#psyker-class
1 messages · Page 1682 of 1
If you don't have issues keeping bubble up or placing it, then wildfire would be fine. If you need more bubble, then warp battery.
bat warpery
Warp bat when
How do make FGS work tho - like. Are we running Scrier's or are we pairing it with a certain staff (doesn't seem good with purg, they're for the same purpose?)
also ugh it literally comes out in less tha na second i think. literally like... i think 0.85s base time to come out
FGS is enough of an all-rounder that it works with anything
people who say it's animation is too slow are skill diffed
take mk8. and
SWIIIIIIIIIIIING
It deals with hordes and elites without any buffs, but right side of course makes it stronger
mk6 superior to mk8
(it's not)
It is.
I'll fuck around with the move set and see what I like then
Mk6 has an easy access stab as 1/2 of its heavy spam
mk8 has faster attacks all around, including faster heavy damage with the stab.
mk 6 more gooderer
on top of that, the stab is accessible through the ranged slice
I respect stabs but don't like pokey generally speaking
mk 8 has to boop (no damage) to get the shank
I want SWING
mk 6 can shank out of special
!!
yes yes very epic
also it has the force push which is like the highest impact in the game except meybe thunderhammer
nah i'd say mk8 is a bit better overall
also the stab does like 50% more damage than your weak ass stabs
the weak ass stabs which'll get you murdered by a crusher you didn't stagger first
The difference is 200 damage iirc
I hated the force push when I used the illisi because it had smol delay but don't deny it's good. Guess it's the sameish
1382 vs 1175. ok BIT of exaggeration but it still is higher DPS
higher damage
i know what i said.
and it’s more convenient to reach
At the end of the day, it sounds like they're both good and taking one over the other isn't do or die. Just play better
in my opinion
*less
i was listing benefits
*doesn't really change BPs
mk8 has much better horde clear combos, whereas the two swords have similar single target, depending on the sitaution
so yeah mk8 is a bit better
cope
and mk6 easily handles hordes anyway
being able to chain overheads for elite sniping while having a stab for bosses, ogryns, and maulers
the overheads do identical damage :p
is very nice
mk8 has the better stab, and you want to push attack quite often anyway
also true
not really because it's locked behind a push
and the push before the stab helps make it safer to do anyway
and while you can't loop stabs with the mk8, the sword is faster in general and stabs do like... no damage wtihout precision bonus
and for mk6, just spam heavies 
it’s not really a big deal lmfao
None of this is a big deal
it is for people who don't push ig 

wtf u mean
the psyker mind cannot comprehend mixing multiple inputs
I use pushes all the time
exactly
huh???
only staggers 1 guy
dodge
disgusting
Huh
yes you stagger the enemy you’re trying to hit
Eats time for no damage
also actually technically the mk6 has comparable horde clear combos too but it's harder to access lol
Wow, could there be... more than 1 enemy in a horde game?
Your push itself staggers 360 around you
Yes
So. Mk6 TECH
well i mean even all the sweeps are worse on the mk6, much more diagonal
But it's a light stagger so it's not enough time to keep you safe
block, tap left click to push(no attack), then light attack followup
Like i hate single target PAs personally but
follow up with the only heavy attack horizontal attack both swords have
yes, but this opens bulwarks and staggers crushers
Im not going to deny their effectiveness
Yep
so it's worth
I mean, yes, they're effective sometimes
the push staggers chaff, the push attack can be target at either the enemy you’re attacking, or another elite that’s a threat while you stab
also, dodge
ah yes, use the inferior version just so you push attack less 
also the tap push is extremely quick to come out so this combo is like... super fast and also the force grip that comes with the push is light staggger for hordes
and do more single target damage

(about the same or less)
not even with the weaker stab on the mk6
Also the, animation lock didn’t feel bad when i tried it so, idk about vulnerability
incorrect
It’s not close to a chain weapon
mk6 has more single target damage because of the push attack and stab on mk8 taking time to do
i think mk8 should have some cooler combos
mk6 you just spam heavies and get stabs 50% of the time
less time to do c:
even if the stabs do less damage, you get a lot more of them
stabs which are weaker
Cant wait till the 3rd variant releases in 3 years
heavy force greatsword
and you're not just spamming heavies all the time
Oh is it that time zealots invade psyker chat to say how great the mk8 is? Love it
If I have enough sockets anyway
lmao
time spent push attacking is time you could've been doing a heavy 
Take ur meds
that doesnt suck
a weaker heavy yes
2 heavies better than 1
I use the mk8 too🤷♂️
i don wanna push to do an attack im gonna be fr
E z
God forbid people multiclass
it's not 2x as fast lmfao
it just breaks the flow entirely
soykers when they have to melee
kek

but push attack combo good because you can spend 2 moves doing no damage vso your third can do slightly more than every other mk6 heavy
Zealot logic
all i do is melee lmao
i did, and you're not getting 2 attacks in at that time lmao
LMAO
ok ngl that has happened to me before
tbf though, it was my 3rd time clutching in a single match
and i was just fucking done with it
- if you're gonna pull the "but push is good cc" thing, i raise you "raw fgs special into heavy stab"
idk when it gets to that point (teammates actually eeping) i usually jump off the map
psykers when they have to use multiple inputs
idk if at least mk8 had 2 different heavies
ok so.
Mk8:
Block:(instant)
Push(instant)
Pushattack(0.45s uh
ok force push code is confusing.
they do
still does
this is why some people (incorrectly) believe that mk8 heavy overheads do less damage
one is a higher cleave sweep
that's pretty nice ngl
and then 2 overhead heavies
fr?
Hey fellas. Anyone who can help me w havoc 35? Want the title 🤷🏽♂️
is the sweep from running only
it’s why horde clear can either be light spam or light heavy alternating
or something like that
just take the mk8, charge up the heavy swing
maybe heavy light repeating
ig i gotta check it out a bit
it is
bonk
this one perfect stat wise ya?
yea
warp resistance too high, should be 0% /j
Cool, 200k dockets, lets see how much mastery that gets me
i would take a 0% warp resist if i could
empower until everything but warp resist is maxed out
don't empower all the way
Empower all the way 
Hey, anyone who can help w the penance havoc 35?
Imagine dumping more than you need to
Unfortunately I have a disease that means it has to be max upgraded, even if I know it is worse
it's actively beneficial to not empower all the way if you max out all other stats
honestly it doesn't really matter too much if you have other ways of keeping peril high
fair
switching to assail takes too much work
oh hey actually the mk8 has two sweep heavies
it’s only like 2 empowers to be at high peril even with 60%
the sprint sweep?
nope
i know, it def doesn't matter much
same as h1
so like sekret you can like uhhhh ok hold on
@hearty wolf so like go to the psykarium, and just do joyful hack and slash with the mk of your choice. Just. GLEEFUL MURDER
and try to keep peril as high as you can
and tell me how high you usually kept peril
Question, in the psylot build is it vraks or columnus?
vraks
i personally take precog riposte on my DD SG build
wrath + shred
you want to swap unstable power(i believe) for wrath if you are NOT good at keeping peril high with warp splitting.
wrath isn’t needed until high havocs, especially on mk8
If you are good with warp splitting and maintaining peril, you can swap away from wrath
Ugh, imagine using mk8
Dirty zealots giving bad psyker advice

couldnt stab be on slide instead of push
Wrath or warp splitting at high peril both results in like, based on psykarium tests with even low enemy density, 3 attacks to kill 6 hordepeeps vs 4.
Yes
no because mk8 can still stab like twice as fast as mk6 can
FGS has the range to easily cleave 6
You know what
So tested mk8, I'm a fan. Lets hope to mk6
I'm going to record the mk8 combo
and the mk6 combo
and frame-time it

Fug all u
idk i can just do heavies on mk6 instead of push attack
I have to get overlay software now for OBS tho 😭
(also this is why pushing first is superior)
im not pushing first get out of my head
wait until you learn mk6 optimal hordeclear requires push spam with as tight timing c:
im not doing push spam on either one lmao
also frankly the mk8 push timing optimal is actually kinda annoying
the mk6 might be nicer on fingers tho
btw this is what a single charge level 1 slash can do
I've used both now.
L class
I honestly can't make up my mind. The mk6 swings feel a lot better than mk8 to me. Feel like they have more weight but I don't particularly like the thrusts.
mk8 looks cooler tho frfr
What about warp split + wrath, isn’t that even more cleavy goodness?
if you need more cleave than wrath i don't know what to say, it is literally +200% cleave.
yes
warp split does not exist
more
I love diving into a mob21 horde with the mk8, max peril and wrath and absolutely obliterating it
if you mean warp slice: look, warp slice will never amount to anything unless they let blazing spirit work with it, or they increase the finesse modifier
what
wrath is 250%, isn’t it? i’m pretty sure the FGS has a unique wrath that’s 50% per stack
no./
oh that might be relic blades
Idk why people don’t seem to want wrath on relic blade
relic blade has silly blessings
yeah it’s just relic blade
relic blade? the cleave isn’t needed until high havocs
you cleave basically everything on relic blade default
Yeah but that’s where I’m using it
Le sigh
people usually take wrath there then
people that know what they’re doing
anyway you can also do wrath + deflector which is pretty fun, it's especially good for a secondary weapon
Secondary fgs? Straight to jail
riposte wrath 🔥
wrath alone makes it trivial for hordeclear
to charge it
mk8 heavies feel much better to me but hordeclear feels meh
even as a secondary
you hordeclear with light attacks.
so like basically, once you get a certain amount of peril?
this happens
actually that's not peril I think that's L3 and l4 hmm
oooop ya
ok so lets try a lil FUN EXPERIMENT. Slide into some flak enemies in the psykarium with the mk8, do a light attack, followed by a quick heavy attack then light attacks.
No I mean literally the feeling of the weight of the blade - not the efficacy
oh
let me see
dang hmmm there's still one horizontal swing instead of the high damage uppercuts
I did
what have I learned
well mostly a fun combo for diving into a bunch of gunners and living in STYLE
I do like it
the slide light attack into heavy attack is basically like high cleave high damage for not chaff
I think I have decided
I think I prefer the mk6, even if the mk8 looks better
It's not by much though, like
mk6 is so good
They're both very nice
also on sprints: you can heavy attack, then heavy attack for double sweep
but i don't know yet how to chain that
so mk6 on the horde clear combo: hold block, tap left click, tap it again, then hold left click and unleash it as a heavy at the right timing
H1H2 [LH] is a string I get after that
Just a second
LH?
oh on the mk8 i was talking about chaining the h1-like attacks yes
but sprint cancelling is funky 
anyway yeah the combo i mentioned gets the only heavy side attack the mk6 has which hits hard
also the only horizontal light attack instead of diagonal
it's probably better vs chaff, while light attack spam is better for slightly tougher enemies and/or gunners
also WELCOME TO PSYKER you are going to have to hit every. single. head. :3
because if you don't. you will be sad.
Is there any way to get rid of the mastery notification
no, you have to suffer if you leveled electrostaff to 20
It itches my brain in the wrong way
Took me awhile to get what you meant, the result I have is a very slightly faster heavy attack coming out. Is that right?
yes
That’s rough
you hold right click, and tap left click while releasing right click just after so you do the force grasp thing but no push
then you light attack to have their only purely horizontal light attack. Then you heavy attack from left to right in a very fast like 10 degree angle swipe.
ya
Alright
Okay
Uhh
So I'll go fuck with mk6 in havoc once I have the dockets to get a proper one again since I upgraded the wrong one.
What else did I need to ask...
Oh
you can do it slow until you get the hang of it, if you don't spam buttons you have like... a large amount of time
kinda, body size
Charge gains score based on type of kill
Body size or hitmass?
Generally, if you can't tag them, they're worth 1 point. If you can tag them and they're human sized, 2 points. Can tag them and they're ogryn sized, 4 points.
(don't know what monsters are
)
it is 10 charges per level, 20 charges max
you lose exactly 1 charge for every 8.5 seconds you go without getting another charge
It's okay
Esp since 10 is supposed to be horde clear, 20 for elites
Does the special give a shit if you use it with a light or heavy?
Only for the melee damage.
Yesn't
(which is comparable to an illisi slash)
Yeah, it has melee damage and ranged damage
The melee damage cares about light/heavy
and also has infinite cleave

The ranged damage doesn't
well, it is an illisi slash. :p
the force slash si technically melee, but it ignores all weapon stats and perks(with the exception of buffs I guess that are already active like strength)
Uncharged does 100 damage, 1 charge does 450, 2 charge does 850.
Love when my mouse decides it doesn't want to be contained by the game and I'm just sol lol
Both the melee slash and the wind slash count as warp attacks.
(and will thusly stack warp based cycle buffs, not non-warp based)
@hearty wolf @nocturne dust My head is clear enough to play this game if y'all want to try for true survivor some more.
(this means that, yes, if you ignore the charge mechanics entirely, you can just keep up 5 stacks of both warp and non-warp damage lol)
Sure 
HOHO
Unfortunately I only had time to test BFG today
Has it been brought up that it can save a dogged teammate through walls yet?
no prob
I don't think my gf appreciated me saying things like "DUDE THIS WEAPON IS SO GOOD" and "WHAT THE FUCK IS THAT RANGE" etc etc
While ignoring her the past 20 minutes
so here we are
oop
(well kinda, theres some weird logic behind it same as shout)
Tomorrow!
but fi you can yell at a dog, you can wind slash it with your force katana
Wait the WINDSLASH goes through walls?
I thought it was just the PA (the PA attack does right?)
It has the same range but you can actually aim it 
PA?
Yes, slash goes through walls https://youtu.be/v9iklHsHb58
yes
this can also break the sword even more because you can just hide in ludicrous places and kill infinite number of enemies without ever entering line of sight :v
oh also dodges as far as I can tell can be done during like basically any animation and they ignore the weapon slowdown periods
yes
so you can 'wiggle' to fake out enemy AI a lot and basically have easy heavy and/or light attacks by timing them for those slowdown periods
this requires a lot of practice tho, especially to allow for dodge reset between them
but like ever wondered why the combat knife and dueling sword feels so ridiculously silly fast?
ya
I don't see the big glowwy effect :(
But yes very cool. Also didn't seem to dissipate when hitting the captain's shield too? Does the warp slice go through Bulwarks then?
Slice has infinite cleave
I take that as a yes then cos Bulwarks have 100 hitmass on their shield or smth?
I didn't know if captains had a # to be able to penetrate their shield. I just took it to be infinity
I believe it's normally a special interaction for the shield
but yes, it goes through shields
I want to use it right now >:(
Also something that wasn't clarified
THe uh
The special doesn't build the special right on the warp element?
ayo bigsword bistol assail 👐
builds it on the melee component but not the wind slash
Yeah I was gonna say, that'd be crazy
but I mean
Infinite cleave on that slice so
sjkghdsjkgn
is force greatsword at 79% finesse gonna be missing any breakpoints? upgraded this thing thinking it was a perfect one then realized after I dumped all the mats
i doubt it'd change much of anything but its kinda annoying not being even number....
also oh yeah you can slide after dodging
It misses the breakpoint of the heart

yeah yknow screw this one, time to trash it and start over
lol
Anyone down to play with a new player https://discord.com/channels/727074276724965407/1042857061551190147
Is there a mod to remove all the psyker effects on your screen
there's a mod to remove screen effects generally
blood for the blood god?
lol @ base psyker stamina
yeah i end up using takign a stam curio as a result :/
Oh that’s useful thanks a bunch
It regens very quickly
Still not remotely wanting to remove the many screen effects, they might be obstructive but I just don't mind them (plus it feels immersive)
everyone takes stamina curio
Who’s everyone
I was thinking about running 2 toughness 1 stam
how much time does 3 cdr save
push attack spam is hilarious
just 3 attacks a second
stab stab stab stab stab stab with a knife
I take a stam curio because I am bad at stam management.
12% on a 30 second cooldown is 3.6 seconds
but note that it does not stack additively with other CDR
Alright I’m just gonna run toughness gunner res and stamina regen
don't run stamina regen on Psyker
ah it already has high regen right
Psyker has plenty of stamina with the short delay, plus KD filling in for blocking
dont run gunner res, just slide
lol
god i love when people give me an opportunity to be even more cocky
every class needs stamina +3
so hp toughness gunner res?
nvm
false
no
ur just a c tier troll
link me your true solo 3vegs
bait was almost believable
I would run 1 hp, 2 toughness, 3 gunner res, and 3 whatever you feel like
i go outside, i have literally no idea what this means
stamina is the most important resource in the game at high skill
bait
gunner res scales unfavorably
not 3 toughness?
no u
wait hech
3 gunner res is 50% not 60%
so are you saying ur a top 1% player
it's not additive but it still adds the same % of durability against them
2 tough 1 stamina is high skill meta
actually I think it gets a little better with each res iirc
it scales multiplicatively
Your bias is showing
3 of them is 50%
nah i recall being told that the benefits get worse the more you stack gunner res
or like 51%
i still run 3 anyways lmao
gunners arent a threat at high skill, especially on psyker
but by all means run 1 or 2
right, but the amount of damage you take as a % of your stats gets exponentially better with each res
no they get worse
can u prove ur high skill
ur even cockier than me
and thats hard to beat
i just miss twbs sometimes
my (psyker) pov from tanner's video
https://www.youtube.com/watch?v=fl4NhjDc3Ts
shoutout to dorn whose internet went out, heres his run
https://youtu.be/U9AAZARNB04
when my toughness breaks and i get lit up i hate how it shakes the screen
world first btw
gunner res isnt bad if you arent used to playing around gunners
this is ur proof?
thats kinda funny ngl
Right, the amount of damage they block gets worse but the amount of shots you can take gets better per
im not sure what youre trying to argue, it scales 20%, 36%, 51%
I'm saying you survive exponentionally longer against gunners the more gunner res you have
because math you should be taking +5% toughness instead
Uh huh
stamina regen 3x
cooldown red 3x
toughness 3x
Bruh 💀
It should be pretty obvious why the class with near-infinite stamina due to a short regen delay does not need stamina regen
taking stam is such a waste of a slot its almost funny
stamina is the most important resource in the game
I don't run stamina I'm too noob
fr
And you have unlimited amounts of it on psyker
stamina regen has nothing to do with it, i understand its visually confusing
you regen it the same regardless of how many bars you can hold
how can i be good like you hech 
Just run stamina lol
a +3 stamina curio is how you get "infinite stamina"

today i noticed smacking people with axes coats axe in blood
2 bars means you get melted by a couple rager combos or a crusher/mauler side swipe
As a stam curio lover, I am not good at this game. Good players can run whatever they want and still live, solo, get top damage, do bananas tricks and what not. Stam is not going to make or break that.
I can see it helping, especially on non psyker classes. Stam just isn't a magic solve all.
its better to have 5 bars and enough regen so you never run out and die because of it
are you unable to dodge?
bro never heard of kinetic deflection 💀
kinetic deflection is fine
why are you in psyker chat
brother cant hit a/d and space at the same time

you have no reason to be so hostile
its not very nice
🤷♂️ Sorry but I see people like you every day come in here and offer 'advice' and generally it doesn't read as anything more than insanity
i think you're confused about how the game is played at the highest level
every high skill player will tell you stamina tough tough curios
See, you're being passive-aggressive and calling me out for being not nice 
No, don't worry boo, you're way better. You actually listen. 
The only player that recommends this is you. You can't just appeal to popularity that doesn't exist.
The normal recommendation I've seen is 1 health and 1 toughness, with the 3rd being extra toughness or stamina
ask any good players
dorn, dot, beef, tanner, etc.
i can go on and on
Correct. Examine your own words instead of others for a moment.
Uh huh
I've read ever message I have sent my friend
I need to get to their levels thanks.

This argument is pointless, I don't think you'd ever listen and your only piece of evidence is 'all the good players say X' which is an appeal to authority and very shaky logic.
Go ahead. Why do you think a health curio is bad?
So if I can clear havoc with health curio it means I handicap myself pog
Must be pro
could i get a gunker build
Funnily enough tho, I would argue it is not about what good players run but what bad players can get away with.
but that's a tangent
At 100% toughness, you have protection to your health from any one attack
Only yellow barrels, fall damage, and flamer explosions damage your health before toughness
(this is why toughness regen and toughness are so good)
health curio gives your more of a resource that doesnt replenish without a consumable.
having more toughness means you can take more "damage" before it starts chipping your health
Therefore, toughness curio actively helps you every instance of damage you take
Health only helps you when you break your toughness, which at that point, you're probably alreayd getting melted.

Incorrect. A wide variety of attacks will bleed through toughness. Snipers, overheads, poxbursters.
Yes.
crushers BREAK yoru toughness
boxburters BREAK yoru toughness
they dont "bleed through"
I did tru duo with the legend dotnl himself not running stam curios and using 2 hp curios 
they do because you dont have enouigh toughness to compensate
That is what bleed through means.
@plucky flax swag
No dead...
bleed through is when you are below 100% toughness
and you can't get consistently enough toughness on Psyker to take a poxburster to the face.
I am not a pro tho
if have 50% toughness takes 20 damage then 10 go to heatlh and 10 go to toughness
You're just using terminology differently. This is purely semantics.
shove it?

And if we never made mistakes, we would not need defense

Toughness? Dumb
Health? Dumb
....did you know the heavy sword special has a special crit animation?
did you know that all of their attacks have a special crit animation?
DONT GET OVERHEAD?
DONT BLOW UP?
oh my god
you know what
take whatever you want
you cant live an overhead anyways
holy shit
oh yeah just. just don't get hit at all. just don't take toughness damage ever. that's even better
im saying dont take an overhead
You actually can not only live through an overhead, but even build so that it doesn't break your toughness on Psyker
which is funny meme
but not practical
@nocturne dust you know what, play however you want
what difficulty you running just curious
Sure, don't ever take damage
Havoc 40
an overhead is not "damage" gamer
Bruh, don't try to gatekeep me
strawman btw
anyone play candy crush and dont mind lending me some lives i ran out but i dont want to just sit and spectate
Asking about difficulty I run is indeed a strawman
this is a strawman
It's not
asking what difficulty you run is not a strawman
what is a strawman
saying "you believe that because this" is a strawman
i was just asking as an aside
You're saying 'don't take X hit' which isn't practical
Practically speaking, you will make mistakes
you will get overheaded. You will get sniped. You will get poxburstered.
Realistically speaking, if you get overhead YOU DIE
okay and
i get overheaded too
everyoen does
health curio doesnt change that
And surviving those mistakes is a whole lot better than not.
the point of the game is to NOT take damage
WAIT
but you WILL
take a wound curio if you are going to get overheaded
It does change getting sniped and burstered
tanner lindberg moved on to this game
i remember him having "beef" with GazTV
so he stopped playing warframe
I'm not saying you are
that was so long ago
um
im not gonna argue anymore
I'm saying you, in your scenario here, is saying 'not to take damage' when asking why we shouldn't run health
That is not a good reason to not run health
Tbf you obviously have no idea what ur on about anyway
Broken Key wont even type
sucks being bad ig
we're too busy laughing
i mean if you like... can take an overhead without losing toughness
that's even better vs much harder to avoid sources of damage for non psykers like ranged attacks
@nocturne dust if you want me to explain anything about the game i will gladly do it in voice chat
i am not gonna type no more
Yes, but that was a tangent cuz I get distracted easily and isn't something you can easily do
Lmao, no, I prefer typing.
its hard to convey tonality over text
Even if I had the ability to use mic, which I don't 😔
okay then can i at least speak and you type?
i genuinely wanna explain some of this
but i dont think words are doing it justice
especially when its hard to convey tone
I dunno mahn, I really don't see how tone would change the evidence
I asked for why you think health curios are bad and your reply was to not take damage from the things that make health curios not bad.
smartest random
can you do the super emoji thing pls

Fine but I feel like I'm about to get jumped in an alley or something
Sure, let's go over health curios
ill protect you pookie
@wet quiver super react it pls
reg reacts are cringe
that's what i remember
I'm aware of all these aspects. The issue with stacking all toughness is it doesn't really help after a certain point? Like, if your toughness never breaks unless you get hit by snipers and bursters, what is the benefit of stacking more toughness?
less damage from bleedthrough
Ima try this, it’s an interesting concept I haven’t seen much. I do agree that I can afford to lose some tough and the biggest thing I feel like kills me (other than the usual skill issue deaths like ledge, overhead, reaper blob on elevator exit when solo) is stam loss. I’d previously been running tough x3 with tough/health/cdr for the slots but idk that 15% health changed anything. Game kinda feels like alive or dead not tanking, at least with psyker. + I saw a psyker who ran for forever in a havoc 40. His damage output sucked because he was memein with combat shotty but he literally couldn’t be caught. So ima try this
swap the stam regen for sprint eff if u genuinely want to never be caught
I’m tempted af
psyker doesnt really need either tbh, i still run sprint eff anyway since most of our weapons have comically low stamina
I mean, I dunno, I just don't get hit in those scenarios where toughness amount would matter (ignoring ranged for just a moment). I generally only take a single hit, and even then only because I'm surprised by an opponent. As a psyker you just have so many ways to actively tell enemies no. Like, I get your point for non-psykers, but psyker has a lot of tools to make enemies not attack.
That’s the thing isn’t it
We have a ton of tools to just not be hit
stam regen seems wasted since it's just 1 stam/s regen to 1.3 stam/s regen, when really its the 0.5ms delay that makes psyker stamina so readily available
(and also KD)
So the remaining stuff that kills us is stuff we can’t get distance enough to avoid, positioning errors and the inevitable Darktide says no
This is true, without any toughness you get destroyed. But I don't need more toughness, and I don't see experienced psykers needing to stack that much toughness, because you can always just swap to melee and block with KD or stagger on Psyker and other such tools Psyker has.
Right so I can see tough tough stam curios
Well that was a pointless conversation
It all goes back to
It doesn't matter
havoc 40 is too easy
I don’t think losing 17% toughness and 15% health will change my passive defense much but I think more stam and stam regen will change my active defense some
Or sprint eff, I’ll try both
anything new
With a good group and some planning yeah it’s effortless
Who gives a shit if you have 9 million stamina or 9 million toughness when you have chorus toughness 24/7 and you don't need to expend any stamina when purgatus is mowing everything down
I’m more interested in situations where the group would have succeeded if I had done something slightly better
Than in the ones where I just build thru the difficulty
Game just has different rulesets based on how you're playing.
If your in pugs, it's probably more likely that you will use more stamina and you're get more milege out of it due to disorganisation of the group
Semantics either way
Move on
I go find food
at H40 im running all HP for Psyker cause our toughness is pathetic
a lot of mid 20s havoc difficulty is compensating for usually execrable teammates with insane builds and no idea how to play
At 40, it’s getting people to execute the needed roles
Because they have the skill, they’re just too arrogant to play the meta lol
you cant really expect to absord more than one hit at a time without gold touhness so i just dont bother
I don't think you need to play meta at all for Havoc
I get what you're saying. I just don't know players that can successfully keep free of things that can break toughness like bursters, especially when it's silent or other shenanigans are happening, but I do know players that can almost indefinitely keep free of ragers/gunners/shooters/etc. all the things toughness helps with, especially because of that first hit.
It's just a matter of, how far off meta can you go before you have to begin adapting in stranger ways
i think the present meta also just plain sucks
For psyker/in havoc or in general ?
Sure I totally agree, I just also know that most people even at h40 don’t have the skill to play off meta
Havocs in general but especially for Psykers
And my experience in plenty of h40 teams has shown that in spades
Bubbles, Smites, and Purgas, all very boring
Oh yea it’s super lame
I do blast instead of purge because crusher blobs are more likely to wipe you than hordes
But otherwise yeah
Agree but I think that's where people minmax the fun out of the game
You don't need to do that
that's why its the meta yes
Yeah, point taken
It's just, something is always gonna be meta. And just by virtue of it being meta, it's going to become repetitive and thus boring y'know? (DS4, DS4, DS4, DS4, DS4, DS4, DS4)
Like I think the first days of havoc were most exciting cos it was a shakeup to the usual.
I also feel like (maybe this is darktide specific?) but people don't experiment enough outside of the meta
I think that's a matter of different philosophies then, cuz I definitely prepare for bad scenarios even if they rarely happen. I'm going to take KD every time specifically because of how it can get you out of those situations.
people are risk adverse and uncreative
weve also already been here. These were the same statements and meta people stated were mandatory to succeed at Maelstroms when they originally launched
No, I know why wound curios suck, lol
I ain't feeling that 10% weakspot damage all too much.
For context, I have 196h logged on Darktide which is nothing compared to most people in this server but I feel like people really are slaves to meta and can't be creative for the life of them.
Inserting "this good player does this so it must be good and the only way to play the game" isn't a valid argument
( @vagrant frigate just want to clarify that this ISN'T what you were saying, it's the more extreme version. I'm just pointing it out because I find there are people that live or die based off what some other players say. Which kills build diversity. And also the fun of the game)
Pretty much spot on with different philosophies
So, would you run stamina if you were running KD?
KD with stamina is so excessive for blocking, idk what i'd ever need it for
unironically run crystaline will on havoc 30+
If there was a really low base stamina weapon with really bad innate block efficiency, maybe
but i can't think of anything
I would run it on everything but a Venting Shriek Build.
all my Zealot havoc wins used The Master's Retribution, therefore it is mandatory and meta
Yeah, I agree, lacking stamina is often death. I find KD to be plenty for blocking with ER, though, and then you really only get running out of stamina.
nah, only havocs, every other situation is a skill issue that you can laugh off as your team falls apart without you carrying them
I've run +3. I normally run it on non-staff builds or when I take Devil's Claw for parry memes.
Holy man.
Auric is so fucking hard.
I have been on a 10+ loosing streak.
I am so bad, lmao.
its poorly designed dw
Maybe try something a tad easier before escalating the difficulty?
its difficulty in the wrong ways
It doesn't help that people who quickplay that on the weekend are also much worse
I've not really tried the mk6 knife. I mostly just use the mk3 on psyker to run around for staff mobility.
Ohhhhh, I see.
He's havoc 40 ready.
But it's alos on me as well.
auric is fine difficulty, havoc just forces meta cheese
I constantly experiment. Right now I’m messing with a warp slice spam thing I think is very fun
Being able to crit virtually at will with a ranged stagger is hilariously effective for getting on top of gunners
The more you punish losing, the more you punish experimenting. Previously it was the gear system and now it's Havoc progression (and in both cases, time)
Because you get ee proc, mettle proc, all the other goodies
I don't know if there's anything else.
Would you say havoc is punishing when losing?
I don't think I would.
Oh yeah, why do you want stamina regen
3 chances to do a single mission, and if you do derank, you can just do someone else's 40. I think that's fair?
It’s not as bad as losing elo in an actually competitive game tho
Just win once at 40 for the week and then you can throw all your matches after
Worst case you just win another
the fact that people only play it to rank up most of the time makes losing havoc a bigger waste of a time than losing an exceptionally long auric maelstrom mission
it's kinda annoying for testing stuff though
especially since we can't test havoc stuff in psykanium yet
Hosts have extra incentive to enforce meta among the people who join them
I also don't consider havoc rewards to even be real in the first place so if I deranked to 0, I don't think I'd care?
I frame it as "Oh hey cool, some extra shit that I don't need!"
It’s really more about the incredibly minor bragging rights of being at 40 at every week end
Right from the start 😂
That's a good point. Very valid.
So there's some blame on FS (it's really hard to make a game mode that's harder without creating a meta)
but it's also on the players for being mind controlled to pursue a meta.
That feels like pushing into stamina a bit too much, but I guess I haven't tried such a stamina heavy combo recently. Would probably feel better in Havoc.
Maybe the team system in general is flawed and it should be MM.
But at the same time, I've made more friends playing Havoc than I did maelstrom
deranking and being able to rank back up from 0 to 40 in 1 game is stupid. Fatshark realized a ranking system would suck midway through design and decided to keep half of it in
anyway force sword mk8: the first heavy(and sprint heavy) is 'heavy_linesman', while heavy 2 and 3 is 'heavy_smiter'
I haven’t friended anyone, they’re all single serving as far as I’m concerned
Tbh with the way we play together, you literally never need stamina.
Even when I left you alone for 120s+, you were fine
If you can hold your own for 120s without stamina, it's going to be pretty situational for when you do need it
Really you just need a curio that gives you +crashing resistance
This is true, I have mastered the art of not caring about stamina
+no lag
and the cleave properties of those are "large_cleave" which i am unsure how much cleave that is
toughness curios become good when your yellow toughness generators die
but are kinda useless before that happens
Precisely large amounts
Aw :(
There will always be a meta but the better the game is balanced, the wider and more variety it has (which is my go-to answer when someone asks why balance matters in a PvE game)
I wouldnt say players are "mind controlled" to pursue meta but it's pretty well established that people hate losing more than they like winning, so it follows they'd rather win in an "unfun" way (e.g. mindless adherence to meta) than lose while experimenting
The only time I’ve felt bad experimenting was when I flubbed two runs as vet with agent as host
But that was because I knew man was pushing for week one 40
I have quibble (you should take kinetic deflection) but it’s otherwise fine
take quietude
not warp expentiture
Don't have weapons/Curious shown yet cuz I don't have them fully built yet.
Yeah there’s that too
Quietude is very good, warp expenditure I don’t think I’ve seen anyone suggest
Also fully agree with that.
In some sense, the lack of player skill is also a contributing factor.
Devs do have a duty to protect players from themselves.
I think the point we were originally discussing was "the more you punish losing, the more you punish experimenting"
Which you say Havoc is, based on people disliking to lose. (You said progression but imo that's nonexistent)
People not liking to lose = they crutch on meta = it's a problem that feeds into itself.
The point of experimenting isn't to win, it's to learn.
If that made no sense, sos. Is 4:15am xd
May I ask why?
Anyway, I kinda have to run now @vagrant frigate Thx for the explanations, I'll probably examine them a bit more closely in the coming days or something. 👋
You get virtually unlimited blocking power and blocking is extremely important for not dying
It’s worth giving up some warp charge goodies for that
for thrust and heavy attacks in general you are supposed to hold a heavy charge for 3 seconds before launched automatically right?
I thought you mostly wanted to hold heavies for the min time possible unless you had a compelling reason
Why not have Brain Burst however, when survivability delays the inevitable when instead I can 2/shot important elites/specialists.
Do you know which one kinetic deflection is?
well yes, if you hold down the button for more than 0.2s but less than 1.5s you release a heavy at the shortest possible time
The shield/barrier, yes?
It’s at the top of the bottom right part that leads to DD
No not the shield
Also BB and shield can be taken together
Oh yeah, that one.
Isn't blocking just bad though? Like dodging is much more preferred.
It's mainly just for surprise rager packs
Also what if dodge runs out?
Hence why I have Agile, plus stam Curios.
also some boss attacks
I see.
realistically you can push anything smaller than a rager anyways so it's only really relevant for ragers and bosses
But ragers appear at bad times often enough that for 1 point it's worth it
Your use case will be slightly more diminished by agile but you're using a blessing when you could have another. Not bad - it's just a choice that you've made.
Also sometimes just buying time can help your team save you (also helps build peril so you can go big BRR)
From this, i'd probably just give up the 6 warp charges thing, especially for a shriek build
If you're shrieking as often as you should be, reaching 6 charges isn't really that common
which is the bad blaze sword btw
Also i'd probably swap this but it doesn't really matter i guess
Obscruos. I guess the Illy isn't that useful nowadays either.
eh it's still useful for soulbazing
Illisi is still really nice for being a fast weapon with an actually usable warp special
for malefic momentum builds
I just don't want to reduce quell speed.
I wanna stay at high Peril.
wait is this funny soublaze build
what weapons are u using with it? im literally looking for a build like that rn
ok so like swordy thingie. forcey swordy
heavy attacks: LMB held down for more than 0.2s but less than 1.5s
(automatically released after 1.5s, apparently?)
Oh yeah, any opinions on this?
Sounds about right.
Push: literally just lmb pressed while rmb is held
push_follow_up aka push attack: lmb is held along with rmb for more than 0.25s
blocking with peril means your stam management can be much sloppier/mobility higher without real cost defensively. ofc youd prefer to dodge but you cant always dodge everything (for example stuck in the middle of a horde) and being able to block -> push attack indefinitely w/o worrying about crappy psyker stam is a huge boon
My results show that FGS mk6's heavy spam combo does indeed have slightly better single target than push spam stab from mk8 
To clarify, the numbers before the empty line are from before I started counting by frames, and the bottom two are non-crit weakspot hits on a Bonbon from a FGS with +unyielding
I didn’t even know that the single target dps was in contention. Just zealots dick riding paradise in mk8 doing more damage with one hit
All 3 are fine now
Obscurus actually quite good after the moveset change
H1 + L2 (+ L3) loop for single target
L1 + [H1 + L0] loop for horde clear
There were a few claiming the mk8 actually had better single target because of how quick the push is before the stab

Ah
I did this testing out of pure spite
What about breakpoints
Mmmmmmm that's much harder because then I have to test against multiple targets and also buffs and als-
Yea so
Mk6 has a mathematical 4% lead in single target DPS under ideal conditions
While having potentially worse breakpoints against a variety of enemies
I mean, FGS heavies murder most non-ogryns in single hits
I haven’t done thorough testing with FGS breakpoints but I know mk8 can 2 tap crusher with PA follow heavy stab crit + heavy overhead
Not sure if mk6 can do that
I’m also unsure if mk8 PA follow stab is “higher base damage” or “higher finesse but scaling from the same base damage”
At least me personally, if there’s only a 4% difference in mathematical DPS but there could be breakpoint differences, I wouldn’t rush to conclusions in saying the higher dps one as the better single target option
I mean, you also get the stab after the slice from mk6
Yea, that one is around 200 less damage
I’m not sure if that’s 200 less because it has lower finesse than mk8’s stab
Or it’s flat out lower base damage
were these done with a maxed out sword, and were you actually releasing the stab fast enough
I guess my point is that some proportion of people would rather win than learn, and greater incentives for winning / greater disincentives for losing raise that proportion—even if the rewards are little more than ego or prestige (which count for more than you may think)
yes and yes
But usually 200 less damage is not a “small number” and can lead to breakpoint differences
I was releasing them early sometimes
Didn't count those ones, obviously
wonder how much worse the horde dps is
it's gotta be quite a bit worse
Especially for a weapon that has generally slow attack speed I’d say breakpoints matter more than raw dps number
I haven’t bothered to check because Obscurus is just insane now
Special -> stab is one of the bigger reasons I prefer mk6
This isn't true without buffs
my +carapace sword cannot do that
What is obscurus
PA follow heav stab with Crit weakspot on carapace was something like 2.54k damage
Mine is not that high 
Mine is 1873 with +carapace
Is the crusher not gonna die in 3 hits with the same setup on mk6? You're basically using 3 hits worth of time anyways since you needed to pushattack first
Then the question is, is Mk6’s H2 stab so much more damage than mk8’s overhead loop that it ends up being better in breakpoints
The way i see it, mk8 combo of using pushattack into stab is basically the same concept of using thrust blessing, except you have more safety of having the push come during the prep time
If we’re to write off mk8’s PA follow
it's pretty nice against bulwarks
whereas mk6 has a better combo against rager
you can just push the bulwarks with the mk6 still
(though one that's also doable with mk8 under right circumstances, it's just that mk6 is easier to reach the breakpoint with)
no shit lol
My question is if the mk8 stab is so much more powerful that it ends up being better than just doing an extra hit during the time the pushattack would take
Like you've advocated against thrust in the past, i don't see why you would ignore this
Pushing takes time
i assume that's what deadvoid was testing
Basically
Yea ik
I think there’s enough merit to the high stagger push that it can be more useful against enemies you ideally want to stagger and zone out first
I just like the mk8 moveset more 🤷♀️
I like the mk6 moveset more 
tbh I haven't bothered with exact breakpoints because of how havoc has been and how annoying testing it would be
I just care about how much dps overall
I think moveset preference matters more than incredibly minor dps variance
Yeah, I'm not going to test Havoc BPs until someone makes a mod to let me apply Havoc modifiers in the psykhanium 
or Fatshark does themselves

Very understandable
Havoc BP is easy, u just do maths
Ew
Even if i had an easy way of testing it, it might be irrelevant anyways due to the hp pool they have.
Killing shit takes a while and ends up being a team effort. Usually someone will have hit the thing you're trying to kill
they aren't at max hp like basically ever
this is like testing boss breakpoints
No, you can already figure out exact health number of every enemy in havoc
very pointless
It’s not nearly as high as bosses
honestly the fact that we have so many arguments over mk6 / mk8 here tells me they're both pretty close (with mk8 in the lead
)
me when the DoT class that applies soulblaze to everything doesn't care about BPs 
Like realistically i'm not hitting a full hp crusher
I'm hitting a crusher that has been grazed by some other aoe shit, while getting some random assortment of buffs
The amount of hits it has taken to kill a crusher in practice has been very inconsistent in havoc
i'm not gonna count this shit
I think wanting the safety of having a stagger before your big attack is a valid reason to prefer whatever mark you want
It'll come to preference whether you want a big stab after a single targe shove or if you're okay with blowing your special and building peril before a slightly weaker stab
Sir, this is the Imperium, we're required to be vitriolic and hate the other
in my case, i actually want the peril and i tend use the special a lot anyways
The PA has been a detriment for me too. Rager makes his way to front of horde. I push attack… he gets pushed too far and my stab happens on a poxwalker and rager is back up. Has happened to me quite often with other enemies too
Depends heavily on the game. I remember when Payday 2 had 40 damage (actually 39 point something) be some kind of breakpoint against almost every enemy in the game
@nocturne dust what blessings do u run for FGS
shred + wrath

