#psyker-class
1 messages · Page 1842 of 1
there's ways to adjust that - it could only take up to 50% peril
frankly, I'd approach psyker mechanics a little differently, anyways
I've always thought that peril should be a currency, not just strictly a penalty
Isn't it a currency?
some things build up peril (keep the self-detonation), some things should spend it
the game actively encourages you to build up as much peril as possible
not really
You have so much to spend. And if you go over, it's bad.
yes really
you can play that way, but it's by no means required
the only exception to that is if you play SG
you don't have to edge 90+ peril at all to be extremely effective
you're playing psyker objectively incorrectly if you think it's not required
no, you don't need to be at 90 peril all the time
Warp Rider is not a gameplay-changing node
but yes, building peril is very important
bonus damage, bonus crit, bonus tdr, free toughness restore when needed
so yes, high peril is very much encouraged, esp on staffker
It is if you want more damage. And staffs have increased crit with varying effects. You can get cleave from peril as well as toughness too.
where do you get cleave for staff attacks based on peril?
for melee
the wrong side of the tree
It's cleave.
not just melee
Works on assail at a minimum.
i like this game mode :3
It's just on the melee side of the tree.
It is "just stats" for edging peril, but it's a lot of different stats.
it's basically everything relevant lol
And they give you tools to stay high as well with the warpshock activation and Warp Unbound.
and someone has tested that the additional cleave affects assail shards?
If you get a low WR fgs, a single activation is like 45%
Do you just pick something at the start or can you pick different abilities after the waves?
Long time ago.
some times you can pick sometimes you get a random one related to the first thing you picked
Including creating charts for WS+the piercing node+EP
I see 
You're spending time.
you're incentivized to stay high peril, but I'd personally still like to see things that cost peril to activate
it's not currently a currency
If you are in game can you see if you can slide with staff/slide charge with it? A user was saying it stops you from sliding with staff and only can with melee
🤔 whwat should i play for damnation
I was able to slide with inferno
ogryn
The balancing act is usually peril vs time. Not peril vs peril.
🤔 vet maybe
what build
any build that's halfway coherent
so nice
ogryn's are much more viable now
ye like gunlugger or melee
Can balance peril by natural quell. Active quell. Shriek (which also benefits from high peril). By crack of bone. Etc. All of it costs time.
i dont think i played gunlugger in months
then do that
that'll be a $5 service fee for services rendered
shit would be so funny
Gunlugger penances are only penances I have left for class penances
So what you're borrowing against is time, not strictly the currency of peril numbers.
ill write you a check expect it in 3-900 business days
you're playing semantics - you aren't "borrowing" nor "spending" time
time progresses outside of your control
it's not a currency
shriek costs peril
It's just free and has a weak effect if ur poor
you can look at it that way, but it's the only thing we have that operates as such
bro called quietude
I'd like to see some mechanics that invert the peril behavior
more effect for having less peril
but only after spending peril
ER
Imo, pots only for inferno. ER for EK and VB
this is the way
uh
POTS so nice
is there ever a reason to take Empyric Resolve?
why would you suffer the toughness gain loss?
i think dude is trying to learn how to play psyker again
man, look
You're basically looking for peril to be balanced around building and spending it using different abilities like we already have with shriek but extended.
We already do balance peril against time rather than against itself. It's a currency regardless of the way you look at it. You just want the currency to spend differently or both ways.
It's all semantic regardless.
Don’t you go all Tanner on me phoenix. Don’t you dare do it
- I'm not the absolute best of players
- my knowledge of the intricacies of the psyker have evidently staled since I last dug through the game's Lua
ER is a reasonable choice. And most things aren't going to be chipping you to death. 30% more toughness gen isn't going to save you from 5 ragers or a crusher overhead.
i hardly feel the toughness regen penalty tbh
It's more like it'll help you against some gunners or the odd horde melee.
wouldn't the -40% peril generation hurt your ability to rapidly get back to the peril level you want to be at, though?
Yesish
aside from the fire staff, you generally make peril quickly anyways
and yeah just don't quell as much
If you quell to like 60, then you have more time between 60 and 100
that makes sense
I have definitely missed the increased ramp up of peril with EK build for shriek. BUT that is why you can use either fgs or illisi and stroke away
I'll have to play with it to see if my level of skill feels that toughness gain loss
what does "going all Tanner" even mean?
I don't mind it much on purge when I'm going bubble. But I hate it when I'm going shriek. I simply can't build it fast enough to shriek in a timely fashion.
I think tanner went on a rant about er being bad at some point
I use shriek in almost every build
But also, with pots being live, it's actually a consideration.
I use shriek in about half my builds. The rest are split evenly between bubbles and scrier's.
I just don't like SG
Tanner made a video where he talked about all the psyker talents. He dumped on ER by (rightly) pointing out the negatives. But he doesn’t/didn’t take into account the gestalt of the build with that talent.
He was advocating for pots (even though broken) and was saying in good psyker wasn’t using ER.
And most of the people I have talked with on this got their info from Tanner
yeah inferno staff it feels like a chore to get peril back up after a shriek if you have ER.
Not an issue with other staves. Takes like a couple seconds maybe after a shriek
and I only run bubble on my pure support build for the harder content
PotS is/was broken?
it didn't work before this patch
My only issues with scrier's is remembering to push the button and that weird cast animation that stops you from running.
should be fixed now, finally
that's disappointing to learn
just keep spamming F the entire game if it's not on
it comes back up so Fing quickly
and now with BCOB buffed even further, for reasons
Until today it was effectively an empty node. So the choice was ER or nothing. Sometimes nothing was better, others ER.
it's going to be even more stupid
now that scriers quells you, pressing scriers on cooldown is even more mindless.
No chance of wasting it by being at high peril already
oh right lmfao
so fucking handheld
just press button
no thoughts
gotta dumb it down to the lowest common denominator
Yeah. 1/3 of the reason to go shriek is kinda killed by scrier's.
And the new peril reduction makes it even more mindless.
It wasn't hard to get to like 15 stacks even just left clicking with a dagger.
it really doesn't fit with the rest of psyker's design
Yeah, that's only half stacks, but that's also 0 effort to keep it low. Not sure what numbers they're expecting people to hit with all the buffs to it.
Warp infused warriors are a thing
SG thematically is fine
Plus, psykers have a lot of synergy with crits.
I disagree, because the psyker's gameplay is marked by controlled (ideally) peril gain
SG is the opposite of that
tbh as right wing taxe psyker, i should be overjoyed by the buffs... it's everything i use. Instead I am like... so i win more?
you're either fighting buildup you can't ultimately stop or you just don't care and get 10 seconds of max peril free expenditure
I'd rather SG be "Jump your peril to 100% immediately and get 10 seconds of free warp usage"
Warp Unbound is a bit off thematically, but SG is right on target thematically.
Maybe you take issue with mechanics, but in universe it makes sense.
all I ever talk about is mechanics
What doesn't make sense is how controlled peril is mechanically compared to thematically.
i'd like that and with peril being quelled now i can't do that anymore
all that said, the most fun I have with psyker is throwing assail shards
Warp peril is like taking a shovel to the ocean and trying to push it back, thematically.
SG is another way to control peril with WU
that's true
Honestly, I love WU. Let me have all those juicy peril bonuses.
... I'll revisit assail+SG once the hotfix for Mettle drops
Yeah. I don't think a couple of my builds will survive the 30 stack ban.
80% crit knife will get there fast.
for Empowered Psionics, the Overpowering Souls node should proc on anybody in coherency killing an elite
I don't like mechanics that make players compete with each other for kills to proc stuff
It's already super strong as is. Psykers tend to be the elite killers already in high end lobbies.
I don't mind it. Rewarding players individually for getting kills is a core part of the game at this point
And I believe Psykinetic Aura also demands you get the kills.
I don't think getting EP stacks is an issue anyways
you're not wrong, I know it's a personal preference for me
And it's probably the single strongest node in the game.
Even ignoring the tree, core mechanics like melee kill toughness reward individual kills. It's just how the game is
that melee kill is any melee kill though
EP bb is funny in that most of your kills feed back another EP charge.
you don't have players going "guys, let me kill SOMETHING"
If you kill in melee, you get the toughness for it. No one else does
It's any melee kill YOU make.
You are very certainly competing with others for melee kill toughness.
I mean, it's actually not unrealistic for something like a trauma psyker to blast all the melee mobs away from a zealot or something
other players literally can't stop you (often enough to matter) from getting melee kills
people have complained before
oh definitely, I hate that behavior as well
anything that moves enemies and makes it harder for others to handle the crowd is a negative
And vets have a bunch of elite kill requirements as well as that node that makes any kill give toughness.
if trauma didn't auto-stagger ogryns as well, it'd be absolutely shit
anyways elites are so common in high difficulty that I don't really think much of it
yeah :(
(which is part of why second wind is so necessary)
I imagine you play a lot more highest difficulty stuff than I do
at that level, crowd densities make using assail frequently almost pointless
not really
Eh. assail is pretty great even then.
assail cleaves a lot with warp splitting
assail is great stagger, has amazing cleave with warp spitter, solid damage with DD (or more shards with EP)
It's weird because both rely on density.
yeah it's not a great node
You're going to have more horde and more elites as you go up.
once you have high densities, you aren't going to see a big difference between 10% and 15%, when there are elites getting killed along the way
Colossus probs the safest lul. Stacking TDR with vet and 3 shouts.
So it's not really a great decision. there's not really a place where horde density overshadows elite density.
Veteran player watching psyker blast a whole wave of elites with inferno, leaving him with 0 confirmed kill procs
hell, you could probably bump it up to 25% chance without greatly tipping the balance
0 Grenade vet makes sad noises.
when I play vet, I play strictly plasma on specialist/elite duty
Plasma does not go through elite waves as fast as inferno does
Psyker’s scaling into density is just overboard
I think plasma cleave needs to be bumped up
Stop trying to nerf psyker 
literally any player watching a psyker turn the game off in like 4 ways*
with the sheer mass of crowds of ogryns spawned, plasma becomes inadequate
it needs it
so badly
They went from needing 50 nerfs to needing 80
playing with a good psyker, even without smite
is so boring
an FGS alone is enough
Use taxe, it's ethical
assail+fgs+surge is my go-to build now
I was watching a purg psyker the other day just spam m1 as discount smite
it just stunlocks everything below ogryns
yarp
No more quell cancel m1 purge. sadge
that's a good thing
Macro-level, sure.
quell cancelling was the worst thing in this game
Quell canceling is dead. 🫡
if I were FartShack, I would never have said "we think macro usage is perfectly fine"
Wait
Meh. My use of it was like 4-5 manual resets in the face of ragers or a horde press.
Did they actually say that?
Plz buff plasma
For the funny
if the devs are okay with people using macros, just set the weapons to auto-fire themselves as fast as possible so everyone benefits from that behavior
yes, very early on after release
Yes
But seeing the auto fire macros was insane.
Btw if u didn’t know
7/7 of veteran-exclusive changes this patch missed their mark 
istg obese fish
they're not called FartShack, FartShart, etc for no reason
FS has always been fine with macro though
But I liked the basic, imperfect manual quell cancel because it was an extra mechanic in the toolbox. And one that I could screw up.
the devs are borderline incompetent
They’re not incompetent
now its like 10% faster? Its not noticeable
They're terrible at designing systems at the least.
it helps with peril management a bit now since you have to quell 1 tick of peril
obese fish is slow
this is precisely what I mean when I say they're incompetent
it still has its purpose
The only things I’m unhappy with the update are vet changes missing their mark, and frame drops in mortis
hmm, yes, i do just love the fact that the DD highlight is the exact same color as all the "last enemy highlights", and all the random glowing grafitti are also the same color so the DD marks blend right in
Rest are ok
Yeah. I have to go test the new quell cancel. At the least, it'll help with my fgs special build.
/sarcasm
but! that's okay, because Ogryns finally got some love
and so far, things look very good for ogryns
wdym
for a while now, the only melee I enjoyed using was pickaxe
now the bully club is genuinely fun to use
Not a single vet change wasn’t undermined by their lack of understanding of what’s actually the problem
i’m unhappy with all of the psyker buffs, the lack of anything of note for zealot, and mortis being boring
ah
lmfao
CaB deactivates on block
KZ deactivates on block
covering fire still doesn't apply to self
serrated blade still abysmal
skirmisher still has no staying power in combat
deadshot still takes far too much investment
power sword fix didn't even entirely work
you know, all FartShack had to do with havoc was take the maelstrom modifiers and mix them into the havoc missions randomly
lol lmao
was that not mentioned in the patch notes? or am i blind
stealth change
wtf
Scourge is a lot better
re: FartShack trying to fix things and either not fixing them at all or outright breaking other things, they've always had a problem with competently testing changes and handling Change Management from a project management perspective
yeah i didn't know about the blood redemption change at all
every patch FartShack puts out has the likelihood of reverting previous bug fixes and not actually fixing what they say they did
my thammer build is now slightly better
yipee
puts melee kill at 10% toughness total, which is fine, but still not really that good
vicious offering is 15% total
second wind is 15% total
realistically the only builds running it will be weapons that just don't care at all for scourge
which is pretty much just thammer
and IJ crusher
Chainaxe too
sorry chainaxe isn't real
cole is radio silent
shock maul i think
that blood redemption change killed bro
u gave him a heart attack
never heard of it
Nah it has finesse
people are making up weapons
It benefits from crit more
So my 17+ TG on heavy kill just got buffed huh
and maybe a chance to stun enemies on hit
didn't play this game since few months and the problem is still the game:
- Start a game
- Teammate rush
- They die
- They leave
- Enjoy !
play aurics
i rarely ever see that on aurics
maybe i’m the rushing zealot…
it was Havoc
havoc smells
what havoc level
play like 1min
30
EU
It was totally Agent
agreed
main reason why I stop this game
Rushing in havoc is so funny because ur basically just throwing with current havoc spawn system lol
teammate
Woe 4 bosses and their accompanying hordes upon ye
It was me 100%
I thought I was gud
But I was not
Just oplay mortis trials.
so for you Havoc sucks?
If you have heals.
Mortis is ok
But spawn intensity is so low for some reason
Well, even the tankiest of oggies is now full HP with the chance to double booms.
MUCH BOOMS.
I’d rather mortis be 6 rounds but have way more spawn per round
yah apparently malice has better spawns than damnation lmfao
the problem is I always get team that die everytime
this cant be real
i just prefer aurics
Mortis just juices enemy health up massively but spawn rate is abysmal
Ask karien to carry you
i just took it from the subreddit
She's super pro h40 player.
7500 health mauler x10 be upon ye
let me check
Damnation seems to be bulky bosses, RANDOM DH that RIPs someone.
Your heavy stubber would take like
6 crits to kill a single one 
i dont give af
Nu. Shush. I don't carry. I'm literally called a mascot for a reason. I just exist to wave buffs around.
Bro is modest.
I'll Venmo you a $1USD if you can tell me what clip is from (timelimit of 30 seconds)
@plucky flax you don't see any problem with havoc mode?
I do I hate havoc.
jin roh wolf brigade
fr or your jokinh
you aren't Yamato
yeah jin roh
yam would’ve known that
Actually fr. I don't enjoy getting shot by 1 lone shooter and die instantly.
from the sewer scene where jin got the information form the rebel woman who fell in love with him
I have Jin Roh on DVD
No counter player (lmao just dodge but how do you dodge when shot from behind)
i wish havoc shooters didn’t get nerfed
though i do need to play h40 now with the changes
ohhhh ciiiicaaaaaa
double barrel infinite ammo with full SG stacks is VERY funny
I dunno about new havoc I have not played the patch.
@worn heron
it came in a two-pack, bundled with Steamboy
Jin Roh the goat brigade
your ass is fucking dying
i must shill https://www.youtube.com/watch?v=W47jx3y_76A
Song: Death Squad by Perturbator
Movie: Jin Roh: The Wolf Brigade
no.
the soundtrack to Jin Roh is one of the best anime soundtracks made
ur a psycho
I still listen to it at least once or twice a year
i’m doing h40 with evis then
personaly I like the difficulty, but it's hard to get a decent team
Good luck then 
@plucky flax Have you done testing with Pen of the soul?
Didnt they say it was fixed
No sir I am not playing until thursday.
is it not ?
From my testing it seems to not be fixed
I am travelling and so spent when I'm back to my room at night.
It has to be over 90% peril?
was 100 peril

Pen of the soul is 10% rending above 75%
75%
I tested damage at 0 peril then at 100
with no damage talents or blessings
same damage
on Crusher
with what weapon?
did you factor in enemy armor resistances making the damage difference too small to be noticeable?
10% rending isn't necessarily +10% damage
knife, both force swords
you want an attack that'll do around 1000 damage normally to really see that difference
I want you to read this carefully before you explain to me why you picked knife
charged force sword attack would count
I though it was overall 10%rending
That rending is only for warp damage
Understood
New meme is pen blaze away burga with gazer for that sweet 50% rending.
there we go
BlAindz
coal
wait wheres the extra 20% coming from
talent is 10% pen flames is 20%
Why vet so op with rending talent 
its its own unique buff so it stacks with all others though
Can confirm.
Messed around with my funny sword.
For some reason, the damage went from like 664 to 800 something.
Both strikes were weakspot crits at 91% peril.
Too much hassle banking on others to bring brittleness. Warp nexus superiority
This is Illisi btw, so don't expect much.
realistically its just not worth it
just bring an anti armor melee for crushers, you literally already have purgatus
Time to pub Mortis more. 'nades, 'nades, 'nades.
Post
Nah it's bad meme just keep using creeping flames
does soulblaze work with the flame buffs?
Question for Smite on Penetration of the Soul, is that better than going for
They nerf lightning speed? thought it was 30% attack speed
it’s always been 10%
ahh kk
@worn heron
havoc STINKZ
i dont have h40 anymore sadlmfao i havent played in weeks
rot
was havoc rank reset ?
i skimmed over the havoc changes
Ya. 31+ people reset to 30
sad
gonna try this assail, venting shriek, warp siphon w/ trauma staff build i just made up, wish me luck
With the MASSIVE nerf to psykinetic’s aura. Assail with VB staff is fine now
Not totally joking. 20% nerf is a lot
I mean, in isolation it's a 20% nerf
It's so over.
30 would be actually insane lol
Ya. In game it doesn’t matter. Won’t notice it
but combined with other things like Seer's presence and cdr on curios
you probably won't notice that 1% difference
Uuuh I got flamed a few months ago for using cdr curios.
massive nerf (barely noticeable)

Was it before the bubble havoc craziness?
Shriek spam build I notice the 1% a lot, and tbh I find it a fair nerf
Maybe? Maybe not? It was always OP with surge creeping flames spam.
It has definitely risen in popularity since havoc
Ok so Mortis is pretty cool.... if it starts at Wave 10
💀
I've always liked cdr curios but it was definitely an unpopular opinion in this server
I think it was zealot players flaming me actually. Xd
Pygex influence with the TDR. I fell in it
They think they know better.
zealots nitpick on curio choices more because there aren't real build choices in their tree
They were like 'bro you won't feel the 3s every creeping flames' but they are not spamming it like me
Matyrdom DIE
:.|:;
nuh uh
@patent mango into empire conscription you go
'no man you absolutely need the 7 hp from perk instead. huge difference'
like who even cares
most curio perks barely do anything
I use cdr on zealot too for more chastise spam 
the problem is that we essentially have two tiers of gameplay in Darktide
Madness, I'm angry if my creeping flames is even 1s late
people pushing high havocs or auric maelstroms where a 5% toughness won't be noticeable
i actually think hp is one of the better curio perks but i think it's insane people act like 7 hp is some godly high impact perk while 1s off your cooldown is literally nothing
and everything else where it literally doesn't matter what you bring
cyn
Actually agony. I die inside when my creeping flames won't come on in time
hrm
can you help me get the 25 minute penance for mortis trials
maybe tomorrow or something idk
health curios are okay if you want to focus on being able to tank corruption damage
but the survivability meta shifted to toughness dr with havoc
I can tmr
It's dueling sword and inferno staff a good combo?
yeeee
ive said this before
spawns are fucked on lower difficulties and its being looked into
WHAT
so damnation is the baseline?
Also anyone know a good build for trials?
im assuming so
anything
Was curious a horde clearing build would be best
yes i know
we never stopped wanting higher intensity
thank u for ur cervix 🫡
we are done for
wave 1-9 is so eepy
i do like the mode but how easy it is for what we have access to right now is among my grievances
Play malice
ok will try next
none of the abilities work with soulblaze do they?
inferno staff users just get cucked?
wtf

also why did y'all nerf ogryn
Based
i subconciously blocked this out until just now
what the fuck clad
cuz we hate ogryn
though then again inferno is so good for trials you outperform anyways
fuck ogryn
Top 10 clad quotes of all time
@upper sun is it normal that I had one Mortis with 1 DH in total and the next had 4 bosses at the same time?
I think you either get 3 bosses or 1 DH.
yeah
you can get bosses or dh or twins
But 4 bosses at once? Damn 
Just pray it's not 3 BoN, they take FOREVER to die.
Also, controller feels very different after the update, or just me?
huh the twins spawned
btw i think spamming M1 on force sword activated specials makes the animation slightly faster
one got onetapped by a rock the other died to 30s of gungryn fire
Just got o. Yeah, qc is dead
It does. Not sure why. i even tinkered with the settings via the app.
🤔
It feels more fluid
Apparently 80% chance of spawning
huh?
Maybe cos it's true 0 now.
I know they changed dead zones, but that can't be all they did
I got them once in like 10 games
i agree i like this, it's like fortunes of war but cooler but it's so easy it's boring as hell
just did my customary one try and am going back to not touching darktide until the next update

I dunno what's up with your games then.
Mine are so messed up in terms of spawns, I think I lagged ppl with too much bleed effects.
I'd love to think about possible builds and how a death dealer gungryn can just shoot forever but its not worth it if you can easily clear without any thought put into it
I assume it's my bad luck at play or something.
you unironically have to play on malice now
this feels fucking impossible, even on Malice difficulty. best time I got was 27 minutes
I only search damnation btw.
we had a total of about 3.5 mil damage i think
malice has more enemies
try heresy or damn
its easier on damnation 
If you have boss clear.
even without it
It's like some teams aren't prepared for getting the multiple 3x bosses.
damnation has like 400-1000 less enemies
also people don't seem to know what they need to do. capture and hold objectives are completed faster when everyone is in the highlighted zone
I feel like that's just luck.
nope
I even had an ass AFK in a corner.
when are they bringing out havoc 40 mortis trials?
all the other threat levels are bugged apparently
its not
this is straight up a thing
While I had to duo the later stages with a Chad Zealot.
the hardest part of mortis trial solos are just specialist waves
i hope that playtesters are working very hard on the patch rn
i really wish they didnt commit to those but oh well
🚬 the fucking trapper waves
funny seeing psykers crash left and right all the time because of Mettle 
i probably burned myself out on mortis trials before it was even out
8 hours straight yesterday
burster waves
its not as bad if you move away from the spawns
should be fixed soon too
as a wise man once said: thank you for your cervix 🙏
3x shout plus 4x nades that double and double.
gives you more room to push
explode
It's like dog waves.'
dont forget the upgrade that gives 5 stacks of non expiring bleed to everything shout hits
I know. I had that last run.
Is why I was all, are you sure mobs are gimped on damnation?
I hope this isn't supposed to be the chaos wastes replacement
I would cry if it was
I saw my FPS drop after 2 shouts and 2 quad 'nades going off.
its less that theyre gimped on damnation
more theyre out of control on lower difficulties by comparison
God knows how many and agains I had.
there was an upgrade for bb, did 200k boss dmg as a psyker, dream can come true 😌
if that's out of control then base is just sad
i agree
the challenge rating is still too low for 4 players
at least add aurics....
just start the difficulty at wave 10
Give it a day or so
Shit is still incredibly fun imo
Pretty sure unless it voids the penance, I don't think they will.
That or mix it up with different classes
lmfao
I feel the lower lvls is to pad the 20 mins or so of it.
i do
pyrokinetic infernus vet
death dealer scriers psyker
i still need to try voltaic shock maul zealot, that sounds really cool
somebody already mentioned last day, they should make Mortis infinite, in true roguelike fashion
just give infinite wave ffs
ogryn can run whatever and just stomp cuz of their base kit
Have you tried Big Box of hurt spam Ogryn?
Shit is so stupid
"ddeath dealer gaze psyker"
yeah ookay my game just crashed twice
what about voltaic shock maul psyker
they did buff smite node after all
True
i did once during testing but rock one shots are too funny
It seems interesting
I got fleeting memories
i got called a lot of things after making a box build
more box would fix those complaints
Watch Fireworks and millions of other Warhammer 40,000: Darktide videos captured using Medal.
I had Lucky me
But straight after this I got Scavenger
It was NON STOP box spam
that's really tame
How's the buffed smg on psyker feel?
rip fps
yknow somethingf unny
Nothing could move lmao
btw
Well outside of bosses occasionally
Alright nerds, what are the stealth changes?
Btw, if that's the 'nade every 20 sec... It works with the Vet 60 secs one.
Sup
why dont the drops also have stims?
You just don't get a buff in the buff bar telling you.
the 50% chance for grenades to explode again for box grenades used to be able to spawn another full box from each individual grenade
it quite literally
never stopped
i had 6 nukes with the 50% chance
🚬 i can smell the infinite loops and the unending if statements from here
And again, and again, and again.
Vet with shredder + Gemini grenade + 90% double grenade + grenade heal + regen grenade on grenade kill...
that nade mod is the only thing in this game that have ever lagged my game
Just DING DING DING.
nah
20 seconds is more reliable
I turned all of the monstrosity into paste.
regen grenades on grenade kill requires them to die to the explosion, which wont really happen with shredders with the hp scaling
With the gemini, it works so well.
Quad nades.
whats the gemini
Twinned.
NEVER ENDING FPS TANK RAGGHHHH
is that a name for one of the upgrades
infinite smokes
box of hurt fucking annihilates your FPS
It's probs Twinned blasts.
did you find the other box upgrade
the one that spawns an array of each other grenade
wtf
it swaps the grenades in the box with a stun, a smoke, a shredder, and a nuke
sounds like the ultimate pc destroyer
it WHAT
can't wait to get home from work and destroy everyone's fps
two nukes
I thought you only get 3 max?
it's two nukes
Y’all need to barrel yourselves
yam do you remember when i was saying "the next update is going to be good plain fun" like 2 months ago
this is what i meant
Which is why the funny is twinned (talent), 50% boom off booms, Lucky me and healing 'nade.
gotta give em the pc spec check
I get 7 explosions from 1 throw once.
it is so much fun
@autumn smelt what does unflinching actually do? i thought it was gonna be like twbs but i still got staggered
No, 3 major boons.
The nade regens nade is another one.
btw what is the event cosmetic reward?
idk i remember it working like twbs for me
works exactly like twbs
but if you get hit your camera will pan down
Nade regens nade is 10% on nade kill regen 3 nades.
that one is really mediocre
Yes, But you listed 4 major nodes there.
Yes
smoking crack right here bud
Last I know, you get only 3 of them.
its 10% PER 3 enemies
I got one that applied 75% brittleness
Because I got it in my 1st game somehow.
But no
@stark crown
No it is 10% to get 3 nades
It overrides the nade limit if you have default 2 krak.
20s cd + 90% for twinned blast + big box of hurt is the true pc check
@autumn lark twbs lets you do interrogator without being staggered out of it tho it didnt let me
Any advice for "Blessed by Fate" penance,
strange
i use frag bomb
You forget +3 'nades.
or swap big box for 50% for explosion occuring on explosion
I haven't try ogryn yet.
I almkst always get a frag bomb refund with the 10%
oh and get a vet with that one talent
Spam a weapon that produces peril till your char put their hands on their face, then press your vent/shriek button.
the one that gives you nades from box
For vet, you already have demo team and 60s nade regen, you don't need the 20 sec. For zealot and orgryn, I can understand that option.
Been doing that ... only got 3 so far
In a live game? Should be working. Must be base or shriek btw. Don't think it works with SG.
stun fire smoke and two frags
Anyhow, that mode is easy.
chinese fireworks
Death dealer scriers and pyro go so hard
It STACKS. I got 4 'nades in 60 secs.
Welcome back, QED from COD Zombies
Obese fish just need to patch mettle so I can stop my withdrawal symptoms
really makes me wonder how much you could lag a console player with it
GL with that. I rarely see vets running that thing.
It does, but you already have more than enough to cleanse the map.
MOAR 'NADES. MOAR.
Been using venting shriek for a bit ... what's SG?
The only thing I'll take over it is 3 shouts.
SG = Scriers gaze
Mostly cos it's hilariously OP.
Bleeding shout is so dumb
Scrier's Gaze.
3x bleeding shouts. I get to be a noise vet now.
Also the unbreakable stealth, you get bonus on every melee hit...
Oh and btw, the bleed shout just goes through capt shields from what I see.
Seems undispellable
They need to severely up the difficulty of mortis. The whole thing spread out over 15-20 minutes or whatever it is, is like, 1 auric horde lmao with smoe extra bossses
boss horde
Map is probs too small for much.
Halloween event flash back
These controller changes are throwing me off so much 
So how is the new shit feeling?? Other than mortis spawns being borked.
Easy
I got used to it. Aiming still sucks, but that's me.
mortis too easy, havoc is spawning twins
It is like regular damnation.
QC is dead for you
VB?
yep
😭
I knew it
So far the update is feeling great. I hit play and get a cloud sync error.
It was and then I was back online. Fibs
Oh man. I am down about VB QC.
I knew it was gonna be collateral damage even though the devs made it seem like it wouldn't be.
or can't
It is very easy on mnk depending on binds. Controller not so much
New havoc is hard
What do I pick instead of mettle for my purga
It is not easy for me in particular. In EVERY game with weapon swapping, I struggle.
Missed inputs and lag add to my issue.
Pretty sure the diffs are based on the normal diffs.
Known Issue from Nightmares & Visions
There is an issue with Psyker’s talent “Mettle” where the game client will crash if the talent reaches 31 stacks of movement speed buff.
Psyker nerf 😦
Any changes to Gun Psyker this update?
HOLY SHIT the buffs to gun psyker are 💀
So many
Owh??!
By Crack of Bone
Peril Quelled: 5% to 10%.
Peril Reduction: 20% to 25%.
Duration: 4s to 5s.
Surety of Arms
Reload Speed: 25% to 30%.
Peril Cost: 25% to 15%.
Malefic Momentum
Damage: 4% to 5%.
Ah well, ded server. Can't find anymore games for tonight. Back to dailies.
Disrupt Destiny.
“We’re trying to breathe new life into Disrupt Destiny through some Quality of Life changes, and consistency.”
Now refreshes its Duration when damaging a Monstrosity or Traitor Captain.
Duration: 4s to 5s.
Toughness: 10% Instantly to 25% over 2.5s.
Assail
“Assail, while not terrible, is lacking behind its two competitors of Blitz Abilities. We’re reducing the attack time a small amount to lessen the risk of using it slightly, and increasing its damage.”
Attack Time
Normal: 1.0 to 0.8.
Aimed: 1.5 to 1.25.
Damage
Normal: 200 to 225.
Aimed: 340 to 380.
Empowered Psionics: 300 to 350.
Aimed Ability: 450 to 500.
AND MOST IMPORTANTLY
Scrier's Gaze
“Reducing the Peril Generation to make it a bit easier to access the top end power of Scrier’s Gaze. We’re also adding a 50% Peril Quell on activation, to help you in case of overcharge, and to give you more space to extend its duration.”
Peril Ramp Curve reduced (33%).
Quell 50% on Activation.
Is why base vent needs a buff. 75% quell.
Nuts psyker changes
Make it 100% and remove creeping flames, yes
Absolutely bonkers
Best gun still recon?
Recon best generalist, vraks best boss killer
Ahhh still same then haha
They figured they would bring DD psyker in line with left side 
Laspistol best boss killer tbh
With dumdum infernus
You mean, why is the psyker replaced by a bot 70% of the game?
Could be, i haven't played it much in ages
The default one?
50% quell on scriers is so nuts lmao
Even if 20% is good I feel
It means so much more spamming of assail without interfering with the combat loop
Feels like vraks would've done that a lot quicker
I can't play the Volt classes in Mortis too many times, I will get used to those amazing dodges
Base 10% vent. Also, bubble/wall now also quells 10% on drop.
You mean funni everything near you is stunned funni.
At the cost of less mobility, more ammo spent, less versatility
The unyielding damage per shot is so high you can kill bulwarks and reapers in 3 shots, and kill bulwarks just by critting their arm
Not to mention you can save even more ammo by just letting the burn ride out
Fair play. Las pistol is dope
Now THAT'S amazing
DD refreshing on bosses is so damn huge
Integrate in the base stuff into the upgrades. Yes.
Oh yeah that's another thing too
That clip I sent is with 0 DD stacks
Which laspistol has significantly higher finesse scaling than vraks
Assail lacking behind BB is so funny.
I assumed they meant in selection choice
Which is psykinetics fault ofc
Ya. I don’t understand where they got that. I assume it is from the majority of builds pathing left?
TRUE
BB needs massive buffs lmao.
The malefic momentum buff is so unnecessary lmfao
It’s prob because of BB (KF) value jumping up in havoc
Resource agnostic sniping
It's not even that. It's just that you can't pick assail and have PA.
Honestly The damage buffs are whatever
What right side psyker really needs are methods of surviving, because mistake spiral on those builds, everything there is just "win more"
iron will gunpsyker
You're right except that I don't think it actually needs anything
most of the psyker changes could've been left as it was, but they don't really matter that much anyways
i think crack of bone getting buffed so much is pretty egregious but whatever
10% is nuts
guys my mods aren't working after the update, what should I do?
Wait for updoots
Assail getting buffed by 5-12% in damage and marginally shorter cast time isn't gonna actually change how it runs in auric, and it still won't be that common in havoc i think
mod update or game update?
The DD and scriers changes are overall minor changes but still meaningful. Increased consistency on DD against bosses is really good and 50% quell on scriers makes assailing between warp unbound and your next activation feel way better
Scriers got an insane buff with the -50% on cast but for a pretty underused build.
People usually don't have much peril when starting scriers unless they're like voidstrike scriers
...which i literally never see used
Mod updates, it might take a few days, in the meanwhile gotta go in vanilla
do I need to update all my mods one by one? 😮
Yes
no way the mods I was using from 2023 or around that
Each mod needs to be updated to work by its individual creator
I pump out assails constantly and take quick shards so my peril is always high 😭
oh i don't run quick shards
But the cast time for assail is irrelevant if you're quick swapping two shards
Only some mods are causing the crashing
But its hard to know without testing yourself
The modders for this game are very good and very dedicated
anyways i'm sure the 5 players who actually play voidstrike scriers will appreciate the scriers buff
and it's like a minor qol to other builds
so I can't use any of my mods atm?
Do you know any of the known ones?
Weapon customization is broken, so is numeric UI, idk of any others
You can test and see, it's hard to tell especially if you have dozens of mods
but after the update I didnt change anything all my mods still installed but idk why none of them working
Look in general.
Because the game changed
i think fatshark is under the impression charging smite makes it do more damage
then how do I test it
Ainz just posted something.
Can this have been better?
Turn off all mods except one, and see if the game works properly, and if it does add one more mod and test that
I'm sure people have tested it and lists are already floating around
I mean my game has nothing wrong all my mods are enabled Im able to play without issues because none of them working
Ohhh, well they might need to be updated then, cause they're clearly not working
😋
maybe I need to run this file after the update?
Yes
really
After every update
oh okay
Yes, even after hotfixes
so is there a list or smth to see which mods are working properly atm
Yeah there should be at this point
As said, Ainz posted something in general.
that includes all of the mods?
Naw, just the ones mostly used and aren't basically cheat mods.
so Known issues: section
are the mods that's causing problems right?
Yes
I can use anything else besides them
The crossed out ones just need an update.
Numeric ui has a temp fix
Join the modder's discord since some of the updates is there only.