#psyker-class

1 messages · Page 1303 of 1

rigid sky
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Mostly you don't use it on Deimos

ornate hamlet
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i use illussy way more than void i've found

plucky flax
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I use rampage ds4 on void and gun build.

rigid sky
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Obscurus needs it because it is shit

upper sun
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its kinda worse tho because you do the full animation no matter what some chain weapons let go if you kill the target sooner because their damage is in ticks

ornate hamlet
rigid sky
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Deimos L1 H2 does the trick better

rigid sky
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You can cancel early for safety

upper sun
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the final one is the biggest yes

rigid sky
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But you lose the majority of the damage

upper sun
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yeah

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at least its not like deimos where the contact is 75 damage and the final tick is 1500

weary crane
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Well I had like an hour game once, I lost count on how many times I revved, and then I was literally 1 step from the end elevator and got jumped by a hound Sitgryn

upper sun
rigid sky
upper sun
#

@weary crane havent played auric in almost a week this was the first game i tried

upper sun
rigid sky
hearty oak
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I dont even remember the last time i played non-auric mission.

hardy raft
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chain weapons can now channeling cancel with dodges now

upper sun
hardy raft
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which is why it's possible to not get the final damage

hearty oak
rigid sky
wind spruce
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Beautiful

bold cape
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loner.. deadinsideDF

wind spruce
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Is a good aura

bold cape
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should not be in the game
but thats just me

rigid sky
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Loner played responsibly is fine

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Shitters who use loner to speedrun and abandon their team are shit and maybe the aura can be redesigned to not enable this

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but apart from that it's fine (and in any case it can be a travel node; auras are not super impactful anyway)

bold cape
#

maybe it should have a timer of sorts

rigid sky
#

Give it a lingering effect for a decent duration of time (like a minute)

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but make it both ways

bold cape
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so its only active for a number of seconds out of coherency
or it acts like a battery, so you have to spend time in coherency to gain stacks to spend outside of it

rigid sky
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so it benefits the team too

ornate hamlet
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holy shit

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?????

rigid sky
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Dingdingdingdingding

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Free perk swaps

ornate hamlet
#

i think

rigid sky
#

Literal ideal

ornate hamlet
#

i think i have to go disrupt destiny now or i'd commiting some sort of heinous sin

rigid sky
#

Warp Nexus 3 is fine too

rigid sky
#

Enjoy your crusher oneshots

ornate hamlet
#

yessir

hearty oak
ornate hamlet
#

do i even need full charges

hearty oak
#

The equivalent of going plasma on vet

hearty oak
ornate hamlet
#

oki

sacred crane
hearty oak
#

Otherwise, about 75% is all you need and aim at head level

ornate hamlet
#

i have warp siphon rn

sacred crane
hearty oak
#

Unless you're going for overkill damage

sacred crane
#

Imo, I just prefer warp siphon because DD makes me worry more about losing stacks

ornate hamlet
#

i have never not used brainburst but wouldnt it be not that useful now

rigid sky
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Assail DD Shriek is the way to go

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Or assail DD shield I guess

hearty oak
rigid sky
#

You don't lose stacks with new DD

ornate hamlet
#

shriek for more staff uptime methinks

rigid sky
#

Take lingering influence

hardy raft
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so like 4 loner zealot have 8 coherency

rigid sky
#

You have 15 stacks basically permanently

hardy raft
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suddenly broken

ornate hamlet
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do i take the assail upgrades

rigid sky
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When you go through an airlock you might drop to 12 stacks if it takes you a moment to find a blue boi

hardy raft
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new DD is warp syphon stacks

rigid sky
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10s per stack drop

hardy raft
#

also without assail upgrade its ass

ornate hamlet
#

ok

sacred crane
hearty oak
rigid sky
#

So 30s to undo a single weakspot kill

rigid sky
#

Old DD was strong as hell but somewhat risky

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New DD is just as strong but not risky at all

sacred crane
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Also I just prefer warp siphon cuz more ability cooldown + still having damage, I only use DD for my void and gun builf

ornate hamlet
#

is lingerin or perfect better

hearty oak
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Lingering

hardy raft
rigid sky
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But again take lingering influence unless you have already tried with it and are SURE you don't need it

hardy raft
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its definitely risky

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12 second to lose a wp stavck

rigid sky
hardy raft
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but like the other option is too fucking good

rigid sky
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And you one shot Crushers already with 15 stacks

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Why would I want another 10

hearty oak
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Perfect is too easy to lose stacks in downtime or you have others who horde clear just as easily as you do

rigid sky
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It won't stop it from being shit vs bosses

rigid sky
hardy raft
#

ah

rigid sky
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DS4 takes 2

hardy raft
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thats fun

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[insert surge blessing is objectively bad here]

sacred crane
rigid sky
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Warp Siphon isn't about the damage anyway

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It's about the cdr

hearty oak
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DD allows you dab on crusher packs

rigid sky
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DD weakspot and crit bonuses on top of the flat damage bonus is too good

hardy raft
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fuyuuuuuug

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worth my buckroo

ornate hamlet
#

anything i need to change?

rigid sky
#

Also WS is the most expensive keystone in the game

sacred crane
#

I use siphon on my shriek builds (aka trauma, purg and surge), dd on bubble and gun (scriers and void)

rigid sky
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Do not take Shriek without creeping flames

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Whatever you do

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It needs it

hardy raft
rigid sky
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Drop the left leg shit

hearty oak
rigid sky
#

Drop the middle node in DD

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The peril reduction garbage

hardy raft
hearty oak
#

no perilous cumbustion

sacred crane
wind spruce
rigid sky
hardy raft
ornate hamlet
#

have 3 points to spare now what do i need

hardy raft
#

feels like im using too much peril for something that revolver can do

rigid sky
wind spruce
hardy raft
sacred crane
ornate hamlet
#

ihave mettle

sacred crane
rigid sky
hardy raft
#

yea

#

i wouldnt either

rigid sky
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It's good on EP smite builds and on SG builds only really

hardy raft
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nvm i took one

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idk why

sacred crane
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Battle medition feels like a must on gunker

marble crater
#

BM bad thumbsup_ogryn

hardy raft
#

switching over to mettle like a sane human being

hardy raft
hearty oak
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I'd take smite instead of assail just for psykinetic aura. Even more cdr since your dps will be huge

rigid sky
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They already have mettle

hardy raft
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i should adjust my build jesus what a mess this is

sacred crane
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Honestly I hate smite because I feel I never have to use it unless Im using surge

rigid sky
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I prefer assail for more ease in killing laterally moving blue bois

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Plus it synergises with DD, smote doesn't

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But psych aura is gud

hearty oak
hardy raft
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too bad brainburst is overkill

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on voidstrike

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or its just used as a dump node

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which smite is better at

sacred crane
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I use assail on voidstrike to help with DD

ornate hamlet
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oh yeah so what perks?

hardy raft
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changed me tree what do i use now

sacred crane
hardy raft
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mine is kinda bad

sacred crane
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Carapace to help surge with crushers
Flak for general use
Maniac for specialists and ragers

sacred crane
rigid sky
sacred crane
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The elite damage is kinda meh but not the worse because ragers and gunners

rigid sky
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It's a must imo

hardy raft
rigid sky
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Boom

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Quietitude is a must for all builds

sacred crane
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Quietitude is free toughness for just using warp attackd

hardy raft
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again

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the other one is good

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but not good as the one on the left

rigid sky
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Warp replenishment is also underrated but worse than quietitude

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It's a luxury node

hearty oak
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My build for the maelstroms with 3 points for literally anything. Smite just cause if theres a billion melee enemies, you can hold them for a second for your team.

sacred crane
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The other one is more for gunker

rigid sky
hearty oak
rigid sky
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Toughness mainly

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also if there are a million melee enemies they gettin illisi'd lmao

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or if they're in a line they get the void

hearty oak
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yeah but with wildfire, you get dps bragging rights

rigid sky
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you didn't take wildfire

hearty oak
#

This is with 3 points extra

rigid sky
#

creeping flames and PC are the real power soulblaze talents

hearty oak
#

I didnt take it cause you could put them anywhere

rigid sky
#

wildfire is a bonus

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but eh you could I guess

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I wouldn't

sacred crane
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Wildfirs is kinda meh in my opinion, even on purge builds, although perilous is decent

rigid sky
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Imo purgatus is exactly the wrong soulblaze build design to work with wildfire because of all of its weird bits

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like taking 3s after a target dies to check to spread

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and purgatus being a continual cone

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I like wildfire for intermittent soulblaze sources

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so I take it on my blaze trauma

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it's good for the shriek and PC parts though

hearty oak
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I take wildfire on purg just cause

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Spread the heat

rigid sky
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My purgatus is warp siphon

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I don't have the points to spare for anything lmao

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I can't even take kinetic deflection

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and that makes me so sad

hearty oak
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I wish i was better at 3d modeling. I would recreate dagothwave with a psyker

sacred crane
#

PSYKER FURSUIT

hearty oak
#

🎵 Ooh🎵

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🎵 Ooh🎵

sacred crane
#

The trapper is deeEe-aAAAdd

rigid sky
#

I love seers

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I would play one but I love loner more

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but they're my #1 and #2 voicepacks across all of the characters

ornate hamlet
#

i am not finding many blue highlighted enemies

hardy raft
hearty oak
ornate hamlet
#

is there any chance its based on vision cos im in power disruption rn

hearty oak
hardy raft
#

shoutout to idiots who said smite is bad so EP smite is megabuffed

hearty oak
#

Also, tried rupture on vent. I cant even tell a difference aside from the instant kills on trash

hearty oak
hardy raft
#

tanner my beloved

hearty oak
#

Honestly, i dont even think battle meditation is needed for purge. Ive debated on taking it off just for psychic leeching

hardy raft
#

..yknowwhat ds4 isnt evben bad at hordeclear

rigid sky
rigid sky
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Every time I wade into melee with it and DD/SG up it triggers the praise voicelines

hardy raft
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without dd

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i think its

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just that i go ham

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on the melee aspect

rigid sky
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I feel like it'd take 2 hits without either WS or DD buffing damage

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but I might be wrong

hardy raft
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its 2 hits

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and its shred so

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its forced

rigid sky
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DD makes it take one

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I think

hardy raft
#

but its good if you arent rushing

rigid sky
#

literally twice as fast to clear like that

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the 2-to-1 breakpoint is the biggest

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although crit rate covers part of that

hardy raft
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DS4 still has abysmal hordeclear compared to illisi

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but if you go about it defensively

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it doesnt matter

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not jump in like a zealot that is

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i jump in like a zealot

rigid sky
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With DD/SG you totally can zealot mode with it though

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it's a good specialised tool of a melee weapon without those

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with them its weaknesses go up enough that it can be considered to be a generalist weapon

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but its strengths also go up so it's now an elite killer with no drawbacks on horde clear

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honestly with those it might as well be an illisi

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which is why I stopped taking illisi on my gunker

hardy raft
#

nope

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i meant as zealot mode as in facetank the enemy

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ds4 really cant take that from my experience

inland magnet
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so I really like the Illisi, handles crowds exceptionally well. But even with the force charge and heavy attack, this weapon will not put down crushers or bulwarks in the few instances where I was left to deal with 2-3 alone. Am I building this wrong or what?

hardy raft
#

so does illisi for a while but eh

rigid sky
#

Your dodges are crazy on it

hardy raft
#

true

rigid sky
#

if you assail every couple of swings you'll be gaining toughness back very fast too

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so you can take exactly one hit every couple of seconds

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you have shittons of stamina for pushing with

hardy raft
#

for bulwakrs just PA them(auto-opens them up cause idk balancing)

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and gun their heads

rigid sky
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You can play like a good zealot but you can't get away with playing like a bad zealot lol

hardy raft
#

now THATs a sass

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and my game crashed

inland magnet
marble crater
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There is none for now and the weapons we get are also not it

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People will be waiting for a while longer

hardy raft
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i hope it comes with power greatsword in the next patch

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but knowing fatshark, next year

brittle cargo
#

Better to dump warp resistance or quell speed?

upper galleon
hardy raft
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i just keep everything on 70

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i'd pick the right one since if you go for siphon

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you get a +30% quellspeed there so it nullifies that somewhat

sacred crane
#

30k boss damage with pure ds4 heavy

radiant frigate
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bulwarks and crushers will still be somewhat problematic however

potent echo
#

Bulwarks get owned by push attack

radiant frigate
#

recommend using staff to open them up

marble crater
karmic finch
hardy raft
karmic finch
#

If you do run with venting shriek you can also use the peril to burn people, so being able to charge up quickly is useful, but that's pretty build dependant

karmic finch
tacit cargo
#

idk i disagree honestly. More peril generated means less time dps-ing and quell speed really isnt that much of an impact in compariosn

karmic finch
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Especially on a build using warp nexus

hardy raft
hardy raft
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but yea

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if you use the ult you get to blast twice before exploding anyway

tacit cargo
#

the diference between 80% quell speed and like 50% inst that big of a deal

karmic finch
#

What matters is not "how many shots does 100% peril get me" it's "how many shots does X ticks of quell get me"

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And that barely changes when you shift from warp res to quell speed

marble crater
karmic finch
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You just quell more in the ticks of quell you do, then make more peril in the shots afterward

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It's not more time spent quelling

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You shouldn't be quelling to 0

tacit cargo
#

thats correct

hardy raft
marble crater
tacit cargo
analog agate
karmic finch
analog agate
#

It is, like, a 6% peril difference

karmic finch
#

With 70% quell speed on the staff, and the 30% node from tree, it takes 8 ticks to go to 0% from full.

With 80 it takes 7.

With 60 it takes just over 9.

hardy raft
#

hm i maybe just never noticed cause i keep everything on 70s

karmic finch
#

~10.5 per tick at 60
~12.5 per tick at 70
~14.3 per tick at 80

hardy raft
#

79->63 gives like 1.5 peril

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so gues quellspeed is better

analog agate
#

Yep. Warp res and then dmg would be dump stat for blaze trauma

hardy raft
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nvm the secondary action

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also gets decreased by 1

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that seems huge

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thats 2% at the least

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and since the charge take 1.3 second at best

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should be about 3%

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not really that much

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you'd decrease it with the siphon

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so i guess you can still dump on it

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without it you're pretty boned it seems

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which is i never ult unless i really really have to

ornate hamlet
hardy raft
analog agate
#

Yeah, I don’t really like DD. Not a fan of chasing blue guys instead of priority targets

wind spruce
marble crater
#

Because soulblaze from shriek spamming is OP

hardy raft
ornate hamlet
hardy raft
#

idk really

wind spruce
bold cape
#

i like dd, it’s one blue guy for 30 seconds of stacks
so it’s not really that big of an issue
it’s almost passive at that point

analog agate
#

Yeah, I actually ult quite a bit as blaze trauma. Flaming shriek is godly

marble crater
hardy raft
analog agate
hardy raft
#

especially when teammates liketo snatch them away

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and then you're on a merry hell go around till you get the full buff

marble crater
#

If you don't plan to spam your ability you should maybe not pick WS and use one of the other keystones instead, the cooldown reduction is a big reason for them being so good

wind spruce
#

A lot of the time you'll just go from 0 to almost 15 stacks in a few seconds from killing a pack of bruisers, no effort required

marble crater
#

You will never not find enough elites to kill in auric KEKW_ogryn

wind spruce
#

(And without even noticing them get highlighted)

karmic finch
# hardy raft so i guess you can still dump on it

If you quell every 2 shots for instance

You get the charge peril twice, and the cast peril once (you only need to release it under 100% the second time).

If you do 2 ticks of quell on the 65 you probably drop to 78% peril.

On 80 quell speed you would be on 71%

marble crater
# hardy raft

Yeah it's nice, but spamming shriek and just quelling for a bit longer every once in a while is even nicer, imo

bold cape
hardy raft
#

thats my gist of it tbh

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ill try it again with the shriek i guess been using dome for last ditch hideout

wind spruce
ornate hamlet
#

does power disruption reduce the number of highlighted enemies cos i legit only see like 1 blue guy every 30 seconds HUH

karmic finch
#

Like what are you doing with your venting?

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Just tap it

hardy raft
wind spruce
#

Complaining about maintaining DD when you're running void and shriek is just bananas

hardy raft
#

what DD

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oh nvm

wind spruce
#

Do people realise that soulblaze ticks refresh DD, and if your teammate kills the blue man after you've damaged it you get a stack

hardy raft
#

that was different convo sory

marble crater
hardy raft
hardy raft
#

before it was just vent cast vent

hardy raft
#

much prefer vent cast cast vent

ornate hamlet
bold cape
#

dd is pretty much mandatory for surge void
as in it has infinitely more synergy than the other keystones

wind spruce
#
  • damaging blue man refreshes dd (including ticks of soulblaze)
  • headshot kills grant three stacks
  • all regular kills INCLUDING assists grant one stack
#

That's all there is to it

hardy raft
upper sun
#

wait

hardy raft
#

like bruisers n shooters n stuff

upper sun
#

assists on DD give a stack?

hardy raft
#

so if you get a only poxwalker

hardy raft
upper sun
#

damn

hardy raft
#

learned that when i thought wp kills give 4(1+3)

marble crater
karmic finch
#

I don't think the peril reduction per warp charge is a good node.

You trade toughness regen (cycling peril gives toughness) for the node.

And the other node gives toughness regen.

So you lose out on toughness twice by taking that node!

Also the toughness regen stacks with itself so if you fight a pack of elites you get buckets back.

upper sun
#

im gonna be a lot less salty about people killing my blue people

jovial juniper
#

Eh, you could've hit it on the head

marble crater
#

There should be a word for that

hardy raft
#

it just says it resets the timer to 5 seconds

wind spruce
#

Watch this

hardy raft
#

this never gets explained by

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the game and i think

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that contributes to the bad rep of DD

upper sun
hardy raft
#

"oh its shit if others kill my target"

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assists work thankfully so

wind spruce
karmic finch
#

And not sure if I'm thinking of the vet node for stacking but it's more toughness regardless

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Peril resistance is a trap

ornate hamlet
#

how r u supposed to keep dd stacks up when u lose them so fast

hardy raft
karmic finch
#

You play spicy and you like it

hardy raft
wind spruce
hardy raft
#

the other one is just

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absolute

#

ham

upper sun
hardy raft
bold cape
#

10 second node + 3x stack on weakspot = 30 seconds worth of stacks on a single kill

hardy raft
#

especailly something that relies to keep casting as a CC method

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trauma and something like surge definitely benefits from this

wind spruce
jovial juniper
#

I started noticing the assists because I run Blaze Shriek and sometimes I get stacks of DD, one stack of soulblaze doesn't kill, too bad the UI is bugging

hardy raft
#

ui bugging and not displaying for 15 mins into the game is ass

upper sun
wind spruce
#

Ohhh hahha

karmic finch
bold cape
karmic finch
#

Venting is easy, moving while venting is easy, tap venting barely slows down your casts

bold cape
#

so you’re always quelling/edging between casts

karmic finch
#

My surge build hits peril cap every cast if I full charge it, and every two of I use minimum charge (to kill chaff)

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So yes, I will quell every time

hardy raft
wind spruce
#

Holy shit

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The coveted red robe is back siblings

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You can now all look like yours truly

ornate hamlet
#

wait i dont fucking understand, the game i played earlier i genuinely saw one blue guy every 30 seconds but now when i play i see 3 in 10 seconds what could have caused this??

upper sun
#

mid mid mid gold but has shitty camo paint on the shoulder plates

hearty oak
ornate hamlet
#

theres no way

wind spruce
ornate hamlet
#

that i got that unlucky

karmic finch
#

surge makes a tonne of peril regardless, so unless you quell a tick more you can't fit in another fully charged attack before hitting cap, even with the peril reduction node

hardy raft
#

oh yeah also the stupid peril noise doesnt help

hardy raft
#

stop arguing it makes lot of peril

bold cape
#

go into your settings and disable peril fx

wind spruce
hearty oak
sacred crane
#

how tf do i make a golden/red work this is hard

ornate hamlet
#

so DD is a dice roll?

bold cape
#

oh yeah i made an outfit with that piece in for the drip lmao

wind spruce
#

The double red looks lame

jovial juniper
bold cape
#

darktide is a flawless game with no bugs

hearty oak
#

most of the time it works

bold cape
#

a quirky keystone that i love

hearty oak
#

Then at max stacks, it likes to stop

ornate hamlet
#

so is DD still ideal if im using illusy most of the time

wind spruce
#

Another trick with DD is that brain bursting a blue man gives three stacks

hearty oak
#

Yes

bold cape
ornate hamlet
#

alright i'll play some more games with it and see how i go

ornate hamlet
bold cape
#

dd is a must take imo for gunker and voidstrike

wind spruce
#

If you're running void, assail and/or shriek DD is easy to maintain

hearty oak
#

Also targets covered in warp fire can get mixed in the BBQ

#

So you may miss them

wind spruce
bold cape
ornate hamlet
#

is that just with flames or all assists

hearty oak
ornate hamlet
hearty oak
ornate hamlet
#

but i need the kill to get another stack?

wind spruce
hearty oak
#

Yes

hardy raft
#

anyway trying out the recommendation

wind spruce
#
  • damaging blue man refreshes dd (including ticks of soulblaze)
  • headshot kills grant three stacks
  • all regular kills grant one stack
ornate hamlet
#

oh

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massive

hardy raft
#

remembered why i hate this build

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my eardrums are busted

ornate hamlet
#

big

bold cape
hearty oak
hardy raft
ornate hamlet
#

so i can still hear it but dont get my ears bled

karmic finch
# hardy raft 22->11

plus the charge percent? like don't misrepresent this?

13.5 at max peril resist, with warp flurry at max that's 9.26 more for a full charge

10.13 for the release

so 19 and a bit peril, per cast, assuming perfect timing.

then the next shot takes another 9 to full charge, and if you hit cap on this cast the cast peril is irrelevant as long as you aren't on 100, so lets call this 10 total.

that's about 30 peril in total, again, assuming perfect timing. you pass by 2 nodes giving -10% in total, so 27

the next point is when running warp charge with shriek, it's that you shouldn't be camping on warp charges, you should shout often, really often, but lets say you are neglecting one of the most powerful parts of your kit just to camp 6 charges, that's 36% less peril gen, for 17.28

bold cape
#

that specific noise triggers my tinnitus for some reason so i have it at 0
and i can just look at the gauge anyways, you get very used to it eventually

karmic finch
#

now if you vent 1 tick you vent 14, so that's not 2 casts, if you vent 2 ticks you get 28, which is 2, hooray!

only, it's also 2 when you don't have peril resist, and you can just let the 2nd one go with slightly less than full charge if it's close

bold cape
#

leave it to math to uncover that a talent with a good sounding effect is actually nowhere near as good as it sounds

karmic finch
#

if you are quelling down more than 2-3 ticks then sure, it will make a bigger differnce to how many shots you can make per quell, but that's also not optimal for one with the warp, or warp rider, or warp nexus

bold cape
#

also i highly suggest the mod perilgauge
you can keep the vanilla peril indicator if you want, but the mod will show you your ACTUAL peril level, because you quell in bursts, not gradually as the game suggests

wind spruce
quartz barn
#

i mean look at stam curio

karmic finch
bold cape
#

honestly the game kind of does a piss poor job at relaying accurate information to the player and needing to rely on mods to fix it kinda blows

wind spruce
wind spruce
#

I'm with you on inner tranq being a trap

quartz barn
#

inner tranq is a relic from vt2 where venting deals dmg

#

also remember how venting on dt release gave you corruption

karmic finch
#

nerf yourself, and lock yourself out of the better node, for the benefit of slightly better peril management that can more than adequately be covered by venting techniques

bold cape
#

also yeah i just realized you actually want more peril, because that’s where a lot of psyker’s toughness comes from
so not only are you forgoing the toughness warp node but you are also indirectly nerfing yourself

hardy raft
#

unless you try to get exclusive with nexus like you said i dont think its a detrement for most staffs since most staffs carry a CC

ornate hamlet
hardy raft
#

guess the build cant do much on out of range specials

quartz barn
#

its not even just because peril = toughness, you always want warp nexus, aka high peril, for more dmg

bold cape
karmic finch
quartz barn
#

its the risk/reward playstyle, and the risk is just low because at base darktide is easy

hardy raft
quartz barn
#

as long as you know how to dodge you can deal with everything

karmic finch
quartz barn
karmic finch
#

not sure the other method would have helped lol

quartz barn
#

other then that long range is an obvious weak point

quartz barn
#

but thats why you have your blitz

hardy raft
#

tried my best and got fucked

karmic finch
#

that's the underground spot right? just spam left till toughness is low and get into cover while venting

quartz barn
#

try runiing diagonally towards them

karmic finch
#

if you don't have cover you're boned

wind spruce
quartz barn
#

takes a bit of practice but with the right angle gunners cant hit you while you still make farward progress

karmic finch
#

but like, you deserve that for being out of cover vs a butt-tonne of gunners

#

if you are in range for secondary try to stagger them all by hitting the middle

#

if an ally had a grenade that would have helped too lol

wind spruce
karmic finch
#

also trauma range isn't that bad

wind spruce
#

It still gives 15% damage and a crit bonus to trauma and surge

karmic finch
#

think looking at the ceiling would have a decent chance

wind spruce
#

It's just not a standard build

#

Trauma assail duelling sword with DD & shriek goes hard af

quartz barn
#

honestly looking up with trauma isnt intuitive

#
  • it still has a max range
#

at one point the indicator just floats up

bold cape
karmic finch
quartz barn
#

i know, but trauma wouldnt hit that regardless

karmic finch
#

I can stagger at 27m, just tested

hardy raft
quartz barn
#

thats why i mentioned using shout to give yourself time to close the gap

wind spruce
#

You can just slide to close the gap homies

hardy raft
quartz barn
#

depends on the gunners attack

wind spruce
#

You gotsta keep dodging

#

Duck duck dip slide and dodge

quartz barn
#

if he beams into you you'll staggerlock yourself

hardy raft
#

that was the 2nd gunnerswarm right after another and i think i got stuck on the mutie

quartz barn
#

so dodge slide diagonally forward

wind spruce
quartz barn
#

which lasts 2 sec at most lol

#

idk if you've been beamed before by those guys but they will instakill you if they actually shoot on you instead of at you

hardy raft
wind spruce
#

Well yeah if it's a pack of gunners

hardy raft
#

even stuff like prug has decent cc

rigid sky
#

BTW @ornate hamlet sometimes DD doesn't display how many stacks you have but it will still be working

wind spruce
#

No single gunner should ever do that

quartz barn
#

no just one can do it

karmic finch
#

incredibly input heavy but you can sprint on your duelling sword (to go faster), slide, swap to staff, charge, release (about when you have to stop sliding), then swap back to melee to sprint again

wind spruce
#

Or u dun goofed

#

Stagger it

quartz barn
#

doesnt happen too often tho

rigid sky
#

It's frustrating but at least it is working lmao

wind spruce
#

Suppress it

#

Slide sideways

#

Dodge

quartz barn
#

so basically what i said....

bold cape
hardy raft
#

only staf without a decent cc imho is voidstrike and that has a low enough peril cost that you can just ignore shit and go straight to DD

rigid sky
#

Void's CC is OK, just very targeted

wind spruce
#

So we agree 🙂

bold cape
#

tho my teammates hud randomly disappearing is probably a mod issue

rigid sky
#

The guy you actually hit gets knocked on his ass if he isn't dead

hardy raft
#

i think its worse than surge but thats up for debate

quartz barn
#

the cc they're talking about is the aoe explosion i think

karmic finch
quartz barn
#

because void has a low range suppress

hardy raft
wind spruce
#

Simples

quartz barn
#

you know, the enemies ducking whenever something next to them gets hit

hardy raft
#

right that

#

might be this round other taking all the elite kills but never got past 4 warp charges

karmic finch
wind spruce
#

@karmic finch and then level up your game by adding a light attacks at the start of every slide

karmic finch
#

on trauma it will be baby explosion, so depends if they actually all get staggered

ornate hamlet
karmic finch
rigid sky
ornate hamlet
#

there was no other counter so i was like??

#

that was my first time using it

#

so i didnt know

hardy raft
#

rending shockwave relegates itself to CC support staff and its fine as is

rigid sky
#

It's fucked up tbh, the most fun power trippy keystone we have is basically totally hidden

bold cape
#

unlucky lmfao

hardy raft
#

which imho works well with the peril reduction

ornate hamlet
#

clearly a difference in skill cluelesseline

bold cape
#

evidently

wind spruce
karmic finch
#

on surge you get such a good left click that most of the time things are out of range you can just pew pew them down

#

and the crit boosts work there too lol

#

but the duelling sword attack slide swap tech is well worth learning

hardy raft
quartz barn
#

isnt it just animation cancelling

wind spruce
#

Cage match

karmic finch
hardy raft
karmic finch
#

if you slide within that lunge you keep the extra momentum

quartz barn
#

oh wait on forward slide

wind spruce
quartz barn
#

nvm was thinking about the dodge slide backwards combo

wind spruce
wind spruce
#

Wdym it takes four hits to kill a crusher

#

Lame af

quartz barn
#

aside from the crusher and bulwark you should still onehit everthing tho

#

but the speed from dd...

wind spruce
#

No

rigid sky
#

Ragers should still take 2 right

wind spruce
#

You need buffs to kill gunners in one hit

#

And ragers

rigid sky
#

Since they sometimes take 2 even with DD/SG

quartz barn
#

hmm i guess my crit chance procs too often

rigid sky
#

Can't remember what my DS4 has for perks though

wind spruce
quartz barn
#

or the heavy special combo deals just enough dmg

wind spruce
#

True power is oneshotting reapers

rigid sky
#

The disrespect it takes to close in on melee on a Reaper without a gap closer

wind spruce
#

God it feels good though

#

Ranged only maelstrom has been my jam recently, just running full pelt at groups of reapers and gunners

#

Clocked 200 ranged elite kills with my DS in like 20 minutes

#

I was running shred/riposte/unyielding and elites. Guaranteed kills on gunners with a weakspot or body crit, and not too difficult to reach reaper one shots

sacred crane
#

yay or nay?

karmic finch
#

But more because any ciag is good

sacred crane
#

not bad hadron

karmic finch
#

Tbh all the stats on ciag are useful, damage is probably the closest it gets to a dump stat

hardy raft
#

seems to be working

karmic finch
wind spruce
wind spruce
#

And do what googlygoink said, but consider unyielding over maniac if you're needing monstrosity dps or it's monstrous specials

upper sun
#

holy shit i got the exise vault penance in pubs

karmic finch
#

If you don't have dumdum just swap infested off, leave the blessings as they are for now, they are both very good

rigid sky
#

Unyielding feels great on a psyker gun

sacred crane
#

I have tier 2 dumdum, but ima just grind for at least tier 3 dum dum

rigid sky
#

I don't think maniac is necessary either tbh

wind spruce
rigid sky
#

Flak unyielding is perfect imo

wind spruce
#

Yeah all the specials die quick af anyway

karmic finch
ornate hamlet
rigid sky
#

Please tell me you got to do a few of those lol

karmic finch
#

What armor type is the new bomber?

rigid sky
ornate hamlet
karmic finch
# rigid sky UA

Wow, a chance to add another infested and they didn't take it

ornate hamlet
#

is 1 stam regen worthit on psyker

karmic finch
#

Any amount is, I take 3

#

3 stamina regen, 3 cooldown, then miscellaneous on the last slot

#

Currently running 2 dockets and gunner resist lol

ornate hamlet
#

i would not survive without gunner resist

karmic finch
#

Might try cheesing block cost reduction with my new force sword sometime

rigid sky
#

Triple Gunner resist goes brrrrr

wind spruce
karmic finch
#

More zoom when you need it, and when you need it but don't have it you'll miss it

ornate hamlet
karmic finch
#

Toughness on a perk is not that worth

wind spruce
hardy raft
#

id appriecate more of blaze trauma if it didnt involve heavy rng as a main gimmick really

hardy raft
#

snowballing with it is real good

#

when it rolls

wind spruce
#

(The perks that is)

karmic finch
hardy raft
karmic finch
#

Build around the points you die in, not the good times

wind spruce
karmic finch
#

5% toughness is pretty worthless imo

hardy raft
#

+5% is for minmaxxing

wind spruce
#

I've tried triple stam regen a bunch, and i always end up taking them off one at a time because they aren't impacting anything

hardy raft
marble crater
#

I might try stam regen on vet, because I use Deadshot loregryn

karmic finch
#

I run 3 stamina regen and have been experimenting with 2 stamina curios on top of that

wind spruce
#

Id just rather take slightly less damage from melee bleed through and be able to tank more ranged shots

#

Than have superfluous stamina

marble crater
upper sun
#

smooth brain point and click vet is best vet

marble crater
#

Also I don't want to tag everything

upper sun
#

bind shoot to tag

marble crater
upper sun
#

its not that bad

karmic finch
upper sun
#

if you use a slower fire weapon like revolver or plasma

marble crater
upper sun
#

fatshark wont let you rebind

wind spruce
upper sun
#

cant have shit on atoma 😭

marble crater
#

Nope, we just have a few different layouts, and they all suck

upper sun
#

rebinding controller is ancient tech im pretty sure some xbox360 games had it

marble crater
#

Thankfully my controller has back paddles and I can rebind them with the software, but we still can't have one button for two things

wind spruce
#

On the note of recovering toughness, thoough... toughness regen speed gets a bad rap for no good reason

karmic finch
wind spruce
karmic finch
marble crater
karmic finch
#

Like you can fall back on your stamina pool no matter what is being thrown at you

karmic finch
#

Rather than having to resolve the issue before you burn it

wind spruce
#

I never enter a scenario where I need anything more than +3 and KD

#

Pack of six ragers and a spawn? It's plenty

#

Block briefly, dodge slide out, start buttering bread

marble crater
#

With +3 stamina and KD I sometimes get bored while waiting for peril to get high enough for a shriek

wind spruce
#

Literally

karmic finch
#

I push spam too much to really need KD

#

The point is there but my stamina goes into pushes more than blocks

wind spruce
#

You don't need any extra stam to push spam

#

Not on psyker

upper sun
#

ok

wind spruce
#

But anyway

upper sun
#

full game of a french person speaking loudly on vc

#

i cant

wind spruce
#

It's just personal taste

honest robin
#

lmao

wind spruce
#

You know what gets a bad rap

#

Toughness regen speed

honest robin
#

i got two germans talking to each other once

#

on the curios its good if you stack it yeah

#

you start refilling almost instantly

#

that's how i got untouchable

wind spruce
#

If you're a coherency c♡ck running triple is great

#

Yeah exactly

upper sun
#

i swear to god

wind spruce
#

Gets you back to that toughness gate asap

upper sun
#

its like all french players of this game just play savant psyker

honest robin
#

im making this into an acceptable burny trauma for funzies what perk swap do people think is best

rigid sky
#

Specialists to Flak

wind spruce
#

Keep elites

rigid sky
#

Not ideal but stillok

honest robin
#

i figured it would be to flak yeah

#

this is just a staff i had lying around with WN4 on it

marble crater
#

Update will fix it

wind spruce
#

The real problem is the charge rate

honest robin
#

no trip to brunt for this

wind spruce
#

You're missing out on 0.18s

#

Significant

honest robin
#

yeah thats no joke, especially flurryless

#

i plan to make a real trauma with brittleness and flurry and rolls and stuff

#

i kinda just want to see how this is

marble crater
#

Blaze Trauma is the real Trauma chadgryn

wind spruce
#

@karmic finch have you done 9 stam 56% block efficiency yet. 'Tis funny.

#

11 stam***

marble crater
#

Do you just walk to the end of the mission while blocking?

rigid sky
#

Blaze Trauma wants that crit chance perk too ideally

karmic finch
#

I have the sword for it

wind spruce
honest robin
#

im already running most of what this build wants to be i think, im working from a copy of my gunker

rigid sky
#

Just don't take DD or SG lol

honest robin
#

scriers gaze could be funny

#

im farming shield penance though

#

20% crit chance!!

#

be careful to not explode though!

#

i should swap this over to a siphon build though as much as i love DD

wind spruce
#

I would only run DD with trauma if I'm also running assail

honest robin
#

its all for my sword i gotta go crazy with the DS

#

this seems like a build worth wildfire

wind spruce
#

Can't hate that

wind spruce
honest robin
#

really? i guess you can just explode the people who arent burning too

wind spruce
#

Wildfire is controversial

#

If you're running blaze trauma and shriek then, yeah, take it

honest robin
#

i run a lot of psyker builds that dont have a lot of horde clear so i pick it up pretty frequently

#

im not running shriek for penance reasons ill see how the peril economy works without it

wind spruce
#

It just doesn't put in much work without high levels of soulblaze

#

You've got to be consistently adding onto the 1-3 stacks wildfire spreads

#

Or it's worthless

honest robin
#

in fire reborn (warp siphon mod) is only if the kill is from a DOT tick or like, purgatus attack right and is bad on most builds right

#

the other one is theoretically 20% more charges if the teams in coherency and killing equally i think as well

ornate hamlet
honest robin
#

i feel like blaze trauma benefits from wildfire alone, you're applying wide stacks and then you can concentrate them

#

oh yeah you got a crusher cracker

wind spruce
#

But i always forget

honest robin
#

im debating buying the soulblaze perks or going for the guaranteed crit

#

its not uncommon i kill 5 enemies with a sword then pull staff (in fact its really common)

wind spruce
#

It can really use those extra couple of stacks because it's so inconsistent

honest robin
#

i cant reach true aim and either of them unfortunately

ornate hamlet
#

it is stupidly strong

honest robin
#

i'd go wildfire true aim 100%

wind spruce
#

Can't have everything

honest robin
#

yeah but im ONE point off is the frustrating part lol

ornate hamlet
#

decided to keep BB cos 1. its way funnier than assail 2. can snipe blue people 100meters away for 3 stacks 3. boss nuke after ult

honest robin
#

its 2 points from my current purchases to wildfire and 3 to true aim, i have 4 points remaining...

rigid sky
#

Yeah, my Void build's biggest failling is the boss damage

#

brain rupture definitely works for that

honest robin
#

i dont have anything im willing to sac either

wind spruce
#

So more shrieking

ornate hamlet
#

yep

honest robin
#

and more shrieking means more bursting now

hardy raft
honest robin
#

that was a good mod to see

#

kinetic resonance is based

hardy raft
#

anyway peril reduction for rending

ornate hamlet
wind spruce
#

Kinetic resonance is supremely underrated

honest robin
#

staff your peril up, shriek it off, then start exploding people with empowered brainbursts like a machine gun

hardy raft
#

assail charged kinda solves it but eh it can be hard

ornate hamlet
#

BB is just so easy to hit and u can duck around a corner as soon as u lock on

#

kinetic resonance is so fat on bosses

honest robin
#

with EP KR you dont need to take cover lol

#

it comes out so fast

hardy raft
ornate hamlet
#

i dont have EP

#

im talking about bursting blue people that are far away

honest robin
wind spruce
honest robin
#

and it gives you gunker type elite removal in a pinch

ornate hamlet
honest robin
#

it mostly is

marble crater
honest robin
#

i can go lab it rn

honest robin
#

give me a sec

wind spruce
#

Spawn a bunch of shit. Hit F. One shot them with trauma.

hardy raft
wind spruce
#

If you don't ever get any warp charges it doesn't work

marble crater
#

No mods, no spawning shit Sitgryn

wind spruce
#

You can do it without creature spawner

#

It's just slower

hardy raft
#

anyway i feel like the soulblaze one is bad

#

gets to proc less if your friendlies just ammohog and shoot the ones burning before you

honest robin
#

ok yeah its killing anything on fire

marble crater
#

True enough, let's see what Seythi says KEKW_ogryn

honest robin
#

i lit people up then sworded them and got charges

hardy raft
#

cool

wind spruce
#

Lesson: I'm always right

honest robin
#

i assume its not friendly kills

wind spruce
marble crater
#

Time to test it with friendly kills, which will be more difficult

wind spruce
#

Hmmmm

honest robin
#

also im really not getting procs that often, having shriek to keep you in the top half of nexus probably helps a lot

wind spruce
#

Bot spawner should do it

marble crater
honest robin
#

am i running creature spawner rn and is that a different mod

honest robin
#

i think the guaranteed crit will help this staff a lot, but i think wildfire will also be high value, so i guess i have to drop the toughness mod from shield

#

that feels like an evil trick

#

idk if i just have terrible luck but this thing is not causing a lot of fire

#

i think i have as much crit chance as you can have without gazing too

#

have i been tricked into making a meme build

wind spruce
#

Pretty sure it counts friendly kills @marble crater @honest robin @hardy raft

#

Unless the live server is different from psykhanium

honest robin
#

wow

#

that's kinda huge?

#

for one thing it means you're gonna get your siphons back immediately after shrieking every time

#

that's a pickable talent right there

wind spruce
#

Yeah it's the best pick imo

ornate hamlet
#

btw does carapace or maniac go harder here

wind spruce
ornate hamlet
#

alrighty

marble crater
#

Thanks for testing, I will test it in matches later, just going to shriek at something and then chill

rigid sky
#

:)

ornate hamlet
quartz barn
#

ye that happens sometimes

#

void moment

#

also looks like you're running kinetic flayer?

lusty seal
#

What's the best psyker build to deal with a herd of chargers, galloping majestically over your corpse?

quartz barn
#

as in, ragers or crushers?

marble crater
#

Or muties

quartz barn
#

if muties just use ep smite or ds4 heavy spam

#

ds4 should oneshot and ep smite stunlocks the group while also dealing decent dmg

marble crater
#

First we need to know what a charger is hmmnoted

quartz barn
#

or you can just run barrier to stop them, but is kinda meh tbh

#

charger = the cow like machine from horizon that you can ride

#

you can also charge heavy those so kinda checks out lmao

ornate hamlet
rigid sky
#

Might have been Surge proc

quartz barn
marble crater
#

Dueling Sword to the face is most satisfying

quartz barn
#

also that was most definitely a surge proc because void doesnt onehit otherwise

#

maybe double explosion too but hard to tell

rigid sky
#

But yeah that is the point of the build lol

marble crater
#

Spamming Void along long hallways and hearing the cracks uwugryn

quartz barn
#

tbf thats just normal void setup

smoky linden
marble crater
#

It's a nice hat

lusty seal
#

Meant mutants. Could have sworn they were called chargers

upper sun
#

🤔 i think you mean l4d

lusty seal
#

Yeah could be

marble crater
#

Smite, Surge or Void can also work

lusty seal
#

Thanks. Does vent stop their charge?

radiant frigate
radiant frigate
lusty seal
#

Good to know

molten pond
#

Is brain burst good?

marble crater
radiant frigate
radiant frigate
molten pond
#

The little time I did play it looks like good specialist killer

radiant frigate
#

maybe a crit

molten pond
#

Like it popped a sniper no issue

ornate hamlet
#

its good and fun and thats all u need

plucky flax
upper sun
#

smh people dont know about executor slaughter illisi

#

cuts through everything like butter

radiant frigate
#

they remain ignorant of the unstable power slaughterer illisi

upper sun
#

does unstable work in stacks or is it smooth scalling?

upper sun
#

thanks

near wyvern
upper sun
#

ikno but asking is faster than loading a steam page 😭

near wyvern
#

I literally loaded the steam page and took a snap to answer the question so that statement is proven false

upper sun
#

im with my parents rn no high speed internet

#

😭

marble crater
sacred crane
marble crater
#

Stripped down imo

hearty oak
#

And if you have all those and take a blue stimm? Holy shit the game sometimes can't keep up with how fast you're going while loading all of what is going on in a game

supple dock
#

This is all factually correct ^

stone totem
#

It's kind of insane how good kinetic deflection is

#

Tank a mauler overhead, only 20-30 peril

#

You can just walk through the middle of a mixed horde, ragers and all, if you just keep pushing and dodging through the space you make

#

Good for rezing too iirc

hearty oak
#

Very good for rezzing

#

One day I'll start using deflector swords. But chaining mutant kills back to back in a maelstrom is addicting

#

With the deiomos mk4

radiant frigate
#

deflector is cringe

#

shares a slot with murder blessings

cinder moon
#

kati staken

hearty oak
#

Deflector deflects gunner execution moments.

cinder moon
#

deflector is good if you don’t use the sword a lot

radiant frigate
hearty oak
#

I do. I like shred and slaughterer on it but damn does it sometimes make me wish I had deflector for instances I run into a gagglefuck of gunners

radiant frigate
#

deflector is good if you do not actually want a melee weapon

cinder moon
#

staff bash > melee weapon

radiant frigate
#

anyway force greatsword when?

stone totem
#

I was talking about the talent, maybe said the wrong name but I have been wondering about taking that blessing on a different deimos than the one I'm using

marble crater
radiant frigate
marble crater
#

Agreed, it's just very nice and the 5% crit chance before that are also useful for every psyker build

upper sun
#

play ogryn
game spawns 300 gunners and 5 before the first event

stone totem
stone totem
upper sun
#

it was actual gunners

#

i think i could have made it if i didnt waste all my ammo and miss like 4 muties with rock KEKW_ogryn

stone totem
#

Maybe I'm a freak but I find that the ranged chaff are so much harder to deal with than the gunners

radiant frigate
#

there is nothing worse than entrenched shootymans when you're alone

upper sun
#

ye rest of the team died

#

that didnt help much

radiant frigate
#

stop flanking me and engage me in melee you cowards, there are 100 of you and 1 of me