#psyker-class

1 messages · Page 1682 of 1

celest valve
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8-16, +2 meters to both for each charge level

strong gulch
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If you don't have issues keeping bubble up or placing it, then wildfire would be fine. If you need more bubble, then warp battery.

radiant frigate
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bat warpery

strong gulch
#

Warp bat when

hearty wolf
#

Iiiinteresting

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I'm going to get up and go get it to mastery 20 rq

nocturne dust
#

FGS cool

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but it could be cooler

hearty wolf
#

How do make FGS work tho - like. Are we running Scrier's or are we pairing it with a certain staff (doesn't seem good with purg, they're for the same purpose?)

celest valve
#

also ugh it literally comes out in less tha na second i think. literally like... i think 0.85s base time to come out

nocturne dust
#

FGS is enough of an all-rounder that it works with anything

celest valve
#

people who say it's animation is too slow are skill diffed

celest valve
#

SWIIIIIIIIIIIING

nocturne dust
#

It deals with hordes and elites without any buffs, but right side of course makes it stronger

#

mk6 superior to mk8

celest valve
#

(it's not)

nocturne dust
#

It is.

hearty wolf
#

I'll fuck around with the move set and see what I like then

nocturne dust
#

Mk6 has an easy access stab as 1/2 of its heavy spam

celest valve
#

mk8 has faster attacks all around, including faster heavy damage with the stab.

radiant frigate
#

mk 6 more gooderer

nocturne dust
#

on top of that, the stab is accessible through the ranged slice

hearty wolf
#

I respect stabs but don't like pokey generally speaking

radiant frigate
#

mk 8 has to boop (no damage) to get the shank

hearty wolf
#

I want SWING

radiant frigate
#

mk 6 can shank out of special

celest valve
#

one damage

hearty wolf
radiant frigate
#

yes yes very epic

celest valve
#

also it has the force push which is like the highest impact in the game except meybe thunderhammer

prime elk
celest valve
#

also the stab does like 50% more damage than your weak ass stabs

nocturne dust
#

uh no

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not even close

celest valve
#

the weak ass stabs which'll get you murdered by a crusher you didn't stagger first

nocturne dust
#

The difference is 200 damage iirc

hearty wolf
#

I hated the force push when I used the illisi because it had smol delay but don't deny it's good. Guess it's the sameish

broken carbon
celest valve
#

1382 vs 1175. ok BIT of exaggeration but it still is higher DPS

broken carbon
#

higher damage

celest valve
#

i know what i said.

broken carbon
#

and it’s more convenient to reach

hearty wolf
#

At the end of the day, it sounds like they're both good and taking one over the other isn't do or die. Just play better

broken carbon
#

in my opinion

nocturne dust
broken carbon
nocturne dust
prime elk
#

mk8 has much better horde clear combos, whereas the two swords have similar single target, depending on the sitaution

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so yeah mk8 is a bit better

nocturne dust
#

No

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Mk6 has better single target

prime elk
#

cope

nocturne dust
#

and mk6 easily handles hordes anyway

broken carbon
# nocturne dust *less

being able to chain overheads for elite sniping while having a stab for bosses, ogryns, and maulers

celest valve
#

the overheads do identical damage :p

broken carbon
#

is very nice

prime elk
#

mk8 has the better stab, and you want to push attack quite often anyway

broken carbon
#

also true

nocturne dust
broken carbon
celest valve
#

and while you can't loop stabs with the mk8, the sword is faster in general and stabs do like... no damage wtihout precision bonus

nocturne dust
#

and for mk6, just spam heavies chadgryn

broken carbon
nocturne dust
#

None of this is a big deal

prime elk
nocturne dust
broken carbon
nocturne dust
#

I use pushes all the time

nocturne dust
#

but the push attack? ew

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Makes you vulnerable

prime elk
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huh???

nocturne dust
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only staggers 1 guy

broken carbon
nocturne dust
#

disgusting

upper galleon
broken carbon
nocturne dust
#

Eats time for no damage

broken carbon
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oh my god

#

lmfao

celest valve
nocturne dust
upper galleon
#

Your push itself staggers 360 around you

nocturne dust
#

Yes

celest valve
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So. Mk6 TECH

prime elk
nocturne dust
#

But it's a light stagger so it's not enough time to keep you safe

celest valve
#

block, tap left click to push(no attack), then light attack followup

upper galleon
#

Like i hate single target PAs personally but

celest valve
#

follow up with the only heavy attack horizontal attack both swords have

prime elk
upper galleon
#

Im not going to deny their effectiveness

prime elk
#

so it's worth

nocturne dust
#

I mean, yes, they're effective sometimes

broken carbon
#

also, dodge

nocturne dust
#

but you know what has the option to use them sometimes?

#

Mk6

prime elk
celest valve
#

also the tap push is extremely quick to come out so this combo is like... super fast and also the force grip that comes with the push is light staggger for hordes

nocturne dust
celest valve
#

(about the same or less)

prime elk
#

not even with the weaker stab on the mk6

upper galleon
#

Also the, animation lock didn’t feel bad when i tried it so, idk about vulnerability

nocturne dust
upper galleon
#

It’s not close to a chain weapon

nocturne dust
#

mk6 has more single target damage because of the push attack and stab on mk8 taking time to do

patent mango
#

i think mk8 should have some cooler combos

nocturne dust
#

mk6 you just spam heavies and get stabs 50% of the time

nocturne dust
#

even if the stabs do less damage, you get a lot more of them

prime elk
#

stabs which are weaker

patent mango
#

its a wee bit repetitive

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so i like mk6 mor

upper galleon
#

Cant wait till the 3rd variant releases in 3 years

prime elk
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not like push attacking takes much time

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esp when in actual combat

patent mango
prime elk
#

and you're not just spamming heavies all the time

hearty wolf
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Alright I'm on pc

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I'll settle this bait once and for all

analog agate
#

Oh is it that time zealots invade psyker chat to say how great the mk8 is? Love it

hearty wolf
#

If I have enough sockets anyway

nocturne dust
patent mango
#

funnily enough i also like mk2 relic blade more

#

it does have a cool uppercut

patent mango
#

that doesnt suck

nocturne dust
analog agate
patent mango
#

i don wanna push to do an attack im gonna be fr

nocturne dust
#

E z

upper galleon
#

God forbid people multiclass

prime elk
patent mango
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it just breaks the flow entirely

upper galleon
#

In this game

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Smh

nocturne dust
#

Do it

mossy oyster
#

kek

nocturne dust
radiant frigate
#

but push attack combo good because you can spend 2 moves doing no damage vso your third can do slightly more than every other mk6 heavy

patent mango
prime elk
patent mango
#

i think i'd just explode with mk8 pushing

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with the peril lmao

prime elk
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tbf though, it was my 3rd time clutching in a single match

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and i was just fucking done with it

radiant frigate
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  • if you're gonna pull the "but push is good cc" thing, i raise you "raw fgs special into heavy stab"
patent mango
#

idk when it gets to that point (teammates actually eeping) i usually jump off the map

broken carbon
patent mango
#

idk if at least mk8 had 2 different heavies

celest valve
#

ok so.

Mk8:

Block:(instant)
Push(instant)
Pushattack(0.45s uh

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ok force push code is confusing.

celest valve
patent mango
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im not counting the push attack one

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oopsie

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i mean the string

broken carbon
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still does

celest valve
#

this is why some people (incorrectly) believe that mk8 heavy overheads do less damage

broken carbon
#

one is a higher cleave sweep

broken carbon
#

and then 2 overhead heavies

patent mango
#

fr?

celest valve
#

yeah

#

ya

tender rapids
#

Hey fellas. Anyone who can help me w havoc 35? Want the title 🤷🏽‍♂️

patent mango
#

is the sweep from running only

celest valve
#

45 degree sweep, similar damage profile/purpose as light attack 3-4

#

no

broken carbon
# patent mango fr?

it’s why horde clear can either be light spam or light heavy alternating

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or something like that

celest valve
#

just take the mk8, charge up the heavy swing

broken carbon
#

maybe heavy light repeating

celest valve
#

you have an animation like this

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then h2 starts like this

patent mango
#

ig i gotta check it out a bit

broken carbon
celest valve
#

and then h3 starts like this

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h2 and h3 chain into each other

radiant frigate
#

bonk

hearty wolf
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this one perfect stat wise ya?

patent mango
#

yea

radiant frigate
#

yes

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very epic

celest valve
#

warp resistance too high, should be 0% /j

hearty wolf
#

Cool, 200k dockets, lets see how much mastery that gets me

prime elk
#

i would take a 0% warp resist if i could

prime elk
#

don't empower all the way

nocturne dust
#

Empower all the way chadgryn

tender rapids
#

Hey, anyone who can help w the penance havoc 35?

nocturne dust
#

Imagine dumping more than you need to

hearty wolf
prime elk
celest valve
#

honestly it doesn't really matter too much if you have other ways of keeping peril high

prime elk
celest valve
#

oh hey actually the mk8 has two sweep heavies

broken carbon
broken carbon
celest valve
#

nope

prime elk
celest valve
#

well

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yes but that's also the wield heavy lol

broken carbon
#

i thought that’s an overhead

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a single target

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how’s the cleave on it?

celest valve
#

same as h1

broken carbon
#

huh

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neat

hearty wolf
#

We win

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Now tell me blessings +perks

celest valve
#

@hearty wolf so like go to the psykarium, and just do joyful hack and slash with the mk of your choice. Just. GLEEFUL MURDER

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and try to keep peril as high as you can

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and tell me how high you usually kept peril

hearty wolf
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I have unfortunately ran out of dockets

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So I am stuck with this for now

fluid charm
#

Question, in the psylot build is it vraks or columnus?

broken carbon
celest valve
#

well

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perks for me at least are easy :p

hearty wolf
#

FUCKKKKKKKKKKKKKKKK

nocturne dust
celest valve
#

you want to swap unstable power(i believe) for wrath if you are NOT good at keeping peril high with warp splitting.

broken carbon
nocturne dust
#

If you are good with warp splitting and maintaining peril, you can swap away from wrath

nocturne dust
#

Dirty zealots giving bad psyker advice

patent mango
#

couldnt stab be on slide instead of push

celest valve
#

Wrath or warp splitting at high peril both results in like, based on psykarium tests with even low enemy density, 3 attacks to kill 6 hordepeeps vs 4.

nocturne dust
#

Yes

celest valve
nocturne dust
#

FGS has the range to easily cleave 6

nocturne dust
hearty wolf
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So tested mk8, I'm a fan. Lets hope to mk6

nocturne dust
#

I'm going to record the mk8 combo

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and the mk6 combo

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and frame-time it

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Fug all u

patent mango
#

idk i can just do heavies on mk6 instead of push attack

nocturne dust
#

I have to get overlay software now for OBS tho 😭

patent mango
#

i entirely forgor h1 for mk8 was a sweep though

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lmao

celest valve
#

(also this is why pushing first is superior)

nocturne dust
patent mango
#

im not pushing first get out of my head

celest valve
#

wait until you learn mk6 optimal hordeclear requires push spam with as tight timing c:

patent mango
#

im not doing push spam on either one lmao

celest valve
#

also frankly the mk8 push timing optimal is actually kinda annoying

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the mk6 might be nicer on fingers tho

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btw this is what a single charge level 1 slash can do

hearty wolf
#

I've used both now.

pulsar hull
#

L class

hearty wolf
#

I honestly can't make up my mind. The mk6 swings feel a lot better than mk8 to me. Feel like they have more weight but I don't particularly like the thrusts.

mk8 looks cooler tho frfr

zinc phoenix
celest valve
celest valve
#

warp split does not exist

patent mango
#

more

zinc phoenix
#

I love diving into a mob21 horde with the mk8, max peril and wrath and absolutely obliterating it

celest valve
#

if you mean warp slice: look, warp slice will never amount to anything unless they let blazing spirit work with it, or they increase the finesse modifier

patent mango
#

what

broken carbon
celest valve
broken carbon
#

oh that might be relic blades

zinc phoenix
#

Idk why people don’t seem to want wrath on relic blade

patent mango
#

relic blade has silly blessings

broken carbon
broken carbon
#

you cleave basically everything on relic blade default

zinc phoenix
#

Le sigh

broken carbon
#

people that know what they’re doing

zinc phoenix
#

I would never claim to know what I’m doing

#

I just chop shit pop book stay alive

celest valve
#

anyway you can also do wrath + deflector which is pretty fun, it's especially good for a secondary weapon

zinc phoenix
#

Secondary fgs? Straight to jail

patent mango
#

riposte wrath 🔥

hearty wolf
#

I like both weapons but for different reasons

#

Please give me a mk3

celest valve
#

to charge it

hearty wolf
#

mk8 heavies feel much better to me but hordeclear feels meh

celest valve
#

even as a secondary

celest valve
#

so like basically, once you get a certain amount of peril?

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this happens

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actually that's not peril I think that's L3 and l4 hmm

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oooop ya

celest valve
hearty wolf
celest valve
#

oh

celest valve
#

dang hmmm there's still one horizontal swing instead of the high damage uppercuts

celest valve
#

well mostly a fun combo for diving into a bunch of gunners and living in STYLE

hearty wolf
#

I do like it

celest valve
#

the slide light attack into heavy attack is basically like high cleave high damage for not chaff

hearty wolf
#

I think I have decided

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I think I prefer the mk6, even if the mk8 looks better

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It's not by much though, like

patent mango
#

mk6 is so good

hearty wolf
#

They're both very nice

celest valve
#

also on sprints: you can heavy attack, then heavy attack for double sweep

#

but i don't know yet how to chain that

celest valve
hearty wolf
celest valve
#

LH?

hearty wolf
#

Light heavy alternate, on the mk8

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After sprint

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Unless you were talking about mk6

celest valve
#

oh on the mk8 i was talking about chaining the h1-like attacks yes

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but sprint cancelling is funky ablobshrug

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anyway yeah the combo i mentioned gets the only heavy side attack the mk6 has which hits hard

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also the only horizontal light attack instead of diagonal

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it's probably better vs chaff, while light attack spam is better for slightly tougher enemies and/or gunners

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also WELCOME TO PSYKER you are going to have to hit every. single. head. :3

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because if you don't. you will be sad.

maiden oracle
#

Is there any way to get rid of the mastery notification

celest valve
#

no, you have to suffer if you leveled electrostaff to 20

maiden oracle
#

It itches my brain in the wrong way

hearty wolf
patent mango
#

fatshark went eepy for now so no

#

it'll take a while

hearty wolf
#

Wait no

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You said it was horde clea

maiden oracle
#

That’s rough

celest valve
#

you hold right click, and tap left click while releasing right click just after so you do the force grasp thing but no push

#

then you light attack to have their only purely horizontal light attack. Then you heavy attack from left to right in a very fast like 10 degree angle swipe.

hearty wolf
#

Yes alright, gotcha

#

You're describing this effectively

celest valve
#

ya

hearty wolf
#

Alright

#

Okay

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Uhh

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So I'll go fuck with mk6 in havoc once I have the dockets to get a proper one again since I upgraded the wrong one.

#

What else did I need to ask...

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Oh

celest valve
#

you can do it slow until you get the hang of it, if you don't spam buttons you have like... a large amount of time

hearty wolf
#

Special attack mechanics

#

Charge is based of # of kills?

celest valve
#

kinda, body size

nocturne dust
#

Charge gains score based on type of kill

hearty wolf
celest valve
#

Generally, if you can't tag them, they're worth 1 point. If you can tag them and they're human sized, 2 points. Can tag them and they're ogryn sized, 4 points.

#

(don't know what monsters are ablobshrug)

nocturne dust
#

Bosses give an immediate charge

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only 1 level tho

celest valve
#

it is 10 charges per level, 20 charges max

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you lose exactly 1 charge for every 8.5 seconds you go without getting another charge

hearty wolf
#

That's pretty fucking good no????

#

Surely getting 20 charges in horde is giga easy

nocturne dust
#

It's okay

hearty wolf
#

Esp since 10 is supposed to be horde clear, 20 for elites

#

Does the special give a shit if you use it with a light or heavy?

celest valve
#

Only for the melee damage.

nocturne dust
#

Yesn't

celest valve
#

(which is comparable to an illisi slash)

nocturne dust
#

Yeah, it has melee damage and ranged damage

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The melee damage cares about light/heavy

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and also has infinite cleave

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The ranged damage doesn't

celest valve
#

well, it is an illisi slash. :p

#

the force slash si technically melee, but it ignores all weapon stats and perks(with the exception of buffs I guess that are already active like strength)

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Uncharged does 100 damage, 1 charge does 450, 2 charge does 850.

strong gulch
#

Love when my mouse decides it doesn't want to be contained by the game and I'm just sol lol

celest valve
#

Both the melee slash and the wind slash count as warp attacks.

#

(and will thusly stack warp based cycle buffs, not non-warp based)

strong gulch
#

@hearty wolf @nocturne dust My head is clear enough to play this game if y'all want to try for true survivor some more.

celest valve
#

(this means that, yes, if you ignore the charge mechanics entirely, you can just keep up 5 stacks of both warp and non-warp damage lol)

hearty wolf
hearty wolf
strong gulch
#

Has it been brought up that it can save a dogged teammate through walls yet?

strong gulch
celest valve
#

oh yes it also seems to just ignore walls.

#

because psyker says fuck you to physics

hearty wolf
#

I don't think my gf appreciated me saying things like "DUDE THIS WEAPON IS SO GOOD" and "WHAT THE FUCK IS THAT RANGE" etc etc

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While ignoring her the past 20 minutes

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so here we are

strong gulch
#

oop

hearty wolf
#

But yes tomrrow I will be awake cos weekend

#

I am ready

celest valve
#

(well kinda, theres some weird logic behind it same as shout)

strong gulch
#

Tomorrow!

celest valve
#

but fi you can yell at a dog, you can wind slash it with your force katana

hearty wolf
nocturne dust
#

It has the same range but you can actually aim it chadgryn

celest valve
#

PA?

celest valve
#

oh push attack

#

well

#

all melee attacks ignore walls FROM THE PLAYER soooooooo

nocturne dust
#

yes

celest valve
#

this can also break the sword even more because you can just hide in ludicrous places and kill infinite number of enemies without ever entering line of sight :v

celest valve
#

oh also dodges as far as I can tell can be done during like basically any animation and they ignore the weapon slowdown periods

nocturne dust
#

yes

celest valve
#

so you can 'wiggle' to fake out enemy AI a lot and basically have easy heavy and/or light attacks by timing them for those slowdown periods

#

this requires a lot of practice tho, especially to allow for dodge reset between them

#

but like ever wondered why the combat knife and dueling sword feels so ridiculously silly fast?

hearty wolf
nocturne dust
#

Slice has infinite cleave

hearty wolf
#

I take that as a yes then cos Bulwarks have 100 hitmass on their shield or smth?

#

I didn't know if captains had a # to be able to penetrate their shield. I just took it to be infinity

nocturne dust
#

I believe it's normally a special interaction for the shield

#

but yes, it goes through shields

hearty wolf
#

I want to use it right now >:(

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Also something that wasn't clarified

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THe uh

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The special doesn't build the special right on the warp element?

potent echo
#

ayo bigsword bistol assail 👐

celest valve
#

builds it on the melee component but not the wind slash

hearty wolf
#

Yeah I was gonna say, that'd be crazy

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but I mean

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Infinite cleave on that slice so

#

sjkghdsjkgn

wet ferry
#

is force greatsword at 79% finesse gonna be missing any breakpoints? upgraded this thing thinking it was a perfect one then realized after I dumped all the mats

patent mango
#

i doubt it'd change much of anything but its kinda annoying not being even number....

celest valve
#

also oh yeah you can slide after dodging

nocturne dust
wet ferry
#

yeah yknow screw this one, time to trash it and start over

patent mango
#

lol

near hinge
maiden oracle
#

Is there a mod to remove all the psyker effects on your screen

prime elk
#

there's a mod to remove screen effects generally

hearty wolf
#

heretic

nocturne dust
#

blood for the blood god?

celest valve
#

lol @ base psyker stamina

prime elk
maiden oracle
split lance
young cliff
#

Still not remotely wanting to remove the many screen effects, they might be obstructive but I just don't mind them (plus it feels immersive)

vagrant frigate
#

everyone takes stamina curio

split lance
maiden oracle
#

I was thinking about running 2 toughness 1 stam

split lance
#

personally i run 2 tough 1 health

#

all have tough, health and CDR

maiden oracle
#

how much time does 3 cdr save

celest valve
#

push attack spam is hilarious

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just 3 attacks a second

#

stab stab stab stab stab stab with a knife

strong gulch
#

I take a stam curio because I am bad at stam management.

nocturne dust
#

but note that it does not stack additively with other CDR

maiden oracle
#

Alright I’m just gonna run toughness gunner res and stamina regen

nocturne dust
#

don't run stamina regen on Psyker

maiden oracle
#

ah it already has high regen right

nocturne dust
#

Psyker has plenty of stamina with the short delay, plus KD filling in for blocking

vagrant frigate
#

anyone who is good

vagrant frigate
maiden oracle
#

lol

split lance
#

god i love when people give me an opportunity to be even more cocky

vagrant frigate
#

every class needs stamina +3

split lance
#

its fuels the fire inside

#

oh wait

split lance
#

nvm

nocturne dust
patent mango
split lance
#

ur just a c tier troll

vagrant frigate
#

link me your true solo 3vegs

split lance
#

bait was almost believable

nocturne dust
split lance
vagrant frigate
#

stamina is the most important resource in the game at high skill

patent mango
#

bait

vagrant frigate
#

gunner res scales unfavorably

maiden oracle
#

not 3 toughness?

nocturne dust
vagrant frigate
#

3 is not 60%

#

run one at max

split lance
#

wait hech

vagrant frigate
#

3 gunner res is 50% not 60%

split lance
#

so are you saying ur a top 1% player

nocturne dust
vagrant frigate
#

2 tough 1 stamina is high skill meta

nocturne dust
#

actually I think it gets a little better with each res iirc

vagrant frigate
#

it scales multiplicatively

nocturne dust
vagrant frigate
#

3 of them is 50%

maiden oracle
#

nah i recall being told that the benefits get worse the more you stack gunner res

vagrant frigate
#

or like 51%

maiden oracle
#

i still run 3 anyways lmao

vagrant frigate
#

gunners arent a threat at high skill, especially on psyker

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but by all means run 1 or 2

nocturne dust
vagrant frigate
#

no they get worse

split lance
#

ur even cockier than me

#

and thats hard to beat

maiden oracle
#

i just miss twbs sometimes

maiden oracle
#

when my toughness breaks and i get lit up i hate how it shakes the screen

vagrant frigate
#

world first btw

maiden oracle
#

he really did prove it

vagrant frigate
#

gunner res isnt bad if you arent used to playing around gunners

split lance
#

thats kinda funny ngl

nocturne dust
vagrant frigate
nocturne dust
vagrant frigate
#

dodge slide and run slide nonstop

#

and they cant hit you

nocturne dust
#

Despite it not blocking as much damage

#

because math

vagrant frigate
#

because math you should be taking +5% toughness instead

nocturne dust
#

Uh huh

vagrant frigate
#

stamina regen 3x
cooldown red 3x
toughness 3x

nocturne dust
#

Bruh 💀

#

It should be pretty obvious why the class with near-infinite stamina due to a short regen delay does not need stamina regen

split lance
#

taking stam is such a waste of a slot its almost funny

vagrant frigate
#

stamina is the most important resource in the game

plucky flax
split lance
#

fr

nocturne dust
vagrant frigate
#

you regen it the same regardless of how many bars you can hold

split lance
#

how can i be good like you hech Prayge

plucky flax
#

Just run stamina lol

vagrant frigate
plucky flax
celest valve
#

today i noticed smacking people with axes coats axe in blood

vagrant frigate
#

2 bars means you get melted by a couple rager combos or a crusher/mauler side swipe

strong gulch
#

As a stam curio lover, I am not good at this game. Good players can run whatever they want and still live, solo, get top damage, do bananas tricks and what not. Stam is not going to make or break that.

I can see it helping, especially on non psyker classes. Stam just isn't a magic solve all.

vagrant frigate
#

its better to have 5 bars and enough regen so you never run out and die because of it

nocturne dust
#

bro never heard of kinetic deflection 💀

vagrant frigate
#

kinetic deflection is fine

nocturne dust
#

why are you in psyker chat

split lance
#

brother cant hit a/d and space at the same time

plucky flax
vagrant frigate
#

its not very nice

nocturne dust
#

🤷‍♂️ Sorry but I see people like you every day come in here and offer 'advice' and generally it doesn't read as anything more than insanity

vagrant frigate
#

i think you're confused about how the game is played at the highest level

#

every high skill player will tell you stamina tough tough curios

nocturne dust
#

See, you're being passive-aggressive and calling me out for being not nice KEKW_ogryn

split lance
#

@nocturne dust is this how I sound

#

I sincerely apologize for my past behavior

nocturne dust
nocturne dust
vagrant frigate
#

im being passive aggresive?

nocturne dust
#

The normal recommendation I've seen is 1 health and 1 toughness, with the 3rd being extra toughness or stamina

vagrant frigate
#

dorn, dot, beef, tanner, etc.

#

i can go on and on

nocturne dust
nocturne dust
vagrant frigate
#

I've read ever message I have sent my friend

plucky flax
nocturne dust
#

This argument is pointless, I don't think you'd ever listen and your only piece of evidence is 'all the good players say X' which is an appeal to authority and very shaky logic.

vagrant frigate
#

What do you want explained?

#

i can start with why running a health curio is bad

nocturne dust
#

Go ahead. Why do you think a health curio is bad?

plucky flax
#

So if I can clear havoc with health curio it means I handicap myself pog

maiden oracle
#

could i get a gunker build

nocturne dust
#

Funnily enough tho, I would argue it is not about what good players run but what bad players can get away with.

#

but that's a tangent

vagrant frigate
#

At 100% toughness, you have protection to your health from any one attack
Only yellow barrels, fall damage, and flamer explosions damage your health before toughness
(this is why toughness regen and toughness are so good)
health curio gives your more of a resource that doesnt replenish without a consumable.
having more toughness means you can take more "damage" before it starts chipping your health
Therefore, toughness curio actively helps you every instance of damage you take
Health only helps you when you break your toughness, which at that point, you're probably alreayd getting melted.

plucky flax
nocturne dust
vagrant frigate
#

What on earth are you talking about

#

snipers BREAK your toughness

nocturne dust
#

Yes.

vagrant frigate
#

crushers BREAK yoru toughness

#

boxburters BREAK yoru toughness

#

they dont "bleed through"

plucky flax
#

I did tru duo with the legend dotnl himself not running stam curios and using 2 hp curios PeepoHappy

vagrant frigate
#

they do because you dont have enouigh toughness to compensate

nocturne dust
#

That is what bleed through means.

vagrant frigate
#

@plucky flax swag

#

No dead...

#

bleed through is when you are below 100% toughness

nocturne dust
#

and you can't get consistently enough toughness on Psyker to take a poxburster to the face.

plucky flax
vagrant frigate
#

if have 50% toughness takes 20 damage then 10 go to heatlh and 10 go to toughness

nocturne dust
plucky flax
nocturne dust
#

Toughness? Dumb

#

Health? Dumb

celest valve
#

....did you know the heavy sword special has a special crit animation?

nocturne dust
#

Just don't take damage

celest valve
#

did you know that all of their attacks have a special crit animation?

vagrant frigate
#

explain how health curio protects you from bursters

#

snipers

#

or overheads

nocturne dust
#

It lets you take more of them before dying

#

Would that not be obvious?

vagrant frigate
#

DONT GET OVERHEAD?

#

DONT BLOW UP?

#

oh my god

#

you know what

#

take whatever you want

#

you cant live an overhead anyways

#

holy shit

celest valve
vagrant frigate
#

im saying dont take an overhead

nocturne dust
#

You actually can not only live through an overhead, but even build so that it doesn't break your toughness on Psyker

#

which is funny meme

#

but not practical

vagrant frigate
#

@nocturne dust you know what, play however you want

#

what difficulty you running just curious

nocturne dust
nocturne dust
vagrant frigate
#

an overhead is not "damage" gamer

nocturne dust
#

Bruh, don't try to gatekeep me

vagrant frigate
#

strawman btw

maiden oracle
#

anyone play candy crush and dont mind lending me some lives i ran out but i dont want to just sit and spectate

nocturne dust
#

Asking about difficulty I run is indeed a strawman

vagrant frigate
nocturne dust
#

It's not

vagrant frigate
#

asking what difficulty you run is not a strawman

maiden oracle
#

what is a strawman

vagrant frigate
#

saying "you believe that because this" is a strawman

#

i was just asking as an aside

nocturne dust
#

You're saying 'don't take X hit' which isn't practical

#

Practically speaking, you will make mistakes

#

you will get overheaded. You will get sniped. You will get poxburstered.

vagrant frigate
#

Realistically speaking, if you get overhead YOU DIE

#

okay and

#

i get overheaded too

#

everyoen does

#

health curio doesnt change that

nocturne dust
#

And surviving those mistakes is a whole lot better than not.

vagrant frigate
#

the point of the game is to NOT take damage

split lance
#

WAIT

vagrant frigate
#

but you WILL

verbal thistle
#

take a wound curio if you are going to get overheaded

nocturne dust
vagrant frigate
#

^^^^^^^^^^^^^

#

mr void

#

i give up

split lance
#

tanner lindberg moved on to this game

vagrant frigate
#

i concede

#

im not dictating how you play

split lance
#

i remember him having "beef" with GazTV

vagrant frigate
#

which beef

#

beef or beef

split lance
#

so he stopped playing warframe

nocturne dust
split lance
#

that was so long ago

vagrant frigate
#

im not gonna argue anymore

nocturne dust
# vagrant frigate um

I'm saying you, in your scenario here, is saying 'not to take damage' when asking why we shouldn't run health

#

That is not a good reason to not run health

split lance
#

Broken Key wont even type

#

sucks being bad ig

verbal thistle
#

we're too busy laughing

celest valve
#

i mean if you like... can take an overhead without losing toughness

#

that's even better vs much harder to avoid sources of damage for non psykers like ranged attacks

vagrant frigate
#

@nocturne dust if you want me to explain anything about the game i will gladly do it in voice chat

#

i am not gonna type no more

nocturne dust
#

Yes, but that was a tangent cuz I get distracted easily and isn't something you can easily do

vagrant frigate
#

its hard to convey tonality over text

nocturne dust
#

Even if I had the ability to use mic, which I don't 😔

vagrant frigate
#

okay then can i at least speak and you type?

#

i genuinely wanna explain some of this

#

but i dont think words are doing it justice

#

especially when its hard to convey tone

nocturne dust
#

I dunno mahn, I really don't see how tone would change the evidence loregryn I asked for why you think health curios are bad and your reply was to not take damage from the things that make health curios not bad.

vagrant frigate
#

@nocturne dust join strike party 1

#

cmon

split lance
#

can you do the super emoji thing pls

nocturne dust
#

Fine but I feel like I'm about to get jumped in an alley or something

#

Sure, let's go over health curios

split lance
#

@wet quiver super react it pls

celest valve
#

201 heaaaalth

#

or something

split lance
#

reg reacts are cringe

celest valve
#

that's what i remember

nocturne dust
#

I'm aware of all these aspects. The issue with stacking all toughness is it doesn't really help after a certain point? Like, if your toughness never breaks unless you get hit by snipers and bursters, what is the benefit of stacking more toughness?

thorn cedar
#

less damage from bleedthrough

hearty wolf
#

I just read all of the above

#

This made my night

zinc phoenix
# vagrant frigate stamina regen 3x cooldown red 3x toughness 3x

Ima try this, it’s an interesting concept I haven’t seen much. I do agree that I can afford to lose some tough and the biggest thing I feel like kills me (other than the usual skill issue deaths like ledge, overhead, reaper blob on elevator exit when solo) is stam loss. I’d previously been running tough x3 with tough/health/cdr for the slots but idk that 15% health changed anything. Game kinda feels like alive or dead not tanking, at least with psyker. + I saw a psyker who ran for forever in a havoc 40. His damage output sucked because he was memein with combat shotty but he literally couldn’t be caught. So ima try this

thorn cedar
#

swap the stam regen for sprint eff if u genuinely want to never be caught

zinc phoenix
#

I’m tempted af

thorn cedar
#

psyker doesnt really need either tbh, i still run sprint eff anyway since most of our weapons have comically low stamina

nocturne dust
#

I mean, I dunno, I just don't get hit in those scenarios where toughness amount would matter (ignoring ranged for just a moment). I generally only take a single hit, and even then only because I'm surprised by an opponent. As a psyker you just have so many ways to actively tell enemies no. Like, I get your point for non-psykers, but psyker has a lot of tools to make enemies not attack.

zinc phoenix
#

We have a ton of tools to just not be hit

thorn cedar
#

stam regen seems wasted since it's just 1 stam/s regen to 1.3 stam/s regen, when really its the 0.5ms delay that makes psyker stamina so readily available

#

(and also KD)

zinc phoenix
#

So the remaining stuff that kills us is stuff we can’t get distance enough to avoid, positioning errors and the inevitable Darktide says no

nocturne dust
#

This is true, without any toughness you get destroyed. But I don't need more toughness, and I don't see experienced psykers needing to stack that much toughness, because you can always just swap to melee and block with KD or stagger on Psyker and other such tools Psyker has.

zinc phoenix
#

Right so I can see tough tough stam curios

hearty wolf
#

Well that was a pointless conversation

#

It all goes back to

#

It doesn't matter

#

havoc 40 is too easy

zinc phoenix
#

I don’t think losing 17% toughness and 15% health will change my passive defense much but I think more stam and stam regen will change my active defense some

#

Or sprint eff, I’ll try both

severe folio
#

anything new

zinc phoenix
hearty wolf
#

Who gives a shit if you have 9 million stamina or 9 million toughness when you have chorus toughness 24/7 and you don't need to expend any stamina when purgatus is mowing everything down

zinc phoenix
#

I’m more interested in situations where the group would have succeeded if I had done something slightly better

#

Than in the ones where I just build thru the difficulty

hearty wolf
#

Game just has different rulesets based on how you're playing.

If your in pugs, it's probably more likely that you will use more stamina and you're get more milege out of it due to disorganisation of the group

#

Semantics either way

#

Move on

#

I go find food

thorn cedar
#

at H40 im running all HP for Psyker cause our toughness is pathetic

zinc phoenix
#

a lot of mid 20s havoc difficulty is compensating for usually execrable teammates with insane builds and no idea how to play

#

At 40, it’s getting people to execute the needed roles

#

Because they have the skill, they’re just too arrogant to play the meta lol

thorn cedar
#

you cant really expect to absord more than one hit at a time without gold touhness so i just dont bother

hearty wolf
nocturne dust
#

I get what you're saying. I just don't know players that can successfully keep free of things that can break toughness like bursters, especially when it's silent or other shenanigans are happening, but I do know players that can almost indefinitely keep free of ragers/gunners/shooters/etc. all the things toughness helps with, especially because of that first hit.

hearty wolf
#

It's just a matter of, how far off meta can you go before you have to begin adapting in stranger ways

thorn cedar
#

i think the present meta also just plain sucks

modest perch
#

For psyker/in havoc or in general ?

zinc phoenix
thorn cedar
#

Havocs in general but especially for Psykers

zinc phoenix
#

And my experience in plenty of h40 teams has shown that in spades

thorn cedar
#

Bubbles, Smites, and Purgas, all very boring

modest perch
#

Oh yea it’s super lame

zinc phoenix
#

I do blast instead of purge because crusher blobs are more likely to wipe you than hordes

#

But otherwise yeah

hearty wolf
#

You don't need to do that

thorn cedar
#

that's why its the meta yes

hearty wolf
#

Yeah, point taken

#

It's just, something is always gonna be meta. And just by virtue of it being meta, it's going to become repetitive and thus boring y'know? (DS4, DS4, DS4, DS4, DS4, DS4, DS4)

Like I think the first days of havoc were most exciting cos it was a shakeup to the usual.

I also feel like (maybe this is darktide specific?) but people don't experiment enough outside of the meta

nocturne dust
#

I think that's a matter of different philosophies then, cuz I definitely prepare for bad scenarios even if they rarely happen. I'm going to take KD every time specifically because of how it can get you out of those situations.

thorn cedar
#

people are risk adverse and uncreative

umbral steppe
#

Man.

#

I dunno if I like Agile all that much on DS.

thorn cedar
#

weve also already been here. These were the same statements and meta people stated were mandatory to succeed at Maelstroms when they originally launched

nocturne dust
#

No, I know why wound curios suck, lol

umbral steppe
#

I ain't feeling that 10% weakspot damage all too much.

hearty wolf
#

For context, I have 196h logged on Darktide which is nothing compared to most people in this server but I feel like people really are slaves to meta and can't be creative for the life of them.

Inserting "this good player does this so it must be good and the only way to play the game" isn't a valid argument

( @vagrant frigate just want to clarify that this ISN'T what you were saying, it's the more extreme version. I'm just pointing it out because I find there are people that live or die based off what some other players say. Which kills build diversity. And also the fun of the game)

hearty wolf
nocturne dust
#

So, would you run stamina if you were running KD?

clear heath
#

KD with stamina is so excessive for blocking, idk what i'd ever need it for

runic juniper
#

unironically run crystaline will on havoc 30+

clear heath
#

If there was a really low base stamina weapon with really bad innate block efficiency, maybe

#

but i can't think of anything

umbral steppe
thorn cedar
#

all my Zealot havoc wins used The Master's Retribution, therefore it is mandatory and meta

nocturne dust
#

Yeah, I agree, lacking stamina is often death. I find KD to be plenty for blocking with ER, though, and then you really only get running out of stamina.

runic juniper
nocturne dust
#

I've run +3. I normally run it on non-staff builds or when I take Devil's Claw for parry memes.

umbral steppe
#

Holy man.

#

Auric is so fucking hard.

#

I have been on a 10+ loosing streak.

#

I am so bad, lmao.

vagrant frigate
#

its poorly designed dw

hearty wolf
vagrant frigate
#

its difficulty in the wrong ways

runic juniper
nocturne dust
#

I've not really tried the mk6 knife. I mostly just use the mk3 on psyker to run around for staff mobility.

umbral steppe
hollow current
#

He's havoc 40 ready.

umbral steppe
#

But it's alos on me as well.

runic juniper
#

auric is fine difficulty, havoc just forces meta cheese

zinc phoenix
#

Being able to crit virtually at will with a ranged stagger is hilariously effective for getting on top of gunners

fathom adder
zinc phoenix
#

Because you get ee proc, mettle proc, all the other goodies

nocturne dust
#

I don't know if there's anything else.

hearty wolf
nocturne dust
#

Oh yeah, why do you want stamina regen

zinc phoenix
#

For the host it can be

#

I deranked twice

#

I was salty

#

I’m back at 40 now 😂

hearty wolf
#

3 chances to do a single mission, and if you do derank, you can just do someone else's 40. I think that's fair?

zinc phoenix
#

It’s not as bad as losing elo in an actually competitive game tho

clear heath
#

Just win once at 40 for the week and then you can throw all your matches after

hearty wolf
#

Worst case you just win another

runic juniper
#

the fact that people only play it to rank up most of the time makes losing havoc a bigger waste of a time than losing an exceptionally long auric maelstrom mission

clear heath
#

it's kinda annoying for testing stuff though

#

especially since we can't test havoc stuff in psykanium yet

fathom adder
hearty wolf
#

I also don't consider havoc rewards to even be real in the first place so if I deranked to 0, I don't think I'd care?

I frame it as "Oh hey cool, some extra shit that I don't need!"

zinc phoenix
#

Right from the start 😂

hearty wolf
nocturne dust
#

That feels like pushing into stamina a bit too much, but I guess I haven't tried such a stamina heavy combo recently. Would probably feel better in Havoc.

hearty wolf
#

Maybe the team system in general is flawed and it should be MM.

But at the same time, I've made more friends playing Havoc than I did maelstrom

runic juniper
#

deranking and being able to rank back up from 0 to 40 in 1 game is stupid. Fatshark realized a ranking system would suck midway through design and decided to keep half of it in

celest valve
#

anyway force sword mk8: the first heavy(and sprint heavy) is 'heavy_linesman', while heavy 2 and 3 is 'heavy_smiter'

zinc phoenix
hearty wolf
#

If you can hold your own for 120s without stamina, it's going to be pretty situational for when you do need it

#

Really you just need a curio that gives you +crashing resistance

nocturne dust
hearty wolf
#

+no lag

celest valve
#

and the cleave properties of those are "large_cleave" which i am unsure how much cleave that is

runic juniper
#

toughness curios become good when your yellow toughness generators die

#

but are kinda useless before that happens

fathom adder
# hearty wolf That's a good point. Very valid. So there's some blame on FS (it's really hard ...

There will always be a meta but the better the game is balanced, the wider and more variety it has (which is my go-to answer when someone asks why balance matters in a PvE game)

I wouldnt say players are "mind controlled" to pursue meta but it's pretty well established that people hate losing more than they like winning, so it follows they'd rather win in an "unfun" way (e.g. mindless adherence to meta) than lose while experimenting

zinc phoenix
#

The only time I’ve felt bad experimenting was when I flubbed two runs as vet with agent as host

#

But that was because I knew man was pushing for week one 40

umbral steppe
#

Here's me current build.

zinc phoenix
# umbral steppe

I have quibble (you should take kinetic deflection) but it’s otherwise fine

vagrant frigate
umbral steppe
#

Oh wait, I do have that.

#

My bad.

vagrant frigate
#

not warp expentiture

umbral steppe
#

Don't have weapons/Curious shown yet cuz I don't have them fully built yet.

zinc phoenix
umbral steppe
zinc phoenix
#

Quietude is very good, warp expenditure I don’t think I’ve seen anyone suggest

hearty wolf
# fathom adder There will always be a meta but the better the game is balanced, the wider and m...

Also fully agree with that.

In some sense, the lack of player skill is also a contributing factor.

Devs do have a duty to protect players from themselves.

I think the point we were originally discussing was "the more you punish losing, the more you punish experimenting"

Which you say Havoc is, based on people disliking to lose. (You said progression but imo that's nonexistent)

People not liking to lose = they crutch on meta = it's a problem that feeds into itself.

The point of experimenting isn't to win, it's to learn.

#

If that made no sense, sos. Is 4:15am xd

nocturne dust
#

Anyway, I kinda have to run now @vagrant frigate Thx for the explanations, I'll probably examine them a bit more closely in the coming days or something. 👋

zinc phoenix
#

It’s worth giving up some warp charge goodies for that

celest valve
#

for thrust and heavy attacks in general you are supposed to hold a heavy charge for 3 seconds before launched automatically right?

zinc phoenix
#

I thought you mostly wanted to hold heavies for the min time possible unless you had a compelling reason

umbral steppe
#

Why not have Brain Burst however, when survivability delays the inevitable when instead I can 2/shot important elites/specialists.

zinc phoenix
celest valve
umbral steppe
#

The shield/barrier, yes?

zinc phoenix
#

It’s at the top of the bottom right part that leads to DD

#

No not the shield

#

Also BB and shield can be taken together

umbral steppe
#

Oh yeah, that one.

#

Isn't blocking just bad though? Like dodging is much more preferred.

clear heath
#

It's mainly just for surprise rager packs

hearty wolf
#

Also what if dodge runs out?

umbral steppe
#

Hence why I have Agile, plus stam Curios.

clear heath
#

also some boss attacks

umbral steppe
#

I see.

clear heath
#

realistically you can push anything smaller than a rager anyways so it's only really relevant for ragers and bosses
But ragers appear at bad times often enough that for 1 point it's worth it

umbral steppe
#

What would I remove then?

#

From my build.

hearty wolf
#

Your use case will be slightly more diminished by agile but you're using a blessing when you could have another. Not bad - it's just a choice that you've made.

Also sometimes just buying time can help your team save you (also helps build peril so you can go big BRR)

clear heath
# umbral steppe

From this, i'd probably just give up the 6 warp charges thing, especially for a shriek build

#

If you're shrieking as often as you should be, reaching 6 charges isn't really that common

ocean cipher
#

what fun soulblaze builds are there

#

i wanna light the world on fire

celest valve
#

which is the bad blaze sword btw

clear heath
#

Also i'd probably swap this but it doesn't really matter i guess

lethal lagoon
celest valve
#

eh it's still useful for soulbazing

lethal lagoon
#

That's literally the worst use case for it.

#

It's functionally pointless.

clear heath
#

Illisi is still really nice for being a fast weapon with an actually usable warp special

#

for malefic momentum builds

umbral steppe
#

I wanna stay at high Peril.

ocean cipher
#

what weapons are u using with it? im literally looking for a build like that rn

celest valve
#

ok so like swordy thingie. forcey swordy

#

heavy attacks: LMB held down for more than 0.2s but less than 1.5s

#

(automatically released after 1.5s, apparently?)

umbral steppe
umbral steppe
celest valve
#

Push: literally just lmb pressed while rmb is held

#

push_follow_up aka push attack: lmb is held along with rmb for more than 0.25s

zinc phoenix
nocturne dust
#

My results show that FGS mk6's heavy spam combo does indeed have slightly better single target than push spam stab from mk8 loregryn

#

To clarify, the numbers before the empty line are from before I started counting by frames, and the bottom two are non-crit weakspot hits on a Bonbon from a FGS with +unyielding

analog agate
#

I didn’t even know that the single target dps was in contention. Just zealots dick riding paradise in mk8 doing more damage with one hit

buoyant maple
#

H1 + L2 (+ L3) loop for single target

#

L1 + [H1 + L0] loop for horde clear

nocturne dust
analog agate
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Ah

nocturne dust
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I did this testing out of pure spite

nocturne dust
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Mmmmmmm that's much harder because then I have to test against multiple targets and also buffs and als-

buoyant maple
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Yea so

buoyant maple
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Mk6 has a mathematical 4% lead in single target DPS under ideal conditions

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While having potentially worse breakpoints against a variety of enemies

nocturne dust
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I mean, FGS heavies murder most non-ogryns in single hits

buoyant maple
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I haven’t done thorough testing with FGS breakpoints but I know mk8 can 2 tap crusher with PA follow heavy stab crit + heavy overhead

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Not sure if mk6 can do that

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I’m also unsure if mk8 PA follow stab is “higher base damage” or “higher finesse but scaling from the same base damage”

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At least me personally, if there’s only a 4% difference in mathematical DPS but there could be breakpoint differences, I wouldn’t rush to conclusions in saying the higher dps one as the better single target option

nocturne dust
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I mean, you also get the stab after the slice from mk6

buoyant maple
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Yea, that one is around 200 less damage

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I’m not sure if that’s 200 less because it has lower finesse than mk8’s stab

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Or it’s flat out lower base damage

celest valve
fathom adder
buoyant maple
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But usually 200 less damage is not a “small number” and can lead to breakpoint differences

nocturne dust
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I was releasing them early sometimes KEKW_ogryn Didn't count those ones, obviously

prime elk
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it's gotta be quite a bit worse

buoyant maple
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Especially for a weapon that has generally slow attack speed I’d say breakpoints matter more than raw dps number

buoyant maple
clear heath
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Special -> stab is one of the bigger reasons I prefer mk6

nocturne dust
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my +carapace sword cannot do that

maiden oracle
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What is obscurus

buoyant maple
nocturne dust
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Mine is 1873 with +carapace

clear heath
buoyant maple
clear heath
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The way i see it, mk8 combo of using pushattack into stab is basically the same concept of using thrust blessing, except you have more safety of having the push come during the prep time

buoyant maple
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If we’re to write off mk8’s PA follow

clear heath
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You're using extra prep time for 1 big attack

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it's basically thrust

prime elk
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whereas mk6 has a better combo against rager

nocturne dust
prime elk
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(though one that's also doable with mk8 under right circumstances, it's just that mk6 is easier to reach the breakpoint with)

prime elk
clear heath
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Like you've advocated against thrust in the past, i don't see why you would ignore this

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Pushing takes time

prime elk
nocturne dust
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Basically

buoyant maple
zinc phoenix
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I just like the mk8 moveset more 🤷‍♀️

nocturne dust
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I like the mk6 moveset more KEKW_ogryn

clear heath
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tbh I haven't bothered with exact breakpoints because of how havoc has been and how annoying testing it would be

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I just care about how much dps overall

zinc phoenix
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I think moveset preference matters more than incredibly minor dps variance

nocturne dust
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Yeah, I'm not going to test Havoc BPs until someone makes a mod to let me apply Havoc modifiers in the psykhanium KEKW_ogryn

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or Fatshark does themselves

zinc phoenix
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Very understandable

buoyant maple
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Havoc BP is easy, u just do maths

nocturne dust
clear heath
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Even if i had an easy way of testing it, it might be irrelevant anyways due to the hp pool they have.
Killing shit takes a while and ends up being a team effort. Usually someone will have hit the thing you're trying to kill

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they aren't at max hp like basically ever

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this is like testing boss breakpoints

buoyant maple
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No, you can already figure out exact health number of every enemy in havoc

clear heath
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very pointless

buoyant maple
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It’s not nearly as high as bosses

prime elk
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honestly the fact that we have so many arguments over mk6 / mk8 here tells me they're both pretty close (with mk8 in the lead KEKW_ogryn )

nocturne dust
clear heath
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Like realistically i'm not hitting a full hp crusher
I'm hitting a crusher that has been grazed by some other aoe shit, while getting some random assortment of buffs

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The amount of hits it has taken to kill a crusher in practice has been very inconsistent in havoc

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i'm not gonna count this shit

zinc phoenix
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Yeah, I agree

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Breakpoint math is gamer astrology is my usual take 😂

clear heath
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I think wanting the safety of having a stagger before your big attack is a valid reason to prefer whatever mark you want

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It'll come to preference whether you want a big stab after a single targe shove or if you're okay with blowing your special and building peril before a slightly weaker stab

nocturne dust
clear heath
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in my case, i actually want the peril and i tend use the special a lot anyways

analog agate
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The PA has been a detriment for me too. Rager makes his way to front of horde. I push attack… he gets pushed too far and my stab happens on a poxwalker and rager is back up. Has happened to me quite often with other enemies too

fathom adder
buoyant maple
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@nocturne dust what blessings do u run for FGS

nocturne dust
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shred + wrath