#psyker-class
1 messages · Page 2319 of 1
and easier to adjust for any downs
finish the mission in 8 or 9 minutes if they go down, then wait a few to make up for any issues, and boom, penance done
I’m pretty sure orthus is faster?
theres speed then theres skill
@hearty wolf I can play some now or ping me later I should be free (just not too late me old man me sleep early)
They think they can just join h40 after being THAT lvl of carried. Even knowing that. Is one thing to poke friends and people who are willing...
train is pretty easy, and you can wait before extract with only a couple specials spawning
I think I'm free in 50m(?)
In a work conference
Which is why I'm typing here 🤧
Aye I'll go play some kcd2.
Personally, save a few barrels or walkers at the end. And wait till 15 mins to account for accidents with the medpack.
i just dont drop the medipack at all if its a penance hunt mission
Sometimes, I do it but they still die.
Rushing to rescue still means having to idle for like an extra 3~ mins.
@buoyant maple how would you fix Voidstrike? I know you hate Psyker on the whole, but I like hearing different perspectives.
My opinion is that it's currently just a worse plasma gun in every way, but making it equal to the plasma gun wouldn't really be a great solution. I think it should either be more of an explosion at the end of the projectile or a narrower projectile with a faster projectile speed, much faster charge, and lower damage. But my ideas change daily.
I just run an alarm and stopwatch lul.
"they downed at x time, or died at x time, picked up at y, we'll wait z"
I don’t hate psyker on the whole, I just think they should do 40~50% more mixed horde damage than vet instead of 300%+
And tell them to sit around till at least 12 mins to be sure if nobody went down.
I also don’t know what they’re cooking for plasma in the background
You could probably fix a lot of voidstrike’s problems by giving the big Blueball higher innate crit chance
Maybe make it have critical modifier like EK staff 
I don’t think it should be as high as EK
That would go great w/ can opener build
isnt this just inferno
The lightning does crit properly
No
No, it doesn't
The scaling is outside of the brackets
Isn’t lightning supposed to be 2 parts
The damage is 25-30% lower than it should be
indeed
What’s wrong then
this
Oh
lol
Maybe report this to FS forums
targets = {
default_target = {
boost_curve = PowerLevelSettings.boost_curves.default,
},
boost_curve_multiplier_finesse = damage_lerp_values.lerp_1,
},
This is the issue
I did
Peak FS code
Issue Type (Required): Weapons Issue Description (Required): EK Finesse Per the in-game Attack Pattern view, an Electrokinetic Staff’s RMB does 660 base damage, and on a crit does: 1064 damage to unarmored, infested, unyielding, and maniac 858 to flak 772 to carapace And a weakspot hit (ignoring that EK can’t hit weakspots, at least to ...
Inferno is also not that hard to nerf
Always_sneaking_stabbing_yesyes
660 * (1 + 0.24) = 818.4
818.4 * (1+(0.5 * 0.6)) = 1063.92
Actual damage in the first row, expected damage with proper finesse scaling in the second
Wait no
I can't remember what I wrote
But ya I think voidstrike could be in a much better spot if the big Blueball had like 15% innate crit chance
This was months ago
i gotchu
Sorry, 1063 is the current actual damage
660 * (1 + 0.24) = 818.4
818.4 * (1+(1 * 0.6)) = 1309.44
1309 is what it would be with proper scaling
I have no brain, only pudding in my skull
Don’t make me slurp ya up 
I love pudding
I’ve heard good things but idk what it actually is
lol
Stop the uncanny interaction, make maulers and ragers carapace default, and see how things go. Inferno should be amazing at hordes, not at armor.
Incremental changes.
I don’t think mauler/rager need changes like that
No slurp pls
It’s more
Uncanny strike nerf to 20% melee_rending at max stacks
Reduce inferno’s dot stack apply rate
Change blaze away from global strength to ranged strength
I think that’d be enough for the most part
Inferno has a random chance to give you PoW if the staff glows blue
Start/stop tiktok kid special
Changing Blaze Away to ranged strength would kill it on Inferno and the flamer. It would just push more into Superiority on force swords. I think halving the bonus would be fine, but removing it from the DoT just makes it pointless.
The DoT stack rate is not particularly quick without crits.
Yea that’s the intended effect
40% strength to dot for free is ridiculous
This is the cheapest approach in terms of fixes
You know that the flamer and Inferno both do basically no ranged damage, yes?
Ofc u can make a much more nuanced version that takes way more effort
You might as well remove the blessing from those weapons at that point
Only flamer
I get like 200k or less ranged damage on a 2.4m damage inferno game
I get more damage from KF than from the staff itself
I guess u can also give the staff’s ranged attack like -20% crit chance
guys i think he doesnt like DoTs
I don’t like broken dot scaling
Losing 20% crit chance has a wider impact than just stacking soulblaze
Tbh I'd be fine with removing double soulblaze on crit
If you're making Blaze Away only impact ranged damage, it would be better to just remove it from the weapon. Elsewise it's just a noob trap
Imo, the problem with Inferno is not inferno itself.
Take Inferno without Shriek and you'll see it struggle
Veteran, Scum, doggo Arby, and a good Zealot can all outperform bubble + inferno pretty easily.
Inferno without shriek is still way too much mixed horde dps for too little effort
It's a decent amount. But again, I haven't topped damage charts on bubble inferno for months
Not that I play bubble often
I'mma say uh
That having mechanics and introducing weapons that ignore them is kinda eh
i outdamaged bubbleinferno a ton on my gunker
Infinite cleave on the cleave-based game is sus
Inferno is not infinite cleave
Just like infinite ammo on the ammo pickup game is sus
It’s better than infinite cleave
Either way, it just takes way too long to scale up without Shriek, and the inability to overstack really limits damage
I just don't like how you can get a ton of damage out of no effort, skill or application on an insane amount of targets
i dont see them nerfing soulblaze until they're also ready to nerf toxin, which, i dont see happening for a while
pay to win and all that
Yea
This is a problem Fatshark created for themselves by boosting hitmass in Havoc.
It's also fundamentally a "Lose more" weapon - Inferno is better the worse your teammates are
Which is like
Idk it makes me feel some kind of way
The worse ur team is at mixed horde dps the better inferno looks
But inferno’s ability to combat density is still ridiculous
Psyker in general combats density too well
I think I'd still be fine with it handling the density that it does, just not all the armour and specials
Flamer is not excluded here either, it’s just not as good as inferno most of the time
and, in a melee most of the time game at that
And like Six said, that's a problem with uncanny mostly but I still think the scaling for soulblaze should be tampered a bit. Tiny bit higher base but ceiling a bit lower i.e flatten the curve
Toxin needs to have some rebalance as well
Soulblaze actually has the worst curve already
Bleed is kinda dog shit so whatever
But insane ADMs
Ye and that's why I'd take an uplift in the base damage so it does something even at lower stack counts instead of fake numbers
It’d be cool if uncanny gets nerfed to 20% melee_rending max, and soulblaze got higher damage but low ADMs across the board
But also nerf it's potential to delete everything once you hit 31 stacks
Would make penetrating flames / PotS actually relevant
That's what I'm saying ya
And if they're using a blessing slot on PF, that's a buff for everyone
Support Psyker Inferno
I still think psyker scales density too well and needs very substantial nerfs in that area
Or
U could pull the dumbest shit ever
Casual 150% Flak ADM on soulblaze
And nerf psyker toughness down to 50 with no talent nodes for extra toughness
This would immediately make psyker the worst class in havoc
Regardless of how much damage they’re able to deal
Sub-20 toughness in havoc
It wouldn’t be just sub-20 no
You get 5
Yes 5
Remember ogryn pre-rework
I don't give a shit if the psyker has 1 toughness, it's still ruining my experience when it's deleting shit all over the screen atm
And that's just frustrating for the psyker when they die to two shots to a stalker
Part of that is the obnoxious graphical effects of inferno
Tone it down a lot
Same with smoke grenades
Actually
My new monitor has been helping with that
Even though the soulblaze is SUPER bright now
I’ve sent some devious ideas to playtesters but I never said that much on psyker
I can kinda just see more and tell what I'm looking at due to the other colours being more vibrant
I can agree with Soulblaze ADMs being tweaked down. But again, incremental changes. Too many nerfs at once is a bad idea for anything
It was more vet/og/misc
it's soulblaze too
soulblaze makes hard to see whats going on if ind
If block cost curio perks were better, the curio meta would change
then nerf the interaction with dot or give it a reduced str version like how shivs have weaker uncanny, surely?
Could do that yes
10% max then
Specifically for inferno
Flamer gets 40%
It's literally for stupid memes only atm.
Because zealot doesn’t have burn dot talents to synergize
I don't want it nerfed, just rebalanced
For it to have a role rather than it being everything
I don't even mind if it can do everything, just as long as it's harder to play
Like ranged Scum needs to fuck off, that's also devoid of input
If block cost perks were 20% instead of 12% then most classes would actually be better off running 3x block perks over +3 stam & revive perks
just hold m1
That whole playstyle is aids I agree
i feel like ranged scum is easier to fix
u just make it so pickpocket either has a cooldown or is melee only, or both.
I can guess, is just too little atm to be much other than to see how much less peril damage you can take blocking because funni.
If ur thinking pickpocket nerf would be enough, you’re wrong
Desperado too?
Because what’ll end up happening is people still playing ranged hvs but just taking entire map’s ammo
And annoy everybody else even more
Still spraying at everything
how do u fix ranged scum then
And stripping everybody of ammo
or is this a players not playstyle thing
Uhhh... most scums just do that anyway.
I do it when playing solo cos ded server lul.
maybe in lower diffs i dont typically see it in higher diffs
assuming they actually have pickpocket
They likely do, but still grab everything.
I play playing range scum I don't like playing with range scum 
Pickpocket nerf
Significantly increase desperado CD
Disable ammo pickup for hvs if pickpocket is taken
I see them run to snatch ammo the moment I open a box. I always lose the ammo snatch due to ping.
60s base or more
I don't even use desperado on my range build. 
so 15 sec
Desperado is pointless when Pickpocket exists
it's good for the rending i think
it gives rending and ranged immunity, and doesn't do much outside of that I find really?
Unless you kark up so hard you hit 0 ammo.
Desperado lets you reload from 0.
Dodging already gives ranged immunity, as does vulture if you pick that
I found that out only because bored psykhanium messing around.
But considering most pub scum is perma white from grabbing all the ammo on the map, changes nothing lul.
It does seem that, mechanically, the main issue everyone has with Inferno is more an issue with Soulblaze. And that issue, distilled, is that it does everything too well. Part of that could be addressed by fixing Uncanny. Another part by lowering ADMs or rebalancing default armor types.
I think it's important to note that Soulblaze should take a while to stack and scale. This is why there's such a difference in performance between Shriek and Bubble. Shriek alleviates that weakness. There's also the fact that you can easily get 50% or so crit chance on Inferno and stack soulblaze that much faster.
Yes.
I think psyker op even beyond inferno
But the common refrain is to nerf inferno
Psyker needs either less damage resist or less toughness regen.
yeah i mean, inferno is just the vessel
Less DPS + either option
I don't know if soulblaze itself is problematic?
I think it is, on ADMs alone. 150% on flak is kinda goofy.
Eh. Psyker should be a glass cannon. More cannon, more glass. Right now it's just a cannon with basically no weakness because every build has tons of defense
Right now it’s more than cannon and not enough glass
I'm not familiar enough with psyker to comment here, how well does psyker stack soulblaze without inferno generally?
Trauma can stack it but nothing is as fast as infernus
Scum can compete with and not uncommonly outdamage Psyker.
Only to 6
Yea and ranged hvs is op too
I mean, it having good ADM's is fine, if the stacking is controlled I'd think?
like
Decently with just Shriek, PC, and Wildfire. It's usually 1/3 or so of my damage on Shriek EK
I think Soulblaze Psyker should retain the snowballing aspect of PC and Shriek. It's fun, it feels powerful. It's just too safe, too easy, and too effective on everything that isn't a Crusher.
PC gives so much momentum
Give every enemy x30% warp DR in havoc 
PC is one of those talents that's useless outside of high difficulties, and pretty awful without another source of Soulblaze
It's like a 2% damage boost at max if its your only source of blue fire
And annoys any purga psyker.
How does PC and wildfire work together?
Do both just add eachother stacks on the next enemy?
For example if I kill a bulwark with 4 stacks, will the scab mauler next to it get 4 from wildfire and 3 from PC?
XD
Yes.
Wildfire procs before PC
To be fair, that's kind of the hype of the build, because the so-called "gun psyker" still exists and people kinda just stopped spamming IAG + SG on poxwalkers
But wildfire distributes those 4 stacks 1 by 1
Alright thanks
So if there are 4 maulers, each gets 1 stack from wildfire then 3 from PC
I imagine the left side also has stuff like melee attack speed to promote some usage of melee
oh so it splits the stacks?
so if u killed something with 8 stacks, it'd apply 2 stacks to each mauler?
Though, like vet's tree, it really wants to shoehorn ranged, and that can definitely be a problem
Yes, but it caps at 4
It builds a list of nearby enemies and iterates through until all 4 stacks are distributed
It sounds like it's bad, but it's really not
that doesn't seem that good if ur not applying a lot of stacks?
seems great if you are
It's useless if your only source of soulblaze is PC
Is why you use it on a purga or soublaze trauma build only.
If you have Shriek or Inferno or Blazing Trauma, wildfire is amazing
Hvs’s ranged damage can use some changes yea
Take some of it and give it to Gunlugger
How does vet tree shoehorn ranged
Vet is one of the best classes at giving u a choice i think
If you choose to go hard left.
I guess.
Is it?
Where’s the choice
In deciding which other class you would rather play 
like, it doesn't force u into range
u have that choice to go into melee or ranged
Do I really
well it's not like zealot where ur only option is melee
Vets are more hybird with the ability to go 90% ranged with certain guns.
yeah I guess all vet builds will want to use ranged weapons to some extent
The left keystone needs ranged, the left ability buffs ranged, there's stuff like toughness on ranged kill, ranged damage when not taking melee damage, las weapons not using ammo, ammo regen aura
Zealots are more the reverse, your bistol/revolver is there just for PoS specials.
People would pick that stuff up and go "yeah, I'm gonna make a fully ranged build"
that's what knives are for
this is basically why i always use flamer on zealot
So people go and just use ranged weapons on everything
it's just so much power and it doesn't really cost anything i find
Still a terrible idea for most guns. Also terrible anyway when they complain no ammo.
The point I'm making is not whether it's good or not, but that people will look at that stuff and want to do what ranged scum is doing now: go around shooting literally everything
I have sat through a run where the bolter vet kept spamming I need ammo.
He shot every single thing btw.
Gun psyker used to have people like that and they just kinda... stopped
Though it didn't really have as much "obviousness" as the vet and scum
It was usually stuff like non-warp damage
Sometimes it's about what the game transmits as the intention
Then they need to buy scum to do it. Because unless you like inf las or hellbore, you will run out if you aren't grabbyhanding all the ammo.
Even recon will run out if you decide 100% ranged.
There's just no way to mimic what scum is doing unless vet gets old survivalist back.
even then vet doesnt have the speedboost + enhanced dodges
Which is not what I have been talking about
I explicitly say it
Vet didn't need a scum-tier ranged build to give the idea that it could be one
it's bed time for you
i am around
To be fair, if you look at MMF, it would tell you. They even made it less cheesable or impossible with melee for the penance.
I can play. Not sure if 6 is around
I will need your number wyvinnir
Wait, you are from the states, right? What was yesterday anyway?
MLK Day
Oh.
I am, unfortunately, from the states
it happened again
Classic
My laptop also crashed
huge
Laptop overheat moment
This wouldn't happen in a fatmangus world
Agent needs to self-limit with a laptop
otherwise he's too powerful

Im coming back dunno if the round is still going
nah
we lost
u should quit ur job so u can play darktide six
that sounds like a viable life choice.
That would certainly be a choice I could make
One of the choices of all time
It would if darktide had a professional competitive scenario
It does, Tanner created it (he didn't, but anyone would believe it)
I am not good enough to be competitive
I have tried. :<
Clearly not enough
Have you ever played a game with money on the line
i would kill to have a clip of that happening
me too!
unfortunately it didn't clip right
I'll have to play differently because we suck ass.
We're going so slow I'm in alone and if my ee doesn't proc red reaper just 1 shot me
Differently? Do you mean better? 
Yes and more defensive (for myself)
Protect yourself from all the flamers
i think one time i saw 3 or 4 people get dunked by the same overhead
yeah we died but that's an acceptable price to pay for maintaining squad cohesion
psionic soldier. drip or drown?
pretty drip imo
I'm sorry I'm not there to bring the speed 😭
did you win any? D:
55 mins game moment
yee that was good tho
How many attempts was that?
What build?
Could be worse.
Fail cos laptop died. Then fail cos I play like normal and team was 200m behind.
I mean agent had to do a big clutch and we had to 2 man a lot of it
Then I went deflector deimos instead of knife
do you have scoreboard?
Yeah it's not pretty.
send LOL
I ate a load of shit at the start, and at the end, but did pretty good during the middle
managed to blow myself up TWICE
Went down at the end cos red reapers and no one was there :>
Common H40 random performance
I dunno how long the solo clutch was it was long.
probably like 5-10 min
Too many specials for my poor purga.
There has been a massive influx of really bad H40 players recently
I can't solely blame the people speedrunning carries, but they're a significant contributor
I think I'm getting the hang of this build now a bit more
I'm generally happy with how i played
outside of the two self-explosions and the two random downs at the end

It happens to the best of us
do you want to do a chill damnation with us and a newbie?
we got one slot
ill pop in for that if six isn't 
fiiiiiine
yeah u had 1 sandbagger
in regards to the 300 kills thing
we had two floor cleaners 
then i guess we have a slot
begrudingly
i miss playing dt with six >:(
too much enshrouded grinding
I can try to play tonight. Not sure of my plans
(im not actually mad about it you can join im just teasing six to make him feel bad)
I gathered 
This scum was genuinedly the worst scum I've seen yet.
8421211255
Bro did no damage on a damage class.
I'm ngl
the scum actively
i was happy he was dead
i hate the stim visual effects
so when he was dead i wasn't getting stimcrated

Oh dear...
lifesaver
i got it mainly because of final wound warning filter
yeah its base
i literally cannot hear shit when i play gaze because all i can here is FWOOOSH FWOOOSH FWOOSH
where is it?
how come you don't like perilmaxxing
i like hearing the whispers of the warp in my ears actually
that one dude that sounds like he's scowling, in particular
i like being able to actually hear other things
i listen to music so i cant hear it anyway tbh
but if i need to hear, i NEED to turn it all off and focus
it depends
i have things set low normally, and my headset itself is about 60% on top of this
Sure, but i could do without being earfucked by perils at the same time
id love a mod to change specific sound volumes like accessibility tweaks does for vintage story
no one else has been logging on much, so I will likely lose interest soon. Much of my fun in such games comes from gathering resources for others
Audio in this game is fucked up, honestly
One of my deaths yesterday with Agent and Sin and Wyvinnir was because a tox flamer crept up behind me silently and I didn't know she was there until the fire was already on me
i remember seeing that
There's some sort of audio prioritization that doesn't always work
Or things like not getting a sniper audio cue if the sniper is targeting an ally that happens to be standing behind you
Yeah I do agree that..
Like uh, the audiowork is great, really.
I felt very silly.
It's just that the actual way the audio behaves in-game is pretty bad.
Sometimes
I don't have much experience with it beyond like one or two sneaky poxbursters.
why do ppl say wildfire is bad?
Because it's hard to understand the impact.
Caps off at 4 stacks of soulblaze spread to enemies. At least, that's the reason I've heard.
Wildfire is very, very good (with a soulblaze build).
I don't use it personally but I don't think it's bad.
can u explain pls?
Wildfire requires a consistent source of Soulblaze to be useful. It spreads 4 stacks total across 4 or fewer enemies.
This leads people to feel that it isn't worth it, because 1 stack appears to be useless
But 1 stack is valuable in many ways
1 stack is another enemy that can give you In Fire Reborn stacks, it's another enemy to proc Souldrinker, another chance for Kinetic Flayer to pop
And
6 stacks of Soulblaze from Shriek is 24 base damage.
7 stacks is 32
So that 1 stack from Wildfire is a 33% damage increase onto Shriek
Yeah, getting KF pops from soulblaze feels good.
Every stack that Wildfire spreads is also a stack you don't have to add from other sources.
yeah it's literally just free stacks
I think the biggest point is that people don't understand soulblaze damage scaling
But if you don't have Inferno, Blazing Trauma, and/or Shriek, there's no point to Wildfire. Perilous Combustion alone isn't enough to make it worth it.
Also, you shouldn't take PC without another source of Soulblaze imo
Unless you wanna annoy someone else.
True
Me I take pc on bubble knight to ks
DAMMIT
4/5 auric maelstrom and I die again
all because someone decides to leave
then theres just the drastic difference in basic firespread from wildfire
@zealous wing i knew it was gonna happen 
cant u argue tho that you can just get those stacks from the staff?
yes u do, but with wildfire u now get more stacks, faster
we did not know which button to press
like it doesnt take much to just shoot around a bit
it does make a difference when things in the back that you cant reach are whats being lit on fire
inferno might have infinite cleave but its range is still very smol
once again in my eternal thirst for a semi-support melee build I bounce from zealot to psyker
will my quest ever end
Aye, fire for everyone
no because both have something you want, but also dont have something you want
But in the time it takes you to shoot fire everywhere, would you rather have 1 stack on every enemy or 2?
Again, Soulblaze is not linear in its scaling
The first few stacks have outsized importance
i cant believe people pass up on a firespreading talent on a fuckin "ALL THE FIRE GIVE ME ALL THE FIRE" build
People like Empyric Shock because it says damage go up
"oh its just one stack on only four enemies
" its not just ONE ENEMY DYING now IS IT
One stack is significant
support builds in this game are kinda
not real
You've got builds with some utility in them, but not like other games where u have actual support setups
TFW You have to tank as psyker
https://cdn.steamusercontent.com/ugc/9593017093829919010/5F6B1B496EC0A8D7A532FE428D162B351FD0292F/
dang it why can't there be an easy answer

bubbleknight
fatshark just make a class that is blatantly overpowered and good at everything
the best way to support is to kill the enemy faster
they already did, it's called psyker.
this
DC might be comparatively weak but it is the "carry me" weapon for sure
if they buffed it, it would be glorious
but the issue with that is I don't get to feel as good about myself
what psyker build would you guys say is the most "well rounded"? flamer has bad boss dmg
bubbleknight
bubbleknight for you too, or gunker
behind force sword; its like one of the best tech melee choice for range builds
the chad parry master
I love it
D Claw on Scum is on another level
What is bubble knight in this scenario
bubbleknight
Is it just melee with bubble
ees in the bonanza. Agent is the only one I know of who does it regularly
bubbleknight
No way people yapping about gun on psyker
tis old ss tbf
Ok yeah so it’s basically melee with bubble
Maybe I’ll give it a go
I do like scriers a lot though
theres also mine, if you wanted more punch, i run scriers
I mean I already play a defence heavy melee setup
Yeah that’s pretty similar to my setup
I have zero motivation to work today
You will endorse Nonsense and Tomfoolery
correct. quit ur job.
tell ur manager ur fucking off home to play darktide instead of working
because u know what really matters
I so badly wish dclaw was good enough to be worth running on any melee build
I love versatile weapons
Does Scum have ability to run dclaw as actual melee focused build?
Because i love parry but the weapon it's on tends to feel bit impotent compared to other options I enjoy more
fair
valid
I actually had a meeting with my manager that I was late to because I lost track of time
Just a weekly sync, nothing special.
I did not tell him I was going to fuck off to play Darktide
LOL
...maybe? Scum gets enough melee boosts that any weapon can work well.
@verbal thistle what say ye?
I've seen Ainz go kinda wild with the d claw. But as always, Ainz is so far above the average player that his gameplay isn't really a benchmark to go by
i mean i feel like if u took pickpocket and needle pistol u could then do whatever u wanted with ur melee tbh
Ainz does DB shotgun + d claw
Some havoc 40, but Stimmy-Turner is still in a Coma.
Ah, this one is the needle pistol
But either way, melee-focused build
https://darktide.gameslantern.com/builds/a0ac419b-1985-4d3c-abd8-cd6821281205/parry-this
And the associated build
i love that i knew it was ainz's from the artstyle
i just jumped in here and saw an ainz thumbnail, absolute artist with paint
Scum gives Dclaw everything it wants
Good stamina eco, a way to deal with carapace (tox). Alot of crit synergy (tox on crit) and the high crit to help Dclaw parry finesse
Thought so, but you are much more learned on this topic than I
Oooh fun
Thank you!
Sorry was doing havoc run
Everything seemed to be going well
But then we got a big of nasty situation that resulted in bunch of downs, and a scum was going off on me being carried the entire time and being useless as FGS Psyker, was first time in long time I actually saw someone being toxic after the fact.
What level of havoc?
30
From my recollection I was doin' pretty well considering I was the primary boss killing power and cleared out plenty of gunners with assail when max DD and SG
But worst part
I couldn't respond because I was bugged out by AMD software when I accidentally pulled up the HUD and cancelled
So I had to restart my PC to get it done haha, so denied the catharsis of pointing out his flaws before leaving amicably haha.
Mhm! I just play very nice, and point out few real things before leaving! People get bit saltier when you are geniunely nice.
As well just being good for the soul!
My last rager was a very bad player who said something like,
"No bubble? wtf is this trolling. I got shot 4x by snipers"
To which I said, "Dodge them," and a teammate (also a random) said that Shriek is better than bubble for H40.
He then spent the rest of the game intentionally dying and spamming in chat "just dodge" and "why didn't you dodge" whenever someone got hit or went down.
We did not win.
it was my second time playing with them in random H40s.
the first time, I believe they did 80k damage in a 17 minute game.
But in H40, people generally don't talk much
@ripe obsidian I have more :3
https://cdn.steamusercontent.com/ugc/16172316464219927388/F74149BBA7677138901ECDDE3B9F9F3FEE44D617/
Talking about actual ragers
I love them as scum
They're easier to kill than the horde
Least threatening enemy
Report his ass
"You are currently blocking this player"
i Have VC muted in-game; lets just say i don't wanna hear ppl yap from the eastern lands in my ears; they never commune in english & are useless
East from where? 
we all know which country I talk about; the one who dreams of glory days of old
and tries to reclaim it
People in NA very rarely use voice chat
Liechtenstein
They had casualty of war '+1'; thats already glorious as it is
i see talk sometimes

but it's usually banter
it's either a bit of banter or silence, they leave after a fail and start q'ing again
It is, always need to smile when I remember that
My favorite rager moment was from a dude telling me to turn my flashlight on unironically when I said I couldn't see shit lol
I am futzing around with parrying in the Psykhanium, and the timing seems rather unforgiving
If you don't time it correctly, you seem to get locked in the animation
And if you're fighting more than one guy, you just get your stamina drained and staggered
i believe you can still swap weapons; its not like flip shovel special stuck on hit on mk7
thats why you get stamina; i use +2 on weapon; no need for more unironically
Block reduction on weapon does not reduce stamina cost on parry btw
dunno about curio block perk; haven't checked that
incidentally helbore veteran has all these too
just that HS can utilize DC offensively better than vet (as long as you use Rampage); defensively they both do very well 
It seems amazingly strong versus single enemies. Seems to struggle with hordes. Weapon that requires careful positioning to work
Aren’t u literally at work
thats why its a tech choice for trauma for me (and other staffs); you do not use it for hordes even; thats what your staff is for
DC is for good boss defence especially vs hyperagressive ones like twins or sword captain or CS
can parry everything exept 2 things;
- Shield burst from captains
- Grabs of any kind
Almost the same as mine
I just use rampage… and mk1 DC with unironically SC & Hammerblow 
And it works 
That ended 90 minutes ago
So
I think I found a bug with chaos spawn throw AI
That or I got skill-diffed and gatekept
Are u havocing?
Spawn using your captured teammates to free you is a known thing
However
Being thrown out of the map was unlucky af
I didn’t realise that was possible
I thought mutants and spawns just dropped you if there was no safe throw
I’ve seen it before
Yeah I thought it was safeguards to stop chaos spawn from insta killing you with a throw
I think AI wanted to throw him on a platform but code is fked so he got cheesed
Mutants do the same
I uploaded this with reddit title of "anti clutch chaos spawn AI techniques"
They throw you over gaps and on ledges where you hang till rescued or falling to death
I was just dying of laughter from it especially with the model faceplanting into concrete
If it was the family guy pose it'd been perfection
yeah they do this sometimes
one of many reasons chaos spawn are the most dangerous boss enemy in the game
just woke up, but what i mean by both is, 5 stacks on non-warp kills and 5 stacks of warp kills from malefic momentum.
WOKE?!!??????
😡 😡 😡 😡
ye, you tend to wake up in the morning?
Ok liberal
Ok as much as I want smite to be removed from the game
Spreading misinformation like this will just feed Fatshark's ego 💀
Its just so unfun
Smite.... even when its not killing everything just kinda makes the game borring.
Oh you mean it's not fun
I thought you meant that is wasn't good at pausing the fucking game 💀
Oh no, i run it to where it doesn't kill things immediately, i just use it... forever
Still not fun
Because smite, especially in rotten armor, is just giga broken in Havocs
i just use smite for dogs or bursters. im not dealing with 20 bursters with 170 ping.
It's only fun when i have acompetent team... which is like 10% of the time
Which even then it's still not fun to sit there and hold one button for an entire game
I need a different build
Psyker is basically the most busted class in the game by a landslide, so anything will work
I am currently playing Mario Odyssey
Indeed, Perilous Combustion shenanigans with the Psykhanium.
That combustion do be perilous no cap ong
Wildfire is bugged in the Psykhanium
It lasts like 7 seconds even with nothing to jump to
wack
NOOOOOOO
So why warp nexus on inferno staff?
Psyker is really hard to keep toughness on
Forget how much you need to rely on your mates to take the brunt of the mobs
yer, inferno staff clears them really quick but you still need a SINGULAR SECOND to charge, and that can be impossible to find lmao
I mean you can always run routes to make up some space tbf
not factual
In just not used to creating space
Keep getting surrounded and getting caught in corners
Warpshock slash will get you full toughness real quick :)
warp kill, crit, exist, cast, quell, by extension block and melee weakspot kills
Ice been running blaze sword
lots of toughness
The build I'm running struggles to build peril
I'm running inferno yes
then you should be good via warp kills and crit
and soulblaze kills if you pick that up too
What counts as a warp kill?
I'm running a lot of soulblaze with inferno staff and the blaze sword
force sword specials
I like its special
which flavor of force sword (also please do not run blazing spirit on melee)
Push
Everything blue that only u can do (and smite)
Ahhh, the good old psyker players not needing to learn game mechanics because how the strong the class is
Not really your fault
Nah, I'm just not used to pyker
I just got it to 30 so i wont be playing her till i feel better about it
Fair enough, good plan
If you are looking to improve try melee psyker
This makes it so you need to engage with more game features so it pushes you into learning more compared to staff spamming
Melee psyker turns a game of whack shit into chess
Nah, i have arby and ogryn for my melee
so anyways
In fact i prefer arby melee above all
Why do people seem to prefer Warp Nexus on inferno over something like Penetrating Flame?
He's laundrying money
I like penetratimg flame
why do spicy staff need crit chance
Crits apply 2 burn and psyker has good crit synergy with talents
mm
Plus brittleness isn't worth outside havoc
This is inside havoc
Then it might be comparable to Nexus if used in rotten armor
But Nexus still has the important talent synergies
Like mettle/perfect timing (forgot which). Eptheaic evasion. And of course just doubling dots
In my expert advice, if it works it works
Indeed
i love your spelling of empathic
it brought a smile to my face
hold up how often do you write eptheaic if autocorrect has it
Eptheaic is not a word? Or do you mean empathic?
Empathic just means telepath, but emotion reading instead of mind reading
Me when ee doesn't proc and red reaper is shooting at me 
Evasion didn't feel empathic.
Ya silly goofus
It should not target the DH
I believe
I will test
oh, nope, it makes the DH angery
I was mistaken

good to know, thank you
or maybe just doesn't bother the DH in general. Hm.
DH unbothered by warp burps
I think this is bugged in the psykhanium
so none of this testing is very valuable
I remember reading patch notes about shouts not affecting DHs, but I can't find them anymore
"Fixed an issue where Psyker's Soulblaze from Perilous Combustion and Venting Shriek could be applied to un-aggroed Daemonhosts, waking them up."
Here.
Shriek should be safe to use around Daemonhosts. Should.
Ahhhhh, here's the other one!
"Fixed so that shouts that target enemies require a direct line of sight to hit sleeping Daemonhosts. This affects both Veteran talent “Voice Of Command” and Ogryn talent “Loyal Protector”."
I woke up a dh that was upstairs with shout
It woke up
With no health bar on the screen
Then 2 days later Fatshark fixed it
😭
we owe you
Since you are here, Alyssa
Why were you boosting folks to H40? I heard things like you were trying to prove the system is broken
But I did not hear it from you, so I am curious
I just thought you were doing it to get speedrunning records or something.
not trying to prove anything, it was just to help people with resources/cosmetics/penance
Fair enough
planning to do it again just havent rolled into another archyvum yet
I have no strong opinion on this either way. Other than now I suspect every H40 person who underperforms hard was boosted, ha
that suspicion was always there
This is true
whats H40?
who said that though? and why?
Just heard it here and there. Not sure who said it specifically.
people be spreading misinformation.. crazy world
And I guess because speedrunning people to H40 draws attention and people want to know why it's happening
I do genuinely wonder how many people get an H40 carry, then think, "That looks easy" because it's someone like you blitzing through it
And then run into the wilds of H40 without a dedicated carry
Shriek won't affect dh
I've shouted at them many times.
But obviously the range radius from burga staff would anger it.
KF does though
the patch for soulblaze from shriek was a couple months ago, ostensibly. The patch about shouts was 2 years ago
But kf should not target dh
Yes, I mixed it up with Wildfire, which has a line in the code not to target sleeping DHs
If you just shout at dh
korrekt
I don't really care anyway. But it's not like this is an isolated event. Being carried is natural in a pve can with high skill ceiling. Speedrunning is just more common since it's really easy
In a sense me doing twins gives everyone that I help HM emblem
Not that it means much
It's not something worth getting upset about, imo. It's not like ranks in this game matter.
I mostly use ranks/titles as a quick way to gauge if inviting someone to an H40 is going to go well or poorly. It's accurate maybe 50% of the time
quick question when you say twins are you talking about orthus offensive?
Yeah
I saw your post but I haven't been on lately
When I do and you still need it I can help
In both of these games, everyone had an H40 clear. No idea on titles.
im just riding the struggle buss trying to do it solo rn XD
78k and 167k damage in a 21 minute game is somethin'
Practice and get a 4 man team and you'll get it eventually
Does twins hard mode still permakill you if you die?
No
It's really easy now.
Just go and ress them.
It was when zealot/vet got ds
cant find anybody to play with to do it on hardmode
So crafting update
just been rawdogging it with bots XD
How much harder are twins in hard mode than in H40? I have no frame of reference
It's all fine to wait for a better time. It's graveyard hours for na rn so I don't expect anyone to be running twins
In what context?
1v1?
What does hard mode even add at this point? More trash mobs?
Or full situation
Full situation
You can't just kill the twin guys.
Have to damage it in chunk.
There are phases to go through.
Twins fight is harder because of the twins bubble share imo. But havoc twins can be difficult depending on special pacing
I know about the phases, but last time I did orthus twins was before havoc came out
And they attack faster and deal more damage
Faster/more damage in havoc, yes?
Yeah
Gotcha
bullying
I still teach people that the spin sword attack has the same hitbox as a Cspawn grab
Inwards to right to dodge it
what even did that much damage? FGS poke, scum shivs heavies, vet something?
I honestly did not know that. I mean, I knew about dodging forward and to the right to avoid the grab. Didn't know about the sword hitbox
With a high melee damage team.
Applying tox on the bubble applies it to twins when bubble breaks
Same for captains
I know that. D:
But that should only be 440 base damage per tick
Mk6 psword too
Not 20k of burst
So the vet was hitting hard af with skullcruusher
It's only a 20% damage cap
okay, so massively debuffed twins getting a power sword headpoke, FGS poke, and ded
Also syllo was playing melee scum so he had rampage.
Looks like 3 attacks plus dots killed rinda
A bit more damage too rather than crate.
I've found that either twin 1v1 isn't terribly challenging. It's more difficult when there are a ton of specials all targeting you and standing still is death
My problem is when the shield is down but teammates don't wanna burst the twin for whatever reason.
Even when I am on burga if there's space I switch to knife to push attack spam twin.
HOL UP
Recon las has Protector of Tertium skin? Is it new or old?
It's cheat mod to give my weapon whatever camo pattern I want. 
Sad

I know… thats why i was hyped up…
I think it's a twitch drop camo for certain weapon?
FS can learn a lot from the weapon customisation modders.
But of course they won't do it because premium skin $_$

Yes it is; so far vet, psyker, ogryn got their themed sets while weapons were bolt pistol, boltgun, knife, shock maul, twink, shredder auto
I think i did not miss any
https://www.reddit.com/r/DarkTide/comments/1qimlca/is_the_force_greatsword_overrated/ @grok is this true
0 upvotes. Oh brother
Clearly a perfectly balanced post and in no way hiding negative reception
I remember uncanny and slaughterer being a really good combo for the illisi, but I really don't remember it being better at killing stuff like crushers
Even with the ADMs from uncanny strike, I remember it having a low base damage
The subreddit is indeed crazy
By this point i cannot tell if youre deadass or joking
so true, bestie
Illisi is my goat and I'll never speak ill of it
However
It ain't ranking above FGS
Maybe on mobility but like who cares about mobility
That's honestly why i don't run it
If i want to play illisi
I play fgs
If im not playing fgs
Obscurus
🐟
Illisi vs FGS is like coughing baby vs hydrogen bomb
Most people just don’t understand how mid Illisi actually is
I would say this;
Doing legit runs & teaching ppl by offering practical solutions, talent/perk/blessing recomendations with explanation and moderate criticism with no ill will/mockery is the best and i do it myself - makes me happy to see ppl improve alot 
Boosting ppl to 40 by abusing speedrun strats is not - achieves nothing constructive outside of materials/penances 
With a correct setup it kills well
Empowered Psionics + Enfeeble + other lil things
Oh and most important piece of every build;
Skill
I have the skill
I lack the playstyle for spyker
To used to generating toughness from regular means
every smite user ive come across is a somewhat new player that either has an on/off switch, when the smite is off it usually means their downed/dead. 
Smite users give smite a bad name

I'm just used to other classes getting toughness from just egaging with basic mechanics
This is true.
I have learned that H20ish people do not care for freeing teammates from nets.
The moment i touch spyker i gotta manage peril for toughnes and use spyker stuff for toughness, which is very differrnt
Requires 🧠 cause they use 🧠

I joined an H20-something to goof around on SG Meleeker because I am too tired to play well, and I was saddened to see my team prioritize a single bulwark over freeing me from a net
Dreadful
i use smite on this build only when there's 30 dogs and or bursters i dont want to deal with using melee. 
Lmao, but yeah. Just a playstyle I'm not familiar with in any game really
Respurce management in a fps is wack
Could be way better but you have an idea 
Ah well. It was a win in the end, and I got to poke a lot of rotten crushers with my sword
this is bait. It has to be.
"Oh no, the weapon with like 70% ADM on carapace doesn't have uncanny?!"
Psyker is also broken asf
Knife/Toothpick user mentality
its a HS build so the only warp is SG and charged strike, smite itself takes a back seat.
I did the smite only build at one point
Anyone who says Illisi is better than FGS is smoking something
I like the regular force sword
i enjoy illisi for the attack pattern.
Atleast you use anticipation which many still don’t do and its oof (one if the best talents btw)



