#psyker-class
1 messages · Page 2346 of 1
Yeah but it’s lame so I’m not gonna bother
So that non-scum end up with scum players using the RPG
A system and method is provided that drives microtransactions in multiplayer video games. The system may include a microtransaction arrange matches to influence game-related purchases. For instance, the system may match a more expert/marquee player with a junior player to encourage the junior player to make game-related purchases of items ...
deserved tbh
My Beloved says not to bully me
I mean I believe you on the sales aspect I just think it’s boring so why log in 😂
“It’s just like the rotted armor waves in havoc” yay….
I don't know. Maybe they gave the task to an intern because none of the more senior devs want to do it
at least the scum enjoyers really love it though
it's just so visceral
arbitrator feels so dull in comparison idk
Arby was goofy at launch
Arb is a 2-branch class whereas hvs is a 3-branch class
It's 2026 and Arby's still mid

Can't believe I'm right
I just lied, I totally believe I'm right
Because I am

Good dog though

Bistol? Bleed exploit.
Then... IDK.
Waow
Weird
The damage is pretty garbage without a charge
The bleed exploit is funny for like one game, though
If Bistol is so good, why is it not called bestol?
I don't see bistol very often anymore
Pepto bismol
Which is sad, because it's my favorite gun in this game
With close seconds being the Zarona revolver or DB shotgun with Weapon Spec Vet
Can anyone link a good flamestaff build for the event?
Friend, countrypsyker
Lend me your eyes
For I have compiled for you--just for you--all the builds and templates you could hope for
In the pins, named the Build Bonanza
I am a proponent of Firestick + Shriek, and a melee weapon with Uncanny for boppin' crushers
But firestick + shriek will bestow grievous harm upon everything on its own, save for crushers and bosses. And even bosses, if you don't have someone bursting them down, will burn.
Obscurus is great as an additional source of boss damage on an Inferno caster build
Cos it really needs a buff.
More so now when they buffed all the HP.
Yes, Obscurus can be great for single-target damage. FGS as well, but you lose mobility, and there's a lot of overlap between FGS and firestick. I personally use Deimos because I value the safety and reliable killspeed on specials of the H2, but Obscurus is, I think, a better weapon if you're skilled with it.
Obscurus is easier in some ways because the powerhouse hit is H1
So better initiation than the Deimos combo Vs things like muties
But Deimos has the stagger
The grenade that enemies drop strip me off my toughness when playing melee psyker too 😞
I also wonder why scum have 3 missile which is considerably better than ogryn nade at almost everything aside of blast radius
Is obscurus h1 stronger than Deimos l1
No
Deimos l1 is busted but the animation doesn’t look like it
I think it's a good for single target
Yes
I can get the numbers if you want
Probably better carapace adm right
I will get ye the numbers, fair river fish
Overall higher adms
Bear with me
I feel like it will be very close
hot take i guess
event is fun
with friends, not randos probably
What does the event effect do for psykers?
Makes them buy the dlc
Why does deimos have so much stagger
@rich spindle I believe this is the ADM for Obscurus H1:
attack = {
[armor_types.unarmored] = damage_lerp_values.lerp_1,
[armor_types.armored] = damage_lerp_values.lerp_0_5,
[armor_types.resistant] = damage_lerp_values.lerp_1,
[armor_types.player] = damage_lerp_values.lerp_1,
[armor_types.berserker] = damage_lerp_values.lerp_0_5,
[armor_types.super_armor] = damage_lerp_values.no_damage,
[armor_types.disgustingly_resilient] = damage_lerp_values.lerp_0_75,
[armor_types.void_shield] = damage_lerp_values.lerp_1,
with this base damage:
"attack",
{
150,
350,
},
And for Deimos L1:
armor_damage_modifier = {
attack = {
[armor_types.unarmored] = damage_lerp_values.lerp_1,
[armor_types.armored] = damage_lerp_values.lerp_0_5,
[armor_types.resistant] = damage_lerp_values.lerp_1,
[armor_types.player] = damage_lerp_values.lerp_1,
[armor_types.berserker] = damage_lerp_values.lerp_0_8,
[armor_types.super_armor] = damage_lerp_values.no_damage,
[armor_types.disgustingly_resilient] = damage_lerp_values.lerp_0_9,
[armor_types.void_shield] = damage_lerp_values.lerp_0_75,
},
attack = {
100,
200,
},
WTF why does it say no damage for carapace
Not sure.
ah, hold on
There are two ADMs listed for each attack. I think I copied the default, not first target hit
B/c default is what it goes to after cleave ends
armor_damage_modifier = {
attack = {
[armor_types.unarmored] = damage_lerp_values.lerp_1,
[armor_types.armored] = damage_lerp_values.lerp_1,
[armor_types.resistant] = damage_lerp_values.lerp_1,
[armor_types.player] = damage_lerp_values.lerp_1,
[armor_types.berserker] = damage_lerp_values.lerp_1,
[armor_types.super_armor] = damage_lerp_values.lerp_0_65,
[armor_types.disgustingly_resilient] = damage_lerp_values.lerp_1,
[armor_types.void_shield] = damage_lerp_values.lerp_1,
},
This would be Obscurus H1, I believe
And this for Deimos L1:
armor_damage_modifier = {
attack = {
[armor_types.unarmored] = damage_lerp_values.lerp_1,
[armor_types.armored] = damage_lerp_values.lerp_1,
[armor_types.resistant] = damage_lerp_values.lerp_1,
[armor_types.player] = damage_lerp_values.lerp_1,
[armor_types.berserker] = damage_lerp_values.lerp_0_8,
[armor_types.super_armor] = damage_lerp_values.lerp_0_25,
[armor_types.disgustingly_resilient] = damage_lerp_values.lerp_0_9,
[armor_types.void_shield] = damage_lerp_values.lerp_1,
},
My mistake
This tool hasn't been updated for a while, so it might be using the wrong numbers. But assuming it's correct, Deimos L1 with no blessings or talents accounted for does ~450 damage on a headshot versus a maniac, and Obscurus H1 does ~900
The Obscurus H1 is really better compared with the Deimos H2, since they're the flagship single attacks from each
Deimos H2 does ~1100 on a headshot tho
and then compare the Obscurus L2 L3 with the Deimos L1 and whatever you use to combo between H2s after
is it H3?
I agree. I just wanted to get him the information about Ob H1 vs Deimos L1
You pretty much got it
yep yep, that distinction is the main reason why I prefer Obs after all
I don’t think perilous combustion is worth it though
first strike rather than second strike makes a big difference
I would swap Warp Res dump on the staff to charge rate for LMB-ery
And +crit chance on the staff to +maniac
You'll already be hitting 70-80% crit chance, which means you're guaranteed to crit on the second attack if you don't on the first. 67% crit chance is the breakpoint there, I believe.
Crit chance in this game is not truly random.
If you're playing Havoc, I recommend moving one of the +5% toughness nodes to +5% HP in order to survive bursters and snipers. The +5% HP takes you from 98 hp to 106, I believe
Wut difficulty are you playing on
I’m goin gto choose to ignore this and pretend that 80% crit chance = 80% crit chance so I don’t have to mess with my zealot builds
I do agree with S4lmon than Perilous Combustion is an iffy pick. It can give you MM procs if it gets kills, but it's not very reliable outside of, like, shotgunner mobs
Problem description:
Random coin-flip events, like crits or procs, have a high variance for the expected number of attempts between succeses. You can get many consecutive crits or a long dry streak. PRD is a simple scheme to dynamically adjust the probability such that the overall probability remains the same while limiting the extent of the ext...
Lalalala not reading
Charge rate is RMB charge time
I dump charge rate on my LMB and melee zapsticks because I barely ever use RMB
Only to, like, open bulwarks or sometimes stun a special or crusher that's bullying me
U should lmb spam against scary amounts of ragers and gunners
Based actually
I'd probably swap Perilous Combustion to Anticipation, Immaterial Focus, or Perfectionism + Cruel Fortune.
But if you like PC, it's fine to keep it, I think.
I dont thibk pc stacks will kill much in havoc unless you’re on ourple mod
Anticipation is pretty huge
Extra dodge will save you
Quietude might be worth keeping, since paired with SG and Warp Ghost it's a... 31%ish toughness regen on using SG, and however much on FGS special. I think it's a preference pick. If you're dropping it, I'd say Anticipation and then either Immaterial Focus for CC immunity when at high peril or Cruel Fortune + Perfectionism if you want more damage output
Anticipation is also something of a preference pick, but I find it makes FGS movement a lot smoother and more forgiving
In basically all of my builds, I end up debating between Quietude for defense or something else for offense
Take both tbh
It depends on how many points I have left. D:
I actually dropped Empathic Evasion on my Blazing Trauma build to take Quietude. The uptime on EE was just so low, and rarely when I needed it, because my LMBs and RMBs were suppressing and staggering the things shooting me.
That's fair. A lot of this stuff is preference. Psyker is lucky to have a tree where there's not one correct path. Unlike Vet, for example.
10sec and 25 stack seem equal performance on average
If you're not picking Anticipation and Perfectionism, I'd say Immaterial Focus and Warp Speed.
I will say that IF has killed me more than once because I didn't realize I was getting hit. :D But that's a skill issue on my part.
25 stack is fun when you start killing shotgunners with one light attack
I believe I do Quietude and Anticipation with those two points, but otherwise my build is identical
but my PC is still down so I can't log in to check ahhhhhhhhhhhhh
If that works for you, sure. I know some people swear by PC on meleeker, but it's just not something I've found very useful. I think it's important to play a build you like, regardless of the meta. I mean, so long as you aren't trolling your team or something.
There's someone here who plays flat shield meleeker, and he's probably the best I've seen.
Well, in the top 5 or so psykers I've seen
Username here is bruh moment. Other really good players are Ainz, AgentChaos, Syllogism, S4lmon... probably forgetting people
Oh, Vect
I get it. I've done Meleeker at H40, but it's often a struggle for me. I'm not great at positioning in melee and my threat awareness is sometimes lacking
I'd say the players I listed are all, like, 10/10 psykers. I think most of them record videos. I'd put myself at maybe 7/10 or 8/10 with Psyker. So a step down.
I've never claimed to be as good as them.
I have no proof but six is definitely a 10/10 psyker player
You can trust me on that
Because I'm always right

Eh. I'm good on staff builds, but I can't clutch or do H40 solo like those folks can. And I can't really play any class at an H40 level besides Psyker and Arby.
Look at what I found in party finder last night
I assume you accepted them
He dies in the 1st room then types "play together, don't split". I love new players
So cute
He stayed for a 2nd try
Did a bit better
When I saw this post, I was curious if it was you.
https://old.reddit.com/r/DarkTide/comments/1rck0t6/thank_you_to_the_havoc_40_players_that_let_me_in/
It seems it was not
But
Emotional support teammates
Let's see
Yeah it's not me but that's basically what I do
I just tell them to take notes and ask questions
Sometimes I have them join this server and ask for build help
is that sarcasm? If so, I do not get it.
Or irony. Whatever.
Oh no no no
If my memory serves me right
I played with a Pres once
A while ago
So it's kinda blurry
Ah, okay. I wasn't sure if it was a username I just didn't recognize.
This is actually the most insane one I’ve seen. The orange weapons but 2 missing curios
Pure chaos
However I have no idea who Kirikou or Yuninz are
Curioless build so rare, cant unequip. Legendary
It was a wound curio too
80 toughness 130 hp
still better than the gray 250 rating trauma staff psyker
#1 dictant for me is if my weapon is a very slow crowd killer (knife) and/or has uncanny strike
wtf since when could vanilla players have more than five builds
since they increased character slots
Seeing people talk about soloing H40... meanwhile I'm like yeah I bet I could solo malice
No one really solos it
i never noticed lmao
wdym
what makes a solo not a solo
Sal was so mean to me 5 months ago.....
Going through that old reddit post about my arby solo
Someone dm'ed it to me
Yeah
That was ai / photoshop
True
damn guess its not a solo then. time to throw in the towel 😔
oh shit this event puts the brutes right on your goddamn storm raptor
wait nvm thats my teammate

i reiterate though, with friends or at least competent people, this event is actually really fun
with pubs people seem.... really frustrated
Tell me if I'm right: someone gets separated and dies to Ogryn spam. Someone else rushes to try to get them up and goes down as well. The remaining two people don't have builds that excel at clearing 800 reapers and crushers. You lose the war of attrition.
can you imagine this modifier in havoc
on a gunner seed
since it replaces all gunner elites with reapers
1 purg solos
wait
Bubble going down in 6 seconds

there was people saying my arby run was modded to be easier
Fraud
"I could totally do that if I used the mods you're using to make it easier."
"Okay, then do it."
"Pfft, I'm not wasting my time with that."
- Average internet discussion about game difficulty.
you can always tell the people who dont research/test the game
tbh I think it's valid not to spend time researching or testing a game... up until you start positing yourself as an expert.
but its on par with defaming someone
That's what I mean. If someone plays a game casually without wanting to do research or deeper testing, that's okay
But then they go online and spread lies
Based on vibes or envy or whatever
did I say that 😔
uwu?
oh my
I have played the hammer for the first time in two years
it is so good witht the talent that doesn't slow your heavies
it definitely helps you when youre charging up and the boss turns away and ur like wait plz uwu come bak
yeah, exactly what happened to me last run
plogryn wanted some ogryn on ogryn action
Hammer bonk is satisfying
Wish my psyker could do that
i dont think psyker needs it we dont havae huge weapon slowdown when attacking with most weapons i think
Bad dental hygiene 
Discord felt that this was so outrageous a slight that it made sure I saw it 😂
That really is wack tho
lol
love this one
is there a mod more stable than scoreboard i feel like that causes all me crashes q-q
Probably not
you are kidding
Attempts: 151
Deaths:
Mauler: 37
Trapper: 17
Dog: 3
Crusher: 24
Shooters: 12
Reaper: 8
Rodin: 1
Cspawn: 10
Burster: 4
Shotgunners: 6
Rager: 2
Mutant: 6
PotW: 2
Sniper: 2
Gunner: 6
Bulwark: 4
Poxwalkers: 3
Flamer: 2
Captain: 1
Bomber: 1
Plasma: 1
:<
It's mildly interesting that overheads account for 50% of your deaths. I guess they're about the only thing you can't potentially recover from, other than disablers.
yeah
Sorry, 33%
That burster was very rude.
Do you could deaths by what gets the last hit, or by which enemy had the most impact in your death?
depends on what
disablers I count the disabler
aoes I count the last tick of damage
So in that video, it would be the shooter (?) rather than the burster
Gotcha
what's the attempt
for what
Ainz is a crazy person.
Mauler overhead is also unblockable?
Only parries and shield weapons
half-blockable
nukes your stamina and toughness
Or uniquely, one of ogryns talents that make perfect blocks able to block overheads
i think arby has that too
Do they?
I know they have true grit which just let's them not take really critical damage from them.
somewhere in the bottom right i think
Honestly haven't looked at the arby tree in ages
Since if I run arby I run like
One build
Forceful crusher go brr
Parry is dueling sword?
And d claw
Or in other words
The more fun weapon
making a petition to banish you from the kitchen
Unblockable
did they change that too
It's never been blockable
laaaaame
whar
I'm right tho
Idec if the dueling sword is just better. It bores me to smithreens
dclaw makes me sad
Lowkey
dclaw has the best blessings. if i want to do a stagger build i can build it in like 12 different ways
Hammerblow is kinda goated actually
and you're telling me it's not even mobile?
I've been running hammerblow skullcrusher on scum and it's really fun actually
I figure mk7 would work fine on psyker
Cuz the push attack and the light after actually has remotely decent ADMs
I'm sure the horde clear is insane but how's it looking on elites/bosses? is that just needle time
Parry, parry. Parry parry
If not that, just swing and hammerblow staggers
Should be this
Melee_executor_cleave
It stops ragers in their combos and crushers out of their overheads
Correct
So if your damage resist + 0.5 toughness + health is over 300, it won't kill you
But you still aren't blocking it, and it'll eat your stamina for trying
300 damaj.. 600 to toughness... how much tdr do we need
can we dream it away, i wonder
I think a full damage resist Psyker in H40 can survive a crusher overhead. Not positive
I have never tried.
thank you
i think if you have high peril and bubble dissipated you can tank it
It's probably not a good idea regardless
I tested tankiness before for reasons
full tank psyker can tank mauler overhead in auric, that's about it
anything else is
Works for me
oh wait nvm, also crushers in auric as well, if your peril is high enough 😂
That's a great name 😆
Yes, inquisitor, this one over here
Is there a website that shows all of the weapon skins that have been released in the shop so far
And by all of the weapons I mean the force swords
Is there a meaningful, effective build for psyker that uses chain axe as the main weapon?
Asking for a friend
I think my lil psyker got some legit divine intervention jist now, holy heck. Doing the event and I get seperated from the other 3, only to end up in a crusher mosh pit, in a dead end corner no less, yet somehow dodged every single attack
So many crushers on the screen the audio comoletely breaks down and is hissing and screeching
Got that 🥲
try something like this, spam assail to clear non-armor, use chainaxe on mauler/crusher/boss
thanks mate
Can Assail crit?
Feels bad chain axe needs a buff
The worst part about it is that it seems like they accidentally nerfed it instead. When they buffed Crushers they apparently did something to their stagger resistances, to make them less of a pushover. And it whacked the alt attack on heavy chain weapons, as its stagger not enough anymore to hold the bugger in place while you are sawwing him, as it was before.
So you try to channel it into a crusher, and eat an overhead from it immediately
Cant say I noticed on axe but i did notice on evis
They both seem to be affected yes
I didn't use it much before, so can't tell. I remember using it on one of my vet builds just for some fresh experiences. It did well in Damnation back then. But that was before crushers buff
Primary problem is that it cleaves like shit
yea, but on vet I had frags so didn't care
Yeah, I thought that but eventually I just moved to taxe
It also cleaves the same but I swing twice as fast
I think we're getting a power axe with the next class
It's one of the weapons of the mechanicus
finally triple 17s
What staff do u usually run when ur not really planning to use the staff that much?
At that point I would probably use a gun and a gunker/melee psyker build
try EK and spam the primary
Voidstrike
TAxe cleaves way better due to bromentum
Right...
Only way I ever got the chain axe to work was on martyrdom zealot
Not sure by how much but eh, point is chaxe sucks at cleave
And that was the mark 4
At least you use heavies on hordes with it, and even if it has that stupid damage cap on like 3-4 targets, it knocks more down
And Zealot has the fotf chain rip tech
But tac axe is such a better weapin
Weapon
It's so sad I'd rather run a regular axe than chain axe
what are Psykana lockers in lore?
Yeah, chain axe feels incredible but it's kinda arse right now
4 is better than the 12 generally for the gimmick, unless you're Scum imo
12 is better
Despite the cleave cap on the heavies
A 5 stacks Slaughterer/Headtaker kills 2 poxxers per swing
So by that alone
With no other testing done
I can say that Mk4 horde clear is superior
Therefore better generalist
And generalist>>>>>
12 kills 3 per swing
lol
and swings faster
and has a way better push atk
With lights?
Doubt
I don't believe you
Simply because lights damage distribution is dogshit
On 12
On the 4 is basically inexistent

At least the lights aren't capped on 12
I'll give it that
Which is really sad because I like Mk4 but because it's capped it's shit
All capped weapons are shit
🗣️
it's not actually
axes generally have pretty good cleave distribution
12 is just quite a bit better than 4 overall atm
I always avoid axes
I wish I could make use of chaxe on psyker
yeah... i assume it works with a shriek sb build
I've run a lot on havoc due to Shield captains
With Blazing Trauma
Unfortunately it's just inferior to Uncanny Soulblaze interaction
I also like the snappiness of the mark 4's lights for ragers
chaxe on psyker is pretty cute
if youre just staffmaxxing its a pretty handy choice for pocket crusher deletion
and yes the 12 is superior
Pretty sure they don't
awfully unimaginative then
Abysmal
Shock Maul
Shield
Taxe
Combat Axe
Chainsword
expected tho
arf

I am pretty sure taxe was included because playtesters wanted to do solo runs
Also Arby's getting no chain axe is kinda weird ngl
Looks like a very good breaking and entering weapon
not by a longshot

Psychers
chainaxe best for vet/hvs/z tho
If I have one point to put into +15% dmg vs elites or +10% dmg vs everything... I assume the second one is better right?
How are yall doing this event
usually yea
This shit is making me leave auric for uprising
which isn't one
Twohanded chain axe plz
Most likely because taxe is good stagger weapon
I just started playin the thammer again
That being said
it is the odd one in the list
Tf is Chainsword doing in the Arby's arsenal
Jaws of life
So you combine both of them
.
That being said
It's a universe where power weapons exists
So
#givepowerswordtoArby's
not anymore?????
Like we'll ever get crusaders
powershield
ignore the crusaders premium cosmetic
or..... CHAINSHIELD
I can get behind that
u need pretty ridiculous dmg stacking to reach crusher 1 tap without ult so it's not like that matters that much tbh
I've been playing vermintie a bunch and I like the weapon + shield weapons too much
and for havoc it basically always needs ult
that's the best part
I don't play TH
you're not biased then
Thrust+ Headtaker/Slaughterer
Martyrdom
Fury or Shroud
And you do nothing until a boss shows up
Or a dh spawns
You're literally the guy with 1 job
Don't fuck it up
Then mistime your bonk so the captain shield comes back up before you hit them
I have been using IJ for better movement tho
I basically don't play melees that are ass vs ragers
no ragers during the event 
are you still playing the game or just living h24 in the psykh?
guide isn't gonna update itself
also started playing SM2 cuz DT has nothing interesting going on atm
"player retention" based on curios

What's your main?
bulwark
cuz its the only class similar to DT gameplay
it's ok I don't take Sm2 very seriously
ik bulwark is still basically the best class
Tactical Vanguard and Bulwark are my least played
And yup
Bulwark just mogs everything
Even in fashion
I main sniper
im making my guy a deathwatch space wolf
assault too
in terms of hyper aggression and burst dmg 
very zealot like
Power Fist, my beloved
Is SM2 darktide but with space marines in 3rd person view?
No
It's Gears of War but without cover system
Its SM1 except big focus on parryslop
why wolf when shark smh
Because space wolf champion’s helmet is cool
is it a dog helmet?
its sm1 and gears of war's baby
It’s quite different from DT
I’d rather say it’s new doom but third person
DT characters are way more durable than SM2 astartes
I gotta say
Deathwatch and space wolf specific armor pieces look better than most others

doom's way faster and more schmovement based
its just sm1
health/armor for executes is just sm1
It’s a worse gameplay system than DT’s toughness, gets carried a lot by animation work
its hype and aura
they made the executes too long/flashy and were like oh shit lets just slap iframes on doing them
and since the player literally cant be harmed in the animation and can perma farm armor lets make hp not too tanky and rely on chp 
it works but dt is indeed better designed
Why does SM2 not have diff perks/armor between loadouts
i prefer how sm1 appraoched it tbh, u dont need to spac finishers and when u do its a risk/reward type thing but it was also flawed in the first game cause its also hype and aura game
most requested feature since launch
lol
the devs just say we have no plans everytime 
its so funny when u realize classes like sniper have perks specific to a weapon class and if u swap mid missions that perk is dead
I played the first SM, it was really clunky from what I remember
Yk I’d love to make a loadout for damage and another for team support for bulwark cuz it’s pretty obvious he has those 2 approaches
tbh all what u need for team support is invog icon
can be slammed on dmg builds
invog icon is BROKEN
Is that the restore all hp to chp perk
u restore chp when u ult and get all of it if you do a finisher, if u have a stim u can just heal mortal wound too lol
this perk single handedly makes bulwark DT tier tanky
because if u know what you're doing YOU CANNOT DIE
and its also the perk that makes 90% of pub bulwarks bunch of cowardly bitches who are too afraid to use banner for dmg and chokepoints
this perk is hilarious on chaos
u know that terminator that keeps going pew pew
he refills your entire ult in 1 barrage
It’s op, period
If it was flat seconds off it would be less op
But because it’s percentage it’s just ridiculous
tbf i only make use of it on chaos
takes longer to procc on nids
i rarely find myself just holding shield up and tanking
cause u can just dash into ranged mobs and stunlock them to death
Bulwark banner is arb’s Nuncio Aquila if it was good

this but unironically
also banner deals good dmg 
use it correctly in chokepoints and u kill all minoris, heavily weaken or kill any majoris inside, get constant armor refills AND deal dmg to the carni you're stunlocking in melee
no it does
Pretty sure it doesn’t?
When did they change it to work
around patch 10 or so
they fixed block stagger not working and made parry perks work with block
they prolly realized 99% of the content creators are using block and avoiding stuff that doesnt work with block lol
They should fix the tooltip then
Crazy that their tooltips are debatably worse than DT’s
It’s ok I’m outside rn
pinged u anyway
esl ahh tooltips
This feels like something you intended to put in Zealot chat.
Exactly
I'd say it's fine, personally I'm rolling with bubble knight/meleeker for evaporating crushers. Voidblast would be p good.
idk about melee cause of the constant ravergers spawning
and bursters
sheild boys too
melee can kill the crushers but with a sheild boy in front of 20 crushers gets harder
Eh, you can pivot and grab smite just to delete the busters from long way off if they're that troublesome. Also bubble knight can just mostly ignore reapers because, well, the bubble.
maybe
Shield boys get the moonlight greatsword treatment with the FGS
push attack opens bulwarks, so
god i remeber my team in auric got wiped cause a reaper had a disgusting angle on us
Iirc there's a tech or spot to aim for with the fgs where you can still headshot them with their shield up
never though of that lmao
Should work fine
Can someone rate a build for me?
I'm wondering if this is good for general gameplay.
i will say no without looking. go to the pins and read the guide
short answer, no
long answer, noooooo
Any criticism?
yes, nothing about this is coherent
cara on inferno (you do not do that)
pen flame is alright but you skipped blaze away
the general combination of flamer and fgs, and also flamer and assail
and then warp siphon scrier's
To add on, that build will work fine in auric, as almost all will, but the flamestaff build posted in the guide allows you to rapidly fire out venting shrieks which clear the goddamn screen.
all of these are good bits but they do not harmonize one bit
^ that
you are severely overkilling your horde clear at the cost of other things
i'd be asking myself which parts i want to keep, and then adjust the rest accordingly
Thank you. It means a lot that i'm getting criticism instead of dismissal.
that is, of course, if you want to optimize and tinker with your build
if you are happy as it is, no need to change
I'm always looking to optimise somewhat.
the build will still work but some things may feel redundant
I think my biggest mistake was assail.
if the main weapon is the flamer, assail will feel pointless
if the main weapon is fgs, the flamer will feel pointless
FGS and Inferno have a ton of overlap
The only thing FGS does that Inferno doesn't is poke Crushers and bosses
fgs wants to either have a not-horde-clear staff or a gun
and inferno likes having an anti armor specialist melee
Would Strike or blast be better?
a la dueling sword/knife/deimos
I'm personally not a huge fan of Scrier's Gaze on Inferno builds, but it's an option.
EK if it's a melee-focused build
blast has solid utility
strike is an old favorite
but i find that electro is most comfortable
all of them have the same little bolts but they are most effective on EK since it has crit bonus as a stat
Also, I would very strong recommend taking Mettle and Perfect Timing. Perfect Timing is a 15% global damage boost, and almost every Psyker build is crit-happy
I do have a build guide in the pins, which has templates to help folks craft their own builds. And it has builds from a lot of community members.
This just gave me an evil idea
read the pinned guide
it was assembled specifically to help people
ye its over 50 builds so you can get a good idea of what is proven to work well, then tinker beyond that
ive got a good allrounder build that can do a little bit of everything that i've almost perfected for my playstyle, and it makes six cry
but i can explain what each part is for and how its used, and maybe one day six will give it a try
is it the fidget thing
ye
i understand these horrors perfectly well
funnily enough i tried other melee, knife is still perfect for it
FGS was the only one prividing decently higher DPS and, the lack of mobility wasnt worth it for this
i have been enjoying a six-inspired spin on a classic, fgs/ek/bb/shriek/dd
I'll give it a long study. thank you.
:D
It makes me happy when my builds help people
i'll have you know it is a mild improvement over using VS
heyo, I have a question about obscurus, there's a single target combo H>L>L, is there a point to do 2 L or just better stick to H>L shorter combo?
shank good
The second L does a lot of damage on headshots.
If there’s a crusher I just block cancel h1
hmmm, I see, good to know
but is there a way to cycle L1>H2 on deimos?
not without block cancel after h2
H2 light h2 is aite for horde clear
ok, I get it, thanks for answers
talking obscurus i imagine
ye
Damn. Smite doesn't do anything apart from move your enemies.
creeping vent with smite can do some ok damage
add in perilous and some elites and you got yourself a bbq
Chat, I have used the Mk5 on psyker. I feel I am not ethical anymore. it was with EP bb tho.
i did the smite penance the other day and i was top damaging using near perma smite creeping shriek
Yeah but you're making the game miserable for everyone.
oh i only did it as much as i needed to
-_- another one of these things.
It can also detonate bursters
Shoving can do that.
Your shoving doesn't have 15 meters dawg
It has a 360 aoe
But not 15 meters dawg
have you tried a trauma staff
its got good burster push range 
(if you know how to knock the bursters over rather than make them go boom)
See? This is how you downscale smite
if you know how to manoeuvre your assail you can use assail to push them from 50 meters or so
even further than trauma
And considering that smite can just keep going from target to target
It is still hard to downscale smite's maximum range
every smyker i have played with cannot dodge, including the ones who say they can
no i pay SPECIAL attention to the ones who say they can
#buffGunlugger
true
I wonder if my Psyker is still named ReworkSmite
Yeah it needs a rework
I need to save this for future reference
"Smite now spreads faster, stuns enemies faster, and generates less Peril. Its damage has been lowered to compensate, we feel this change has helped it become the CC tool it was meant to be"
long as it stays in this pattern (wtf hivescum, and, the fact oggy box and nuke can be interchangeable here hurts me for oggy sake) i'd take anything that doesnt lock players down and cause a 4 man team to automatically become a 3 man team with a respawn anchor
only thing is at least oggy nuke can kill trash beyond what the box seems to, difficulty wise regarding hp
hence its placement, while box is more of a stagger tool at a point where nuke still nukes something
smite in concept is cool
in practice, its boring, both to play and to play around, and 99.9% of psykers using it are using it the entire time, being an actual liability
if they made it a burst fire with a cooldown, with more damage to compensate, it'd work far better
how do i charge the sword on pc?
i just miss the extra chain of smite applying to surge staff
special attack button
idk the default
i think mb4 actually default

i was today years old when i learned how stupid parry is for bosses
it can be good
ive just been using my mk4 as a walking stick
just be careful
and a boss blocker/dodger
it can make you explode
yeah i parried a crusher overhead once last game and it gave me anxiety
Note: mk5 parry is stronger than 2/4
mk5 is the one with the strikedown h1, right?
or maybe h1 and h2... havent messed with all the weapon marks yet
almost there, i shoulda done this one ages ago
Both heavies are vertical slashes yup
looks like someone needs the martyr skulls
yeah those are new to me, i only have a few
last time i played was basically the .13 reworks
woof
ye you got work
most of them are fairly easy
a couple require two people
archivum, excise vault, hab dreyko, ascension riser take two
i keep forgetting dreyko and ascension exist for some reason
damn i need like 17, thatll take a minute
if you ever wanna just get them done or need the 2nd person, i'm generally available before this time and know where they all are/how to do them
i enjoy penance assisting
How long did the private party penance take you? That's the only one I have left
I just meant attempts
soon as you get a private game set up for it with people who know not to hit the boss
Good deal
i've never had to have any repeat mission attempts with anyone getting the penance, though a couple have had to get the 2nd monster spawn rather than the 1st if they get eaten or killed
It’s also only 50% now, wasn’t it 100% of the damage before?
first thing to know is, its not 50 dmg , its 50% of its hp bar, but easiest guarentee is, deal as much dmg with BB as you can incase someone else needs to kill it
and yeah, it used to be the entire thing
i generally have people still do 100% (or as close as they can before injury in some cases)
theres been one case where i had to finish the boss off but they still got the penance
I'm guessing best way to get private game is havoc missions?
and one case where they for 48/50
not ideal to attempt in havocs, and dunno if it counts as private in that regard. would need someone to test
depending on the havoc you'll be dealing with much more HP than necessary, and need to make sure its a level that counts as heresy or higher
Same
mission terminal, set game to private, pick dark communion on heresy, get 2 boss spawn chances before mid event, then get a guarentee boss at mid event, then another 2 chance after mid event before end event (if i remember the triggers correctly here) (edit to add, there are more im remembering now, but it doesnt really matter, its heresy not h40 lol )
ie, youll pretty much always get 2 bosses on dark communion, and can get it done within 5 minutes if you get the first possible trigger
Nice, thanks
Poke
One target for full damage, second target for tickle damage
what perks for force swords?
I use flak and maniac for illisi, maniac and carapace for deimos, carapace and unyielding for greatswords
Less than 5 if it THAT spawn and team is competent. Lul.
whats a good setup for duelling sword?
im pairing it with an inferno staff and subsequent build
i think this is the meta one, or do you mean build?
well cleave might not be meta but
i only use it to poke single targets so i like it as my speedy walking stick with mobility
it's specifically this build in the google doc https://docs.google.com/document/d/11Av6T7DJRkm78M3csiZec6p7-cHXOWiKyjpOJ-FWV3g/edit?tab=t.0#heading=h.pvyhlc2qu3ea
Still in progress; if you are looking for something that isn’t here, please ask in the discord. How to Use This Guide As every guide for every game is a little different, this section exists to explain how to use mine effectively. The goal of this guide is twofold: to give players access to bui...
might want to swap one of those for maniac for mutant break points but idk quite where those are and what diffs you play in for it to matter
is this damage for inferno staff just the initial hit or does it affect the dot at all?
whats our best build for the current event, voidblast? br does ok but too many to br down
whatre the general important trinket perks for psykers
cd, gunner res
Deez
cd?
yes, cool down
you mean combat ability regen?
yes
aight
Trying to make a speedy/the speediest psyker build. Any suggestions to improve this build?
If the goal is fast, a gun you can sprint with would probably be your best bet. if you're trying to stay as mobile is possibly with a staff, EK wins in that area.
Thinking about getting that extra -10% peral in the middle bottom catagory so it'll be less stressful having to quell so often with an extreme amount of passive quelling on hand
Electro staff?
Do elaborate
fastest charging time, doesn't take long at all for the charged m2 to go out, m1 fucks shit up with crit headshots, very high and quick peril generation which plays into SG's mechanic of letting you overcap on peril without exploding, etc.
I don't want to really overcap on peril ngl
Because overcapping on peril actually lessens speed while using SG
Not saying that's the goal, just that if you do need to go apeshit with the charged m2 you can freely with SG.
It's why I have the 20% movement speed buff for SG, it doesn't pair well if you overcape
also iirc it has the highest innate crit chance.
How does this look?
Not heavy needy on damage since this is more of a support "I am behind the frontlines of the enemy" build due to the speedy aspects in mind
if the goal is fastest that seems to be what you'd want
is malefic momentum worth it on flame staff psyker?
only if you're weaving in melee
which laspistol mark is best?
also, should I keep force greatsword warp resist as low as possible?
solid theme, I see what youre going for, but the staff is very slow, you shouldnt be running with it out, so building for stamina and sprint efficiency is not the best idea. Similarly the ability to shoot while sprinting from run and gun isnt very useful, you're gonna be spamming this from a safe zone, or shooting 2 shots at a specialist and then switching off. Try this out for yourself: 60% charge rate, flak/maniac perks, surge/warp nexus blessings, and spam lmb on every enemy. You will feel a large power increase
Yeah that's why I went for inferno initially so it'll do crowd control while sprinting, albiet not as much as it would be if it wasn't in a speed build
With barrage too so it'll become more powerful while spamming so I can run, throw fire to keep enemies away, switch to knife to extra speed boost, backstab, repeat
I might switch to a proper gun build with dodge equipped but I'll have to look into it since I haven't done many psyker gun builds outside one laz pistol which was only used for elite killing to power up a god-tier smite
I like how you think
Yeah. I will probobly just go ahead and switch back to inferno
Like there is a reason I chose run and gun
Sure, flame spam ain't that insane powerful without a soulburn build around it or focus on secondary attacks, but that push is enough for a lot of situations
Plus it doesn't dampen my teammate's ammo economy
Blaze away with run and gun for easy sprinty flame power.
slam or corruption?
vore + fire from fire barrel
so its a BoN death
and a crusher captain death
today sucks
does not affect DoT
"This talent does two things:
(1) After executing a charged secondary attack (at least 95% charged) with any Force Staff, increases the damage of staff primary attacks (left-clicks) by 20%.
(2) After executing a primary attack (left-click) with any Force Staff, increases the damage of charged secondary attacks by 10%.
The 5s duration of each buff starts after the respective weapon actions and can be refreshed during active duration. Both buffs stack additively with other damage buffs, and multiplicatively with power level buffs from weapon blessings.
For Inferno Staff, note that both of this talent's buffs only increase the damage of the flame direct hit, Soulblaze damage is unaffected."
The only staff I'd even consider Channeled Force on, I think, is Electrokinetic + Scrier's Gaze with no melee focus. I just don't think it's very good. Weaving in LMB isn't the most difficult thing, but it can screw with your rhythm. Charging RMB to 95% or higher is just not very optimal.
If you want to force yourself to upkeep a buff, just do Malefic Momentum instead. It lasts longer and is a bigger boost.
splat
first step of pairing it with inferno is replacing it with a deimos force sword with uncanny strike
but ds good too
i still consider knife a lesser DS
Really? I'd consider that to be the taxe
Knife is its own thing for me, it only has an attack movetech similar to ds
finally getting parry on the ds made it more fun imo
idk where it stands as a stat stick but its much more enjoyable to play it
opposite for me
I just play taxe now instead because stagger special is too fun to not have
offensively maybe
but DS and knife both have elite mobility
whereas taxe just has alright mobility
taxe also does not have uncanny
I s'pose
hello! is it just me or are the penances with kinetic flayer active still bugged?
they used to work as a friend did the brainburst penances with kinetic flayer btu now they do not
I don't recall kf procs counting towards the bb penance
If thats what you're asking
I completed mine a few weeks ago
my friend completed his last year before scum got released and they deffo did count then
cuz he never triggers bb by hand xD
i mean there are multiple bb penances and it currently counts for none
Yeah, that's pretty dumb imo
k bug has been reportet since september '25 on FS bug forum and has been acknowledged by the Devs
Does the brain rupture trait on all attacks, trigger every 12 seconds per target or 12 seconds from target to target?
12 seconds per proc
That's sad.
more thna enough xD if the penances wouldn't bug xD
If it were per target it would be way too strong
purg would immediately make everything explode
I am aware, that's what I wanted though. xD
or shriek
KF is still a great talent
I'm doing a force greatsword, and I was battling myself between that and the eletrocute on heavy attacks.
For extra damage.
Might give a try to the electrocute trait.
Assail and right side talents for peak melee psyker
Wait, assail?
Assail is quite underrated especially for scrier's & dd I will say
Why Assail?
Ranged goober annihilator 3 billion
Because you can throw it, switch back to melee and the darts will still fly for a bit
I am aware it's a range annihilator.
I literally never use the brain burst outside of KF for anything other than the occasional disrupt destiny gimme and sniper ranged pick, which (asides from the sniper) the assail just does better, faster, and with more horde clear
Also is fantastic for malefic momentum
Oh yeah, malefic momentum forgot bout that one.
only reason i use BB is because penances ...
it takes way to long to activate and does way to little for that duration. without kinetic flayer to me it is the most useless psyker blitz ^^'
but maybe i just suck at using it
BB is for KF and the occasional special to snipe if you have nothing else to do and can't reach it otherwise, like dogs, trappers, snipers. Maybe a few gunners you can just target and then go back into cover, because they have everyone pinned down. Last one is pretty rare though
yeah it is very very niche
and dominates psycher penances xD
there are liek 6 penances for bb
BB is nice for this event
agree to disagree, i think assail is better
Assail on crushers?
well, assail into FGS ^^
especially with the hordes of ogryn its so sweet as it pierces them
Double shield bb is really good for this event yeah
yeah it is 6 BB penances, just counted them
Does assail pop poxbursters?
a single one, no. multiple ones sometimes. but since they fly rather far the tend to pop them safely
just have to take care not to spam assail when the bursters are close
Me when i foresee my imminent demise and my pronouns are it so i warn my beloved
free +25% damage
vs the 4 ticks of miniscule damage charged smite strikes gives
Charged Strike damage is actually pretty good now.
plus assail is just fun
is it? last i checked it did like 4 ticks of 40 damage on a rager
The problem is ..... like we don't really have a single weapon that chains sweeping heavies that is both good enough to use but not so good that it's already killing whatever you're heavy attacking.
like, a month ago
It's closer to 300 damage now.
also yeah youd have to use something like the devils claw
Without bonuses of any kind.
basically its still just a gimmick take
I wouldn't even call it a gimmick cause it has no real place lol
It doesn't fulfill any kind of role. And you really don't have to take it anyway.
I would not be against FatShark giving us a new weapon designed from the ground up for charged strike.
Something with good impact and excellent cleave but low finesse.
(On its heavies)
I think the ideal scenario is being able to cleave and stun four Ragers.
they need to make charged strike to actually electrocute things
would be weird having two blitzs do that tho
as in stun
Dclaw mk1 is probs the best use case but it's still bad because you want ragers attacking so you can parry them
assail is phenomenal rager stagger
well yes but assail is dookie against ogryns
charged strike would hypothetically be better
also its just having options for fun
and smite is terrible at damage, and BB is terrible against multiple targets
nah thats what im saying
stunlock + 300+ extra dps per heavy isnt bad on paper, we just don't have a weapon that really makes use of it well
.... what if it charged strike was just all attacks hmm
Also -mass blessing
eh i dont really like the deimos force sword
heresy
or something perfect strike-y
i love my assail, bubble, fgs and boltgun psyker :3
what i kinda miss are effective low peril builds, most builds just taregt high peril juggling
it looks stupid
so it matches ur face
okay no that's a fucked statement
also first thign my friend mentioned when i used it was: are you hitting your enemies with a ||di*do||?
Hah.
the deimos that is
Ball knowledge.
problem is: i can not unsee it now xD
ah so they suck?
then get one of the skins lol
you know i meant they don't mesh well with my playstyle, heathan
not really
if anything, it's more or less a showcase of the flame staff





