浩劫40 灵能者
vect knows all the dark arts of abusing inferno staff to maximum
you have to get it out of your system before you can move on
RECOMMEND SMITE PSYKER IS VERY GOOD BIG CC
Voidstrike blast size.
I did not make my previous post an answer. oh...
i am the goat
his build is making me reconsider stuff but i feel like a lot of it is because his personal skill is allowing removal of some crutches
@rich spindle hey, the build you sent me is goated btw. Question tho, would using a heavy las pistol be worse than the staff? The thing is that it’s easy to blow up with the staff when I need to use it on a specialist
And if I changed to a gun any idea of what perks to change if I need to
theyre about equal
las pistol wont be able to delete specials and stunlock ragers as well
but it does more boss and reaper dmg
if you wanna use your pistol for killing specials then maniacs is a good perk. I like taking reload speed but unyielding or elite are good picks
it doesnt matter a lot
Any talents that need to be changed for that or no
hmmm not really I think
you still get maelific momentum procs from the greatsword slash
true aim might be better than kinetic deflection with the laspistol
ah yeah hes using a weird build in that one
his gameplay isnt different than if he had a more standard build tho
how good is empyric shock on purg in high havoc?
its an ok bonus, you dont need it
Yea I'm really getting skill-diff'd right here
you can still do 2million+ damage with a grey unupgraded inferno staff in high havoc
its all about positioning and being able to constantly apply stacks
sometimes can be a downside since you want high peril fast
wait
thats resolve
purg is bad thats why they just buffed it
shock is meh
empyric shock really only does sometimes with left click ek staff builds
not worthwhile for purg outside max macro
I used to run it instead of wildfire cus it gave a semblance of engagement for big guys
i was actually thinking exactly the big bois for it, but fair
in theory it boosts your boss ticks by whatever amount but a lot of the time you have better stuff to do than spam 5 m1s on a boss
if youre lucky youll get a boosted kinetic flayer proc on a boss and that's a pretty big difference
I'll think about it
Or we can simply have a Veteran tag the boss for us and then kablamo, 34% extra damage DEALT to whole team.
no i want my team to get stuck fighting other things so i can have an epic boss duel using my FLAMMEN-MACHTGROßSCHWERT
With force greatsword do you all target the head on scab maulers?
I know it’s the weak spot but it’s carapace armor
Greatsword has good ADMs for Carapace on the overheads and poke
Especially if you're running any of the finesse boosts like DD or SG have
Its either that or wildfire which for purg is dogshit (unless you have a tunnel vision and spray only 1 direction while surrounded by enemies which is already a pepega move)
Its perfect for Brain Rupture EP KR bossing wdym; 30% extra dmg on a good timer for an ability that does 1.25 adm vs unyielding

You melt bosses and from a safe distance too
How exactly do you work stacks. Trying to get my psyker do do more
Based
@steel flame that build is a lot of fun
Plus I didn't know about warp beam into heavy poke attack. Goated
i moved all the defensive stuff to dd
because i only have 1 braincell and the constant threat of death is fun

Using the warp slice more often is giving me TG Cid vibes
Open your eyes to the darkness and drown in its loveless embrace. The gods will not be watching.
Seven shadows cast, seven fates foretold. Yet at the end of the broken path lies death and death alone.
Honed is the blade that severs the villain's head. Endless is the path that leads him from hell.
saw a cool build.
all assail + scrier + blaze force sword + autopistol (not blazeforcegreatsword)
kinda melee with assail
That sounds fun
am trying to remember that build, 😭
Did you check the pins
You could ask one of the resident experts
ya, anyone here make build around this?>
Mister E has a video showcasing that especific build
mister E 🥀
🥀
Mister E is certainly......a YouTuber that covers darktide
debatable
*tries to cover darktide
debatable
I love Kinetic Flayer. It’s funny that you can just do something like a combat blade punch and make a head explode like Fist of the North Star
Did some tests and trying to math this out, but these numbers aren't making any sense, guess the mod is broken, did this test in the psykhanium.
Welcome to the world of dark tide where trying to verify literally anything number related is only barely preferable to hitting your head with a hammer
My main doubt is WS damage, one source says it increases damage% instead of base damage, as stated un game and some mods. The Veteran has a talent that increases base damage.
If this is really base damage it is a totally different kind of beast, equal to strength.
check kuli guide for that
So, what's the current comparisons between running the Force Sword vs. the Force Great Sword?
force sword fills pretty much the same niche as stuff like knife or duelling sword for staff builds
Either works great, comes down to personal vibes
math is for nerds
there's 2 universal truths to dt:
- if i hit it enough it dies
- if it hits me enough i die
that's all you need

My main problem is the universal recommendation to go for Warp Rider even if that's counterproductive with SG, if a build can hold SG it starts to outvalue WR very consistently.
put the point somewhere else and see how it works out



