#psyker-class
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Missing out on all the extra weak spot damage huh
I understand why you took the empathic evasion but with all the toughness you gen from mark kills you really don't need it as long as you keep killing and taking cover when needed.
https://youtu.be/gwDexhtrH1w copy what ainz does here
Light Light heavy light Light heavy. That heavy is worth a lot
yeahh...... i can see that now
im a baby if i take any damage i start weeping

should I keep rangeded crit chance? or switch it out for something else. shriek build?
could do maniac, unyielding or elite
would elite even be worth it? isn't it only 10%
Also you don't need warp unbound. Just look at your meter before you do your sword special attack. Thats literally your only warp using attack besides push w heavy las and special push w sword I believe.
You'll be okay if its under 100 percent.
yes but it works on a lot of enemies
gunners, shotgunners, ragers, maulers, bulwarks, reapers, plasma gunners, and crusher
it's a good pick for when ur indecisive about which among them u should prioritize more
i can't overload to damage right?
like enemy hits
The crit is fine I wouldnt overthinj that too much. If you aren't taking empathic evasion and the top right crit nodes switch to maniac/unyielding.
in vt2 when you were unchained i think you could overload to damage which is why i'm kinda playing it safe
ranged crit chances is almost never worth putting on a weapon over targeted damage as the 5% crit doesn't provide much damage across a mission or uptime for crit talents/blessings
Can someone explain why you want crit on flame staff? What actually crits? Primary fire? Dots? Everything? I get how crits are powerful with ranged immunity, toughness regen, etc. I just don't actually know mechanically how crit works on flame staff
Critical attacks from inferno apply 2 stacks of soulblaze instead of 1
It builds up DOT faster
Yeah, I get why crits are good, I just don't know what actually crits / what your crit chance is
Like if I'm burning a room full of enemies and critting non-stop, great
Inferno has base crit chance of +0%
Psyker crit chance is 7.5%
Warp nexus goes up to +20% but usually u will hover around +15%
Your attacks crit, not the dot
its the puff
what actually crits
The damage ticks from the flame staff, IIRC every 0.75 seconds
Psyker has a 5% crit chance node and a 5% crit chance aura
Each m1 and each projectile from m2 can crit
Following off of what Guide said, due to base crit and the warp nexus you are usually hovering like 22.5% crit chance. That plus up to 15% crit off of the tree. That +15% leaves you at 37.5% crit which is pretty much all you need
Sweet, so if I'm blasting a horde I should be crit'ing non-stop
Also for what it's worth, the max number of stacks the staff can apply is 15, unless you crit on an enemy with 14 stacks to bring it to 16
Yes
Nope
https://steamcommunity.com/sharedfiles/filedetails/?id=3094028505
At the bottom is some more detailed mechanics of Soulblaze
This guide explains all of Psyker's talents and related mechanics. Talents of the other classes are detailed elsewhere:
Arbitrator's talents
[url=https://ste...
Is kinetic flayer worth it in H40 w/ flame staff? I've been running assail so I have anything to deal with ranged enemies, and 1 elite kill every 12 seconds just doesn't seem that substantial, as well as circumstantial if its a particularly useful kill (like a trapper mixed in a horde)
Kinetic flayer is worth, period
word. I tend not to like randomness especially on a moderate cooldown
It is very substantial when you think about how it helps clear Hordes over time
It’s not random it’s 100% chance every 12s
Most engagements go on for minutes and having KF pop an enemy for PC to spread a bit faster does add up over the course of and engagement. That and it is valuable boss damage
right but random which enemy pops if there are many in front of me
It will spread soulblaze from perilous combustion onto everything nearby
Kinda- sorta, if you time it you can near guarentee what it hits every 12 seconds. On inferno staff you should pretty much just assume it will strike the 1st valid target you are aiming at when firing. I'm not sure how the priority actually works though
Also 5% crit on killing an enemy with soulblaze
Yea forgot about that honestly
Yeah it's why I mentioned the +15%
Is wildfire useful on a shriek build? idk if Um miss understanding the node or not
the spread is nice but if it makes it so they can not gain stacks of fire whats the point?
plus with high uptime of shriek everything is already on fire
Yes
Makes it so most things u fight start at ~4 stacks
It speeds up the rate you stack soulblaze on them
The faster u build soulblaze the more damage u will do
this is true. in the wording it says they can not gain anymore stacks then the dying target
from the talent*
FS is bad at explaining
ahhhhh
ok that clears it up for me thank you
another question. for a shriek build is it better to have seer's or Prescience? for havoc 40's would it not be better to boost cooldown times for everyone?
5% crit can be a LOT for fire builds tho if you are already maxing
generally speaking the cdr is appreciated more by the team
it's honestly the strongest aura out of the 3
especially after all the CDR nerfs that they did across the board
that and if you are running with a hive scum most of them are taking 5% crit anyway
Both cooldown and crit are good, it’s kind of a toss up
Just go with preference really
Someone will tell u they swear by cooldown
5% crit is a slight bit of consistenct vs 10% cdr being more shrieks for you, and over the course of a run it's a lot. Shrieks = more safety for the most part
Not just shrieks but for your team. Chorus, Taunt, Shout, etc coming up faster is huge, IMO
I wouldn't rag on someone for taking the crit though
yeah, it's generally just better
the best out of the 3
I only take crit if there's another psyker
going from 32.5% crit to 37.5% crit is not that worth imo
is that 32.5% with the 5% on the staff?
neither is with the 5% crit from the staff
Also allows you to build more stacks since they're coming from different sources right?
7.5% base + 5% each from the basic talent and soulblaze talent
then assuming you are on 3 stacks of warp nexus
Depends on the weapon imo? I feel like for a shriek Psyker you probably want the CDR aura though
Crit is good on inferno up to a point but not as good as cdr
But like I would probably take crit aura on a gun build
i feel like crit aura on psyker and scum are both traps
and should be baked into the kits XD
More buffs for psyker and scum
Scum gets Toxin Greatsword and Psyker gets Force Shivs
eeeew
Same as I said above, providing CDR to your whole team is so much more powerful than 5% crit regardless of what weapon/build you're using
they could just be removed honestly and i would not lament that decision
they could replace them with better auras
kinda like what they did with that one zealot aura
the solo dolo one
5% crit is legit not worth sacrificing any of the other choices
i legit would just take the elite damage over it too
I stand by that
Funny enough only Psyker and Shout Vet really care to spam their shit endlessly off cooldown
So while 10% CDR is potent on its face, in practice in a live match it's actually not that impactful.
in a reductive way, yeah
cost me so much credits but I finally got one with lower warp res
Crit's pretty good above and beyond just the damage boost, for a lot of classes and builds too
There's always going to be fringe instances where the 3s saved on a Bull Rush totally saved a run or whatever but it's very infrequent and the opposite is much more likely to be true instead (CDR has brought back an ult that is now being sat on for a proper moment)
ogryn and things like thunderhammers and flurry voidblasts don't care about it so much
when dealing with multiple bosses and a mixed horde, the fight will last long enough and be dangerous enough that faster shout/chorus/taunt/break the line, etc will be very worth it
hmmm idk what context this is, but zealot, and ogryn dont really hold their abilities either
more uptime and taunt and gold toughness is usually just better
FotF I spam off CD but your Zealot can already easily achieve 100% FotF uptime within their own kit
never really seen an ogryn or zealot hold those abilities
FotF gets double charge too
BtL cdr not nearly as impactful as faster shout/chorus, etc, but faster is faster 🙂
Anyway all this to say I'll take crit over cdr basically every time.
If you have two psykers then make sure one runs each
I just take whichever aura fits what I'm carrying best tbh
whats the best curios blessings for pysker now? still all three 17% toughness?
selfish auras ftw
Also true
I like having a health to help with burster resistance
not sure if it's necessary tbh
haven't updated since last talent rework
might be that we don't die in two bursters any more? but I don't risk it lol
would recommend i think hitting +30% health, i think that is the threshold that stops pox bursters from instantly killing you
so one 20% health and 2 perks for health?
personally i run 2x +17% toughness curios with +5% toughness and health on both and gunner resistance, then the last is a +20% health with +5% toughness, corruption resistance and +12% revive speed
you can probably ditch 1 gunner res for more revive speed
both help clutch out imo tho
i have been dunked on by gunners going for risky revives so i took the res
no combat ability regen?
Stamina is kind of an option too to help with revives, and also if you're going deflector
yes you have space 9 total slots
ahh
You mainly just really want that health threshold and the gunner resistance
not having those means you occasionally get vaporised
the others are all subjective
everything is subjective, definitely this hp threshhold
facts
if you are a good psyker you don't need health
so i am self reporting
No, I mean you can run 3 hp curios as well and it may be just as good or better.
i forgot the total toughness you have at no toughness increase
was it like 80?
or 60?
at +44% you are sitting at like 120 toughness iirc
depending on what you run you have very high EE uptime anyway and for melee your toughness doesn't matter
I avoid all burster issues by smashing alt+f4 the moment they hit me
This allows me to run 3x toughness
aah found my stats
Total Toughness = 120|| Total Health = 144
is what i run around with in h40
I usually get tapped up when i have less toughness. I am bad
Health threshold?
To not get one shot by a burster
being hit by a burster
fuck I hit enter too early
being hit by a burster should just crash to desktop
I'm playing auric mostly, so I'm talking about the amount you need to not die in two bursters
I support a forced alt f4
because without some health, on auric you'll die (skip the down) on two bursters
which is a bit too twitchy for me
Gotcha
That's why I don't even bother playing it
This happened last night and had me howling 
That dog a minecraft player at heart
Straight up used the knockback fish from bedwars
Unfortunately the fall didn't kill him
The karnak twins be surviving some BULLLLLLSHIIIIIT all because of the script
Shriek build is about to go crazy
@warm latch nice
thanks!
Where did it come from?
Trying to get a BFG with low warp res like that
it took about 1100 staffs to get the right roll from buying from the armory. have to get warp res as the dump and sub 5% AND have the other stats pretty evenly high. then empower it slowly till all other stats hit 80%
Thats the lowest Ive got. I have couple at 37% and 40%.
sub 30% is hard to get and I don't even know if you can get sub 20%
Genuinely what the hell is Mortis solo
what do I do
What can I do
I get the worst Indulges ever and the most bs enemies in a row
Oh how I miss you, Infectious Headache + No Escape
got nothing else to soend resources on
oh I mean I have basically infinite resources at this point too
but not TIME
rolling gear and doing inventory management is such a slog for me in this game
I got too much time :/
Hi, am running 2x Wall + Warp Siphon, w/ Force Sword and Flame Staff. I also have Empyric Resolve. One thing that confuses me a bit, is the Warp Resistance stat for the Flame Staff (Warp Nexus + Blaze Away). Should I have Warp Resistance be as high (80/80) since I have Empyric Resolve that reduces Peril generation. Or should it be as low as possible (__<60%)? It's cause I'm imagining high warp res + empyric = longer to ramp up to high peril but easier to stay high peril but low warp res + empyric = easier to ramp up to high peril but harder to stay high peril? Appreciate the help.
Please correct me if there's something I'm not understanding. Or if it's not actually a huge deal etc.,
@dire wharf Thanks for the response. Do you like Empyric Resolve with it? I had some flame staffs with 80 / 60 / 14 Warp Resistance and so I had read differing guides/builds with varying degrees.
its easier to edge peril with low peril res, as weird as that sounds
theres nothing wrong with stacking it if you're comfortable with it
you want peril to go up faster so your buffs kick in faster
@kind jay Thanks for the info. I'm not super well-versed with the Psyker. How is Empyric Resolve framed/viewed from an experienced Psyker perspective? Like the function, it is viewed as a luxury/ease of use or a boost to long-term DPS due to less quelling (but as you mentioned, takes longer for peril to go up)
Pretty solid split of opinions.
Some think it's irredeemable garbage (me) others think it's incredibly valuable
Yeah, because I'm not super experienced with Psyker. I am trying to make sense of the class intracacies. I'm completely cool with "ripping the bandaid off" so to speak if certain things are crutching my development as a player, whether game mechanics / in-game sense.
Good to know there's a mix of opinions out there
I'll have to check to see if I have that, I don't think I do
it has its uses. ive used it comfortably on most staves but its really more of a lazy pick for when you just want to kinda spam and dont really care about buffs, and arent using scriers. so really more of an ease of use to answer your question
but psyker thrives on edging peril so ultimately i recommend going low peril res
try without empyric for a bit
with the nerfed duelling swords, is it now recc'd to go force swords with inferno?
@kind jay Thank you so much. For example, someone taught me on Veteran yesterday to perhaps not use the Talent that reloads automatically via Weapon Specialist for Plasma Gun, and instead use reload sprint-cancel tech to free-up a point and sorta optimize. Should I try Empyric with a low Warp Res staff? I have one that is 14 and 60.
14 warp res with all 80s everywhere?
no leave it like that forever lol
Okay, I bought one with low res, 60, and 80 just in case. Since I was reading stuff that varied
I'll probably have to get used to quelling peril more often, with no Empyric.
you just have to tap really
Tap as in, just long enough for the percentage to move down?
yeah you wont blow up as long as youre below 100
but you odnt need to quell to like 0
just a quick tap is usually enough
i think going down to around 80 is fine too to have some space
since you are using shields you dont have a save button
Okay, will give it a try in the Psykhanium. I've always been scared once I hit 100 peril, to immediately quell a lot since I don't wanna blow up. Gotta learn the timing or window I have.
it takes some getting used to
@kind jay This is the build I have at the moment, with Empyric Resolve out. Any recs on where to put the last skill point?
probably vulnerable minds (to the left of Warp Rider)
quietude is also a good option for more toughness regen
Oh, and this is with a Blaze Force Sword / Flame staff ofc.
I dont recommend using Just a dream without one of the venting abilities
@rancid geyser Oh, I previously had Anticipation before but wanted to try Just a Dream since I saw other builds with it. I had an inkling it might not do much for me. I should go back to Anticipation yeah?
@rancid geyser And by "venting abilities" it is Shriek and Scrier's?
Just A Dream is the strongest in terms of tankiness provided in that section, but the quelling you might end up needing to do is rough without extra venting avenues. Maybe inferno bubble can use it if you are micro on the peril but you can take enough hits to where the value immediately shuts off.
yes
even for me i think the only time i use it is with Reality Anchor
mostly because its quelling speed + peril gen reduction, but in all honesty it's still rough
@kind jay Thanks a lot. I never would've thought to try Quietude. For now, I'll put the point into Vulnerable Minds. And see how my toughness feels now that I don't have that toughness penalty from Empyric.
do we have images for force sword attack patterns?
I found the greatsword ones
just a dream can ramp up your peril suddenly and you go boom
and since youre dropping your peril res even more so
@rancid geyser Good to know. I haven't tried Scriers or Venting a lot since I enjoy the teamplay with the 2x shields. And when I used Scriers I don't remember ever trying Reality Anchor as I'm not too good yet of maximizing peril gain/quell etc
Used them enough for penances etc., but not like true experience with full builds.
@kind jay Ah I had no idea about the interaction. I had Just a Dream equipped for a few days and I don't think I experienced that interaction. Or maybe, I wasn't aware enough to know it happened lol
I haven't played since the update dropped, is that build still doing good post-patch?
unfortunately it still is, it got touched a bit, but is still just as brain dead
i want it to get nerfed without compensation
it got me to 40, but yeah I'm kinda with you on it. I'm wanting to get back into psyker again after doing a ton of arby so I'm on the hunt for a different build that isn't so left-click braindead
Hi, I've seen the guide that seems to be attached to this Discord channel, I've noticed some omitions and would like to talk about what could be a major breakthrough with the Voidstrike staff.
Curious.

The crux of the Voidstrike in higher difficulties, even in Auric Maelstrom or some events is that its inability to deal with high density of enemies.
The solution of this problem is making a Voidstrike Blazing Spirit build, well, I guess that many have tried to do so but failed when facing one problem, this takes a crucial blessing slot, thus reducing either the critical chance or triple critical hit.
I don't think void struggles with hordes
It just struggles in anywhere not a hallway
Not really, it has a small weakness in the mid range, yes, but can be competent with the right build.
If you want to make voidstrike in general maps good why not just take a melee weapon/blitz that can cover for that weakness instead of nerfing the power of hallway voidstrike
Because it won't be a nerf, it will be an increase, a veritable increase. One that can be show with better timings in the Redemptionists Datatide guide.
I assume you are taking shriek with this setup
Killing one hundred Mobian Dregs in 11 seconds or less, Ragers in 8 seconds, Ravagers in about 12, I'm remembering these timings in my head, it may differ, but they are consistent and way better.
Nope, Scryer's Gaze and Warp Syphon.
100% Scryer's Uptime, gaze provides the crit chance, then I can take Blazing Spirit and the triple attack blessing and still have 40%+ crit chance
Channeled, wide blast, so you don't want to have low Blast Radius, this way each critical applies 6 soulblaze stacks in each crit.
Most commom scenario, shot a critical hit, applies the 6 stacks, survivors get 9 stacks because of perilous, steam roll from there.
https://youtu.be/j10c8JSnvlo
This is a solo game that happened because nobody joined the room, don't know why.
BlazingSp 40% and that's with SG
In my mind if you fired a crit voidstrike into a clump of elites you already won
I don't really care if everything dies for free after that
Here's the problem, you're picturing the encounter as a singular fight, each encounter happens in waves and packets, some with more elites and some with less elites, having Blazing Spirit is like having "virtual extra cleave" because it enables you to deal splash damage to a huge amount of enemies. Whatever the type.
Im mainly worried about spikes that ends game
Like 20 ragers after a drop and other sus things
Plus bosses
So the ones you hit start to fall, but the new ones that arrive will get soulblaze stacks and start in a non-zero position, thus making the general encounter easier.
If the 20 ragers are in a room, it will be super easy with this setup.
Perhaps
Because you don't have to hit all 20 of them, that's the plus thing.
You are trading like 20% crit chance for your snowball setup
Honestly with 20 ragers I might say even PC alone is enough to snowball
Nope, I already have 20% because of Scryer's. I'm increasing my damage because of this setup. Remember the Datatide tests, this build can, consistently, beat the times on that spreadsheet every time, with ease. I'm dealing far better damage.
https://darktide.gameslantern.com/builds/a16d8e16-c437-480a-a82b-081dcce4cb53/hellblaze-slinger
This build is tuned to Auric, if went to Havoc would remove In Fire Reborn and put it into Empathic Evasion.
have you tested it in havoc?
it looks like a cool build but I'd be worried about this too
Even the sword has blazing spirit lol
I just saw that
I'm unstable Andy for the boss damage
I value boss damage too much
Dopamine
Big stab
fr
It can't have it all. With boss you want to crit with staff first then get two more crits with the sword, then you can go back to fling charged attacks.
It has ok damage, but you won't survive alone against bosses.
But here's the main thing, it either excels at single target damage with Disrupt Destiny and the normal build, or... excels at 95% of the enemies of the game, but is weak against bosses.
Why would you use voidstrike against bosses
It's so suboptimal compared to big sword
TAScalde is the greatest mind in the darktide community
he created the force great sword blazing spirit build which destroys auric
you know what else destroy auric?
This is not the point of what I'm talking, I use that because I like to use it, and it works fairly well. But that would be a discussion for another day.
Because it's not just you and the boss, the boss moves, there are more enemies, and shooting is free, if the boss is near you, of course you'll switch to melee, but the triple critical from the staff don't fall much behind in damage potential.
The main thing when we talk about these encounters in this game is that we never face one thing alone.
this is the breakthrough of the century
I think testing it in high havoc would maybe help what youre saying instead of auric tbh
In Auric's boss melt so fast I don't know if tickling it from behind with a voidstrike does much
right
And if you have an FGS you are the bosskiller so you better get in there to solve the problem for your team
Take aggro by doing real damage
I'm not even hating on the build it's just weird to be like "breakthrough incoming" then say "yeah tested it in auric"
What's the objective in Havoc? deal more damage? Am I right? In the Datatide tests, I get far better times than any other setup could have given me. Like, this has the best DPS in possible, and Yeah, in Havoc, but I don't keep recording my games all the time. I don't have a team and where I live it's hard to get teams.
Yesnt
like even comparing it to a braindead uncanny flame build, youre constantly outputting damage via left click, blaze stacks, rupture, you have stagger etc
Havocs are difficult to get into it's fine if the build isn't tested in havoc but everything is auric viable
You're not understanding, my tests have been in Havoc 40. I defeat the Tests in havoc 40 mode. I just don't like playing Havoc.
Also, as I'm saying this outputs more damage than anything else that you could conjure up with this staff. This is the point. This build deals more damage with this staff than any other build that uses it.
you just now said that though and posted a video of the build in auric
like I said, I'm not hating the build, I'd just wanna see it in 40s
I said about the Datatide tests in my posts above.
Remember when one regular guy discover a glitch unknown in the speedrun community? Like, I'm a regular guy that is smart enough to understand the intricacies of the game to see that there's inherent value into this. I'm trying to share this knowledge and say.
Hey you diehard Havoc enjoyers, look at this setup, the STAFF will become much better if you use this.
You can change the melee weapon, you can change the trinkets, you can change the damage resistance, be my guest.
All I'm saying is that this staff is better with Blazing Spirit, it will improve your game a lot.
Any footage of the tests
I don't have for the staff, but tomorrow, as my local time is 1 am, I'll post here. Or better, can it be screen shots with the timer?
I know, I'll post it without editing.

I feel like theres a reason builds are shown in havoc and not a controlled testing mod but idk
Posting it, two minutes
This won't help as well, it can kill this much is verifiable from just counting the damage. Havoc is player skill and adaptation to the mode. I don't like the mode and have no party as well.
there should be a system to find a party
The datatide tests, since this is raw footage random chance and mishaps may apply.
Remember that the horde shown in the video is a Dreg Horde, so it sums to about 90k health, unlike the walkers that have 2.5 times less life.
Damage values have a bug in the scoreboard in solo mode, the upper total show correct damage total, I guess, lower ranged damage total does not count one hit kills.
How can it be a party finder if there are no parties
Specially in Brazil, I had a few parties that used to play havoc, I lost them all to Helldivers. hahahaha
I'm a sole survivor.
I like parties. 
Sorry for their loss.
It must be strenuous being a Helldivers 2 fan in the big 26
im gonna be honest man. youre just spamming enemies packed in a narrow hallway, it doesnt mean much. lots of people have played blazing spirit voidstrike before as well
You know, funny thing is I genuinely like BS Voidstrike. But I don't think it's really groundbreaking.
its fine and fun
Thing about this test is that it kinda does lean in favor of what Voidstrike is very good at, which is enclosed pathways. When you start to get into more open ground, that's when you start to realize the big issue with it.
Don't get me wrong. Usable. And a good psyker can certainly pull a lot of weight with it regardless of its faults. But there's a reason it's considered the worst staff and I don't think this build really rectifies anything about why that's the case.
90% of the game is pathways, I see this issue, I thought abouth using Assail for this very reason, but it's manegeable. And the damage improvement on this build is worth this.
AOE is the blazing spirit effect. It deals a lot of damage,
You mean 7 times there where no crits? It's not 100% crit.
"90%"
Are we playing the same game?
Cuz one match of Magistrati Oubliette will straight up disprove that number right there.
The main issue is when shooters are scatered in medium range. Besides that this can shoot rapidly all the time.
this isnt new, basically
Look, what I had to show is shown, this setup is faster than any registered time on Reginald's https://docs.google.com/spreadsheets/d/1FU5ol4MED3foGHx8iyZ45_RijilUC1p9sxI32FJXhPI/edit?gid=43579999#gid=43579999
I mean its reginald
Can I make a bit of a take here?
I don't think that preset testing like this really proves the mettle of anything.
people that play havoc dont care about killing enemies in the narrowest hallway of the easiest map
There are so many variables in runs with these games that testing simply cannot account for that I can't objectively see any real merit out of testing like this, even out of someone like Reginald.
Okay lemme rephrase.
There is merit. But the merit is base level at best.
You just dismiss the damage as if it was trivial, compared to any other Voidstrike staff build, this makes the most damage in most situations. This won't reinvent the staff and become the new meta.
I don't. The damage is good. But it's not just about the damage.
everyone already knows soulblaze is good against dense enemies in a hallway lol
But I beckon you guys to give it a try, if you just want to spice it up, I think this build is worth to be listed in the Psyker's Guide that is here and that it will probably be a better version of this staff's builds.
sb is good against everything
weve already tried it
I want to iterate. I have used a build exactly like this. I know how it plays. I know what it's good at and what it's not good at. My point is that it's not saying anything that people already don't know here.
I remember bringing up hallways like the first thing ever
Extrapolate the results, it's not about only what you see.
?
Said magistrate yea it's so over
Magistrati is straight up a hard counter to VS in some areas 😭
The area after the tunnel is BRUTAL
90% of sewer tunnels don't matter if you lose at the actual hard parts
This works pretty well in magistrati, I don't see the issue. Specially with the infinite range of the staff
If he is talking about infinite range, I think it's like you stay ontop before the drop after the sewers
Stand there and play turret
fgs without the +10% attack speed genuinely feel like you're moving in slow motion
Useless against any boss spawn there that will absolutely rock the team
Don't remind me about the drop down tunnel. Like... Run ender.
The tunnel is still okay with VS
its not useless its just a mid build that many people have played before lol
Also another run ender. Get a silent Pogryn. Question why half the team is dead.
Water fall with ranged shooters
Boss that pushes people off the edge
So many things lol
there are so few crushers now it kinda sucks
what an awesome change
If someone aggroed the 2nd floor it's kinda over
Dunno if better or worse. Takes more but you can't hit them half the time.
With boss spawn
I like the change but too little was adjusted along side it I think.
Uncanny was a good start but there's a lot more that needs to be done to compensate for a change like that.
Like this tried and true Havoc 40 build is really similar to mine, but uses the voidblast instead. https://youtu.be/qMeyUIsY9Ik from Rawk
I think my version is slighty better.
Voidblast, is a completely different beast from Voidstrike.
xD
You can't really compare the two.
Yea that's broken in a gamemode with density
It's not even about it being objectively better but just that it's just a fundamentally different weapon.
To note, I mostly run Scrier's Trauma with knife in havoc if I'm playing Psyker
Try the setup and see. The game has not been completely solved so that by just batting an eye you can know that.
Yeah, there's differences and downsides, but there's a lot of advantages to this setup. So please, this is the only thing I'm asking, help me show this.
Dude.
Did ainz ever run this in one of his videos
We're not saying it's bad by any means. It's more that we know what it's about already.
In the guide it's markes as the worst blessing for this staff, the blazing spirt. Where it's one of the best, or the best one for this staff, in this setup.
Conga line aah
You're telling me to try it but, I already have tried it.
There's a reason I know what I do about it.
It does not need that. The fact that you guys keep spaming this is proof of that.
I never touched this datatide thing but does it spawn like 10-20 dreg stalkers along with whatever elite clumpn
I think there may be a language barrier here
That is just to show havoc damage killing time potential.
But killing time isn't the answer to havoc
If it is everyone can clear it with a "correct" build
ok im gonna tell him for the 5th time we already know the damage potential of soulblaze in a hallway
Infinite snowballing?
Extrapolate, I'm not talking about hallways.
I think they just want you to record a H40 win with scoreboard.
Record, show build before, join pub party, then see how well it goes.
I can't, I don't play Havoc anymore, don't have a party, and it will just be a measure of my ability, not of what the build can do.
Did you read the posts where we said we already played this in h40
What I can show now is only this: Solo with bots clear https://www.youtube.com/watch?v=YEcWavUOMy8
Attempt solo at high intensity: https://studio.youtube.com/video/ou0KHbWQooY/edit
If this is true, why would be blazing spirit not a recommended blessing for any of the builds listed for this staff?
im being trolled
i wouldn't be surprised
because other staff can do almost the same thing as balls and can do it better
Because blazing is a bad meme from like the start.
So, if any of you that would like to help and check this out, truly. Please run it and talk back. Gotta go sleep. See yeah, and sorry for being abnoxious.
the only thing ball have is range really
Like, the stack cap on it is low enough it does nothing.
but that doesn't matter in havoc because you have other people to deal with it
I think Blazing on Voidblast is p.good
But that's cuz the AoE actually enables some consistent snowballing.
yeah because its voidblast
I don't, because I can't believe that you tried this specific setup, or similar enough, and say that it's garbage.
its not garbage
oh brother
its mid
NO ONE SAID IT'S GARBAGE
its underwhelming
Think rending flurry feels better. But its Voidblast, you can bully things to the floor consistently if you don't have 300 ping.
its average
WE'RE SAYING IT DOESN'T DO ANYTHING WE DON'T KNOW ABOUT
sb help clear up shit that the initial blast doesn't kill
it's very good compare to brittleness
we need portugese translator
Blaze on this staff allows for instant applying 6 stacks, that if any special or elite is near goes to 9, it's like small Shouts, that delivers 3000 damage and blaze.
C'mon.
yes
So I'm counting on you to check this out. bye again.
Pros and cons, depends on what feels better to one. Those two builds are known to be good on situation.
I miss the event
it just you don't really need the brittleness + it stagger the shit out of crusher anyway
Just before going, this build trivialized the event, it wasn't even fun.
but now brittleness is even worse because there legit zero crusher
I mean I can see why it seems so strong
Just dumping into the crushers that are aggroed on a bot that's downed
And everything around dies
Wow
That is luck based as well. I still get waves of crushers.
The only difference is, instead of 8-14, it's 4-6 per wave.
that guy was made in a lab to perfectly troll me
LMAO
he got me so good
Is that footage even auric?
What even is this
Solo boss no ambient no patrol no specials
You're running psyker with Perilous Combustion on a modifier that's literally chock ful of elites.
That was gonna happen regardless.
hes gone
Go watch that video he posted lol I'm pretty sure something is not right
I played for funzies yesterday and it was shatting out like 8 specials every 10 seconds
Granted that was STG
And with 4 human players
His footage I've seen nary a trapper or a hound
That's the sus part. I would expect up to 3 of each of them at once.
He got me a while back too when he posted a blazing spirit fgs build with footage of him slowly walking forward killing stuff in archivum hallways
my kryptonite
Also idk if auric is that easy but stalkers were hitting him for like 5 toughness damage
Is auric that easy

I think it is
I'll agree with that part
But that is normal depending on server. After FS broke private mode toggle, had to do pub games, spent the night duoing expeditions.
And that duo was in my party.

You can't quickplay with private off in expeditions, and you cannot select missions with private on.
So, reverse of the normal board and they never tested it. Happened after the hotfix.
Game mode is dead unless you get lucky in picking the currently populated node by random.
that tend to happen when your gamemode is broken and give you literally nothing
They keep fragmenting the playerbase

I'm so fascinated by the modded footage
Almost went down to 3 scab shooters
Whats the difference between damnation and auric?
Idk but I'm pretty sure damnation has more spawns than whatever he was showing
one act like a sleeping pill
Auric is basically constant High Intensity modifier
auric is damnation with histg
Do low intensity missions exist still
wew so glad I came back to more of that guy 
my headcanon is that hes being paid by fatshark to peddle voidstaff builds
priceless that within the first 40 seconds hes face tanking 3 reapers and like 4 gunners, builds just that good ig
Did you see the entire vid not a single dog or trapper showed up
(I only watched like 20% of it)
do you think I watched the whole thing?
No but the vibes were immaculate
TRUE
Truly destroying auric
Nothing could touch him
Except 3 scab shooters at 24min
He had to drop the medpack
Damn, got hands
I mean if you think about it, the reasoning is kinda solid
why build something for havoc if you never play havoc
Him choosing to use VS against the boss when he has FGS against a boss with zero specials and zero adds is certainly a choice
you just havent been innovated yet
True
I just need to go into the game files to disable ambient spawns
Typical rookie mistake from me
yeah dont let it happen again either
on a serious note, flame/DS feels almost exactly the same to me
No more crusher packs rip
wish I could tell fatshark how much I love their changes
okay cool yeah just do that idc anymore

does rotten armor being infested also mean purg is stronger against it
that wasn't his first time?
Yes because higher adm
anywho, would deimos be better as the melee for purg now or is it still mk4 duel? probably not FGS no?
FGS supremacy
for the blaze force sword, is taking uncanny strikes worth it? been debating on it
debating on slaughterer and uncanny as a combo
ehh
Obscurus is also an option
Its not about building for havoc
If a build can withstand & thrive in havoc it will do the same on auric & below
Simple
Havoc (40 to be precise) is in that case an indicator of a good build
wistand
When I'm trying to channel some Warp and Nurgle puts furry hentai in my head
yiff*
Ferals of the Warp

the idea of nurgle and hentai in the same sentence
(I fucking hate it)
Well decay is a form of life, and we all know how life is made 🥰
I want to explode you with my mind
through the breath of god and his clay
sorry, His clay
whatever i dont actually beleive in anything just kill us all already
Just have someone who okays assisted ending of life.
Forgot which chaos guy likes porn
But surely one of them does
oh you know probably the one strongly associated with LUST
it’s not about building for havoc but you just said a good build performs in havoc 40
so that would be building for havoc
did that one guy come back yet
The idea of it is this;
If a build performs in havoc 40 well then its a good build no matter the difficulty you play on
There are also builds that perform in auric & below & are good but in havoc may be lacking here & there
In the end; its not ‚building for havoc’ as you said but ‚if it performs in havoc its 100% true that its good’
well do I have the build for you then
Just like arachnea family of species & spiders; Daddy long-legs belongs to arachnea family but it is not a spider
Hope you understand 
I still don't understand.
nobody does I think that’s the point
every channel got the six lurkers who main every class
bro counted, simple as
Perfection of on bed play?
Technically yes but not exclusively that
Nerd shit
But that is the fun part. Two gals, one bed, intimate touches and an entire night between the both of them.
Go to zealot chat with this shit

No no
It's fine here too
shows how much i give a shit about penances
im nearing 2400 and i dont even have malleus
hop on, smash qp, refuse to elaborate, leave
Rejected. I'm not even going into details.
I'll stick with Vet mains and Psyker mains.
i need 1 good reason to play psy
you can twist their balls with your mind
you can also twist your own balls with your mind
not nearly as recommended
i only think about whether i could, not whether i should
BOOM!
u got me
Well, if you don't mind trauma. It's literally pocket booms.
mind trauma..
VoidBlast.
boom.
when you boom and zola/rannick question their life choices
best mod in the game
the only ones that matter 🙂
Lmaoo
The level I showed was I waiting for someone to enter an Auric Maelstrom modifiers D-I-IV-IX-G.
Extra specialists, snipers, barrels and improved blitz.
In the bridge there was 17 specials/elites in the first skirmish.
When I enter the room after the bridge, there was about 51 elites/specialists killed.
In the main room, before falling to the floor below after the bridge, 63 elites/specialists kill. I won't count the next, but I'll take the tally both from when I was downed and rescued and from the end screen that removes the bot tally.
When I was downed 90 elites + 19 from bots
67 specials + 33 from bots (Bot killing rate is higher because of the effect from blazing spirit)
When I was killed the last tally was 97 elites + 89 specials.
Normal density in auric games is 1 special for 4 elites, but since this was a mode with extra elite spawn this was to be expected.
Had three big battle segments and failed on the fourth that required a puzzle, game seems ok.
Killed 552 enemies total and if I extrapolate the bot total to the end it would be count to about 207 extra enemies. To a grand total of +-709 enemies.
What is to be suspicious about a live server game.
Also you can see that the game is live because the scoreboard don't bug out, when playing solo the lower scoreboard does not correctly count the damage value of one hit kills into the head.
time stamps: 1:39 trapper and hound
2:04 hound killed in mist
2:20 bot killed trapper
3:16 trapper - can't even see it
3:21 two dogs and bot got third
4:23 two hounds
4:43 trapper in mist
5:07 dog
5:33 two dogs
6:34 trapper
7:32 dog
7:50 trapper
7:57 trapper
8:00 trapper
8:11 dog and trapper
8:28 dog
8:40 trapper
And so on and forth. like this was a special specialist mission, this had 4 times the normal density of specialists in the game.
Why are you doing this
They are a Voidstrike staff salesperson
This is a wrong take on how difficulty affects gameplay and enemy behaviour in this game.
Let us take the example of Empathic Evasion vs Just a Dream, in lower difficulties just a dream will give you a much greater no matter what else you take with you as gunfire isn't as menacing, so having higher resistance is always better to have than having a second of invulnerability to ranged.
On Havoc this logic inverts or compliment, depending on your view of this case, Empathic Evasion immunity provides a far better safety because no amount of damage reduction will mitigate gun fire, in a mode where it will anihilate you if you get caught off guard.
And some of this applies to damage nodes as well. Since breakpoints in lower difficulties are smaller, not going for damage 100% of the time won't hurt your build and will provide either extra safety or amenity. When was the last build that you saw that could fit Warp Speed on it? It's amazing, but on Havoc it bears a heavy cost on most builds. That's why you won't see it there, although it is an amazing complimentary talent.
There is a German meme for this, but I don't want to get banned
best thing is; i never use Just a Dream to begin with 
Breakpoints are nice but not end all be all for build making - after all you're not playing a single player game; you're playing a team based game

Classic father phallis moment
(Idk what i mean by that)
Someone turn this into a copypasta plz
@olive oar teach us the ways of blazing spirit force greatsword
We thirst for knowledge
@steel flame your moment has arrived
Zazy does a freakish amount of damage with his deranged no keystone fgs blazing spirit build
But he is both a dumbass and a god

No keystone is actually interesting
Funny, claim one thing, then take the claim by changing the object, then say that it wasn't a problem to begin with.
You're not ready for this topic.
"my potions are too strong for you"
In this particular build that is just a remnant of another build. So I ended using blazing spirit in the sword anyway, but it does help when bosses get into melee range, so I left it there.
Gotta go make some coffe. See yah.
You leave me yearning for more master…
what the fuck was any of that
Notice me senpai plz
Ah it’s shriek :/
I mean blazing spirit FGS is kinda based
Its contagious. Not long now before its "wall of text enjoyer"
If fatshark weren't COWARDS, the beam would do soulblaze too
First thing I did w the sword was try the crit wave and blazing spirit
Actually same lmfaooo
I was beyond disappointed.
Completely gaslit
the crit wave does still kinda kick ass
i just dont know why it needs a cooldown??
what are we worried about with that
no the perfect block ones are reasonable, albeit not being able to refresh their duration sucks
crit wave is like
I’ve played with it a few games didn’t notice much of a difference in my slashes
ok first of all you gotta build it up so it already has a cooldown
a naked crit slash aint shit
Right right. The cooldown isn't the issue
I remember someone saying that a crit special has less damage falloff but i never bothered testing it
and speaking frankly most stuff was already gonna die anyway
It's the refreshing
not even less just none
Tbf everything dies anyway so
been a while since i checked though
Oh really….?
the damage goes far
Interesting if true
but why cooldown
Ike tf2 crockets
At max charge, sure
I max charge when there’s a mauler crusher bulwark pack, crit would help there
I don’t remember the damage boost being that crazy tho
I max charge when i have max charge
True
When I have max charge I get interrupted by capt shield and lose it all
critless slice
waaay at the back i clip the scab stalker
363 full charge
naked tree
oh i see my error
one of these has +Flak
Noob tester alert
i cant time my print screen correctly lmao
its not no damage fall of
but it does extend it
maybe an extra 5-8m~?
yea thats seems about it
or else its literally no difference
😔
ayo, sorry im late
Is that the special powder icon from drg?
its the rj250 pgl rocket jump icon
waswrong with shriek 😛
oh dat right, everyone scared of not using gaze
DANG SO CLOSE
I thought u were getting it to work w just blazing and pc
you get real good fire spread with sword, but i like big numbers and adding shriek on top of that make bigger numbers
is this some kind of math?
no i just like more soul blaze stacks
plus sword slice spam feeds into shriek really hard since you get instant full peril to shout with
i can get behind that philosophy
jacking off your big sword and then screaming is peak gameplay tbh
ur screaming, flaming bluegasm
@rapid goblet Not the crusher, it's the shotgun that doesn't use generic brittle.
Shotty applies 25% brittle instantly, does not go higher than 25, but applies separate to the typical 40% brittle cap. Like penetrating flame as someone else said. 60% brittleness be going hard on bosses, but I still run the duckbill shotty for the silly spread.
@wind spruce speaking of ludicrous damage, its been a hot minute since ive ratio'd a team this badly with the build
This is just bullying
@ripe obsidian
Do Scrier's Gaze and Trauma mesh well?
yeah
its damage and crit chance + with warp unbound its unlimited casting for 10 sec
it only lacks headshot bonus synergy but that's okay
Someone got to see these damn AIs
they don't save you
Maybe it's intentional
conditioning me to just believe I don't have a team to cooperate with, in the coop game I bought
something def changed recently cause they used to try to rez in combat but now they never do unless the room is empty
I run it in havoc
Funny snowball antics
is wildfire actually bugged?
been told this a few times that it only gives 1 stack of soulblaze
Intentional
If dying target has 4 or more stacks
It spreads 1 stack to 4 targets around it
Etc
I have a love hate relationship with wildfire. I love using it in game, but I hate every time it's brought up in psyker chat cause it gives me a goddam migraine
Schrodinger's performance
what range weapons should I use with the greatsword
Wild Fire enjoyer here as well. Yeah, migraine is a mild term to say the least.
Laspistol goes very hard with gs.
Has more mobility, stupid high crit chance let's you abuse empathic evasion to get in, even across large rooms or just deal with gunner spam, and it has great and very safe monster damage
Made my first solo solo auric run with this combination. Greatsword, Zarona Combat Shotgun. Rectangular shield before last buff, and used Blazing Spirit as well.
i just realized that the Zarona and Accatran have the same model, although with different addons
Laspistol is better, yeah, but I enjoy variety, that's why I use the shotgun and spread the word. This is one of my main gripes with most manuals shared here, they suggest the most innefective blessings posible for the Zarona Combat Shotgun.
Also an important note on the Zarona CS, I think it's the only ranged weapon that has this behaviour. The normal shot when ADS is way stronger than when hip firing. It has a totally different profile, so when going for single targets if you're not ADS you're wasting bullets.
i believe helbore also does this
But it has charged shots, it's to be expected that the damage profile is different, on a shotgun it's nuts.
Wildfire is meta, dogshit, broken (non-functional), and broken (works better than intended)
are there any good voidstrike staff or fgs builds that use soulblaze
no one has dont that yet, we need to investigate
IM PLACING A 1,000,000 DOLLAR BOUNTY
hahaahah
itried running in havoc but I got kicked?
It doesn't look meta so people that have the mods to look at builds will kick you
other h40 teams: giga meta
my team:
one person rank 7
other not sure where dukane is
So I guess any Voidstrike would get you not to be accepted, as it's not meta anyway.
my guess is you just need to put on your flashiest titles and frames
to make shriek but worse in every way
or bootleg blaze trauma
I never take off my twins secret bells one 
i never put any of the fancy ones on because i think they look extremely silly
i'm also not good enough to solo havoc so i usually do not bother
Oh, you're talking about my build?
Idk if I should be impressed or disgusted
Actually you picked up Reality Anchor
So disgusted it is
And
I just noticed you don't have Warp Rider
What are you doing 😭
HUUUUH
I'm sorry
Are you trying to keep the enemies alive?
What?
What are you?
Arbites?
Let us fancy that, I take precognition instead. This will make my peril far harder to manage, as it will increase far faster, this build requires Scryer's Gaze to be active so that it enjoys not only its damage buffs but also the critical chance buff.
This very combination, with Soulblaze make me kill faster. Much faster than it otherwise would.
Just kill the target dawg
I'm so confused.
It increases damage by 2% by 10% of peril, but in this build I want to keep peril as low as possible. Because I want to stay in SG as long as possible.
how much damage 6 stacks of blazing spirit do?
Brother. You're inevitably going to rise to 100% anyway. That is just a fundamental part of how Scrier's work. You might as well be running BCoB if that's your angle.
Is it better than a usually 18% increase of damage, or is its damage worse than an 18% increase.
When it reaches 100% I've lost the base 10% extra damage from SG, and 10% weakspot and 20% Toughness damage resistance and 20% crit chance. I don't want that, I need to stay with it active all the time.
Transfer Peril would do much better than BCoB for the staff but you'd have to pass something up in the blessings department.
you're trying very very hard to remake venting shriek in the most obscure way ever
Building this way I can improve my SG uptime by a lot.
you are going to be benefiting from it for most of the game at 50% +
You can't.
2% at 10 is a bad argument when you will be above that for a majority of a run
Scrier's inevitably reaches a point where the peril gain is too much to offset.
Having SG active is a flat 10% damage increase.
not fucking yourself over by skipping warp rider is a bigger increase
which also gives you a damage buff when lingering which will stack on top of warp rider
Not only that but given how Gaze works currently
If you're not having enough uptime where you can just cast it very quickly after the cast ends, there's a serious problem already.
like what's the play here
do you stack all the warp resist and quell your problems away to scry forever
This is a horde game, having extra 20% damage into a single target is better than being able to deal about 1000 damage to all targets in the vicinity of the target?
it only takes 1-2 taps to get to 5 stacks before it runs out, and at 8 you can loop it easily before it even runs out
Cuz Gaze can have near to 100% uptime just by overlapping casts
wrong reply
But it's not going to be with your build
and going for all these peril reductions and then skipping out on warp unbound is interesting to say the least
Show me a test in datatide where you can get a time better than mine in most tests.
It doesn't matter
Where is that 1000+ damage from
hopes and dreams
Apparently from 6 stacks of Soulblaze
and tiny soulblaze aoe from voidstrike
playing to stay in scriers gaze is not the optimal way to use it
Are u talking creature spawner’s trials?
time of what
you can play to stay in it a bit longer, but in most cases you are just losing out on dps the more you play to stay in it by quelling
especially if you are taking the finesse buff
20% damage resistance, 10% extra damage, 20% extra crit chance (What enables this build to exist), 1% extra damage per second (that lingers).
It's not a good build but hey
If it works FOR YOU
Keep it
Like
Actually keep it
💀
30% finesse in the great sword is about an extra 17% damage increase when the thrust hit is a crit AND weakspot hit
what about the "woe, 10+ crushers upon ye" trial of one's own design
yes the buff is nice, but its what you would realistically have to do to keep it up for longer than 10-15 that is problematic
if a guy is in your face are you really going to quell so you can stay in SG?
I think there's nuance here. I think it's fine to do that if the build is made around it. It's definitely more viable than it was before it was changed to countdown during active buff time
But this build ain't that kinda build at all
are you going to quell before trying to kill gunners aiming at you?
4 crushers + 4 maulers, one where I get worse time but... it's still on par with the good weapons. about 40 seconds I was able to pull of.
40s for 4 mauler + 4 crusher?
i don't think there is nuance here
i was a bcob defender but it's honestly meh
the real answer to damage is "just keep up peril"
If you want to play around being in scriers the best way in most cases is to loop it
Check this high intensity auric attempt.
https://youtu.be/ou0KHbWQooY
A few days I made a video that I thought to have found the best Voidstrike Staff build.
Now I'm certain that that is the best Voidstrike build, but now I'm thinking that this might be the best build ever for the Psyker.
https://darktide.gameslantern.com/builds/a16d8e16-c437-480a-a82b-081dcce4cb53/hellblaze-slinger
Current voidstrike record on metabuilds is 28 seconds.
What trial is this I’m still a bit confused
and whose record is this
Is it from creature spawner or smth else
Requires the Datatide mod. It's another mod that can spawn tests in the Archyvum Sychorax stage.
wait yall were talking about aurics?
this changes the scope a lot, ngl
No, but I play mostly in auric and am trying to do solo games.
not to be the dude to pop bubbles, but damn near anything works the way you'd want it to in auric
in that case much of anything any of us have said really matters if arguing for the use case at that diff
let them be
I will say that solo/duo makes auric a bit different from normal
the demonic are without number
Even for solo play?
Man, this would be the build, at least for this build, yes.
solo doesnt change much of what was said in the chat, it's auric
Bcob let's you loop it without needing to deliberately quell. I think there's value in that. But again, I also don't think it's the talent is good on every build.
It depends
it is possible that your build sucks and your divine touch elevates it to playable
it's also possible that it is not the case
exactly
player skill can make even bad stuff useable
And this record killing times in Havoc. https://www.youtube.com/watch?v=-0OcfHP3IrA
Tests done on Havoc, raw footage without edit. Player mishap may apply.
https://darktide.gameslantern.com/builds/a16d8e16-c437-480a-a82b-081dcce4cb53/hellblaze-slinger
yall are just unenlightened, filthy masses
nah, because even if you had a good build, playing badly is going to end the run
I'm pretty stationary on that point
a build can only carry someone so far, I would know 🙂
No I mean, some maps are near impossible to win on solo without very specific things in ur build
This is not necessarily a skill thing
fine, I'll say mostly skill. Like 90%
My main problem here is, if this proposed solution to the Voidstaff was obvious I woudn't need to be discussed here.
I believe that this build provides a solution for a critical problem of the Voidstrike Staff that deserves to be better looked upon.
Which would be?
It sucks.
Exactly.
only staff that sucks is infernus
the other ones all got character
I haven't touched it in forever, is landing headshots still super wonky with it? Cause that has always irked me since varying enemies have varying heights.
This build make it a shriek dispenser, into triple balls of 1700+ damage.
the missile size still makes it weird in my experience
And something they could do to help fix it is give it increased cleave/reduce enemy mass on headshots.
but sometimes i swear it's the same on EK too
But if the projectile is fucky then it doesn't matter

