#psyker-class
1 messages · Page 2308 of 1
What should I run instead? I find slaughterer helps if I'm pinned by a trash mob
its in the guide if you want a peek
I dropped Empyric Shock for Warp Ghost. ES is a solid damage increase, but Warp Ghost makes me almost immortal
Tbh I don't think Deimos pairs well with EK. Both are single-target tools. Obscurus or Force Greatsword provide more value for hordes and crushers and bosses.
I have been using FGS with shred/unstable power and unyielding/carapace
Hmm I hadn't considered FGS for a surge staff, interesting
Seer's presence aura is for team utility I presume yeah?
It's a few reasons
is voidblast staff worth using
Team utility is one, yes. Also, I already get like 75% crit rate, so another 5% is kinda pointless. And I want Shriek up as much as possible for horde clear and CC.
Heck yea
Definitely.
ive been wanting to use it
The only staff not worth using is Voidstrike, and that's only in high havoc
Stagger and debuff bot
cuz normally i use the pyrok staff
I saw funny build up
Thanks for the input, I'll try this build with a FGS and see how it works
But but but. 3/4 loses to 4/5.
@cunning delta we are in team 21 if you want to tag along
im assuming Ains voidblast is a safe one to try
well
ainz is... well, ainz
his builds might be good, but they're likely to suit his playstyle more than most peoples
He has the skill to use whatever he wants.
Is why games like Warframe give bonuses for >100% crit rate
Because after ~50%, it becomes less valuable
I know.
Breakpoints are like 10%, 20%, 25%, 33%, 50%, 75%, 100%.
For crit rates in RPGs.
That diagram doesn't look accurate because DT uses pseudo random distribution for crits. I don't know exactly how it behaves, e.g. when pauses between attacks reset the string, but you can simulate it here https://observablehq.com/@manuelblanc/pseudo-random-distribution or (for V2: https://docs.google.com/spreadsheets/d/134k8w0kvT7A_H3RLuMOFh5zUNGxyqAhv/
Problem description:
Random coin-flip events, like crits or procs, have a high variance for the expected number of attempts between succeses. You can get many consecutive crits or a long dry streak. PRD is a simple scheme to dynamically adjust the probability such that the overall probability remains the same while limiting the extent of the ext...
I juat pulled it from Google. D:
https://www.greenyneko.com/2018/08/natural-diminishing-returns-on-critical.html?m=1
I have seen the one you linked somewhere before, but I could not find it
at 67.5% your second attack is a guaranteed crit
So yeah. More crit chance is meaningless.
depends on what it's for, it's nice for the first attack to crit, like for a slower heavy attack
Sounds like not me.
there's pseudo_random_distribution.lua if someone wants to take a look
I'm still saying 20% is too low with my luck.
That sounds like math.
Is easy, just divide by 10 and then you get actual chance to stuff.
That's fine, big guy.
‘Everyone knows trolls can’t even count up to four!’*
*In fact, trolls traditionally count like this: one, two, three, many, and people assume this means they can have no grasp of higher numbers. They don’t realise that many can BE a number. As in: one, two, three, many, many-one, many-two, many-three, many many, many-many-one, many-many-two, many-many-three, many many many, many-many-many-one, many-many-many-two, many-many-three, LOTS.
Terry Pratchett, Men at Arms
Or
The sound of running feet indicated that Sergeant Detritus was bringing some of the latest trainees back from their morning run. He could hear the jody Detritus had taught them. Somehow, you could tell it was made up by a troll: “Now we sing dis stupid song! Sing it as we run along! Why we sing dis we don’t know! We can’t make der words rhyme prop’ly!” “Sound off!” “One! Two!” “Sound off!” “Many! Lots!” “Sound off!” “Er…what?
anyone got time? 5 mins max just to do cliffhanger penance
i played an assail/shield/disrupt destiny psyker for like 20 damnation games, now i wanted to try inferno and venting shriek but i just feel turbo useless and weak, how is this build played? (could just genuinely be skill issue)
Why do you feel weak?
My guess is that things die before you can do much.
Which is the issue with Soulblaze builds in difficulties below like Havoc 30. Particularly with Scum still in its absurd state.
Inferno requires time to ramp up to crazy damage. Things like high crit chance and Shriek help mitigate that, but in the end you're still going to struggle if your allies can one-shot everything while you still have only 5 or 6 stacks on it
a hivescum basically killed everything around me before i was able to do any dot damage 
ah
Yeah. That's how it goes.
Inferno/Soulblaze get more powerful as enemy density scales up and enemy HP scales up
It's also part of the balance issues that Fatshark has. How do you make Inferno good for lower difficulties without making it broken in higher difficulties? Is it possible? Is that even a thing you want to do?
Should the meta be the same across all levels of play?
But that gets away from the issue at hand.
Its an infinite cleave issue.
It's not. Every class has some form of infinite cleave, and most are way more up-front than Soulblaze. Soulblaze is the weakest DoT.
It reminds me of wow back in the day with DK plagues. Cap the damage at what it would do to 10 total enemies and then distribute it to all. The 10 enemies is adjustable.
I'm waiting for the day Scab Ragers are Carapace main.
It's an issue of Psyker being too good at everything due to an imbalanced tree and bad interactions with Uncanny.
Psyker needs to be less tanky and Soulblaze needs to not get Rending bonuses from Uncanny.
All of the infinite cleave weapons provide balancing issues.
Inferno should be a great tool for horde clear. That's fine. It shouldn't also tear through every enemy type.
Plasma gun flamer rumbler either have been nerfed or have had nerfs discussed.
Those are all resource gated tho
Exactly. That's why purg is the most egregious.
It's fine for a class to be good at things. It's fine for Inferno to tear through hordes. It's not fine for a horde clear build to also be an armor clear build.
Honestly I'd just start with buffing Scab Ragers (that they are carapace torso but flak main is stupid) and I'd love to have Blaze Away deleted from the fire staff because it never needed it and its addition has only made its balance disparities even worse.
Change Uncanny from rending to melee_rending, and make Maulers and/or Scab Ragers caparace.
Then observe and wait to make more decisions.
Scab ragers are carapace
Incremental nerfs are better
They aren't
Uncanny is presumably looking at global nerfs/changes in the near future if Scum is anything to go by.
It says carapace. It's flak.
In the chest they are
Chest isn't the DoT target
Default armor type is
Default for scab ragers is flak
(It's carapace body but the DoT is 'main' which is flak)
Oh mb I thought the chest defined dot damage.
Nope
Default and chest are not the same
Code-wise, at least
They aren't but in like 90% of instances they are the same.
I think it's just Reapers and Scab Ragers that are the exception.
But yea I think uncanny needs nerfing generally. Either values or mechanics.
I'd be fine with removing it and readjusting armor/hp/hit mass.
This is true. I would have to look through code or Kuli's guide to see if any others are silly
It did get nerfed for Shivs!
Maybe Moebian 21st
Shivs cap at like 40% uncanny, not 124% or whatever
I thought those shiv values would transfer to all weapons
I hope they do.
When I saw them initially.
I also feel iffy about Soulblaze sort of procing EE.
Takes a lot of weapons adm to 1 or higher as is vs cara
nuuh dont u bring that mojo in here
Soulblaze doesn't proc it.
wait blessings are permanently up, i dont need to actually use it to get blessings benefits?
or im just supposed to hit a few times to get rending bonus
The uncanny buff is global and applies to existing sources of damage
But the code checks for a crit, then checks for a damage instance. So if you crit empty air while soulblaze burns something (or fire, or bleed), ta-da
Some blessing effects are global, ie. If the weapon is in your hand and the blessing is active, it will apply to all damage
Would nerf flame staff if nothing else.
Yknow what, I've seen enough. Buff Scriers Gaze.
And nerf ogryn cus why not
Psyker doesn't have a gold toughness source. Any toughness gen from SG over 100% becomes gold, up to 100% bonus toughness.
so for example i just put dots on everything and switch to sword and get uncanny strike from a weakspot hit, and my already existing dots just get the rending buff?
After 200%, it flows to teammates. Like that one Elf subclass in VT2
Yes
Bubble should give gold toughness 
Correct. It is a bad interaction and unhealthy for the game
It works for bleeds too but they don't stack as high
Grenadier vet with uncanny knife and lethal prox bistol can clear rooms full of anything
Save monstrosities
Bleed has higher damage numbers than Soulblaze, just harder to stack so high
Stacks to 16 vs 30/31 capped overlapped soulblaze right?
But bleed has much worse ADMs
31 overcapped, yes
16 stacks of bleed is 175 damage, 31 of Soulblaze is 250
31 of Toxin is 440
16 of Soulblaze is about 130
It should.
Bleed should also get an ADM buff on trash mobs.
Oooh my tinfoil hat is on for that
As did blight spreads. Which Stimm Supply gives immunity to.
Thematic!
well ty for the answers, i guess imma just stick to assail + bubble for my casual gaming
until i venture into havocs
Heresy
Also, in regards to gameplay, Inferno Shriek Psyker often plays like a front line tank until enemies actually reach you.
You sprint ahead of the team and ignite the world, then back off as the heavy stuff comes toward you
"Play like a tank until you actually have to tank"
Empathic Evasion and absurd toughness regen often allows you to dodgetank gunners
Exactly.
Not Inferno, but on EE Shriek I often run around killing specials and gunners when bosses spawn so my team can handle them.
Like, shriek to stagger a wall of gunners, then kill 'em all while range immune
Because it's meant to be a slow-scaling amount of damage
And the introduction of Havoc means that enemies actually have enough health to do that
Again, it has the lowest base damage of the DoTs, and it has the lowest tick rate
Toxin does 2 damage ticks for every 1 soulblaze
I don't think purg is very slow in how fast it ramps up.
It's like, Darktide doesn't seem to understand the concept of "DoT" - the over time part. Like sure in auric, whatever. But when you're doing 250 per tick across 100 enemies at the same time, it's a little silly and with rending it's Nukes over time
It is objectively slower than other DoTs. And in any non-Havoc environment, that's super evident.
Inferno sucks to play outside of H30+
It also tends to suck without Shriek
Inferno Psyker without Shriek can be easily outdamaged by any class.
I mean other dots are harder to apply as quickly, consistently and with as high uptime generally speaking.
and soulblaze is quickly gets to max stacks *infinite enemies when it's most relevant i.e crusher blobs.
No creeping flames on shriek would be interesting
what if they gave shriek another alternative subnode which isn't complete dogshit
Easier to apply is the tradeoff for being weaker.
As long as overcapping and uncanny exist I don't think another subnode can compete
The issue is not infinite cleave or Soulblaze stacking, it's that there are too many enemies that Soulblaze can melt
Remove uncanny and make a couple enemies default carapace
Infinite cleave is an issue
It's not, though. Inferno exists as a device to spread Soulblaze. Without that, it's actually worthless.
It's the same reason I dislike Empyric Shock on anything but LMB EK
If you have to reapply a debuff every time the enemy in front of you dies, you do nothing
Inferno should keep its place as a machine for melting hordes. It should not also turn elites into paste without difficulty
Im not saying it shouldn't be able to spread soul blaze im saying it shouldnt be able to spread full damage soulblaze to everything in front of you. Infinite cleave is a part of a core problem in this game which is the arms race to deal with screens full of armor. If it didnt have the ability to deal damage to everything we wouldn't need screens full of crushers to provide a "challenge"
This homogenizes builds and weapon selection.
You see it in every class
Even without armor, hordes aren't a problem for any class
hi! I had a question about fgs blessings. i saw a lot of people recommend riposte and unstable power and i was wondering if wrath was unnecessary for the higher cleave. thanks!
Not exactly, you go down if you mismanaged it. Sure it's an infinite but other resources don't have risk like that
Unstable Power provides strength, which is cleave as well as damage and stagger
And your special attack is going to provide the bulk of your horde clear regardless of blessings
So wrath is not particularly needed
Saw a post on reddit ranting about riposte is better than agile but imo they have different use case. The latter are more of a survival tools
I feel like they nerfed the inferno's stagger values.
Not that I know of.
I like Shred more.
Didn't notice any difference. Might be some enemy buff condition
I think even considering this a disadvantage
when it's REALLY easy to not kill yourself
is a bit disingenuous
I had someone in H40 say they considered me a good Psyker because I didn't blow myself up even once.
So, uh
Maybe not.
Possible. Could be ping to tencent related like 99% of my issues. It's most egregious when specials get lit on soulfire but ignore the stagger.
I also think limited ammunition isn't really an issue because the shooty class have a ways to recovery their or conserve their bullet.
Agile is trash
I mean, I don't use them, but there are peril management mods out there for the lazy psyker.
How dare you make me hungry.
Just stop dodging for 0.85 seconds, get all your dodges back
And still have 2 good blessings

Gimping damage to bandaid a dodge skill issue
Sure, we don't even have to melee the enemy so 2 sec buff and dodge count isn't really an issue
If it was on the slower bulkier weapons then it would have some arguments to take it
But it's on DS and Taxe

I also haven't checked if Hiver exclusives have it
Imagine like: this heavvy hammer are blessed by the god to make you so agile you can duck and weave while wielding it
Wrong op class channel my dude
I just use the better peril view mod. The default peril thing is super inaccurate
Yeah not shaming anyone for it the default is indeed "super inaccurate".
Scoreboard works for you? I keep getting a nil coherency value error and gave up on it.
how innaccurate?
Like it being yellow when you hear the crit peril sound.
Or, if your ping is bad, you wont hear the sound and just pop on yellow.
I installed a really dodgy version from Hex
he hacked my pc
It's probably because I'm on Linux and I don't feel like figuring out the proton needed to run all my mods. Byebye scoreboard.
It has a weird delay meant to smooth the UI and make it more visually appealing
Like, quelling is instant in reality. There is no slow scaling downward.
Press R once, drop peril. Not press R and watch it slide down.
Technical question @summer prairie
The extra dodge duration from Nimble
That doesn't actually matter if you dodge into a wall ya?
Cos your dodge gets cut short
I feel like default ui will not display critical peril properly at times. Could be desync or something.
It works
It's like the default ui portion of the engine is rendering the ui at different frames or just plainly at a lower priority when everything is chugging.
You can dodge attacks in place
It's about tracking right?
No
ok now I'm curious.
multithreading can be finnicky
@ripe obsidian Actually you were the one who found the github code for it iirc
dodge stop I think it was called?
I don't know if it still lingers or not if you hit a wall
Like I love this game. I played 20 minutes of it and turned to my wife and told her this was my next 1000 hour game. It's like a FPS dynasty warriors I love it. Please just let Fatshark fix the game, Tencent, please!
Dodge stop/dodge stop threshold
Ay
Yeah I don't think the dodge frames last longer than the dodge animation unless you finish the full dodge animation.
I wouldn't imagine it does either but that's why I'm curious what nimble exactly does
Yes there is a threshold and you need to meet it to keep it.
I believe it cuts remaining dodge time by 75% after hitting an obstacle.
Not 0.25 seconds.
So whatever is left of the dodge is multiplied by 0.25
Ogryn has a .15 threshold
Could be wrong
I'd need to look at it more closely to be sure
That would be 75%, yes
Need a birds eye view of that because that's gotta be really stupid
it is
you need to redo your math, its a 3d game with coherency in a sphere no?
in which case needs to be M cubed
I mean....
oops that's 16, but wtf who cares you can do it yourself.
At 14 the arclength isn't quite double at 21.99, but you get the idea. It's not as good as you want it to be.
Given it daisy chains and when you're separated, you're usually not THAT separated, that's pretty ok
Not worth a point mind you
But funny to think about
That's more dimensions than I can count
Level 26 so almost there now
It's fine to deal with the two dimensional crossection of a three dimensional sphere at z=0.
My shivs are maxed and my needle pistol doesn't really matter so we close
Bit nervous considering gunners actually deal damage and it's damnation which feels off
Slide on that ass until they are in knife range.
Butt to floor.
Full cheek.
I think my keyboard is busted actually
My sprint just stops working (yes I have stamina)
which makes sliding inconsistent
Clean that keyboard. Dear God, that poor silicon.
I'm dreading the day I need to replace mine. Mouse and keyboard are 12 years old.
i think the cat hair finally defeated it
cat > keyboard
Yeah I have three dogs I clean my PC fully once a week. Vacuum, air compressor, etc. I have a nice keyboard where I just need to pop the cover off in order to vacuum under the keys.
I clean my keyboard
like
Once every 3 months LOL
Well it's not as bad
My cat used to be on my desk
I'm super anti-consumptionist and am living on a decades old setup. I find the whole process of cleaning it all therapeutic I guess. Couldn't even consider living in a larger house because cleaning it would suck.
But she doesn't climb up anymore so it's a lot less bad
@hearty wolf it seems to be that the dodge stop threshold is a speed check, actually
If your movement is too slow, the dodge stops
this makes perfect sense
Ogryns having a lower threshold makes perfect sense.
Every additional thing you own is another item that needs to be managed and cared for. Its a delicate balance. A 10 bedroom house is more work than its worth. And the social capital means nothing to me.
Living in abject poverty for a few years changed my views on a lot of things, particularly buying things I didn't need.
Now I agonize over spending, like, $22 when there's a $21 option.
This is me. I am this.
I'm that person that abuses the 2 hour return policy on Steam.
does penetration of the soul affect charged strikes?
i exclusively buy things on sale
and a lot of games that are sold for sub 15 at base usually arent worth it
@verbal thistle
https://www.reddit.com/r/DarkTide/comments/1q642gi/another_keystoneless_build_player_wondering_why/
Per Kuli:
'Warp attack' refers to a list of attacks that have their damage types denoted as warp_damage_types: Force Swords' activated attacks, Force Greatswords' activated attacks, Force Staves' LMB, Force Staves' RMB, electrocution (Smite, Electrokinetic Staff RMB, Shock Maul special action), Soulblaze, Brain Rupture / Brain Burst, and Assail.
So it seems to be yes.
wait shmaul counts as a warp atk

That's based
Does stacks of Malefic Momentum triggered by charged strikes affect for example your great sword damage or does it count as a non warp attack?
Thanks
what's this mod, if i might ask
thank you
FGS regular attacks are melee, FGS special attack is warp
Alright, thanks
thats wild TIL
I have been fatsharked yet again
Turns out every class with access to the shock maul is a psyker
damn i guess psyker rly is op
I'm curious, with havoc when it comes to melee psyker traditional builds, has anyone found synergy with having the walls ability instead of SG because the specialist blocking properties as well jolting enemies that comes through seems potentially useful.
Or being able to deploy cover from typical shooters, but I'm not sure if that's more of a 'crutch' that excuses shitty positioning as opposed to actual boon.
eh idk man most of the time u wanna block shooters theyre gonna be at least kinda far n somewhat elevated so the walls rly dont do much
can anyone share a melee psyker generic build for me? The community build bonanza is too much for my small brain
bonanza, new psyker section, my build
Sometimes!
its general gunker but its essentially the same just a different gun really
if reconlas put 30th point in true aim
to save your braincells from decision
But I'm curious if walls are too inconsistent to be useful when trying to stem a tide of rotten armor carapace/slow it down if I double wall a choke point as we withdraw
Because scrier gaze extra damage might be negligible vs rotten armor
well
does it shock specials and elites or just specials
because rot armour are elites
i might give it the smite treatment, run it a dozen matches or so to learn them
gives me better understanding of how it works in practice
When would you use the Vraks infauto vs the reconlas?
stabstabstab
This class is so fun
I can't wait to havoc
Team perma dead in damnation, it's so hard to keep them alive xd
It's for spam more than anything. Slap precog, quell a little whilst it's manageable, though you don't have to care much for it. Voidstrike takes time to charge and generates plenty of peril whilst at it which is why SG is a good choice
DD is more essential to its dmg though
That keystone is your primary source of dmg increase for voidstrike
So its like, abuse the 10 seconds timer where you cannot explode
@ripe obsidian I'm 28 now, one auric off 30
I need a tiny bit of dockets to get some not completely dogshit curios then we can run it
Yeah, there are similar builds to this idea too. Like ainz's voidblast build or SG EK staff
For voidstrike the difference is you go down into DD
I'm running my own build so will need it looked over
Check pins for more
Six has done some further vs explanation
Granted, by all means, shriek always works
You just won't be playing to the strengths of the staff really, that's more just ol soulblaze magic.
it 100% shocks specialists, 15% to shock everything else
Hmmmmmmmm
Well, you do that till maxed stacks, then use the 10 sec at max to spam more.
Can I quell that fast 🤔
Never did much quelling under sg before
Cuz big sword lel
Press and hold on staff, usually. Though if you lack the nodes that slow it down, you likely can't do longer charges.
I mean, usually when I quell during sg my peril goes down slowly
Then dunno. I ran a weird build that let me quell faster to extend it longer.
Probably because I dont have shit like empyric on fgs build
oof
Just had a teammate accidentally kill me
They killed the mutant grabbing me... right as a crusher overhead came down
The mutie would've thrown me to safety
Clearly a griever, ban him
Oof
there is a google doc in the pins and there are quite a few but i would pick one that uses the weapons that you like (they almost all, or all are force GS but the range weapon may be a little different)
and pick whichever one has the ability you like to use more
It did, unfortunately, result in a loss. He and I had been the last people standing for like 4 or 5 minutes
It's the bridge after the mid event in Vigil Station
We duo'd twins, killed a captain, fought off endless crushers, killed a ritual
Then
Tragedy
Anyone else having brutal input delay?
Check your DLSS settings if you're using it.
4.5 got put out and if it's doing 6x Frame Gen now or something then that'd be why.
it would be very cool to see a visual representation of just a dream and one with the warp
i would never expect it to happen
but, seeing the force swords and their bullet and melee deflection
i assume a similar thing happens with the talents except it is like a net across the body, catching attacks and slowing them
is that like a per game thing or is it every game that has dlss ;O
I'm gonna try turning off DLSS to see if that works
Is this another W for just turning it off?
nah DLSS is actually pretty fucken great
its just a question of double checking ur settings
but also if your rig is, for whatever reason, unable to pull more than like 30fps out of the game (CPU bottleneck perhaps?) then DLSS would indeed be awful as is any type of frame gen
Shush. Playing malice with 16 fps happened already.
Good thing I can literally just hose with recon in a direction fine.
It maybe made a difference, turning it off. Not sure.
FPS was definitely lower and had s'more hitches, and the graphics were grainier
But I didn't notice meaningful input delay
A Scum burstered me. But then he sprinted to the end event and revived me. So I guess it evens out?
It was another duo in which scum and psyker were dealing with myriad threats and, I assume, the toxin led to friendly fire.
But this scum managed to get the revives when the other did not
So could've been worse
https://i.imgur.com/aW9Acpt.png
havent played in over a year, is this a good build?
Swap unarmored to flak on the staff
And typically warp resist is a better dump than quell speed
but it's largely fine
there are myriad builds in the pinned guide
just assumed my build was wildly off or smth since i keep getting rejected from havoc groups
Maybe because your own havoc clearance is too low for the group you want to join.
Easiest is to host your own lobby and self climb.
I've cleared havoc 40 and have the true survivor and havoc forged titles, i figured they could see my highest clear without the titles so i just wear reject.
but they didnt have these story progress counters last time i played, so i'm just trying to do that first.
i take smite just to get through the tree, but generally never use it. maybe they see smite and that's a red flag idk. i run infernal staff usually
so how does the assail target acquisition actually work
https://i.imgur.com/ikcHTEv.png my staff
should I ever be using the RMB or does the LMB always hit
is blaze force gsword not optimal? I don't use the sword much either tbh
If it was a long time ago then your rank got resetted already
Fgs is very good but not used often with a purg staff
at which points should i stop rmbing with the inferno staff and look to stack uncanny with melee?
like vs alot of armor?
When crushers are up in your face and team not dealing with them
If there are still mixed horde I ignore the crusher and continue to flame until only the crushers are left.
Sometimes I dont have to do melee uncanny at all
Progress resets every season
Only if a majority of remaining enemies are crushers or the crushers pose a very immediate threat
RMB for specials or enemies at a distance you really want dead. LMB otherwise. Should be info about targeting in Kuli's mechanics guide
oh good to know
I've seen a lot of H40 players who are quite bad, so it's a gamble even with TS folks sometimes
Everyone in this game had an H40 clear. Not sure about titles.
I should get a mod that removed titles and emblems of other players
And I remove true level
So it's a gamble every time I choose
Would be funny
You are good enough that it doesn't matter much
Mister 2 hour long Zealot solos while alt tabbing
I wonder if there is a way to have a title/emblem that actually shows skill
But I can't think of anything
load
see its rolling steel
leave mission

darktide so much fun when u aint got a bitch in yo ear telling u to do rolling steel
I'll roll your steel
Oh my lord you changed your nickname
As for a title to show skill, I have no idea. True Survivor is as close as they've gotten. Not going down in H40 is not particularly easy for a vast majority of the playerbase. Or H35+, I guess
I feel like titles like those are the biggest gamble
Many of my friends have cheesed it for others
And there is no solo title
It being a team based pve is hard to show skill
There's no official solo game mode
What’s the best refinements? Like extra damage against carapace or flak
Depends on the weapon.
Perks are very weapons dependent
For melee weapons is often want you want to kill faster (maniac/flak/unyield/carapace). For ranged weapons it varies alot more since its often make it break for 1 shot kills on priority enemies
Best way to ask is to say what weapon it's for
What’s a maniac and a unyield enemy
Maniac is dreg ragers and most specials
Unyielding is bosses and unarmored ogryns
(reaper and bulwark)
So perks are weapon specific and not just general? There’s some perk that say x amount of damage for melee or range so I thought there was some generalization
i was sort of hoping they had reset titles and stuff after people had abused exploits to get to h40 or clear without downs in auric maels by just quitting out and rejoining.
Plus even if one assumes they got the title 'fair and square' doesn't mean they can put in the same amount of effort into every single mission thereafter.
People have bad days, are out of their element, are derusting after a long break or just straight up get slimed by the ai director sometimes. I stopped caring about titles a long time ago, I just use what looks pretty to me
How do you pop up damage menu on console?
Scoreboard, or the way to tell how much damage is being down in the mission is not accessible outside PC mods
I've only used reject with grey border for the last 2 years
And I don't judge other people's choices
Unless it's the psyker mastery one then it's probably a smyker
Lmao I actually use psyker mastery insignia on my sole smite build 
Yeah I know
Stereotype for a reason
It has lighting symbol
Smykers use lighting
Ah gotcha
Forgot what it's from
The win 25 missions thing
There's not really many good options for titles anyway
In terms of rarity that is
Half the gold ones are irrelevant since they're all havoc related but true survivor is clearly the best
So it should be red rarity 🤔
Just run reject
I look in here and feel called out now.

fun fact i literally cant run reject
if i try to select it on any class, the game gets mad at me
doesnt let me do it
Even with mods off?
yeah never been able to reapply it
This is weird as heck.
I wonder if they karked your acct server side.
Probable
welp, time for my bubble chucking adventure with voidstrike
wait, what perks do i want
carapace unyielding?
Oh. I guess they karked some.
Surge on voidstrike makes m2 shoot two balls
Nexus + surge means more balls but less charge
I'm used to flurry nexus ye
Why surge flurry is still legit, you just gambla more.
More shots, but lower crit chance.
voidstrike!!
🎳 💥 🛡️
The other blue titles are kinda tedious to get
I want the Cyber Falcon one cause it sounds funny
sry was me

welp, i cant tell if im bad or not but i did survive high intensity auric
I use that one a lot, took me a while to get Nomad since when I started playing the Spireside map had been taken off the roster for a fair bit of time because of some bugs.
Six bully.
It can still be painful even with a team. Just havoc things.
Some ppl like the challenge. I just... Shiny weekly box.
werp, i cant care less
Yeah, my friends don't play Tide 
rather just kill heretics in comfort
I'm mostly considering it because of the materials. And the 53rd finery.
Tru
So sad. Thought he nice only to say such things behind our backs.

What did I do?
You were not in that game
(Do I need to spell out jokes somehow? Is just like that. That and you know, not actually good.)
You're better than most.
That's not a hard bar to beat when it's 12 feet underground.
Meanwhile I used to think Auric was hard. D:
The first time I hit H40, it felt like an amazing achievement. Now it's something I do with randoms at least a few times a week.
I am not sure how much higher up the difficulty ladder I could go, though, if Havoc went to like H100
Maybe H50. Maybe.
I still think auric is hard and why is ppl dying after leaving me when I turned around to push a boomer or a dog.
Honestly, too dog at the game so it's whatever limit carries can carry.
Auric isn't easy, objectively. But this entire game is hard. It requires reaction speed, threat recognition, positioning, map awareness, and so on and so forth.
We who play H40 regularly are probably a single-digit % of the overall playerbase
You know I have none of those, just panic and panic more when trapper heard.
:(
In our last game, you did better than the EU Zealot when you were on higher ping
Is book zealot.
I do like 150k on book zealot.
Well up to 400k?
I'm on Arby, tanky class. Then again, my zealot is dice roll run around at 2 hp because I ate too much damage running in to book.
Then again, I'm known for playing too safe unless overwhelmed.
Just be incredibly annoyed when you hear her perverted heavy breathing.
Hell, she's so excited, i'm almost tempted to see where it goes
Traxis-- something.. with a net.
I die a lot on Arby. Mostly because I play aggressively and people don't always support me
And my mechanics are sometimes lacking in melee
Carpal tunnel melee!
More, I eep, hear her, dktsjrafjsfjsgdtkskzfkzkfdfk BITCH SPAWNED!!!!
I'm too defensive. I just know Chaos and Syllo are aggressive and I have to chase them.
I am too aggressive on Arby for my skill level
But there's a balance.
smiteker in the big '26 🥀
I had two different Arbies last night who didn't seem to know you could back up
And the rest of the team had to chase them hard
one of if not the safest place to be as most classes is in the middle of the horde
I mean, I had to teach ppl to in lower havocs to do so instead of fighting bosses on bridges.
Not in rotten armor when Crushers are hyperstacked with maulers and you can't see overheads coming
Or when three trappers are shooting through the wall of armor
Not in rotten, especially on 300+ ping.
oh this is havoc? yeah most of my words don't work for havoc because i just don't play it
(because i can't do super high havocs and nobody does medium/lows)
I only really play H40 unless being goofy with friends
Lower difficulties don't engage me as much
You could host your own.
i don't care for playing havoc for ranks, i want to farm havoc on hand
And I'm the goober who will play uprising for very new players.
One of the biggest signs of a successful H40 team, imo, is immediately backing up to a safer place when a boss spawns rather than fighting in place or pushing forward and spawning more bosses
Though the worst places are dropdowns where you can't retreat to a safe place. Magistrati and Power Matrix come to mind
This also depends if I know one spawned. No mods, you know. I just run on common sense fighting captains, cs or pogryn with no guard rails is dumb.
I don't have mods to alert me to boss spawns
Twins always surprise me
Only when hp bar shows up, PANIC.
I play H40 because, with a good team, it is the most fun game mode for me. Climbing ranks is just annoying
Like, just stop with the stupid demotions that make it 100x more toxic.
I have heard it argued that without derank, anyone could be easily carried to H40. As if that doesn't happen already. And no, you are not an example of that.
Derank in a PvE game is 100% the idea of an exec who wants to farm player engagement at the cost of fun
People carry fresh 30s to h40 out of memes.
Oh, I am, you should see how many tries I needed to win 1 pf pug game, and I only did it cos everyone was busy and I had like 6 hours before I lack access to a PC for a week.
I lucked into two competent oggies who basically carried.
I lost 15 games in a row on Arby last week, and like 8 in a row on Psyker this week in H40 party finder.
Does that mean I was carried to H40?
Naw. Thing is, I know when I'm are the deadweight of the party.
Playing with fresh 30s that don't know how to press on and pace is highly anxiety inducing, goodness.
Being glued to one place for like 5 minutes on a hi-intensity shock troop gauntlet is spooky.
I mean, I don't either. Easier to follow others if not chasing shiny loot.
the only deadweights are the ones lagging behind or going ahead and spawning stuff needlessly
and, by this i mean, couple rooms or more
Sometimes I play low H30s or high 20s to try a new build, and I swear I spend half my time waiting at the next room for my team to stop fighting random poxwalkers.
Like herding cats
But, but, but, that lone dog scawy.
Gotta go find it before getting in the airlock, I guess
Most of the time I just follow others, but in some cases I end up with completely green randoms, and like you said they're trying to fight wave after wave of poxwalkers.
Not even keeping a brisk pace, but just trying to advance, and I look behind they're still fighting off the poxwalkers
Then the next wave comes
Just watch them though, usually funny. Then pick up one of them cos overwhelmed by poxxers.
Like, IDK how anyone dies to just poxxers, but it happens.
And not in say H40 where one slip up is half hp gone.
The opposite problem is when I am fighting the waves of elites, specials, and poxwalkers coming from behind, then I turn around to find my team has pushed a few rooms ahead. That doesn't happen a lot, but it's mildly annoying. If I was wasting time killing trash, that's one thing, but when I am the entire killfeed?
Worse is, you turn around and everyone is dead.
That's always a fun experience
I am getting a bit better at clutching those situations, but I still often end up greeding the revives and dying
gloriana has that sequence of boss fights after the horizontal elevator where you cant really back up because you have a series of walls behind you
Long open path infront immediately. Possible twins.
Things gunning into the small starting room.
Also true. The elevator and the drop-down
Those parts of assorted maps are... not my favorite. Especially when they don't start spawning until you drop
Chasm Logistratum right at the end, too
That subway tunnel has ended more runs than anywhere except maybe Magistrati's open platform
Tbh a majority of my runs die somewhere that you can't easily back up from
Or places with like 4 boss triggers back to back
Do you like risk of being knocked off or gunned to death with little cover or bonus DH meaning NO GRENADES ALLOWED?
I saw a poor vet somehow provoking the DH from upstairs once.
@zealous wing power went out
oof
Hexis killed your power. You were taking too many of his kills
Wasnt even in a match T-T
In fact, I do not. I wouldn't mind so much if it weren't at the end of an already long and sloggy map. Feels bad to lose 30 minutes of progress because of twins and a boss, plus a DH, gunners 100m away, and endless specials
It feels like Logistratum doesn't stop spawning enemies once you get past the mid event
Just an endless onslaught that many players get stuck in
And you sit in the tunnels for like 10 minutes trying to convince people to push forward
But they can't because too much shit.
Yeah.
It's not my least favorite map, but it's up there.
Worst map is Ascension Riser.
By far.
I think or unlucky Silo?
Just massive open room followed by massive open room
Silo is also rough
Any map where you have to push through huge hallways with little cover while gunners spawn kilometers away
What fun.
Feels like a bubble smoke check.
Is part of why I haven't been using Inferno very much lately. I want to be able to shoot the gunners back.
Yeah. And that's not particularly fun imo. I get that the meta exists for a reason, but being relegated to a supporty role in a game without dedicated support roles feels bad.
"Lmao you brought defensive tools, get fucked by the dps check loser"
Yet ppl keep asking for a support role.
The issue there is that a support class would need to be obscenely strong not to be dead weight
Do they really want to bookbot but worse?
Based on how many bookbots I see?
Yes.
Bookbot is a comparatively easy role.
Stay alive, press F, sometimes use a flamer. Hope to get carried.
Could also go nuncio EO and ping purple spoopy things.
both blaze trauma - ws and inferno ep-bb have more utility compared to cookie cutter inferno ws
b/c gunners
although I think emperor's guidance mod is really nice to have for ep-bb builds
Also, EO into lights out is scary.
why waste a whole keystone, i just use kinetic resonance
It is an option, yes. I prefer BtL + Forceful Arby. Feels fun. Until I get too far ahead and my team can't or won't support me
Then I die. :<
EK + Shriek is the way.
I mean for ppl wanting carries.
Fair. Even that tanky BtL build often feels too weak, honestly. Damage output too low.
I mean, dog is my damage. Kapp.
Yeah, I might swap back to doggo
I was mostly using LW for the shock mines.
But those aren't necessary with good teams, and they usually aren't enough to save a bad team
psykermain3 dripcheck 
Only in lower diffs. If you get melee spawns.
I get karked if all ranged.
Reload too slow.
Wha's yer doggo build?
Gold and red.
I am thinking something like this:
My havoc one?
Yes.
I think Suppression Protocols is better with doggo, since doggo pounce can count as hitting 3 enemies with an attack
I run EO.
I'm bad, you know that.
I just make weird builds that I think work.
The extra dodge is optional. Can go rebreather or something else.
Gotcha. I like the stagger aura a lot, but it might be worth the TDR aura if I am struggling not to fall over
Stagger aura is one of the best auras
I take it only because puppo node pathing.
All into puppo.
Puppo carry as well.
Big question is, does puppo carry the aura as well?
So like if I send puppo to the frontliner, they get TDR as well as my coherency stuff?
Yes, but I mean, does it carry the aura as well.
Is a curious thing.
Like, if I were standing on one end of silo and I sent puppo to chase after the guy on the other end of the map.
Who is next to an ally.
It doesn't happen often, but curious.
Well, if it were an unbroken chain
Then yes
But if it's just ally and doggo, I don't think so
But doggo can extend the chain
@ripe obsidian
seeking a starter build for psyker. something that can later function well at higher difficulties (auric not havoc). where should I be looking?
That one, I know. I think it also makes puppo count as a player to confuse CS if they grab you.
My child, look ye upon the pins. I have compiled for thee all the builds thou couldst want or need.
For beginner, there are two melee builds listed near the top.
Assail is your primary tool for leveling Psyker. Class feels bad until later levels.
After hitting 30, I recommend probably... Meleeker, EK, Voidblast, Voidstrike, Inferno (in that order) for Auric and below.
That happens even without the doggo aura
If I have time tonight, I can bring you to H40 to suffer.
Oh. I usually have my goober on difficulties where my team doesn't just accidentally the boss.
sup mentalists
hope all yall have a fuckin rad day thats all
if u read this i mean u ❤️
@buoyant maple in a bit, I'm constipated
I'm troubleshooting on Linux
What trouble are you shooting?
why inferno at the bottom
Low difficulty doesn't have the density purg wants to perform in
inferno doesnt scale enough until like late havoc to be competitive?
Plus with current power creep it won't have much time to shine compared to arby shooting into the horde or scum killing everything in sight
Probably around 30 plus havoc
Yeah
makes sense
HP of enemies making them stay alive longer for the dot to work
As The Zealot Formerly Known as Ainz said, Inferno just can't scale up fast enough in non-Havoc to do anything useful.
Even in H40 it's been struggling a bit
Especially against toxin scum
is bowling ball viable or is it just pew pew
It's viable
ive played p much exclusively inferno but im trying to branch into other staffs
Bowling ball is viable in non-Havoc and fine in Havoc if you're good
Voidstrike is my favorite non-Havoc staff
Hard to reach some 1 shots but is a good stagger single target weapon that can hit weakspots
I use it when I don't want to run ek
melee psyk just not doin it for me so im looking at other stuff
sprint cancel m1 inferno has renewed some novelty
1-shots on scabs are such a gamble since the health buff.
It's just frustrating. Longest charge time, slowest projectile, and even if you get a headshot (which is not easy for me on moving targets), there's a good chance it won't kill them
VT2 had the Bolt Staff and... something else, no? Were either of them good?
Bolt staff has very long charge with the fastest projectile
And can be made to 1 shot Cwarriors iirc
Also teammates
Beam was different
I thought for some reason there was another staff similar to bolt
Single projectile for high damage
I must be misremembering
Fireball was like trauma if it didn't have its range cap
Trauma but with a projectile
is slide uncharged m2 optimal trauma gameplay lol
But there is also conflagration, which is Trauma, no?
Like sliding while m2ing?
ya and release when slide is over
If so that applies to all staffs
Did you watch Rat's videos?
Conflagration was campfire no?
Sliding is very strong since it doesn't have the movement debuff while charging
no
I think that is Coruscation
Conflag is trauma 1 to 1
Voidstrike used to be goated when hitmass wasn't so fucking high
Corus is trauma if it an aoe left on the ground
Oh so I got my names mixed then
Ah. There is a player named Rat who advocates for minimum charge M2s on Trauma. It's effective for him, but a fairly unique playstyle
ive seen a couple other psykers doing it
Give voidstrike manstopper 
in fact almost everyone on trauma thats done well in my games was doin that lol or close to it
I usually end up doing like 50% to 70% of a charge
But yes, sliding while charging M2 is good on any staff. And on basically any staff, there's limited reason to do a full charge
It's part of why Channeled Force or whatever it's called is a bad node.
i do it a lot on inferno but i do a lot of m1s and such as well
win11 DT's 1% lows are horrendously unstable
wanted to try Linux again cuz it was def more stable on 1% lows , but it used to have 2 big dealbreaker issues for me (mesh streamer broken and C++ runtime error at start of new mission)
a little puff puff pass action 
mesh streamer can be "fixed" by disabling mesh streamer altogether which forces everything to be rendered
Optimal charge for Inferno is 45%. Any longer and you lose Blaze Away
however this makes cosmetics take much longer to load
noted
but the real big issue for me was the C++ runtime error
And fashion is endgame.
I think it's called Focused Channelling
I don't remember
it would be if FS actually made a ton of grindable cosmetics on top of what we have rn
as a new player im super jealous of everyone's unattainable drip
Blame whatever exec is enforcing the FOMO marketplace and cosmetics instead of content
I know
I wonder how much more darktide has made compared to vt
I'd wager it's enough to warrant darktide 2
But I am sure few to no devs actually like the FOMO marketplace or the focus on cosmetics
it's enough to continue updating the game that's for sure
most all the good looking stuff is old asf and the stuff for dockets is recolors of prison garb and 1 outfit 😢
prob 2 more this year who knows
Embrace the prison outfit
I hope they do smth like VT2's forgotten relics DLC
I can see that happening
map DLCs are cringe but I wouldn't mind some cool weapons for each class
I wonder what changed during vt1 time to urge them to make vt2
Could there be a comparison to current dt, I wonder
was mainly increase in scope I think?
a lot of the stuff in VT2 weren't built in VT1
they couldn't update VT1 to become VT2
idk
Possible engine/graphic overhaul with the idea of adding more classes baseline with more maps?
I could see that with how the game struggles rn
But I don't game develop. If the possible of them fixing the major engine bugs with patches, then why haven't they already. So that's why I'm thinking dt2. But that's just a theory
I'm just bored rn
I think this game rn needs more weapons & maps than new classes
3 maps, at least 3 new weapons, and maybe 1 class
on top of changes to existing classes
for 2026
would be great
Ogryns still in shambles
New weapon was over a year
I guess that's true for all classes bar vet
before hvs release I thought bonesaw was gonna be "fachion but good"
after hvs release I realized falchion is actually "bonesaw but good"
Is bonesaw a staple scum weapon?
Oh I was about to ask if bonesaw was good
kinda?
*lore wise I guess
💀
bro the light linesmen atk has 3 cleave
the shivs' light sweep have more cleave than bonesaw's light sweep
and bonesaw's stagger breakpoints are fully atrocious
mk1 is the good variant
Also a worse weapon than Falchion is really crazy
so in case anyone was curious, train can still be failed after you win lmao
Falchion is terrible?
It was fun to use and seemed functional for its role.
Mid tier
There are worse weapons
Aye it’s one of my favorites admittedly on vet.
I plan to try to push vet in havoc and see if I can still leverage that weapon well enough
Falchion felt like a very "master of none" weapon to me
@hearty wolf
Dis what I got
with mods.
oof
Danger Sense is the one I use. Or whatever it's called. Adds a radius around them
i hadnt because it felt like cheating but if the game doesnt function then im not left with much alternative
feels terrible
Brought to you by the same mindset as, "Modders will fix [insert Bethsda game here]"
from the outside looking in i always thought that shit was a meme ngl
Danger zone
One of the only mods I run
It can only break rager atk with heavy overhead’s 2nd damage tick
thank you
It’s really good at farming hordes for sample collector spam for stim crate but that’s about it
It doesn’t kill elites well enough on its own to do that same Strat of crate spam
jumpscare setup
what if the sniper kicks you first?
gets kicked by a flamer
toughness eviscerated
if the word starts with a vowel sound it's an, otherwise a
the h is silent in hour, it's prounounced with a vowel sound
finally went and did the kill monstrosity with brain burst penance for the last cosmetic... feels good 
gg
And yet, a world instead of an world
in case anyone ever tries to ctrl+f like i did, feel free to @ me for malleus monstronum and i'll help you if im available
the dog wanted to shut the music off
i have some bad news for you... W makes a sound
indeed, the exact same sound as U
uorld 
what in the uorld is bro talkin bout
Y'all say U like 'you'
So therefore
An

I don't make the rules
Wait
Unless you use 'double u' for w
Then it's a

Avowed
I'm saying wedding out loud
but you do have a point there regardless
There's like