#psyker-class
1 messages · Page 2067 of 1
https://www.reddit.com/r/DarkTide/comments/z2pn4t/enemy_breed_armour_types_and_locational_damage/
This? I don't know that I can easily reproduce the visual design, but I can make a nice spreadsheet.
yea
for melee bubble knight psyker what is the dump stat for the lasgun?
Usually collat
Can also sacrifice mobility if you value suppression highly, but generally your gun will be your mobility stick
oh perfect the only lasgun i own has coll at the dump stat already ty
Collateral only has 1 use on it, stagger breakpoint for bombers in havoc.
I mean that's not quite true, collat also increases supression
Which is extremely hard to quantify
But in toll it's literally useless yes. Suppressing gunner blobs more easily may be more valuable than increased mobility, depending on your playstyle
Not to any viable degree.
The main diff is barely being able to stagger a bomber out of a throw vs not.
You still need to start shooting quickly or it fails.
But you know how bombers are one of the worst specials, depending on how big the area is. And no, Arby's opinions on it don't matter.
@pale prairie This is a more appropriate H40 for me. Though probably ~100 of my damage taken was from like 4 tox bombers at the end that blanketed the entire end event arena.
Again you did like 2 mil
Damage dealt is only one part of it
Surviving and not getting disabled is more important
At least from my perspective
I mean it may have been the fact I was shieldgryn instead of like William club
my damage was pretty low
You did fine
I was lucky in this game that I had a taungryn, VoC vet, and disco arby. The only thing they couldn't save me from was the gas
im not saying its a major consideration, and as i say its pretty hard to quantify, but if you suck at clicking heads additional supression may be useful to you
thats a great comp
do havoc modifiers affect collat effectiveness? I have never tested this to level you guys have
collat does almost nothing on recon las like karien said
and final toll makes enemies immune to supression anyway
Is more, they die before it matters on auric and below.
but if they can be supressed, increased supression will make it easier for you to do. If you just click on their heads and kill them it also does nothing
High havoc changes things especially if you only have enough time to change a denied area to safe.
Shoot till they drop under them or not throw, let them burn while you deal with other stuff.
It's supposed to increase stagger thresholds, but I don't think that was actually implemented
i run this because i dont find it valuable, and i still cant click on heads. But i just wanted to make it clear that if you just wildly spray at a gunner pack the increased supression could be the difference between if you live or die
Thats what I was wondering cause the modifiers are all over the place and then sometimes things just aren't even working right
and note that stagger and supression are diff mechanics
Collateral does impact stagger
and finally, enemies without a gun cant be supressed at all
oh yeah for sure but recon las has such low stagger to begiun with its negligible
forgot to spam crouch
except appaently in the case of being able to stagger bombers before they throw
how much mobility difference is 60 vs 80?
Is why the use is only for the bomber. You need to start shooting the moment you know. Without, you will fail no matter.
Why it's kinda niche.
god I hate bombers though so thats nice
60 mobility
I don't think vet really has ranged stagger nodes.
80 mobility
I think all the havoc tier modifiers are in here.
I also pinned something for havoc modifiers that's comprehensive
In a normal H40 loadout anyway.
this is like the one of two games I have ever looked at the code for. its kind of silly
I think I look at the code more than I otherwise might due to my new job
yes I have seen the Learnding gif hahaa
This is the buffs for that game. Seems like ~50% 4 stacks of Warp Siphon is normal
I did notice a couple times I would Shriek and immediately get back to 4 stacks
I am assuming the stages are for havoc difficulties
Yeah. Between H1 and H40, each increases turns on one or multiple modifiers
So H35 is...
Horde Buff 5
Horde Spawn Rate Buff 6
@dull scroll wot's your SG bleed FGS build?
bleed?
if you talking about using that bolt pistol I don't have one
doesnt this show an effective 20% relevant 4 stacks uptime?
Functionally, yeah
but also noteable is that you spent the same time at 4 stacks as you did at 1, 2 or 3 combined
That's the bigger takeaway for me
I need to try it with Warp Battery instead of Wildfire to compare
is the average 2.99 stacks because its averaging "downtime" with no stacks?
just feel that should be atleast above 3
It says I was only at 4 for 48.2% of the time, so 2.99 makes sense to me, I think
I guess if the next big percentage was instead like 2 or 1 then it would drag it down
Yeah the bar graph seems to show 1 being slightly higher than 3 with 2 at dead last
Doing loose math, 20% at 1, 10% at 2, 20% at 3, and 50% at 4 should be ~3 average
Go forth, Ainz. Be carried by the might of Warp Rupture.
pre mission he is giving me build advice
I love pubs
You must need the advice
Well, obviously. What kind of loser uses anything else?
Oh please tell me he shared the vision behind this choice
I run block and sprint efficiency
What difficulty is this?
havoc 40
Lordy
Ainze is fucking trolling
I mean, Elite is Elite and Flak is Flak.
Obviously no overlap
Who even knows what a flak enemy is
I mean.....we just had a discussion on how fucking convoluted damage types and armor types on different regions of enemies are
but this is silly
why take good dmg buff vs dangerous enemies when can take minor dmg buff to all enemies
Nice
oh no
cead
I want to watch this stream.
I can't talk right now; we have houseguests and the guest bedroom is right next to my office
damn can't hear your exhausted voice
Inb4 reddit post "People need to learn to build"
"I'm tired of losing Havoc 40 matches because people don't understand how enemies work. People load in with bullshit like flak and unyielding, as if that helps anyone. Ever heard of elites? And maybe one day Fatshark will add damage versus specials. What an oversight.
But anyway, people can't even kill enemies, so I end up dying trying to save their lives. It's bullshit."
Insert spelling errors as needed.
This map, Relay Station I think, has killed me a lot these last couple weeks. The opening section has been a gauntlet. 2-4 bosses in the first room, specials filling hallways with effects, loads of sightlines for gunners.
i recently made a psyker after getting my first character, veteran, to 30. psyker more fun
Veteran is currently not in a very good state.
just seemed... everywhere
You mean you don't enjoy playing the one viable build?
P sword, bolter/plasma, shout, frags, mark?
who wrote this 😂
There's actually two builds!
You can choose between plasma or bolter
Vet's one build is actually pretty good imo, but that's sorta a shit situation for a lot of other reasons
I wrote this as satire
Although, vet has a bunch of fun things you can do off meta
I don't. :<
I don't really like Power Sword or Plasma. Both feel awkward to me. I can use them decently enough, but they just don't feel as chunky and fun as something like Bistol or Eviscerator or FGS.
I like plasma and how the game turns into a point and click adventure
the literal reason i wanted to try something not boring
I was fiddling with the idea of a support-oriented Veteran. Smoke grenades and such. But then I remembered that the best way to be support Veteran is to take Plasma gun and VoC and kill specials
I mean thats exactly what happened. they had like 2 bosses straight away. One was weakened but still
The first couple rooms are pretty linear and close-quarters, which makes dealing with bosses hard. At least for me.
Not much space to back up, not many places to kite.
And if you go into the stairwell, gunners and specials light you up from either side.
It's like the opposite issue of the mid event area in Magistrati Oubliette, which is like 10 minutes of vast, open spaces with limited cover
Yeah the side rooms also can fuck you up including the balcony if you don't pay attention. easy for mobs to sneak on you while your "SAFE" cause its early level
Yeah.
is support psyker a thing
If I don't take bubble on that map, it's a terrible killbox. But if I do take bubble, then my team doesn't have the damage necessary to push forward.
absolutely
Support is not really a thing in this game, honestly. Not in the traditional sense. The best way to support your team is to remove pressure from them, which is done primarily through killing enemies. Secondarily, it's stuff like bubble, taunt, chorus, VoC, etc. But there's no, like, Soraka of Darktide.
but I would focus on a Voidblast Soulblaze build with bubble and BB with KF instead of like SMITE
I'm gonna make a healer build
Watch
Yeah, the closest thing to a full support Psyker would be Voidblast for CC, probably Brain Burst for pathing to Psykinetic Aura, CD aura, Bubble, and Warp Siphon for more bubbles.
its good but it is looked down upon in higher difficulties because it turns off the game for melee guys. As long as you use it sparingly for like bad situations like trains of Elites suprising the group or to res people
For the Voidblast, Rending Shockwave is more "support", but the soulblaze blessing will give you more kills, which means less pressure on enemies and more PA procs
Yeah I feel like the support part of it is the CC on enemies and the bubble. Otherwise you should be KILLING
Now, I do think that each class can excel at specific niches better than others. Some to an OP degree.
I think of the Kings Man movie every time I hear this song
agreed. Not every class gets book or VoC
Tbh I would rather have taunt than either of those
Ogryn Taunt you mean?
Yeah I love Taunt
I think VoC is arguably better than Chorus, just for spammability
It helps that the Ogryn Laughs and insults people
Its always a debate depending on situation and how its used
I'm not 100% sure yellow toughness should be in the game. But at least it's limited to 2 classes.
Chorus is nice if its someone aggressive like Agent
Problem is, it's so OP that it edges out other actives
Defensive Chorus makes me sad
Yeah If they remove yellow toughness I feel it might affect Havoc balance a little. Feels like the Devs designed some of it with the idea that tthose abilities would be there
then again we had no CHorus or VoC the other night and still did it while you were zombie
bruh I have started taking health curio on my Psyker and now is the time I never see 21%
It might be better if it's, like, a temp HP situation. One application of yellow toughness, gone once you get hit. Give it indefinite length, do not stack it, replace it if the ability is used again and would give you more than you have.
It has the potential to save you from a single major attack in that case without making you super invulnerable
Yeah maybe it gives you specifically a Single One Shot save and then after that its just toughness regen
have it drop the golden look so you know its been used
I do think that would result in it being much weaker for lower difficulty players who get hit more often
While still probably being only a moderate decrease in power for H40 players
Probably some compensation buffs somewhere else
force sword feels so fun to use, and the staff while a lil clunky on the right click feels good too
Psyker is the class of kings.
yeah obviously buff the tree elsewhere
We are beloved
i simply
maybe some kind of in built passive or nodes surrounding it to boost players who take it to encourage taking a good team ability
kill the enemy with style
I demand more psyker drip
@ripe obsidian same situation happend again
The super murder fun hallway?
It is the most fun melee weapon in the game, hands down
i am having the time of my life
why did i choose veteran
WHY
ogryn and zealot has to be fun too
veteran is just really in a bad place build wise
I play pretty much only Psyker and Arby. I can't figure out Ogryn movement and end up dead. Zealot is fun, but I am bad with their best weapons. Veteran is Veteran.
Because book
i like slapping things as ogryn
I do love books
lots of paste, pressing, and waiting
There's a book I wanna do but I am waiting on some one to write parts of it.
I hope there's a uptime mod update soon that makes it useable for me.
It's bumbing me out tbh.
And if youre hungry you can eat the paste
mostly flour and water
SNACKS
its funny they were talking about rumbler ogryns and I just played with 2
sigh
just blow up barrels and all the enemies i guess
Remind me but Assail Pierce is not as good as more Assail?
I am basically just doing Gunker build but with EK staff
Usually because we have warp splitting.
The more you use assail, the more quick shards provide.
So with revolver, bistol, or if you're only using vraks 5 on monsters, then quick shards is going to be your better bet.
thought about trying assail but i just got done having to aim for 30 levels
If you're going all in on assail like with EP, then might as well grab all of the assail nodes.
so is the usual go to assail into scriers for all that beautiful crit
Using EK no gun
@weary idol you know what, yolo gaze gunker is alright
Seems fine. Is this an Ainz build?
It’s a slightly altered Ainz build
I was doing it with EP and maxed out assail and then wanted to try DD instead
This bastard is trying to trick me
the funny thing is, i gambled on it, and it seems to work as it says
Anyone wanna goof around in non-Havoc? I don't have the energy for H40 stuff right now. Would be open to H30 or lower, or whatever else.
unless the hud also lies? but the sprint distance seems better than when i had a +2 stam
Why +15 toughness node give 25 toughness?
do you have toughness curios?
Curios.
kk give me a sec
I'll play
Cool. I can't talk, because houseguests.
this game is just silly man
I only learned this heresy like a week ago
and I have 500 hours in this game
The Psykhanium is not online and has weird bugs.
Like, Wildfire causes soulblaze to linger for ~8 seconds
So weird
Sure. My brains are funny rn so super hard difficulty would be too much.
the thing where people crash mid mission and dont rejoin which stops the slots being filled, is the worst
i dont blame the players who crashed and i dont know a good solution but it needs to be fixed still
Hello everyone, what is the dump stat for the inferno force staff
Thank you!
it'd be nice if there was a reasonable cooldown, like 3 minutes tops, before a rando can be placed in
that gives time even if the whole PC went down to boot everything back up and make sure things are as they should be
but i can also see how even 3 minutes on something like havoc could be pushing it
Fix is mission timers being longer than 10 minutes.
It prioritizes filling active missions.
And missions are now only on the board for 10 minutes before swapping, so they're rarely active
i dont think it would matter, i think the route of the problem is that the slot stays "reserved" for the crashed player until they either rejoin or the mission ends
so when they crash 3 mins in and say "fuck it im done playing tide" thats just a bot for the rest of the mission and nothing to be done about it
It stays reserved for 5 minutes
Drops after that
This is the same reason why MMT works. It's a hosted game, but because the mission is no longer on the board, no one can join without an invitation
zealot is very high octane so is melee psyker they play similarly
so its that its being reserved while the mission is on the board, then when it becomes freed the mission is no longer on the board so doesnt get prioritised for filling. then yeah i guess being on board longer and prioritising filling older missions woould help alleviate it
melee psyker is fun in havoc but its scary
one wrong move and you're a fine mist
you are the hydrogen bomb and the coughing baby at the same time
sorry still a bit high from playing this build
what were you saying?
dd is a hellav drug
hes addicted too that 3 secs of movement speed
Speedheads at it again
Did you test on psykaniun?
Im not sure if it affects all, i noticed it in havoc
yeah main test was psykanium, didnt know it lied sometimes, and when you're quickplaying midcombat 90% of the time you dont think to check
no point getting rid of it now, though, even 2 stam helps, i'll just keep an eye out for a 410 next time 😭
i cant believe sefoni would do this to me
gaslighting queen fr
@tulip kettle
I was a little too close to the crusher at first, so I didn't swap fast enough
i was wondering about the peril mngmnt
turns out, SG
thats actually good though
Yeah, and I can probably tighten the timings. But again, because it is macro, never using in havoc
XD
i think its so good because you can always be first application
the range and aoe is kinda bonkers
if only bleed didnt start to deteriorate so quickly
Need someone with blood letter on chainaxe to run up to big things and take smol bleed stack to max
or wait for your vet to throw a shredder into the bulwarks
then perfectly time your slash before it goes off
😉
Chaxe... 🤢
it's garbage
funny tho
We need a roulette website for your builds haha
Would have been funnier with damage shriek
We really do
full build randomiser
Coward
true
*writes that down
Oh god damage shriek
You could pretty reasonably randomize a build by randomly selecting the branch you take after every node
When I was new to the game I thought it was the better optiom
No idea how you would randomly distribute your points after you hit the bottom though
i think it is in very low difficulty
Ainz was dying cause a psyker in pubs havoc 40 had it and was giving him build advice
Whats the build you using currently?
night @ripe obsidian
Flak is worse than elite damage
OH! @ripe obsidian @pale prairie Did any of you fall for my single shield wall??
It didn't stop specials
I think assign numbers left to right and roll dice
Fall????
then no
Hahahaha
I was hoping one of you would go "oh the wall will stop it" and then it doesn't
all possible selectable nodes are always rolled for
I think we killed stuff before they ever got there
Yeah maybe decide if you want to double roll at certain levels to get two things
It's also 100% an exploit and shouldn't be in the game
I was a couple times. Saw things walk through and did a double take
It's either Wildfire or Kinetic Deflection, and I am not dropping KD. I've made a build using Warp Battery instead of Wildfire, and I will test it in H40 at some point
And compare the stack uptimes
Man I keep getting ppl with 0 damage.
not even tall enough for oggy
I confess, I never run kinetic deflection and find it super overrated
KD is fantastic, especially with stamina on your weapon or a curio.
I use +2 stamina on my Deimos.
Reduces the peril gain of KD by 40%, since peril gain is based on % max stamina
So I can block gunners or reapers for quite a long time, or a DH if necessary
If you killing a lot of elites you can in theory drop in fire reborn
Also KD can help charge up peril for various reasons
But I don't run deflector, I use duelling sword and sometimes chainaxe
I kiiinda played with it, not sure if i liked it or not
KD is less good without Deflector
Force swords' sprint speed annoys me (it's slow)
I block a lot less if I am not using Deflector, though
I totally get the value in pairing it with deflector
It becomes a matter of consistency, I think. Sometimes I get 20 shotgunners at once, sometimes I get nothing
Yeah and according to the stat screen the hurdle is getting that second charge. You spend a quarter of the time or so in first charge but once stuff gets going you rocket up to three and then four pretty fast
Not sure if that’s in fire doing that though
tbh i havent noticed the sword as slow, really, but thats mainly because i sprint with my gun out then switch to melee with q when i need to
Half my time in combat is spent at 0 charges. D:
Sadge
Emp evasion is another thing you can try and drop
Cant recommend that one, yet i found it valid in Non toll modif
I do want to emphasize that my build has no issues right now. This is just unnecessary optimization
Oh beef has a bit of a point if you have KD and deflector
I have 25% uptime on EE. It's so good
I do love it
The question is then you actually need one
If you've got a gun sure, but I am not going to sprint with a staff
Its either gunners get staggered to death or we not doing enough typo
But if I am playing gunker I'd rather use FGS anyway
Being immune to ranged damage for 25% of the match is silly. I use it to be aggressive and fight gunners. Can't do damage if I'm blocking. But sometimes they are too far or something
Took
1
Damage yesterday
I'm washed
Thats why i cant recommend it, going full agro is what makes purg staff op
before i used a gun i'd sprint with my blitz out
I mean, I use Deimos as a shield more than a sword. KD gives me a lot of benefit.
Wat
Il keep trying non emp evasion stuff, i think there might be something to work with
Immunity to all the things you aren't immediately burning or things out of range, too.
Shotgunners walking out of spawn rooms
Reapers who won't stagger
if its assail, i'd sprint with assail out, if i had bb, i'd sprint with that ready to go
Red enemies
I know what a blitz is
I've never heard of someone sprinting with them
That's almost unhinged lmao
if youre other two options are slow, i mean...
just saying there is a 3rd option is all 
The harder thing to measure without Wildfire is exactly how much damage I am losing from the prestacking
But I will start by seeing if I can even maintain 6 stacks
also, just finally got rid of CW, put it into Warp Battery for the time being (until i thonk better), here's hoping i dont die immediately to an overload
Like on what you need more dmg
The pain helps you learn
i've been really good at not overloading, but i HAVE used the overload in the past to get through shit
hence why i even had CW
Mostly clearing hordes faster and ramping faster. It's not that I need more damage, it's that Wildfire saves me like 0.5 to 1 second per enemy. Maybe more.
Most of things that are crammed together for wf to spread is trash mods that i belive does not need more dmg
I gues it helps with rages and maulers? Yet a bit of purg+vent is more than enough
i seldom hit above 90 peril at this point so i should be okay
Rest of the things are either already dead by now or something that isnt rly your priority to deal with like bosses or crushers
Wildfire definitely makes a noticeable difference in TTK
Even if I drop from 5 seconds to 4 for a horde, that's a 20% decrease. It's significant
Funny that the community consensus on it has shifted recently
It's still contentious in here.
Wildfire, sometimes KD, sometimes Warp Battery. I am on a lone crusade against Quietude for many builds.
i also just switched that one
:(
Interesting, why not Quietude?
from Q to WE, since i generate more peril from reloading and its gone by the time i reload again
Tbh I take quietude so I can path into battle meditation
Wf for me is still one of those tallent that i can drop to something else if needed
Time passes, im less reliable to defensive stuff and i can take wf
Cant say if i noticed any Significant difference in terms of ttk
It does affect ttk and total damage at the end of a mission
Plus funny synergy with kinetic flayer
Because the gain is minimal and it's counter to a high peril playstyle. Even without Empyric Resolve, in H40 a tick of quell is 4.5ish toughness. Shriek is like 23 toughness. It's not enough to survive through gas, nor is it enough to mitigate any kind of attack in a meaningful way. And if you stand and quell more than like 2 ticks at a time, you're losing Warp Rider and Warp Nexus, as well as losing time actually attacking
Plus, I gain enough toughness from Soulstealer and Mettle that Quietude is unnecessary
Hardly noticeable for me rly
Probably bcuz of venting a lot
Wildfire improves venting significantly.
actually i just realised i can get rid of BM as well probably
6 stacks is 24 damage. 8 is 41. 10 is 61.
It procs off any peril loss though, but the gains aren't huge, sure
Fury of the faithful, thrust and headshot them from behind
I am pretty much always charging RMB even out of combat to keep peril high.
Would you rather take Warp Expenditure then?
There are builds where Quietude is a more necessary tool, like Gunker or Meleeker who isn't getting as many warp kills (though assail should be getting a ton of Soulstealer and Mettle procs)
Of the two, I would take Quietude.
Yeah, warp expenditure's returns are too low
switched from WE / BM line to mettle and PT, testing time
Any peril you gain with WE has to be quelled at some point, and for double the effectiveness
I just don't feel that Quietude has a meaningful impact on toughness generation
Like, if I shriek then I am probably about to get all my toughness back from kills anyway
With soulstealer yeah
I do use Soulstealer
I took soulstealer off my build awhile ago, replaced it with essence harvest
I have a Quietude into Battle Meditiation build, but my damage output suffered due to horde death clearing peril faster than I could generate it
With vent?
Battle meditation is only a 10% chance
I know. But it went off a lot.
I dunno I can keep peril relatively high
I mean, I'm getting like 1500 kills in a 30 minute mission
It's a lot of quelling
I might've had ER on that build, which would have caused issues. Would have to check.
Sure
Oh that I can see
Because I run BM and bubble inferno and my peril stays high
No empyric resolve though
As for Essence Harvest, I have not used it enough to have an opinion
It's probably good
But it locks on 4 stacks ;(
I'm talking about adding 2-4 stacks onto Shriek
Acceleration
Enemies who have 2-4 from Wildfire getting another 6 from Shriek for way more damage
Let us hit enemies with books
Magic books?
scripts and grims
I like it, good uptime and also keeps ticking in situations where you can't attack
I wanna explode barrels with books
Might try it on a build. Probably not my Shriek one, as I have no nodes I am willing to give up, but maybe bubble.
Ngl I think people have 0 clue about how broken wildfire is. It's extremely good with aggressive playstyles if you're holding more than 1 angle. I've had many encounters now where I'm effectively holding 270° and it's only doable because wildfire is causing PA+shield+ pc to jump to 31 stacks
Bubble can make KD/Deflector less necessary. Unless a DH attacks me.
What did I mean my +shield
I just typed it but wtf did I mean
Was that an autocorrect??
So wf is good for bubble?
Shriek
Aye I've tried running deflector and just barely used it
It was supposed to say shriek
I think WF is better with Shriek, but still very good with bubble
I may be stupid then, i cant see a value for shriek
Its like adding a little, yet idk if it worth a node
Deflector is insane for when you need it
It has saved my life more than once. Usually because I tend to be really aggressive and end up in... questionable situations sometimes. Mostly involving gunners.
Felt
Wf is always extra damage and lower ttk, plus it can lead to funny specials and elites being killed because of kinetic flayer
Many a dog and sniper has died randomly like that
I've found deflector is really good for just standing in front of gunners in maps like oubliette
tho deflector can also let you do some questionable aggressive things too
Where your team won't kill them for some reason
I can totally see it, but I run bubble
Yes. That's when I yell SKILL
lmao
Enemies hit by WF and Shriek with no other fire involved, for the sake of argument, will take more than double the damage of just shriek because of how it scales
@strong gulch brain status?
Did some aurics. Was ok then sstarted getting worse. Hopefully tomorrow will be better.
you re not alone, i run queititude on literally no builds these days
Fair. I got tired of being on bubble duty, and I honestly feel way more impactful on Shriek. There are situations where bubble would have saved runs or teammates, but there are also situations where bubble would have dropped in 6.6 seconds and Shriek allowed me to kill the offenders
This game won't let me have the moment.
Dom doing spin jumps
I choose to believe this is due to my dark influence.
like a dainty ballerina
shriek has it's own utility and just casually doubles damage.
There is not a lot of stuff that is not involved with your staff fire
with a plasma gun.
If there is - they too far away not just from your staff but fromm wf as well
And if those things have 4 stacks on them before you see them, they're gonna take waaaay more damage in the same amount of time
bleed on crit? nah ill just have 2 stacks on hit please
And it's more fun
Zealot is a machine made for clutching
i normally do 5 for the +75 then stop
Aggressive Chorus Zealots are a gift.
and tbh i usually use it to run up at the front and book in stuffs face
Press F and sprint at the bad guys. Tell them a story whether they like it or not
then get flattened when it ends
idk apart from the stamina...issues... vet just felt so much smoother to play
ive been neglecting it too long
I think veteran is a better support class atm and Zealot is a better generalist.
or the red guys say "not interested + who asked + bonk"
The red enemies know how to deal with mormon Imperial missionaries
Serrated Blade propaganda on the big 25
@ripe obsidian 🎮
not sure what this means tbh im very not well versed
six is going to bed now.
😐
Serrated Blade is so ass
why?
2 bleed ain't shit + competition
if you are running shredders + bleed bistol
it seems pretty good
its just to keep it stacked, no?
as bleed starts to deteriorate so quickly after last application
24 minute red/purple relay with randoms, pretty good
right but you throw the 2 shreds and literally 2 secs later the stacks are already dropping off
though i do agree bleed just feels bad when somebody is contesting for it
Serrated blade is good for knoife
So its around 10 enemies at most
It better to be elites
Anything else is dieing to you without needing a wf to spread
Does it rly worth a whole node?
by that i mean, you burn a bunch of trash and the shooters run away and die all over the place
What node are you getting in place of wildfire 🤔
Zealot bleed on crit is still pretty good because zealot has a lot more crit chance increase talents than vet.
they spread a few stacks with WF onto the bomber you never saw, KF procs and kills it
Warp battery ofc
I dont see a point of wf if i can vent more
oh yeah its good for sure with all the synergy
maybe serrated blade isnt great but i noticed that the bleed stacks just start to deteriorate so much sooner than soulblaze
Though, zealot has so many more big damage weapons with other builds.
and if im already pathing to agile engage then 1 point to let my melee maintain stacks at max on bosses and stuff seems ok
though again, maybe arb og and zel will be taking care of that idk
what i do know is FGS bleed bistol macro abuse steals ALL the bleed
ask six how i know.
Hmm. I wonder what's the effective uptime on having 6 versus 4 stacks when shriek and how much damage you're losing by not being at high peril
Sounds tricky to measure
I'll drop KD
Let's see what we can do
If you parry something at 1% stamina on dclaw
Does it parry just fine or do you get guard broken
when i used it on my vet it seemed to work just fine
Okay
could solo plague ogryn with just parry, could solo rinda as well, and take little to no damage, stamina wasnt really an issue, its not ideal dmg, but, if your goal is to stay alive in something like that, its a good starter sword
it served me very well
could work on a CS as well, long as you dodge the grab
In like standard situation you want to use purg staff as much as possible and vent on cd (situation depending ofc)
From what type of enemy you rly benefit with extra 4 stacks of wf?
Dclaw is only good for that. It is no good for anything else.
I say this as a Dclaw user in H40 casually.
staying alive is a huge W
i dont think its so much about the 4 stacks from WF specifically
i think its like sin said, it lets the fire burn stuff you arent even looking at and hold much wider arcs of control
and also lets you enable the KF proccing on stuff you never saw interaction happen
Isnt that the same with vent? Burn 1 choke vent another?
Eh, you have hard time staying alive vs every other thing with Dclaw.
idk i dont think its the same
and based on what six has seen so far, you have already less than 20% effective uptime even with 4 stacks
Maybe if you have a low WR staff. Sounds good
As it is. It takes soooooooo loooong to build peril
So much so that PA kinda scams you because you get your ult back again and it's dead or assists for one tick against the blob
this would likely be even lower with 6 stacks cap, and you are also not really benefitting from the marginal base dmg increase, and with PA and seers presence and CDR curios shriek already has stupid low cd
My question still stands, no matter the WR you have on the staff
Against what enemy you rly benefiting from extra 4 stacks?
it just, doesnt do that
No enemies benefit from having soulblaze on them when melee one shots them
Soulblaze should apply 31 stacks only
Pls buff
it doesnt really ever give + 4 stacks except when you have huge hordes of trash dying, and in that case it means the trash that isnt in range of your staff enters into range with 4 stacks already, which reduces TTK by a non trivial amount
Thats the thing, yes
So against who you need such a stretch of a dmg?
idk dude
Exactly
i have said the 3 situations where its significant
and its nothing to do with "extra stacks"
what do you need the warp battery dmg buff for
its about spreading stacks to stuff you cant see
Its simple just drop pc
true
You dont need 31 stacks when 15 stacks can kill
Actually made me audibly laugh
8% warp dmg is still 8%. I will always take a somewhat stable dmg increase rather a questionable spread that works if all the stars are aligned
one stack is worth more than 8% damage
and you were arguing you don't need those stacks
and also, again, your relevant uptime on 5 and 6 stacks is literally less than a 5th of the time
and you just purge them off anyway with shriek
And i can use it more, yes
you are already using it near constantly with SP PA and CDR curios
You don't "need" it, but you will kill hordes faster

i will also say this
when i play flamer zealot, i constantly think to myself "i wish i had a way to make the fire spread when the enemies die"
You get yourself a psyker in a team, he will do the job 
Wildfire is quite noticeable for example during bosses, where your team is supposed to focus on the boss, and you're the one responsible for getting trash off them
i also think "gosh im going to die here, again" a lot but thats neither here nor there
does it only spread to poxwalkers
No it spreads to everything
you just want people to agree with you and to be right
it's a flat damage buff to enemies it spreads to, wow it's like warp battery
but potentially a bigger buff
I want to get a vision
I dont mind wf, i use it in some of builds
People who say KD is cringe are cringe 
Bro thinks he's going to do something
Was I boxed in a corner with twins and every carapace enemy known to man?
Yes
I need a stamina curio
I only died because I left mah elevator to help team
nah you died because you couldnt block for peril, obviously
nearly a perfect all-76er
Stamina curios are goated
What is KD?
Yes(kinetic deflection I think)
Yes
Explain
Did a havoc run with warp battery
19.1% 6 stacks?
yes
I highly doubt I had 6 stacks 20% of the time when shrieking
4% each
Yeah so 8%
I found it good but I was also running wildfire so
I was murdering everything
KD drop is the way
Neither am i. Its mostly a significant buff to something that you can control at least
You still using it to simple cc option or Lets roll in fire reborn on this pack
anyway, 3.21 average compared to high 2.x without battery
but just one sample
dat <.<'
I didn't actually find the damage impactful, it was just the cdr I found so good
Effectively made me quell like two less times per shriek cycle
It feels better but in actually, don't think it is that much better
Oh wait.
Is this 19.1% of the 73.8% uptime?
Still a good one
bomboclat
Me cant look around sometimes :(
Time for 100% uptime
Take shriek but not the subnodes
cos we won't be using it anyway
We path to soulstealer

souldrinker
emp shock to increase the ranged dmg from inferno?
I was looking for a life leech one, but, I found that one first
Says the guy who doesn't run Until Death on Zealot
It's true
Defensive node bad
Teammate die if I can't kill everything on screen
is a struggle
The teammate who dies to the 1 poxwalker you couldn't kill:
Its a warp damage taken increase if i remember correctly
I'll die anyway to lag spikes and you cannot stop it
You can't die to lag spikes if you don't play anyway 😭
Doesnt worked when skill tree releases
Bruh, Idk what job you have where you can relax and play for hours every day 💀
Common myth
I already do
You are mistaken if you think I am healthy
nemesis commando :3

That reminds me
My goat
I hardly touched Risk of Rain returns
Well yeah, I have 3k solid hours in it >.>
I played maybe 15 hrs in returns :(
Same, I only have sub 500 hours...
😭
I haven't touched RoR 2 since the original devs left it
lol
Good for you :)
After the bug fix, I don't think the latest dlc is all that bad tbh
I've played more trash mods than it
For sure
I've played less trash mods than it 
Also compared to inferno difficulty... the dlc on release was not... that difficult for me...
I think SoTV launch was the worst we're gonna get lul
Collapse was just a death sentence
It still is lol
With this amount of experience its hard to think otherwise)
It's nowhere near as bad, you can eat a stack or two
Inferno also isn't hard o,p
imo
The problem with difficulty mods
is that Acrid exists
and Acrid shits on all of the difficulty mods
I main mando...
😭
And mando is omega easy on inferno tho
I gotta turn it to +150% base difficulty scaling for mando x.x
Same type of person that says Havoc isn't hard and then loses 30 runs in a row

inferno's base difficulty scaling is +50% btw >.>
I've gone full circle with a lot of characters and have somehow ended up that Huntress is the most dog shit character
I don't lose, it's my team
I die of depression
It's a debuff
Right, right
Less depression and more spiralling
Last game actually
Huntress is probably my least favorite character in returns... and I got the providence trial on the like 2nd try with her despite almost never playing her :\
We were 2000m away from the res's
and me and an Arby spent 35 minutes
tryinbg to get there
and then having to walk back 8 rooms
in ror2 loader is my least favorite character, she's just easy mode
Sounds very fun and totally cool. I can understand why you like Havoc so much. 🥸
If I wanted a walking simulator I'd go play uprising in darktide
I wouldn't have to if the other 2 didn't die 😭
They wanted to fight the BoN in a small roo
RoR2 fungus engineer is my fav build
I, on the other hand, did not
Sounds about right
Fungus engineer is at least more engaging for me than loader is x.x
I do take thermal harpoons tho >.>
Literally afk gameplay
The best kind of gameplay
That's assuming you camp lol
Cause I want loot
That's what you think lol
Bro has never played engineer 💀
Mad cope from the both of you 😭
The literal dozen grenades I fire into enemy faces say otherwise
I literally play an active playstyle
with stationary turrets?
the turrets aren't moving
You can put them down in other places
so if you were to stop moving, everything would still die and you couldn't
unless you get bell'd
You can get their cooldown pretty low, and normally you put them in a good, central spot that overlooks a wide area and let them help you out
You don't have to play full camp with stationary turrets, that's just the boring way
At the point turrets start killing everything, everyone else does that anyway
The obvious solution is to play in enemies drop items mode and just plop down your turrets and lean back
I also don't play engineer very often cause I prefer other m1's
but when I do I get visions usually
I think they get there far more easily
Bleed in general is a pretty stupid way to scale damage
Yes you CAN play the stupid boring camp mode, but, that's legit the boring way
is true
If I get bored I instant restart my run
Ror2 talk? Based
Incredibly fun with friends for some reason i can't point out
Kind of like drg and terraria hit
I haven't tried DRG
btw stage 1 sundered grove or siren's call is cancer
larva... on stage 1...
Tbh with you look
Do you bother even doing alloy?
Every time even if it kills me lol
Given your opinion on engineer, I diagnose you with "no taste" syndrome 
I have a modded artifact that randomizes what stage 1 I get lol
I choose any stage that isn't a stage 1 stage
I'm not anti-engineer, just anti-afk and profit
Stage 1 scorched acres is also rough
then play him actively mfer
and as pointed out, you don't need to afk

If you really care about buildcrafting and overall depth, drg does have that but not to a top tier extent. Its focus is more on replayability, through the smooth flow of well generated maps, variety of missions and tons of stuff to craft. So it REALLY depends on you. If you want a break from DT i'd say it's perfect to have some more passive yet engaging and satisfying fun
stage 1 rallypoint delta is a free equipment lol
mf I don't play him anyway because I'm busy getting wrist pain with railgunner or bandit
Altho, for me the entire fun of ROR2 is getting to a point where you can go afk
I have yet to get wrist pain in ror2... :\
I can imagine but I still think it's much easier to navigate than the dogshit that is SG
The entire fun for me is the climb to get past the hurdle of difficulty holding you back
After that it gets boring so I restart
My fun in ror2 is definitely making stupid funny builds
Sell it to me in a different way.
I don't care about buildcrafting. Just about the gameplay. What's the gameplay loop like and why does it have replayability?
Crashing my pc in the process
Enter mission
dig like a dwarf
kill bugs
complete objectives
race to extraction against a timer
I did a sacrifice, swarms, glass, evolution, metamorphosis run once. That was tough cause any wisp spawns or blind pest spawns basically equals gg
It's harder without using lunars
Every mission is randomly generated
This sound good.
Why am I digging. What do I dig for etc
Minerals. you're a dwarf. You also dig for ammo.
Me when I get bored
It's how I have put 3k hours into ror2
as soon as I get bored, I have fun again by restarting
yes, you use the minerals (other than nitra which you use for ammo) to buy meta progression stuff
the cycle of always chasing outscaling the enemies
but on inferno stage 1 larva are 5x worse x.x
even more terrifying than light speed bison
I'm actually quite interested now.
Well, first off maps are procedurally generated. Objectives vary a lot, and are genuinely engaging, for example, one could have doing something as simple as you collecting eggs, the other has you building a full pathway to an oil pump. Second, modifiers, much like DT, drg has many modifiers, some positive, some negative. The endgame mostly consists of continuing to prestige all of your dwarves, hunting for cosmetics and overclocks (modifications to your weapons that change how they work). Mission loops though are simply, do objective, mine resources, kill stuff whilst doing both so they don't kill you, prepare for hordes when major swarms arise.
You can also get drunk in a bar
Also, battlepasses are free.
What's the difficulty like? Do I play it with the GF or will that give me brain damage?
and beer can cause funny lobby shenanigans
It's varied
I'm used to SG, so it doesn't cause much issues besides stage 1 larva. I'm dreading getting stage 1 helminth hatchery tho...
They have quite a few options
It can get pretty difficult if you're trying to solo.
The cosmetics and overclock sounds cool. Sounds quite varied too.
Alright
Everything is basically paid for by blatant shown DLC cosmetics with no fomo.
I have actually been sold on DRG
On steam it qas quite pricey so lets check dodgy key websites
imagine
Oh by the way, mods. If you're that kinda guy in dt as well
Moooodsss
Lots of mods
30 bucks is pricey?

You choose what you want and buy from the Steam DLC... or be a cheapo and mod in cosmetics.
It goes on sale too y'know
Ew
Keys or wait for a sale - drg had genuinely generous sales
Eneba is a safe site
Go for it
I first read that as enema . com
I use Eneba all the time, it's my go-to
They're so dodgy
Like
they're selling children or something
Haha
but it keeps the prices down
Is sketch from memory. Grey market
ooo, I'm over 500 repeats on this new song I've been listening to :3
Oh when i say safe i just mean YOU will be safe 
Almost all of them are sketchy grey markets. Would not trust, 0/10
Is there any deal shows all legit shops.
Whenever you do get it, play scout if you enjoy movement. Grapple hook, shotgun techs to bounce yourself around like a maniac.
Scout only on low ping. That grapple hook is a death sentence on high ping.
To be fair, you falling 5 cm can mean death even then.
so low vigor dark souls 2, got it
True, but eh, with what i've seen most nowadays are doing good
Net's getting better
It's just when we're far
Have to play darktide at 150ms for my murican mate
Check GamerThor
(I bought Darktide through them)
true friend right there
Thing is, is peer2peer. Is even more spicy.
Or even better, isthereanydeal.com
so like vt2, oof
power has been out for an hour now, phone at 8%. tis a sad day
I always host in vt2 cause you can't rely on randos >.>
Saltzpyre personality for my zealot i beg
As said, that site only has legit shops.
Yep. Why host advantage.
No battery packs?
:D
Tho being the host makes it so you have to unbind jump from dodge x.x
I feel like nowadays playing around steam sales is pretty good to begin with. Keeping steamdb as your friend
no my solar power bank sploded
Those are terrible. Use normal ones imo.
in darktide there is enough lag on the server closest to me that I almost never jump with the 2 keys bound together, in vt2 you will jump every other dodge as the host
I don't even dodge in cata.



