#psyker-class
1 messages · Page 2234 of 1
buddy
Buff gaze to 50% tdr please.
Cases like inferno staff have always been that strong at it

Lol
i just described zealots until death, arbites shock mines, and ogryns toughness talents
i do not actually want psyker to get any of them
i mean i would because it would be hilarious
Gaze meleeker is big tanky and killy.
also fair yeah
mortis trials blessings should be added as permanent buff rewards for clearing havoc
can skip stam curio and get more toughness
Or you bring bubbble and say no to range.
fatshark. hire me.
to get more toughness with your toughness
switching back to scriers after playing bubbleknight is so freeing
i can just zoom and kill everything
bestiaries done
nice!
dump stat is warp resistance or mobility on blaze force sword?
Warp res
Nice, I think I still have a couple hundred or so left
man they were so scary on that event pre-nerf
In all 5 instances including greatswords, dump warp resistance.
I can see some Illisi builds dumping mobility, but that means taking Illisi lol
back in my day illisi was the golden child
Perfect then
There are benefits to having warp res even lower than 60, but that can be quite expensive to get, so only really worth trying to get if you have crafted everything else you need and are just bored
though why cant all stats have 80?
Because that's how the game works 
yea i know but why 80 why not 100 for example
I don't know what else to tell you
I have a question, does the inferno staff not count as ranged?
for the purpose of weekly contract
and why do i gotta use mods so i see the real values
Back in my day we only had oscurus
cuz the vanilla stats is bs
Symbolic of us having reject-tier armaments
Because VT2 had 100 later on as extra strong weapons and maybe they wanted/want to do that as well for Darktide
Or, they planned to increase the cap later
Or have special weapons that go above or something
whats vt?
vermintide?
fatshark on their way to add p2w weapons lets goo
yes
Either way the answer is "because fatshark said so"
harder game but with fewer enemies
more squishy than a lvl 1 psyker
oh I know the pain of that, but it comes down to skill issue
you have fewer tools, so make better use of the ones you do have pretty much
only thing I hate about VT is the RNG weapon system
drives me insane
temp hp is MUCH less easy to gain than toughness
I stopped playing it because I hate friendly fire in games
and it will NOT protect you
Prefer DT based on that
toughness guarantees you can take at least one extra hit
in comparison its a much more forgiving system
it kinda is, but there are differences
- temp HP + regular HP is a full bar, so you have to lose some health as opposed to having both
- toughness blocks one shot except for snipers
- toughness regens passively and actively, temp health goes down slowly if you dont kill anything
temp hp is the same idea but its a much weaker version with many drawbacks
What is the difference between venting shriek and scryers
Because it kinda looks like scryers is just a straight upgrade
venting shriek staggers enemies and with one of the upgrades applies soulblaze
the direct attack does, the soulblaze DoT isnt ranged
thanks
it is incredibly strong in high density environments
I was confused why it sometimes didnt go up
its basically, shriek for AOE / crowd control / through walls and floors killing, SG for manual killing
Man why don’t mine ever stagger lol
hard to wrong with fucking infinite cleave
My shriek applies like A STACK of soulblaze and that’s it no killing no stagger :(
gotta shriek when your peril is high
I always do it at like 100 percent
lmao i just get hang of psyker, im closer to enemies than the ogryn is KEK
do you have the creeping flames upgrade?
Lemme check
Bruh moment
Shriek knocks dogs off people, and Creeping Flames is massive
Yes
then youre definitely applying more than one stack
Idk maybe I’m just killing them too fast
But I know for damn sure my shriek almost never staggers and when it does it’s only non-elite units
the skill tree of the heroes is also a feature i dont enjoy entirely
i enjoy its simplicity and i like a lot of the talents which dont really have equivalents in DT (also, innate talents for every career is great)
but i definitely prefer how DT does it now
Electro-Kinetic it’s my preferred staff
You want to be at high peril when you shriek
not to mention
the matchmaking there
more than half matches i played in company of bots
no people
if ppl it was then they didnt know jackshit english
i just used server browser more than qp
PlayStation app decided to not work so can’t unless I just take pictures of my tv
and the hero i liked is always taken
after a truckload of attempts i finally managed to join
a dutch
team
and they didnt blame me for being such a noob
the day they drop armoured pants for psyker will be a very good day indeed
anyone gets the bug where your character permanently gets like +200% dodge speed after being ressed
apparently its the stims 
ye tainted stims
Oh hey I had that exact phone model until a couple weeks ago 
the rat took it

six loading in
double strike team missions got teased in the cathedral mission intro
id love an 8x player mission where the two STs are split up at the start doing different things then unite at the midpoint and carry on together til the finale
what do you mean
could a ratling class be cool if he had limited ability to climb walls
i think a ratling class would be a poor fit for the gameplay of darktide, even if i wish for a sniper rifle
could lean into explosive devices
i think it would be a poor fit because ratlings would never engage in melee
ratling but it's 1000 rats in a trenchcoat
a whole separate rogue trader vessel containing an assortment of abhumans would be lovely
become a ravenous swarm that eats people a la dishonored
put an eldar on it nobody will notice
apart from ogryns, i think GW pretty much gave up on other abhumans
for dis game?
in general, but i'm not a big warhammer lore dude
there are definitely squats in 40k currently
they are not abhumans i don't think, they are a faction of their own
if anything, i think in lore the imperial squats got wiped out?
no
yes but no
there's squats that are called squats in the 40k model range
necromunda has squats so there are presumably squats wherever else there is crime
ratlings get a bionic arm for a melee weapon on tabletop
if devs wanted to make a ratling fit, they could do it
i don't think they will add any class with a size smaller than humans
they don't have to be snipers, they can chuck lots of bombs
i thought this would be because being short as a shooter/ranged thing would be annoying
but i'm ok with anything as long as the equipment isn't 90% recycled from other classes
that's why i also thought that allowing them to climb walls/hang up higher than an ogyn's head could be cool
i think it's because the level design doesn't really allow small models yeah
shorter than shortest human the editor can make is out
making all the terrain climbable would be a nightmare 
but the implementation of the "thinking" that the arbites dog does is already a nightmare
yeah i just think they will go with the simpler route and just add something like the admech
the lag between 1, 2, or 3 dogs in the same match is very tangible
would be kinda cool to have like
admech and or if they be so daring eldar could be taller than humans shorter than ogryn
environmental ratling 💀
the darktide lore shows an abandoned (damaged) imperial ship of some sort down in the hive
admech would probably want to get involved with that
don't hivegangs also do savage
i don't know their lore, but it sounds like something they would do
i think there's one named gang in our hive
but that's the water cartel from only one part of the hive
would be easy to fit into the existing lore but idk how stoked people would be for that
the cult of admonition and the water cartels are fighting eachother in the story
so it could be something
all the dialogue relating to the water cartel makes them out to be as worthy of death (if not more) than the infested we're fightnign now
yeah, they apparently allied with the cult before being betrayed by them
so maybe that's out of the picture
if a ganger class is added, i hope they add 100% team damage exclusively to people that use that class
😁
lol
@hearty wolf Thanks for joining my baby games.
o7
Need to step away from game tho.
1500 more enemies to be engulfed in smoke and then hit 5 enemies with frag
then just missions and I'm done
LMAO
as big as the reticle is, I Have a strangely hard time hitting with shot pistol
like it requires more effort than it seems like it should
It has a very tight spread and almost only hits where you aim
Also has a high minimum pellet count so it has big drop off if all the pellets dont hit
For the flame staff, one thing I've never really known is how long do you charge it before you burn with it lol
do you just charge it a little bit and let it rip?
1st time use full charge, for max blaze away
if at max blaze away then right click and let go as soon as possible
This might be outdated though, havent used purg in like a year
It's all vibes
About 45% charge let's you keep blaze away stacks.
2 days until we can all be disappointed by the new class not being Ad Mech
I would just charge for how long the situation allows me to 
Don't have to start with full charge. It's nice if you have the room / safety to start with that, but not needed.
It's going to be something more obscure
Mentioned in a forgotten book
And when you read it
It has like 2 lines
Obscurus class confirmed
But you can look at your stacks and see how long they last while charging.
obscurus mentioned
Not me. I'm too ignorant to know anything.
New class will be sisters of battle to finally make zealot 100% obsolete
new class will be howling banshee
Awooooooo, banshees of Tertium
Votann, 100% chance
I wouldn't hate that, but I would prefer Ad Mech
new class will be blank
psykers will just stop being able to do anything when they're in coherency
I actually thought female Loner is more popular, but apparently it's not. How can this be?
it's because people have a soft spot for french accents
including my bf
Clearly those people are not from Europe
Do you have a French accent? 
sometimes, when i decide to have one
Scandalous
Savant is sane and taking things seriously, the others are not
well my beloved exist and is the reason why
Sane psyker sounds like an oxymoron
how should i build the laspistol for a gun psyker?
normal
Well she does tell people “hey my powers are dangerous even to me” and if you have male and female savant together they talk about how their powers are growing every day and it’s not a good thing
in what way?
weapon it self
talents?
mark?
Also savant’s lines with the barbies are great. I thought she’d be into them because LEX but actually she seems them as jack booted thugs with no brains while they hate her for being an enforcer who wastes time with boring stuff like, uh, gathering evidence and due process 😂
my main psyker is savant and i love her with the random little bits of french she throws in
but shes also a massive fucking nerd
Fire and crits
"the statistics on this facilities water contributions to atoma are fascinating, really!"
yeah love nobody thinks that except you
ride me like one of your camelids, bad boy veteran
emphatic evasion, scriers, disrupt destiny, mettle
The flirting with the criminal vet is hilarious
so you only want to know what to run on the pistol?
To be fair I do regularly switch between Savant and Loner
prefer Loner though. Sometimes also male Seer
dumdum is the best dps if you fight within 12.5 meters
yes and other relevant info if be
And also the name is great 😂
the camelid racing is said to be superlative
Laspistol good at abusing ee?
Hmm 15 doesnt seem that high
I can't not respect the hustle of staying cheery however you can
I ❤️ savants
yeah same but grumpy slav witch is just a vibe
Attende, a switch!
is this what you run on Obscurus for say a Voidblast staff build?
i prefer unyielding over maniac but otherwise yeah

yeah I always bounce between unyielding and maniac since I freaking hate the charger trains lmao
idk about obscurus but deimos can just one shot them
although i suppose the argument could be made for making it more effective against rager packs which are far more common than unyielding
It's additive, the closer you get to 50% the better
That's why I take 5% crit on purge staff
Tho for havoc I need that extra damage against crushers so I take carapace
@tulip kettle I did it
What's a good melee weapon to run if you're running an EK Staff build?
Do you run something with horde clear capability, or do you still run Deimos or DS
EK is more of less single target.
So having something that can handle hordes is the better pick.
FGS, illisi, even lacerate knife.
but with warp ghost, non warp horde clear is easier to use because you don't have to micro manage peril as much
With ek venting shriek I build Deimos just to deal with crushers, because venting shriek and perilous combustion is my horde clear but I haven't really tried it in havoc and can't tell you if soulblaze does enough on it's own there.
so illisi is even less of an option that it was before
EK has never been great against crushers, and their health pool is gigger now. So that's another point against illisi.
hmmm ok
got it lol
I guess I'll just run FGS
i really like the FGS on the melee builds
I'm just getting into playing psyker again for real for the first time since the rework and man
usually its when I take some toughness damage and then go down lol
If you want other builds or contexts as to why something is chosen, check the build bonanza int he pins.
yeah that's the one I'm following!
it just didn't have a melee weapon listed for the DK builds
@ripe obsidian Melee options for EK are missing.
I just make my own builds and then realize they are 90% the same as bonanza anyways
Nothing to difficult with build crafting psyker rn
just use your staff melee
Whatever you feel like.
True
ye
gonna use the FGS
psyker is really fun
just need to stop freaking going down lmao
what do you usually go down to
ahhhhhhhhhhhhhhhhhhhhhhhh
I'll fix it
I've blown myself up way too many times in h40.
Poxwalkers

honestly its just me needing to figure out the rhythem of combat of when to be BLASTIN' and then keeping things at arm's length
lol
I blow myself up in malice
but fair enough, the small horde enemies did have the most kills in that fatshark stats video they made
just like getting used to whenever the frontline gets breached and you start getting hit
and don't regen toughness fast enough
also man I had no diea that on the TK staff you spam left click
now i know!
yeah
I never feel I have any problem managing toughness on psyker in it's current iteration
Tk staff?
the electrokinetic staff
OH ye are you the boi who catalogues all psyker builds?
It is me.
A GRATIFYING eruption
Arguably the hardest mission We ever faced... 30 losses... but through perseverance, patience and testing various strategies one can achieve victory and OHH its ever soo sweet!
Enjoy!
eruption ? i always heard something else 
I will add those after D&D
I mistyped, I was thinking of telekinesis lmao
and yeah I'm just not used to the builds where you don't have Quietude for regenning toughness
one of the zealots says "sniper" in such a scuffed way I keep imagining he says "no more smyker" and I keep chuckling to myself like a dumbass every time it happens
the appearance of a sniper does generally precede the removal of a smyker
If they're really bad about tunnelvision yeah.
Isn't this just the old Smyker build?
nope; the old one was before the talent tree change; this one is after Bound by Duty update 
i simply updated the guide while putting it on private then re-publicized
That mission was... hard
Food

I was reading the description of JaD. How does that work for a meleeker using SG and warp unbound?
Wait. That's busted.
plus upside is that at 100% peril if you take any instance of damage you go down to 97% peril
toughness damage counts
So update on sg zap stick in a melee build… and it’s kinda nice? You do end up having to melee the bosses down — which is honestly fine and I’ve gotten better at boss fighting because of it 😂 — but it’s great seeing a burster and just knocking it over 😂
Stagger into stab has also been great for bulwarks. The one issue is the combo with warp ghost which means you are constantly at risk of head pop
Lore accurate is to shoot bosses
Thats a classic; sniper aimed at arby and you walked into the shot - happens
still... no sound; only scope flash... should be changed; just like no sound for overheads if you're not targeted
Does anyone know if there are like good brainburst builds for getting the penances with?
Man, I have so many problems running the Voidblast staff build in regards to maintaining toughness, I feel like whenever my toughness breaks I can't get it back quickly since I don't have Quietude
Is there a specific reason you don't just run quietude?
I'm so used to being aware of where cover is that it's usually ok. Plus I bring a gun
I'm not sure what point to take off for it, just following the guide that's pinned lol
running this one
Monstrosity ogryn damage if you had to cut something
Maybe ee
But it's rough without it in havocs
how about empyric resolve? or nah
It's another one but full charging is rough without it
It's was damnation, I', not 30 yet, and I proudly proclaimed that I've never used smaul before.
There is one in the other builds section of the pinned build guide
If you don't have trouble with managing peril, then remove ER.
ok
like with the flame staff builds I feel like I"m constantly regenerating toughness from crits and stuff, but on the blast staves I always feel like my toughness gets whacked off and then I eat shit and die lmao
That build is specifically for those who struggle with peril management. That's why it has ER. Typcally, ER is not ran on inferno shriek even on havocs.
ahhhhh ok
i had no idea
thatm akes sense
Moved the point to Quietude!
I don't know if its just me, I just like the ability to quickly top off my toughness lol
I still dont see the issue
Yesterday i hopped in a havoc 11
Having never used shield maul b4
Have you looked at the templates section? I tried to explain why each node is picked
I think I have a brain burst build in the pinned guide under "Other Builds"
Yeah I'm reading through it!
I need ER with flame staff
I'm at the point where I kind of understand what's going on, but I haven't played enough to get a feel for what I like haha
just working things out
awesome guide though, appreciate it!
any epic gamers wanna do some orebrick minestorm
IDK how to use smaul or DB shotgun, but emps said to use em. Feels bad.
on psyker?
ah, so arbitrators maul or the normal ones?
they're pretty combo dependent tbh
the 7 is the best for spamming i think
pretty sure the 7 is good for light attack spam, the others benefit a lot from H1-L1 combos
or h2
They just didn't want to deal with it. 
nemesis defeated. Rot + Heals in 43
Congrats
VII
II just feels like a worse VII
and IV is cool but worse power-wise
I love the VII but I had to stop using it on every class because it breaks my fingers lmao
IV has a cool quirk of having noticably better carapace damage
because the overhead/uppercut hit really hard
who wanna do h40
Can i bring a lvl 1?
idrc
what map/mods/server?
yeah its not bad except the bugged ritual near the end with the cultist that spawns in the wall
what server do you play?
NA west/east
Happy to help
That looks like a fairly easy one
Rot + purple has been my last, like, four or five maps for some reason
yeah it isnt bad
I was dumb and totally didn't see you already had a build there that just took quietude lol
mebbe we can do it later, seems most na ppl are out @ripe obsidian
Im in a hotel tonight
I'm about to eat. So no havoc rn.
is minimum warp resistance good on the voidstrike
nah dump blast radius
i would use a weapon that will be able to kill singles easier OR mixed hordes if you don't bring smite with it
tell me; where can i access the list you're maintaning?
Is in the pins
Found it! Cheers!
jesus christ the fgs with scriers and disrupt destiny is powerful
if you put it like that then ye i have my own 2 cents to add to the pile
i would have to write a small essay tho; later for sure... tired now...
Embrace
Leveled to 30 on failure. 
Now to only fail upward as a leveling challenge.
nevermind
29
end screen and acktual level mismatch
You're just leveling another psyker or something?
arby this time
@strong gulch
Is this an invite to play?
Mm. I'm still deciding on whether or not I make another arbites as a farm mule character.
Out of curiosity, do any of yall run the rending flurry trauma staff build regularly? Or do you prefer the blazing spirit build or smth else
Flurry rending is not my favorite. I only run it if I'm second psyker in havocs.
Even then, I've been favoring nexus with rending shockwave because of EE and perfect timing.
I'm considering trying surge because trauma ends up LMB kinda often in havocs.
Surge trauma gang 💪
Trying out Arby shield + maul. Was only H35, but I nearly kept up with an inferno psyker for damage.
You kind of inferno damage or me kind of inferno damage?
I am level 30 now. I did it.
Which was still double other teammates
Tried again in H40. Did quite poorly. Still won, tho
Honestly not sure
valid
22
my days of glory are long gone.
Tweaking the build a bit worked. But I don't feel more effective with the shield than with the maul alone. The stun is nice, though
Do you feel safer?
it was about 9 hours ago
top of the week then
midnight GMT sunday night
welp, there goes the best damn event Darktide's ever seen
Angy oggies were fun and nice for the arbi penance where you have to blow up your dog to stagger monsters
Not really. The shield does little to help with H40 ranged enemies, in my limited experience
It helps a lot for me.
But a lot worse horde clear. Single target is kind of nearly the same
It's always fun watching randoms trying to cope with mutant trains
This also made no sense to me
Did the void repair mission 2 days ago, auric mael with rashuns
Pubs destroy everything, but then suck vs the mutants + starvation hordes
Had 2 leave because of it
Like ???
is it just me or are dregs absurdly rare compared to scabs
like 3-4 good missions is enough to get the "1000 scab kills" weekly but dregs take like 10 missions??
been noticing this on multiple characters too
Because dregs have no normal melee enemy, just ranged
There's groaners instead
Dw tho, youll get the kills passively while going for 1m kills / 1000 mission clears
Plus missions also randomly pick a faction and enemy type
to be fair, they ARE weeklies, not dailies
its why i never swap out the scripture/grimoire one
So you couldve just gotten 3 scab missions in a row, and then barely any dreg missions
usually enough missions some dumbass grabs a grimoire or scripture
Me when i was going for those penances 
depends on difficulty but yeah grimoirs are a pain
lmao
With grims i just did 1 at a time
at least a scripture CAN be given to someone else or exchanged for a medipack if things get dicey
Ye but i would drop those instantly
grimoire is basically, if youre the last one alive and you need that medipack NOW, youre fucked
Also for penance 
it really doesnt feel like it
I got 8 scab and 2 dreg missions just yesterday
happened again before yesterday on ogryn
and they day before that on arbitrator
I dont mind literally any other weekly, but the scab/dreg shit is just annoying as hell
i think theyre fine, just play game
the annoying ones are missions with no player deaths and scrip/grim
dude if I could replace every single weekly with 16 sciptures/grimoires I would
idk how you're getting 1 per mission what
go scripture missions and just push them onto others, average is 2
You can only carry one, your team might ignore them or carry them until they find an ammo box or medpack
and tbh I wouldnt mind playing more missions to collect the extra 64 books
gives more rewards than contracts like "kill 750 dreg with ranged" that gives only 230 tokens
with grimoires I can agree its a hassle to get someone else to pick it up or if they die
hell even just last mission we extracted with 2 scriptures
Dreg bruisers do exist
they're the ones with unarmoured bodies and flak helmets
scab bruisers are the opposite
Oh ye mb
Shows how often i engage regular enemies in melee lmao, literally took me a min or two after the hint to even remember what they look like 
got a grudge against those karkers because they were making it really hard for me to build a rashad pre-itemisation rework
on my vet
How are you supposed to use the Force Sword? Sure, uncanny is nice, but it seems to be a single-target damage flavor of force sword, while it's alt-attack so sluggish, takes so much time to prepare and locks you in place for too long - while damage output is nothing special really. I find killing beefy targets with force greatswords much easier
you never use the special attack
Just poke things to death with qq light spam or light 1 heavy 2 spam cancel if Deimos.
Does uncanny interact with warp attacks?
yes
They do
Dreg bruiser
They're for caster builds really
as anti-single
Very safe weapon that adds a lot of damage to bosses, crushers, mutants etc
Don't bother with the special attack so much really, they do great dps with either L(HHHH...) on Deimos or (my preference) HLL loop on Obscurus
Greatsword makes you slower and is more dependent on the melee attack speed node
I love my greatsword but I prefer to take it when I don't have good crowd clearing on my ranged
so inferno and voidblast staves I take the 1H obscurus force sword with, but gun and voidstrike I take the greatsword 6
I like the 1h force sword especially for its snappy and quick force pushback
I want to use SG and brain burst with a void blast staff. Does this sound like it’ll work or not
I've seen others use that
sounds good tbh
I like bubble, brain rupture and enhanced psionics when I take voidblast
SG obviously boosts the blazing spirit version a lot
sounds like a fun variation on it. Would probably take warp siphon.
I know venting shriek gives a lot of soul blaze to groups which is cool too but I think SG is fun to play around with
I was thinking that too
I never really liked shriek with voidblast, idk why
I think it's the more meta way to do it
but I find I really need the bubble
For the node that slows down peril gen
Oh hey that might actually be a decent use for it
I’ve never used bubble, it never looks like fun to me
normally you never take that node lol
lol I’m new to this I don’t know which ones are bad nodes or not
On this build it's actually pretty cool, since with EP you can make an anti-ranged bunker
That makes sense, do you use inferno staff with it
How is enhanced psionics by the way
Being able to take a quick breather from ranged is nice
Worst of the 3 keystones but usable
just works with this configuration for me
It will work fine
Tbh I might try it myself
oscurus is pretty high quality as a melee option
the special is for quickly nuking specific stuff
Is cleave good for anything if you’re not using a melee weapon
What about rending
The short answer is that rending is good
^always good
Depends on what ur ranged weapon is
Depends on what attacks ur using
pretty cool that they revived the OG force sword
will say, there is nothing quite like just barely managing to clutch against a daemonhost while riding the edge of perils the whole time.
I see you are a creature of taste as well.
the real leveling grind is unlocking auric
obscurus FS glow up put a smile on my face for sure
I remember using it when the game launched and it was rough to say the least
havoc level?
yeah back when it was considered the best melee weapon in the game after the power sword
truly dark times for the obscurus
lol I was playing Scrier's Gaze SMITE w/ Empowered Psionics being a perma stagger-bot in Havoc 40
Smite with Empowered Psionics is actually pretty damn nutty dmg lol, this was Rotten Armors too
now try it with venting shriek 
Dont think it gives the same perma-smiting capability Scrier Gaze gives me, but im sure it will give hella soulblaze lol
Scrier Gaze basically lets me smite INFINITELY
ye as i said long time ago; its not about perma smite stun; its about being able to stun stuff & set things on fire in midrange where smite does not reach
length & potentially dmg wise is better; safety & utility wise is worse
is... is assail any good lategame or am i just coping
this was H40?
its so low damage
yeah but 200% dmg on Empowered Psionics kills really damn nicely tho
coping; its solid but there is a reason ppl only use assail for scriers builds with melee
yeah
oh ye you always keep that
i mean fair that's what I use for htat
Force Greatsword my beloved
unfortunately we had a...pretty subpar Veteran that kept dying, losing smokes, so yeah...we kinda lost at around 70% of the game
yep lol, we were 3-man almost the entire game xD
It's solid, only problem will be carapace
But that's what your melee is for
blegh
assail has been sidelined into horde clear only
yeah
chrsit, forgot i had another fgs
fucking warp slice and murderous tranquility, im discarding this thing before i accidentally bring it
they should buff assail
should do 2000 damage
Kinetic flayer pretty good for melee builds too for the funnis
played Scrier Gaze SMITE Empowered Psionics in H40 again, got fucked by Ritual 😐
hella dmg from smite tho
Assail kills horde, gives bursts of peril. Smite weakens horde, stuns, and generates a constant trickle of peril. The lost time in finishing the cleanup of smite damaged horde is the real difference between the two, one is immediate and proactive, the other is reactive and more CC.
so assail can be more snappy
love my smite though
bad smite build then when horde remains intact
Smite deffo better at raw clearing power if you're built for it
Empowered Smite is basically staggery inferno lol
EP smite does cook hordes to a perfect crisp, but requires a full build investment. Talking more about base smite vs assail
inferno also staggers
give or take
not on crushers tho lol
crushers are a real problem now
I run the hipfire revolver just for them on my gunker build now
Base assail would suck if there were ever such a thing
plus inferno SECONDARY attack requires a some buildup to actually stagger
melee for everything, revolver for when the game goes nah, 10 bulwarks, 12 crushers, 8 maulers, and 2 hordes, you are in a choke, just die
That reaches out 70m + and in places you can't even see
fuck smite, boring ass blitz visually and audio wise
run the fuck away and start blastin
oh yes lol
tis good range
zero feedback motherfucking blitz
True they should bring back pink cloud
All the blitzes are subpar at best for feedback imo


apply more unguents and blessed seals, make you prayers extra fervent heretic
tfw bb is the best blitz for feedback 
My favorite build to date is kinetic flayer gunker

The "i dont wanna feel like a psyker at all" special.
I was running kf meleeker, but I needed the point so I switched to assail
I don't like assail in that build at all though
or in general
kinetic flayer fgs is funny
i like assail for triggering malefic momentum and horde clear
throw shitty shards in general direction of enemy, feels so boring
feel like more of a psyker when i weave it in between every melee strike
if I clear horde with assail, how am I going to enjoy slashing trash with my big honking slab of psychicly empowered metal?
first of all, what trash hordes are you fighting that instantly die to assail, and second of all the extra damage from malefic momentum means you can slash more trash with your slab of psychically empowered metal
Assail is pretty important on gunker
good thing I'm talking about meleeker
idk, i 2 shot crushers, so good enough for me
Not what assail is for but ok
gunker is meleeker yes
more damage, more peril, more of everything that helps a meleeker
as in build structure they don't change much
no not really, you dont really need to take any extra talents because everything that is good for meleeker is also pretty good for gunker
Warp expenditure 
By crack of bone 
restores toughness = lets you take more hits so you can use gun
boom, gun talent
also, warp expenditure, the talent that now has literally nothing to do with expending the warp, at all
on melee
wordwise 
yes, exactly
if you have more toughness from melee then you can swap safely to gun
much sooner
Wait psyker got reworked wthhh
Yes? That's the whole thing with KF, you need to find a point somewhere for it.
is fine tho
im talking about assail gunker
which is why we were talking about gunker in the first place
because assail is good for it
when psyker get rework,
will make assail upgrades not ass and actually worth taking 
Trust!
Wait did they really rework psyker and just make it MORE OP
it wasn't a 'rework'
Lmfaooo
they just cut out trash from talent trees
for psyker, vet, zealot
very few nodes got actual changes
yeah cut out trash then give Psyker universal 25% damage reduction at all times 💀
they moved stuff around a lot
More power.
vet has 50% tdr effectively always
if you don't play bad 
okay you realize that Just A Dream is just damage reduction period
Which is better
You know that right?
And it has effectively zero caveats to it
Kinetic flayer warp expenditure mind in motion psy aura the list goes on basically everything got revamped lmao
mind in motion got changed?
Yee I was eyeballing that one
Yee still prolly useless but less so tbh
but yeah Just A Dream
puts Psyker at 3 for the 3 of the best damage reduction talents in the game
yeah
Empathic Evasion, Immaterial Focus, and Just A Dream
love me just a dream
Also Warp Ghost
gonna grab that for my melee build
They literally nerfed nothing while everyone was calling for psykwr nerfs but psyker mains lmaoo
inferno should have been nerfed fucking ages ago
yeah
They should have learned from Vermintide 2 Sienna and Ironbreaker that flamethrowers should not ever be part of the meta
well, they'll probably change it soonish
I think inferno nerf would be enough to make most of my annoyance with psyker dominance go away
ek and blast are also strong, but not silly stupid strong
yeah
voidblast is comparable to inferno it's just not nearly as braindead
i still think trauma > purgatus due to stagger
because it puts a lot of its power into having REAL stagger
and you can fuck over your teammates if you're bad with it
like yeah the obvious of it destroying every barrel/poxburster whether you like it or not
but also subtle things like accidentally staggering enemies in a way that makes it harder for melee classes to kill them
staggering things away from your melee teammates is bad, and also something you need to constantly keep in mind
thats on players not learning about stagger interactions but then again; NOBODY is willing to teach - everytime i explain this stuff to ppl they had no clue thats a thing and thats alarming
the only downside of hammerblow asm arbi, but I find it too much fun to play that build
forceful hammerblow asm is actually what I was hoping thunderhammer to be like
also because voidblast has like
a skill floor
since aiming it is really weird and unintuitive
thing is a floor explosion but to aim it you gotta pretend it arcs like a grenade launcher
its not a downside by any standard; stagger is stagger - it makes game easier & makes you win
don't forget some terrain still breaks the aiming of the explosion and the explosion itself
if I didn't take hammerblow, I'd kill faster, but it would be slightly riskier diving into carapace packs
so it's a tradeoff
potentially; still not significant imo; there is a reason why i put Trauma > Purgatus
Your TTK does not matter if you nulify the potential to be hit in the first place
thats why Hammerblow should always be taken (unless we talk about shovel or devils claw or TH; not sure on that one; might be good to take due to ragers)
Would you mind explaining it to me
I love trying to get as much range out of it as possible by snap looking up in to the roof right before firing off a big charge
because you can't look that high up all the time, you wouldn't be able to see enemies in front of you
Larger enemies; bulwarks, crushers, reapers & bosses after being staggered and recovering from it get increased stagger resistance that prevets from stunlocking them; if you use Traumas staff on a crusher and it falls on the ground it gets virtual immunity to next blasts after it gets up from the ground for 3 seconds; in that time he can hit you up to 2 times or wind up an overhead which can 1 shot you
so you either chain stagger them when they are staggered till last tier of the stagger which is pushed on the ground or you stagger them then pay attention to the hidden timer
takes some time to learn but when you do your games will be in many situations better; all tied to the observation of enemy behavior
Maulers & Ragers are more forgiving but still possess that mechanic to a minor extend (especially maulers due to overhead attacks)
TO BE HONEST
i will once again repeat that inferno does not need nerfs
its only by absolutely meta gaming and running crazy optimised self damage builds that do nothing for your team that lets you put out the numbers we post here
Because it needs buffs, right?
no, its just, fine
psyker doesnt exactly do much for its team in general (aside from auras which everyone gets)
so speccing into damage makes sense
run penetrating flames into rot armour and dont do uncanny abuse
EK and Illisi buffs then?
and watch as your team actually competes with you for dmg
I'm convinced Devs were on crack when they did blue stims
Anti everything
every other class has a way of dealing with them
They completely ignore shock mines
stagger and stun? everyone fucking does that
it came free with your fucking weapons and talent tree
and even then; trauma does it better tbh
still its what needs to be taken
hm 2nd best defensive ability in the game imo
zealot can chorus or fotf and delete them
blue stimms are just "fuck the psyker in particular"
one ability out of 3
anti everyone unless they have a stagger ability
taking shriek is not selfish
venting shriek outright kills all trash that you look at
i just covered how
which is pretty huge for dealing with mixed hordes
every class has access to at least 1 tool to negate blue stimms
except psyker
psyker has nothing vs them
gun psykers have already probably killed the entire mixed horde by the time you look at them
trauma psyker completely invalidates bulwarks for the entire team
Not when the unit is invincible
since it's so easy for them to stagger them
So the voids staff secondary attack can knock them down instead of kill fast like inferno but you’ll use your melee to finish them instead
they invalidate everything exept bosses tbh
only gas does that
yeah its in gas
Having units you can't kill it's just a huge oversight
i agree
Minor bit of trolling
Inferno killing them faster? Thats a joke right? Ofc if you include everything else like uncanny then sure but on its own; never
and now i refuse to play stims + gas, and try to avoid stims as a whole unless playng arb
Thank God rotten armor gas is coded like twins fight gas
And doesn't give them buffs bar poxwalkers
its also much weaker right?
There's a thread on it
copletelly forgot about twins fight gas; that makes sense
like ive noticed the gas from rot doesnt hurt nearly as much as normal gas
The gas damage is the same iirc, it's just the the gas buffs doesn't affect anything but poxwalkers
I could be wrong about the damage
seems like i can stand in rot gas with no issues
Probably wacky hitbox
but pox gas is 4 ticks to deplete whole toughness bar
it ticks faster = more dmg but its radius is soo small you never get severly damaged by it
very small hitbox tbh
idk it always feels like i can literally just ignore the gas from rot
it does seem to have magic summoning powers though
ive started collecting clips of enemies materialising from thin air
yeah its more the particle effect that offers more problem due to vision obscuring if there are many
also iirc that gas is coded as a debuff that prevents/reduces toughness regain
can you confirm that @verbal thistle ?
tox bombers are generationally shit enemies
Unsure
@buoyant maple does tox gas same the same code as fire in which you get no toughness or reduced toughess regen
For example in twins fight map, during gas phase I stand in the gas with steady grip ogryn but I don't regen
Is this unique to twins gas?
i meant; does the tox cloud after killing rotten enemies have same properties as the twins gas
In my experience that I can remember, dreg bomber gas doesn't reduce or negate toughness but twins gas does
Ie the gas from rotten armor too
ye thats my question
Idk if it's 1 to 1 to the fire debuff
Because I get 50% toughness from fury in twins fight while in gas
When I get on my PC I can check a few guides
Omg
I'm playing arby and got a smiter in h40
He was smiting when everything was stopped by my shock mines
And did no damage
in other news, water is wet
Just need to bring back red
Scare away the smite psykers again
They are too common
i would take red over stims every day of the week
Yeah
Red is probably one of the best designed modifiers
Rituals (non bugged ones) and red are good modifiers
Idk check kuli guide
Doing it soon
hmm
I wonder how much damage KF does over a round vs smite and assail
BB is decent but not crazy without EP
in H40 KF does about 200k usually
KF just gives you bursts for free
over a 30 minute game about 187k total damage
that is assuming every single proc happens every 12 seconds
but it only activates on elites and specials, which is not a bad thing
Which is easy to do with the base build of PC and wildfire
dreg bombers reduce toughness replenishment by 30% iirc
yeah right there
very kind of the developers to make the tox bomber grenades function like a vet smoke grenade though
didn't know that
Appreciated bruhdda

So rotten armour gas is the same as twins gas then; i was correct that it prevents regeneration like from steady grip
@ripe obsidian
gotta rename them to twelve now
What the fuck is this
Slander
Blasphemy
I demand satisfaction
Gotta get the defamation lawsuit ready.
challenge him to a duel to preserve your honor
The doctor is in
shock mines and noncio smh
Might be a good idea
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pretty sure i overkill this crusher by a good 1-2k
... without critting
why do you think QC was fixed (mostly)
because it was too fair and balanced
darktide can't have that
always nerfing poor psyker
