#psyker-class
1 messages · Page 2284 of 1
Or something, is that another derivative of stun immunity flavored tad bit differently?
Unfaltering
Its either twbs or unfaltering
Man I wish DT just had an ingame wiki that explains each specific term or conditions. If I wanted to look up brittleness, or 'finesse damage' as terms to see how they work.

No because stuff like beast of nurgle bile can still slow you if you are stun immune
finesse : )
Yeah we have that steam one, though it’s a bit out of date in a lot of ways
Ain’t it massively out of date for psyker as well?
Idk what works for you, but there is a mod called multibind. IDK if that would help.
Mine is on MMB scroll down. 
Aye it was explained to me a bit ago, I just bring it up as an example of like "This is a specific term that is never actually explained and new players has to look it up, or ask someone else what it means because they won't get the information ingame."
Most of these formulas would euthanize the average player
the fatshark formula
tell us nothing and have random people on the internet code dive and find it
I love increasing the increase
I swear we’ve got it in the game if we inspect the weapon
Also am I crazy or was there ever a special color hitmarkers for hitting a weakspot before?
Not to defend fatshark ofc
finesse vs finesse damage too
lmao
old rending/brittle was wack as fuck too
That’s new
Because I'd like to be able to do that as I'm playing with lot more weapons and it's geniunely difficult to tell if I actually hit the weakspot or not.
Especially on bosses that's a moving, flailing mass
As in it was added recently? What color is it? Orange is crits right?
Blue is 'reduced by carapace/armor' I believe
Oh it's not color it's dashes
Uhhhh can’t tell you off the top of my head but the hit markers were added in the latest update if I remember correctly
Okay got it.
I'll test it in psyckanenom
Also final question as I'm alternating a lot between relic blade zealot and force greatsword melee psyker
One of the things I struggle on psyker is opening up bulwarks
FGS has pretty crazy pushes iirc
Also do you guys recommend anything from the commodore for psyker rn?
Fgs push attack
Oh that opens bulwarks?
That shrimple
I got the chemdog one cause I like the regiment
But nothing else really speaks to me tbh
I had weird time with push attack, it's such a big range, but I feel like I don't understand how push works because some times it feels tiny, other times it knocks over ragers
Is it something I charge like a followup attack?
Push vs push attack on force melees are 2 diff things.
The push attack is single target and has a range of up to 9m .
If the force melee PA connects with an enemy, you will gain peril. It's always a weak spot hit.
Interesting and that explains a bit
One of the things I notice is that I have less ‘ways’ to get out of bad situations and the push only affecting one target makes lot of sense when I’m surrounded and trying to get out of carapace train
On zealot I have chorus to CC but psyker it’s a ‘kill your way out or don’t get trapped in first place’
Depends on your build. Pysker has a lot of CC options.
gunker / melee has few options than staves or smite.
Oh I mean my particular FGS build melee psyker
But learning how to not get in those situations is a boon.
I use dome and SG, bolt pistol or revolver secondary as I’m working out what I want, with the darts as my blitz since it’s amazing at mixed horde clear
The FGS special does have infinite cleave and some stagger. It won't stop and overhead tho. The PA can tho.
If you juggle your targets well.
Assuming there is no stagger immunity.
So hard CC is distinctively absent from my kit I think which isn’t a bad thing as far as making me more consistent
Good point I do use warp slice as a cc pretty often so mixing that between PA seems like a possible way to open up a small route to dodge out of a corner
Bolt pistol is semi cc if you’ve got the right blessings
Fair!
As long as you don’t mind it being used as that
Warp slice is also good choice yeah
I use it as elite killer which revolver is probably better for it
Fuck this game and everything about it.
- Tox bombers. Why the FUCK is the gas area so god damn massive.
- Why does the tox gas effect need to be so thick.
- WHY DOES IT BLOCK EXE STANCE HIGHLIGHT.
- And of course a silent burster to top it all off. /
Good light stagger
Just that reloading is painfully slow sometimes relative to it
So swapping a blessing out to use as stagger while also oneshotting snipers could make it more viable over just revolver
I do share some frustration about tox gas and to lesser extent fire bombs
Because they’re oppressive in terms of blocking off LOS and making it hard to see anything
Like having it being less restrictive on vision especially because feedback loop of one tox bomb went off, makes it harder to see the bomber in question which means they throw more uncontested
Like genuinely I would probably prefer it being lot more deadly, the gas, but making it not conceal or impossible to see through so you have actual agency to kill the bomber itself while being punished for ignoring it
Does bolt pistol have speed load?
It’s an enabler for other specials. It increases lethality by reducing visibility so you can’t 360 noscope all the specials before they do anything. That’s the point. Making it deadlier would turn it into fire2 which isn’t interesting
tox bombers are a horribly designed enemy, and the game would be better off with tox bombers nuked from existence
you can't change my mind
if only they added the little floor spray like how gasrats are so you can physically see the tox gas radius represented.
that would help but at the very least they shouldn't block outlines
in an unmodded game
just make bombers of both kinds require LOS to throw
fixed
and stop gas removing various talent effects like exe stance and desperado
oh apparently both void staves dont activate perils of the warp
in the current patch
yea bug with a majority of psyker stuff rn
man i wish it was active on inferno

just no need, and it causes major stutters anyway
updating my drivers fixed the plasma and other stutter issues
apparently its because each fire of it generates a debug log
for some reason
a new mod in nexus is up that disables it
Yeah but the main challenge I think or issue is that it just keeps compounding in itself to oppressive threshold without any respite I can get the concept but the execution of it is little bit too unfun in some regards
Because it can take just one tox bomb to conceal enough LOS for two or three more bombers to respawn on top of having to kill everything else and it just becomes blind dome of can’t see shit that keeps on causing more fires and gas because you can’t effectively respond
Like I genuinely think this could be mitigated if pox bomber has one important design element that firebimber has. It’s easy to see, the fire bomber glows in dark and has red markings so when you’re looking for it it’s easy to pick out
But pox bomber is pretty nondescript dreg faction that could easily resemble a gunner or whatever and does not have any kind of glowing indicator to it that bombers have so it’s hard to pick them out in a crowd
I’m not saying tox bombers are horrible, broken, or irredeemable. Lot of this can be avoided by being diligent and killing it fast and it can be a non problem for some builds. But I do still think there’s design flaws worth talking about and to be improved on.
their LOS hacks are still atrocious
funny how both bombers in this game are more accurate than the sniper
@ripe obsidian carry me in havoc?
I am in D&D at the moment
Snipers have gotten an accuracy boost with the hitbox issues
Yea the gas grenadier has a golden arm and it’s been a meme because it’s been going on so long
saw that mf chuck a grenade straight through a window you can't pass through while being miles away
i dont think its coded as a projectile, it's just an animation that plays and the thing is made to land where the group is
First time encountering a true smyker never again, absolutely shitting on such a cool blitz by using it in such a braindead way
I've got a question since I only started playing phycher like 3 days ago, why am not blowing up? Like I sit at 100% for several seconds and nothing happens. Is it a known bug or could it be one of my mods?
It’s a bug currently
Plasma vet has the same thing
Ah ok thanks, i thought i was somehow cheating unknowingly.
I assume that normaly im supposed to insta blow up at 100% yes?
cuz this is building some very bad habbits right now if I am
this is a genuinely good suggestion, I see no reason why the pox bomber is stealthier when it does more than the fire one
You blow up if you perform a peril-generating action at 100% peril, normally. Right now it's super bugged.
If you hit 100% peril, you do not die automatically.
Only if you do something while at 100%
Or, I think, use brain burst at like 97% or higher
Yup, unless you’ve got scriers gaze or venting shriek, then you can press that ability button once you begin to blow up and it saves you
Gives you a reason to use one more blast or shock, then safely vent
Brain Burst at 97% is OP, because you cast it on more than one target when you use it under those conditions
…not that that’s useful info rn
(Yourself and the opponent gets BB'ed)
2x the burst brain, 2x the power
Thank you! It was something I noticed and was so irked by when pox bomber showed up.
"Give me something that helps me pick them out of a pack because they are important to identify and kill"
Hound and mutant have their unique biology
Trapper is actually decently sortable cause of the hunched and movement LOUD activation noise
Sniper is sniper
Big ass red line
Flamers don’t need to be stealthy
Yet pox bomber doesent have anything noticeable apart from the audio Que, which isn’t as loud as trappers
Tox bombers are probably the most annoying enemy in the game. They make a massive area dangerous for so long
It's just frustrating
I'd be okay with that.
Or at least reducing the area or duration or something. They slow down the game so much, and when like 3-4 spawn at a time in havoc, they just... make the game unplayable
lol theyre just bs
I decided in my ADHD riddled phase I was going to post on reddit about idea of design change for fun.
Because I think maybe if pox bomber had a distinctly colored eyes that's very visible in the gas
an infinite ammo enemy that spawns in packs, blinds, damages, and debuffs you while buffing enemies, and can also attack from behind hard cover and from out of bounds
And can be killed instead of benefitting from the tox gas nonstop to keep throwing more and more would feel more fair.
I don't think it's realistic to go "Remove this unit from the game entirely."
I wouldn't be sad about it or miss it mind you.
no one would
Aye, just from development standpoint, they put time and resources in adding this enemy and removing it seems unlikely
So reworking it or suggesting something that would be easy to implement in theory would probably be the way to go.
Just because something is a bastard or pain in the ass doens't mean it's fundamentally bad or needs to go always, and I think giving tox bombers more counterplay or make it easier to pick them off is probably the way to go.
as long as they can yeet fart bombs from out of bounds/unreachable locations theres rly no counterplay at all
Because they essentially have a gameplay loop of "If you don't kill the first one, it becomes harder and harder to stop follow up bombers from doing stuff, it's like having enemy that throws a smoke grenade at you and you didn't kill him so now he's running around in the smoke throwing more grenades
That also happens with normal bombers!
I haven't seen snipers shoot through things that players also can't shoot through!
this reminds me of the one pub lobby i joined into where there were so many bombers i basically burned alive right after spawn protection ran out
500 bombers
Hell of a gauntlet....
the bridge on enclavum and the part of chasm station after the mid event and the bridge before the med station
Oh? I'll check em out sometimes
Either way it's annoying but it doesn't make them broken.
I think the key thing for this discourse is specifically
'This unit is not broken/impossible/ruining games entirely on its own." It's not hard to kill a pox bomber, in same way killing a bomber. There can be argument to be made that it's a skill issue if you let pox bombers take off so easily or to position/move around better. You can mitigate these things, these are not enemies that goes "Yeah I lost the entire game because of them." or at least specifically tox bomber, but they do absolutely make situations worse for you with LOS denial.
But they're annoying and that tweaking them to not compound on themselves advantage wise quite as quickly would probably be healthier for the game.
I could probably write a full rant on trappers and give convincing reasons about why they're bad for the game and how many solo clutch awesome moments has been ruined by a granny bastard that launched a trap through 18 carapace units to catch you. But at the end of the day, it's still part of the challenge!
trapper should be able to net enemies too fr
I want to see DH being trappered by a grandma and dragged off
Daemon meat is back on the menu boys
who would win
chaos gods
one electric net
mmmmmm evil rashuns
If electric net works on an ogryn in the thick ass cadian metal tank armor.
Does it imply it'd work on a space marine too potentially?
IIRC Ogryn likely is more physically powerful than space marine in terms of actual mass/bulk. So if it can't yank itself out of a trapper net, that does not bode well for the marine /s
yea ogryns can straight up body a spacemarine if they actually hit but are basically braindead and hell of a lot slower than marines reactions
Abaddon for his 14th crusade just collects millions of trappers to wipe out entire chapters of space marines ez
Hmmm...could use a lil more fire tbh
I keep accidentally getting hit by snipers because of the increased hitboxes. D: I'm like, "that's 2 feet to the left, I am okay." And then I am not okay.
I also had two different trappers shoot through teammates and hit me yesterday. Aiming at teammates, they dodge, I suffer.
Tox Bombers are the number one reason why I play Stealth Zealot tbh
Disengage from everything else just to go kill those maggot ridden fucks
I need to see if I can brain enough to play Havoc today. Last night my reaction speed went to shit. @tulip kettle if you are around, for how long will ye be?
good luck in havocs
I mean how long will you be around, sorry. My brain is running on buggy firmware today
do u get more dmg taken / toughness bypass if u get hit in the back?
That is probably wise
I don't believe so, but I can test in a bit
theres something at least with that i think, because so many times now ive been demolished by like 2 normal mobs from behind when im full toughness at least
There are differences in damage taken between the classes during running, spriniting, etc
Did they remove a bunch of 2x damage earlier this year
what does the brain rupture augment Kinetic Flayer even do? It says all attacks against specialists, elites, and monsters have 100% on hit to Brain Rupture
I am not an expert but I also believe damage is calculated based on how many enemies are around, which means a straggler can deal a lot more than one enemy in a horde. But thats how it worked in Vermintide idk if thats carried over
It does what it says on the tin
On cooldown, you can a free brainburst on any specialitestrosity
is it just saying every 12 seconds my brain burst instantly kills a specialitestrosity?
Procs off anything, even soulblaze
Well not kill
Just do one full BR damage
Will kill most things
are you saying every 12 seconds my next instance of damage procs a brain burst on those enemies
Yes
like this is a passive effect as long as its unlocked? not relating to the actual brain burst at all
It's great for reaching the trapper inside hordes and stuff
Yeah it's OP
Yea
Free damage for 1 point cost.
Correct
How does that work? Like tied to the classes or stamina based? Who has it worst?
Kinetic Flayer is 90% of the reason people take brain rupture.
True. I swear it’s every five seconds or I’m just that good 
The 100% guaranteed proc makes it amazing. Just LMB a special and know it will die.
Br?
Brain rupture
Brain rupture
I have never used RMB BR, honestly
LMB? Be a man and staff bonk a mf to trigger it
psykers have transcended the confines of the game
You're right.
Are you sure you were trying to save him?
I forget where the table is.
@verbal thistle Do you know where the table or info is for each classes damage taken stats are when sprinting, sliding, etc.
Or were you trying to blow it up
Inferno LMB is a very strong push
went through Kulis guides for each class and made this real quick
Sprint | Slide | Dodge
V: 1 | 1 | .5
Z: .5 | .5 | .5
P: 1 | .5 | .5
O: 1 | 1 | 1
A: 1 | .5 | .5
HS: 1 | .5 | 1
Thanks.
@gray juniper Above are the stats you asked about.
when i first looked it up vet apparently had a 2x modifier on sprinting
It was voidblast 🏹
what do the numbers mean
multiplier to toughness dmg taken during those actions
so while dodging is i presume attacks other than the one you were actively dodging?
yea like if you were to dodge into an overhead targeting a teammate
dom finally made his username something recognisable
threw me off for a moment
its no longer just " - "
Dom is not in bed.
So is this like half damage taken when it says .5?
Basically yea
Code does a bit more complicated stuff so it’s not exactly half but around there
Nice. That slippery zealot look at him
Game servers are unstable as hell every time I get on now. I made a few tiers in the event but it’s back to rogue trader for now
Want me to add this to the bonanza? I know it's in Kuli's guide, and I would credit him.
Aggregating it into a table would be nice, but IDK how useful it is with regard to builds.
Seems more of a game play thing. Another reason to always be sliding on psyker.
.5 sliding arby... no mobility they say.
could have a small section near the top for new psykers
with basic important info like such
slide, and why, where to hover peril level and why, etc
also, rebinding jump and dodge to different things probably good to slap in there too tbh
hello
Welcome new varlet
This not a blackship vro
We feeding you to the emperor
He needs his midnight snack
Id be dedicated to feed the emperor it would be a honor lol
In here theres groups of people for each channel, vet chat is normal info lil chaos, zealot is now talking about zealot pizza bc what else lol, psyker chat is arguing about smykers, ogryn is always chill, arby idk there.., and idk about hivescum yet @keen nest
Damnit cure you phone
Hive scum I can say is squishy asf
XD
Way worse than psyker
You get dropped within 2 hits
Not false I played with them for a hour
lmao
And I’m new to the class
skissues
I havent played with them at all and they sound squishy

Your a skill issue Hexis
they are, quite literally, immune to damage
so trv. i solod a 40 with no talents n grey weapons drunk af n it was ez
Hey who here likes smykers?
Ehh I prefer psyker and zelot and vet
we all prefer psyker here 
everyone ! u should post ep smite build now
or... we fuckin BETTER DO
No no, smyker
Once I learn how the class works I will enjoy it a bit more
Good taste kid good taste
Also my bulid is way earlier in chat, look up from my media you'll find my bulid
dont do that
Why?
six has build guides in the pins
The one dude said I should post my bulid and i said where my bulid was is all
And mines different, I made it on my own not off some weird ass chart thing
Haha
Fuck them meta bulid shit things, I perfer rawdogging it
rate my build chat
Hi
(its exactly like all the others)
Why should I listen to the world when I am my own man I follow my own orders
It is?
yeaj
Must mean its good then
And that I know my shit
I like my shotgun
I can cast BELLY FULL OF LEAD
Im out of magic...but not out of ammo hehehe~
Yes that
See its why I run shotgun
Sure staffs are better...BUT ITS A FUCKING SHOTGUN
Dawg do you really use shotgun?
Yes

Im here to enjoy the game not be the best at it
I will enjoy it how I want thank you very much
Oh I dont go down
Hell I have to try and go down if I want to lol
gotta let someone else have the chance
Pause…
erm pls take that nonsense to zealot chat
Thx
@zealous wing
@zealous wing gg was last game
o7
Hm
Has anyone experienced a bug with Psyker when you reach 100% peril and start to spam m1 it doesn't let you explode and drops all your fps?
yes
its known
force sword specials and push attacks
voidstrike staff
trauma staff
surge LMB specifically
smite
assail
brain burst
plasma gun ADS (veteran only)
dueling sword parry (on psykers)
all do not overload rn, and cause stutters for PC players
Wow good to know it is just got back and is all so so bad 😭
yeah, its annoying me as well, so ive banished myself to mostly playing inferno
i still explode 1 or 2 times a match, more if its a bad day, so im not gonna wreck the others because i cant control myself
Well thx for letting me know I really hope the next hotfix helps
same, and np
The issue is that I use CW and if that happens it ruins everything 💀
lmfao
i didnt even test CW yet with this
i was thinking suipsyker must be REALLY hard to run atm
ive also forgotten to test laspistol push
it also doesnt overload
Plasma gun quick shots as well.
suipsyker literally impossible to run right now
IT IS
Had ppl complaining about it in game on it.
Unless they play console.
talk more
Ah

must wait for hotfix release day
why its only ever tuesdays i'll never know
this is a pretty severe issue
mmm yes
my favourite staff
and my favourite gun
"Their in the happy little trees... Bob Ross"
Because.
Does it shoot fireballs?
Im out of spells but not out of shells ahh moment lol
i dont shoot shells, but sure
this is still image perm phewww
Shell
Oh kark off ya wanker
shot gun wont do bossmelting i desire
it has 13 in the mag
and it doesnt 13shot a boss
on psyker no
we're talking about psyker
it takes about the same ratio of mag to kill a burgle with no active buffs, but the reload speed of cshot is so much slower
I'd have to test it but my intuition is that it is weakest on psyker
cshot vs vraks
also dont even get started on DB shotgun, that thing is so shit 😭 im not even gonna finish killing this burgle with it
They have the long barrel version planned, but refuse to release for some reason.
The damage is very bad...
one mag of shredder autopistol, surprisingly not shit for a meme weapon
like, theres worse
granted, these are weakspot hits mostly
one mag at 30sg stacks and a combat stim
25dd, 30sg, combat stim 
How long does it take to mag dump, like 2 seconds?

Boltgun
Just forcebolts
im now tempted to give shredder an actual shot next fuckaround game i play with dom
gonna make him go insane
hive scum cosplay 2.0
Combine it with chainsword as a bait
i would to be funny, but i really fucking hate the chain weapons
the sound on carapace is unforgivably shit
genuine repulsion
i can do devils claw tho
I mean, we just need Not Arby.
ngl its fun fighting a plogryn with this
Ugh. Almost clutched an H40. Fought through 2 hordes, got to the revive point--it moved, because Dark Communion--fought to the next revive point, then got ping-ponged by 2 or 3 mutants until I died
D:
i assume this was the revive point right before the medicae on the side room area
where if you walk to it the wrong pathway it says "no"
Indeed

Yes
💀
Not a lot of people are able to though
Communion does have that downtime before event spawns activate so rescues are fine plus with the door being opened before the scripted boss spawn you have a lot more room to kite
melee twin is annoying to solo because of the constant knockback but yes
spawn is easier to solo imo as long as you have space to dodge the grab
ya
I am not good enough to solo twins. :<
At least not with most builds.
Maybe with Arby.
Let the mutie chuck you away
Be Ainz
I was caught by commons like a filthy commoner
rinda will stay on your ass the whole way, so definitely always focus on her first
Los rodin, block rinds while rotating around her so she repeats her circle or combo move
Tried to do a slide but spawn hit me around a corner
My current team of pubs can't get past the first room of Dark Communion. =|
I personally don't think about rinda
Rinda isn't a threat
Its rodin
/specials
Yes, but the joke is, Budget Ganger and Budget Arby.
Gud
Too strong
What if they're bad?
Play melee psyker in h40
More likely to accept them
Lotsa fun
I really don't want to play purg
I am a filthy degenerate who enjoys playing Inferno + Shriek.
its very chill
Where do you find these good purg psykers 
I havent played flame staff except to rush back to 40
How do you deal with the wall of shooters before the stairs event in assassination
but i know you'd play VS if it worked fine in havoc

Which map
Oub?
Or chasm
I play it regularly. Is fun, and I am not good enough to win consistently on other builds. Not that I win consistently with randoms, but
Oubliette
the riser, yeah
I either go VB shriek or melee psyker rn
After tunnel, above meditation, before mid event?
Barely play flame staff
the flat area with the monster trigger
In what context? If this is a gueine question
After you come out of the tunnel you get into an area where there are 10billion shooters on the other side
you keep moving
Nonstop horde laddering from above
If you go too forward then boss spawns
It's only a boss
Perhaps
You get a huge area to kite
Upstairs and downstairs
Specials only spawn upstairs
Do you just pierce to upstairs
Yes
only concern is being thrown off, which doesnt happen if you position correctly/dodge
They play slow and get chips plus they don't have tools to deal with them
I just recorded my vet with shock maul and las rifle h40
And it was oub
I did
I had smoke nades and exstance
Or not even needed
Ex stance toughess Regen is dumb
The shooters that did hit me I just regened
This is why context matters for fights like that
I had smokes and range counter so I stayed below and sniped
i feel like most ppl could
If I played melee scum or something similar I run them down so they don't spread out and take cover
Chipping me down
Usually there's like a huge wall of elites flooding in from above after the drop
yeurp
Or do y'all just not drop until you aggroed all the stuff
I play havoc so I do alert ambiance pre drop
Understandable
Auric is easy enough to just always run it down
This is wall beyond any pub havoc party
I can run away from them for quite a while. Fighting them is hard, and I am pretty eh at the game.
i see
Auric is goofy. I just hit my Skitarius LMB toggle on crit knife zealot and held W and did the most damage by a wide margin multiple games in a row.
But also if you preaggro ambient won't the gunners already setup shop on the far end 
Again, context. In my case I already killed them with my anti range setup
i dont remember the last time i died on auric that wasnt a dc wipe or me not being able to solo the room before my tm8s were downed
🥲
But some of ambiance in that area doesn't spawn until you drop
I die in Auric when I am being goofy or playing on 200 ping.
Huh, okay
Or racing against @zealous wing
im always on 200 ping
😄
200 minimum i might add
never played a game with servers as bad as tide
my modded skyrim run crashes less than i dc
on tide
Yeah, it's badly optimized and unstable
At least on 200 ping I can blame the servers for my deaths.
six,
i have infinite excuses when i die
bad tm8s
lag
stick drift
controller player
ps5 performance
off the top of your head, do you know what kinetic resonance might be called?
i thought it was efficient smites but, buff bar doesnt put it on
???
LOL
that wording bro
I just suck not one of them?
"Do you know what this buff's name is"
Lists the buff
i forgot the words "in the code" but six is smrt he'll figure it out
sometimes i suck but not on auric
not to self glaze but i feel im usually pretty good at calling my own skill issues
No soulblaze knife double barrel
off brand Doom
90% of my deaths in this game are not a skill issue
Is this the oub one
adaptation issue? Maybe
@potent echo forgot I had a melee psyker oub solo
i have a hard time adapting to 300 ping skyrocketing to 1000
From awhile ago
Show
That changes alot
what is oub

oubliette
prison block assassination mission
@zealous wing try
"psyker_ability_increase_brain_burst_speed"
ye ik
tyty
All my deaths lately are either groaner bodyblocks due to the broken hitbox or getting hit by a trapper because i dodge into a wall 
2 rooms in
I've been taking voidblast on meleeker but mmm
😄
Might go back to revolver
nope 
mine are trappers but not because i dodge into walls
im too laggy to actually dodge visually
so im like
playing as ray charles
most of the time
against grabs
I never dodge visually, always on sound
im so sure its supposed to be this
Too laggy to dodge by sound either. Gotta precog or die.
oh NOW it fucking works
Doesn't work at 300 ping.
You need to be in dodge when sound plays.
wtf now scriers is broken on it
for like 3 seconds i thought your pfp was edelgard
for some reason
Tbf this doesnt apply to most players
Only the absolute goats like you
Naw, just what I wish I could make my vet.
i thought it was dukane
when i looked at it properly
then again ic ant actually see shit
I expected more Integra mentions though.
This is the line in the code afaik
but its just being dumb 
@verbal thistle the build link is broken 🥹
The Psyker build that is able to 1 shot bosses with 1 input.
Havoc 40
Was psyker rework actually more recent than 4 months ago
Felt like it was here for a long time
3 months ago iirc
i am bored so now i have a demo clip of why wildfire is a must take on inferno, in case someone saying wildfire sucks ever shows up again
Wildfire sux, worst talent, take empyric shock
Take both, get flamed by psyker mains.
Emputrid
I was inferno + shriek in that mission, and our scumm had rending + strength stimm and stimm supply. I burned the world.
Except at the very beginning, where the world burned me
k i ran the build in heresy and it actually was so much fun
Your lungs burned
A handful of bombers carpeted everything around me and I ran in circles, then died
Witch bild?
devils claw, shredder autopistol, KF, SG, DD
Scum cosplay?
yup
i think i also killed the most but, im not running scoreboard until it tracks every game, but only shows up when i want to actually go look
Should I get the chem dogs tops for zealot and/or vet? They are snazzy, but I barely play those classes and already have multiple outfits
meh
Fashionlord Hexis says meh. The decision is made.
Pay fatshark back for giving you free Aquilas 
There is that ork hunter costume that you can use to cosplay ganger.
I need to start trying non-Inferno builds in H40. I am just anxious about ruining other peoples' games. Gotta recruit victims teammates from here.
I can volunteer for your failure.
Neato. Not tonight, as it is 4am here, but later this week
I'll probably try stuff like voidblast + shriek, surge surge, maybe melee, etc. And probably scum and arby at some point
I wanna improve my versatility
I know Syllogism uses it successfully
Not that I am as good as him, but
It feels weird to me that I only did like 50% more damage than a stimm supply scum
I played with people pass H40 with Vstrike before.
Lunatics
He plays rending shriek whilst I do blaze.
Funky.
So what builds do you think would work relatively easily on H40 as a solo psyker?
With dome or no dome?
How about gaze blast 
Dome bores me
If you want something really crazy, Vstrike with flurry and surge instead of nexus.
The volume of shot make up for the lack of crit.
idk why this build feels like a crime but it does
I can't wait to see it
And six, play blaze trauma assuming not toll
Horde clear benefits of shriekferno plus elites cc of trauma and shooter supression, it's a win win
its so fucking fun omfg
devils claw also is actually DOING things, granted its heresy test runs but, i've actually got a smile on my face with how well it works 
shredder with KF also surprisingly good
im definitely being very liberal in my use of the shredder
but its a hivescum cosplay, so its allowed
im even using a scum frame 
i put surety of arms on for good measure and i go brr
what is passive quelling
builds seem to like warp ghost but idk which part of the node is desirable moreso than available options
Passive quelling is quelling that happens when you are not holding R
i figured but like approx. how much is that? 1-2% a second?
this is passive quell with ghost
significantly more, and it speeds up as it goes
ahh kk, ty
Can you guess which player said at the beginning that they were trying to get True Survivor?
(I feel a little like a bully for posting this, but it was somewhat frustrating)
the grey one
Yes.
My damage taken was a sniper while a mutant threw me, I think (or maybe a trapper net; I was in midair either way) and a handful of bombers cornering me
Bubble knight or blaze trauma (shriek/bubble) if not playing purg. Surge surge can work too but might be cleave issue
Since you kind of stay range more than melee
Bubble knight is way more melee so fgs specials a lot for cleave
Or gaze melee as well and have no support for team but as solo psyker bubble knight is cooler
I shall make a list of things to try
Stimm supply scum is big damage actually if you spam your needler
They were using dual auto pistols
ok well
I do also know their name, and they are a consistently good player
So skill factors into it
This is their build
Hey if it makes you feel better I had some dude manage 21 kills over the course of the match the other day
pacifist run
21? I am not sure I can count that high
Literally, dunno what he was doing coz he wasnt dead all the time, but like yikes man
Our Arbitrator in that last game went... dog, shock mine, and middle keystone
That... thats bad 
It was not good.
I guess Desperado doesn't really give meaningful damage when you already have infinite ammo from pickpocket
so supplies is more with that setup
I was very grateful for the stimm supply. All the missions we played tonight were blight spreads modifiers.
Meaningful damage no, but immunity to range is so stupidly busted overpowered on its own
ye just ask psyker
Plus, rending + strength stimm supply was lovely.
yes but you kind of also get it from Vulture's dodge, at least with dual autopistols
Elaborate? I have not touched gunscum much. Melee is more fun
it everything gungryn wishes it was
apparently, desperado autopistols outdamage inferno psyker
super fun in morty trials with the right indulgences
If things are dead before you can burn them...
it's not going to outdamage shriek psyker unless the rest of the team is also killing everythin gfast
psykers can at least explode
or he gets all the grenades
scum has... nothing to really consider a negative
I have experienced being outdamaged by melee scum as bubble inferno, but in that game I had like 800k ranged damage and 700k soulblaze. Have not yet been outdamaged by gunscum in Havoc as inferno + shriek.
Zealot goes into a corner yet again huh

Yes.
beacon is nice
Zealot is the weakest class right now, imo.
corruption immunity is better
It isn't close.
I will summon someone who will be very depressed by that statement

someone (i forget who) had a really good point
arby introduced, with rebreather and shockmines, rot armour introduced.
scum introduced with corruption immunity ability, blight comes back
It might have been me.
its literally a pay to win havoc easy situation going on
I think it was me.
I personally think there is no such thing as ‚weakest class’ in a PvE game such a this one where you can make builds
i think it was too but am not sure
Everything has its place & time to shine
Rebreather is too situational and at the same time lulls you in a false sense of security.
I disagree. I think some classes are better at specific, or even all, situations.
I wish you could see my zealot in the past 2 days; how ‚weakest’ he really is
If you can press the dodge button, Scum is OP

Skill is more important than relative power.
Dclaw better 
but, if you put skill with relative power, its noticable
Thats my point too
am using dclaw rn actually
I have trouble running stim pack ganger in higher difficulty.
dclaw and shredder autopistol on a psyker
Use mk1 & spam lights
The cc nade from scummer is good but stuff has to die with melee hits
You’ll see
im using mk 4 
People always hoard med stim and use it for themselves...
its more fun
And I think hyper violence or whatever doesnt trigger it?
Barely get back grenades during horde farm
I did before too; its still good but i found mk1 to be best
might switch when i step up from test runs to actual auric goober runs
see how each holds up
Like, I'm not a perfect player, I might get down sometimes, but the dude with 3 wounds and no corruption (thanks for my stim) always use the heal for themselves.
Disclaimer; i use rampage with it
lmfao
I was talking about HS
Damn, Im the only one to run Mk7 Dclaw...
i just am used to mk4 tbh
On Vet though
Epic Coleslav uses it too 
Run Rampage on Psyker. Don't be a coward.
Altho considering scriers… do try actualy mk1
Be my lab rat

ill test in psyk rn see if theres a noticable difference
if its unsalvageable ill let you know
Capable of outdamaging everyone, functionally immune to 80% of the game, unlimited ammo regen. It is absurdly overtuned at the moment
Disclaimer; you just spam lights
Ah. Yes. I did know those things.
Playing Psyker warps my view of balance
Yeah.. it is incredibly skilless to play
Lets be real, Psyker isnt in a particularly good spot either at the moment, but ranged Scum is on a whole other level of gamebreaking
noticably faster horde clear
The scum I was running with had 3x 3 stamina curios
The thing with Gunganger is that they immediately kill all of the trash mobs, so no one else can proc any bonus.
Immediately kill everything thats not an Ogryn, and keeping doing that for the rest of the game with no downtime
Meanwhile, even inferno psyker leaves a little bit of them for people to get some last hit to proc things.
The only thing they have to work for is Crusher, and even then, not very hard
ye idk mk 4 seems might be better for me
If you run stim ganger with a gun ganger, half of your talent tree is wasted.
Is melee scum in a bad place? I know not. Seems like it's maybe a bit too strong, but you are also made of paper and have to be very aware of your surroundings
Great damage output, but pretty limited utility and unforgiving of mistakes
Melee hooligan is fine. Rampage knock back node also triggers at the end, so you have quite a bit of a leeway to get out.
rampage can also save you from a dog if you had it active when you got dogged
I enjoy melee scum quite a lot. Ranged scum is boring.
It's like a less engaging version of inferno
Which is saying a lot.
Right, it also stops mutant, BoN and Spawn.
(Disclaimer: I like inferno a lot)
So if they grab you when you have rampage, the end duration knock back will cancel their grab.
But gunganger is bullshit because you can be immune to trapper net.
It's why I play Driller in DRG.
wait a second, actually?
I don't think so.
Well, I was during my gameplay, but it could be a netcode thing.
Though, it is from the Vulture, not Desperado I think.
I watched a trapper net go through an ogryn ally and hit me the other day
imagine if ee worked on trapper nets and we just, never tried
They work the same. Both put you into is_dodging
Desperado is only ranged, Vulture is all damage.
Or trapper got staggered before net reached ya
Right
buff keywords:
count_as_dodge_vs_ranged
Versus
buff keywords:
count_as_dodge_vs_melee
count_as_dodge_vs_ranged
They function identically for ranged attacks
Unrelated, the buffed Boom Bringer seems pretty good in skilled hands. And if you can let the scum vacuum up all the grenades
better than krak, but not regenerating
It was just krak without regen...
Yet I remember people* defending that, and they did badly in game.
the rockets on launch were godawful lol
Better than Ogryn nuke, and you get 3 of them
How do you do, fellow frog

Yes. It was much less good before the buffs
also gunscum definitely can outdamage inferno psyker for the reasons you identified
everything already dead before it gets in range of the flames
no need to ramp up stacks
Alas.
just dump 280 rounds in 30 seconds for free while being damage immune and having giga move speed
I wonder if and when the general population of the game will accept that Scum is insanely strong. I guess when a youtuber tells them so.
Autopistol has higher damage per shot than fking Vrak Brauto.
Psyker > Scum > Vet > Ogryn/Arby > Zealot, imo. A good Arby might edge out a good Ogryn, but in my experience a tauntgryn is just more consistent
Though a very good Scum might be on par with a very good Psyker. Less utility, less defense, but fantastic mobility and offense.
arby does more damage, ogryn does better control
In most cases, yeah.
A good stealth Zealot is nice to have in H40 if they actually know how to bonk
Big if.
when you are doing 1 mil dmg and 500k of it is boss dmg
that is actually worth and much more than the 400k dmg tauntgryn
I had a stealth Zealot earlier who only 1-bopped a single boss.
Most ended up losing a third to a half of their HP, then the Zealot fled
1 bops be hard
weirdly, the bosses dont just stand there and let you perfectly backshot them in shroudfield
Eh, I have had multiple bonk zealots kill every boss before anyone else touched them
I can't do it
i have had much practice recently
But a good amount of folks can
half the time it works
half the time you are begging the psyker to just hold block against the cspawn instead of dodging for literally 2 seconds
Can be. I like pickaxe tauntgryns who go to war with their tauntees. Those are fun.
I will concede that hammer zealot can be challenging to get working well, but it is quite rewarding if mastered
Classic ‚youtuber man told me so’ type shit 
Scum is fking bonkers thats certain - its efficiency rises exponencially with players skill…
And that we all know is usually lacking in an average joe

Did you get red stimmed and scum buffed?

