#psyker-class
1 messages · Page 1550 of 1
Wow I really wished we could have been organized about this discussion
Oh well
Back to gaming
Ah I see, the deadvoid is in between your ears. Things make so much more sense now.
End of the day, a non-smite-centric build will benefit from scrier's. You do a ton of work when scrier's is up and scrier's works with smite in a few ways.
In a smite-centric build, you take shriek because it's better with shriek. But I have several gun-centric builds that don't build up peril enough to warrant spamming shriek. They do better with scrier's and when I need to whip out smite instead, it's better for having it.
A non-smite-centric build will also benefit from bubble
and shriek
🤷♂️
You've provided a nothing-burger of logic
Not really.
Yes really.
If you don't build peril fast or consistently, shriek is basically nothing—a minor stagger.
Bubble is a wasted button press half the time.
And why would we be looking at the ability in its worst use-case?
When it is incredibly easy to not do that?
Why would you only look at an ability in its best case?
You can also just waste Scrier's if you like
If you're pushing buttons, scrier's is not wasted.
i would
This is untrue, the buff can go to waste by reaching 100% peril very early, which is the opposite problem of shriek. Use it at high peril -> waste ability
It's ridiculous to consider that much of a negative for either case
Ideally, you'd be able to build any stacks of it, but if you have the 10s of infinite peril, it's still utility in a pinch. Ideally, you'd quell before to get stacks, but if you don't, you can still keep spamming.
It's not something that comes up much on a gun build though as you simply don't generate that much peril. But it can definitely be a problem on a staff build.
But even on a staff build, let's say Trauma. You can solve a lot of problems in 10s by just hard spamming the ground.
Again, not as good as shriek in a peril-centric build.
Of course, you never look at best case or worst case, simply how it functions in general.
I mean, I'm not denying Scrier's has uses. It's just not synergizing well with smite. That's the important bit.
Like I said in the very first place, it boils down to how you use smite. If it's your only button, then smite+scrier is kinda bad. If it's something in your toolkit and part of your rotation, then scrier's is perfectly useful when used in conjunction.
Infinite peril buff is best used when you can build up your bonuses, then have 10 seconds of using your super powered state with 0 risk
Yep, that's the best case.
Then i see no reason not to pick assail
Over smite
Also what I said in the first place.
Again, that logic is like saying scrier's has synergy with bubble because you can use bubble with other parts of your toolkit/rotation. That's not what synergizing means, and at this point we're just going in circles.
Except it doesn't interact with Smite in any way. It doesn't build/reduce peril, it doesn't build damage, it doesn't affect the way smite functions. They're completely separate in all ways.
Unless your argument is that getting to stand still and not move is a synergy, in which case, I can't help you.
the shield is a circle
If bubble had some functionality where you weren't staggered (thus interrupting smite) then I might agree with you.
what is even happening here?
So your logic is because scrier's technically buffs smite, even though we've admitted that buff isn't all that useful, then that means they synergize well together?

Riveting psyker gameplay
Are you guys just arguing whether scriers + smite is synergy?
He's mostly downplaying valid points and making bad-faith arguments.
Not sure why I'm bothering to engage.
It does have 
"The Best Way To Hold a Button"
And so far, your logic doesn't make any sense. I've simply presented valid criticism to your points. You say smite and Scrier's synergize, and then say it's because Scrier's helps other stuff, but also because Scrier's still helps smite, even though we've admitted Scrier's doesn't really help smite. It's nowhere near the usefulness of Shriek, and outside of haha funny infinite smite builds, isn't going to have a use. That's not a meaningful synergy.
"no use outside of infinite smite builds" where you wouldn't take it anyway.
If you're going infinite smite, you're taking a bunch of peril reduction and shriek for better uptime anyhow.
Not even getting into the actual damage aspect.
50% peril isn't beating 10 seconds
also Scrier's also has a peril gen reduction node
It feels absurd to call the basic use of a buff "synergy". The whole idea of that term is that the result is more than the sum of it's parts, that's it's going beyond what either thing is meant for individually.
10 seconds of infinite peril just giving you 10 second usage of smite isn't a special interaction.
10 second assail with warp splitting, giving assails the full cleave buff for far longer than normally possible is synergy, because those things aren't supposed to work like that normally on their own. Assail normally can't do that consecutively, thus it's going beyond what those 3 things do individually.
scriers doesn’t buff smite!
there is zero synergy!
warp unbound isn’t enough time to matter!
building peril faster in SG is actually anathema to using smite in its best form!

Warp unbound functioning at it's base level is not synergy. It's not more than the sum of it's parts, it's just the part working 1:1
yeah
enlighten me
Scrier's has a damage buff
oh
i didn’t realize sg was just a flat damage buff, i thought it was only crit chance and finesse damage
Now you're forgetting about Warp Rider
It's all 3, finesse comes from a secondary node
Pretty much that. It has a flat buff (which won't build too high due to quick peril gain from both smite and scrier's) and then you get to sit at 100% for longer.
You get damage, crit chance, and finesse potentially
ah

And don't forget the toughness reduction at high peril!
Nooooo 😭
At the end of the day, I'd rather go assail+scrier's over smite+scrier's.
But if I felt the need to have a button to save people instead of a button to kill hordes, or my gun/staff solves most of my problems anyhow, then smite+scrier's would be a fine enough choice for alternate utility.
And it's still having to fight Shriek for meta 
I prefer shriek cuz I like dots too much, though.
It's also kinda the reason why Illisi 'is horde clear'. Illisi's damage is actually kinda bad for hordes, or well mediocre, but Scrier's amps any melee to just kill things.
The game does a little trollin
Something like that, but I also kinda hate how Scrier's is such a requirement.
can this game stop forcing autoguns down my throat while I'm levelling Psyker
it's psyker not gunker
I'd like to see a way to generate peril on melee without Scrier's.
Force sword alt spam?
Without forcesword
on any melee, I should clarify
That's about all i got.
Crack of the bone is kind of like psyker WS though 
You reload your peril by meleeing
In another game, there'd be a cool ability/passive/whatever that pushes your peril to 50% (down from 100% or up from 0%) to make better use of peril-related passives.
Without having to play the management game as heavily
Idk, I often find crack of bone just isn't enough
2 procs are enough for 1 void ball
Scrier's generates too much peril, and Psyker doesn't have the move speed/attack speed is what I mean
It also gives peril resist so it's enough
I mean you can't stay in scriers forever like gunker but it's really good
Yeah, scrier's melee only feels like scrier's guns when you have a force sword quelling force on hit along with the melee reduction passive.
It's okay
I can't play without it now honestly 
Imagine needing to quell for 0.5s every now and then the horror
Eh, I find it often just doesn't do much.
Actually, yeah, that's the combo for it.
Hit 5 heads, chuck 1 crit assail, repeat
Until you run out of targets and have to try and sprint at some new ones
You're already wanting the cleave with it too, so you don't need to path there separately
If you run out of targets then the problem is solved
Yea which means you have time to quell 🤷♂️
which means we go from meleeker to assailker 😭
But with most staves, I think I'd rather not switch off them at the height of target density.
Yea that's kinda the issue honestly
My scuffed melee/void just isn't really optimal
But I do like your assail+melee concept. Feels vaguely weapon spec vet.
Unless they give us a staff with shotgun lmb
That's what gunker/meleeker/assailker is
Then we can really be weapon spec 
helbore force bayonet
Malefic 🤤
Fun thing about malefic momentum and force swords is that the activation counts as warp. So they alone activate both sides of it.
I mean, yes, that's the neat part
Illisi in a horde is very happy with it.
I just wish I could do the activation without the activation 
I stroke for mixed hordes for sure or if maulers are present
Actually, I'd redo a bunch of the activations.
The time it takes to activate annoys me
Staff activation being a wide aoe push instead of a small poke.
I'll take a blessing that scales stroke speed with peril
Force sword activations being a single special attack
It doesn't feel like a suitable payoff in terms of damage when all the other things with activations just destroy things
just so they flow better.
And the shotguns just being an alternate fire instead of all the weird reload stuff. If they need a way to gate it, I'm sure there's better than 1-shot+1-reload.
I think it'd feel super good if they had two sets of ammo. Alt fire fires one side, regular fires the other. They both reload at the same time.
Not very realistic or thematic, but I bet it'd feel pretty good in practice.
realistic
We have chainsaws on swords.
well, a different flavor of suspension of disbelief
I don't think it's that far off to have an extra barrel.
it would be realistic if psykers
ive been playing my double-shield double-lightning psyker recently, very fun
yeah, i ultimately don't think it's too farfetched to make the shotguns work like seraph's
The main obstacle would probably just be games workshop and whether fatshark thinks it's priority-enough to change it
but I think it would be a good change overall gameplay-wise and reinforces an identity of shotguns for having multi-purpose ammo
I mean, I'm not saying things need to be 1:1 realism, but there are different points of realism. Single-loading a single shell and having it be two shells breaks a different level of realism than "space magic" does.
in the interest of realism smite should friendly fire and stunlock teammates imo
so true
I was honestly surprised there wasn't friendly fire in higher levels
the game would be massively unplayable
ogryns would probably get annihilated, and melee would be even better
I wish the shotguns just fired their SP ammo as regular and loaded the same buckshot with SP instead
ogryn throws frag on top of team at match start and mashes rumbler under his own feet
chainaxe should realistically bring out the alpha in me. it does but still. awoooo!
Coming from VT2 and Aliens:Fireteam Elite, I kinda expected friendly fire to just be a high-level problem.

HD2 get to toggle special ammo by flipping a switch
probably just quality-of-life and to just side-step the discussion about friendly fire entirely
Although a fully auto agrip shotty slug gun is 
In the interest of realism, Nurgle should cease existing. 
Ogryn and Psykers are two reasons I'm very thankful for no friendly fire
I mean, it's just a different style of game. Warframe and DT you get to do stuff like grenade your feet and shoot indiscriminately.
Killing Floor only had you worrying about self-damage, so backing up and shooting walls with explosives was totally a play.
Aliens KE is very centered on psuedo-realistic squad tactics, firing lines and position.
in terms of realism, i watched a person get low-diffed by a poxwalker in one of the cities in the arizona hive, and their body was never found. in warhammer.
You don't want to be on fire?

On fire, electrocuted, sent to the moon
I want to be on fire
JFK'd
Only pyromancer rogue traders need reply
perilous combustion upon ye!
Yeah, I kinda hated the VT2 version of purgatus because it was kinda hard to use with friendly fire, and it didn't feel as impactful as it looked like it should.
It was busted on cata b/c you just held it on a chokepoint, same with that one firepuddle staff
but didn't do enough on lower difficulties yeah lmao
Surprisingly it's only "good" on cata because hordes are so dense you can't really solo them anymore
Also fire damage on flak in VT2 is horrendous so no mixed horde clearing either
Yeah, coruscation/fire puddle felt great.
afk trauma staff
I loved that you got to use it some, then swap and do something else.
like, post-use effects
you could literally aim it above your teammate's heads and it would still hit the rats without any FF
Cool. I assumed that might work with dwarf. Wasn't sure on anyone else.
I know it doesn't do a ton of FF damage, but I always hated that the elf's aoe-poison arrow clouds hurt people. (And if it didn't, people thought it did and gave me shit for using them—they're fun and I want to use them sometimes!)
do wildfire and perilous combustion stack?
Yesn't.
Wildfire goes up to 4 stacks of soulblaze, Perilous Combustion up to 30. So if you get wildfire application first, they fully stack, but in the other direction you don't get as much stacking
The issue with those is more that if you do get hit it ticks several times
Coruscation staff was peak
Do you know in which order they apply?
For Blaze Sword MK4, having tough choice to pair with Deflector.
Slaughter, or Uncanny Strike
uh, whichever order you activate them in?

A simultaneous application would be very hard to prove
All it takes is 2 shotgunners and some chaff
uncanny
What is mk4 is it deimos or illisi
Okay, now prove that targets simultaneously died

Not simultaneously
Blow up 1 shotgunner, other shotgunner and chaff gets 3 soulblaze
or do you mean Wildfire + PC from the same target?
Ye
MK5 is Illisi
Blow up guy 2, does chaff have 6 or 7 stacks?
My mistake. MK5
On illisi i would probably go slaughter deflector
Uncanny really only outperforms slaughterer vs crusher and mauler
Which illisi sucks against anyways
Better off force pushing to stagger and backing off
Thank you. Made both a MK5 for both Pure Soulblaze, and non. My pure Soulblaze build is too much fun.
Tis 7
ek blessings and perks?
Isn't uncanny just as much about soulblaze benefitting from it against armored enemies as it is about giving it better carapace damage?
Or do they not interact at all?
uncanny soulblaze is a thing, yes, but generally only helps on bosses
Crushers you'll kill quicker by stabbing with uncanny
Figured it was super minor against chaff, somewhat helpful against flak, and a way to make soulblaze do anything against carapace.
And being about a generic amp against everything you're already burning
Even Illisi can kill crushers quicker than uncanny soulblaze
I'm not talking about using soulblaze for the sole purpose of killing crushers, just that if you're on melee with stacks, it makes all the burns better--especially those lightly and heavily armored enemies.
Killing specific enemies, you'd definitely go for just using the weapon directly.
uncanny illisi that is
I mean, it technically does, yeah
Crushers are the only enemy it might be useful against, but you'd need quite a few of them for uncanny soulblaze to really do damage even on purg
Yeah, would definitely use the sword for crushers. Just figured having all that rending (which does translate to damage even against unarmored because of over-rending conversion) when you're burning the world down would end up being solid.
in terms of group numbers. Bosses it of course helps on, but they don't appear in large enough, concentrated enough numbers for the math to change.
Maybe if the buff lasted longer
They do in this patch! (dumb joke, not real argument)
They don't 😭
Fatshark, replace all enemies with bosses when?
Honestly, I know everyone is complaining about all the bosses, but it could still be turned up and feel fine. Any team with even one dedicated bosser clears them pretty handily.
The 2 event maps I played so far my team didn't have any dedicated monster killer build. Was fine just kite and don't get swallowed
When the game spawns 3 plogryns:
Yeah, it's totally doable without bossers. But I'm just saying one bosser (glugger, thammer, bolter, whatever) basically melts it before it gets to even think about being a problem. Like, stand-and-deliver levels of ignore it.
On a handful on one map, it didn't even get TO the team when I was on glugger.
They are even easier though
But I only had bonbon spam
It does seem to spawn bonbons most
i literally love the new game mode i hope some day they keep it in the rotation lol
gives me a reason to want to play gunker
I dislike it because it kinda feels like if I don't take a boss killer build I'm going to have a bad time
and I have no boss killer staffker 😭
i do mostly quick play auric damns and just pick my build based on whatever it throws me in. except half of the time it throws me in a in progress one because the ASS leaves are so bad rn
but yeah with grampappys modifier i've just been running scriers recon and it fucks lol especially for bitch ass BONs
yee vraks is cool but boring imo
I want to delete bosses, I want to see them and then not see them
recon is generally funner to use for me. only time i really feel the diff between vraks and recon is the bosses and the heavy recon is pretty friggin close
but i use the 12 bucause it's hilarious
Fair, but the only reason I take gunker is for bosses
might as well go all the way 🤷♂️
eh to each their own but p much everyone is bored of the old columbus. at least in quickplays i see the recon a lot more. probably because it's just got a cool factor
I see Vraks more still, I think it's just harder to notice if you're not paying attention
bright red lasers are pretty obvious
'ratatatat' not so much
plus not having the aids upwards recoil is neat you can just burst the recon and not have to account for any aggregious lift
the columnus recoil is predictable but definitely there lol
i've seen a TON of psykers out tonight tho. pretty much all the games i've been it it's been 3/4 psykers lol
the other thing i been doing is once i know i got a good 12 stacks of infernus going i'll switch to my ds4 and just start wailing on it if i can get a angle and it seems like the burn burns better lol
i haven't even tried lmb psyk tonight i bet that shit would come in clutch lol
lol, we were just talking about that with soulblaze and force swords.
i suppose lazy fuck shark the code is the same for burn and soulblaze?
I don't know about -that- but they (and bleed) are all dots that multiply damage from more stacks and benefit from uncanny's rending (it's somewhat limited since you need to build stacks of uncanny and damage stacks start to fall off)
Uncanny shenanigans
The force push counts as a weak spot hit
Thus proccing uncanny
okay, force sword push attacking a mutated captain crashed the game, not sure if it was just due to the mission or if it always crashes. But if it doesn't crash, it one-shot kills it
It's probably the 1 shot kill
when mutated enemies take ranged weakspot damage they immediately explode and FS push attack does 1 damage
crash at the end https://streamable.com/whkocd
Does it only crash with the push attack?
probably with everything
I was just using that because it's funny
20% chance you get a mutated one
Yeah that's what I thought
but I'm not even sure what happens if you normally kill a captain you created with the spawner (in a solo mission)
based on the log it's probably going to crash even on a real mission
What should I put on the Deimos ? Is deflector/unstable power good ?
Why not uncanny?
Oh that's bad news
Fighting 20+ minutes for a crash would suck
50% of bulwarks are mutated and you just do this https://streamable.com/5psur7
Deflector uncanny
Unstable Power isn't bad, it's just generally the not-best option.
Uncanny/Slaughterer, Uncanny/Deflector, or Slaughterer/Deflector are the normal go-tos, although deflector is really just a comfort pick
If you're not horde clearing with deimos you don't need slaughterer
The only time I would run uncanny + unstable on deimos is if I'm also doing scrier's and I'm looking for easier to meet buff for single target. That's not often.
edit: forgot to add unstable
NICE
I run uncanny unstable Deimos with purga, because 20 power instantly is ideal when you're only occasionally melee killing a few key targets
Every time I don't have deflector something bad happen
I think I saw in a Tanner video that activated Deimos builds you up to like 4 stacks of uncanny in the single strike. Thought it was a cool note since I assumed it wouldn't, with it being a single swing.
If it works on Uncanny, I assume it would work on Executor, but I haven't bothered testing it.
The deimos special has multiple hits yeah. The push attack is also a weakspot hit.
Not sure about blessings other than uncanny.
Why do people insist on standing infront of the elevator on this map?
i love standing in front of the elevator there
It's an interesting note about map design, the map kinda lends itself to the idea that you should stand there. People often don't realize just how dangerous open areas can be.
i know, and i told them to come to the side
In most games, that's where you would stand
i say that to whatever group i play with on that map pretty much every time
i even tell them theres gonna be shitloads of gunners lmao
Idk. Every time that I've tried to get the team to move to one of the sides in pubs, it fails.
I mean, that corner is just as dangerous with bombers about
Lots of areas where bombers can toss at you without a way to shoot them back from that corner
still plenty of room to move
the point is to break line of sight, otherwise you're fish in a barrel without shield
Yes, but if you do have to move, the corner is either a dead end or you jump over a ledge straight into the most open spot
I usually hold the smaller side and i've never really had any issues
if you're smart and you're constantly moving its not a problem generally
I mean, it's better than in front of the elevator
people don't use the evironment enough
but there's not really a great place to camp in that area. I think the best would be in that alleyway near where people respawn
as long as you're on the specials i've never really had any issues on the opposite side. They climb the wall but they just get minced as they come usually
positioning aside this looks like such an annoying situation LMAO
i’m sitting here watching thinking about how miserable all those snipers are
free cdr though
Their first mistake was playing Bistol, smh my head
second or third game with it btw
its pretty good, still wish the animations are faster
damage is really good though
My main problem with it is they tried to sidestep the aiming bug by toning down the recoil, but that didn't fix the aiming bug which is still very much there
yeah thats unfortunate. Its slightly noticable but its still very usable
the recoil on the hipfire isn't too great imo, takes a sec to index the shot again
kind of ridiculous the ogryn enemies have a 50% chance of being mutated and then they just get one-shot with ranged
This entire mode just hates staffkers
Bosses, enemies that may or may not explode when you staff their face
When enemies explode the scoreboards only record the damage you inflicted rather than the full enemy health
It's just the head. Poxwalkers have other parts but they also only explode if you headshot them
and only 10% of them explode even though all/most of them look mutated
Ez game for psyker
I did most monster damage even with a bolter vet on team. Yet to see a gun lugger or hammer zealot in my lobby tho I'm sure he'd be top by far
It's up to you. I am at 110
Oh
I am hp player
I didn’t know if it really made a difference form 100 to 120
Made a melee psyker with dclaw
It’s so fun
anyone got noice trauma build
Blaze Trauma (Voidblast) was kind of mid with the Unlocked and Loaded update because blazing spirits t4 is a meme. But with the fixed Kinetic Flayer, it really glows up. The shock wave dealing tiny damage can proc KF on an elite to get the soulblaze train going. Chu Chu Chu!!!
Patch 1.5.3
Vigil Station Oblivium · Espionage · Damnation · Infected...
At the start is build
Tried it, loved it
One more question can ee stack with anticipation and can ee dodge nets?
anticipation only affects spacebar dodges, and it won't let you dodge nets
Aw
I never use anticipation
dope thanks!
If I start a new psyker character, is all my already unlocked stuff and gear transferable or will it be completely separated?
Mastery (weapon level / blessings / max empower), cosmetics, penances and your resources are kept. Everything else is tied to your character.
Because they're stupid af
But you're on the wrong side.
Compared to the other side it's almost equally as stupid to stand there as it is to stand in front of the ele
Revolver is your best "instant fix" to armor.
Bistol takes about 5ish headshots to a crusher.
Voidstrike takes 1 
Looking at the list, I don't think of any of the unmentioned guns being any good at actually dealing with armor. Staffwise, you have other options, though. BB is slowish, but with all the related perks and EP, it's somewhat usable. And of course, melee wise, you have several convenient options.
revolver is with hand cannon
Staffwise, every staff except Purgatus deals with crushers
Yeah, my Vraks IAG is saying like 10-40 crusher damage. Without something like Vet's onslaught, most of the Psyker's guns just don't pack a punch on carapace.
You mean PotS isn't our lord and savior? 😔
What is PotS?
Is that the 10% rending above 75 peril?
yes
I just tested it out of curiousity on a fully stacked scrier's
WITH the penetrating
I take it when I have to
It's also broken and doesn't work at all last I checked
I couldn't decide if I wante dcrit chance or blaze away, so I settled for crit chance.
it definitely doesn't work since it's not used in the damage code at all
And yeah, three fully charged fire bursts together, even with the brittle and rending did about half a crusher.
That being said, everything else in the room would be utterly fucked and a half dead crusher is easy for the team. But yeah, can't get enough rending on it to make it relevant for crushers.
Usually folks run BB or a dueling sword with fire staff to deal with crushers
Yeah, was just curious where it fell since I never tested it completely.
Fair
It literally doesn't work so it's a dead node
but if it did work it'd still be pretty dead
I think it's okay against crusher hordes
Yea 10% rending for around half the game isn't to great
Some builds can't handle the toughness loss from empyric resolve though
Even if you ignore the peril requirement, 10% rending isn't going to really give you much. I doubt we'd be hitting any new breakpoints.
Git gud 😎
Like, the requirement is annoying to maintain naturally, and it's super easy with Warp Unbound, but even if it weren't bugged, 10% rending seems pretty bad.
I mean, to point it out
Vet gets a 10% rending node right next to an important node for damage on their middle
and it has no requirements
and Vet doesn't always take that node even when passing by
I want to love that node, and I often take it given the chance.
The vet one.
But 10% just isn't crazy.
Like, Uncanny is like 20% a stack or something.
It's a choice. It often doesn't help with breakpoints, especially if you're already running uncanny.
I like it with recon lasgun (and onslaught). And with something that goes brrrr, specific breakpoints aren't as important as something that measures damage in 1-2 shots.
yes, but then you go for the brittleness node on the right anyway
yep.
Now to revert my inferno staff before I forget.
I need to get that mod that lets me talk to Hadron from inside the test room
For what it's worth, running Blaze Away + Penetrating Flame on a Fully stacked scrier's with PotS does 3/4 kill a crusher in three full unloads. xD
Instead of 1/2
If I had had +25% carapace damage, I might have come close to killing it. xD
is there a mod that gives you a notification when you're near a scripture / grim?
uh yes
similar to the one for the green symbols
what is it called
because i can only find book finder, but that one is listed as obsolete
oh wait nvm found it
I like the notification, but I always felt the actual indicator was just a step too far.
Knowing to look is different than being told where it is.
yoooo
i never got a close look at the marty skull before
the crown is kinda fire
I need to go and get a bunch. I want the reward point armor, and if I just grab a bunch of skulls, I think I'm there.
honestly i know most of the spawns, but its still kinda weird when i somehow miss all 3
scripts
The alternative is like grinding out more maps and finishing the last of the character stuff. And doing all the private games is a lot of bother.
so thats the only reason why i wanted to check
ye but ive almost done all of them
i just have vet left
and most of those are mission clears
I have like 1-2 grinds for non-ogryn, and the private quests for everyone.
We don't talk about Ogryn. I pretty much solely leveled it to 30+30 playing shield slapper.
same xd
There's so much to do there on builds I don't like.
got the bowling penance in the very first hallway
zealot is easy now that the train exists
I think I'm at 55/60 for it or whatever.
Literally never tried to get it and got hella close.
also for collectible ill prob just turn the indicator off
and for my penance progress
I think I need to pick up the expanded build mod list just because of psyker now. There's too many builds that I just want access to.
Everything else fits well enough in 5 (or the builds are similar enough that a weapon swap suffices)
I mean you've only got like 2 builds on psyker with weapon swaps and minor node changes
3 if you count smite spam 
Every build is creeping flames spam build
I have 5ish and none of them have smite or bubble. =X
mad talk for someone in scrier's voidstrike distance

(which is everywhere!)
Void player thinking they can out damage surge or burga 
Voidstrike players can outdamage burga by killing enemies before they enter burga range

May I introduce you to https://www.nexusmods.com/warhammer40kdarktide/mods/383


"Hiding is cheating"
tldr: I have builds and I want more, and they really do feel like more than just a couple of passives to swap around between them.
But yeah, gunker with scrier's+tranquility. Left click electro build with creeping flames and no keystone. Assailker with shriek EP. Voidblast with shriek and warp charges. And a Purgatus Scrier's with no keystone.
I kinda miss easy access to my old shriek purgatus. I kinda want to have a single smite build. I wouldn't mind having one build with access to bubble for when I'm in the mood. And while I'm not a fan of disrupt destiny, I'd probably sometimes use it if I didn't have to change anything for it. I could probably swap the electric staff left-click build for a voidstrike staff, but I think I'd want to go all the way down for a keystone on that.
So that's 9 more or less different combinations.
I have the mod for extra loadouts and it's not enough, lol
None of the other classes feel like this. 5 is usually enough. Like some minor changes gets me from a crusher to a thammer. And a crit knife loadout isn't all that different from a crit dueling sword loadout as long as you want charge on both.
Ogryn I was pretty happy with 1. xD
you can edit the extra loadouts ini for more

And on Psyker, it's so hard to move away from DS and force swords.
Time to have ten billion loadouts
Just checked on the mod page.
"You can increase the max number of loadouts manually by editing the mod file but characters are capped at 8 server side."
Go have fun!
It probably breaks the UI if you have too many tho
I've had it at 24 forever, but yeah
based on screenspace there's room for a lot more
Loading it in as we speak. xD
The trick is to use melee as tools you don't rely on
mobility-maxed Knife on staffker actually works fairly well
and of course there's also Devil's Claw parry gaming
and axe isn't bad now that we get attack speed.
I love the knife, I like the shock maul and chain axe, I'm occasionally into the DC, and that's just off the top of my head.
Oh, and the Rashad.
I've yet to really try chain axe.
The 10% attack speed is just enough to get it from clunky to good enough.
I wouldn't say the chain axe is strictly good, but I like that with bloodletter and its version of uncanny strike, you can 1-shot crushers with the rev up (if you let them bleed out.)
I want a bleed build on Psyker
I think the light-strikedown axe is also capable of staggering ragers out of their rage with a full heavy. I don't remember if it needs any boosts for it though.
let me have a shrapnel staff
I've run knife-scrier's for that.
I kinda want the autopistol to be moved into that space. Give it crit-bleed bullets.
Still bad at ranged, but boy would it feel good to just spray something then watch it bleed out.
No keystone creeping flames wtf
Yeah, the left-click electro staff build. I just didn't have points once I took all the passives I wanted going down.
does this work with the secuence of tiks of the same smite that provoke this effect on target?
Wanted auto-proc bb, mettle+perfect timing, the whole new staff tree, crit chance aura, both crit evade and peril toughness DR, warp rider, the 5% crit node above DD, and that only left 3 points to get quell and empyric.
I wanted PC and Wildfire too for fun, so I just couldn't quite get down to EP for the odd BB or down through warp charges to get either of the warp charge acquisition mods, so I just left them both out.
iirc, once they're electrocuted (after the first tick or the tick they become stunned, I'm not sure) they take the damage boost. And I believe it applies for a few seconds after you let go, like 2.
If you're using it for yourself, it has some use with Shriek, but it's also a pretty mediocre boost all around. Once had someone argue they were buffing the team by smiting a beast of nurgle.
oh i see thank u very much
I think the only thing the new skills brought into light was melee psyker
Everything else is pretty mid
Oh and gunker
Gunker was buffed
Psyker has a huge array of very viable and different playstyles right now. Scrier's now working well with staves and high peril makes those builds significantly more accessible, as well as making Assail much easier to fit in with Scrier's. The new left-click electro build is empowered by the new staff cluster on the left, and I think I've seen it get run both with creeping flames and scrier's.
Like, there's definitely still an S and A tier, but there's so much stuff that's good in the A tier to choose from--and much of it feels different because of the array of blitzes, abilities, and staff/gun choices.
And that's discounting older utility stuff that isn't quite as strong these days but is always nice to have—smite spam and bubble.
I agree, I think psykers have a lot of auric mael viable playstyles and it’s a big improvement over the past
what are psyker's best boss damage options?
brain burst, dueling sword or deimos force sword
There's also side options for scrier's infernus recon lasgun
what stuff do I need to make brain burst do viable damage?
EP or warp charges and Kinetic Resonance.
kinetic resonance and either the 2 charge wall shield or shriek to speed it up
add in a blue stim and you'll be bursting at a pretty high rate
It's not like THammer, Gunlugger, or Plasma vet, where it'll just blow something away.
yeah I expected that
But it'll do pretty comparable boss damage to a bossing build.
And yeah, blue stim helps a ton, too
I do feel tho smite can add a bit more to a run than brain rupture, even if it has real good range
I feel like if you're good at targeting specialists and elites before they cause trouble for the team then bb is one of the best tools in the game
Ish. Smite, unless specifically built for, is mostly an emergency crusher/rager train button. At least with Kinetic Flayer, you're randomly popping headls all throughout the map.
I see
1-point safety button vs 2-point (3-point if you're fitting it in for bossing) skill. Opportunity costs on both sides.
I'm really just leveling psyker so it was an uneducated feel of the skills rlly
could you point me towards a build revoling around brainburst?
smite's got a place but you can honestly fill a pretty similar role just by taking the voidblast/trauma staff
Personally I don't like smite. Group up the mobs then burst them.
Smite leaves them all scattered
this is my main psyker build
https://darktide.gameslantern.com/builds/9d4a8fa8-3de4-4f59-addb-61b8912f2a1a/auric-maelstrom-psyker
Not specifically, I don't really look up builds too often. The important part for BB to be a good tool to whip out is just Kinetic Resonance (under the BB tree) and Warp Charges for more spammy ability (thus more brain burst spam) or Empowered Psionics (3 bursts before you use ability then 3-4 more with the ability-empwoered speed)
Anyone care to help a sibling finding martyr skulls in chasm terminus?
Psykinetic's Aura is good with it though (and immediately next to it) for more spammy ability.
Same with Seer's Presence aura.
thank you
If you take venting shriek, it leaves all the chaff dead, not scattered, lol.
It's position dependent and sometimes players aren't considering the foresight, sometimes to their teammates/own detriment. Oddly enough, smite requires a teeny bit of finesse and discipline to not over do it.
Yes, but you are standing there channeling and keeping the mobs in place
EP and soul blaze ticks make it much better though. Especially with wildfire and the venting shriek talents.
You could just burn them all to a crisp on a corner with purgatus in half the time
Or have the zealot abolish them
And leave all the scary elites to do what they want.
Smite slows the game down to a crawl
The main draw of smite is that it can actually kill the horde and keeps those elites from being a problem.
That is the point of it so I mean...yk?
And it only slows the game to a crawl if it's being misused.
it's your blitz, you know you can just use it when it's appropriate
It's just boring to play as and boring to play with
Cool reddit point that no one's ever heard before.
instead of using it immediately when encountering some trickle horde
#ReworkSmite
With the same counterarguments no one has ever heard before.
The problem with most smite psykers is that they have a tendency to get tunnel vision. You get more mileage out of it by just feathering it before it jumps to too many targets and corral them. If you're with teammates, they can just walk up and kill shit anyway. /shrug
It's useful and powerful when built around, and it's useful and clutch when simply taken. If you're worried about time, then either you're wanting to run too fast or the smyker is misusing their blitz.
also BB time
me, the zealot, watching a smite psyker smiting a single plague hound instead of just walking up to it and stabbing it
what's EP?
enhanced psionics
Empowered Psionics. It's a keystone you don't usually take, but it has some specific uses.
E Peen
Just the keystone is great with Smite since you don't always need to be hitting the button, and the one charge is enough much of the time. Keystone is great with BB if you don't want to spend the talent points on Warp Charges since it functions similarly to the cdr from warp charges. And the reason to snag it with Assail is the free assail casts (and with the middle node Psionic Leeching it provides a handy 45% toughness boost to the team if you dump all three charges)
I would say that Warp Charges and DD are significantly more powerful in general, but EP is underrated from the way I've seen it discussed.
how is it similar to cdr from warp charges?
It's a bit roundabout, so bear with me. The Kinetic Resonance talent gives fast cast (iirc, it's like 3-4ish casts) when you press the ability.
oh elite packs
Had a game with a left click surge gamer yesterday but he used creeping flames at below 84% peril 
I was on right click surge
Warp Charges give cdr to your ability, letting you get fast cast a few more times.
However, EP gives you three charges of fast cast without using your ability
ohg
So in the space of like 9 casts, they're about the same.
holy noob alert
Dunno if he wanted to dps race or what buy I was triggered every time he casted creeping flames for 2 stacks
Getting the initial stacks for the scoreboard addon
🐒
Outside of an "omg they're on my face" I can't imagine short stacking below 80 or so.
you have 60% sniper res, it seems to be hard to avoid sniper shots when brainbursting them? ^^
nah it's just to make those rare sniper shot you actually get hit by that much less damaging
since psyker is squishy enough as is when things hit your hp
aren't gunners often ending up dealing plenty damage, cuz there's more of em?
with good positioning you shouldnt really be getting hit by gunners too often
and you can just duck around a corner once you lock onto them with bb
gunner resistance doesn't even work on most gunners
It doesn't work for what I think of as "shooters" random dudes with a gun.
it works on all enemies called gunners
if it worked on regular shooters I would always use it
and reapers
It works on the heavy gunners, so the dudes with machine guns.
yeah, 2 of them
Both gunners and reapers. But it won't work on shotgunners, random mook shooters, snipers, or the like.
and reapers too yeah
Honestly, I think most of the DR by enemy types are a trap.
shotgunners are the bane of me personally
The only two I don't mind so much are bombers and flamers (mostly bombers) since I want to have more flexibility in running through their area denial.
I wish one of them worked against pox bursters
Getting cornered because you are scared of running through a cloud or fire is bad. Even if the 20% isn't life-saving, it might push you to reposition through it more often, making you safer.
pretty sure that for me snipers are the smallest source of specialist damage
pox bursters are the worst for me, i can avoid snipers more than gunners too
I've been looking at Power DI damage reports
It feels really bad when snipers eat your whole toughness and a huge chunk of health, but I don't think they're often a problem.
but bombers res doesn't work against pox bursters?
Bombers res works on pox bombers and fire bombers.
so clouds and ground fires.
flamers works on regular flamers and green flamers.
wish i could test this in the meat grinder
You probably could with the mod that lets you spawn aggressive enemies.
what's a pox bomber tho if not burster?
i thought theres just pox bursters and pox flamers
tox bomber, the green gas cloud nades
A pox bomber is the dude who throws a bomb and big green clouds stop you from seeing and eat your toughness, then your health (and idr if the health damage ends up being corruption or not, I haven't thought about it in awhile)
it's just corruption damage
it confused me, since it's tox and not pox
if you have a way to gain toughness back between each tick then you don't even have to worry about corruption
Yeah, it's just like 20 toughness per tick. It's completely ignored on vet and zealot with their "push button gain toughness" And while Ogryn doesn't have that, they just have like 350 health, so taking a few ticks isn't a big deal.
Just running straight through the cloud is basically the entire toughness bar or so.
if ogryn has an enemy to heavy attack they get half their toughness back anyway lol
and psyker can just gain and quell some peril
and walk more slowly through it while quelling, taking more toughness.
I'm not saying it's the best choice, but having even the one DR there makes me feel more confident going through it without repercussion, so it enables me to have better play through better positioning.
with a dueling sword or anything else with high mobility you can quickly swap to it, dodge slide and swap back and keep quelling
Is the Inferno Staff, good feels like hot wind?!
So 1, shift W space, X R for half a second while sliding, 1, shift W space to try and save 20ish toughness? That's definitely something I could do, but I could see screwing it up and losing the benefit just as easily for myself.
It's not strictly meta, but it's very solid and chews through anything without carapace.
what is conciderd meta?
Is this okay for a smyker? What weapon to go along with it?
I want to go for Smite + Telekine Shield 100%, not certain about the keystone.
it's handy for any situation where you need to quell while on the move, not just for in gas so I'd say it's worth practicing
I dunno, left-click surge spammer, recon lasgun scrier's, whatever staff with venting shriek for burns.
Inferno's biggest hangup is its range and inability to deal with certain specific enemies.
Not against unarmored/infested!
voidblast/trauma staff and dueling sword are pretty meta
But it does work in plenty of situations.
Which for soulblaze is what groaners walkers dogs so eh anyways
Ooo, that's a deep cut, Brat, I have to go back and even see what I was talking about back then. xD
I slept
Rending -does- add damage to unarmored and infested.
It's just like 2.5% for every 10% or something. It's way diminished.
Nah
Unless it's specifically rending over 100% that adds that small amount to things with armor only.
But I do know that there is a conversion for unnecessary rending to bonus damage.
Not that anyone cares about like 3% damage to unarmored on a weapon that already utterly obliterates them.
Also, what difficulty are you playing on?
Inferno is weird in that it gets happier the higher you go. It wants to build stacks from hitting enemies, which feels bad when they already die too fast. But it also benefits from density where most guns don't. So it actually feels better to use in like Damnation and Auric than I remember it feeling in like Malice or whatever.
Overrending doesn't do anything for unarmored and infested enemies
Okay, I'll believe. I just know there is a conversion for overrending somewhere for something. If you say it doesn't apply to unarmored and infested, then I don't know enough to argue it.
Yeah it works against everything else
Anyways, according to other people (never tested) slaughterer buffs soulblaze too
wait, was the bug where purga didnt apply 2 stacks on crit right click fixed?
That's a 40% buff, while max uncanny is about 20% on flak maniac unyielding and like 3x on crushers only
4-5
But then the soulblaze still doesn't do much because crushers have 3.6k hp and you'd need insane stacks to kill em - if you are going to melee crushers grab a deimos and stick uncanny on it rather than misusing an illisi
So in short illisi gets slaughterer because it hits like a wet noodle against carapace and you should use it for hording, if you want armor damage take an uncanny deimos
or dueling sword
Then it should be feeling alright. Are you using the semi-standard build of Blaze Away + Crit on peril?
I... dont use any build, just something I tossed together (Not doing much, just trying to survive in melee by parry)
thats it
What's the dump stat on force staffs? Quell speed or Warp resistance? 😁
if you're 100% sure you wanna be a smyker you should at least take creeping flames
warp res but it doesnt matter that much
Does it matter for Scrier's gaze builds? I liked playing that with a Purgatorus staff and trying to keep the peril down as long as possible
You can just quell
So it doesn't matter
Yeah, but I specifically don't want to run venting shriek. Maybe later, but for now the Dome is helping too much
.
Wassap gang just joined this server.
Is Empyric Resolve even worth it? I feel like the peril gains aren't that significant already, I can hold smite\spam staff for a very long time without it
but toughness replenishment penalty is harsh
the toughness replenishment penalty isn't worth it imo
In match, will check it and advise after.
joo, atm my build is build around, parry of melee enemies (which works quite well), just not sure with sidestaff
and especially, what perks on staffs are good/worth
can't go wrong with flak on any of them but voidstrike probably benefits more from cara or crit chance
The toughness penalty is applied twofold since you also take a lot of talents that replentish toughness based on peril. Peril is also damage + crit chance in most builds.
flak and crit chance is always a safe pick
Rending doesn’t apply to unarmored & infested, period
Rending above 100% does nothing
Rending converts into +damage at 1/4 value when it helps an attack’s ADM reach above 100%
Sorry to butt in like this: Do you guys have any tips for the Malleus Monstronum penence? Im guessing you need to beat the mission too right? And soloing (with bots) would be hell as well?
you can't do a solo private match, you'll need at least 1 other person with you
ah I see
you don't have to beat the mission, you just have to do at least 50% of the damage to a bosses hp before it dies which is easy enough if you have someone that's capable at surviving/tanking it for you
the most convenient way is to have a shield ogryn that agros a daemonhost and just sits in a corner tanking it
OH! thats awesome 😄
yes

Build dependant

Though Penetration of the soul seems to be only working with Soulblaze
So if you're pathing to Warp Syphon
It's either win more/don't need it vs dead talent
thanks. I'll play without it for some time and see if it works better
It depends on the staff
I am trying the electrowhatever staff with projectiles on LMB
Inferno - no
Voidblast & electrokinetic - yes
Voidstrike - maybe
https://darktide.gameslantern.com/builds/9d72d566-b110-488e-ad93-1b5d48e354f5/purgatus-core
This is 10 points shy of a full build. But that's because there are plenty of choices to make from here. This should get you a solid start. The melee is up to you, but something that deals with armor is mostly necessary since inferno staff doesn't.
Take wildfire if you're getting warp charges
Quietude+Battle Meditation at the top is a nice addition for general quelling.
I always take Wildfire because I like more burning. But I only took Psykinetic's in the skeleton since that's such an insane skill and you only need one to get through there.
For one extra point, you can take the +5% crit chance aura instead of the ability cdr aura, which is nice for more burning stacks. (Inferno staff provides 2 stacks on crits)
I very much like going warp charges and taking Empyric Resolve, but it's kinda overkill and sometimes hard to even build 85% peril to shoot your Venting Shriek for full stacks.
I wouldn't necessarily go all the way to the right in the middle by the auras to get Soul Drinker, but it is a lot of toughness generation and more crit for more burning stacks, so there's a reason to take it if you want to.
I wouldn't take any of the staff nodes on the left middle of the tree. You just really don't get much out of them compared to other staff builds.
Empathetic Evasion is also really-really good. If you're holding down your burn, you'll constantly be getting 1s of ranged evasion.
If you're worried about boss damage, you could even take Kinetic Resonance with BB so that when you vent, you get a bunch of fast bursts of damage on a boss.
I am a noob, so I might be underestimating it, but is soulblaze good? Should I build everything else around it?
Also, it's rather off meta, but I've been taking the Chain axe with Thunderous+Bloodletter for extra bossing. Just one rev provides a big bleed, but also rending which benefits your soulblaze plus bleed stacks. It's a nice way to fit in some extra boss damage and also be able to solo-kill crushers as needed.
soulblaze is borderline useless against crushers but it's good enough at everything else
Soulblaze is very good, but you need to invest into it if you want it to be good. Like 3-4 stacks of it don't do much damage. But like 16+ stacks of it does very good damage.
It does like nothing to carapaced enemies, but it's extremely powerful against most everything else.
Do I need to use a firestaff with it?
Soulblaze is good against anything not carapace. Has average boss dmg not too good on that counterpart. If you are going for SB builds I suggest a ult cycling warp siphon build
blazing spirit and warp nexus voidblast staff is solid too but the fire staff is entirely focused on soulblaze
Soulblaze is primarily focused on with a firestaff, but the trauma (voidblast) staff also has a good build for stacking fire on it.
Ah I see
Every build with Venting Shriek can take advantage of Soulblaze
There are some builds that run like Smite + Venting Shriek as its primary fire source, and it's more for utility—killing some chaff with fire while holding down the scaries for adults to kill.
The soulblaze from Venting Shriek+Creeping Flames is enough to be useful even if you aren't investing elsewise, but you're also taking it to benefit from the extra peril reduction (and early on, the free save from exploding due to overperil).
Hmm If I go for venting shriek flames (and I assume wildfire too) should I then swap from puppet master + psychic vampire to In fire reborn?
Perilous Combustion (the soulblaze from the top of the tree) is stronger the higher difficulty you go. It's not too impressive when there's a random gunner, but when you have like 6 ragers in a horde, that's 18 stacks on the horde, which is more than enough to melt it.
I do on the fire staff and fire-specced voidblast builds. I don't actually have any definitive conclusions about if it's strictly better. Feels like it's great though.
If you're just going venting flames, I don't specifically know, but Psychic Vampire is also pretty insane as you move up in difficulty and if you stick in coherency. I don't usually take puppet master, but it would synergize with Psychic Vampire if you felt like you don't maintain coherency well enough.
Any build where I run Warp Charges tends to be super trait-locked, so I'm always having to strip stuff down.
nice, btw thanks for the advice!
Also of note, I think Empyric Resolve (the peril generation reduction at the cost of toughness) is overkill on an inferno build. I feel like I can't generate peril fast enough to hit venting shriek at timely moments with it, but the other node you could take there is bugged and does nothing (Penetration of the Soul)
So it's a point tax if you want to go warp charges and don't want the peril reduction.
oh I didnt know it was bugged
I wasn't either until recently. Even if it weren't bugged though, it's a fairly weak talent.
the staff nodes seem a bit underwhelming from what they do, yeah
But something would be better than nothing.
thanks, gonna try that
They're insane on something like the Electrostaff. Just utterly useless on Inferno.
will try it out when I level the electro staff!
That skeleton of a build basically takes all the random important nodes you want on that side of the tree. There's plenty of room to experiment around it.
Psyker's tree is just utterly loaded with good stuff, you just need to be picky about what you're taking since there's never enough points, lol.
wield speed is like how fast it charges?
Wield speed is how fast you weapon swap and something else idr.
It's basically useless
Psyker doesn't get access to any of the weapons with huge swap times, so it's of very limited use.
Empyric shock for EK surge m1 is the strongest build in the game
It also happens to be unbelievably boring
I don't play empyric shock with left click spam 
EK surge m1?
Electrokinetic staff (EK)
Surge blessing
M1 left click spam
Quell Cancel Macro easily done with mods: https://www.reddit.com/r/DarkTide/comments/1g64xst/binding_reload_quell_and_primary_fire_can/
Patch 1.5.3
Refinery Delta-17 · Disruption · Damnation · Hi-Intensity Shock Troop Gauntlet
Loadout: SURGE SURGE
00:00: Build
01:11 Game Starts
It’s a very silly build that beats most other meta builds by like 3x the damage
So like 3 million
does peril decay of staffs affect primary weapon?
I mean it like, in the same lobby, it’ll very easily end up doing more damage than others
You do 1 Mil damage every game?
Nah, usually not
Me neither I'm not that good
the team has to be slow enough
I prefer team to be fast but they all play 'support' builds
Or die enough times
Taunt ogryn choir zealot non ep smite spammer 
no joke, my first 2 rolls on inferno are this
why especially the EK?
Innate +21% crit chance & boosted crit damage bonus from having the “critical bonus” stat
Surge blessing shoots 2 projectiles when u crit
noooooo stop. we need less m1 psykers in the game
this sounds fun mind linking a build
AH, thanks
I’d rather people spam it and get it nerfed
Even though the rmb of the EK doesn't have projectiles, it does so much work for the LMB that it's totally viable to just use that blessing and shoot small balls at everything all day.
The build is super overtuned, but when it gets nerfed, I hope it's still a mostly viable choice--at least with some RMBs slipped in
Right click on surge is only slightly less damage compared to left click.
And you don't have to aim
I hope left click get gutted 
lmb quell cancel needs to go
Left click spammer against bonbon spam 
that requires FS to be aware there is an issue, and care enough to fix it 
theyre aware
It feels plenty strong with just the basic auto-clicker. Quell cancelling puts it into absurd, and that's even before the cancel is automated.
Man, so many good talents and blessings on psyker
I'm not used to that coming from ogryn 
spoiled for choice
Yeah, I stumbled on the meta gunlugger build just by going straight down, lmao
Like, I -want- to make changes, but there just isn't anything besides that top section to do much with, unless I'm changing abilities, auras, or blitzes altogether.
Holy shit. It just occurred to me. You are charging the inferno staff and using the long burns, not just the little left-click puffs, right?
I just used the left click in a match and was like, "it is like a puff of hot wind" and that occurred to me.
yeah
left click is just warp fart
yeah. Don't forget that it's actually useful. Staggers ragers and shit.
yes, it was suprisingly effective
just wished how it looks, wouldent feel like spraying cotton candy on the enemies
just learned in a match; doesent work well against snipers
You better run boy
Yeah, I've been running it on my deimos for the last couple days, and I'm having a blast with it.
Adds some nice tankiness in bad situations or gap closing on groups of gunners
I love being the flamer wizard, and I’m willing to bet I’m not the only one
tought it will go well like parry against crusher, but no, sniper shot still went through most of the HP, but atlest not a 1 shot
I dislike that it makes it difficult to deal with problem enemies though. 😦
So if I'm pugging I usually run assail if i'm using flame staff so I can pick things off
IE: snipers
It doesn’t do anything for sniper shots
without it, I was one shotted, blocked with it and survived one shot and dident got staggered 🤔
My IGN is Moses-FromTheBible
Who’s tryna get biblical in a half hours time?
Sniper shot is 122.5 health damage, that depends on how much health you had
Thinking about making a tanky psyker build. For CC do you think I should run purgatus or voidblast?
Usually take BB on my scriers fire staff build since I'm immune to range damage when I'm engaged with enemies but every once in a while I get a sniper when I don't have stuff to hit so he gets a brain blast
yeah generally I think bb is great on fire staff bc of the 10% proc chance node
I don't invest in it for that build actually
It's just the best path blitz to cover a weakness
Ogryn shield is the only one who can block the sniper shots?

If you want a in the thick of it cc tank, fire trauma works super well, but it's a tough play style. I can give you my build and recommendations for it if you want
ill dm it to you so it doesnt get lost XP
ok i dm'd you stuff
the hardest part is managing peril since you almost always want be redlining, and learning all the stagger breakpoints with charging your trauma so you can change your charge rhythm as the enemies change
Default blaze blast build
Yeah, that's basically the core for most staff builds that aren't the EK lmb.
only thing i would change is lose wildfire, and bb, and put them into the warp charge peril resistance and battle meditation
which part is overkill XP
with that extra bit of peril resistance, you can spam a few more low charge fire spreading blasts before needing to quell or transition into redline pingpong
even just ER sometimes makes it hard to generate enough peril quickly
with trauma bb
except with your melee if you've a low WR roll FS
I do love battle meditation, but there's so much access to peril reduction that you don't really need to take all of it.
battle meditation is just annoying with trauma
ER for trauma is meta. You don't need BM or inner tranq.
Unless you just like them.
i didnt even see that, good spot, i path through the other one to avoid it XP
Yeah, I just tried Inferno with it, and I almost couldn't get to 85% in time to use it on enemies. xD
It's definitely a strong choice, but it's also sometimes a bit much.
no infire reborn
However, ER can make trauma feel more vulnerable (especially after the mettle nerf). Better positioning and curios adjustment can help a lot tho.
er is awful for fire trauma specifically, you get too much peril resist from it which hurts your fire spread from ult, and it is detrimental to staying redlined, and in return all you get is less toughness regen
ER is detrimental on purg. It's meta on trauma, but meta doesn' take into account for personal pref or playstyle.
id say its fine for always max charge trauma
Stacking other peril gen on top of ER tho, that's a differnt story.
im with zazy tbh
the way i view it
ER is saving you the time spent not casting/quelling, right
along with associated bonuses
which to me means it competes with solidity
which is quite frankly
kinda just fucken better
ER is only a modest dps boost, it's meta because people are saying it is meta
ER is also point cost effective
well yes, its on the way
and only in the context of this discord
but i only ever take the rending node
even though i think that one is also pretty shit
but it doesnt come with -30% toughness regen
Has the rending node been fixed yet?
Or does it still not function?
i only use er for scriers build where i have so much peril gen it completly offsets the loss in toughness regen
rending node only works for soulblaze dot rn
I run ER with trauma but I think it makes the game a bit harder for only a modest benefit
benefit being number going up
it makes it really hard to maintain high peril
my ER makes it really hard to get it up
-_-
still annoying vet gets a free 10% rending node but we only get it for warp damage and staying above 75% peril and it doesnt even work properly XP
i know
it kinda pisses me off lmao
and then they put it right beside ER
and i genuinely hold my nose up as i click down
just one more reason i pretty much never run warp charges
could fr at least make it 20% and on any dmg....
If you can't get to 84 peril with er you need to spam your staff more
Yeah. I also run tranq too. I still have no problem at being at high peril
What does Q do? Is the quell?
I assume it is their shriek
weapon swap
Oh
Weapon swap on B just because 
I don’t even use that. Wheel up for staff. Down for sword. Middle for blitz
I see the vision. I too have Q as swap. Too ingrained from both vermintides.
Yeah I think it is
Well... ranged swap is also on tab for spicy brain reasons. 😂
er makes doing this really hard https://medal.tv/games/warhammer-40000-darktide/clips/j3dJts0fFk46N0m99?invite=cr-MSxPbHEsMjUyNjQ3MjMwLA
Watch Warhammer 40,000: Darktide and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
I thing Q is default. My memory is just... funny.
the radius of the explosion is very small like that though
not really
the fire goes off the stagger radius not the damage radius
stagger radius is almost the same as full charge attacks
That's certainly a way of playing blaze trauma 
Yeah. Why are you spamming the smallest charge possible
its just for setting everything on fire
i use high charge blasts for actual kills and stagger
What are the dump stats on weapons usually ? Or on the Blaze sword and Bolt pistol for example ?
boltpistol is pretty much everything except damage
blaze swords either warp res or mobility depending on how you use it
Wildfire give you so many warp charges through a game
so one with 60% reload speed is fine too I suppose
yeah
Alright neat, don't have to chase another one then !
on force swords you can dump peril resist
Man, chasing items these days is so calm and easy.
Unless you're doing a scriers then you dump mobility
Just was like, I want another mark of this gun so I don't needto swap it. Done, 2 minutes.
God, I'm speccing a quell cancel lmb EK psyker, and it's disgusting.
If they look like macro, u can report them in FS forums
I'm not going to all that.
It's just disgusting to see.
Like, he alone has more damage than the three of us.
Not even bothering to charge attack into bulwarks, just shooting until they stagger
Admittedly, my build is currently shite. Fucking around wiht stpid guns
But I'm number 2, like 400k behind.
he's just pro
Does Enfeeble also apply to Surge staff?
What would FS do? Is macro against their tos?
It’s actually bannable
Some macros are allowed, this is not one of them
as one who follows the church of the voidstrike
someone educate me on the flames
is this fella worth improving and starting out
nay
Dump warp resist, get blaze away + warp nexus
Get a different staff with low warp resist
low warp resist got it 🤔
it barely costs anything to use that staff if you don't already have something better
Interesting. Had no idea
Complex macros are not allowed
gotcha
ah yes my gospel of the voidstaff is complete
Could also opt for quell speed if you do a build that barely has to quell, but it's suboptimal. Just funny that you can get away without using the mechanic.
But warp res is a pretty safe dump for like any staff.
Source?
idk i think full auto mod is allowed unsure if it even counts as one
Brain rupture is such a boring skill to use, absolutely passive

