#psyker-class
1 messages Ā· Page 2371 of 1
It's very good at killing things, but it's not good at killing a lot of things
š£ļø š£ FORCE GREATSWORD PROPAGANDA
devils claw propaganda
Tbh I mostly use the bfs on my brain pop build
Gimme fuel gimme fire
Gimme Ragers or I'll retire
I feel like a lame player because my favorite build on psyker includes the flame staff
inferno is fun (to me)
No idea why that would make you lame
I've heard it's very op
Kay now do it again with a pack of crushers and maulers
i have, tbh
Also would there be anyway to make an emperor palpatine build work? Like with smite and the lightning staff
idk if i have the clip edited yet, or if i saved it, very few rotten armour havocs
Yeah
EP Shriek
Fatshark will see this and buff it again 
Ep shriek?
and learn positioning and how things are affected. dont be trapping your teammates in bad positions
Empowered Psyonics keystone
Venting Shriek Ability
Oh
It gives your smite a good amount of damage
This clip is so 600 levels ago
How do I give up the irrefutable urge to run nothing but scriers gazs
Shriek
500
Fire
Yeah I was overestimating
im just past 1200 on main psyker
You can also run Scriers with Smite/Electric staff
It's just
A different play style of Smite
And EK likes Crits and Finesse
Pffff you can run Scriers with inferno
If you go EP smite Scriers you can prolong the EP bonus for another 10 seconds once you 100% in peril
You can run DD but then the staff becomes your focus
Or you can run Warp Syphon and spam infinite smite
Although not a very powerful smite
Would y'all classify blaze force great sword as an unga bunga sorta weapon?
it's a distinguished unga bunga
Your heavy attacks genuinely kill everything
i need a mod to count many times i pressed lmb on ek in this match because this shit was crazy
ai director wanted my ass dead and i said nope not today
PowerDI might do that? It does track actions/states, I think. I don't use it anymore because performance hit
I have performance issue on scoreboard but not powerdi
i too had some perfomance issues with powerdi
ill just pretend it was exactly 40k times
does anyone a strong melee build for this class? like a good all around build for high difficulties?
consult the pins
i never saw the pins š
Carapace is immune to 90% of weapons in the game; 100 billion upvotes
Look at my community dawg
yeah immune to 90% of weapons that SUCK VS CARAPACE
so maybe try to kill carapace with weapons that do carapace damage
fork found in kitchen
darktide reddit moment
Why do they think thisā¦
Think they know about rot armor?
because they run dclaw hsword and reconlas
Are they light attacking crushers and getting confused or something
helo gamers
helo gato
hows the weather
ive gotten rot for my last 4 missions
What about blight
that also sucks but rot is worse
What about necrofire floor?
Inferno and blight? How lewd
It's bleak.
Darktide subreddit just makes me sad
rot makes like 90% of my builds i find fun useless
GO BACK TO BED OLD MAN STOP TYPING
MAN UP YOUNGBLOOD
That's not even a carapace issue though
they shouldve kept rot the way it was
That's a "WHY THE FUCK DO THESE ENEMIES HAVE THAT KIND OF DR AGAINST MELEE AND RANGED BUT NOT DOTS" issue
Itās so funny that they gave it melee damage resist but no dot damage resist
lol
Yeah you get it
put rot armor in the normal modifier pool
Yes
It should have been Melee and Explosions that the DR ignores

This game has no business punishing melee like that
Put rot in expeditions and damnation
You want to melee in your melee game?
Getcho ass outta here
š
It maddens me how there are
TWO modifiers
That directly punish you for playing the game as it's actually intended.
Wait whatās the second
Right yes I hate that
Honestly hate Blight even more than Rotten
Agreed
tbf its true
but
also not an issue until rotten armor
rotten armor carapace IS an issue
because it just makes stuff do LITERAL 0 damage
it is funny you can oneshot an h40 plogryn but not an h40 rotten crusher on zealot 
HOOOWWW
this is why havoc design is so incomprehensible to me
"lower ammo drops"
ok cool so you want us to melee more
"x3431 hit mass"
ok cool so you do not want us to melee more
Theoretical, If hivescum could give his stim to a (psyker) teammate, what kind of stim would you get loved to get hit with and why?
We have a node for that
no, pots does not exist
and a waste of a talent point when a scum can give to us for free

Make my blood blue
what about pans
I would love to get hit with the custom stim where the rending is maxxed out
At half viscosity
Would me amazing on melee psyker
they exist, dont worry
Yes the stuff that can combat carapace is limited
But its not 90% like that person is saying lol
Even devil's claw can put in work with parries as long as you're timing them right.
And that's known for being innately one of the worst weapons for armor in general
Subreddit just can't fathom putting in effort to kill big things so they need a dueling sword to just invalidate it entirely
It's not when I'm saying it is legit not a good weapon for armor by anything but the parry.
What I'm saying is that it's not completely useless either.
i'm sure it could be funny on vet too
Nor is "90% of the roster"
with mmf and rending strikes
25% rending achieved
now even the humble lasgun can start doing carapace damage
Ya
it's a bit unwieldy to build and there are better answers to crushers
but it is possible
which is funny
That's what I'm saying. Even the stuff that seems "useless" to most of the populace against that particular thing, really isn't. It's just that it takes particular effort to make those things hold up against it.
THE MAJORITY OF WEAPONS HAVE NO PROBLEM WITH CARAPCR DAMAGE
Now whether it's worth putting in that effort, is up to the individual player.
I always say this
Effort is the number one enemy of Darktide players
but what about my autoguns
what about my burgatus
Pretty much 
Meanwhile me forcing my way through the game with the DClaw: 
boltgun and plasma don't oneshot crushers pls fix!!!
I actually used to use it in Havoc 1.0 on Vet, it was the 21st that made me drop it since, well, yeah
It works but I'm getting too greedy with the parries and it's fucking me up lol
idk, might genuinely be a skill issue on my part
why be good at game when you can just be good at buildcraft (or yoink builds from someone who is)
fight smarter not harder 
why do that when i can just ask for the meta build, get folded, and then complain the build is bad and not my fault at all?
No no no, see, you're forgetting something
You're using meta so it's automatically good
It's not your fault you folded, the team isn't playing right
They definitely gotta fix that by next patch
patch notes: unplugged the ai director's controller
Really just, don't be too hasty with parrying, especially in dense hordes
Oh it's not a problem there, it's when I'm trying to chain parry armor balls and instead of moving like I should I'm like "I can solo them" and I crumple like paper

I only really try to parry ragers and bosses
Other stuff itās usually easier to just whack em
Most of the time you stand there with guard up looking stupid
What fov do you guys play on? Went from a bit below halfway and now im maxed and feel much better but melee feels weirder slightly? Like harder to hit weakspots but i feel much faster/better
Wtf is with people not getting on elevators. Just standing next to them trying to kill every last thing?
Lacking experience or being too cautious, take your pick
These 2 goons stood outside thr mission exit elevator for 5 minutes, just blasting
Then seemed confused that me and the other didn't just leave in the elevator without them
In that case maybe trying to do a penance and being a nuisance while doing that
as high as i can without destroying my fps
i think mine is like 90?
it make me sad when all the other voice types are mean to me :(
they get nicer (sometimes)
im playing the loner who calls everyone simpletons so no one is nice to me
always can rely on the ogryns
i play female psyker
ah, i didnt enjoy female loner enough to get voicelines hoarded
mostly the same lines though
i cant tell if female loner is israeli or some dialect of indian
romanian iirc
the "i will not lose control, i will not" is very indian
rlly?
@radiant frigate would know
im literally romanian and i don't recognize it
well, im related to romanians, it's not the majority share
idk, again, i found it irritating to listen to, personality scourged that psyker before i got her to level 15
really? i like it a lot
same with male savant
she has some rlly funny lines
to each their own, not for me
no the african is the lex psyker
the clip above is male loner
male loner is old guy
i cant even remember what beloved female psyker sounds like
is there even one
holy fuck that goes hard?
ive never heard that before
did they add a 4th
or is that just the mask distortion
mask
i have a male loner, male seer, and a female savant. current throwaway psyker is fem seer
i think the french female psyker is so overused
fem savant
Playing low havocs just having a good time and some havoc 40 is screaming at me for running melee Psyker on a 18
melee psyker is fucked
he was carried hard
what are they crying about
i did 700k damage in havoc 27 earlier
didn't go down once
and im bad at the game
He died to a reaper and got mad at not having bubble
ah yeah
really?
self only :D
i got a female loner as my main psyker
female loner is the french one right
sienna is best
no
wait what am i saying im playing female loner
Scream, SCREAM! It sounds nice!
i thought it was loner
im pretty sure they're israeli
give me a moment here
ya but im saying im using loner
Loner is the snarky one, Seer is the crazy one, Savant is the none of those one, ez pz
its got witch vibes
ill record a clip
we were talking about the voices before you came in so im not sure why that matters
nah seer is more witchlike
they were showing me the voices
i dont see seer as being witchlike
maybe like different region
loner is more western witch
or EU
ah ok
but yeah no, fem seer i've heard often being described as a slavic witch
never once heard loner be described as a witch
Seer as a slavic witch? 
Just an accent she puts on, and she does a good job
got some fem seer voicelines
I had an arbites apologize to my loner psyker, over the way some of his colleagues treated me. I immediately reported him to the Lex
gives me western media witch vibes
like fuckin uhhhh
hanzel and gretel witch
well
technically not a western story
but the western versions
like halloween witch
i just dunno where you get "old lady" from for fem loner
i find it cute
idk maybe uve never seen old ladies
loner definitely sounds young
agreed
i like savant too but i feel like every fem psyker uses it
fem loner and male savant are the only ones i actively dislike, but yeah fem savant is really overused
is there a reason u dislike it or just high pitched
i keep flipping between psyker 3 being fem savant and fem seer 
idk really
it just is grating to me, which is funny, because my main psyker is male loner
though i very much do prefer to have some sort of muffling on him
the german psyker voice made me stop playing psyker for like 6 months
bc fem looks so awful in this game
couldnt be me
but then i got the bandana and i could hide the awful face structure
male seer grew on me a lot as well, that psyker is nearing lvl 200, psyker 3 though, just hit lvl 60, fem seer might be the key to playing it more
rather than savant
nah
doesnt help that every smyker i really remember has been male savant
fem loner and male savant also just feel very flat
like, lore wise
My beloved psyker is top 3 voice actors
everyone else has tidbits of their backstory pretty often, those two gave me nothing to work off of
fem loner doesnt even get the full quote for "i'm sensing rage, fear, and foreshortened lifespans"
"no, not four shortened lifespans, i said foreshortened lifespans. why are you not paying attention? look at me, not them!"
she doesnt get that joke payoff, and it is sad
meanwhile, loner picking on agitator 
dont hear a lot of agitators anymore though 
only when i play my zealot, and then i also dont hear a lot of male loners either
i think this line rotated out long ago
there was a really funny line that had my entire squad laugh at on fem loner but i genuinely cannot remember what it was
i always assumed this one was a joke take from the va and they decided to keep it cause its so good
i remember they did the video on some of the va's but that line sadly wasnt there. feels like a blooper id love to see
the german psyker is just trying too hard imo
he sounds like he's cosntantly in pain
which he might be but its nto satisfying to me
I like the male voice thatās always taking abt the emperor as his beloved
whats the best way to get malleus monstronum these days
empowered psionic
kinetic resonance
shriek for kinetic resonance
I might be actually stupid
cruel fortune actually give 3 stack total since it is additional
I thought it gave 2 for long ass tome
interesting, not scriers to spam more?
Double shield for kinetic resonance doubled :D
heh okay
I told u you were goated
Or is FS stupid for not standardising their "now gives/grants additional" descriptions
I found big chungus in the wild and we had a couple silly games
technically not wrong but i would never have placed the accent as romanian
it just sounds vaguely slavic to my ears
which is not a criticism, i love the performance
I appreciate how aggressively he plays
It gives me a lot of space to make FIRE
ew
this is vile
I had one the other day that was rot + corrupted stimms + lights out + dogs, I think
was rot + something
i also run fem loner !! this interaction my psyker had the other day made my friends and i laugh so hard on call-
ironically tho the scum who it was with was the only person not in our group/call lol
i gotta install this, i bet my graph looks somethin goofy like that lol
this the game i just finished
40, rot + blight
double book & a chargegryn
there was no famine, only feast
I poked something for 20k damage. Hehehehe
yummy greatsword poke
It's so fun
what do you play?
I also got to see a c spawn leap to its own death. That was funny.
i typically play staff + deimos + shout + dd
It tried to jump over terrain and just died
Oh incredible lol
I was playing with a streamer. Will see if it's clipped.
I have a few builds I use regularly
what servers doth thee appear on?
NAE. Currently I am going to bed, because it is far too late/early
if i'm playing with a pretty bad setup w/o book/shout/pplwiththumbswhocanshootrangedgoobers i tend to swap the shout out for bubble, but still on dd
I never use bubble anymore
I can't find warp siphon I really get a ton of value out of bc I tend to have to save my ability, which means I actually end up using it less than I would otherwise :)
here is the clip
that's wild
hold on, I have DATA about this
I am also east coast, I'm up though because I already slept
Tf did i just watch?
@barren arrow
No need to save ability
Just shriek away
I shriek, like, as soon as it's up most of the time
I usually average 3.5+ shrieks per combat minute
Yea but famine when no stacks of warp siphon :(
If you have FIRE, that is rarely the case
especially since they made it work better last patch
when they fixed souldrinker
When fighting a boss, it's easy to not have a feast available as a tasty treat
Fair. But you'll see I use Shriek like 100+ times in a regular mission and average 4.5 stacks
DD lets me kill everything in the room & murder everything with armor/bosses, the only thing it's really lacking in is boss stagger
for staff warp siphon is better in every way
And since DD refreshes whenever your target takes any damage from you, or a boss takes any damage from you, and the entire room is on fire, I stay pretty consistently at max stacks
unless you're using surge m1 spam
for staff builds using shriek
you beat me to it
it's just stack way faster + give cdr
while dd give about same damage but have finesse bonus too
and staff can't really make use of finesse
I barely use melee unless poking specials/crushers who got too close.
The finesse I absolutely get value out of
I think this game was a bit under 40 minutes
I usually hit 2m damage between 25 and 30 minutes. Sometimes earlier.
I use melee to make heavies die faster w/ the way uncanny strike gives your soulblaze target rending & the damage buff from superiority
It's very silly watching a room of armored enemies explode
uncanny only affects crushers in any meaningful way
rotten armor sir
every other ADM is 100+
They must go
oh, yeah, in rot it's silly
this I put earlier was a rot + blight game
the elite kills & boss damage make me happy
It's soo much faster with DD + melee blessings
& those melee blessings I won't get up as often without DD
& malefic momentum
It also gives me the kind of survivability to just get shot and not really worry about it
& I can shout off cooldown under any circumstances without losing any damage
24s is not that long
I have so much toughness regen from Quietude + Souldrinker + Mettle + Soulstealer that it's hardly an issue
I only really die if I get caught out by gunners or get overheaded
this statement is true
Soulstealer I don't think is really worth the node if you're taking it for toughness regen
but yea that ogryn was playing gunlugger earlier and it was WORKING in a 40 and I was just shook
man was let out of his cage
Gunlugger got some nice little buffs
yuh
As for builds, if it works for you, no issues on my side. I don't like using melee much when using staves, but Psyker has goofy strong weapons
perilous combustion go brr
as a quick aside, perilous combustion is a big part of why people think Inferno is so broken
Inferno isn't, really
what's broken is the combo of KF + PC + Shriek + Inferno
Shriek for 6 stacks, RMB for 1 second for 3-6 more stacks, one KF proc for 3 more stacks, and suddenly everything is at 12+ stacks in under a second
this is my flavor of psychic brainrot
that is the editor am stupid
Penetrating Flame. >:(
Considering switching around a couple nodes to get to perfect timing
heeheeheeha
This is my rotten armor cope build
That can be easily switched around for nexus ofc
well really it's not just for rotten armor it performs everywhere tbh
Just a dream is actually super ridiculous in the way that if you're at 100% peril & take damage, you get reduced down to 97% peril
also the fact that it causes peril generation is quite useful on purgatus staff
...
Do I need to use the special ability on deimos more?
I never activate it
Ever.
it's awful
thought so
more useful on obs since it can 1shot mutant on light
other wise just for getting peril up
well that is a good tech I could do more of tbh
also like all "chain" weapon it doesn't matter if they run past you since damage tick doesn't care about distance
unless you're staggered or cancel it manually
But I feel like the only thing I can really do is take off just a dream + lightning speed to get mettle + perfect timing
Or could take off vulnerable minds if I wanted to leave one of those on, since it would only be a net loss of 5% dmg buff vs bosses & ogryns no?
this is a weird build and I do not like it. >>>:( But if it works well for you, I endorse your madness
bro did not cook
sir
i may have burned the kitchen to the ground but the dish came out incredible
malefic momentum also lasting for 10s is a huge change that makes this so much easier
But I feel like I mostly use my melee for heavy attacks and so I don't get much value out of lightning speed mmm
more sped more damage does sound nice
lightning speed used to give ranged attack speed as well
made surge surge feel sillier
lul
I KNEW SOMETHING WAS OFF
I was wondering why surge staff felt slower than I remembered
it is however most assuredly, a VERY silly build
I am a big fan of it
gonna try w/o lightning & just a dream, & having mettle + timing instead
yeah, they fixed it, sadly
I think I get enough value out of malefic momentum that it's more valuable than souldrinker though, 5% crit chance isn't as impactful, and 2.5% toughness regen/s on something that's going to only trigger when soulstealer does is laughable on a build with disrupt destiny
Souldrinker doesnt only proc when soulstealer does
"Killing an enemy with soulblaze"
And its 3% p/s
Soulblaze = warp attack kill
Its with soulblaze applied not soulblaze killing blow
15/5=3 though you are correct
No
you made me test this in psykhanium just now my level of trust for descriptions is so low š
also the fact that penetrating flame only goes up to 20% brittleness makes me violently sad
Ahhh I see the distinction you were making now
It seemed like you were saying applying soublaze immediately causes it to appear, but you meant that if an enemy dies from an attack other than warp while soulblazed it procs, unlike soulstealer I understand now
But soulstealer is just so much already & this is a disrupt destiny build with warp ghost that already has so much toughness regen/s
But I mean
Could I eat?
Enemies can die from any source, so long as they have soulblaze on them. It's quite good
Souldrinker has like 90% uptime for me.
Well I don't find the distinction to still be very impactful, usually when an enemy has soulblaze from me they die to soulblaze.
mmmm
Might have to find a way to work it in later, Idk what I'd take off for it though
Warp ghost I think is going to still be more impactful for my toughness regen & maintaining high peril
And the 5% crit chance would be nice, and 3% toughness regen would also be nice
I guarantee MM has shit uptime for the warp component
But it makes my melee that goes brr go brr even harder
And that is ALWAYS available on this build lmaoo
But if you really want it to boost your non-warp damage you do you
My thing is to typically get high stacks of soulblaze, shriek, slap thing with sword, and watch everything in the room fall over
Dis is my standard fire stick build. Been experimenting with the crit aura, and there's really not much of a benefit so far. Average of 31% uptime on EE to 34%, but overall my damage output is quite similar.
Sample size on that EE difference?
Not large yet.
5 games of each aura averaged
I have a spreadsheet
Oh, and average ~1 second lower CD on shriek with CDR aura
11.55 seconds vs 12.6, I think
I typically use my shriek for CC & getting stacks higher than 16, rather than for having it do the same job as my staff
I don't like JaD on staves
I use JaD on melee, not on staves
It fucks with my peril too much
Have to be a bit more careful with just a dream to not go surprise boom lul, but can be very worth it
yeah staff builds want consistent peril to edge
I use Shriek always. Use it to start fights, to stagger, to overstack, to handle trash mobs while I do something else, etc
I use it basically as soon as it's up, usually
same
But I can see that extra stagger being useful
I took JaD off my staff builds after a pox gas map killed me because the tick of gas kept me from casting
But I prefer more boss & armor damage because nothing else typically is an issue
JaD can actually be what lets you cast a left click :)
also getting some toughness back for taking damage is incredibly silly
JaD kept me from casting the RMB I needed
As soon as I quelled, pox gas damage took me back to 97%
tbf, you could immediately cast atp
you just have to be below crit peril to cast
I've done that sometimes
it's not really an issue unless you're way out of position imo
It was trauma. Trying to RMB would have killed me
I mean if you quelled and were already charging the RMB
But gas might be too fast for that on trauma
I usually don't need the survivability JaD offers on staff builds. Usually when I die, it's something that would kill me no matter what
This statement is true.
Overheads, disablers, gunners around a corner
It was, if I remember correctly. But it was months ago
sometimes i forget i'm mortal and walk into 7 billion gunners
the problem is that i don't always lose that fight
if suppression = win
if not suppression = :(
Empathic Evasion betrays me at the worst times
Shriek to stagger them, then slide forward with LMB or charging RMB
Hard disagree, but you do you
I tend to find that when ee is up, I typically am suppressing the gunners anyways
I tend to slide forward with rmb, lmb is stagger whereas rmb is suppression
I average like 31-34% combat uptime on EE. Being immune to ranged damage for a third of the game is nice.
And suppression is far more reliable than stagger, especially on reapers
Instead of taking 30% less ranged damage, you could take 25% less all damage :)
Depends on the situation. I usually use LMB to stagger elites to give me space to RMB, if I don't have space already. Or if shotgunners are bullying my team or whatever
I'm like 90%+ RMB, the rest LMB
Idk if I even lmb 10% of the time
I do NOOOOT trust it to stagger lol
you ever try to lmb a poxburster and it just.. Keeps walking forward?
Hence 90%+. LMB is as-needed
not that you should rmb a poxburster I mean I just use pushblock atp
Yes
Only time I really tend to use lmb is if there's no other option to get the stagger, such as in the middle of a horde
Infinite cleave ranged stagger is what I tend to use it as
But I do not trust it
Never trust it
I often see LMB spam Inferno users in Havoc
They make me sad
And they do no damage
lol
whenever i see a psyker not deal damage i cry
every psyker build can do damage
even bubble can stack bodies
bubble have nothing to do with stacking bodies because it doesn't decrease how fucking good psyker baseline is
you can outdamage a lot of build even with bubble knight
GGGG CCCC DDDD DDDD
Classic bass line
@ripe obsidian how about a mod that shows your actual crit rate in some manner. I'm not sure what would be the best way to go about it, but I would e.g. like to know whether +5% crit is worth it on surge surge over damage aura
just for psykhanium testing even
can someone help me get malleus monstonum?
Inferno LMB is great for repositioning yourself
it's entirely a positional tool
if position is good, RMB all the way
nah i am not good enough to play without JaD lul
wym i have to worry about chip damage?
vulnerable minds must be lost I suppose
or not idk
I really like the melee speed boost on deimos
spam left click is silly
I can try
Doesnt scoreboard do that?
Other abilities beg to differ

@pseudo geyser thou asked, this is my unholy creation 
GIVE 'EM THAT
GOOD CRUNCH
this man replenishes toughness through coherency when no enemies are nearby
What gun are you using?
or staff ig
no, that's gun
what gun
do you still need?
yes pls
k ill be online in like, 10 minutes or so
nice thx
ready
alright im in strike team 2 channel
i talk
I tried my first solo match, heresy cause I'm still a noob, but I did much better than I thought I would
Mission was relay station TRS 150
I made it to the top of the spiral, just before the final room, and got a error 2014 disconnect 
Yeah the game crashes a lot for me
I got a crash when extracting in havoc and I was sad :<
I get so many 2014s, I wish I knew why
I'm having flashbacks to cyberpunk 2077's launch
Hidden Difficulty modifier
I curiously have experienced the most crashes while playing havocs, which is part of the reason why I stay away from them now 
Probably all the extra particle effects from rot gas blight fire and density lmao
Woof
I dunno, I've gotten a ton of 2014s just while standing in the mourningstar
I hit a group of enemies so hard with my BFG beam attack they straight up vanished into thin air
Hah counted as kills still nice
Ye this happens whenever there are too many entities
Side effect of fatshark upping the spawns a long time ago
kinda unrelatated but this is the thing that frustrates me about the vermintide 2 crossplay debate. i remember reading something on reddit probably that consoles can't keep up with the horde densities of later difficulties on vermintide. didnt rlly make sense bc cloud-playing console users keep up just fine on darktide, which has arguably more densely populated hordes than the former since before i started playing darktide lol
Game wants to remind you of a simpler time, 12 years ago
One of the best parts of playing force greatsword has to be how crunchy it looks and sounds
Like landing a kinetic flayer headshot poking strong attack and crunching a crusher skull
Or hitting a disrupt destiny marked enemy and getting that sizzling sound when you up your stacks
Hits where you feel the oomf
Itās the warpslice for me. And also double head poking
BFG supremacy
FGS is glorious, yeah
Only other weapon I find as satisfying to use is the relic blade
i cannot find any love for the relic blade. i keep trying though
i like relic blade too
I think being able to attack right out of a weapon swap makes me prefer FGS to relic
but it does seem like almost nobody does
the "turn it on or it sucks" mechanic feels bad in a game where you are constantly fighting
Relic is fun tho love the sprint stab tech
i love relic blade but i fell back in love last night with the crusher
crusher my beloved
i wish the relic blade was a mode swap like crowbar and not an on/off
just make the on swing/move slower or smth
the unpowered mode isnt unusable bad at least
i just wish it and falchion could do something to actively lower the heat gauge
Crusher has my favorite moveset in the game
GOD same it's so satisfying
the push combo move is PEAK
Its just so easy to flow in and out of the heavy/light horde/single target combos and the animations
literally and you can use the momentum with your dodges to just dance through a crowd
Give Psyker a Force Crusher and Force Hammer.
Those blunts stole our Dueling Sword, give us their bonk sticks
THammer + KF lol
'DFSCHFSHD'
Hmmm force crusher would actually be pretty fun. Charged strike should work with it
Tbh I would love for a reason to pick charged strikes on Psyker. It would be funny.
Rework smite!
Not that it'll ever happen because Smite is so popular with more casual players
I want a lightning grenade with 2 charges and a 60ish second cd
I would endorse that
My idea is keeping LMB the same as it is now, and RMB is an AoE on a cooldown
Could even make it interesting by having it spread on enemy kills. Like, use RMB to shock enemies in a small AoE, then if you kill them in time, the shock spreads like Wildfire or Perilous Combustion, up to a cap
I was thinking to make it neat it could provide a finesse debuff to enemies hit and stun them for like 1 second
I like that too!
It would be a neat small node to trade the stun for a significant debuff
Like, RMB no longer stuns enemies, but debuffs their movement speed and causes them to take X% more damage from all sources. Similar to Nuncio, I suppose.
Yah i was thinking mutually exclusive utility and damage nodes
But I think Smite is just way too popular with the casual playerbase for Fatshark to change. It's one of very few options in this game that allows you to have a meaningful impact without being particularly skilled at the game. I don't mean that as an insult, just that the game is very hard and Smite is like picking a lower difficulty in a way
Like, I have a friend who has probably 100+ hours and he still struggles on anything past Malice. Struggles on Malice sometimes, too.
Smite is big and flashy and stuns enemies, which feels good for people who struggle with the melee combat
It's the same reason people got upset over the Pickpocket nerf, because being on guns 100% of the time is a lot easier
Maybe they keep it and a subnode turns it into something usable
A sub node that makes it a passive on weapon attacks could be funā¦.
One that doesnt suck anyway
does it matter where you hit the enemy with the inferno staff? someone I was playing with requested I aim at the horde's feet so as to not blind everyone, which I never even considered because I have ally flames turned off and have thus never been blinded
is that the common etiquette?
When it was bugged it was great
Nah. Tell them to stop crying. Or get a mod for it.
do i need combat ability cooldown on my curios with scriers gaze?
i feel like it has nigh infinite uptime already
If it makes someone's life easier I don't mind doing it, just want to make sure I'm not sacrificing damage to do so
It does not matter mechanically, no. In some cases (bulwarks) hitting the feet is better.
It is not common etiquette to aim at the feet
You will likely lose some damage due to the angle if you aim downward
As in, hitting the floor rather than the whole horde
I like it but I am probably gonna need to swap it out for health so bursters canāt instamerc me
Yeah the uptime is very good
You don't. I don't use CDR curios on SG, usually, because Psykineticās Aura is so goofy
Hivescum with cooldown aura when?
i have two that are cooldown/revive/gunner and one that's cooldown/revive/toughness
I personally like 3 gunners cause it makes such a huge difference in toughness against shooters
that makes sense, ty. I'll stick center mass to maximize damage unless someone requests that I target feet
i used to rock 3 gunner but then if you do the math the third gunner is only a 9% DR
Letās you get off some greedy revives without bubble
it's still good but i think 5% toughness is better
There is a mod called... I Wanna See, I think, that clears up that sort of messy visual
Not how the math works
how does the math work
how?
I have this in the guide. Lemme copy paste
Note: despite what you might have heard or read, 3x Gunner Resist does not have diminishing returns.
1x 20% resist = 125% effective HP versus gunners
2x 20% resist (36% resist) = 156.25% effective HP versus gunners
3x 20% resist (48.8% resist) = 195.3125% effective HP versus gunners
Here is the math
im gonna need a source cause it defies logic
I read the code for fun is my source.
DR has to be diminishing or arbiter could reach 100% no?
u can rlly just open darktides code?
unless fatshark were feeling nice that seems illegal
live service games do not like sharing code
Anyone here able to give me a yes or no on if they tuned psyker weapons or skills since they introduced the crack addictsā Iām assuming yes, just wondering how many blog posts I have to read before I get back in and start buildcrafting againā¦
for a plethora of reasons
Let's say a gunner does, like, 10 damage. It takes 10 shots to kill you if you have 100 HP.
Now you reduce the damage by 20%. It does 8 damage per shot. That's 13 shots to kill you.
Reduce it again to 64% (2 curios). 6.4 damage per shot means 16 shots to kill you.
Reduce again to 48.8% damage (3 curios). 4.88 damage per shot is 21 shots to kill you.
No meaningful changes
Not a lot of changes. Psykinetics got tuned back a tiny bit. Bubble cooldown lengthened. Walls changed to be better but inconsistently block snipers and nets. Momentum increased from 8s to 10s
I also have a brief patch analysis in the pinned build guide.
THANKS I appreciate it massively š©µ
Fatshark is well aware. The person who posted it is a playtester, I believe, and it allows people to make mods
Ainz!
This happened in my game last night https://www.twitch.tv/rawkplaysgames/clip/RelievedHappyBarracudaSMOrc-I5jaLY4fYlUTrQl5
Six
Lol yeah
That happens with Cspawn alot
It's like VT boss ledges
Push them somewhere where thei hitbox isn't allowed to be and they die
It was very funny
Since Cspawn jump it's easy to catch a railing
that's diminishing returns though? 36 is lower than 40
i feel insane
I remember path talking about this in depth
Fully breaking it down
Not a math guy so this is out of my field
maybe you mean doesn't have strong diminishing returns? you lose 11.2% from diminishing returns with 3x resist
look at it as the number of shots you gain per each curio
Let's say a gunner does, like, 10 damage. It takes 10 shots to kill you if you have 100 HP.
Now you reduce the damage by 20%. It does 8 damage per shot. That's 13 shots to kill you.
Reduce it again to 64% (2 curios). 6.4 damage per shot means 16 shots to kill you.
Reduce again to 48.8% damage (3 curios). 4.88 damage per shot is 21 shots to kill you.
No. It got stronger.
that's just how percentages work, it did not get stronger than if it gave you 20% each time no?
Yeah I guess but it increased compared to curio 1-2 number of shots
4.88 is higher than 4, which is what you'd get from 60% resist
It's multiplicative, not additive
thats just how percentages work
doesn't diminishing returns mean that the thing you get (shots) needs to be less for every curio? otherwise what is diminishing?
Yes, multiplicative is not as strong as additive would be
the % resist you get is less per curio, the amount of shots being more is just how percentages work
like 99% and 98% are only 1% away, but 98% is double 99%
It is a diminishing return
It is slightly diminished from adding percentage but as far as shots blocked itās still very good
its still good its just not as good as it would be if it weren't diminishing
Successive increases in value yield less results than previous increases
this is why I got a BA instead of a BS
Especially when fading light 2 strikes
which i got confused by
it is
Not interested in arguing
Let's say a gunner does, like, 10 damage. It takes 10 shots to kill you if you have 100 HP.
Now you reduce the damage by 20%. It does 8 damage per shot. That's 13 shots to kill you.
Reduce it again to 64% (2 curios). 6.4 damage per shot means 16 shots to kill you.
Reduce again to 48.8% damage (3 curios). 4.88 damage per shot is 21 shots to kill you.
Note: despite what you might have heard or read, 3x Gunner Resist does not have diminishing returns.
1x 20% resist = 125% effective HP versus gunners
2x 20% resist (36% resist) = 156.25% effective HP versus gunners
3x 20% resist (48.8% resist) = 195.3125% effective HP versus gunners
Define it however you want
you have 3 lots of 20% and yet only half the damage incoming
there has been diminished percentages
I'm not arguing additive versus multiplicative
if you consider that to be a large diminishing factor is up to you
Itās cause itās taking 20% 3 times in succession right?
you are, because that's what a diminishing return is, anything multiplicitive will give you less the more you have
It's not giving less!
it is!
The third curio is objectively stronger than the first two!
the first one gives you 20, the second one gives you 16, it went down !!
i concede this but that doesn't mean it isn't diminishing !
if it was not diminishing it'd get even stronger per curio
Again look at damage not percentage
it's like compound interest in share of a company
even if the absolute dollar value goes up when you buy another share, the relative value goes down more than the previous share
we can look at damage and not percentage, three curios of 20 only half the incoming damage, it's been diminished
More than half
a little
still not 60%
two things can be correct at once, the curio total value can increase per one obtained and the curio can also have a diminishing return
Oooooookay I guess I am trying to see your point. You just want to argue about vernacular? Game mechanics say 3rd curio has a bigger effect than just first 2 alone
Does doing a mission with just bots count as a solo run š
how would the math work if we added a fourth curio?
That's additive versus multiplicative. Diminishing returns would be if the second curio or third curio provided less value than the first. Which they don't
First curio is 25% effective health
Second curio is like 31% more effective health
Third curio is like 39% more effective health
You would have ~244% effective HP versus gunners
So another ~49% increase, I believe
the percentage increase goes down with each obtainment, the incoming damage does not because it's a percentage
if it did not diminish it would be 60% and better
poor six, people arguing gunner resist is diminishing yet again
when you tell someone "it does not have diminishing returns" before explaining that you mean in damage intake and not in percentage increase then you are going to confuse people
because if it does not diminish then 100% is possible
which i believe an arbiter could reach with castigator stance
100% would only be possible with 5 curios tho
thats now what diminishing means
that is exactly what diminishing means
if it got worse the more you had, thats diminishing
Diminishing returns is not the same as additive versus multiplicative. I'm going crazy.
this is just maths
You are comparing additive which is adding all the percentages together before applying vs how it actually works which is multiplicative
being multiplicitive means it's diminishing
...
this is just math
no
Uuuuuuh no
should just be called marginal utility
Whats 20 % of 100
the marginal utility of the resist curio goes up with each addtl curio
i think they've adopted a word with a specific meaning for their unspecific purpose and will not budge
20 becoming 16 is not diminishing because an intrinsic effect of all percentages is that the higher they are the more impactful they are
i suppose as a shorthand for gunner damage its convenient
in any other context it would be confusing
poor six. probably off hunting the source code to support his maths, while others talk out their ass
they call it diminishing because they are looking (myopically perhaps) at the effective % change and nothing else
that's really all it is
I'm giving up. I have provided all the relevant math. No more proof to offer
i understand what the code says, and that more gunner curios increases the amount of ehp more than the one before it, but are we using diminishing returns as the mathematical function or as a descriptor?
the only issue is the choice of word
descriptor
yeah exactly
gramatically if you say "there are no diminishing returns" you would be clarifying that by 3 curios theres 25 shots, which is more than the diminished 21 shots, even if each curio is more impactful than the last
it is not a mathematical conversation with mathematicians it is a conversation with nerds who play vidya james
if you're using diminish as a descriptor, you are correct
the literal written word known as diminish does not apply between curios in a game sense because each one is more impactful than the last, saying there are no diminishing returns on 3 lots of 20% would always mean you are saying 60%
not 52%
refer to previous statement
that's a diminishing return, 21 is less than 25
im explaining to the people who used the mathematical function by name to then say "it's math" and pretend i somehow dont understand something.
dear god just STOP you can admit you were wrong about how you thought it worked
you mean you're wrong about claiming its math when you're using a function in a setting you're using it as a descriptor?
it happens
just admit you dont understand 25 is higher than 21
and shorthand saying "it'd be 25" and posting 21 is not confusing

You are saying itās diminishing returns because the game doesnāt calculate it the way you want which is ADDITIVELY the game does not add 20+20+20 for resistance. It uses MULTIPLICATIVELY which is why there are no DIMINISHING returns (results becoming increasingly lower as you add curios)
the fact it does not add 20+20+20 means it's diminishing.. if i say there's no diminishing returns that means every return is the same and i would end up with 60, which i could immediately know is 25 shots to kill me
posting a bunch of math that shows me you take less than 25 is in fact showing me there's a diminishing return
using the word diminish as a descriptor is different
well at least someone is posting math and sources
No because the game doesnāt calculate it that way?
you havent done a thing
do the maths
how much effective hp it has, then go test it
You are arguing effective hp and he is arguing gunner resistance values
Aye
ok
so you're saying i dont get it and im wrong on the basis of... you not caring what is right or wrong?
no six gave you the maths. thats what you dont get
"the mathematical function being cited is not correct, but the outcome is bigger"
i get the math
each gunner curio is more impactful than the last in shots
Apples to Oranges comparison. Why doesnāt the multiplicative resistance equal additive resistance? BECAUSE THEY USE DIFFERENT FORMULAS
if its incorrect, go grab the source code, and give the maths
^
are we on the same page about that
one is used in the game one is not
appeal to authority is a fallacy
now answer
same page or not?
how about nah, i've been told you've picked fights while being sourceless before. you're just picking fights, and im not biting anymore :) have a good day
if it wasnt diminishing per curio, it'd be even more impactful
let me drag out the example
if having 1 curio gave me 80% resist, and then the next one gave me 19% resist, that's a major diminishing return
the actual number you're left with in the end is 1/100 instead of 1/5, this is a major major major increase
oh so you're just completely wrong and cant accept it
dw i get it
you used a word wrong and got mad when people got confused
what's even the bit here?
Butā¦.thats not how they work. So you are saying there arenāt diminishing returns?
Rightness
that pretending someone doesn't know math because they're explaining how a term works is stupid
Or the appearance of it anyway
"it isn't diminishing returns" posts diminishing returns
"you have no source" the source is literally what they posted
We've gotten to the semantic portion of discord debates
Diminishing returns in a multiplicative function would be if each subsequent curio had less impact than the last. As in, 25% effective HP, then 20%, then 15%. That is the literal definition.
"Multiplicative diminishing returns occur when stacking percentage-based bonuses or penalties reduces their relative effectiveness over time. Each new bonus acts on the new total rather than the base, causing each marginal gain to be smaller than the last."
You are arguing something totally different and using the wrong word. Additive versus multiplicative is not the same thing as diminishing returns.
naw
its not semantic
I don't think anyone was attacking you about it, and we've all understood what is effectively happening for a while
Continuing on is taking the bit from fun to tedious
my name is jeff
You don't need to convince everyone you are right and you don't need to ground your truth with others
its funny to me that you can literally post a math equation that says its diminishing and then go "why don't you post a source for your claim? you never have sources" when my source is the one they posted, it isnt my fault you can't read
i thought it was frank D: I've been LIED TO
Did you read the diminishing returns post above
BETRAYED
i need u to be so real with me
if it was funny you'd sound more lighthearted, instead you just sound mad
funny in an 'I'm angry' way
Diminishing returns in a multiplicative function would be if each subsequent curio had less impact than the last. As in, 25% effective HP, then 20%, then 15%. That is the literal definition.
"Multiplicative diminishing returns occur when stacking percentage-based bonuses or penalties reduces their relative effectiveness over time. Each new bonus acts on the new total rather than the base, causing each marginal gain to be smaller than the last."
You are arguing something totally different and using the wrong word. Additive versus multiplicative is not the same thing as diminishing returns.
people like to see a small amount of adversity and mistake it for anger
the first line of what you said just immediately disproves what you're saying, diminishing returns in a multiplicitive function is an oxymoron, there are no diminishing returns in an additive function
I haven't seen drake and josh in such a long time. Wasn't one of them a weird sex pest?
Hi Jeff
Josh had a fun cameo in the second season of the last of us
Bruh
<@&735928989146939404>
Alas, a hacked account. Or just a phished password.
Mr Beeeeeeeeeeast
So I canāt get free money?
noticing you had no snarky reply about how i dont know math after this one, possibly because you have no idea what you're talking about?
with that i'm over it

