#psyker-class
1 messages · Page 2110 of 1
Just hit the bell, smh
Ok Ogryn
i think my team was psyker ainz and drvodka
(i was staring at the loading screen the whole time cus were on opposite sides of the world)

It's still part of the new campaign
Saw a psyker with 4.4K crits with surge staff after maelstrom
How can you achieve that?
It seems quite high
right now i'm trying out a build for brittleness on surge staff
What is your amount of crits per game?
no idea
I don't think I can get scoreboard to run on linux
crap I forgot
it had uhhh
it paired well with something
but i forgor
I gotta go check
Lmb spam maybe?
does anyone know if brittleness from surge staff spreads to enemies with wildfire
if so I might consider throwing it on
There was like a special pattern though
i doubt it. they removed those kinds of interactions (weapon based debuffs applying from dots/class abilities) a while back
also brittleness does nothing for unarmored/infested
I don't know, I think if you play with someone who has it unlocked already everyone just needs to attack the bell at the start and that's all
I never hit more than that
No understand
Means I never grouped for it so it always depended on a rando having it. They did change it though…. But it’s campaign locked now though right?
Think so, I haven't seen the option to just start it, which is super weird
Valid. Someone did it for me. Then I watched a walkthrough to get it for my partner.
It’s a fun ordeal to do it with a random group
Btw guys you just need to know the route and hit the bells slowly until you hear a gong sound
Does Solidity (30% faster quell speed) apply to passive peril reduction too?
doesnt seem so
for science purposes
Thanks, appreciated.
though if its a choice between solidity and puppet master always go solidity
TY. I'm currently experimenting with a c/d reduction build (flame staff + warp siphon with the 10% flame proc to get stacks, throw down barrier and spam Kinetic Resonance brain bursts). Is the build a born loser?
the only thing you need is psykernetic aura
quite literally the most broken thing in the game
TY - that sounds relevant to my interests
use a gun with stripped down and play a mostly ranged maelstrom
i'd definitely want my stamina curio back in then i suppose
my main issue is i kill them too quick
if i put stripped down on which other blessing should i use
currently used to dumdum and infernus
(reconlas)
ye thats its main point in my proper builds
ill do that when i get a second reconlas with appealing stats
ty
You can go with Vet and use Duck and Dive.
With fast melee like Dsword, Tac Axe or knife, 2 or 3 maelstrom ranged games should get it done.
nah
though i did only start making progress on it when i was using the taxe, im not good at using it
its just something i have to focus on doing because otherwise i literally kill them before i have to sprint away from them (EE go brr)
initially i tried removing deflector from my FGS but it didnt feel right
If you don't want to do it the easier way, then you can take your time.
playing vet/zealot/ogryn isnt easy
playing zealot/ogryn is such a slog i want to quit the missions halfway through, vet is probably gonna be much the same
havent played vet since i started psyker
though i did notice it doesnt say "once per reaper" like the other similar penances say
ogryn good
sad thing is i do enjoy mortis but not with bots
And probably using new assets because ???
idc if oggy is GOOD or not it feels like shit and boring as fuck to play, to me
same with zealot
you aren't playing it right 
if you're playing snorefest taunt with feel no pain yes its probably very slow
i dont care enough to learn
Mortis trial update 
dead content
Make new class already
rite
if they made mortis have an option to turn off bots using the medicae it'd be better
bots are so useless harmful in mortis its ridiculous
too many lines of code
Fatshark needs to figure out their production cycle. The studio is over 100 people, no?
we gotta use whichever method is a low cost as possible so we can make as much profit as possible
If they did, like, 1 map/weapon set a month, one major update a quarter, and something on par with a class or rework a year, they would be in such a better state. I don't think that's an unreasonable pace.
1 weapon a month would be insane bloat
Especially since they have assets they can reuse. They don't have to reinvent the wheel.
Fair.
And 1 map a month would drop the quality a lot
Also, half their studio works on Vermintide
And the staff number of the studio isn’t all developers
The content cycle wouldn't be <30 days to make a map. It would be like 6 months per map, but released regularly.
yeah they need consistency
The software company I work for has 8 release cycles a year. But each one is like 4-5 months long.
All the players came with arbites release have all gone
They really don't know how to keep momentum going
Planning, then development, then testing, then release. It's not all condensed into a single month
Apparently they are between 180 and 200 total employees.
yeah we supposedly have an entire city, i'd like to see more of it
Not the entire city is important or under attack
tho the teasing of city 2 is also interesting
It's not a developer problem. It's a management problem.
Or even assaultable at all
They have the workforce and the skill, and both are incredibly mismanaged
yeah but theres probably more than 5 areas of a city under attack
Not all of them are assaultable by reject squads
Or a good use of the rejects
We’re a surgical strike team
They come back whenever there is a content drop
Because there is always a surge of activity then
Not when it's mortis trial update
There is a balance between "Makes sense in the lore" and "makes a good game." We're already killing lesser demons regularly. Lore is hardly an issue. Best use of rejects is whatever Fatshark says it is.
Not many ppl play that crap
And GW has final say on lore stuff
i saw someone mention that the title of the update seems like its a vet rework update, or related to it in some way
I don't really agree
SOMETHING vet related
Mortis has its enjoyers since it's darktide's rough equivalent of chaos wastes
Why are you fighting so hard against everyone right now?
new vet weapon does bode well
Just you, and cause I’ve nothing better to do
Damn, you call that fighting?
Fighting is a general term. She's disagreeing with everyone for what seems like solely the purpose of starting shit
lol i know im forgettable but damn
And hexis like twice but we were talking about the same thing

- content drops
- people bitch about it then play then bitch slightly less
- we go back to being dripfed cosmetics and time limited event
- people bitch about it
Rinse and repeat. How have yall not caught onto it yet lol
I recognize this cycle well
Some others who should know better seemingly aren't though
That list is just like
Slow cycle games in general
Then, I am not sure what I did to you that you argue with me whenever we're in the same chat.
'Cause it happens regularly and I do not know why
Can you give me the interval of “regularly”
We don't overlap a ton. Once a month or so? I don't have exact dates
I find it more concerning this is considered slow in general
Or how much of the recent bitching was motivated by the studio being on a summer break
Love it when players start sounding like CEOs
Comparatively slow
Other games in the genre (mainly HD2 which is a big standard setter right now) update way faster
With quality way lower but that apparently doesn’t matter
We can compare their output to Arrowhead, who is half the size and uses the same engine, or even the VT2 team who are in the same studio. I truly believe Fatshark's developers are talented, skilled, passionate people. But their managers seem to be disorganized and not implementing good development cycles.
Yeah and I honestly despise hd2's updating cycle
It represents everything I dislike about live service games
Because it’s like 75% paid stuff and releases half broken consistently
As mentioned, the company I work for has 8 release cycles per year, and they start planning like 4-6 months in advance for single development cycles. Longer if it spans multiple.
What do you make
I work for a big tech company. So everything
Like, actually everything
Personally, I do networking things
Yeah. Stuff is generally rushed, formulaic and features an arguably quantifiable amount of pay2win (saying this causes people to immediately rush to the game's defense but earning supercreds through high difficulty gameplay is at a snail's pace compared to sc farming which most players would be loathe to do) and vast majority of it is variations of existing content - with duly noted exceptions like illuminate and ubderground bug missions
And megacities
If you’re purely farming super credits just spend that time at your job
It’s likely more enjoyable
Is this inherently bad? No. Is it an example to aspire towards? Ehh.
I wonder how difficult it is to develop for OSRS compared with Darktide. I genuinely don't know. Haven't played Runescape in years, but I believe they have weekly content drops?
I'm a student
Statement was a generalization but yeah that’s the exception
It does generally track yeah
People pull the "you can earn the premium currency" card and act like it makes hd2 the superior live service game when in reality almost everyone just buys sc anyway because earning them is incredibly slow
And/or requires you to not actually play the game
I did the math and on average it is slower than working federal minimum wage
Yeah I believe it
Yeah just use irl money to buy stuff
Dont grab snacks for a couple days
Save your health and get in game skins 

I'm sure many studios have a marketing person whose entire job is to price things at the ideal level to tempt whales
I agree
helldivers mobilize has a lot of good stuff (and like 3 of the four horsemen of boosters)
There is just a nonzero amount of it
i will not speak of the coyote
I LOVE the coyote
Was about to mention that thing
because just on raw stats that's insane
Isn’t it like the best rifle in the game
Yep
Medium armor pen, comes with 4x scope by default, incendiary bullets, funky little ak/ar platform abomination
liberator capacity but higher damage and also burn
wouldn't know i don't have it
If someone only ever wanted to get exactly one premium warbond I would still rec them dem det
just heard about the coyote
Imagine knowing the names of the guns.
Because I can't. 😭
I 100%ed the warbond already
The grenade is a frag grenade that splits into clusters, except those clusters don't hit anything and everything is light armor pen
Worthless!
nice!
How do the clusters just fail to hit things
confirmed worse than repurposed fireworks
I don't know but they just don't
Maybe you are supposed to cook the grenade and airburst it but nothing really indicates that
awful lot of involvement if so
And considering its light armor pen you will get less kills on a mixed bug horde compared to a standard frag
Which you can just throw and forget yeah
@radiant frigate I was very close to the stage.
2nd row. Or 1.5th row. People were stacked pretty close together
SIX
Yeah. The energy from the performers was great considering it was their fourth show
Two more today
But they were all laughing and smiling with each other
10/10 stage energy
must be what happens when people fall in love with their craft
And hopefully have a good working environment
I honestly enjoyed the performance and camaraderie more than the music, which feels weird to say. Being in the front, I also got the full force of the entire crowd singing every song, which was incredible.
i don't think it's weird at all
if it was just for the music, you have the privilege of being able to listen to it whenever you like
but to feel the vibrations, with the crowd, the energy?
THAT is what you came for
True. But I have never been in the front for these shows before, so I could never make out the expressions of the performers, and their little gestures and quirks
Very fun experience
I like how whenever you're close to hitting h40, all of the shriek psykers come out of the woodwork. And then you get a gunner seed
this is how psykers keep the havoc population in check
bro you dont understand bubble doesnt make orange number on scoreboard
true and real
cant get big number if you die first because no bubble 
tbh It's kind of the fault of Havoc for enforcing such a strict meta
I hate being pigeonholed into chorus zealot
can't get big number if you keep protecting your team with bubble so they survive 
So I get it
You aren’t
Zealot functions fine with FotF
Golden toughness is just busted
havoc at release just left a sour taste in my mouth
like "we decided to make shooters hyper lethal"
so now we're back to release darktide experience except now you bring a bunch of defensive ults
riveting
kind of like having a normal game of DT but removing ults
turns out if you make things complicated enough, suddenly it goes back to basics
is it weird im excited for the 2nd mauler variant?
its bothered me for a while there was only one type
especially a SPECIFIED type
like not overly excited but more of a "im extremely curious" excited
i wonder if it will also be slow and menacing in its approach
or if it will be faster
not as fast as a rager probably but i imagine not being weighed down by armour
What's wrong with Shriek? It's more impactful than bubble. I play Shriek almost exclusively and am almost always the lowest damage taken
One of the best H40 games I have played was me on Shriek, Zealot on FotF, and whatever the other two people were. Maybe Ogryns, don't remember them well.
fotf works -fine-, but you never really need more damage in H40 than you already do as a team. And gold armo + invuln from Chorus + damage res or damage buff from Chorus is always useful
You can run some funny boss bonk builds with FotF, though
Shriek's CC gets screwed over by Final Toll, and Bubble is just way easier to carry with in pubs
I've beaten plenty of H40s with Shriek or Seer's on the team (just did, actually!). But Bubble's utility is always useful, and your damage is fine without Shriek
i wonder how my scriergaze build would handle h40 when i get the skill for playing it 
Scrier's can work, it's just a lot harder to play
Like I'd say Psyker has a little more leeway to run something that isn't Bubble compared to Zealot and Vet
Vet has almost no reason not to run VoC
Playing with a source of gold armor on the team just makes the game way easier. I don't think you can deny that lol
Ogryn and Arby are privileged because they can run any ult and bring something useful to the team
bro ass not making it pass the party finder screen 💔
kid named point blank barrage
indomitable is also pretty ass in havoc
probably cause there nothing beat the instant redirect aggro and 25% damage debuff
Indom works fine. It's what I usually run
Ogryn is strong enough to run anything it wants, really
But Taunt is by far the best ogryn ult
Indom also gets screwed by Final Toll, but it's still good for repositioning
or for getting to a ritual that's bugged and ticking up a room away
Like, an Ogryn running PBB or Indom is better off than a Vet running Infiltrate or Stance just because Ogryn itself is strong, and because the utlity VoC Vet brings to the table is that strong
You're just better off bringing VoC as Vet in all cases
unless there's a breakpoint that stance lets you hit that I'm not aware of
I have no idea why you'd ever bring Stance unless it's for the suppression immunity and damage on an off-meta gun
pbb is not even off meta it just literally unusable
like it truly not worth bringing
Same with Stance
as far as I'm aware
or Infil
like why would you ever bring that shit
infil is unusable
It can -work-, but why would you use it
pbb just literally do nothing unless you run twin linked
but then you have to run twin linked
goodbye ammo economy
does shred boss though
Ogryn has a lot of boss shredding options as it is, but that is true
yeah which is why pbb is bad
I have found the opposite. With Bubble, I have to work way harder to carry if my team is lackluster
which just points to ogryn having a lot of strong options again
I can do a lot more to carry with Shriek
My experience is the opposite with Bubble and Shriek, but ymmv
As for Final Toll, sure, but it's only really an issue with Crushers or purple enemies
shriek does work in havoc but shield is just easier to use
Bubble letting you reposition constantly with toughness regen just makes things way easier for your team
Otherwise Shriek's 50% damage increase on 16 > 22 stacks kills everything so quickly
like if your team is bad with bubble, chances are they will play even worse without bubble
Shield is easier, I will concede that
because even a bad player knows to stand in the blue dome of safety
Shriek does evaporate elite patrols though
Bubble is hard when you play bubble knight
That can kill them, unfortunately. I have had so many players rush into a bubble and stay there even under heavy fire. Like, I have 6.6 seconds because no one killed the reaper. Pls move.
Ignite wall of maulers, poke them in the head a few times to proc rending, dodge backward and watch them fall over
I have seen a lot of people drop because they expect the bubble to be infinite
You don't HAVE to stand in the bubble, either
And not just a method to move between safe areas or reposition
just positioning it in front of a gunner wall takes care of a third of the arena
One thing I do appreciate Havoc for is that people have finally seen the value of smoke nades
or arby in general
surprising how different the game is when you actually have to hunker down
But especially arby radio
Providing the team kills all the gunners in time. Otherwise...
Arby 
With randoms, I often find I have to put bubbles in less than ideal locations because they don't play aggressively
Uhh
that just a team issue
tbf
Hey, Nuncio + boss damage Arby is actually great
Nuncio is about as utility as you can get lol
same with constant knockdowns from breach
And shock mines
shock mines and shock dog are like half the reason you bring the class
Plus arb has strong damage numbers in general
you don't really need shock mine if you have a good psyker
It is a team issue that occurs at least 50% of my H40 games when I take bubble. I'd rather have the means to kill the threats myself than bubble and rely on allies I can't trust
Yes but you can't deny that shock mine is good
especially if you have at least 1-2 for every situation due to regen mines with a dogless build
but it doesn't compare to shout or chorus
dog is also a free peel if you get mutied, and a free kill on a problem special
basically any team need at least 1 gold toughness
Always staying alive while doing a lot of damage is high utility
Shock mine is good in niche situations, imo. It tends to double up on existing CC. Really clutch in crusher swarms, but otherwise eh
Well of course
This too
yeah this is what i meant
you only need it in like 2/10 of situations
Crusher swarms are one of the scariest things in a H40, depending on the map and where you are
otherwise either nades with lw or dog
Best I can do is afk and let dog roam around
so I'd say it's worth
It does get fucked by Final Toll though
shock dog is mega clutch too
shock dog is good for bossing
i expect nerf soon because it literally unconditionally stagger everything in the game
My favorite Arby teammates are always the ones who do like 20k DPS to bosses
The point wasn't that you'd bring it over gold toughness (which might be holding vet and zealot back because gold armor is so strong)
arb crusher/maul/shield and maul is also absurdly safe to play
but especially crusher
you just cruise
The issue with Arby players is that, while the class has the tools to be super useful to a team, most of them decide the game is single-player
That's a player issue, but yes
good cc sure
Arby fills in the gaps in a team by being generically strong
nowadays i just use shield since asm got boring
pretty sure reginald even said that in a video the other day lol
I only use shield when i want to melt my brain on arby
Doesn't Reginald also say Psyker is the weakest class? Dude is not a great font of truth
hammerblow + high voltage + strike down talent make you pretty good at everything
yeah
psyker is strong as hell
no toughness regeneration my ass
Toughness regen is less an issue than damage reduction.
It's the lack of damage reduction that makes psyker pop
You get scratched by two poxwalkers and you're at half health
I already do that.
or one bad burster (yet another reason why gold toughness is so strong)
the psyker is weak thing imo come from like auric player
psyker gameplay is not taking damage for 30 minutes and then suddenly losing 3/4 of your health to a couple hits
then not taking damage again
I wasn't even aware people thought psyker is weak
it's overkill for content lower than havoc, sure
but so is everything else
There was a month or so after Arby's release that people came into this chat literally daily to complain about Psyker being shit
oh
Then got mad when others disagreed
I usually don't check the class chats for that reason lol
even in auric it pretty easy to top damage using pretty much any build
Psyker has the highest skill floor and ceiling, I think. Ain't weak. Just harder.
GOD that dude is gonna live in my brain for too long
i think spawns are bugged again
If you're not topping damage as psyker, you are actually doing something wrong (or you got really unlucky and died at a bad time)
i havent seen 2 bosses in one game in a while
the one blabbing in comms about how psyker is weak while im TRYING to SAVE their asses
scrier glaze my beloved
(i got netted because i couldnt hear over his constant whining)
gunpsyker is like the highest dps build in the game iirc
Or are in a game with Rumbler Ogryn or a super aggressive Arby who kills things before you can get to them
Scier/Shriek Purg basically doubles your damage on big hordes
Gunpsyker pleases my adhd
Shriek Purg is my favorite.
Purg is basically made for Shriek
Same with Trauma, though Trauma Bubble is actually my favorite psyker build
Gunpsyker with kinetic flayer and shriek is my no 2
trauma aka babysitting
weak people think psyker is weak
kinetic flayer is ass outside purge staff build
TRUE
I like Purg Shriek because I can play like a psychopath. Always in the front of the team, leading the charge
Kinetic Flayer basically needs purg to get value
it's good WITH purg
but you're not proccing it enough without purg
I think also double barrel with shield and greatsword is great too
even with a blaze trauma
KF is good with every staff not named Voidstrike
its also fun on a reconlas gunker
It does get some value on blaze trauma though
i think double barrel serves no purpose
I haven't gunkered much though
kinetic flayer just compete with other perk on gunpsyker it not worth it
Picking BB on Gunker sounds gross.
i would not take kf without a staff
double barrel shotty is nice on zealot/vet for punching through five ragers in a row
or for deleting a trapper in the middle of a horde
Gunker is a beekeeper. Go forth, Assail.
assail is like the default ranged weapon for melee psyker
I mean just having wildfire helps the kinetic flayer
There's barely any difference in proccing frequency regardless of what you are running
the ranged slot is something else
maybe if you have no SB at all
assail is easier to use but that doesn't beat 100% scrier uptime
are you sure about that
wildfire
😭
do not pick that shit it a trap
the good one is perilous
Perilous Combustion?
that's the one that actually does work in a horde
It's really hard to quantify how much Wildfire actually contributes due to how it works
it does because it doesn't apply 1 stack to 3 enemy and apply 4 stack to 4 enemy
I wonder why it better
I just kill one special and spread flame and bop trapper with flayer i didnt ser
Its funny
The best argument you can maybe make for Wildfire is that it primes enemies far away for more ignite stacks, and that's a good thing because ignite damage scales exponentially with the number of stacks on the target
Wildfire is good. Not great.
while perilous give 4 stack
but I don't think I've ever seen anyone provide hard proof that it's doing that work
2-4 stack to 4 target
No.
It divides up the stacks to nearby enemies
so that 4 target with 1 stack
Right?
perilous is 4 stack to 3 target
No?
literally just test this in the psykarium
perilous is 3 stacks to anything in range
PC is 3 stacks to limitless targets
in-game description is wrong
Wildfire in all practical situations really only applies 1 to enemies around it because it divvies up the stacks
WF is 2-4 stacks based on nearby enemies
ok it was 3 im stupid
but again wildfire is ass
dues to how it work
wildfire is ok on purg and maybe blaze trauma if you want to run in fire reborn
Killing an elite or special applies 3 stacks of Soulblaze to all enemies (including Daemonhosts) within a 4m radius of the killed elite or special. Does proc on elites or specials killed by Psyker's Soulblaze damage ticks as well as by burn or bleed ticks.
PC
but in the 2nd case it is not for damage, but for warp charges
it not even worth it on purge because again it does like zero stack
try it in psykarium
also private game
Whenever an enemy who is affected by at least two stacks of Psyker's Soulblaze dies, Soulblaze is spread to valid targets within a 5m radius. Targets do not receive Soulblaze stacks caused by the talent if they already have 4 stacks or more on them. Valid targets can receive Soulblaze stacks up to a maximum of 4 that are caused by the talent. Daemonhosts are not valid targets.
The amount of Soulblaze stacks that is spread depends on the amount of Soulblaze stacks on the dying enemy: If the enemy dies with 1 stack, no spread; if dying with 2 stacks, 2 stacks will spread; if dying with 3 stacks, 3 stacks will spread; if dying with 4 stacks, 4 stacks will spread; if dying with more than 4 stacks, only 4 stacks will spread.
The maximum amount of valid targets is 4: If 4 stacks are to be spread and 4 targets are in range, each target receives 1 stack; if 4 stacks are to be spread and 3 targets are in range, 1 target receives 2 stacks while the other 2 targets receive 1 stack each, etc.
WF
I am quoting Kuli, who, like me, reads the code.
Don't say I'm wrong on this or I will throw source code at you
yeah and idk how you don't see how wildfire is doo doo
Because of how Soulblaze's damage curve works
not what we're disagreeing on but ok
the 1 stack it gives is not what makes it
what it does more specifically is that it accelerates your way to lethal stack count
Yeah Soulblaze scales exponentially
that why i was saying that wildfire suck
I think all sources of burn do
that literally free
A: never get WF without PC. It's not mutually exclusive. B: WF is all enemy types, not just elites and specials
youre not running out of elites to kill in havoc
Combustion is better until you meet a strong mix horde. If you can't kill the armoured mobs, it is frankly useless.
Yeah at most, Wildfire will help you reach the 'good' curve in the soulblaze scaling sooner
That's why you poke a few enemies in the head with your dueling sword/knife and proc rending

you don't use purge staff for armored killing, it just soften them up for your teammate
Wild fire works on anything, killing trash mob still helps you build stacks.
plus you alway have m1 to cc them
Wildfire means you get to a lethal amount of Soulblaze stacks faster, which means hordes get cleared like 1-2 seconds faster. It's meaningful.
It's a good talent. Not as good as some, but hardly bad
It's just harder to measure so people tend to dislike it
I mean this is purge staff we talking about we literally kill horde in millisecond
I guess the question is, could the single point be better spent elsewhere on your average purg or blaze trauma build
I mean yes?
(the answer is probably yes)
No
If we play Damnation, it doesn't matter really.
that why i was saying it bad for the talent
purge + perilous + kf already handle horde + elites
we're not talking about damnation lmao
Assume Havoc when it comes to meta discussion imo
It's what all future weapons are likely going to be balanced around, especially because a lot of the playtesters play high havoc
See: Arbites weapons
im gonna start the game up and just gonna ask yall what worth dropping for wildfire lmao
(spoiler: nothing)
What is your build?
Because I'm likely gonna say Quietude or Warp Battery
WF also has extra value on Shriek builds, since Shriek has 2x the range of purg
And WF will have spread to things far away
Also I just dislike Quietude
both are h40
curios are stam tough x2
2 gunpsyker
tell me a single talent worth dropping to pick wildfire lmao
That last point goes toward Quietude, Empathic/One with the Warp, Warp Battery or the little toughness node dangling from Perfect Timing in my purg build
battle meditation kinda worthless
it ass in auric but help with uptime in havoc
get red peril then gg damage buff
only run it on shield because you want perio on shriek
also reason why my staff isn't maxed
ideally lower warp res is better
scrier smite is certainly a pick
Quietude to Soulstealer, Warp Battery to Wildfire
with bb it CAN be used. smite is just...
smite is for when you want to pause the game
lmao true
what i wanna know is, is this your first psyker?
soulstealer is ass considering you have mettle
lmao
I have been testing Warp Battery vs Wildfire in my builds. WF performs slightly better for me in every metric except ranged damage and Shrieks per minute, both of which are barely higher with Warp battery
its just
you're critting all the time anyway
Yeah, not taking this bait.
what if it isn't bait huh? what if it's just my pure, unfiltered, dogshit opinion? what then?
also i do have warp battery in the build
look again
If you think Soulstealer is bad on the staff that gets 75% of its kills to Soulblaze, you're not thinking clearly.
Yes. And I said to replace it.
Then you are not the Kat I thought you were
soulstealer just overkill when running purg staff
which crit constantly plus you have to pick it for perfect timing
Strong disagree. Soulstealer gives insane value compared with Quietude.
I take Mettle and Soulstealer.
purg generates so little peril you barely get anything out of quietude
I like Mettle. Quietude is not good
you quell so fast with max quell speed anyway
If you're quelling that much, you're hurting yourself
plus have to take it for perilous
it take literally a single button press bruh
then back to m2ing
Quelling 1 tick is like 2 toughness gen.
which again proc mettle
again im lazy and not getting another just for shriek build
not too lazy to not argue with experts
Also, Soulstealer means all that warpfire you're spreading is giving toughness gen when quelling.
More gen
good thing that it is bait then
Good, I always knew you are a master baiter
😭
I think it depends on the staff and build, a low warp res staff with shriek can get pretty good value out of quietude
I still wouldn't just not take soulstealer tho
overkill is better than underkill
A Shriek will give you like 20 toughness. It's so minimal
i am not saying quietude is bad but i am saying soulstealer is REALLY GOOD
1 Shriek w/ quietude is worth less than 4 basic enemy kills with soulstealer
I am. >:(
When you're sitting at like below 100 toughness at all times in h40 20 is like
Def better than 0
And if density is high you're shrieking a lot
Again, I play almost exclusively H40. I know these things.
Especially with psy aura and warp siphon
i like to run quietude because it is an extra 5% toughness on melee kill coupled with bcob
but i also do not play havoc
don't find it fun
Quietude is much better on right side builds
I pretty much only play havoc so idk how this really works for auric density
I strongly dislike it on left side builds
das fair
I like quietude because it can give me toughness without needing to kill or hit enemies, if I should ever be in that situation, which happens maybe once every 20 games. But I need to be prepared 
when the team is dead and you cannot poke your head out of cover
But like I've got a what 5% warp res staff, it builds peril well fast enough to get use out quietude
channel the warp to generate toughness from nothing
Indeed
i would not go without quietude unless i have bubble
But yeah saying soulstealer isn't good is crazy
Then I shriek and kill enemies for soulstealer. >:(
Shriek is on cooldown, now what
no can do, already shrieking irl in that scenario
YOU SHOULD BE RUNNING, CRETINS
:)
Tbh I think warp res that low is not ideal, but that's preference more than anything. Even still, it's like 1-2 ticks of quell per M2, which equates to maybe 5-10 toughness gen every few seconds. If I had extra points to spend, maybe.
Understood, carry on. Vent your irl peril
ok better?
Yeah my preference is low wr for sure
Swap Vampire for In Fire Reborn and Warp Battery for Wildfire
At the very least do that first thing
Vampire is only coherency
IFR is all enemies anywhere
Yeah it's more just extra cushion
isn't in fire reborn require enemy die of soulblaze instead of any warp damage
Affected by any soulblaze on death
Classic obese fish tooltips
I just like low warp res also cause it makes it really easy to keep my vents at 80%+
Vampire is enemies killed in coherency. IFR is any enemy at any range that had fire on it when it died from any source
In pretty much any setting
I have a 60% WR staff for my Shriek build and still have like 80% peril for 40% of the game, per the buff monitor mod
vampire work by teammate killing anything while in coherency with you iirc?
that why i pick it over the other one
I used to have a 60% and then I felt a 30% and it went downhill from there
yeah but actually being IN coherency is uncommon if things get too dicey
It is all enemies who are on fire
Not enemies who die to fire
Enemies who are on fire when they die
I mean it havoc
yeah youre gonna have people in different areas of a room sometimes. you want EVERYTHING on fire anyway
if the fire spreads to what they're killing, youll get the proc
So the poxwalker 30m away who has fire from Shriek and dies to a barrel will still give a 10% chance
That's another reason I take wildfire
It goes so well with IFR.
Per my recorded games, Wildfire results in 4 WS stacks for like 35% of the game, and Warp Battery w/o Wildfire is 4+ stacks for like 25% of the game
I don't have access to my spreadsheet right now
My lowest is like 21% right now. I gamble whenever I hit 20m-ish dockets
Yeah my lowest is definitely the 5 lol
would 0% wr be like finding gold to long term players? because i feel like you've all gone insane 
Maybe one day I can role a 0
For my playstyle, 60% WR has been most effective. I might try lower again at some point, but eh
Would need to buy it maxed from Melk
I mean, sure, but you can't level it up
I've rolled 0% before, but the other stats were too low
Had to level it. Usually end up in the 20s
Happens every 1m dockets spent or so
I just secondary dumped quell speed
Since you shriek so much
It's not very noticeable
I think it's playstyle again. I really notice lower quell speed and warp res.
Think my staffs like 75% damage with 5% wr and 40% quell, the other two are just 80%
I don't think 0% is possible
Yeah naturally
It is, if you buy from Melk. Super rare. But possible.
Lowest I have seen with 80 in all other stats is 8%
Warp Rider, Warp Nexus, OwtW...
some random in a lobby invited me to auric mael wish me luck
Good luck
Stuffs just dying so fast that I'm shrieking multiple times a horde, so I don't really notice the quell difference
Since I not manually quelling almost ever in high density situations
Some hordes I shriek like 6 times a minute. Others, I am bereft of elite kills
you naturally alway take solidity so that probably the reason
80 quell + solidity a single quell tick is like 10%
Base CD with 4 stacks of WS and 3x CDR curios is like 17 seconds, I think, then you shave off... like 1.2 seconds per elite kill from PA? So yeah, when I get 25x shotgunners killed in 2 seconds I can shriek constantly. But the best I can expect regularly is like 6 a minute
My average across a game is usually 3 per minute, but there's too much variation in pacing for that metric to be useful.
It's usually those scab faction games for me
The density on the maulers and ragers and the shotgunners just goes crazy sometimes
Aye
Even just heavy gunners
I have a handful of screenshots of 20x or higher rager/mauler/shotgunner kills
It's a good dopamine hit
I have this clip from when I did a civi duo and there was just this point where I fell into a horde of armour and it was just pages and pages of refreshed kill feed
lol
Yeah I thought about getting that and then I was too lazy
During the fart armor event, I played a lot of Arby, and was very often the last man standing in pub Aurics. My kill feed went wild
Especially when you have abandoned your whole team to die so you can steal all the glory. >:)
Oh no
BK?
bubbleknight
burger king
Ahhhhhhhhh
average auric psyker
Burger Knight
Question: what if Psyker could mind control human-sized non-boss enemies? A limited number. But as a blitz or combat ability or something. Or just frenzy them to attack their allies. Like, replace the crappy Shriek augment with a frenzy duration based on peril.
0.5 seconds of frenzy per 10% peril when cast?
actually no, average WANNABE auric player... they keep dying first
they are relying so heavily on smite
then they quell and get dogpiled
Would they be immune to the damage of the team? And what happens to them after the time runs out?
i think they were hoping i'd carry them or something
i would say no, and after the timer they go back to normal AI
makes it easier to kill, while its killing the shit in your way
Sounds like they would just die after you frenzy them then
well techncially yes
Not immune, no. Fully damageable.
And after the timer, I imagine they go back to normal
Just during that time, they picture all creatures as enemies.
would it "frenzy" everything hit by shriek?
Do enemies consider them enemies?
Yes. The goal of the idea is CC more than anything
thats alot of changing the AI of things and pretty often lol
That is my idea
I would think not. Only enemies hit by the shriek
it'd just be switching targets tbh
instead of "nearest player" it goes "nearest entity" or something
It wouldn't be an AI change. Same behavior, just with wider targeting
Yes, this
which could theoretically still BE a player
so a "dont get too close let them do their thing" thing
The idea of the suggestion is more CC than anything. Making Crushers turn on each other would be funny, or panicking a gunner nest
i would take bets
Also yes. Players would not suddenly be immune.
if you want CC you could just raise the impact of the shriek even more with the node, based on peril, having it be able to push bosses would be pretty funny
More stagger isn't interesting, though
To me at least
But knocking over a Pogryn would be funny
mind control from yelling at them doesn't really make sense, an augment for brain burst that controls them for a bit but has a cooldown would be cool, or its own seperate thing
I like to ponder ways to make the classes, mostly Psyker, more interesting and with a stronger identity.
I can agree with that. Is why I suggested frenzy instead
The Shriek causing hallucinations of being surrounded by enemies or whatever, so they attack whatever is closest
make ragers more angry

replace smite with letting us carry grenades
I'd also ponder needing 100% peril to frenzy a crusher or something. Like, low peril means you can only frenzy weak enemies
an actual improvement
imagine how fucked that would be against patrols of shotgunners, maulers, gunners, ragers
just make them irrelevant
Rager pack would just combust itself
Replace smite with a black hole thing on a cooldown.
actually, a new assail node that turns them into tiny frags basically
I just don't think its high enough investment to reward, and thats comparing it to fire shriek which is an unga bunga apply soulblaze to half the planet
I think gunners and shotgunners would panic and try to reposition due to their AI, so they wouldn't DPS each other too much. Melee elites would be more challenging to balance
makes them shatter on impact, less penetration but shreds weaker things behind it
goober
Remove auto-targeting but turn them into explosive projectiles? Hit the first enemy, then shatter in a cone?
hell, that could even be a 3rd node that blocks the use of them penetrating more targets
It is fair. I'd be open to the augment only affecting trash mobs, like poxwalkers and bruisers and such. Make them turn on the elites for a few seconds to bog them down
Frenzy is a very strong effect.
My ideas for replacing Smite are largely based around Cassia's forced movement abilities in Rogue Trader. Well, the Black Hole one is based on the vortex grenade in Boltgun, but
this line made me laugh and im not sure why. felt very... unusually warm
a whole extra subtree with ability style thing, like VT2 DLC classes for Psyker where they create fake guardsmen or something like sefoni can
necromancer sienna but darktide
I would enjoy a control/support Psyker tree. Problem is balancing it to be as effective as just killing enemies
Right now, the best way to support a team is to kill enemies before they hurt you
game kinda does need some sort of readjustment
its turning/turned into warframe where CC isn't as useful because why CC thing when you could make it dead
arbites just happens to abuse both
Yeah. I feel that
CC the thing so it dies even harder
Hence thinking about powerful forms of support abilities. In my mind, a frenzy shriek would be mutually exclusive with Creeping Flames.
And the black hole or whatever blitz would do little to no damage, but force movement
trauma staff targetting style lol
Force enemies out of cover, pull them in a bunch toward your melee folks, whatever
LMB to pull enemies to a point, RMB to make them run from a point
It'd be cool to pull things out of cover or off ledges so they're easier to shoot
shriek but instead of pushing them
it pulls them
meat pile on order
I think that has high utility, albeit a higher skill floor. Not a bad thing
But I can picture a lot of novice Psykers accidentally pulling maulers onto themselves
that'd be super strong with trauma and inferno, and it kinda fits right in
good
I'd also like if Psyker could get some better team buffs
On par with Nuncio or something
I would really love to have middle path psyker be all about battlefield control and team buffs

We already have bubble smite
Turning the game off is not boring 
Hence my idea for replacing Smite being forced movement of some kind
Turn smite into a fear?
It doesn't lock you in place for the duration, doesn't turn off the game entirely, and allows for clever plays
LMB to draw enemies to a point, RMB to fear them from a point
Some balancing would need to be done to determine the strength of the forced movement and how it interacts with action priority
Command from BG3 
Command, yeah. I was thinking Point of Interest and whatever the fear is from Cassia in Rogue Trader
(I have never used Command yet)
Probably no forcing enemies off ledges or into hazards. Maybe an initial stagger that could, to keep it in line with Smite's small throw
Not sure how much peril gen, cooldown, or such
Augments could do stuff like adding a small DoT, stunning enemies for a small period of time when they reach the point, or maybe causing the first 3 enemies to reach the point to attack each other. I don't know. It would require testing and balancing
But it has a precedent in other 40k media and would likely be a better skill expression than Smite without being another race to the top of the damage chart
Or an augment causing affected enemies to take more damage or deal less damage, I guess.
I do think each class could do with a stronger class identity overall.
The details are for the playtesters to figure out 
I want to be a playtester. And developer. >:(
Fatshark pls. Give me influence and power. I won't abuse it.
Probably. Maybe. Not much.
Very Napoleon of you
If anyone wanna join me for my havoc grind, survey the Strike teams
Ask again in 2 days. I am not at home.
I do my best.
What havoc level are you now?
20
No one has joined me so far so imma play a few auric maelstroms.
As a way to kill time
I dunno what Rank i'll be in two days
We shall see. I just won't have access to my PC for at least... 32 hours
would you like to do one together?
I can get on in like an hour or so
nevermind I will be delayed by an unknown amount of time 💀
im thinking about it
im at that weird stage of tired where anything can happen tho
i also dont mic
but if you keep hurting for one more perhaps
Can you come on now? No mic needed
update?
unfortunately not, lunch will be ready soon
A new Theatre awaits...
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So, are you saying you need to be annoyed for it?
Striketeam 5,
Need to learn to barrel you from the gang then.
yeah, looks like new mortis trial map and a new enemy type
looking forward to it 
@deft stumpdoes using the controller feel less snappy for you the last few days?
my darktide wishlist also includes seeing heavy bolter scabs
Oh, @marble crater is on. Sut, how to barrel?
but not as a regular enemy, that'd be stupid, but rather for some mission-specific sequences
And I haven't played since Monday. Was fine then.
Been working on smut and busy with GF for most parts.
She's ace. I told you.
another succesful job, 47
Yes, let's see who can barrel Potato more often
hey all, been trying to learn how to be better at the Psyker class. Was doing fine on Zealot at around H29.......and I'm seeing psykers using flame staff and bubble/vent shriek. Those guys are hitting 400k to 600k damage sometimes, I'm averaging around 300k mostly and wonder what am i not doing right or lacking in as a psyker
Probably just lacking experience?
Are you shrieking at 86% peril?
yes been trying to shriek at around 80-ish, as much as i can monitor while the madness is going on around me hahahaha
Can't really tell you what you are doing "wrong" without a video 
totally understand. Perhaps more of what most flame psykers are doing most of the time? For me I'm mostly charging and torching everything around me, shrieking at 80+% peril and just staying alive
brain burst on ranged elites etc if there's some breathing space, esp after shrieking
Below 85% Shriek is 5 stacks, above is 6 stacks, so first important thing is not shrieking below 85% (unless you really, really have to)
gotcha, imma note that down!
Maybe send your build, including weapons, maybe there is something to improve
https://darktide.gameslantern.com/build-editor
You can make one there and send the link here
will do that!
I must admit my favorite psyker build so far has been just maxxing toughness
The rainbow thing is not edited in.
Nice picture
it's definitely my preferred way to play too
Thank you
although there are things I prefer to get over toughness nodes, I like to have triple toughnes curios
I got 60 toughness in my back pocket in the form of 3 empowered psionics assail
that + toughness on warp kill
kept both toughnes regen on peril raise/lower
every time I try to max damage as psyker I get owned
I feel like psyker tanking is the way
and they called me crazy
mind you theres a havoc 40 player in here who swears by a brain burst build
I learned that in order to make assail build good, you need to have warp damage buff on regular weapon kill perk
- max peril + empowered psionics
then I send it into guys who I hit with brittleness fire staff
if you stack them just right it feels like wraithverge from hexen
https://darktide.gameslantern.com/builds/9fe0474c-5738-4063-8112-1bd7b0e6228c/shriek
I'm also trying out the combat blade just to learn apart from DS....in case it's gonna get nerf'ed
Build looks fine, I would just change Warp Battery to Wildfire and Kinetic Resonance to Kinetic Flayer, Essence Harvest for Crit Chance node and Quietude for Kinetic Deflection (last one optional)
thanks so much, I'm gonna do that right now and have a go at it!
This is what I’m torn betweeen..I used to play quite a bit like a year ago but iv forgotten just about everything as life picked up- decided to play again and I find my self torn between pyro staff with brain burst / smite or electric staff with brain burst / smite.. i remember brain burst doing quite a bit of damage and being able to one pop charging elites (I can’t remember what the enemy is called..charging screaming one who grabs you and slams) but now it takes 2-3 bursts to pop em which takes some time to charge up .. iv been watching “pro” game play and havnt seen pyro staff really at all and its just been pyskers using souly the electric staffs left click with smite for “get away” on bombing/ flame thrower enemies .. I also have a huge interest in the blaze great sword as the slash is super cool ngl lmao.. I know the parry mechanic is really good for higher level play but I can’t get over that slash.. any advice / takes on what is best would be appreciated! (I don’t have much interest in assail or gun pysker builds)
Elektro staff is more popular outside of Havoc, maybe you watched videos there.
Inferno and Voidblast with soulblaze blessing are better for Havoc because the huge amount of enemies you need to kill, which is easy when you can target all/most of them and let the soulblaze ticks kill them
That’s the one I mainly saw
@verbal thistle
Yeah that doesn't work anymore, they nerfed quell cancel
So you can't fire the staff like that anymore with macros
i might keep quietude, unless your advice is there's rarely much time to do brain burst? i'm torn between using BB or not, most of the time i use it is after a shriek where the speed and peril advantage is there
Me when I barley know what that is 😭😭😭
you would tap quell after a shot, and it resets your fire rate
I got it to kind of work with a lightly charged shot of voidstrike
Think of animation cancel, to get the idea
wait you just gave me an idea
up to 50% weapon swap speed
could weapon swapping do the same thing
if you max it

@marble crater sorry i meant kinetic flayer
Your job as psyker is not really to brain burst, you lose a lot of damage when you are not using the inferno staff. You pick BB to get Kinetic Flayer and then ideally never use BB at all
Ah so .. pyro staff.. and brain burst or smite?.. I’m not really sure what’s changed or what the best builds are now-
wait whats the slowest firing weapon psyker gets
gotcha, makes sense now
Inferno and smite is redundant, so brain burst with inferno
Good point..however dosnt smite have more range ? I remember infernos range lacking
@marble crater thanks so much again for the advice, im gonna go give this build adjustment a few runs
Good luck 
same here, been very keen in the blaze great sword.....used it while i was leveling my psyker, but wasn't confident using it on auric and above
In the time you smite the enemies you can kill them two times over with inferno, while also staggering everything that is not a crusher



