#psyker-class
1 messages · Page 2134 of 1
absolutely disgusting
its a nearly meaningless stat, yeah
yeah you take the damage reduction talents and skate through the map without giving a dime
pygex for the love of god take lingering influence lmao
"ooh trapper or dog"; sneeze on it with shredder and it's gone
no points, you want the blue targets just for the speed boost
way i saw it is, if the 22 bullets (currently 20 due to the magazine bug) would make or break your game, then you / your team has bigger issues than an ammo dump stat
(22 vrak bullets is basically 3 FGS heavy stabs)
no
you are still running around all the time with 13-15 stacks
even without lingering
you really arent
cause you are darting around the place like a MF
then you are not worthy of the knife
yeah knife psyker is fun
if you don't
pygex has the warp speed subnode so I can see it
literally 30 solid seconds of sprinting if you arent also sliding or pausing for killing shit, etc
though unupgraded DD is just awful
nah it's fine, this build is about survival
I question the value of TTS on a melee focused build though
bro its not new, its the same vraks/knife build i have videos of from like 18 months ago with the 20 rounds of buffs we've gotten and a different gun
actually i have my speedrun psyker using revolver,,, i should switch that to reconlas for better mettle proccing
and so i can actually kill something big if i end up NEEDING to
last penance i need to 100% psyker nooo
what region?
This one is thankfully really easy to do. Get a few friends, do a BB build, have them kite it for you, done.
Is doable in one try easily
even duo is easy tbh
@zealous wing try the full send peril churn
You can probably find someone in the lfg channel. You don’t even need to finish the mission so it’s not a big time commitment especially if you get an early spawn. You just spam brain burst until dead and the other person maintains agro
It is annoying how that and the zealot one are private game only so you can’t just change your region to something low populated and run it with bots.
anyone else experiencing a bug with Crystalline Will, the new talent that makes it so you don't go down when you overload by perils.
If you have that talent and then use Scryer's Gaze to stop yourself from overloading with the Warp Unbound talent, you just instantly lose 1 wound and don't explode.
i think others have had that bug happen, yeah
Can confirm I've had it happen too
unfortunate, I was kinda hoping I was just stupid and missed some interaction in mortis trials that made it look like that happened
yeah it kinda sucks, so i guess you choose one or the other for now
I never used the old Crystalline Will anyway so it won't impact me too much, I think that's the second time that talent or it's older counterpart has been super bugged tho lol
it used to just straight up not do anything iirc
tbh a few things are bugged so far, so im honestly surprised the hotfix was only to fix crashes, but i also get that finishing the mission is a higher fix prio than interaction issues
true true
I've also seen one only after the Bound by Duty update where someone using a health stim on another player just deletes the health stim and nothing happens but that one wasn't psyker related so I didn't ask about that one
i havent seen that myself yet, healed a few people
mightve been walking away at just the wrong time
Thoughts on this build? https://darktide.gameslantern.com/builds/9ff58085-55d9-4278-a6a7-287f4c3fc40f/the-great-soulblaze-shrieker-psyker-bound-by-duty-update
Lower average warp charge stacks than with the previous psykinetic
Presumably cause you are firing shriek more often????
Spending a lot of time at 3/4 warp nexus m8 
What are the best blessings for the Electrokinetic staff?
Warp nexus/surge/warp flurry
Thank youu
Surge is great if you’re doing LMB spam but warp flurry is better if you’re hunting elites with RMB to proc Perilous Combustion and Psykinetics aura
@marble crater where’s the sound cue? Can’t hear it. I know it’s there….
what happens, help me
I can necer hear a sound cue from those
new update and rework for 3 classes
where is the best place to find the best build, this guide still the best? https://steamcommunity.com/sharedfiles/filedetails/?id=2917274959&searchtext=Psyker+build
Rejoice the tree reworks have occurred
Your sound cue is the sound of your toughness breaking, so it's all fair
Actually true I can hear that
Heavily outdated
so, which place I can look
scroll through this channel for someone who may have posted a build
What kind of build are you looking for?
updates been live for 2 days, here is the best place for replacement builds, though they might not be polished yet
Staffker, gunker, meleeker?
everything
@wheat seal here is a generic thing that could help you. Someone posted this earlier, I just changed a point or two
I was playing 5 different build on my psyker in the past
A good staffker build
i have an EK and an inferno build, if those two icons are for that
yeah
Also after playing new Gaze Psyker a little, feeling a little conflicted after being able to survive overheads, didn't expect being durable around
build on game lanterns still suck?
i also have a gunker build but its completely catered to my playstyle and might not help you tons
This is my meleeker build. Some adjustments could make it a gunker.
I would definitely swap Warp Splitting for Wildfire or at least drop a point somewhere to get Kinetic Flayer
do you even get to use assail with that b uild
let's go for this one
Here's mine, having fun with Greatsword and Voidblast for support if needed
Also, not sure what causes it, but Greatsword poke now does a little more damage than I anticipated, the thing shreds Captains with ease, and it's Mark VII that supposed to be the chaff cutter
some tweaks definitelyshould be made but, i havent been using staffker so its been low prio
mk 6 has always been superior
shit update fr
wait how long has it been since you played
In that clip I also can't hear them. With my sound settings I can hear them better

last time was for Arbite update
True, but blender one is so satisfying against the hordes so using it, and its overhead still can deal with armor as well
campaign was an arbites update thing
how much ordo you have
Opinion
not much
Or it really was just lucky situations for me, I will have to play more to test, I really only did 2 missions since the update 
Siblings. Im down to 150k ordo dockets 🙁
you can go to krall to "personality scourge" , repick your usual stuff, and youll get the skip campaign option again. costs 50k
Its fax i saw bubble knight use mk6
where is that lol
holy based
near the commissary / commodores area, back wall
1.7k hours and I still didn't know this
Again I can hear some of them but definitely not all of them. I am wondering if the fact they are in packs and are charging at different times is fucking with the audio. Regardless I would appreciate a visual cue or much larger sounds for charging
I understand your plight sibling. I can barely keep myself above 30k dockets at any time. One must wonder why the Imperium demands us to pay to fight for the Emperor.
yeah a better visual cue would be delightful
Didn’t you know? Bubble knight retired cause he couldn’t handle the game anymore. Says it was cause of mark 6
@zealous wing goat
Fair I also heard he's a fraud youre right
Btw if you accidentally accept you can pay the barber to change your personality thing, and then it'll pop up again, and you can still keep everything the same.
Not a fraud just straight washed
Yep, so far, the least suicidal tactic that I found is just to charge right at them, hoping to switch them at melee, otherwise they can shred you in an instant
Just dodge and slide everywhere and assume that plasma will come out of the fog and smoke at any time
I think I have seen that yes
I see heretics I charge at Heretics
it'll come with time
Wait the new plasma gunners are supposed to have a sound played?
With how many of them spawn and how fast they fire, visual cue could be worse than all the sniper lazers 

btw, I have found a way to get bonus damage from Malmentum while swinging my FGS as meleeker: spamming the special attack in melee range (the swing can kill things better than the projectile even at 0-1 charge levels)
the benefit is that I don't need to disengage/concsiously swap to assail.
these build are outdated?
There’s a quiet charge sound then when the bullet is hitting you or passing you it makes a loud kerblam sound
time to skip assail and grab kf
Yep you can try to recreate
gaming
Yes because the entire skill tree has changed.
The weapons are accurate though
LMAO
its from last year, so, yes
me when I actively look for something old to complain about
The there’s gotta be a middle ground lmao
the tree has been changed and new skills added, old ones merged, moved around, everything older than 2 days ago is outdated
How about a really loud line about “SO I START BLASTING”
use games lantern
the build editor
I'd only do that if I could afford kf, and even then I would also swap my recon to Vstrike so I'd have endless ammo...
also, its been TWO DAYS bro
me when i ask about an up to date comprehensive build list 2 days after a rework
That sounds worse than vacuum capsule spam
Or a maniacal laughter as they charge their weapon of doom
now you're cooking
keep going
Be the pioneer! Pave the way!
How dare the people who make builds and guides for free on their own time not update things immediately
“SAY GOODBYE TO TOUGHNESS!”
i know right what assholes
With Deflector on FGS and Kinetic Deflection I have been using that to approach and deal with them so my other teammates don't always have to deal with them. One good thrust and they go down it feels like. Maybe two if you don't him them right. The flak helmets they have seem to make them a nuisance for most ranged weapons?
the audacity
I am audacious
I think it’s carapace helmets
i thought they have cara
ye
they're basically maulers with guns
indeed (also you had a muton-related near death experience)
PLAY THE GAME FOR ME
I've heard from my friend they have flak, they take bonus damage from flak when he was testing, but might need some confirming.
its interesting that since they arent a melee unit with cara helm you actually dont aim for weakspots with your guns
build maker i need your strongest builds
part of them is flak
cause maulers they get close and u just stabby em
But I lived!
You can't handle the strongest builds, sibling
sometimes one health is all you need
Once it stops crashing every single mission
do u have mods
supposedly they fixed it
It’s gotta be like carapace head and flak body with unarmored shoulders
coincidentally, you took six damage..
Yeah I had that a couple times. Lost some siblings cause of it
Almost did an auric event duo though so that was fun
I have true aim so I aim for the head anyway. The critical with Infernus seem to work better than body shots for me
well i use laspistol and it does like 7 dmg on cara lmao
Balance in all things. Live by the six, die by the six.
Is wildfire still useless after the patch?
I suck at building
Theory craft is for smart Guy
I believe in you
I just copy past
Wildfire was never useless to begin with
It’s definitely more attractive now that it can be just grabbed on the way at the same time as Psykinetic aura
Was never useless. People just said it was because they a) didn't understand it and b) can't see its benefit on a scoreboard.
The builds operate mostly the same as prepatch. The big changes are that you can mix and match abilities and blitzes easier and that they gave us a bunch of talents to make us more tanky. perfect timing now applies to ALL DAMAGE not just warp. Brain Burst does more damage now and Kinetic Flayer procs 100% of the time on elites and specials with a 12 sec cooldown.
SG gives 20% TDR at base and toughness per second.
Warp expenditure is amazing for melee builds
Quietude now gives toughness when quelling and generating peril.
Damn if only somebody had been able to test it and collect data. 
My condolences
Part of the reason I sometimes do it is cause it’s hard to get to them through the horde and the reconlas gives me some movement speed for closing/EE
For the plasma gunner
I did as much as I could. Alas.
Wildfire did increase my special kills and my overall warpfire damage, as well as time spent at max WS stacks.
Was meaningful
I'll be back to this game when someone share some good builds
I honestly agree that wildfire was worth it on soulblaze builds. Hell I had it on my EK shriek build
Just make your own. Don't expect people to spoonfeed you everything.
funny
2 questions:
-Now that we can mix the blitzes, what build would favour each one of them?
-The changed to the Dueling sword made it more fair and balanced or is still busted?
Still good on Vet. I still 4 hit things on my herp boom build.
i really like the new staff skin
Busted DS
I steal that soulblaze fair and square.
Some of us, the dumb ones, are bad at that process, we want to just krump the heretics, so we ask help
We gave that person help and build suggestions/pictures but they want a written guide apparently
I'll fix my builds once I'm done deciding on stuff lul.
should you take either Perilous combustion vs Wildfire or both
This is why you are cool
on SG inferno staff/FGS
BB - buffed, higher damage scaling, better KF; I did over 5k damage to bosses with KF; used to bop elites and specials
Assail - same as before, myriad pew pew, malefic momentum, clearing loose groups
Smite- >:(
BOTH
Still back to... my vet needs 5 more skill points.
You want all the soulblaze
ok that's what I thought
I know same
Can I find the help you gave to him? Just need very minor mindless guidance
doing stupid overkill damage with KF and FGS though lmao
Make sure to grab BB KF too
I've been a KF stan for awhile
So assail would still favour gunker and the old usuals for the others?
Then this patch was EATING for you
It's still better than, I need 15 more skill points.
yeah I'd argue that psyker now is as good as arbi last patch lmao
Yes. I would say blitz usage has barely changed
Tbh the Psyker tree wasn't changed much in terms of choice. Meleeker and gunker got great buffs. Staffker got moderate buffs
No I would not argue that lmao
But the general build paths are the same
It's easier to grab what you want now.
It is true
this was me with just FGS yesterday
But what you want hasn't changed
Yeah now it’s “so much good thing” before it was “only few good thing but so spread out”
Psyker was better than Arby at a high skill level. Arby is just easier to execute.
Arby is the easiest class. Psyker is, or was, the hardest. Might not be now, but I don't know.
I interpreted that as the skill tree being better. But yeah higher skill ceiling vs lower skill entry
Oh, yeah, the Arby tree is overloaded as fuck
More, it feels like picking for arby. I need 5 more points than, need extra 10 lvls and the 5 points. Though Arby/Oggy is still on the overtuned side.
Is there any new perk that both staff and gun styles would each want?
Both want Warp Ghost
Warp ghost is that good?
Ogryn/Boss damage one is a solid pick as well
The new defensive nodes between Aura and combat ability are all very solid
If you manually quell, yes.
what's the benefit of warp ghost on staff builds?
Truth. I would just prefer them to remove white point nodes and just have class identity built into base stats for toughness and such. Then everyone has more points for cool talents
Best talent in the tree, inarguably
If you don't wot.
Im having trouble playing vet after this rework funnily
If you have space for it, yeah. I do on meleeker, but not as easily on staffker
Easier time playing psyker though
If you DONT use warp rider or unstable power or warpsplitting or One with the Warp..
Than yeah ghost is optional. Maybe still want that stamina and increased toughness regen
I know, I want that too. Just bake all the white/forced nodes.
Warp Rider, warp nexus, one with the warp, etc
Yep, think for staffker it's better on Voidblast/Voidstrike builds
HOW?
Exactly give me 3 more talents to play with
Im just not meant to be a vet i guess
ye but if I'm that high all the time I'll just overload anyway
Even kraks are viable now.
Likely. I haven't made a Voidstrike build yet.
ig most of my staff builds are very staff focused and not so much melee
I do not mean this in a condescending way, but it is a matter of skill and comfort with peril.
I was keeping myself at like 70+ peril all the time before warp ghost. It just makes it easier
And gives me more stamina and toughness because ???
no I get it, I'm not saying I pop or anything
Why I'm happy they just baked in a reduced stam delay node into vet. Feels much better.
On my staff games with warp ghost so far, I had over 2m staff damage and under 100k melee
Yep Ogryn got better stamina regen too
HACKS
The thing is...i dont really like the guns vet has so its hard for me to feel comfy
hellebore looks cool as hell now
Finally, non asthmatic Veteran! He is healing!
if it's not inferno I'm also running SG anyway so I like having a fuller range instead of just 50% starting line after activating SG
Oggy could still be tuned down in ways, but things aren't so janked now.
On the other hand, you have a reason to stay low peril now as well with new perk that converts 25% of a damage into the peril
Imo only confident strike and rumbler are the one things needing adjustment down, Paul imo still needs some help
I mean, my old recon build with memes took both. XD
They reined him in much more than fucking arbie that’s for sure
And they still complained about not getting buffs lmao
Everybody always complains lol
Indeed, let's complain about it
we're all fomo now with the choices available
We complain when we get no nerfs too
Reddit?
True. Paul needs a much lower CD on the special. I think more like 3-4 secs. Not 12.
that's the only bad thing lol
Yep
I think Path said 5 would be nice, imo 8 could still work
Who Psykers?
The darktide reddit is a cesspool....
Exactly 12 is crazy
Nope, orgyns (I want rumbler adjusted to not be busted)
Ah. I was thinking 4. But I can see 5-6 to be fine.
I want to use Paul but Billy is right there
Has there been another bait post about psyker being too weak yet
I want rumbler to be buffed
I dont think so?
Yeah I was honestly happy with the nerfs. They felt reasonable and balanced while also buffing some less used stuff. Still have yet to try out my oggy but I don’t expect the build to be destroyed
Smh
It needs hard nerfs.
There is always one every month or so complaining about psyker being terrible
I want to use big boom gun that is fair and also balanced
Nao. Hard buffs plz. I want my power fantasy
No excuses with psyker tank meta now
It's in a good spot, the bleeding now makes you want to heavy attack to apply bleed, which is good imo
I hold block and laugh. And take damage fron barrels.
I want to actually kill hordes instead of following the Ogryn vaporizing everything with infinite ammo
Ogryns have infinite ammo?
Damn no more panic in the comms? That’s sad
Oh. Im probs not playing that build
Just make me play Zealot. The build's a mess atm.
Pfff I was only applying bleed for the DR from enemies with bleed hahaha
The Paul special can even stagger bosses. Is pretty silly
I am fine with reduced effectiveness but shorter cooldown
Or make it a charge mechanic like FGs
It is a mini grenade, that's why I feel 8seconds is ok, it can be a nice get-out-of-jail trick
Or a hold to charge up and slam.
I want to try paul now
And if you get interrupted, you still swing, but at a lower 'damage' value.
Ogryn? Interrupted? What's that and how you mix those?
Yeah. But actually fair and fun way.
Pogryn decides to ram you.
Only ogryn can interrupt ogryn 
the only ogryns i ever see are twin linked heavy stubber ogryns
for fucks sake.
"Great" update for Psyker, I'm 2 points short of Kinetic deflection, because I spent them on obligatory stuff I completely ignored in a good amount of my staff-focused builds.
So it's a nerf I guess.
At least "Quietitude" combines 2 previous perks in 1.
So no cd, but the special is a channel. Full charge is 3 secs, will stagger anything barring BoN, quick press is just a quick mook bully stagger.
A few days ago we got a talent tree rework. They were up to date until then. They are still strong, but the community and I need time to test.
My personal testing has been stymied because I'm not well.
That's a take.
If you get interrupted, you just quick swing.
Hmmm I like that
Hey, I was planning on making some build templates for different builds. Idea was picking like 20-25 mandatory talents and marking some others as optional defensive/offensive/whatever in different colors. If you want to put those in your pins when I finish
We gave build pictures suggestions and advice. Guy just wants a YouTube tutorial with a written manual
Might be the best way. People are gonna like having free points
One day ill play with some people here. But the day is not today
“Free”
I wish people had critical thinking.
People will complain about not having the minmaxed optimal build available in one click.
Psyker tree got pruned of trash, build making could not be simpler rn
Insanity. Cause they then complain about not being able to have mind in motion
maybe, but say, on Voidstrike I didn't need any of these talents. (not a voidstrike build here, just saying)
What's critical thinking? Is it like a 10% chance to think extra well?
You will get bad speed runners and you'll be thankful
I would still say min cast is 0.25 or 0.5 sec. The base charge anim. Is still a decently big horde bully button. Radius, damage, stagger goes up the longer it's held.
Rending voidblast?
*voidstrike.
I still call Voidblast as Trauma.
But on rending Trauma - if I decide to make it - as well.
scriers gaze gives 20% crit chance bonus to that
Sounds good. 🫡
That would be very helpful.
MIND IN MOTION MENTIOJED
I LOVE MIND IN MOTION
On voidstrike you could just go left side or melee speed to grab Warp splitting
RAAAAH
Please do sir, would be very helpful
but I dont want Channeled force, I dont like it. Nor I need Empyric Shock, really. So I'm forced into melee perks as the most valuable there, even though I dont really need them either, especially Cleave on Peril or Quell on Melee Weakspot (as voidstrike runs on low peril).
Pure Tax.
So pick what you like? Lol
A fellow smole rock enjoyer
Also, I see what they did to shriek.
No more useless tiny damage on it...
Damage reduction on enemy hits and makes them vulnerable?
Damage amp is nice
Fun stuff if you don't wanna chink on a soulfire build psyker.
thats the problem, there's nothing of use there for Voidstrike M2 spam itself.
Don't think I like the way it got reworked. The after-blitz talent row specifically.
Malefic momentum would work too. Regardless the pathing down to keystones is less constricted. Obviously they need to rework the talents more. Channeled force and Empyric shock are both buffs to staff damage though if you are avoiding PC and wildfire for reasons
I did on my build. Never really did much with just PC lul.
Warpsplitting would be helpful on voidstrike spam
Everything just dies to cleavage shards.
Nice
I do get people wanting a full tree with an instruction manual.
cough me on zealot
Ah yes the Karien special beekeeper
I took channeled force on my voidstrike build and it works well. Literally zero effort to fling a couple m1 attacks before charging it up
Can't unsee the Disney princesses Karien an her little critters army of doom
Yeah that’s a very apt description
on transfer peril Voidstrike with Empyric Resolve, that constantly runs on very low peril? ehh.(yes, I want to plan Empyric Resolve, as I did before).
Why are you running transfer peril voidstrike if you have Empyric resolve and constant low peril?
Warp rider exists
Warp nexus exists
Hey at least we have 2 build types!
You want peril edging
Kinetic Deflection with one of the force swords ranged attack block for the "get out of jail" card.
It's a Warp Flurry + Transfer Peril voidstrike, for spammability.
but I do find it funny that every talent I ignored in some of my builds got packed into one single section of the tree, so I have no choice now.
Top kek
My onion soup is too oniony
If you’re using deflector and KD as a get out jail free card they still work if you end up at critical peril. You just use stamina instead.
Transfer peril is pointless in my opinion if you are running ER. Should run warp nexus for crits so you can get EE, Perfect timing, or even Mettle.
Sounds like a build issue and not a problem with the tree
Voidstrike without Nexus or Surge makes me sad.
Those were my standbys
I didnt have that "issue" before "rework"
Buzzing but in a good way?
This is great what are you using for blessings
They are more deadly than what people think.
FGS Shred and Unstable
Reconlas Infernus and DumDum
Isnt onion soup supposed to be oniony?
Yeah because the lower hp enemies let you get away with suboptimal builds. Now even Heresy has buffed enemy HP so cracks in unoptimized builds is showing
I didnt play heresy
Always
Quick Voidstrike build without Soulblaze talents, with KD and ER, and 3 points to spare.
Easy peasy
These talents are similar to what used to be there. How did you path before??? I guess I don’t understand how you avoided all these talents
wish I remember, last I logged into the game in Spring.
But since I was "maining" - well, not really maining, but started with and played most out of Psyker before - I vaguely remembered things I did not take/ignored.
and I definitely dislike the tree as far as Voidstrike goes.
for Trauma psyker, as well as SG psykers, there's definitely a massive improvement
SG especially I guess.
Voidstrike is probably the staff that benefits least from the new tree, sure, but it's no weaker than before.
The left and right keystones are at least one node cheaper to take
so you are basically getting those extra nodes in the middle for free
I cant remember the last time i saw a voidstrike psyker
Hi, my builds are a mess and I still can do stuff.
Higher player skill. Duuuuuuh
It was me /s
That's a lie, it's falling cos I don't panic enough anymore.
You are Karien. On the tier list of player skill, it goes B, A, S, Karien
I also fucking wish we had a pre-first rework option of not removing Warp Charges on ability use.
Still miss the times it was a separate talent.
Good I was worried your heart couldn’t take the stress from all the panic.
How do you guys deal with plasma gunner? a group of them just 2 shot me in havoc. also shield went down quite quick now
That's her cardio training.
So dramatic 
Her tiny heart can’t take it
Die, mostly. They're overtuned and spawn too often, while also being difficult to see in a crowd.
The world is over. This game is so dead. Agent was right

Lurker
No u
Im suddenly wishing they nerfed voidstrike into unviability.
LURKER
I also can't notice the spawn decrease they said to compensate too. iron wave still coming through and they're way harder to kill with 9k+ hp now
Krieger spawned agent
Stop leering at us in chat
I will not explain why. Pretty sure it would break server rules
My alt account
Basically psyker tree feels good but the relative damage right now feels worse than previous patch
I have noticed maybe one less crusher. Definitely more maulers instead
Big hp buffs to enemies
But I play worse now.
Plus the contaminated stim modifier makes them even tankier!
Rotten armor crushers makes me cry
I like contaminated stimms modifier. Makes enemies horrifying to fight but in a fun way
Adds a chance for enemies to have a stimm that is used when they are aggroed.
-
Gives eye colour that reflects the colour of stimm used; red eyes for red stimm, blue eyes for blue stimm, green eyes for green stimm, yellow eyes for yellow stimm.
-
Makes a fairly loud noise when used by an enemy
-
Blue stimm effects:
-
Carapace override, making dots inherently less effective
-
Reduces Armour Damage Modifiers (ADMs):
-
0.8 ADM reduction for unarmoured, unyielding, infested and maniac
-
0.6 ADM reduction for flak, and carapace
-
Reduces impact by 200%
-
Green stimm effects:
-
50% reduced damage taken from Burning dot, Bleeding dot, Electrocution dot, and warp damage
-
Reduces impact by 100%
-
Increases health pool by 70% at havoc ranks 1 to 10, 80% from havoc 11 to 20 and 100% from 21 to 40
-
Red stimm effects:
-
40% increased melee attack speed
-
90% stagger duration reduction
-
Yellow stimm effects:
-
Increases weakspot damage taken by 4x
-
Reduces ADMs by 0.35 for all armour types
-
30% ranged attack speed increase
-
5x shots fired in a volley
-
30% melee attack speed
Ever seen a pack of scab ragers inject themselces with combat stims and cry out as red mist starts emanating from them? Cinema
More, fam has issues with heart on both side. Fun.
Makes me almost sad corrupted stims weren't a weekly event like rotten armor was. Almost.
I think you get maybe 1 less crusher every game.
well that bothers me
the stims affect them differently
And every single one is like 3 other modifiers combined
It's a brutal modifier
We are all adjusting to plasma spikey ones
see if it was like, red makes them hit us harder, blue makes them attack faster/ move faster, etc, itd make sense
this is.... weird
I know. They are bs on higher than 50 ping imo.
So POTS is good on one modifier

theres bleed over on what stims actually do something vs what another stim would do better with the mod in its category
blue make them slide throught floor while T-pose

literally cancel the animation cue
They get better stims than us :3

Fatshark imma need some more events, I spent all my currencies leveling and empowering my gear
Arguably. Considering rending doesn't even affect some enemy types
You finished current event?
yep
You really only care about the elites when they stimm anyway
Have you tried embracing Nurgle? I hear that guy has killer drugs.
Damn. Im avoiding current event
Everything but specials and bosses
That would make me a heretic
Specials do not stim. Elites and horde enemies do.
Blue stimm burgle would be a PITA
Imagine a plague ogryn on stims luls
Ofc ragers are the junkies
honestly theres no reason to avoid the event
the only difference is, theres more captains
fair, its not too bad though, vent purge at least, with the gunners
Yikes
and, i dont need the materials either but i am a hoarder, so

(the frame is actually pretty cool too, better than the rotten armour one)
Heh, yep.
I need to do the event at some point
Red plasmas.
But the FRAME
Stay healthy
Its kinda cool but...vent purge and power supply 🙁
i will carry you 🫡

i've done maybe 4 missions so far
Okay that actually looks cool
various difficulties
Bold to say that 😄 im very dead weight
Nice I only have 9 kills. Auric event takes no prisoners from vets and zealots shaking rust off and testing wacky builds
So, I figured I would get back into the game and wondered if the smite build still holds up? 🤔
But does it fit psyker?
Do you play auric now?
I collect stuff so that I can talk about how it was way back before the 6th OP class
He doesn't, he is too scared

I see
This is my current working idea for a Voidstrike + Shriek build.
Hexis plays h40 onl
Tbf I'm in sedition so.
Like you ancient one
I can't talk.
Damn they brought sedition back?
Yeah just for me.
Fixed
Special shark son
Uprising was too difficult for Agent
Is tru my Daddy is FS CEO
fire him
I think game too hard. Need easier difficulties 🙁
Playing with friends is the easiest difficulty
Is the Smyker still a thing?
Will take some getting used to with the new tree and no longer spotting how good or bad a build is in 1 second 
Karien play with me to feel more challenge.
Unfortunately yes
It's too easy for her so she needs dead weight.
I've already made another change.
This psyker is a loner. Both actual psyker personality and actually
Is outdated

Yes
It'd be worth taking true aim imo
Swapped KD for True Aim. I don't think KD is super necessary with Warp Ghost
i.... can

Yeah, that is the change I made
Wait how did you just read my mind
i much prefer auric with someone who i know is competent
but i am starting to move to damnation QP i think
I am actually a tech priest connected directly to this discord, and I input-read as you're typing
My only friend that plays darktide is an h40 player so i have no hope of playing with friend unless i git gud
Which wont happen cuz i bad lmao
main thing is, my anxiety is way too high in auric if they ARE all idiots
4 missions spawned 13 captains??? I only get like 2 per maybe 3
It is still possible to run yes
H40 can be carried too. Karien does it for me weekly.
i gotta get used to it
It's genuinely intolerable with 2+ good players
i struggled in heresy a month ago. i was dragged straight into an auric mael and look at me now. traumatised
Yeah just nothing to do and it becomes dps race. Even h40 is like that with 2 other good players.
Yeah my friend carries lmao
Tbf h40 you can at least just not use the absurd shit, auric you'll prob still steamroll
Yeah I noticed that playing havoc today after being away for like 6 months
Snoozey
But maybe that was bc staves are snoozey
SG Voidstrike idea. Might be worth swapping Soulstealer for Warp Expenditure and focusing on a more hybrid playstyle.
Psyker is very strangely durable now
A real h40 carrying player now i see
You can't catch a break huh
SG knight now
I miss not being able to get hit in havoc or i died 😔
And then dragged into H40 with a 4 Psyker team. >:)
we did p good
The damage resist feels like it's at 100% sometime. I get in stupid position. Get out. Lost 0-2 health
I think its partially cause tbe toughness gen is still so cracked
Why SG when you can bubble. SG gives too much personal buff it's not support build.
rotten healing armor havoc is pretty fun with all the hp buffs and rotten constantly spamming crushers/maulers/ragers
I play bubble knight to support team thanks.
It’s like we are arbie now
You just described why
Didn’t see a team in that clip…..
LOL
that overhead came outta nowhere
I cant imagine what blaze trauma/purg psyker look like now
Im still busy trying to beat damnation.
It's even easier to play lol
Yeah on the plus side i have more melee psyker options
Which is my fav build in the game so ill take it
Havoc seems to spam more stuff now, not sure if it's just rotten armor or if the special pacing was adjusted up a bit
I haven't played havoc on new patch yet but i remember before spawns were all over the place
They definitely added a higher tier of specials pacing to havoc but I thought it wasn't active yet
Game too hard
You either got 18000 specials and 6 bosses at mission start or youd randomly get like auric tier spawns
I kinda like it tbh lol, bosses die a lot quicker now, not to mention enemies have way less stagger threshold too
How is the new DD? Does it mark blue men a lot more?
Bombers everywhere.
But idk if that's new this patch
Tbh it always felt fine to me so i barely notice
Except the captain and his bullshit shield
Would be more enjoyable if they acted like twin
It seems more consistent but the range is longer too so sometimes they are far away
DD does not mark specials
The only thing i dont like about shield is knockback is annoying and its hitbox eats your attacks not intended for it
I think it marks enemies quicker/more reliably and the distance was increased for some reason, but otherwise about the same
this is why I run Thunderhammer, to bypass the shield thresholds lol
but tbh, it's really fine
Is there a modifier in mortis trials that let's it? Could've sworn I saw a flamer get marked but I am sleep deprived
Maybe
“Bosses die fast now”
looks at thammer
“Ah a zealot player of course”
New shroudfield also helps with zealot boss damage
its also possible it wasnt a DD mark but a "final enemy batch" highlight
Hm. I wonder if SG LMB EK is any good. Did people do that pre-patch? EK RMB doesn't scale properly on crits, but LMB should still benefit from weakspot hits and crits.
I just did a build for it
I stopped after the quell cancel fix
Im p sure people tried that pre patch
Ah right that's probably what it was... it was my second ever mortis run lol
Ye. People were running that. I know dom was having a good time with it in havoc.
Staff m1 builds are usually a safe bet to be good
EK LMB is good because it has added crit
Voidstrike and Voidblast have the same LMB damage profile, minus the extra like 20% crit
Which makes them iffy
Inferno LMB is great for stagger, but it's a huge damage decrease from RMB unless you're macroing hard.
RMB scales damage per target for each tick--not counting faster soulblaze application.
Does inferno get Surge blessing?
Nah
LMB Inferno with Empyric Shock would potentially be interesting, but because it's a debuff and not a buff, the only enemies that survive long enough to get value are bosses
you can macro m1 to make it stronger than m2?
Yes. Used to be quell canceling, but that got patched out. There's a guy on NA East who only plays with macros, and his LMB was even faster than quell cancel used to be
Don't do it.
it's still worse damage than rmb, just better stagger
I saw someone in gloriana that literally never do a single m2 entire game but ended up top damage lol
With Infernus?
His macro applies soulblaze even faster than RMB.
yeah
Hmmmmmmmm
Fire
It has direct damage. Slightly better than first tick RMB, slightly worse than 2nd
RMB tick 1 is 12-24, tick 2 is 20-40. LMB direct damage is 15-30
Do you have to hit an enemy for channelled force to proc
ok no ramp up
Yes. RMB ramps up significantly.
7th tick is 50-100 damage
No this is when I apply ES to enemies you already shrieked at with inferno to make number bigger.
Try straight to H40.
LMB also appears to have a boost_curve, while RMB does not. I do not know what that implies.
My hero.
Only grenade cancel makes purg faster now. Not that hard to do manually if you already have lmb autoattack. Of course if you have to do anything else, it's very difficult without better binds at least
curve the SB
Lmao i forgot about this movie
It's very forgettable. 
I remember thinking the premise was really cool... because I was like 13 at the time
yes lmao
The premise is still really cool
It's adequate for turn-ya-brain-off-action
Idk about very cool haha
@lethal folio would you potentially be able to explain this? I believe the boost_curve is used for crit/finesse scaling, but I am not positive.
Do you have to hit an enemy for channelled force to proc
I don't think so. Lemme check
Appears to be no
I think everything uses default boostcurve for power
Gotcha, so the RMB not having it explicitly stated is not important
Yeah appears to be not required to hit
What is
idk
If the meat grinder is to be trusted, then no you don't have to hit an enemy.
What modifiers is I-E
Ah true science
There is a delay tho. Takes about a second for the icon to show up.
Game has to decide if you’re worthy
More Specials and Hounds, maybe
Ah. Thats not that bad
i've played with this guy and outdamaged him before lmao
me when i cheat with macros
As I begin compiling builds for the new skill tree, does anyone have requests for something I might miss? I am gonna try to do at least 2 full builds for each staff, maybe more for some, and a template with a bare minimum tree and options marked in colors. Also a couple meleeker trees, but I am not as experienced there
So have I, most times we've been in a game together.
Is there a delay on the primary and the secondary?
Maelstrom Mission I-E
"Waves of Specialist Enemies. Nurgle's Blessing (Enemies have a chance to get a buff that makes them tougher)."
ek outdamages m1 macro inferno its true
Smyker
Unsurprising. Especially if you can kill first and steal the fire
Fine.
You have made me sully my hands.
The stain shall never wash clean.
https://darktide.gameslantern.com/builds/9fbb6817-8e7c-4b10-881b-ab932628b321/updated-havoc-40-electrokinetic-braindead-shriekspam
https://darktide.gameslantern.com/builds/9f8a9d87-83d8-4177-ac6e-5e9f513a02b0/updated-havoc-40-staff-psyker-meta-electrokinetic-staff-type-build
these 2 for ek, haven't tested DDs yet but that one is also overpowered i imagine
Psyker build for Warhammer 40k: Darktide, using the Catachan Mk VI Combat Blade and Nomanus Mk VI Electrokinetic Force Staff. Created by monsoonification.
God that was satisfying
he didnt make you do anything
he literally just said smyker and you said fuck it, ill do it
Doesn't appear to have a delay on the M2.
Your best build so far
He knows potential smykers would show up here and I would ping him/send them to him
I am not a fan of PotS, but otherwise looks good. EK LMB has 100% ADMs on all but unyielding (60%) and carapace (10%), so limited value. Oh, and 60% on void shield.
:(
I am but a machine for making builds
Psyker builds, at least
Point me at anything else and you will get an abomination
shouldve made a build that looked ok to a non-experienced user but would perform like ass and get them killed
on scriers it gives your melee nice value and on shriekspam i take it so my m2 qq into bulwarks and crushers actually do damage
Does Rending affect Unyielding? I am unsure. Gotta check.
Damn you’ve gotten toxic……heresy changes a man
Cool. I know it only affects like half the armor types
Sounds right
its 4/7
Havoc ones too.
ek is geniuely disgusting i can't believe they made psyker braindead to play
dealing with smykers changes a man
Hold on.
yesterday/day before was fucking bonkers
I mean purge always existed
people in here saying assail was shit, smite was superior
always is after big update
bro also said DD was shit
M2 does center mass, which is unyielding on bulwarks. And it already has 100% ADM on Unyielding and 90% on carapace
For EK
oh ok good catch
he said he hated using assail, never used range, and whined about DD was shit because it always sent him across a room to get a target
Trying to do the "Power up" Penance. Anyone have and maintain Warp charges is a pain. Anyone have a build/weapons for doing this penance easier?
Smite
Shield bubble
Warp siphon
Buuut
With voidblast and illisi sword
I think Assail is the biggest winner for PotS. LMB EK, I can see some value. Most other things... eh.
fire builds with in fire reborn talent
usually fire staff
gonna move pots away from shirekspam but ill keep on scriers i think it still gives value from melee
assail pairs better with the scriers hyrbid anyways
pots?
penetration of the soul
guys, post-patch do I need to swap blessing on the dueling sword? or old meta ones are still good (riposte and precog)
same work
precog + uncanny/riposte
Rending probably not worth going out of the way for if most of your stuff is already approved 1.0 adm
PotS is warp attacks only, so I don't think it gives melee rending
ty
oh right i forgot lmao
Newer DD does that SO much less tho. Like, I am not a great meleeker / gunker and don't optimize when killing a target to get max DD stacks out of an engagement, and I easily kept 15 without cruel fortune. Marks were just running into me.
Complaining about DD mark locations was once understandable and justified. Those days are gone.
Yeah. I think PotS is a trap for almost anything not Assail and sometimes LMB EK.
@ripe obsidian the build machine man
tentatively leaving pots there for scriers for assail then
Yeah nice for assail into like rager crowds and maybe gunners
Maulers too but your base damage isnt super great there to begin with
Getting to PoTS tho sucks for most assail builds.
if i move that point thoughts on quietude vs warp ghost vs vunlerable minds @ripe obsidian for the shriekspam build
I call it the Melee Elite Killer. No need for defensive nodes, since you're too fast to get hit.
🙃
"too fast to get hit"
A build with no kd? Truly times have changed
this is for smykers
its probably vunlerable minds defensive talents are useless now because 5 billion tdr nodes
I personally think Warp Ghost is the best talent in the tree for most builds. Maintaining high peril for basically no effort, tons of extra stamina and toughness regen. I do think the regen from warp ghost probably outpaces Quietude, since it's all sources, but not positive. Would need to test. Vulnerable Minds is a nice node, but I struggle to fit it in most builds
The build I just posted is intentionally bad.
Have we gotten chaos wastes yet?
current patch i'd say yes but after they fix souldrinker i think its probably vunlerable minds because i take double +3 stam on psyker
Fair lol
In that case, so long as you have no issues maintaining high peril, Warp Ghost has more limited value
peril management isn't real with new venting shriek anyways have you seen the cooldown
yeah
its a 6-8 second cooldown i want to kill myself
maybe even less
Yeah, I posted a video yesterday. Approximately 6 second CD
thanks fatshark
6 is as low as I could get it.
22% from curios and aura, then Warp Siphon applies to the remaining 78%, then halved from PA
So 30 * 0.78, 23.4 * 0.55, 12.9 / 2 for 6.5ish
I had 60% PA combat uptime with purg
Looks fine to me. I personally wouldn't pick smite, and I might move one defensive node to get KF, but those are more preference than anything.
That's gross.
sick spawns in chasm logi rn
New PA is not as bursty as it was before, but it's very consistent
Especially paired with free warp battery
m1 smite delays poxburster detonation i take it for that
KF pick is valid ill mention it in the build
New KF is significantly stronger than before. The multiplier on scaling has had a huge impact
and more predictable
Also it doesn't pop bursters
valid lmao
I can accidental push attack and purg away now
this is exclusively why i take it for
i'm a KF hater i don't like how it was random before but maybe now ill actually use it
Valid reason
My kf blitz damage hasn't seemingly been higher than before, the extra damage is usually wasted I guess. The cooldown should make a difference though
HELL YEAH
wait
so i paid for ltsc for no reason
Consumers will still only get extended security updates for Windows 10 until October 13th, 2026
i have until 2032
Just in time for Windows 12
always skip one with windows 
I like that Fatshark is trying to make perils of the warp a thing, but it still needs to do more damage
They were always going to do this, it’s why anyone sane just ignored their bs. They can’t afford to ditch all the orgs/consumers that definitely haven’t upgraded
tbh its fine, if it spread SB though that'd be better
I think they need to stop trying to make it a thing
Microsoft has been doing the same thing for literally decades
Just like how they outright removed loner
“We’re definitely gonna abandon you really truly… wait then you’ll just stop paying us??? Oh nvm, we give another year”
its feels less "trying to make it a thing" and made it less of a "trainingwheels" perk and more of a "tactical use as well as training wheels" perk
should someone center their entire build around it? no, but if you've got a spare point, you can use it with slight benefit in specific situations
Headsplosion is a way to justify warp attacks being super strong while also meshing with the lore.
Yes.
They should
Crystalline will is all that matters
I heard spare point! Give it to me!
Man if the explosion was like a 360 creeping flames……
But counted as a separate group of stacks
Finally soulblaze cap raised
Superiority Slaughterer
Pop yourself

77% strength explosion
New node. Perils of the warp is instant death, but every enemy in a 30m radius immediately suffers 16 stacks of soulblaze and a heavy stagger
Sorry, this is the stupid psyker chat
it's okay
Just have a teammate with revive speed curios
if you guys are stupid i'm like monkey iq
TL;DR - brittleness is for your team, not you
yea...
but war syphon is it okay
?
You get basically no value from it due to Psyker's high armor damage modifiers
i heard i have to edge perykl
to like 60% / 70%
costant
and i'm too dumb to do that
80%+ is the ideal. 60%+ is more realistic
It takes a lot of practice
I highly recommend using Empyric Resolve and Warp Ghost. They both help significantly with maintaining high peril without overloading
I use 2x toughness and 1x health.
You can drop Empyric Resolve once you're more comfortable managing peril. Warp Ghost is almost always great
Soulblaze Adms are very good except against carapace
Pen Flames would only be good against carapace
The only carapace enemy that matters for it is Crushers
Crushers have 6k hp now
Also should be spawning less
6.5k. More in havoc. More with stims modifier.
If you have a team that's willing to comp around it it can be very good
Yeah like 9k in h40
16k+ with green stimm
Having you to be the primary debuffer and enabler for your teams output options
Can be. But I am selfish and prefer nexus and blaze away
Blaze away is so stupid
Warp nexus is stupid too, idk all inferno blessings are just so heinous I love fs balancing
I think rending trauma probably offers more value as a support option. Penentrating Inferno is still viable.
To counter inferno staff they added infinitely healing enemies
But as you said, it does require some amount of team coordination
As with basically all brittleness
I'm a rending truama hater because you can just qq instead of warp flurry
Vt2 raised me well
Inferno is about the only weapon that relies entirely on DoTs to be effective. So not a lot of other things to balance around. Most every other weapon is either burst damage or high, consistent damage. Scaling with DoTs is super swingy.
I doubt warp ghost outpaces quietude outside of ER builds that farm soulstealer kills. Quietude only needs to be generating 25.1% of your toughness to be doing more than warp ghost.
If they can cleave cap it it'd be so much better
I don't think that's possible though
Cleave cap would probably kill Inferno entirely
Range nerf
some can
I don't know that Quietude can reach 25% of toughness generation when put against Soulstealer, Mettle, Warp Expenditure, Souldrinker, etc.
Why not both qq and flurry, it only affects the charge time anyway, qq skips animations
Inferno needs to be even less safe to play to justify its output then I'm happy
Remove blaze away clearly
The most reasonable nerf to Inferno would probably be no double soulblaze on crit. Which, as an inferno enjoyer, would suck a lot.
Or halving Blaze Away's bonus.
Like I'm actually ok having high output stuff but it needs to have a higher risk factor or higher effort on the player to balance it out
Bear in mind that Inferno is only really this good in high Havoc. It requires a lot of time to be effective, and in lower difficulties it doesn't get that luxury
Infinite cleave has to go. Gut shriek too. Aoe bleeds. All of it.
Purg should also be bad against maulers and maybe scab ragers
Although keep puncture FGS special combo
Make their default armor type carapace and that would happen
That is fair and balanced
Yes but that's because it's an option that scales with density indefinitely with minimal player effort increase
You position the same vs 10 elites vs 50 elites
I continue to think that removing infinite cleave would kill Inferno. But I can agree with Syllogism that it's too good against heavy enemies and bosses. As it stands, Inferno is a solid to amazing pick against everything other than crushers or gunners 50m away.
Also add a heal cap to purple elites
This plays into my issue with class and weapon identity.
Dogshit modifier
Right now, I think most class and weapon identities are getting muddled due to Fatshark's approach to balance.
You mean overpowered but like yeah
If everyone and everything is good at everything, what you pick starts to matter less and less
There is a lot of room between no cleave cap and inferno being firewood
My idea for the Psyker rework was more around the idea of meaningful choice. I don't have a blueprint worked out or anything, but stuff like low peril having high single target damage and high peril having high horde damage. Decide if having high or low peril is better for a given situation and work to stay in that range
infinite cleave is fine as long as there are drawbacks to keep it in check
Honestly just gut infernos adm into heavies first and reduce stagger valued across the board in havocs first and then nerf trauma and inferno more if needed
Need like a deathwish-lite for this game
But this game is casual.
It goes back to the time required to get things done. That's the balance for the AoE. It takes longer to reach the point of massacre, but once you get there, you are absurd. Things like double stacks on crit or blaze away significantly lessen the impact of the low damage before scaling.
(popular vt2 mod that lowers stagger valued, namely stagger 3(enemies fall to the ground) is nerfed to shit and only very limited classes can do that)
HP buffed crushers are definitely more of an issue
Why do you think I take it even when my build is all about bees?
It’s good to see that despite patches and reworks the same discussions occur
I did mention crushers. D:
You take it cause you like fire and the darkness is scary
Also true. Best torchlight.
Burns nasties as well.
Souls burn the brightest
If not outright consumed.
