#psyker-class
1 messages · Page 1552 of 1
And it's next to a node that makes kills with warp abilities return a nice chunk of toughness.
Or an ability that gives toughness for generating peril
yes
PC is more useful at higher difficulties due to enemy and elite/special density
i just hit lvl30 with psyker, I play in heresy since lvl 20
how do you take a screenshot of the whole tree?
Either you mod or you don't and you use a website, games lantern
thanks
that picture of the scab troopers is hard
here is my tree, I feel comfortable playing with this + voidstrike staff, force sword
i am hesitating taking psychic leeching
i feel like I can deal with most threats, horde , armor, boss
i am not sure about this
wield? they mean swap?
swap speed, yes
That's a very interesting tree.
Crystalline Will is something I would highly recommend dropping, even if you aren't comfortable with peril control.
I like Psychic Leeching in general. But I run EP with assail rather than BB. Just casually generates toughness for yourself and your team. Always feels good to me.
It will help you learn to control peril in the long run.
yes, I actually control it p^retty wel lalready, I think I will drop it
I do feel like you're missing out on the toughness+movespeed on crit as well as the crits make you do more warp damage if you're using voidstrike, which is traditionally a crit staff.
i use mainly charged attack with the staff
Yeah, that's still right.
Yeah, it's unfortunate they gate the two "use your staff" nodes behind something so useless.
It takes you from like a .3s swap to a .2s swap
It's not like Psyker gets fun, heavy weapons like Bolter or Flamethrower that have heinous swap times.
eh, both nodes aren't great anyway
I doubt you'd notice it at all
Staves have high swap speeds
yes it's sad that there aren't ore stuff abotu staff in the spyker tree
The full rmb increasing lmb damage seems good for EK, even though it costs 2 points to pick up.
when they say "warp" it doesn't concenr staves, right?
It's not really. RMB builds don't really use lmb, and LMB builds don't really use RMB (outside of crushers)
Unless force greatsword is a slow draw
melee being a slow draw 
warp is staves, assail, soulblaze, brain burst, and force sword activations.
And smite
ohh ok, all that, good to know
depends what you mean
warp damage
I assume he's looking at things like, warp damage increased or malefic momentum
warp kills and damage are staves, charged force sword attacks, soulblaze, and blitzes
yes
i hate this talent
It's not as good as Agile Engagement, but it's perfectly good for general use.
Gunker with assail swaps it pretty easily. But if you're a staff psyker, I guess it means you have to melee?

You're talking about perilous assault?
Malefic Momentum?
oh
Oh, he was looking at the other picture. xD
MM is fine, yeah. It's not really good outside of gunker tho, since staffkers are almost exclusively warp kills unless they're forced into melee
Yep
i just looked at the scoreboards and I don't do a lot of critical hits
Then you're not shooting enough or you haven't invested enough in crit.
even when I dealt the most damage, I am behgind in number of crits
Yeah, based on that tree you linked, you skipped out on 10% crit from tree, and you probably didn't add 5% crit to your staff, and you didn't take the forced crit on headshots.
Psyker generally sits around 20-40 crit chance on Voidstrike
And I have no clue if you took peril crit on your staff.
It's just really easy to lose 10-15% crit chance just because you didn't know to force it in.
get rid of Focused Channeling, get rid of +unarmored
Yeah, you didn't take 5%+5% crit in your perk+blessings either
Use either flurry or surge, use either +crit chance or +maniac
So you're just outright missing like 20% crit chance and double shots on crits.
no
not this one
There are quite a number of enemies that are maniac
but generally I prefer crit chance
oh, I thought it was a type, like the "berserkers"
It's armor type
Maniac, flak, carapace, unyielding, and 'unarmored' are all health types
bosses and ogryns are unyielding (except for crushers which are carapace)
maulers are carapace heads on flak bodies
most elites are flak, specialists are varied.
thnaks for the advice

i can't find this one
The weapon stats
Blast radius, you want it to be 60 while every other stat is 80
on Voidstrike
so I have to find another staff?
I mean, it'll work fine if it's not the case, dumping blast radius is just optimal
but the only way is to find another staff right?
Yes, your max stats aren't correct so you would need to look for another staff
yeha I wasn't really understandingthe numbers there
so there is a finite number of % and they are distributed in all the different stats?
and if I add all the stats, it's always the same total number?
Yesn't
It's supposed to be the same total
but there's gremlins in the code so sometimes your dump stat gets 61% instead of 60
or 59%
78 damage is still good
Yeah, it is. Really, you don't need to mess around with stats that much, it's just fairly easy and optimal to get a perfect staff
Generally takes about 300k dockets in my experience after the crafting update
Finally played a mission with the event modifier. Force sword PA triggering the tentacle heads is funny.
Two scoreboards from the same game, both players present for the entire round, surprisingly different.
wasn't running powerdi unfortunately
A shame
I wish he stayed with ovenproof mod. PowerDI so clunky if you want to check stats in round
Yeah, I definitely prefer scoreboard
Yup, somewhere in the middle ground would have been ideal
Yeah ovenproof and OG scoreboard usually have different numbers.
ah, I didn't even notice one wasn't ovenproof
Give me the event frame, Fatshark. >:(
I did your ten missions. I restarted the game. Give me the frame. >>>:(
Hey is this a good psyker build? saw it online https://darktide.gameslantern.com/builds/9b4baf04-44e6-43b8-acc6-8628c20244fe/psychic-cannon
Mmmmm, kinda questionable
I mean it's not terrible but some of the minor details are weird
yeah like taking assail cleave instead of everything cleave
what even is the purpose of assail if you already use vs
Actually voidstrike pairing with assail is standard
Assail is useful to stagger ragers and more immediately deal with specials/spreadout shooters
Be cool. Don't follow the crowd. Down with Assail.
It maybe not be a perfectly tuned build, but played well it can do work https://youtu.be/K8ljE0PrNl0?si=E9Z65lnFVkENkoEX
Psykers just keep getting nothing but buffs. Ain't complaining, though!
Build: https://darktide.gameslantern.com/builds/9b4baf04-44e6-43b8-acc6-8628c20244fe/psychic-cannon
0:00 Intro
0:34 Build
1:40 Chaos Spawn
13:25 Mid-Event
24:00 Final Event
30:20 Chaos Spawn
This would make more sense to me
EE on Voidstrike? Lots of downtime.
Assail
Fair.
It is a droppable node tho
Yeah that looks better
As deadvoid is saying its mostly fine but there's some weird stuff. I'll add that rampage on DS when you have assail and void is dumb af, and sprint efficiency and stam regen on psyker is especially stinky
Oh also flak on the DS is weird
DS?
Duelling sword
oh yeah
You can be super good at the game and still not know how to build
Where as I, a Chad, can do neither
yeah the skill trees are very flexible
to a point you can take inferno staff build with voidstrike and top dmg
The real secret to the psyker tree is that assail, shriek, DD is simply the correct choice for every weapon 
Is flak/%crit the standard blessing setup for Voidstrike? I was using that, but I moved to flak/maniac
flak doesnt seem important
Mad talk for someone about to become a warp siphon stack 
depending on the build you need 25 maniac to onetap some specials
Flak is important for soulblaze, if nothing else.
Warp siphon? DD? Do away with keystones and go keystoneless blazing spirit illisi.

Get top damage and claim that's good because of that. (It's not. It's awful. It's fun, but it's poop.)
Goddamn I love this build. It's so beautifully fucked up
Kill it with fire
I hope and pray that the fire does that. 🙏
Why do you have the node below wildfire
No clue. I probably liked the shape of the lines better.
Understandable
is there a consensus on the dump stat for the Purgatus (Inferno) staff?
LMAO and no gunner resist. 
warp resist
I thought flames were like ALL dot damage therefore Damage was dump
I choose my talents for the ✨ symmetric aesthetic ✨
There is direct damage too. That and the DOT got boosted a lot by blazeaway.
That wasn't really true before Blaze Away, and is absolutely not true after Blaze Away
best build ✨
Direct Damage stronk 💪
Blaze Away is kind of consfusing on the Purg Inferno. Is it just like % of the charge time?
no
it just stacks really quickly

From what I remember, direct damage was like in the 10s....so like 60-80% was like 2 damage
It stacks once per lmb or super fast in rmb
The before blazeaway driect damage numbers are in the past now. It was small then, but it's significant now.
I have so many words and not enough words to word them with.
Dear psyker, Lethal proximity extend radius high peril explosion.
how would you even explode with it equipped?
You can't.
There's no way to break 100% peril if you aren't holding a blitz/force sword/staff.
that is what i was going to ask
It doesn't matter if it's equipped or not, lethal prox applies its explosion radius buff even when the bolt pistol is stowed.
Posted this earlier https://streamable.com/vaduxr
what if large size explodination for kraks
At least I can take solace in the fact that you didn't actually use this
Since it's games lantern
(you won't use it no balls)
....

I'll do it tomorrow.
Is the soulblaze build still reasonable?
Wdym?
Soulblaze is still strong, sure.
Soulblaze build is still very good.
Forcestaff / Blazing Spirit / Warp nexus
Fire trauma is the trauma-iest
Just returned after weapon update and am seeing builds I am not used to floating around
kk - ty all
fire blast and purgatus are still great.
All staves are strong right now.
Basically, Psyker gets to do nearly whatever it wants right now. It has like 7 A-tier or better builds that do very well in all content.
I have fun with this staff
which staff is that
Ground circle
Fire build
Something like this
Sweeeeet - I'm in the ballpark - thank you!
I died because teammate would rather hit mobs than take 1s to rescue me from net. 
You died for their beloved (Their kill counts)
And he was right on top of me too, just meleeing instead of taking 1s of his time. 
I was ready to rage quit 
Why free bad teammate who can't even dodge trapper 
Actually tru and valid.
agony
What's the dump stat on the recon lasgun - mobility or collateral?
collateral probably?
DS IV, purgatus build.
Thoughts?
looks scuffed
If you can survive off solely the one recovery perk that's good
I think you got the entire thing wrong somehow
also skipping ER and then picking up peril reduction on warp siphon is uh
a choice
especially with purg
exactly
Mfer was like I want to drink soooooooooul and then everything else was just random shit 😂
the thing already generates no peril
also, EE and bubble seems not great
also no pc
Warp charges and bubble are even worse
also mind in motion
real
Do I get EP instead then
Well I mean bubble/ws are good together
Just go down the left side of the tree
If you do that you will have a good purgatus build by default
Remove peril from siphon and get ER?
I want specifically bubble purgatus
I already have shriek purg and I'm tired of it
This is an uncontroversial base for a purgatus build
I left 3 points free to be used how you want
Ok, but it’s also the build that works with purgatus
I know
If you want to do something else use a different staff
This for bubble if you must have assail
Assail just because I wanted crits
This for not bubble if you must have assail
Here is a void gaze build I enjoy greatly https://darktide.gameslantern.com/build-editor?id=9d74b36c-a6ee-4365-9797-a45dcd54562d
and wanted to try out new souldrinker talent
And lastly this is prolly optimal for purg
Other staves have a lot of variant builds but imo purgatus is pretty locked in
Ehh it really just doesn't benefit from scriers
How do you regen toughness with that? Genuine question
Its really strong all on itself
No toughness on warp attack kill?
Quietude with SG and various forms of quelling
It actually generates a ton of toughness
- toughness on crit
Generally pretty safe to melee with that build whenever you feel like it
SG?
also any build with wildfire is bad
Scriers gaze
I can't belive, why do people ever take wildfire
Because it is good actually
no it's not
For purg it is
It starts your stacks out higher so it's a lower threshold to the point where soulflame really starts nuking shit
Other than that it's trash imo but for purg specifically it's good
Because it feeds you warp charges like no tomorrow
And that
Generally I don't recommend wildfire for anything else tho. It's kinda mid
In Fire Reborn doesn't care if the target died to soulblaze, only that it had soulblaze on it when it died.
Yeah only on purgatus
Also good for blaze trauma
IFR is probably fine but I don’t trust it and never will
It's sick getting 4 charges back from 1 venting shriek alone
Ok I played a mission
Build is good
@zinc phoenix @haughty star @echo root also why tf is wildfire good
What does it even do especially for purg which gets to 4 stacks of soulblaze in a second
I can kinda maybe understand it for blaze trauma, it doesnt kill and is slower at inflicting soulblaze and has less max stacks
But it's still just bad
Free procs for IFR and starts bigger targets out on a higher threshold
It may not seem directly good but it's been tested to be a good grab for purg
Its literally free damage and free ifr procs lol. Idk what's so hard to understand?
It enables you to farm Warp Charges off hordes that you're not even remotely close to
Get 86% peril -> Shriek into horde
You just got like 50 rolls of 10% chance for warp charges
Always shriek, never goon
I don't get why waste a talent point on wildfire instead of something else. Shriek already gives 6 stacks of soulblaze to everything you can see
wildfire doesn't do anything then
Wildfire refreshes stacks even if it doesn't apply due to the max 4 rule
Anything you want to die already dies with 6 stacks
Only horde mods and snipers die from 6 stacks alone
You're not going to be able to directly apply soulblaze to every single mob onscreen and offscreen consistently without wildfife
It's literally there to feed you warp charges and to skip the lower ticks of 1-4 stacks
Maybe I'm stupid or something. I understand correctly that 4 stacks is the maximum. If a target has 4 stacks then 4 targets around the target will each get 1 stack of wildfire
But that's just bad, especially for purg for which 4 stacks of soulblaze is literally nothing
I maybe get it for trauma and shriek, but why purg
I can't use the same one meta build 100% of the time
Because purg makes the most fire. Do you just stand in one spot and hold rmb? Do you not more around and burn different spawn locations?
Wildfire just gives so little stacks. These 1 or 2 stacks are so insignificant
Warp charges gives you more damage while you have them and more cdr when using your ability. If you can consistently farm them then you increase your dps by a landslide.
Me firing in that direction for 1 second is going to kill someone while wildfire does chip damage
I have purgatus, I am never out of warp charges
You are so dense
The point of wildfire is to make every mob die while affected by soulblaze
This has been written 5 times now
And you still ignore it
Fucking duh lol
So you shout more
Thats like
The entire point lol
You should be spamming shriek, it's a long range fire applicator
I never take wildfire and even with shriek purgatus buld just pressing F gives me all the stacks I need
It's not about stacks on the stuff immediately in front of you
I mean if you fundamentally can't grasp why wildfire is good for trauma and purg is good just don't run it. But that doesn't make it any less good lol. No sense in arguing about something you obviously can't grasp
I will try in once again, but I don't think I will notice any difference at all lol
Or maybe I am the smart one and you're all dense
But Noone here is gonna tell you you right lol because wildfire is good for those weapons
Obviously I can't be wrong
It's not burning down stuff right away it's a contagion mechanic, it starts putting stacks on things you can't even see when it's going
I understand how it works, it's just the amount of stacks is so pitiful
It's a small amount of damage but you're talking about a 30 minute match where your zealot up ahead is killing stuff and moving stacks from stuff you haven't even hit personally yet. It adds up and it's also a warp charge battery for anyone running that node.
You can just skip it if you don't like it, but people have definitely argued its benefits here before on certain builds
Do you not have enough warp siphon stacks without wildfire?
I run shriek so not really, I'm constantly dumping them
Maybe it's good at cleaning up garbage enemies. But I feel like WS stacks shouldn't ever be a problem in any build with soulblaze
This point has been argued and tested much more than you think lol.
Depends on the build of course, I mostly use soulblaze warp charge gain for purg
And it's been pretty much universally agreed upon that it's good lol. I can't believe we're arguing meta with someone that wants to use souldrinker of all things with no pc

mm tasty soul juice
I don't know you, maybe it's like your second week playing darktide and you don't know anything. So I can't just assume you know stuff and argued before, sorry
I didn't play a lot in the new update, I didn't have time to test souldrinker
yea, souldrinker is not that good
I would think people offering you specific gameplay reasons why they use it should let you know we've played longer than two weeks
It's discord. Maybe you heard a stupid reason from someone stupid and now are trying to convince everyone it's true. I've spent a bunch of time arguing with people who have NO IDEA what are they talking about while discussing meta for Deep Rock.
Yeah it kinda seems like arguing is your forte
It's insane how many people just hear a rumor and spread it as truth
(Its okay i like to argue on discord too)
ye, I've got experience
Typically if 3 people are all explaining it I try to listen to their reasoning at least. It feels like you're just digging in for the sake of arguing though.
@nocturne dust are you sleeping?
I listened. Argument of it giving a ton of WS stacks still feels irrelevant to me since in any soul blaze build WS are never an issue.
I will try running it again and comparing the numbers to see if it kills anything at all or does any damage.
Its not a matter of warp stacks being a issue lol
Its a matter of maxing them out faster consistently to spam shriek more
Souldrinker also gains an insane amounts of uptime from wildfire. Ironic.

Do you get 6x special / elite kills every 15s consistently or manage to roll 4% multiple times every 15s? If yes then you should start a YouTube/Twitch career since that makes you one of the best players in this game.
you means, never edging (the peril?)
It's a combination of special/elite kills and 10% soulblaze kills
Go and try it for 3 games then take it off. You'll notice.
I will
You dug all the way through this sleuigh of incessant babble to find this
I respect that

nah i just open psyker chat and first thing shown me that
It was meant to be
You only see what you want to see
Be the problem you wanna see in this world
It's not that easy to become an American

I bet 40k was inspired by American culture
It was inspired by doom
Like most other sci-fi we know and love
Woah, I had no idea
¯_(ツ)_/¯
What is giving you trouble specifically?
You can dodge slide while charging and firing
If you can scroll up through the text wall above there's a few pretty good builds for it
But yeah inferno is probably my least favorite stave. It's powerful it's just slow and gross
I'm too much of a caveman to play a staff that can't shoot gunners farther away as well
Ok I will not be testing wildfire.
- Wildfire sucks
- You are wrong
- I have been on this server for longer, you are wrong
- Wildfire bad
- I got some error 6 times in one game and had to constantly rejoin and my whole party had freezes at the same time every 30 seconds causing us to die from bursters or even running into pits. I don't want to play this game any more in near future. Maybe sometime later when the game is better than wildfire lol
Dodge and slide sure, but I also feel like I can't deal with any threat in mild range
Either troll or just dumb
Looks like you've got it figured out.
Sprint slide onto them while doing lmb once to stagger. Then either melee or rmb.
Yes in your literally 4 minutes of testing that you're likely never gonna post you've debunked what the entire psyker community pretty much universally agrees upon
I want to play it, but darktide doesn't want me to play it
You're a short range powerhouse
Didn't test anything right now
But I promise I will unironically test and reconsider wildfire again when the game is playable
Is there a bug with Disrupt Destiny stacks ? It's now the second game I'm in that my stacks last only the 4 base seconds, and I don't get 2 stacks with weakspot kills. In fact, I was keeping a close eye on it and even if I killed a few marked enemis in a row, I was still at 1 stack...
Its visual only
The stacks are there you just don't see them. It's been hanging around for a couple patches
Ah I see... what's weird is that it suddenly happened, I was seeing them just 2 game ago and now not anymore
Yeah it comes and goes
Yeah, that's an obnoxious bug but your stacks are still there.
I hate it because I refuse to mod dorktide lol
Well at least if they're still working but not showing, it's fine
Disrupt Destiny just works™️
I'm pretty sure the modded toolbar shows them
Yeah, modded ui can show them normally
Some shit some neckbeard made in a basement works better than game development
Fatshark l
Well I have 2/3 mods installed but they still don't appear, so maybe, maybe not
It's the same with warp charges as well. Sometimes the buff just isn't visible.
I might cave today and install that cheaty specialist radar one
I think I'll stick with the assail build + a gun.
I feel like a sitting duck with the inferno
You can do assail with inferno
Thats what I do cuz i can't stand being full invested in inferno
I love purg until the riflemen show up
It just sucks playing ogryn when they literally go invisible in enough enemy density
"I haven't been trapped/dogged in 100 hours" Always plays with Spidey sense.

How are you guys getting caught by game mechanics!? Just use the mod that gives you the exact location of every disabler.
Spidey sense is born of weakness

I think I couldn't even use it, information overload for me from what I've seen
what does spideysense do
It gives visual indicators that warn where specials are
Similar to the game sound cues but basically a big colored arrow pointing at them on your hud
like a directional wheel that says "instant death in this direction"?
I could see it being a cool feature for deaf players but it's intended use is to just make the game easier
15 seconds · Clipped by BAZerkerX- D3VL's Rejects · Original video "First Time New Event But It's Kind Of Broken | Darktide | Auric Mutated Horrors | Psyker"...
It also makes a very loud noise with a NETT!!!! and the same with dog if either one of those is in progress
That's actually the worst part. It would kill immersion entirely.
The Psyker levelling is going good. Almost at 20 now.
Only learned how to quell far later than I would like to admit...
Few questions
-
How does Assail's quell speed stack up against staff quell speed?
-
What's the point of Electrokinetic staff? I'm sure I'm using it wrong. I just don't understand the purpose. The normal m1s don't seem to deal much damage and the charge doesn't seem to that strong (I'm using Scrier's gaze so I feel like I'm competing on using Scrier's or the staff for killing bigger things. Is this a playstyle problem or loadout problem?)
For reference, I want to use a staff in conjunction with Duelling sword and assail. (And disrupt destiny when I get it)
I’ve been in this server longer than you 😂
You won't understand that without a little insider knowledge of what DRG discussion servers look like tbf
should be the same as 50% quell speed staff
Psyker has an innate quell speed (around 50% in the “quell speed” stat of staves)
Staves quell faster because the minimum at full empowerment is 60%, and usually you go 80%
For DS + assail + disrupt destiny, the most popular staff pick is usually Voidstrike
Is there a lore reason why you aim Heavy Las pistol like a gangsta rapper?
Warp charges and shriek are mandatory for EK stave
Thank you. That's a perfect answer.
And noted. That makes a lot of sense. I'll give voidstrike a go.
Forgive me and have mercy on my soul
EK staff is supposed to be a quick killer of elites and specialist
When you get enough talent points you can path to Disrupt Destiny and use Scrier's to stack crit chance and crit damage
It's just that you need to be max level first
Something like this should work out pretty well for mainstream EK, the two points to go to MM are not mandatory alot of people like those for KD
Basically kill every specialist you see to proc perilous combustion and yell every time you see a cluster of enemies and profit
Last little push to 30 then and we'll see how it goes.
On another note, I tried the Deimos force sword and couldn't hack it. H1 feels like it hits at a weird angle and 25% peril generation on the empowerment feels kinda of expensive.
Also I hate the push. Fuck that push.
deimos empower finds little use
the h2 is the real deal however
l1 h2 gives you a double stab
kills elites very nicely
That's what I ended up doing because it felt very. Pokey.
Then I questioned why do that when I can also do pokey with the dueling sword.
better horde clear with slaughterer or the ability to block ranged with deflector
also, it is funny that h2 headshots send anything less than a boss to the floor
push attack to open up bulwarks
things like that
Oo that's actually pretty neat. I haven't really tried the blessings yet since I just wanted to see what the weapons were like in their default state.
The push attack to open up Bulwarks I found very huge though. The H2 also seems to have a pretty damn high stagger value
push attack also leads into H2 if you do not reset combo
That's worth knowing. I'll give that a go if I try force swords again.
Probably will crutch a bit more on the Duelling sword because I forgot what normal levelling matchmaking is like. It's very...questionable.
i kinda wished the big poke was H1 instead
the H1 is kinda sad
I want my teammates to have no fun at all
I want to be a walking enjoyment vacuum
What's better, warp charges or empowered psionics with smite and shriek spam?
Do you want better smite damage or more shriek spam?
whatever keeps my teammates from having fun
(more kills for me)
it's why I'm asking, will the soulblaze outkill empowered smite or not
EP smite

I think I might be a Zealot main.
The playstyle that I enjoy the most is DS + Gun + Assail
the only psyker thing in that build is assail and dome

but then smite is also cool...
Set up a macro and make a lmb ek staff to add insult to injury
Oh now we're getting evil
nah dont do ep
if you wanna be a straight piece of shit with smite you want it to do as little damage as possible and be using it as much as possible
so no warp bonuses, no ep, just warp charges and EResolve
hold everything down and kill nothing
dont even take fire damage on shriek
Well, there is a difference between annoying. And annoying while making the game boring. EP smite is annoying and boring for everyone
no, if you EP smite i can just walk past you no problem
if you dont have EP you're missing 2/3rds of your damage output and now you bog down the entire match by not killing even a groaner in a full charge
now that's how you annoy and bore everyone
Most view the kill hording aspect of ep smite as the boring part lol
all of it is boring if your goal is to just hold the button down
I wish they just remade smite. It's too similar to EK as well.
Elektro rmb hits multiple targets, no?
Smite is just so boring to play / play with.
hits 2, but the second target it hits only does like 10% damage
That's pretty poor.
Does the electrocuted targets passive on smite interact with EK rmb?
You'd think it does
real and true
used to but no not anymore
that'd be cool
it'd be funny if perilous assault was foreshadowing for slow draw weapons they're working on
yeah lesson learned i just played a game with EP and my build was too good
i meant to annoy everyone and accidentally clutched instead
The prevailing theory is those extra 4 mastery points are for a new blessing that makes the chain lightning hit more targets (not sure about dmg)
A lot of the staff blessings needs to be reworked or custom made for staves.
Only 2 targets
And the 2nd target takes around 30% of the first target’s damage iirc
Why tf cant we make a psyker that looks like this
Psykers in art and lore always looked like freaks
But I want a more "warp touched" freakish look like her
thats a navigator though
Not all of them look like that though
Real
Rending Shockwave is tailor made
its cause (hidden cause technically game spoilers for RT) ||navigators are mutants that are a mixture of human and xenos DNA, in her case further modified by experiments and exposure to eldar soulstones||
in short for people that don't want spoilers shes big special OC character, thats why shes different
i just want psykers to look badass
bring back the old school heavy metal warhammer look
FatShark needs to get psykers better cosmetics. I'm unimpressed by the current ones we have
That looks badass
noise marines should have leopard print and be rocking out on machine gun electric guitars, not whatever they have now
I have been trying to test the Deimos, but don't quite know the best blessings & perks to put
Real
Psyker has the weakest drip nine times out of ten
Uncanny Strike/Deflector and Slaughterer for blessings, flak + maniac for perks.
TUBES EVERYWHERE i hate it i hate it i hate it
Never use its special, just use its H2 and aim for the head instead.
uncanny strike + slaughterer + perks are honestly preference
if you intend to use it as an overall main weapon probably flak maniac
if you just bring it out for crushers/bosses, cara/unyielding
What about one shoting mutants? then would you use its special charged attack?
I would probably pair those two, since Trauma Staff literally kills/staggers almost every enemy type
H2 to the head with maniac perk
Something like that
Isn't rending shockwave just a renamed version of the the rending whatever on bolters / other weapons?
Not a just a renamed version because it's AoE

Really? I thought one activation gave full stacks of uncanny and the strength one before the damage procs and does silly damage to carapace.
I use the special all the time
you'd want to anyway to keep your peril up and might as well use it once it's active
I can see the whole "it's sticky" thing like chain axes or it's overkill. Maybe it's a general dps loss because of the time it takes. But I've seen that special do work.
if it's just one crusher it's also a bit faster to do special l1 into l1->h2 so it doesn't get knocked down
Can anyone help me get my Psyker penance? Need to deal 50% dmg to a monstrosity before it gets killed with brain burst in a private game
code?
The bolter one doesn't apply to pierced enemies?
it only applies to direct hits
It's more that Rending Shockwave has more AoE than whatever shattering
so the AOE explosion does not inflict brittleness
It also has a higher cap than pen flames, no?
Isn't 16 (40%) the overall Brittle cap?
And almost everything shares it.
Except for that one random veteran node that can give an additional 20% debuff that stacks separately from normal Brittle.
burn rending is a separate debuff
can we talk about how PotS literally does nothing right now and yet is still a better pick to me than ER
Meh, I like ER sometimes. I'm just annoyed that if you don't want the debuff you have to take a really, really lukewarm node. (the fact that it's bugged doesn't even hurt it that badly, it's such a weak node already)
gladly
ER working as intended is worse than PotS not working whatsoever
its seriously impressive
that is a hill i am going to live on
never before have i seen a talent so actively detrimental yet hailed as supremely powerful
it makes quietude almost as bad as warp expenditure
unironically i would probably skip it even if it did not have the peril gen reduction
I like it on my ek lmb build, and I think I still use it on my scrier's inferno. Maybe I'd run it with smite too, for lazier management.
I had to take it off my venting inferno build because it was taking too long to get to 85%.
But yeah, there's not too much that needs the kind of peril reduction you get there (and could opt into with warp charges). Not to mention anything like battle meditation. And you kinda have to take quell speed as you go by, which makes it even more unnecessary.
can keystoneless psyker be a thing
not really except for some max toughness build
ive done it
it isnt very good lmao
took every toughness and tdr node possible
honestly i just can't play without DD anymore
im lost without my bluebois
what ranged weapon do u use
Pots is literally the last piece I need for Scrier's Smite
Why does it have to be bugged 
im still super stuck on the recon xiv due to warp splitter shenanigans
but the real answer is laspee
I've done a few keystone-less psyker builds. Mostly involved taking too many nodes at the top, Kinetic flayer, both wildfire and psykinetic's aura, then deciding I had to have the crit aura too. By the time I hit the bottom, there just wasn't enough points to hit a keystone, lol.
Hard to pass up on the bonus damage of Warp Syphon
warp charges are pretty mid ngl
Creeping flames spam without warp charges 
They're expensive af point wise.
even worse with PotS and ER being one of two mandatory choices on the way down
If you are pro you don't mind the -toughness regen. 
if youre pro you def dont care about -40 peril gen

Don't you have a lot of ways to regain toughness back?
It's tru I'm veri noob. 
you do, but losing 1/3 of all toughness gain is pretty severe
If you're pro, you just take a talentless build with white weapons only and do auric Maelstrom anyhow.
Psykers entire survivability gimmick is getting flooded with toughness regen when casting and killing and critting
It's 30%, not 1/3 (or 33.33%)
Huh I just spam surge from the back and I barely take any damage.
i am rounding a bit

Bad rounding. I'm an engineer and can't stand with awful math
like i said once before, if i dont press Q at least once every five seconds i will die irl

Wait, what's Q in the standard layout?
weapon swap
Maybe you're not that good at psyker 
Is it hard backliner if I do 800k+ in 25 mins?
Yes
backline is a position not a scoreboard outcome
It's a hard backline if you did a million in 10, lol
Those numbers don't affect your positioning.
Generate less Perils which I use for TDR, Damage, and Toughness, and also produce less Toughness globally? Fucking no thanks.
you save 250ms or 175ms every few attacks, number goes up and feels comfy
Fwiw, the tdr and damage parts are not really problematic.
you are squishier but if you still win it doesn't matter
still not exactly a great talent
Like, you just take a bit longer to build up, but then you stay in that pocket longer and easier without having to quell.
You don't really lose your tdr and damage unless you just quell to 0 for some reason.
But you don't really need to care either way because the interaction you ultimately fall into is hit high perils > quell briefly > do it again
that little yoyo portion of time is incredibly minor in terms of lossed output
Except you quell less and shoot more
with the node you can e.g. quell for two ticks and then do two full charges with surge
so
Yeah. Even less quell time.
if you have to quell for additional tick, it's like your weapon attack speed is 175ms longer
Literally a touch and you go forever.
so as a dude who gunkers and basically just tosses assail shards at 80-100% perils constantly
why would i want to lose out on generating to 100%
and also lose 30% of my toughness generation to do it
i genuinely would and do prefer mind in motion
Because you don't take it on assail gunker?
As a gunker, why are you taking ER? that's only for staff psykers
you don't take it period, but especially not me
You don't even need solidity or to quell ever as assail gunker.
You just unload and go about your day.
Exactly
with essentially every weapon you only care to not cast at over 100%
Getting to high perils is basically pure profit
everything after that is just the quell dance
and man, there are so many more competitive options to keep that yoyo going
Yeah. Getting to shoot more at high peril with less quelling is even more profit.
Less quell = more shoot
That's also the reason I'm a fan of warp unbound assail gunker. You get to 100 from scrier's then you just ignore peril and dump all of them with all the bonuses from high peril and from scrier's.
More shoot, less quell
Doesn't Warp Unbound last for 10 seconds? (I'm not too sure on this)
Yeah
So spam assail when at critical peril so you don't have to waste ammo. Gotcha. Might try that
I also did a similar setup for inferno staff, using scriers. But you do have to play the quell game, even with ER, to get to 20+ stacks.
Didn't do any breakpoint testing, just played it a dozen times in auric randoms. But it sure felt good.
I have never used SG with any of the staves. Mostly because I like Venting Shriek with Creeping flames. But I am open to make a gunker build with SG w/ DD
Or maybe be support gunker with shield so that way my teammates won't die due to gunners
Actually, bad idea to use shield. Nvm
No one ever take er on assail gun.
So that's fair. But I dunno why you're projecting that opinion over to staves too. 
cause even for staves i dont see it
like i hear everything that was said
and i get all of that
ER is fine for most staves. I think it's overhyped but still good
but in my own gamepaly flow and in my brain
Why? Soulstealer exists
it's not doing anything for me
it's a benefit but it isn't a benefit that i needed or wanted and certainly not with a literal fat negative attached
It lets you stay at high peril for more casts.
That's basically a dps gain at the cost of toughness loss.
It's the same thing as giving up a toughness node for more damage, which is a valid choice
-30% tough regen is significantly worse than giving up a node
If you're not dpsmaxxing enough then fair.
i'd easily give up all my toughness nodes for -40% peril gen if it was actually the node's effect (which makes no sense lol but as a hypothetical)
The negative isn't that bad if you don't get hit much.
If you're not dead, you didn't need the toughness.
Some people don't die from taking it
I have played surge with ER and my only toughness generation are quietude and mettle lol.
I go back and forth with taking it on EK and honestly it feels like a pretty equal trade
on purg I dont take it and on trauma i do
As soon as I switch off smyker my team can't deal with crushers\bulwarks, of course

Just do double wall
what i do as well
For what it's worth, the cleave talent is funny on assail.
Also, you left out warp rider. That's huge damage for 2 points.
I would trade Ethereal Shards for Warp Splitting
Use the increased assail generation talent. Having them is always better than not.
oh, yeah, warp rider
And if you took the peril=cleave, it affects your melee, gun, and assail.
I see you have warp unbound so I assume that means you chuck the assails at full peril
The whole point of that is to throw them out with the full cleave buff, but you don't even have it
Rather than just the one point for extra assail-only cleave. (I take both on my assailker)
So maybe more like
There's a few other minor things, like depending on the weapon, I'd grab the crit aura rather than the cdr aura.
Looks fine to me
But I like my infernus reconlas. So the crit is more valuable there.
For base game drip psyker goes hard as hell in comparison to the others
I'm not a fan of ER at all
I'd honestly take out the melee peril reduction.
I was wondering about it
You get like sometimes one more cast on the staff I like it on where I quell to so it's just kinda bleh
It's fine, but I'd rather have access to more assails.
Guess I'll try both
I like having it's also easy to drop depending on playstyle
yeah just try with/without and see what you like
But if you use deimos or illisi with quell on them too, then you can kinda go forever in just melee.
Thanks for the inputs
Id swap soulstealer for quietide and lose the tdr on scriers because you have the other one anyway or vice versa
The one for peril isn't doing you hardly anything for gunker unless you're in scriers and in scriers you should be dps enough to get by on 20 percent tdr easy
But yeah, you'll quell an insane amount just spraying the horde at head level, so it's not like you need the melee quell to function. And in a pinch you can pull out assail to manually quell and build more scrier stacks.
Also, Perilous Combustion isn't that bad of a One-pointer.
Also with perilous just one perk away it seems kinda redundant not to make room for it
God damn it lol
And the soulblaze does like the damage bonus from scrier's.
It's really just chaff clear in mixed hordes, so you won't see crazy numbers from it on scoreboard.
This is what I run for gunker and it works out really nicely
I use recon 12 cuz it's funny
Also, gunkers would hate me for it, but my personal build went EP instead of DD. A bunch of extra free assails to save more ammo (and enable MM) and 45% toughness just for throwing the first three.
honestly i've considered this but just decided i didn't want to give up DD
Assail already gets a massive buff from dd, objectively bigger damage wise than ep overall
I also quell cancel macro my assail so I can dump like five in less than two seconds lmao
Sure. But I hate hunting the blues, and the stuff I was playing around with didn't benefit from Tranquility through Slaughter, so going down to DD felt Meh.
That's why it landed as my personal build instead of what I tell people to take, lol.
Yeah. Blue hunting isn't as big of a thing anymore tbh, once I'm at 15 stacks I just stop paying attention
Guys, I have a problem
But yeah, laspistol and Bistol just don't benefit as much from stuff in that path. 5 headshots? That's a whole ass clip, lol.
And laspistol fast reloads already.

Dsmn bruh must of slept like a boss
Someone sullying wildfire didn't even stir him
I just am always watching my DD stacks go down. I know they go back up during engagements, but it feels so bad watching them dip to like 4 or 5 or whatever in between. Like, "fuck this elevator—muh stacks"
Who sullied it?
Too busy setting fire to their house
Ehh. I never do ep for assail. Funni brain burst nonsense and smiteker sure but assail almost just directly benefits more heavily off DD unironically
I think it's also that I'm already going warp rider all the time and EP is just right there in reach.
tfw the fight is basically over and you're just waiting to start the elevator but someone is chasing 3 poxwalkers
This is true, EP is dedicated to blitzes so it should do a bit more and turn them into main weapons or something. Make assail bounce off carapace rather than disappear.
Otherwise why not use DD
As far as pure Assail benefits go, EP wins out qutie strongly.
But that's really the thing ... it's only for Assail, whereas DD is boosting your entire kit.
I'd love for EP to get a redesign buff in the vein of transforming your blitzes.
That'd be cool.
EP should get a rework imo.
BB is way too reliant on it, it turns smite into a monster, and doesn't really change anything for assail.
is wildfire worth it on blazing spirit voidblast staff or nah
But I don't mind it as is. One point for smite feels good. Getting free assails and toughness on cast is comfy, just not overwhelming.
Yes.
Yeah, it just makes assail a bit spammier.
Which works for me. No need to aim. And when you're out, back to shooty.
I'd rather it make assails that just hover over your head and cleave stupid amounts or something. At least change how the assail assails.
How?
3 bolts for free having 150 damage over 100 correct?
not entirely just that
And it usually isn't just 3.
Dd buffs the bolts almost that much as it is but it do it to all of them
👀
i personally wouldn't take EP over DD for assail
misclick, my bad
Every kill is 13% chance to get more free+empowered assails.
"Sets Assail's peril cost to 0 thereby allowing to throw projectiles while at 100% peril. Does not consume a projectile from ammo pool. Enables better damage profiles for both LMB and RMB which increases base damage to 300 and 450 respectively and also the maximum hit mass limit of projectiles to hit more targets (see the Assail guide section above for a cleave breakpoint table)."
i was going to reply to something else and forgot i had left you on reply
12.5% with bio-lodestone, but that node is bad
so since base damage is boosted, other bonuses are multiplicative, and since it's increasing cleave numbers, you're hitting more targets for more damage too
Not when it makes you feel good!
you get a 7% chance anyway, it only buffs that chance
guarantee on elites is a lot better
I mean, 7 horde vs 1 elite?
Feeling good is bad. This is WH40k, you are required to be depressed

Yer but sssail isn't the greatest thing against elites so I could see 12.5 being a choice
Well, actually, it's more complicated than that. It's the upgrade from 7 to 13
Iirc EP also increases RMB assail flight time by 0.5s, big wow
I mean it kills shotgunners, gunners, and ragers
and those get spammed like nobody's business
Thats fair
Me on my way to make yet another 20 shotgunner slaughtering spree out of the dds best try to kill me with the hold of a macro button
I guess it goes from like 1-in-13 to like 1-in-7
You really don't wanna get into probability math cuz that's some crazy level math's
Every single enemy has that one in seven chance so it's not as clear as it sounds
Yeah, it's more than I want to headmath, but it's not too crazy of work.
Its not a guarantee that means every 7th enemy will net you the result
Right, so we simply find the ratio of elites to non-elites in auric dam
and use that to compare
In any case, EP assail is super comfy. You generate lots more assails and all of those generate toughness for your whole team.
Assail will kill more non-elites per throw
Sure
It's not moar damage and big breakpoints, but it's some quiet and easy going power.
i just dont know what to do if i dont have at least one blue hightlighted target on the field at any time
You misunderstand.
im like a lost child at the mall
I don't see it personally and the loss in effectiveness to the whole kit doesn't seem worth. Especially when dd already buffs it a ton
It's more damage, not MOAR DAMAGE
Kill heretics.
If that don't work, kill more of them.
I actually hate the blue hunt

Most annoying crap to me
But different strokes for different folks. I personally haven't tried it so I can't knock it
i always feel itchy every time a teammate kills my highlighted enemy
Always highlights the wrong target smh my head
Oh come on its like the first five targets then you just existing as psyker carries it
And yeah, I landed on Bistol for the EP assail build, so I really couldn't make much use of the stuff leading up the DD, and DD itself is nice damage, but Bistol with Scriers already kinda works against non-carapace.
so long as you landed a push or impacted a blue enemy in any way
it will at least refresh your DD stack
Except every single time they're behind cover
Hey, a quick question. What is the dumpstat on a lightning staff ?
And I took chain Axe with bloodletter and Thunderous for funny boss bleed dps.
or they're out of the way and making me waste time trying to kill them
https://discord.com/channels/727074276724965407/1162146228839133223 I can help if you are still on
I legitimately never pay attention to the blue men after the spool up kills and any of my replays I'm never below 12 stacks
So it's a build that just lowkey clears shit, but isn't running around like a psycho or 1-shotting trains of crushers.
behind walls, above my head on another floor, every single time 😭
I'm pretty sure most staves are just warp resistance.
I'm consistently around 4-7 stacks, RNG hates me
Maybe voids trike dumps blast radius or something.
wat
Assail more

I use the hail Mary assail to nail those little turds every once in a blue moon
warp resistance
Hit the wrong person. Tried to answer mcderpeyes
Thankyou ^^
It doesn't work fast enooooouuuuggghhh
Res or crit. Neither are very impactful at all in the long run
with EK i typically do res because i'm using shriek anyways
But less crit is less funny blue balls!
Assail slowly beaming towards the blue target right before the vet nails it with a 🅱️olt from a 🅱️istol
Even if it is just a % or so, lol
I would be shocked to see funny blue balls come out of a ek staff
blue balls bad
Oof
- Sincerely, men
Actually, no you wouldn't. No electricity out of the blue balls, so no shock.
Charged Strike but for staves when
I wanted to like that so much.
Should've been perilous assault
I'm going to combine my two most cancer builds tonight into one
I'm going to run ep smite with lmb spam surge ek
I also think staff special activations should be a huge force push and held like a hockey stick check.
I lowkey agree with this
Does smite even still interact with EK?
interact how?
I think it used to give you an extra chain, back in the day.
The lmb is to kill monger everything you wouldn't be able to with just smite
@raven mountain i don't remember that
The extra chain node on smite used to give surge an extra chained target on rmb.
Though I thought they had fixed that ages ago.
they did iirc
Another one of those, "kinda too bad," moments.
oh huh, never knew that.
While I don't like that you get pigeon holed into stuff with wonky mechanics, I really did like those wonky mechanics.
What's your lowest warp res force sword with 80 in everything else?
So far i got 40%
not sure if i should aim even lower
The same reason I like Lethal Proximity with anything I can use it on.
Oh man. No crit-dodge. And no crit aura!
It kinda depends on how much you want to lmb vs rmb.
The lmb and smite don't really crit that much
If you're leaning into smite and rmb, then that's probably fine, actually.
I don't view ee as worth unless you're using a recon 12 or vraks 5 or inferno
EE isn't too bad on lmb spam
I mean, warp crit plus aura, plus tree, plus staff, plus surge. You get like 30% crit without trying too hard.
When you bind a quell cancel macro
😭
You should include lmb spam in that short list. And the autopistol!
Why put your shameful actions out there for all to see?
I just want the fire bolt staff archetype or whatever it was called from VT2 where you did the faster shots with both hands (also it looks cool)
So you want the current lmb but with less accuracy and two-hand kung-fu grip?
yes
yes
Just making sure.
I'm told you can get it faster but I think this is fine
Generates 29 peril instead of 21 peril when compared to a 60%.
Not bad
I dunno, I use lmb spam sometimes, rarely. It's pretty boring, but using it once every blue moon is novel. I never use quell cancel.
Very tempted to go lower but I am poor

ya i can get it to go a bit faster than that without a macro but i start running into the input buffer and it gets wonky
I added the rmb-empowers-lmb node to my EK setup, and now I have something to think about when playing it.
Now I can rmb for damage reasons instead of boredom or bulwark reasons.
it sucks that one doesnt work for flame staff m1
Yeah i do that too its unironically highly powerful to boss with lol
for some fatshark related reason
The build above is about being the problem I wanna see in this game lol. Complete cheese dominance
fire smite is fair and balanced
On a unrelated note I started dumping cleave on my dueling sword and it's basically changed my life on psyker
lol
Honestly, I've built similarly before. Though I only put one point into EP with Smite unless I'm doing an unlimited power build.
The difference in dodging between a 60 mob and 80 mob ds is insane
I also wanna make one for a mkv that has 8080 on def and mob but unsure what I would dump
Prolly 7070 not damage stats
@haughty star have you tried lmb spam scriers inferno staff. you essentially have a forcefield made of fire through which nothing may pass without perishing. with empathic you totally immune to ranged damage too
Oh god. I honestly haven't looked into exactly how the inferno lmb builds stacks. I've always had used it for space.
Yep
yes
if you max your crit chance, you are dealing 300-400 damage per direct damage tick on crits, plus soulblaze damage
Go one step further and run scrier's to push that into like the 400-500 range per puff!
this is with scriers
Ah, less funny, but still good.
tbh purg already staggers everything now with blaze away even just using rmb
imagine
Crushers:
if they gave the flame staff....the flamer m1 blessing
that ignores 60% sagger resistance on m1 attacks
flamer can stun lock crushers with it XP
me:





