#psyker-class
1 messages · Page 1296 of 1
If you need the sciers penance take the worse version, aka. bottom add on
right, bottom right, middle is what i use
look, Natascha, you can quite literally run any combo of skills and weapons and find some amount of validity
a few exceptions, but not many
everything except shredder auto pistol 
precog, endurance, warp speed
lower one if you dont have 40 kills
don't suppose i'd take soulstealer on gunker, would i?
For assail
40 kills ez with everything else taken into account
You should have enough points
precog is good for after the downtime of scriers gaze, and getting more out of it after ut ends. reality anchor is probably worse overall, but it increases your scriers uptime
battle meditation?
battle med always good
10% quell on kill chance

i dislike reality anchor cause you’re usually using non-peril weapons with it anyway
fk yeah
it reduces peril gen of scriers itself too
and precog gets you to 30 easy
ye
I wonder why people struggle with the 40 kills, even if you struggle with columnus, you can just use Illius.
yea but i still wouldn’t take it
unless you’re allergic to weakspots for some reason
which are irrelevant through ciag
ye
I struggled because EU teammates are too good at horde clear
is it real that eu players are just better
cause i might eat the 100 ping and go play there instead lmao
I bet if I switched to the EU servers, my literal first game would be a stealth zealot getting trapped.
it takes a particularly high enemy density that isnt common for most people to see, plus a lot of aggression that, if you arent using your dodges well, can be pretty risky
and then i also get a decent ciag first try
brick brick brick brick
What's the difficulty limit for it?
Heresy or none?
there's a brick coming through your window in 3
idk, but I'd say anything auric
No I meant for the actual penance lmao
oh I dont think it has one
i just got it playing normally using ds4
I don't think I specifically tried for it.
Plus you got PC, so if you kill a few elites in a group...
this used to be 300
just not often you'll even see 40 easy enough to kill enemies in a short enough period of time in difficulties below auric, and likely your team will kill a solid chunk of them
TBF, keeping it 300 when they changed how warp charges worked was just mean.
That's... not really true.
I know this because I had to rush to get a contract done for a weapon, I haven't played non-auric, let alone 3s, in forever.
And there was more than enough for that penance.
@bold cape how's the window repairs?
Actually an okay columnus
I feel like it is. that scriers penance takes the same kind of density flame staff starts to trigger horde clear dialogue every 5-10 seconds
no brick
id say replace the perks
yeah
unyielding and flak is what i use i think
I think you underestimating the spawn density on lower diffs. I was messing around with solo games and did a normal board heresy, and there were like 14 crushers that spawned at one point.
Like yeah there's a big difference.
Poxwalker and weak spot damage 
But it can still get pretty dense.
i'm like gigapoor rn but i'll get there
when it gets dense below auric, it's elites you arent killing rapidly because they came from a patrol
this and weak spot

smaller horde enemies are os much fewer. I guess it's the same density in non auric, but less frequent spawns I guess

either way, I'm just saying it does take some effort and specific situations
ive seen a lv300 player with this put on their weapon
You know I'm bored, I'll go see if I can 40 kills with SG in my first malice. I'll pop open the scoreboard before I use SG. Should count it easily enough.

have you ever played league? there's iron players with over 1 million mastery points
did it in low intensity malice
time spent in game playing something does not equal skill
if you run ahead of your team before a horde spawns you'll probably have a decent chance
Oh thank god, so I don't have to go do it myself.
never said it was impossible
do i do eye cover cosmetics for gunker?
vigil station end event 
if it looks good
I feel like Low int malice makes it pretty clear that you didn't have much of a point in terms of the penance.

Whatever you do, you take the cowboy cape cosmetic chest armor for gunker
Do you mean the free one? Cause I love capes but that shit looks ugly AF
Of course the free one, I didn't buy any cosmetics yet 
It seems like one of those penances that you'll eventually just complete by playing
How would you know? You are a zealot main 
low intense doesnt change density, just frequency, and yeah the director can just go absolutely ham on the spawns sometimes, and I'm also considering the player in question to be equal skill to their compatriots so a malice player in a malice lobby wont get the amount of kills you would in a malice lobby full of malice players
LMAO I have not abandoned you guys

If we are going by the skill level of the average auric player, I would say even more so it's easier to get in malice

safer but idk about easier. enemies will be more dispersed
heresy might be the easiest
for a combo of relative safety and density
but that's a maybe idk
Or, hear me out. We tell everyone to do it in auric and they'll improve
You come in so rarely my joke about you being an anime girl just fizzled out on it's own instead of me overusing it
good argument for all 3, but malice is relying a little more on chance
Just barrel your entire team, then you have the next horde for yourself, easy penance

LMAO

bodyblock your team at vigil station end event
I'm at like 427 barrel kills
Team kills? That's really impressive
Hidden Penance for killing teammates with barrels. You get an unremoveable title that adds "-chan" to your username.
251 so far 
I don't want to check
Cause then I'll know how far I am

I wish barrel kills counted killing myself with them
nah its just "team killing <cant say that word here>chan"
Lights out missions are really not that lights out when you have 1 purgatus and 2 blaze traumas on the team 
lights out is probably my least favorite modifier
was novel at first but now its just a mild annoyance + hurts my eyes
Still waiting for my chance to play the smelter end event with lights out
lights out is fun FUN
yea i think imma use void over trauma for now
i love trauma playstyle but like, without the flak it kinda hurts to use sometimes
Yeah accessibility nightmare for me
Yes, you are missing 25% damage against almost everything you are attacking with trauma 
Eventually use both \o/
Best two staves for satisfaction imo
Surge is satisfying too
You’re insane
lights out is pretty fun, agreed
lights out is a good way to make me alt f4 out of DT
Everything looks so different that you can easily get lost because the difference between light and no light is massive lmao
bruh just bring an auto gun
the atmosphere was cool the first time i did it and then i never wanted to do it again
Like driving down a familiar road during a time of day you normally don't, like at night. The path looks fucking alien
i legit had one of these moments in cooling rod mission during the event where all the randos worked like a perfect mission
we went to a cornor and took turns lighting up the room for eachother while the other person was reloading
it was peak teamwork
eventually..
surely the update will fix my issues and ill have a good trauma
It's so wild looking back and remembering all the times I drove at like 2-3 a.m.
I can't do that no more.

v.v
Who is ready for a brick?
make an offering to the tech priests
Oh well, update will fix it 
If I could combine all my surge staves, I would have a god roll
tell us which you did so we can do the opposite
I did neither, now you have to do both
fuck
buy and not upgrade
Too late, already bricked 
and hope they fix crafting
I do have a great Surge, but Flurry is only t3
oh noooo how can you survive
Would be nice to have all t4, just for the satisfaction
thats like 1.5% slower than a t3
Literally unplayable
fix crafting so i can dump this 100k plasteel somewhere
dump it into my bank account
no
wow rude
i wonder if i should save any good grays from brunts for the update or just upgrade them now
cause i got this but i know hadron is gonna brick it
tbh i say camp the hourly store and keep the dockets
i rolled a couple of great basses already but im saving some
so maybe do like 50-50
that way youll be ahead no matter what they do
true
ive upgraded every other psword and got supercharged like 3 times in a row
have not encountered cycler or momentum yet
its so cool
therefore i have to use it
shovels are so nice
i got the plugin but rarely check it cause i just forget lmao
done with vet melee
damn thats nice
i like elite as a second blessing
i run unyielding carapace but i only use my surge for ep smite
@lethal lagoon blame this guy
havent used it in a while
void is my beloved now
i wanted trauma but hadron said no
she gave me a different kind of trauma instead
i stopped using it around the time i started to do auric damn/mael
Just curious what you think they might do that having an unrolled base would be bad
I have... so many bases lol
maybe they reset locks or something so you would want upgraded weapons
idk maybe they reduce the cost of rolling
hopefully they clarify in a devblog before the update

personally im just gonna keep the game running from 10 oclock
so when the update rolls out im still in the old version tho idk if they force everyone to restart or something
thats a smart idea actually
i remember a couple weeks ago a hotfix came out or something, and when i tried to invite my friend it said "not same version" for them and i had to restart to update
so maybe?
If they reduce the cost of rolling, I don't wanna spend a bunch more now rolling them. And if they only reset the locks once at the patch, that is very dumb and solves nothing lol. I have plenty of things that would benefit from that now anyway
well they wouldnt only reset the locks
just saying they might do it alongside everything else
i also did that
i changed some perks/blessings on fully bricked weapons
might do that as well
That seems excessive tbh. Did they do something like that in VT to make people think that?
wasnt around long enough to know
nope but im so sick of the crafting already im willing to do anything to reduce its effect
yep
and i havent even been playing that long lmao
Lol I feel that sentiment at least
190 hours and im already so done with it
Idk I'm at a point where if they rework crafting but it's dumb, I'm just done playing the game. So I'm sitting on what I have
yea ive made the decision of putting down the game if the update aint good
like im already tackling the hardest content, ive seen what there is to see, im just playing to have fun at this point
and i need build variety to keep up that fun
but if im just going to be repeatedly punished for trying to seek out that variety, imma stop playing
Like everyone putting up with the games bullshit long enough to care about crafting has godrolls of everything they want. So to make crafting still difficult for people to get the weapons they want is just dumb and hurts the casual people
And that, yes. I want variety but I don't want to have to play a slot machine for 10 hours to try the build I want
exactly
i want to play the game because it is fun, not because i need chips to gamble at the casino for builds
thx
This game is the only example I can think of of a game dev rubbing shit all over a diamond. Usually devs are polishing up turds to a shine
man everything that actively stops me from playing a mission is shit
You can't blame me, I know not what I do

mourningstar? shit crafting? shit
so many mods should be basegame tbh
like i can load into the game in under 10 seconds, why isnt that possible normally?
i have hotkeys for all the different stations just like in vt2, why isnt that possible normally?
etc
hell i dont even load into the ship, ever
I got psych ward hundreds of hours ago and I barely ever load the Mourningstar anymore
Probably saved me like 100 hours of load screens
I love that mod. And it crashes me more often than not when trying to start a mission.
Lol yup same. But I'd rather deal with that than the gd Mourningstar
look i know you want to give me supercharged hadron but i NEED this
aaaaaaaaaAAAAAAAAAA i regret everything
moment of weakness
now im broke
game sucks 
how do you mean to tell me you gave me THREE brutal momentum ivs but not a SINGLE pcycler
There's a build that's basically the same with greys or meta gear, all hail the lord, EP smite shriek


(seriously why is this build in the game)
should i grab this staff from mr melk? the atheneum says crit bonus isnt that big a deal but missing 3% crit chance hurts my heart a little bit
fuck it ill take it
pcycler 4 can die
im not gettin it
fairly close to perfect in my book

Pc4 makes it better but it's honestly still strong without PC at all so go for it
woo finally playable vet
If it makes you feel better, the third light attack combo isn't as good as the first two swings.

That's what I tell myself everytime I us psword
i was literally thinking that
LOL been there. Sorry friend

absolute copium but whatever
For you
I once blew almost 20k plasteel in a frenzy while hunting for Pinpoint Target T4 on the Ogryn GG
I got it, but in my post-nut clarity I had regrets
i was just like "fuck it one more, fuck it one more, fuck it one more"
now i have pcycler 3
im mildly offended it gave me brutal like 5 times
gambling is not good kids
You know I was a little worried how they would fix crafting without invalidating all of people's work.
But now I'm just thinking
Burn it down

fuck people's work
its not work
its just luck
bring down the casino
saame
thought the pain would be over once i got a trauma with good stats and 2 good things
nope
and now what to put on my vet curios
then im done
toughness 3 or i do health toughness and stamina
what chnage
id change the 3 perks to Toughness regen, stamina regen and freechoice. I like bonus toughness but yolo you do you
i was wondering if bro knew something we didnt
get a new curio c:
No, he has a point.
Leave the curio as mission reward so you can get a different curio

curio as mission reward, and coin gain, and then gunner res or something.
Make it a farming curio
no wait, if it's farming curio, sprint effiency, curio as mission reward, docket gain

I’m gonna
who ever this person was on reddit deserves a medal
100 damage, 150 weakspot, You expect 165, you get 155.
What atlas said, plus if you already have other weakspot damage bonuses it does even less percentage wise.
200 damage. 300 weakspot.
Add Disrupt Destiny at 10 stacks giving 25% weakspot damage, and you're at 325.
Add the perk and you're at a whopping 335, or 2.29% increase.

its because, as i understand, it increasese the DIFFERENCE between the normal and weakspot hits. so it doesnt increase the total damage of the hit that is a weakspot, it increases the bonus damage that comes from it being a weakspot
its dumb
it can be strong in high volumes like precog, mercy killer, the zealot talent etc but its really insignificant as a perk
mostly relies on really weakspot specific weapons too
ooooo ic ic
Weakspot damage bonus also works with critical headshots. Also, weakspot and crit damage add with each other for critical headshots.
Disrupt destiny can provide 4.5% crit weakspot damage per stack (2.5% weakspot dmg + 2% crit damage). At 15 stacks, you're looking at +67.5% critical weakspot dmg. Do not forget, the dmg bonus from diseupt destiny is still multiplicative with this dmg, and you get +15% dmg bonus from 15 stacks of DD.
Take an Illisi force sword, with 15 stacks of disrupt destiny, you can deal a little over 1200 dmg against unarmored targets with a critting heavy headshot, so 200 dmg away from one-shotting a dreg gunner. This is without any additional perks or blessing bonuses.
yes disrupt destiny is goated
that wouldve been a better example
i mostly think of it as the shoot the glowies keystone
does anyone know if it works like this in vermintide? i remember taking assassin and similar stuff often because i liked weapons like rapier, elf spear etc and i never heard about weakspot damage working weirdly
I think so. Like if it's my last point to spend and I have everything I need, then go for it. But it's nothing spectacular
Surge generates a ton of peril so. Could be a nice addition
No, I rather get +15 toughness
all psyker's toughness nodes are generally a good pick tbh
In psyker builds you almost don't have extra points to put into that
Unless it's one of those EP smite builds where you don't take quell speed or true aim
Then perhaps
GG is hell to buiild for.
I hope yours can one tap muties.
It can with stacks of pinpoint
I never managed to one tap mutants
Even with 79% both rolls and max pinpoint
Do you need like +specials or +maniac or smth
Either that or you need the rending buff
I just save myself the pinpoint trouble and shoot twice 
Reload cancel with GG makes it not so bad
No
least you got half the soulblaze build
is 3 the best or is there a 4
ty
soulblaze trauma has "issues" cause blazing sprit only goes up to 6
but its still great AoE option
its okay i have issues too
welp, didnt roll a staff
Why do Redditors think the knife sucks man
time to get moneys
i had a whole korean debate on #zealot-class about lacerate knife
:teeth;
Lacerate worse than flesh tearer and both worse than my baby uncanny
uncanny lacerate btw
its kinda the thing in korean community
people view riposite bad here
its wierd
seeing how our lil community has so much different opinions about this
i hate that i cant do SHIT to bosses
assail, rending trauma and illisi, how can i do ANY meaningful boss dmg
It’s peak for a meme build
Click four times get another charge of ult
Time to get blocked by another Redditor for telling them it’s their problem
i really like shred and riposte
shred for anything i swing into hordes often, riposte for anything that takes a bit more precision/single target, ie ds4
getting blocked on reddit is like a badge of honor
tho the biggest honor is probably never actually using reddit
literally anything is viable and good on malice
knife users are either the best mfs ive played with or abandon team, die, and leave
also without context ive no idea what this person is going on about lmao
I’ll only abandon a team when it’s going to wipe if I stay and help 
Fellas, what would be the most generic ass gunker build sheet look like?
Copy @verbal thistle bio link
all right till final branches then go whichever is quick basic build
i like how the mauler's weakspot is the head, yet you deal more damage to them by attacking the torso
finesse weapons my beloved, ain’t got no time to aim for the body
work for blaze?
@split lance it's ok...
Radius you really want max or very close, charge rate is ok but again could be higher.
Warp resist is the best dump stat imo, more peril means more toughness, so it's better to have low resistance and high quell rather than the opposite.
Damage is an ok dump stat also
In general I would aim for 75+ charge rate and radius, 70+ quell speed, and like 360+ overall
If you run the other build you can use the charge rate blessing, so then charge rate is fine down to like 70 (but it's still better to dump stat warp resist)
Low warp resist and high quell speed does lead to a spicier playstyle as you will cycle peril much more.
But if you are using surge staff at all you will be used to that and trauma should be fine in comparison.
this is what i like to run
im not sure if its perfect, but it gets the job done and it gets it done well so thats all that matters to me
https://darktide.gameslantern.com/builds/9c427278-8535-488a-93e7-ddf7e59007bc/alyx-gunker
Oh hey I run the exact same setup
hell yeah
Also I got a situation here with my DS4

Hadron gave me infested and elite dmg paired with riposte and precog
You think if I swap out precog and infested it's not gonna be bad?
probably not, uncanny and a crit blessing are the important bits
like you can still hit the 2 hit crusher breakpoint without carapace iirc
and mine ain’t perfect, i don’t have maniac on it
still 10/10 weapon
It's either maniac or carapace on mine
personal preference
Instead of infested
i poke carapace a shit ton so
I know maniac gives oneshot bp for mutants
But I don't hit mutants in the head that much tbf
mutants don’t pose as big a threat to me anyway
the bp is probably nice but 
Yeah I'll go elite/carapace
No assail

assail good but id rather have psykinetics aura on gunker
just me tho
Smite is niche but when that niche situation comes
Mutant damage is so useful for the mutant modifier in maelstrom though, otherwise they are such meat sacks to clean up
Like game dropping 8 bulwarks/crushers
I see mutant modifier I don’t play mutant modifier
i use smite maybe once every 3 games
but yeah when it’s applicable it works
Not enough dockets to be worth the cringe instant death if you miss one dodge
I use it mainly to build up peril
Stand by a wall, get lobbed out of trouble
Ezpz
scriers gaze has such good uptime alongside prescience & psykinetics aura im basically high peril all the time anyway
i might start running docket curios
getting to the point where im running out of them faster than mats
Are you the one with winter? i can’t remember
cries in new player
no
ds4 + sg + dd is just that good
Of all things gunker makes me feel like I am playing vermintide
do you really do ds4? i fucking hate the moveset
EU aurics are uhh interesting
Assail stole all kills obviously 
It’s stupid strong
my highest is 1m with voidstrike
DS4 is really fun to use imho
yup
i love the weapon
My highest was a 2 hour 3veg and did 5m
like, obviously the heavy is, but the lights are so garbage it hurts me physically
and this is coming from a knife light spammer
Eventually my hands couldn’t move anymore
swish swish lights and poke poke heavies? very good
they're bad swish swish
Lights are decent using uncanny
reminiscent of the rapier in vt2, of which i used extensively
they're supposed to absolutely shred through enemies or bleed them up so bad they die
not whack whack
Heavies one shot with dd stacks
my ds4 lights absolutely shred through enemies
on my gunker anyway
Only weapon in the game that can guaranteed one shot mutants
Outside of power weapons but icky no mobility
im so happy i finally got a decent psword
psword6 moveset is amazing
and it’s just cool
got the fucker
nice
now enjoy finding a trauma staff with a good roll, warp nexus, flak, and crit chance lmao
like this
yea you fucker
i dumped all my shit into it
i got this like 2 days ago and i crafted 10 more traumas
looking for blazing spirit
Wait will the crafting update change our current stuff?
Ill cry if my babies change
This is my tried and true
well vet is fun and all but i think i might give pysker a try
you lvl 30 yet?
yes i am
what do you play or want to play
the dome shield has done good by me so far plus using a surge staff rn while the blessings and perks i have on it aint the best it will do for the time being
What sort of psyker play styles are there
Because like being able to keep the team safe while also dealing some reasonable damage auric level of cause
Flame staff is worse at burning things than burning shout though
I've gotten more warpfire damage with my surge staff build than people using purgatus all game...
burning shout happens less often and needs higher peril to work
and you cant have bubble with shriek
Burning shout, warp charge build, cooldown reduction curios, cooldown reduction aura, cooldown reduction on elite kills
all kinds
of build
all kinds
You shout all the time
bubble
shriek=no bubble
want bubble? no shriek
But purgatus = no long range option
🅱️urgatus
You need the bubble because you are terrible at clearing up ranged enemies
you dont run smite if you run purgatus
headsplosion has plenty of range
Well yes, but has high ttk and can't effectively kill packs of non elite ranged unit
If you take the empowered psionics you're basically just patching up holes in a sinking ship
assail if you dont like boss dmg
.....welp that hurt my pride yes im not the best at psyker seeing as im a vet main but i'd like to give psyker a try
this is such a bad mentality to have actually
You use BB with purg to pick off snipers or gunners from afar, if you get in close range with purg on elite packs, they are basically no longer a threat with the constant stagger of purg m1
Not terrible due to skill, terrible due to taking purgatus
Not attacking the player, purgatus is garbage right now
weird take but ok
It's the worst staff by a mile
he doesnt run purg, i do
And requires a huge amount of build adjustments to make it ok
oh i'm using the surge staff
and even if he did, the build works well
Idk I've been carrying lobbies with it and I like it
lots of cc, dots, horde clear, anti ranged
if you run the build of brain burst, bubble, purg, ep
Noob trap
Here’s my fire stick
For cc it's outdone by trauma (and by a lot).
For horde clear it's possibly the best, but trauma and void strike are easily good enough, surge can manage with small build adjustments.
Anti ranged? You are forced into BB, and that feels bad unless you take more stuff to make it feel good, either forcing you to take empowered psionics, or rely on the short buff to charge speed when you put down bubble.
The only really big stand out advantage of purgatus is boss damage. On every other metric the strength is either not relevant to how games play out, or superceded.
Oh or take assail, that is ok, but can have issues, I think it's better than BB
it does not have the advantage of boss dmg huh?
Purgatus stacks to full, then bb
It can, depends how you play it
Only gunker can out DPS purgatus
thats a bb thing then
Well, no, it's purgatus and BB
burgertus and assail sounds pretty good actually
EP smite is better than purg
You swap back to keep stacks up every now and again
By a lot
Not that good
not that good compared to other psyker options or not that good compared to other classes?
Purge boss DPS isn't huge, but purge boss DPS from the stacks, then swapping to BB DPS, means you deal both...
I'm not arguing to flamethrower the boss the whole time
It does end up being top staff DPS against the bosses
Except maybe a lucky void strike build with crits, surge blessing, and headshots
Gunker is by far more DPS lol...
Trauma is S tier, surge is A tier but more fun so I play it, void strike is also A tier, purgatus is E tier.
It needs buffs, I want it to get buffs
E tier is crazy 
My only gun build is also my EP smite build 
Purg is more like a B tier, there are far worse options for psyker to use
really weird thing to say since DT flamers are in a much better spot than vt2 flamers
Wait purgatus got nerfed?
Purg is a good staff that is viable and great against everything (except crushers, but just bring deimos or use BB)
How is that not already S tier
And anything more than like 15m...
Idk I've been doing very well even at range
Good against everything except crushers, B tier 
Purgatus really isn't great against everything too, it can maybe cc anything until someone with a good build helps you clear it up, but that's just like the old smite players...
No way you can't kill 2000 ragers with smite
Trauma would kill them quicker, and doesn't suck Vs armor...
Purg has infinite cleave and stagger on that
But when I run purg, it feels like I'm clearing everything up
Like the only thing I'm not killing good is crushers
I'll eat my boot if you can fight 20 ragers with trauma quickly without getting hit
What, it's easy
Blasting your own feet doesn't count as fast
And even they can be killed with uncanny
i mean using purg
High area and charge rate trauma, with the charge rate blessing, and you can just spam your toes and nothing hits you
Swap to deimos, special, light attack anything in the head
Is penetrating power 64 on DS4 really bad?
You can fight like 20 crushers without taking hits on trauma
And suddenly your soulblaze gains 100 rending
ok thank god
Then I got another good ds4 for my second psyker
Zerkers? Dead, crushers? Dead, maulers? Dead, clown car of rangers all sat in a bullwark? Dead
That's why trauma is S tier
And it keeps the left click
Let's just agree that all staves are good :)
Coming to discord to agree 
Sure I can accept purg below trauma but it's probably only like S+ vs S tier and not like B
They should buff secondary on purgatus to do a bit more damage.
They should change the primary to a fireball lob, with a heavy arc, that has an aoe burn on impact.
Basically replace the current function of both primary and secondary with just the secondary. Then give them a decent mid to long range option, ideally without losing the unique aspect of not having the same primary as the other staves
I heard that lightning staff is now good too
So I do kinda want to make builds for every staff
Surge is very nice
Since I am 100% done with making the gunker
Zap zap
I assume surge is best paired with illisi?
Surge is great, struggles with horde clear (it can do better Vs medium density than people think, but you need some other tool to clear more dense stuff)
Yea
purg doesn't really need more damage though
it inflicts a mediocre DoT but has infinite cleave
I take burning shout to patch up that weakness, and cooldown reduction etc
the infinite cleave alone is just a major advantage in its favor
Don't hold the shout as a panic button if you mismanage peril, use it on cooldown
and with a sufficient AoE
Purgatus is crowd controller's dream
Trauma is just better though
I don't question that
i'm speaking as a trauma main btw
all the way from january of last year
trauma has been my main staff for a long while, and I don't need any convincing that it's the best staff
but that does not make the purg a bad staff
What about Void?
i don't use void so i have no opinions about it
Purge is E tier because:
For cc just take trauma.
For aoe damage just take trauma
Requires significant build alterations to clear up the long range weakness.
Can't clear up armor well.
Can't clear up specials well (though does cc then if they are near you, like a trapper)
purg and trauma happen to be the staffs that I use so I can compare them
(it's also why you don't see me popping up in discussions about surge)
Purge you can't just left click snipe the sniper, or the bomber on a ledge on the other side of the room
Purge requires you lean on BB or assail
doesn't require many build alterations when going left or right side patches up the range disadvantage (BB or assail)
Go try it, oneshotting Crushers at long range is amazing
psyker's tree is so lacking in permutations and you are funneled into BB or assail no matter which side you pick
the existence of a better weapon does not solely make a weapon E tier
i have problems with your stated gap between the purg and trauma
not the fact that one is better than the other
It's more the build adjustments I don't like
i don't really adjust my build to make use of purg
i just run my gunker build with purg and call it a day
or alternatively run a particular assail + venting shriek build that i typically use with trauma
either way, not suiting your playstyle or likings =/= bad weapon
i do not like smite in any way, but it is bedgrudgingly a good weapon
It's at best equal, and at worst superceded, by trauma against the various enemy types.
But again, you lose long ranged options from your ranged option...
So you need to patch that up with BB or assail, assail doesn't require much adjustment, but losing the cooldown node is sad.
BB is bad without at least one of the two charge rate buffs, so you either take empowered psionics, or you have to use your ability before BB. Fail to do those and your only long range option is crazy time inefficient.
ummm soooo dumb question whats gunker
mf i literally said multiple times that yes trauma is better
why do you keep iterating "trauma is better" as the argument
But I am docking a position for each con
my main problem is with your stated gap
and i already said that just because a weapon is superseded by another one does not make it a bad weapon
If trauma is S, and purgatus is worse at A then sure.
But then enemy too far away? B.
Have to change your tree significantly? C.
Garbage Vs crushers? D.
Garbage Vs mutants and specials at range? E.
i'm not using my trauma against mutants in any way shape or form
i do not get the "have to change your tree" complaint
enemies being far away can be handled by not taking smite
you are literally funneled into having to either take assail or BB
no matter what tree you run
Surge though can stun them out of the charge, so not just comparing to trauma
though if comparing surge and purg, they obviously fulfill very non-overlapping roles
to the point that comparing them is moot
why even bring surge into the conversation
just keep it to trauma vs purg
enemies being far away is not a complaint that i understand because trauma's advantage is somewhat slight
accounting for the epicentre, trauma has a ~22m range at horizontal distance, and purg is ~18 meters
the primary is busted asf in my opinion, you can stunlock anything besides ogryns and monsters with it
Like, 2 bombers turn up on a railing at the far side of the room, what do?
6 crushers running at you, what do?
Clown car (bulwark and ragers) running at you, what do?
Wide room full of gunners, What do?
Smallish room with ragers and a demonhost, what do? (This is one that surge is garbage for)
Think about the scenarios you get stuck in, and how you deal with those.
for bombers, i can swap to BB or assail
for crushers, yes trauma is better (I've already stated that trauma is better than prug)
for gunners, you really can just run in since purg has suppression
with ragers, the LMB exists for a reason
Trauma answers the most scenarios, void and surge can deal with most, purgatus consistently relies on other tools...
but it's not like relying on other tools is that much of a detriment
you shoot them or stab them
winning not hard
Void isnt an auto answer, the charge time really isn't free
sure, if you were forced to only use your staff, then obviously trauma is far better
Using deimos on crushers
M2 on the clown car
M1 spam on the gunners
Bait out the ragers and m1 or m2 them to death or BB them
but realistically, you are not held at gunpoint and forced to only use your staff
in a real game, you are allowed to use your other weapons
You can get at most 2 full charges off before you get shot to shit
weaknesses that can be solved by weapons in your other slots and not having to particularly pick outlandish build choices (e.g., you are always funneled into having the optionto pick BB/Assail, and deimos/ds4 are one of psyker's class melee options) is not something that I would dock a lot of points for
Void sucks Vs clown car though for instance.
Every staff has gaps. Purgatus just has the most, and these require significant build choices enforced on you to get ok in those situations.
Gunker also sucks Vs clown car.
but purg shreds clown cars?????
also the gaps are barely even big to consider it a horrid weapon, besides deimos and ds4 are always powerful options, even when not using purg
This is why you bring smite and hope your allies deal with them
YES. So does trauma and surge.
I'm sayin, purgatus struggles in more situations than other staves, mostly due to the max range issues (not having then long range left click of the other 3 staves)
honestly, why tryna argue this, always remember that you cannot change people's opinions on things no matter what so what is that point 
on the other hand, I am saying that you are always funneled into being able to take assail or BB
applies to everyone and myself
such that the long range issues do not matter as long as you just don't take smite
And I was saying, just taking BB isn't an answer
It's is an answer
BB without other choices is garbage, I also think BB needs a buff. Make the baseline better and make the charge speed increases elsewhere worse, to narrow the gap.
Not the best one but it is
it is an answer because i can not think of many situations where you would need a significant amount of DPS beyond the 18 meters (and extending that a little bit when accounting for the fact taht you can move forward) of purg's range
e.g., the occasional sniper
BB is in a balanced spot, its meant to pick off enemies, its perfectly fine
Snipers, bombers, new bombers, gunners (plenty of maps have very long range engagement ranges)
BB seems fine to me as long as i'm not in a premade
sure, and it's sufficient for tackling snipers/bombers
BB only takes like 3 seconds to charge and kill an enemy
for gunners, I can usually just run into them and purg them
THIS
the stagger from m1 just stunlocks them
against ranged enemies in particular, I do not get the "purg does not have enough range for them" complaint
it's not even the LMB
it's the suppression, and the RMB has a lot of it
you are deceptively very safe against ranged enemies as long as you can move in close to them
and this is significantly easier now that they removed hitstun while sprinting (w/ toughness) from ranged attacks
Depends on the room and distance, but yes the suppression is enough to lock down a group of gunners better than smite
Except shotgunners because lol
Trauma has a limited range on secondary, but has primary.
Surge has an even more limited range on secondary, and you know how that is balanced? It has a stronger primary, it does more damage by a good margin.
Purgatus has low range as well, and it gets balanced by? Splitting what the secondary should do (cc and damage) into the primary and secondary, and then give it no option for long range.
but a lot of engagements happen in the range that purg has
to me, you are overstating how much of a detriment its short range is
purgatus is balance by insane close range damage and having high amounts of stagger and suppression
also, the short range isnt even that short
hell i'd consider it more mid range
ranged enemies don't do that much damage at longer ranges and suffer from inaccuracy at long ranges
snipers/bombers are sufficiently handled by either BB/assail without particular investment
"insane close range damage" I have done more burning damage on burning shout than someone playing purgatus...
It really doesn't do much damage compared to the other staves.
Yes it has better cc, but again, cc alone does not a game win. (And death is the best form of CC).
"Building to die" is not good CC at all
it's certainly not losing in damage besides against crushers/bulwarks
Idk, it kills bulwarks fairly well imo
He asks for a "ass gunker" build and you @ me, smh. My feelings, 😢
being unable to deal with crushers/bulwarks in any particular fashion are my main perceived weaknesses of the purg
Now I know purgatus does damage directly and from the dot, but for the staff made around doing burning, getting out burned is not a good look
ye just the occasional 6 bulwark pack that spawns and is particularly annoying to deal with
just staff bash them off a ledge 
yeah and I'm not going to rate a weapon based on pub players
i can very easily declare that many weapons are shit compared to what i use if i base its performance off of how a pubber uses it
I base weapons off of Auric Damnation, since that is the mode I play most often
pub players are typically not aggressive enough and esp if you're able to apply soulblaze stacks before them
e.g., I can very easily compete in soulblaze on a trauma build of course against a purg pub player
it is not a compelling argument to me
Pubbies tend to play at a difficulty where your damage just doesn't matter
Waves of specialist modifier also frequently spawns in multiple long range specials that need answers or will mess you up.
Hence my question about 2 bombers, any build can deal with one (and if you can't, oh boy please change something), but can you reliably kill 2 before either throw?
Or the sniper modifier lol.
yes, you can lol
sniper modifier is a lot easier than waves of specialists
at least with other builds, bombers do get to throw first before i can gank them
clearly they should give purgatus infinite range to deal with snipers
from someone who using purg build often, its not hard at all
just go bubble BB you dont even need purge
either because they had sightline of another teammate or i just don't notice them in time or they don't care about being in sightline
Fellas what perks/blessings should I put on void
and for sniper modifiers, sure it's not the best weapon but i can plan around that by just using another build
like, i've already stated that trauma is already the best
and that purg is worse and has weaknesses
but i do not think that it is significant enough to make it E tier
especially when you can trivially patch up its weaknesses in a game where you have 3 weapon slots
I suggested above, combine the current primary and secondary into the secondary, give a primary distinct from the other staves but still decent long range, such as a fireball with an aoe impact, that arcs in flight
I mean are you picking purge with the one blitz that also can't deal with snipers?
and on the class which is able to take ranged options regardless of the skill tree path that you have
its badness is overstated, is what i'm saying
bruh brain burst breaks vent/power outage you dont need to use a ranged weapon
just hold lmb and shake your mouse around the general area and itll lock to the sniper
Surge is the king of low visibility levels, not BB lol
surge has a max range of what? 35m?
true, surge has a max range, also BB is able to take the surge spot and allow you to bring another staff in its place
surge range is wild
We literally just had an argument where people are claiming that there aren't enough engagements beyond 18m for it to be an issues and now you pick a fight with surge?
But fr, you can left click and it one shot headshot crits (and surge is a crit machine so pretty common) so just spam left click at the laser when they aren't hit with the secondary.
More important is that every other enemy in the low visibility mission is dead before you see them at a rate brain burst can only dream of
i just woke up
I also just woke up
what tha fuck am I doing here instead of getting breakfast lmao
Another argument: purg is good in dark modifiers because it lights up the area :3
pizza and an energy drink 
id go deimos for stealth crushers purge for hoard and bubble/wall+BB in vent purges i think thats a good opention for power out
besides you cant really light up vent
Hi, its been a while since I played psyker, so what is the brr brr meta shit for it atm?
But then you don't take surge, and that's a crime.
I want to yo-yo my peril so much it gives people spectating me anxiety because I top off every two seconds.
no specific meta tbh
anything you like
not taking surge is a crime?
cool, thx
weapons are a lot better balaanced after patch 13
What are dump stats for staves?
honestly, about every psyker build is somewhat meta
There's probably a meta for each playstyle but not a playstyle meta if that makes sense
almost always quell speed tbh
Peril resit
warp res for most of them blast radius for void and damage for purge
i like crit flak
crit?
Hiss.
Peril generated is more toughness (even if you only have the roughness on peril quelled).
So make more and vent more.
Peril resist is the better one to dump compared to quell speed.
you slept for like 2 hours dude go back to bed
Nexus + surge
Nexus + Flurry
Crit, flak, maniac or carapace
I got 33 peril resist on my trauma
Is it good 
eu timezone 
oh in that case its a gyatt amount of sleep
quell speed is kinda just nothing to me, plus i always bring solidity except on gunker
You got 75+ quell speed and balls of warpfire and you're good
personally on my 2nd red bull to wake up better
72% quell speed
maybe this trauma isn't that bad then
The main thing to check is how many shots can you make after how many ticks of quelling you do
My surge can do 2 minimum charge shots off one tick of quell (though this is super close and I pop often, so will do this when I have a shout available) or two medium charged shots on 2 ticks of quell (much safer lol)
You gotta just learn where you're at with the particular staff
Got it
You can charge up to 100, but letting the shot go will pop you
I gotta find builds for the staves that aren't purgatus
If you let a shot go at 99, however much peril it gives you, you won't pop
do not mention that word near googly
I will often go round corners on 100%, let the shot go then shout immediately
I pulled off some void build but considering it's on the darktide builds site most relevant page I am really skeptical
you can also hold charge vent then shoot
the psyker guide pin in this channel is p solid
Thank you
This, and learn to vent while sliding etc
no the carpel tunnle is not worth it
Oh dw about learning how to slide and shit
Speaking of staves and stuff
I know there's like two trauma playstyles
Fire and whatever else
brittleness cast speed
rending+flurry its not as good
very much so
Rending and flurry is more comfortable, but much less clear.
Burning doesn't do much against big targets, so performance isn't significantly different against stuff like crushers
Crits mean more damage, warp flurry means more casts, ttk probably about even
might need to try a crit flurry, aka a classic combo
i never tried brittlness before the nerf i wonder what it was like
But chaff that gets clipped on the edges will die quick to burning
Been hunting for one of these myself, I have a staff for the other two builds already
Brittleness is a weird stat in that a lot of weapons that grant it from a blessing have decent damage to armor.
The things that benefit the most are any weapons that do like 10% to carapace
Like if you do 70% carapace compared to unarmoured, and brittleness 20% is applied, you get 76% damage, or less than 10% uplift.
Something doing 10% damage goes to 28%, so a 180% uplift
also not many things that do brittleness that couldnt just straight delete the thing
And even then, if your ally has a weapon that's garbage Vs carapace, and you're applying brittleness to carapace, they won't be using that weapon...
They will have swapped to something they have that deals with armor anyway
like, why would a hammer zealot care about inflicting brittleness when he can just delete the crusher and let the vet shoot the horde instead of having to make do with dealing like... +20% dmg per shot on tbe crusher?
Hm
So basically Brittle/Rending Trauma is more of less single target dps and Fire Trauma is more CC
Is that correct?
no, like part of the thing with blazing trauma is that crits negate the dmg falloff from edge hits
blaze trauma big damage
rending flurry trauma you can spam more without having to quell
cant one shot crushers on hammer without like 3 wounds carap perk or uhhh 10 momentum stacks?
even with thrust you need chastise+headshot
i havent seen many hammers tbh
thats cuz knife is like miles better
Thunder hammers are also overrated, but that's getting into zealot territory.
They are a good choice for monstrous specials, but the heavy eviscerator has taken their spot imo
even when i play it sometimes i kill everything sometimes die to trash
it can be unwieldy sometimes
zealots dont have a chat. #zealot-class is 2nd general
Also the other classes all have more flexible boss killing specialisations
gunker, gun lugger, cowboy vet
Wait, can I just use DS4 for all builds?
#zealot-class is #othegamesgeneral
all are good at other stuff, hammer zealot is just a hammer.
yes 100%
if you like, but I wouldn't personally
This is the problem with hammer
Illisi is better for voidstrike and surge from my experience
I mean for sure I'd need illisi for surge
and I like deimos more for purgatus at least
and I just personally also use deimos for trauma instead too lol
so I'm only using DS4 for my gunker
It's bis for killing monsters.
It's B tier or worse Vs everything else.
D tier weapon.
but you can use it for any psyker yeah
If I ever pick up the hammer it's gonna be Ironhelm
just so at least I have a bit more flexibility
defense deimos for purge 
Actually E is probably unfair to purgatus if I give thunder hammers D, I'll give purgatus D as well, that's fair
Uncanny special light stab on deimos can help with dealing with the inevitable crusher blob
if you're running purgatus
Take the toothpick (ds4) and just poke them to death though
You can special poke to knock them out of animations too
Deimos pokes them to death too if they're not in as great numbers
L1 H2 is really strong too
somewhat more unwieldy than a DS4 though
but on the other hand you get that amazing push attack
I like diemos but the best anti crusher weapon in the game being a toothpick is too funny to me not to use
ye H2 knocks them into another reality anyways if you stagger the crusher comining at you one by one should be fine
All the zealots faffing about with thunder hammers charged thrust attacks an I can rock up and poke em in the eye
fwiw DS4 can obviously also do the uncanny purgatus trick
but a bit slower iirc
well the zealots can also run a couple of steps and then just spray the crusher with some .22 pellet gun shit
Or when vets throw crak nades and get sad when the crusher falls over before popping
FotF armour ignoring goes brrrrrrrrrrrrrrrrrrrrrrr
Hasn't been chastise for a long-ass time but yes lol
chastise is the basic version
the upped is called fury of the faithful
(me) (real) (you all are heretics for even considering any zealot info to be wrong)
fury of the faithful sounds stupid and long
no chastise
Surge with shout still deals with a lot of what he was complaining about though, you use it so often and it staggers gunners for a good while
Bubble is nice and all but: Face my incomparable wrath!
tbh if you're going that route zealots have far better angry lines
does chatisice still give the armor ignorance
Every gunner in range of the mighty surge staff zap is killed in one crit if you build right, or 2 normal hits, with chaining anyway
YOUR DEATH IS OFFERING YOUR DAMNATION ETERNAL
tell me that doesnt make you wanna dive 17 crushers and die
also chatisice is fully viable
Also you shouldn't have an issue Vs bursters unless you are also being disabled by something else, just push them and they help you
Like, a dog leaps you just before a burster comes in? Sad time.
Otherwise? That's just more horde clear delivered to you
dogs and other infested seems to take 1000% damage from burster explosions idk why
If you're in a high pressure situation and get a burster it's a good thing, if you're in a low pressure situation and get a burster it's trivial to handle
Bursters are a nuisance at worst and a help at best
if you're in a high pressure situation and 5 bursters decide to jump you in 0.3 second intervals there isnt much you can do
Were you able to find a good build?
And, credit to purgatus staff, they handle bursters better than anything else in the game (so long as you don't take the 10%bb chance, please don't take that point)
i do and its f u n n y
i'd give burster handling to trauma though by virtue of being able to just oneshot them
eh pushing with range is more useful
you can blow yourself up if you dont position yourself right from the burster
you can reliably just oneshot it if you can just aim it unless the burster is on some stairway which is easy enough to avoid happening
bruh someone is trying to tell me bloodthirsty is "ideal" on illisi
Purgatus pushes them a mile and a half. It keeps you safe, it keeps your team safe, even if an ally is going for the push, purgatus won't fuck them up.
???????????????
is bloodtirsty ideal on anything
just kill them though
with how big trauma's epicentre is
trauma easily feels much more comfortable to me than purg if a burster is around
If an ally goes for the push and you pop with trauma you can catch your ally and they will be mad because they probably had the push down and were dealing with the problem anyway
yeah and they're pubs and i haven't blown up a teammate in a long while
Surge also pushes them, but not as far, it can one hit crit them
Surge and trauma are decent, purge is best against them imo
its the person that was coping about the crafting system (hes locked to bloodthirsty)
But pushing is such a sound strategy that it barely matters
You shouldn't lose a run to bursters
though the option to just oneshot them is there
given their propensity of 20x explosive damage taken
i love surging a pox burster right as someone's about to push it and I'm just sitting there like "pls dont crit pls dont crit"
why the hell is it that in this fucking game everytime theres a problem you have the audacity to talk about you get 300 different people that say "its not a problem you're just wrong"
"my audio is bugged"
WELL MINE WORKS
just that shrimple
It's a statement to confirm a control group
It knocks back before killing anyway, so unless the ally is super determined to get a push and keeps running forward, they shouldn't take the hit, but it's safer not to target them if an ally is heading for the push
"I dont enjoy ragers being undodgable"
"GET GOOD JUST SHOOT THEM LMAO WORKS FOR ME"
lmao that's what you mean
So im rewatching the pysker spotlight class video and in it the pysker has some sort of two handed/heavy sword? Srry for quality was taken from phone in bed
Yeah they're idiots
but why this game of all things
i dont enjoy them so i fotf them twice and hope im done with them after their stun ends
you are correct
i've heard people say the same thing about how dogs were in the before times
yeah it's the heavy sword
i legit ignored ragers on zealot until they removed the hittrack
i had to fight them so i put maniac on my rashad, didnt care some saying "yo thats bad", and just swing crazy and stun using fotf and hope they die
hittrack =/= undodgeable
Ragers are best fought with allies anyway, they hard lock onto one player and will never hit anyone else, unlike maulers etc they are completely single target
they had gomugomu hands what do you expect
thats the zealot sword. maybe it was shared at one point
Unless they change aggro, but that's rare unless invis is happening
ogrun ult:
just spray the entire area with a brauto then continue having fun
Kite ragers into your team while killing other things, ezpz solution to them

thats still the best bet but i do that with a hammer
If they are aggro on you, run them into your team and they are just sitting ducks for them
rashad was fine-ish
ye i have agri brauto with hammer they seem to work alright together
Ragers are probably one of the most likely units to deal damage in a normal run, most other things are way easier to deal with. And ragers are mostly fine it's just when they are stacked on other things.
But again, use your team, it's a team game and ragers are just useless in the face of friendship
i think its probably the best you can get
3 bombers laying covering fire:
2 trappers doing the classic one-two punch combo
i dont remember the last time i got his by a rager on psyker
force swords blow them away any staff nukes them
cause psyker usually kills them before
zealots tho its harder
Psyker in general is pretty good against them, was more meaning overall
yeah
What I see people take damage from in my runs (auric damnation and maelstrom)

democracy
