#psyker-class
1 messages · Page 2236 of 1
the cuckolds mantra
VB strong. Inferno stronger.
trauma staff doesn't cleave through entire hordes, hence damaging literally everything via soulblaze, and this goes for crushers too, as long as you have a source of uncanny. this isn't something that's new, it's common knowledge everywhere that the purg (flame) staff is the strongest tool psyker has
Within the context of high density.
@pale prairie @wind spruce now you are just missing Dom to complete the trifecta of psyker chat bullies
i understand what the hive mind has concluded im looking for individuals talking about there opinions of the 2 staffs i often find that what a group decides is "best" dose not always = the sum of its parts
people would literally do ANYTHING but actually playing the game đ„
But we have you so thatâs 3 bullies
VBâs issue is that it usually takes 2+ charged atks to kill elites so the actual TTK vs mixed horde isnât that impressive, while inferno can essentially dps check every non-boss enemy into oblivion
I'm not a bully, I just troll sometimes
Inferno even does boss damage when compared to the other staffs
this is an opinion i can get behind
Dots are wild
I reject taking responsibility of the burden of proof. It's well established as already mentioned, and discord has a search bar.
Nonononono in the 3 years of this game this is the first discussion ever
krieger...
this being stated in your Opinion raw DPS is more important than CC?
I wonât listen to the hive mind
In the vast majority of cases in this game u can prevent more issues by killing enemies significantly faster
the hive mind told me your jordans are fake
I will always reject the responsibility of burden of proof when answering a question
if I start by saying something is better then yes I will (I won't)
disapointing
But the dps discrepancy is massive
Something being dead is better than knocked on the ground. Inferno also can CC with primary fire and Blaze Away stacks
Stagger is most useful when u cannot dps check the current situation youâre dealing with
Yeah cause I ainât got Jordans. Not every American has Nike shoes
Which is just not that frequent of an occurrence in the current state of the game
And, in addition
If youâre talking about havoc
Thereâre usually teammates who do stagger for u
Every German does in fact have either Puma or Adidas though
fake american
blocked + reported + brain bursted irl
horizontal slice into horde
looks at the state of the country I think you just complimented me
How stylish and uniform
In the past a lot of people also really loved Hugo Boss
so for the few people that have given an Opinion It would seem that the consensus is killing things is better than CCing things even if you CCing bulwarks and crushers
So by that logic psykers should never bubble they should always vent because killing things is more important?
That is not what I said
bubble is a crutch for the bad its true
and the downside of using it is it reduces psyker effectiveness at the core task of making things dead
dead men shoot no web
I think you should play with a damage dumped inferno staff and shock maul
Even vs crusher & bulwark itâs very possible to dps check them before they cause real issues
anyway i have found true meleeker. flurry rending trauma, bb+kf, sg, dd (minus the last node). its very very nice to play and gives tools for all the thing. + you are constantly at risk of head boom
Depends on the build and the goal of the build. If you are there to support and the modifiers mean a ton of ranged elites than yeah bubble is useful. If your build goal and role in the team is to kill hordes then you go shriek inferno
I like flurry rending trauma
This is more team comp dependent in havoc
it's the only trauma build I actually enjoy
so much carapace rn
You are a good man
i feel like every other wave is just fat sweaty ogs in metal
Team player
I mean yeah, l1+l2 isn't as good as psword or relic sword horizontal head removal swings, but they're respectable
followup attack of push is also really good
literally, dead straight horizontal
I mean Boss is in the name. Obviously it makes my genitals bigger and my height taller

trauma psyker also feels so vindicating to play when I manage to assblast enemies to stagger right in front of a zealot after trying to play zealot myself and getting annoyed at getting constantly shot in the ass by pubbie vets and arbys emptying their guns into trash mob hordes I was trying to kill myself
Nothing like getting toughness gen blueballed by the arby holding left click on shotgun
Right??? AAAB
here what i run rn
nice
Me no bully
Wrt the discussion at hand, yes vent is better than bubble 99% of the time. But bubble helps you win games by showing the idiots where to stand
I mean, valued team members
bubble is nice to have when playing with valued team members who ignore shooters but not necessary to win
I regard the bubble as peak comfort pick
Same as pen flames is poopy for getting your own yellow numbers, but good for making team mates more impactful Into rot armoured
I don't take shriek in havocs because I am second psyker. Why give my friends SB to boost their numbers?
ignore me taking empyric shock
Factual and based
I've exclusively played gaze in havocs so far 
Or take the opposite approach, take venting too and race to shriek everything first to get first application
The only way to possibly stop the SG buff is if more take it into havocs.
I'm too slow. đ
đȘ follow beans!

Anyone got an opinion about obscurus single target combos?
Iâve seen beans jump off too much stuff to follow them
This is the most loner psyker sentence i've ever read
simpletons, i have a shield!
A fellow gentlemen i see
I oneshot a crusher without critting earlier with h1 lel
its very strong
Shield is still aggressively mid. It's a team comp gimmick in a game where everyone prioritizes personal dps and synergy above all else
@strong gulch are you around? i need advice
I dont even know that its that mid its just scriers and vent are so strong
Yeah it's pretty nuts tbh
hi
ne1 wanna do H40
should i sacrifice stopping power on my C shotgun for mobility?
I feel like playing meleeker rn
i always want to do h40 but with me, you won't even make it out of the first room
I feel like playing force puncture right now
I have no clue about shotguns.
damn ._.
i only pull out my shotgun to shoot specials and gunners
Stopping power is damage isn't it
its pretty minor and affect unarmoured mostly
I am sure there's a meaningful difference between the way vets and psyker build them, but the vet guide has at least something over "IDK lol".
Donât drop stopping power ever
I apparently have a shotgun and it's built like this. I am sure that I stole from somewhere. No clue if this is actually "correct", meta, or up to date.
idk about mks too
This is for zarona shotgun build
this is mostly how my shotgun is built but i want more mobility đ build so slowwwww
Stopping power on cshotgun is damage and stagger.
Shock maul+shield combined with shotgun is just so damn slow
oh ._. dropping damage would be bad
Whatâs ur talent tree
Arb can easily get 20% extra move speed constantly
Path is here. All is well.
my build is bad ._.
knowing how and when to block and dodge compensates for vast majority of bad builds
sun tzu said that
I will gaem
3.8mil with bubble. Maybe would be 4.5m with shriek
Hi
Am outside
fock
Anyway we brain storm together
once my game loads
Is my havoc build
I notice in your general one, you skip grenadier for 25 toughness
I don't because a common cause of death is not being able to clear rot armour and that extra krak can be rather impactful, so I'm okay with dropping it
Fair
I personally like OM more than LS
I also donât run VoC anymore on any build lol
Exe is just too good
The main issue I have currently is power sword is fun and all but when it comes to 1v1'ing bosses when solo, it's a fucking nightmare. I know how to do it in the psykanium but in actual gameplay, the map makes it hard to get into a position where I can make a consistent loop /1 specialist can just say no
I'm also using plasma gun
wasn't it today the relase of news for the new class?
But fairly happy with plasma gun
how do I get better and never die in havok fourtee
I'll make builds with exec now, which subnode do you take?
practice, a solid build, and luck/good teammates
but teammates already dead đ
Also tbh if u want grenadier Iâd drop superiority complex for it
And get both 25 TGH
25 TGH makes a huge difference
Mm.
Or drop agile engagement
mb mb @strong gulch
Agile engagement has such big numbers on it though
chose the wrong place to down
same lol
double same
didn't see the tox flamer so đ
That oggy exploding the burster on us didn't help.
DELAYED
that guy was a fucking terrorist
for a week
i accidentally exploded one on okri lmao
Yours wasn't on a ledge.
I was a magnet for disaster and not caffeniated enough to cope
@buoyant maple I guess the other thing is why OM over LS for havoc. I don't find the pull-out time that bad and more damage might mean one less shot at range.
oh no. i think we got a smyker
I didn't even look đ
i always look xD
eh, dead weight is better than active harm
Reddit is losing their minds over it, it's hilarious 
Argh, announcement delayed. >:(
FS classic 'next week'
Throw grenade faster
Wat gun u using
I'm sold
Currently plasma BUT
I am interested in DB
Plasma 1 taps basically need exe stance or extreme buff stacking + crit
Scab gunner 1hs in havoc is just way too much hp
I believe it that this is likely GW meddling.
Fatshark can be really goofy sometimes but not this goofy
No this is just typical FS incompetency.
949 vet shooting crushers with a infantry lasgun went badly
i was so close T__T
you were đ
Yeah is expensive. I'll give DB a try out now since I want to use a shotgun
got boxed by all the snipers
I'm going to need Always Prepared ig
i hear Cole has a build but I have yet to see it
What am I dropping for it?
DB is essentially
U beat âinf cleaveâ by playing inf cleave
MY SOUL PAINS, (sorry didnt see the anouncement)
luckily release date not delayed. just announcement
This why I use exe now
Exe is essentially veteran pro max plus
Yes
I am trying it
I getting dopeamine
I dropped superiority complex to get always prepared
That right?
U could
Exe is safety
Stun immune = powered atks canât be cancelled via the bug
Bug: if u do energized atk while enemy hits u, all remaining energized atks are cancelled
They didnât fix this when they fixed stun cancelling power sword
But stance bypasses this
I think Cole dropped precision strikes to save 2 points cuz he runs shovel + DB, neither gain that much from weakspot hits
I think PS gains a lot though, no? Really easy to hit heads plus BM
For power sword yea wouldnât drop precision strikes
DB is mainly carried by inf cleave + bleed + uncanny
Itâs like playing inferno with extra steps
But it feels much more fun to play
U beat âinf cleaveâ by playing inf cleave
And weapon specialist actually feels like
Yea well psyker is âbrainrot, the classâ
the keystone doesn't feel like a chore
like I don't need to switch to plasma to kill a groaner which feels like a waste or scout a special
I can kill anything
with db
As it turns out playing 100% of the game is more fun than playing 50% of the game
I got moved to a new office. The view from my desk is nice.
Big man making big money.
I am short
I am only 172cm
As for the view, I mostly got lucky with desk placement.
Six very important đź
I'm 158
That's a cat, not grass
I had a pretty easy one before so now ofc I get one that is ass
Not particularly
I can maybe try with you this evening. Fairly late, tho
We are both short.
I would probably pick vb for this
I'm shorted mentally now after that recent game
I
Love the changes
Sometimes it really is good to just step away for an extended period
Is unstable power actually 5% or is it just messed up on the tooltip?
its up to 20
You're above average globally
5% each stack up to 20%
So it's the same as it was. wonderful
Which one?
Six renamed to 5.6 
still don't like grenadier for krak cuz the twinned feature is just rly bad for krak
if it was like 20% chance to not consume a blitz charge I'd prob like it way more
the 2 nades sticking to same target is just so sad
this is the best what do you mean
garden + rot is peak havoc gaming
MK VI FGS is usually the better mark, right?
what with chinese psyker and straight up cheating
yes
qq cheese?
or aimbot or what?
It's purely preference really, both are great

Also for melee pysker with assail, is the point of assailt to weave it in to get MM stacks and keep your peril up?
and to do damage, but yea
although KF + PC maintains MM pretty reasonably
Why does everyone say warp ghost keeps you at high peril
Or is that only for melee builds
why would it not keep you at high peril regardless?
It still seems solid for the toughness aspect but I donât see how it helps peril
It helps because your passive quelling is a lot slower
can you read what warp ghost does for me real quick
like just
copy paste its description here
nice; i like those
@quiet inlet @tulip kettle play without me
Youâll stay at high peril either way due to your own input, itâs easy if youâre using a staff just hit your primary attack when you notice passive quelling kicking in
-80% passive quelling, +2 stamina, 25% toughness replenishment
Peril not quelling passively means it takes less time and effort to get to high peril
its soo good its ridiculous
Warp Ghost is amazing
Iâll give it a try
its not that; its the fact every high peril buff stays for longer so you do more dmg & you don't die as quickly cause you get actual TDR at high peril due to one with the warp; also creeping flames for venting shriek being available even when you don't cast & have to reposition
We all just take it because we are lazy though
i take it cause its bs strong
majority of the time psyker manually quells instead of passively so you technically don't lose anything
- extra 2 stamina is perfect for deflector force sword builds cause that weapon has abysmal stamina of 2 at base... you grab 2 from the talent & 2 from perks and you don't need to sacrifice toughness from a curio

Itâs between Warp ghost, emp resolve, just a dream, or immaterial focus
build? weapons?
Immaterial focus would be really good if it includes when dogs jump on you and nets but I donât know if those are included when it says immune to stun
immune to stun = when you get shot while at 0 toughness & being hit in melee does not flinch you
Does Quietude and Just a Dream work with each other?
But primarily that node activates too late in terms of stun immunity; you actually need to be at like +95% to activate it and thats not great unless you use scriers gaze infinite cast build; i take it cause 10% DR is good & there is nothing better to take
ofc; you gain peril = you get toughness
i've seen psykers tho who died due to just a dream tho
Was debating if I should give up that dodge skill for quietude
It's for Ainz's melee build lol
By far my favorite one so far for melee psyker
I definitely always blow myself up
when I take Assail on melee psyker lmao
Don't worry i blew many times too when i tried it at first


just this one with FGS
i enjoy not weaving in assault for MM stacks lmao
I guess I could swap out Anticipation for Quietude so it works with JAD?
Is what I meant, you just said it better.
Also Psyker mainly just generates toughness back from just killing things with the warp and critting right?
Mostly
NEVER TAKE OFF ANTICIPATION; its soo good it should always be included
just like every good arby build uses street smarts
yeah lmao
Honestly I've been running his build without Quietude and its been fine since I'm like
constantly at 90% peril and critting and killing nonstop
But god, I just can't get Voidblast staff to work
I can do Inferno staff no problem
I am using Quietude currently. It's working well. I don't have anything I want more, but it's the first node I would drop if I did
ahhhh
What did you run for Voidblast to take Quietude?
Voidblast is tons of fun but I keep having this weird situation where my toughness gets chunked down to like 25% and I can't regenerate it back quickly
you're not killing fast enough then

Inferno tends to survive longer because Empathic Evasion is absurdly strong
yeah lol
Voidblast requires more thoughtful positioning
that makes sense
the match I was in yesterday I died like 3000 times but we had like 2 stealth knife zealots
i would say both require good positioning due to range; purgatus survives better vs ranged but loses vs masses of armour
trauma does not have such issues but can be dicey vs ranged feeds
yeah
I think purgatus works well since its intuitive
and since you're constantly flaming you get back toughness
considering how enemies got buffed now; Trauma > Purgatus
both insane but Trauma better
yeah lol
cause better debuff & actual stagger
how's the rending build on Trauma compared to teh soulblaze one?
@icy breach dm you the build
Depends on the build. I do fine against armor with uncanny/superiority force sword and LMB stagger on Inferno.
Quietude really feels liek Steady Grip for Ogryn to me, like a "I need my toughness back" button
i meant as if they would be on their own
Fair
How's the Rending build compare to the Soublaze build nowadays?
ofc purg is insane cause uncany is broken
My fire stick shouldn't do top DPS to crushers
but this has been for a long time; the moment staff psyker pulls out melee its the moment you start losing
affect everything you do; even grenades... its stupid
lmao
It doesnât discard the buff on weapon swap lol
do you have to poke them first with it
and it does not; only uncanny allows it
no; if you apply DOT and then get stacks of uncanny it will work on any dmg you do in the meantime
and considering that soulblaze sticks for a very long time you can apply then stack uncanny & wither them down; its still worse than trauma if you consider terrain & enemy density; trauma will save you & your team due to stagger; purgatus wont
same for smite but that won't kill carapace unless you use worse scriers gaze version with penetration of the soul
For the trauma staff build, do you just take off ER for Quietude
if you wanted Quietude
lemme check what i use
is this for blazing trauma?
i would say drop warp ghost
for quietitude
you dont need it
and ER is really good
yeah blazing trauma build
its less good once you get used to 1 ticking but if you really wnat to spam blasts ER is good
otherwise its exactly what i run, no warp ghost and with quietitude
this is rending trauma mind you; i haven't used it in ages tho so i might change stuff once i finally grab it & test it... eventually
ty sir
That makes sense, I'll run that then
What's 1 ticking?
can't wait to give it a shot, should really help me not die instantly lol
@quiet inlet
--lua-heap-mb-size 2048
you quell for one tick
then charge to just below 97%
My beloved Warp Ghost
then release the cast
gotcha
and you wont explode
lmao
Is Penetration of the Soul a useful talent for boosting DoT damage via soulblaze, and in general? I saw an opinion it's not really, due to psyker's warp attacks already having a lot of rending, so it's just discarded, or stacks inefficiently, something along those lines
its a small % with a inconsistent uptime, and yeah psyker already has high adms
its not a good talent
I see, thanks
Ok so in warhammer lore, what levels are the darktide psykers?
As in the classification system.
emperor level
is it accurate to say they're on the level of primaris psykers or less?
weaker, since less training, but I think potentially if we got training, we could be great and terrible.
That's my point. Uncanny needs to affect only melee damage
I'd want them to fix that, but that'd probably nerf full bore a little too 
buffs should only apply to the weapons they're on
đ
The mid 20s community is so odd
I ran into a martyrdom psyker
He was full smite gaming with 5 wounds but apparently not crystalline will because he just fell over after overloading
He also had a long intro monologue I wish I saved about he was gonna cc like hurricane katrina
Which⊠he failed to do
Since I donât really care about outcomes anymore in havoc itâs pretty funny
AY @tulip kettle I've found it; pox gas on 40 with no tox bombers

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Psykers are powerful abhumans in the Warhammer 40,000 un...
perfect. thanks
Iâm now tempted to put on all those wound curios ive gotten from the emprah and ruin someoneâs mood
https://youtube.com/shorts/cdmK7Wl27cA
Absolute chad
Why Was Titus Chosen By The Emperor? #CaptainTitus #warhammer40k #titus #shortsvideos #warhammer #warhammer40k #rpg #ttrpg #darktide #warhammerlore #warhammer40klore #warhammer40000 #warhammer40000lore #chaosspacemarines #carcharodons #worldeaters #calth #dropsitemassacre #horusheresy #wordbearers #ultramarines #monarchia #khorne #nurgle #tzeen...
zeta lvl roughly
Hello. Is animation cancelling necessary to make a good use of Voidblast staff? I am quite new to Darktide, I play psyker only so far, 30-40 havoc range, mostly played with Inferno and Electrokinetic staff. I want to expand my arsenal by new staves
Depends what kind of animation cancelling you mean.
Generally speaking, I wouldn't say it's necessary but it becomes increasingly more important if you're running it into modifiers that hard cancel void staff
I.e anything where enemies become stagger immune.
I tried to copy builds from the web, for Electrokinetic I made my very own with full crit and shriek, and inferno I took from Tanner's video I believe? Either way, I saw Rat's gameplay and his guide, he mentions about animation cancelling a lot so it seems like the staff has high entry
I just wanted to have something extra in case I've already have inferno staff in team and a plasma veteran so my electrokinetic isn't as useful
oh god tanner
Is that build wrong? It's the very first I got while searching in web, however the more I play the more I understand the Darktide mechanics so I often alter talents that I consider needless for my gameplay
Oh nice. Thank you
and he's notoriously bad at psyker
It's admirable to do that but I would also highly suggest learning by our default builds are in fact default
Some talents have so much value and you don't understand why until you see them used in a certain way
Psyker in particular talents which you might look at that don't do anything i.e wildfire, but are actually really strong
I dont follow sus builds
I just wanted to have some kind of starting point, so I searched for builds in the internet
Yepyep
Which is why i dont follow tanner
what is tanner
Is wildfire a strong talent? In my experience it's quite weak, I got rid of it in my Electrokinetic build
For inferno staff, it's pretty damn solid
It's weaker when you have a lot less soul blaze
Oh that's interesting. Thank you. I mean my Electrokinetic build is like 50% staff dmg and 50% Soulblaze
For any solid source of sb (literally just managing shriek well) wildfire is good
Wildfire is good with a lot of soulblaze.
Wildfire is bad with little soulblaze.
I see. I use a lot of soulblaze on both on my builds so I will reconsider wildfire
Thanks for games earlier @strong gulch
How can I show my build here?
Yeah
dupe it on gameslantern and just screenshot
you can post an imgur link or something
Well, you can just screenshot your talent tree, but gameslantern is best since it packs everything into a neat page
But what wildfire does best is spread, extend range, precook, and act as a catalyst when paired with PC and KF.
Ye thanks for games.
NO. Wildfire is actually best for stealing SB from other psykers.
And I'm out of Cheerios
Got to see me fail clutches. Twice
Guess I go for Cocopops
I will precisely present it on gameslantern is that ok?
My eastern europian mind is blown
What is this cocopop
There is little you can do in the skill tree to make psyker bad as long as basic build structure is present
Yeah
Nice, let's see
Like the best cereal ever
And and
When you're almost finished
Cos it's chocolate
It makes the milk chocolate milk
(I have flak armoured instead of elites on the staff, fixing it)
I would change penetrating soul for warp ghost other than that looks good, a lot of people don't like battlemed but it has niche use cases.
Solid. I always loved this, i pick the bowl up and it's chugging time.
I think flak/unyielding are probs your best bet on m1 ek.
I tried to play with warp ghost, it's a really nice talent but I always had the feeling that if I am dead then I am dead and warp ghost doesn't save me hah
I either take 0 dmg or I get one-shoted
Hm
Don't really get one shot much on psyker.
Sure eat 2 pox bursters or an overhead you are dead
Yeah. Well, in any case if you don't like it, i'd swap pots for wildfire honestly
But one shots are very rare
Haven't seen that in a while
Penetration of the soul for wildfire ?
I'm a JaD user so I'm weird when it comes to my builds
That or warp ghost or jad
I'll try that
Jad would actually prevent one shots if that really is a issue
But you risk blowing yourself up

I want to play with nolife one day. Even though im bad
On EK?
I wouldn't
I'd rather ER there
Just a dream is a very powerful talent. The only problem I had is the fact I exploded so many times because of it. But it's a skill issue I assume
Wildfire will do much more for you dmg wise due to the existence of shriek in this build, pots looks good on paper but is not applicable to a lot. Just a dream is a nice talent but you gotta test it out first, to get used to it
Yeah i don't run JaD personally
Find er fucks with muscle memory too much
I used Penetration of the Soul because I thought it helps me against crushers and bulwarks
I have a very tight edging peril window and i do not like it messed with
@strong gulch idk what happned with psyker rework but surely with EK you aren't taking WF and POTS over ER
Would you expand what WF and ER means ?
Empyric resolve
ER was mandatory before because it was against pots but surely you still take it if you have a spare point because the peril gen is insane on EK
Wild fire and empyric resolve
POTS is a nearly a never take
In pins there is a list of abbreviations :>
Empyric resolve. Isn't that a suicide ?
no
No that is crystaline will.
So penetration of the soul I have to replace for either warp ghost, wildfire or empyric resolve
Means more staff. More staff means more kills. More kills is more toughness
Frankly I think wildfire seems to be most fitting to me
I mostly run it for the stam.
The toughness gen on warp ghost is a minor boon in my book.
I would never run warp ghost because I don't see how you'd need it
I personally play EK a lot and i am VERY fine with the 10% peril reduction node by itself in all honesty. I've found a sweet spot which warp channeling helps with, so đ€·ââïž
ER is nice but i wouldn't place it so high
Revives, and sprinting.
What about my choices on the curios?
And the passive quelling doesn't exist because you'll be active quelling or generating peril so you can't passive quell anyway
I know you can just hold staff for extra stamm but it's not enough a lot of times I've found
Revives sure but sprinting you have infinite stam on psyker if you're timing your slides
And how viable is electrokinetic on Havoc 30+? I often am in pair with inferno users
But my role is different
I always look for distant targets
ER IS meta in havoc but also for EK and VB in general because they generate so much peril. You should be generating enough toughness, especially with souldrinker being moved, that the toughness gen penalty shouldn't really matter. Plus there are more TDR and DR talents AND warp ghost negates most of the down sides to ER.
I think there's more we need to talk about here
Is warp ghost actually meta?
Like looking at that build
No quietude feels crazy to me
Holy fuck they made quietude generate AND quell?
I noticed you didn't run it in our games tho
Or you weren't at any peril - i noticed when you were alive with someone else ur toughness but stagnant
EK in suffers demonstrably in havoc vs auric. HP increases and modifiers that greatly reduce ranged damage plus the much higher density.
EK LMB spam can do ok.
It's nice but I don't have the points and I'm used to not running it.
It feels to me the higher the havoc is the more soulblaze is doing vs regular staff damage
And my role is just a plasma gun veteran but a psyker without plasma gun
Psyker plasma gun is effectively void staff
That's why I wanted to give a try to voidblast in case there's already an inferno psyker in my team
The issue with EK and inferno is EK can "steal" soulblaze from the inferno
Voidstrike? I love that staff but I cannot stand the non-existent mobility
Inferno runs blaze away which makes their soulblaze do more damage
Since EK has a longer max range than inferno, you end up starting soulblaze on targets before they get into infernos range
Aye. That's why I wanted voidblast. But I saw Rat (I believe) guide and they said animation cancelling is crucial playing that staff
Rat is a different creature
More or less yes. Many don't take KD now and go warp ghost. On the way to that talent and the talent itself gives +3 stam, helps you stay at higher peril, and negates the bad part of ER. That extra stam gives survivability while allowing more toughness or HP curios if you previously used +3 stam curio.
You need to watch how he plays to understand
Why animation cancelling is necessary for him
I saw the video yeah. Was mesmerizing
I just looked at what they did to warp expenditure, holy hell
Saw this fresh upload not so long ago. I have nearly the same copy paste build and play/behave the same way with EK. An example of no peril reduction
https://youtu.be/XkI5nby_1Dk?si=69oC7UHuAierFVqs
ABSOLUTE LIGHTNING DESTRUCTION
Warhammer 40,000 Darktide
Build: h'ttps://darktide.gameslantern.com/build-editor?id=a043e9cf-1fec-45fc-9e0a-ca43856b4b89
æé€40K:ææœź æ”©ć«40 ç”èœè ç”èœçç°
It isn't. It's crucial for rat's play style. Not the general play style.
This is not to downtalk ER by any means, i'm glad it got to be what it is now
But honestly i always find myself at one -10% peril node
@dull scroll hai
There they are :D
Oh they're using kinetic deflection
They have deflector on their force sword
It's a good combo that provides easy on demand protection
Anyhow, love this build personally
Super interesting. I will consider that
I used dueling sword because I felt helpless against crushers
Yeah but in pug havoc there's such a clown fiesta always
Deimos is very good
Knock crushers on their asses with voidblast
Deimos ?
Its my fave activity
One of the Blaze Force Sword marks
Deimos force sword, it has a heavy thrust which knocks back crushers on hit
You have Illisi, Obsurus and Deimos
They literally fall on their ass
Obscurus is also usable
Ohh the more you know
L1 H2 is funni.
So strong.
Won't my mobility suffer much though ?
No
Nah
Deimos is fast af
Aye. I had no problem picking Darktide as I've over 2k hours in vermintide2 so all the muscle memory is there. There was no slides in vt2 but I picked up that trick rapidly
I was told vt is much harder than dt so you should be dominating dt pretty quickly
VT is less forgiving
1 mistake and it's usually over
Darktide is more about quantity of enemies, whereas VT is more about quality
The amount of BS you can pull in darktide will seldom happen to that extent in VT too tbh
VT is everything is a crusher.
It depends when you played VT tbh
VT recently is a joke
The power creep is so insane
Oh VT2 was a joke upon the release of sister of the thorn
Now it's got somehow balanced but yeah some careers are totally broken
Like Witch Hunter on deathwish+ is necessary
I've never played vt myself and I'm hesitant to get into such old games
Played before all the pay2win DLC classes.
It definitely has some clunkiness to it
VT2 is awesome, it doesn't feel "old" whatsoever. Surprisingly fatshark takes a good care of the game and graphics are great
However it is less "fluid" than Darktide is
I'd disagree with it feeling old - definitely feels dated to me
In Darktide it feels like you have a complete control over your character
You're not stuck in animations etc.
I'm more specifically concerned about the game's community becoming ossified, if a mp/live service game gets little to no new players the existing community slowly becomes insular and gatekeepy
That's right, however if I die in cataclysm I do not feel tilted whereas in DT it's other way around
I have no clue why it happens
@hearty wolf you want to join for 40?
Maybe because I just simply assume that I will perish during VT2 mission
@tulip kettle you got team going?
Good luck!
Sure.
I know exactly what you mean.
I think it's easier to identify in darktide what went wrong but at the same time
It also feels like it's more your fault in Vermintide if you die
Rather than you got trapped though 43 crushers and you didn't hear the trapper because the games audio is shit
I'd also say the map structure in Vermintide is much, much, much better than darktide imo
I think also Darktide always gives you room to prevail. Whereas in Vermintide2 you can meet a situation that is just a complete nonsense. Like a patrol spawn on top of you + 2 blighstormers in a closed area, you can't do anything against the RNG
You haven't had a havoc 40 where 6 bosses spawn in the starting room yet, have you đ
Oh I haven't yet but in one of my havocs I had a Ogryn with a pixaxe I believe? That deleted bosses like it was just another day in the office
I still gotta learn so much about darktide, builds and team compositions
Ya it'll come with time
I usually just sit there and furnace heretics with inferno or kill specials with electrokinetics, it's my comfort zone but eventually I must discover other classes
Just wanted to time that +40 havoc first
Glad you like it đ
The biggest success for me is so far the fact that you did not completely roast my build
The two force swords, obscurus and deimos, also destroy crushers. One force push stuns them and two knocks crushers straight to the ground. Deimos' heavy2 also straight up knocks them down if you poke crushers in the head
Yup. I am sold, I already started to level up mastery on that thing
better than ds vs crushers tbh, but slower in terms of movement which is the draw back đ
Believe me or not but in the beginning I played with the knife +2 stamina and +15 sprint efficiency because I felt so crippled xd
But yeah I'll trade that for murdering crushers
đđ
i get put in servers full of players who can't stop leaving
so i leave right at the end when everyone is dead
and it continues to put me in servers with people who clearly leave matches early as a habit
karma for leaving.
wait for the loss screen like a man 
Tis the way of darktide got to carry everyone
Don't worry you'll get used to being able to solo
@tulip kettle Did you say 3 or 4 am for you?
is 3 am here
but i dont keep normal hours really đ
i need to do chores for a bit
Water your plants (he said with thristy plants)
water YOUR plants!
đ
Nnnhhhggg I'm a thirsty little flower
what if the new class was a desk plant
they had to delay it because uhhh the guy that waters it got hit by a meteor
alright i'm on @hazy birch
they overwatered it and it died

As If I'm good at game. That's a good joke
gimme 2 min
Dom played any more vt2 recently
AY don't downgrade yourself TOO much ;p
better than me đ
Still have lots to improve on.
Learning never ends
i can't carry a damnation đ
The floor can hold me... oh wait no it can't. I fell through the map.
The amount of times I've played like a god for 10 min straight just to dodge of the side of the map at the worst moment

What I consider like a god is probably an off day for ainz.
lmao
FartShack really out-did themselves
donked up their own PR an hour before release
after weeks of waiting
I smell "stuff wasn't actually ready to be shown"
Something must have been deeply hosed
Surely it was just a cinematic trailer not actual gameplay
it might have been
could also be a case of FartShack waiting to hear back from GW for approval on their finalized design, assuming it would be good
and GW came back with "nope"
way too little information to do anything but speculate
100% decided FUCKING VETERAN'S DAY was stealing their thunder and needed to be pushed back
just makes them look incredibly incompetent
please they've done plenty of other things that make them look more incompetent
gestures vaguely at the in-game descriptions
no, that isn't more incompetent
the real problem is that we can't precisely evaluate just how incompetent FartShack was to have to cancel the announcement an hour from release
i'm blaming GW either way
Silly question, is brainburst really used at higher levels/auric play? I notice it isn't very common on psykers
yes it is
It is highly effective. I believe the reason why you don't see it is because of the speed
It's the "I am not using my blitz" blitz
Because Kinetic Resonance is automatic
The gunner you didn't realize existed, died before you could notice it
Best description I've seen
Staff builds (the most common ones) do not benefit from Smite or Assail at all
So you use Brain Burst which you also rarely ever use
But Kinetic Resonance is automatic
And pretty solid
flayer
EP-BB with double shield wall and emperors guidance mod is pretty fun
Probably wrong choice for me to use the enhanced blitz thing
As a force greatsword psyker, I'm just trying to see if I can weave in using enhanced brainbursts
But assail might do same thing but better, but brainburst kinetic thing auto hit is useful for picking off stray elites with the warp slice
its never wrong to do that
Um depends what you doing. Assail good for huge groups of range enemies but brain burst good for single target
Empower Pisonic brain burst is extremly strong
Valid, I just am not sure if it's redundant if I'm using greatsword and voidstaff and that assail would be better option
Or just choose diff keystone
assail is for horde clear, great sword does that already
Yeah I would go for brain burst might run into a sniper or something you want dead
How the hell do you do the Cliffhanger penance? In the entirety of this game since it came out, I've still only ever gotten apparently 5. But never 7
You keep trying :)
And eventually you will have done nthing different
But it will work this time
The screech on a ledge
or trauma on a ledge etc
Anyways don't use screech or trauma
use smite
Smite's knockdown throws enemies in the direction you're facing
So drag a horde onto one of any number of tiny bridges on any number of maps
Kill 7 enemies within 2 seconds by knocking them off a ledge
Smite the horde
Look 90 degrees right or left
Let go
ezpz
BACK IN MY DAY
We HAD to use shriek for it
And we LIKED IT
BACK IN MY DAY shriek never worked đ
Lol too long for me to remember
Might be 2 for the last one
I see, yeah I'm a fan of greatsword, just wasn't sure what staff to pair it with
Or blitz, I stuck with brainburst because seemed like a solid coverage but I realize I'm not really depleting my enhanced blitz that often which might be just a playstyle/tempo issue that I need to be more conscious of weaving it in
Brain burst is one of those skills that is rarely used but nice in certain situations. For example if you're using a staff and you need to take out a sniper far away.
It's also amazing if you do Mortis Trials and you get the ability that lets you head pop 10 enemies near the target of your brain burst
To be honest, I would usually make sure one of my teammates has a good weapon for taking out ranged targets so I can use Assail
And just use BB for Mortis Trials and specific penances
Aye I admit historically I always lean into just having full kit of tools for any given situation
Check the 5th pin. There's cliffhanger tips there.
@weary idol i finally tried zarona shotty. Damn its good.
correct
It wont surpass exaction shotties or agrip
Vut its a strong contender to replacing accatran
Don't especially since you start in dt combat first. Vt2 is going to be way too hard to play.
VT2 combat is very different from DT in my experience going from DT to VT after. Much less focussed on mobility and much more on blocking and pushing
as an example, i cant imagine taking block cost reduction in DT beyond as a bonus from deflector, in VT2 its core to pretty much every build
i think pushing is incredibly undervalued tho
When playing mk7 tac axe i get flash backs from elf axe
Push attacks being hordeclear
like... pushdash can make you almost invincible to melee
On psyker?
I've been messing around with the combat shotties today and can't decide which I like more yet
this is maybe why every excellent zealot player I know is a former vt player and use a taxe lmao
I played vt, skipped vt2 and then dt... is the melee different between vt and vt2?
On arby. On psyker angrippina will be best imo
I never played vt1 actually. Only vt2 then dt
I was warriornpriest and huntsman mains
Why so?
sg + manstopper is fun
Yes
when things align, you got a ray beam of death
I would be happy if fatshark gave us more hairstyles
never played with you!
I know
i would be if GW decided that we could have more hairstyles
But inplayed every class
But sienna only unchained
And did ay sott
If they want to add sob they can take inspiration from grail knight and esrrior priest
They will probably introduce a new gimmick with the next class
Yeah
and maybe further refine some existing mechanics
with arbites we got stagger and dog
since they introduced shield and pistol yeah that could be a thing
like a shot on the special
Too bad arbi didnt get the big autogun tho 
Yeah lmg would be fun
But how would it would be different drom brauto
Aside from being a better brauto
@cosmic sigil aswell, I noticed today that the shotguns can consume a full charge of true aim AND stack it back up in the same shot
Super weird interaction, but profitable
yeah pushing does alot more in VT too
sends things flying
Well they are little rats

Do you think that's because a shot is made of multiple pellets?
vt1's melee is considerably more slower than vt2
i would say vt2 is the best out of the tide triology since it captures the methodical aspect of vt1 while being more complex micro-wise than dt
dont ask me how they managed to dumb down their melee system for darktide im genuinely baffled aswell
the grinding is still horrible as all tide games are, but the rolling for properties doesnt really matter until you do cataclysm
which is the highest official difficulty
but in general, if you've played vt OR dt still expect to get your ass kicked for awhile in vt2
especially if you started from dt first, since there's thousands of bad habits that you will carry over between games
Mhm vermontide 2 was way harder than darktide
vt2 is a lot less forgiving
big reason being toughness regenerates outside of combat and temp health decays
Oh yes I remember but I think there was only hp no toughness. Some classes could heal it
Wait no instead of hp healing it was called temporary hp
That was your toughness the temporary hp
But it was temporary like it says lol
That's where the zealot had a good part too putting a shield up of temporary hp I think or some shield I don't remember
Lol but your hp stayed where it was unless you used healing kit or potions
or someone brought team regen
Oh yeah that too
or you brought nat bond (but why nat bond zealot)
Zealot was a very important class back then
I think all classes in darktide brings something to survive easier now
DT gives you far too many tools in melee for an easy transition to VT2
and it's kinda easy to just brute force your way through things
also almost every weapon makes you less agile than in dt
Could be, but code shenanigans are above my pay grade
some weapons have movetech
some of which includes push attacks
which sounds like spending stamina to move faster
which sounds like sprint to me
with extra steps but still
no sliding???
no sliding but any weapon can block arrows
you have to face the right direction tho, no?
Oh yeah I remember that
Yes
has to be inner block arc
Correction; DT has better hitbox management and to major extend better enemy reactiveness to players in terms of animation; whoever played V2 and DT will immediately notice that in DT there is no such thing as being hit while the enemy is 3m away from you and not due to lag mind you but how hitbox slot system was implemented there; DT has it more refined
If V2 had DT treatment in terms of hitboxes it would be MUCH better than it is
But theyâll never do it
Vt2 melee is slightly better but dt is more weighty and slower and I prefer it
Slayer bardin spamming left click with dual axes be like
Hammer on dwarf was so good I dunno how they butchered it here on zealot
You mean crusher?
It hasn't gotten any love so just powercrept
Dont forget the WP & zealots 2h hammer
Horde clear with heavy spam.
That was peak
Single target light spam.
Oh, thammer is just weird, it's not like twohanded hammer at all
Especially on slayer I used to go 2h hammer and 2h axe.
Idk why they did it like that
Thunder hammer heavy spam horde clear is meh and light spam is super ass against armoured.
Yes
The biggest dislike for me, was that thammer doesnt have enough cleave
Like 2h hammer knocks everything around
Thammer bonks like a few guys and stops
It just isn't 2h hammer, it is a carapace deleting singletarget monster with the special.
But it has mid everything else.
While RB has much better horde and similar carapace clear while powered.
and monster damage still ok, especially shroudfield.
I'm also too noob to play zealot this season.
Give it some new weapon.
Give zealot arby shock maul.
it needs fgs
Buff the old ones
Fgs, asm and psword as universals please.
For ogryn too
I think zealot is a bit sad atm for havoc. Book support and not do much. Or if you wanna play chastise damage you gotta be really good (95% of pugs playing chastise or stealth are useless).
Relic sword is really good horde clear but imo with the buff to elites it just run out of energy before able to kill the massive elites blob.
So ds4 is just better for that.
Yes, relic sword power crept a bit 
Just play meleeker or meleevet or arbi
I still take book zealot on my team for free damage book buff but I don't expect them to do too much damage. As for me I only play vet/arby/psyker atm.
If I see zealot taking tdr book I don't take them. 
they instantly folded without me
what is the point of tdr chorus tbh
imo best chorus is without either side modifier
but if you're gonna use one, use damage
Use damage for sure and push the boss against a wall so team can burst it down.
there is none
and pickaxe
I miss Any Weapon mod.
Tdr book with nuncio and shout
Makes it so you have infinite gold toughness
Surely using three ultimates for the same thing is worth it
id say v2 is passively dodging and darktide is more reactive dodging due to the difference in animation speed and hitbox, im pretty sure v2 stormvermin running attack is a fucking horziontal rectangle than what it implies
You also dodge passively in dt
one thing I vastly prefer of v2 over dt stemming from the weird ass hitbox is that you have no way of easily disengaging from combat
afking as psyker with ee
You dont ignore the horde as you push the gunner line in the back?
true sigmas push alone into everything and abandon the team
I almost always crabwalk with whatever i run
You mean bully the heck out of a boss in a corner.
While ignoring pewpews, maybe.
what does the tdr node have to do with gold toughness?
gold toughness is in base book node
You give your team and yourself better survivability; can take more shots/hits and it works everytime
Dmg chorus requires more cooperation from your team and if youâre gonna use chorus to save yourself or others they will be less tanky
Survivability > offence
Feels like piss is enougj
It was before they nerfed the amount of it gained & stacked; donât forget also that if your teammates are away from you and wonât receive all pulses the low amount of it wonât really help them much but tdr will still remain the same
Thought your team needs 5 pulses to get the bonus effect? Or is it given after pulse 7 regardless?
Its given after; even if you receive just 1 pulse if it was the last one you get tdr too and thats 40%; same for dmg one
Also the tdr/dmg is given after 5th pulse 
Canât remember if at 5th too but can easily be checked at psykanium 
So how does one require more cooperation than the other? Your team will already be doing damage, no cooperation needed. Might need to convince them to take damage though
Its safer; prevents chip dmg more & dmg againts ranged units & other dmg ramping effects like gas/fire
TDR one can be used at any given time and it will still provide value; dmg chorus will not always do
+30% damage will always help

