#psyker-class
1 messages · Page 1558 of 1
it's janky as fuck right now
It should cause you to not explode, and then at 10 seconds explode?
so we cant precisely say
its bugged at the moment but yes you should in a perfect world be able to smite at 100 peril for 10 seconds
How is it bugged?
you can boom
geez where to begin
So, I'm not booming. Even... after unbound is over.
well yes, first you can sometimes still boom, which is very rare and i believe that interaction takes VERY precise timing
That seems... off.
i have yet to replicate it consistently
its because smite has an in built 100% peril safety stop and it gets fucky with warp unbound
if you're smiting with Scriers active when it hits 100% it will sometimes still end your Smite and you have to cast it again. Sometimes it will not end your Smite but your tethers will all break so it will still 'reset'. Sometimes it does neither of these things.
Once you hit 100% you're absolutely safe to use it.
I'll just chalk it up to the warp. Chaos reigns!
There's this really specific window where you are ramping to 100% and you preemptively start up a Smite right click where it will just fuck you
Just don't take chances during that window
Let it hit 100% and then do it
from what i can tell the smite safety stop auto quell overrides scriers depending on how the game is feeling and poof no more scriers
If you aren't already in a channel
can i get a solid scriers gaze voidstrike build per chanmce
this is my only gripe with scriers
they fix this and I'll always use it
Might be a really difficult fix
tbh I think they should go the other way with it
if you right click smite that high you should always explode lmao
lol
Smite is already such a fucken freebie
but it is present with staves and warp unbound as well
you have to actively force yourself to perils with it
I havent triggered the bug with inferno staff
but the others its not that hard to do
also with assail and smite
this is what SHOULD happen with scriers smite https://medal.tv/games/warhammer-40000-darktide/clips/j4D8dV64fN7gX9Ic0?invite=cr-MSxNM0QsMjUyNjQ3MjMwLA
Watch Warhammer 40,000: Darktide and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
alas
game gets confused in actual matches
- gets warp unbound
- blows up anyway
- how could FS do this

QA: "How long is a bug a bug before it's expected behavior?" 🤣
The attack speed is eh. Can be useful, can not be. The important one is Warp Splitting though, it affects Voidstrike.
i miss in built deflector on force swords 😭
It should still be a thing. It's dumb that it's not.
it's expected behaviour unless it's removed/nerfed
then it's unintended behaviour
it could be expected behavior for two years till fatshark suddenly decides its a bug, im looking at you silent specialists
May my smite be guarded against malfunction, as my soul is guarded from impurity. Machine God watch over this cast, lest I explode... prematurely.
Ragers not screaming like plague monks is a bug 😤
truth
silent mauler and crusher packs 
these three nodes are super stinky and i wanna talk shit about em
fuck u shit ass -5% peril nodes
unironically would prefer they were suppression
Eh, they're whatever. I'd rather they do something with the actual blue nodes that are crap
like mind in motion, unlucky for some, perilous assault


unlucky for some got buffed actually
still shit but i mean
they know something's up lmao
They made it 100 lmao
imagine if it instantly gave 100 yellow toughness 
i am not joking that its good, but its only good if you're WAAAAAAY into move speed in your tree
Faster, no talent required
So it's trash

Oh add Purloin to those useless nodes
psyker has the most confusing looking tree
Try reach specific nodes from top to bottom start and either left to bottom or top to left.
You can go here ask the nodes
(Jeez they need update the guide)
Nodes you always take
Except those times you don't take PC... or mettle/perfect timing
Never those times
Could I introduce you to Scrierstrike 
And you are getting to scriers how?
Welcome to a build so point-strapped you have to take BM
Thats uh. Interesting
Not playing by the rules I see
been loving this build. it's so fast paced, every tool has very important roles in the build, yet none are single sided or otherwise spammy, and it's so skill intensive. really makes my brain happy 

wha-
I love it.
I hate it.
He took all the rules, broke them, and remade them into a sword.
My kind of psyker.
what did you see?
do elaborate
Im sus of the staff talents, but I have yet to use them lol
the damage primary can do now is ridiculous 
You also take anticipation and abandon KD
I'm not really manually quelling so I'll take more leniency in my distance from teammates, especially with hiw fragile this build is
bro this tree looks so bad
I mean yes, but that's why I hate the build
It makes a lot of nonsense choices
Just to nerf down and buff up things to the point where you would need to be actively switching between weapons
KD isnt important. very strong for sure, but with so much shock available and better dodges, not much point in blocking anything 
Lemme just barrel you into the DH real quick
that 5% crit is really nice though. not necessary, but nice
so your defense of KD is a niche enemy you'll rarely see, and almost never fight, and if you're playing well shouldnt be targeting you? 
cmon man why would u path all the way to warp siphon and left out the best node
My defense of KD is it saves you when things go real bad
I grabbed it for cooldown. I have plenty of damage, those warp charges will hardly even be present with my ability spam. I originally didnt even have a keystone 
Surrounded in a mixed horde? KD. Need to move past a dozen ragers? KD. Need to get off a revive? KD.
that's what smite and anticipation are for here 
I'm not saying KD isnt amazing for those everything is fucked situations, but I have tools for those already
Anticipation is shockingly bad unfortunately. Otherwise I take no issue tbh
I think dome is like the least effective psyker ability to spam
Smite won't save you if the ragers are on top of you
Anticipation is just 1 extra dodge 🤷♂️
all those can be solved by the combination of smite, dome, and actually just the entire toolkit lol
wym 1 more dodge on staff is amazing
surge staff will buy me the space to do so
Well, actually, all things can be solved by smite so I don't see your point

with the build too youre probably already moving too fast for most melee to hit you anyway due to mettle and left clicks
emphatic evasion takes care of ranged
id just change anticipation over to One With the Warp
thats it
generally true. but 1: I fucking despise gunners, and 2: my toughness generation is exceedingly bad, so dome is almost my best toughness generation 
Oh look at that. A smite/dome user
I suppose so, if you're patient. but it isnt a smite build. smite is there for when me or my team need more space and control of the situation
Sure, and you've taken very odd choices to ensure you have to constantly switch between things. You specialized tools that aren't that specialized, lol.
not spamming smite and dome is actually here for toughness gen more than anti-gunner, but I also hate gunners.... and also the other abilities were pointless for this build 
You're allowed to like what you like, but I hate what you like and I'm allowed that too.
I'm not trying to take that from you
You got a build. That’s for sure
It is one of the buildiest builds of all builds.
constantly switching wasnt entirely the point, but it's very nice that I'm asked to do so. spammy builds arent nearly as fun. but each tool is quite specialized, none of them overlap. save for being able to zap in two ways, but one is very much not meant for crowd control and the other is
wat was the point then
the starting point was just a build for making use of the new primary fire skills 
the rest was to support that in various ways. build is crit based, and is very fragile. so I took skills to help alleviate that fragility as needed. high damage was a focus, but I have that. only reason I really skipped more damage was because the damage output is already really good, and breakpoints wouldnt really change even if I did invest in more damage, plus the remaining damage skills have more niche uptime I dont personally like playing around
I mean, lmb spam is a build that exists
and is not whatever... that thing you posted is.
well it's not just lmb spam, since the new staff skills inherently ask you to use secondary as well to get the most out of your finger guns
lmb spam makes use of rmb for crushers
well this one makes use of it for everything since it increases my damage output on lmb for everything. "anti crusher" is a niche, and ultimately that playstyle you suggest would just make it spammy again, defeating the whole point of the build
there's certainly points in that tree I could easily sacrifice and invest elsewhere for different strengths and playstyles, but I like the general versatility and reliability if what I have. it may not be meta, but it's still really damn good, and it's certainly fun 
but you just said the point was to make use of 2 nodes, not to avoid spamming

well the point of those two nodes is to avoid spamming
this is a ranged staff build first and foremost
one of those nodes is all about using secondary before primary and going back again. the other just encourages you to use primary fire a lot by making it more powerful, but so does the other one that asks you to use secondary first. which is also why it's a zap staff build, cause the secondary charge time is so short that I can focus more on primary. that in and of itself though is so single target that it inevitably asks you to use your other weapons whether you build for it solely or not
Or, you know, the classic and meta option of soulblaze

which soulblaze one? there's a lot of builds you can describe as "soulblaze" 
wdym, there's like one that literally all staves except voidstrike use
Shriek + warp charges + psykinetics
wat other soulblaze build is there? 
PC and wildfire are used in conjunction with shriek
flame staff, blaze trauma, you coukd theoretically do a finger gun blaze build or a melee blaze one but those arent meta, uh.... I feel like there's another but that's what I can think of off the top of my head
Both of those staves use the same build
Ilissi blaze is a meme.
neither staff has to use that build, and blazing shriek on flame staff is pointless when you can put enemies at max stacks without a cooldown 
No staff has to use anything so I fail to see your point
smite build with blaze shriek. that's what I was missing
wat
wait
did you just-
For one, Flame staff only goes to 15, 16 on a crit
not the 30 shriek goes to
well you said "both staves use the same build" soooooo you suggested they were tied to the same build lol
The same meta build, yes
🤷♂️
we were talking about blaze builds, not meta builds. and you're the one who suggested I was talking about a build when I said "flame staff" you dont need a build for soulblaze when you grab that, it does it for you
also, for two, shriek goes a lot farther than inferno, and staggers a lot more
not that you'll reach 30, and not that you need to go above 15 for really any reason except maybe boss damage? which isnt really flame staffs specialty to my knowledge
🤷♂️ This is a meaningless tangent. Yes, I was wrong to insinuate meta builds were the only builds, my bad.
true but you have primary fire for the stagger, and it still goes plenty far
and ogryns, and again, range
and also shriek is an instant +6
which is the important bit
more fire good
the ogryns will die quick anyways. possibly before you max out their stacks anyways 
and if somethings our of range of staff but in range if shriek, you're only giving it, was it 6 stacks?
That kills shooters and snipers
even if it doesn't kill, it does mean 6 stacks when they get in range which is a significant portion of the cooking you have to do with inferno
oh neet. you could also run them down easily with the flame staff in your hand or bring the crystal blitz forgot the name or even shield
I see you've listened to nothing I've said
your teammates can probably handle ranged enemies farther than you can anyways, and you'll want to play corners regardless
how have I not?
We both know you shouldn't rely on teammates
honestly you really can in auric
You tell me how it's bad to have an ability that wipes an entire direction of threat
I didnt say that

Then why are you acting like Shriek isn't useful?
'just use the staff'
I said you dont need shriek to do that, especially if you want it done faster
I'm not
I'm saying the blaze part specifically isnt very useful when you have a literal flame staff in your hand
an instant 6 is a lot faster than a ticking 6, no matter the tick duration
especially at the shriek's range
and even better, you can fire and forget while dealing with an entirely different direction using your staff
damage over time is slower than chucking a crystal, and in higher enemy priority cases might even be slower than literally running up to then with your sword (if that were an option). plus if six is enough to kill them, a brain burst on an elite gunner will handle most of the work for you as well, no cooldown needed
Sword is always an option.
The crystal doesn't wipe an infinite number of enemies
also flame staff doesnt really need peril quelling either so shriek itself isnt that important on flame staff either
good thing there wont be an infinute number of gunners just outside flame staff or sprinting range 
BB charge time is either way too high or you dedicate too much of your build to it
Stop strawmanning
can anyone explain to me the malleus monstronum penance ?
not slower than damage over time alone lol. the blaze part of bb (the skill at the top for blaze on elite kill), sure, slower than 6, but it'll do well enough and kill the elites specifically faster
It takes a few seconds for 6 stacks of soulblaze to kill chaff, which is indeed faster than killing an elite with soulblaze and then waiting for the chaff to die from 3 stacks (they won't)
not strawmanning, just pointing out both how niche your suggested situation is and how many other ways you coukd deal with it without flame shriek
soulblaze time is, unsurprisingly, better than BB + soulblaze time
But I'm not suggesting that situation
Infinite enemies includes the horde
Fire and forget, as I said
the chaff wont die from that one alone, but it'll be close. one more elite and it's done. and importantly, this isnt an entire ability cast that also costs your warp charges, it's just a single passive and your blitz
Actually, I'm just going to leave. If you somehow think Shriek isn't the most valuable ability on Psyker, you do you.
gonna kill them slowly enough that it wont be forget. and you have a flame staff that can kill that horde more effectively than blaze shriek, and specifically excels at horde clear
it's an amazing ability
but on flame staff? it's not really able to do its job when you have a flame staff
you already do all the soulblaze, lots of suppression, good stagger and crowd clear, all on a primary weapon. why spend an amazing cooldown slot to do what your staff already does, but a little bit better? basically a waste
Just try it.
already have. doesnt add much when you could have the stun shield so you dont have to primary fire for reliable stagger
even if you're right, it's a spammy build 
bout as spammy as it can get
I never made any comments about spam. Who cares? You can play your very strange way if you like.
You need to do at least 50% of damage to a monster with BB / BR (brain burst / brain rupture; left blitz) in a private match. Private matches can only be done with a minimum of 2 players.
I know you didnt, I was just adding that as a reason I dont like it. plus we started this arguement over a build designed to not spam 
thanks for helping them. I forgot during the arguement, I sorry rando 
anybody got a meta surge electro staff build i could look at
so lmb spam?
maybe by gameslantern
Gameslantern has a lot of bad builds
indeed it does
Most of the upvoted builds are bad 
Well, not bad persay, just make quite a few questionable choices
psyker athaneum are there builds?
The Psyker guide also has builds. Those are known to be questionable as well.
...
those builds look pretty bad from my limited psyker knowledge
lol
so if you want to play psyker just do your own stuff huh
im learning psyker tree doesnt has nearly as a clearly defined meta as the other 3 classes
as long as you go down the tree
don't your mind be shackled by the thoughts of others and unleash your tru potential
which is probalby good
Mostly ask here in discord for the meta one until you can craft one that suits your needs, wants, and ability.
also you can switch for smite, woops
so long he does not smite 24/7
The Atheneum's build's used to be better. Still not the end all be all, but they have taken a turn. I think some of the thought process is on boarding newer players who are learning the basic things of the games or don't have muscle memory or a feel for things.
is quell speed the dump on electro?
Which I can see that, but also just give the new players the good stuff.
no
warp resist
Warp res is dump on every staff except Voidstrike, which dumps blast radius
Mr. E did me dirty again then
Lawd, don't listen to the youtubers
generally dont but i dont knwo much about psyker yet
i didn't yet build perfect staves play to much other classes cause weapon leveling...
I don't understand warp resistance lol, you get so many benefits from having high peril, why would I ever want less?
ER?
Empyric Resolve
Warp res is a dump just because it's like if ER gave you -5% peril gen 
which you will notice you can get from the tree on tiny nodes
i use er on most of my builds 40% is neat no wonder you don't res on staffs anymore
I don't get it, why would I want less peril and less toughness? It's good to have both of those right?
It's good to have toughness, but ER notably affects toughness generation
It's bad too have too much peril, i.e. spend too much time quelling.
ER helps you to quell less.
maybe. I don't use ER and it feels like I don't quell very often anyway
just press F right?
and ER's negative, toughness generation, is very noticeable but also something you can work around. On auric, you either have enough time to regenerate or you're going to be taking a ton of damage anyway (because generation only really helps if you get hit in rapid succession, and generally you're going to have a bad time if that happens often on auric regardless of ER)
Inferno is the only staff where ER isn't as straightforwardly good.
er works on blitz and gaze aswell right
iirc, one of their teasers mentioned psychic powers channeling through a knife or something
well, one of their written thingies, not a teaser teaser
so just a force dagger
yeh
hoope we get a illisi version which can cleave like crazy
I would prefer a great deal other weapons that get 'Force' added to it, but eh, I'd be grateful for any exclusive psyker weapons.
normal dagger problem is hordeclear and likely it gonna work with soulblaze instead of bleed
Honestly that'd be super neat if it avoids the Illisi issue
i don't want deimos/obscurus special on dagger would feel weird
because of the low range
Yeah, I've had enough of charge specials
you can instead do a force strike with your offhand of something
the reason i don't like the chain axe and chain sword in this game
evicerator still hits hard
hardest thing to get use to on psyker is the squish
UNLIMITED PHENOMENAL COSMIC POWER!
itty bitty healthbar space
can we get recoil damage on force weapon block depending on peril
hm? No?
Crazy toughness regen tho. Nothings better than taking a beating from some trash shooters and refilling toughness from throwing some funny darts
Overheads go through all blocks except parry/shield on Ogryn tho
i mean like enemies eat our peril and take through this damage
Fatshark at it again
Don't worry, Devil's Claw literally has nothing else

are you just spamming special as fast a s you can]
Yes
hot
It's funny but not worth much, actually
Like, almost any ranged weapon deals with ragers and the parry is a lot slower than anything else against anything else. Devil's Claw has 1 trick.
That's not nothing; you just downed 5 ragers at melee in a matter of seconds without losing a single point of toughness
Looks to me like somebody can bind special to an autoclick macro and become an instant anime protagonist
Fatshark at it again
Sure, or you can just down them at range 🤷♂️
EP smite downing 60 ragers in 8 seconds 😭
i have special on side mouse button
SAME
My sword suddenly feels inadequate.
WAIT no. I have ability there. My special is C. lol
which one do you use
dementus
ability is on f and blitz on y by me and i use qwertz layout
Ability on mouse 3. Blitz on MM scroll down. F is interact. 
mmscroll for button ...
ye
Weapons swap is Q for melee and tab for ranged.
spams v to swap rapidly between meele and range
Muh brain can't register. Too fast.
Warp Nexus or Penetrating Flame with Purge Staff?
nexus + blaze away
Is it better to have crit than Brittleness?
purge staff is a team flash bang
how does blaze away work on a staff
Yes.
Spam fire primary to max out stacks, use secondary to max it out real quick
Spam LMB / primary or it just builds up quickly on charge.
Crits apply another stack of SB (soulblaze) on crit.
i mean it has no ammo thats why i am confused
Penetrating flames does help, but it doesn't beat nexus + blase away. However, if you don't edge your peril or care about crit maxing, pen flames + blaze away is fine. Pen flames is not the meta choice.
Not every build has to be meta tho.
Lies and deception
You must be max meta all the time or Khorne will be mad
Meta max or else.
Khorn is already furious you are playing a psyker
any of u seen the new modifier on cladestium gloriana yet?
khorn despises magic
god made by magic despises magic

it's okay, I know many who have daddy and mommy issues
Yeah
It's was PAIN
Saw pox gas on rolling steel too
Shoulda taken a ss
new modifier with pox gas nuurgle says hello twice
oof haven't found one yet and been looking forward to it on that map
The game the moment I decide to not take a boss killer build in quickplay:
th stealth zealot say hello
i would prefer if he said goodbye
try to punsh one of his beasts
if you get hit by a rager outside of the parry attack angle it keeps attacking and you get your ass beat if you're not maneuvering
There is no parry attack angle
It works from any angle, just like blocking
unless you mean the angle of the actual parry's stab, but like... just press parry again?
They changed it so that it'll still block any attack damage even after the parry during the parry attack animation, so it really is just as simple as pressing parry until you win (or run out of stamina)
yeah the blocks after the initial parry need stamina
which is why it goes on Psyker with the KD gaming 
is funny when you onehit ragers with deimos or duellist and i have a 3 stam curio on psyker
Wow...
Back in MY day the swipe had to stagger the rager or the 2nd hit in the attack would still smack you
back in MY day attempting to parry crusher overheads was ruined by a random poxwalker triggering your parry 0.2s before overhead impact
Isn't that still the case?
the parry has a lingering block now so you should not be turned into paste
But isn't it a "normal" block instead of a parry? I assumed the crusher would flatten you
i assumed it is a lingering block of parry quality
i have not attempted this
as i do not play dclaw
I do
I dunno tho

All I can say is I've yet to be downed in melee against overheads
as long as I don't run out of stam + peril 😅
Just now bothering to learn how armor systems in this work. Didnt realize it was broken down by limbs/extremities. Where exactly is the damage from trauma secondary supposed to be inflicted?
probably feet
I heard torso but I might be wrong. Flak is the one which is usually referred to as being most necessary for the 3 non-precision staffs.
I know inferno and electro hit torsos but not sure for certain about voidblast
I had mine on Flak, just swapped it to carapace for this auric maelstrom because basically every enemy was either a mauler or a crusher. Now learning that the maulers is flak everywhere except its head.
Lower legs take half of the ranged damage
So it would be more safer to say Center Mass
That's a really important case to figure out! Many weapons kill them faster in the body
yeah flak seems all round better
Just need to confirm with a Reaper
Except for high Finesse weapons which have strong Carapace damage
Reapers Torso are flak but center mass is unyielding
Like the duelling Sword, voidstrike, etc.
deimos force sword
I normally bust out the DS for ~1-3 Crushers/Maulers. But I was using some MMO rule of thumb and going with AoE attacks for groups larger. Higher overall dps.
push crushers to the ground
actually I wonder what the lucky number is for this. Like in FFXIV you swap to AoE for pulls 3 or larger.
lululu i spin my axe over my head
blm aoe is so garbage
literally dont even use high fire anymore
just transpose flare, flare, flarestar
i was warrior main when i played ff14
Warrior has become my preferred tank, but I think all the tanks have too many buttons
generally the button bloat in ff14
Tanks are the worst offenders IMO. Need role abilities removed and their power incorporated into class abilities.
i ask how the warrior would taunt as a classkill does he curse like a pirate at the enemy
I swapped from BLM to PCT for this expansion
Absolutely love it even if it is easier
Just shitting out 250k+ nukes
I love the design of the motif system, even if it is problematic as hell
Im loyal to my black mages. Black solidarity.
I still enjoy BLM when I do play it
One day YoshiP will put us back at the top where we belong (huffs copium)
i only lv blm didn't like it prefer red-mage
VPR is shit though
Boring bare-bones basic bullshit
Dancer yet somehow more braindead
you mean the new meele dps who shares armor with nin
#1 most fun thing
#2 is when you try to dodge a trappers net but a groaner materializes directly next to you
And it's the only incap you get all game, and the moment it happens you get zero further inputs (due to no rescue) until the team wipe 3 minutes later
Hello, I've just returned to the game after a long time and would appreciate some help getting my bearings
the shooty end of the bolt pistol points towards heretics
((welcome back))
canonically yes
lol this guy is warp tainted
that's psyker speaking vietnamese oh you means the purple head
Do the stats of enemies change according to difficulty? Or just how much the ai director throws at you?
yes enemies are tougher at higher levels
that's why psykaneum has a difficulty setting
oh hell yeah
similar for dodging overheads
Lol first time 4, insta team wipe
So why does Rashad seem to get a little hate sometimes?
Too good
A properly built Rashad will insta kill 4 lesser enemies every swing
Shits on Ragers
Safe against maulers and crushers
It’s best to use unarmored/ infested due to the 1hit potential on groaners with brutal momentum right?
I've never noticed it being that good. Its good, but ds seems stronger to me
Dueling sword is Meta yea
Except DS can't kill 4 enemies at once
rashad is more generalist
Don't use infested
Not really worth it
Unarmored is good though
Sure the Rashad has low attack speed
I understand if you don't like it
But as long as you aim for the head Brutal Momentum will compensate
Ds still dunks on the most dangerous melee enemies pretty effortlessly but it doesn't seem to get the same hate
i'm pretty sure it does get some hate
i'm seeing a lot of sentiment for it to be nerfed nowadays
Oh it absolutely does
Maybe I've just missed those conversations
Well
DS kills problematic enemies, doesn't struggle with hordes but also isn't good against hordes
Rashad kills problematic enemies and hordes
Rashad doesn't just melt carapace in the same way though
Now that's not really true because of builds and shit like that
Vets casually one shotting crushers with a Rashad just because
You can melt carapace with a ds and a blank skill tree
I do understand your point though
Now that's not really true because you deal like 600 damage to cara weakspot
With a DS

Listen
The Rashad kills everything on a short time because brutal momentum is fair and balanced
The DS can deal tons of damage but won't kill everything on a short time
Well the DS is ment to be anti armor only but precognition is too busted of a blessing it kills everything with it
Look, I hate the ds for the purest of reasons. I hate the aesthetics/logic behind a little needle sword being an anti armor weapon.
Irl we have the rapier
Technically similar in function
Those weapons are not for armor
But irl shouldn’t equate to balance then again, there is no fun without liberties or even a bit of experimentation
Oh did I mention that you can just light attack your way through missions with the Rashad?
If you mean damaging armor then yeah it won’t
You found a small exception but they're not talking about heavy ass armor like that
But if you’re against a heavily armored opponent you study their openings on their outer plates
Like a turtle shell
And you thrust in those points to do damage
precog isn't that busted
60% on dodging
That’s what I just said
that's about 30% actual damage on weakspot or crits
it's base damage + finesse bonus * finesse multiplier
precog takes you from 600 to 800 crusher weakspoint damage on a gray wep with a blank tree
Or hit them anywhere with a mace
Who is running grey weapons
???
Are you trolling
Dude I’m busy I don’t pay attention that much
Why assume the worst out of people
🙋♂️
Talentless grey run is pain
gray wep with precog on it somehow lel
with 'on a gray weapon blank tree' i mean no other bonuses or buffs
I got my psycher build finessed as all heck and it’s doinky
iirc precog stacks additively with other finesse bonuses like dd and sg so it's even less impactful then
My staff meta build and my purgatus build
But vet even has finesse bonus damage for melee weapons if you choose the perk
Yeah
And Crit chance per dodge stacking 5 times
Just the blessing itself is too good not to run
I swapped even bleeding on Crit to something else like uncanny for no reason and can just sweep enemies easier since my vet isn’t melee focused
Like lots of blessings do entail on what you are running as a build, but precog is too good not to run
I would run that and swap out my cleave in a heart beat if they got that blessing
For my devil claw
Not even on what you are running
On the weapon itself
uncanny does way more on combat knife than on dueling sword cause ds has better armor pen by default and so on
hey it takes like three hits under most circumstances
why tf is a vet even meleeing a crusher anyway
i just disintegrate their head with a plasma gun
or tase them with the shock maul so a teammate can get the kill
It's because vets are surprisingly good at melee
because it can, and melee vet is super powerful

vet isn't a ranged class, it's a hybrid
Honestly, I'd like to see Thrust get rending associated with it, and for the weapon's general strength against carapace be nerfed. (Leaving the modified thrust around a similar power level as now)
Take the time to focus, build your power, and strike the right point. Just going pft pft pft casually a few times and melting a crusher with no investment just feels wrong. I kinda liked the way that THammer required activating and charging to smash a crusher's head. It feels really bad to be in the middle of that process and watch a zealot dash through and pop 2 of them in the time it took you to charge the swing.
I talked on a reddit post that I also wish the weapon had even more abysmal horde clear than it currently does, along with slight nerfs to non-weakpoint damage. Have the weapon be more specialized and less of an all-round pick would make its (currently excessive) strength feel more justified. Then if you take it, you have to make up for dealing with hordes somewhere else or risk being run over in a mixed horde. Right now, the scariest thing the weapon faces is like a train of ragers, and that's mostly a spacing and stagger problem. (Or I guess monsters, but it's pretty alright damage if you keep plugging away at weakpoints)
shit
i wouldnt know
my class is a hybrid squad lead/marksman because i didnt look anything up when building it
just went off gut instinct like “yeah i think this works”
Completely this. Even before they had the dueling sword, they had options to deal with crushers in melee. Now they just got access to the (currently) best melee option.
and it does!
All in all you end up cucking psyker out of a weapon
I mean, it's a weapon problem at the end of the day
DS should've stayed on psyker
Melee psyker with a ds was balanced because psyker doesn't have the stuff for melee
you can't change my mind
DS 100% shouldve been psyker only
The role-focusing I'm talking about doesn't really cuck psykers. They have access to movespeed and damage through scrier's and they already often take it primarily to deal with armor. It becomes slightly more skill-focused, wanting to pop heads only, and slightly more thematic, lining up the headshots.
It doesn't suddenly become unusable for psykers (or anyone)
How about a blessing that makes 'weakspots' pop up on armor dd style and if you poke em you deal unmitigated damage
That'd be pretty cool, but also more involved than a tweak to some numbers.
But I also feel like they wouldn't be able to achieve the visual clarity necessary for that.
And honestly, it's not like Psykers don't have tools to deal with hordes if DS gets that kind of refocusing. Assail+Scrier's is prolific, and there are plenty of good staff/gun options that deal well with melee, especially if that weapon isn't responsible for dealing with armor.
cyberpunk does it in the new DLC by giving enemies a hollow red diamond on a part of their body but like
yeah would still be hard to focus on an indicator in the chaos of darktide
Dunno about that
The only blame opening it up to other classes really has with my idea is that the weapon got a bunch of notoriety from people who weren't already in the know. It already was a monster at what it did/does.
There's multiple talents and abilities in the game that pull your focus towards shiny things to attack and get buffs from.
And honestly, I'd like to see the marks for the weapon get actual choice. I don't think I've ever seen anyone talk about non-DS4 stabby sticks. I've used them all a slight bit out of curiosity, and didn't find anything really stand out about them to make up for the lack of pointy damage.
Ds4 is just that overtuned on its heavies
400% finesse bonus for crit headshots is unbelievable
If you're talking about combat knives, precognition for scriers just works well with it for free.
And i guess having more mobility since you're using a knife over a rapier/sabre
I mean the other marks of the dueling sword
The other ds versions make taking the bonus cleave off peril talent more fun. At that point, you just use guns that hurt bigger targets and enjoy yourself.
I kinda liked the DS5 strikedown heavy, but at the end of the day, it just didn't do anything better enough than the DS4 to make me want to use it again.
Well I've been preaching about the mk2 every now and then
Makes quelling off weakspot kills between melee and ranged very smooth ime.
I wouldn't want to make myself into a horde blender in this game though. At least not as my only output with any build.
Kek
They're not bad marks by any means.
You could even be a weirdo and just take agile on the other marks to make abusing dodge sliding a time.
But specifically, in dense crowds.
I think the Ogryn pickaxe is an exemplar in how marks should be. Each one feels wildly different in purpose and moveset while still feeling like a pickaxe and sharing some specific aspects.
And they're all valid choices, not leaving a bunch of power on the table because you chose the wrong one. They just have different focuses.
But we all know that Fatshark isn't the most elegant balancer in their games, and more likely than not, DS4 will get heavy handed nerfs, and just as likely the other marks of the dueling sword will be collateral damage and become even less useful.
Oh, and most importantly, it'll happen in like 8 months, when no one expects it and without any communication about it the entire time.
And that will justify all the complaining about psykers getting nerfs and how the thing should have just stayed exclusive.
fatshark is mostly fine about nerfs
There's plenty other weapon families that are like that already ime with their clear identities when it comes to handling: Infantry lasguns; revolvers; and combat knives as a start. Force swords and staves. Like.
e.g., recent assail and voidstrike nerfs as an example
nerf everything now idc
after the crafting update i no longer need to win any game to craft shit
assail voidstrike were only kinda nerfed
without the true aim nerf, but with warp splitting, it would have been too much
For what it's worth, thematically, Veteran makes pretty solid sense for using it. Maybe you could say that Zealots would fit the commisar styling, but Vets fit it pretty strongly.
ye tru aim isnt big on anything else
yeah, i would like to see them kneecapped more
bruh no one plays them
i am skeptical of that statement
also, # of players that use it shouldn't be correlated to its balance
a proper voidstrike build is pretty rare
yeah yeah yeah blah blah
everything is smite BB
besides that with the changes they made voidstrike is easily now the weakest staff
Really? Voidstrike seems pretty second-class right now for staff picks, and while Assail is definitely a star of the blitzes, outside of the lowest difficulties, it doesn't feel oppressive to play with someone using it.
but yeah sure arco go balancemax based on how you hate weapons
im so sorry
i use them and know that they should be tuned down
yes
And as far as the blitzes go, Smite is design-spaced really heavily into utility, and Brainburst has usability problems (without heavy investment), and beyond that, Assail's space as a general-horde dps (with range enough to hunt specials) makes it much more visible than the others.
So yeah, Assail is definitely strong, but is it too strong? Maybe it could take some regeneration speed hits so that the choice to whip it out is a bit more impactful, but it does its job well and doesn't bleed into other roles too heavily.
the dps is what i have a problem with, because it's distance-agnostic up to a point, has good stagger (as long as you don't use utterly deranged stagger weapons as a reference point), has minor mechanical skill requirements, and has too many shards
And it doesn't really step on the toes of too many of the ranged weapon options.
im pretty sure a vets can get similar single target dps on headhunters as psyker with voidstrike tbh if you ignore the cleave
my main change would be to cut assail's max shards in half, and make other minor adjustments as needed
I think the max shards is fine, but I'd want the regen cut down.
ur so right arco
Make it a resource instead of completely back every 30s or less.
10 max shards is too much because you can really just dump them out at the start
make it only 3 shards every 10 minutes
i'd like less max shards so that you have to more actively manage them
flanderizing my points doesn't work when I clearly define the changes that I'd like
also make every shard cost 50 peril on lmb and 90 on rmb
What that amounts to is less nova damage, but the same dps and more weapon switching.
so tru
i don't get why you're so bitter whenever i talk about nerfs
why are they the wrong things to nerf?
m1 surge is a bigger issue than surge
yeah, but i've talked about nerfing trauma so many times already
when was the last time you played the game?
it's just that these things are currently the topic of the convo
I'd like to keep the panic/nova damage since it is a blitz and is in the same-ish design space as like a shredder grenade or inferno grenade. Just make it more on par with Shredder grenades in their accessibility.
i get that you're either some kid or an ESL person, but I hope you know you're being quite obtuse
And that would also make EP stronger with them since it provides free shards.
assail's value proposition to me is in its rather good quickswap properties, and I'd want its role to be firmly in the "weave it into your gameplay" sort-of style
you have two houses both are on fire
nooo we cant get to both houses we gotta go for the older one
You also complained about its dps
https://streamable.com/rsbizq
@spice veldt this is a far bigger issue than what you're talking about
oh yeah that was imprecise of me
but nerfing max shards doesn't affect dps, only burst damage when unloading all of them.
And I honestly think its burst damage is fine. My issue with it is that you do that, swap to a gun and before the next horde, you have it fully stacked and ready to go.
in more precise terms, i have an issue with how players can be incentivized to dump the shards and whatnot at once for a load of damage at the start, and there's less incentive to actively manage it because you have 10 max shards
for the regen part, i'd make adjustments to quick shards to make it more conditional
and yeah i agree with changing the regen if needed
yeah, and I agree with removing that from the game by adding some minimum hold timing to quelling or whatever?
like, the solution is pretty straightforward and there's not much else to talk about it
Then we have different issues with it. I like that fact, and mentally associate it with grenades as a clear option. Dump it, fill peril, dump peril with shriek. Basically entire horde clear and solid aoe damage in a package. The problem in that use is that you can do all of it again in like 15-20s—EVERY 15-20s. Vets with shredder grenades get some extra access due to their regen and other talents, but not nearly so much that you can just dump grenades every 15s or so indefinitely.
we're in a triage situation the worst things have to go first
you're talking about staves i havent seen in weeks while surge is deleting events from the game
that the issue
ok...? sure?
The fix needed to balance EK lmb needs to be somewhat reserved or technical to keep the playstyle viable rather than it just getting deleted or not affected.
Screwing with animation cancelling would do a lot towards making it better though. But I like that you can focus on firing pellets as a build choice.
I was talking about irl actions of irl rapiers 🙂 where you THRUST into or JAB at certain points to get the most damage out of your opponent
it'll still be there won't it?
surge (blessing) will still exist
crit builds on psyker will still exist
even baseline non-macro'd lmb spam with the proper build is theoretically good damage
Yeah! It's a finding the weakpoint in armor. Kinda thematically what I was trying to go for with my thrust+rending idea. You find the weak point when charging your thrust, then the rending represents you finding that spot that's not as armored.
i didn't know my words here dictated how fatshark balanced
It is. I've used it with just the full-auto mod, and it feels strong, but nowhere near what people put out with even poor quell cancelling.
i'm just a guy
yeah
i don't disagree with nerfing the quell cancelling
just to be explicitly clear, i completely agree with it
and i've talked about it even before the recent popularity of it
i have always been in support of fixing this
But at the end of the day, even if EK gets that nerf, Voidstrike is still the worst of the staves, unless I'm forgetting something.
it's only recently that this has been a problem, and i haven't been here as often to complain about things
Not that Voidstrike is bad, it's totally usable, just not on the same level as the rest right now.
voidstrike, i'd make minor nerfs on average and would change some stats around (well, depending on whether it's the light/middle/heavy variant)
current voidstrike is what it is because it's the only staff whose RMB can interact with weakspots, so it got its finesse multis increased for that reason
i would make adjustments towards that and shift its relative allocation of stats away from finesse, assuming that psyker gets a proper finesse-y staff
I mean, doesn't that make it the finesse staff, by definition?
i guess the context of when i say that something should be nerfed is needed—i think a majority of things should be nerfed, whether minorly or majorly
EK lmb is finesse-y, sure, but it's also got the rmb build that in no way interacts with it.
And Voidblast/Inferno don't at all.
is arco up in here bein wrong again
cmon man this is like the worst take ever
not just you the general testiment they flat out said that mission select isnt a prioritey because not enough people are talking about it
mission select is never happening
it would take a lot of people for mission select to be a priority, I hope you realize that
cope better
yes thats the point
I think Voidstrike is in a pretty good design space, and maybe it gets some tweaks to usability (takes forever to charge a full shot) or gets soemthing creative to minorly boost it, but it most definitely doesn't really need hit at all.
i am guilty of not caring because i have mmt
Assail you could at least argue has a lot of damage and uptime for something that's not a primary weapon (and the only blitz across the classes able to substitute for your ranged option in many cases).
i think it's fine? The main identity of voidstrike to me is the lack of any damage falloff with targets it and as a bowling ball. And I don't think bowling balls are very finesse-y.
If the projectile was smaller, then sure, lean into the finesse more
e.g., it's the same thing I would say about the zarona revolver
it shouldn't have good finesse AND bullet magnetism
and pseduo infinite cleave
I kinda get that, the visual isn't finesse-y, but the mechanics of it are. Though if it become a thin, laser-like projectile, it might feel more appropriate to the usecase, but you'd definitely lose out on the visceral feels it gives right now.
a weapon that would deserve it more would be some staff that launches smaller projectiles
Maybe that would be a new variant of the voidstrike family
Honestly, make it shoot a piercing laser-like shot that explodes when it hits enemies. No mechanical or statistical changes need to be made. That would also make the aoe burst damage more visible since the size of the ball really makes it hard to feel the width of the explosions in terms of visual clarity.
And also align its design with its visuals.
rn i wonder how long its gonna take them to decouple warp splitter from assail
I personally don't think that a piercing laser-like shot would fit it
The projectile is (relatively) slow, and it'll still have a large-ish hitbox.
It's called the bowling ball not just because of the projectile being a ball, but also because it has a (relatively) perceivably slow travel time
ive already given up on smite getting 'fixed'
when our grandkids are playing darktide maybe
oh my god how come u are more wrong with every text
well, how am i wrong
you're in the right space to explain yourself instead of making snide remarks from the side
its ur face
(it's true)
don’t talk to my arco like that.
my psyker got called dr. disrespect once
the pedophile?
yes
yah i agree with this actually, keep the cleave, maybe decrease the stagger, decrease carapace damage, and nerf surge
ehh, i don’t think it should be able to one shot a crusher
though
one-shot in the sense with surge, right?
i guess with nerfing surge that’d also be removed
What did Surge do 😭
surge, the blessing
the voidstrike lmb is literally the most fitting one, lmb shoot small ball rmb shoot big balls if the whole lmb spam build is to be fixed i think its the ek staff lmb to be fixed
the double crit shot lets you one shot a crusher
also just a ton of damage in general
quell canceling should just be removed or nerfed heavily
I'd say the reliance on the crit is already good enough to keep it in check
internal cooldown mechanism for left click, problem solved
kid named true aim
And like manipulating True Aim would be considered skill expression
well yes, if you had to pick only one thing to change, you would change the most egregious thing to fix first
fortunately, i think that we can make changes that affect multiple weapons
They piled up
Just use AoE on them
wdym
manipulating true aim?
do u just mean using it?
Stacking with like melee or M1
oh
Then M2
probably pre-stacking true aim and then deterministically launching double balls
Yeah
mmm double balls
shlerp
please do not shlerp the double balls
i get that but at the same time u can fully stack true aim off of a shot anyway
not anymore
i think surge, the second shot, should not be a crit/or less damage
oh was that changed??
i did not know
i didn’t see that in the patch notes
Yeah akin to Paul's power surge
idk what that blessing does i don’t play ogryn 
i think if anything the whole lmb do main dmg should be changed, lmb should only be used like a clos range pistol and a staff identity is its rmb, maybe instead of use rmb to empower lmb fatshark should implement it the other way around
Where the second explosion is just not that meaningful
yeah, i completely agree with toning down some damage property of the LMB bolt
you won't see me disagree here
and i've said the same thing before
i'm on your side dude
i've talked about nerfing the crit damage of the lmb bolts well before this time
yeah u kinda picked thw wrong example for the lmb argument if anything its the ek lmb
what about the LMB argument?
surge should be a fast lightning bolt that chains to one other enemy, voidstrike should be the current, and trauma should be a small explosive ball
i was talking about the RMB in the other convo, in case you were confused
when i was saying "bowling balls" and whatnot, I was talking about voidstrike's, the staff that launches the balls with RMB
Yup, Sienna had a staff that the projectile would jump to another target
I don't remember the name
It was the new necromancer one. Soulstealer or whatever.
Also had brainburst on it, basically.
and i'm also talking about just kneecapping being able to quell-cancel LMB shots effectively in general, without care about the specific staff
yah i agree
even so the voidstrike as it is rn def need the finesse roll as its the only staff u need to aim and how else do u incentivize aiming but extra headshot dmg ?
it'll still have extra headshot damage?
i'm saying to tone the finesse down, not remove it
do you know what to "tone something down" means
I guess you can quell cancel on other staffs, but if it weren't for EK, I wouldn't even care enough to really want it nerfed.
yes its every staff
if so how does it even compare with ek with extra crit dmg
i think voidstrike is perfect as it is rn
That's fun, is it at all effective compared to just shooting a stream?
i don't particularly care about comparisons to what is evidently a very strong weapon in terms of whether to nerf it or not
higher stagger
I mean, besides spamming the stagger, I guess.
overall, it could be adjusted a bit and have some aspects nerfed
it's as simple as that
and i think it inflicts stacks faster
what is with this whataboutism
sure headshot dmg is strong but to make the most of it u had to constantly aim which is already tiresome if u consider other staves
thing bad so other thing not bad
sure, there's is aiming in a loose sense
not to mention maintaining dd stack
why is nobody talking about the mouthfeel
Or the legs?
maintaining DD stacks is hardly difficult also unless you're going left-side or not taking +2 stacks on weakspot
meow no
u don’t fuck wit it
in which case that's a conscious build decision that you've made as a tradeoff for perfectionism or a free talent point to work with
man they really kinda
whereas with other staves u just need to hit r before u came in ur pants lol
braindeaded DD a while ago
don't worry, i want certain other staffs to be hit much harder than the changes i want to voidstrike
i just run perfectionist so that i dont feel like im getting all my bonuses basically for fucken free
motherfucker like voidstrike is one of the staffs I would nerf the least
i'd just set the finesse down by 0.3 or 0.2
nothing big
THAT's 50%!!!
true aim was nerfed
I'd like a bit more reactivity on DD to looking in a new direction and getting a new target, but I don't really think it needs messed with.
🐌
cmon man voidstrike is perfect as it is it should be the baseline to tune other staves if anything
(they already informed me)
well rn its such a freebie that it's exceedingly common for players to just take Lingering Influence and nothing else
yeah, DD is in "good enough" territory and works, so i don't care about balancing it more
i think DD would be neat if it prioritized highlighting enemies like gunners that were shooting at you
Other than a minor disconnect between design space and visuals, Voidstrike is basically right where you want things to be.
yeah, i do think of it as an example when i imagine nerfs to purgatus and trauma
like if an enemy was targeting you, itd be more likely to get highlighted
it actually does this
i dont think voidstrike is overtuned compare to any psyker weapon that utilize dd
if i really wanted to annihilate its identity, i would recommend adding damage falloff with targets hit, just like the overwhelming majority of weapons have
it just isnt keen on swapping blue targets when one is already selected
I just dislike when DD picks an enemy that I was looking at but it happens to be in the wrong direction then takes what feels like forever to adjust to me going a new way.
yeah it's pretty weird
like its already too much work to make the most out of voidstrike compare to other staves let alone guns
is it?
dw ill hold down the field with my ep smite
it's relatively easy to use it
say, revolver u pull it out headshot and thats it maybe reload it once in a while
all u gotta do is blast ur blue balls into the blue men
don't worry, i also want revolver nerfed
my argument for voidstrike also applies to revolver
shouldn't have bullet magnetism if it also has good finesse
i hope the point that I want multiple things to be nerfed and not just voidstrike has been gotten across
and we can stop this whataboutism
sadly fatshark is going the other way with revolver
more finesse! more armor pierce! more damage!
where bistol was just given more revolver-esque properties to compete with it
even tho bistol was genuinely perfectly balanced
ehhhh
(ignore aim jank)
it needed the infested buff
and the cleave
those are the 2 things it needed most
aw it got bullet magnetism?
3 shots to kill a dog….
hit them with your sword
it didn’t!!!’ it’s just large hitboxes and hitbox priority!!!!
this game doesn’t have bullet magnetism!!
they literally run up to you to die
bullet magnetism in the sense of destiny 2
revolver and plasmagun obviously have bullet magnetism
voidstrike is an actual projectile so i say that it has a large hitbox
might be the thc talking
large hitbox and bullet magnetism are practically the same for raycast anyways
no it’s just a big hitbox
ok, the point is that you shoot in a close proximity to an enemy's head and still hit it
bullet magnetism gets the point across and you knew what i was talking about
its a ray tho. Cause you can shoot inbetween two heads and hit both
and they are, once again, practically the same
a very neat magic trick
yeah
what exploits said

yeah? i don't see what's wrong with what i said unless you guys have some hyper specific definition of things
and it's obviously going to work like that in a game where weapons can pierce multiple enemies
no like two dudes side by side
do u tho
TWO ENEMIES THAT DON'T OVERLAP
bullet magnetism would be moving the bullet
as opposed to a large hitbox
point ur computer fans at ur face so u can overclock ur brain
yes, and depending on how bullet magnetism is implemented, this would still work in darktide
we can all be friends…
but it doesn’t move the bullet in darktide
you guys have a specific definition of bullet magnetism in mind
yes the bullet is not a physical projectile in darktide
i think i understand that very well
yes
which way does the revolver work
large hitbox
it doesn't matter
shoot in close proximity to enemy head, you still hit it
magnetic god ray
i've yet to try revolver scriers but i assume the ammo would be a fucking problem lol
kinda
fanning revolver is fun though
for gunker
does that shit have bigger ammo cap?
yeah it’s like 89 bullets
i haven't tried it since it was released and it was trash on release
an extra 30-40 shots
21 Views. Watch lol and millions of other Warhammer 40,000: Darktide videos on Medal, the #1 Game Clip Platform.
also does this
lmao what in the god damn
this was such a funny post
very wrong
you're supposed to use smite single target to edge one poxburster for 3 minutes until you kill a zealot with it
thats very difficult actually
ITS CALLED SKILL ZEALOT...
Poxbursters are insta popping when smite 
no
nah you gotta hold it a beat longer
if you fuck the tempo up they just pop
its not that hard
Lol
I wish it didn't get so crunchy/unredable lmao
blame the AI
Damn
I should stop killing stuff with smite
unselects Enfeeble
y'all got any tips on builds I can run to get the 40 kills while under scryer's gaze?
