#psyker-class

1 messages · Page 1681 of 1

analog agate
#

2/4 classes for me

deft stump
#

Who wants 17% toughness....

late sapphire
#

man i love matches where all but one have stealth

burnt gazelle
#

i guess i should go spend all my melkbucks so i have motivation to play different characters for weeklies

#

rather than brainrotting psyker until i forget how to melee

split lance
late sapphire
#

they do nothing now

deft stump
split lance
#

Ah you see. I don’t care

#

@clear heath

#

Wyd bbg

patent mango
#

its funny to c how much less melee dmg other psykers do

#

4th was ogryn so i removed it

haughty star
#

I think best is shriek and dd for vs

#

With assail

#

Albeit I do love some scriers funnis

analog agate
#

Guess tanner hasn’t looked at meta builds for ER lol. I wonder who these skilled psykers he is talking with that use penetration soul than ER

patent mango
#

i checked hte vid

#

and theres like nearly nothing of force gs

#

basically unwatchable

analog agate
#

It is just another thing of him being right. But in context is wrong

#

ER is pretty much to take so you don’t take tranq. With the balance change FS essentially nerfed psyker there.

marble crater
#

Such a long video and no chapters for easy skipping or checking staregryn

upper sun
#

just skip randomly

marble crater
#

I will skip you randomly staregryn

analog agate
#

Spicy takes (kinda):
KF is horrible
Assail isn’t meta
Souldrinker is fantastic
ER is worst node in game
In Fire Reborn always better than vampire

marble crater
#

Can't be the worst node when the revive nodes are a thing

analog agate
#

He may have shit on crystalline will more

celest valve
#

ER is worst node in the game, unless you never get hit, in which case it's the best :v

#

and in darktide you can (theoretically) do no hit

#

(it's probably fine even if you do get hit with voice of command veterans that have the toughness regen sharing talent)

#

or for EP smite builds who literally do not care because enemies are not allowed to move in their dream

marble crater
#

The revive is such a trap Dank

sullen whale
#

Can't find a definitive answer on if you dump charge rate or warp res. on electro (surge) staff.

#

kinda sounds like dumping charge rate and using ER is best

celest valve
marble crater
sullen whale
#

Where do I even find "normal" build, assuming it's for single target like crushers/monstrosities

#

Pysker info/builds are impossible to find

analog agate
celest valve
#

honestly lmb spam is fun on electrostaff and doesn't even need quell canceling

marble crater
#

Normal meaning using the charged secondary attack

sullen whale
#

Yes but what is that for

celest valve
#

(i uh made a script to quell cancel, it was so dumb that I did it for one game and deleted it after)

sullen whale
#

crushers/bosses?

celest valve
#

everything.

marble crater
#

Everything

radiant frigate
radiant frigate
#

(take the melee pill right NOW ⚡)

celest valve
#

lmb spam can on damnation+ trivially deal with an entire horde better than any gun lol

split lance
celest valve
#

and it's basically so warp efficient you can keep it up forefver

#

takes like 2-3 seconds of quelling to get another 10+ seconds of brrrrrrt

sullen whale
#

using ER or ?

celest valve
#

er makes it better, tbh ER is better when you stack peril reductions. AKA the famous EP smite build

patent mango
marble crater
celest valve
#

(which can use warp charges instead which is weird but more consistent)

sullen whale
patent mango
#

when do they give rumbler more ammo

split lance
# patent mango its over

I can’t find it but I have a really funny leaderboard where like 1mil dmg. 1 kill from melee

celest valve
#

but honestly the major thing you need is the quell speed talent

celest valve
patent mango
#

electro m1 builds are scary dark twisted builds

sullen whale
celest valve
#

oh, yes

zinc phoenix
#

Havoc upgrades and new weapons? 💯 good shit 👍 💯 good shit 👌 👌

celest valve
#

mostly because the damage talent is absolute trash garbage that is outdamaged in literally every situation by creeping flames

patent mango
#

guh?

zinc phoenix
#

Hopefully we get a force pokeball

#

And I can use it to capture random enemies and summon them in fights

#

“Crusher, I choose you!”

patent mango
#

what are you talking about next weapon they'll add is force greatsword

zinc phoenix
#

Force pokeball

sullen whale
#

force small magic rock

split lance
#

I like force rock

celest valve
#

the new staff talents are broken on LMB electrostaff, because you can get +30% damage from the staff talents on the left

zinc phoenix
#

I guess that’s all better than force cock 😂

sullen whale
#

this rock is a magic one!!

zinc phoenix
#

FBI be like “OPEN UP”

patent mango
#

force chainsword

zinc phoenix
#

Force plasma rifle

celest valve
#

look uh look at the steam guides, psykanium or whatever. it has the EP staff build

zinc phoenix
#

Shoot the heretics with steamin hot pieces of my mind

celest valve
#

i tried it, it is legit ludicrously strong and maybe should be nerfed :p

sullen whale
#

channeled force and empyric shock?

upper sun
patent mango
#

just give them more ammoooo

radiant frigate
zinc phoenix
celest valve
#

EP smite with the +1 to jumps and heavy charges? it basically stunlocks the entire screen, and does enough damage to kill them in a reasonable amount of time

upper sun
patent mango
#

noooooo

sullen whale
upper sun
#

so january and december dont count

celest valve
zinc phoenix
haughty star
upper sun
#

theres no reason to dump quell EVER

celest valve
#

electrostaff crit thing is because crit doesn't actually add that much damage and quelling actually does matter more for right click I think

zinc phoenix
upper sun
zinc phoenix
#

Never quell!

zinc phoenix
sullen whale
#

do both

upper sun
#

warp res mostly effect rmb

zinc phoenix
#

I don’t need to resist the warp if I want more warp 😤

sullen whale
#

numbers made it look opposite

celest valve
#

although honestly for RMB spam you should probably dump quell speed anyway maybe because I'm not entirely sure it matters due to overheat mechanics, don't remember off hand what peril has to be at for a safe RMB tho

haughty star
#

I like deimos better for dropping heavy targets and I like illisi better for generalization horde use

zinc phoenix
#

GIVE ME FUEL GIVE ME FIRE GIVE ME POSSESSION I DESIRE

haughty star
#

Fgs is very middling

zinc phoenix
#

With fgs

#

Also it’s incredible if you go deep into the dark art of combos

upper sun
haughty star
#

The only good clearly thing about it is the charge

celest valve
#

also i would literally take a talent that is just "minimum peril is 86%, you get literally no other benefit from this, you just are always at 86% peril or more"

#

it was a nerf when they increased innate peril quell speed for psyker.

zinc phoenix
#

I mean, that would be insanely busted

celest valve
#

well

sullen whale
zinc phoenix
#

I would run crack of bone to constantly quell and never need to spend

celest valve
#

it's basically what the force greatsword has if you ignore the warp slash stacking mechanic. :p

haughty star
#

Warp rider is only multiplicative to soulflame

sullen whale
#

god it's SO good!

zinc phoenix
#

No

#

Stop

#

No

celest valve
#

force greatsword is basically an illisi slash even uncharged, similar damage on the melee part

zinc phoenix
#

#

No

upper sun
haughty star
#

Other than that it's just shitty additive damage

celest valve
#

(charged strike should apply to all melee attacks not just heavy melee attacks fight me)

sullen whale
zinc phoenix
#

Remove auric, embrace havoc 😤

upper sun
zinc phoenix
#

Rubber bullets must go

fathom adder
sullen whale
zinc phoenix
celest valve
#

ogryn is a team issue imo stare also maybe ranged weapons that aren't the heavy stubber could use some buffs

haughty star
celest valve
#

(also maybe melee weapons too.)

sullen whale
#

bosses now have 90% explosive resist!! enjoy rumbler :333

zinc phoenix
#

Of course I am a fascist host who tells everyone what to do

#

And that is how I earn the big box 😂

upper sun
celest valve
zinc phoenix
celest valve
#

did you know you can use this property with assail to just keep at high warp forever WHILE keeping those melee charges? :3

sullen whale
celest valve
zinc phoenix
haughty star
#

Noone cares about wield time

celest valve
#

the wield animation for the FGS is a weapon attack pre-phase basically

upper sun
celest valve
#

which can be immediately 'canceled' into an attack

zinc phoenix
haughty star
#

Psykers already got the fastest wield times I'm pretty sure

zinc phoenix
#

Or you can h1

#

And sometimes you gotta h1

upper sun
#

HAVIN THE TIME OF YOUR LIIFE

sullen whale
zinc phoenix
#

I am a rare ogryn who uses the special to spam the bonk sound in elevators

sullen whale
#

camo is so ugly

celest valve
#

this is why assail works super well with it. You can launch an assail shard like... i wanna say 0.1 seconds after swapping to it?

sullen whale
#

why does my weapon need to blend in and look tacky??

zinc phoenix
celest valve
#

And then immediately swap back to FGS and immediately attack.

upper sun
#

idk if the team can hear it but I CAN

#

BONK

celest valve
#

(i'm tempted to make an assail weaving macro because it is kind of high APM tho)

haughty star
#

One assail shards isn't gonna stack anything lol

sullen whale
#

always pick up grimoires to spam m1 to moan in elevators chadgryn

haughty star
#

At least not in auric damn lol

celest valve
#

It is. Because you can launch assail shards fast enough to cancel out peril decay.

zinc phoenix
#

I thought it was just bots

radiant frigate
celest valve
#

And even a single assail shard is useful because of it's stagger.

upper sun
#

wait wrong video

patent mango
#

why do they keep adding meme talents like perilous assault lmao

celest valve
#

then you can swap wrath on FGS for another damage talent, because warp splitting at max peril is ludicrous already along with the +20% strength from peril

upper sun
#

yup there we go

haughty star
patent mango
#

havoc shooters are so annoying

zinc phoenix
celest valve
patent mango
#

nuh uh

celest valve
#

i can't really think of any other weapon tbh with a significant noteworthy wield time for any purpose other than assail weaving

zinc phoenix
#

Honestly if you’re solid at the game playing full dps makes the 20s easier

haughty star
zinc phoenix
#

Because the rest of the team is usually too dumb to kill or live

haughty star
#

It is damage

celest valve
#

because, again, this playstyle requries you use assail weaving to stay at 86% peril or higher.... forever.

haughty star
#

Which leads to 0 change in breakpoints

zinc phoenix
#

I like warp splitting and wrath

#

And the mk8

#

I cleave everything everywhere all at once

celest valve
#

because with enough APM, Assail is that 'do nothing' talent that locks your minimum peril at 86%.

patent mango
celest valve
#

and then you probably want to cancel the wield animation into an attack too for 4 buttons you have to press every second :v

#

on top of WSAD movement, dodging, sliding, avoiding gunners....

haughty star
#

What is the point in edging the whole time when you're getting at best 20 percent additive damage lol

patent mango
#

im ok with just stabbing things instead

haughty star
#

We edge with staves because of nexus

celest valve
zinc phoenix
#

Right side tree has a lot of stuff that benefits from mega cleavin

celest valve
#

you're also getting +20% strength and +20% critical strike chance from the two blessings on your FGS.

#

and while you're being a melee cyclone, you're also launching constant ranged assail attacks as fast as it can regenerate with the +30% cooldown speed talent for assail. which penetrates 6 targets because of warp splitting :3

#

This also means you're constantly using warp and non-warp attacks, for permanent +20% damage to both warp and non-warp attacks.

#

And that peril is giving you +33% toughness damage resistance, as well.

#

and you still have a gun slot for... whatever(tbh I like a fully automatic autogun, it's nice for taking out ranged enemies when you don't want to nyoom over there for destiny stacks)

ripe obsidian
#

Bistol is a fun sidearm.

celest valve
#

yeah i also kinda unironically like the speed loader sidearm on it. quick to draw, can magdump easily, reloads fast especially with the talent

haughty star
#

Id personally rather just keep scriers up with bcob and psy aura and have better bonuses than literally all of that and still have wrath lol

zinc phoenix
ripe obsidian
#

I tried playing some mid-20s Havoc yesterday. It was a travesty.

zinc phoenix
#

You have to boss the team

#

But yeah there’s a reason those guys are stuck in the 20s 😂

celest valve
ripe obsidian
#

Last man standing as Meleeker against a BoN and a captain. Managed to kill the BoN, but the Captain shredded my toughness with the animation issue, then a gunner just wrecked me.

haughty star
zinc phoenix
celest valve
#

stagger stops them from shooting back while your FGS kills everyone

#

also ok yes you will also with this playstyle have difficulty with daemonhosts lol

#

also

#

it is hell on your fingers

ripe obsidian
#

Then I just went back to Auric Damnation quickplay and got silly with it.

celest valve
#

you can also just turn off your brain, take wrath instead of the +20% strength at high peril blessing, throw disrupt destiny/warp charges + scrier's gaze onto the build with... literally any blitz ability tbh it doesn't matter

marble crater
#

There are people in the 20s just walking forward all the time and spamming their autogun, bless them KEKW_ogryn

celest valve
#

or shield even! it doesn't matter! because wrath FGS go brrr

ripe obsidian
zinc phoenix
#

Then they get baleeted by a pack of shooters and cry

haughty star
#

I just do this and don't worry about keeping a specific peril or wasting time switching to a blitz constantly

plucky flax
celest valve
#

as long as you're doing critical hits every second, you will literally never take damage with your giant massive sword double the range of anyone else in the game, with knife-level attack sways for safety. if you take uhhh mettle yes and

upper sun
celest valve
sullen whale
#

wtf chimes trinket doesn't make ringing sounds !! 😭

plucky flax
burnt gazelle
#

the point of that build looks like the TDR?

haughty star
burnt gazelle
#

and they don't have warp damage apart from illisi slash and bb

celest valve
#

....also take blocking increases peril instead of ranged attacks reduce peril it's way better.

upper sun
plucky flax
#

I miss all the time SadgeCry

haughty star
celest valve
#

warp damage aplpies to special and the brain blurst procs :x

burnt gazelle
#

does anyone use kd to edge for warp rider?

haughty star
#

Dummys that think edging is literally everything do

marble crater
burnt gazelle
#

maybe i have too many stam curios

celest valve
#

it's nice sometimes and also it's just a really good ability in a pinch

#

like a full bar of peril can just block a silly amount

burnt gazelle
#

it is but they have a scriers build where kd doesn't work so good

#

and the point of that build looks like having scriers up as close to 100% of the time as possible

haughty star
celest valve
#

mneh. even replacing the scrier's gaze toughness damage reduction with like... .wildfire would be good :c

burnt gazelle
#

why wildfire?

haughty star
#

No wildfire is trash

#

Especially when only source of warpfire is pc lol

celest valve
#

yeah but it's funny when you kill like 20 ragers in a warp slice :v

haughty star
#

Why would wildfire apply to that

zinc phoenix
celest valve
#

cause the stacks apply to other ragers which die which spreads to other enemies then the ragers die which spreads to other ragers and then more ragers die to spread to other enemies and

haughty star
upper sun
celest valve
#

3 stacks :v

haughty star
#

It evenly distributes those 3 stacks to the enemies around the enemy that dies

burnt gazelle
#

it doesn't multiply

haughty star
#

And cannot distribute more stacks than are already applied

#

Its literally trash on anything but the most flame happy builds

burnt gazelle
#

it gives max 4 stacks to up to 4 enemies if something dies with 4 stacks+

haughty star
burnt gazelle
#

oh sorry i phrased that wrong

haughty star
#

Its in aetheneum it's really whack

burnt gazelle
#

what i meant was what you said

celest valve
#

bluh where even si the code for that

burnt gazelle
#

it's 4 stacks to 1, or 1 to 4 each or whatever

celest valve
#

oh right, it's a weapon buff

marble crater
burnt gazelle
#

but basically it doesn't let you increase number of wildfire stacks and it just has no effect if ppl die with 1 so you need a continuous applicator basically

#

for wildfire to do stuff

upper sun
celest valve
#

template_data.stacks_on_death = math.min(new_stack_count + change, psyker_talent_settings.offensive_2_2.stacks_to_share) the dying with 1 is weird tbh because it should still give 1. cause 0 + 1 = 1

#

hmm. distance of 5(whatever that means probably meters? I think? similar to range stats)

celest valve
#

if buff_extension:current_stacks("warp_fire") < template_data.stacks_on_death then ok yeah that seems like it means 4 stacks max which is kind of poopy

#

so fair

ripe obsidian
#

Wildfire is a loop that, oversimplified, goes through every enemy within range and applies 1 stack, subtracting from the stacks_to_share on an enemy with each pass. When you either hit 0 or there are no more valid enemies, it ends.

#

And it has a really, really ugly ternary logic line that made all my software engineer friends go, "What the fuck"

#

i = i == num_results and 1 or i + 1

celest valve
#

i'll be honest I try and ignore the and or ternary logic things

#

they are spooky

ripe obsidian
#

I'm a network engineer. Software engineering is spooky

#

Wildfire is useful for spreading Soulblaze. It does... okay damage, if you're being generous, but the real benefit is getting 1-4 stacks on enemies before you hit them, which makes you scale that much faster, and also getting more Warp Siphon stacks

#

4 stacks of Soulblaze is like 11 damage per tick. 8 stacks is like 45

celest valve
#

anyway creeping flames seems to not have a limit on what it applies so e h

ripe obsidian
#

Creeping Flames can techically go up to 31 stacks.

ripe obsidian
#

There's somewhere in the code that defines the maximum as 31. I am not positive where, but I can find it if you want.

celest valve
#

same with perilous combustion it seems which would basically annihilate anything nearby a bunch of elites/specialists killed

zinc phoenix
ripe obsidian
#

Oh wait, it's the same file

celest valve
#

yeah

ripe obsidian
#
    class_name = "interval_buff",
    duration = 8,
    interval = 0.75,
    interval_stack_removal = true,
    max_stacks = 31,
    max_stacks_cap = 31,```
zinc phoenix
#

“This is either a bool or a number”

#

What the fuck type safety

ripe obsidian
zinc phoenix
#

The hell are they coding in, JavaScript?

late sapphire
celest valve
#

(i == num_results) ? 1 : i + 1 or something i think

ripe obsidian
celest valve
#

the ternery is weird there

zinc phoenix
#

Pooa

ripe obsidian
celest valve
#

the 'and or' contruct is the ternary afaik

late sapphire
ripe obsidian
#

My understanding is that it is ternary to restart the loop.

late sapphire
#

Not really

celest valve
zinc phoenix
#

Its assignment

late sapphire
#

I guess it is ternary but really it's logical operators used on truthy values for the zero-coalescing function rather than actual ternary

#

Which stinks hugely

celest valve
#

hmm 4 meter range on the elite/specialist thing

ripe obsidian
#

Which, I assume, is why my software engineer friends felt disdain.

tired mural
#

Why do psykers exist bruv

zinc phoenix
tired mural
celest valve
#

ok also psykinetic's aura is dumb and stupid and i just saw the code for it and what.

celest valve
split lance
#

OK

#

cool story bro

celest valve
#

anyway yeah it looks like the cooldown reduction is just. for the whole team. i guess. psyker kills 20 elites and specialists, have a free ability

zinc phoenix
#

Keep your necrophilia to yourself

split lance
celest valve
#

it matters that the psyker gets the kill as far as I can tell

#

well, unless the on_kill proc event triggers for allies.

split lance
#

wait

#

i for some reason assumed it was a team of 4 psykers

ripe obsidian
split lance
#

what i meant was it doesnt matter which psyker gets the kill, all get the cdr?

zinc phoenix
celest valve
zinc phoenix
#

Maybe game programming is more tolerant of bullshit 😂

celest valve
#

(every character, really)

analog agate
#

We were all psyker in our havoc 40. And we always had our ability available because of that node

celest valve
#

(ogryns, veterans, zealots too)

split lance
#

i shrieked an insane ammount

ripe obsidian
late sapphire
#

Not like lua doesn't have those

#

This is what onelinerism does to good programmers

zinc phoenix
#

There’s no reason to do it like that for sure 😂

late sapphire
#

'i can solve this in one line'

#

and then it's a 200 character claptrap rather than 3 lines of 20 characters each

zinc phoenix
#

In fairness seeing how much you can dump into one line is funny

celest valve
#

i got bored one time and tried to make a way to convert month, day, and year to how many days were before that date in a year and back

#

without conditionals

#

pure math

#

(it is possible)

#

also it is a nightmare and please don't do this your application does not need the speed boost

ripe obsidian
# late sapphire To be honest it should just be an if and an increment

I do not know enough about software engineering to comment. But this is what it is doing:

                            local target_unit = _warpfire_broadphase_results[i]```

If I am correct, it has created a set (I think a set, not positive) of all valid enemies for Wildfire based on the broadphase algorithm (or whatever it is), then it cycles through that set and applies 1 stack per enemy. Once it hits the end of the set, it resets `i` to 1 and goes through again until it's out of stacks.
radiant frigate
#

i thought it was a rapid fire explosive melee weapon

celest valve
#

(same as revolver and, well, the BFG aka plasmagun)

late sapphire
#

I guess maybe it reads better for someone used to lua ternary

late sapphire
#

If it parses as i = (i == ... ? 1 : i+1) automatically then it's okish

ripe obsidian
#

So what you wrote

late sapphire
#

I was too lazy to type it out yes

#

But I mean parses as in 'reads as though it was like that to experienced lua nerds'

#

Maybe it's the lua equivalent of pythonic code

#

By which I mean ugly as sin but yknow

upper sun
#

youd be suprised

#

you can easily kill snipers with it from 387474m range away

celest valve
teal copper
#

Average psyker conversation while my ogryn head has not a single fucking clue as to whats happening

ripe obsidian
#

The weird thing to me is that in the Psykhanium (locally hosted) when Warpfire expires on a corpse (8.25 seconds) it spreads wildfire. Doesn't work in an actual game.

ripe obsidian
#

bfg_force_staff is part of those

#

[damage_types.force_staff_bfg] = true,

celest valve
#

basically when warpfire is removed, if there are no stacks_on_death value for the unit, and the unit is dead, yay stacks on death is set

#

...and also the stacks only spread when 'stop_func' is called which.... happens... at some point? iunno

#

it's possible the server instantly deletes corpses for performance reasons and they're clientside only, which would explain it. that makes me wonder if wildfire in the locally hosted psykhanium spreads when they die or when the warpfire stacks expire. Thonk

ripe obsidian
#
            template_data.stacks_on_death = math.min(new_stack_count + change, psyker_talent_settings.offensive_2_2.stacks_to_share)```

I would guess that the HEALTH_ALIVE part is relevant to this
#

I just don't know why purgatus can apply stacks to a locally hosted corpse when nothing else can

celest valve
#

cause everything else checks if they're dead or not instead of using flamer code

#

...directly or indirectly.

ripe obsidian
#

I tried.

#

My knowledge of programming is very limited.

celest valve
#

my guess is that it's equivalent to a deconstructor

#

basically no matter how many warpfire stacks are on a target, there is a single object attached to the buffsystem that represents the warpfire

#

which is removed or culled when the object it represents is removed or the stacks expire, I would guess

#

hence, I wonder if wildfire spreads instantly in the psykarium when an enemy dies, or if the corpse has to either despawn OR the warpfire stacks expire.

ripe obsidian
ripe obsidian
#

Assuming the ragdoll never despawns, in the psykahnium you can apply stacks and watch them spread indefinitely.

celest valve
#

well unless it respawns with warpfire still applied, even if it's recycled, it should be purged of buffs

#

but again. could test there. just flamethrower one with the talent and nothing else, any enemy, until they die. see how long until other enemies get warpfire :p

celest valve
#

is it immediate on death or does it take more than literally 0 seconds like in gameplay

ripe obsidian
#

Here.

celest valve
#

ok but flamethrower a live dude and see how fast it spreads to others

proper osprey
#

Is Wildfire worth it in a purg build?

nocturne dust
ripe obsidian
proper osprey
#

It doesn’t seem likes it’s doing much

dense flume
#

Guys.... Soul drinker: does it proc by killing anyone who has soul blaze on them OR does it proc when an enemy dies from soul blaze ?

nocturne dust
proper osprey
analog agate
#

A bunch

proper osprey
ripe obsidian
#

More than a little

nocturne dust
#

Well, would you like 1/4 of Inferno's soulblaze cap pre-applied to enemies?

#

Would you like to more often acquire the first stack of soulblaze so Blaze Away still applies?

#

Would you like to eliminate chaff without ever looking at them?

proper osprey
#

True I forget blaze away just ramps up dot

nocturne dust
#

Wildfire can do it all (with the help of Blaze Away)

ripe obsidian
#

4 stacks of Soulblaze is 11 damage. 8 stacks is 41.

#

Not counting whatever buffs you have going, like Blaze Away

tired mural
celest valve
#

...oh also the spreading probably happens simply because the corpses are still included in the broadphase manager maybe. cause they're like... gonna come back anyway. maybe. iunno.

radiant frigate
nocturne dust
#

that's a guess tho

#

🤷‍♂️

nocturne dust
ripe obsidian
#

It does not

nocturne dust
ripe obsidian
#

Corpses do not spread wildfire in real matches. I tried, as did a couple other people.

nocturne dust
#

Curse you Fatshark

celest valve
#

also that might have been a recent change, because of the whole german corpses can't be mutilated after death thing and still being able to play with people who has that set :x

#

hence, clientside corpses

ripe obsidian
#

Another weird thing is that the Psykhanium wildfire corpses spread it at 8.25 seconds, which is when it should start ticking down

#

Rather than 8.25 seconds + 0.75 (I think) seconds per stack

#

So 4 stacks would be like 10 seconds instead of 8.25 to hit 0

nocturne dust
ripe obsidian
#

I tested it within the last week

#

You're more than welcome to prove me wrong

nocturne dust
#

🤷‍♂️

ripe obsidian
#

I will gladly accept evidence to the contrary

nocturne dust
#

I believe you, Fatshark do be changing things intentionally and unintentionally

celest valve
#

but also i think tests showed it doesn't actually refresh at all until it runs out

#

well

#

the toughness replenishing might still work

celest valve
#

which means that corpses would necessarily no longer be synced between clients :p

nocturne dust
celest valve
# nocturne dust no

local valid_target = killed_unit_buff_extension and (killed_unit_buff_extension:has_keyword(keywords.warpfire_burning) or killed_unit_buff_extension:had_keyword(keywords.warpfire_burning)) that's the relevant code

nocturne dust
#

In-match testing showed it only 100% works on death via soulblaze

celest valve
#

er hmm no wait that's soul on warpfire kill

nocturne dust
#

and doesn't always trigger otherwise

marble crater
ripe obsidian
#

Isn't Australia also super strict?

analog agate
marble crater
#

It's a penal colony full of criminals, how strict can they be?

nocturne dust
#

sauce for my claim

celest valve
#

local valid_target = killed_unit_buff_extension and (killed_unit_buff_extension:has_keyword(keywords.warpfire_burning) or killed_unit_buff_extension:had_keyword(keywords.warpfire_burning)) anyway that's on the souldrinker bit

late sapphire
#

Which would be a shame if i didn't have ragdolls turned off anyways

marble crater
#

I honestly can't tell a difference

celest valve
#

but of course with recent changes it is possible that the corpse can no longer be checked to see if it had warpfire burning because the buff extension was removed. or record of it. iunno

#

in which case it basically checks to see if the damage type that killed the minion is warpfire from you

#

(what applied warpfire doesn't matter afaik, I think this is specifically actually to apply on say... death by forcesword special or flamethrower direct damage proc.)

#

but also the same code should also proc this which means that if they have to die to soulblaze, well, that becomes a lot worse too :p

nocturne dust
#

Yeh. Although nobody has checked In Fire Reborn.

celest valve
#

(nevermind that psychic vampire would proc once for every 2.5 in fire reborn procs assuming EVERY ENEMY had soulblaze on them. and there's 4, maybe 5 rejects, doesn't matter)

zinc phoenix
celest valve
#

(so like... mathematically unless you are a super chad, psychic vampire is better always.)

marble crater
celest valve
#

in fire reborn

late sapphire
celest valve
#

even assuming in fire reborn worked properly as it says, psychic vampire is just better as long as you have like... 1.5 rejects in coherency with you on average.

marble crater
#

@celest valveYeah I can't read, nevermind

celest valve
#

that are pulling their weight

marble crater
#

Thanks

celest valve
#

and, well, it is possible that you have to actually kill the enemy with warpfire damage(including from the debuff) so like... ally kills wouldn't count. ablobshrug

late sapphire
#

pretty sure ally kills dont count yes

celest valve
#

also as mentioned, this talent does nothing. all the code is there. there just uh

marble crater
#

People say they just need to die while they have soulblaze on them

late sapphire
celest valve
#

someone forgot to add a single variable to the sum of rending sources in damage calcs. o o o p s

#

(it even grabs the proper rending amount! In the same function!)

nocturne dust
late sapphire
#

Tbh the way rending sources and such have to be explicitly enumerated is, well, extremely rancid

celest valve
#

(but then a few lines later the sum happens and ooops not included)

marble crater
celest valve
#

fuck actually I think I know exactly what happened there stare it's on a single line

marble crater
celest valve
#

anything to do with rending goes on that one line

late sapphire
#

I have my ws in the middle of the screen like a good psyker

marble crater
celest valve
#

while a merge request would add everything else, if you did anything else with rending, that merge request would conflict with all other rending system changes because of that single line

late sapphire
#

It's more of an issue that this is even in a line

marble crater
#

If I can survive the 2014 and 2001 errors, I can survive everything

late sapphire
#

Rather than being able to register + rending % from the talent itself

celest valve
#

so it's most likely that in the merge request implementing penetration of the soul, another merge request at the same time conflicted, and so the other merge request was resolved instead of the merge request implementing penetration of the soul

late sapphire
#

Ideally you'd want to be able to just write an extra talent somewhere and in that talent go 'check psyker status, if x then +y stat' and change nothing else

celest valve
late sapphire
#

Imagine if they fix this by just adding linebreaks it'd be funny i think

celest valve
#

that is literally how you'd solve it and prevent future merge errors, yes

#

you'd have a total_rending, and each line after that would add to total_rending

late sapphire
#

Well the way you'd ideally resolve this is to have a less dogshit structure

celest valve
#

so even if you had two merge requests at the same time adding or removing something from the rending code, they'd work no problem as long as they didn't try to change the same thing at once

#

also yes there is another solution, that is frequently present in the code, that... .well would have issues because of how ti works but there are conditionals to fix that :p

#

stat_buffs = { [stat_buffs.warp_damage_taken_multiplier] = 1.06, }

ripe obsidian
celest valve
#

hey did you want to know how complicated buffs work that depend on psyker peril?

late sapphire
celest valve
#

lerped_stat_buffs = { [stat_buffs.wield_speed] = { min = talent_settings.psyker_force_staff_wield_speed.min, max = talent_settings.psyker_force_staff_wield_speed.max, }, }

ripe obsidian
late sapphire
#

Hm

celest valve
#

yeah there's just a lerp_t_func there that like... already does that checking. :p

late sapphire
#

So if i spray some flames and then fgs them in half it ought to work too

ripe obsidian
#

local valid_target = killed_unit_buff_extension and (killed_unit_buff_extension:has_keyword(keywords.warpfire_burning) or killed_unit_buff_extension:had_keyword(keywords.warpfire_burning))

#

Yes.

#

It should.

#

The way it is written, an enemy just has to have the warpfire_burning buff on them

celest valve
#

well okay and the rending talent also uses this it's just that the damage code is silly and sums it up... silly

celest valve
#

conditional_stat_buffs = { [stat_buffs.warp_attacks_rending_multiplier] = talent_settings.warp_attacks_rending.warp_rending, } possibly because there is no way to have conditionals based on the damage you deal?

#

btw also for people reading the code: distances in code are generally distances squared. because, generally, it is far easier to check for the square of a length than it is to check for the length itself

#

cause pythagoream's theorm and not needing square roots I believe. if a triangle has sides a, b, and c, and sides a and b are at a 90 degree angle, then a^2 + b^2 = c^2

#

and so if you're just seeing if something is less than or equal to a certain distance, it's far easier to get the square of that distance and compare it to the squared length of C than it is to calculate a square root :3

#

math is fun.

ripe obsidian
#

Math is not fun.

#

Signed: English Major Gang.

marble crater
#

Meth is fun

ripe obsidian
#

Meth is not healthy.

marble crater
#

Says you

celest valve
dense flume
marble crater
#

If anyone kills them while affected with soulblaze

celest valve
#

it requires either you to kill them with warpfire, or for them to have soulblaze on them when they died.

ripe obsidian
celest valve
#

i mean same i just like calling it microdosing meth cause funny

celest valve
#

while this theoretically applies for the soulblaze talent in warp charges too, psychic vampire is for reasons mentioned just better unless you are a super chad

split lance
ripe obsidian
#

I like consummate Vs

split lance
#

Oh it’s cuz I have a dragon tattoo

#

On my forearm

fathom adder
ripe obsidian
#

In my homebrew D&D setting, dragons were supposed to guard the world from outside forces. They they got bored and decided to conquer stuff instead.

young cliff
#

Ok was there an official explanation why the special attack of the FGS takes so warp damnation long to charge? Still doing under auric missions and I only can fill the bars when there are no targets left and then it just decays until the next encounter! The loop makes no sense!

half turtle
#

i love lerped stat buffs

celest valve
#

You have 20 points. Human sized enemies off memory give you 1 point, tougher enemies like maulers and the like I think give 2(and specialists). ogryns give like... 4

maiden oracle
celest valve
#

get mk 8, throw wrath on it, kill horde

nocturne dust
nocturne dust
celest valve
#

also it's a good weapon without it, special is basically illisi special

nocturne dust
#

mk 6 is superior chadgryn

celest valve
#

it's not but

maiden oracle
#

Forgot what mark I used but I went riposte precog

nocturne dust
young cliff
celest valve
#

...charge?

nocturne dust
#

charge special

nocturne dust
#

Just because we have more forms of charge doesn't mean I will change my terminology

celest valve
#

force greatsword special IS that for the melee component tho.

young cliff
celest valve
#

then use it for the 30 fucking gunners in the next room

nocturne dust
#

The range is not there for it

young cliff
nocturne dust
#

You might as well just use it for the stagger alone since it falls off so hard

clear heath
#

maybe stop spending 2 minutes staring at walls between rooms

celest valve
#

literally skill issue you lose 1 charge every 8 seconds or so

young cliff
nocturne dust
#

which is pretty annoying when you can't overcap the charge

celest valve
#

ok so kill one enemy

#

or two

nocturne dust
#

That sounds like an annoying hassle

#

Can't use the ranged attack to hit at range, gotta run up first and smack a few dudes

#

Very good design

celest valve
#

or use charge 1 which is still good and kills hordes.]

nocturne dust
#

Only if you're right next to the horde

young cliff
#

It is, which is why I'm finding it quite odd design, I don't think its that Powerful, considering it does have a peril cost already

nocturne dust
#

Falloff is dumb on the slice

clear heath
#

steal kills on 5 crushers and you have a maxed out charge

young cliff
nocturne dust
#

yes

celest valve
#

yes, you can kill 5 enemies a swing, or 50

strong gulch
#

@nocturne dust I figured out what the mic recording issue was. It was IN GAME mic, not discord mic, that was recorded.

buoyant maple
celest valve
#

also very good in mixed hordes of course

celest valve
#

also it charges so fast just yeet level 2 whenever

nocturne dust
celest valve
#

skill issue.

clear heath
#

kill 5 ogryns

nocturne dust
#

You definitely don't have the ability to just yeet lvl 2 whenever even if you main the weapon

celest valve
#

20 kills, or 10 vaguely tough enemies like ragers

#

or 5 ogryn

young cliff
#

I'm usually to focused on killer mode (gaze) to remember or need it (might change in harder modes)

celest valve
#

you kill like 500 enemies a mission bruh.

nocturne dust
#

Sure.

young cliff
#

2000 with ease

nocturne dust
#

Doesn't mean it's not a lot for an attack with huge falloff.

young cliff
#

Yeah, the faloff is noticeable

celest valve
#

skill issue(get rending)

young cliff
#

It staggers but doesn't necessarily will kill as much

nocturne dust
maiden oracle
#

That was clean

celest valve
#

ok fair but seriously just yeet it at big ghroups

nocturne dust
#

Like, it's not bad and can be very useful, it just has a lot of annoying things about it that are completely unnecessary

celest valve
#

kinda fair tbh

maiden oracle
#

Kill a lot of things and use the charge to kill even more things

celest valve
#

but fixing it would probably need like... double the charges at least imo

clear heath
#

Idk i don't find decay an issue

celest valve
#

well if it's not a primary weapon you're basically getting warp slashes off on hordes

#

btw you count as blocking i believe while charging the special, and you can cancel it straight into a block then a push block without leaving block

nocturne dust
#

Also Warp Slice should totally give you a free max charge slice instead of a dumb crit

#

Fug u Fatshark

celest valve
#

i'll be honest warp slice needs a better finesse modifier :p

nocturne dust
#

Doesn't it not hit weakspots anyway

celest valve
#

it's like +50% damage LOL

#

finnessee matters for crit damage.

clear heath
#

simply believe harder and crit without it

nocturne dust
#

You get hit while using the special and your charge gets instantly deleted

celest valve
#

while pressing the special button, 0.6s block

nocturne dust
#

o

celest valve
#

can be canceled into block after like 0.55s

nocturne dust
#

Maybe? Haven't tested the special charge animation

clear heath
#

ngl i haven't tried it

celest valve
#

(modified by attack speed)

clear heath
#

i just try not to get hit while doing it

nocturne dust
#

Just don't get hit

celest valve
#

push block doesn't use the charge either

#

only light or heavy attack does

nocturne dust
#

Imagine you just open your hand and a warp slice comes out

celest valve
#

i think +1 charge level would work tho

buoyant maple
#

I think it's a missed opportunity for force greatswords to not have more blessings that interact with the special attack mechanic

clear heath
#

blazing spirit not interacting with it is sad

celest valve
#

also yes +1 charge level this means CHARGE LEVEL 3

nocturne dust
#

although Blazing Spirit requiring a crit on melee is still 💀

zinc phoenix
#

But it could be better!

nocturne dust
#

We will never have good fire sword 😔

nocturne dust
buoyant maple
#

there's a chance

nocturne dust
#

Do not speak lies, heretic

buoyant maple
#

since they only released 2 force greatsword variants

zinc phoenix
#

Also the crit on special blessing is goated

nocturne dust
#

Blazing Spirit is Blazing Stupidity

zinc phoenix
#

You have a free guaranteed 1s evasion

buoyant maple
#

maybe the eventual 3rd will have a different empowered attack

zinc phoenix
#

It’s a “you fucked up but it’s ok” blessing

zinc phoenix
#

Saved my life several times

#

Coal runs it, I’m not the only one 😂

zinc phoenix
#

Deflector doesn’t make the special massively more killy in the bargain

nocturne dust
#

Neither does warp slice

celest valve
#

nothing helps the special.

zinc phoenix
#

The special critting surely makes it do extra damage

#

Surely

celest valve
#

+50% only

zinc phoenix
#

Ok well 50% of “lots” is “LOTS”

nocturne dust
#

not really

buoyant maple
#

how is the moonlight sweep projectile coded anyway

#

is it melee or ranged damage

celest valve
#

no.

nocturne dust
#

1st charge is still for hordes, 2nd for baby elites

#

nothing has changed

celest valve
#

ok so.

#

It is a 'melee' warp attack that ignores all weapon stats and modifiers.

zinc phoenix
#

Reee

buoyant maple
#

oh that's tragic

#

so true aim doesn't work with it

#

gg

nocturne dust
#

I hate the way Fatshark designed this

celest valve
#

literally. all. damage doesn't even matter, you can try for yourself. first damage does a fixed 100 damage only modified by global damage boosts like warp rending or whatever

#

also no weakspot hits

maiden oracle
#

Would it be easier to maintain 15 destiny stacks as normal or melee psyker

nocturne dust
#

Fatshark this is dumber than the dumbest warframe design

analog agate
#

I called it when they showed the gif. But I was the party pooper

maiden oracle
#

I’m tryna do the kinetic, shield, and destiny penances all in one build lmao

young cliff
patent mango
#

to be fair balancing doesnt exist in warframe

nocturne dust
#

"Here let me introduce this attack that is super unique and doesn't work with anything except 1 specific blessing that is very worthless"

#

wtf Fatshark

celest valve
#

i mean charge level 1 will WITH WARP BOOSTS still oneshot damnation hordes, and charge level 2 elites

patent mango
#

idek what dmg bonuses affect the warp slice

zinc phoenix
#

I love the charge attack

celest valve
#

but like because it ignores all weapon stats, that includes all perks. damage boosts like +25% maniac? nothing

zinc phoenix
#

Idc if it’s weird and stuff, it mows stuff down

celest valve
#

is it on the greatsword? No work. Go directly to jail.

buoyant maple
celest valve
#

(except for crit procs because the crit or no crit is I think based off the attack)

#

they do

zinc phoenix
#

Wait so everything that boosts crit still works for the special?

#

So for instance if I am in SG and I have my boosted crit, the crit chance of the special is also boosted?

buoyant maple
#

yes

#

I think

zinc phoenix
#

How about crit damage modifiers from DD?

buoyant maple
#

that's global so yes

zinc phoenix
#

Does the crit benefit from finesse from the skill tree?

#

Oh fuck yeah

#

Yeah bby

celest valve
#

ok so testing. I will show case stuff on this BIG BOI OGRYN WITH A GUN. they're uh. big.

buoyant maple
#

if smth is a global buff it'll apply to any and everything

celest valve
#

...

#

ok unstable peril works i hate the code.

zinc phoenix
#

OH GAWD OH FUCK 😂

#

so if I use unstable with guaranteed crit + sg + dd and I max out peril that thing is gonna absolutely slay isn’t it

celest valve
#

probably not because finesse damage is scaled off the finesse damage it already has

#

anyway infested 115 damage at the peril from a single slash

haughty star
zinc phoenix
haughty star
zinc phoenix
#

that’s pretty good

celest valve
#

ya

zinc phoenix
#

It works fine 🤷‍♀️ I always get it off

nocturne dust
celest valve
haughty star
#

I tend to do a quick 360 of pushes before I charge

celest valve
#

well

zinc phoenix
nocturne dust
celest valve
#

at least one crusher

nocturne dust
#

Yes

haughty star
#

Lol

nocturne dust
#

Only 1

zinc phoenix
#

I think the most I’ve worked thru in melee is like 10 in a blob with just force push and stab

#

It’s a little slow but it works

buoyant maple
#

how does the "cleave" work for the moonlight swing projectile again

young cliff
celest valve
#

(infinite)

buoyant maple
haughty star
zinc phoenix
#

So my spamming of the special to damage hordes and charge peril is actually doing pretty serious damage to them

celest valve
zinc phoenix
#

Interesting

hearty wolf
#

Ree

buoyant maple
#

oh so it's got built in sunder, cool

celest valve
#

it is a wave that hits everything it passes through, unaffected by the other, although with falloff after like... some distance

haughty star
#

I wonder if the slash does anything to the proccing attack

celest valve
#

charge level doesn't matter tho other than it potentially hitting twice

zinc phoenix
#

I think you nerds have been dismissing the special but it’s legit goated and you should be taking advantage of it more tbh

#

If you aren’t illsi is that way 👇

young cliff
#

So you always want to charge that moonblade swing

analog agate
#

Jokes on me. I still use the ds iv

haughty star
zinc phoenix
#

Get some slashes in but it’s free peril and MM charges

celest valve
#

this looks like the edge of full damage range against most enemies, it seems shorter/more linear against carapace iunno

zinc phoenix
#

But if you think you’re gonna need to mulch some big boys start slicing horde for soul fot sure

haughty star
zinc phoenix
haughty star
#

Literally an eternity

celest valve
#

bruh.

zinc phoenix
#

If you’re getting sexually harassed by a pox walker in that time it’s on you 😂

celest valve
#

0.6s

zinc phoenix
#

Wear less revealing clothes 🤦‍♀️

haughty star
celest valve
#

that you are considered blocking during

young cliff
#

Power sword activation into block attack for quick stab in enemy head was a game changer for me

zinc phoenix
celest valve
#

look i know i love psyker too because it's cool shiny magic that entertains ADHD brain but could you try to be less easily bored during even short animations :c

#

wait

#

are you waiting for the charge to reach the t ip of the sword?

#

...do you wait for every animation to finish before trying to do something else?

zinc phoenix
#

I do when I want to look cool but you can absolutely snapshot it

young cliff
#

Wait, you people don't try cancel every animation there is? I know that with PS if you do it too fast it can only trigger the empowered for one stab but I'm sure you can cancel the FGS anim

haughty star
#

Its just clunky feeling and the slow swing kinda kills the vibes. It's nice to switch to illisi or deimos every once in a while to do some more fast paced damage.

burnt gazelle
celest valve
#

oh i think i know how finesse works now

zinc phoenix
young cliff
celest valve
#

with cancelling

young cliff
#

I feel it has a unsheath attack coded in it

celest valve
#

it does.

#

wield attack

#

it's a slightly different left side attack

quick tulip
#

Shwi n g

celest valve
#

(you can remember weapon chains by where your hand is after)

burnt gazelle
young cliff
celest valve
#

i'd have to check but basically how the 'powerup' works is that they go into a special... special only attack series

#

with special animations

young cliff
celest valve
#

(yes the powered up thing is an animation.)

young cliff
#

You can do it so you get stab>swing>swing all empowered

#

But if too fast it only empowers the stab

burnt gazelle
#

hmm, it empowers for one combo when i was testing it, so if you're doing PA -> L -> L -> L, it should be stab downward cut horizontal slash horizontal slash

#

when i was getting it disempowered after the stab it was because i waited too long after the stab so it just started a regular combo (like from neutral or smth)

#

but it might also be related to all the recent bugs with like getitng hit disabling empowered combos and stuff, admittedly i haven't played PS for a whiiiile now

#

so i could also just be out of touch lol

celest valve
#

anyway without attack speed if i am mathing right it's 0.425 seconds for the first light swing, and like... 0.92s for the first heavy swing(mk 8, which is faster and better)

young cliff
#

You are considering not stabbing with the empowered hit? I usually want to hit with it for easy headshot

celest valve
#

also i think attack speed only applies to half of heavy weapon animations

#

because you still need like 0.4s of charge time before you are even allowed to do a heavy attack?

#

although for sprinting I think you want to hold down the button for exactly 1.5s to get the most out of the speed boost Thonk

#

ok wow so that's why I see everyone complaining that the greatsword is slow, that's just them being bad at animation cancelling dragonthink

patent mango
#

mk6 gaming

plucky flax
nocturne dust
#

🤷‍♂️

celest valve
#

proper shifting into another attack or action after heavy 1 of the mk8 results in a 87.5% movement speed modifier

nocturne dust
patent mango
#

what about mk6

buoyant maple
#

it's coded as attack animation speed

#

which affects each attack's combo chain time

#

meaning it'll end up affecting some attacks more than others

celest valve
#

and you can't chain into the heavy until you stay in that for a minimum amount

#

otherwise it begins a light attack

buoyant maple
#

melee_start would be base attack interval

nocturne dust
celest valve
#

not for light attacks, because there's no chain interval for a number of actions like unwielding the weapon(this is why assail weaving is a thing) or light attack(done when you release attack)

celest valve
nocturne dust
celest valve
#

also i still need tof igure out if low timescales are good or bad

nocturne dust
#

cuz even with animation cancelling I can't get it to be fast at all

celest valve
#

@nocturne dust well also what are the stats of your sword you're using :x

#

is it maxed or

nocturne dust
#

It's maxed

#

Dumping warp res

celest valve
#

ok yeah with that and the +10% attack speed that is the max stuff

#

...oh uh which mark

nocturne dust
#

I tested both marks

#

and yes I have the atk spd boost

celest valve
#

how much do you dodge and slide and sprint

celest valve
#

after speeding you up!

#

but if you miss it by even 0.2 seconds it slows down to 50% movement speed

nocturne dust
celest valve
#

i do really like the snappiness of the slide light attack

#

very cool golfswing, if aimed right can decapitate flak units

#

ok i think i confirmed: high timescale bad ,low good

#

so mk8 with it's 0.85 timescale v v good

nocturne dust
#

timescale for wat

marble crater
#

There has been a lot of math in psyker chat today, I will peril soon

celest valve
#
                modifier = 1.25,
                t = 0.45,
            },
            {
                modifier = 0.5,
                t = 0.47,
            }``` also for heavy sprint
#

the modifier is the movement speed modifier

#

and t is time in seconds

#

you can cancel into a melee attack at t = 0.45, or t = 0.4 for a block/special

nocturne dust
#

Cancelling like that will have a problematic uptime, no?

celest valve
#

what do you mean

nocturne dust
#

If you have to constantly cancel your speed will be repeatedly hit, right?

celest valve
#

afaik no? you just go into the speed curve of the next animation

nocturne dust
#

An 800% bonus active for 0.1 seconds out of 10 is bad, for an extreme example

nocturne dust
celest valve
#

well so the heavy melee sprint has a speed boost for about 0.3s. You're at 1.25x movement speed when you cancel it. You cancel it into a melee_start_left which goes to 1x movement speed, slowing down to 0.75x over the next 0.05s... but cause it was buffered during the chain time, this is ignored because it can immediately chain to action_light_1

#

then melee_start_right, which if you chain into an overhead heavy_2 will slow down to about like 0.5x before a sudden burst of 1.5x movement speed decaying to 1.25x over 0.4s

#

(this is what lets you basically back up out of range of an enemy and then lunge in just before it impacts)

#

actually tbh this trick might should be taught in the tutorial :x while attacking or chaining, you can dodge backwards just after a weapon hits. Then you ready your next attack outside of weapon range(or even slot range, no attacks possible) and lunge back into range just in time for the next attack to hit.

hearty wolf
#

Pokey dance

nocturne dust
celest valve
#

except with the FGS you can hit from THIS far away lol

strong gulch
#

that's what it's all about

radiant frigate
#

big sword

#

that is all

celest valve
#

so when you dodge back, this is how far away you'll be :3

#

and cause of the speed boost you'll be able to move in during the speed boost I'm talking about to hit the enemy with just the tip

#

before yeeting back away again to what is basically 'ranged'

#

(i think that's actually just barely inside 8 meters, actually)

#

(aka coherency range)

zinc phoenix
celest valve
#

yeeee that's what i do too

#

slide underneath bullet then FORE

hearty wolf
#

Is that the same swing the relic sword has? Because I fucking hate that uppercut

celest valve
#

uhhhhhhhhhhh

#

maybe?

nocturne dust
hearty wolf
#

If you're in game, take smol clip for me?

celest valve
#

oh, no, it's not quite that

#

and sorry i cannot ;..; i do not have a tool to do that

hearty wolf
#

Aw is okay

celest valve
#

which mk btw

#

oh right i don't have mark switching yet

hearty wolf
#

For relic sword, MK2. H3 in particular

#

Ah

#

Relic sword defaults to mk10

#

I can send later

celest valve
#

it's basically a swing from the left in like a 60 degree angle, from low to the ground to above their head

#

the relic blade lokos like it swings from the right on sprint, instead of the left psykers do

#

you have a much cooler heavy charge attack tho :v

strong gulch
zinc phoenix
#

I don’t think I’ve tried the other mark of relic sword yet 😂

#

Idk which mark I even used

hearty wolf
#

Ah the relic sword starts from downwards. And imo, that's complete dogshit

#

Some people like it

celest valve
#

(i think our sprint attack is basically your slide attack)

hearty wolf
#

But if you swing and you're next to a target, you literally need to aim completely up

#

It feels stupid

celest valve
#

no yours goes from a 30 degree angle down to up

#

oh you need to do that with the golf swing too lol

#

but it feels satisfying because it's actually a linesman attack I think that does high precision damage?

wicked hornet
#

would you take wildfire on a blazing spirit trauma staff build? this is for havoc.

celest valve
#

god your relic sword is so goddamn tiny

#

it's like a fricken toothpick

hearty wolf
#

It does have pretty good output but if you're looking up, you're not looking in front. Just don't think it fits with pace of play

celest valve
#

1.15 weapon length lmao seriously and your highest range modifier is 1.3x

hearty wolf
#

But relic sword does funny lightning crackle :(

nocturne dust
#

I hate relic sword

hearty wolf
#

Why

celest valve
#

FGS: 1.8 meter range tops i think
relic sword: 1.55 with the stab lel

nocturne dust
#

I like simple combos. Light spam for hordes, heavy spam for elites, or similar stuff.

celest valve
#

ok i will say though that the special on the relic sword is WAY. FUCKING. BETTER.

nocturne dust
#

Relic Sword bad for that angymorrow

celest valve
#

like holy shit it's everything awesome about the heavy eviscerator turned up to 11

hearty wolf
prime elk
#

specials on fgs and relic sword aren't directly comparable lol

#

both are very good

celest valve
patent jacinth
strong gulch
hearty wolf
patent jacinth
#

Are you sure you aren't converting meters to meters like they were feet

celest valve
#

i honestly do not know

wicked hornet
#

this game and it's ppl confuse me. Like I hear ER is bad and shouldn't use it on staves.

celest valve
#

there might be animation differences too

nocturne dust
hearty wolf
#

WOO

celest valve
#

also

#

i just remembered the range depends on charge level

hearty wolf
#

Damage drop off?