#psyker-class

1 messages · Page 1637 of 1

celest valve
#

the strikedowns

#

cause i think the damage is the same type

ripe obsidian
#

I do use bubble. Currently trying to figure out if I like bubble/purg or bubble/trauma better. I feel more effective with trauma.

#

But sometimes the bubble drops faster than I expected or I get snuck up on without a bubble ready

flint dock
#

In havoc every shooter is a mauler and gunner/shotgunner is a crusher

#

They just don't look like it

nocturne dust
ripe obsidian
#

Or just bad luck

flint dock
#

A fraction of me wanted to see what if they added Emperor's Fading Light 1 to ranged Maelstrom

nocturne dust
#

There's a reason the meta is spam gold toughness and bubble

flint dock
#

Would be hell

ripe obsidian
nocturne dust
#

I think it's 6 seconds at minimum? Don't quote me on that

ripe obsidian
#

I am exaggerating for effect

#

:(

tacit stump
#

i like by mk6 direct heavy access and by horde i do l1->l2->l3->bc->l1

nocturne dust
#

I even position poorly KEKW_ogryn

#

What's a combo anyway chadgryn

flint dock
#

Combos are unreliable. Embrace light spamming

celest valve
#

also game with mk6 it went... ok. also they still have the golf swing so i'm happy

#

FORE

#

also i figured out why i figured the strikedowns on mk6 do less damage: because theyre not strikedowns :D

azure karma
#

Purg is blaze away and nexus right

urban sandal
#

yeah

celest valve
#

they're uh.

#

stabs.

#

which are not strikedowns.

#

(and in fact do more damage with precision i feel like)

#

anyway i suspect that the strikedowns DO actually do the same damage. and. the game. lies to you

nocturne dust
celest valve
#

(ok not actually)

nocturne dust
#

I have literally never not had space on Psyker

#

(okay that's a lie, but against horde it isn't)

celest valve
#

then you have not delved deep into the sauce of mk8

nocturne dust
celest valve
#

you will have space

#

you are clearing the space

#

for you are lawnmower

wide lodge
#

haha

nocturne dust
#

wtf you mean

#

mk6 heavies, which are strikedowns, do more than mk8 heavies (after the weird first one), which are also strikedowns

#

They are labelled as such in the UI

celest valve
#

1167 strikedown 1958 stab(honestly i'm in part curious if they are different what in the code makes that so)

#

mk8 stab attack: 2322

celest valve
#

strikedown: 1167

nocturne dust
#

the mk8 push stab only does a couple hundred more than the mk6 stab at base iirc

#

so if you're comparing that specific attack, sure, it's more damage

#

but the mk8's push stab is not very spammable and has other issues

celest valve
#

yeah strikedowns for both do consistently 1167 damage on the head unyielding

nocturne dust
celest valve
#

would you like me to try on a different target c:

nocturne dust
#

I tested on carapace

celest valve
#

875 mk8

#

1382 stab

#

875 mk6

nocturne dust
celest valve
#

1175 stab c:

#

sorry, mk6 doing more damage with the proper strikedowns and stabs is factually incorrect

#

light attacks mk6: 389 389 497 810(again on unyielding, reaper is a big tough man with an exposed nipple and lots of HP for testing)

#

light attacks mk8: 389 389 497 497

leaden osprey
#

Does anyone know if the special attack from the blaze force great sword is considered a ranged or mele

celest valve
#

against flak head: 259 259 330 300 for mk8

leaden osprey
#

Alright thanks

celest valve
#

actually

#

technically melee but it ignores everything

#

actually hmmm i wionder

#

ok 10% crit chance for scrier's gaze

#

warprider plz leave

plucky flax
celest valve
#

ok so against unarmored: consistently 100 damage

plucky flax
#

Pls ban all guns from psyker

onyx sentinel
#

the fgs fucks

plucky flax
#

No more rookies

celest valve
#

huh. 115 vs.... ooooh, stat buffs. from the weapon. ok

nocturne dust
celest valve
#

ok i can't really weakshot with the wave I guess

nocturne dust
#

no you can't

onyx sentinel
celest valve
#

what kind of spaghetti fucking ass coding aaaaaa

#

Mettle: Does not apply to wave crits.

nocturne dust
celest valve
#

malefic momentum: does apply to the wave.

#

Perfect Timing: Also stacks. For EVERY. TARGET. HIT.

wind spruce
plucky flax
#

Sprint heavy on mk6 is an overhead. I think on mk8 is a vanguard attack?

nocturne dust
wind spruce
#

Or both halves

celest valve
wind spruce
celest valve
#

looks like warp

#

i tested by zapping people with a staff to get the buff then kill someone with the wave :p

#

the buff stacked, it's warp

summer prairie
#

the wave is just warp rupture

wind spruce
#

But that means it's the melee half that affected it

clear heath
#

just did 33

summer prairie
#

you've been tricked into using warp rupture

clear heath
#

stressful as fuck run

#

fuck blight

celest valve
plucky flax
clear heath
#

I'm so glad i convinced the zealot to switch to support build for second attempt

plucky flax
#

Choir boi PeepoHappy

wind spruce
#

It's so fucking lame that the meta is choir

wind spruce
#

Remove gold toughness

clear heath
#

the zealot died at the last event and it was fucking terrifying

plucky flax
#

Choir boi is actually so easy to play too. Just press f xd

nocturne dust
celest valve
#

ok empathic evasion also works on the wave.

wind spruce
#

Both are lame

wind spruce
nocturne dust
#

that's still true chadgryn

#

just git gud

clear heath
#

the meta used to be scoreboard chasing
now it's just getting through the mission

wind spruce
#

Fk

clear heath
#

idc if the zealot does half of anyone's damage
I appreciate him more than anyone

split lance
#

im still scoreboard chasing

split lance
plucky flax
#

It's more about killing the right targets with your role.

celest valve
#

88 carapace damage at high peril with rending, and

#

lol i found out you can easily use electrostaff to get warp

nocturne dust
#

You better appreciate me while I do nothing but press F

plucky flax
#

Mfw the vet in high havoc shoot horde instead of shooters whatthefuck_heresy

celest valve
#

and it looks hilarious

split lance
split lance
#

make purple health go

#

away

celest valve
#

ok

celest valve
#

rending at high peril: does literally nothing as far as i can tell.

#

zero

#

zilch

plucky flax
#

No but for maelstrom it's still better than er

#

When burga

celest valve
#

> literally nothing is better

plucky flax
#

Wish I could save that point tho

celest valve
#

lol

nocturne dust
#

That's known

celest valve
#

yeah i just wanted to confirm it while TESTING

nocturne dust
#

and ER is meta on purg in Havoc cuz you run shield

celest valve
#

you mean the flamethrower staff?

nocturne dust
#

ye

celest valve
#

i mean you do have that

split lance
#

i needa try purg again

#

ive only ran it once i think

nocturne dust
celest valve
#

your face kinda sucks :c

plucky flax
#

If you take souldrinker you have some odd problem

celest valve
#

hmm

#

does the UI bug happen with perfectionism btw

spring geyser
#

So the new greatsword is fucking marvelous with Gaze and Destiny. Felt like a garbage disposal for nurglites.

celest valve
plucky flax
nocturne dust
plucky flax
#

This is maybe why you're not top 1%

split lance
nocturne dust
celest valve
#

wait lol

#

ok i see why it sucks

plucky flax
nocturne dust
#

I was top 1% the moment I didn't die in auric chadgryn

celest valve
#

"wait they died to soulblaze why didn't it refres- oooooooh."

plucky flax
#

Now you get it

#

Icd sucks

nocturne dust
#

ICD worships nurgle and should be purged

split lance
#

whats ICD

plucky flax
#

Internal cooldown

celest valve
#

replace it with a talent that gives you +20% attack speed but you get 10% peril on every attack c:

plucky flax
#

Stuff has to be expired rather than reset timer

celest valve
#

i'm not entirely sure it's technically icd, more uh... it can't reapply it i g uess? ablobshrug but i haven't looked at it

nocturne dust
celest valve
#

oh

plucky flax
celest valve
#

ALSO i am pretty sure I know how the sword decay works. maybe. probably. (testing and timing it would be nice because i'm bad at timing)

split lance
nocturne dust
#

no

summer prairie
#

-1 essence every 8.5s

nocturne dust
celest valve
#

ya

split lance
#

void says i stole warpfire

#

but i didnt

celest valve
nocturne dust
#

That's Atlas

celest valve
#

or not

#

hmm

nocturne dust
#

I dare you

plucky flax
#

2 1 Mil how long was game?

nocturne dust
#

40 minutes

celest valve
#

ok nope

plucky flax
#

21st moebian I have to guess

split lance
nocturne dust
celest valve
#

you actually have to earn energy in order to actually stop the decay

#

that kinda sucks

split lance
split lance
#

lol

plucky flax
#

Choir boi zealot? PeepoHappy

nocturne dust
celest valve
#

...although also I think the greatsword is good even without the special so uhhhh

nocturne dust
#

I'm maddy-the-mad

plucky flax
#

Some zealots run tdr with choir it's such a waste

nocturne dust
#

I kept DCing tho

plucky flax
#

That 20% damage for the team is crazy

nocturne dust
#

yeh

split lance
ocean cipher
#

whats the easiest way to get the 7 enemies off a ledge penance? its the only thing i need to get the really cool psyker hood

plucky flax
#

Nothing is touching you during chant anyway. Tdr is absolutely unneeded

celest valve
#

i think the basic enemies give exactly 0.5 essence each

clear heath
nocturne dust
plucky flax
urban sandal
celest valve
#

ya. Exactly 0.5 essence per basic unarmored attacker.

plucky flax
#

I actually enjoy playing choir boi in havoc it's so chill. No expectations to do damage just press f and hit monsters and armoured PeepoHappy

#

Relaxing gaming

celest valve
#

lokos like 0.5 from the infested too

nocturne dust
#

Let other people do the work uwugryn

ocean cipher
clear heath
#

I switch to chorus if we're down to 1 attempt, or if it's pox gas

urban sandal
plucky flax
#

Zealot seems to be the easiest class for havoc so there's so many of them in lfg

urban sandal
#

and the crazy getaway

ocean cipher
nocturne dust
#

Havoc takes so long already

ocean cipher
#

i have FIVE carnivals rn

#

but no hab dreyko

nocturne dust
ocean cipher
#

welp, time to see if i can handle heremal

split lance
#

i hope to god

plucky flax
split lance
#

we dont have another 40min mission

#

i will lose my mind

#

ill just get up and leave

celest valve
#

oh wait nm you need 10 essence for each pip don't you, and a human sized enemy is 1 essence

nocturne dust
ocean cipher
#

its a really fun ability

nocturne dust
#

We will now have 60 minute missions thanks to Tren

ocean cipher
#

reminds me i also really wanna do a commisar vet soon

celest valve
#

gunners are 2 essence

plucky flax
ocean cipher
#

whats ds4

plucky flax
#

I'll post you my havoc 35+ zealot build

#

The op toothpick

silent socket
#

Is it bad if I listen to "Interdimensional Cha-Cha" Whenever I play psyker?

nocturne dust
celest valve
#

maulers are ALSO 2 essence. i feel cheated

nocturne dust
#

Throwing knives are so frustrating when they just get eaten by ever enemy

split lance
#

i thought u were using maul

nocturne dust
#

damage is low in scab captains tho

split lance
#

i wanna try zealot

celest valve
#

crusher is 4 essence(why am i doing this help), same with bulwarks

#

guess how much reapers are worth 😄

plucky flax
#

Ds4 with uncanny and something (riposte/shred). Flamer with blaze away and ammo on crit

#

Spam f and chant

celest valve
#

every specialist is 2 essence

plucky flax
#

Whatever you need. For havoc I go 2 toughness 1 hp. Cdr on all 3 sub perks

plucky flax
clear heath
#

Lately I've been realizing that 0 charge FGS can actually be pretty useful

plucky flax
#

I'm actually lvl 700+ zealot

clear heath
#

Starting the fight with a couple is pretty good just to have an infinite cleave swing, if you hit with the blade itself

celest valve
#

also huh if stabs would be bad damage because you can't hit a weakspot, you can heavy light heavy light for a chain of strikedowns

nocturne dust
mental grail
#

warp res is still dump on purga right

split lance
#

whats the dump on ds4

plucky flax
celest valve
split lance
#

whats the dump on flamer

nocturne dust
plucky flax
celest valve
#

hmm

clear heath
#

cleave damage does like nothing

celest valve
#

apparently i chose mobility tho

clear heath
plucky flax
#

When there's a reason all zealots doing 40 run the ammo on crit

nocturne dust
#

Popularity is not a good reason 🤷‍♂️

plucky flax
#

You keep using overpressure my fren thumbs

azure karma
#

Blaze away on purgatous doesn't require me to max charge the staff?

clear heath
#

dump damage on the flamer

plucky flax
nocturne dust
split lance
nocturne dust
clear heath
#

damage on flamer does basically nothing

nocturne dust
#

No

celest valve
#

damage on flamer affects the damage rampup

nocturne dust
#

Not this logic again

celest valve
#

and how fast it ramps up

plucky flax
#

When I play choir bitch boi and I still pull 800k damage

plucky flax
nocturne dust
#

I'm too weak Sitgryn

#

and non-aggressive

plucky flax
#

Start using better set up maybe

nocturne dust
#

But I literally have used the 'max meta' setups 😭

plucky flax
celest valve
#

i am granted unsure exactly how much damage it causes, because obviously fire damage tends to be most of it :x

#

hmmm

#

are there rending sources for the zealot

nocturne dust
#

I'm just not aggressive enough to play the scoreboard game. I'm normally the last one standing though KEKW_ogryn

split lance
nocturne dust
#

Dying is scary. So I should be scared. chadgryn

devout sluice
#

Bruh

clear heath
#

I haven't seen any evidence burn intensity does anything and 1 extra damage per tick is nothing

split lance
#

than die in shame and fear

clear heath
#

Does anyone know what burn intensity does?

nocturne dust
summer prairie
#

I imagine it's the same as purg

celest valve
summer prairie
#

how frequently direct damage can hit the same target

split lance
#

thatll be easy

#

we just have to get to 35 first

nocturne dust
#

Literally we can't go between two respawn points without you or Atlas exploding.

split lance
#

what perks for ds4 on zealot

#

unyeilding flak?

nocturne dust
#

I use unyielding and carapace iirc

split lance
nocturne dust
#

Doesn't really need flak cuz it kills them anyway

plucky flax
#

Carapace unyielding for havoc for me

celest valve
#

ok so the crusher is easy to test this on it looks like

plucky flax
#

Crushers are extra tanky and zealots job is to kill monsters

celest valve
summer prairie
#

what rampup

clear heath
celest valve
#

No. That's on a different timer than the flamer damage.

summer prairie
#

that's how frequently a burn stack can be applied to the same target

#

the other is essentially the same but for direct damage

celest valve
#

ya

clear heath
#

what rampup are you even talking about then?

summer prairie
#

there's no rampup

clear heath
#

Only thing that ramps up is the damage from burn, which is just from applying stacks

celest valve
#

on my tests the flame capped at max stats at around 15

summer prairie
#

you see bigger damage stacks sometimes because direct damage lines up with burn

nocturne dust
plucky flax
#

I was talking about ds4 perk

split lance
celest valve
#

i've seen the direct. code. for how this applies.

summer prairie
#

yes we know burn stacks go up

celest valve
#

While you are shooting a flamethrower, there are TWO TIMERS.

summer prairie
#

yes

mental grail
#

is cara useful on purg now that scab ragers count?

summer prairie
#

but that's not a rampup

plucky flax
nocturne dust
#

for some reason they still count as flak for purg alone

mental grail
#

are you fucking kidding me lmao

#

alr

#

so what do I put now lmao

#

5% crit chance?

plucky flax
#

Flak unyielding

celest valve
#

Timer 1: Each time this timer ticks down(and when you stop attacking), a burn stack is added. This is what the burn stat affects. I believe for this check, an enemy only needs to be within the cone of fire at some point when the script checked for targets.

clear heath
#

He's right, it does ramp up

#

Recording footage now

summer prairie
#

ok but the timer is still related to when it can apply more damage

celest valve
#

Timer 2: Each time this timer ticks down(determined by burning intensity), a check is done. This check basically is to see if an enemy target has been aimed at for 34% or more of the interval's duration.

summer prairie
#

so for example if you turn your flamer away for 0.33s and then back, it will do the same damage as if you were constantly directing it at the target

#

but you can't really time it perfectly like that

celest valve
#

If an enemy target has been aimed at for this long, the burning intensity is increased by 1 and they take damage. If the enemy has not been aimed at for this long, they do not take damage, and the intensity goes down by 1. (up to a max)

summer prairie
#

sounds reasonable

plucky flax
#

Wiggles the mouse strat

clear heath
#

I got blazing piety so it would crit and we can see the numbers more clearly
Only the direct damage can crit so we know these are direct damage and not burns tacks
First crit is 53, then 122, 142, and finally 212 is the highest the crits go

summer prairie
#

but wiggling works

clear heath
#

so yes the direct damage ramps

strong gulch
celest valve
summer prairie
#

does it still not add up the damage when a burn and a direct damage line up

celest valve
#

...from the flamer, that is. The fire is on a seperate tick system like warpfire and bleed.

summer prairie
#

34% of what

celest valve
#

the burning intensity

summer prairie
#

which is?

celest valve
#

which is a duration.

summer prairie
#

which is?

celest valve
summer prairie
#

that doesn't answer

plucky flax
celest valve
split lance
#

i was gonna go crit lol

summer prairie
#

the other one is definitely how often another burn stack can be applied

celest valve
#

(technically it's not but that's related to the extra burn stack applied when the duration ends, likely so that primary fire can actually add a stack despite being 0.1s long off memory)

summer prairie
#

both of these stats look suspiciously similar, pretty sure they work the same

split lance
#

anyone wanna run a quick mael, wanna try out zealot rq

plucky flax
celest valve
#

(but yes for continuous fire it as far as I can tell basically adds up every tick what enemies are being aimed at, then when the attack ends or that duration countdown happens it boops them all with a burning stack)

summer prairie
#

even if you target something only for 0.01s, it still gets a stack

split lance
clear heath
plucky flax
celest valve
clear heath
#

That's why i specifically checked for crits

celest valve
#

(ok i'll be honest the code is confusing outside of it definitely ramps up)

summer prairie
#

it doesn't seem to cleave

cyan portal
#

My guess is secondary burning intensity is how quickly the direct damage scales up when holding flame on a target.

summer prairie
#

like line up two bosses

#

and the one behind takes way less damage

celest valve
#

Here's the code for the logic.

strong gulch
#

There are two VERY different convos happening.

azure karma
#

How tf do people get 500k + damage with purg

split lance
#

point

strong gulch
#

One is maths and the other is daddy do I crit.

split lance
#

and shoot

#

and never EVER

azure karma
#

I tried that, max 300k

split lance
#

let go of w

strong gulch
#

You can font line with purg.

plucky flax
clear heath
summer prairie
#

oh it does count frames you've been aiming at the target, weird

celest valve
#
    if self._is_server then
        self:_damage_targets(0, t, true)
        self:_burn_targets(0, t, true)
    end``` This *specifically* is what fires off the extra burn stack and damage stack when the flaming ends. (also the attack action has a minimum duration so you can't just have a script to rapid tap the key every frame)
summer prairie
#

json: probably not, maybe different from purg

strong gulch
#

Frontline, shriek, wildfire, pc

summer prairie
#

does flamer direct damage cleave and purg does not?

strong gulch
#

Even with bubble you can aggressively reposition or charge ahead.

celest valve
#

if fire_config.charge_cost then self._action_module_charge_component.charge_level = 0 end also it has this because of the staff, which uses charge mechanics. the flamer does not

#

(it's the same code)

clear heath
#

Interesting how spamming lmb while holding rmb on flamer gives you more burn stacks per ammo than just holding it

#

kills blaze away stacks though

spring geyser
#

What’s the dump stat on Psi G. Sword at the moment?

tired estuary
#

warp res

devout sluice
#

Its always warp res

celest valve
#

_burn_targets on line 364: This is what the burn stat likely influences, and is the burn stack applier. It reduces the burn time by dt(deltat, or delta time. The time that has elapsed since it was last called). Then if burn time is equal to or less than 0, it applies the burn stack, and sets burn time back to the dot stack application rate.

split lance
#

IM CRACKED ON ZEALOT

celest valve
#

this technically means that low FPS can lower burn stack application but that applies to a lot of things >.>

summer prairie
#

this is serverside

nocturne dust
split lance
nocturne dust
split lance
#

ima throw

#

in this mael

#

i have almost 100% up time on the

#

uhhh

#

ability

celest valve
#

oh

#

also it's literally not listed anywhere in the game. AT all. EVER.

split lance
#

ofc im currently dead bc im throwing

celest valve
#

but critical strikes with the flamer adds two burn stacks, not 1.

#

lol

nocturne dust
#

just remember to like

nocturne dust
#

stay in the bubble on Havoc

#

plz

celest valve
split lance
#

idk man

#

im moving so fast

#

after shooting with flamer

celest valve
#

anyway then we have. _damage_target. yay!

split lance
#

i hold r trying to quell

#

lo

nocturne dust
#

Literally when I'm outside of bubble the only thing I can do is slide

#

or you know, find cover and reposition and stuff, but...

strong gulch
clear heath
#

zealot's greatest enemies are either trappers or themselves

celest valve
#

damage_target only applies if the target is actually damaged. This can hit weakspots(...huh), penetrate for cleave values probably, all that. (and then also triggers... something that normally triggers on damage)

azure karma
#

Can I get more than 42% crit on purg or nah

nocturne dust
#

you know, Tren, if you want to run at the enemies with your sword, you can do that. I will be very impressed if you succeed.

#

At least on the Havoc level we're at.

celest valve
#

then there's damage_targets. Which is VERY different from damage_target. Of course. rpglaresip

nocturne dust
#

I'm not cool and good at the game like other people, I'll stay in my safety bubble Sitgryn

devout sluice
#

Psyker has innate 7.5% crit chance

#

So unless you accounted for that then you already do

celest valve
#

if current_damage_time <= 0 or force_damage then Anyway. This is where... BURNING INTENSITY comes in! y a a a y

devout sluice
#

🫃🏻

clear heath
#

technically you can if a zealot has that crit sharing talent on blazing piety

mental grail
#

the shock maul is kinda gnarly

#

it's not even a power weapon, so your just bonking the dogshit out of people until they die

clear heath
celest valve
#

and where is the rampup you may ask?

azure karma
#

Meh I'll stay at 42

clear heath
#

wait i forgot scriers

#

+20% from scriers

azure karma
#

For maximum cringe I go lmb spam smite EK staff right

celest valve
#

new_target_index = math.min(self._max_target_index, current_index + 1) after calling damage_target, it then does this. Basically increments the damage array by 1 target for the next time damage happens.

azure karma
#

I kill myself every time I use sciers

clear heath
#

I think running purg with scriers would be lunatic behavior

#

but that would be theoretically the highest...

azure karma
#

I don't run scriers with anything tbh

#

Let me see yalls purg builds

#

I've been using assail because I kinda hate bb

celest valve
#

damage_time = self._damage_times[index] + distance / self._range * 0.4 ok also i'll be honest i have absolutely no clue what this does or what _hit_target does.

#

i think that uses effective range there, actually? Thonk

nocturne dust
summer prairie
#

it's size_of_flame_template which is the range stat yeah

strong gulch
# azure karma Let me see yalls purg builds

This is what I usually take. BB is mostly there for KF.

Purg/ inferno has flak + unyielding and blaze away + nexus
Melee should be a single target focused option that can tackle crushers. DS4 (dueling sword mk 4) with unyielding + maniac and uncanny + relentless strikes/ thurst is a great option.

I'm double dipping on the unyielding because I keep in hand whatever weapon suits the situation better and I want bosses and ogryn to die harder.

azure karma
#

Pretty similiar to mine except assail

celest valve
#

ooooh

#

self._damage_times = weapon_handling_template.flamer_ramp_up_times or { weapon_handling_template.fire_rate.fire_time, }

#

i see

vivid merlin
#

hello psyker friends am I inting with voidstrike soulblaze build

vivid merlin
#

I just like it but idk if I'm throwing because it's not recommended anywhere

celest valve
#

that's the flamer ram up times. which gets... processed... somehow... with ONE OF THE VALUES WE SEE as burning intensity the value we see as burning intensity. rpglaresip

#

oh

#
            _array_range = {
                1,
                math.huge,
                stat_group_key = "flamer_ramp_up_times",
                stat_group_rule = "average",
            },
        },```
#

average, ok

mental rock
#

math.huge whatthefuck_heresy

celest valve
#

yes that's just a shortcut to use t he size of the array I think ablobshrug

mental rock
#

yeah I just think it sounds funny

celest valve
#

https://github.com/Aussiemon/Darktide-Source-Code/blob/c3b51ce69a58f8d3164499b5ebeb8d28f949b083/scripts/settings/equipment/weapon_templates/weapon_trait_templates/damage_trait_templates.lua#L1388 now linking this to not spam again. This is the ramp up... power distribution. Unsure exactly what default_target is, it might be what's shown statwise.

GitHub

Decompiled scripts from Warhammer 40,000: Darktide. - Aussiemon/Darktide-Source-Code

#

(i still do not fully understand power distribution)

summer prairie
#

that looks like cleave targets?

celest valve
celest valve
summer prairie
#

does ogryn_heavystubber ramp up damage

#

it has a similar template

spice flame
#

ah yeah, the fabled lvl 26 in auric mael

#

(it was CIVI and he ate the very first overheard)

celest valve
#

Anyway it calls Attack.execute with the proper target_index to use.

summer prairie
#

it's just that many damage templates in there look the same as the flamer one

celest valve
onyx sentinel
#

are there any better perks for mk6 fgs than Maniak/Carapace?

#

I know some people use flak instead of maniac but hitting that mutie breakpoint seems comfy so far

clear heath
#

unyielding cara is pretty popular
I personally do unyielding elites

#

I'm running DD so killing mutants is a non issue

#

they die anyways

onyx sentinel
#

yeah I swap to unyielding on monstro modifiers but other than that it seems pretty rarely useful

#

speaking of DD is the stack buff icon still broken for anyone

clear heath
#

probably. I've heard people mention it.
I don't have the issue at all since i use a mod to split my buffs into different bars

clear heath
#

Better Buff Management

celest valve
onyx sentinel
summer prairie
#

but the power stays the same in that template, unless it is somehow cumulative

onyx sentinel
#

without scriers

celest valve
#

shit i need an autopistol

#

ok combat shotguns are entirely unsuitable to penetration tests because they're weird.

#

and hit more bullets than exist

summer prairie
#

they have a minimum pellets stat or something, even if only one hits it counts as x being hit

celest valve
#

which sometimes is more than the pellets shot

clear heath
celest valve
#

...okay bullets don't consistently pass through enemies unless they kill them. aaaaa

clear heath
#

I don't really go for breakpoints in havoc, just as much damage as i can on anything relevant

#

it's hard to test and idk if i'm getting buffed by teammate auras or whatever

celest valve
#

oh

#

you can shoot through walls

#

ok then.

#

i... did not know you could.

summer prairie
#

just some walls

#

useful for spawn cabinet doors though

celest valve
#

yeah you can shoot through the corners of the training room

#

and through the training crate

cold hornet
#

Haven't played with the voidstrike it a hot minute, did they reduce the peril reduction on Transfer Peril?

celest valve
#

Transfer Peril?

sacred dome
#

So

cold hornet
#

quell on weakspot hit

celest valve
#

o

sacred dome
#

How to plow havoc w the space wiz ?

celest valve
#

sword go brr

sacred dome
#

shield and lightning ?

cold hornet
#

I feel like I used to consistenly be on low peril, but it may just be havoc thats scrwing with me now

ocean cipher
#

which FGS mark is better

near wyvern
ocean cipher
#

also is Havoc 1-10 even worth doing? or should i just try to make it through an auric mael

near wyvern
near wyvern
#

If you can't get through Auric Mael it's not a wise choice to push havocs

clear heath
#

auric mael skips you to 16

near wyvern
#

Unless you just wanna farm the low levels for the event

clear heath
#

anything below 20 is super boring
very worth it to skip

trim folio
#

Is it worth using unyielding perk on force great sword if you have a ranged weapon dedicated for bosses?

near wyvern
#

Around 25 is where the difficulty starts to ramp up

celest valve
#

beautiful

plucky flax
#

And dd stacks

plucky flax
#

I'd go flak carapace that case

near wyvern
plucky flax
marble crater
#

Question: now that ranged troops are so much stronger in havoc, what do you think about gunner resist? Is it more important because they are stronger or nearly worthless because they delete you in a short time anyway? loregryn I might have to change some curios

cyan portal
near wyvern
#

And ability CD might be really worth it as seconds might be the difference of life and death for the bubble

junior linden
#

How do you guys go about making more effective psyker builds? I always can't help myself from taking too many blue nodes from the top rows

#

Compared to other classes

marble crater
#

I was thinking of replacing gunner resist with ability cooldown, yes. I am not going to havoc without my bubble nowadays and I am only at 23 Sitgryn

plucky flax
plucky flax
marble crater
plucky flax
celest valve
near wyvern
junior linden
#

Thanks, psyker is a ton of fun even if it's my least played

#

Vet started putting me to sleep

#

And I run zealot half the time anyways

marble crater
#

Two nodes at the top you can almost always skip are Battle Meditation and the one that gives toughness by gaining peril

plucky flax
#

Self experimentation too. A lot of people are way too set on something here.

#

Like which big sword is better

junior linden
#

Thanks a ton everyone

celest valve
plucky flax
#

Can't wait for premium big sword skin soon

marble crater
plucky flax
#

Gonna cost 1400 nooooo

junior linden
#

I wish we had a blue camo sword for dockets I miss when they made the nice docket skins I still love a ton of them

marble crater
#

Big sword = big cost

celest valve
#

thank you for funding free skins for me and other people

#

new anime

marble crater
#

I want that Zealot helmet on the left there throwing

restive tapir
#

Just curious after playing like two missions with the new sword (one heresy and the other malice i am rusty after a long break so i played those to warm up) i feel like the charge builds up so slowly that everything is dead by the time i get to use it ESPECIALY if someone on your team is killing a lot already like an Assail Psyker. Does it get better on damnation and auric?

I almost feel like having it charge based on damage deal rather than kills or having it not charge off damage OR kill but rather over time so you can have it ready for a big horde would be better no?

Of course those are initial impressions and i can't say these things with full sincerity, hence me asking you guys what you think

#

It feels really bad to use such a big attack on like 3 poxwalkers yknow

junior linden
#

They do better on higher difficulties where the hordes are bigger so you charge fast imo

clear heath
#

It does get better on auric

onyx sentinel
#

does riposte proc on ranged attacks

junior linden
#

I think so?

onyx sentinel
#

I assume on slides as well

restive tapir
#

that's great to hear i love big swords and was itching for a new Psyker weapon like this for a while now so i was kinda sad when initial impressions were whelming

junior linden
#

It's sooooo fun

#

My guiding moonlight

restive tapir
#

i like how it has big sweeps on lights and overheads on heavies makes it very versatile :3

restive tapir
clear heath
#

well it's fully charged, 15 disrupt destiny stacks, max peril so max warp rider and unstable power, and it probably crit

restive tapir
#

aaah disrupt destiny shenanigans

summer prairie
#

it would one-shot them anyway without buffs most likely

#

it was only 1000 dmg on the shotgunners

junior linden
#

Disrupt destiny is half the reason I play psyker it's so fun

summer prairie
#

and I think they are within 12m for full damage

junior linden
#

Other half used to be the dueling sword but now everyone has that so my reason is now the force gsword

restive tapir
#

i never tried going further with Disrupt destiny when i tried it once and it flipflopped between enemies so it would switch to a different enemy as the attack that would kill the first target was already on it's way

#

not to mention allies killing it doesn't give you stacks

clear heath
restive tapir
#

no matter how hard i tried i didn't get above 3 stacks

clear heath
#

but also this is wild

restive tapir
#

so annoying to manage

clear heath
#

big enemies give more charge

#

steal crusher kills

junior linden
#

You get a bunch of basically guaranteed kills on hordes tho, which pumps up your crowd control

restive tapir
#

i think i've seen it mark like one poxwalker in three missions

junior linden
#

Odd

clear heath
#

kill 5 crushers and it's full i think

restive tapir
#

it always marked a random ass gunner all the way back somewhere in cover and by the time i got to him it swapped to a different enemy also behind 028309283298 layers of cover

junior linden
#

I guess an rng based ability would give us v different experiences tho

restive tapir
#

genuinely so frustrating i gave up on ever using it

clear heath
#

oh for DD they made the targeting better recently

marble crater
#

Good, I wasn't dreaming that

junior linden
#

Yeah it feels bad when a dude that's gonna give you 3 stacks but it gets stolen

whole oxide
clear heath
#

also the update before this one, they made the stacks more forgiving

#

they used to all drop at once and now they drop 1 at a time

wind spruce
#

Stop chasing the targets

junior linden
#

Yeah

wind spruce
#

It's not rocket science

junior linden
#

One closer to you will get marked soon enough

restive tapir
strong gulch
restive tapir
#

k bye guys no more questions about the game i'll go look for guides on youtube

clear heath
#

10 seconds per kill is not that hard
or 30 seconds per weakspot kill if you have that

whole oxide
#

the other thing to be aware of is that there's a visual bug where DD often doesn't display your stacks, but they're still there in the background

wind spruce
#

💀

strong gulch
clear heath
#

like it'd take 150 seconds to drop all 15 stacks of DD
You have an eternity

junior linden
#

Gsword and bolt pistol together make me feel like goddamn eisenhorn

restive tapir
#

bolt pistol is so pog

wind spruce
marble crater
restive tapir
#

it's not about your advice it was about your holier than thou smugness

wind spruce
#

It's true I am holey-er

marble crater
#

I tried less hard yesterday and died, so thanks for nothing, Irosk staregryn

strong gulch
marble crater
celest valve
#

ok the assail greatsword build is ludicrously fun

junior linden
#

I love assail sm

#

Remember when people thought it was broken

#

Before smyker took over

clear heath
#

it was broken

#

it got nerfed twice

strong gulch
#

rip hand cannon

dull gyro
#

@lean remnant

lean remnant
#

I have those

north orchid
#

Me when scriers gaze

dull gyro
#

i can send you my build if u want, too

lean remnant
dull gyro
#

💀

#

Gimme a couple minutes and ill send

#

not at pc rn

lean remnant
#

so I cant do much

dull gyro
#

pretty sure u can hit a powerspike or two at lvl22

#

be back soon

near wyvern
#

That should carry well

lean remnant
#

That's not gaze

dull gyro
#

works very nice

strong gulch
# lean remnant me rn

Warp expenditure is generally poopie. If survivability is mostly what you're after with that, soulstealer will help a lot with toughness gen on assail kills.

IDK if you're really set on scrier's or not, but I tried to keep what you mostly had intact.

dull gyro
#

"By crack of bone" is absolutely mandatory, its directly to the right of your aura

celest valve
#

if you can keep peril up high without going over this is ludicrously good

near wyvern
dull gyro
#

assail isnt worth putting points into when u go melee i heard

near wyvern
#

You weave to go harder

dull gyro
#

30% faster charges and 1 more pene doesnt sound like much when u can have for example 20% bonus dmg at 100% peril

dull gyro
#

which u will have very often due to scrier

lean remnant
#

my theory is soulblaze a bunch while in gaze and heal from the souldrinker

dull gyro
celest valve
dull gyro
lean remnant
#

what

dull gyro
lean remnant
#

dont I just need to level it first

dull gyro
#

or rather, get these stats

lean remnant
#

I havent levled the sword enough to level it to 500

dull gyro
near wyvern
dull gyro
#

its very bad

celest valve
#

technically you also want warp resistance as low as possible

lean remnant
#

nor do I have the resurces

lean remnant
near wyvern
#

Assail goes hard at low levels even without damage buffs

strong gulch
celest valve
#

like generally you want to find a sword with those maximums, but warp resistance is as close to 0% as possible

crude dove
#

How does it fix the rainbow opaque dome of the psyker?)

dull gyro
#

@lean remnant for now keep playing with that sword, once you get closer to lvl30 (so at like lvl27, 28) try trolling a sword like on that screenshot I sent

#

and upgrade it to 500

lean remnant
#

I have to buy a new sword

#

thats poopy

dull gyro
lean remnant
#

since its low enough level already i will do it ig

lean remnant
#

I have no resoruces at all

celest valve
#

also the reason why assail weave is a thing is because it has ridiculously fast swap speeds

clear heath
dull gyro
lean remnant
#

no I wont

dull gyro
#

there are more resources at difficulties 4/5

lean remnant
#

I have 2 LV 30 classes

#

already

#

and I play

#

heresy

#

and damnation fairly often

#

on zealot and vet lol

dull gyro
#

where's the issue then

#

you will have resources eventually

lean remnant
#

im broke

dull gyro
#

just by playing

#

same bro

lean remnant
#

and its gonna take forever to grind so

#

not rn

dull gyro
celest valve
#

actually

lean remnant
#

I will get a new sword laterTM

celest valve
#

i don't think force sword actually has a wield time.

#

at all

lean remnant
dull gyro
worthy goblet
#

Is the inferno's dump stat still damage or have we gone back to warp resist?

marble crater
#

Warp resist

#

Damage is good now with blaze away pogryn

worthy goblet
#

makes sense. Welp another resource sink inc XD

celest valve
#

also yeah. So take one of the swords(the mark 8 i am using), and just. have something else out. Then tap it and immediately hit the attack button.

lean remnant
#

also I didnt even realize until 5 minutes ago you gambled for stats

plucky flax
#

Maybe the map lasts 1 more min and I get 1 mil

#

Forbidden unsanctioned build but I will give you

celest valve
#

wait i think you can throw 10 assail knives in a single second

celest valve
#

ok maybe not quite that fast but fast

celest valve
plucky flax
near wyvern
celest valve
#

well, modified

dull gyro
#

thanks!

lean remnant
#

chat

#

anyone here know combat knives

#

because I just realized rolled stats are a thing

near wyvern
lean remnant
#

so I should make sure

#

hows this

near wyvern
lean remnant
#

stat roll wise

plucky flax
lean remnant
#

@dull gyro whats wrong with it

celest valve
#

also i'm tempted to make a macro that'll just do a perfect swap to assail, throw a knife, swap back

dull gyro
plucky flax
#

Just do mobility 60 for damage maxzing

lean remnant
#

manually

#

I am also not regrinding this

#

if its a 10 point difference

dull gyro
#

wdym regrinding, its just buying some knives in the shop

lean remnant
#

yeah

#

and then spending another 2k resoruces to get it to 500

#

and gold

summer prairie
#

just keep that, not possible to tell the difference

plucky flax
#

Then it's fine you can just use that PeepoHappy

celest valve
#

bruh lol how is this a move

dull gyro
plucky flax
#

Not everyone is rich like me NM_PepeRich

strong gulch
#

Pen doesn't matter as much if you have unncanny strikes stacks up.

dull gyro
#

maybe not 1:1

#

but very similar

radiant frigate
plucky flax
radiant frigate
#

can make the strike extra snappy

#

2h swordsmanship also really loves leverage

celest valve
plucky flax
#

Kat do you like mk6 or mk8?

tacit stump
#

which blessing and perks do you recommend at the staffs

radiant frigate
strong gulch
#

Depends on the staff

celest valve
#

after the slide attack your psyker literally does a sword twirl in their hand

plucky flax
radiant frigate
#

i like big swords and i cannot lie

strong gulch
#

I need try the FGS out more and specifically try the mk8 more.

plucky flax
tacit stump
#

stabby one

plucky flax
#

6 gang rise up

pulsar hazel
plucky flax
#

Reject anatheum

#

Embrace the 666

tacit stump
#

?

pulsar hazel
#

Which one is the one with bret longsword running heavy and heavy 1

plucky flax
#

I think that's 6

pulsar hazel
#

I like that one because the light attack spam is faster than the 8s and the running heavy into 1 is very good for opening into high mass horde

plucky flax
#

Maybe not sure been a long time I play vt2

#

No 8 has faster light attack

tacit stump
#

8 is more horde oriented

pulsar hazel
#

Which one has stab heavy 2

plucky flax
#

That's 6

tacit stump
#

6

radiant frigate
#

6

pulsar hazel
#

Yeah so I like 8 my bad

#

Both are good tho

#

Both are good tho

plucky flax
#

6 is so comfy

#

I know both are good but guide will tell you otherwise.

#

Veri sad and close minded

tacit stump
pulsar hazel
#

6 will probably be the youtuber favorite

#

So it'll be on every guide sigh

plucky flax
#

Open your mind to experience tru warp

celest valve
#

i think both of them have the golf swing slide tho

pulsar hazel
#

Yeah with running heavy

#

Oh slide yeah

plucky flax
#

Running heavy in 6 is an overhead si gle target

#

From left side

pulsar hazel
#

Wait no 6 has the overhead running which is kinda whatever cus heavy 1 already does that

celest valve
#

i call it a golf swing slide because you do a uppercut that if aimed right will just launch a poor soldier's head into space

plucky flax
#

Yeah but running heavy on 8 is a horde clear one. So if you want to run toward a crusher it's weird for me

#

I don't like that

pulsar hazel
wind spruce
celest valve
#

I like the slide light attack for ranged enemies, as they tend to spread out a lot and also shoot at you.

pulsar hazel
#

Yeah I usually block push for CC anyway so getting that fantastic stab into looping strikedowns is very nice for me

tacit stump
pulsar hazel
plucky flax
celest valve
#

So you can do a cool run towards them, slide when you see the glint that tells you they're about to shoot you to slide under their bullets, then FORE!

wind spruce
tacit stump
pulsar hazel
#

Idk both are good. I can see why people would like 6 because you can immediately go into single target but 8s combos into it's strikedowns well enough so I prefer it for the horde performance

#

Im biased though because I love bret ls

#

it's literally just a bret ls

tacit stump
#

l1-l2-l3-bc- l1

#

bret sword with block cancel l1-l2-bc-l1

celest valve
#

well also you can't rely 100% on them because they are basically a giant burst of information that doesn't really accurately explain why those numbers are the way they are?

pulsar hazel
celest valve
#

and you can understand other melee weapons too if you understand why those numbers exist!

pulsar hazel
#

8 is more like bret ls heavies with coghammer-lite lights

plucky flax
#

I dunno don't think it actually says you must run it (I admit I don't read psyker guide)

#

@wind spruce

celest valve
#

imma use the mk6 because it has the most moves imo

pulsar hazel
#

I switched back to relic 10 because I was tired of push attacking 140 times a game

plucky flax
#

I am veri noob player and I prefer 6 maybe noobs like me should stick with 6 leave 8 to the pros PeepoHappy

tacit stump
#

how good is the athaneum guide

plucky flax
#

(I blow up to the mk8 push stab)

tacit stump
#

i normally go by meele or guns hammer of the emperor

celest valve
#

basically: each move and attack has it's own properties(very good) that defines it's properties and what it's good at

pulsar hazel
#

They're very well balanced yeah

tacit stump
#

i preffer mk6 more deimos one

pulsar hazel
#

I'm still unconvinced mk2 > mk10 relic because half the people that told me to use mk2 didn't know what a block cancel was

plucky flax
#

I can sort of play the mk8 big sword here. But on zealot I can only play the 10

celest valve
#

so mk6: First two light attacks are side swings. The first side swings tend to be anti-horde, and they do the least damage.

plucky flax
#

The other variant of zealot big sword is too weird for me

summer prairie
#

it's kind of bad for weaving yeah when you go to 100 with assail and then switch to big sword and want to do a heavy

celest valve
#

It's basically just enough to kill horde enemies if you hit them in the head.

plucky flax
#

10 I can just light light heavy for horde or even just light spam

#

Then heavy 1 heavy 2 block cancel for single

pulsar hazel
#

The main argument for 2 is the light (light heavy) loop is fast to engage and the push attack light heavy is good but I honestly prefer the instant bigger heavies of 10 and the light light block cancel

celest valve
#

The mk8 is better at hordeclear because their horizontal lights are completely horizontal. This makes it very easy to swing at head height and, with increased cleave, just chop everyone's head off in a single swing.

pulsar hazel
#

Also mk10 has an amazing push attack

patent jacinth
#

The main argument for the 2 is literally just the uppercut

plucky flax
#

I can't even hit heads with the 2handed upper cut

celest valve
#

(also i find the mk6 difficult on the first swing because it's got a very vertical almost swing that has difficulty hitting many people)

plucky flax
pulsar hazel
patent jacinth
tacit stump
#

i dislike the uppercut i preffer guillotine style strike down attacks

patent jacinth
#

Uppercut can FotF oneshot a crusher

plucky flax
patent jacinth
#

It deals the most damage out of both normal movesets

pulsar hazel
#

I can see the argument for mk2 but the mk10s push stab sells it for me. It's so useful when interrupted by a rager etc

#

In such a sluggish weapon in both mks having such a fast attack to your disposal is super nice

tacit stump
celest valve
#

Then the third light attack is a quick diagonal attack. Diagonal uppercuts tend to be Horde Clear+. They have increased damage, and finesse properties. That means you want to usually aim them at tougher enemies inside a horde, like ragers, or to finish off a ranged enemy in a single swing instead of two.

#

Finally, we have the 4th and last light attack.

#

These are called 'strikedowns' because they are just literally straight down. You have to be careful with these because sometimes they look like a strikedown but instead they're tilted slightly, and are more like the diagonal high finesse attacks.

#

(this is why people incorrectly believe that the mk8 deals less damage)

tacit stump
celest valve
#

you can see here that the high finesse uppercut did only 63 to carapace. While the strikedown did actual damage through the armor. Strikedowns are for dealing with armor. I think of the armor piercing moves, they tend to have the lowest finessee modifiers, so they tend to be better when you can't reach a weakpoint.

#

Next we have the stab, the H2 of the mk6. This is why I (incorrectly) believed the mk6 did less heavy damage than the mk8. Because if you DON'T hit a weakpoint... it deals significantly less damage.

tacit stump
#

it is harder to hit the head with the uppercut