#psyker-class

1 messages · Page 1558 of 1

steel pawn
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So what's the expected behavior between Warp Unbound and Smite?

thorn cedar
#

it's janky as fuck right now

steel pawn
#

It should cause you to not explode, and then at 10 seconds explode?

thorn cedar
#

so we cant precisely say

steel flame
#

its bugged at the moment but yes you should in a perfect world be able to smite at 100 peril for 10 seconds

steel pawn
#

How is it bugged?

steel flame
#

you can boom

thorn cedar
#

geez where to begin

steel pawn
#

So, I'm not booming. Even... after unbound is over.

thorn cedar
#

well yes, first you can sometimes still boom, which is very rare and i believe that interaction takes VERY precise timing

steel pawn
#

That seems... off.

thorn cedar
#

i have yet to replicate it consistently

steel flame
thorn cedar
#

if you're smiting with Scriers active when it hits 100% it will sometimes still end your Smite and you have to cast it again. Sometimes it will not end your Smite but your tethers will all break so it will still 'reset'. Sometimes it does neither of these things.

#

Once you hit 100% you're absolutely safe to use it.

steel pawn
#

I'll just chalk it up to the warp. Chaos reigns!

thorn cedar
#

There's this really specific window where you are ramping to 100% and you preemptively start up a Smite right click where it will just fuck you

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Just don't take chances during that window

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Let it hit 100% and then do it

steel flame
#

from what i can tell the smite safety stop auto quell overrides scriers depending on how the game is feeling and poof no more scriers

thorn cedar
#

If you aren't already in a channel

barren pine
#

can i get a solid scriers gaze voidstrike build per chanmce

sturdy reef
#

they fix this and I'll always use it

thorn cedar
#

Might be a really difficult fix

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tbh I think they should go the other way with it

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if you right click smite that high you should always explode lmao

sturdy reef
#

lol

thorn cedar
#

Smite is already such a fucken freebie

sturdy reef
#

but it is present with staves and warp unbound as well

thorn cedar
#

you have to actively force yourself to perils with it

sturdy reef
#

I havent triggered the bug with inferno staff

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but the others its not that hard to do

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also with assail and smite

steel flame
#

alas

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game gets confused in actual matches

sturdy reef
#
  • gets warp unbound
  • blows up anyway
  • how could FS do this
    Deadge
steel pawn
#

QA: "How long is a bug a bug before it's expected behavior?" 🤣

nocturne dust
#

The attack speed is eh. Can be useful, can not be. The important one is Warp Splitting though, it affects Voidstrike.

steel flame
#

i miss in built deflector on force swords 😭

nocturne dust
tired estuary
#

then it's unintended behaviour

steel flame
#

it could be expected behavior for two years till fatshark suddenly decides its a bug, im looking at you silent specialists

steel pawn
#

May my smite be guarded against malfunction, as my soul is guarded from impurity. Machine God watch over this cast, lest I explode... prematurely.

nocturne dust
steel flame
#

truth

sturdy reef
#

silent mauler and crusher packs KEKW_ogryn

thorn cedar
#

these three nodes are super stinky and i wanna talk shit about em

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fuck u shit ass -5% peril nodes

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unironically would prefer they were suppression

nocturne dust
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Eh, they're whatever. I'd rather they do something with the actual blue nodes that are crap

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like mind in motion, unlucky for some, perilous assault

thorn cedar
#

mind in motion is legit

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yall are just too slow for its greatness

nocturne dust
jovial juniper
thorn cedar
#

unlucky for some got buffed actually

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still shit but i mean

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they know something's up lmao

jovial juniper
#

They made it 100 lmao

nocturne dust
#

imagine if it instantly gave 100 yellow toughness pogryn

thorn cedar
#

i really do stand by mind in motion tho

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i use it

nocturne dust
#

Literally just slide or dodge

thorn cedar
#

i am not joking that its good, but its only good if you're WAAAAAAY into move speed in your tree

nocturne dust
#

Faster, no talent required

jovial juniper
#

Oh add Purloin to those useless nodes

nocturne dust
#

I mean I specified blue

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otherwise there's quite a few bad purple nodes

lunar totem
#

psyker has the most confusing looking tree

paper harbor
#

You can go here ask the nodes

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(Jeez they need update the guide)

analog agate
#

Nodes you always take

nocturne dust
analog agate
#

Never those times

nocturne dust
analog agate
#

And you are getting to scriers how?

nocturne dust
analog agate
#

Thats uh. Interesting

orchid ibex
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Not playing by the rules I see

hushed egret
#

been loving this build. it's so fast paced, every tool has very important roles in the build, yet none are single sided or otherwise spammy, and it's so skill intensive. really makes my brain happy KEKW_ogryn

digital hill
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I love it.

nocturne dust
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I hate it.

digital hill
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He took all the rules, broke them, and remade them into a sword.

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My kind of psyker.

hushed egret
nocturne dust
hushed egret
#

or the whole thing?

nocturne dust
#

Yes.

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For one, some of the talent choices are just 🤮

hushed egret
#

do elaborate

digital hill
#

Im sus of the staff talents, but I have yet to use them lol

nocturne dust
#

Solidity is a lot better than Puppet Master

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like a lot

hushed egret
nocturne dust
#

You also take anticipation and abandon KD

hushed egret
nocturne dust
#

It makes a lot of nonsense choices

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Just to nerf down and buff up things to the point where you would need to be actively switching between weapons

hushed egret
nocturne dust
hushed egret
#

that 5% crit is really nice though. not necessary, but nice

hushed egret
dense valley
#

cmon man why would u path all the way to warp siphon and left out the best node

nocturne dust
hushed egret
nocturne dust
#

Surrounded in a mixed horde? KD. Need to move past a dozen ragers? KD. Need to get off a revive? KD.

hushed egret
thorn cedar
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Anticipation is shockingly bad unfortunately. Otherwise I take no issue tbh

dense valley
nocturne dust
#

Smite won't save you if the ragers are on top of you

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Anticipation is just 1 extra dodge 🤷‍♂️

hushed egret
dense valley
hushed egret
nocturne dust
thorn cedar
#

with the build too youre probably already moving too fast for most melee to hit you anyway due to mettle and left clicks

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emphatic evasion takes care of ranged

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id just change anticipation over to One With the Warp

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thats it

hushed egret
analog agate
#

Oh look at that. A smite/dome user

hushed egret
nocturne dust
#

Sure, and you've taken very odd choices to ensure you have to constantly switch between things. You specialized tools that aren't that specialized, lol.

hushed egret
nocturne dust
#

You're allowed to like what you like, but I hate what you like and I'm allowed that too.

hushed egret
#

I'm not trying to take that from you

analog agate
#

You got a build. That’s for sure

nocturne dust
#

It is one of the buildiest builds of all builds.

hushed egret
hushed egret
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the starting point was just a build for making use of the new primary fire skills uwugryn
the rest was to support that in various ways. build is crit based, and is very fragile. so I took skills to help alleviate that fragility as needed. high damage was a focus, but I have that. only reason I really skipped more damage was because the damage output is already really good, and breakpoints wouldnt really change even if I did invest in more damage, plus the remaining damage skills have more niche uptime I dont personally like playing around

nocturne dust
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I mean, lmb spam is a build that exists

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and is not whatever... that thing you posted is.

hushed egret
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well it's not just lmb spam, since the new staff skills inherently ask you to use secondary as well to get the most out of your finger guns

nocturne dust
#

lmb spam makes use of rmb for crushers

hushed egret
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well this one makes use of it for everything since it increases my damage output on lmb for everything. "anti crusher" is a niche, and ultimately that playstyle you suggest would just make it spammy again, defeating the whole point of the build

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there's certainly points in that tree I could easily sacrifice and invest elsewhere for different strengths and playstyles, but I like the general versatility and reliability if what I have. it may not be meta, but it's still really damn good, and it's certainly fun whatthefuck_heresy

nocturne dust
hushed egret
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well the point of those two nodes is to avoid spamming

nocturne dust
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N-no

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Literally one of the nodes is all about spamming

hushed egret
#

this is a ranged staff build first and foremost

hushed egret
# nocturne dust Literally one of the nodes is all about spamming

one of those nodes is all about using secondary before primary and going back again. the other just encourages you to use primary fire a lot by making it more powerful, but so does the other one that asks you to use secondary first. which is also why it's a zap staff build, cause the secondary charge time is so short that I can focus more on primary. that in and of itself though is so single target that it inevitably asks you to use your other weapons whether you build for it solely or not

nocturne dust
hushed egret
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which soulblaze one? there's a lot of builds you can describe as "soulblaze" KEKW_ogryn

nocturne dust
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wdym, there's like one that literally all staves except voidstrike use

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Shriek + warp charges + psykinetics

hushed egret
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that one then, gotcha

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so you mean the one all about spamming shriek? KEKW_ogryn

nocturne dust
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wat other soulblaze build is there? staregryn

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PC and wildfire are used in conjunction with shriek

hushed egret
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flame staff, blaze trauma, you coukd theoretically do a finger gun blaze build or a melee blaze one but those arent meta, uh.... I feel like there's another but that's what I can think of off the top of my head

nocturne dust
#

Ilissi blaze is a meme.

hushed egret
#

neither staff has to use that build, and blazing shriek on flame staff is pointless when you can put enemies at max stacks without a cooldown KEKW_ogryn

nocturne dust
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No staff has to use anything so I fail to see your point

hushed egret
nocturne dust
#

wait

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did you just-

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For one, Flame staff only goes to 15, 16 on a crit

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not the 30 shriek goes to

hushed egret
nocturne dust
#

🤷‍♂️

digital hill
#

Oh sorry, this isn't about swords. Carry on.

hushed egret
#

we were talking about blaze builds, not meta builds. and you're the one who suggested I was talking about a build when I said "flame staff" you dont need a build for soulblaze when you grab that, it does it for you

nocturne dust
hushed egret
# nocturne dust not the 30 shriek goes to

not that you'll reach 30, and not that you need to go above 15 for really any reason except maybe boss damage? which isnt really flame staffs specialty to my knowledge

nocturne dust
hushed egret
nocturne dust
#

and also shriek is an instant +6

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which is the important bit

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more fire good

hushed egret
#

and if somethings our of range of staff but in range if shriek, you're only giving it, was it 6 stacks?

nocturne dust
#

That kills shooters and snipers

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even if it doesn't kill, it does mean 6 stacks when they get in range which is a significant portion of the cooking you have to do with inferno

hushed egret
#

oh neet. you could also run them down easily with the flame staff in your hand or bring the crystal blitz forgot the name or even shield

nocturne dust
#

I see you've listened to nothing I've said

hushed egret
#

your teammates can probably handle ranged enemies farther than you can anyways, and you'll want to play corners regardless

hushed egret
nocturne dust
#

We both know you shouldn't rely on teammates

hushed egret
#

honestly you really can in auric

nocturne dust
hushed egret
#

I didnt say that

nocturne dust
#

Then why are you acting like Shriek isn't useful?

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'just use the staff'

hushed egret
#

I said you dont need shriek to do that, especially if you want it done faster

hushed egret
nocturne dust
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uh no, shriek is faster

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wtf you mean

hushed egret
#

I'm saying the blaze part specifically isnt very useful when you have a literal flame staff in your hand

nocturne dust
#

an instant 6 is a lot faster than a ticking 6, no matter the tick duration

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especially at the shriek's range

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and even better, you can fire and forget while dealing with an entirely different direction using your staff

hushed egret
# nocturne dust uh no, shriek is faster

damage over time is slower than chucking a crystal, and in higher enemy priority cases might even be slower than literally running up to then with your sword (if that were an option). plus if six is enough to kill them, a brain burst on an elite gunner will handle most of the work for you as well, no cooldown needed

digital hill
#

Sword is always an option.

nocturne dust
hushed egret
#

also flame staff doesnt really need peril quelling either so shriek itself isnt that important on flame staff either

nocturne dust
#

also the crystal has travel time

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and is, in fact, slower

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brain burst is too KEKW_ogryn

hushed egret
nocturne dust
#

BB charge time is either way too high or you dedicate too much of your build to it

ornate hamlet
#

can anyone explain to me the malleus monstronum penance ?

hushed egret
nocturne dust
hushed egret
# nocturne dust Stop strawmanning

not strawmanning, just pointing out both how niche your suggested situation is and how many other ways you coukd deal with it without flame shriek

nocturne dust
#

soulblaze time is, unsurprisingly, better than BB + soulblaze time

nocturne dust
#

Infinite enemies includes the horde

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Fire and forget, as I said

hushed egret
nocturne dust
#

Actually, I'm just going to leave. If you somehow think Shriek isn't the most valuable ability on Psyker, you do you.

hushed egret
# nocturne dust Fire and forget, as I said

gonna kill them slowly enough that it wont be forget. and you have a flame staff that can kill that horde more effectively than blaze shriek, and specifically excels at horde clear

hushed egret
#

but on flame staff? it's not really able to do its job when you have a flame staff

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you already do all the soulblaze, lots of suppression, good stagger and crowd clear, all on a primary weapon. why spend an amazing cooldown slot to do what your staff already does, but a little bit better? basically a waste

nocturne dust
#

Just try it.

hushed egret
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already have. doesnt add much when you could have the stun shield so you dont have to primary fire for reliable stagger

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even if you're right, it's a spammy build Sitgryn
bout as spammy as it can get

nocturne dust
#

I never made any comments about spam. Who cares? You can play your very strange way if you like.

strong gulch
hushed egret
hushed egret
barren pine
#

anybody got a meta surge electro staff build i could look at

nocturne dust
barren pine
#

yee

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its harder to find psyker builds than any other

tacit stump
#

maybe by gameslantern

nocturne dust
#

Gameslantern has a lot of bad builds

barren pine
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indeed it does

tacit stump
#

huh i never used it for builds

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i do my own thing

nocturne dust
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Most of the upvoted builds are bad KEKW_ogryn

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Well, not bad persay, just make quite a few questionable choices

tacit stump
#

psyker athaneum are there builds?

nocturne dust
#

The Psyker guide also has builds. Those are known to be questionable as well.

tacit stump
#

...

barren pine
#

those builds look pretty bad from my limited psyker knowledge

nocturne dust
#

lol

tacit stump
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so if you want to play psyker just do your own stuff huh

nocturne dust
#

🤷‍♂️

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I mean Psyker generally just works

barren pine
#

im learning psyker tree doesnt has nearly as a clearly defined meta as the other 3 classes

nocturne dust
#

as long as you go down the tree

tacit stump
#

don't your mind be shackled by the thoughts of others and unleash your tru potential

barren pine
#

which is probalby good

strong gulch
#

Mostly ask here in discord for the meta one until you can craft one that suits your needs, wants, and ability.

nocturne dust
barren pine
#

was gonna sak

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as

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ask

tacit stump
#

so long he does not smite 24/7

strong gulch
#

The Atheneum's build's used to be better. Still not the end all be all, but they have taken a turn. I think some of the thought process is on boarding newer players who are learning the basic things of the games or don't have muscle memory or a feel for things.

barren pine
#

is quell speed the dump on electro?

strong gulch
#

Which I can see that, but also just give the new players the good stuff.

nocturne dust
strong gulch
nocturne dust
#

Warp res is dump on every staff except Voidstrike, which dumps blast radius

barren pine
#

Mr. E did me dirty again then

nocturne dust
#

Lawd, don't listen to the youtubers

barren pine
#

generally dont but i dont knwo much about psyker yet

tacit stump
#

i didn't yet build perfect staves play to much other classes cause weapon leveling...

vestal arrow
#

I don't understand warp resistance lol, you get so many benefits from having high peril, why would I ever want less?

nocturne dust
#

Believe it or not, ER is meta

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because quelling

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and you can edge

tacit stump
#

ER?

nocturne dust
#

Empyric Resolve

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Warp res is a dump just because it's like if ER gave you -5% peril gen KEKW_ogryn

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which you will notice you can get from the tree on tiny nodes

tacit stump
#

i use er on most of my builds 40% is neat no wonder you don't res on staffs anymore

vestal arrow
nocturne dust
#

It's bad too have too much peril, i.e. spend too much time quelling.

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ER helps you to quell less.

vestal arrow
#

maybe. I don't use ER and it feels like I don't quell very often anyway

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just press F right?

nocturne dust
#

and ER's negative, toughness generation, is very noticeable but also something you can work around. On auric, you either have enough time to regenerate or you're going to be taking a ton of damage anyway (because generation only really helps if you get hit in rapid succession, and generally you're going to have a bad time if that happens often on auric regardless of ER)

nocturne dust
tacit stump
#

er works on blitz and gaze aswell right

nocturne dust
#

all peril gen, yes

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force swords too

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and even kinetic deflection

tacit stump
#

wasn't to sure but had a feeling

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hope we get some weapons next update

nocturne dust
#

iirc, one of their teasers mentioned psychic powers channeling through a knife or something

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well, one of their written thingies, not a teaser teaser

tacit stump
#

so just a force dagger

nocturne dust
#

yeh

tacit stump
#

hoope we get a illisi version which can cleave like crazy

nocturne dust
#

I would prefer a great deal other weapons that get 'Force' added to it, but eh, I'd be grateful for any exclusive psyker weapons.

tacit stump
#

normal dagger problem is hordeclear and likely it gonna work with soulblaze instead of bleed

nocturne dust
#

Honestly that'd be super neat if it avoids the Illisi issue

tacit stump
#

i don't want deimos/obscurus special on dagger would feel weird

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because of the low range

nocturne dust
#

Yeah, I've had enough of charge specials

tacit stump
#

you can instead do a force strike with your offhand of something

tacit stump
#

evicerator still hits hard

barren pine
#

hardest thing to get use to on psyker is the squish

nocturne dust
tacit stump
#

can we get recoil damage on force weapon block depending on peril

nocturne dust
#

hm? No?

haughty star
#

Crazy toughness regen tho. Nothings better than taking a beating from some trash shooters and refilling toughness from throwing some funny darts

nocturne dust
#

Overheads go through all blocks except parry/shield on Ogryn tho

tacit stump
nocturne dust
#

Devil's Claw parry

dull scroll
nocturne dust
barren pine
barren pine
#

hot

nocturne dust
#

It's funny but not worth much, actually

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Like, almost any ranged weapon deals with ragers and the parry is a lot slower than anything else against anything else. Devil's Claw has 1 trick.

dull scroll
#

Looks to me like somebody can bind special to an autoclick macro and become an instant anime protagonist

#

Fatshark at it again

nocturne dust
#

Sure, or you can just down them at range 🤷‍♂️

strong gulch
#

EP smite downing 60 ragers in 8 seconds 😭

tacit stump
#

i have special on side mouse button

strong gulch
#

SAME

digital hill
#

My sword suddenly feels inadequate.

strong gulch
#

WAIT no. I have ability there. My special is C. lol

tacit stump
#

which one do you use

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dementus

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ability is on f and blitz on y by me and i use qwertz layout

strong gulch
#

Ability on mouse 3. Blitz on MM scroll down. F is interact. KEKW_ogryn

tacit stump
#

mmscroll for button ...

strong gulch
#

ye

tacit stump
#

the only button which belongs there is weapon scrolling

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and sniper zoom levels

strong gulch
#

Weapons swap is Q for melee and tab for ranged.

tacit stump
#

spams v to swap rapidly between meele and range

strong gulch
#

Muh brain can't register. Too fast.

obsidian ivy
#

Warp Nexus or Penetrating Flame with Purge Staff?

strong gulch
#

nexus + blaze away

obsidian ivy
#

Is it better to have crit than Brittleness?

dull scroll
#

purge staff is a team flash bang

tacit stump
#

how does blaze away work on a staff

strong gulch
obsidian ivy
strong gulch
strong gulch
#

Crits apply another stack of SB (soulblaze) on crit.

tacit stump
#

i mean it has no ammo thats why i am confused

obsidian ivy
#

Dw I was too

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Then I used it in testing place and found out WHY

strong gulch
#

Penetrating flames does help, but it doesn't beat nexus + blase away. However, if you don't edge your peril or care about crit maxing, pen flames + blaze away is fine. Pen flames is not the meta choice.

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Not every build has to be meta tho.

nocturne dust
#

You must be max meta all the time or Khorne will be mad

strong gulch
#

Meta max or else.

dull scroll
#

Khorn is already furious you are playing a psyker

slender coyote
#

any of u seen the new modifier on cladestium gloriana yet?

tacit stump
nocturne dust
#

god made by magic despises magic

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it's okay, I know many who have daddy and mommy issues

obsidian ivy
#

It's was PAIN

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Saw pox gas on rolling steel too

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Shoulda taken a ss

tacit stump
#

new modifier with pox gas nuurgle says hello twice

slender coyote
nocturne dust
tacit stump
#

th stealth zealot say hello

radiant frigate
tacit stump
#

try to punsh one of his beasts

late sapphire
nocturne dust
#

It works from any angle, just like blocking

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unless you mean the angle of the actual parry's stab, but like... just press parry again?

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They changed it so that it'll still block any attack damage even after the parry during the parry attack animation, so it really is just as simple as pressing parry until you win (or run out of stamina)

tacit stump
#

yeah the blocks after the initial parry need stamina

nocturne dust
#

which is why it goes on Psyker with the KD gaming chadgryn

tacit stump
#

is funny when you onehit ragers with deimos or duellist and i have a 3 stam curio on psyker

late sapphire
#

Back in MY day the swipe had to stagger the rager or the 2nd hit in the attack would still smack you

radiant frigate
radiant frigate
wind spruce
radiant frigate
#

i have not attempted this

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as i do not play dclaw

wind spruce
#

Interesting

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Neither haha

nocturne dust
#

I do

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I dunno tho

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All I can say is I've yet to be downed in melee against overheads

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as long as I don't run out of stam + peril 😅

ivory path
#

Just now bothering to learn how armor systems in this work. Didnt realize it was broken down by limbs/extremities. Where exactly is the damage from trauma secondary supposed to be inflicted?

rigid sky
#

I know inferno and electro hit torsos but not sure for certain about voidblast

ivory path
#

I had mine on Flak, just swapped it to carapace for this auric maelstrom because basically every enemy was either a mauler or a crusher. Now learning that the maulers is flak everywhere except its head.

jovial juniper
rigid sky
ivory path
#

yeah flak seems all round better

jovial juniper
#

Just need to confirm with a Reaper

rigid sky
#

Except for high Finesse weapons which have strong Carapace damage

jovial juniper
#

Reapers Torso are flak but center mass is unyielding

rigid sky
#

Like the duelling Sword, voidstrike, etc.

tacit stump
rigid sky
#

Love me deimos

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The slower pokes just makes it feel rude

ivory path
#

I normally bust out the DS for ~1-3 Crushers/Maulers. But I was using some MMO rule of thumb and going with AoE attacks for groups larger. Higher overall dps.

tacit stump
ivory path
#

actually I wonder what the lucky number is for this. Like in FFXIV you swap to AoE for pulls 3 or larger.

tacit stump
ivory path
#

blm aoe is so garbage

#

literally dont even use high fire anymore

#

just transpose flare, flare, flarestar

tacit stump
#

i was warrior main when i played ff14

ivory path
#

Warrior has become my preferred tank, but I think all the tanks have too many buttons

tacit stump
#

generally the button bloat in ff14

ivory path
#

Tanks are the worst offenders IMO. Need role abilities removed and their power incorporated into class abilities.

tacit stump
#

i ask how the warrior would taunt as a classkill does he curse like a pirate at the enemy

rigid sky
#

I swapped from BLM to PCT for this expansion

#

Absolutely love it even if it is easier

#

Just shitting out 250k+ nukes

#

I love the design of the motif system, even if it is problematic as hell

ivory path
#

Im loyal to my black mages. Black solidarity.

rigid sky
#

I still enjoy BLM when I do play it

ivory path
#

One day YoshiP will put us back at the top where we belong (huffs copium)

rigid sky
#

But I was playing it since HW

#

Through the bad-BLM metas and the good

tacit stump
#

i only lv blm didn't like it prefer red-mage

rigid sky
#

VPR is shit though

#

Boring bare-bones basic bullshit

#

Dancer yet somehow more braindead

tacit stump
#

you mean the new meele dps who shares armor with nin

rigid sky
#

Yeah

#

Follow the shiny! -the class.

#

The rashad combat axe of FFXIV.

late sapphire
#

#2 is when you try to dodge a trappers net but a groaner materializes directly next to you

rigid sky
leaden thicket
#

Hello, I've just returned to the game after a long time and would appreciate some help getting my bearings

fluid thistle
dense valley
#

lol this guy is warp tainted

echo root
jovial juniper
#

Bruh

#

Lmao

paper harbor
wintry niche
#

Do the stats of enemies change according to difficulty? Or just how much the ai director throws at you?

haughty star
#

yes enemies are tougher at higher levels

#

that's why psykaneum has a difficulty setting

radiant frigate
#

similar for dodging overheads

wintry niche
#

Lol first time 4, insta team wipe

tacit stump
ornate hamlet
#

Gm fellow Psycher Staff Macro users

orchid ibex
#

So why does Rashad seem to get a little hate sometimes?

jovial juniper
#

Too good

#

A properly built Rashad will insta kill 4 lesser enemies every swing

#

Shits on Ragers

#

Safe against maulers and crushers

ornate hamlet
orchid ibex
#

I've never noticed it being that good. Its good, but ds seems stronger to me

ornate hamlet
#

Dueling sword is Meta yea

jovial juniper
#

Except DS can't kill 4 enemies at once

spice veldt
#

rashad is more generalist

jovial juniper
#

Unarmored is good though

#

Sure the Rashad has low attack speed

#

I understand if you don't like it

#

But as long as you aim for the head Brutal Momentum will compensate

orchid ibex
#

Ds still dunks on the most dangerous melee enemies pretty effortlessly but it doesn't seem to get the same hate

spice veldt
#

i'm pretty sure it does get some hate

#

i'm seeing a lot of sentiment for it to be nerfed nowadays

jovial juniper
#

Oh it absolutely does

orchid ibex
#

Maybe I've just missed those conversations

wintry niche
#

Hell yeah Heresy done, wasn't that hard.... lol

#

Just more careful pushing

jovial juniper
orchid ibex
#

Rashad doesn't just melt carapace in the same way though

jovial juniper
#

Now that's not really true because of builds and shit like that

#

Vets casually one shotting crushers with a Rashad just because

orchid ibex
#

You can melt carapace with a ds and a blank skill tree

#

I do understand your point though

jovial juniper
#

Now that's not really true because you deal like 600 damage to cara weakspot

#

With a DS

#

Listen
The Rashad kills everything on a short time because brutal momentum is fair and balanced
The DS can deal tons of damage but won't kill everything on a short time

ornate hamlet
#

Well the DS is ment to be anti armor only but precognition is too busted of a blessing it kills everything with it

orchid ibex
#

Look, I hate the ds for the purest of reasons. I hate the aesthetics/logic behind a little needle sword being an anti armor weapon.

ornate hamlet
#

Technically similar in function

orchid ibex
#

Those weapons are not for armor

ornate hamlet
#

But irl shouldn’t equate to balance then again, there is no fun without liberties or even a bit of experimentation

jovial juniper
#

Oh did I mention that you can just light attack your way through missions with the Rashad?

ornate hamlet
#

If you mean damaging armor then yeah it won’t

orchid ibex
#

You found a small exception but they're not talking about heavy ass armor like that

ornate hamlet
#

But if you’re against a heavily armored opponent you study their openings on their outer plates

#

Like a turtle shell

#

And you thrust in those points to do damage

ornate hamlet
late sapphire
#

no

#

60% finesse

ornate hamlet
#

That’s what I just said

late sapphire
#

that's about 30% actual damage on weakspot or crits

ornate hamlet
#

So 30% multiplied by another 30%

#

I don’t see your argument

late sapphire
#

it's base damage + finesse bonus * finesse multiplier

#

precog takes you from 600 to 800 crusher weakspoint damage on a gray wep with a blank tree

orchid ibex
late sapphire
#

???

ornate hamlet
#

STOP RESISTING

late sapphire
#

Are you trolling

ornate hamlet
#

Why assume the worst out of people

jovial juniper
ornate hamlet
jovial juniper
#

Talentless grey run is pain

late sapphire
#

gray wep with precog on it somehow lel

#

with 'on a gray weapon blank tree' i mean no other bonuses or buffs

ornate hamlet
#

I got my psycher build finessed as all heck and it’s doinky

late sapphire
#

iirc precog stacks additively with other finesse bonuses like dd and sg so it's even less impactful then

ornate hamlet
#

My staff meta build and my purgatus build

ornate hamlet
late sapphire
#

Yeah

ornate hamlet
#

And Crit chance per dodge stacking 5 times

#

Just the blessing itself is too good not to run

late sapphire
#

It's ok

#

Just saying the 60% is misleading

#

Just like how uncannys 120% is

ornate hamlet
#

I swapped even bleeding on Crit to something else like uncanny for no reason and can just sweep enemies easier since my vet isn’t melee focused

#

Like lots of blessings do entail on what you are running as a build, but precog is too good not to run

#

I would run that and swap out my cleave in a heart beat if they got that blessing

late sapphire
#

Not even on what you are running

#

On the weapon itself

#

uncanny does way more on combat knife than on dueling sword cause ds has better armor pen by default and so on

prime elk
gusty sapphire
#

why tf is a vet even meleeing a crusher anyway

#

i just disintegrate their head with a plasma gun

#

or tase them with the shock maul so a teammate can get the kill

jovial juniper
#

It's because vets are surprisingly good at melee

prime elk
jovial juniper
prime elk
#

vet isn't a ranged class, it's a hybrid

raven mountain
# ornate hamlet And you thrust in those points to do damage

Honestly, I'd like to see Thrust get rending associated with it, and for the weapon's general strength against carapace be nerfed. (Leaving the modified thrust around a similar power level as now)

Take the time to focus, build your power, and strike the right point. Just going pft pft pft casually a few times and melting a crusher with no investment just feels wrong. I kinda liked the way that THammer required activating and charging to smash a crusher's head. It feels really bad to be in the middle of that process and watch a zealot dash through and pop 2 of them in the time it took you to charge the swing.

I talked on a reddit post that I also wish the weapon had even more abysmal horde clear than it currently does, along with slight nerfs to non-weakpoint damage. Have the weapon be more specialized and less of an all-round pick would make its (currently excessive) strength feel more justified. Then if you take it, you have to make up for dealing with hordes somewhere else or risk being run over in a mixed horde. Right now, the scariest thing the weapon faces is like a train of ragers, and that's mostly a spacing and stagger problem. (Or I guess monsters, but it's pretty alright damage if you keep plugging away at weakpoints)

gusty sapphire
#

my class is a hybrid squad lead/marksman because i didnt look anything up when building it

#

just went off gut instinct like “yeah i think this works”

raven mountain
gusty sapphire
#

and it does!

late sapphire
raven mountain
#

I mean, it's a weapon problem at the end of the day

prime elk
late sapphire
#

Melee psyker with a ds was balanced because psyker doesn't have the stuff for melee

prime elk
#

you can't change my mind

gusty sapphire
#

DS 100% shouldve been psyker only

raven mountain
#

The role-focusing I'm talking about doesn't really cuck psykers. They have access to movespeed and damage through scrier's and they already often take it primarily to deal with armor. It becomes slightly more skill-focused, wanting to pop heads only, and slightly more thematic, lining up the headshots.

It doesn't suddenly become unusable for psykers (or anyone)

late sapphire
raven mountain
#

That'd be pretty cool, but also more involved than a tweak to some numbers.

#

But I also feel like they wouldn't be able to achieve the visual clarity necessary for that.

#

And honestly, it's not like Psykers don't have tools to deal with hordes if DS gets that kind of refocusing. Assail+Scrier's is prolific, and there are plenty of good staff/gun options that deal well with melee, especially if that weapon isn't responsible for dealing with armor.

gusty sapphire
#

cyberpunk does it in the new DLC by giving enemies a hollow red diamond on a part of their body but like

#

yeah would still be hard to focus on an indicator in the chaos of darktide

austere warren
#

Dunno about that

raven mountain
#

The only blame opening it up to other classes really has with my idea is that the weapon got a bunch of notoriety from people who weren't already in the know. It already was a monster at what it did/does.

austere warren
#

There's multiple talents and abilities in the game that pull your focus towards shiny things to attack and get buffs from.

raven mountain
#

And honestly, I'd like to see the marks for the weapon get actual choice. I don't think I've ever seen anyone talk about non-DS4 stabby sticks. I've used them all a slight bit out of curiosity, and didn't find anything really stand out about them to make up for the lack of pointy damage.

thorn cedar
#

Ds4 is just that overtuned on its heavies

#

400% finesse bonus for crit headshots is unbelievable

austere warren
#

If you're talking about combat knives, precognition for scriers just works well with it for free.

#

And i guess having more mobility since you're using a knife over a rapier/sabre

raven mountain
#

I mean the other marks of the dueling sword

austere warren
#

The other ds versions make taking the bonus cleave off peril talent more fun. At that point, you just use guns that hurt bigger targets and enjoy yourself.

raven mountain
#

I kinda liked the DS5 strikedown heavy, but at the end of the day, it just didn't do anything better enough than the DS4 to make me want to use it again.

jovial juniper
austere warren
#

Makes quelling off weakspot kills between melee and ranged very smooth ime.

I wouldn't want to make myself into a horde blender in this game though. At least not as my only output with any build.

jovial juniper
#

Kek

austere warren
#

They're not bad marks by any means.

#

You could even be a weirdo and just take agile on the other marks to make abusing dodge sliding a time.

#

But specifically, in dense crowds.

raven mountain
#

I think the Ogryn pickaxe is an exemplar in how marks should be. Each one feels wildly different in purpose and moveset while still feeling like a pickaxe and sharing some specific aspects.

#

And they're all valid choices, not leaving a bunch of power on the table because you chose the wrong one. They just have different focuses.

#

But we all know that Fatshark isn't the most elegant balancer in their games, and more likely than not, DS4 will get heavy handed nerfs, and just as likely the other marks of the dueling sword will be collateral damage and become even less useful.

#

Oh, and most importantly, it'll happen in like 8 months, when no one expects it and without any communication about it the entire time.

#

And that will justify all the complaining about psykers getting nerfs and how the thing should have just stayed exclusive.

spice veldt
#

fatshark is mostly fine about nerfs

austere warren
#

There's plenty other weapon families that are like that already ime with their clear identities when it comes to handling: Infantry lasguns; revolvers; and combat knives as a start. Force swords and staves. Like.

spice veldt
#

e.g., recent assail and voidstrike nerfs as an example

upper sun
#

nerf everything now idc

#

after the crafting update i no longer need to win any game to craft shit

late sapphire
#

assail voidstrike were only kinda nerfed

#

without the true aim nerf, but with warp splitting, it would have been too much

raven mountain
#

For what it's worth, thematically, Veteran makes pretty solid sense for using it. Maybe you could say that Zealots would fit the commisar styling, but Vets fit it pretty strongly.

upper sun
#

ye tru aim isnt big on anything else

spice veldt
upper sun
#

bruh no one plays them

spice veldt
#

i am skeptical of that statement

#

also, # of players that use it shouldn't be correlated to its balance

late sapphire
#

a proper voidstrike build is pretty rare

upper sun
#

yeah yeah yeah blah blah

#

everything is smite BB

#

besides that with the changes they made voidstrike is easily now the weakest staff

raven mountain
upper sun
#

but yeah sure arco go balancemax based on how you hate weapons

spice veldt
#

i like the weapons

#

i main assail

upper sun
spice veldt
#

i use them and know that they should be tuned down

upper sun
#

ur so right king

#

nerf them

spice veldt
#

yes

raven mountain
#

And as far as the blitzes go, Smite is design-spaced really heavily into utility, and Brainburst has usability problems (without heavy investment), and beyond that, Assail's space as a general-horde dps (with range enough to hunt specials) makes it much more visible than the others.

#

So yeah, Assail is definitely strong, but is it too strong? Maybe it could take some regeneration speed hits so that the choice to whip it out is a bit more impactful, but it does its job well and doesn't bleed into other roles too heavily.

spice veldt
#

the dps is what i have a problem with, because it's distance-agnostic up to a point, has good stagger (as long as you don't use utterly deranged stagger weapons as a reference point), has minor mechanical skill requirements, and has too many shards

raven mountain
#

And it doesn't really step on the toes of too many of the ranged weapon options.

upper sun
#

im pretty sure a vets can get similar single target dps on headhunters as psyker with voidstrike tbh if you ignore the cleave

spice veldt
#

my main change would be to cut assail's max shards in half, and make other minor adjustments as needed

raven mountain
#

I think the max shards is fine, but I'd want the regen cut down.

upper sun
#

ur so right arco

raven mountain
#

Make it a resource instead of completely back every 30s or less.

spice veldt
#

10 max shards is too much because you can really just dump them out at the start

upper sun
#

make it only 3 shards every 10 minutes

spice veldt
#

i'd like less max shards so that you have to more actively manage them

spice veldt
upper sun
#

also make every shard cost 50 peril on lmb and 90 on rmb

raven mountain
#

What that amounts to is less nova damage, but the same dps and more weapon switching.

spice veldt
#

i don't get why you're so bitter whenever i talk about nerfs

upper sun
#

you talking about nerfing the wrong things

#

trauma is a bigger issue than void

spice veldt
#

why are they the wrong things to nerf?

upper sun
#

m1 surge is a bigger issue than surge

spice veldt
#

yeah, but i've talked about nerfing trauma so many times already

upper sun
#

when was the last time you played the game?

spice veldt
#

it's just that these things are currently the topic of the convo

raven mountain
#

I'd like to keep the panic/nova damage since it is a blitz and is in the same-ish design space as like a shredder grenade or inferno grenade. Just make it more on par with Shredder grenades in their accessibility.

spice veldt
#

i get that you're either some kid or an ESL person, but I hope you know you're being quite obtuse

raven mountain
#

And that would also make EP stronger with them since it provides free shards.

spice veldt
upper sun
#

you have two houses both are on fire

nooo we cant get to both houses we gotta go for the older one

raven mountain
#

You also complained about its dps

upper sun
spice veldt
#

oh yeah that was imprecise of me

raven mountain
#

but nerfing max shards doesn't affect dps, only burst damage when unloading all of them.

#

And I honestly think its burst damage is fine. My issue with it is that you do that, swap to a gun and before the next horde, you have it fully stacked and ready to go.

spice veldt
#

in more precise terms, i have an issue with how players can be incentivized to dump the shards and whatnot at once for a load of damage at the start, and there's less incentive to actively manage it because you have 10 max shards

#

for the regen part, i'd make adjustments to quick shards to make it more conditional

#

and yeah i agree with changing the regen if needed

spice veldt
#

like, the solution is pretty straightforward and there's not much else to talk about it

upper sun
#

sure yeah

#

the issue is fatshark doesnt tackle anything unless people bitch about it

raven mountain
#

Then we have different issues with it. I like that fact, and mentally associate it with grenades as a clear option. Dump it, fill peril, dump peril with shriek. Basically entire horde clear and solid aoe damage in a package. The problem in that use is that you can do all of it again in like 15-20s—EVERY 15-20s. Vets with shredder grenades get some extra access due to their regen and other talents, but not nearly so much that you can just dump grenades every 15s or so indefinitely.

upper sun
#

we're in a triage situation the worst things have to go first

#

you're talking about staves i havent seen in weeks while surge is deleting events from the game

#

that the issue

spice veldt
#

ok...? sure?

raven mountain
#

The fix needed to balance EK lmb needs to be somewhat reserved or technical to keep the playstyle viable rather than it just getting deleted or not affected.

#

Screwing with animation cancelling would do a lot towards making it better though. But I like that you can focus on firing pellets as a build choice.

ornate hamlet
spice veldt
#

it'll still be there won't it?

#

surge (blessing) will still exist

#

crit builds on psyker will still exist

#

even baseline non-macro'd lmb spam with the proper build is theoretically good damage

raven mountain
spice veldt
raven mountain
spice veldt
#

i'm just a guy

spice veldt
#

i don't disagree with nerfing the quell cancelling

#

just to be explicitly clear, i completely agree with it

#

and i've talked about it even before the recent popularity of it

#

i have always been in support of fixing this

raven mountain
#

But at the end of the day, even if EK gets that nerf, Voidstrike is still the worst of the staves, unless I'm forgetting something.

spice veldt
#

it's only recently that this has been a problem, and i haven't been here as often to complain about things

raven mountain
#

Not that Voidstrike is bad, it's totally usable, just not on the same level as the rest right now.

spice veldt
#

voidstrike, i'd make minor nerfs on average and would change some stats around (well, depending on whether it's the light/middle/heavy variant)

#

current voidstrike is what it is because it's the only staff whose RMB can interact with weakspots, so it got its finesse multis increased for that reason

#

i would make adjustments towards that and shift its relative allocation of stats away from finesse, assuming that psyker gets a proper finesse-y staff

raven mountain
#

I mean, doesn't that make it the finesse staff, by definition?

spice veldt
raven mountain
#

EK lmb is finesse-y, sure, but it's also got the rmb build that in no way interacts with it.

#

And Voidblast/Inferno don't at all.

thorn cedar
#

is arco up in here bein wrong again

dense valley
upper sun
thorn cedar
#

mission select is never happening

upper sun
#

you take that back

#

NOW

spice veldt
thorn cedar
#

cope better

upper sun
#

yes thats the point

raven mountain
#

I think Voidstrike is in a pretty good design space, and maybe it gets some tweaks to usability (takes forever to charge a full shot) or gets soemthing creative to minorly boost it, but it most definitely doesn't really need hit at all.

upper sun
#

MMT needs to die

#

to get enough people upset

clear heath
raven mountain
#

Assail you could at least argue has a lot of damage and uptime for something that's not a primary weapon (and the only blitz across the classes able to substitute for your ranged option in many cases).

spice veldt
# dense valley cmon man this is like the worst take ever

i think it's fine? The main identity of voidstrike to me is the lack of any damage falloff with targets it and as a bowling ball. And I don't think bowling balls are very finesse-y.

If the projectile was smaller, then sure, lean into the finesse more

#

e.g., it's the same thing I would say about the zarona revolver
it shouldn't have good finesse AND bullet magnetism

thorn cedar
#

and pseduo infinite cleave

raven mountain
#

I kinda get that, the visual isn't finesse-y, but the mechanics of it are. Though if it become a thin, laser-like projectile, it might feel more appropriate to the usecase, but you'd definitely lose out on the visceral feels it gives right now.

spice veldt
#

a weapon that would deserve it more would be some staff that launches smaller projectiles
Maybe that would be a new variant of the voidstrike family

thorn cedar
#

beeeaaaam staff

#

i miss when voidstrike was fucken LOUD

raven mountain
#

Honestly, make it shoot a piercing laser-like shot that explodes when it hits enemies. No mechanical or statistical changes need to be made. That would also make the aoe burst damage more visible since the size of the ball really makes it hard to feel the width of the explosions in terms of visual clarity.

#

And also align its design with its visuals.

thorn cedar
#

rn i wonder how long its gonna take them to decouple warp splitter from assail

spice veldt
#

I personally don't think that a piercing laser-like shot would fit it
The projectile is (relatively) slow, and it'll still have a large-ish hitbox.
It's called the bowling ball not just because of the projectile being a ball, but also because it has a (relatively) perceivably slow travel time

thorn cedar
#

ive already given up on smite getting 'fixed'

spice veldt
#

when our grandkids are playing darktide maybe

broken carbon
#

whatcha guys talkin about

#

hi arco

spice veldt
#

hi meow

#

we're talking about meth

dense valley
broken carbon
spice veldt
#

you're in the right space to explain yourself instead of making snide remarks from the side

thorn cedar
#

its ur face

spice veldt
#

(it's true)

spice veldt
#

my psyker got called dr. disrespect once

thorn cedar
#

the pedophile?

spice veldt
#

yes

broken carbon
spice veldt
#

carapace is probably fine?

#

that's bowling ball-y to me

broken carbon
#

though

spice veldt
#

one-shot in the sense with surge, right?

broken carbon
#

i guess with nerfing surge that’d also be removed

broken carbon
#

so actually maybe not

jovial juniper
#

What did Surge do 😭

broken carbon
dense valley
#

the voidstrike lmb is literally the most fitting one, lmb shoot small ball rmb shoot big balls if the whole lmb spam build is to be fixed i think its the ek staff lmb to be fixed

broken carbon
#

the double crit shot lets you one shot a crusher

#

also just a ton of damage in general

broken carbon
jovial juniper
#

I'd say the reliance on the crit is already good enough to keep it in check

thorn cedar
#

internal cooldown mechanism for left click, problem solved

jovial juniper
#

And like manipulating True Aim would be considered skill expression

spice veldt
broken carbon
#

there are in fact multiple issues!

#

and they all can be addressed!

jovial juniper
#

They piled up

jovial juniper
#

Just use AoE on them

broken carbon
#

manipulating true aim?

#

do u just mean using it?

jovial juniper
#

Stacking with like melee or M1

broken carbon
#

oh

jovial juniper
#

Then M2

spice veldt
#

probably pre-stacking true aim and then deterministically launching double balls

jovial juniper
#

Yeah

spice veldt
#

shlerp

thorn cedar
#

please do not shlerp the double balls

broken carbon
#

i get that but at the same time u can fully stack true aim off of a shot anyway

thorn cedar
#

not anymore

broken carbon
#

i think surge, the second shot, should not be a crit/or less damage

broken carbon
#

i did not know

#

i didn’t see that in the patch notes

jovial juniper
broken carbon
dense valley
#

i think if anything the whole lmb do main dmg should be changed, lmb should only be used like a clos range pistol and a staff identity is its rmb, maybe instead of use rmb to empower lmb fatshark should implement it the other way around

jovial juniper
#

Where the second explosion is just not that meaningful

spice veldt
#

yeah, i completely agree with toning down some damage property of the LMB bolt

#

you won't see me disagree here

#

and i've said the same thing before

broken carbon
#

all LMBs should be unique

#

tbh

spice veldt
#

i'm on your side dude

#

i've talked about nerfing the crit damage of the lmb bolts well before this time

dense valley
#

yeah u kinda picked thw wrong example for the lmb argument if anything its the ek lmb

spice veldt
#

what about the LMB argument?

broken carbon
spice veldt
#

i was talking about the RMB in the other convo, in case you were confused

#

when i was saying "bowling balls" and whatnot, I was talking about voidstrike's, the staff that launches the balls with RMB

jovial juniper
#

Yup, Sienna had a staff that the projectile would jump to another target

#

I don't remember the name

raven mountain
#

It was the new necromancer one. Soulstealer or whatever.

#

Also had brainburst on it, basically.

spice veldt
#

and i'm also talking about just kneecapping being able to quell-cancel LMB shots effectively in general, without care about the specific staff

broken carbon
#

yah i agree

dense valley
#

even so the voidstrike as it is rn def need the finesse roll as its the only staff u need to aim and how else do u incentivize aiming but extra headshot dmg ?

spice veldt
#

it'll still have extra headshot damage?

#

i'm saying to tone the finesse down, not remove it

#

do you know what to "tone something down" means

raven mountain
#

I guess you can quell cancel on other staffs, but if it weren't for EK, I wouldn't even care enough to really want it nerfed.

broken carbon
#

u can quell cancel the purg iirc

#

and it’s stupid

thorn cedar
#

yes its every staff

dense valley
#

if so how does it even compare with ek with extra crit dmg

#

i think voidstrike is perfect as it is rn

raven mountain
#

That's fun, is it at all effective compared to just shooting a stream?

spice veldt
#

i don't particularly care about comparisons to what is evidently a very strong weapon in terms of whether to nerf it or not

raven mountain
#

I mean, besides spamming the stagger, I guess.

spice veldt
#

overall, it could be adjusted a bit and have some aspects nerfed

#

it's as simple as that

broken carbon
#

and i think it inflicts stacks faster

spice veldt
#

what is with this whataboutism

dense valley
#

sure headshot dmg is strong but to make the most of it u had to constantly aim which is already tiresome if u consider other staves

broken carbon
spice veldt
#

sure, there's is aiming in a loose sense

dense valley
#

not to mention maintaining dd stack

thorn cedar
#

why is nobody talking about the mouthfeel

raven mountain
#

Or the legs?

spice veldt
#

maintaining DD stacks is hardly difficult also unless you're going left-side or not taking +2 stacks on weakspot

thorn cedar
#

meow no

broken carbon
#

u don’t fuck wit it

spice veldt
#

in which case that's a conscious build decision that you've made as a tradeoff for perfectionism or a free talent point to work with

thorn cedar
#

man they really kinda

dense valley
#

whereas with other staves u just need to hit r before u came in ur pants lol

thorn cedar
#

braindeaded DD a while ago

spice veldt
#

don't worry, i want certain other staffs to be hit much harder than the changes i want to voidstrike

thorn cedar
#

i just run perfectionist so that i dont feel like im getting all my bonuses basically for fucken free

spice veldt
#

motherfucker like voidstrike is one of the staffs I would nerf the least

#

i'd just set the finesse down by 0.3 or 0.2

#

nothing big

thorn cedar
#

THAT's 50%!!!

late sapphire
raven mountain
#

I'd like a bit more reactivity on DD to looking in a new direction and getting a new target, but I don't really think it needs messed with.

broken carbon
dense valley
#

cmon man voidstrike is perfect as it is it should be the baseline to tune other staves if anything

broken carbon
#

(they already informed me)

thorn cedar
#

well rn its such a freebie that it's exceedingly common for players to just take Lingering Influence and nothing else

spice veldt
#

yeah, DD is in "good enough" territory and works, so i don't care about balancing it more

late sapphire
#

charging bb

#

your brain will explode in 3 years bozo

broken carbon
#

i think DD would be neat if it prioritized highlighting enemies like gunners that were shooting at you

raven mountain
#

Other than a minor disconnect between design space and visuals, Voidstrike is basically right where you want things to be.

spice veldt
broken carbon
spice veldt
#

i also think about the voidstrike in relation to other weapons

#

not just staffs

dense valley
#

i dont think voidstrike is overtuned compare to any psyker weapon that utilize dd

spice veldt
#

if i really wanted to annihilate its identity, i would recommend adding damage falloff with targets hit, just like the overwhelming majority of weapons have

thorn cedar
#

it just isnt keen on swapping blue targets when one is already selected

broken carbon
#

ah

#

i shmee

raven mountain
#

I just dislike when DD picks an enemy that I was looking at but it happens to be in the wrong direction then takes what feels like forever to adjust to me going a new way.

spice veldt
#

yeah it's pretty weird

dense valley
#

like its already too much work to make the most out of voidstrike compare to other staves let alone guns

spice veldt
#

is it?

thorn cedar
#

dw ill hold down the field with my ep smite

spice veldt
#

it's relatively easy to use it

dense valley
#

say, revolver u pull it out headshot and thats it maybe reload it once in a while

thorn cedar
#

all u gotta do is blast ur blue balls into the blue men

spice veldt
#

don't worry, i also want revolver nerfed

#

my argument for voidstrike also applies to revolver
shouldn't have bullet magnetism if it also has good finesse

broken carbon
#

honestly fuck everything else buff mk3 evis

#

pleaSeeeee

spice veldt
#

i hope the point that I want multiple things to be nerfed and not just voidstrike has been gotten across

#

and we can stop this whataboutism

thorn cedar
#

sadly fatshark is going the other way with revolver

broken carbon
#

more finesse! more armor pierce! more damage!

thorn cedar
#

where bistol was just given more revolver-esque properties to compete with it

#

even tho bistol was genuinely perfectly balanced

broken carbon
#

ehhhh

thorn cedar
#

(ignore aim jank)

broken carbon
#

and the cleave

#

those are the 2 things it needed most

thorn cedar
#

but it also got a giant revolver bullet ray

#

and infested damage, not really

spice veldt
#

aw it got bullet magnetism?

broken carbon
thorn cedar
#

hit them with your sword

broken carbon
#

this game doesn’t have bullet magnetism!!

thorn cedar
#

they literally run up to you to die

spice veldt
#

bullet magnetism in the sense of destiny 2

#

revolver and plasmagun obviously have bullet magnetism

thorn cedar
#

i feel like laspee does in hipfire

#

but idk

spice veldt
#

voidstrike is an actual projectile so i say that it has a large hitbox

thorn cedar
#

might be the thc talking

spice veldt
#

large hitbox and bullet magnetism are practically the same for raycast anyways

broken carbon
spice veldt
#

ok, the point is that you shoot in a close proximity to an enemy's head and still hit it

#

bullet magnetism gets the point across and you knew what i was talking about

thorn cedar
#

its a ray tho. Cause you can shoot inbetween two heads and hit both

spice veldt
#

and they are, once again, practically the same

thorn cedar
#

a very neat magic trick

spice veldt
#

yeah? i don't see what's wrong with what i said unless you guys have some hyper specific definition of things
and it's obviously going to work like that in a game where weapons can pierce multiple enemies

thorn cedar
#

no like two dudes side by side

spice veldt
#

YES I KNOW

#

MOTHERFUCKER

thorn cedar
#

do u tho

spice veldt
#

TWO ENEMIES THAT DON'T OVERLAP

broken carbon
#

as opposed to a large hitbox

thorn cedar
#

point ur computer fans at ur face so u can overclock ur brain

broken carbon
#

LMFAO

#

it’s okay arco…

spice veldt
broken carbon
#

we can all be friends…

broken carbon
spice veldt
#

you guys have a specific definition of bullet magnetism in mind

#

yes the bullet is not a physical projectile in darktide

#

i think i understand that very well

broken carbon
#

yes

haughty star
broken carbon
spice veldt
#

it doesn't matter
shoot in close proximity to enemy head, you still hit it

thorn cedar
#

magnetic god ray

haughty star
#

i've yet to try revolver scriers but i assume the ammo would be a fucking problem lol

broken carbon
#

fanning revolver is fun though

#

for gunker

haughty star
#

does that shit have bigger ammo cap?

broken carbon
haughty star
#

i haven't tried it since it was released and it was trash on release

broken carbon
#

an extra 30-40 shots

haughty star
#

lmao what in the god damn

thorn cedar
#

this was such a funny post

broken carbon
upper sun
#

you're supposed to use smite single target to edge one poxburster for 3 minutes until you kill a zealot with it

thorn cedar
#

thats very difficult actually

upper sun
#

ITS CALLED SKILL ZEALOT...

jovial juniper
#

Poxbursters are insta popping when smite trolldisappoint

upper sun
#

no

thorn cedar
#

nah you gotta hold it a beat longer

upper sun
#

if you click and release quickly they stagger

#

and they loop the stagger

thorn cedar
#

if you fuck the tempo up they just pop

upper sun
jovial juniper
#

I like seeing bursters waves explode from a single m1

jovial juniper
red lily
thorn cedar
#

blame the AI

jovial juniper
#

unselects Enfeeble

thorn cedar
#

fatshark really needs to rip out the pitfalls of smite

#

Enfeeble is right at the top

red lily
#

y'all got any tips on builds I can run to get the 40 kills while under scryer's gaze?

thorn cedar
#

I dunno what Charged Strike is trying to be

#

purgatus staff

#

put out a partial volley of fire

#

press f

#

keep doing fire stuff

#

youll have it