#psyker-class
1 messages · Page 1303 of 1
i use illussy way more than void i've found
I use rampage ds4 on void and gun build.
Obscurus needs it because it is shit
its kinda worse tho because you do the full animation no matter what some chain weapons let go if you kill the target sooner because their damage is in ticks
its that residual zealot energy within me
Deimos L1 H2 does the trick better
But most of the power on a chain weapon is the final "rip" tick
You can cancel early for safety
the final one is the biggest yes
But you lose the majority of the damage
yeah
at least its not like deimos where the contact is 75 damage and the final tick is 1500
Well I had like an hour game once, I lost count on how many times I revved, and then I was literally 1 step from the end elevator and got jumped by a hound 
thats kinda weird many weapons have very different stamina tax
Finally, we have found the updog
@weary crane havent played auric in almost a week this was the first game i tried
uhhhh whos steve jobs
Ligma balls
I dont even remember the last time i played non-auric mission.
eh similar for chainswords
chain weapons can now channeling cancel with dodges now
ive been playing marvels midnight suns like a smooth brain xcom baby
which is why it's possible to not get the final damage
I still need to play terror from the deep. But it woops me every time
Z axis crysalids go brrrrrr
loner.. 
Is a good aura
should not be in the game
but thats just me
Loner played responsibly is fine
Shitters who use loner to speedrun and abandon their team are shit and maybe the aura can be redesigned to not enable this
but apart from that it's fine (and in any case it can be a travel node; auras are not super impactful anyway)
maybe it should have a timer of sorts
Give it a lingering effect for a decent duration of time (like a minute)
but make it both ways
so its only active for a number of seconds out of coherency
or it acts like a battery, so you have to spend time in coherency to gain stacks to spend outside of it
so it benefits the team too
i think
Literal ideal
i think i have to go disrupt destiny now or i'd commiting some sort of heinous sin
Warp Nexus 3 is fine too
Definitely yes lmao
Enjoy your crusher oneshots
yessir
Going DD is a heinous act with surge voidstrike
do i even need full charges
The equivalent of going plasma on vet
For ogryn and bosses, yeah
oki
You can be me and use warp siphon because warp siphon is good as well
Otherwise, about 75% is all you need and aim at head level
i have warp siphon rn

Unless you're going for overkill damage
Imo, I just prefer warp siphon because DD makes me worry more about losing stacks
i have never not used brainburst but wouldnt it be not that useful now
You aren't losing stacks when you're demolishing the map
You don't lose stacks with new DD
shriek for more staff uptime methinks
Take lingering influence
just make it count 2 constantly
so like 4 loner zealot have 8 coherency
You have 15 stacks basically permanently
suddenly broken
do i take the assail upgrades
When you go through an airlock you might drop to 12 stacks if it takes you a moment to find a blue boi
new DD is warp syphon stacks
10s per stack drop
also without assail upgrade its ass
ok
Ik but like it makes me focus more on specific enemies instead of like doing my own thing and I just wanna kill what I wanna kill 
Til you get blown off the map cause your team unanimously voted for your death by barrel
So 30s to undo a single weakspot kill
Fine, once I am ressed I'll just build it again in about a minute lmao
Old DD was strong as hell but somewhat risky
New DD is just as strong but not risky at all
Also I just prefer warp siphon cuz more ability cooldown + still having damage, I only use DD for my void and gun builf
is lingerin or perfect better
Lingering
if you go for the other talent
But again take lingering influence unless you have already tried with it and are SURE you don't need it
Even I'm not that masochistic
but like the other option is too fucking good
Perfect is too easy to lose stacks in downtime or you have others who horde clear just as easily as you do
It won't stop it from being shit vs bosses
ds4?
Voidstrike
ah
DS4 takes 2
I prefer the 24% damage from siphon but that is just me DD is good as well 
DD allows you dab on crusher packs
DD weakspot and crit bonuses on top of the flat damage bonus is too good
anything i need to change?
Also WS is the most expensive keystone in the game
I use siphon on my shriek builds (aka trauma, purg and surge), dd on bubble and gun (scriers and void)
still have zero idea why is it that exepnsive
Drop the left leg shit
30% isn't needed
tried on smite and its not bad but you really dont need it
no perilous cumbustion
The quick shards arent needed, you can use that point on something like battle meditation or evasion
Because it's extremely powerful
I take it deliberately only for my Surge smite EP build
i cant seem to use surge on any EP build tbh
have 3 points to spare now what do i need
Battle meditation is also bad
feels like im using too much peril for something that revolver can do
Perilous combustion is good
Mettle
people are divided about it really
Its shocking that the creeping flames is able to kill a poxwalker hordes and the base damage cant
ihave mettle
For voidstrike I wouldn't take it
It's good on EP smite builds and on SG builds only really
Battle medition feels like a must on gunker
BM bad 
switching over to mettle like a sane human being
its fine tbh
I'd take smite instead of assail just for psykinetic aura. Even more cdr since your dps will be huge
They already have mettle
It's a decent option yeah
i should adjust my build jesus what a mess this is
Honestly I hate smite because I feel I never have to use it unless Im using surge
I prefer assail for more ease in killing laterally moving blue bois
Plus it synergises with DD, smote doesn't
But psych aura is gud
If it reaches the dd it freezes your stacks 
too bad brainburst is overkill
on voidstrike
or its just used as a dump node
which smite is better at
I use assail on voidstrike to help with DD
oh yeah so what perks?
changed me tree what do i use now
Carapace/Flak/Maniac
mine is kinda bad
Carapace to help surge with crushers
Flak for general use
Maniac for specialists and ragers
The only thing bad is the unyielding damage, because staffs naturally are weak against bosses
ogryn time
but yea
Can you spare a point for quietitude?
The elite damage is kinda meh but not the worse because ragers and gunners
It's a must imo
1 exact left
Quietitude is free toughness for just using warp attackd
My build for the maelstroms with 3 points for literally anything. Smite just cause if theres a billion melee enemies, you can hold them for a second for your team.
The other one is more for gunker
Mettle perfect timing are required imo
I just dont feel it doesnt crit enough to call for them or im not hitting any breakpoints unless its for the toughness and speed
Toughness mainly
also if there are a million melee enemies they gettin illisi'd lmao
or if they're in a line they get the void
yeah but with wildfire, you get dps bragging rights
you didn't take wildfire
This is with 3 points extra
creeping flames and PC are the real power soulblaze talents
I didnt take it cause you could put them anywhere
Wildfirs is kinda meh in my opinion, even on purge builds, although perilous is decent
Imo purgatus is exactly the wrong soulblaze build design to work with wildfire because of all of its weird bits
like taking 3s after a target dies to check to spread
and purgatus being a continual cone
I like wildfire for intermittent soulblaze sources
so I take it on my blaze trauma
it's good for the shriek and PC parts though
My purgatus is warp siphon
I don't have the points to spare for anything lmao
I can't even take kinetic deflection
and that makes me so sad
I wish i was better at 3d modeling. I would recreate dagothwave with a psyker
PSYKER FURSUIT
The trapper is deeEe-aAAAdd
I love seers
I would play one but I love loner more
but they're my #1 and #2 voicepacks across all of the characters
i am not finding many blue highlighted enemies
my smite cant as well
You have to look in the direction of a horde of enemies.
is there any chance its based on vision cos im in power disruption rn
Never taking warp siphon. Brain busting bulwarks for the team will never get old
shoutout to idiots who said smite is bad so EP smite is megabuffed
Also, tried rupture on vent. I cant even tell a difference aside from the instant kills on trash
Its omega bad. dont tell them that
tanner my beloved
Honestly, i dont even think battle meditation is needed for purge. Ive debated on taking it off just for psychic leeching
..yknowwhat ds4 isnt evben bad at hordeclear
I prefer not having it. I run shriek on my purgatus and it's already hard enough to spike up to 84% when you actually want to
It isn't if you have DD lmao
Every time I wade into melee with it and DD/SG up it triggers the praise voicelines
I feel like it'd take 2 hits without either WS or DD buffing damage
but I might be wrong
but its good if you arent rushing
literally twice as fast to clear like that
the 2-to-1 breakpoint is the biggest
although crit rate covers part of that
DS4 still has abysmal hordeclear compared to illisi
but if you go about it defensively
it doesnt matter
not jump in like a zealot that is
i jump in like a zealot
With DD/SG you totally can zealot mode with it though
it's a good specialised tool of a melee weapon without those
with them its weaknesses go up enough that it can be considered to be a generalist weapon
but its strengths also go up so it's now an elite killer with no drawbacks on horde clear
honestly with those it might as well be an illisi
which is why I stopped taking illisi on my gunker
nope
i meant as zealot mode as in facetank the enemy
ds4 really cant take that from my experience
so I really like the Illisi, handles crowds exceptionally well. But even with the force charge and heavy attack, this weapon will not put down crushers or bulwarks in the few instances where I was left to deal with 2-3 alone. Am I building this wrong or what?
so does illisi for a while but eh
Your dodges are crazy on it
true
if you assail every couple of swings you'll be gaining toughness back very fast too
so you can take exactly one hit every couple of seconds
you have shittons of stamina for pushing with
for crushers you really need the uncanny strike
for bulwakrs just PA them(auto-opens them up cause idk balancing)
and gun their heads
You can play like a good zealot but you can't get away with playing like a bad zealot lol
fair enough i do rely too much on revanant
now THATs a sass
and my game crashed
Any news on the Force Great Sword?
There is none for now and the weapons we get are also not it
People will be waiting for a while longer
i hope it comes with power greatsword in the next patch
but knowing fatshark, next year
Better to dump warp resistance or quell speed?
Better dump warp resistance
i just keep everything on 70
i'd pick the right one since if you go for siphon
you get a +30% quellspeed there so it nullifies that somewhat
ideally you will want slaughterer + uncanny strike
bulwarks and crushers will still be somewhat problematic however
Bulwarks get owned by push attack
recommend using staff to open them up
Play with the left one for sure
Defo not, left is better.
More peril generated is more toughness gained, it's better to dump peril resist compared to quell speed for that reason
i'd rather pick more cast per quell so right for me
If you do run with venting shriek you can also use the peril to burn people, so being able to charge up quickly is useful, but that's pretty build dependant
Learn to vent better, you should be hugging the top 30ish % either way
idk i disagree honestly. More peril generated means less time dps-ing and quell speed really isnt that much of an impact in compariosn
Especially on a build using warp nexus
even with nexus i go for siphon and then do thay tbh
agree on that tho
the diference between 80% quell speed and like 50% inst that big of a deal
What matters is not "how many shots does 100% peril get me" it's "how many shots does X ticks of quell get me"
And that barely changes when you shift from warp res to quell speed
Warp resistance is not that important, I would be surprised if that was an extra cast or two from 0 to 100 peril
You just quell more in the ticks of quell you do, then make more peril in the shots afterward
It's not more time spent quelling
You shouldn't be quelling to 0
thats correct
with full siphon buffs i can get full charge trauma per blast from like 22% to 11% p sure
Edging is key
You have the siphon buffs for both staves, so you need to compare just the staves.
honestly havent thought about it like that
i guess in a way yea
Same amount of casts between an 80% res and 55% res (from my staves)
Woah there, it's a huge difference
You can see it in the numbers, the swing goes up to +42% from -33 or something, now that's on 100% base so that's 67 up to 142
It is, like, a 6% peril difference
With 70% quell speed on the staff, and the 30% node from tree, it takes 8 ticks to go to 0% from full.
With 80 it takes 7.
With 60 it takes just over 9.
hm i maybe just never noticed cause i keep everything on 70s
~10.5 per tick at 60
~12.5 per tick at 70
~14.3 per tick at 80
Yep. Warp res and then dmg would be dump stat for blaze trauma
nvm the secondary action
also gets decreased by 1
that seems huge
thats 2% at the least
and since the charge take 1.3 second at best
should be about 3%
not really that much
you'd decrease it with the siphon
so i guess you can still dump on it
without it you're pretty boned it seems
which is i never ult unless i really really have to
decided i dont rly like DD and wanna go back to BB and warp syphon, to enjoy my frontliner battle wizard playstyle more
idk how people use siphon and be cool with using ults quick af
Yeah, I don’t really like DD. Not a fan of chasing blue guys instead of priority targets
A front liner battle wizard wants DD for the melee damage
Because soulblaze from shriek spamming is OP
and then bam 22% per cast
i actually could not get any more than a few stacks
idk really
If you're chasing blue guys you're playing it wrong
i like dd, it’s one blue guy for 30 seconds of stacks
so it’s not really that big of an issue
it’s almost passive at that point
Yeah, I actually ult quite a bit as blaze trauma. Flaming shriek is godly
And then you killed a bunch of elites and have your charges back 
wasnt ever reliable that much to risk it imho from my testing
Some of it is, atm, with the glitch I have no clue what stacks I am at. Ever
especially when teammates liketo snatch them away
and then you're on a merry hell go around till you get the full buff
If you don't plan to spam your ability you should maybe not pick WS and use one of the other keystones instead, the cooldown reduction is a big reason for them being so good
This really isn't a big issue
A lot of the time you'll just go from 0 to almost 15 stacks in a few seconds from killing a pack of bruisers, no effort required
You will never not find enough elites to kill in auric 
(And without even noticing them get highlighted)
If you quell every 2 shots for instance
You get the charge peril twice, and the cast peril once (you only need to release it under 100% the second time).
If you do 2 ticks of quell on the 65 you probably drop to 78% peril.
On 80 quell speed you would be on 71%
Yeah it's nice, but spamming shriek and just quelling for a bit longer every once in a while is even nicer, imo
yeah pretty much this
im at 15 stacks pretty much the whole game without even focusing on the highlighted enemies
if i notice im dropping ill headshot one, boom 3 stacks
i dont like venting for 2 seconds and then casting once and going back to quelling
thats my gist of it tbh
ill try it again with the shriek i guess been using dome for last ditch hideout
Yup. Occasionally there'll be periods where the stacks do drop off... and then there's another bruiser or shooter pack
does power disruption reduce the number of highlighted enemies cos i legit only see like 1 blue guy every 30 seconds 
You vent for 2 ticks, not 2 seconds, it's like a half second commitment if that
Like what are you doing with your venting?
Just tap it
felt like 2 seconds to me i guess
Complaining about maintaining DD when you're running void and shriek is just bananas
Do people realise that soulblaze ticks refresh DD, and if your teammate kills the blue man after you've damaged it you get a stack
that was different convo sory
And using shriek also gives you peril reduction for 5 seconds, 1% for every enemy hit, so you even keep your "charges" for a bit while you kill things
this never gets explained and and confused the hell out of me
iull try it again with it then
I… didn’t realize that
before it was just vent cast vent
Unlucky
much prefer vent cast cast vent
is it unlucky or is that just a gimmick of that condition
dd is pretty much mandatory for surge void
as in it has infinitely more synergy than the other keystones
- damaging blue man refreshes dd (including ticks of soulblaze)
- headshot kills grant three stacks
- all regular kills INCLUDING assists grant one stack
That's all there is to it
only marks specific enemies where it only marks the only top ones from hordes p sure
wait
like bruisers n shooters n stuff
assists on DD give a stack?
so if you get a only poxwalker
yeah
damn
learned that when i thought wp kills give 4(1+3)
I don't know really, I only played that with DD a few times, but I didn't notice a difference. I also had long breaks of blue boys in normal missions
I don't think the peril reduction per warp charge is a good node.
You trade toughness regen (cycling peril gives toughness) for the node.
And the other node gives toughness regen.
So you lose out on toughness twice by taking that node!
Also the toughness regen stacks with itself so if you fight a pack of elites you get buckets back.
im gonna be a lot less salty about people killing my blue people
There should be a word for that
psyker has tons of toughness nodes from the start, also it doesnt state it stacks?
it just says it resets the timer to 5 seconds
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Watch this
this never gets explained by
the game and i think
that contributes to the bad rep of DD
🤔 are you sure the stacks arent bugged there
More toughness is more good
What do you mean? I don't get the rager kills but they give me stacks
And not sure if I'm thinking of the vet node for stacking but it's more toughness regardless
Peril resistance is a trap
how r u supposed to keep dd stacks up when u lose them so fast
well might run this to complete the saving myself from exploding by screeching
You play spicy and you like it
use the 10 second one
Are you taking the increased duration node?
if assists gave stacks you should have at least 3 the blue hue switches between all 3 ragers when they die
imho no
10 second node + 3x stack on weakspot = 30 seconds worth of stacks on a single kill
especailly something that relies to keep casting as a CC method
trauma and something like surge definitely benefits from this
I have 6 at the end of the video? Three from the rager I headshot and then three more from the ones Voice and the bot kill
I started noticing the assists because I run Blaze Shriek and sometimes I get stacks of DD, one stack of soulblaze doesn't kill, too bad the UI is bugging
ui bugging and not displaying for 15 mins into the game is ass
shit i was looking at the default buff bar 😭
Ohhh hahha
Why not?
i dont think trauma peril gen matters cause you want to cast it at 80+ anyway for warp nexus
Venting is easy, moving while venting is easy, tap venting barely slows down your casts
so you’re always quelling/edging between casts
My surge build hits peril cap every cast if I full charge it, and every two of I use minimum charge (to kill chaff)
So yes, I will quell every time
vent once for 2 cast or vent once for once in my books tbh
Holy shit
The coveted red robe is back siblings
You can now all look like yours truly
wait i dont fucking understand, the game i played earlier i genuinely saw one blue guy every 30 seconds but now when i play i see 3 in 10 seconds what could have caused this??
mid mid mid gold but has shitty camo paint on the shoulder plates
luck 
♻️
theres no way
Yes, and?
that i got that unlucky
surge makes a tonne of peril regardless, so unless you quell a tick more you can't fit in another fully charged attack before hitting cap, even with the peril reduction node
oh yeah also the stupid peril noise doesnt help
22->11
stop arguing it makes lot of peril
go into your settings and disable peril fx
Sometimes It can seem like it
just need more options for the psyker. If they rotated it every week, I wouldn't mind
how tf do i make a golden/red work this is hard
so DD is a dice roll?
oh yeah i made an outfit with that piece in for the drip lmao
Black pants black face mask is how I roll
The double red looks lame
Don't worry, you won't be unlucky as me
The outlines stopped showing, but DD was working
darktide is a flawless game with no bugs
No. Dd is just a quirky keystone that's always like to paint targets one day and then ignores your needs
most of the time it works
a quirky keystone that i love
Then at max stacks, it likes to stop
so is DD still ideal if im using illusy most of the time
Another trick with DD is that brain bursting a blue man gives three stacks
Yes
if you’re using void, yes
alright i'll play some more games with it and see how i go
currently yes, up in the air if i wanna use something else
dd is a must take imo for gunker and voidstrike
If you're running void, assail and/or shriek DD is easy to maintain
If blue man gets tickled by flames you get a stack
id suggest making a few builds
i have a gunker + a unique build for every staff just for variety so i dont get bored
is that just with flames or all assists
Well it holds it unless they die by it, then yes
i dont wanna play gunker i need my manamaxxer power fantasy
Anything. If you so much as breath on a blue man, it resets the time before you lose a stack
but i need the kill to get another stack?
And assist kills grant a stack
Yes
anyway trying out the recommendation
- damaging blue man refreshes dd (including ticks of soulblaze)
- headshot kills grant three stacks
- all regular kills grant one stack
big
go into your settings
and turn off peril fx
lmao
This I wasn't aware of. I'm more so focused on killing, that I just assume I'm somewhere in the 10-15 stack area before I check
it helps me
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i just turn it way down
so i can still hear it but dont get my ears bled
plus the charge percent? like don't misrepresent this?
13.5 at max peril resist, with warp flurry at max that's 9.26 more for a full charge
10.13 for the release
so 19 and a bit peril, per cast, assuming perfect timing.
then the next shot takes another 9 to full charge, and if you hit cap on this cast the cast peril is irrelevant as long as you aren't on 100, so lets call this 10 total.
that's about 30 peril in total, again, assuming perfect timing. you pass by 2 nodes giving -10% in total, so 27
the next point is when running warp charge with shriek, it's that you shouldn't be camping on warp charges, you should shout often, really often, but lets say you are neglecting one of the most powerful parts of your kit just to camp 6 charges, that's 36% less peril gen, for 17.28
that specific noise triggers my tinnitus for some reason so i have it at 0
and i can just look at the gauge anyways, you get very used to it eventually
now if you vent 1 tick you vent 14, so that's not 2 casts, if you vent 2 ticks you get 28, which is 2, hooray!
only, it's also 2 when you don't have peril resist, and you can just let the 2nd one go with slightly less than full charge if it's close
leave it to math to uncover that a talent with a good sounding effect is actually nowhere near as good as it sounds
if you are quelling down more than 2-3 ticks then sure, it will make a bigger differnce to how many shots you can make per quell, but that's also not optimal for one with the warp, or warp rider, or warp nexus
also i highly suggest the mod perilgauge
you can keep the vanilla peril indicator if you want, but the mod will show you your ACTUAL peril level, because you quell in bursts, not gradually as the game suggests
Plus the overall interaction with quietude
this is important
no usually the effect is good, but poorly implemented because fs can't do % based stuff or rounding properly
i mean look at stam curio
that's half my point, the peril you make is toughness when you quell it (and more if you have the point free for warp expenditure), so peril generation reduction nerfs your main toughness engine
honestly the game kind of does a piss poor job at relaying accurate information to the player and needing to rely on mods to fix it kinda blows
Mandatory PSA that stam curios increase the efficiency of kinetic deflection (more stam = less peril generated)
Plus the interaction with venting shriek
I'm with you on inner tranq being a trap
inner tranq is a relic from vt2 where venting deals dmg
also remember how venting on dt release gave you corruption
nerf yourself, and lock yourself out of the better node, for the benefit of slightly better peril management that can more than adequately be covered by venting techniques
also yeah i just realized you actually want more peril, because that’s where a lot of psyker’s toughness comes from
so not only are you forgoing the toughness warp node but you are also indirectly nerfing yourself
unless you try to get exclusive with nexus like you said i dont think its a detrement for most staffs since most staffs carry a CC
btw does this mean if i decide to use another staff i shouldnot use DD
guess the build cant do much on out of range specials
its not even just because peril = toughness, you always want warp nexus, aka high peril, for more dmg
yes dd does not synergize with the other staffs
what build is this?
its the risk/reward playstyle, and the risk is just low because at base darktide is easy
changed my blze trauma to like you said
as long as you know how to dodge you can deal with everything
this seems to be more a positioning issue than a build issue lol
cant tell if you have shout, but you can use that to stagger enemies out of range to close the gap
not sure the other method would have helped lol
other then that long range is an obvious weak point
outside 30m
but thats why you have your blitz
tried my best and got fucked
that's the underground spot right? just spam left till toughness is low and get into cover while venting
try runiing diagonally towards them
if you don't have cover you're boned
Amelioration of an issue doesn't mean the issue isn't a detriment. That's not how logic works.
takes a bit of practice but with the right angle gunners cant hit you while you still make farward progress
but like, you deserve that for being out of cover vs a butt-tonne of gunners
if you are in range for secondary try to stagger them all by hitting the middle
if an ally had a grenade that would have helped too lol
You can run DD for the sake of assail and melee though
also trauma range isn't that bad
It still gives 15% damage and a crit bonus to trauma and surge
think looking at the ceiling would have a decent chance
It's just not a standard build
Trauma assail duelling sword with DD & shriek goes hard af
honestly looking up with trauma isnt intuitive
- it still has a max range
at one point the indicator just floats up
ill give that a go once the crafting update comes and fixes my trauma
I know, referring to the screenshot above
i know, but trauma wouldnt hit that regardless
I can stagger at 27m, just tested
think they all missed lol
thats why i mentioned using shout to give yourself time to close the gap
You can just slide to close the gap homies
did
depends on the gunners attack
if he beams into you you'll staggerlock yourself
that was the 2nd gunnerswarm right after another and i think i got stuck on the mutie
so dodge slide diagonally forward
Only if you run out of toughness
which lasts 2 sec at most lol
idk if you've been beamed before by those guys but they will instakill you if they actually shoot on you instead of at you
trauma has enough stagger and radius as long as its cqc to actively not make anything damage you imho, so goes for the surge CC
Well yeah if it's a pack of gunners
even stuff like prug has decent cc
BTW @ornate hamlet sometimes DD doesn't display how many stacks you have but it will still be working
No single gunner should ever do that
no just one can do it
incredibly input heavy but you can sprint on your duelling sword (to go faster), slide, swap to staff, charge, release (about when you have to stop sliding), then swap back to melee to sprint again
doesnt happen too often tho
It's frustrating but at least it is working lmao
so basically what i said....
good to know that’s not my mods but the game itself lmao
only staf without a decent cc imho is voidstrike and that has a low enough peril cost that you can just ignore shit and go straight to DD
Void's CC is OK, just very targeted
So we agree 🙂
tho my teammates hud randomly disappearing is probably a mod issue
The guy you actually hit gets knocked on his ass if he isn't dead
it has good stagger yea
i think its worse than surge but thats up for debate
the cc they're talking about is the aoe explosion i think
against most chaff and even ragers you can manage by shooting the floor.
that doesn't work on maulers and crushers
because void has a low range suppress
outside ring slight staggers them also(they get out in like 0,1 second) and the middle circle just knocks them out
Just put enough hours in that this becomes more natural than breathing
Simples
you know, the enemies ducking whenever something next to them gets hit
right that
might be this round other taking all the elite kills but never got past 4 warp charges
honestly you mostly just use it to engage, the moment you get the first surge shot off you can probably just stick on that
@karmic finch and then level up your game by adding a light attacks at the start of every slide
on trauma it will be baby explosion, so depends if they actually all get staggered
is that, what happened, cos like, dude i thought i was insane, i SWEAR i picked the 10 second stacks and there was one counter that disappeared in 2 seconds and i thought wow this ability is dogshit
ya, I do that, but was gonna leave that out of the "basic" guide
yep that’s it lmao
The very short buff is the movespeed boost part
there was no other counter so i was like??
that was my first time using it
so i didnt know
rending shockwave relegates itself to CC support staff and its fine as is
It's fucked up tbh, the most fun power trippy keystone we have is basically totally hidden
unlucky lmfao
which imho works well with the peril reduction
clearly a difference in skill 
evidently
It also just fucks shit up, and with WC shriek you should still be topping damage most games
on surge you get such a good left click that most of the time things are out of range you can just pew pew them down
and the crit boosts work there too lol
but the duelling sword attack slide swap tech is well worth learning
either rolled bad or the flames didnt got priority on elite kills
isnt it just animation cancelling
Surge left click vs void surge left click
Cage match
no, the light attack on ds4 lunges you forward very slightly
trauma surge left click
if you slide within that lunge you keep the extra momentum
oh wait on forward slide
Animation cancelling occurs, but it's not the main event
nvm was thinking about the dodge slide backwards combo
I don't know what this means
Using DS without DD feels so bad to me now
Wdym it takes four hits to kill a crusher
Lame af
aside from the crusher and bulwark you should still onehit everthing tho
but the speed from dd...
No
Ragers should still take 2 right
Since they sometimes take 2 even with DD/SG
hmm i guess my crit chance procs too often
Can't remember what my DS4 has for perks though
Yeah even at max DD with 25% maniacs they frequently take ~1900 damage
or the heavy special combo deals just enough dmg
True power is oneshotting reapers
The disrespect it takes to close in on melee on a Reaper without a gap closer
God it feels good though
Ranged only maelstrom has been my jam recently, just running full pelt at groups of reapers and gunners
Clocked 200 ranged elite kills with my DS in like 20 minutes
I was running shred/riposte/unyielding and elites. Guaranteed kills on gunners with a weakspot or body crit, and not too difficult to reach reaper one shots
yay or nay?
not bad hadron
Tbh all the stats on ciag are useful, damage is probably the closest it gets to a dump stat
dropped 6 charges since it never reaches that far anyway
seems to be working
Swap one blessing for dumdum, your preference really, swap infested for maniac
Is my advice for what to do on it
Fair enough
It's good. It's like a 3% difference from max damage
And do what googlygoink said, but consider unyielding over maniac if you're needing monstrosity dps or it's monstrous specials
holy shit i got the exise vault penance in pubs
If you don't have dumdum just swap infested off, leave the blessings as they are for now, they are both very good
Unyielding feels great on a psyker gun
I have tier 2 dumdum, but ima just grind for at least tier 3 dum dum
I don't think maniac is necessary either tbh
Single clipping monstrous specials feels good
Flak unyielding is perfect imo
Yeah all the specials die quick af anyway
You can always overwrite the dumdum on it if you put on a weaker one
ok so its great but if im being honest im mainly in it for the movement speed
And the crusher oneshots surely
Please tell me you got to do a few of those lol
What armor type is the new bomber?
UA
i think so but i wasnt paying attention to how much my team attacked them
Wow, a chance to add another infested and they didn't take it
is 1 stam regen worthit on psyker
Any amount is, I take 3
3 stamina regen, 3 cooldown, then miscellaneous on the last slot
Currently running 2 dockets and gunner resist lol
i would not survive without gunner resist
Might try cheesing block cost reduction with my new force sword sometime
Triple Gunner resist goes brrrrr
No. Just run one stam curio. The regen is pointless, since the magic of psyker spam is that it has such a short delay.
More zoom when you need it, and when you need it but don't have it you'll miss it
what would u take instead, i have gunner and toughness for the other 2
Combat ability regen
Toughness on a perk is not that worth
I just slide tech, it's safer anyway
id appriecate more of blaze trauma if it didnt involve heavy rng as a main gimmick really
Ordo dockets 
The real truth about curios is they aren't that impactful
(The perks that is)
Blocking, pushing, sprinting, doing a mix of all of those and not running out of stamina.
Again, when shit hits the fan that's what you rely on (and dodges/slide dodges)
wound +3 ogryn:
Build around the points you die in, not the good times
I run one stam curio and never have an issue with any of those
5% toughness is pretty worthless imo
+5% is for minmaxxing
I've tried triple stam regen a bunch, and i always end up taking them off one at a time because they aren't impacting anything
fun thinking about these ones get the likes while lacerate just exists
I might try stam regen on vet, because I use Deadshot 
I run 3 stamina regen and have been experimenting with 2 stamina curios on top of that
Id just rather take slightly less damage from melee bleed through and be able to tank more ranged shots
Than have superfluous stamina
nah you need tag+stamina on kill
But talent points 
smooth brain point and click vet is best vet
Also I don't want to tag everything
bind shoot to tag

its not that bad
Melee bleed through is only an issue if you can't recover 100% toughness before getting hit, and again, blocking.
I have buckets and buckets of stamina, why am I getting hit in melee?
if you use a slower fire weapon like revolver or plasma
It is, plus I can't on xbox anyway
Let's not play the false binary game. The scenarios where I'm getting hit in melee it's not because of a lack of stamina.
cant have shit on atoma 😭
Nope, we just have a few different layouts, and they all suck
rebinding controller is ancient tech im pretty sure some xbox360 games had it
Thankfully my controller has back paddles and I can rebind them with the software, but we still can't have one button for two things
Double bruiser lovetap
On the note of recovering toughness, thoough... toughness regen speed gets a bad rap for no good reason
Either my staff and shout have kept things at bay enough, or they haven't, and I push/block/dodge my way around till I have space to zap again
😭
thats the best part
You don't need 6 stam for that
But it feels so good when you have it
There is also the bug where I have to switch the layout back and forth every time I start the game, because otherwise it will pull out a stim when I tag and then when I shoot I use it of course
Like you can fall back on your stamina pool no matter what is being thrown at you

Rather than having to resolve the issue before you burn it
I never enter a scenario where I need anything more than +3 and KD
Pack of six ragers and a spawn? It's plenty
Block briefly, dodge slide out, start buttering bread
With +3 stamina and KD I sometimes get bored while waiting for peril to get high enough for a shriek
Literally
I push spam too much to really need KD
The point is there but my stamina goes into pushes more than blocks
ok
But anyway
It's just personal taste
lmao
i got two germans talking to each other once
on the curios its good if you stack it yeah
you start refilling almost instantly
that's how i got untouchable
i swear to god
Gets you back to that toughness gate asap
its like all french players of this game just play savant psyker
im making this into an acceptable burny trauma for funzies what perk swap do people think is best
Specialists to Flak
Keep elites
Not ideal but stillok
i figured it would be to flak yeah
this is just a staff i had lying around with WN4 on it
Update will fix it
The real problem is the charge rate
no trip to brunt for this
yeah thats no joke, especially flurryless
i plan to make a real trauma with brittleness and flurry and rolls and stuff
i kinda just want to see how this is
Blaze Trauma is the real Trauma 
Do you just walk to the end of the mission while blocking?
Blaze Trauma wants that crit chance perk too ideally
will play about with that at some point lol
I have the sword for it
im already running most of what this build wants to be i think, im working from a copy of my gunker
Just don't take DD or SG lol
scriers gaze could be funny
im farming shield penance though
20% crit chance!!
be careful to not explode though!
i should swap this over to a siphon build though as much as i love DD
I would only run DD with trauma if I'm also running assail
its all for my sword i gotta go crazy with the DS
this seems like a build worth wildfire
Can't hate that
Doubtful
really? i guess you can just explode the people who arent burning too
Wildfire is controversial
If you're running blaze trauma and shriek then, yeah, take it
i run a lot of psyker builds that dont have a lot of horde clear so i pick it up pretty frequently
im not running shriek for penance reasons ill see how the peril economy works without it
It just doesn't put in much work without high levels of soulblaze
You've got to be consistently adding onto the 1-3 stacks wildfire spreads
Or it's worthless
in fire reborn (warp siphon mod) is only if the kill is from a DOT tick or like, purgatus attack right and is bad on most builds right
the other one is theoretically 20% more charges if the teams in coherency and killing equally i think as well
I have a new opinion on this staff + DD, courtesy of my friend cos i dont have the mod
i feel like blaze trauma benefits from wildfire alone, you're applying wide stacks and then you can concentrate them
oh yeah you got a crusher cracker
iirc it's if it's affected by soulblaze but killed by any source
But i always forget
im debating buying the soulblaze perks or going for the guaranteed crit
its not uncommon i kill 5 enemies with a sword then pull staff (in fact its really common)
Yeah blaze trauma definitely benefits
It can really use those extra couple of stacks because it's so inconsistent
Voidstrike go BRRRRRR
i cant reach true aim and either of them unfortunately
it is stupidly strong
i'd go wildfire true aim 100%
Can't have everything
yeah but im ONE point off is the frustrating part lol
decided to keep BB cos 1. its way funnier than assail 2. can snipe blue people 100meters away for 3 stacks 3. boss nuke after ult
its 2 points from my current purchases to wildfire and 3 to true aim, i have 4 points remaining...
Yeah, my Void build's biggest failling is the boss damage
brain rupture definitely works for that
i dont have anything im willing to sac either
Valid, plus you get psykinetics aura
So more shrieking
yep
and more shrieking means more bursting now
blue people only spawns in like 50? 30m or something p sure
either way you get psychinetics aura which is nice
anyway peril reduction for rending
ok i was overaggagerating but sometimes they're running too far away to reliably hit with staff or assail? maybe assial is just skill issue tho
Kinetic resonance is supremely underrated
staff your peril up, shriek it off, then start exploding people with empowered brainbursts like a machine gun
assail charged kinda solves it but eh it can be hard
BB is just so easy to hit and u can duck around a corner as soon as u lock on
kinetic resonance is so fat on bosses
too bad this is like worse version of a gunpsyker
i use one as a hybrid and its fun turning on gaze and just popping heads with full auto BB
the advantage is you just do it on top of some other build that's not a gunker like any of the staffs
Don't worry it's overrated af with BB
and it gives you gunker type elite removal in a pinch
EP and BB is very fun but it feels incredibly impractical compared to the alternatives
it mostly is
fair point
I want that to be true, almost everyone picks the other node though, so I think it only counts for things being killed by soulblaze.
It would be so big we would notice for sure
i can go lab it rn
It's not hard to test
give me a sec
Spawn a bunch of shit. Hit F. One shot them with trauma.
even friendly kills?cause im sure as hell its not working thay way
If you don't ever get any warp charges it doesn't work
No mods, no spawning shit 
anyway i feel like the soulblaze one is bad
gets to proc less if your friendlies just ammohog and shoot the ones burning before you
ok yeah its killing anything on fire
True enough, let's see what Seythi says 
i lit people up then sworded them and got charges
cool
Lesson: I'm always right
i assume its not friendly kills

Time to test it with friendly kills, which will be more difficult
Hmmmm
also im really not getting procs that often, having shriek to keep you in the top half of nexus probably helps a lot
Bot spawner should do it
I wouldn't go that far, but you are right a lot of times 
am i running creature spawner rn and is that a different mod
EVERY TIME 
i think the guaranteed crit will help this staff a lot, but i think wildfire will also be high value, so i guess i have to drop the toughness mod from shield
that feels like an evil trick
idk if i just have terrible luck but this thing is not causing a lot of fire
i think i have as much crit chance as you can have without gazing too
have i been tricked into making a meme build
To capture and share your gaming highlights, download the Outplayed app on Overwolf
Pretty sure it counts friendly kills @marble crater @honest robin @hardy raft
Unless the live server is different from psykhanium
wow
that's kinda huge?
for one thing it means you're gonna get your siphons back immediately after shrieking every time
that's a pickable talent right there
Yeah it's the best pick imo
btw does carapace or maniac go harder here
Flak carapace is my pick
alrighty
Surely that would never happen to be the case 
Thanks for testing, I will test it in matches later, just going to shriek at something and then chill
is this correct
:)
ye that happens sometimes
void moment
also looks like you're running kinetic flayer?
What's the best psyker build to deal with a herd of chargers, galloping majestically over your corpse?
as in, ragers or crushers?
Or muties
if muties just use ep smite or ds4 heavy spam
ds4 should oneshot and ep smite stunlocks the group while also dealing decent dmg
First we need to know what a charger is 
or you can just run barrier to stop them, but is kinda meh tbh
charger = the cow like machine from horizon that you can ride

you can also charge heavy those so kinda checks out lmao
if thats the bad BB talent then no im not??
Shouldn't be needed to onetap a crusher anyway
Might have been Surge proc
idk just seemed like it in the clip, but i guess that was the crushers head exploding then
Dueling Sword to the face is most satisfying
also that was most definitely a surge proc because void doesnt onehit otherwise
maybe double explosion too but hard to tell
But yeah that is the point of the build lol
Spamming Void along long hallways and hearing the cracks 
tbf thats just normal void setup
TRUE
the noise it makesomg
Hat
It's a nice hat
Meant mutants. Could have sworn they were called chargers
🤔 i think you mean l4d
Yeah could be
With a Dueling Sword 4 and some buffs you can one shot them with a heavy attack to the face, Deimos works too with the second heavy attack. Special Illisi heavy followed by some light attacks also works. That along with dodging is your best way to deal with them
Smite, Surge or Void can also work
Thanks. Does vent stop their charge?
um actually juiced up illisi heavies can onetap them too
shriek? not that i know of
Good to know
Is brain burst good?
Okay, I wasn't sure. I did it a few times but it was less reliable than Dueling Sword, so I figured people damaged them already before
situational, like all psyker blitzes
DD + potentially some slaughterer stacks
The little time I did play it looks like good specialist killer
maybe a crit
Like it popped a sniper no issue
its good and fun and thats all u need
Slaughterer stacks illisi special heavy can indeed.
smh people dont know about executor slaughter illisi
cuts through everything like butter
they remain ignorant of the unstable power slaughterer illisi
does unstable work in stacks or is it smooth scalling?
thanks
ikno but asking is faster than loading a steam page 😭
I literally loaded the steam page and took a snap to answer the question so that statement is proven false


which one should i replace for dumdum?
Stripped down imo
By itself? No, it's awful. Stacked with kinetic resonance and EP, it's amazing at handling orgyn packs
And if you have all those and take a blue stimm? Holy shit the game sometimes can't keep up with how fast you're going while loading all of what is going on in a game

This is all factually correct ^
It's kind of insane how good kinetic deflection is
Tank a mauler overhead, only 20-30 peril
You can just walk through the middle of a mixed horde, ragers and all, if you just keep pushing and dodging through the space you make
Good for rezing too iirc
Very good for rezzing
One day I'll start using deflector swords. But chaining mutant kills back to back in a maelstrom is addicting
With the deiomos mk4
kati staken
Deflector deflects gunner execution moments.
deflector is good if you don’t use the sword a lot
true
I do. I like shred and slaughterer on it but damn does it sometimes make me wish I had deflector for instances I run into a gagglefuck of gunners
deflector is good if you do not actually want a melee weapon
staff bash > melee weapon
Just dodge 
anyway force greatsword when?
I was talking about the talent, maybe said the wrong name but I have been wondering about taking that blessing on a different deimos than the one I'm using
kinetic deflection is imo core
Agreed, it's just very nice and the 5% crit chance before that are also useful for every psyker build
Considering how much less melee-y psyker is than every other class even if built into, yeah I agree
It's the trash ranged that really get me
it was actual gunners
i think i could have made it if i didnt waste all my ammo and miss like 4 muties with rock 
Maybe I'm a freak but I find that the ranged chaff are so much harder to deal with than the gunners
there is nothing worse than entrenched shootymans when you're alone
"be not afraid" ass bullet hell
stop flanking me and engage me in melee you cowards, there are 100 of you and 1 of me

