#psyker-class

1 messages · Page 2396 of 1

pulsar cedar
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@static vessel ts i was running last night

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all curios the same

static vessel
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I understand why you took the empathic evasion but with all the toughness you gen from mark kills you really don't need it as long as you keep killing and taking cover when needed.

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Light Light heavy light Light heavy. That heavy is worth a lot

pulsar cedar
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im a baby if i take any damage i start weeping

static vessel
warm latch
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should I keep rangeded crit chance? or switch it out for something else. shriek build?

buoyant maple
warm latch
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would elite even be worth it? isn't it only 10%

static vessel
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You'll be okay if its under 100 percent.

buoyant maple
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gunners, shotgunners, ragers, maulers, bulwarks, reapers, plasma gunners, and crusher

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it's a good pick for when ur indecisive about which among them u should prioritize more

pulsar cedar
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like enemy hits

frail oar
pulsar cedar
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in vt2 when you were unchained i think you could overload to damage which is why i'm kinda playing it safe

dire wharf
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Feels good ambushing a trapper

rancid geyser
marsh dew
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Can someone explain why you want crit on flame staff? What actually crits? Primary fire? Dots? Everything? I get how crits are powerful with ranged immunity, toughness regen, etc. I just don't actually know mechanically how crit works on flame staff

buoyant maple
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It builds up DOT faster

marsh dew
marsh dew
buoyant maple
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Inferno has base crit chance of +0%

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Psyker crit chance is 7.5%

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Warp nexus goes up to +20% but usually u will hover around +15%

rancid geyser
fathom adder
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what actually crits
The damage ticks from the flame staff, IIRC every 0.75 seconds

buoyant maple
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Psyker has a 5% crit chance node and a 5% crit chance aura

rancid geyser
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Each m1 and each projectile from m2 can crit

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Following off of what Guide said, due to base crit and the warp nexus you are usually hovering like 22.5% crit chance. That plus up to 15% crit off of the tree. That +15% leaves you at 37.5% crit which is pretty much all you need

marsh dew
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Sweet, so if I'm blasting a horde I should be crit'ing non-stop

fathom adder
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Also for what it's worth, the max number of stacks the staff can apply is 15, unless you crit on an enemy with 14 stacks to bring it to 16

static vessel
fathom adder
marsh dew
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Is kinetic flayer worth it in H40 w/ flame staff? I've been running assail so I have anything to deal with ranged enemies, and 1 elite kill every 12 seconds just doesn't seem that substantial, as well as circumstantial if its a particularly useful kill (like a trapper mixed in a horde)

buoyant maple
marsh dew
rancid geyser
buoyant maple
rancid geyser
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Most engagements go on for minutes and having KF pop an enemy for PC to spread a bit faster does add up over the course of and engagement. That and it is valuable boss damage

marsh dew
buoyant maple
rancid geyser
buoyant maple
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It just builds your soulblaze stack faster

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And kills things

icy breach
buoyant maple
rancid geyser
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Yeah it's why I mentioned the +15%

warm latch
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Is wildfire useful on a shriek build? idk if Um miss understanding the node or not

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the spread is nice but if it makes it so they can not gain stacks of fire whats the point?

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plus with high uptime of shriek everything is already on fire

buoyant maple
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It speeds up the rate you stack soulblaze on them

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The faster u build soulblaze the more damage u will do

warm latch
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this is true. in the wording it says they can not gain anymore stacks then the dying target

rancid geyser
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FS is bad at explaining

warm latch
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ahhhhh

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ok that clears it up for me thank you

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another question. for a shriek build is it better to have seer's or Prescience? for havoc 40's would it not be better to boost cooldown times for everyone?

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5% crit can be a LOT for fire builds tho if you are already maxing

rancid geyser
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it's honestly the strongest aura out of the 3

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especially after all the CDR nerfs that they did across the board

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that and if you are running with a hive scum most of them are taking 5% crit anyway

buoyant maple
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Just go with preference really

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Someone will tell u they swear by cooldown

rancid geyser
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5% crit is a slight bit of consistenct vs 10% cdr being more shrieks for you, and over the course of a run it's a lot. Shrieks = more safety for the most part

marsh dew
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Not just shrieks but for your team. Chorus, Taunt, Shout, etc coming up faster is huge, IMO

rancid geyser
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I wouldn't rag on someone for taking the crit though

rancid geyser
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the best out of the 3

marsh dew
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I only take crit if there's another psyker

rancid geyser
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going from 32.5% crit to 37.5% crit is not that worth imo

warm latch
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is that 32.5% with the 5% on the staff?

rancid geyser
fathom adder
rancid geyser
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7.5% base + 5% each from the basic talent and soulblaze talent

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then assuming you are on 3 stacks of warp nexus

rigid sky
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Depends on the weapon imo? I feel like for a shriek Psyker you probably want the CDR aura though

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Crit is good on inferno up to a point but not as good as cdr

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But like I would probably take crit aura on a gun build

rancid geyser
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i feel like crit aura on psyker and scum are both traps

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and should be baked into the kits XD

fathom adder
marsh dew
rancid geyser
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they could just be removed honestly and i would not lament that decision

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they could replace them with better auras

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kinda like what they did with that one zealot aura

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the solo dolo one

rancid geyser
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i legit would just take the elite damage over it too

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I stand by that

thorn cedar
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Funny enough only Psyker and Shout Vet really care to spam their shit endlessly off cooldown

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So while 10% CDR is potent on its face, in practice in a live match it's actually not that impactful.

rancid geyser
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in a reductive way, yeah

warm latch
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cost me so much credits but I finally got one with lower warp res

rigid sky
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Crit's pretty good above and beyond just the damage boost, for a lot of classes and builds too

thorn cedar
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There's always going to be fringe instances where the 3s saved on a Bull Rush totally saved a run or whatever but it's very infrequent and the opposite is much more likely to be true instead (CDR has brought back an ult that is now being sat on for a proper moment)

rigid sky
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ogryn and things like thunderhammers and flurry voidblasts don't care about it so much

marsh dew
thorn cedar
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BtL does not need additional CDR lol

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Your Arby has that covered all by themselves

marsh dew
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no not really

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your right

rancid geyser
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more uptime and taunt and gold toughness is usually just better

thorn cedar
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FotF I spam off CD but your Zealot can already easily achieve 100% FotF uptime within their own kit

rancid geyser
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never really seen an ogryn or zealot hold those abilities

rigid sky
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FotF gets double charge too

marsh dew
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BtL cdr not nearly as impactful as faster shout/chorus, etc, but faster is faster 🙂

rigid sky
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so cdr always good on it

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without even needing to spam it

thorn cedar
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Anyway all this to say I'll take crit over cdr basically every time.

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If you have two psykers then make sure one runs each

rigid sky
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I just take whichever aura fits what I'm carrying best tbh

warm latch
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whats the best curios blessings for pysker now? still all three 17% toughness?

rigid sky
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selfish auras ftw

rigid sky
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I like having a health to help with burster resistance

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not sure if it's necessary tbh

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haven't updated since last talent rework

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might be that we don't die in two bursters any more? but I don't risk it lol

rancid geyser
warm latch
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so one 20% health and 2 perks for health?

rancid geyser
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personally i run 2x +17% toughness curios with +5% toughness and health on both and gunner resistance, then the last is a +20% health with +5% toughness, corruption resistance and +12% revive speed

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you can probably ditch 1 gunner res for more revive speed

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both help clutch out imo tho

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i have been dunked on by gunners going for risky revives so i took the res

warm latch
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no combat ability regen?

rigid sky
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Stamina is kind of an option too to help with revives, and also if you're going deflector

rancid geyser
warm latch
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ahh

rigid sky
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You mainly just really want that health threshold and the gunner resistance

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not having those means you occasionally get vaporised

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the others are all subjective

summer prairie
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everything is subjective, definitely this hp threshhold

rancid geyser
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if you are a good psyker you don't need health

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so i am self reporting

summer prairie
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No, I mean you can run 3 hp curios as well and it may be just as good or better.

rancid geyser
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i forgot the total toughness you have at no toughness increase

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was it like 80?

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or 60?

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at +44% you are sitting at like 120 toughness iirc

summer prairie
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depending on what you run you have very high EE uptime anyway and for melee your toughness doesn't matter

thorn cedar
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I avoid all burster issues by smashing alt+f4 the moment they hit me

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This allows me to run 3x toughness

rancid geyser
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aah found my stats

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Total Toughness = 120|| Total Health = 144

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is what i run around with in h40

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I usually get tapped up when i have less toughness. I am bad

frail oar
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To not get one shot by a burster

royal falcon
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being hit by a burster

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fuck I hit enter too early

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being hit by a burster should just crash to desktop

rigid sky
frail oar
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I support a forced alt f4

rigid sky
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because without some health, on auric you'll die (skip the down) on two bursters

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which is a bit too twitchy for me

urban meteor
dire wharf
urban meteor
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back in VT, I didn't even consider playing Cataclysm

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Didn't even think of

urban meteor
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Straight up used the knockback fish from bedwars

dire wharf
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Unfortunately the fall didn't kill him

royal falcon
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The karnak twins be surviving some BULLLLLLSHIIIIIT all because of the script

warm latch
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Shriek build is about to go crazy

dire wharf
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@warm latch nice

warm latch
dire wharf
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Trying to get a BFG with low warp res like that

warm latch
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it took about 1100 staffs to get the right roll from buying from the armory. have to get warp res as the dump and sub 5% AND have the other stats pretty evenly high. then empower it slowly till all other stats hit 80%

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Thats the lowest Ive got. I have couple at 37% and 40%.

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sub 30% is hard to get and I don't even know if you can get sub 20%

knotty saddle
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stat minmaxers are a different breed

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I dont have the patience for that O.o

urban meteor
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Genuinely what the hell is Mortis solo

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what do I do

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What can I do

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I get the worst Indulges ever and the most bs enemies in a row

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Oh how I miss you, Infectious Headache + No Escape

dire wharf
knotty saddle
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but not TIME

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rolling gear and doing inventory management is such a slog for me in this game

dire wharf
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I got too much time :/

flat dune
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Hi, am running 2x Wall + Warp Siphon, w/ Force Sword and Flame Staff. I also have Empyric Resolve. One thing that confuses me a bit, is the Warp Resistance stat for the Flame Staff (Warp Nexus + Blaze Away). Should I have Warp Resistance be as high (80/80) since I have Empyric Resolve that reduces Peril generation. Or should it be as low as possible (__<60%)? It's cause I'm imagining high warp res + empyric = longer to ramp up to high peril but easier to stay high peril but low warp res + empyric = easier to ramp up to high peril but harder to stay high peril? Appreciate the help.

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Please correct me if there's something I'm not understanding. Or if it's not actually a huge deal etc.,

dire wharf
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I like having a low warp resist on my flame staff

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As low as possible, mine is 42

flat dune
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@dire wharf Thanks for the response. Do you like Empyric Resolve with it? I had some flame staffs with 80 / 60 / 14 Warp Resistance and so I had read differing guides/builds with varying degrees.

kind jay
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its easier to edge peril with low peril res, as weird as that sounds

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theres nothing wrong with stacking it if you're comfortable with it

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you want peril to go up faster so your buffs kick in faster

flat dune
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@kind jay Thanks for the info. I'm not super well-versed with the Psyker. How is Empyric Resolve framed/viewed from an experienced Psyker perspective? Like the function, it is viewed as a luxury/ease of use or a boost to long-term DPS due to less quelling (but as you mentioned, takes longer for peril to go up)

thorn cedar
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Pretty solid split of opinions.

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Some think it's irredeemable garbage (me) others think it's incredibly valuable

flat dune
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Yeah, because I'm not super experienced with Psyker. I am trying to make sense of the class intracacies. I'm completely cool with "ripping the bandaid off" so to speak if certain things are crutching my development as a player, whether game mechanics / in-game sense.

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Good to know there's a mix of opinions out there

dire wharf
kind jay
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but psyker thrives on edging peril so ultimately i recommend going low peril res

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try without empyric for a bit

frozen loom
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with the nerfed duelling swords, is it now recc'd to go force swords with inferno?

flat dune
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@kind jay Thank you so much. For example, someone taught me on Veteran yesterday to perhaps not use the Talent that reloads automatically via Weapon Specialist for Plasma Gun, and instead use reload sprint-cancel tech to free-up a point and sorta optimize. Should I try Empyric with a low Warp Res staff? I have one that is 14 and 60.

kind jay
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14 warp res with all 80s everywhere?

flat dune
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Yeah, I can upgrade just the Warp Res if necessary

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14, and 80s everywhere

kind jay
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no leave it like that forever lol

flat dune
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Okay, I bought one with low res, 60, and 80 just in case. Since I was reading stuff that varied

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I'll probably have to get used to quelling peril more often, with no Empyric.

kind jay
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you just have to tap really

flat dune
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Tap as in, just long enough for the percentage to move down?

kind jay
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yeah you wont blow up as long as youre below 100

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but you odnt need to quell to like 0

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just a quick tap is usually enough

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i think going down to around 80 is fine too to have some space

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since you are using shields you dont have a save button

flat dune
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Okay, will give it a try in the Psykhanium. I've always been scared once I hit 100 peril, to immediately quell a lot since I don't wanna blow up. Gotta learn the timing or window I have.

kind jay
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it takes some getting used to

flat dune
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@kind jay This is the build I have at the moment, with Empyric Resolve out. Any recs on where to put the last skill point?

kind jay
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probably vulnerable minds (to the left of Warp Rider)

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quietude is also a good option for more toughness regen

flat dune
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Oh, and this is with a Blaze Force Sword / Flame staff ofc.

rancid geyser
flat dune
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@rancid geyser Oh, I previously had Anticipation before but wanted to try Just a Dream since I saw other builds with it. I had an inkling it might not do much for me. I should go back to Anticipation yeah?

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@rancid geyser And by "venting abilities" it is Shriek and Scrier's?

rancid geyser
rancid geyser
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even for me i think the only time i use it is with Reality Anchor

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mostly because its quelling speed + peril gen reduction, but in all honesty it's still rough

flat dune
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@kind jay Thanks a lot. I never would've thought to try Quietude. For now, I'll put the point into Vulnerable Minds. And see how my toughness feels now that I don't have that toughness penalty from Empyric.

frozen loom
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do we have images for force sword attack patterns?

I found the greatsword ones

kind jay
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just a dream can ramp up your peril suddenly and you go boom

rancid geyser
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yup

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on shriek inferno it works because you vent enough

kind jay
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and since youre dropping your peril res even more so

flat dune
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@rancid geyser Good to know. I haven't tried Scriers or Venting a lot since I enjoy the teamplay with the 2x shields. And when I used Scriers I don't remember ever trying Reality Anchor as I'm not too good yet of maximizing peril gain/quell etc

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Used them enough for penances etc., but not like true experience with full builds.

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@kind jay Ah I had no idea about the interaction. I had Just a Dream equipped for a few days and I don't think I experienced that interaction. Or maybe, I wasn't aware enough to know it happened lol

wind wave
rancid geyser
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i want it to get nerfed without compensation

wind wave
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it got me to 40, but yeah I'm kinda with you on it. I'm wanting to get back into psyker again after doing a ton of arby so I'm on the hunt for a different build that isn't so left-click braindead

urban meteor
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Where is Infectious Headache

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It's been 8 trials already, please

olive oar
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Hi, I've seen the guide that seems to be attached to this Discord channel, I've noticed some omitions and would like to talk about what could be a major breakthrough with the Voidstrike staff.

potent echo
olive oar
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The crux of the Voidstrike in higher difficulties, even in Auric Maelstrom or some events is that its inability to deal with high density of enemies.
The solution of this problem is making a Voidstrike Blazing Spirit build, well, I guess that many have tried to do so but failed when facing one problem, this takes a crucial blessing slot, thus reducing either the critical chance or triple critical hit.

potent echo
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I don't think void struggles with hordes

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It just struggles in anywhere not a hallway

olive oar
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Not really, it has a small weakness in the mid range, yes, but can be competent with the right build.

potent echo
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If you want to make voidstrike in general maps good why not just take a melee weapon/blitz that can cover for that weakness instead of nerfing the power of hallway voidstrike

olive oar
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Because it won't be a nerf, it will be an increase, a veritable increase. One that can be show with better timings in the Redemptionists Datatide guide.

potent echo
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I assume you are taking shriek with this setup

olive oar
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Killing one hundred Mobian Dregs in 11 seconds or less, Ragers in 8 seconds, Ravagers in about 12, I'm remembering these timings in my head, it may differ, but they are consistent and way better.

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Nope, Scryer's Gaze and Warp Syphon.

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100% Scryer's Uptime, gaze provides the crit chance, then I can take Blazing Spirit and the triple attack blessing and still have 40%+ crit chance

potent echo
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Lmb spam or channeled?

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Or channeled spam

olive oar
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Channeled, wide blast, so you don't want to have low Blast Radius, this way each critical applies 6 soulblaze stacks in each crit.

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Most commom scenario, shot a critical hit, applies the 6 stacks, survivors get 9 stacks because of perilous, steam roll from there.

potent echo
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Psykers here don't like PC KEKW_ogryn

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Especially without shriek

olive oar
potent echo
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BlazingSp 40% and that's with SG

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In my mind if you fired a crit voidstrike into a clump of elites you already won

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I don't really care if everything dies for free after that

olive oar
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Here's the problem, you're picturing the encounter as a singular fight, each encounter happens in waves and packets, some with more elites and some with less elites, having Blazing Spirit is like having "virtual extra cleave" because it enables you to deal splash damage to a huge amount of enemies. Whatever the type.

potent echo
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Im mainly worried about spikes that ends game

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Like 20 ragers after a drop and other sus things

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Plus bosses

olive oar
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So the ones you hit start to fall, but the new ones that arrive will get soulblaze stacks and start in a non-zero position, thus making the general encounter easier.

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If the 20 ragers are in a room, it will be super easy with this setup.

potent echo
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Perhaps

olive oar
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Because you don't have to hit all 20 of them, that's the plus thing.

potent echo
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You are trading like 20% crit chance for your snowball setup

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Honestly with 20 ragers I might say even PC alone is enough to snowball

olive oar
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Nope, I already have 20% because of Scryer's. I'm increasing my damage because of this setup. Remember the Datatide tests, this build can, consistently, beat the times on that spreadsheet every time, with ease. I'm dealing far better damage.

wind wave
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have you tested it in havoc?

potent echo
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My true aim synergy

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Rip

wind wave
potent echo
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Even the sword has blazing spirit lol

wind wave
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I just saw that

potent echo
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I'm unstable Andy for the boss damage

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I value boss damage too much

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Dopamine

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Big stab

wind wave
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fr

olive oar
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It can't have it all. With boss you want to crit with staff first then get two more crits with the sword, then you can go back to fling charged attacks.

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It has ok damage, but you won't survive alone against bosses.

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But here's the main thing, it either excels at single target damage with Disrupt Destiny and the normal build, or... excels at 95% of the enemies of the game, but is weak against bosses.

potent echo
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Why would you use voidstrike against bosses

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It's so suboptimal compared to big sword

rich spindle
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TAScalde is the greatest mind in the darktide community

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he created the force great sword blazing spirit build which destroys auric

cosmic cobalt
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you know what else destroy auric?

olive oar
olive oar
# potent echo Why would you use voidstrike against bosses

Because it's not just you and the boss, the boss moves, there are more enemies, and shooting is free, if the boss is near you, of course you'll switch to melee, but the triple critical from the staff don't fall much behind in damage potential.

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The main thing when we talk about these encounters in this game is that we never face one thing alone.

rich spindle
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this is the breakthrough of the century

wind wave
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I think testing it in high havoc would maybe help what youre saying instead of auric tbh

potent echo
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In Auric's boss melt so fast I don't know if tickling it from behind with a voidstrike does much

wind wave
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right

potent echo
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And if you have an FGS you are the bosskiller so you better get in there to solve the problem for your team

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Take aggro by doing real damage

wind wave
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I'm not even hating on the build it's just weird to be like "breakthrough incoming" then say "yeah tested it in auric"

olive oar
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What's the objective in Havoc? deal more damage? Am I right? In the Datatide tests, I get far better times than any other setup could have given me. Like, this has the best DPS in possible, and Yeah, in Havoc, but I don't keep recording my games all the time. I don't have a team and where I live it's hard to get teams.

potent echo
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Yesnt

wind wave
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like even comparing it to a braindead uncanny flame build, youre constantly outputting damage via left click, blaze stacks, rupture, you have stagger etc

potent echo
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Havocs are difficult to get into it's fine if the build isn't tested in havoc but everything is auric viable

olive oar
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Also, as I'm saying this outputs more damage than anything else that you could conjure up with this staff. This is the point. This build deals more damage with this staff than any other build that uses it.

wind wave
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like I said, I'm not hating the build, I'd just wanna see it in 40s

olive oar
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I said about the Datatide tests in my posts above.

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Remember when one regular guy discover a glitch unknown in the speedrun community? Like, I'm a regular guy that is smart enough to understand the intricacies of the game to see that there's inherent value into this. I'm trying to share this knowledge and say.
Hey you diehard Havoc enjoyers, look at this setup, the STAFF will become much better if you use this.
You can change the melee weapon, you can change the trinkets, you can change the damage resistance, be my guest.
All I'm saying is that this staff is better with Blazing Spirit, it will improve your game a lot.

potent echo
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Any footage of the tests

olive oar
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I don't have for the staff, but tomorrow, as my local time is 1 am, I'll post here. Or better, can it be screen shots with the timer?

potent echo
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If you want to be the speedrun tech guy isn't the bare minimum like video evidence

olive oar
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I know, I'll post it without editing.

rich spindle
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you should post clips from a real game

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where blazing spirit pops off

potent echo
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This chat isn't going anywhere

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We can wait

rich spindle
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listen and learn

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an innovator is speaking

wind wave
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I feel like theres a reason builds are shown in havoc and not a controlled testing mod but idk

olive oar
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Posting it, two minutes

olive oar
rich spindle
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there should be a system to find a party

olive oar
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The datatide tests, since this is raw footage random chance and mishaps may apply.
Remember that the horde shown in the video is a Dreg Horde, so it sums to about 90k health, unlike the walkers that have 2.5 times less life.
Damage values have a bug in the scoreboard in solo mode, the upper total show correct damage total, I guess, lower ranged damage total does not count one hit kills.

fathom adder
olive oar
crisp ether
crisp ether
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It must be strenuous being a Helldivers 2 fan in the big 26

frozen loom
rich spindle
crisp ether
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You know, funny thing is I genuinely like BS Voidstrike. But I don't think it's really groundbreaking.

rich spindle
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its fine and fun

crisp ether
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Thing about this test is that it kinda does lean in favor of what Voidstrike is very good at, which is enclosed pathways. When you start to get into more open ground, that's when you start to realize the big issue with it.

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Don't get me wrong. Usable. And a good psyker can certainly pull a lot of weight with it regardless of its faults. But there's a reason it's considered the worst staff and I don't think this build really rectifies anything about why that's the case.

olive oar
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90% of the game is pathways, I see this issue, I thought abouth using Assail for this very reason, but it's manegeable. And the damage improvement on this build is worth this.

cosmic cobalt
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what does ball staff even do

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0 aoe

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0 breakpoint

#

7 times surge didn't proc

rich spindle
#

for fun

olive oar
olive oar
crisp ether
#

Are we playing the same game?

#

Cuz one match of Magistrati Oubliette will straight up disprove that number right there.

olive oar
#

The main issue is when shooters are scatered in medium range. Besides that this can shoot rapidly all the time.

rich spindle
#

this isnt new, basically

olive oar
cosmic cobalt
#

I mean its reginald

crisp ether
#

Can I make a bit of a take here?

#

I don't think that preset testing like this really proves the mettle of anything.

rich spindle
#

people that play havoc dont care about killing enemies in the narrowest hallway of the easiest map

crisp ether
#

There are so many variables in runs with these games that testing simply cannot account for that I can't objectively see any real merit out of testing like this, even out of someone like Reginald.

#

Okay lemme rephrase.

#

There is merit. But the merit is base level at best.

olive oar
#

You just dismiss the damage as if it was trivial, compared to any other Voidstrike staff build, this makes the most damage in most situations. This won't reinvent the staff and become the new meta.

crisp ether
rich spindle
#

everyone already knows soulblaze is good against dense enemies in a hallway lol

olive oar
#

But I beckon you guys to give it a try, if you just want to spice it up, I think this build is worth to be listed in the Psyker's Guide that is here and that it will probably be a better version of this staff's builds.

cosmic cobalt
#

sb is good against everything

rich spindle
#

weve already tried it

crisp ether
#

I want to iterate. I have used a build exactly like this. I know how it plays. I know what it's good at and what it's not good at. My point is that it's not saying anything that people already don't know here.

potent echo
#

I remember bringing up hallways like the first thing ever

olive oar
rich spindle
#

?

potent echo
#

Said magistrate yea it's so over

crisp ether
#

The area after the tunnel is BRUTAL

potent echo
#

90% of sewer tunnels don't matter if you lose at the actual hard parts

olive oar
#

This works pretty well in magistrati, I don't see the issue. Specially with the infinite range of the staff

potent echo
#

And then your team gets mogged by boss and you can't help

#

Or dual captains

crisp ether
#

I mean if I recall

#

Build did have FGS

#

So it's not like, hopeless for bossing.

potent echo
#

If he is talking about infinite range, I think it's like you stay ontop before the drop after the sewers

#

Stand there and play turret

cosmic cobalt
#

fgs without the +10% attack speed genuinely feel like you're moving in slow motion

potent echo
#

Useless against any boss spawn there that will absolutely rock the team

deft stump
potent echo
#

The tunnel is still okay with VS

rich spindle
#

its not useless its just a mid build that many people have played before lol

potent echo
#

Is the part after the tunnel

#

You get like 10 billion ambient crushers on 2nd level

deft stump
potent echo
#

Water fall with ranged shooters

#

Boss that pushes people off the edge

#

So many things lol

rich spindle
potent echo
#

Replace with bulwarks

rich spindle
#

what an awesome change

potent echo
#

If someone aggroed the 2nd floor it's kinda over

deft stump
potent echo
#

With boss spawn

crisp ether
#

I like the change but too little was adjusted along side it I think.

#

Uncanny was a good start but there's a lot more that needs to be done to compensate for a change like that.

rich spindle
#

it was too much of a crusher reduction to me

#

theres like no melee pressure anymore

olive oar
#

Like this tried and true Havoc 40 build is really similar to mine, but uses the voidblast instead. https://youtu.be/qMeyUIsY9Ik from Rawk
I think my version is slighty better.

crisp ether
rich spindle
#

xD

potent echo
#

Voidblast is good because infinite stagger along with BS

#

Also infinite cleave

crisp ether
#

You can't really compare the two.

potent echo
#

Yea that's broken in a gamemode with density

crisp ether
#

It's not even about it being objectively better but just that it's just a fundamentally different weapon.

#

To note, I mostly run Scrier's Trauma with knife in havoc if I'm playing Psyker

olive oar
# crisp ether You can't really compare the two.

Try the setup and see. The game has not been completely solved so that by just batting an eye you can know that.
Yeah, there's differences and downsides, but there's a lot of advantages to this setup. So please, this is the only thing I'm asking, help me show this.

rich spindle
#

we already have

#

brother

crisp ether
#

Dude.

rich spindle
#

many people have played with this

#

its not new

potent echo
#

Did ainz ever run this in one of his videos

crisp ether
#

We're not saying it's bad by any means. It's more that we know what it's about already.

olive oar
#

In the guide it's markes as the worst blessing for this staff, the blazing spirt. Where it's one of the best, or the best one for this staff, in this setup.

rich spindle
#

in the psykanium hallway yes

#

😂

potent echo
#

Conga line aah

crisp ether
#

You're telling me to try it but, I already have tried it.

#

There's a reason I know what I do about it.

olive oar
potent echo
#

I never touched this datatide thing but does it spawn like 10-20 dreg stalkers along with whatever elite clumpn

rich spindle
olive oar
#

That is just to show havoc damage killing time potential.

potent echo
#

But killing time isn't the answer to havoc

#

If it is everyone can clear it with a "correct" build

rich spindle
#

ok im gonna tell him for the 5th time we already know the damage potential of soulblaze in a hallway

olive oar
deft stump
#

Record, show build before, join pub party, then see how well it goes.

olive oar
rich spindle
#

Did you read the posts where we said we already played this in h40

olive oar
olive oar
rich spindle
#

im being trolled

frozen loom
#

i wouldn't be surprised

cosmic cobalt
#

because other staff can do almost the same thing as balls and can do it better

deft stump
olive oar
#

So, if any of you that would like to help and check this out, truly. Please run it and talk back. Gotta go sleep. See yeah, and sorry for being abnoxious.

cosmic cobalt
#

the only thing ball have is range really

deft stump
#

Like, the stack cap on it is low enough it does nothing.

cosmic cobalt
#

but that doesn't matter in havoc because you have other people to deal with it

rich spindle
#

he keeps ignoring every message

#

that says we have already played it

#

incredible

crisp ether
#

But that's cuz the AoE actually enables some consistent snowballing.

cosmic cobalt
#

yeah because its voidblast

olive oar
rich spindle
#

its not garbage

rich spindle
#

its mid

crisp ether
#

NO ONE SAID IT'S GARBAGE

rich spindle
#

its underwhelming

deft stump
rich spindle
#

its average

crisp ether
#

WE'RE SAYING IT DOESN'T DO ANYTHING WE DON'T KNOW ABOUT

cosmic cobalt
#

it's very good compare to brittleness

rich spindle
#

we need portugese translator

cosmic cobalt
#

even better now because they fucking increase sb adm

#

💀

olive oar
#

Blaze on this staff allows for instant applying 6 stacks, that if any special or elite is near goes to 9, it's like small Shouts, that delivers 3000 damage and blaze.

rich spindle
#

yeah were being trolled

#

he got us

olive oar
#

C'mon.

rich spindle
#

yes

olive oar
rich spindle
#

already did

#

bye

deft stump
dire wharf
#

I miss the event

cosmic cobalt
#

it just you don't really need the brittleness + it stagger the shit out of crusher anyway

olive oar
cosmic cobalt
#

but now brittleness is even worse because there legit zero crusher

potent echo
#

I mean I can see why it seems so strong

cosmic cobalt
#

yeah because mauler and scab rager base armor is flak

#

not because vsbs is good

potent echo
#

Just dumping into the crushers that are aggroed on a bot that's downed

#

And everything around dies

#

Wow

deft stump
#

The only difference is, instead of 8-14, it's 4-6 per wave.

cosmic cobalt
#

so ZERO

#

also aforementioned stagger

rich spindle
#

that guy was made in a lab to perfectly troll me

cosmic cobalt
#

LMAO

rich spindle
#

he got me so good

potent echo
#

Is that footage even auric?

#

What even is this

#

Solo boss no ambient no patrol no specials

rich spindle
#

I told you

#

its the perfect bait

potent echo
#

It's true

#

It's modded nonsense

crisp ether
#

That was gonna happen regardless.

rich spindle
#

hes gone

potent echo
rich spindle
#

weve lost

#

he won

#

I dont even know what auric looks like now so idk if its real

potent echo
#

I played for funzies yesterday and it was shatting out like 8 specials every 10 seconds

#

Granted that was STG

#

And with 4 human players

#

His footage I've seen nary a trapper or a hound

deft stump
potent echo
#

"no one joined my game for some reason, it's Helldivers I tell you"

rich spindle
#

He got me a while back too when he posted a blazing spirit fgs build with footage of him slowly walking forward killing stuff in archivum hallways

#

my kryptonite

potent echo
#

Also idk if auric is that easy but stalkers were hitting him for like 5 toughness damage

#

Is auric that easy

rich spindle
#

I think it is

potent echo
#

I'll agree with that part

deft stump
#

And that duo was in my party.

potent echo
deft stump
#

So, reverse of the normal board and they never tested it. Happened after the hotfix.

#

Game mode is dead unless you get lucky in picking the currently populated node by random.

cosmic cobalt
#

that tend to happen when your gamemode is broken and give you literally nothing

potent echo
#

They keep fragmenting the playerbase

#

I'm so fascinated by the modded footage

#

Almost went down to 3 scab shooters

dire wharf
#

Whats the difference between damnation and auric?

potent echo
#

Idk but I'm pretty sure damnation has more spawns than whatever he was showing

cosmic cobalt
#

one act like a sleeping pill

crisp ether
cosmic cobalt
#

auric is damnation with histg

spice aurora
#

Do low intensity missions exist still

potent echo
#

No

#

Not in auric

#

I guess blackout is low intensity

wind wave
#

wew so glad I came back to more of that guy thumbsup_ogryn

#

my headcanon is that hes being paid by fatshark to peddle voidstaff builds

wind wave
potent echo
#

Did you see the entire vid not a single dog or trapper showed up

#

(I only watched like 20% of it)

wind wave
#

do you think I watched the whole thing?

potent echo
#

No but the vibes were immaculate

wind wave
#

TRUE

potent echo
#

Truly destroying auric

#

Nothing could touch him

#

Except 3 scab shooters at 24min

#

He had to drop the medpack

#

Damn, got hands

wind wave
#

I mean if you think about it, the reasoning is kinda solid

#

why build something for havoc if you never play havoc

potent echo
#

Him choosing to use VS against the boss when he has FGS against a boss with zero specials and zero adds is certainly a choice

wind wave
#

you just havent been innovated yet

potent echo
#

True

#

I just need to go into the game files to disable ambient spawns

#

Typical rookie mistake from me

wind wave
#

yeah dont let it happen again either

#

on a serious note, flame/DS feels almost exactly the same to me

potent echo
#

No more crusher packs rip

wind wave
#

wish I could tell fatshark how much I love their changes

#

okay cool yeah just do that idc anymore

wind wave
hallow vector
#

does rotten armor being infested also mean purg is stronger against it

frozen loom
#

that wasn't his first time?

quartz barn
#

Yes because higher adm

frozen loom
#

anywho, would deimos be better as the melee for purg now or is it still mk4 duel? probably not FGS no?

dire wharf
#

FGS supremacy

left walrus
#

for the blaze force sword, is taking uncanny strikes worth it? been debating on it

#

debating on slaughterer and uncanny as a combo

hallow vector
#

ehh

rich spindle
#

its ok

#

if ur in auric I think theres still enough crushers

icy breach
#

Havoc (40 to be precise) is in that case an indicator of a good build

urban meteor
kind jay
#

Ferals of the Warp

granite kelp
heady maple
royal falcon
thorn cedar
#

sorry, His clay

#

whatever i dont actually beleive in anything just kill us all already

deft stump
urban meteor
#

But surely one of them does

royal falcon
#

oh you know probably the one strongly associated with LUST

jovial juniper
#

Oh you know

#

Slaneesh

#

Slanny for the intimates

#

The CEO of perfection

wind wave
#

so that would be building for havoc

#

did that one guy come back yet

icy breach
# wind wave so that would be building for havoc

The idea of it is this;
If a build performs in havoc 40 well then its a good build no matter the difficulty you play on
There are also builds that perform in auric & below & are good but in havoc may be lacking here & there
In the end; its not ‚building for havoc’ as you said but ‚if it performs in havoc its 100% true that its good’

wind wave
#

well do I have the build for you then

icy breach
#

Just like arachnea family of species & spiders; Daddy long-legs belongs to arachnea family but it is not a spider
Hope you understand thumbsup_ogryn

thorn cedar
#

I still don't understand.

wind wave
#

nobody does I think that’s the point

wispy pumice
#

every channel got the six lurkers who main every class

icy breach
wind wave
#

bro counted, simple as

deft stump
jovial juniper
#

Technically yes but not exclusively that

deft stump
icy breach
jovial juniper
#

No no

wind spruce
#

Finally got my penance armour

#

2500 true level kekw

jovial juniper
#

It's fine here too

wind spruce
#

shows how much i give a shit about penances

kind jay
#

im nearing 2400 and i dont even have malleus

#

hop on, smash qp, refuse to elaborate, leave

deft stump
jovial juniper
#

Karien is afraid of the real real freaks

#

🗣️

deft stump
maiden saffron
#

i need 1 good reason to play psy

thorn cedar
#

you can twist their balls with your mind

kind jay
#

you can also twist your own balls with your mind

thorn cedar
#

not nearly as recommended

kind jay
#

i only think about whether i could, not whether i should

deft stump
maiden saffron
deft stump
#

Well, if you don't mind trauma. It's literally pocket booms.

maiden saffron
deft stump
maiden saffron
kind jay
#

when you boom and zola/rannick question their life choices

maiden saffron
#

the music

#

peak

kind jay
#

best mod in the game

rancid geyser
wraith sphinx
#

gangnam style in 2026

#

peak 🥲

olive oar
# potent echo Is that footage even auric?

The level I showed was I waiting for someone to enter an Auric Maelstrom modifiers D-I-IV-IX-G.
Extra specialists, snipers, barrels and improved blitz.
In the bridge there was 17 specials/elites in the first skirmish.
When I enter the room after the bridge, there was about 51 elites/specialists killed.
In the main room, before falling to the floor below after the bridge, 63 elites/specialists kill. I won't count the next, but I'll take the tally both from when I was downed and rescued and from the end screen that removes the bot tally.
When I was downed 90 elites + 19 from bots
67 specials + 33 from bots (Bot killing rate is higher because of the effect from blazing spirit)
When I was killed the last tally was 97 elites + 89 specials.
Normal density in auric games is 1 special for 4 elites, but since this was a mode with extra elite spawn this was to be expected.
Had three big battle segments and failed on the fourth that required a puzzle, game seems ok.
Killed 552 enemies total and if I extrapolate the bot total to the end it would be count to about 207 extra enemies. To a grand total of +-709 enemies.
What is to be suspicious about a live server game.
Also you can see that the game is live because the scoreboard don't bug out, when playing solo the lower scoreboard does not correctly count the damage value of one hit kills into the head.

olive oar
# potent echo His footage I've seen nary a trapper or a hound

time stamps: 1:39 trapper and hound
2:04 hound killed in mist
2:20 bot killed trapper
3:16 trapper - can't even see it
3:21 two dogs and bot got third
4:23 two hounds
4:43 trapper in mist
5:07 dog
5:33 two dogs
6:34 trapper
7:32 dog
7:50 trapper
7:57 trapper
8:00 trapper
8:11 dog and trapper
8:28 dog
8:40 trapper
And so on and forth. like this was a special specialist mission, this had 4 times the normal density of specialists in the game.

frail oar
#

Why are you doing this

crisp ether
#

They are a Voidstrike staff salesperson

olive oar
# icy breach The idea of it is this; If a build performs in havoc 40 well then its a good bui...

This is a wrong take on how difficulty affects gameplay and enemy behaviour in this game.
Let us take the example of Empathic Evasion vs Just a Dream, in lower difficulties just a dream will give you a much greater no matter what else you take with you as gunfire isn't as menacing, so having higher resistance is always better to have than having a second of invulnerability to ranged.
On Havoc this logic inverts or compliment, depending on your view of this case, Empathic Evasion immunity provides a far better safety because no amount of damage reduction will mitigate gun fire, in a mode where it will anihilate you if you get caught off guard.
And some of this applies to damage nodes as well. Since breakpoints in lower difficulties are smaller, not going for damage 100% of the time won't hurt your build and will provide either extra safety or amenity. When was the last build that you saw that could fit Warp Speed on it? It's amazing, but on Havoc it bears a heavy cost on most builds. That's why you won't see it there, although it is an amazing complimentary talent.

marble crater
#

There is a German meme for this, but I don't want to get banned

icy breach
wind spruce
#

(Idk what i mean by that)

icy breach
frail oar
#

Someone turn this into a copypasta plz

rich spindle
#

@olive oar teach us the ways of blazing spirit force greatsword

#

We thirst for knowledge

icy breach
wind spruce
rich spindle
#

I don’t want to hear from false prophets

#

Only the true messiah

wind spruce
#

Zazy does a freakish amount of damage with his deranged no keystone fgs blazing spirit build

#

But he is both a dumbass and a god whatthefuck_heresy KEKW_ogryn

rich spindle
#

No keystone is actually interesting

olive oar
#

Funny, claim one thing, then take the claim by changing the object, then say that it wasn't a problem to begin with.

olive oar
rich spindle
#

I AM SIR

#

PLEASE

fathom adder
#

"my potions are too strong for you"

olive oar
#

In this particular build that is just a remnant of another build. So I ended using blazing spirit in the sword anyway, but it does help when bosses get into melee range, so I left it there.
Gotta go make some coffe. See yah.

rich spindle
#

You leave me yearning for more master…

thorn cedar
#

what the fuck was any of that

jovial juniper
#

Idk

wind spruce
rich spindle
#

The divine teachings of the messiah

#

Take heed

frail oar
#

Notice me senpai plz

rich spindle
#

Ah it’s shriek :/

crisp ether
#

I mean blazing spirit FGS is kinda based

frail oar
#

Its contagious. Not long now before its "wall of text enjoyer"

crisp ether
#

If fatshark weren't COWARDS, the beam would do soulblaze too

rich spindle
#

First thing I did w the sword was try the crit wave and blazing spirit

crisp ether
#

I was beyond disappointed.

rich spindle
#

It seemed so obvious

#

Swedish baiters

crisp ether
#

Completely gaslit

thorn cedar
#

the crit wave does still kinda kick ass

#

i just dont know why it needs a cooldown??

#

what are we worried about with that

crisp ether
#

The same reason every perfect block blessing has a cooldown

#

"Balance"

thorn cedar
#

no the perfect block ones are reasonable, albeit not being able to refresh their duration sucks

#

crit wave is like

rich spindle
#

I’ve played with it a few games didn’t notice much of a difference in my slashes

thorn cedar
#

ok first of all you gotta build it up so it already has a cooldown

#

a naked crit slash aint shit

crisp ether
wind spruce
#

I remember someone saying that a crit special has less damage falloff but i never bothered testing it

thorn cedar
#

and speaking frankly most stuff was already gonna die anyway

crisp ether
#

It's the refreshing

thorn cedar
#

been a while since i checked though

rich spindle
#

Oh really….?

thorn cedar
#

the damage goes far

rich spindle
#

Interesting if true

thorn cedar
#

but why cooldown

rich spindle
#

Ike tf2 crockets

wind spruce
thorn cedar
#

lemme go check this again

#

<- has loading screens like some fucken rube

rich spindle
#

I max charge when there’s a mauler crusher bulwark pack, crit would help there

#

I don’t remember the damage boost being that crazy tho

wind spruce
#

I max charge when i have max charge

rich spindle
#

True

thorn cedar
#

the damage boost is 30% finesse

#

which is ..... okay

rich spindle
#

When I have max charge I get interrupted by capt shield and lose it all

marble crater
thorn cedar
#

critless slice

#

waaay at the back i clip the scab stalker

#

363 full charge

#

naked tree

#

oh i see my error

#

one of these has +Flak

wind spruce
thorn cedar
#

i cant time my print screen correctly lmao

#

its not no damage fall of

#

but it does extend it

#

maybe an extra 5-8m~?

#

yea thats seems about it

#

or else its literally no difference

rich spindle
#

😔

steel flame
frail oar
#

Is that the special powder icon from drg?

steel flame
#

its the rj250 pgl rocket jump icon

steel flame
#

oh dat right, everyone scared of not using gaze

frail oar
rich spindle
#

I thought u were getting it to work w just blazing and pc

steel flame
#

you get real good fire spread with sword, but i like big numbers and adding shriek on top of that make bigger numbers

thorn cedar
#

is this some kind of math?

steel flame
#

no i just like more soul blaze stacks

#

plus sword slice spam feeds into shriek really hard since you get instant full peril to shout with

kind jay
#

i can get behind that philosophy

#

jacking off your big sword and then screaming is peak gameplay tbh

thorn cedar
#

ur screaming, flaming bluegasm

barren arrow
#

@rapid goblet Not the crusher, it's the shotgun that doesn't use generic brittle.

#

Shotty applies 25% brittle instantly, does not go higher than 25, but applies separate to the typical 40% brittle cap. Like penetrating flame as someone else said. 60% brittleness be going hard on bosses, but I still run the duckbill shotty for the silly spread.

steel flame
#

@wind spruce speaking of ludicrous damage, its been a hot minute since ive ratio'd a team this badly with the build

dire wharf
#

@ripe obsidian

indigo thunder
#

Do Scrier's Gaze and Trauma mesh well?

verbal thistle
#

yeah

#

its damage and crit chance + with warp unbound its unlimited casting for 10 sec

thorn cedar
#

it only lacks headshot bonus synergy but that's okay

verbal thistle
#

left click

#

smh

thorn cedar
#

wtf who has left click still bound as Psyker smh

#

leave melee to the blunts

urban meteor
#

Someone got to see these damn AIs

#

they don't save you

#

Maybe it's intentional

#

conditioning me to just believe I don't have a team to cooperate with, in the coop game I bought

kind jay
#

something def changed recently cause they used to try to rez in combat but now they never do unless the room is empty

crisp ether
#

Funny snowball antics

left walrus
#

is wildfire actually bugged?

#

been told this a few times that it only gives 1 stack of soulblaze

jovial juniper
#

Intentional

#

If dying target has 4 or more stacks
It spreads 1 stack to 4 targets around it

#

Etc

steel flame
#

I have a love hate relationship with wildfire. I love using it in game, but I hate every time it's brought up in psyker chat cause it gives me a goddam migraine

jovial juniper
#

Schrodinger's performance

digital elbow
#

what range weapons should I use with the greatsword

olive oar
olive oar
#

Zarona Combat Shotgun

#

Flechette and Scattershot, use the special shell mostly.

steel flame
#

Laspistol goes very hard with gs.

Has more mobility, stupid high crit chance let's you abuse empathic evasion to get in, even across large rooms or just deal with gunner spam, and it has great and very safe monster damage

olive oar
#

Made my first solo solo auric run with this combination. Greatsword, Zarona Combat Shotgun. Rectangular shield before last buff, and used Blazing Spirit as well.

digital elbow
olive oar
#

Laspistol is better, yeah, but I enjoy variety, that's why I use the shotgun and spread the word. This is one of my main gripes with most manuals shared here, they suggest the most innefective blessings posible for the Zarona Combat Shotgun.

#

Also an important note on the Zarona CS, I think it's the only ranged weapon that has this behaviour. The normal shot when ADS is way stronger than when hip firing. It has a totally different profile, so when going for single targets if you're not ADS you're wasting bullets.

steel flame
#

i believe helbore also does this

olive oar
#

But it has charged shots, it's to be expected that the damage profile is different, on a shotgun it's nuts.

steel flame
#

i think the ads on helbor has different damage

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its wierd

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without charge

fathom adder
spice aurora
#

are there any good voidstrike staff or fgs builds that use soulblaze

rich spindle
#

IM PLACING A 1,000,000 DOLLAR BOUNTY

olive oar
#

hahaahah

olive oar
jovial juniper
#

So like

#

What's the point of this

spice aurora
#

itried running in havoc but I got kicked?

steel flame
#

It doesn't look meta so people that have the mods to look at builds will kick you

jovial juniper
#

Y'all intentionally not killing the targets in 1 hit

#

What are you?
Arbites?

spice aurora
#

other h40 teams: giga meta
my team:
one person rank 7
other not sure where dukane is

olive oar
#

So I guess any Voidstrike would get you not to be accepted, as it's not meta anyway.

radiant frigate
#

my guess is you just need to put on your flashiest titles and frames

radiant frigate
#

or bootleg blaze trauma

quick tulip
radiant frigate
#

i never put any of the fancy ones on because i think they look extremely silly

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i'm also not good enough to solo havoc so i usually do not bother

olive oar
jovial juniper
#

Idk if I should be impressed or disgusted

#

Actually you picked up Reality Anchor

#

So disgusted it is

#

And

#

I just noticed you don't have Warp Rider

#

What are you doing 😭

radiant frigate
#

HUUUUH

crisp ether
jovial juniper
#

Are you trying to keep the enemies alive?

crisp ether
#

What?

jovial juniper
#

What are you?
Arbites?

olive oar
# jovial juniper Actually you picked up Reality Anchor

Let us fancy that, I take precognition instead. This will make my peril far harder to manage, as it will increase far faster, this build requires Scryer's Gaze to be active so that it enjoys not only its damage buffs but also the critical chance buff.

#

This very combination, with Soulblaze make me kill faster. Much faster than it otherwise would.

crisp ether
#

Why would you not take

#

Warp rider

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On a scriers build

jovial juniper
#

Just kill the target dawg

crisp ether
#

I'm so confused.

jovial juniper
#

😭

#

You're intentionally making bad choices to try and justify blazing spirit

#

🥀

olive oar
# crisp ether Warp rider

It increases damage by 2% by 10% of peril, but in this build I want to keep peril as low as possible. Because I want to stay in SG as long as possible.

#

how much damage 6 stacks of blazing spirit do?

crisp ether
olive oar
#

Is it better than a usually 18% increase of damage, or is its damage worse than an 18% increase.

olive oar
thorn cedar
#

Transfer Peril would do much better than BCoB for the staff but you'd have to pass something up in the blessings department.

radiant frigate
#

you're trying very very hard to remake venting shriek in the most obscure way ever

olive oar
#

Building this way I can improve my SG uptime by a lot.

rancid geyser
rancid geyser
#

2% at 10 is a bad argument when you will be above that for a majority of a run

crisp ether
#

Scrier's inevitably reaches a point where the peril gain is too much to offset.

olive oar
radiant frigate
#

not fucking yourself over by skipping warp rider is a bigger increase

rancid geyser
crisp ether
#

Not only that but given how Gaze works currently

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If you're not having enough uptime where you can just cast it very quickly after the cast ends, there's a serious problem already.

radiant frigate
#

like what's the play here
do you stack all the warp resist and quell your problems away to scry forever

olive oar
#

This is a horde game, having extra 20% damage into a single target is better than being able to deal about 1000 damage to all targets in the vicinity of the target?

rancid geyser
crisp ether
#

Cuz Gaze can have near to 100% uptime just by overlapping casts

jovial juniper
#

I'd deal 6500+ damage to all the targets

jovial juniper
#

But it's not going to be with your build

radiant frigate
#

and going for all these peril reductions and then skipping out on warp unbound is interesting to say the least

jovial juniper
#

But hey

#

At the end of the day

olive oar
#

Show me a test in datatide where you can get a time better than mine in most tests.

jovial juniper
#

It doesn't matter

buoyant maple
#

Where is that 1000+ damage from

radiant frigate
jovial juniper
#

Apparently from 6 stacks of Soulblaze

radiant frigate
#

and tiny soulblaze aoe from voidstrike

jovial juniper
rancid geyser
buoyant maple
rancid geyser
#

you can play to stay in it a bit longer, but in most cases you are just losing out on dps the more you play to stay in it by quelling

#

especially if you are taking the finesse buff

olive oar
#

20% damage resistance, 10% extra damage, 20% extra crit chance (What enables this build to exist), 1% extra damage per second (that lingers).

jovial juniper
#

It's not a good build but hey
If it works FOR YOU
Keep it

#

Like

#

Actually keep it

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💀

buoyant maple
#

I’m still just curious which trial u used

#

Is it a creature spawner trial

olive oar
#

30% finesse in the great sword is about an extra 17% damage increase when the thrust hit is a crit AND weakspot hit

radiant frigate
#

what about the "woe, 10+ crushers upon ye" trial of one's own design

rancid geyser
#

if a guy is in your face are you really going to quell so you can stay in SG?

crisp ether
#

But this build ain't that kinda build at all

rancid geyser
#

are you going to quell before trying to kill gunners aiming at you?

olive oar
buoyant maple
radiant frigate
rancid geyser
olive oar
rancid geyser
#

which requres killing

#

faster kills also just equates to more time in SG

olive oar
buoyant maple
radiant frigate
#

and whose record is this

buoyant maple
#

Is it from creature spawner or smth else

olive oar
#

Requires the Datatide mod. It's another mod that can spawn tests in the Archyvum Sychorax stage.

rancid geyser
#

this changes the scope a lot, ngl

olive oar
#

No, but I play mostly in auric and am trying to do solo games.

rancid geyser
#

in that case much of anything any of us have said really matters if arguing for the use case at that diff

#

let them be

buoyant maple
#

I will say that solo/duo makes auric a bit different from normal

radiant frigate
#

the demonic are without number

rancid geyser
#

if you are soloing its all skill, not the build

#

so imma double down and say yes

olive oar
rancid geyser
#

solo doesnt change much of what was said in the chat, it's auric

crisp ether
buoyant maple
radiant frigate
#

it is possible that your build sucks and your divine touch elevates it to playable

#

it's also possible that it is not the case

rancid geyser
#

player skill can make even bad stuff useable

olive oar
thorn cedar
#

yall are just unenlightened, filthy masses

rancid geyser
#

I'm pretty stationary on that point

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a build can only carry someone so far, I would know 🙂

buoyant maple
#

This is not necessarily a skill thing

rancid geyser
olive oar
#

My main problem here is, if this proposed solution to the Voidstaff was obvious I woudn't need to be discussed here.
I believe that this build provides a solution for a critical problem of the Voidstrike Staff that deserves to be better looked upon.

jovial juniper
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Which would be?

thorn cedar
#

It sucks.

olive oar
rancid geyser
#

the other ones all got character

thorn cedar
#

I haven't touched it in forever, is landing headshots still super wonky with it? Cause that has always irked me since varying enemies have varying heights.

olive oar
#

This build make it a shriek dispenser, into triple balls of 1700+ damage.

rancid geyser
thorn cedar
#

And something they could do to help fix it is give it increased cleave/reduce enemy mass on headshots.

rancid geyser
#

but sometimes i swear it's the same on EK too

thorn cedar
#

But if the projectile is fucky then it doesn't matter

rancid geyser
#

sometimes it looks like it should be a head shot and it isnt

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for both staves