#psyker-class

1 messages · Page 1842 of 1

raven mountain
#

I use the 6, so the post push is a sweep. But I get stabs as part of my heavy combo.

long wharf
#

there's ways to adjust that - it could only take up to 50% peril

raven mountain
#

The stabs do a ton of work too.

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So basically better shriek without a cooldown?

long wharf
#

frankly, I'd approach psyker mechanics a little differently, anyways

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I've always thought that peril should be a currency, not just strictly a penalty

prime elk
#

it's NOT a penalty

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in what world is it a penalty lol

raven mountain
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Isn't it a currency?

long wharf
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some things build up peril (keep the self-detonation), some things should spend it

prime elk
#

the game actively encourages you to build up as much peril as possible

long wharf
#

not really

raven mountain
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You have so much to spend. And if you go over, it's bad.

prime elk
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yes really

long wharf
#

you can play that way, but it's by no means required

prime elk
#

the only exception to that is if you play SG

long wharf
#

you don't have to edge 90+ peril at all to be extremely effective

prime elk
#

no, you don't need to be at 90 peril all the time

long wharf
#

Warp Rider is not a gameplay-changing node

prime elk
#

but yes, building peril is very important

prime elk
#

so yes, high peril is very much encouraged, esp on staffker

raven mountain
#

It is if you want more damage. And staffs have increased crit with varying effects. You can get cleave from peril as well as toughness too.

long wharf
#

where do you get cleave for staff attacks based on peril?

prime elk
#

oh yeah forgot about cleave

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yeah there's a talent for bonus cleave too

long wharf
#

for melee

raven mountain
#

Warp Splitting node.

#

It doesn't say melee.

upper sun
raven mountain
#

It's cleave.

prime elk
raven mountain
#

Works on assail at a minimum.

upper sun
raven mountain
#

It's just on the melee side of the tree.

long wharf
#

huh, you're right, it doesn't say melee, could have sworn it did

#

well alright

raven mountain
#

It is "just stats" for edging peril, but it's a lot of different stats.

prime elk
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it's basically everything relevant lol

raven mountain
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And they give you tools to stay high as well with the warpshock activation and Warp Unbound.

sturdy reef
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the 50% peril reduction doesnt seem to be working

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on sg cast

long wharf
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and someone has tested that the additional cleave affects assail shards?

raven mountain
#

If you get a low WR fgs, a single activation is like 45%

marble crater
raven mountain
#

Long time ago.

long wharf
#

alrighty then, guess I stand corrected

#

though that's not the same as spending peril

upper sun
raven mountain
#

Including creating charts for WS+the piercing node+EP

raven mountain
#

You're spending time.

long wharf
#

you're incentivized to stay high peril, but I'd personally still like to see things that cost peril to activate

#

it's not currently a currency

analog agate
upper sun
#

🤔 whwat should i play for damnation

sturdy reef
#

I was able to slide with inferno

long wharf
raven mountain
#

The balancing act is usually peril vs time. Not peril vs peril.

upper sun
#

🤔 vet maybe

upper sun
sturdy reef
#

vet weapons specialist

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DBS

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combat axe

long wharf
sturdy reef
#

so nice

long wharf
#

ogryn's are much more viable now

upper sun
raven mountain
#

Can balance peril by natural quell. Active quell. Shriek (which also benefits from high peril). By crack of bone. Etc. All of it costs time.

upper sun
#

i dont think i played gunlugger in months

long wharf
#

then do that

upper sun
#

🫡

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i hope i get regenerating nukes

long wharf
#

that'll be a $5 service fee for services rendered

upper sun
#

shit would be so funny

analog agate
#

Gunlugger penances are only penances I have left for class penances

raven mountain
#

So what you're borrowing against is time, not strictly the currency of peril numbers.

upper sun
long wharf
#

you're playing semantics - you aren't "borrowing" nor "spending" time

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time progresses outside of your control

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it's not a currency

clear heath
long wharf
#

you can look at it that way, but it's the only thing we have that operates as such

prime elk
#

bro called quietude

granite gorge
#

ER or POTS for trauma staff

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?

long wharf
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I'd like to see some mechanics that invert the peril behavior

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more effect for having less peril

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but only after spending peril

analog agate
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Imo, pots only for inferno. ER for EK and VB

prime elk
long wharf
#

uh

sturdy reef
#

POTS so nice

long wharf
#

is there ever a reason to take Empyric Resolve?

sturdy reef
#

yes

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other staves

long wharf
#

why would you suffer the toughness gain loss?

clear heath
#

more casts while staying at high peril

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more dps

analog agate
#

Yes?

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The toughness loss isn’t that bad. And your dmg potential is worth it

prime elk
#

i think dude is trying to learn how to play psyker again

long wharf
#

man, look

raven mountain
#

You're basically looking for peril to be balanced around building and spending it using different abilities like we already have with shriek but extended.

We already do balance peril against time rather than against itself. It's a currency regardless of the way you look at it. You just want the currency to spend differently or both ways.

#

It's all semantic regardless.

analog agate
#

Don’t you go all Tanner on me phoenix. Don’t you dare do it

long wharf
#
  1. I'm not the absolute best of players
sturdy reef
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er lets you spam more

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means more damage

long wharf
#
  1. my knowledge of the intricacies of the psyker have evidently staled since I last dug through the game's Lua
sturdy reef
#

the TGH regen penalty is fine

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you can play around it

raven mountain
#

ER is a reasonable choice. And most things aren't going to be chipping you to death. 30% more toughness gen isn't going to save you from 5 ragers or a crusher overhead.

prime elk
#

i hardly feel the toughness regen penalty tbh

raven mountain
#

It's more like it'll help you against some gunners or the odd horde melee.

long wharf
#

wouldn't the -40% peril generation hurt your ability to rapidly get back to the peril level you want to be at, though?

analog agate
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Yesish

raven mountain
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It's a thickener.

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If you quell to 0, it's bad

clear heath
#

aside from the fire staff, you generally make peril quickly anyways

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and yeah just don't quell as much

raven mountain
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If you quell to like 60, then you have more time between 60 and 100

long wharf
#

that makes sense

analog agate
#

I have definitely missed the increased ramp up of peril with EK build for shriek. BUT that is why you can use either fgs or illisi and stroke away

prime elk
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ER feels really bad on purg

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but all the other staves it's helpful

long wharf
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I'll have to play with it to see if my level of skill feels that toughness gain loss

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what does "going all Tanner" even mean?

raven mountain
#

I don't mind it much on purge when I'm going bubble. But I hate it when I'm going shriek. I simply can't build it fast enough to shriek in a timely fashion.

clear heath
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I think tanner went on a rant about er being bad at some point

long wharf
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I use shriek in almost every build

raven mountain
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But also, with pots being live, it's actually a consideration.

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I use shriek in about half my builds. The rest are split evenly between bubbles and scrier's.

long wharf
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I just don't like SG

analog agate
#

Tanner made a video where he talked about all the psyker talents. He dumped on ER by (rightly) pointing out the negatives. But he doesn’t/didn’t take into account the gestalt of the build with that talent.

He was advocating for pots (even though broken) and was saying in good psyker wasn’t using ER.

And most of the people I have talked with on this got their info from Tanner

clear heath
#

yeah inferno staff it feels like a chore to get peril back up after a shriek if you have ER.
Not an issue with other staves. Takes like a couple seconds maybe after a shriek

long wharf
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and I only run bubble on my pure support build for the harder content

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PotS is/was broken?

clear heath
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it didn't work before this patch

raven mountain
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My only issues with scrier's is remembering to push the button and that weird cast animation that stops you from running.

prime elk
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should be fixed now, finally

long wharf
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that's disappointing to learn

prime elk
#

it comes back up so Fing quickly

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and now with BCOB buffed even further, for reasons

raven mountain
prime elk
#

it's going to be even more stupid

clear heath
#

now that scriers quells you, pressing scriers on cooldown is even more mindless.
No chance of wasting it by being at high peril already

prime elk
#

so fucking handheld

clear heath
#

just press button
no thoughts

prime elk
#

gotta dumb it down to the lowest common denominator

raven mountain
#

Yeah. 1/3 of the reason to go shriek is kinda killed by scrier's.

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And the new peril reduction makes it even more mindless.

long wharf
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I think SG is too brain-dead

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there's literally no risk with it

sturdy reef
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it didnt reduce my peril when I activated

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prob bugged

raven mountain
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It wasn't hard to get to like 15 stacks even just left clicking with a dagger.

long wharf
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it really doesn't fit with the rest of psyker's design

raven mountain
#

Yeah, that's only half stacks, but that's also 0 effort to keep it low. Not sure what numbers they're expecting people to hit with all the buffs to it.

cosmic sigil
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Warp infused warriors are a thing

sturdy reef
#

SG thematically is fine

raven mountain
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Plus, psykers have a lot of synergy with crits.

long wharf
#

SG is the opposite of that

cosmic sigil
#

tbh as right wing taxe psyker, i should be overjoyed by the buffs... it's everything i use. Instead I am like... so i win more?

long wharf
#

you're either fighting buildup you can't ultimately stop or you just don't care and get 10 seconds of max peril free expenditure

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I'd rather SG be "Jump your peril to 100% immediately and get 10 seconds of free warp usage"

raven mountain
#

Warp Unbound is a bit off thematically, but SG is right on target thematically.

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Maybe you take issue with mechanics, but in universe it makes sense.

long wharf
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all I ever talk about is mechanics

raven mountain
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What doesn't make sense is how controlled peril is mechanically compared to thematically.

long wharf
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I'm a systems engineer

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how complex systems interact, and their design, is my thing

cosmic sigil
long wharf
#

all that said, the most fun I have with psyker is throwing assail shards

raven mountain
#

Warp peril is like taking a shovel to the ocean and trying to push it back, thematically.

long wharf
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and now the fgs special

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gimme 10 seconds of unlimited assail pls

sturdy reef
#

SG is another way to control peril with WU

long wharf
#

that's true

raven mountain
#

Honestly, I love WU. Let me have all those juicy peril bonuses.

long wharf
#

... I'll revisit assail+SG once the hotfix for Mettle drops

raven mountain
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Yeah. I don't think a couple of my builds will survive the 30 stack ban.

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80% crit knife will get there fast.

long wharf
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for Empowered Psionics, the Overpowering Souls node should proc on anybody in coherency killing an elite

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I don't like mechanics that make players compete with each other for kills to proc stuff

raven mountain
#

It's already super strong as is. Psykers tend to be the elite killers already in high end lobbies.

clear heath
raven mountain
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And I believe Psykinetic Aura also demands you get the kills.

clear heath
#

I don't think getting EP stacks is an issue anyways

long wharf
#

you're not wrong, I know it's a personal preference for me

raven mountain
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And it's probably the single strongest node in the game.

clear heath
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Even ignoring the tree, core mechanics like melee kill toughness reward individual kills. It's just how the game is

long wharf
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that melee kill is any melee kill though

raven mountain
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EP bb is funny in that most of your kills feed back another EP charge.

long wharf
#

you don't have players going "guys, let me kill SOMETHING"

clear heath
#

If you kill in melee, you get the toughness for it. No one else does

raven mountain
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It's any melee kill YOU make.

long wharf
#

correct

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and that's so common that it doesn't matter

raven mountain
#

You are very certainly competing with others for melee kill toughness.

clear heath
long wharf
#

other players literally can't stop you (often enough to matter) from getting melee kills

clear heath
#

people have complained before

long wharf
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oh definitely, I hate that behavior as well

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anything that moves enemies and makes it harder for others to handle the crowd is a negative

raven mountain
#

And vets have a bunch of elite kill requirements as well as that node that makes any kill give toughness.

long wharf
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if trauma didn't auto-stagger ogryns as well, it'd be absolutely shit

clear heath
#

anyways elites are so common in high difficulty that I don't really think much of it

broken carbon
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(which is part of why second wind is so necessary)

long wharf
#

at that level, crowd densities make using assail frequently almost pointless

raven mountain
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Eh. assail is pretty great even then.

clear heath
#

assail cleaves a lot with warp splitting

long wharf
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that's something I haven't played with

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which is on me

broken carbon
#

assail is great stagger, has amazing cleave with warp spitter, solid damage with DD (or more shards with EP)

raven mountain
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It's just limited against pus hardening and bulwark/crushers.

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And monsters.

long wharf
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FartShack should probably buff Bio-Lodestone, then

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from 10%->15% to 10%->20%

raven mountain
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They did.

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Ah.

long wharf
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15% chance isn't that great

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especially considering it used to be 12.5%

raven mountain
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It's weird because both rely on density.

clear heath
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yeah it's not a great node

raven mountain
#

You're going to have more horde and more elites as you go up.

long wharf
#

once you have high densities, you aren't going to see a big difference between 10% and 15%, when there are elites getting killed along the way

deft stump
#

Colossus probs the safest lul. Stacking TDR with vet and 3 shouts.

raven mountain
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So it's not really a great decision. there's not really a place where horde density overshadows elite density.

buoyant maple
long wharf
#

hell, you could probably bump it up to 25% chance without greatly tipping the balance

raven mountain
#

0 Grenade vet makes sad noises.

long wharf
buoyant maple
#

Psyker’s scaling into density is just overboard

long wharf
#

I think plasma cleave needs to be bumped up

marble crater
#

Stop trying to nerf psyker staregryn

broken carbon
long wharf
#

with the sheer mass of crowds of ogryns spawned, plasma becomes inadequate

broken carbon
#

so badly

buoyant maple
broken carbon
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playing with a good psyker, even without smite

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is so boring

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an FGS alone is enough

cosmic sigil
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Use taxe, it's ethical

long wharf
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assail+fgs+surge is my go-to build now

small whale
#

I was watching a purg psyker the other day just spam m1 as discount smite

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it just stunlocks everything below ogryns

broken carbon
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yarp

raven mountain
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No more quell cancel m1 purge. sadge

long wharf
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that's a good thing

raven mountain
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Macro-level, sure.

broken carbon
#

quell cancelling was the worst thing in this game

analog agate
#

Quell canceling is dead. 🫡

long wharf
#

if I were FartShack, I would never have said "we think macro usage is perfectly fine"

mental grail
#

Wait

raven mountain
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Meh. My use of it was like 4-5 manual resets in the face of ragers or a horde press.

mental grail
#

Did they actually say that?

jovial juniper
long wharf
#

if the devs are okay with people using macros, just set the weapons to auto-fire themselves as fast as possible so everyone benefits from that behavior

long wharf
analog agate
raven mountain
#

But seeing the auto fire macros was insane.

buoyant maple
mental grail
#

istg obese fish

long wharf
#

they're not called FartShack, FartShart, etc for no reason

analog agate
#

FS has always been fine with macro though

raven mountain
#

But I liked the basic, imperfect manual quell cancel because it was an extra mechanic in the toolbox. And one that I could screw up.

long wharf
#

the devs are borderline incompetent

sturdy reef
#

lmb quell cancelling wasnt good

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the rmb quell cancel is debatable

buoyant maple
#

They’re not incompetent

sturdy reef
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now its like 10% faster? Its not noticeable

raven mountain
#

They're terrible at designing systems at the least.

sturdy reef
#

it helps with peril management a bit now since you have to quell 1 tick of peril

mental grail
#

obese fish is slow

long wharf
sturdy reef
#

it still has its purpose

buoyant maple
#

The only things I’m unhappy with the update are vet changes missing their mark, and frame drops in mortis

proud frost
#

hmm, yes, i do just love the fact that the DD highlight is the exact same color as all the "last enemy highlights", and all the random glowing grafitti are also the same color so the DD marks blend right in

buoyant maple
#

Rest are ok

raven mountain
#

Yeah. I have to go test the new quell cancel. At the least, it'll help with my fgs special build.

long wharf
#

but! that's okay, because Ogryns finally got some love

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and so far, things look very good for ogryns

long wharf
#

for a while now, the only melee I enjoyed using was pickaxe

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now the bully club is genuinely fun to use

buoyant maple
# broken carbon wdym

Not a single vet change wasn’t undermined by their lack of understanding of what’s actually the problem

broken carbon
buoyant maple
# broken carbon ah

CaB deactivates on block
KZ deactivates on block
covering fire still doesn't apply to self
serrated blade still abysmal
skirmisher still has no staying power in combat
deadshot still takes far too much investment
power sword fix didn't even entirely work

long wharf
#

you know, all FartShack had to do with havoc was take the maelstrom modifiers and mix them into the havoc missions randomly

broken carbon
# autumn lark

was that not mentioned in the patch notes? or am i blind

autumn lark
#

stealth change

broken carbon
#

still, i think scourge is a better talent

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because second wind is right there

autumn lark
#

even cole is completely confused

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@autumn smelt

clear heath
#

wtf

buoyant maple
long wharf
#

re: FartShack trying to fix things and either not fixing them at all or outright breaking other things, they've always had a problem with competently testing changes and handling Change Management from a project management perspective

clear heath
#

yeah i didn't know about the blood redemption change at all

long wharf
#

every patch FartShack puts out has the likelihood of reverting previous bug fixes and not actually fixing what they say they did

clear heath
#

my thammer build is now slightly better
yipee

broken carbon
# autumn lark

puts melee kill at 10% toughness total, which is fine, but still not really that good

vicious offering is 15% total

second wind is 15% total

clear heath
#

realistically the only builds running it will be weapons that just don't care at all for scourge

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which is pretty much just thammer

broken carbon
clear heath
#

oh right

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2 weapons are now slightly better

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epic

buoyant maple
clear heath
#

sorry chainaxe isn't real

autumn lark
#

cole is radio silent

broken carbon
autumn lark
#

that blood redemption change killed bro

broken carbon
clear heath
buoyant maple
clear heath
#

people are making up weapons

buoyant maple
#

It benefits from crit more

broken carbon
#

shock maul needs to get buffed

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all it needs is a numerical buff

jovial juniper
broken carbon
#

and maybe a chance to stun enemies on hit

wheat seal
#

didn't play this game since few months and the problem is still the game:

  • Start a game
  • Teammate rush
  • They die
  • They leave
  • Enjoy !
broken carbon
#

i rarely ever see that on aurics

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maybe i’m the rushing zealot…

wheat seal
broken carbon
#

havoc smells

plucky flax
#

Sry was me

wheat seal
#

this is realy annoying

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first game

broken carbon
wheat seal
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play like 1min

wheat seal
broken carbon
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weird

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what servers are u on?

wheat seal
#

EU

broken carbon
#

ah

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yeah apparently EU servers are pretty bad about that

analog agate
#

It was totally Agent

broken carbon
#

agreed

wheat seal
#

main reason why I stop this game

buoyant maple
#

Rushing in havoc is so funny because ur basically just throwing with current havoc spawn system lol

wheat seal
#

teammate

broken carbon
#

typical america W..

buoyant maple
#

Woe 4 bosses and their accompanying hordes upon ye

loud girder
#

wtf

broken carbon
#

tbh

plucky flax
#

I thought I was gud

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But I was not

deft stump
#

Just oplay mortis trials.

wheat seal
#

so for you Havoc sucks?

deft stump
#

Much fun, many grenades.

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Lucky me with twinned is funnies.

broken carbon
#

it’s a fine mode

deft stump
#

If you have heals.

broken carbon
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i’ve done h40

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it’s not really that hard with a semi competent team

buoyant maple
#

Mortis is ok
But spawn intensity is so low for some reason

deft stump
#

Well, even the tankiest of oggies is now full HP with the chance to double booms.

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MUCH BOOMS.

buoyant maple
#

I’d rather mortis be 6 rounds but have way more spawn per round

broken carbon
wheat seal
sturdy reef
broken carbon
buoyant maple
plucky flax
autumn lark
#

i just took it from the subreddit

plucky flax
#

She's super pro h40 player.

buoyant maple
#

7500 health mauler x10 be upon ye

sturdy reef
#

let me check

deft stump
sturdy reef
#

wave 12 boss rush is fun

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just bring gunlugger and grenades

buoyant maple
autumn lark
#

i dont give af

deft stump
plucky flax
#

Bro is modest.

long wharf
wheat seal
#

@plucky flax you don't see any problem with havoc mode?

sturdy reef
plucky flax
sturdy reef
#

its real

wheat seal
long wharf
autumn lark
#

yeah jin roh

broken carbon
plucky flax
autumn lark
#

from the sewer scene where jin got the information form the rebel woman who fell in love with him

long wharf
#

I have Jin Roh on DVD

plucky flax
#

No counter player (lmao just dodge but how do you dodge when shot from behind)

broken carbon
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i wish havoc shooters didn’t get nerfed

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though i do need to play h40 now with the changes

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ohhhh ciiiicaaaaaa

torpid bough
#

double barrel infinite ammo with full SG stacks is VERY funny

plucky flax
#

I dunno about new havoc I have not played the patch.

broken carbon
#

@worn heron

long wharf
#

it came in a two-pack, bundled with Steamboy

loud girder
#

Jin Roh the goat brigade

broken carbon
#

wolp brigade

loud girder
broken carbon
#

u think my evis can’t handle it?…

autumn lark
#

no.

long wharf
#

the soundtrack to Jin Roh is one of the best anime soundtracks made

loud girder
long wharf
#

I still listen to it at least once or twice a year

broken carbon
wheat seal
broken carbon
#

evis chastise

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and u cannot stop me

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nopony can stop me

verbal thistle
#

@plucky flax Have you done testing with Pen of the soul?

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Didnt they say it was fixed

plucky flax
broken carbon
verbal thistle
#

From my testing it seems to not be fixed

plucky flax
#

I am travelling and so spent when I'm back to my room at night.

#

It has to be over 90% peril?

verbal thistle
#

was 100 peril

plucky flax
verbal thistle
#

Pen of the soul is 10% rending above 75%

sturdy reef
#

75%

verbal thistle
#

I tested damage at 0 peril then at 100

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with no damage talents or blessings

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same damage

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on Crusher

long wharf
#

with what weapon?

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did you factor in enemy armor resistances making the damage difference too small to be noticeable?

plucky flax
#

Maybe it's just skill issue.

long wharf
#

10% rending isn't necessarily +10% damage

verbal thistle
long wharf
#

you want an attack that'll do around 1000 damage normally to really see that difference

verbal thistle
#

I'll try something with 1000 damage

clear heath
long wharf
#

aaaand that

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warp attacks only

verbal thistle
#

ahhh

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I see

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my bad

#

misread

long wharf
#

charged force sword attack would count

verbal thistle
#

I though it was overall 10%rending

buoyant maple
verbal thistle
#

Understood

plucky flax
#

New meme is pen blaze away burga with gazer for that sweet 50% rending.

verbal thistle
#

Yeah

#

it is fixexd

#

force sword special did more damage

long wharf
#

there we go

autumn smelt
#

BlAindz

verbal thistle
autumn smelt
#

talent is 10% pen flames is 20%

plucky flax
#

Oh it's 20% not 40% like vet.

#

Psyker sucks

plucky flax
#

Why vet so op with rending talent nooooo

autumn smelt
deft stump
#

Messed around with my funny sword.

#

For some reason, the damage went from like 664 to 800 something.

#

Both strikes were weakspot crits at 91% peril.

plucky flax
deft stump
#

This is Illisi btw, so don't expect much.

autumn smelt
deft stump
#

Time to pub Mortis more. 'nades, 'nades, 'nades.

plucky flax
late sapphire
#

does soulblaze work with the flame buffs?

pine tundra
#

Question for Smite on Penetration of the Soul, is that better than going for

granite gorge
#

They nerf lightning speed? thought it was 30% attack speed

broken carbon
granite gorge
#

ahh kk

worn heron
#

wut up

broken carbon
worn heron
#

havoc STINKZ

broken carbon
#

this is true

#

but there have been changes

#

that i must try

worn heron
#

i dont have h40 anymore sadlmfao i havent played in weeks

broken carbon
#

same !

#

i’ve decayed down to like

#

36

#

the rot consumes

patent mango
#

rot

analog agate
#

I mean. None of you guys have H40 anymore

#

Unless there is a joke Im missing

broken carbon
#

i skimmed over the havoc changes

analog agate
broken carbon
#

sad

clear heath
granite gorge
#

gonna try this assail, venting shriek, warp siphon w/ trauma staff build i just made up, wish me luck

broken carbon
#

right

#

just have to go back up to it

analog agate
#

With the MASSIVE nerf to psykinetic’s aura. Assail with VB staff is fine now

#

Not totally joking. 20% nerf is a lot

long wharf
#

I mean, in isolation it's a 20% nerf

plucky flax
#

It's so over.

prime elk
analog agate
#

Ya. In game it doesn’t matter. Won’t notice it

long wharf
#

but combined with other things like Seer's presence and cdr on curios

#

you probably won't notice that 1% difference

plucky flax
#

Uuuh I got flamed a few months ago for using cdr curios.

patent mango
#

massive nerf (barely noticeable)

plucky flax
analog agate
long wharf
#

I have stamina regen, toughness, and cdr on all of my curios

#

on all characters

shadow wigeon
plucky flax
analog agate
#

It has definitely risen in popularity since havoc

shadow wigeon
#

Ok so Mortis is pretty cool.... if it starts at Wave 10

clear heath
plucky flax
analog agate
#

Pygex influence with the TDR. I fell in it

plucky flax
#

They think they know better.

clear heath
#

zealots nitpick on curio choices more because there aren't real build choices in their tree

broken carbon
#

true

plucky flax
#

They were like 'bro you won't feel the 3s every creeping flames' but they are not spamming it like me

patent mango
sacred crane
broken carbon
patent mango
#

nuh uh

sacred crane
#

@patent mango into empire conscription you go

clear heath
#

like who even cares

#

most curio perks barely do anything

plucky flax
#

I use cdr on zealot too for more chastise spam pepesurrender

long wharf
#

the problem is that we essentially have two tiers of gameplay in Darktide

shadow wigeon
long wharf
#

people pushing high havocs or auric maelstroms where a 5% toughness won't be noticeable

clear heath
#

i actually think hp is one of the better curio perks but i think it's insane people act like 7 hp is some godly high impact perk while 1s off your cooldown is literally nothing

long wharf
#

and everything else where it literally doesn't matter what you bring

autumn lark
plucky flax
broken carbon
autumn lark
#

can you help me get the 25 minute penance for mortis trials

broken carbon
#

i am currently rotting in bed

#

sorry oomfie

broken carbon
#

maybe tomorrow or something idk

long wharf
#

health curios are okay if you want to focus on being able to tank corruption damage

#

but the survivability meta shifted to toughness dr with havoc

upper sun
#

@autumn smelt COLE

#

c o l e

#

hi

#

is damnation trials spawning enough enemies

rain barn
#

It's dueling sword and inferno staff a good combo?

upper sun
#

yeeee

autumn smelt
upper sun
#

so damnation is the baseline?

rain barn
#

Also anyone know a good build for trials?

autumn smelt
autumn smelt
upper sun
#

its too easy

#

please fuck up the damnation spawns

rain barn
#

Was curious a horde clearing build would be best

autumn smelt
upper sun
vernal frost
#

we are done for

shadow wigeon
#

wave 1-9 is so eepy

autumn smelt
#

i do like the mode but how easy it is for what we have access to right now is among my grievances

vernal frost
shadow wigeon
#

ok will try next

late sapphire
#

none of the abilities work with soulblaze do they?

#

inferno staff users just get cucked?

plucky flax
jovial juniper
vernal frost
#

also why did y'all nerf ogryn

buoyant maple
autumn smelt
autumn smelt
late sapphire
#

though then again inferno is so good for trials you outperform anyways

autumn smelt
#

fuck ogryn

buoyant maple
marble crater
#

@upper sun is it normal that I had one Mortis with 1 DH in total and the next had 4 bosses at the same time?

upper sun
#

prolly not

#

apparently fatshark doesnt want you to have fun

deft stump
vernal frost
#

you can get bosses or dh or twins

marble crater
#

But 4 bosses at once? Damn KEKW_ogryn

deft stump
#

Just pray it's not 3 BoN, they take FOREVER to die.

marble crater
late sapphire
#

huh the twins spawned

upper sun
#

btw i think spamming M1 on force sword activated specials makes the animation slightly faster

late sapphire
#

one got onetapped by a rock the other died to 30s of gungryn fire

analog agate
#

Just got o. Yeah, qc is dead

deft stump
upper sun
marble crater
#

It feels more fluid

jovial juniper
vernal frost
#

huh?

deft stump
marble crater
#

I know they changed dead zones, but that can't be all they did

vernal frost
#

I got them once in like 10 games

jovial juniper
#

I gotta double check then

#

Lmao

late sapphire
#

just did my customary one try and am going back to not touching darktide until the next update

marble crater
vernal frost
#

praying that they fix it fast

#

but judging how basegame spawns are

#

I have no hope

deft stump
#

Mine are so messed up in terms of spawns, I think I lagged ppl with too much bleed effects.

late sapphire
#

I'd love to think about possible builds and how a death dealer gungryn can just shoot forever but its not worth it if you can easily clear without any thought put into it

deft stump
#

I assume it's my bad luck at play or something.

vernal frost
vernal temple
#

this feels fucking impossible, even on Malice difficulty. best time I got was 27 minutes

deft stump
#

I only search damnation btw.

late sapphire
#

we had a total of about 3.5 mil damage i think

deft stump
#

Cos ded server.

#

Only games are on damnation.

vernal frost
#

try heresy or damn

deft stump
#

If you have boss clear.

upper sun
#

even without it

deft stump
#

It's like some teams aren't prepared for getting the multiple 3x bosses.

upper sun
#

damnation has like 400-1000 less enemies

vernal temple
#

also people don't seem to know what they need to do. capture and hold objectives are completed faster when everyone is in the highlighted zone

deft stump
upper sun
#

nope

deft stump
late sapphire
#

when are they bringing out havoc 40 mortis trials?

upper sun
#

all the other threat levels are bugged apparently

autumn smelt
deft stump
#

While I had to duo the later stages with a Chad Zealot.

autumn smelt
#

the hardest part of mortis trial solos are just specialist waves

vernal frost
#

i hope that playtesters are working very hard on the patch rn

autumn smelt
#

i really wish they didnt commit to those but oh well

upper sun
vernal temple
#

funny seeing psykers crash left and right all the time because of Mettle KEKW_ogryn

cloud night
#

That buffed assail is nice

#

So is the SG reduction

autumn smelt
vernal temple
upper sun
#

its not as bad if you move away from the spawns

late sapphire
deft stump
upper sun
#

gives you more room to push

deft stump
#

It's like dog waves.'

autumn smelt
deft stump
#

Is why I was all, are you sure mobs are gimped on damnation?

late sapphire
#

I hope this isn't supposed to be the chaos wastes replacement

#

I would cry if it was

deft stump
#

I saw my FPS drop after 2 shouts and 2 quad 'nades going off.

autumn smelt
deft stump
#

God knows how many and agains I had.

dull scroll
#

there was an upgrade for bb, did 200k boss dmg as a psyker, dream can come true 😌

vernal frost
autumn smelt
vernal frost
#

at least add aurics....

patent mango
#

just start the difficulty at wave 10

stark crown
#

Shit is still incredibly fun imo

deft stump
#

Pretty sure unless it voids the penance, I don't think they will.

stark crown
#

That or mix it up with different classes

worn heron
#

lmfao

deft stump
#

I feel the lower lvls is to pad the 20 mins or so of it.

autumn smelt
dull scroll
#

somebody already mentioned last day, they should make Mortis infinite, in true roguelike fashion

cosmic sigil
#

just give infinite wave ffs

autumn smelt
#

ogryn can run whatever and just stomp cuz of their base kit

stark crown
#

Shit is so stupid

upper sun
vernal frost
stark crown
#

True

autumn smelt
stark crown
#

It seems interesting

autumn lark
vernal frost
#

i got called a lot of things after making a box build

patent mango
#

more box would fix those complaints

stark crown
#

I had Lucky me

#

But straight after this I got Scavenger

#

It was NON STOP box spam

vernal frost
#

that's really tame

cloud night
#

How's the buffed smg on psyker feel?

upper sun
stark crown
#

Nothing could move lmao

upper sun
#

btw

stark crown
#

Well outside of bosses occasionally

strong gulch
#

Alright nerds, what are the stealth changes?

deft stump
stark crown
upper sun
#

why dont the drops also have stims?

deft stump
#

You just don't get a buff in the buff bar telling you.

autumn smelt
# stark crown Sup

the 50% chance for grenades to explode again for box grenades used to be able to spawn another full box from each individual grenade

#

it quite literally
never stopped

vernal frost
#

I had that shit going for at least 20 seconds once

#

off 1 box

autumn lark
upper sun
#

🚬 i can smell the infinite loops and the unending if statements from here

deft stump
wispy bay
#

Vet with shredder + Gemini grenade + 90% double grenade + grenade heal + regen grenade on grenade kill...

dull scroll
#

that nade mod is the only thing in this game that have ever lagged my game

deft stump
#

Just DING DING DING.

autumn lark
#

20 seconds is more reliable

wispy bay
#

I turned all of the monstrosity into paste.

autumn smelt
#

regen grenades on grenade kill requires them to die to the explosion, which wont really happen with shredders with the hp scaling

wispy bay
#

With the gemini, it works so well.

deft stump
#

Quad nades.

autumn smelt
#

whats the gemini

deft stump
#

Twinned.

stark crown
autumn smelt
#

is that a name for one of the upgrades

autumn lark
#

infinite smokes

autumn lark
deft stump
#

It's probs Twinned blasts.

autumn smelt
wispy bay
#

50% a grenade will spawn another grenade.

#

It is not twin blast

autumn smelt
#

the one that spawns an array of each other grenade

autumn smelt
#

it swaps the grenades in the box with a stun, a smoke, a shredder, and a nuke

clear heath
#

sounds like the ultimate pc destroyer

clear heath
#

can't wait to get home from work and destroy everyone's fps

vernal frost
#

two nukes

deft stump
vernal frost
#

it's two nukes

buoyant maple
#

Y’all need to barrel yourselves

autumn smelt
# autumn lark it WHAT

yam do you remember when i was saying "the next update is going to be good plain fun" like 2 months ago
this is what i meant

deft stump
#

Which is why the funny is twinned (talent), 50% boom off booms, Lucky me and healing 'nade.

clear heath
#

gotta give em the pc spec check

wispy bay
upper sun
#

@autumn smelt what does unflinching actually do? i thought it was gonna be like twbs but i still got staggered

deft stump
wispy bay
#

The nade regens nade is another one.

autumn lark
#

btw what is the event cosmetic reward?

vernal frost
#

run ogryn box build if you wanna learn some new words

#

mostly slurs

autumn smelt
autumn lark
#

but if you get hit your camera will pan down

wispy bay
#

Nade regens nade is 10% on nade kill regen 3 nades.

vernal frost
#

that one is really mediocre

deft stump
#

Yes, But you listed 4 major nodes there.

wispy bay
#

Yes

autumn lark
deft stump
#

Last I know, you get only 3 of them.

autumn lark
#

its 10% PER 3 enemies

stark crown
wispy bay
#

Because I got it in my 1st game somehow.

stark crown
#

But no

autumn lark
#

meaning

#

that you can get infinite nuke uptime

wispy bay
#

It overrides the nade limit if you have default 2 krak.

vernal frost
#

20s cd + 90% for twinned blast + big box of hurt is the true pc check

upper sun
rain barn
#

Any advice for "Blessed by Fate" penance,

autumn lark
#

strange

autumn lark
deft stump
vernal frost
wispy bay
#

I haven't try ogryn yet.

autumn lark
#

I almkst always get a frag bomb refund with the 10%

vernal frost
#

oh and get a vet with that one talent

deft stump
vernal frost
#

the one that gives you nades from box

wispy bay
#

For vet, you already have demo team and 60s nade regen, you don't need the 20 sec. For zealot and orgryn, I can understand that option.

stark crown
#

RNG the box

rain barn
stark crown
#

throw it for literally any use

#

“Fuck it we ball”

vernal frost
#

at once

deft stump
vernal frost
#

stun fire smoke and two frags

wispy bay
#

Anyhow, that mode is easy.

vernal frost
#

chinese fireworks

mental grail
deft stump
stark crown
mental grail
#

Obese fish just need to patch mettle so I can stop my withdrawal symptoms

clear heath
deft stump
wispy bay
deft stump
rain barn
deft stump
#

The only thing I'll take over it is 3 shouts.

mental grail
#

SG = Scriers gaze

deft stump
#

Mostly cos it's hilariously OP.

wispy bay
#

Bleeding shout is so dumb

deft stump
deft stump
wispy bay
#

Also the unbreakable stealth, you get bonus on every melee hit...

deft stump
#

Oh and btw, the bleed shout just goes through capt shields from what I see.

#

Seems undispellable

analog agate
#

They need to severely up the difficulty of mortis. The whole thing spread out over 15-20 minutes or whatever it is, is like, 1 auric horde lmao with smoe extra bossses

strong gulch
#

boss horde

deft stump
#

Map is probs too small for much.

wispy bay
#

Halloween event flash back

marble crater
#

These controller changes are throwing me off so much KEKW_ogryn

strong gulch
#

So how is the new shit feeling?? Other than mortis spawns being borked.

wispy bay
#

Easy

deft stump
dull scroll
#

mortis too easy, havoc is spawning twins

wispy bay
#

It is like regular damnation.

strong gulch
analog agate
#

yep

strong gulch
#

😭

#

I knew it

#

So far the update is feeling great. I hit play and get a cloud sync error.

analog agate
#

lol same. probably because of steam though

#

it is their down time

strong gulch
#

It was and then I was back online. Fibs

#

Oh man. I am down about VB QC.

#

I knew it was gonna be collateral damage even though the devs made it seem like it wouldn't be.

analog agate
#

Yeah, kinda sucks for people who don't want to weapon swap

#

Not kinda. It does suck

analog agate
#

It is very easy on mnk depending on binds. Controller not so much

ripe obsidian
#

New havoc is hard

mental grail
#

What do I pick instead of mettle for my purga

strong gulch
#

Missed inputs and lag add to my issue.

autumn lark
#

Overcooked

#

Doubles ogryn grenade radius and damage

deft stump
wind spruce
#

Known Issue from Nightmares & Visions
There is an issue with Psyker’s talent “Mettle” where the game client will crash if the talent reaches 31 stacks of movement speed buff.

#

Psyker nerf 😦

restive slate
#

Any changes to Gun Psyker this update?

wind spruce
#

HOLY SHIT the buffs to gun psyker are 💀

wind spruce
restive slate
#

Owh??!

wind spruce
#

By Crack of Bone

Peril Quelled: 5% to 10%.
Peril Reduction: 20% to 25%.
Duration: 4s to 5s.

#

Surety of Arms

Reload Speed: 25% to 30%.
Peril Cost: 25% to 15%.

#

Malefic Momentum

Damage: 4% to 5%.

deft stump
#

Ah well, ded server. Can't find anymore games for tonight. Back to dailies.

wind spruce
#

Disrupt Destiny.

“We’re trying to breathe new life into Disrupt Destiny through some Quality of Life changes, and consistency.”

Now refreshes its Duration when damaging a Monstrosity or Traitor Captain.
Duration: 4s to 5s.
Toughness: 10% Instantly to 25% over 2.5s.

#

Assail

“Assail, while not terrible, is lacking behind its two competitors of Blitz Abilities. We’re reducing the attack time a small amount to lessen the risk of using it slightly, and increasing its damage.”

Attack Time
Normal: 1.0 to 0.8.
Aimed: 1.5 to 1.25.
Damage
Normal: 200 to 225.
Aimed: 340 to 380.
Empowered Psionics: 300 to 350.
Aimed Ability: 450 to 500.

#

AND MOST IMPORTANTLY

#

Scrier's Gaze

“Reducing the Peril Generation to make it a bit easier to access the top end power of Scrier’s Gaze. We’re also adding a 50% Peril Quell on activation, to help you in case of overcharge, and to give you more space to extend its duration.”

Peril Ramp Curve reduced (33%).
Quell 50% on Activation.

deft stump
#

Is why base vent needs a buff. 75% quell.

restive slate
#

Nuts psyker changes

wind spruce
wind spruce
restive slate
#

Best gun still recon?

wind spruce
#

Recon best generalist, vraks best boss killer

restive slate
#

Ahhh still same then haha

analog agate
#

They figured they would bring DD psyker in line with left side KEKW_ogryn

autumn smelt
#

With dumdum infernus

deft stump
#

You mean, why is the psyker replaced by a bot 70% of the game?

wind spruce
restive slate
wind spruce
#

50% quell on scriers is so nuts lmao

restive slate
wind spruce
#

It means so much more spamming of assail without interfering with the combat loop

wind spruce
marble crater
#

I can't play the Volt classes in Mortis too many times, I will get used to those amazing dodges

deft stump
deft stump
autumn smelt
#

Not to mention you can save even more ammo by just letting the burn ride out

wind spruce
restive slate
wind spruce
#

DD refreshing on bosses is so damn huge

deft stump
autumn smelt
strong gulch
wind spruce
#

Which is psykinetics fault ofc

analog agate
#

Ya. I don’t understand where they got that. I assume it is from the majority of builds pathing left?

strong gulch
deft stump
#

BB needs massive buffs lmao.

wind spruce
#

The malefic momentum buff is so unnecessary lmfao

buoyant maple
#

Resource agnostic sniping

wind spruce
#

It's not even that. It's just that you can't pick assail and have PA.

autumn smelt
#

Honestly The damage buffs are whatever
What right side psyker really needs are methods of surviving, because mistake spiral on those builds, everything there is just "win more"

weary idol
#

iron will gunpsyker

wind spruce
clear heath
#

most of the psyker changes could've been left as it was, but they don't really matter that much anyways

#

i think crack of bone getting buffed so much is pretty egregious but whatever

hot hamlet
#

guys my mods aren't working after the update, what should I do?

drifting pond
clear heath
#

Assail getting buffed by 5-12% in damage and marginally shorter cast time isn't gonna actually change how it runs in auric, and it still won't be that common in havoc i think

hot hamlet
wind spruce
#

The DD and scriers changes are overall minor changes but still meaningful. Increased consistency on DD against bosses is really good and 50% quell on scriers makes assailing between warp unbound and your next activation feel way better

clear heath
#

Scriers got an insane buff with the -50% on cast but for a pretty underused build.
People usually don't have much peril when starting scriers unless they're like voidstrike scriers
...which i literally never see used

drifting pond
hot hamlet
drifting pond
hot hamlet
drifting pond
#

Each mod needs to be updated to work by its individual creator

wind spruce
clear heath
#

oh i don't run quick shards

wind spruce
#

But the cast time for assail is irrelevant if you're quick swapping two shards

drifting pond
left basin
#

voidstrike scriers!!!!

#

i am the scrier man

drifting pond
#

But its hard to know without testing yourself

#

The modders for this game are very good and very dedicated

clear heath
#

anyways i'm sure the 5 players who actually play voidstrike scriers will appreciate the scriers buff
and it's like a minor qol to other builds

hot hamlet
restive slate
drifting pond
drifting pond
hot hamlet
deft stump
primal plume
#

i think fatshark is under the impression charging smite makes it do more damage

hot hamlet
deft stump
#

Ainz just posted something.

distant elk
#

Can this have been better?

drifting pond
# hot hamlet then how do I test it

Turn off all mods except one, and see if the game works properly, and if it does add one more mod and test that
I'm sure people have tested it and lists are already floating around

hot hamlet
drifting pond
#

😋

hot hamlet
#

maybe I need to run this file after the update?

drifting pond
#

Yes

hot hamlet
#

really

drifting pond
#

After every update

hot hamlet
#

oh okay

drifting pond
hot hamlet
#

so is there a list or smth to see which mods are working properly atm

drifting pond
#

Yeah there should be at this point

deft stump
hot hamlet
drifting pond
deft stump
hot hamlet
#

are the mods that's causing problems right?

drifting pond
#

Yes

hot hamlet
#

I can use anything else besides them

deft stump
#

The crossed out ones just need an update.

drifting pond
#

The ones crossed out have updates out already

#

So make sure to update

worn heron
#

Numeric ui has a temp fix

deft stump
#

Join the modder's discord since some of the updates is there only.