#psyker-class
1 messages · Page 1681 of 1
Who wants 17% toughness....
man i love matches where all but one have stealth
i guess i should go spend all my melkbucks so i have motivation to play different characters for weeklies
rather than brainrotting psyker until i forget how to melee
I run a 15% toughness. Get rekt
idk just get them passively
they do nothing now
But OCD.
its funny to c how much less melee dmg other psykers do
4th was ogryn so i removed it
I think best is shriek and dd for vs
With assail
Albeit I do love some scriers funnis
Guess tanner hasn’t looked at meta builds for ER lol. I wonder who these skilled psykers he is talking with that use penetration soul than ER
i checked hte vid
and theres like nearly nothing of force gs
basically unwatchable
It is just another thing of him being right. But in context is wrong
ER is pretty much to take so you don’t take tranq. With the balance change FS essentially nerfed psyker there.
Such a long video and no chapters for easy skipping or checking 
just skip randomly
I will skip you randomly 
Spicy takes (kinda):
KF is horrible
Assail isn’t meta
Souldrinker is fantastic
ER is worst node in game
In Fire Reborn always better than vampire
Can't be the worst node when the revive nodes are a thing
He may have shit on crystalline will more
ER is worst node in the game, unless you never get hit, in which case it's the best :v
and in darktide you can (theoretically) do no hit
(it's probably fine even if you do get hit with voice of command veterans that have the toughness regen sharing talent)
or for EP smite builds who literally do not care because enemies are not allowed to move in their dream
Which they should
The revive is such a trap 
Can't find a definitive answer on if you dump charge rate or warp res. on electro (surge) staff.
kinda sounds like dumping charge rate and using ER is best
honestly, yes, they should really just remove the radius penalty or even make it a bonus :p
Dump Warp res for normal build, charge rate if you want to lmb spam
Where do I even find "normal" build, assuming it's for single target like crushers/monstrosities
Pysker info/builds are impossible to find
Both it and penetration are just tax nodes to get to the keystone unfortunately.
honestly lmb spam is fun on electrostaff and doesn't even need quell canceling
Normal meaning using the charged secondary attack
Yes but what is that for
(i uh made a script to quell cancel, it was so dumb that I did it for one game and deleted it after)
crushers/bosses?
everything.
Everything
magepilled castmaxxers
(take the melee pill right NOW ⚡)
lmb spam can on damnation+ trivially deal with an entire horde better than any gun lol
I’ve done 0 before. On many occasions actually
and it's basically so warp efficient you can keep it up forefver
takes like 2-3 seconds of quelling to get another 10+ seconds of brrrrrrt
using ER or ?
KF. Beloved
er makes it better, tbh ER is better when you stack peril reductions. AKA the famous EP smite build
its over
You can, if you are new to psyker maybe don't use it (yet)
(which can use warp charges instead which is weird but more consistent)
Does that use creeping flames
when do they give rumbler more ammo
I can’t find it but I have a really funny leaderboard where like 1mil dmg. 1 kill from melee
but honestly the major thing you need is the quell speed talent
left mouse electrostaff uses off memory the blessing that doubles LMB projectiles on a crit, and gives up to 20% crit based on peril
electro m1 builds are scary dark twisted builds
I know that but the EP smite, doesn't it make use of venting shriek modifier, creeping flames.
oh, yes
Havoc upgrades and new weapons? 💯 good shit 👍 💯 good shit 👌 👌
mostly because the damage talent is absolute trash garbage that is outdamaged in literally every situation by creeping flames
guh?
Hopefully we get a force pokeball
And I can use it to capture random enemies and summon them in fights
“Crusher, I choose you!”
what are you talking about next weapon they'll add is force greatsword
Force pokeball
force small magic rock
I like force rock
the new staff talents are broken on LMB electrostaff, because you can get +30% damage from the staff talents on the left
I guess that’s all better than force cock 😂
this rock is a magic one!!
FBI be like “OPEN UP”
force chainsword
Which talents are those?
Force plasma rifle
look uh look at the steam guides, psykanium or whatever. it has the EP staff build
Shoot the heretics with steamin hot pieces of my mind
i tried it, it is legit ludicrously strong and maybe should be nerfed :p
channeled force and empyric shock?
5 more months when they finally rework the old ogryn weapons
just give them more ammoooo
comically large assail shard
It’s too boring and suckass play experience to be worth nerfing, I’ve seen like two people doing it
EP smite with the +1 to jumps and heavy charges? it basically stunlocks the entire screen, and does enough damage to kill them in a reasonable amount of time
oh wait 5 more business months
noooooo
atheneum has quite a bit of dubious info like dumping crit and quell speed on surge/electro staff
so january and december dont count
the -30% quell speed talent is why there's quell speed dumping, because it doesn't really matter that much
Yeah there are some very whack suggestions
If you take inner tranquility its exponentially better.
theres no reason to dump quell EVER
electrostaff crit thing is because crit doesn't actually add that much damage and quelling actually does matter more for right click I think
What if I’m using crack of bone
are you doing rmb spam?
Never quell!
Disgusting no I am spamming fgs
do both
warp res mostly effect rmb
I don’t need to resist the warp if I want more warp 😤
numbers made it look opposite
although honestly for RMB spam you should probably dump quell speed anyway maybe because I'm not entirely sure it matters due to overheat mechanics, don't remember off hand what peril has to be at for a safe RMB tho
I like deimos better for dropping heavy targets and I like illisi better for generalization horde use
GIVE ME FUEL GIVE ME FIRE GIVE ME POSSESSION I DESIRE
Fgs is very middling
I will cut you
With fgs
Also it’s incredible if you go deep into the dark art of combos
😨 fatshark when you tell them you want less of a stat because that would benefit gameplay mechanics they designed
The only good clearly thing about it is the charge
also i would literally take a talent that is just "minimum peril is 86%, you get literally no other benefit from this, you just are always at 86% peril or more"
it was a nerf when they increased innate peril quell speed for psyker.
I mean, that would be insanely busted
well
think i'll stick with charged strike instead 😉
I would run crack of bone to constantly quell and never need to spend
it's basically what the force greatsword has if you ignore the warp slash stacking mechanic. :p
Warp rider is only multiplicative to soulflame
god it's SO good!
force greatsword is basically an illisi slash even uncharged, similar damage on the melee part
🤓 time to buff every class again to balance them for havoc
Other than that it's just shitty additive damage
(charged strike should apply to all melee attacks not just heavy melee attacks fight me)
(except ogryn)
Remove auric, embrace havoc 😤
ogryn gets -100% toughness now
Rubber bullets must go
People be complaining about randoms in Havoc, then I look at the party finder and think "what randoms?"
me seeing 99% of ogryn changes
IKR? You can easily build a good team
ogryn is a team issue imo
also maybe ranged weapons that aren't the heavy stubber could use some buffs
Yeah except you can do like 3 illisi slash in the time it takes to do one fgs one lol
(also maybe melee weapons too.)
bosses now have 90% explosive resist!! enjoy rumbler :333
Of course I am a fascist host who tells everyone what to do
And that is how I earn the big box 😂
every ogryn weapon other than heavy stubber,shield, pick, and kickback is ass
well fgs also has other fun things. like did you know it's literally 0 wield time unlike most every other weapon in the game?
That’s why I take the weapon swap speed perk for negative wield time
did you know you can use this property with assail to just keep at high warp forever WHILE keeping those melee charges? :3
curious how only shield and pick have dope skins 
it literally does nothing lol
negative swap speed
Noone cares about wield time
the wield animation for the FGS is a weapon attack pre-phase basically
shield is a big fat canvas you can do so much with it
which can be immediately 'canceled' into an attack
You can h1
Psykers already got the fastest wield times I'm pretty sure
well pick also has the cool emperor talon skin in shop rn meanwhile knife is a bunch of ugly ass recolored camoflage patterns
I am a rare ogryn who uses the special to spam the bonk sound in elevators
camo is so ugly
this is why assail works super well with it. You can launch an assail shard like... i wanna say 0.1 seconds after swapping to it?
same
why does my weapon need to blend in and look tacky??
BONK
And then immediately swap back to FGS and immediately attack.
(i'm tempted to make an assail weaving macro because it is kind of high APM tho)
One assail shards isn't gonna stack anything lol
always pick up grimoires to spam m1 to moan in elevators 
At least not in auric damn lol
that doesnt work anymore
It is. Because you can launch assail shards fast enough to cancel out peril decay.
Do people still play auric?
I thought it was just bots
time to use perilous assault
And even a single assail shard is useful because of it's stagger.
wait wrong video
why do they keep adding meme talents like perilous assault lmao
then you can swap wrath on FGS for another damage talent, because warp splitting at max peril is ludicrous already along with the +20% strength from peril
yup there we go
Havoc is just annoying and unfun imo. The gunner spam is just aids and forces specific builds and kills build expression
havoc shooters are so annoying
Me still playing whatever I feel in the mid 20s
it's (arguably) useful on like... the bolt pistol 
nuh uh
i can't really think of any other weapon tbh with a significant noteworthy wield time for any purpose other than assail weaving
Honestly if you’re solid at the game playing full dps makes the 20s easier
The skill tree pick is not strength
Because the rest of the team is usually too dumb to kill or live
It is damage
no but you replace wrath with a +20% strength one that you can keep at max forever too
because, again, this playstyle requries you use assail weaving to stay at 86% peril or higher.... forever.
Which leads to 0 change in breakpoints
I like warp splitting and wrath
And the mk8
I cleave everything everywhere all at once
because with enough APM, Assail is that 'do nothing' talent that locks your minimum peril at 86%.
this playstyle would make me go even more insane
yes your fingers will hate you because every time a shard regenerates you have to swap to assail, launch a shard, swap back, that's like... 3 buttons every time
and then you probably want to cancel the wield animation into an attack too for 4 buttons you have to press every second :v
on top of WSAD movement, dodging, sliding, avoiding gunners....
What is the point in edging the whole time when you're getting at best 20 percent additive damage lol
im ok with just stabbing things instead
We edge with staves because of nexus
you're also getting +100% cleave(which does work on assail)
Right side tree has a lot of stuff that benefits from mega cleavin
you're also getting +20% strength and +20% critical strike chance from the two blessings on your FGS.
and while you're being a melee cyclone, you're also launching constant ranged assail attacks as fast as it can regenerate with the +30% cooldown speed talent for assail. which penetrates 6 targets because of warp splitting :3
This also means you're constantly using warp and non-warp attacks, for permanent +20% damage to both warp and non-warp attacks.
And that peril is giving you +33% toughness damage resistance, as well.
and you still have a gun slot for... whatever(tbh I like a fully automatic autogun, it's nice for taking out ranged enemies when you don't want to nyoom over there for destiny stacks)
Bistol is a fun sidearm.
yeah i also kinda unironically like the speed loader sidearm on it. quick to draw, can magdump easily, reloads fast especially with the talent
Id personally rather just keep scriers up with bcob and psy aura and have better bonuses than literally all of that and still have wrath lol
But then you try to assail a mob21 and all you hear is the sound of sadness 😭
I tried playing some mid-20s Havoc yesterday. It was a travesty.
You have to boss the team
But yeah there’s a reason those guys are stuck in the 20s 😂
what do you mean, assail doesn't just do damage, it also does a hilariously large amount of stagger
Last man standing as Meleeker against a BoN and a captain. Managed to kill the BoN, but the Captain shredded my toughness with the animation issue, then a gunner just wrecked me.
Who cares about stagger just kill then
staggers one upgraded pox walker
stagger stops them from shooting back while your FGS kills everyone
also ok yes you will also with this playstyle have difficulty with daemonhosts lol
also
it is hell on your fingers
I swear, even I play better at like 35+. That's probably because I can rely on my team more, but still.
Then I just went back to Auric Damnation quickplay and got silly with it.
you can also just turn off your brain, take wrath instead of the +20% strength at high peril blessing, throw disrupt destiny/warp charges + scrier's gaze onto the build with... literally any blitz ability tbh it doesn't matter
There are people in the 20s just walking forward all the time and spamming their autogun, bless them 
or shield even! it doesn't matter! because wrath FGS go brrr
My experience with slumming in the 20s for penance progress is that people just... die. I don't really know why. They fall over against trash mobs.
A lot of them want to play mid 20s like it’s an auric where they try to solo everything
Then they get baleeted by a pack of shooters and cry
I just do this and don't worry about keeping a specific peril or wasting time switching to a blitz constantly
It's built different
as long as you're doing critical hits every second, you will literally never take damage with your giant massive sword double the range of anyone else in the game, with knife-level attack sways for safety. if you take uhhh mettle yes and
He wasn't soloing anything
its just a revolver with autoaim 
ok uh. remove scrier's gaze toughness damage reduction. take the node below mettle. plz
wtf chimes trinket doesn't make ringing sounds !! 😭
The projectile is smoller than revolver tho
the point of that build looks like the TDR?
No. Literally does nothing for my build
and they don't have warp damage apart from illisi slash and bb
....also take blocking increases peril instead of ranged attacks reduce peril it's way better.
idk man bolter and bistol have crazy magnetism
I miss all the time 
Wrong again. Scriers benefit is far better than edging for warp rider lol
warp damage aplpies to special and the brain blurst procs :x
does anyone use kd to edge for warp rider?
Dummys that think edging is literally everything do
That happens to me too in 1 out of 100 games because I'm just brain afk at that moment 
maybe i have too many stam curios
it's nice sometimes and also it's just a really good ability in a pinch
like a full bar of peril can just block a silly amount
it is but they have a scriers build where kd doesn't work so good
and the point of that build looks like having scriers up as close to 100% of the time as possible
This would net me a likely less than half a percent damage increase over the course of a auric maelstrom lol
mneh. even replacing the scrier's gaze toughness damage reduction with like... .wildfire would be good :c
why wildfire?
yeah but it's funny when you kill like 20 ragers in a warp slice :v
Have you tried not closing your eyes when you shoot? 
cause the stacks apply to other ragers which die which spreads to other enemies then the ragers die which spreads to other ragers and then more ragers die to spread to other enemies and
Opening eyes hard 
Its literally like one stack. Wildfire only worth on builds that generate lots of warpfire
idk bolter and bistol are the only guns i can aim 
3 stacks :v
It evenly distributes those 3 stacks to the enemies around the enemy that dies
it doesn't multiply
And cannot distribute more stacks than are already applied
Its literally trash on anything but the most flame happy builds
it gives max 4 stacks to up to 4 enemies if something dies with 4 stacks+
No it can only give 4 to one
oh sorry i phrased that wrong
Its in aetheneum it's really whack
what i meant was what you said
bluh where even si the code for that
it's 4 stacks to 1, or 1 to 4 each or whatever
oh right, it's a weapon buff
What about braced autogun?
but basically it doesn't let you increase number of wildfire stacks and it just has no effect if ppl die with 1 so you need a continuous applicator basically
for wildfire to do stuff
yeah no i just shoot it on the ground and walk up to the enemy
template_data.stacks_on_death = math.min(new_stack_count + change, psyker_talent_settings.offensive_2_2.stacks_to_share) the dying with 1 is weird tbh because it should still give 1. cause 0 + 1 = 1
hmm. distance of 5(whatever that means probably meters? I think? similar to range stats)
5 meters, yes.
if buff_extension:current_stacks("warp_fire") < template_data.stacks_on_death then ok yeah that seems like it means 4 stacks max which is kind of poopy
so fair
Wildfire is a loop that, oversimplified, goes through every enemy within range and applies 1 stack, subtracting from the stacks_to_share on an enemy with each pass. When you either hit 0 or there are no more valid enemies, it ends.
And it has a really, really ugly ternary logic line that made all my software engineer friends go, "What the fuck"
i = i == num_results and 1 or i + 1
I'm a network engineer. Software engineering is spooky
Wildfire is useful for spreading Soulblaze. It does... okay damage, if you're being generous, but the real benefit is getting 1-4 stacks on enemies before you hit them, which makes you scale that much faster, and also getting more Warp Siphon stacks
4 stacks of Soulblaze is like 11 damage per tick. 8 stacks is like 45
anyway creeping flames seems to not have a limit on what it applies so e h
Creeping Flames can techically go up to 31 stacks.
woldfire
beloved
There's somewhere in the code that defines the maximum as 31. I am not positive where, but I can find it if you want.
same with perilous combustion it seems which would basically annihilate anything nearby a bunch of elites/specialists killed
That is so fucked
Oh wait, it's the same file
it's in the same code you linked afaik
yeah
class_name = "interval_buff",
duration = 8,
interval = 0.75,
interval_stack_removal = true,
max_stacks = 31,
max_stacks_cap = 31,```
This is approximately what my friends said
The hell are they coding in, JavaScript?
bools are sometimes integers
(i == num_results) ? 1 : i + 1 or something i think
Lua
the ternery is weird there
i = (i == num_results)? 1 : (i + 1)
the 'and or' contruct is the ternary afaik
its not a ternary
My understanding is that it is ternary to restart the loop.
Not really
Its assignment
I guess it is ternary but really it's logical operators used on truthy values for the zero-coalescing function rather than actual ternary
Which stinks hugely
hmm 4 meter range on the elite/specialist thing
Which, I assume, is why my software engineer friends felt disdain.
Why do psykers exist bruv
To pleasure your mo the er
Isn’t yours dead?
ok also psykinetic's aura is dumb and stupid and i just saw the code for it and what.
you cannot kill me in any way that matters
anyway yeah it looks like the cooldown reduction is just. for the whole team. i guess. psyker kills 20 elites and specialists, have a free ability
I don’t want to hear about your fetish man
Keep your necrophilia to yourself
so it doesnt matter who gets the kill?
it matters that the psyker gets the kill as far as I can tell
well, unless the on_kill proc event triggers for allies.
I checked my notes, and it seems like that line is used to reset i to the first value in the set of valid enemies so that it can cycle through and apply more soulblaze.
what i meant was it doesnt matter which psyker gets the kill, all get the cdr?
I mean I’d request changes on it, it’s heinous
every psyker in coherency range of the psyker that got the kill will get the CDR
Maybe game programming is more tolerant of bullshit 😂
(every character, really)
We were all psyker in our havoc 40. And we always had our ability available because of that node
(ogryns, veterans, zealots too)
yeah
i shrieked an insane ammount
That's been the consensus so far
To be honest it should just be an if and an increment
Not like lua doesn't have those
This is what onelinerism does to good programmers
There’s no reason to do it like that for sure 😂
'i can solve this in one line'
and then it's a 200 character claptrap rather than 3 lines of 20 characters each
In fairness seeing how much you can dump into one line is funny
i got bored one time and tried to make a way to convert month, day, and year to how many days were before that date in a year and back
without conditionals
pure math
(it is possible)
also it is a nightmare and please don't do this your application does not need the speed boost
bolter is aimed?
I do not know enough about software engineering to comment. But this is what it is doing:
local target_unit = _warpfire_broadphase_results[i]```
If I am correct, it has created a set (I think a set, not positive) of all valid enemies for Wildfire based on the broadphase algorithm (or whatever it is), then it cycles through that set and applies 1 stack per enemy. Once it hits the end of the set, it resets `i` to 1 and goes through again until it's out of stacks.
i thought it was a rapid fire explosive melee weapon
bolter is aimed but afaik when right click is held it might use the BFG autoaim settings
(same as revolver and, well, the BFG aka plasmagun)
I guess maybe it reads better for someone used to lua ternary
If it parses as i = (i == ... ? 1 : i+1) automatically then it's okish
I believe it parses as i = (i == num_results)? 1 : (i + 1)
So what you wrote
I was too lazy to type it out yes
But I mean parses as in 'reads as though it was like that to experienced lua nerds'
Maybe it's the lua equivalent of pythonic code
By which I mean ugly as sin but yknow
yes
youd be suprised
you can easily kill snipers with it from 387474m range away
ok that's technically also not used anywhere, default_plasma_killshot is instead but
Average psyker conversation while my ogryn head has not a single fucking clue as to whats happening
The weird thing to me is that in the Psykhanium (locally hosted) when Warpfire expires on a corpse (8.25 seconds) it spreads wildfire. Doesn't work in an actual game.
There are 48 files that reference BFG. I do not know enough to say more than that.
bfg_force_staff is part of those
[damage_types.force_staff_bfg] = true,
that's possibly because ir recicles it or something, or cleanses template_data, unsure
basically when warpfire is removed, if there are no stacks_on_death value for the unit, and the unit is dead, yay stacks on death is set
...and also the stacks only spread when 'stop_func' is called which.... happens... at some point? iunno
it's possible the server instantly deletes corpses for performance reasons and they're clientside only, which would explain it. that makes me wonder if wildfire in the locally hosted psykhanium spreads when they die or when the warpfire stacks expire. 
template_data.stacks_on_death = math.min(new_stack_count + change, psyker_talent_settings.offensive_2_2.stacks_to_share)```
I would guess that the HEALTH_ALIVE part is relevant to this
I just don't know why purgatus can apply stacks to a locally hosted corpse when nothing else can
cause everything else checks if they're dead or not instead of using flamer code
...directly or indirectly.
I could not figure out when that function is called.
I tried.
My knowledge of programming is very limited.
my guess is that it's equivalent to a deconstructor
basically no matter how many warpfire stacks are on a target, there is a single object attached to the buffsystem that represents the warpfire
which is removed or culled when the object it represents is removed or the stacks expire, I would guess
hence, I wonder if wildfire spreads instantly in the psykarium when an enemy dies, or if the corpse has to either despawn OR the warpfire stacks expire.
I believe this is where the purg staff would add stacks to a target, living or dead:
Dies and expires, yes. Not sure about despawn.
Assuming the ragdoll never despawns, in the psykahnium you can apply stacks and watch them spread indefinitely.
well unless it respawns with warpfire still applied, even if it's recycled, it should be purged of buffs
but again. could test there. just flamethrower one with the talent and nothing else, any enemy, until they die. see how long until other enemies get warpfire :p
is it immediate on death or does it take more than literally 0 seconds like in gameplay
Here.
ok but flamethrower a live dude and see how fast it spreads to others
Is Wildfire worth it in a purg build?
yes
I can't right now. I am at an airport.
It doesn’t seem likes it’s doing much
Guys.... Soul drinker: does it proc by killing anyone who has soul blaze on them OR does it proc when an enemy dies from soul blaze ?
Sure. But it actually does a lot.
How much is a lot?
A bunch
Both ways, if the have a stack it’ll proc
More than a little
Well, would you like 1/4 of Inferno's soulblaze cap pre-applied to enemies?
Would you like to more often acquire the first stack of soulblaze so Blaze Away still applies?
Would you like to eliminate chaff without ever looking at them?
True I forget blaze away just ramps up dot
Wildfire can do it all (with the help of Blaze Away)
4 stacks of Soulblaze is 11 damage. 8 stacks is 41.
Not counting whatever buffs you have going, like Blaze Away
Not gonna bring your mom back bro 😭
...oh also the spreading probably happens simply because the corpses are still included in the broadphase manager maybe. cause they're like... gonna come back anyway. maybe. iunno.
what a weird thing to say
It is spaghetti
the spreading probably happens because soulblaze stacks expire on death, and wildfire probably checks for when soulblaze stacks expire and the target is dead
that's a guess tho
🤷♂️
But only in the Psykhanium
wdym, it works in matches last I checked
It does not

Corpses do not spread wildfire in real matches. I tried, as did a couple other people.
Curse you Fatshark
also that might have been a recent change, because of the whole german corpses can't be mutilated after death thing and still being able to play with people who has that set :x
hence, clientside corpses
Another weird thing is that the Psykhanium wildfire corpses spread it at 8.25 seconds, which is when it should start ticking down
Rather than 8.25 seconds + 0.75 (I think) seconds per stack
So 4 stacks would be like 10 seconds instead of 8.25 to hit 0
Weird, I'm pretty sure that was working like 6 months ago 
🤷♂️
I will gladly accept evidence to the contrary
I believe you, Fatshark do be changing things intentionally and unintentionally
ok it happens if an enemy dies, it seems, for any reason whatsoever, with the warpfire_burning debuff on them.
but also i think tests showed it doesn't actually refresh at all until it runs out
well
the toughness replenishing might still work
see uh german law thing meaning you can't mutilate dead corpses anymore
which means that corpses would necessarily no longer be synced between clients :p
dies from soulblaze except sometimes also just when soulblaze ticks at the same time as death
yes
no
local valid_target = killed_unit_buff_extension and (killed_unit_buff_extension:has_keyword(keywords.warpfire_burning) or killed_unit_buff_extension:had_keyword(keywords.warpfire_burning)) that's the relevant code
In-match testing showed it only 100% works on death via soulblaze
and doesn't always trigger otherwise
Austria and Japan too okay, don't single us out 
Isn't Australia also super strict?
It's a penal colony full of criminals, how strict can they be?
sauce for my claim
local valid_target = killed_unit_buff_extension and (killed_unit_buff_extension:has_keyword(keywords.warpfire_burning) or killed_unit_buff_extension:had_keyword(keywords.warpfire_burning)) anyway that's on the souldrinker bit
I can confirm corpses can no longer be mutilated
Which would be a shame if i didn't have ragdolls turned off anyways
I honestly can't tell a difference
but of course with recent changes it is possible that the corpse can no longer be checked to see if it had warpfire burning because the buff extension was removed. or record of it. iunno
in which case it basically checks to see if the damage type that killed the minion is warpfire from you
(what applied warpfire doesn't matter afaik, I think this is specifically actually to apply on say... death by forcesword special or flamethrower direct damage proc.)
but also the same code should also proc this which means that if they have to die to soulblaze, well, that becomes a lot worse too :p
Yeh. Although nobody has checked In Fire Reborn.
(nevermind that psychic vampire would proc once for every 2.5 in fire reborn procs assuming EVERY ENEMY had soulblaze on them. and there's 4, maybe 5 rejects, doesn't matter)
Yeah they decided they needed to clean up their morality after voting to help Hitler
(so like... mathematically unless you are a super chad, psychic vampire is better always.)
Even if your only source is PC?
Though purgatus is extremely good at hording
even assuming in fire reborn worked properly as it says, psychic vampire is just better as long as you have like... 1.5 rejects in coherency with you on average.
that are pulling their weight
Thanks
and, well, it is possible that you have to actually kill the enemy with warpfire damage(including from the debuff) so like... ally kills wouldn't count. 
pretty sure ally kills dont count yes
also as mentioned, this talent does nothing. all the code is there. there just uh
People say they just need to die while they have soulblaze on them
it has felt to me the other way
someone forgot to add a single variable to the sum of rending sources in damage calcs. o o o p s
(it even grabs the proper rending amount! In the same function!)
I dunno if anyone has ever actually checked that old claim
Tbh the way rending sources and such have to be explicitly enumerated is, well, extremely rancid
(but then a few lines later the sum happens and ooops not included)
To me as well, and I tried to test it but with the stacks not showing up half the time I gave up 
fuck actually I think I know exactly what happened there
it's on a single line
Someone should, for the greater good
Get extra buff bars
anything to do with rending goes on that one line
I have my ws in the middle of the screen like a good psyker
Console, no mods for me. I am at the mercy of fatshark improving the game and their UI
while a merge request would add everything else, if you did anything else with rending, that merge request would conflict with all other rending system changes because of that single line
A horrific fate
Well, one line conflicts are easy to resolve
It's more of an issue that this is even in a line
If I can survive the 2014 and 2001 errors, I can survive everything
Rather than being able to register + rending % from the talent itself
so it's most likely that in the merge request implementing penetration of the soul, another merge request at the same time conflicted, and so the other merge request was resolved instead of the merge request implementing penetration of the soul
Ideally you'd want to be able to just write an extra talent somewhere and in that talent go 'check psyker status, if x then +y stat' and change nothing else
yeah that's my point. The fact that it's all in one line means that merge requests for that single line has to be manually reviewed, and the two conflicting lines resolved somehow by an actual human.
Imagine if they fix this by just adding linebreaks it'd be funny i think
that is literally how you'd solve it and prevent future merge errors, yes
you'd have a total_rending, and each line after that would add to total_rending
Well the way you'd ideally resolve this is to have a less dogshit structure
so even if you had two merge requests at the same time adding or removing something from the rending code, they'd work no problem as long as they didn't try to change the same thing at once
also yes there is another solution, that is frequently present in the code, that... .well would have issues because of how ti works but there are conditionals to fix that :p
stat_buffs = { [stat_buffs.warp_damage_taken_multiplier] = 1.06, }
Allied kills do count for In Fire Reborn.
Allied kills with warpfire damage?
lerped_stat_buffs = { [stat_buffs.wield_speed] = { min = talent_settings.psyker_force_staff_wield_speed.min, max = talent_settings.psyker_force_staff_wield_speed.max, }, }
If an enemy dies while affected by warpfire.
Hm
yeah there's just a lerp_t_func there that like... already does that checking. :p
So if i spray some flames and then fgs them in half it ought to work too
local valid_target = killed_unit_buff_extension and (killed_unit_buff_extension:has_keyword(keywords.warpfire_burning) or killed_unit_buff_extension:had_keyword(keywords.warpfire_burning))
Yes.
It should.
The way it is written, an enemy just has to have the warpfire_burning buff on them
well okay and the rending talent also uses this it's just that the damage code is silly and sums it up... silly
conditional_stat_buffs = { [stat_buffs.warp_attacks_rending_multiplier] = talent_settings.warp_attacks_rending.warp_rending, } possibly because there is no way to have conditionals based on the damage you deal?
https://github.com/Aussiemon/Darktide-Source-Code/blob/64dd68fdbbc28112761eaa2153040efe32204ad3/scripts/settings/buff/archetype_buff_templates/psyker_buff_templates.lua#L542 also knife code makes me cry
btw also for people reading the code: distances in code are generally distances squared. because, generally, it is far easier to check for the square of a length than it is to check for the length itself
cause pythagoream's theorm and not needing square roots I believe. if a triangle has sides a, b, and c, and sides a and b are at a 90 degree angle, then a^2 + b^2 = c^2
and so if you're just seeing if something is less than or equal to a certain distance, it's far easier to get the square of that distance and compare it to the squared length of C than it is to calculate a square root :3
math is fun.
Meth is fun
Meth is not healthy.
Says you
i microdose meth for ADHD, 10/10
Oh wow... Assuming you kill the enemy right ? What about if the soul blaze was from another psyker?
If anyone kills them while affected with soulblaze
the proc event is 'minion_death', which happens whenever an enemy dies afaik for any reason.
it requires either you to kill them with warpfire, or for them to have soulblaze on them when they died.
I have dextroamphetamine for that
i mean same i just like calling it microdosing meth cause funny
Burninating the countryside, burninating the heretics
while this theoretically applies for the soulblaze talent in warp charges too, psychic vampire is for reasons mentioned just better unless you are a super chad
Ya like dragons?
I like consummate Vs
Strong Bad teaches the world how to draw a dragon.
In my homebrew D&D setting, dragons were supposed to guard the world from outside forces. They they got bored and decided to conquer stuff instead.
Ok was there an official explanation why the special attack of the FGS takes so warp damnation long to charge? Still doing under auric missions and I only can fill the bars when there are no targets left and then it just decays until the next encounter! The loop makes no sense!
i love lerped stat buffs
literally, skill issue
You have 20 points. Human sized enemies off memory give you 1 point, tougher enemies like maulers and the like I think give 2(and specialists). ogryns give like... 4
It fills up when you kill things so start killing more things
get mk 8, throw wrath on it, kill horde
plenty have found issue with the charge mechanic. You can only rely on it for stagger, and anything else generally requires it be your main weapon.
🤮
also it's a good weapon without it, special is basically illisi special
mk 6 is superior 
it's not but
Forgot what mark I used but I went riposte precog
Illisi is a pretty bad weapon without the charge tho 💀
I need to get into harder difficulty so I have even more things that will overwhelm me so I don't need to complain
...charge?
Good job
Just because we have more forms of charge doesn't mean I will change my terminology
force greatsword special IS that for the melee component tho.
Instructions unclear, horde is no more, didn't had a chance to use the charged special because all ded
then use it for the 30 fucking gunners in the next room
The range is not there for it
Instructions unclear, by the time we are in that room there is no charge left in steel stick
You might as well just use it for the stagger alone since it falls off so hard
maybe stop spending 2 minutes staring at walls between rooms
literally skill issue you lose 1 charge every 8 seconds or so
It's calling recovering assets for the Morningstar
which is pretty annoying when you can't overcap the charge
That sounds like an annoying hassle
Can't use the ranged attack to hit at range, gotta run up first and smack a few dudes
Very good design

or use charge 1 which is still good and kills hordes.]
Only if you're right next to the horde
It is, which is why I'm finding it quite odd design, I don't think its that Powerful, considering it does have a peril cost already
Falloff is dumb on the slice
steal kills on 5 crushers and you have a maxed out charge
But isn't the weapon swings already good Vs horde?
yes
yes, you can kill 5 enemies a swing, or 50
@nocturne dust I figured out what the mic recording issue was. It was IN GAME mic, not discord mic, that was recorded.
depends on what your definition of "good horde clear" is
also very good in mixed hordes of course
Glad you got it sorted.
also it charges so fast just yeet level 2 whenever
this is untrue
skill issue.
kill 5 ogryns
You definitely don't have the ability to just yeet lvl 2 whenever even if you main the weapon
I'm usually to focused on killer mode (gaze) to remember or need it (might change in harder modes)
you kill like 500 enemies a mission bruh.
Sure.
2000 with ease
Doesn't mean it's not a lot for an attack with huge falloff.
Yeah, the faloff is noticeable
skill issue(get rending)
It staggers but doesn't necessarily will kill as much
I like seeing my cooldown go zoom when i get a bunch of shotgunners with psykinetics aura
https://cdn.discordapp.com/attachments/1046914150363844779/1315875922703941663/fgs_havoc_shotgunners.mp4?ex=6766d833&is=676586b3&hm=69f55e1edc282e40357c0f703325f2244cb00b46501d052273372a6ded0122ab&
That was clean
ok fair but seriously just yeet it at big ghroups
Like, it's not bad and can be very useful, it just has a lot of annoying things about it that are completely unnecessary
kinda fair tbh
Kill a lot of things and use the charge to kill even more things
but fixing it would probably need like... double the charges at least imo
Idk i don't find decay an issue
well if it's not a primary weapon you're basically getting warp slashes off on hordes
btw you count as blocking i believe while charging the special, and you can cancel it straight into a block then a push block without leaving block
Also Warp Slice should totally give you a free max charge slice instead of a dumb crit

Fug u Fatshark
i'll be honest warp slice needs a better finesse modifier :p
Doesn't it not hit weakspots anyway
simply believe harder and crit without it
wat, no
You get hit while using the special and your charge gets instantly deleted
while pressing the special button, 0.6s block
can be canceled into block after like 0.55s
Maybe? Haven't tested the special charge animation
ngl i haven't tried it
(modified by attack speed)
i just try not to get hit while doing it
Imagine you just open your hand and a warp slice comes out
i think +1 charge level would work tho
I think it's a missed opportunity for force greatswords to not have more blessings that interact with the special attack mechanic
blazing spirit not interacting with it is sad
also yes +1 charge level this means CHARGE LEVEL 3
although Blazing Spirit requiring a crit on melee is still 💀
No it’s already great
But it could be better!
We will never have good fire sword 😔

there's a chance
Do not speak lies, heretic
since they only released 2 force greatsword variants
Also the crit on special blessing is goated
Blazing Spirit is Blazing Stupidity
You have a free guaranteed 1s evasion
maybe the eventual 3rd will have a different empowered attack

It’s a “you fucked up but it’s ok” blessing
Deflector doesn’t make the special massively more killy in the bargain
nothing helps the special.
+50% only
Ok well 50% of “lots” is “LOTS”
not really
no.
Reee
I hate the way Fatshark designed this
literally. all. damage doesn't even matter, you can try for yourself. first damage does a fixed 100 damage only modified by global damage boosts like warp rending or whatever
also no weakspot hits
Would it be easier to maintain 15 destiny stacks as normal or melee psyker
Fatshark this is dumber than the dumbest warframe design
I called it when they showed the gif. But I was the party pooper
I’m tryna do the kinetic, shield, and destiny penances all in one build lmao
This HURTS my soul
to be fair balancing doesnt exist in warframe
"Here let me introduce this attack that is super unique and doesn't work with anything except 1 specific blessing that is very worthless"
wtf Fatshark
i mean charge level 1 will WITH WARP BOOSTS still oneshot damnation hordes, and charge level 2 elites
idek what dmg bonuses affect the warp slice
I love the charge attack
but like because it ignores all weapon stats, that includes all perks. damage boosts like +25% maniac? nothing
Idc if it’s weird and stuff, it mows stuff down
is it on the greatsword? No work. Go directly to jail.
+dmg talents don't affect it either??
(except for crit procs because the crit or no crit is I think based off the attack)
they do
Wait so everything that boosts crit still works for the special?
So for instance if I am in SG and I have my boosted crit, the crit chance of the special is also boosted?
How about crit damage modifiers from DD?
that's global so yes
ok so testing. I will show case stuff on this BIG BOI OGRYN WITH A GUN. they're uh. big.
if smth is a global buff it'll apply to any and everything
OH GAWD OH FUCK 😂
so if I use unstable with guaranteed crit + sg + dd and I max out peril that thing is gonna absolutely slay isn’t it
probably not because finesse damage is scaled off the finesse damage it already has
anyway infested 115 damage at the peril from a single slash
IF YOU DONT GET WHACKED BY A RANDOM POXWALKER THAT SPAWNED BEHIND YOU
With no charge yeah?

that’s pretty good
ya
Just do a force push before using it
It works fine 🤷♀️ I always get it off
That definitely works on a horde of crushers

it does
I tend to do a quick 360 of pushes before I charge
well
I force push and then push attack them in the head one at a time
It doesn't
at least one crusher
Yes
Lol
I think the most I’ve worked thru in melee is like 10 in a blob with just force push and stab
It’s a little slow but it works
how does the "cleave" work for the moonlight swing projectile again
Isn't the push already 360? I don't think you need to(?)
it doesn't
(infinite)
does it go through carapace or no
Yes
So my spamming of the special to damage hordes and charge peril is actually doing pretty serious damage to them
Interesting
Ree
oh so it's got built in sunder, cool
it is a wave that hits everything it passes through, unaffected by the other, although with falloff after like... some distance
I wonder if the slash does anything to the proccing attack
it's an illisi slash. animation looks the same, but heavy does more than light attack.
charge level doesn't matter tho other than it potentially hitting twice
I think you nerds have been dismissing the special but it’s legit goated and you should be taking advantage of it more tbh
If you aren’t illsi is that way 👇
So you always want to charge that moonblade swing
Jokes on me. I still use the ds iv
If anything illisi gains more off the slash and it makes more sense to spam it on there lol
You should just spam it on hordes there’s no reason not to and it chops em up
Get some slashes in but it’s free peril and MM charges
this looks like the edge of full damage range against most enemies, it seems shorter/more linear against carapace iunno
But if you think you’re gonna need to mulch some big boys start slicing horde for soul fot sure
Other than 8 second long animation and slow swing I'd be inclined to agree
0.6s :p
Compared to power sword activation it’s positively snappy
Literally an eternity
bruh.
If you’re getting sexually harassed by a pox walker in that time it’s on you 😂
0.6s
Wear less revealing clothes 🤦♀️
Power sword is so dumb
that you are considered blocking during
Power sword activation into block attack for quick stab in enemy head was a game changer for me
FGS is honestly way better
look i know i love psyker too because it's cool shiny magic that entertains ADHD brain but could you try to be less easily bored during even short animations :c
wait
are you waiting for the charge to reach the t ip of the sword?
...do you wait for every animation to finish before trying to do something else?
I do when I want to look cool but you can absolutely snapshot it
Wait, you people don't try cancel every animation there is? I know that with PS if you do it too fast it can only trigger the empowered for one stab but I'm sure you can cancel the FGS anim
Its just clunky feeling and the slow swing kinda kills the vibes. It's nice to switch to illisi or deimos every once in a while to do some more fast paced damage.
Iiii don't think that's true, is it?
oh i think i know how finesse works now
I rely on good looks and a suave demeanor more than animation hacking 🤵♀️
At least in my experience cancelling the PS activation too soon sometimes doesn't give me the 3 empowered swings
the FGS is frankly ludicrously busted with animation canceling, it(like all weapons with wield attacks) has a 0 second wield animation basically
with cancelling
I feel it has a unsheath attack coded in it
Shwi n g
(you can remember weapon chains by where your hand is after)
hmmm, iirc it should give you the activation but only for an attack chain so you might not be chaining the follow ups when you stab too quick
do you still get the downward stab l4 next after the stab when the combos stops being empowered after the stab
I just leave the warp corrupted part of my brain manage that, I just go brrr swinging
i'd have to check but basically how the 'powerup' works is that they go into a special... special only attack series
with special animations
Can't test it but from past memory after the empowered stab the subsequent ones don't have empowered damage, it's a rare case but it happened to me
(yes the powered up thing is an animation.)
You can do it so you get stab>swing>swing all empowered
But if too fast it only empowers the stab
hmm, it empowers for one combo when i was testing it, so if you're doing PA -> L -> L -> L, it should be stab downward cut horizontal slash horizontal slash
when i was getting it disempowered after the stab it was because i waited too long after the stab so it just started a regular combo (like from neutral or smth)
but it might also be related to all the recent bugs with like getitng hit disabling empowered combos and stuff, admittedly i haven't played PS for a whiiiile now
so i could also just be out of touch lol
anyway without attack speed if i am mathing right it's 0.425 seconds for the first light swing, and like... 0.92s for the first heavy swing(mk 8, which is faster and better)
You are considering not stabbing with the empowered hit? I usually want to hit with it for easy headshot
also i think attack speed only applies to half of heavy weapon animations
because you still need like 0.4s of charge time before you are even allowed to do a heavy attack?
although for sprinting I think you want to hold down the button for exactly 1.5s to get the most out of the speed boost 
ok wow so that's why I see everyone complaining that the greatsword is slow, that's just them being bad at animation cancelling 
mk6 gaming

No, even with the speed boost from heavies it's not that fast
🤷♂️
proper shifting into another attack or action after heavy 1 of the mk8 results in a 87.5% movement speed modifier

what about mk6
attack speed is not strict attack speed
it's coded as attack animation speed
which affects each attack's combo chain time
meaning it'll end up affecting some attacks more than others
yeah, but the melee_start animations aren't affected by attack speed
and you can't chain into the heavy until you stay in that for a minimum amount
otherwise it begins a light attack
melee_start would be base attack interval
I would genuinely like to see an execution of this because I'm not seeing it at all
not for light attacks, because there's no chain interval for a number of actions like unwielding the weapon(this is why assail weaving is a thing) or light attack(done when you release attack)
well tbh combat knife is still faster because geeze it has silly modifiers
well, sure, but what should it be faster than?
also i still need tof igure out if low timescales are good or bad
cuz even with animation cancelling I can't get it to be fast at all
@nocturne dust well also what are the stats of your sword you're using :x
is it maxed or
ok yeah with that and the +10% attack speed that is the max stuff
...oh uh which mark
how much do you dodge and slide and sprint
So it slows you down?
after speeding you up!
but if you miss it by even 0.2 seconds it slows down to 50% movement speed
I tested with and without sliding
i do really like the snappiness of the slide light attack
very cool golfswing, if aimed right can decapitate flak units
ok i think i confirmed: high timescale bad ,low good
so mk8 with it's 0.85 timescale v v good
timescale for wat
There has been a lot of math in psyker chat today, I will peril soon
modifier = 1.25,
t = 0.45,
},
{
modifier = 0.5,
t = 0.47,
}``` also for heavy sprint
the modifier is the movement speed modifier
and t is time in seconds
you can cancel into a melee attack at t = 0.45, or t = 0.4 for a block/special
Cancelling like that will have a problematic uptime, no?
what do you mean
If you have to constantly cancel your speed will be repeatedly hit, right?
afaik no? you just go into the speed curve of the next animation
An 800% bonus active for 0.1 seconds out of 10 is bad, for an extreme example
right, but that means the you aren't at that max speed boost
well so the heavy melee sprint has a speed boost for about 0.3s. You're at 1.25x movement speed when you cancel it. You cancel it into a melee_start_left which goes to 1x movement speed, slowing down to 0.75x over the next 0.05s... but cause it was buffered during the chain time, this is ignored because it can immediately chain to action_light_1
then melee_start_right, which if you chain into an overhead heavy_2 will slow down to about like 0.5x before a sudden burst of 1.5x movement speed decaying to 1.25x over 0.4s
(this is what lets you basically back up out of range of an enemy and then lunge in just before it impacts)
actually tbh this trick might should be taught in the tutorial :x while attacking or chaining, you can dodge backwards just after a weapon hits. Then you ready your next attack outside of weapon range(or even slot range, no attacks possible) and lunge back into range just in time for the next attack to hit.
Pokey dance
That doesn't sound very fast to me in practicality
except with the FGS you can hit from THIS far away lol
that's what it's all about
so when you dodge back, this is how far away you'll be :3
and cause of the speed boost you'll be able to move in during the speed boost I'm talking about to hit the enemy with just the tip
before yeeting back away again to what is basically 'ranged'
(i think that's actually just barely inside 8 meters, actually)
(aka coherency range)
Yeah I love that about it, I do slide attacks on gunners with it
Is that the same swing the relic sword has? Because I fucking hate that uppercut
I want bigger
If you're in game, take smol clip for me?
oh, no, it's not quite that
and sorry i cannot ;..; i do not have a tool to do that
Aw is okay
For relic sword, MK2. H3 in particular
Ah
Relic sword defaults to mk10
I can send later
it's basically a swing from the left in like a 60 degree angle, from low to the ground to above their head
the relic blade lokos like it swings from the right on sprint, instead of the left psykers do
you have a much cooler heavy charge attack tho :v
Do you play on steam?
I don’t think I’ve tried the other mark of relic sword yet 😂
Idk which mark I even used
Ah the relic sword starts from downwards. And imo, that's complete dogshit
Some people like it
(i think our sprint attack is basically your slide attack)
But if you swing and you're next to a target, you literally need to aim completely up
It feels stupid
no yours goes from a 30 degree angle down to up
oh you need to do that with the golf swing too lol
but it feels satisfying because it's actually a linesman attack I think that does high precision damage?
would you take wildfire on a blazing spirit trauma staff build? this is for havoc.
It does have pretty good output but if you're looking up, you're not looking in front. Just don't think it fits with pace of play
1.15 weapon length lmao seriously and your highest range modifier is 1.3x
But relic sword does funny lightning crackle :(
I hate relic sword
Why
FGS: 1.8 meter range tops i think
relic sword: 1.55 with the stab lel
I like simple combos. Light spam for hordes, heavy spam for elites, or similar stuff.
ok i will say though that the special on the relic sword is WAY. FUCKING. BETTER.
Relic Sword bad for that 
like holy shit it's everything awesome about the heavy eviscerator turned up to 11
For the ranged attack, how far is the range?
yes
4 meters when I tested it
If you can fit it, yes. If you're the only bubble psyker and bubbles are thin, warp battery is more important.
But I don't know the full context or if you're even doing bubble.
Ah right yeah. I like it specifically because of the opposite
Are you sure you aren't converting meters to meters like they were feet
i honestly do not know
this game and it's ppl confuse me. Like I hear ER is bad and shouldn't use it on staves.
there might be animation differences too
~28 meters iirc
WOO
I am running bubble
Damage drop off?


