#psyker-class
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to do that
cause this build does not do long smiting
it does pulses of EP and then BCoB/MiM to quickly quell off between said pulses
illisi does check a lot of boxes
i gotta say, the heavy attack tho?
shockingly slow
for what is supposed to be a light weapon
the heavy is a bit slow but i really like it
Heavy into light
yea
but like
charge up heavy swing for ragers
is somehow too fucken slow
even though that seems like THE THING
oh for ragers
charge up light is ok
and with uncanny stacked up the damage difference is negligible but
idk
what a disappointing weapon lmao
if using Malefic Momentum you do do decent damage on illisi
since it makes full use of the talent
pretty easily too
deffo that
i like using illisi with unstable power
easy to stay at 100% with it
think yesterday i was doing Unstable Power + Slaughterer on it, it was fun, until i got shot down
im just doin standard uncanny shred
not sure if there is benefit to using rending on illisi tbh
looking at it's numbers
for the wep itself not really
light charge and heavy charge are very close in damage with max uncanny stacks which is perhaps the most notable benefit
soulblaze however
around crusher piles which are my one definite weakness
see im just gonna equip a fucken deimos again
THIS ALWAYS HAPPENS
i know this is good, but i hate the moveset into hordes
Well, there used to be a funni one shot crusher build.
IDK if it still works now.
probs not if i had to guess
probably not
crushers are hard to one shot now
pretty sure FS was just tired of ppl clipping Crushers on YT
lmao
because realistically the HP bump did not increase their threat, just the annoyance that the enemy type comes with
Annoyance indeed.
i would argue not being able to one shot the enemy that can one shot you does indeed raise their threat
imo the threat is just about the same lmao
still jokes now too
aka a threat but i dont like them
just the type that gotta creep up on you
only time i think crushers are actually scary is when rotten armor exists
and it's more the rotten armor than the crushers that i fear
no you dont
the mass shenanigans is true but it is not talent point worthy
No no I understood it as you saying that you don't need enfeeble
oh
they dont 🙁
tbh i feel like FS should change the aura highways and allow us to skip taking upgraded auras
if i can put MiM in most of my builds then you can totally afford it
i would drop 10% crd to 7.5% cdr in a heart beat
I'm dead serious too

It ain't going to matter much if you're running Uncanny
But what if you are strenghtmaxxing
.
Carapace override and 75% enemy hit mass reduction on illisi special

oh yea i mean
could just buff pots in general
cause its so bad
PoTS aint bad
it's just only useful on specific things
i defend it as much as i defend Rending Strikes and Onslaught
not bad talents, just more specialized
there are actual bad talents that deserve the title
like even in the clip earlier, the Crusher kills with IAG is that fast because of onslaught
and would be faster with rending strikes
as an EK user i cannot say it is
just not as good as other things
which can be said about a lot of talents
no its actually just bad lmao
like the one good thing nowadays is that you do not have to path through it anymore
it used to be a choice between uh
that -peril and -tgen talent or pots to reach warp charges
now you dont gotta
because that talent point is better spent anywhere else
before it was free damage or empyric resolve
if you can take +10% melee damage you should take that instead
it was actually bugged back then so it was a choice between a wasted talent point or a talent point that was a double negative with niche use
(because pots literally did nothing for a solid year, it was coded wrong)
and back then i would take pots instead
nah im just pointing out a funny irony
i used to take it when it did nothing because the other necessary choice i found worse
(slower peril gen and reduced toughness gen is such a double whammy)
tbf im not sure why they cant cut down the peril gen and just remove the reduced toughness gen
legit ass
and always will be, anyone who tells me otherwise can pick up some gloves
🥊
Ew smite
i love the left click so much
nah i can see value in it but imo Quietude has been the best toughness talent for a while
quietude is, but imma need you to put on the gloves
before when it was just on quell it was good, now especially since it's quell and gain
and eresolve shits double on that talent
there was a very short time when i thought that it might be good
but generating less peril is just not good enough to justify reduced toughness gen
basically that
Just vent. Shrimple.
i think warp ghost is a much better execution on a similar idea
makes it harder to get max value from vent
slower build up to 80%, less toughness from venting
Isnt warp ghost like the complete opposite of resolve
also means that it takes longer to amp the damage after venting too
sometimes i take it just for the +2 stam and toughness gen, DESPITE the passive peril loss
yeah its good instead of bad
warp ghost is actually pretty damn good
I mean like
warp ghost is three talent nodes in a trenchcoat
its kinda silly
like slap +2 stamina on any talent and suddenly it's competitive
if ER gave +2 stam i would be looking at it too lmao
mostly because you can vent in so many ways, and having reduced passive quelling allows you to keep damage buffs up longer
Warp ghost's idea is making peril management harder in exchange for better survivability
Meanwhile resolve is easier peril management for worse survivability
easier survivability and uptime on the damage talent you would take along the way
the placement makes it much much more than just survivability
i can't think of a reason to not take warp rider when going for it
im talking about how exploits said resolve and ghost are similar ideas
but the way i see it theyre pretty much the complete opposite of each other
Might be the way that they are looking at it maybe. Back when I thought ER was good for that 1 week, was when i first started using EK
Less Peril technically can lead to more dps uptime
but the survivability loss is kinda glaring yeah
I'll assume they were looking at both as ancillaries to damage
im using resolve with my EK build because it generates a fuckton of peril but that may be because my staff isnt fully upgraded yet
so the warp resist is ass
if you are using Scrier's Gaze you don't need it or can do without it
if you are using Venting Shriek you might also not needed it after getting your warp res up. This is assuming you are building M2
M1
with Seer's Presence and like 2-3 elite kill syou can keep looping SG comfortably
its both
the proper way
opposites of one idea (impacting peril fundamnetally)
i see
but in a funny ass way
i think ER makes sense from the perspective of a very very new player
perils is scary
number go high and ges red
voices in ur head
its spoopy shit man
the game tells you in ten different ways that the spoopies is bad for you
so generating significantly less at the cost of -30% tgen makes sense
and it makes even MORe sense
i like to think that the purple tendrils are a from a daemonette baddy caressing me from behind 🙂
warm
if you play at malice
comfy even
goodbye forever hello block list
wait!
irredeemable
i never said i ever would turn around
its just that it gets lonely in the imperium
who do you think your beloved is?
yes
do yall ever graduate from using this talent?
i try, but then i have to clutch and then i cant
ive almost never ever used it
thing is on all of my EK build the last point is either this
or Warp Ghost
both help a lot with not dying
been considering just removing souldrinker as well
but might be troll
i don't use souldrinker on my ek builds
I use it for the extra toughness drip-feed
pretty much up for like 70% of a run in havoc
guys any advice on how to spam fast the inferno staff's light attack on controller?
The extra toughness is pretty irrelevant
One with the warp would give more value
you underestimate the extra stupid positions i find myself in sometimes
You're alreadg regenning a shitload from other sources
i tried using OwtW but back to back hits happen a lot when i die
actually im pretty sure its like 90% of my deaths in that difficulty
Thats exactly when owtw is better
might just be random chance, but i have been dying less since i swapped to it
idk 🙁
don't 
and 'just a dream' has to stay on because it's not just TDR
🤓
Probably not because of souldrinker
3% per second is nothing compared to everything else we get
fair, ill swap it off again and try, but some of those runs were wild, i swear
If you're playing above 50% peril (which you always should be)
Owtw is always 20+% tdr
Its so good
yeah any talent that involves being at high peril is just free
33% when you're casting in warp unbound is insane
Especially since dream deactivates then
hmm, i was just trying somethign diff this week, I can put it back
the 5% crit legit is not doing much either
I'm not running just a dream on a caster build tho
Are you shrieking or scrying
that's for melee/gun play
scrying
are you shitting or peeing
Well just a dream is worse than owtw with warp unbound bc its inactive at 100%
yeah my caster SG builds are just at critical most of the time
You hit warp unbound and lose the 20% from scriers and dream
i actually quell when playing
because you need to when you take hits
or want to actually stack scriers
eeeeh i care enough to keep the 20% crit and tdr
no benefit to not keeping it in moments where i can
which is usually
I mean it's not like I'm not quelling ever
Are you not running warp unbound at all?
it's just not a prio at all for the sake of scriers stack
I skip warp unbound on ainz's soyker build, where my only overload hazard is warp slashes when at critical
when playing DD you don't loop as easily between scrier's
and since DD is just the most damage on EK im gunan quell to stay in scriers just a tad bit longer
i think 10-15 sec in scriers is a guarenteed loop issue is on EK it's easy to shoot to 100% as soon as you enter
Yeah you dont need it on kf gunker
Yeah the head pops are real
assail gunkers are still warp unbound for me
also yeah gun psyker is completely different lmao
most of the EK damage comes from crit uptime
If you have psykinetics up you regenerate 15s of your cd just during warp unbound
psykinetics?
CDR node
oh psykinetic aura talent
right under the cdr aura
thats why i need to be in Scriers minimum 10s
having to wait a whole other 10-15 with not having that +20% crit is not the best imo
No because you regenerate during scriers too
quick clip time
If you have curios or cdr aura 8s loops you back to back with warp unbound if psykinetics js up the whole time
oh i lied i thin i only need 7 seconds
so 5 seconds in gaze 10 seconds out of gaze
i think that kinda defeats the purpose of going gaze on EK though
you want the crit
and the damage
personally the infinite peril is the most valuable to me
on EK in Havoc if you arent doing the damage, there is no reason to take the staff
and a lot of that damage is gated behind SG
especially when using DD
i can't speak for havoc but as long as i kill a couple elites i can cycle sg infinitely and technically never stop doing damage
okay yeah, that i agree, you can do easily
different way of looking at it i suppose
it's just that there is a ton of damage locked to when out of SG
DR too
almost feels like you've wasted Talent points when doing that
I dont disagree kuro its just about finding the right balance w/ havocs slow quelling
in all fairness you did make me realize i only need 5 seconds
but at 10 seconds the downtime from SG is only like 3-4 seconds
i just like having it up more than not
it only also takes like 1 or 2 quell taps to rach the 10 seconds
could also use ability cd on curios if not already
the only class that i think you dont need 12% cdr on is Scum, and thats when using the box
spamming abilities is just fun and useful
fo sho
eh cdr on scum isnt really that good
mainly because of how the cooldown works on their abilities
it only starts once the ability ends
well my example was specifically for box, but it still helps on rampage and desperado
regardless of the milage they get form it
it helps but not a lot
realistically there are abilities that only get 2s cd from the 12%
so a lot is pretty arbitrary
im not sure what metric anyone uses for good/bad or a lot XD
zealot also doesnt really outside of chorus
also 2-3 less seconds to use an ability does make or break encounters
specially for shroudfield since perfectionist got fixed
it's impossible to say if you will always be in a controlled enough environment to not need that cdr
unless in something like damnation heresy and the like, maybe
big maybe
cdr talents also make the cdr from curios less valuable
yeah but I dont think a single skill gets less than the 2-3 seconds even with optimal cdr usage from talents
like zealot's +100% cdr on crit talent makes the 12% cdr from curios effectively about 1.5s
1.8s actually
so it's just slightly under, hmmm
though it also begs the uptime too
because that does matter
i'd much rather dedicate those 3 perks to more survivability or even revive speed on those scenarios
pretty sure zealot gets dimished returns from revive speed too
arent they required to take a talent that already provides the stat?
the uptime matters mostly for stuff like chorus, VoC, vet stealth
nah uptime matters for anything that could help you clutch
im telling you, those small percentiles help eek out clutches
tbf i think if you are warpsiphon SG you don't really need 12% cdr if all you plan on doing is looping
just need targets
Not taking it on rampage is insanity imo
i'd say exestance, zealot's damage abilities, taunt, btl and scum's abilities dont really need cdr curios
taunt has fucking go again
but taking damage over go again is valid
nah 20% base is chunky enough for me to combat that
especially since bruiser exists
you can easily loop taunts with bruiser alone [nope, this is me assuming a psyker is also with you]
there is discussion
but arguably that damage helps you clutch or survive as a team just as much if not more than the taunting
killing things means that you are removing threats
less threats = safety
Got a scummer ragequitted. 3 man became such a slow slog but we managed to pull through.
I need a little human advice
I saw a guy running EP Brain Rupture with Sphere Telekine shield
Wouldn't he want the other shield that has two charges or Shriek?
To be better at getting Resonance?
And uptime
Kind of a preference thing I imagine. I prefer shriek over everything personally 
Some people crutch on shield
Me too, the sphere shield is a little seductive because I feel like Mewtwo in it, so it's super cool
Bit the cd is a little too salty for me
So Shriek it is
They nerf the cd recently.
Lessened it or made it worse?
45->60 seconds
Ouch
MR Ogryn, do you like more taunt or taunt that help team do damage?
Try wall indtead
you should prob ask in the ogryn channel
More taunt if you are comfortable with juggling aggro/abusing slot system damage otherwise
well im just asking preff, because that 90% of this game lmao
hmmm
very balanced take
also recently found out that ogryn CAN 1 shot Crushers. I think it's possible in H40 too. Also not sure how Soften them up works with the discharge
if i stack that 1 strength talent
can't remember the name atm
Crunch n thrust
crunch isnt strength
the one where you get more strength when allies or you get hit
or was it only damage
i think it was strength
the only strength talent i can think of for ogryn is the one that gives 10% on weakspot hits
oh right no hurting friends
yeah thats another 10%
yeah that one
that plus the damage on perfect dodge/ damage taken, which is basically always up
i play for the memes and crusher hate
i really think the crushers show bad game design, or at least the ''solution'' that they came up with for them
the biggest problem with crushers is their spam tbh
so how does one build the force greatsword?
the big slashy one
cuz i legit have no idea , looking at the blessings it seems either crit or cleave but im not sure
precog with that one autodoge talent i assume
shred/riposte for one of the slots
Precognition is +finesse
You're probably thinking shred or riposte for more Crits
Which means more Empathic Evasion procs
I like unstable power since I’m chilling at like 100%ish peril anyways while I’m chopping away
that one guarantee crit on special sounds like such a bait blessing to me for some reason
i'm weird, I like unstable + deflector
actually haven't checked, do the dodge blessings work if you dodge a shot via empathic evasion?
Pretty sure it does
though if it works with the autodoge on crit im gonna prolly go riposte
hmm
that does entice me a bit
but then Deflector + Unstable power is just nice when fighting bosses
being able to block them more comfortably while setting up damage for the poke
If I kill an enemy affected by soulblaze, but I kill it with my sword, does it count as melee or warp kill? or both?
iirc it depends on what the final hit is
whichever kills it is what it counts as, assuming you are asking concerning malefic momentum
if you kill an enemy with the special/charged attack on your (force) sword it's a warp kill, if not, then it's a normal
yes, I am. So the last hit is the one that counts
yes
ok, ty
and in terms of souldrinker? the description says: killing an enemy with soulblaze
as in the last hit needs to be soulblaze right?
no
the enemy just has to have the blaze status effect when you kill it
this means melee psyker can take it, go play with an inferno psyker, and still benefit
there are a bunch of talents that let you create and spread soulblaze without having to use a staff
3 to be exact
Or combustion
and 1 blessing
also, peril generation reduction, does that apply to the automatic growth you see during scrier gaze too?
like, -10% would mean 10% more time under scrier gaze?
Actually I never confirmed this for myself. I always assumed peril generation affected scriers and staves
might have gotten some of that info from Enhanced Descriptions
actually i remember now
yes it affects Scrier's gaze
it was the reason i liked Empyric Resolve for a whole week
only had to check my goofy ass Warp Siphon Build to remember XD
not exactly since it's ramping and also lingering
but it would extend time spent in sg
ty
2 to be exact
Wildfire yes
Me dumb
I'm gonna crawl back into my 5:40 wake up time hell
Thank god i didnt wake up in the middle of the night unable to get back to sleep for 2 hours
Oh wait 
Wildfire is meh anyways 
wildfire slander 😡
Yes 😎
I sentence you to 500 barrel deaths
It’s mid tho, unless you really want those souldrinker procs on a non fire staff build 
if you wanted soul drinker procs you'd only need Perilous Combustion
Exactly
only time wildfire matters for souldrinker is in lower diff
If something has 4 stacks it can’t spread to them anyways either
^
which is why i dislike it
BUT
it does help you spread soulfire to things out of your general range
not that i value you that aspect much
I mean, if you’re using vent and fire staff then all that stuff is gonna burn anyways. I could see it for Warp Siphon on non fire staff builds at best 
even with vent it will help catch farther enemies at some angles
1 stack of soulblaze from wildfire before a 6stack shriek, brings you to 7 stacks, which is a 33% damage increase than just 6 stacks
2 years later
people still hung up on why wildfire is good
some things never change lul
Ok, how are you getting those stacks on before shriek? With fire staff? You’re already stacking a shit ton of stacks. Perilous Combustion? You’re better off just killing all those elites and stack that instead of worrying about 10 extra damage on your vent targets 
If you vent, all those vented enemies are ineligible for wildfire
play with wildfire, a lot, then play without it. dom removed it for havocs when we thought it was causing daemonhost crashes, and we felt that slowing of slaughter
but if you wanna nerf yourself by what, empyric shock? feel free
It’s a small amount of damage on chaff that’s gonna die quickly anyways 
If you stack with vent
Is this a malice moment
chaff, elites, monstrosities, specials, stalkers/shooters, etc
didn't we pin this debate
1 stack is better than no stacks
but also 2 years later ppl are still acting like its a must take in some situations
both sides are legit doing the same thing in a different way
if you run inferno it IS a must take
Apparently not? 
acting like they are right
seeing empyric shock inferno users giving up free firespreading hurts my soul
if anything its like 20 increased damage
pretty solid
but also like 20% of your damage across the whole run
damage isnt everything
and some ppl like me just dont value damage through that talent specifically. I just don't get hating on it or trying to clown people that dont like it
its more a matter of, why wouldnt you path through it? inferno isnt a primaryspam staff
If wildfire overcapped I’d see it as a must take 
people spamming LMB inferno on trash also hurts my soul (secondary staggers trash and kills them)
i think the m1 stagger all enemies below Mauler, Cusher, and Bulwarks
is why ppl take empyric shock
also in a world where you only choose 1
i think im taking shock over it too tbh
usually i have both on flamestaff, but if i HAD to choose my pick is shock
it's more free damage than ppl lead on
There’s also the funny sprint cancel trick
killing threats infront of you is more valuable than possibly killing the enemies behind the ones that are a more immediate danger. Technically Shock is a bit selfish because wildfire could get you ranged kills on gunners and the like though, which helps the team
people. Actually use lmb with inferno..?? 🐛whaaat
30% extra wildfire damage in like a second 
EP SG BB (all the acronyms) is p funny in the event
debuff vs overall buff of wildfire, thats the only real difference here
30% more warp damage is legit more than 4 more stacks of soulblaze on anything that is surviving tbf
its not that fast though
it only really matters against like ragers and scab enemies
and barely
i guess you can chuck maulers and bulwarks in there too
inferno cleans them up quite quickly, and if not, uncanny stacking cleans the rest
it does help with BR killing Bulwark packs using the extra damage and kiting
same for crusher packs
You can have 13 unspent talent points and a grey 290 inferno staff and still top damage
Theorycrsfting pointless
also i think its more Debuff/buffing vs QoL but both of them are both
true. lvl20 is still really strong for auric (gets you the inferno tree up to creeping flames)
Any good builds for defy fate?
surge surge
explain
what is defy fate?
want to assume it's disrupt destiny
wait eeew!
what is that EK build on pin
the 1st one for DD
Kinetic Deflection and Warpghost over taking the free PC and True Aim?
PC on DD EK is a shit ton of damage
and free kills for DD
which pin is it?
i can just link the actual doc i think
hopefully it no cause trouble
Still in progress; if you are looking for something that isn’t here, please ask in the discord. How to Use This Guide As every guide for every game is a little different, this section exists to explain how to use mine effectively. The goal of this guide is twofold: to give players access to bui...
not fond of that 1st EK DD tree though
I take warp ghost on my EK build, but it’s also a shriek build so 
warp ghost is fine, but legit going KF with no PC i feel like is just gimping yourself
im on pc
true aim also is just worth taking since you should be aiming head height too
if you get 2 crits into weakspots its 1 more to guarentee another crit
which automatically give 2 points towards the next
Kinetic Flayer is just so convenient tho
But yeah no perilous combustion is weird
it's to not compete with other psykers for soulblaze
PC is insignificant dmg in the grand scheme of things
they will be fine lmao
i cannot condone this
the enemy density is there for each psyker to eat
and well
yes EK DD SG
the other choices i can see, but that one imma have to hand you the gloves
then ye it's a waste of a point because you have no other SB sources
im not oj simson
you can run and check the scoreboards yourself, it's just not worth it
Electrokinetic + Venting Shriek
this is the build right?
dont need a scoreboard to know 2 things: PC will always net you kills with KF regardless of how many psykers are in the party and it also gives 1 stack of True Aim
EK shriek is my favorite variation
but i need something for defy fate
spamming projectiles means that i should give up free procs and uptime?
and damage
and kills
for cd?
like everything else i can see why, but i need you to pick dem gloves up for skipping PC
im on pc 
but i still dont have a build 😭
look at the doc and pick the one called surge surge
ohhh
yeah use the legend on the side
should be with SG and DD
i just controlled f ed
nothing to change on the build right?
try it and make your own changes as you go about your way maybe?
no benefit to changing something before trying it
lol, i just want to kill things and get this peneance done
lol
and assuming all the way up to havoc
havent played havoc yet
most things work all the way up to auric
game not that hard where it will invalidate things in those difficulties
uuh what i will say is that in damnation though, after the changes to psykinetic aura, you MIGHT want to take the cdr aura
because blipping in and out of SG is actually deadly now
especially if you don't have enough specials/elites dying for your credit on the cdr
5% crit also doesn't matter too too much past 50% even if EK benefits from it more than other weapons
it's a slight dip in dps
i think ill do some auric, i think people are on now. not as dead as morning
did u say dip in dps. thats hersay
so is blowing up because of the nerfs
you do less damage when dead
and SG players like to enter and exit SG fast
i heard that one before. you cant do damage when dead
Shriek my beloved
also i realized it does take the finesse path for SG but im not sure how many stacks you hope to get
i think most you'll achieve without a quick quell is 6 before exiting [the sweet spot is 8 stacks if you want to loop without having the overload animation interrupt you assuming you get enough special/elite in coherency kills]
but it's a necessary tax to get to the last upgrade [also if playing this way, Quietude has significantly less value than Soulstealer which is right there. Quietude will basically only give you value when in SG and very briefly at that] [It also feels like the movement speed is a bit of a wasted talent due to you blipping in and and out of SG. You could literally just get Perilous Combustion in place of it. You already get movement speed from Disrupt Destiny]
join the cult
illisi might be the weakest mark, but not useless
illisi with wall shield and EP was quite sad
also im not sure you'd need it if using smite
just never really outputting enough
i pretty much only use it with EK, because for EK i am also built to deal with Crushers
illisi exists only to deal with hordes that are on me and to chip away at monsters
and i do mean chip
its not quite that bad into unyielding
eeeh it's more like ive done more damage with the other variants and weapons
but i could just make space and pull out my staff
which is what i usually do
have fun swapping
hi psykers, had a question regarding a penance
"using shriek survive perils of the warp"
does that mean I have to use an ability while at 100 percent and then use shriek? or use shriek while at 100
with the tenticles coming in?
oh
lemme test it real quick
you have 3 seconds or so
you can get it p naturally just playing at high peril with a staff
wdym
is there like a special animation that plays for those 3 seconds on screen?
only thing I really seem to notice is the tenticles
coming from every side
you legit will start clawing at your face
the tentacles just come at critical peril, you can survive at critical peril
you can't miss the animation
...oh
or do any action beside shriek or SG
^
complete with screaming
since those will quell 50% on use
(not the voices, your own)
i forgot that part, legit be tuning that out
you can also pray for a battle med trigger from soulblaze if you got some going
or purloin
yeah but that requires running that talent in the first place
which I am not doing ever
true on both counts
overloading is detrimental though and you generally want to avoid it. Even .2 seconds of entering that animation is enough to get you killed
so get to 100 but don't F right away
get to 100, finish a cast of some description at 100, press f
get to 100 then keep using peril until the animation starts
then vent
ahhhhhhhhhhhh
but you'll get it playing naturally
so just keep casting till the animation
Use peril until you can't do anything else
you don't have to penance hunt it that bad¨
because sometimes casting to 100% wont start it since getting to 100% off of attacking or casting doesn't count towards overloading. Doesnt matter if you generate 10% peril at 99% you will not overload until trying to generate more past 100%.
Oh, no, I was just confused is all because I thought, i was doing it right till I saw I only did it once apparently.
I thought crystalline will helped me survive it when I was new
but that didn't trigger the penance either
crystalline?
i got in in one match
the golden highlighted talent
crystalmeth will
the way these psykers be blowing themselves all over the place with this wound build
might as well be
nm
when ppl play that build i instinctively break my neck to revive them
only to realize that they are fine
ahh, got ya
the animation is much faster tho
yeah but the sound is very distinct
i cant help myself
I rarely use psyker so im kind of a basic bitch
without fail, if you proc CW and are behind me, you will find me staring at you
it's okay, you will eventually convert like i did
use to be a vet main
then i picked up a staff
nope, never will
hate it lol, im a dog main forever

then zel and hivescum are tied for 2nd
I like going in there and beating things up ye
You see, one is addicted to drugs and the other is addicted to smelling the emperor's farts
both do get you high
smart fella is a better class anyway
even though both get to have big chopper propaganda
choppaganda?
Nah just woke up starving and with back pain rip
Peak import of German language rules
Sorry about the back pain, have you tried eating though?
Wildfire lets you hit breakpoints/lowers ttk with blaze trauma procs and shriek tho
Two stacks from wildfire means you only need one trauma crit to hit its cap
Didnt think of that
That’s a good example 
the wildfire convo was about using it with inferno staff i think
You are welcome
but yeah with trauma the value does go up a bit imo
still not sold on infernus
good
not that it matters cause i hate the staff in general
never sell out to infernus
but deffo wildfire with blaze trauma
four stacks doesnt kill much, but six stacks kills lots
Ngl I forgot about fire trauma
I’ll have to try it sometime
Silly EK staff might be my favorite ranged option atm tho
Regardless of which staff wildfires benefit is adding initial stacks you add onto and benefit from soulblazes cracked damage curve
im just not sold for infernus at all
youre already endlessly outputting soulblaze stacks
im not denying that an enemy with stacks on them before you light them on fire will die faster
im denying that its worth a talent point
best range option
dont let the non-believes persuade you otherwise
I hate using that staff too so idk
for trauma you HAVE to crit to get fire
and your options there are either critmaxxing or true aim
you'd have to land two crits to really make the satff work and it has to be tempo'd too
i think i said it earlier
wildfire smooths all of that out tremendously
if you cant afford the point it's not worth as much as empyric imo
assuming you are even using m1 the way you should
i think empyric is also shit tbh on every staff lmao
i think in most cases though there isnt a lot of reason to forgo either on the infernus
Nah, it’s pretty good for EK
very few things take the five hits
Empyric also lets you brain burst down a crusher if you’re so inclined
It’s free damage on tanky things
its genuinely faster to just start with BB than it is to ES > BB
except for monsters, admittedly
but vulnerable minds exists
and id still rather not
yea lots of ethereal/empyric/empathic/whatever
nah Empyric Shock actually helps you do a shit ton of damage
Ewwww
legit changes the BP for how many shots you need
for EK 1 crit is all you need for a follow up to kill things like ragers, gunners, and shotgunners
and it also makes killing Armoured Ragers and Maulers way faster
Crushers too if you are actually building to even deal with them
its free damage on Everything that doesnt die in 1 hit
6% damage is 6% damage minimum value that you'd get from it if not outright killing something
the 2nd shot from a crit will immediately benefit from it
first shot nothing, second shot 6%, third shot 12%, etc.
on curve its even worse
and surge crit drops most baddies outright
well maybe in base game it isnt needed
but outside of base game is where empyric shock actually matters
it matters in the event currently too
Cmon now
it's also just a free node to path through when making an EK build
part of the reason i take it, and its even better on Disrupt Destiny
basically kills everything you look at with in 2-3 seconds
15 DD stacks is actually crazy with Emyric Shock
eeeh getting and maintaining 25 stacks in havoc isnt that easy
i guess you do have to travel down somehow though
the 30% from it is coupled with the rending there and Channeled Force
I can actually show you how painfully slow you'd kill a base damnation crusher otherwise
god, if only mind in motion were a mandatory travel node
then psyker tree would be perfect
in a world where you don't like empyric shock it basically is, no?
it is not
i wish it was
to travel down you have to take one of:
Empyric Shock (shit)
Wildfire (very situational)
Warp Splitting (perhaps the generic best but situationally can offer nothing)
By Crack of Bone (situationally great to bad)
sometimes your build happens to be a venn diagram that overlaps over none of them
OHHHHH
I see now, so when you start to lift your hands up without a staff and stuff
thats when you do it?
psyker legit has the best 2/4 and 3/4 tree choices
i mean there's some bangers inbetween blitz and aura but
most of it is shit
very vet-like in that regard imo
all the picks between the Blitz, Auras and Skills are great
can't say any of them are bad imo
Actually does Warp Splitting effect lmb on like EK staves? 
channeled force lol
yes but it makes no difference (0.15 cleave to max 0.3 cleave)
Rip
it's niche, nothing more or less
the only surprising warp splitting effect is assail
but most people know that already
I assume it does nothing for EK rmb either
nah channeled force is stinky
its actually exceptionally rare that you FULLY 100% charge your staff
sometimes you do
it can make your m1 pierce 1 and stop on the next target at 100%
but you're usually like 40/60/80% casting it or w/e
nada
and look i use Mind in Motion and i love it
but its not a great node either lol
sadly psyker is too ridiculously busted to be making positive changes for
I actually forget what the talent was called, the one that gave you toughness for generating peril
Quietude was always the one that gave toughness for quelling
the other one was folded into it
warp expenditure was the one for generating
aaah yes
cool name imo
iirc channeled force was the same
it had 2 talents sticking out on that side
because before i think i remember channeled force only buffing M1s
not M2s
you would just M2 so that M1 would hit harder
Whats a good no. Infernal staff build for auric and maybe havoc up to 30
Hello new around here uh… might not be in the right spot to ask for a team for me to grab the cliffhanger achievement
right spot, maybe wrong time
have you heard of the elektrokinetic staff
best shooty stick in all of tertium?
can snipe without a scope
it's dope
and you'll never go broke, with the good ol' EK
Wow the blast staff is actually pretty fun with a crit build and the blessing that makes it proc soulblaze on crit
Cut heads during sciers gaze and once it ends you can just carpet bomb the map for free
Goodbye inferno Psyker eat shit and die
all staves are fine to play tho
proud of you graduating from that garbage
i usually run trauma with shriek so i find that the fire blessing is not super useful
it helps add more stacks
^
doesnt it cap at 6?
from specific instances there's caps
no blazing spirit
you just gotta apply it from a source after with higher caps
yeah exactly
6 for blazing
shriek once, blazing spirit is useless
oh blazing spirit is 6 stacks bust six stacks on top of all other stacks isnt somethign to scoff at
becasue soulblaze damage progression is insane
with the more stacks you apply
stack cap at 31
shriek can take it higher, but blazing doesnt add more after 6
it doesn't need to do anything after the 6 stacks it applies, you should be killing anything after that and pretty quickly
pc and shriek over cap until 31
yeah but then blazing spirit will basically never apply stacks because you shriek first and theyre at 6 then the blessing does nothing
any situation you'd want to to do more than just apply 6 stacks is a situation you shouldn't be in
the stacks should be enough to help secure kills
??
you run trauma psyker like arby and dive into rotten packs
perma cc and blow them up
you can legit just slam them few times and then melee >.>
I mean rotten is another thing entirely
nah even if it exists it kinda doesnt change shit
still gotta do what does damage
tf are you gunna do, just stare at them?
just take rending so you have a blessing that actually does stuff even after 6 stacks
I mean I would run rending in rotten, that's all I'm saying
i would run rending always
well not on SG
fs if i have shriek
but I've used rending shriek more than blazing lately
only bad thing is that you don't get any EE
mentally unstable
also ppl act like swapping aint easy
lmao
I don't know what you're even talking about atp
swap to melee so you have rending on your dot
.>
uncanny stacking is more of an inferno thing
This is so incorrect holy shit hahahahah
be nice
As if the game just throws every enemy in an engagement directly in shrieks cone all at once
if you have good positioning it does
people should not assume that they will always have good positioning
surely you have lost runs
12 second cd
surely that means that good positioning is also not the end all be all
nor is it a constant that is static
also 2 eletes dead pc 6
not a very good argument
Ah yes pc, the talent with the same area of effect as traumas outer explosion
Thats not a total clown comparison
Definitely not
Im in a bad mood
So ima be mean about darktide
Its this or drown a puppy
Is that what you want @rancid geyser ?!
Misogyny wow very cool
let the lad go!
Its a girl puppy
let the Lady go!
I didn't think that one thorough
High peril behavior
It happens, especially when shitty outlooks are repeated in media and throughout all culture & society. Recognising and then attempting to short circuit behaviours we dont think through that contribute to harm is something we should all work on
Like me being an asshole to people who are objectively wrong about blaze trauma 
god im bad at psyker. But shit like this definitely does not help
https://cdn.discordapp.com/attachments/390479223413800960/1499331730530897972/overhead_mid_air.mp4?ex=69f468fc&is=69f3177c&hm=0dcaeebd889ac21523f95f95bf4201c4b996dcd652aaeb5e85e8851877ec8990&
Why are you giving compliments, if you wanted to be mean? You are doing it the wrong way around, do you want people to think you are Australian?
Yeah nah maybe you're onta somethin' mate
Mah man knows whats good 
Quite true
Thats why blazing blessing should have more than 6 max stacks…
Its so unbelievably untrue it hurts
Enemies dont cluster up exactly into shrieks cone every 12s or whatever
But yes buff blazing spirit 
They don’t but anti synergy with blazing in 1 way (application before blazing does) is oof
Also with flurry you just kill everything so fast & rending makes elites die faster too
Not to mention better CC cause flurry spam
Try it; its goated for trauma
Ive used it plenty
Its good but has less CC cause slower charge
Flurry blazing