#psyker-class
1 messages · Page 2353 of 1
I have the damage with the helbore lasgun to just kill what is staggered, and I need hordes to DISAPPEAR a lot more than I need a bit of boss damage
i just feel like it's a bit more inconsistent with the boss stagger since it dont stick & you can't predict where your teammate is going to kite
unless it's on you, in which case
fuck
shout first ig
16s base cd upon ye
Sounds a lot like panic
Alright alright. Will expeditions be enough to bring me back?
That is something only you can decide
i hope theres havoc expedition for ppl whose brains r broken and cant do other modes
this event is a mondo slog, think im done after a couple missions
its as bad as rotten armor or the mael with no ammo and endless cara spam
Funny, the first comment on the forums blog post is...
"Please don’t make expeditions as bad as Havoc can be.
We don’t need rotten armor with all the other crap modifiers slapped on top there too."
Except everyone has Demo Team at 10% proc chance.
yeh but i want to play psyker not a nade class
and "you get free nades" is a boring mechanic
gimme back saint methalina shrines
Rending trauma does well enough
I did the event 50/50 rending trauma and melee scum
the event is ruined by 1 billion bulwarks
i dont mind crushers and reapers but its so ass when u get stunlocked by 20000000 angry bulwarks
Really saddened me they kept going with their shitty havoc system instead of improving aurics/mael and giving us more maps
Imagine getting new maps
I haven’t been paying attention since September. Has there been any new maps since the snow one
It's almost certainly a management issue. New maps, I imagine, don't drive sales. For some reason.
One.
It's actually very good.
Ohhh yes. It is a mini map like rolling steel
No Man's Land. Trench warfare outside the city.
Longer than Rolling Steel, but still short
Is like 15-20 minutes
And everyone dies in the open sections because they split up and panic
its not hard beating it, it just takes too long and is too boring
bulwarks are great, bulwark spam is intensely boring. crushers are a neat mini boss. crusher spam is a bunch of healthsacks that have to be ground down
and then they spice it up with burster spam which fine trauma slaughters those but like its just not fun to play
like half the time i cant see the map because im surrounded in fat ass og corpses
This is fair.
And there's just the visual clutter of spamming big tall wideboys at you, screening for the skating Maulers winding up behind them
Personally I am a massive fan of the not-so-humble shovel of "Put into sport mode to onetap a crusher"
wtf how
well when compared to a flamethrower
you see
vet doesn't have a flamethrower
but like i said I think I just need to embrace the shredder
you already get so many grenades as vet, using shredder nades would probably do so much for me
kid named power sword
power sword is some of the best cleave in the game on demand, and with brutal momentum you don't even need it powered to wave clear I am aware
power sword is one of the best melees in the entire game
but you see, i'm a psyker main, and having to use my brain in melee is a novel experience
I am regularly unfamiliar with stamina management
"wym i can't just block the rager's attacks for 5 seconds straight"
Psykers can't melee stereotype 🥀

no & no
wrong, melee as psyker is so easy i am spoiled
power sword is not as high cleave as people like to think it is
and even with BM, the unpowered attacks are still atrocious
i meant in a pure pox/groaner horde
if you literally only hit the head
yea, neither holds true lol
There's unpowered attacks on the power sword? 
gamer out here just saying nuh uh
power sword has about 10 cleave on powered attacks
I'm pretty sure the air resistance sometimes even stops it from hitting the first enemy lmao
power sword activated atks have 10.9 cleave
which is high but not nearly as high as people like to think it is
I guess something to consider is a cleave per second value
Since your attack speed is pretty jacked if you're block cancelling correctly
Simply have infinite cleave
that's irrelevant

i'd assume those people are talking about it with sunder
with sunder it's very high yea
at base no
I still prefer BM overall
I actually changed a bunch of my weapon setups
Melee is when you blow up the trauma staff at your feet right
why would i be talking about the power sword's cleave in a setup that doesn't maximize it's cleave
i kinda just thought that was to be inferred
because if youre taking brutal momentum youre not taking sunder
u never said sunder
Correct, I've used it both ways
I prefer brutal momentum, but sunder is also great cleave
this is valid
having to play >50% of the game is pretty new to psykers
veteran just isn't as defensively strong as the other classes are in melee
He doesn't have the stagger of oggy/zealot, or the sheer amount of damage & tankiness that a psyker has
when was zealot good at stagger again
relic blade?
power sword is just better than relic blade lol
Not for frontlining without backing up for space
yes for frontlining lol
so peak
i don't mean holding a choke, I mean when you literally don't have space to dodge
like the power sword is really good
but the relic blade & power falchion just have longer duration
also zealot has martyrdom which is very silly
is this fr
lmao falchion
falchion is <half of power sword's dps
relic blade with martyr gets to maybe 80% of power sword's dps
with slower atks for stagger
also dps wasn't the question, it was horde clear
and the attacks on a martyrdom zealot are not slower than the power sword
i kinda wish relic and falchion had some way to actively lower the heat gauge
The heat gauge does decrease quite quickly tbf with blessings
does falchion still do less dps than uncharged relic blade?
falchion is higher single target dps than relic blade actually
but way worse stagger, worse blessings, weaker unpowered atks, and doesn't quite fit the bill of "more agile power sword"
yes it does ragers very well
it does everything very well
yes, it is a good weapon
relic with full martyr juice is ~2.5k carapace dps without ult use
falchion on a regular vet build is ~3k, without losing crits
We don't do that anymore, it's fatmanguses as far as the eye can see
I made the mistake of looking at the top Psyker builds on Gameslantern out of morbid curiosity.
They sadden me.
is this just pure skill, or do you just have an automatic macro switch weapon? (っ °Д °;)っ
I don't use macro (idk how to set them up and I'm too lazy to learn)
I do use macro to click light attack fast as possible
and to active powersword and swing right away
finger hurt
I also just think macros are boring & unfun
but that's just me, idrc what others do
Yeah, it does make fighting horde boring
The only macro I basically advocate for the use of is basic full-auto Scripts. Makes playing with weapons like the TacAxes and Laspistol less painful to play with.
Macroing cancels or things of that nature though is where I draw the line.
I use Skitarius for full-auto LMB, but that's about it
single action macros are moral in all games imo xD
And the update with the new class is also the content update after expeditions
This time it does feel like theyre actually building up to mechanicus class reveal
Be careful. They have a lot of sharp metal bits.
I thought the next class release would have 2 classes being released at the same time
but why
Something something
Cylinder in the tube copypasta
Mechanicus is going to be able to fly and apply datarot which stacks 62 times and has a universal ADM of 15
The cylinder must remain intact
genuinely how tf am i supposed to counter a staggered stream of bursters
you shove one and immediately after that another dives at you
let your team mate die doing it in your stead
then gaslight them "wow you cant handle a pox line, you should probably keep doing it for practice"
what do you think when will the class come out?
I just hope it's not controversial like the hive scum
genuinely just died after doing everything i possibly could do right lmao this event sucks
like 30sec into the game
nm game crashed
in what way
if its not ad mech more people will mald
it was funny
i know someone who quit darktide because it was HS not ad mech and lost their shit when they found out i played DT and didnt mind hive scum
at this point maybe people shouldnt headcannon a class and get mad if it aint the class the devs want to feature 
i bring my wizard staff with the knob at the end and i use it to kills em
if other people die when they go boom, well, thats a price im willing to pay for safety
@spice aurora soulguilt scan 87% on my melee build
another sub-30 H40 for my collection
i guess i use slow weapons so i dont get it much xD
I wish the devs would make more complex enemies to fight and not just spam ever more carapace units
psyker is fun
run away or shoot them
instead of pushing
hard to do when they diving at you ykwim
well dont let them get close
Nerf player characters. Its that simple
Less carapace on field
How come I never see any psyker use the speed loader revolver?
the hip fire mark?
I did use it
It just falle over with crusher buffs for the most part
Because it was suprisingly good into crushers with scriers gaze and handcannon on it
is there a good way for psyker to handle crushers? theres like 1000 crushers per mission now
i find the 'best' way is to just stab them in the noggin but thats not what i generally want to be doing as a psyker
FGS is peak psyker tbf
voidblast is p good in terms of ranged options
psyker is p good with brute forcing armor spam with soulblaze spam
so just shriek and pray?
if you want to cosplay as some wizard ig
the best psykers utilize everything tho
because you can just run deimos force sword and heavy a crusher like two times in the head and they fall over because of its insane stagger
ive just been playing HS over the last couple weeks, erasing 500 crushers with 1 rocket and now im back on psyker and i got this baby zdps cricket lighter tickling crushers
then go with a melee build with FGS and DD stacking
you two tap any crusher on auric, idr if with enough stacks you can one tap
using heavies that is
and then you can just cleave through hordes and power up your warpslash for even more damage
you can just do this with inferno and a blaze sword tho
force pushes trigger uncanny strike, giving you rending to your soulblaze stacks
interesting ill have to try that
the only thing i was missing on psyker was anti-carapace so if that solved it gg
will ahve to modify my build a lot though i rarely used scrier's
yeah psyker has never really struggled with carapace, only when thinking one weapon or blitz can handle everything
there's great builds for most things you'll ever need in pinned
will also help you filter out some bad talents or blessings you might be running


Psykers really are the weirdest specimen
Need to use weird powers to make a difference
is the voidstrike staff just as good at stun bombing compared to voidblast
no
whats voidstrike for
memes
???
it's the worst staff
but it's not awful
just doesn't do anything meaningful that other staves can't do better
you can just use it for a bit of fun
ig it has the best boss potential if you can land consecutive weakspot hits
charge secondary to about 45% or lower, only vent if armour/overload/enemies out of range
To kinda chime in, voidstrike is good, but its the worst staff atm
Its main use is to clear hallways instantly with a well placed shot
But with the extra resistances enemies have in havoc youre better off using any other staff
voidstrike still good outside havoc
people used to say it's only good in hallways when really it's good everywhere else
hallways are where it becomes oppressive
Works in auric, not in high tier havoc
Ye you usually position yourself to line everything up, even outside of hallways
Also a solid sniper staff
- best weapon for the 20 headshots under x seconds penance
Hello siblings have yall workshopped out any loadouts that aren't bb/bubble shield for the new gamemode
I'm wondering how good would DD be if at all considering it only marks enemies closer than 40 m
surge surge can make it work
would be a good alert of enemies being in range
Psure any enemy with a gun can open fire on you beyond the 40m range
Yeah it’s direly needed too
Assail also has a max range of 40-45 m,l
aimed right?
I may re/make a brainburst ilas psyker build for shits and giggles lol
Depending on the level of absence of traditional melee trashmob hordes, WS/DD may not even be all that effective in the new mode. But I'd have to actually play the new mode to infer that lol
I don’t think Fatshark remembers where the - button is so I fully expect the new mode to be a jam packed the mosh pit
Like if you want to play the “navigate around patrols” mode you can already dump the diff down to heresy and the enemy density is low enough to avoid some baddies
do we know anything about the new mode other than locations
we only know what was mentioned in the blogpost
And also that it will be on the 17th
The event seems to be intended to train players on dealing with crushers and bursters 😂
The event seems to be intended to make players skip all that bullshit and just press the funny missile button
Yeah its hardly the first time
And my complaint remains that it’s the least interesting event we’ve had with nothing new about it
Snipers can shoot through walls & floors already and isn't their max range 95 meters or something?
Sometimes the devs sound like they've never played the game.
Just shoot them back
Ja, I know. I'm just bored and nitpicking the dev blog 🙂
Fork found in kitchen
smite bot dream is getting closer but needs some adjustments...
not sure if something is wrong with my setup but BetterBots makes the bots much worse at surviving despite being able to use more tools
I once got shot by a sniper from 120 m
How can one check the distance?
ping it
Or to sell Scum.
I've personally never seen snipers shooting through walls

But that's just me you know
Already better than 99% of players
💀
Wish I took a screenshot. It was quite funny seeing that red line.
I have an instance recorded where i can’t shoot a sniper +100m away despite clearly aiming at him (bolt pistol used)
They can shoot us; we can’t
What staff does the most single target damage? is it the inferno?
was looking to play something besides inferno and was hoping there was a good crusher or boss nuke but I have very little experience with the staffs
Staves dont really do boss damage from what i know
EK has good single target but its mostly a specialist/elite sniping ranged with infinite ammo
I think I can work with that, thanks
What does the setup look like for that? I have one that I put crit stuff on
crusher, voidblast
boss, best stave for it is EK
still poor, but
its something
Pinned guide has a bunch of builds
Not a single mention of Voidstrike
When at its peak it could just get rid of crushers in a blink
Smite bot seems to believe he is actually one punch man
🥀
sadly killing things was unethical
They pressed him and he immediately went for the knife
True bri'ish

There's a range cap. Very easily seen on Consignment yard actually. Try sniping the enemies at the end from the balcony thing.
If you want boss kill then either melee (lol melee psyker)
OR
Brain Rupture with Resonance augment & Empowered Psionics
I suggest the latter
Brain Rupture better 
if you run blazing trauma yeah
ANY trauma tbh
bb max range is 100 too
You mean, flurry boom, boom, boom, boom, BB.
Staff has little to do with it (unless inferno then… well… unless you abuse macro/mods to spam left click its slower than the balls)
staff could work if you take empyric shock tbh
prime the monster with it a lil for extra warp damage for BB
Damn… so that sniper was very oof back when i played
Yikes 
Ye thats why staff don’t matter much exept inferno
I was goofing around with rending flurry.
Cause its left is slower than the balls of all 3 other staffs
i've been enjoying my rending surge trauma tbh
Mah girl 
Slight exception in that Inferno can do good boss damage, just not bursty boss damage. And it's less the staff than the blue fire. Killing a shotgunner pack with Perilous Combustion next to the boss has the same effect
I'm not good at it.
rending flurry is the only voidblast build I enjoy tbh
it feels nice to have the means to helps everyone with carapace spam, not just yourself
I massively pref it over the soulblaze setup ye
Mostly because trauma is fun and rending is just more about the staff than funni blue fire
Just aim at feet
Far distance hits take practice tho because you cant really see the circle
Also stairs

STAIRS. SISRISKRAJDdzudzduxifxduzydzysEusfkz
These stairs go up, dawi!
But really, is that. Playing on below low makes it even harder to make it out.
So I'm basically firing blind and judging based on where the last boom was.
I have been playing with rending + shriek
Ye this is what i meant
I just look up and do it based on feel
Also speaking of stairs, you kinda want to hits those at max range
Because the main reason you hit under them is because you usually aim through them when looking down
Like you have to hit the actual steps
If you look up the circle usually floats above the floor and will atleast hit something
Or I reeeeeeeeeeeeee and start having to hit them before they get on said steps.
cant upload a pic for some reason but I got inferno staff with 61 at the dump stat (everything else is at 80)
guess its a bug but funny one
You cannot upload pictures because your name is gray
Grey name moment
Just chat and itll change to red at some point
Or spam in zealot chat 
Weapons with an extra point or three are a result of Fatshark using hidden decimals and rounding
They're only available through Melk nowadays, I believe
But used to be possible from any source
Does he? I thought those were gone
oh didnt know about the color and the stat
My best is a heavy evis that's like 383 or 384. Stat spread isn't ideal, but it's funny
Before if it said 60/4x80 there was still a chance youd get a 61/81 roll
it was 60 when I bought it and after upgrading it it was 61
Ah, Fatshark math
Still a thing huh
Doesnt matter tho, only visual
Before it actually impacted the stat...
shame my main weapon is trauma staff I just wanted to have all staff with perfect stats
That likely means that two or more other stats are actually like 79.6, resulting in the last one being 60.6
oh ok so not a perfect weapon
It does on my older weapons, still. Barely, but it does
Close enough to perfect
I wouldn't worry about it
If those were from before that patch then ye
It only matters on like 2 weapons, and neither of them are Psyker weapons
which?
Plasma gun and... I wanna say ripper
Plasma needs a specific stat spread for maximum shots before cooldown. Ripper needs like 64% ammo to get blaze away to stack every 1 bullet instead of 2
Yah ripper ammo % needs to be specific to proc blaze away on every individual shot
I don't play Oggy or Vet very much, so I am not the best resource there.
Isn't there a point on cloud radius for the flamer or something
havnt played them yet anyway they are the 2 class I still dont have at 30
I'm not sure about cloud radius.
Technically 76% burn is the highest necessary for inferno stick, as that's where you hit 15 stacks. But the extra 4% has a hidden, albeit small, improvement to stack rate
I play almost exclusively Psyker and Arby. Scum sometimes. Vet, Zealot, and Oggy, rarely.
Which is funny, because my first ~400 account levels were almost exclusively heavy evis zealot
I started with zealot since I came from vermntide but after maxing him I understood he is not that fun to me
arby is amazing because of him I came back to the game
and thanks to the guide here I finally understood how to enjoy psyker
the lvling was so horrible
It looks like 0% burn would be 0.5 seconds between stacks, and 100% burn (not reachable) is 0.25 seconds between stacks. So 80% burn is 0.3125 seconds between stacks and 76% burn is 0.329 seconds between stacks
So, uh, about a hundredth of a second. Ha.
The build bonanza? If so, I am glad it helped you. Let me know if there's anything you wanted that was missing (besides melee weapon blessings/perks; I have been putting that off)
And yeah, I think Arby is the best class for new players. It's straightforward and forgiving of mistakes.
Has anyone seen a poxburster up there in Consignment yard? It's right above the first respawn point
yep that one. didn't fell like anything was missing except for the mentioned melee weapon blessings. it was very detailed and helpful ty for putting the time to write it.
what is bonanza btw?
Just a fun word
I've seen other specials spawn up there but usually the bursters path to the door behind you
Wrried
Weird
YES I JUST SAW THUS
Had to look up the definition of Bonanza, actually
It gave me such a jumpsxare
BONANZA definition: a rich mass of ore, as found in mining. See examples of bonanza used in a sentence.
You didn’t watch the tv show???
I have not
That’s where I learned it. It’s a fun word
It hit me for like full damage btw
You are a hero to the masses?
okay, maybe 50%
I was to the side so it didn't get me
Nononono they are giving free runs away. It’s all the rage
/s
But how can it get there?
I wonder if they changed that map again and spawn points changed
Man, I don't care about bringing people with lower clearance levels into H40. I get annoyed about using exploits to break the game and speedrun.
No?
I should have added /s
Well its a rich mass of guide
It should have been named
“Subliminal Enforcement of the Six Mythos to make Their Brutal Autocracy Quick and Bloodless”
Bonanza works though
i should really power through the event to get the frame
yknow, just do do it
but my brain can only see in slay the spire cards
the absolute disrespect to ainz smh my head
Does anyone here happen to have an Inferno that's sub-80% burn? As close to 0% as possible. I am trying to figure out a code thing.
But I am not at home so I can't screw with it myself
Also, isn't it like 7pm in Sweden? Where's the expeditions trailer?!
i havent played in a long time, whats the meta psyker build now? is rat still around with his build? haha
Oh see they meant to say there’s a delay to the announcement about the delayed trailer
Right now? I’d say inferno, fire trauma, gunker, and surge surge are all pretty good right now.
The pins have a BONANZA BUILD guide
His build is updated in the build site I used it until not long ago
But I recommend the BONANZA guide as well
Updated 1 month ago
Haven't seen rat in a while. His build was never really meta.
Rat is a very good player and his build works wonders for him, but if you aren't hitting 8 million apm, you won't get the same results.
The general meta for Havoc Psyker is Inferno + Bubble. That's like 90% of random psykers.
Inferno + Shriek is stronger but not quite as safe.
Blazing Trauma works with any of the three combat abilities, but Scrier's Gaze is probably the best for unlimited kaboom.
Rending Trauma + Shriek has been doing well for me, but I am still debating the final talent point in the build.
Other viable builds are Surge Surge (left-click EK) with Shriek or SG, melee psyker with SG (or flat shields if you're clever), bubble knight (melee + bubble), and... Hm, that's about all I see regularly.
Right-click focused EK is pretty eh. Voidstrike struggles hard in Havoc.
I see gun-focused Psykers rarely, but I am almost always disappointed.
thats cause i move too fast to see
I've honestly never seen you play
Are you NAE or NAW?
easty
No, no see. That's the problem
What's your Psyker's name? I maybe have seen you, then.
Nope, no idea
I guess it depends on what difficulty you play. I mostly just trawl party finder
p much always doing aurics and havocs
like 9/1 split
also i think your sleep schedule is monstrosily fucked up or something
youve maybe seen me play while watching someone else stream their own gameplay, thats about it
My sleep schedule is not ideal, no
I'm gonna use mind in motion for the first time and put it on my experimental expeditions build 😈
FEAR MY MIGHTY BONER

🙂
I am enjoying dd wall psyker
But man it is a big mindset change going from trauma shriek 😂
HEXIS
Agent pulls it off, most don’t
I can’t do it at h40 level for sure 😂
Like, I played it but results not good
havent seen this one before
(i am not The Silent)
thats too much thinking right now
saw a level 2000 reconlas psyker recently
i was relatively unimpressed
The difference in Inferno stack application rate between 76% burn and 80% burn appears to be 0.343 seconds versus 0.338 seconds. So if you have a 76% burn roll Inferno staff, you're missing out on one extra stack of fire every... 200 seconds(?) of continuous RMB fire. You fools!
I saw a psyker once
Saw a mudcrab the other day. Horrible creatures.
It appears to be a scalie wearing boxers tapping its foot impatiently
Scaly? Scalie? I don't know how it's spelled
Furry but reptile
Guys.. they added a new talent to psyker where you can use peril to generate ammo for yourself
Scalie feels…..aggressive
Elaborate?
I made it up but it would be cool
I think that's the proper term for them, tho. It's not a corner of the internet I am very familiar with, so I can't say for certain. And I don't really want to look it up
Only blunts need ammo. We have brain bullets!
still i wish we had a new staff or something
(Gods I wish my brain bullets had sounds as satisfying as a shotgun mulching enemies)
Yeah, a new staff would be fantastic.
As long as it’s coded more obtuse
finished item system would be even more amazing
The item system is in a fine place now
It's quite easy to get the weapons you want
Don't wish that on me.
Something like “scummy_arbites_zealot_ogryn_magick_stick”
they haven't released red items yet
Arbiter is adamant in the code and scum is broker, I believe.
Next class, I think, is codenamed Cryptic. Not positive
How…..cryptic
I don't believe they ever promised to do so, but I could've missed it.
why would stats end at 80%
Crypt means Necron, ezpz.
it doesn't make sense
Because numbers silly
Nothing Fatshark does makes sense.
whole game is a copy of vermintide
...? I guess? One would expect a Tide game to have the same gameplay loop
Oh man I would play a necron so fast. Screw the canon of how the fuck
it just takes them 10 years to release the game after the release
Well, Rogue Trader is getting a Necron DLC where you help Trayzn
And they coordinated Arby's launch with the Arby DLC for Rogue Trader
Turns out Atoma is a tomb world, and Hadron fiddles with the beepboop robots inside to make drones for her subordinates to pilot
Mystery: solved
It's not just the questionable release schedule. If you ever subject yourself to looking at their codebase, it gets... strange.
I blame the engine
@ripe obsidian since I'm not a playtester I can share this
Wow someone put so much work into a meme
im kinda dissapointed as it is, there's no need to increase the levels of it
scrier's glaze
hopefully new update will be decent
Like, today I was looking at the Inferno stick's burn stat. In game, it says you can get 8 to 16 stacks of soulblaze from 0 to 100%. But in the code it's 4 to 20. Except it's 25% to 75% of 4 to 20. And then that's capped at 80%, which is actually 14.4, which rounds up to 15. And if you have 76% burn it's 14.08, which still rounds to 15.
Fatshark moment
The real buff SG needed
they do like number 80%
The rounding is inconsistent. Some places round up, others down
Like, crit chances are always rounded down
75.999% crit chance is 75%
Fatshark's combat and level designers are generally great. Art design is fantastic. Code implementation is confusing, and they're very slow to make fixes and changes.
me when return to the reik
I have heard a couple people say Fatshark is working on a new game in Unreal instead of Bitsquid/Stingray
But it is an unsubstantiated rumor
My hope is Age of Sigmar, fightin' rats in space
I mean…..choosing a retired engine feels like a bad move
Why you hate-mad at poor rat things?
skaven
Fatshark is the developer that created Bitsquid, and they're the only studio to use it extensively
Using your own engine is a lot less expensive than leasing it from Epic
plus switching engine is hard
And Fatshark had to send developers to help Arrowhead make the engine work.
since you kinda have to relearn everything
explains why no other game i ever tried have those "sliding enemy attacks" that hit you out of the blue
vermintide had that, and they brought it to darktide as well
Truueeeee but also working with an engine that is easier to patch and rework things and also has some automation is less Hours paid and faster to rollout
that due to the slot system
Yeah but I would argue that arrowhead also uses this engine extensively. In fact they are a bigger game than Darktide
hd2 is like 25gb now
and the most random enemy spawns just because they can
Yeah they finally fixed that shit
they make this shit annoying on purpose
Truth which is why you need to decide at the very beginning
My understanding is that Fatshark is a bigger studio by like 30-50% staff count, and they have more assets. HD2 really launched Arrowhead into the mainstream
reminder that they're also published by sony
Some MBA has made the decision that tech debt is cheaper than Epic's prices
Maaaaaaaybe true from a staffing standpoint
Arrowhead was definitely not bigger, financially, than Fatshark prior to HD2. I don't know about after
I think originally when arrowhead started the engine wasn’t retiring and it was a cheap deal to ensure they could stay independent and lean. Then halfway through development fatshark was like hey we retiring it. Then the game exploded.
Autodesk retired it
It would be crazy if they aren’t financially bigger at this point. Their copies sold is infinitely higher and regular player count is very high too in addition to having an online store (I mean you can absolutely farm the currency but it still has to be making some money)
Fatshark didn't
Ah I thought fatshark were meshed with autodesk cause the made it together
Fatshark sold bitsquid to Autodesk, who rebranded it then killed it
Lmao
Yeah, they sold it to finance Vermintide 1
Per financial reports I can find with a cursory googling, Arrowhead's value exploded after HD2's release, with something like 100m in revenue and 76m in profit in 2024.
"Tencent purchased 15.75% of Arrowhead’s shares in July 2024 for approximately USD 83 million, with the Helldivers 2 developer valued at SEK 5.1 billion (USD 532 million approx). The report also provides us with some new figures for Arrowhead, with the company reporting a turnover of SEK 959 million (USD 100 million) and an operating profit of SEK 729 million (USD 76 million)."
would be curious to find out how much darktide brings in
can't be more than few hundred k
"In January 2019, Tencent acquired about a 36% stake in Fatshark in a deal worth approximately 500 million kr (around US$56 million).[6] Later, in January 2021, it was reported that Tencent had acquired a majority stake in the company valued at around 2.2 billion sek (around US$260 million).[7]"
2021 is before Dorktide, though, so who knows how it changed
I don’t like these tencent moves
I found a survey saying 28% of people self-reported buying microtransactions in video games in the last 3 months (from before they were asked). If we're conservative and say that in 3 months (6-7 shop rotations) 28% of the average 10000ish steam players purchased... 1 cosmetic set for like 3000 Dorktide funbux (is that like $30? Not sure), it's only $84000. Which is definitely too low to sustain a studio of this size. But if you add in Playstation and Xbox players, and assume people are purchasing 2 or 3 or 4 sets, the number goes up quickly.
Plus DLC purchases and base game purchases
But unless they release a revenue report, it's entirely baseless speculation
Baseless speculation is the entire reason for this server Six
Soulblaze/Inferno is too OP and needs nerfed
:<
Most Inferno psykers I see are quite bad.
It's the top 1% of psykers that make psykers look OP.
(He said hypocritically)
henlo ^^ whats the best map for malleus monstronum?
Dome bubble cd increased from 45 to 60; shield buffed in some way
Havoc terror events has some elite overrides, should see more elites now but unclear whether this is just for the scripted parts
Oh 50% larger shield and 40s cd
Those changes seem fine.
Psykinetic again slightly nerfed
New wall shield. Since bubble got nerfed I suppose wall will be more useful now.
So that'll be... 16 second minimum cooldown. Not counting the PA nerf.
All 3 wall enjoyers across all servers rise up
How slightly?
Malefic duration buffed from 8 to 10
Oh, dang.
50% over 5s
So -1 second of duration?
Another 500 buffs to Psyker
Soulstealer from 7.5 to 5
Wait, it was 60%, not 6 seconds. Derp.
The biggest problem is that Uncanny Strike still can probably stack with Flame Staff. That's the real issue.
It's a problem. But it only matters for crushers.
Uncanny should be melee rending only.
And Maulers, And Ragers. And Reapers. And everything with any sort of armour that can reduce the flame damage.
No.
Because
They don't.
Soulblaze ADMs:
Unarmored - 150%
Flak - 150%
Unyielding - 150%
Maniac - 100%
Carapace - 10%
Infested - 125%
Void Shield - 100%
Literally only Crushers count as carapace for DoTs.
Inferno LMB and RMB ADMs:
Unarmored - 200%
Flak - 175%
Unyielding - 200%
Maniac - 250%
Carapace - 25%
Infested - 150%
Void Shield - 100%
bubble stocks going down might mean that I can always go shriek in h40
I with my wall well raised if you know what I mean
You already should. :D
I'm like 90% Shriek and 10% SG
Art thou pleasèd?
yeah it's just that I'm not hosting my own so there's always expectations of others to consider
it helps for open areas in some parts of the game, i guess for the new game mode but they just need to make it so nets no pass and dogs jumping thru it get actually stunned xD
yeah it would be nice to stop infinite cleave nets
Oh, I join games with Shriek and SG and no one complains. Someone was even excited to see me pick SG the other day. To slightly misquote, "I fucking love DPS psykers"
every psyker is dps 💔
Not the randoms I see
I consistently outdamage even inferno + Shriek random psykers as shield + forceful Arby. And if I don't, they're usually only 10% or so above me in damage
But most randoms take bubble and hope to get carried
can you send build? I've been thinking of doing arby havoc
Sure
and I've always liked forceful
It has a couple preference picks, mostly in the keystone subnodes
You can easily drop Adamant Will or the toughness regen node and Arby Vigilant to get +dodge and +ogryn damage in the middle path
it looks p similar to what I've run in the past I think
Or pick Drive Them Back for more cleave
I prob just need to practice shield combos, I've mostly just done lights because lazy
But Arby Vigilant is +Strength, so it gives cleave, and it has 12 seconds of uptime
And the CC immunity from Adamant Will is just so nice
yeah I love that
And this is my current gun-focused build. It is maybe not optimal, but it works well for me
Two examples
Easy to drop stuff like doggo bleed and ammo belt for other nodes
no that's the same with ppl blurred in one lol
Oops
Meant to send this
Neither one was purple enemies, mind.
I didn't blur the trio because those goofuses screenshot me as well
But yeah, this ranged build does well enough. I plan to tweak it a bit this weekend, then probably have to change it again with the patch
DT's devs must be in shock with mods people come up with to fix their game
like damn
They chose not to add a scoreboard to try to avoid toxicity
so hiding stats will someone make people feel better, rather than push people to be better at the game?
you won't get teammates calling others out and shit like that
why not
you can see people doing stupid shit in game, live
you can call them out
how would a scoreboard prevent this
exactly, so it beats the point they are t rying to make
I would imagine lessons learned from VT2 and green circles
And it can be hard to remember who screwed up or who didn't contribute as much without hard numbers
i mean, don't know how you do it but, i can clearly tell during the game who carries the map and who's getting carried
if anything, stats just confirm it at the end
I don't pay that much attention
It doesn't really matter, and scoreboards don't account for every element of play
If I have a taunt Ogryn who did 20% my damage but never went down and kept pressure off of me, his score will look bad. Low kills, low damage.
did you have one with the first build? just wanted to see the weapons and blessings
Good.
Shield has been weaker than Shriek or SG for quite a while, imo.
But when their telemetry shows 90% of players across all difficulties still defaulting to bubble, something has to change, I guess
yeah I see so many bubble
In Havoc in particular, shield goes down super quickly due to sustained fire, and it makes you so passive
Well the cooldown was nerfed heavily, and psykinetic aura was nerfed AGAIN
It used to give an instant 5% cooldown for you and allies 😭
passive or not is depend on psyker placement
a lot of psyker just pop shield like 2m away from the last one instead of pushing
This is a fair point. But I will contend that with Shriek or SG I am much better able to deal with threats rather than delay them
Now it is waaaaaaaaall
A wonder wall
It's good now
@long saddle
ty, are you running any health curios btw
Yeah but it havoc it will be destroyed in 5 seconds lol
eh, you got 2 of it so it'll be fine
hell, I think I played flat shield once or twice in H40
it's not SUPER bad but obviously bubble was still better overall
this will be fine
it's mostly ppl have NO IDEA how to play with the flat shield
it's like their brains just go kaput if the shield isnt bubble-shaped or sth
indeed
let's hope ppl's brains NOT go kaput even with the long shield
surely not
walls are very tanky in havoc
dome is so big, bullets always hit dome
with wall, all the bullshit trash basically body block for the wall so the wall stays up for a long time almost always to keep doing special stuns
the longer wall lowkey kinda messes with that, hiding the wall in a horde lol
hell yea
I think I am 3x 17% toughness, CDR, gunner resist, and revive speed
What does that mean
I need a list of all the changes. I don't want to wait until Tuesday for the patch notes
My understanding is that scum got a bunch of buffs
Is scum the new Psyker? OP class that gets buffs because squishy?
Coming back with the new update, anything change for psyker of note?
Not that I can see
A few minor nerfs. Only notable nerf is longer CD on bubble
Potentially a major nerf on wall shield if they fixed the specialist damage bug
Wall buff?
What bug?
@verbal thistle we can soon build entire hotels and motels for the homeless
Can't get the details atm because steam is down
everyone else playing darktide I’m gonnabe playing city builder game with walls
Ah… that explains why wall lasts forever
Provisionally: ▶ Game Mode ▶ Map Stuff ▶ Penances, Enemies ▶ Balance 1 (Scum) ▶ Balance 2 (Scum) ▶ Balance 3 (Scum) ▶ Balance 4 (Pickpocket, Arbites) ▶ Balance 5 (Arbites) ▶ Balance 6 (Arbites, Ogryn) ▶ Balance 7 (Ogryn) ▶ Balance 8 (Ogryn, Psyker) ▶ Balance 9 (Psyker) I don’t have any more after that but i...
The havoc terror event changes might make more events interesting. Like maybe it will allow all elites to spawn during every event
Crushers etc. missing from many events currently
I think they actually nerfed wall pretty hard
The shield takes 8 damage per direct body hit from specials and monstrosities, disappearing after 3 'blocked' body hits. Respects the 0.33s damage cooldown window which means that any amount of direct body hits from specials that happen within 0.33s of each other count as just 1 direct body hit taken.
There is currently a bug: Specials and monstrosities that touch the shield only deal 1 damage to it instead of 8.
Here
It’s cooldown is going 35 to 45 and the expanded size just makes it die faster
40s
Live is 45 base?
The fun part of shield was that it was perfectly sized for most chokepoints if you were smart about placement
Ooo
It's 40 now
Plus psyk aura is going to 50% from 60
I see there are some oldies in here
For non-dome
Are there any guides that show all of the cosmetic store items that have been made available since launch?
gotcha, ty
I'll have to put a patch note analysis or something in the guide
Where you getting this from btw?
Provisionally: ▶ Game Mode ▶ Map Stuff ▶ Penances, Enemies ▶ Balance 1 (Scum) ▶ Balance 2 (Scum) ▶ Balance 3 (Scum) ▶ Balance 4 (Pickpocket, Arbites) ▶ Balance 5 (Arbites) ▶ Balance 6 (Arbites, Ogryn) ▶ Balance 7 (Ogryn) ▶ Balance 8 (Ogryn, Psyker) ▶ Balance 9 (Psyker) I don’t have any more after that but i...
Some dude wrote it because Fatshark couldn’t be bothered
Soulstealer nerf
But someone didn't get the memo
Ayyy that’s even better
I played a game with soulstealer instead of the normal quietude last night and it felt way worse
I guess cus it was purple
I agree, but a lot of people prefer soulstealer and it’s really strong
I think quietude is better in havoc
Might be a playstyle thing
Funny they didn’t touch purg at all
I think they know they can’t nerf it during purple rotation
Yeah
It's not something I particularly think was needed, but I get it
Because most purg psykers are very bad.
Psyker has plenty tgh regen
I think Its fine
If the toughness regen nerf is too much they'll just buff scriers again
lol
Soulstealer nerf feels like an indirect Inferno/Soulblaze nerf more than anything
Or maybe just to bring it more in line with things like Vet's 5% toughness from all kills
Dunno
Voidstrike keeps on losing
I don't really feel it was a necessary nerf, but it's whatever
Yes, I already play this build
I don't think I am particularly slow.
I don't use the MS node either. I think bruh moment and s4lmon do
Did they really give zealot less stam regen delay
They are both much better at melee than me
What da hell is ms
Movespeed
So I have heard
Now I was already running taxe and hsword scummer
Now this new patch
Those builds gonna be extra spicy
Hsword was already so good on scum 😂 😂
If only we got another dclaw buff
It’s their aura change
I like the change a lot
The stam cost aura?
It actually makes the aura eorth it
Unfortunately it also makes psyker, arb and hive scum have less stam regen delay
Which is not cool
But it is good
Gives everyone regen delay???
I'll prob take it over benediction now
Yea
Ya its pretty crazy
-0.15s stam regen delay for everyone in coherency with u
They didnt touch the helbore right
Most people play Damnation and below. Most players are very bad.
Also that vet ranged cleave node
No, but the new ranged cleave talent should help helbore a bit
So enticing
WF + hotshot = 9 effective cleave on headshot
This was my biggest issue with it in h40
I have to rely on specials being taller than mobs
Because otherwise they eat my headshots
But does it still kill in a HS on H40?
Zealot getting 3 good auras in the big 2026, wasn’t on my bingo card
Depends on variant & build
And which enemy
Ya its hard to go left side investment and get the goodies from bottom right as well
Im enjoying ES in H40 already so the buff and ranged cleave will be very welcome
I just run stance by itself
Since the ability itself is quite good
But bottom left effectively doesn’t exist
Killing specials and ranged elites is better than gold toughness
Stance hybrid is peak veteran
I run MMF in some of my builds
what's considered "critical peril"?
Iirc 97+
h u h
Link?
these two additive or multiplicative?
just the standard vet setup but with stance lol
O lol
DR is usually multiplicative
cuz i had a psyker game with a build with those where i just....spammed charge attacks on force great sword
whats dumpstat on BFGS, Defences or Warp Res?
and barely took damage
warp res
👍
@radiant frigate hey, I bet you know. Do you know how many fgs skins there are in total?
2 from the commisary, mastery skin and icefall shard to my knowledge
not aware of any others
So icefall is the first one sold?
Good
Not good for options but good for dodging fomo
Is that the same for the relic blade and pyre skin?
where are my mentally unstable h40 goons
who taught crushers how to use shriek
@verbal thistle i found it, nvm not same i thought i laspistol dodged xD
i think i outran the activation but still, scary xD
i want that plasma gunners helmet
eyes that shoot plasma
wtf is happening

H40 solo Melee psyker
Attempts: 274
Deaths:
Mauler: 68
Trapper: 22
Dog: 13
Crusher: 46
Shooters: 16
Reaper: 14
Rodin: 2
Cspawn: 15
Burster: 8
Shotgunners: 9
Rager: 4
Mutant: 9
PotW: 5
Sniper: 11
Gunner: 9
Bulwark: 7
Poxwalkers: 3
Flamer: 7
Captain: 2
Bomber: 1
Plasma: 4
BoN: 1
@spice aurora
lol
almost 300
276
youre fuckin crazy
maulers r evil
so what you're saying is fatmangus > psyker
Not 274. >:(
idk where the 2 are
The numbers you posted add up to 276
is that a sniper without a laser
because i got shot by snipers without any notice a lot this week im not sure if its a me issue
@rich spindle @spice aurora
look who loaded next to me
3 friendlies then ISIS CEO
and zim I guess
whoa
I thought you couldnt have [ in nam,e
steam names
Psyker is prob the worst solo/duo class to be fair
They’re just, unreasonably broken in a team context
meanwhile fatmangus is the bestest of all tymes
the hell is fatmangus
It's actually good I swear
++ GAMESLANTERN LINKS ++
https://darktide.gameslantern.com/builds/a0d300f6-9d15-4766-bab5-76122e9477f7/fatmangus-zealot-stealth-version
https://darktide.gameslantern.com/builds/a0d30337-6e26-42c1-a136-9935f53e6af9/fatmangus-zealot-charge-version
++ MUSIC ++
---------------------------------------------...
observe
impressive


