#psyker-class
1 messages · Page 2086 of 1
The longer a map goes the more impatient I get ngl
Uninstall atp
Suffering 
I was using support build too
I do anxiety when I am like “ we’ve been in this room for 10 fucking minutes”
Imagine if I was full damage
High bpm player 
Havoc has always been an endurance battle if you want to reliably clear (and aren't unholy cracked levels of skill)
My actual heart rate bpm is super low
Just cba with 45 mins plus grinds
Rampage exacerbates this so much 
The run would have failed then lmao /s
That or you coordinate with team and go brr
Nonsense. I got a couple ten second breaks during that 
Runs need a babysitter @hearty wolf
<35 run or slurs in chat targeting everyone and Alt + F4
Void gets plenty of breaks when muties smash his face against the floor 😭
Am I a baby sitter?!
I dodge muties by being grabbed by them and being thrown out of the charge of the secondary muties 
That run clearly!
Support build topping damage haha
If the scaling is good. It appears to be, but the math is fuzzy
Arby """"""""Support""""""" build 
Honestly I have repositioned with a mutie before
See that wasn’t clear to me
Also, Boss sacrificed himself to save me 🥺
I was BUFFING everyone's damage, providing toughness and dr and revive speed for those needed resses 😭
I mean, to be fair, I think everyone qualifies as support then 
Emotional support
Both psykers applying brittleness and shields, Ogryn drawing aggro
Okay if everybody was support build that explains the run being so long hahaha
Ogryn support: kills shit
It looks like RMB does have a finesse curve. Just not as good as LMB.
Too bad the brittle isn't too good for the A shock maul. Bleed already has good adms against unyielding too doesn't it? 0.7 iirc?
Ape together strong 💪
That’s my Ogryn build. Support by killing everything. Also has taunt
Holy fuck those electrocution ticks
159?
“Alright guys who brought damage………anybody?”
Dog teeth are sharp
Either way, that was v.fun playing together. Hopefully lag wasn't too bad
Dog electrocution talent is fuckbusted
I've somehow come full circle and decided I prefer that pacing compared to how fast we would otherwise go I think
Lag was back to """normal""" for me. 
Basically single handedly doubles dog dps while stunning enemies on top
@strong gulch oh do you have the scoreboard with syllo's fix?
It is such a good “get out jail free” card
Muties and Hounds crying
They would be if their jaws weren’t locked by millions of volts
Absurd that it stunlocks crushers without you having to do anything
Just add it to the pile of stuff arbie can do
We are all just side characters in their story 😭
Altho, dog did betray me earlier today by bouncing a burster into me.
One of the joys of the event is that arbies die like any mortal to barrel/burster tosses
Nah I am the real main character, my Beloved said so, maybe I should dream arbitrators away
So beautiful
i dont know the math around it, but i know that the max 30% finesse dmg gained during scriers applied during WU isnt as much as the flat dmg from scriers
I'm surprised I managed to stay awake during all of that
aka, you do more dmg on activating scriers than spending 30 secs in scriers and then attacking at the end
Did not know that
this is for EK RMB specifically
Ahhhhh
and i know this only from trying to work out how to reliably 2 shot bulwarks with it
The math is fuzzy for crits and finesse stuff.
your EK will do more if scriers is active than if you spent 30 secs in scriers and it has ended, thats all i know
and there in is the problem with the EK SG build
yeah sure you have 100% uptime on 100% peril casting
but you spend very little time actually in scriers
That's why the answer is to reroll to Vet and use infiltrate
I see.
I wonder how much damage dog bomb did
Oh well. I will get good sleep today and we will continue real win streak tomorrrow
Purple red couldn't stop us
Shouldn't that almost always be the case?
Finesse, while good, is multiplicative with your weapon's inherent finesse modifier
No only temporarily
But it is funny, so it's cool in my book 
it doesn't count
So it is worse than people assume, it's why crit damage and weakspot damage are widely considered terrible
30% more finesse does not increase your damage on crits and weakspots by 30%, it increases the bonus you get on crits and weakspots by 30%
Ofc I agree that’s actually bullshit, but what stands out is how the guy or people on all the classes don’t bother to aim at all
Throughout the video none of them aim. In the veteran portion you see the guy just blasting anywhere in from of him
yeah for sure, thats the point i was making
finesse dmg on EK RMB is not very good
Like I said the guy started with arbites first
Shotgun go boom
Yea seems so lmao
That short the when EK RMB could hit weakspots but it was an overall nerf. Also it took like 7 or 9 fully charged EK RMBs to kill a regular crusher.
i think it still does take 6+ depending on crit luck without + cara
6 < 9
that is true
I hope EK gets a buff.
and is also why i say EK will never be good vs crushers 🙃
Like for real and not as a joke.
But it has infinite ammo!
the problem is the balancing right, because it also stuns
Just turn EK into a railgun
so if it does really good dmg but also CC's and has infinite ammo it just, why play anything else
Also attacks fast and has higher mobility.
Even just slight better crusher kill times would be really nice. Like 1 fewer casts and just slightly better maniac too.
rework voidblast to work like coruscation
and change the special to voidblast but without the additional AOE or procs
Nah I agree make to do high straight line damage
you just slam it into the ground and knock everything within like 2m away from you with low dmg
for all staffs
i think that would be great
Id like that personally
I just turned my head away and you already turn degenerate traitor. Unbelievable.
there is no treason in loving the emperor
Nah it would be zealot/vet players switching over to perform the longest most tedious clutches just to make other people watch
bonkers
felinids arent tolerated in the wider imperium and every depiction you have ever seen of them is non canon
jus sayin
I'll bonk you
Yes
Slapker when? Make Orgryn obsolete again please.
This. Felinids are a nothingburger made popular by gonner short form content 40k on social media
What if they added them but only had ugly models? Like the first sonic movie version

well well well, indeed applied to a grp with a psyker and it was one of the smoothest runs i had with 2 bubbles
😄
See I have had runs with all psyker that were smooth as fuck
to be fair other psyker was stopping hordes with smite and man that thing is op 😄
Nobody hates on double bubble
Eh it’s okay but really he should be killing horde not just stunning it hahaha
i need to make a smite, elektro staff build so i can fijll like that when the other guy has inferno
well
i mean we were cornered right? so if he didnt stun we'd be fighting 20 crushers in our faces
smiter, no smiting!
You played modifiers where they can’t be CCed?
of course not
no
Yeaaaaaa
then it wouldnt have worked so well i htink 😄
Yeah it’s selectively useful
for sure, i also dont like ppl spamming it in aurics but in havoc 40 with crusherwaves and getting into a bad position it saves lives 😄
DOUBLE!
WIZARD!
aww come on 😄
tbh
Shock mines are equally as bad
you only get them because they regenerate and still give you a dog
tell me you dont like arby grenades more
I like them more but shock dog does fuck tons of damage and it's v.good cc
arby nades are pretty much what kraks wish they were
dude theyre so peak with lethal prox
sniper i cant see? grenade
wall of armor? grenade
pox burster than refuses to pus or die? grenade
Cspawn grab? believe it or not, grenade
i can honestly say i have never felt like smite would have saved a run in H40
ye thats because we have red and purple now
if i need to stop burning everything and proccing uncanny to smite, we are never killing anything
Why are you running inferno with smite tho
thats even worse
I figured out the finesse weakspot math.
you are 100% dying to the crusher train
but, there is no weakspots on EK rmb
LMB on EK is +120% damage on unarmored and +90% elsewhere. Because...
There is a default curve with 5 points:
0
0.3
0.6
0.8
1
When looking at the weakspot damage, LMB has a default 0.5 finesse boost for everything except unarmored, which is 0.75. And it has a 1.5x base multiplier.
0.5 on the curve equates to 0.6, and 0.75 is 0.8. You then multiply those values by 1.5 to get the damage mod per armor type.
1.5 * 0.8 = 1.2
1.5 * 0.6 = 0.9
So 138 base damage becomes 303.6 on unarmored and 262.2 on flak on weakspot.
Why it's done this way, I do not know.
But the numbers seem correct across the attack types I have tried.
Factoring crit in makes it ???
I don't know that part.
nah I call human resources when I see shonk mine too
is the Not Even Close penance bugged for psyker? ive killed several hounds that were mid-pounce on me
yup indeed
killed, or pushed? and, pushed with what?
im verifying that your math lines up with what they display in game
but now explain this
or is that the bb one
I guess Fatshark thinks whole numbers look better on the chart?
when rmb cant weakspot
killed with the brain rupture blitz. never pushed it mid-animation
it wasnt bugged for me, but, idk
how ive done it was charge it and activate once the hound pounces
and, how do i use this information to work out the bonus gained from +30% finesse dmg on an rmb attack
worked fine
we are all siblings here, sibling
yeah thats what ive been doing most of the time. once i hear the hound noise i charge it until i see one and once it jumps i let go. idk if im somehow doing it early since i use it the second it jumps and maybe it doesnt like that
I cannot make this shit up,i just spend 20 mins in a room cuz pc ppl refuse to do the objective 

Kill me
has happend to me in mortis trials where people dont do obj and just get infinite hoard and sometimes infinite bosses
yeah
simple (aka, at least very wrong) answer: add 30% percent to the listed crit value
Fatshark code-knowledgeable (aka, the correct) answer: insert extremely complex math here
100% its not that lol
The math exists for it to hit a weakspot. It just can't.
It's a 30% damage increase tho
here comes six with the fucking maths
I can find out.
Oh hey you must have been in @hearty wolf’s game that was 57 minutes long
I mean, I guess if the code for damage calculation percentages wasn't so complex (aka, if it was made by me, and so also stupid, because everything would either be simple addition, subtraction or multiplication, and almost all code values would be either a full number or just full number + 0.5), you could just total up the percentages of each damage buff, and use a calculator app to see how much would the crit value be when increased by the total percentage total...
sadly for easier damage calc, I don't work at Fatshark, and don't even want to.
If your inherent finesse with a weapon is 0.5, and you add 30% more, then you should get 0.5 x 1.3 which is 0.65
damage calcs are in the graphic i posted
Meaning a weapon that does 50% more damage on a crit, with 30% finesse from SG, would deal 65% more on a crit
I dunno man. Bar seems kind of low for making coherent code, having patches that don’t kill stuff, and their vacation and release schedule are so fucking uncrunchy
I'm still in the game
I mean, there is also the problem of I only know how to code in C#, and even then its only with Unity...
and DT is in Unreal, last time I checked...
Finesse_modifier_bonus appears to be additive. So it's maybe just +30% to any finesse damage you deal.
Yeah, it's just added in.
0.5 is 0.6
Because that 0.5 corresponds to a curve where 0.5 is 0.6
that sounds cracked?
wha
Why's it called oven when you put in the hot food out of the cold
Respectfully, I'm not reading that
ok, so with that logic, the curve's "full" value would be 1.2? (half of 1.2 is 0.6)
Okay but like how does that change my calculation
0.25 is 0.3
0.5 is 0.6
0.75 is 0.8
I am figuring that out.
This is weird math and I suck at math to begin with
sooo... why is half 0.6 and not 0.5, then...?
fatshark and their jank math smh
You wouldn't get it
Clutching takes its toll
The time tax 😭
I dunno this feels like edging more than clutching
And that's why I bust at the endd
I don't even know why the curve exists
But in the end
It was all about spending time with Void
I trapped him for an entire hour and forced him to clutch with me
Me: Bonking the nurgle while it vomits at me and there's armour all around me
I look behind me
Void: In the next State getting slammed to death by a mutie
honestly, a perfectly fair and reasonable response, imo.
idk if Fatshark are secretly a Tzeentch cult or something, but they might as well be when they make this complex math for something I could potentially do in a simpler, more stupid way... (everything would be flat values with no curve calculation, and like I said at one point, every calculation would be just simple addition, multiplication, or subtraction, and most of it would be done with integers or maybe floating variables in multiples of 0.5...)
I am no expert in programming, far from it, but even I recognize a way to make math code that doesn't cause anything close to a headache when trying to understand it.
Meanwhile, the math coders at Fatshark: insert the Spongebob gif of Patrick saying "The inner machinations of my mind are an enigma." here
It's like inverse tech debt. Making things too complicated which breaks things later
My guess is they wanted to make a modular system that you can plug a set of standard numbers into in order to get different outcomes
A sort of mad libs of weapon stats
Instead of hardcoding stats into every weapon
Note: I work in IT, not software. My coding skills are rudimentary at best
imma be real i really think fatshark has cheat sheets of all their coding bullshit somewhere
Well, yes
I want to say it's simple obscurantism, remember when they tried to show weapon stats as just bars with no numbers
That's standard documentation
they prolly have curves off set and cross multiply to get actual values because everything is based off templates that they have to use
That is what I said. D:
i cant read 
funny thing is, I have done that in C# very easily (I just code a public variable so I can change it from Unity's Inspector tab, and code that flat variable's name into the spot where I would otherwise hard code a value into), but I guess Unreal (or whatever engine DT is built on) is a lot more complex...
Fatshark has big ideas, and I appreciate the passion they must have for making a detailed combat system. But complicated doesn't mean better.
Custom engine
I think they share it with Arrowhead
if damnation is fine you could probably join @tulip kettle and i
we just chillin
always with u bby boy
damnation is like the perfect blend of chill and combat i didnt know i needed
just enough to keep me on my toes but not overwhelming as all hell
i get a bit carried away in it
(ive never done damnation except event)
well i kept doubling back to keep them alive tbh xD
if they die, and a CO spawns, we have less bait
Clad isn't wrong
Dog Shock kinda doodoo
Mostly cuz it's super annoying to use.
EK's finesse multiplier is in the wrong place.
I think.
default_target = {
boost_curve = PowerLevelSettings.boost_curves.default,
},
boost_curve_multiplier_finesse = damage_lerp_values.lerp_1,
},
I am pretty sure this should be inside the inner brackets. Like this:
targets = {
default_target = {
boost_curve_multiplier_finesse = 1.5,
boost_curve = PowerLevelSettings.boost_curves.default,
finesse_boost = {
[armor_types.unarmored] = 0.75,
},
},
},
Which is why the EK RMB weakspot shows 858 damage.
0.5 becomes 0.6 on the curve, and then the default curve multiplier is 0.5. So 0.5 * 0.6 = 0.3, and 660 * 1.3 = 858.
Not that the RMB can do weakspot damage, but
It might actually impact crit damage.
still talking code
13 deaths yikes
But did any of them take nearly 5k damage?
Monthly installments
lmao i peek over in arby chat and they want one of the weapons buffed
which
4 hits to a crusher is apparently not enough for them
uh looked like they were talking mk6 of the shield and maul
though i cannot vouch for which difficulty it was in, it was probably damn/auric, because arby is way too broken
meanwhile EK dreams of 4 tapping crushers as a baseline
I think EK crits are doing a lot less damage than they should.
like genuinely though, if oggy are supposed to be tanky, psykers are glass cannon powerhouse, vets are specialist targeters/snipers, zealots are melee "clear that fucking mess up please", what would an arby special even be. currently its got literally shit from all 4 classes, but thinking that makes arby interesting to play from a skill standpoint is missing.
human sized character with a shield like a vet alt, could be cool, if they were able to tag more enemies at once that would also be nice, etc, but i cant logically think of what they COULD have been instead
Like, 200-400 less, depending on the enemy.
and yet, they want more
we will be drinking their tears for months whenever arby gets the bonk
This fecker has not had any HP curios yet. Maybe they don't start appearing until later levels? (am level 1)
Yea the store and melk gimp you hard until you reach level 30
Ye but all other types of curios have appeared at least once.
you could try gambling
That’s strange
I don't mean low ranked hp, I mean NO hp ones have popped up.
I’m late into the game and I’ve still only lucked to one 17% toughness curio. I’m using a 16% one that I’ve found recently with it
need to gamble more with melk i guess
It's not
💀
In a world where you one shot crushers
4 isn't good
It kind of fits with the storyline for the arbites to be more proficient or stronger in a way. Game wise it’s not exactly as fun to see for said reasons and when it comes to clearing a horde there’s a monotonous feel to it also
I could, but I have no way of knowing what I get because I can't access the curio section of my inventory until level 8. 
The best use for a team stance I kind find from playing Arby is smashing the armor for everyone else and throwing mines for chaff from the rear
I'm doing the opposite. I want the worst.
You’ve waiting too late it seems
I got like +1 stam curios. I'm doing great.
Don't worry though
"Arby's shield is stagger"
Or some Along those lines
2k damage with 6 martyrdom, Duelist and fotf
well yeah but i mean barebone basics
every class has a starting idea of what they're mainly doing
people can do different things for sure, but they have something their tree would do far better at than another class trying to imitate that
I find the best thing to do is walk forward beating everything to death
My team usually finds everything being dead helpful
Agree it can be unreliable at times and it's not always the easiest to maximise usage
I don't think that makes it bad though
All you need is one human sized target for dog to pounce on and then you can begin the fireworks
Dog shock is amazing
Pause fight for a little bit so I can beat everything to death and it recharges while not costing my dog? Fuck yes
I think the only thing I dislike it is the lag time between pressing the button and it activating.
It's usually not a problem but in high ping situations, it can be pretty catastrophic
Fair
then you get good at timing it so it goes off precisely mid-jump in the middle of the group
Is there a way to set a hot key for dog to attack specifically?
Rather than double pinging?
I just don’t ping dog most of the time
you can either use my mod or the Dog Whistle mod
my mod enables ping-and-hold to order dog attack
I like making dog pounce because it forces the bleed stacks. It would be nice to just make it consistently pick between two targets or actually kill something that moved out of LoS
Dog Whistle implements separate keybind among other things
yep
I will investigate
I also have another mod that recolors dog attack targets to match player color
This is true. Arby has two directions: in place holding everything in place or forward in a straight line forever
It’s too bad we can’t put a dog head on an arbie
There is an option for single or double ping. I know they fixed soemthing with it. Check if you can ping regularly on other classes with the option selected. Not a mod btw.
what if you need to use it twice in the same area
the dog usually fucks off after doing something
thats my main issue with it
EK's LMB crits are weaker than default if your crit bonus is below 50
Default bonus is 25%
Same LMB on Voidstrike and Voidblast
I have also made a bug report about EK's RMBs not critting properly.
https://forums.fatsharkgames.com/t/incorrect-finesse-multiplier-on-electrokinetic-staff/112098
Issue Type (Required): Weapons Issue Description (Required): EK Finesse Per the in-game Attack Pattern view, an Electrokinetic Staff’s RMB does 660 base damage, and on a crit does: 1064 damage to unarmored, infested, unyielding, and maniac 858 to flak 772 to carapace And a weakspot hit (ignoring that EK can’t hit weakspots, at least to ...
Wait for real? Like the damage on RMB crits is not happening or lower than expected?
Ah I see I can just read your post apologies hahaha
Like 23% lower than it should be
ok but imagine
dual wielding pistols of some form, or blades, etc
would it work better? probably not, but it would be FUN
that would indeed make me happy
Damn this has to have been in place for so long though and everybody I am sure is just assuming the lower than normal damage on crits is part of the variable damage itself
The random damage is in there, too.
But it's not a bug
In this case it's just crits being garbage
A crit should be ~200% base damage with EK. But it's doing ~160% base damage instead
I am aware I am saying the random damage probably disguised the nerfed damage on crits
If they fix the bug, it would make EK better for sure
I mean, the weapon has a +21% crit chance built in, not to mention Warp Nexus and whatever Psyker's base crit is
Yeah like probably around 50% crit chance
I want to know if it's a bug with the crit chance visualizer mod that makes the 21% crit vanish when charging RMB
Or if it's just weird code
Like this:
It looks like, maybe, it doesn't apply to action_charge, so when you're doing it, it doesn't actually give you crit chance
What's another weapon with crit bonus? I can compare
So are we sure that RMB isn’t designed not to crit?
It has action_charge and action_shoot_charged. The latter specifically can crit
does it still not benefit from surge ?
Zarona revolver?
Tactical Axe?
Uh
I don't remember others
RMB is not a projectile and surge is coded only to duplicate projectiles
Thank you
anyone else running mods having their game crash everyttime u try to select character?
since the update
You mean today’s patch?
ye
I haven’t booted up yet but I’ll try and report back
I am assuming you checked for mod updates already?
Okay, the mod does the same thing for Zarona and Taxe. I assume the way it's coded means that you don't get the crit boost unless you're performing a specific action, namely attacking
If you get a crash from a mod, the popup should tell you what it's from. I have a lot of mods and oddly did not have crashing issues today from them. They are up to date for me.
Did you have to update anything since today’s patch?
I checked and nothing had an update for the patch. Idk if it has changed now tho.
Feck sorry.
I did NOT have an update.
I'm mad at typing.
Legitimately almost failed typing class.
Time to hunt for dump stats...
See pins
yeah yeah 60 mob
🎵 Tale as old as time 🎵
There's no other dumpstat, is there?
If you want max mobility, you dump pen and then take uncanny strike
I mean, you take uncanny anyway
but most don't do that, cuz it's a very small amount of speed you're gaining in exchange for quite a bit of damage
knife is nice, literally just finished a 40 with it, it's a top tier psyker weapon, great mobility and boss dmg, very messy special killing compared to ds and force swords though
knife is great unless you intend to use it as a weapon
I mean, compared to most psyker melee, knife is pretty cool
Still waiting for Chaxe buffs
for all other purposes it's great
moral support while running? excellent
“This weapon is the best pair of shoes I have ever had”
as a paperweight? unrivaled
I mean my morale rises everytime I punch someone
Force Knife wheeeeeeen
as a london cosplay prop? irreplaceable
the uncanny bleed knife actually has insane boss dmg
and also shits on crushers
problem is it's a short little knife and anything can happen at melee range 😒
non-bleed knives are just "why"
What does this mean? Lots of knives there?
What FGS does to a psyker's melee skills 😭
unregistered butterknife crime
if you don't have bleed then the knife will just be straight up mid 😏
no bleed on knife be like a dueling sword you snapped in half
What would be the difference between that and regular
Daaaaaamn
FORCE PUNCH
Hmmmmmmmmmmmmmmmm
Can someone tell me how the warp fire staff works
not the same as the flamer yeah?
yes it's a flamethrower
i do like the idea of using the warp to stab an enemy and make them explode if it dealt enough dmg
difference is no reload and yes chargeup
You want dots things die from stacks
MORE SPEED
MORE DAMAGE
more crit
Sooooo it would just be a force sword
just remember, always min-cast RMB (cast as soon as you can, in small bursts) 👍
Cooler force sword
Speed is important
Because of blaze away?
I mean fast force sword WOULD be different
yesss, also it gives you extra mobility and flexibility
When mettle runs out it feels like my guy’s batteries are dying
Isn't itmore damage to full charge tho
Don't full charge infero. Yes you'll drop blazeaway stacks, but it's also generally not safe to do.
no lol, thankfully not
But this is a staff....I don't get it
what is the mag here
the charge?
Charge time
tbh it IS worded stupidly and uses a bullet icon, they should've made an alt ver for staves
It's smol charge time tho. You'll get it to max even with small charge.
the big thing is if you keep on min-casting blaze away will never drop from max stack
Tool tips in this game are... lol
Yeah. You keep them as long as you cast.
Cast time, not charge time. Sry

Small charge casts keep the stacks up between charges.
Long charges drop blazeaway stacks.
small charges are better
since only the first hit can crit from inferno
and a crit means you proc 2 soulfire stacks
<45% of full charge maintains Blaze Away stacks
I believe damage per cast peaks at 45%, then drops sharply, then slowly climbs again. Not sure if 100% charge matches 45%. I can test it later, I suppose
Full charge is gud against monster cos the direct damage is stronk
Can someone here do me a favor?
In command prompt, type nslookup old.reddit.com 9.9.9.9
Super brief test showed ~1150 DPS with 100% charge and ~1020 DPS to a boss with 45% charge
if you really want to do optimal boss dmg uncanny melee will have to come into play
generally there's no point keep flaming a boss once it's 15 stacks unless there's other things around it
I don't know that uncanny helps very much with warpfire.
Especially compared with Blaze Away.
At least against Unyielding
Assuming these ADMs are accurate:
local burninating_warp_adm = {
[armor_types.unarmored] = 1.5,
[armor_types.armored] = 1.5,
[armor_types.resistant] = 1.5,
[armor_types.player] = 0.125,
[armor_types.berserker] = 1,
[armor_types.super_armor] = 0.1,
[armor_types.disgustingly_resilient] = 1.25,
[armor_types.void_shield] = 1,
}
You're getting 1/4 the uncanny you would otherwise, since anything over 100% ADM is reduced.
oh but it does help, just tested a bit earlier with a chaos spawn on havoc difficulty, just using inferno took 1:40 to burn it down, using melee while just using staff to keep stack at 15 it took just 1:00
I'm sure the melee damage adds a lot
of course, have to do melee dmg to keep up the 5 uncanny stacks
I'm just saying that the warpfire is likely doing less damage, and the melee damage likely outpaces the ranged damage you would get otherwise
I get you trying to crunch numbers from the theoretical side, but practically in game, facing down a single boss assuming nothing else is around, in that situation, it's either pure inferno'ing it down or inferno til 15 stacks then melee and occasionally switch to inferno to keep up the stacks
second option kills the boss a lot faster
I mean, I'm not arguing with your results
I'm just saying the soulblaze is doing less, but melee makes up for it and then some
yeah thats my experience too six
and, i have unyielding on my melee but not on burga
so monster dps is higher, for me, by meleeing once at high stacks
and in the case of carapace obviously uncanny does an awful lot.
0.1 < 1
well yes
Unsurprisingly, most melee weapons with uncanny do a hefty amount of boss damage
Slap uncanny onto dclaw and even it could start doing something to bosses 
I am not disagreeing with anyone. =|
Just saying that a) uncanny is not as good as it appears if the weapon's ADM is >= 100 and b) melee is better for bosses.
The bonus damage is not insignificant tho
(24 * 5) / 4 is still 30% damage, yes
I'm not disagreeing with your not disagreeing either. 
it seems we all agree then
Anyway, I want a real boss killer staff. Gimme thammer in staff form. Lemme uber charge a big telepathic smack.
Plz Fatshark 🥺
I have no idea what you sayd 
oh @ripe obsidian reading back, yeah i see the same thing on taxe, when i swing it my crit chance jumps up on the hud. and on EK crit chance jumps up at the moment you actually cast. Can get crit rates of 70% + with SG
I think it's just a quirk of how it's coded
Blue Fire good hurtie. Blue fire and stabby stick together better hurtie.

Ok boss man

but only better hurtie if actually stabbing boss
stacking uncanny on trash is not as good vs bosses
still HIGHLY effective vs crushers
I ignore 90% of crushers
lol
I am trying to get GPT to help me make a mod so I can track my own peril over the course of a game and look at it afterward. It is not going well.
Not even joking, crushers are not my job (unless they're in my face)
your dps on them is actually obscene with inferno + stacking uncanny
Sure but in most cases there are other enemies around
ADM bonus caps out at 100% so uncanny IV is actually just 100% rending which is at best 25% damage bonus
Ragers, maulers, bulwarks, chaff
So Uncanny going to 120% is pointless?
The sum of all ADM boosts cannot exceed 100%
If it exceeds, it uses 100%
And the damage conversion uses the cap of 100% if it’s exceeded
Fascinating.
I guess it just means you max out at 4 stacks instead of 5, assuming no other bonuses
yeah so stack your fire to 15/16 on the crushers then bonk a few trash mobs and watch the crushers collapse
over a 10x dps increase onto crushers by stacking uncanny elsewhere
Yeah ofc, soulblaze has an adm of what, 0.05 on carapace?
So uncanny can set it to 1, which is 10x indeed
yup
at which point crushers, i would say, are your job
when the crusher blob comes with purple ones mixed in, you are the only efficient way your team is likely to have to clear em
The humble ogryn in my team 
well yeah i agree i would rather an oggy just rumbler spam them
but, picking out the healing ones is just difficult
no need to if you just burn em all
Ogryns don't need rumblers to deal with crusher packs
they really do when there are healing ones
if you have 12 crushers and the healing ones are at the back
issa problem
Not in my experience when playing Ogryn
youre obviously just better
able to pinpoint target the pink ones in the sea of armour
Nah, it's just the bully club build that is goofy
Okay
Uncanny is funny
But just make your team apply brittle for you
Blazing pf + rending trauma ez gg
Brain off : ✅
Why did i wake up with the sudden desire to go online and smite anything that comes into smite distance? 🤔🤣
something wicked this way comes... (a smyker)
GET OUT OF MY HEAD I WON'T DO IT
Smite those that disbelieve, for they have turned from the light and fallen.
smite those that believe in smite
buzz buzz buzz buzz buzz...
the voices!
A logical argument must be dismissed with absolute conviction!
BUZZ BUZZZ BUZZZZZ
IM NOT WICKED IM NOT
Aye, brittleness is way better than rending anyway
(Extra damage for the whole team)
Definitely a sign to go back to sleep
It doesn't sound as cool though
So -rep
Sounds very cool when the enemy is brittle + softened + skullcrushed + hard knocked
Instead of doing all that you can also just kill the enemy
Secret strat, don't tell anyone else

Imagine how much more satisfying this game could be if the buffs were indicated better
What if you had burst rotations with weapons 🤔
Special skill every 30s, 60s and 120s
That is what happens
just met true lvl 750 arb
"i just really like the game bro"
my guy thats like 400 hrs + in 7 weeks
Exp curios and spamming train
I'm around 600 atm.
see above
putting in significantly more hours than a full time job into this game every week is madness
575, just took a look
Sleep is optional - that Guy
I shouldn't tell you my total play time then lol
yeah but thas over like 3 years
1000 hours in a year is fine
500 in 7 weeks is not 😅
i mean it still is, obviously, each to their own, but thats just insanity to me and i play this game muchly
It depends on the game.
Lol ain't feel bad. I have way way more than that
You don't want 8k+ hours on hell.
My record for a single game is gw2 with like 18k hours
like this you mean?
Expensive.
But is MMO.
You expect it.
Not 8k hours in toxicity.
summer break moment
Donno what my hours were in wow but I started working at blizzard while playing it. Lol
and i will never click it.
Based
How?!?😂 mine is mount and blade warband with like 2.5 k.
I was guild leader of a raid selling guild.
Made enough gold to buy multiple legendaries per week.
Even had people from NA server transferred to EU to buy challenge modes for bosses back then.
18k hours 
A lot of afk hours but i played for around 10 or 11 years
best staff/blitz combo, opinions?
For which difficulty?
Assume viable for havok but not bleeding edge.
Voidblast/Inferno with Brain Burst with Flayer
they all work in non havoc
I run inferno, BB and bubble.
Elektro is more fun in non havoc
yes thats meta H40
I play horde clear, armor melt, and cd/cover support.,
but you are only really bringing BB for KF and snipers
BB is for things like gunners/snipers. I also pick talent for reduced cd after blitz, so I can burst mid bosses.
Easy even for certain games if you treat it like a second life.
Going against captains, i let the other players deal with him while I clear adds.
yes, well done. this is standard psyker gameplay
They got better kits for dealing with bosses than I do.
indeed.
so, what is the question
am i running the correct meta kit that eveyrone runs? yes.
just an affirmation that what I was doing alright. I was also curious on alternative options that could be viable.
i mean everything is viable if youre good enough i guess
but its certainly gonna be worse
meta is meta for a reason
It's always good to hear second opinions, when you've done inferno for so long you might want an alternative, for a break.
Meta is swapping to Arb
Voidblast to be honest
Absolutely nothing wrong with that
If you want variety, play EP BB
that the aoe circle or the bowling ball?
Circle
It can generate sb
With the right blessing
Forgot the name
I need a bone'ead implant
thanks for the imputs, gonna go nap =w=
Have a good nap
i am cat. naps are contractually obligated. /jk
void blast can certainly work
but if you take it into garden toll youre gonna have a bad time and your team are gonna have a bad time
Don't listen to his lies
We did voidblast into garden toll on Baross and it was great
My team having a bad time means I have a good time, so it evens out to me just having a time
Wtf, what game is that?
Wtf the cat doing
Depression nap
It's doing cat things, you wouldn't understand
havoc bad
Eepy kimty
Havoc balance is bad for sure
Emotional cat meow meow song sad cry #sad #meow #video super melancholy music copyright-free royalty-free commercial use available
fifty. seven.
You wouldn't get it because you can't clutch so you've never had a long game 😭
I get it, it's not for everyone. Some people prefer sprints compared to marathons ;)
nah i just got 2 back to back 30 min TS runs instead -.-
Can't use chorus if dead is true but it's not like
You don't have influence on the game like you do on psyker
Your influence is pressing W with chorus and then whatever happens after relies on other people to act
It's kind of like playing a moba
There's a bigger macro element, less about your micro
i think being able to hit stuff with throwing knives is probably pretty important
Ever seen those wood pillows? Yeah.
and i cant do that
Throwing knives are sick but even if you are hitting all your knives, you're typically running flamer and I don't think that always works out the best because the thing that's going to kill your team is probably armour
Explosive throwing knives when
you mean arb nades? 😄
why do they get impact detonations but kraks take 3 business days
Kraks are just so bad lmao
When I was playing Mortis, it really hit me how shit they were
Can't use it for carapace half the time because they'll die too quick so they get reserved for armour packs that team can't kill or unyielding
And Ogryn is nuking bosses anyway
If not, even with 90% chance to duplicate nades and 50% for them to terminate
Germinate
They were good.
But why did it take 2 major nodes to make them good
Don't let Karien see this, she will throw a Krak at you and you will explode next week
She found me, it's over...
Why do you think I have kraks to waste here? They are useless in actual combat.
Ye they should explode near instantly
Would also help if kraks didnt have a lowered amount you can carry
Halo figured sticky grenades out a long time ago
Imagine crushers had gravity hammers
And the sword captains had energy swords
It would be so cooked
Ngl I think I'd prefer that
But thankfully bleed nades are really good
I been running twin yeet + recharge + 5% grenade on kill and tossing em like mad
look at me i am the psyker now
Are they actually?
Like by the time they detonate
I could have swiped 6 times with powersword
You can throw them further than melee range
And its not like you cant do anything while waiting for them to detonate
The point making is that it's an opportunity cost to take the time to throw them - time which also will likely necessitate burning a dodge or some stamina
They also work with bolt pistol's lethal proximity
And with that, you've got to evaluate if it's worth the blessing slot versus whatever else you could use
Knife is another thing that makes it better due to uncanny and that's probably not really a trade off compared to LP on BP
You can do a ton of damage over a mission with frags
It's aoe, with a very large radius, something like 12m, and over a mission you will get some 70 nades
E-damage?
Does not matter
What matters is that it kills
Such number crunching is pointless
It kills? Good, keep doing that
Rather than wondering how much overkill my actions do
Its also spammable thanks to stockpile and the 5% on specialist/elite kill
Can you melee an entire arena?
Yeah no matter how much damage your power sword does it cannot affect an area with a diameter of 25 meters
Frags with lethal proximity can
Krak being your only option to deal with carapace is bad, but lobbing one at a dense pack of maulers/crushers who aren't in melee range yet but approaching, and being able to do other stuff in the meantime like kill some specialists, then mop up the survivors from the krak, is a useful tool.
I prefer shredders nowadays for horde clear and meshing with Mercy Killer on my knife builds, but krak is still good so long as you know what to do when you run out and don't panic.
Horde? Frags. Pack of elites? Frags. Shooters in cover? Frags. Boss and other enemies? Believe it or not, frags.
Taxes? Frags
Your commissar is an asshole? Frags
Veteran gets so many grenade improvement talents that it'd be silly not to use them as often as convenient, I hand them out like candy.
Plus they scale with difficulty
More enemy density in Havoc means frags deal more total damage, and more elites and specialists means more nades printed by demolition specialist
you call throwing a stick of dynamite around a martial art?
If you're using the PSword, then frags will give you space to breathe whereas kraks won't
You can deal with armor and bosses with the PSword already, think of frags as AoE stagger on demand
(besides VoC)
Multitasking is hard okay?
personally i like to think of frags as the grenade i didn't pick
Hey did a level 10 bot dive with the boys last night and I tell you what hybrid urban/jungle map was an absolute blast and slog fest. Even with walking barrages and 120s it was a challenging and frustrating time. Read: Warstriders are insane
War Striders? You mean the stutter machines 
Aim for the hip/legs
D10 bots are my absolute favorite
No no no the grenade ragdoll machines
haven't met them yet but I'd wager thermite and quasar make short work of them
I don't think I ever checked, the Ogryn's damage resistance based on the amount of enemies with bleed, that also applies to bleed caused by other players right?
If so my shredders giving bleed to the entire room is fantastic for Ogryns using the left side tree.
Yeah, and their projectile spam keeps stuttering the game 
Lmao I know how to fight them. It doesn’t change the craziness of not being able to see around the trees but they launch grenades in a huge area in addition to the Factory strider I am kiting
It's only up to 4 according to the tooltip
what da dog doin
Oh you’d think it would be easy
It is if they are solo
Ah, makes sense, other wise it would just end up OP
No no, I'm agreeing with you, they go kinda nuts
But if I'm spamming grenades every time there's a horde it means there's always at least 4 bleeding enemies somewhere nearby.
But as long as it's not rockets being launched at me from across the map, I'll take it 
But the stutter explains the framer rate stuff
But my powersword also gives me space against trash. It's only against armour that I'm using it for buying time. And its damage against armour is crap - if it happens to hit horde though, cool.
But it's more of a stagger tool for moi
The best I can do for you is both
all i know is, karien told me shredders + bistol lethal prox + knoife is good
and i trust karien when it comes to vet
It’s like a super walker with two big machine gun cannons and then it launches like 2 dozen of the grenades in a big area. If you get caught by one then you just infinitely ragdoll till death cause the explosions are apparently staggered
If it does work that way then, THANK YOU LITTLE ONE
it applies to any bleeding enemies yeah
doesnt care about source of bleed
so also helps your scourge zealots out too
what's your take on strider convoys
better yet, the strider factory
I love them. They are an actually unique mission objective.
Plus it feels so fun to prepare ambushes with heavy mines and the anti tank emplacement. Also hellbomb backpack is so choice
(the strider factory is not real, it can't hurt you)
Ignore the elf’s crazed fever dreams. Couldn’t happen
one time i had a mad bunch of teammates, dropped straight on top of the convoy and blew it to hell with 4 orbital lasers and 500kg
it was about as chaotic as it sounds
oh hell nah
Literally last night was the first time in a long time where my screen was so covered in lasers I couldn’t see. War striders make a difference hahaha
One of my favourite sounds 
Yeah. They bleed and stagger it’s great
Opening up space for the team to move in bad situations is gud
That's not a Strider Factory, that's a Reaper, you liar
My head after that hit
Oh god monster factory ptsd from that lmao
The dark voices won..
I played smyker today
I regret nothing 
Damn smite is bad for your complexion
@nocturne dust
hm?
We game?
I can't do it now. Would need an hour and 30 mins.
Same
@ripe obsidian im sorry to do this to you
do you know if "enfeeble" works with EK rmb?
I’m hooked on mechwarrior. I’m on hiatus from the team
Per Kuli's guide:
"stat buff: damage_taken_multiplier
Smite applies a debuff to enemies that increases their damage taken by 10%. The debuff benefits Smite itself and is being applied as long as the enemy is actively affected by Smite; stacks multiplicatively with other damage taken debuffs like Empyric Shock or Ogryn's Soften Them Up, Valuable Distraction or Veteran's Focus Target!, with damage buffs, and with power level buffs from weapon blessings. Does not stack with the same debuff applied by another Psyker.
Any source that may apply an electrocution effect to enemies but is not Smite or Charged Strike will not proc Enfeeble."
Weirdly, there are 2 things that claim to do the same thing. I assume one is unused.
This one seems more correct.
templates.psyker_protectorate_spread_chain_lightning_interval_improved = table.clone(templates.psyker_protectorate_spread_chain_lightning_interval)
templates.psyker_protectorate_spread_chain_lightning_interval_improved.stat_buffs = {
[buff_stat_buffs.damage_taken_multiplier] = 1.1,
}
Based on this, it appears to clone the Smite damage table, then just multiply damage by 110%. So it has nothing to do with electrocution, and everything to do with the Smite damage profile. At least, this is my understanding.
hmmmmmmmmmmmmmmm
I am unintentionally training GPT on the code when I ask it questions that it gets... partially korrekt
Right now I am trying to train GPT on mods to help me make personal mods. It is going slowly.
you can just upload already existing mods that usually helps
I have done this
I've finally gotten to the point where it doesn't CTD immediately. And it is recording data properly
Just can't display it without a crash
nice
though well be the first to go when the AIs rise up
no man nor machine should be subject to this much lua
I am polite to the AI. I say please and thank you.
same
Yeah, the more I look at it, the more sure I am that it's just tacking on an extra buff/debuff to the smite damage profile
i've also told chatgpt several times i'm willing to sell out humanity to work in a droid factory 🫡

i dont doubt you for a second
Just for curiosity's sake, Charged Strike also seems to duplicate Smite's damage:
its a pattern recognition machine i trust it to know whats best
too bad it doesn't know anything 
It also also seems like each variant of smite is its own thing instead of fuckin' building on each other.
templates.psyker_heavy_swings_shock.interval_attack_damage_profile = DamageProfileTemplates.psyker_heavy_swings_shock
templates.psyker_heavy_swings_shock_improved = table.clone(templates.psyker_protectorate_spread_chain_lightning_interval_temporary_improved)
templates.psyker_heavy_swings_shock_improved.interval_attack_damage_profile = DamageProfileTemplates.psyker_heavy_swings_shock```
dude lua is legit java tier syntax
templates.psyker_protectorate_spread_chain_lightning_interval
templates.psyker_protectorate_spread_chain_lightning_interval_improved = table.clone(templates.psyker_protectorate_spread_chain_lightning_interval)
templates.psyker_protectorate_spread_charged_chain_lightning_interval = table.clone(templates.psyker_protectorate_spread_chain_lightning_interval)
templates.psyker_protectorate_spread_chain_lightning_interval_temporary = table.clone(templates.psyker_protectorate_spread_chain_lightning_interval)
Instead of +x, it's entirely cloning and replacing
Or so is my understanding
templates.adamant_whistle_electrocution = table.clone(templates.psyker_protectorate_spread_chain_lightning_interval_temporary_improved)
templates.adamant_whistle_electrocution.interval_attack_damage_profile = DamageProfileTemplates.psyker_heavy_swings_shock
Arby is a Psyker clone. >:(
of course it means nothing and i trust your code analysis
Well, I like knoife. You can use other melees to 'taste'.
Random damage is a sin.
but the fact i got 2 results in the 700's with no enfeeble and none with enfeeble, plus a higher average made me really wonder
Could be spaghetti code
But it's not intended to work that way, I believe. Maybe it does
i assumed it wouldnt, but then when i saw EK was coded as chain lightning same as smite
and its literally called in game "staff bound smite"
it logically should
Yeah, they did some wonky things
yeh, scoreboard pops up error messages about psyker electrocution every time Arby does shock damage 
God I hate this.
templates.psyker_heavy_swings_shock_improved = table.clone(templates.psyker_protectorate_spread_chain_lightning_interval_temporary_improved)
templates.psyker_protectorate_spread_chain_lightning_interval_temporary_improved = table.clone(templates.psyker_protectorate_spread_charged_chain_lightning_interval_improved)
templates.psyker_protectorate_spread_charged_chain_lightning_interval_improved = table.clone(templates.psyker_protectorate_spread_charged_chain_lightning_interval)
templates.psyker_protectorate_spread_charged_chain_lightning_interval = table.clone(templates.psyker_protectorate_spread_chain_lightning_interval)
templates.psyker_protectorate_spread_chain_lightning_interval = {
class_name = "interval_buff",
...
}
Enfeeble + Charged Strike is five levels of cloned tables
I need to figure out how to fix that
improved is enfeeble
templates.psyker_protectorate_spread_chain_lightning_interval_improved.stat_buffs = {
[buff_stat_buffs.damage_taken_multiplier] = 1.1,
}
Fatshark and spaghetti code 😭
its some inception type shit
it is time for more havoc
layers within layers
Bruh, I was not joking when I said an hour and 30
h40 randoms tend to be pretty cracked but good luck finding a group
wakes up to pages of code about two things that are only related cause of pretty vfx
do we know if peril reduction is additive or multiplicative?
its not just pretty fx
they are called the same thing in the code and in game
yes
so which is it lol
Yes, is both
Sounds like they don’t affect each other though
Depends on source
can you elaborate
Most sources are multiplicative but small nodes in the tree are additive to each other iirc
But it has been a while since I looked at that so it wouldn't hurt to double check
When in doubt, check Kuli's guide 
so with 20% reduction from SG, and 40% from ER, and 30% from warp charges, i would expect a cast that usually costs 15 peril to be 15 x 0.8 x 0.7 x 0.6 for an end cost of 5 peril
hmm
Mental illness
what of it
Same.
why did you do the maff like that
To be fair, they used to be.
is it wrong?
me no maff goood
i dont know 😭

