#psyker-class
1 messages · Page 2285 of 1
I can faff about with stimm supply scum later. Right now I am losing a fight with insomnia
I think Scum has a much higher skill ceiling that people haven't reached yet. A good Scum is maybe more impactful than a good Psyker. Better tools for most situations. But Psyker has infinite cleave and absurd toughness generation, which is hard to compete with.
gunscum also has bonkers tough gen tbf, sure no infinite cleave but its kinda not needed when you just have the "delete 20 crushers" button
imagine psyker got a talent
"when your toughness breaks, refill 50% of your toughness. 10 second cooldown"
HMMMMM
Imagine if Vet had a talent that wasn't, "when toughness breaks, get some stamina"
Mmm yes when toughness breaks I will get even MORE stamina which I already got when I was hit
Scum has very good toughness gen. Better than veteran, not as good as psyker. But it's also reliant on making very few mistakes with gaps between them. Not a high ask for most H40 players, admittedly.
Psyker can just facetank the world currently, better than anyone except maybe Ogryn.
I need more experience in H40 before I can judge if Scum is better than Psyker.
They're different enough that it's a hard comparison.
4 if you take extra blitz charge
i DONT HAVE KINETIC DELFECTION IM SORRY 😭
i get scared 😭
i dont wanna be nommed
or yeeted
that is delightful
After a smooth run, a perfectly normal conversation
(the zealot was very good)
im gonne guess here that sparkly was the one who did the least helpful stuff
same region
i have like, 10 people on my block list
one of them is tanner
and the of the rest, i have seen THREE posted here in the past week being toxic AF
i have more but i cant remember who did what and im tempted to unblock everyone then reblock as it pops up

Block
well untrue, theres a few i remember distictly
The Arby exploded in rage at the end. IDK what happened.
ah, arby
The other Arby, to be more exact.
well ye i know you were on arby
I'm just quiet panic.
he got mad at dying early and the zealot maybe not having relic up for the res or something
fuckin knew it
anyway, is there a way to block people without their code 
(or sharing a lobby /match with them?)
Dying? In Darktide?
Unheard of.
Abominable
if not, well at least i know the name so if i see it i can block preemptively
It's H40. Just happens.)
Unthinkable
To be fair, Zealot was spamming book as much as possible, so IDK.
its the "im the main character" with people like that
if you dont drop everything and help them they get pissed
if you die trying to save them, they get even more pissed
i think they think they are supposed to have plot armour
Despy scum is… a mood; nothing againts psykers that we played with but my friend who is not even using max meta despy build outdamages them with ease not to mention situations where the impact of what he was doing was visible (rocket buff is soo bs; its the best blitz imo - better than beans)
Lol, I did rage quit sometimes because of people like that, I just run off from the spawn point instead of rescuing, then left the game a few moments later.
Fixed an issue with explosion hit detection hitting players from further away than before.
like such
Fixed an issue where both 100% peril Psykers and Plasma Guns failed to overload and explode.
and such
Especially fun when it was 3 people keep trashing then dying.
"Fixed an issue with dodge stats from the talent trees not impacting incoming ranged damage." weird wording
"Fixed an issue with dodge stats from the talent trees not impacting incoming ranged damage."
Does this mean Nimble now affects ranged attacks?
That is my interpretation
Sry was me
I agree that Boom Bringer is better than the can of beans right now, and that Scum's impact is more visible than Psyker's. Higher highs.
i was using that to machine gun staff basic fire
I assume the increase dodge works now instead of you getting shot to death still in dodge.
Neat
that caused everyone in the match to stutter so im glad its gone
love my unoptimized staff projectile entities so much
IDK, I just lagged to heck with no staff. Syllo went Recon so... Lul.
Later half of the run was at 15-30 FPS.
Did they groaner bodyblock also get fixed?
Pretty sure that was cos of the larger hitbox.
I would assume if they made it smaller again, it would be fine.
Maybe anticipation and street smarts are worth something now

Getting grabbed around corners was also an experience 
Excuse me, +1 dodge is always god.
RIGHT?
And always optional

Shields have like 2 dodges so an additional one is welcome
But also optional

eh do i dump stability or mobility on laspistol
Stability on fast mark, mobility on heavy mark.
great, i have both now
Because the heavier mark somehow has actual recoil.
This is why I just take it. Shield dodge is pretty small as well, so you might need two to dodge some things.
Just manage your dodges better 
Come back to me after 300-400 ping games.
do you guys prefer duelling blade or force sword when playing inferno staff?
i want to like force sword but i feel so slow using it
force
allegedly all dodge lingers now effect range as result o it
ill explain in a sec am busy irl
Psyker is fixed let’s goooo
mob or cleave dump on mk4 dueling sword?
cleave
SUS.
Does this mean I am actually safer from 300 ping shots now?
force sword specifically so you can stack uncanny effectively/efficiently
like so
you could technically do it with a dueling sword, but, that takes time and risk that you dont want to be taking
meanwhile, force weapon push attacks are always a weakspot hit, so you can do it much faster, and from 9m away
DS mobility can be nice, but, force sword i've found to be enough mobility to either get by, or i'd have been dead even if i'd had a DS or knife instead
"Fixed performance issues related to the overheat/peril gain/loss in certain weapons. "
But my trolling 
i would also like to point out, that while the game hasnt been open super long...
im not at 77% mem
so they may have indeed fixed the severe issue
I wish I could turn off the dodge ui. It turns out I don’t care and don’t need it
you can
Where?
Blessed day
Hades 100%
Thankies
should help a bit, it's still like .15 seconds or smthing for psyker
Haven't played Octopath, but I have heard great things and seems like a nice game for a flight
Is more a joke when I'm goobering on Ganger.
I took what I got first 😭
But majority seems to think Hades unless I want to fall asleep
I mean the change does apply to all classes (expect ogryn because they have no dodge linger) it's a pretty big buff across the board
Hades is a great game too, guess it depends on what you are in the mood for, more action or more chill
Yep. Is a defensive buff. Would help without extremely breaking the game tbh. Makes ping a little easier to work with since I mostly just get gunned down by lag.
its weird not being able to murder crushers easy
i had to run to the gungryn to save me 
Octopath traveller is great, but hades is prob better for a flight
Octo is better experienced over time because those games are really long
Galdera fight is top tier tho
ah, a crash
not mem leak
just, full crash
heres hoping it doesnt happen again
ah, cant even rejoin the game i was in
thats bullshit
it was going so well
i hope the three lost puppies dont die horribly
social menu for the win, they arent in a match either
Servers died from what I heard.
just now? or
Just now.
fine here
Looks like you can't disable the dodge bar without disabling the stam bar
incorrect
i have the dodge bar disabled but not stamina, because i use numeric UIs dodge bar
need to learn the timings for its reset
@zinc phoenix can confirm or deny this
Thx gonna try
after the update this morning, the peril is working again for me, got the achievement for exploding and killing an elite first try since it got fixed
Mfw i did 3 for that penance 
I got it for killing a dog specifically if thats what you mean
never noticed that so couldn't say
Yes, maybe, no.
So mutants, trappers and dogs would also hit you more often or from weird angles
Or around corners 
You mean grabbed 5m away.
I always dodge alongside them, so havent had that happen
You can do it by default as well, pretty sure.
Yes, but oggy sized hitbox+fraction of a finger.
Nice, finally I can get around to crystalline will gaming
so whoever that was that said that thing
was right
🔥
Also nice I might be able to do pox maels without walls to protect my team
Idk if it was true, but was the most plausible
IS2G I either brought walls to mael or by the third burster wave everyone but me was dead
shredder pistol go BRRRRR
well this isnt exclusive to bursters
Because oggy hitboxes but not oggy push radius.
I was using min charge trauma for pushing
not with me 😂
i did too
until i was playing with my newb friend
and he queued it
and i was like
"What the fuck are we doing
he said
"I need mats"
i said
"Ok lets auric mael"
games werent very fun because this guy was deadass kinda new
Cos they get ridiculously tanky later waves if you didn't get good indulgences.
we were on round 4
Also depends on weapons.
that goes for anything though bruh
Some weapons do better even through the bulk.
you are telling me things i learned on my first day
(It’s always fire stick)
Thing is oggy hitboxes without clear while horded=painful.
firestick? you mean force greatsword with blazing spirit? 
Can't dodge through gaps, can't dodge through them like actual oggies.
Every wave is a horde though?
Slapping a wall in front of someone just before the trapper net gets them 👌
Also ngl I love putting wall in every doorway behind me
do you think we were sitting there
not clearing
I kill so many specials that way
sometimes maybe its just skill issue karien
Fatshark be like “ho ho ho here is ass trapper” but not today because wallgaming
You did say 3 of them died to poxxers.
just use mods 
...yea
Mod users when update: 💀
Karien is too good, which makes accepting skill issues from others harder
That usually means horded and backstabbed to death.
i see
idk
atleast 1 i know has been downed to a 1v1 groaner
before
so
well ill just say this
if i were to bet on it
i would bet
they did not die to a non easily avoidable situation.
Shrugs. I don't think there's that many with my lvls of lag but it's pretty easy to get hit when lagging even when dodging. Then again is giving them the value of doubt or something.
i guess bro
Solution is clear: nucular meeesels
is dom gamin
I feel like the walls for psyker is underrated zone of control
Been playing with it after I saw a psyker put them to great effect use wise
Though is Enervating Threshold bugged?
I had countless crushers and maulers walk through the wall with zero issues
Wait, I'm reading it again
Maulers and Crushers aren't specialists right?
Pass out from what? 
being awake for 36 hours or so
Just take a monster then keep going.
Understandable 
Seems very strong
Frabjous day
Oh
Unfrabjous
I guess Scum players will get to enjoy being OP for another few weeks before the hammer comes down. I would honestly love to see their internal telemetry/stats about winrates, damage taken, etc.
I mean we all get to spend the holidays being op
well
cept ogryn but they are fine
just be like me and want to sleep, thereby having it elude you 
Does this affect all classes? I assumed it was only classes with dodge length increases. Oh, wait, we have Anticipation
Insomnia pals
all classes have dodge linger cept ogryn it's like they just gave them all an extra .2 seconds of ranged invuln on dodges
used to just apply to melee
Blessed anticipation buffs
yea this is a universal ranged dodge buff
linger time for melee now applies to ranged
That seems dumb.
I assume that's why they are gonna walk it back
yea
but it's gonna get wierd to spend that long with it
I wish Fatshark better understood their own game
nah that's not really the issue
people misunderstood what Nimble does for you and griped it was bugged, fatshark acquiesed to their poor understanding and now here we are
It is an issue
they should have just held firm
There's no reason dodge linger shouldn't apply to both melee and ranged
but the proper solution would have been informing normies of the differences between melee and ranged dodge functions, which lol
Okay, so let me make sure I am understanding everything:
- Nimble increases dodge time and distance
- This only applies to melee, which means people got frustrated
- Fatshark, instead of clarifying the functionality, changed it with no playtesting
- Dodging is now too strong because of significantly more ranged immunity
I am quoting Fatshark here
What, where
"has resulted in unintended consequences that make dodging too effective"
In the patch notes
Fatshark is saying dodging is too strong now
I am quoting them verbatim
This feels like a change that needed more testing, either way. I am not entirely sure I know what dodge linger time is, tbh.
Is maybe more significant when using Nimble or summat, especially with 0.6 second dodge recovery time.
I have not played today, so I know nuffin
I was playing nimble scum, but not like ranged was a problem for scum when you are dodging/sliding or autododging
Fair enough
What is linger time? Just time spent where you count as dodging after pressing the button?
The result here is unintended.
how much longer you count as dodging after the actual dodge duration has ended
I don't think it's inherently bad on its face, I'm just not a fan of why it's happened lol. Could even be a good change in the long run.
Weird. Why is this a mechanic?
ok yeah that seems a bit too good
This yeah, it normalizes the effectiveness of dodging across weapon spectrums.
didn't realize it works even when you've exhausted dodges
You can think of linger as your actual iframes.
On every class except Ogryn
So if a dodge is, say, 0.5 seconds of iframes, linger is a universal... 0.3 seconds tacked onto the end or something?
Ah, Kuli says it is 0.2 seconds for Psyker.
And it appears to be effective even with exhausted dodges. So Scum, in this case, gets 0.25 or 0.375 seconds (with Nimble for the latter) of immunity against non-AoE attacks when dodging ends.
think of how fucken grating it would be for players if taking a thammer vs. a cknife meant your dodges had significantly different tempos when it came to dodging a crusher overhead. it would not be fun nor user friendly when it comes to learning muscle memory
This makes sense.
there is still a benefit to larger dodge distances but you wont get ratfucked for taking a weapon with 'weak' dodges
Smooth gameplay here https://streamable.com/2y1dg3
ignore the debug hitboxes
As payment for your explanation, I offer one (1) picture of the cat asleep on my foot
perfectly balanced
This is very stupid.
was this with anticipation?
probably doesnt even matter
Yes but probably doesn't matter
and youre using one of the worst dodge weapons in the game
Inb4 review bombing once they patch it out.
not sure if this linger is also now applied after autododges from e.g. EE
presumably not
What in the Sam fuck did I just wake up to?
I'll remove your gunner res. >:(
I will kill all things that I can so no one else gets gold numbers on the scoreboard
good luck
PRAISE BE THE OMNISSIAH FOR A SMYKER HAS BEEN BORN
no, i offer the cookies
and cookies are given for good deeds 
Very intuitive
Join us @modest trellis its not as bad as everyone says
crusher clips psykers arm
psyker: "damn, that hurt, ill just bleed out now i guess"
Getting hit on the edges of the toe nail and fucking dying because
Omg ik that feeling i ran my foot into a car jack that was under a car the other day and

Hurt like a motherkarker
So this is why Maulers are easier to not get overheaded by.
Why is Zealot chat talking about selling Crack and stroking themselves?!
because that is zealot chat
sighs
Your feet are your weak point.
Just like Achilles.
Which is funny. But explains alot.
You went into that nightmare by yourself.
Yes but im a furry, this is a Warhammer server I expect decency lol
lmfao

you should fucking know
theres always ONE channel
always that ONE
the one thats entirely uncontrollable
as a furry, you should have this seeped into your brain by now
Zealot chat is a wretched place. Wear protection when going there.
I have but this is Warhammer!
I always wear protection
...that sounded much better in my head
it never sounds better
I meant for it to sound dubious
did you sleep at all?
I just woke up Id say 3 hours ago
Still got morning problems but come on zealot chat lol
Me? A few hours. I had to wake up for work.
at least you got some rest then
So maybe 4 hours? Less?
good luck on the day
And their now selling more crack...
Sometime later, do you want to suffer in Havoc as I try non-Inferno builds? Currently my list is Blazing Shriek Trauma, Bubble Knight, Surge Surge, stimm supply Scum if we get blight, and maybe Arby.
They are shitposting it's just standard routine.
perhaps
depends on what later is
The other class chats pride themselves on the delusion that they don't have an unhinged element. Then it's just some blatantly foul or petty shit that breaks off over some whatever nonsense.
if its like, 7 to 8 hours from now, probably
Smite in a nutshell
smite EVERYTHING 😈
A nebulous concept of a time somewhat in the future
SMYKERS UNITE
Pointless smite vitriol is at least a more universal complaint for darktide period.
Smite removed: babies satisfied.
Depending on whom you ask, psyker only has two blitzes, setting it apart from the other classes
Smite vitriol is pointless because smite, being lightning, does not have a point. It doesn't have a blade, either!
Exactly
Hohohohohehehehehehehahahahaha.
It does have an abstract point though. Kinda
Passive damage or homing daggers.
I continue to say that Smite is the strongest Psyker blitz in almost everything except Final Toll. Smite is also boring to play and play with.
Behold, Darktide's strongest smyker
I like smite but nowhere as much as I like assail. I just get to do more that i want to do. Brain burst has its time with me when I'm in the mood for it.
Same, I don't believe smite is bad as much as it's generally boring to use. One exception to me being pairing it with voidstrike
I like smite for builds where I'm just being excessively redundant with anti-horde options of any kind.
Assail's flexibility just can't be beat for me. Team struggling with hordeclear? Pull out assail, done. Team getting perforated by gunners and shooters? Flick some shards their way, no problem.
So if i smite i smite. But a smite for me is a set up for voids.
I have never tried Smite + Voidstrike
Or fire or whatever the fuck else I'm doing. It's rare that i just sit there and shut down a whole room unless it's actually needed. Unironically turning off the enemy for a second while jackasses catch their breath before letting them go.
Everyone hates smite until i literally use it as a failsafe against my own teammates getting themselves nearly killed thinking they're that good.
❤️
everyone hates opium until they need surgery type shiit
It's a part of my WIP can opener build, which I think I've posted about but haven't recommended otherwise because it's clearly offmeta. The basic idea is that if enemies are neatly packed together in an almost column, you let RMB void rip. If getting spread out, surrounded, or if a crusher clown car is getting dangerously close, smite's stagger lets you reposition easily and quickly (lmb smite is also arguably the safest tool for disposing of poxbursters)
a smyker =/= using smite properly
smykers are permasmiters
a smyker is bad, using smite propelry is very good
Off-meta builds can go in the bonanza too
It's funny
Wait
Strike is...ball right?
Blast is circle
Yeah okay i meant blast for the circle. Strike is fine but i haven't done it since the changes so idk
six im going to bed now, depending on when your work ends, we could do shenanigans before you sleep/rest, most likely
ill probably be up within 7hrs
I know I've shitposted about smite being mid here before, but I've actually never encountered a pub team that complained about having a smyker onboard. I've blocked a shithead smyker last week, but that was because he was being a shithead that didn't watch where he was going, and last year I encountered a guy named BEHEAD-PSYKERS who just noted he was 5 seconds away from leaving the lobby when he saw me having smite equipped, but otherwise did not say or do anything untoward. In fact, I've encountered more people complaining about smite psykers not running permasmite builds instead.
If I remember, I'll touch up my gameslantern build some more and get back to you.
Sleep well, oh nocturnal prince.
its 8pm 

i was gonna say the sun is down but, its winter
sun rises around like, 10am and sets around 1pm about this time of year
1 pm? do you live up in the north?
norway
ah makes sense
I just assume most complaining about smite are just straight up crybabies. I get the arguments for why it's annoying but uh...I can't internalize that as a problem for me. Even if some smite psyker is going permastun or whatever, my experience isn't sullied by someone just making the run not as taxing as it could have been. There's just more people trying to play for other's approval which is beyond corny to me. If i want to use a tool I'm going to use it and understand it as best i can and psyker has a lot of fun little nuances even for their simpler more immediately efficient builds. There's too many little and big details for me to not spend time delving in and enjoying myself with probably one of the most dynamic classes in the entire game with builds within builds that have their own flare and efficiency at higher levels.
I shrimply cannot be bothered to hate free water in a desert is my entire thinking.
Sounds honestly wonderful
Smite bores me for the same reason Auric usually bores me: no challenge. I get distracted and end up watching videos or something while autopiloting my way through the game.
I'll definitely agree in that it's the least interesting to really understand execution wise.
Which is saying something imo because bb is just
I almost never see it unless it's flayer doing it
Yeah, I struggle to internalize it as well. Sure, a few times I've played with some astoundingly bad smykers who would spend their entire uptime smiting a karnak twins' shield, fully assured it was doing anything at all, and it made me feel a little dead inside, but guess what - that was more of a Havoc issue than anything else. Once I stopped playing Havoc, I stopped encountering those kinds of players 
I use BB pretty often in H40. Even more with all the Scum running around.
Enough that I am considering swapping to Kinetic Resonance.
Not to say auric doesn't have permasmite smykers, but it doesn't have nearly the same kind of impact there anyways.
I haven't made many builds with bb being a significant player. What are you doing with yours?
my main and pretty much only bb build is a melee psyker lol
Oh well uh...that um.
Yeah i got nothing there. This is why i care to understand my tools as intimately as i can lmao. I figured that shit out with smite ages ago when it first came out lmao.
I like bb with force weapon builds.
Thematically.
And i think ep?
Killing anything dangerous at range that hasn't been dealt with. Snipers, trappers, gunners, etc. I do it when the horde is controlled, whether by death or staggered by shriek.
Right? I suppose the right question to ask here would be "when to blame the tool and when to blame the player"
Or using BB+PC to deal with walls of gunners
Between active BB and KF, BB has done ~20% of my total damage in my last few H40 successes
I meant more so the setup you do for yours and less so the application because i totally get that part. Usually for me though, my bb builds had bb as an aside due to point spreading with little to no use or bb builds that i doubt exist the same ways where bb can pump most things quickly while force weapons do the rest.
There's a niche BB use case for me on ventilation purge or in a dense cover area where aiming assail shards is too janky to just cleanly outcompete using BB instead but that's about it
Smite is rlly good on rotten armor
oh and the rare freak case of snipers, gunners etc setting up and opening fire from 100 fucking meters away
Fr snipers sometime be camping sightlines that even R6 siege nerds wouldn't find
Genuinely aiming through 3 windows and 2 fences
I got fucking air shot by one earlier
What do you mean by setup? I am not sure I understand
Builds. My left side psyker brain isn't as developed for more conscious builds since i dont use it as much anymore.
Ahhhh
Tbh I usually find a made build, switch a couple nodes which are obviously wrong and roll with it
It's just my inferno shriek build in the build guide. But I am debating dropping Quietude or Warp Ghost for Kinetic Resonance
Whatever the patch was that came immediately after havoc got added.
Was that unlocked and unloaded?
do you know that opaque shattered window in the new map? The one opposite to one of the healer stations?
Yeah all enemies can see and shoot through it no problem
folks that rush to that medicae station and heal usually get surprised by a sniper laser shining through a piece of 100% opaque broken glass and get slimed
I threaded a helbore shot to kill a shotgunner behind those little front ballistic shield enplacements. Felt good.
I should actually learn how to do captures better and record my shenanigans for myself.
Grim protocols, maybe? Unlocked and loaded was before havoc. It added commisar Dukane and rolling steel
I really do just whip out cool shit for no reason often.
boggles my mind when ppl say they havent seen snipers shoot through fences/hard cover etc
I assume they'll always fire through whatever and i just follow their laser and shoot back if possible.
lotta fences cant be shot through
Ever since a sniper finally killed me from under those stairs in uh.
Fuck forgot the map name.
I swear some world objects have fucked up model meshes, too. They catch your shots at parts they aren't supposed to
But that fucker shot me like between the teensiest fucking gap underneath some stairs and a fucking entire fenced platform.
And launched my ragdoll.
Wasn't mad but I died because i really thought it wouldn't touch me. Nope.
is it those metal drainage stairs? they're the worst lmao
prolly the main reason I hate using voidblast, those teeny holes can just straight up swallow your whole targeting reticle
Yes. There's a mission that starts with them where you gotta run up the atairs or go through the underside to get to the next area.
I think I know which. It's those that lead into the Enforcer station?
Last night I had a sniper bully me as I was being pulled by a trapper.
Guy shot me in midair.
Something dude i can't remember these names because they got all these hab 57628 whatever names lol
The missions where rejects complain about the air being utterly fucking unbreathable even for Tertium's standards
Not the one where they run through the pipes first
real lol, darktide's weakest aspect fr
Err tjnnels.
Oh yeah 100% Aceotios Scrotium Hab Unit 4682/6769.
Right...
Yeah i remember that one. 🙃
Lore accuracy, but at what cost...
Don't mind me. Just revving up my Cuntrail MK MCXVII Super Bowl Lascannon on the Edge of Günn.
Hive Appendix 43270-Sigma is showing Omicron-level improvements in fanum-taxation rates, praise the Omnissiah
What's crazier is that there are maps with actually good names
Like Ascension Riser
Or Han Dreyko
But other ones are just rhwktngfhwj #462992
Yeah see that's a bid for chaos for me.
Return to form: Soulripper Gun.
Boom. Easy to understand.
Consignment yard too, but I remember that map only because it has that awesome as fuck horn announcing the scripted monster arrival
Rolling Steel and No Man's Land, too. Nothing special but actually stands out. Maybe that's why people rag on them so much, because they can actually remember how they're called?
What you got there?
Oh my Village Grinder Cannon.
What does it do?

question for yall
what's this forbidden sauce infinite cleave build I keep hearing people talk about 
Chaos naming conventions > imperium.
Simpler names now
Questions are illegal
the fire staff
it's just that
that's it
Pick Inferno or Voidblast > have infinite cleave > win
oh ic
inferno gets nuked
Those two weapons just have infinite cleave by default. It's goofy
gyat
Means you can horde clear better than anyone else with much less effort.
voidblast is a bit more limited with it,
I don't play psyker i'm (quite literally) asking for a friend lol
voidblast is mini conflag
I have 50+ psyker builds in the pinned guide if you want them
oh ty
I didn't realize that was your doing
I assume that has fire staff builds 
Yeah, it was me. I still need to finish parts of it
And yes, there should be multiple builds for every staff, as well as templates so people can make their own builds
I assume inferno + venting shriek is the build yeah
or one of the ones I wanna be looking at
That is what I recommend
Psyker is very strong right now. Probably the strongest class, but scum might be better.

However, scum and Psyker are different enough that a direct comparison is not easy
ya
Like Six said, inferno and voidBLAST have infinite cleave. The only other thing I can thinks of is force sword with uncanny + inferno.
Uncanny strikes affects DoTs and can be applied up to 9m away on a force sword.
with regards to strictly DPS or in general?
do yall have suggestions for perks/blessings for the force sword with the inferno staff?
What force sword are you using?
Obscuras, Deimos or Illsi?
Uncanny strike + slaughterer is the safest most reliable combo
General impact on the game state. Psyker has more utility, in regards to stuff like bubble or general crowd control, but Scum has comparable damage output and better tools for dealing with priority threats. Psyker is, in my experience, consistently strong across a match. Scum is consistently strong as well, but tends to have more big moments, higher highs, that result in a larger overall impact.
and uhh flak/maniacs?
Maniac + Carapace, Uncanny + Deflector/Superiority imo
ty ty
deflector/superiority works too but uncanny is the strongest must have basically
I haven't used deflector in over a year by this point lol
Obscurus is the strongest force sword. Amazing single target, passable horde clear. It is, however, harder to execute and not as safe as Deimos. Deimos's H2 will knock over crushers and captains on a headshot. Obscurus has better time to kill, but if you mess up you're more likely to die for your mistake.
Force sword with inferno vs force sword as a main weapon are build a little differently.
and yes obscurus is the best all rounder
but deimos is not too far behind
but also obscurus is more fiddly and deimos is more simple with more CC
We try
mmm fiddly
Hi
Hi
I am fiddly.
yar har fiddle de dee
Something pirates
If you win you get this fiddle made of gold
But if you lose, the black ships get your soul
noob question I know
but does the -80% passive quelling mean that passive quelling goes down by 80% so does less or that passive quelling causes 80% more quelling to be removed
Passive quelling does down 80% slower
alright thx
I'm sorry, is it me, or dueling sword on melee psyker just stop do damage on Auric after patch? Because I am struggling to kill specialists, like gunners, shotgunners and etc, several days ago it was different
No changes were made to the Dueling Sword that I am aware of
I know there was a change to either shivs or hitboxes. I can't remember exactly. Maybe that has had unintended impacts.
There has also been more serve instability that could be causing no hit reg.
Just tossing ideas out.
might be the hitboxes if theyre still broken
But as far as I know, there was no direct change to DS in the past few days. I also haven't been play much DS this week.
okay, maybe it is a problem on my side, thank for answers
What are some good ranged options for a primarily melee FGS Scrier's Gaze psyker?
Recon Lasgun is the most popular
Heavy Laspistol is also good
Voidstrike if you want a challenge
Bolt Pistol is fine
Vraks Infantry Autogun has high damage output
Thanks!
worth because that frame goes very hard
So when it comes to force greatsword 8, what do you guys usually do combo wise to kill ragers, is it just nonstop top swing into head stab?
Or do you find you can stagger with sweeps? I have mixed results on that front.
If it's just one, do a PA followed by a heavy to get the big stab.
I mean a big swarm of em
If it's a group, you might have to do a special to stagger then heavy. Using assail to stagger too.
I was changing between weapons from relic blade to go psyker with FGS and had a high intensity game
But if it's like 50. Use gun and assail.
"Stressful warmup" as I called it where I was very much so clumsy sometimes.
sharing
So definitely was clumsy and but still survived trying to chip away at the bulwark or maulers, while remembering the weapon tempo and distances lmao. I really need to get a mod one of those days to spawn an encounter in arena so I can practice dealing with huge mix of armor like that
Remind me of warp unbound?
you cant explode for 10s after scriers runs out
so you can just do whatever you want at 100%
Oh I see, yeah though push attacks uses stamina, no?
i think you do have warp unbound actually, you just werent using it
what diff are you plying in that video
looks like auric
Auric maelstorm melee no ammo modifier
the force swords use peril for the push attack
Ah I thought it only does it to a certain threshold
and are you rolling the traditional gaze with disrupt?
nah you can kill yourself with a push attack
I am new to taking psyker seriously and trying to figure out how to not be bad in aurics
And yes, I was just being more conservative because I didn't want to accidentally have it run out and make myself explode
Since I was still reeling from a bugfix that makes me explode lot more often haha
yea i dont run it personally
but thats because i am a filthy user of mind in motion
so my point goes there
Generally depends on your build I think
Since some are easier than others to form bad habits from
PA on force melee generate peril when they connect with an enemy. It's one of the reasons why most people prefer FGS6 over FGS8. The big stab is not gated behind a peril generator on FGS6.
Please note the different between a push and a PA (push attack).
FGS6 is being used in that vid btw.
And what is the value of PA as opposed to pushes
PA on force melees can push crushers out of their overheads from up to 9m away.
Makes sense! I know there was a difference but it was fickle for me to go "Which part of this is the push and which part is the attack."
I admit I'm not very 'educated' in Darktide sometimes with what actually does what, it's mostly just lot of trial and erroring and intuition or panic that I get through various auric situations haha.
On force swords that have uncanny strikes, you can stack uncanny from force sword PAs to boost DoTs because force melee PA are always weakspots.
Does anyone have a good strategy to complete the "power up" penance on psyker since the rework?
As opposed to having very specific idea or approaches on how to deal with situations, obviously in that clip I got through it decently!
At least I think I did, again, sloppy stuff and more reactive than anything but I didn't get knocked down for it.
You did make it through and that's what counts.
Also note that you were only getting 1 bar of the FGS special because it's wither 0, 1, or 2. No inbewteens.
If KF counts, then it's more or less just play the game.
Aye I was more or less going "One bar? Good enough I just want to stagger as much of them as I can"
Since I didn't want to play greedy
Or knock down poxbursters that I might be hearing in their crowds
If you really want to farm for it. Do EP BB. Inferno works best with it. There is an EP BB build in the build bonanza in the pins. Should be in other builds.
Though actually
Does the bars stagger differently
Like does 2 stagger way more than 1 would?
I know it's more damaging, but not sure if that changes the stagger value with it
Yes
Hold on
Six with the code.
power_distribution = {
attack = 100,
impact = 15,
},
overrides = {
{
"power_distribution",
"attack",
450,
},
{
"power_distribution",
"impact",
20,
},
overrides = {
{
"power_distribution",
"attack",
850,
},
{
"power_distribution",
"impact",
40,
},
Six at it again using the source-code source
From messing around in the meatgrinder, 2 bars on FGS special seems to have a significantly stronger stagger than 1 or 0 bars.
I see. 15, 20, 40.
Thanks y'all
seems right with what I was experiencing
Got it!
Yup. 2 bars should be twice the base stagger as 1 bar
Alright, I think I'll finally do something I never could be arsed to do for years now DT despite me generally enjoying challenges/going into harder difficulties consistently.
Get a mod
What is the specific mod that allows you to go into meatgrinder and spawn a mixed swarm of enemies or monstrosities to duel and practice?
Creature Spawner
Do I use nexus mod manager is it all manual?
Up to you.
There are other mods that couple with creature spawner to make testing easier.
I think that's the one that needs to be put in the actual game files. There's directions on what to do.
I do everything manually, so IDK about vortex.
loader goes in the darktide folder
everything else goes into the mods folder that shows up in the darktide folder after installing the loader
If i want to play melee psyker but with a staff instead of gun, what's the best staff i can use that can still shine without much warp focused talents
Voidstrike in Auric and below imo. Treat it like a worse plasma gun
It plays well with right-side talents
Sounds good. I don't play havoc anyway
Oh no
I think I fucked up mod
I can't connect, get error 1005
Oh now it let me in
Why does voidstrike not work well in havoc?
Huh, the creature spawner crashed my game lmao with a pox burster
Just as John Darktide intended
Low damage low cleave.
slow charge up
Several reasons.
- Long charge time - Voidstrike takes longer to charge than Voidblast for much less impact
- Low cleave - base cleave of 10, and havoc enemies have increased hitmass. A Voidstrike RMB can cleave like 2-3 basic enemies.
- Bad LMB scaling - EK staff has bonus crit chance and damage for LMB, Voidstrike has the same LMB damage profile, minus the crit
- Low overall damage - struggles to kill elites and specials
- Slow projectile - high priority targets move out of your shot
crosshair remap not working
sad
wait voidstrike doesnt have inf cleave?
now that would be funny
A basic poxwalker on H40 has like 2.5 hitmass or something
i genuinely thought it had inf cleave since i havent seen it since like malice 😭
Hmmm what about LMB surge then ?
Also, creature spawner seems little bit fucky, it only spawns shield ogryns stuck in pillars or out of bound
And not spawning the trials
Like melee psyker with LMB surge to snipes those bloody blue boys for disrupt destiny stack without relying on the headshot talent
just trying to find way to keep up that disrupt destiny without emptying my pistol so i figured some kind of staff
Ohhh headpopper
Since burster explosion radius was messed with I wouldn't be surprised if that was the issue, but I just spawned some in and didn't have problems. If you have invulnerability off so you can take lethal damage and no key bind to res yourself, the game doesn't like that; or blasting yourself out of the arena.
So I enter the psychaneium or however you spell it as I can never sincerely remember.
I try to spawn hard melee trial
Nothing is spawning unlike last time which is weird
oh wait I see the issue
How do I max out melee attack speed on psyker
Pick Lightning Speed
Man, I dunno why but the combat trials are absolutely oppressive, like I've kited a lot before but it feels like they move weirdly fast, and I suppose it being a wide ass arena contributes to that.
Also ensure finesse is not bumped on melee.
It is because the AI changes when you are alone.
Just feels like I never have opportunity to regen stamina, so this is interesting.
The enemies will engage in more flanking behavior
Damn
It's not really accurate to a normal match for that reason. Is harder
Also latency affects dodges and what not. You have non in the meatgrinder.
Is there any advice or suggestions that I might be overlooking because I just feel like I get run down intensely fast before I feel I can respond
Looks fine. I have some melee builds in the pinned guide as well. Some I made, a lot made by community members
FGS is typically better for melee-forward builds unless you're very good at Obscurus
Oh, and since they changed stamina, Should I change my +3 stamina curios?
I do not use stamina curios on Psyker
What do you recommend then?
Using environment and baiting enemies is helpful. It's also opened areas with no vaults or drop downs in the meatgrinder.
Is why I meantioned other mods to go with creature spawner.
Wait whats obscurus?
force sword mark
It's a force sword mark. It has single and horde clear combos.
Also you can gey +3 stam from the talent tree. If you get that, then drop your stam curio for more HP or toughness.
Oh okay I was using ilisi so far
Datatide Test Spawner
https://www.nexusmods.com/warhammer40kdarktide/mods/479
It requires a number of other mods that I rec as well. I haven't used it much tho.
Oh damn that's a lot.
true solo is a rec anyways
I might just suffer in the open arena, because unless I'm explicitly told it's impossible/extremely unreasonable, I feel that it might be a solid 'trial by fire'.
If i can dodge a hammer, I can dodge a ball
true solo gives you more of a live game experience
Do people use obscurus because of the stronger heavy?
The Heavy > Light > Light combo decimates armored enemies
I added some information about curios to the Bonanza
Oh fr? Would you say it's worth learning instead of using fgs
People use obscurus because it's the better allrounder of the force swords, has the faster TTK on crushers, and is more mechanically interesting.
If you like combos of something less simple then yes. If you struggle to time things or don't recover well when your attacks get messed up, then likely not.
Worth trying at any rate.
Of note is that obscurus does not knock crushers onto their ass the way deimos does. Could be a good or bad thing thing for you.
Alright
As I said I've been using ilisi so far, didn't really use the other two
And for the fgs, I've been using the mark viii
@verbal thistle @plucky flax @weary idol @thorn cedar
And anyone else with solid melee/gunker experience, can you please help me fill in recommended marks/blessings/perks for Psyker's melee and gun options? I don't know them well enough to give solid advice for many of the options available
Just spamming light attacks for hordes
Does it really kill crushers faster than the Deimos?
Yes
Yes
"fill in" implies you already have some there
I DO NOW
NOT A LOT, BUT SOME
I just started working on it today. D:
So about the curios.. I only have one 21%hp and another 20%
2 tough 1 hp is what i run
I mean, any weapon you want to contribute to. Less common ones would be more useful for me, as I mostly know the common stuff
oh freak shit I get it
voidblast staff, with warp flurry+rending shockwave is an excellent gunker sidearm for its comically high stagger
I've been using HP, combat ability cd, and a dmg resistance to snipers/bombers/flamers respectfully
Eh? Mk6 fgs carapace unyielding unstable + crit blessing and call it a day
perks are just standard flakiac
Copy+pasting from my curio section of the guide (just added)
Curios, in the end, are preference. What works for one person won’t necessarily work for another. Some very skilled Psykers take 3x 17% toughness curios and swear by it. I use 2x 17% toughness and 1x 21% health, mostly so I can survive snipers and bursters in Havoc 40 missions. What follows is my recommendation, but feel free to adjust as needed.
Primary nodes
1x 21% health
2x 17% toughness
Secondary nodes
3x Cooldown Reduction
3x Gunner Resist
3x Ally Revive Speed
Other secondary node options
1x Sniper Resist
1-3x Toughness
1-2x Health
1-2x Corruption Resist
Note: despite what you might have heard or read, 3x Gunner Resist does not have diminishing returns.
1x 20% resist = 125% effective HP versus gunners
2x 20% resist (36% resist) = 156.25% effective HP versus gunners
3x 20% resist (48.8% resist) = 195.3125% effective HP versus gunners
This is what most run on curios. Especially if you take the +3 stam from the talent tree.
What if I took all stams on the curios and pretended I was a loner zealot
go for it if you want
you will die to a stiff breeze
actually, with the current iteration of dodge linger you will likely be fine
I'd be even funnier if you did all +1 stam curios.
Alright
Revealing one of my skissues. 
Added.
imagine if there was a curios that increased your dodge pool by one
it would suck
Probably, not hard to get it back, but just side dodging eight times is funny to me
Does the heavy las still suck ass?
Okay so all the old "niche" stuff I used to use for giggles on gunker.
Bolt Pistol 4, Puncture+Deadly Accurate. Puncture can apply to assail shards and FGS wave by swapping to it, useful for clearing large bulwark waves or other cleave blockers when you can't get kills to charge fgs wave Psyker has such high finesse damage that it can still one shot most priority targets on headshot
Combat Shotguns VI and VII, Psyker has enough crit to make Manstopper+Full Bore viable on these and flex their excellent headshot damage, VII's slug helps with bulwarks/crushers, VI helps horde clear on more single target focused weapons alongside Assail
Shredder Autopistol with Inspiring Barrage+Cavalcade, automatic weapon that crits very often and has sprint while firing by default. Helps a lot with forcing your way into melee using empathic evasion, and if you don't have enemies to kill to regen toughness
Thank you. I shall add this.
I also toyed around with Graia Mk IV braced autogun for much the same reasons as the shredder autopistol but ultimately decided the autopistol is just better
Dump WR on on both.
Otherwise it looks good. Shred is better when you don't have aggro or there's a lot of CC or a taungryn on the field; it can also drop off if you miss or hit a dead body. Riposte is immediately available and procs with EE; but good luck with uptime if no aggro.
Illisi needs slaughter. That is the anchor blessing for it. Crit damage is not worth it as a perk due to the way it's calculated.
and for melees I don't really think gunker highlights any of the whack choices
Unless you somehow still consider tactical axes/knife weird
So shredder would be an okay option to take, I can say goodbye to my roleplay wishes of using a heavy las on a psyker 😭
shredder is fine
Wait WR?
I thought defences/mobility were the dump stats
Alright, I'll go roll new ones
it's not as good as the other popular guns but it is fine
That is also assuming the typical right side build.
on all psyker weapons Warp Resistance is dumped since it actively lowers your damage output by taking longer to generate peril
Except for the voidstrike staff because blast radius actually just does nothing
Oh so thats what it means
WR is dump except for a couple niche cases. ye
Awesome
VS and EK LBM spam are the exceptions.
Lmfao got WR as a dump on my first roll
Alright, I'll give it a test run on damnation
Oh before I do that. Should I use the shredder or should I try making something from the heavy las
Cause I kinda really wanna roleplay one of my psyker characters but in the game
you use it because it allows you to get into melee easier
not necessarily because it's a good gun
high suppression, good stagger, sprint while firing, crits often
I remember the heavy las being absolute dog shit when it came out, not sure if they did any changes to irt
I use it almost exclusively on zealot for basically the same reasons I liked it on psyker
It's a very good gun to force your way in on ranged enemies
Oh my
Laspistol is like
I understand this
It has by far the biggest damage difference between a headshot/crit and normal hits
What about armored enemies
Like maulers with their stomach weakpoint
yeah it's a fantastic gun
Does it matter what I dump on the sredder?
imo probably 2nd best gun psyker gun
should dump mobility
collateral helps with suppression and stagger
The heavy las?>??
yeah
laspistol also very fast to wield and force push is nice and can run fast with it
gun psyker has extremely high crit/weakspot boosts from disrupt destiny
Wait what do I put on the heaby then>?
p sure it's dum-dum+infernus
Alright
perks would be unyielding and your choice of flak/maniacs/crit chance
ye
Actually feel I should ask if you have the laspistol/infantry autogun listed there
I dunno if they're considered "niche" for gun psyker
I listed all weapons
I'm curious is there any footage of psykers that did the creature spawner trial challenges?
Alright wish me luck I'll test this out on a normal damnation
And done them all, because I really want to see the gameplay flow or tricks that they used to kite around in an open space.
So what’s the obscurus combo/blessings that lets it outpace the Deimos for crusher killing?
Should be heavy into light light
heavy-light-light
my experience is that the full auto autoguns are pretty decent on psyker, faster swap to and shoot time it feels like than lasgun and good ammo efficiency
overhead, uppercut, stab
Yeah when I said laspistol was 2nd best I had infantry autogun in my mind as the best gun psyker gun
they're basically everything that gun psyker wants out of their gun
What about hordes, how do I shain into the cleave the best?
like my FGS psykers usually have an infantry autogun as second because it simply feels better than a staff
for what weapon?
The obscurus
for picking off specialists and ranged
it is L1-H2-L1 repeat iirc
personality scourge at krall
Okay so that does work, thank you!
50K inquisitor-bux™
Is there a solo mission you'd suggest
For me to try that is
I dunno which mission is friendlist for solo players in terms of... "I don't have to carry five canisters by myself in auric maelstorm spawns"
I guess ascension riser?
I can’t really think of any other mission that doesn’t require some auspex / lugging
I guess the boss fights one?
any maps with objectives you dont need to stand still and use auspex
they are possible but require either stun immunity or extreme rng
my tops maps to solo
1: Baross
2: Sycorax
3: Dark communion
4: Oublette
5: Gloriana (with good end obj you dont need to use auspex)
Thank you very much!
6: Relay station
7: Silo Cluster
pretty sure thats all maps with no auspex scans (gloriana sometimes doesnt)
Thank you yeah I plan to just practice a bit and see if I get new or interesting tempo from it
how are you feeling about the new one for this?




