#psyker-class

1 messages · Page 1897 of 1

amber vault
#

im new btw hahaha

nocturne dust
#

you need another source of soulblaze, like Inferno, or Blazing Spirit on voidblast, or creeping flames venting shriek

amber vault
#

i didnt know i would need more humph you know? haha

nocturne dust
#

also, here's my copypasta explanation from my Inferno guide:

Some people dislike Wildfire, but it is good and is a damage increase. Wildfire works by spreading up to 4 stacks of soulblaze on a target that dies, with each stack being distributed evenly (so a dying target with 3 stacks spreads 3 stacks, 1 stack to each nearby enemy if there are 3 of them with 0 stacks, but will spread 4 stacks if the dying target has 4 stacks, 2 to one of the 3 nearby enemies). Wildfire will spread stacks to a target as long as the target has less than 4 stacks. Wildfire is incredibly useful because it can spread beyond your Inferno staff's range, meaning when an enemy enters Inferno's range you already have 4 stacks applied to them when in tense, Auric Damnation/Havoc 25+ situations due to enemy density being stupidly high. That is 1/4th of Inferno's max stacks, which is significant and really helps Inferno stack all that quicker and kill quicker, helping Wildfire spread more. On top of that, Wildfire helps eliminate chaff (4 stacks doesn't kill alone but can kill with Blaze Away and other buffs) and manage your sides/back without you doing anything. You won't be killing hordes with Wildfire, but when you turn around to face a threat you'll find enemies nice and pre-toasted. It also helps you gain more Warp Siphon stacks through In Fire Reborn, and get the first stack of Soulblaze so that your Blaze Away blessing always applies even if other Soulblaze Psykers are around. I wholeheartedly support Wildfire on an Inferno build in the game's current state (and it's still very good on a lot of other staff builds with Creeping Flames too).

#

Wildfire is a 'burn more' node. The more soulblaze you have, the more it does.

#

which is pretty appropriate for a node named 'wildfire'

amber vault
#

is PC good then? can i take out a point from there, or should i keep PC and add other soulblaze stuff on top of it too to max wildfire?

nocturne dust
#

PC is one of the strongest nodes in the tree, but only shows its power at very high difficulties

broken carbon
#

perilous combustion is busted

nocturne dust
#

You can check the pins for staff builds. Every staff has a soulblaze build (which is the meta way to use that staff below Havoc).

broken carbon
#

throw it on any build for free damage

nocturne dust
#

It's not that busted that it works on any build

broken carbon
nocturne dust
#

It is very busted tho KEKW_ogryn

broken carbon
#

the only exception is like

#

smite psyker

amber vault
#

ohh okayy

nocturne dust
#

no, smiteker wants PC, wdym

broken carbon
#

ur killing everything at the same pace

#

so majority of the time, any PC procs dont get that much value

nocturne dust
#

sure, except some things are chonkier than others

broken carbon
#

but still, PC is still useful for when you're melee or ranged

#

even on a smite build

nocturne dust
broken carbon
#

i shouldve said its less effective, but still super strong

nocturne dust
#

There's a reason I always drop it on gunker

broken carbon
#

gunker's raw damage output, especially with guns like vraks

#

allows you to kill entire elite packs in seconds

nocturne dust
#

Yes

#

You do that without PC

#

FGS slice

broken carbon
#

PC does it better

broken carbon
nocturne dust
#

PC is not instant

nocturne dust
broken carbon
#

uhh

#

basically yes

#

powercreep !

#

FGS is absolutely broken and if you cannot see how then i dont know what to tell you

nocturne dust
#

And when everything is broken
evil laugh
nothing will be

buoyant maple
broken carbon
#

disagree

#

its got amazing single target

buoyant maple
#

it just is

broken carbon
#

and the horde clear is plenty fine

buoyant maple
#

warp slash is overpowered

broken carbon
#

it "suffers" with mediocre mobility

#

but thats really it

buoyant maple
#

nah it's not mediocre mobility

#

it's the worst dodge distance in the entire game

nocturne dust
#

It's not mediocre mobility, it's trash mobility

nocturne dust
broken carbon
buoyant maple
broken carbon
#

-14%?

buoyant maple
broken carbon
#

thats

buoyant maple
#

but because it is only on psyker

broken carbon
#

not the worst

#

at all

#

evis is -14%

buoyant maple
nocturne dust
#

Zealot has bigger dodges, no?

buoyant maple
#

Psyker has worse base dodge distance than other classes

#

2m dodge

broken carbon
#

ohhg that

#

i forgor about that

buoyant maple
#

Zealot has 2.5m

#

which is the worst

#

So FGS is 1.86m dodge

broken carbon
#

i forgot there was a base difference

buoyant maple
#

By far the worst in the game

broken carbon
buoyant maple
#

Whopping 0.29m better than FGS

nocturne dust
prime elk
broken carbon
buoyant maple
nocturne dust
#

It doesn't to you?

buoyant maple
#

And people think it’s abysmal dogshit in dodges

prime elk
prime elk
broken carbon
#

powercreep is not healthy for this game

#

the idea of "everything is OP, so nothing is" just doesnt work the way people think it does

nocturne dust
prime elk
prime elk
#

but the way fatshart is handling is wrong

buoyant maple
#

Like unironically most weapons need buffs

prime elk
#

but it has to be done right

#

which is not the case here

nocturne dust
#

Power creep is like inflation

#

you want a smidge

prime elk
#

exactly

broken carbon
broken carbon
#

if you want variety in a game, you want everything to be relevant

buoyant maple
prime elk
#

it shakes things up, keeps things fresh

nocturne dust
#

well yes, but having everything be equally relevant has its own problems

#

as Helldivers can attest

broken carbon
#

helldivers is also powercrept

prime elk
#

but there's such a thing has going too far, and it's not an easy balance

nocturne dust
broken carbon
#

but thats more of a macro powercreep thats less definable

#

and has to do with their inability to balance healthily

prime elk
#

now that i think about it

#

i can't find a single example of an online game where i'm like "wow! this game is actually really well balanced" KEKW_ogryn

broken carbon
#

!

#

for honor !

prime elk
#

there's always some pretty material issues somewhere

prime elk
blissful solar
#

dead by dayli- dies

broken carbon
#

ubisoft is amazing at balance,,,,

#

totally,,,

buoyant maple
prime elk
#

i guess he was joking

buoyant maple
#

U picked the one game where they nerfed an operator 8 times for having 1 useful gadget

prime elk
#

but i totally missed it because i haven't touched RS in 10 years prob

nocturne dust
#

people complain enough about its balance to me KEKW_ogryn

broken carbon
# buoyant maple Buff old weapons to match new gear

i think the way relic blade and FGS feel, with unique sprint attacks, combo chains, draw attacks, etc, is really well done, and i wish that all weapons could live up to that standard of unique feel

however the powerlevel they have is too much, and should be toned down, alongside buffs to weapons that have shown their weaknesses in comparison to these weapons, such as evis, which is entirely overshadowed by relic blade in every form

broken carbon
#

abysmal dogshit

broken carbon
prime elk
broken carbon
#

lmfao

#

yeah

#

valid

buoyant maple
nocturne dust
broken carbon
buoyant maple
#

I’m honestly somewhat ok with relic blade’s current status, it’s good enough and makes u feel powerful

broken carbon
#

they can be toned down without ruining them

nocturne dust
broken carbon
#

relic blade really just needs some nerfs to single target imo

broken carbon
#

but

#

its dogshit

#

its a terrible weapon

#

which is proof that a weapon's feel does not rely on its power

buoyant maple
#

Maybe reduce power on duration by a few seconds

#

But I wouldn’t change much else

broken carbon
#

the only reason evis sucks to use is seeing how quickly literally any other weapon kills enemies

#

compared to you

#

seeing a knife user one tap a reaper that you just started sawing

nocturne dust
buoyant maple
#

I don’t think relic blade is even as good as power sword

broken carbon
#

or an hsword clearing a horde in half the time it takes you

fathom adder
#

Relic Blade actually feels strong enough to justify the lack of mobility as a two-hander

nocturne dust
#

like, if evis couldn't chew through enemies when you specialed, it would be crap and ruin the feel

#

even if it is only 1 at a time

buoyant maple
broken carbon
buoyant maple
broken carbon
#

???

#

taxe???

#

taxe does NOT need any buffs

buoyant maple
nocturne dust
buoyant maple
broken carbon
#

taxe maybe could use some reworking to make it less reliant on crits but it doesnt need an increase in powerlevel

jovial juniper
prime elk
nocturne dust
#

thammer I would like to see have more reach or something

buoyant maple
#

Thunder hammer can use at least 5 buffs lol

#

Tac axe at least 3

broken carbon
#

mainly DS is the culprit

buoyant maple
nocturne dust
#

something to fix the "I've prepared this hit and the enemy has walked away while I did it" aside from one specific ability Zealot has

fathom adder
#

Crusher has the stagger and at least decent damage, Thammer goes all-in on single target damage (which stops being overkill in Havoc and ends up nicely in sufficientkill), Relic Blade is strong all round, albeit with the charge and overheat. Evis feels like it sacrificed attack speed and mobility (as a two hander) and general usability (as a chain weapon) and got nothing to show for it

buoyant maple
#

Thunder hammer can’t stagger rager without speccing impact
And has completely borked breakpoints for havoc

#

It also has x140% block cost from front for some reason

nocturne dust
buoyant maple
#

I’m not quite sure why they did it

broken carbon
nocturne dust
#

Havoc is inherently unbalanced in its changes

broken carbon
#

especially compared to how relic blade is amazing at blocking

buoyant maple
broken carbon
#

power creep !

buoyant maple
#

See you’re now agreeing with me

#

Things need to be buffed

#

Not massively

broken carbon
buoyant maple
#

Just enough to make them not suck abysmally in specific areas that they should not suck at

broken carbon
#

they can use tuning

#

but if it werent for powercreep, theyd feel good to use

#

if we had current thunder hammer back when dt was first starting out

#

people would love it

nocturne dust
#

sure, but if it weren't for powercreep, this wouldn't be a horde game KEKW_ogryn

broken carbon
#

that doesnt even make sense

nocturne dust
#

oldtide, where you run at single enemies and chew through one baby at a time

broken carbon
#

if you played malice

#

sure

#

old hishock had really good spawns though

nocturne dust
#

they have literally continually buffed enemy counts for ages

broken carbon
#

no

#

no they havent

nocturne dust
#

yeh

#

yeh they have

broken carbon
buoyant maple
broken carbon
#

so that consoles could run the game

broken carbon
nocturne dust
#

and now they've introduced Havoc

broken carbon
#

they never fixed it

buoyant maple
broken carbon
#

i dont want to play havocs just to fight an enjoyable amount of enemies

#

i dont enjoy havoc that much

nocturne dust
#

I don't enjoy Havoc either

buoyant maple
#

I don't like how the actual best way to play outside of havoc is to run forward and farm dps ahead

nocturne dust
#

Havoc was a mistake

tired estuary
#

I like havoc rn but I also want to qp into difficulties that aren't a fucking joke without running trash builds for shitty babies

broken carbon
buoyant maple
broken carbon
#

rush prevention and sandwich i agree with

buoyant maple
#

I think that'd be fair

#

50% is not beginner friendly

broken carbon
nocturne dust
#

I wonder if they balance around malice or something

buoyant maple
broken carbon
#

i know

buoyant maple
#

and chain weapons in general need buff to stagger

broken carbon
#

maybe as a modifier but i dont think it should be base

buoyant maple
#

chainsword with the glorious 0 melee elite stagger breakpoint outside of saw-rip

#

peak

broken carbon
#

is stupid

tired estuary
#

I want multiple boss spawns for at least mael

broken carbon
#

same

tired estuary
#

and with enough health that they don't just get instagibbed by the bolter mashers

broken carbon
#

i wish aurics had better spawn rates

dull scroll
#

this game a drug, auric now a snooze fest compared to havoc 😒

broken carbon
#

thats one of my main complaints with the games rn

nocturne dust
broken carbon
#

awful,,,

buoyant maple
#

remember that red is elite and captain only

#

doesn't apply to specialists

broken carbon
#

i know

#

im just giving it as an example

#

i dont think final toll should be base

#

i think aurics need better spawn rates

#

and more unique spawn mechanics

#

hi ainz

nocturne dust
buoyant maple
#

just red

tired estuary
#

add wargors and purple to base game

nocturne dust
#

I don't think red should be base either

tired estuary
#

so they can heal while they heal

#

and this time wargor banner explosion knockback is barrel level

nocturne dust
#

Heck, nerf nurgle blessed to be less stagger resistance (and maybe more common in exchange)

buoyant maple
#

nurgle bless is dogshit yes

#

red is basically nurgle bless done right

broken carbon
#

and itd be a looot better

#

i still wouldnt like it

#

but i wouldnt wanna explode at least

nocturne dust
buoyant maple
nocturne dust
#

Complete immunity to a core combat mechanic is just bad, no matter how it's framed

#

It's why dodges are king

#

Because dodges work on everything, always

blissful solar
#

that's basically the point of the modifiers though

buoyant maple
#

complete immunity to a core combat mechanic that activates based on the player's control

#

you have control over when to activate red

#

unlike nurgle bless

#

I don't see why that's so wrong

nocturne dust
#

You theoretically have control, practically soulblaze can and will ruin it, or you'll use a grenade, or you'll cleave too much, etc. etc..

buoyant maple
#

yea, don't do that recklessly and ur fine

#

besides 30% health is super generous

nocturne dust
#

Recklessly? Lmao

tired estuary
#

idk red in and of itself has never bothered me much

broken carbon
buoyant maple
#

what exactly is so wrong about it I don't get it

dull scroll
#

the only modifier that really need some fixing is ritual

tired estuary
#

nah I love double ritual spawn

broken carbon
dull scroll
#

that shit is troll on steroid

tired estuary
#

can we have triple ritual spawn please

nocturne dust
dull scroll
#

stuff like red and gold is small time

buoyant maple
#

be honest

blissful solar
#

what is even the point of the modifiers if they arent allowed to change core game mechanics

nocturne dust
#

no?

#

I doubt anyone in this Discord aside from like 3 people do

buoyant maple
nocturne dust
#

I mean, I don't have damage calculations either

#

but I can tell when something does too much or too little KEKW_ogryn

buoyant maple
#

like, for one

#

do u know what let's say

#

+30% stagger reduction

#

actually means

#

because I don't

#

and to know what it does I'd have to check every weapon and every enemy in the code

blissful solar
#

he doesnt have to really understand the mathematical equation or anything to know that stagger immunity is 100% immune and "stagger reduction" would be <100% immune

buoyant maple
#

if it's activated by player control

blissful solar
#

that's the debate happening apparently

nocturne dust
#

Like, I just want things to not be invalidated. If I invest into stagger, I should be able to use that investment.

#

Stagger immunity just kills that completely.

buoyant maple
blissful solar
#

it could even be stagger reduction that only activates at 30%. or it could be at 50% to make it a little more balanced i guess

buoyant maple
#

they're on the ground

#

next hit kills them

#

congratulations u bypassed red

nocturne dust
#

If I've invested in stagger, next hit may not kill them KEKW_ogryn

buoyant maple
#

that's way too much of a smite problem

dull scroll
#

too hard, people still ignore mobs that literally self tags 😏

buoyant maple
#

heavy stagger state lasts quite long for 2~4 hits in

#

every single stagger breakpoint that matters is applied on first hit

nocturne dust
#

Again, I don't see the issue with resistance over immunity. All of this applies to resistance.

buoyant maple
#

besides ur complaining about smth that's actually already in the game

#

stagger immunity is already in base game

#

u activate it by staggering an enemy

nocturne dust
#

sure, and it sucks

buoyant maple
#

and it's not done that well

nocturne dust
#

Just because we do things a certain way doesn't mean we should keep doing it that way

buoyant maple
#

because it differs on an enemy-to-enemy basis with no visual indicators

#

but the idea is right

nocturne dust
#

nah

buoyant maple
#

nah the idea is right

nocturne dust
#

I think it'd be better as a stacking stagger resistance

blissful solar
#

this is clearly just a matter of opinion

buoyant maple
#

void is trying to say any form of stagger immunity is bad regardless of activation condition, without understanding how stagger system works

nocturne dust
#

Yes

#

You don't understand either

buoyant maple
#

but I do

blissful solar
#

if his reason for saying this is that he doesnt like things being 100% immune to stagger then he doesnt have to understand any equation or anything to say that he wants <100% stagger immunity

nocturne dust
#

okay, explain it to me so I can understand why my reasoning is wrong

dull scroll
nocturne dust
dull scroll
#

wait what lol

#

don't do that, pubs now can't even clear auric

buoyant maple
blissful solar
#

they might need to add a new type of maelstrom and then they could justify it

buoyant maple
#

be honest

nocturne dust
buoyant maple
#

because that's what complete lack of stagger immunity means

buoyant maple
nocturne dust
#

No

#

Again, stagger immunity is not needed to fix that

buoyant maple
#

if your solution is "tune stagger and stagger resistance so it's not able to stagger", what's the difference from that to stagger immunity

#

end result is "u cannot stagger"

nocturne dust
#

You tweak the Caxe's numbers, you give enemies stacking stagger resistance based on how long they've been staggered, etc. etc.

nocturne dust
#

i.e. player investment is rewarded

buoyant maple
#

because first off there's no "stagger investment" for combat axe

#

not a single strength blessing affects combat axe's stagger breakpoint

nocturne dust
#

Sure, but there is for other weapons, and talents in the talent tree

#

and also, again, tweak Caxe's stagger numbers

buoyant maple
#

secondly, stagger blessings are done very poorly at the moment

nocturne dust
#

Sure

buoyant maple
#

because the vast majority of weapons that have those blessings

#

CANNOT stagger major threats without them

nocturne dust
#

I don't care about the immediate situation of the game, I'm saying it would be healthier long-term to do what I suggest over slapping stagger immunity everywhere

buoyant maple
#

because stagger is done in a staged system

#

+120% stagger is not a transformative increase

#

it could mean a lot of things

nocturne dust
#

It should be though. You could change the stagger's duration based on how much stagger is applied (and that target's resistance).

buoyant maple
#

stagger immunity is first off, already applied in the game and done mostly well with some flaws (no visual indicator)

nocturne dust
#

Well no

#

I don't think it's done well at all KEKW_ogryn

#

It's just slapped on as a bandaid. It works, sure.

buoyant maple
#

I'm talking moreso about general horde enemies and elites

nocturne dust
#

I'm talking about everything.

buoyant maple
#

and ur wrong, unfortunately

nocturne dust
#

no u

buoyant maple
#

the only real issue is no visual indicator

#

so player cannot identify who's in a stagger immunity window and who isn't

#

secondly

#

given u do not understand the staged stagger system

#

I have to explain it

nocturne dust
#

Again, it's a larger systemic issue of invalidating player choice and punishing a system that is already on the back-foot compared to damage

buoyant maple
#

because stagger is done in stages, if you have already staggered an enemy

nocturne dust
#

y stagger when enemy dead

buoyant maple
#

to reach the next stagger stage you need more stagger

#

and to reach the one after u need even more stagger

#

these are not linear threshold increases

#

heavy stagger state has a much higher stagger threshold than medium stagger state

#

and then u have stagger reduction

#

this "stagger resistance" saying is not that intuitive

#

because the game only recognizes stagger reduction

#

when u say "stagger resistance"
does that mean higher stagger reduction, or higher stagger threshold

#

I cannot tell

#

stagger reduction is the same across all stagger stages

#

but threshold changes when a new stagger stage is reached

#

if you change threshold, u now run the risk of smth that could stagger now being completely unable to stagger no matter what

#

if u change reduction, u now run the risk of having a few specific attacks that ignore most of stagger reduction being completely unaffected

#

whereas every other weapon suffers

#

this is a very complex system with multiple parameters

nocturne dust
#

Sure

buoyant maple
#

so stagger immunity comes in here

nocturne dust
#

but here's the problem

buoyant maple
#

every enemy has stagger immunity

#

most of them are very short

#

like 0.2~0.3s

nocturne dust
#

you're only thinking in terms of the current system, and I think that system itself is problematic.

buoyant maple
#

short enough that u cannot tell they exist without paying close attention

torn kernel
#

Omg path hi it's been a while catblush

buoyant maple
buoyant maple
nocturne dust
#

Duration based on stagger value

buoyant maple
#

raise stagger resistance, what does that mean

nocturne dust
#

So you have the stagger applied

#

that is the stagger from the weapon reduced by stagger resistance on the target

#

the stagger applied controls duration of the stagger

#

very simple

buoyant maple
#

heavy stagger lasts much longer than medium stagger

#

whereas medium is not much longer than light stagger

nocturne dust
buoyant maple
#

u will still have to deal with stage-to-stage transition

#

and code every enemy and weapon separately

nocturne dust
#

yes? Not sure what you mean

buoyant maple
#

compared to adding a short stagger immunity window that prevents stagger chaining

nocturne dust
#

You control the speed of the animation to match the duration, or move to the next animation for longer durations

buoyant maple
#

you're overcomplicating a problem for the sake of it

nocturne dust
#

I'm simplifying it, tho, it sounds like KEKW_ogryn

buoyant maple
#

nah

nocturne dust
#

You provided a huge wall of text and I summarized my system in like 3 lines

buoyant maple
#

changing every stagger stage's duration, threshold, then adjusting stagger reduction, then adjust every weapon's every attack's stagger value

#

that's your proposal

nocturne dust
#

No

buoyant maple
#

way more complex than it realistically needs to be

nocturne dust
#

No

buoyant maple
nocturne dust
#

You're still thinking in terms of the current system

buoyant maple
#

change everything

nocturne dust
#

yes

buoyant maple
#

so it is overly complex and not at all worth doing

blissful solar
#

if the staged stagger system works how i think couldnt they just move the stagger thresholds up by one stage (for stagger resistance vs immunity)

nocturne dust
#

no

#

it's super simple

torn kernel
buoyant maple
torn kernel
#

The game has enough performance issues as is

buoyant maple
#

not at all simple when u do understand tho

rich spindle
#

I think I get what you guys are saying. We need to buff dueling sword

nocturne dust
#

Stagger from weapon reduced by stagger resistance = duration, duration controls the animation played and the speed at which it is played

nocturne dust
#

Game already runs tons of calculations like that

#

all the time

buoyant maple
#

on repeat

#

and everyone's framerate tanks worse than when ogryn drops a box

nocturne dust
#

why do you think it will tank framerates

torn kernel
#

I know this is offtopic but i still stand by my opinion that ragers should be immune to smite

#

Just to fuck smykers

buoyant maple
nocturne dust
#

game already does math calculations all the time. Literally what HP is

prime elk
#

i hate math

nocturne dust
#

plus, stagger has a direction

#

That happens and is more complex

prime elk
#

you mean i've just been playing math all this time??

nocturne dust
#

yes

#

0s and 1s, booooiiiii

torn kernel
#

All games are just fancy math with graphics

#

Tbf

blissful solar
#

even life...

buoyant maple
nocturne dust
#

Life ain't a game, it's a stage

#

Beloved said so

buoyant maple
#

so u also turn on/off a bunch of other switches repeatedly while u make ragers tweak

#

maybe when u make ur own game u can do the system ur thinking

nocturne dust
buoyant maple
blissful solar
#

how does the current stagger system work? is it like this? where the bar on top "fills up" based on an attack's stagger value?

nocturne dust
buoyant maple
blissful solar
#

yeah

buoyant maple
#

u don't achieve anything by going above stage 3 stagger

#

also they're not equal distribution

blissful solar
#

(this is just hypothetical, merely an idea)

#

might work for reduction

buoyant maple
#

stage 1 and 2 are far easier to reach than stage 3

blissful solar
#

hmmm

buoyant maple
#

stagger reduction is a separate thing (not stagger resistance)

nocturne dust
buoyant maple
#

stagger reduction is applied to your stagger value, then the product is checked against these stagger stage thresholds

#

so for example

#

let's say u have a magic sword

#

which does 30 stagger to X armor type

nocturne dust
#

Also, just to note, stagger resistance still works in the current system as-is, cuz it's just reduction, and wouldn't need my overhaul.

buoyant maple
#

u fight an enemy with X armor type, who has 5 for stage 1, 12 for stage 2 and 40 for stage 3

nocturne dust
#

and the point there would be to allow for potential investment of stagger from players.

celest valve
#

what is this hypothetical system designed for

blissful solar
#

enemies resist stagger instead of being totally immune

nocturne dust
buoyant maple
#

however, while that enemy is attacking, he also has 50 stagger reduction

celest valve
buoyant maple
#

So now let’s do the maths

#

You deal 30 stagger
You’re against 50 stagger reduction

#

Now you have -20 stagger

#

GG you do not stagger

#

But wait that’s not the end of it

#

Because on weakspot hit, by default, all stagger reduction gets halved

celest valve
#

honestly, it would be really difficult to figure out something to add to darktide that would significantly increase the number of calculations per tick compared to what it already does

buoyant maple
#

So if you hit him in weakspot, you have 30-(50/2) =5 stagger

buoyant maple
#

Unfortunately for you

nocturne dust
#

No, it would not.

buoyant maple
#

Because that enemy’s stage 1 threshold is 5

#

Meaning you have to be >5 to stagger

#

You still don’t get the stagger

nocturne dust
#

We could do some trig instead of approximations to really feel that PC heat in the coming nuclear winter chadgryn

buoyant maple
#

So you cannot interrupt his attack

nocturne dust
buoyant maple
#

Now, if your weapon had let’s say, +30% stagger

nocturne dust
#

They don't use approximations???

buoyant maple
#

You’d be looking at 30x1.3 -(50/2) =14

nocturne dust
#

This is basic dev stuff 😭

amber vault
#

is the regular force sword bad without uncanny strike? i was thinking of going blazing spirit and deflector but dont know if it willstill be strong

blissful solar
#

i guess, basically put, to do stagger resistance they would:

A red enemy is as hard to put into stagger 1 as a normal enemy is to put into stagger 3.

buoyant maple
#

Which is now enough to beat stage 2 stagger threshold of 12

nocturne dust
#

You can do fine if you have some other elite/carapace killer tho

buoyant maple
#

So +30% stagger in this case made you go from being able to stage 2 stagger vs not being able to stagger at all

#

But it’s 1 very specific example

torn kernel
#

Uncanny + deflector/slaughterer is what I'd recommend

buoyant maple
#

This weapon u use can have another attack have a different coded stagger value because yes

celest valve
# nocturne dust They don't use approximations???

https://en.wikipedia.org/wiki/CORDIC i mean they technically do but it's apparently all hardware based

CORDIC (coordinate rotation digital computer), Volder's algorithm, Digit-by-digit method, Circular CORDIC (Jack E. Volder), Linear CORDIC, Hyperbolic CORDIC (John Stephen Walther), and Generalized Hyperbolic CORDIC (GH CORDIC) (Yuanyong Luo et al.), is a simple and efficient algorithm to calculate trigonometric functions, hyperbolic functions, s...

nocturne dust
#

phew

#

I thought it was real trig

buoyant maple
blissful solar
#

they could even make havoc (with red only, probably*), unlike the rest of the game, use different stagger stages. like they'd use stagger stage 1.3, 1.7, 2.5

that way the difference between stagger values can be attainable in real gameplay and not quite as exponential an increase

amber vault
#

what about the great force sword? will it be weak if i take blazing and deflect?

buoyant maple
#

which I'm personally against

celest valve
#

calculating every single gunner shot hurtling towards you with scatter and a forced cone size increase or something when you dodge

blissful solar
#

i guess they could use an even more different one for red

celest valve
#

(also a shame counter of how many times you dodged early)

buoyant maple
#

there're maybe 6.52 people in the entire DT community that understand how the stagger system works

#

and they change that for 1 mode

#

very peak design

torn kernel
nocturne dust
#

I mean, neat to have the bullets actually be bullets

buoyant maple
celest valve
blissful solar
#

darktide is a pretty advanced game

celest valve
#

no wait that's elden ring AI

buoyant maple
celest valve
#

why the fuck did I read elden ring AI scripts

torn kernel
#

More than 2

blissful solar
#

im guessing 54

buoyant maple
nocturne dust
buoyant maple
#

they apply on top of each other

nocturne dust
buoyant maple
celest valve
#

dodging cannot happen per frame, thus most any amount of dodge calculations are trivial

nocturne dust
#

sure, but like

#

store the static stuff that can't change in-game in the weapon

buoyant maple
nocturne dust
#

as in, the calculated portion of the static stuff

#

Calculate it once on load/mission start

celest valve
#

also fatshark doesn't do rito levels of "we coded our entire game in C with assembly code so that we can cram as many games per server as we can"

nocturne dust
#

😭

celest valve
nocturne dust
#

Bruh, I'm not an optimization engineer but surely you need to do a lil, as a treat

nocturne dust
#

You do calculate the parts that change in-mission

buoyant maple
celest valve
#

look if there's a dynamic portion there might as well not be a static portion it doesn't matter

buoyant maple
#

because chain stagger will eventually blow calculations out of proportion

blissful solar
#

does this mean that final toll enemies have slightly better fps/performance

nocturne dust
#

more numbers added together is worse performance

#

it's that simple

buoyant maple
celest valve
#

number adding is so incredibly trivial I do not think it matters, at all, on modern computers

nocturne dust
#

It's always a tradeoff between memory and runtime, but memory is a lot easier to come by these days

nocturne dust
#

Otherwise lag would never be

#

pun unintended but now that I see it, I approve of it

celest valve
#

computation lag is usually from operations that cannot be something used frame per frame

buoyant maple
#

character development for void

celest valve
#

allocating memory is probably one

nocturne dust
#

wdym

#

I always approve of puns

celest valve
#

like I think the director does do things that, if done EVERY. SINGLE. FRAME. would be uh

#

bad

#

mostly pathfinding solutions!

nocturne dust
#

and loading the match can take much longer

#

than a single frame can

celest valve
#

well that's disk usage

nocturne dust
#

Gotta think about ur optimization 🤓

celest valve
#

which is a whole other category of worms

buoyant maple
#

I love the fact that they felt the need to code 2 versions of every enemy melee attack

celest valve
#

but like... storing all the possible variables that dodge can have makes it literally trivial afaik to calculate it every time

#

even if you flip parts of it on and off again

buoyant maple
#

but I don't like how they keep messing with stagger system without ever explaining how it works to the avg player

nocturne dust
#

It's also trivial to store the part that doesn't need to be recalculated every time you dodge.

celest valve
#

it is not

#

that would add more code :v

nocturne dust
#

It's literally calculating it and then putting it in a single variable on mission load

#

and then accessing that variable when needed

celest valve
#

also like.. deciding wtf the 'static part' is I guess

#

and also as mentioned that's an unneeded optimization because storing 3 numbers added together in memory every time you use it adds like... a ludicrously stupid inconsequential amount of extra cycle time compared to a single number?

nocturne dust
#

Things like the base dodge distance, dodge template, modifiers from weapon stats. It depends how you want to calculate talents that mess with it as well.

celest valve
#

especially because most modern processors do that in parallel! So it can be literally ZERO extra time to add those numbers together!

blissful solar
#

i suppose it could calculate all the possible values per state it would need and then just refer to those calculated values when that state is fulfilled

buoyant maple
#

remember that DT also uses soft raytracing to do its global environmental lighting

amber vault
#

thank you guysss for the help

nocturne dust
#

0/10, poor optimization

celest valve
#

yeah well you have it otherwise whatever the fuck on the rendering engine would render a single frame a second

amber vault
#

what is the summy stat for great force sword? forgot to ask that haha

nocturne dust
celest valve
#

shotgun code is weird it does weird radial spin patterns

nocturne dust
#

Don't wanna add more tasks to limited compute

buoyant maple
amber vault
#

okayyy, thank youuu

celest valve
celest valve
nocturne dust
#

Me who has a FGS at 20% WR but uses the one I have at 60% anyway chadgryn

celest valve
#

i think someone here got a 0% optimal one

#

also probably not worth as it took like literally thousands of swords

nocturne dust
#

80% every other stat?

celest valve
#

ya

buoyant maple
#

it's not like plasma/ripper

#

60% warp resist vs 30% warp resist is like 1 extra warp slash before u blow up

celest valve
#

yeah it also tbh doesn't really matter cause i think even at 60% it's over 50% which is what's mostly needed :x

buoyant maple
#

given FGS's lack of group stagger

#

being able to warp slash 1 more time without going immediately kaboom is nice

nocturne dust
celest valve
#

yeah but it can just decay back down to 98% or whatever and regardless of warp resist you can just use it again

buoyant maple
celest valve
#

really low warp resist is just quality of life in getting your warp permacapped at 100% ;p

buoyant maple
#

so I don't personally find any value to chase these super dumped WR rolls

#

it's never gonna be practically beneficial to how much dps u can crank out

celest valve
#

mk8 haha left mouse button go brrr

buoyant maple
#

FGS?

#

mk8 FGS is very funny I'm almost convinced jsat or combine invented its moveset

#

gotta be a special kind of autism to make a weapon's best horde combo based on swap cancel

terse rivet
celest valve
terse rivet
#

so you spam swap cancel into l1?

celest valve
#

hypothetically the recent assail changes were a massive buff to assail weaving with the FGS too

buoyant maple
celest valve
#

i would quite frankly recommend a macro to assail swap, attack, swap back to FGS at just the right time to not cancel the assail :p

terse rivet
celest valve
terse rivet
#

was it not nerfed because people overreacted thinking it was completely broken but it was mostly just people abusing the fuck out of hand cannon rending on assail

celest valve
#

it was mostly 'cool stuff is too effective please nerf' that has plagued psyker for their entire career

torn kernel
celest valve
terse rivet
torn kernel
#

when you see the blue thingy fly

#

you can swap back

terse rivet
#

right but for a macro

torn kernel
celest valve
#

off memory it's fairly quick like 0.1 but also you can just look at the code and see the attack time for assail

#

but also probably has to be rounded up for the ticks it runs at plus weird i don't want to do that right now darktide time

torn kernel
#

and latency/packet loss shenanigans

#

if you're on a shit isp

celest valve
#

fyi the odds that it will be nerfed is probably low IMO because like... unlike quell canceling, you can do it pretty easily without a macro too it's just a lil annoying :p

#

honestly the most likely 'removal' of it, I hope, will be simply making assail possible to use quickthrow like for zealot

#

...also I forgot does ogryn still have the optimal shield usage being rock swapcancel?

#

because admiring ur rock between attacks is optimal

torn kernel
#

holy shit is it really KEKW_ogryn

celest valve
#

yes

torn kernel
#

no way that's faster than BC

celest valve
#

cancel by 'miring your rock

#

shield block is big long block

#

miring frand rock is fast

torn kernel
#

lmfao

#

i love that

celest valve
#

miring your frag grenade might also work but you need a grenade or you can't admire it

torn kernel
#

but what if

#

rock weaving

celest valve
#

yeah you can yeet a rock too if needed

#

just like

#

don't yeet all your rocks or you can't admire your rock anymore ya know

torn kernel
#

rock is infinite chadgryn

#

(every 5 seconds)

strong gulch
celest valve
#

instructions unclear, l1-4 go brr

strong gulch
#

love a go brrr

celest valve
#

(honestly i pick the easier on fingers option unless it's an extreme dps increase)

#

which hmm

#

is possible considering quell canceling was dumb

#

seriously the electrostaff felt like a machine gun

celest valve
#

ya but mk6 is bad and has stupid diagonal attacks :c

plucky flax
#

I prefer it for the easy stab SadgeCry

nocturne dust
steady torrent
wary flax
#

Mk6 still clears hordes just fine, but having easy access to a very powerful anti-armor stab is really nice.

plucky flax
strong gulch
#

I've been favoring the FGS8 lately. The only reason is that it's slightly faster in the hit it takes to hit a target.

I have poor reaction time, so it helps.

#

Also, I'm bad at melee.

mortal sandal
#

Psyker level 5 woooo!!!!

strong gulch
#

Being Selfish In Memes

strong gulch
mortal sandal
strong gulch
#

Skills stayed isolated af and died.

mortal sandal
strong gulch
#

No. I don't adapt well to new button layouts.

nocturne dust
#

I played Vermintide 2. I'm bad at VT2 but good at Darktide KEKW_ogryn

#

well, 'good'

#

I'm better KEKW_ogryn

strong gulch
#

lol same at this point

plucky flax
#

Havoc 2.0 is probably harder than any vt2 content?

strong gulch
plucky flax
strong gulch
#

It's different, but VT2 has so few spawns and is much more methodical

strong gulch
#

I'm that bad

#

Sin and I were running around legend (maybe cata??) and it was like running around in malice.

We had overtuned characters, but still.

plucky flax
#

Cata is a bit hard. Enemies hit super hard

celest valve
strong gulch
#

Maybe the maps were bugged, but there were no spawns. Like when the spawns broke in old havocs.

celest valve
plucky flax
#

Stamina takes longer to regen in dt

#

Vet stamina management nooooo

celest valve
#

well push less then :v

strong gulch
#

Vets need their lungs checked.

#

all of them got asthma or bronchitis

#

They let too many dreg ragers cough on em.

celest valve
#

a tad more seriously you can practice dodging as little as possible in a way that gets you not hit at all. there's like... a tempo to it it feels like which gets you never hit.

plucky flax
#

No im too bad

cloud night
#

Nah all that VoC screaming got their lungs fucked up

celest valve
#

Except for ragers. The only way to deal with ragers is to not be near them at all in melee when they swing and kill as fast as possible :p

strong gulch
plucky flax
#

Vet rework should have stam regen delay at 0.75s default. Only 1 node on talent tree and bring it to 0.5s if taken

strong gulch
celest valve
#

(you can dodge ragers it's just annoying and not productive at all and one mistake gets half your health chunked so meh)

#

(also dodging ragers gets the rest of your team killed too)

plucky flax
#

You can outrange ragers with big sword

celest valve
#

(seriously fuck ragers just kill them ASAP)

strong gulch
#

If it's just one or two ragers, not that bad to dodge. Add more tho...

celest valve
#

like any time i want a smooth no difficulty darktide game: see a rager, kill a rager

#

same with gunners, gunners are just ranged ragers tbh

plucky flax
#

Havoc when 40 ragers drop out of nowhere

strong gulch
#

Ragers standing in the queue ready to wreck your day.

celest valve
#

sometimes on veteran I do the team mom. aim down sights revolver. combat knife. krak grenades. VoC + toughness regen is shared with the party

strong gulch
#

Love a team mom tbh

celest valve
#

my job as team mom veteran: delete anything that hurts my team. particularly rager/gunners. and specialists. and then ranged people. melee people? meh those are the fun things they can handle

plucky flax
strong gulch
plucky flax
#

Veri pro

celest valve
#

this tends to result in an exceedingly smooth time. as it turns out, if you delete specialists and gunners/ragers rom the game, 3vEverything is trivial

strong gulch
plucky flax
#

Btw did karien ever get back to you beans?

strong gulch
#

No. If she did, I missed it.

plucky flax
strong gulch
#

is ok

plucky flax
#

Someone click it and see what happens.

foggy cosmos
# strong gulch

Fuck. Watched this same clip 5 times wondering how they were doing.

#

🤣

strong gulch
foggy cosmos
#

Hell yeah

strong gulch
wary flax
#

Wish I knew exactly how much damage I did to a plague Ogryn with my infantry autogun and active gaze.

I just mag dumped into its head and watched the health bar go down to like 20% with teammates finishing it off.

strong gulch
#

No mods. sad times

plucky flax
#

Isn't boss hp default in game?

strong gulch
#

Can't remember. I was just about to ask.

wary flax
#

You just see a red bar, it doesn't show numbers.

strong gulch
#

Can be hard to pay attention to it tho. Record if you can I guess. PS5 has some clip feature I think (unless someone was using a capture card) and you can record with steam.

plucky flax
#

I see. So the number is probably from numeric ui.

wary flax
#

I have unyielding and elite damage perks on the gun, the blessing that gives damage on repeated hits and one for backstab damage (for beasts).

So it's kinda set up for boss killing, my main weapon is Deimos.

Also I crit on almost every shot even without the gaze.

Can't test how much damage I deal with full (or near full) disrupt destiny charges since you can't get them in the meat grinder.

nocturne dust
wary flax
#

I honestly was wondering if it does anything for bosses.

nocturne dust
#

You would be better served with flak, since that works on captains

wary flax
nocturne dust
#

You can also get DD charges in the grinder if you have creature spawner and turn off invisibility, since DD only targets active enemies

weary idol
#

that's on an infantry autogun without unyielding btw

strong gulch
#

If you're doing mods, there's ones that give you the DD stacks for testing so you don't have to fiddle around.

upbeat kestrel
weary idol
#

yeah wb it

upbeat kestrel
#

i meant the look

weary idol
#

seems very comfortable to hold yes

wary flax
weary idol
wary flax
#

Ah, ok.

weary idol
#

I switch between them and cba to change the perk from crit chance every time

upbeat kestrel
#

when i used the weapon customization mod i just cut off stock from shotguns

weary idol
#

On agri I would probably use carapace or unyielding damge

#

still very funny that the infantry autos can kill carapace

wary flax
#

I only used autoguns against armor with Onslaught on veteran.

weary idol
#

even without onslaught they kill carapace alarmingly quickly

steady torrent
wary flax
#

I kinda liked veteran with autogun, onslaught and marksmans focus.

Assault rifle go brrr, heretics go "ooh, ah, that hurts". Well, not really, cause they're all dead.

nocturne dust
weary idol
#

gun vet build with no onslaught

#

with the way that I would build the talent tree for that

nocturne dust
#

I see them on NA East all the time

#

@plucky flax

weary idol
nocturne dust
#

ping unrelated

weary idol
#

veteran posting in psyker chat

#

sue me

wary flax
steady torrent
steady torrent
nocturne dust
#

The Unsanctioned? Impossible

strong gulch
plucky flax
nocturne dust
#

It's true, they said they're the real one after all

wraith sphinx
#

Fake news, there is no such thing as an unsanctioned psyker

plucky flax
#

You're welcome. salute

plucky flax
#

2 oggies 1 zeal and me burga no bubble.

#

Was kind of hard but my fault for not bringing safety bubble. Xd

wraith sphinx
#

It's a crutch anyways

#

Take venting shriek insteas and be free

plucky flax
#

Tru yes

foggy cosmos
#

That was a cool game

wraith sphinx
#

Banger game truly

plucky flax
#

Fun fact I have the kim kitsuragi official jacket.

#

Both black and orange lol.

plucky flax
#

Embrace skorpion.

wraith sphinx
#

Never 😠

wraith sphinx
#

Something something mortal kombat

nocturne dust
#

"get over here"

#

Old Man Skorp with that white hair tho

strong gulch
plucky flax
#

It's a pretty sick premium skin ngl

wraith sphinx
#

It's def one of the nicer designs

plucky flax
#

Psyker is actually quite buffed bro has bicep vein.

wraith sphinx
#

Hell yeah

plucky flax
#

Putting the team on his back.

wraith sphinx
#

Swole from all the carrying

strong gulch
#

Hope you don't mean the skulls in the back packs

plucky flax
#

Teammates from previous round.

#

They didn't make it 💀

strong gulch
#

😭

wraith sphinx
wary flax
plucky flax
wary flax
#

Kinda not a fan of most outfits you can get for psyker, tbh.

#

Mostly the ones with like big pauldrons.

fiery stratus
#

every psyker outfit has a big goofy collar

wraith sphinx
#

I mean them's the lore breaks

strong gulch
#

That reminds me, there's a new bigger goofier collar

fiery stratus
#

they can make some more lowprofile ones

wraith sphinx
#

I do prefer the fits where the collar is subtle instead of being peacocked

#

but honestly what gets me is the amount of psyker tops with stupid loincloths

strong gulch
#

Look at that fecking thing.

wraith sphinx
#

nice feathers 😏

strong gulch
#

I fecking bought it

wraith sphinx
#

I ended up buying the newest psyker torso in the shop despite my initial dislike of it

#

The loincloth looks stupid but the rest of the fit is incredibly solid, especially the gloves

fiery stratus
#

I bought the vet one

#

the outfit

wraith sphinx
#

otherwise this is the one I want

#

on the off chance it reappears in the store I'll cop it immediately

#

I like this one too but it seems to be essentially deprecated and I've never seen another psyker wear it

wary flax
fiery stratus
#

that second one is noice

wraith sphinx
#

you don't want to get caught with your pants down

wary flax
#

Safety First!

strong gulch
#

must have been up during one of my breaks

wraith sphinx
#

I also like the dark krieger one

weary idol
#

So they're kind of like straitjackets

wraith sphinx
#

I don't really see it to be honest

#

I think the belts in particular are just a silly fantasy detail

#

also what pains me the most about psyker outfits is their atrocious glove game

torn kernel
#

I'm forever praying for psyker pants that aren't baggy but also doesn't give em chicken legs

wraith sphinx
#

way too many psyker outfits, both free and paid, have those goofy thick butcher's gloves

torn kernel
#

Best psyker torso is the one you get from malleus monstronum 😤

#

Fingerless gloves psyker_chaos

wraith sphinx
#

true that one is fire

#

just a little bit too greebly for me 🥲

torn kernel
#

yeah if they release something as chunky but with less random dangly shit all over the place i'd cop it immediately

wraith sphinx
#

I like this one a lot too but the manacles get annoying to look at after a while

torn kernel
wary flax
wraith sphinx
#

yes

torn kernel
wary flax
#

Why is it exclusive to private game, anyway?

torn kernel
#

it used to lead to griefing because "muh penances"

fiery stratus
#

Needs more coordination

torn kernel
#

so they banished it to private games only

wraith sphinx
fiery stratus
#

its just hard to do things like that with randoms, and it was causing issues with people trying in public games

#

takes more team effort for most people, so they need private games

torn kernel
wraith sphinx
#

everything else is either regular psyker slim-fit or baggy imperial guard stuff

wraith sphinx
torn kernel
#

with pubs these days i don't think it's gonna be that hard considering how many people just fuckin ignore monsties KEKW_ogryn

torn kernel
wary flax
#

Kinda annoying seeing random psykers using brain burst on trash mobs.

fiery stratus
#

Cleanest drips?

wraith sphinx
torn kernel
#

wait didn't we have this convo like last week @wraith sphinx KEKW_ogryn

wraith sphinx
#

er I don't think so, but possibly?

#

premium drip gets brought up all the time anyway

torn kernel
#

WE DID staregryn

wraith sphinx
#

lmao

torn kernel
#

sucks vet didn't get one smh smh 😔

wraith sphinx
#

anyways I've no clue when they'll reappear, courtesy of fomo shop

#

there are these currently in rotation though

weary idol
#

and was then changed to be 90%

#

and then 50%

#

and then private game only

#

because people would throw games to try and get it

weary idol
#

any penance you see that says private game only used to not be that way, and was changed because people were griefing public lobbies to try and do them

#

and rather than rework the penances to be less fucking stupid

#

Fatshark made them private game only as a bandaid

nocturne dust
#

so now the private penance thing is kinda redundant

weary idol
#

in the case of malleus monstronum you could p easily get it legit in game with a meme brain burst spam build

#

one blue stim+3 stacks of EP, and double shield

vagrant cedar
weary idol
#

you're gonna do half that monstrosities health in the blink of an eye

fiery stratus
nocturne dust
#

BB isn't that good at boss damage

#

even with all the buffs

nocturne dust
#

but, I guess if you get lucky with a weakened boss/really bad teammates, you might have the time

steady torrent
wraith sphinx
nocturne dust
weary idol
#

pogryns are the worst monstrosity to get it for

#

but you get half a burgle or chaos spawns health before the blue stim runs out