#psyker-class
1 messages · Page 1637 of 1
I do use bubble. Currently trying to figure out if I like bubble/purg or bubble/trauma better. I feel more effective with trauma.
But sometimes the bubble drops faster than I expected or I get snuck up on without a bubble ready
In havoc every shooter is a mauler and gunner/shotgunner is a crusher
They just don't look like it
yes, the strikedowns of the mk8 are weaker
I don't honestly know if I like it. It can get kinda frustrating to just die instantly off of one mistake.
Or just bad luck
A fraction of me wanted to see what if they added Emperor's Fading Light 1 to ranged Maelstrom
There's a reason the meta is spam gold toughness and bubble
Would be hell
Inb4 8 gunners kill your bubble in 0.4 seconds
bubble is invulnerable after every hit for a set duration
I think it's 6 seconds at minimum? Don't quote me on that
i like by mk6 direct heavy access and by horde i do l1->l2->l3->bc->l1
Here is me sloppily spamming lights on mk6 with reckless abandon and only getting hit once because I was too dumb to dodge that final attack... on a Havoc staff build with 0 investment in melee.
https://youtu.be/bhl4ugXoQN0
I even position poorly 
What's a combo anyway 
Combos are unreliable. Embrace light spamming
oh i'm sorry did you have fucking space available my bad yeah it's easy then :v
also game with mk6 it went... ok. also they still have the golf swing so i'm happy
FORE
also i figured out why i figured the strikedowns on mk6 do less damage: because theyre not strikedowns :D
Purg is blaze away and nexus right
yeah
they're uh.
stabs.
which are not strikedowns.
(and in fact do more damage with precision i feel like)
anyway i suspect that the strikedowns DO actually do the same damage. and. the game. lies to you
if you don't have space, that's a positioning issue
(ok not actually)
I have literally never not had space on Psyker
(okay that's a lie, but against horde it isn't)
then you have not delved deep into the sauce of mk8
mk8 sounds like a bad weapon if you can't have space with it

name checks out
haha
they don't?
wtf you mean
mk6 heavies, which are strikedowns, do more than mk8 heavies (after the weird first one), which are also strikedowns
They are labelled as such in the UI
1167 strikedown 1958 stab(honestly i'm in part curious if they are different what in the code makes that so)
mk8 stab attack: 2322
Those are buffed numbers

strikedown: 1167
extremely buffed number

the mk8 push stab only does a couple hundred more than the mk6 stab at base iirc
so if you're comparing that specific attack, sure, it's more damage
but the mk8's push stab is not very spammable and has other issues
yeah strikedowns for both do consistently 1167 damage on the head unyielding

would you like me to try on a different target c:
I tested on carapace

1175 stab c:
sorry, mk6 doing more damage with the proper strikedowns and stabs is factually incorrect
light attacks mk6: 389 389 497 810(again on unyielding, reaper is a big tough man with an exposed nipple and lots of HP for testing)
light attacks mk8: 389 389 497 497
Does anyone know if the special attack from the blaze force great sword is considered a ranged or mele
against flak head: 259 259 330 300 for mk8
speed 
neither.
Alright thanks
actually
technically melee but it ignores everything

actually hmmm i wionder
ok 10% crit chance for scrier's gaze
warprider plz leave
I'm a rookie for playing with my bistol 
https://www.reddit.com/r/DarkTide/comments/1h9crcs/psyker_with_a_dakka/
Yes

ok so against unarmored: consistently 100 damage
Pls ban all guns from psyker
No more rookies
huh. 115 vs.... ooooh, stat buffs. from the weapon. ok
The reason the mk6 "does more damage" is because the stab is easily repeatable in a heavy chain. In fact, it's 1/2 of the chain.
ok i can't really weakshot with the wave I guess
no you can't
now if they only change the sprinting heavy to the stab like the relic sword, that'd be great thanks
That would actually be so sick
what kind of spaghetti fucking ass coding aaaaaa
Mettle: Does not apply to wave crits.
Nah, I'd rather the relic swords get a sprinting overhead if they were better than their current state 
malefic momentum: does apply to the wave.
Perfect Timing: Also stacks. For EVERY. TARGET. HIT.
Which half of it
Sprint heavy on mk6 is an overhead. I think on mk8 is a vanguard attack?
yes
Or both halves
i honestly do not know how to tell but prbos the warp one but i can test?
Wdym? Just hit stuff with non-warp or warp then test the damage
looks like warp
i tested by zapping people with a staff to get the buff then kill someone with the wave :p
the buff stacked, it's warp
the wave is just warp rupture
But that means it's the melee half that affected it
just did 33
you've been tricked into using warp rupture
and the melee hit is just illisi
Yay 
I'm so glad i convinced the zealot to switch to support build for second attempt
Choir boi 
It's so fucking lame that the meta is choir

Remove gold toughness
the zealot died at the last event and it was fucking terrifying
Choir boi is actually so easy to play too. Just press f xd
It's so fucking lame that the meta was damage

ok empathic evasion also works on the wave.
Both are lame
And the meta was anything goes bc it doesn't matter
the meta used to be scoreboard chasing
now it's just getting through the mission
Fk
Ooof
WRONG
idc if the zealot does half of anyone's damage
I appreciate him more than anyone
im still scoreboard chasing
its more upsetting when its 1/3rd of the kills
It's more about killing the right targets with your role.
88 carapace damage at high peril with rending, and
lol i found out you can easily use electrostaff to get warp
You better appreciate me while I do nothing but press F
Mfw the vet in high havoc shoot horde instead of shooters 
and it looks hilarious

i do
make purple health go
away
ok
> literally nothing is better
Wish I could save that point tho
lol
PotS is broken
That's known
yeah i just wanted to confirm it while TESTING
only on purg tho
and ER is meta on purg in Havoc cuz you run shield

you mean the flamethrower staff?
ye
i mean you do have that
souldrinker kinda sucks
your face kinda sucks :c
If you take souldrinker you have some odd problem
So the new greatsword is fucking marvelous with Gaze and Destiny. Felt like a garbage disposal for nurglites.
i want 5% crit
Okay fair.
I run souldrinker on my FGS build 
what do i have to do to be top 1%

Be as good as me (veri noob)
I was top 1% the moment I didn't die in auric 
"wait they died to soulblaze why didn't it refres- oooooooh."
ICD worships nurgle and should be purged
Internal cooldown
replace it with a talent that gives you +20% attack speed but you get 10% peril on every attack c:
Stuff has to be expired rather than reset timer
i'm not entirely sure it's technically icd, more uh... it can't reapply it i g uess?
but i haven't looked at it
me getting genshin flashbacks
oh
Stick with the team don't be selfish in war 
ALSO i am pretty sure I know how the sword decay works. maybe. probably. (testing and timing it would be nice because i'm bad at timing)
@nocturne dust have i been sticking with team?
no
-1 essence every 8.5s
is this being selfish?

ya
that's basically it and afaik some melee damage at all resets it :v
2 1 Mil how long was game?
40 minutes
ok nope
21st moebian I have to guess
oops
yep
you actually have to earn energy in order to actually stop the decay
that kinda sucks
it was absolutely awful
Choir boi zealot? 
scoreboard mod options
...although also I think the greatsword is good even without the special so uhhhh
me 
I'm maddy-the-mad
Some zealots run tdr with choir it's such a waste
I kept DCing tho
That 20% damage for the team is crazy
yeh
if i turn it on rn will it show up on the scoreboard
whats the easiest way to get the 7 enemies off a ledge penance? its the only thing i need to get the really cool psyker hood
Nothing is touching you during chant anyway. Tdr is absolutely unneeded
i think the basic enemies give exactly 0.5 essence each
yeah that's pretty much a dead point
no, it only changes new matches
Aye when you can give the psyker 20% more range and soulblaze damage
at the end of hab dreyko when going up the ramp that loops around to the valk there’s a hole in the roof that hordes start pouring through when someone reaches it, wait there for a bunch to drop and shriek them off the edge
ya. Exactly 0.5 essence per basic unarmored attacker.
I actually enjoy playing choir boi in havoc it's so chill. No expectations to do damage just press f and hit monsters and armoured 
Relaxing gaming
yeh, I like it
lokos like 0.5 from the infested too
Let other people do the work 
remind me which one is hab dreyko
I switch to chorus if we're down to 1 attempt, or if it's pox gas
the one with the blighted tree as the final event
Zealot seems to be the easiest class for havoc so there's so many of them in lfg
and the crazy getaway
ah damn, i dont havy any available rn
I don't want to endure multiple attempts 
Havoc takes so long already
I wonder how many of them are choir bois
welp, time to see if i can handle heremal
i hope to god
All xd
oh wait nm you need 10 essence for each pip don't you, and a human sized enemy is 1 essence
the monkey's paw curls
We will now have 60 minute missions thanks to Tren
reminds me i also really wanna do a commisar vet soon
gunners are 2 essence
I'd play right side throwing knife then corruption aura choir then piety team buff. Use ds4 and flamer
whats ds4
Is it bad if I listen to "Interdimensional Cha-Cha" Whenever I play psyker?
For Havoc I use flame grenades, thammer, and flamer
maulers are ALSO 2 essence. i feel cheated
Throwing knives are so frustrating when they just get eaten by ever enemy
Are u using thammer?
i thought u were using maul
crusher is 4 essence(why am i doing this help), same with bulwarks
guess how much reapers are worth 😄
Ds4 with uncanny and something (riposte/shred). Flamer with blaze away and ammo on crit
Spam f and chant
Ima try it
what curios
every specialist is 2 essence
Whatever you need. For havoc I go 2 toughness 1 hp. Cdr on all 3 sub perks
I use overpressure
That's fine but everlasting flame I think it's called is meta
Lately I've been realizing that 0 charge FGS can actually be pretty useful
I'm actually lvl 700+ zealot
Starting the fight with a couple is pretty good just to have an infinite cleave swing, if you hit with the blade itself
also huh if stabs would be bad damage because you can't hit a weakspot, you can heavy light heavy light for a chain of strikedowns
It just eats more ammo tho, no?
warp res is still dump on purga right
whats the dump on ds4
Yeah and you flame for longer
it is almost always defenses if they have it, otherwise mobility
whats the dump on flamer
but they already have max stacks by the time I reload 🤷♂️
Mobility or cleave don't matter. I do mobility since its already pretty fast
hmm
apparently i chose mobility tho
damage
Okay and they keep streaming in through a choke point. I mean I explain to you and you give shrug so I won't bother. Like I said you run overpressure
When there's a reason all zealots doing 40 run the ammo on crit
Popularity is not a good reason 🤷♂️
whats flamer dump
plsm
You keep using overpressure my fren 
Blaze away on purgatous doesn't require me to max charge the staff?
dump damage on the flamer
Mobility

ty

damage on flamer does basically nothing
No
damage on flamer affects the damage rampup
Not this logic again
and how fast it ramps up
When I play choir bitch boi and I still pull 800k damage
Nope

Yeah but I just don't pull 800k with other good players so 🤷♂️
I'm too weak 
and non-aggressive
Start using better set up maybe
But I literally have used the 'max meta' setups 😭
i am granted unsure exactly how much damage it causes, because obviously fire damage tends to be most of it :x
hmmm
are there rending sources for the zealot
I'm just not aggressive enough to play the scoreboard game. I'm normally the last one standing though 
idk how to say without sounding mean so i dont mean it like that. but you play like ur scared
And who dies many, many, many times in our missions? 
Dying is scary. So I should be scared. 
Bruh
I haven't seen any evidence burn intensity does anything and 1 extra damage per tick is nothing
id rather die in a blaze of glory
than die in shame and fear
Does anyone know what burn intensity does?
This is why we'll never get True Survivor
I imagine it's the same as purg
yes. it's how fast it ramps up damage I'm pretty sure
how frequently direct damage can hit the same target
is that the havoc 35 no downs
thatll be easy
we just have to get to 35 first

Literally we can't go between two respawn points without you or Atlas exploding.
I use unyielding and carapace iirc
hey i exploded A LOT less than he did
Doesn't really need flak cuz it kills them anyway
Carapace unyielding for havoc for me
ok so the crusher is easy to test this on it looks like
Crushers are extra tanky and zealots job is to kill monsters
right but fire tends to ramp up to the point where it's difficult to see the rampup effect of damage
what rampup
Wouldn't that be this instead?
No. That's on a different timer than the flamer damage.
that's how frequently a burn stack can be applied to the same target
the other is essentially the same but for direct damage
ya
what rampup are you even talking about then?
there's no rampup
Only thing that ramps up is the damage from burn, which is just from applying stacks
ok, then flamethrower a crusher for a bit.
on my tests the flame capped at max stats at around 15
you see bigger damage stacks sometimes because direct damage lines up with burn
I can't aim at monster heads which is why I crutch on thammer 😔
I was talking about ds4 perk
is way to use zealot just, kill monsters, flame thrower, repeat
i've seen the direct. code. for how this applies.
yes we know burn stacks go up
While you are shooting a flamethrower, there are TWO TIMERS.
yes
is cara useful on purg now that scab ragers count?
but that's not a rampup
Hit random chaffs in horde for more cdr and spam your choir. Focus on elites during mixed horde and fight / dance with monster
no
for some reason they still count as flak for purg alone

are you fucking kidding me lmao

alr
so what do I put now lmao
5% crit chance?
Flak unyielding
Timer 1: Each time this timer ticks down(and when you stop attacking), a burn stack is added. This is what the burn stat affects. I believe for this check, an enemy only needs to be within the cone of fire at some point when the script checked for targets.
ok but the timer is still related to when it can apply more damage
Timer 2: Each time this timer ticks down(determined by burning intensity), a check is done. This check basically is to see if an enemy target has been aimed at for 34% or more of the interval's duration.
so for example if you turn your flamer away for 0.33s and then back, it will do the same damage as if you were constantly directing it at the target
but you can't really time it perfectly like that
If an enemy target has been aimed at for this long, the burning intensity is increased by 1 and they take damage. If the enemy has not been aimed at for this long, they do not take damage, and the intensity goes down by 1. (up to a max)
sounds reasonable
Wiggles the mouse strat
I got blazing piety so it would crit and we can see the numbers more clearly
Only the direct damage can crit so we know these are direct damage and not burns tacks
First crit is 53, then 122, 142, and finally 212 is the highest the crits go
but wiggling works
so yes the direct damage ramps
TBH that's why I've been leaning hard on purg with battle med, ER, and damage dumped. Peril gen is easy right now. I was scared from what I've been hearing. I should prob dump WR for more damage and see how that goes.
no, I'm fairly certain it's related to the burning interval. You have to be aiming roughly at a target for 34% of the 'burning interval' stated. Which I think is also the interval of the damage.
does it still not add up the damage when a burn and a direct damage line up
...from the flamer, that is. The fire is on a seperate tick system like warpfire and bleed.
what perks on flamer
34% of what
the burning intensity
which is?
which is a duration.
which is?
that doesn't answer
Flak unyielding
the other one is definitely how often another burn stack can be applied
(technically it's not but that's related to the extra burn stack applied when the duration ends, likely so that primary fire can actually add a stack despite being 0.1s long off memory)
both of these stats look suspiciously similar, pretty sure they work the same
anyone wanna run a quick mael, wanna try out zealot rq
If you want to go for it bro I am not your daddy
(but yes for continuous fire it as far as I can tell basically adds up every tick what enemies are being aimed at, then when the attack ends or that duration countdown happens it boops them all with a burning stack)
even if you target something only for 0.01s, it still gets a stack

I didn't think that could happen with a crit and a non-crit

as far as I can tell, yes. This does not apply to the direct damage(and the direct damage... probably... cleaves?)
That's why i specifically checked for crits
(ok i'll be honest the code is confusing outside of it definitely ramps up)
it doesn't seem to cleave
My guess is secondary burning intensity is how quickly the direct damage scales up when holding flame on a target.
Here's the code for the logic.
There are two VERY different convos happening.
How tf do people get 500k + damage with purg
One is maths and the other is daddy do I crit.
I tried that, max 300k
let go of w
You can font line with purg.
I assume you're doing maelstrom? If so spam f for creeping flames more
wait are we still talking about the flamer?
oh it does count frames you've been aiming at the target, weird
if self._is_server then
self:_damage_targets(0, t, true)
self:_burn_targets(0, t, true)
end``` This *specifically* is what fires off the extra burn stack and damage stack when the flaming ends. (also the attack action has a minimum duration so you can't just have a script to rapid tap the key every frame)
json: probably not, maybe different from purg
Frontline, shriek, wildfire, pc
does flamer direct damage cleave and purg does not?
Even with bubble you can aggressively reposition or charge ahead.
if fire_config.charge_cost then self._action_module_charge_component.charge_level = 0 end also it has this because of the staff, which uses charge mechanics. the flamer does not
(it's the same code)
Interesting how spamming lmb while holding rmb on flamer gives you more burn stacks per ammo than just holding it
kills blaze away stacks though
What’s the dump stat on Psi G. Sword at the moment?
warp res
Its always warp res
_burn_targets on line 364: This is what the burn stat likely influences, and is the burn stack applier. It reduces the burn time by dt(deltat, or delta time. The time that has elapsed since it was last called). Then if burn time is equal to or less than 0, it applies the burn stack, and sets burn time back to the dot stack application rate.
IM CRACKED ON ZEALOT
this technically means that low FPS can lower burn stack application but that applies to a lot of things >.>
this is serverside

NEXT RUN IM ON ZEALOT
ofc im currently dead bc im throwing
just remember to like
purg too
i'm appreviating flamer because their mechanics are identical here. :p
anyway then we have. _damage_target. yay!
Literally when I'm outside of bubble the only thing I can do is slide
or you know, find cover and reposition and stuff, but...
me when I play zealot
zealot's greatest enemies are either trappers or themselves
damage_target only applies if the target is actually damaged. This can hit weakspots(...huh), penetrate for cleave values probably, all that. (and then also triggers... something that normally triggers on damage)
Can I get more than 42% crit on purg or nah
you know, Tren, if you want to run at the enemies with your sword, you can do that. I will be very impressed if you succeed.
At least on the Havoc level we're at.
then there's damage_targets. Which is VERY different from damage_target. Of course. 
I'm not cool and good at the game like other people, I'll stay in my safety bubble 
Psyker has innate 7.5% crit chance
So unless you accounted for that then you already do
if current_damage_time <= 0 or force_damage then Anyway. This is where... BURNING INTENSITY comes in! y a a a y
?
🫃🏻
technically you can if a zealot has that crit sharing talent on blazing piety
the shock maul is kinda gnarly
it's not even a power weapon, so your just bonking the dogshit out of people until they die
Wait actually,
7.5% base, 20% warp nexus, 5% perk, 5% node, 5% from aura, 5% from souldrinker
Should be able to reach 47.5% but souldrinker sucks
and where is the rampup you may ask?
Meh I'll stay at 42
For maximum cringe I go lmb spam smite EK staff right
new_target_index = math.min(self._max_target_index, current_index + 1) after calling damage_target, it then does this. Basically increments the damage array by 1 target for the next time damage happens.
I kill myself every time I use sciers
I think running purg with scriers would be lunatic behavior
but that would be theoretically the highest...
I don't run scriers with anything tbh
Let me see yalls purg builds
I've been using assail because I kinda hate bb
damage_time = self._damage_times[index] + distance / self._range * 0.4 ok also i'll be honest i have absolutely no clue what this does or what _hit_target does.
i think that uses effective range there, actually? 
Is good boss damage

it's size_of_flame_template which is the range stat yeah
This is what I usually take. BB is mostly there for KF.
Purg/ inferno has flak + unyielding and blaze away + nexus
Melee should be a single target focused option that can tackle crushers. DS4 (dueling sword mk 4) with unyielding + maniac and uncanny + relentless strikes/ thurst is a great option.
I'm double dipping on the unyielding because I keep in hand whatever weapon suits the situation better and I want bosses and ogryn to die harder.
Pretty similiar to mine except assail
ooooh
self._damage_times = weapon_handling_template.flamer_ramp_up_times or { weapon_handling_template.fire_rate.fire_time, }
i see
hello psyker friends am I inting with voidstrike soulblaze build
one of us
ah yes
I just like it but idk if I'm throwing because it's not recommended anywhere
that's the flamer ram up times. which gets... processed... somehow... with ONE OF THE VALUES WE SEE as burning intensity the value we see as burning intensity. 
oh
_array_range = {
1,
math.huge,
stat_group_key = "flamer_ramp_up_times",
stat_group_rule = "average",
},
},```
average, ok
math.huge 
yes that's just a shortcut to use t he size of the array I think 
yeah I just think it sounds funny
https://github.com/Aussiemon/Darktide-Source-Code/blob/c3b51ce69a58f8d3164499b5ebeb8d28f949b083/scripts/settings/equipment/weapon_templates/weapon_trait_templates/damage_trait_templates.lua#L1388 now linking this to not spam again. This is the ramp up... power distribution. Unsure exactly what default_target is, it might be what's shown statwise.
(i still do not fully understand power distribution)
that looks like cleave targets?
https://github.com/Aussiemon/Darktide-Source-Code/blob/c3b51ce69a58f8d3164499b5ebeb8d28f949b083/scripts/settings/projectile/flamer_gas_templates.lua#L26 Then more down the rabbit hole(yay). Flamer gas templates! For both zealot and psyker kind(piss off a psyker today with this knowledge that the two are LINKED).
They're not. REmember back in damage_targets where the target index was incremented?
ah yeah, the fabled lvl 26 in auric mael
(it was CIVI and he ate the very first overheard)
I am unsure to be honest, it's likely that it uses a different cleave formula that flamers do not use as they do not cleave.
Anyway it calls Attack.execute with the proper target_index to use.
it's just that many damage templates in there look the same as the flamer one
https://github.com/Aussiemon/Darktide-Source-Code/blob/c3b51ce69a58f8d3164499b5ebeb8d28f949b083/scripts/utilities/attack/hit_scan.lua#L214 Specifically, hit-scan weapons use this to execute attacks instead of flamer_gas
are there any better perks for mk6 fgs than Maniak/Carapace?
I know some people use flak instead of maniac but hitting that mutie breakpoint seems comfy so far
unyielding cara is pretty popular
I personally do unyielding elites
I'm running DD so killing mutants is a non issue
they die anyways
yeah I swap to unyielding on monstro modifiers but other than that it seems pretty rarely useful
speaking of DD is the stack buff icon still broken for anyone
probably. I've heard people mention it.
I don't have the issue at all since i use a mod to split my buffs into different bars
which mod is that?
Better Buff Management
target_index = RangedAction.target_index(target_index, penetrated, penetration_config) this is how the hit_scan script uses the target_index.
https://github.com/Aussiemon/Darktide-Source-Code/blob/c3b51ce69a58f8d3164499b5ebeb8d28f949b083/scripts/utilities/action/ranged_action.lua#L12 here, specifically, which flamer_gas does not use(along with a few other things such as chain lightning)
do you still one hit ragers with the stab heavy using this setup
but the power stays the same in that template, unless it is somehow cumulative
without scriers
shit i need an autopistol
ok combat shotguns are entirely unsuitable to penetration tests because they're weird.
and hit more bullets than exist
they have a minimum pellets stat or something, even if only one hits it counts as x being hit
which sometimes is more than the pellets shot
I think it would?
Been running havoc so often that idk the normal damnation breakpoints anymore
...okay bullets don't consistently pass through enemies unless they kill them. aaaaa
I don't really go for breakpoints in havoc, just as much damage as i can on anything relevant
it's hard to test and idk if i'm getting buffed by teammate auras or whatever
yeah you can shoot through the corners of the training room
and through the training crate
Haven't played with the voidstrike it a hot minute, did they reduce the peril reduction on Transfer Peril?
Transfer Peril?
So
quell on weakspot hit
o
How to plow havoc w the space wiz ?
sword go brr
shield and lightning ?
I feel like I used to consistenly be on low peril, but it may just be havoc thats scrwing with me now
which FGS mark is better
Mk 8 check Atheneum for why
also is Havoc 1-10 even worth doing? or should i just try to make it through an auric mael
Don't get hit
Auric Mael is the way
If you can't get through Auric Mael it's not a wise choice to push havocs
auric mael skips you to 16
Unless you just wanna farm the low levels for the event
anything below 20 is super boring
very worth it to skip
Is it worth using unyielding perk on force great sword if you have a ranged weapon dedicated for bosses?
Around 25 is where the difficulty starts to ramp up
With crit ye
And dd stacks
If you are only going to use range for unyielding then nah
I'd go flak carapace that case
Depends on your plan for bulwarks. FGS does enough damage against anything else than carapace and unyielding that other armour perks are nor needed. Unyielding causes bulwarks to die in one less hit.
Use what you like don't listen to someone say 1 is better than the other
Question: now that ranged troops are so much stronger in havoc, what do you think about gunner resist? Is it more important because they are stronger or nearly worthless because they delete you in a short time anyway?
I might have to change some curios
if they absolutely delete you, then probably not useful. If they're hurting you without killing you, then they will hurt you less.
Hard to say other than bubble is very valuable
And ability CD might be really worth it as seconds might be the difference of life and death for the bubble
How do you guys go about making more effective psyker builds? I always can't help myself from taking too many blue nodes from the top rows
Compared to other classes
I was thinking of replacing gunner resist with ability cooldown, yes. I am not going to havoc without my bubble nowadays and I am only at 23 
Use what you like don't listen to someone say 1 is better than the other
Nah just bubbles maxing and stack cdr on perks
So far they only delete me if I mess up I guess. Maybe I just need to git gut
You have to start taking less and less up top until it feels comfortable. Certain weapons favour some node over other at top
play literally any other class with worse toughness regeneration
Play around synergies and avoid weak talents
Thanks, psyker is a ton of fun even if it's my least played
Vet started putting me to sleep
And I run zealot half the time anyways
Two nodes at the top you can almost always skip are Battle Meditation and the one that gives toughness by gaining peril
Self experimentation too. A lot of people are way too set on something here.
Like which big sword is better
Oh I always take those, that must've been my problem
Thanks a ton everyone
it's obviously this sword skin :V
Can't wait for premium big sword skin soon
The one that gives toughness by quelling peril is better and Battle Meditation doesn't really do all that much for most builds, but it's a nice pick for certain builds
Gonna cost 1400 
I wish we had a blue camo sword for dockets I miss when they made the nice docket skins I still love a ton of them
Big sword = big cost
I want that Zealot helmet on the left there 
Just curious after playing like two missions with the new sword (one heresy and the other malice i am rusty after a long break so i played those to warm up) i feel like the charge builds up so slowly that everything is dead by the time i get to use it ESPECIALY if someone on your team is killing a lot already like an Assail Psyker. Does it get better on damnation and auric?
I almost feel like having it charge based on damage deal rather than kills or having it not charge off damage OR kill but rather over time so you can have it ready for a big horde would be better no?
Of course those are initial impressions and i can't say these things with full sincerity, hence me asking you guys what you think
It feels really bad to use such a big attack on like 3 poxwalkers yknow
They do better on higher difficulties where the hordes are bigger so you charge fast imo
It does get better on auric
does riposte proc on ranged attacks
I think so?
I assume on slides as well
that's great to hear i love big swords and was itching for a new Psyker weapon like this for a while now so i was kinda sad when initial impressions were whelming
i like how it has big sweeps on lights and overheads on heavies makes it very versatile :3
very fun
huh how do you get it to do that much damage? i've only ever seen it do like half health to anything above a poxwalker
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well it's fully charged, 15 disrupt destiny stacks, max peril so max warp rider and unstable power, and it probably crit
aaah disrupt destiny shenanigans
it would one-shot them anyway without buffs most likely
it was only 1000 dmg on the shotgunners
Disrupt destiny is half the reason I play psyker it's so fun
and I think they are within 12m for full damage
Other half used to be the dueling sword but now everyone has that so my reason is now the force gsword
i never tried going further with Disrupt destiny when i tried it once and it flipflopped between enemies so it would switch to a different enemy as the attack that would kill the first target was already on it's way
not to mention allies killing it doesn't give you stacks
yeah probably
no matter how hard i tried i didn't get above 3 stacks
but also this is wild
so annoying to manage
You get a bunch of basically guaranteed kills on hordes tho, which pumps up your crowd control
i think i've seen it mark like one poxwalker in three missions
Odd
kill 5 crushers and it's full i think
it always marked a random ass gunner all the way back somewhere in cover and by the time i got to him it swapped to a different enemy also behind 028309283298 layers of cover
I guess an rng based ability would give us v different experiences tho
genuinely so frustrating i gave up on ever using it
oh for DD they made the targeting better recently
I think they fixed/changed that recently?
Good, I wasn't dreaming that
Yeah it feels bad when a dude that's gonna give you 3 stacks but it gets stolen
are you using the extended duration talent? it's almost mandatory
also the update before this one, they made the stacks more forgiving
they used to all drop at once and now they drop 1 at a time
It's been not at all frustrating for ages
Stop chasing the targets
Yeah
It's not rocket science
One closer to you will get marked soon enough
at first i tried the one that increases the max amount and when i noticed how annoying it i swapped over to that but it barely helped
Honestly I have no clue. I think in the middle difficulties stacking gunner resist is more meaningful.
Like others have said, we do know that bubble is helpful af. So CDR is gonna help.
Right now I am coping by stacking sniper resist x1, gunner resist x3, CDR x3, and corruption resit x2. I might have to reconsider the gunner resist tho.
oh great the Better than everyone else guy is here
k bye guys no more questions about the game i'll go look for guides on youtube
10 seconds per kill is not that hard
or 30 seconds per weakspot kill if you have that
the other thing to be aware of is that there's a visual bug where DD often doesn't display your stacks, but they're still there in the background
💀
Like corruption resist x3 and revive speed x2.
like it'd take 150 seconds to drop all 15 stacks of DD
You have an eternity
Gsword and bolt pistol together make me feel like goddamn eisenhorn
bolt pistol is so pog
My advice is literally to try less hard
No extra health or toughness? I would feel naked, but with the health and toughness penalties in havoc it's also either worth more or less
I will have to make curios just for havoc
it's not about your advice it was about your holier than thou smugness
It's true I am holey-er
I tried less hard yesterday and died, so thanks for nothing, Irosk 
It felt dirty taking them off. 
No advice can fix you

ok the assail greatsword build is ludicrously fun
I love assail sm
Remember when people thought it was broken
Before smyker took over
rip hand cannon
I have those
Me when scriers gaze
me rn
Warp expenditure is generally poopie. If survivability is mostly what you're after with that, soulstealer will help a lot with toughness gen on assail kills.
IDK if you're really set on scrier's or not, but I tried to keep what you mostly had intact.
"By crack of bone" is absolutely mandatory, its directly to the right of your aura
if you can keep peril up high without going over this is ludicrously good
I am
assail isnt worth putting points into when u go melee i heard
It is
You weave to go harder
30% faster charges and 1 more pene doesnt sound like much when u can have for example 20% bonus dmg at 100% peril
im using these rn
which u will have very often due to scrier
my theory is soulblaze a bunch while in gaze and heal from the souldrinker
thats a bad sword, try to get 60% warp resistence one (FYI)
It's 2 more penetration
ew finessee dump stat :c
hm?
isnt it 2->3?
what
try to get these stats
dont I just need to level it first
or rather, get these stats
I havent levled the sword enough to level it to 500
you have 60% finesse
Oh wait might be, but in any case we are talking about a levelling build and not a full build
its very bad
technically you also want warp resistance as low as possible
nor do I have the resurces
wdym
Assail goes hard at low levels even without damage buffs
Depends. Assail and melee go hand in hand. The extra 1 extra pen is meh at this point, but the faster shard gen can be great on not noticable depending on what else your using and how much you need to dump assails.
like generally you want to find a sword with those maximums, but warp resistance is as close to 0% as possible
How does it fix the rainbow opaque dome of the psyker?)
@lean remnant for now keep playing with that sword, once you get closer to lvl30 (so at like lvl27, 28) try trolling a sword like on that screenshot I sent
and upgrade it to 500
yea but at higher level so it wont be as expensive to upgrade
since its low enough level already i will do it ig
fuck you mesan
I have no resoruces at all
also the reason why assail weave is a thing is because it has ridiculously fast swap speeds
assail cleave over warp splitting?
.
you will have
no I wont
there are more resources at difficulties 4/5
I have 2 LV 30 classes
already
and I play
heresy
and damnation fairly often
on zealot and vet lol
im broke
actually
I will get a new sword laterTM

Is the inferno's dump stat still damage or have we gone back to warp resist?
makes sense. Welp another resource sink inc XD
also yeah. So take one of the swords(the mark 8 i am using), and just. have something else out. Then tap it and immediately hit the attack button.
also I didnt even realize until 5 minutes ago you gambled for stats
Most melee damage most range damage assails bistol big sword creeping flames 
build pls? ❤️
Maybe the map lasts 1 more min and I get 1 mil
Forbidden unsanctioned build but I will give you
wait i think you can throw 10 assail knives in a single second
??? how
ok maybe not quite that fast but fast
the same way you can quell machine gun
Definitely
well, modified
chat
anyone here know combat knives
because I just realized rolled stats are a thing
Yes
Check Atheneum
stat roll wise
If you do don't be afraid to change up depend on your playstyle. Also do a lot of assails weave in
@dull gyro whats wrong with it
also i'm tempted to make a macro that'll just do a perfect swap to assail, throw a knife, swap back
guess u can drop mobility because combat blade has already quite insane mobility
Just do mobility 60 for damage maxzing
I cant decide the stats
manually
I am also not regrinding this
if its a 10 point difference
wdym regrinding, its just buying some knives in the shop
just keep that, not possible to tell the difference
Then it's fine you can just use that 
bruh lol how is this a move
ah thats what you meant, then like agentchaos says u can keep it no prob
Not everyone is rich like me 
Pen doesn't matter as much if you have unncanny strikes stacks up.
pretty sure I saw such a technique in skallagrims video
so its legit
maybe not 1:1
but very similar
it be like that
Yeah it's leverage it's real
do people do it with like the tip of their thumb
Kat do you like mk6 or mk8?
which blessing and perks do you recommend at the staffs
i like both
Depends on the staff
after the slide attack your psyker literally does a sword twirl in their hand
You must choose one right now 
i like big swords and i cannot lie
6 then
I need try the FGS out more and specifically try the mk8 more.

stabby one
6 gang rise up
I've held it like that irl. If you want the most leverage possible you don't hold it at the bottom of the grip you literally hold it by the pommel
?
Which one is the one with bret longsword running heavy and heavy 1
I think that's 6
I like that one because the light attack spam is faster than the 8s and the running heavy into 1 is very good for opening into high mass horde
8 is more horde oriented
Which one has stab heavy 2
That's 6
6
6
6 is so comfy
I know both are good but guide will tell you otherwise.
Veri sad and close minded
stabs crushers in the face
Open your mind to experience tru warp
i think both of them have the golf swing slide tho
Wait no 6 has the overhead running which is kinda whatever cus heavy 1 already does that
i call it a golf swing slide because you do a uppercut that if aimed right will just launch a poor soldier's head into space
overhead overhead stab
Yeah but running heavy on 8 is a horde clear one. So if you want to run toward a crusher it's weird for me
I don't like that
Ig you can also sprint reset for overheads only
BATTERY GUNNER!
I like the slide light attack for ranged enemies, as they tend to spread out a lot and also shoot at you.
Yeah I usually block push for CC anyway so getting that fantastic stab into looping strikedowns is very nice for me
no stab has more damage
I thought so yeah
It's gud maybe I've literally never tried it myself tho 
So you can do a cool run towards them, slide when you see the glint that tells you they're about to shoot you to slide under their bullets, then FORE!
It's not good, it's mandatory*
Idk both are good. I can see why people would like 6 because you can immediately go into single target but 8s combos into it's strikedowns well enough so I prefer it for the horde performance
Im biased though because I love bret ls
it's literally just a bret ls
well also you can't rely 100% on them because they are basically a giant burst of information that doesn't really accurately explain why those numbers are the way they are?
Erm ackshually l1-bc if you're being optimal
and you can understand other melee weapons too if you understand why those numbers exist!
8 is more like bret ls heavies with coghammer-lite lights
I dunno don't think it actually says you must run it (I admit I don't read psyker guide)
@wind spruce
imma use the mk6 because it has the most moves imo
I switched back to relic 10 because I was tired of push attacking 140 times a game
I am veri noob player and I prefer 6 maybe noobs like me should stick with 6 leave 8 to the pros 
how good is the athaneum guide
(I blow up to the mk8 push stab)
i normally go by meele or guns hammer of the emperor
basically: each move and attack has it's own properties(very good) that defines it's properties and what it's good at
They're very well balanced yeah
i preffer mk6 more deimos one
I'm still unconvinced mk2 > mk10 relic because half the people that told me to use mk2 didn't know what a block cancel was
I can sort of play the mk8 big sword here. But on zealot I can only play the 10
so mk6: First two light attacks are side swings. The first side swings tend to be anti-horde, and they do the least damage.
The other variant of zealot big sword is too weird for me
10 feels better then 2
it's kind of bad for weaving yeah when you go to 100 with assail and then switch to big sword and want to do a heavy
It's basically just enough to kill horde enemies if you hit them in the head.
10 I can just light light heavy for horde or even just light spam
Then heavy 1 heavy 2 block cancel for single
The main argument for 2 is the light (light heavy) loop is fast to engage and the push attack light heavy is good but I honestly prefer the instant bigger heavies of 10 and the light light block cancel
The mk8 is better at hordeclear because their horizontal lights are completely horizontal. This makes it very easy to swing at head height and, with increased cleave, just chop everyone's head off in a single swing.
Also mk10 has an amazing push attack
The main argument for the 2 is literally just the uppercut
I can't even hit heads with the 2handed upper cut
(also i find the mk6 difficult on the first swing because it's got a very vertical almost swing that has difficulty hitting many people)

Slower attack speed not even mentioning the block cancel tho
It gives the greatest mutant ragdolls with super impact
i dislike the uppercut i preffer guillotine style strike down attacks
Uppercut can FotF oneshot a crusher
I prefer charging at mutie for head poke. It's so cool wish psyker can do that too
It deals the most damage out of both normal movesets
I can see the argument for mk2 but the mk10s push stab sells it for me. It's so useful when interrupted by a rager etc
In such a sluggish weapon in both mks having such a fast attack to your disposal is super nice
the discrepancy is not big enough for me to matter
Then the third light attack is a quick diagonal attack. Diagonal uppercuts tend to be Horde Clear+. They have increased damage, and finesse properties. That means you want to usually aim them at tougher enemies inside a horde, like ragers, or to finish off a ranged enemy in a single swing instead of two.
Finally, we have the 4th and last light attack.
These are called 'strikedowns' because they are just literally straight down. You have to be careful with these because sometimes they look like a strikedown but instead they're tilted slightly, and are more like the diagonal high finesse attacks.
(this is why people incorrectly believe that the mk8 deals less damage)
first one of the heavys is diagonal then it is strikedown loop and the strikedown attacks deal less damage then the stab
you can see here that the high finesse uppercut did only 63 to carapace. While the strikedown did actual damage through the armor. Strikedowns are for dealing with armor. I think of the armor piercing moves, they tend to have the lowest finessee modifiers, so they tend to be better when you can't reach a weakpoint.
Next we have the stab, the H2 of the mk6. This is why I (incorrectly) believed the mk6 did less heavy damage than the mk8. Because if you DON'T hit a weakpoint... it deals significantly less damage.
it is harder to hit the head with the uppercut



