#psyker-class

1 messages · Page 1296 of 1

lapis violet
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how do

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first time gunker

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also keystone

upper sun
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DD

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idk what they say

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the one below?

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can you post tool tips?

marble crater
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If you need the sciers penance take the worse version, aka. bottom add on

bold cape
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right, bottom right, middle is what i use

hushed egret
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look, Natascha, you can quite literally run any combo of skills and weapons and find some amount of validity

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a few exceptions, but not many

upper sun
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everything except shredder auto pistol thumbsup_ogryn

lapis violet
bold cape
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precog, endurance, warp speed

upper sun
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lower one if you dont have 40 kills

lapis violet
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don't suppose i'd take soulstealer on gunker, would i?

marble crater
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For assail

lapis violet
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40 kills ez with everything else taken into account

marble crater
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You should have enough points

hushed egret
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precog is good for after the downtime of scriers gaze, and getting more out of it after ut ends. reality anchor is probably worse overall, but it increases your scriers uptime

lapis violet
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battle meditation?

hushed egret
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battle med always good

lapis violet
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10% quell on kill chance

hushed egret
bold cape
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i dislike reality anchor cause you’re usually using non-peril weapons with it anyway

lapis violet
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fk yeah

hushed egret
bold cape
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and precog gets you to 30 easy

hushed egret
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ye

lethal lagoon
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I wonder why people struggle with the 40 kills, even if you struggle with columnus, you can just use Illius.

bold cape
lapis violet
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which are irrelevant through ciag

marble crater
bold cape
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is it real that eu players are just better

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cause i might eat the 100 ping and go play there instead lmao

lethal lagoon
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I bet if I switched to the EU servers, my literal first game would be a stealth zealot getting trapped.

hushed egret
lapis violet
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and then i also get a decent ciag first try

bold cape
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brick brick brick brick

lethal lagoon
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Heresy or none?

lapis violet
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there's a brick coming through your window in 3

hushed egret
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idk, but I'd say anything auric

lapis violet
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2

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1

lethal lagoon
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No I meant for the actual penance lmao

hushed egret
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oh I dont think it has one

lethal lagoon
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Cause you can do 40 kills in one SG easily on malice.

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If you really needed to

lapis violet
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they made these too ez actually

bold cape
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i just got it playing normally using ds4

lethal lagoon
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I don't think I specifically tried for it.

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Plus you got PC, so if you kill a few elites in a group...

lapis violet
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this used to be 300

hushed egret
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just not often you'll even see 40 easy enough to kill enemies in a short enough period of time in difficulties below auric, and likely your team will kill a solid chunk of them

lethal lagoon
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TBF, keeping it 300 when they changed how warp charges worked was just mean.

lethal lagoon
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I know this because I had to rush to get a contract done for a weapon, I haven't played non-auric, let alone 3s, in forever.

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And there was more than enough for that penance.

lapis violet
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@bold cape how's the window repairs?

marble crater
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Actually an okay columnus

hushed egret
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I feel like it is. that scriers penance takes the same kind of density flame staff starts to trigger horde clear dialogue every 5-10 seconds

bold cape
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no brick
id say replace the perks

lapis violet
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yeah

bold cape
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unyielding and flak is what i use i think

lapis violet
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one to flak one to what

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uny yes

lethal lagoon
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I think you underestimating the spawn density on lower diffs. I was messing around with solo games and did a normal board heresy, and there were like 14 crushers that spawned at one point.

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Like yeah there's a big difference.

marble crater
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Poxwalker and weak spot damage thumbsup_ogryn

lethal lagoon
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But it can still get pretty dense.

lapis violet
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i'm like gigapoor rn but i'll get there

hushed egret
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when it gets dense below auric, it's elites you arent killing rapidly because they came from a patrol

lapis violet
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this and weak spot

marble crater
hushed egret
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smaller horde enemies are os much fewer. I guess it's the same density in non auric, but less frequent spawns I guess

lapis violet
hushed egret
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either way, I'm just saying it does take some effort and specific situations

bold cape
lethal lagoon
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You know I'm bored, I'll go see if I can 40 kills with SG in my first malice. I'll pop open the scoreboard before I use SG. Should count it easily enough.

hushed egret
lapis violet
lapis violet
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time spent in game playing something does not equal skill

hushed egret
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if you run ahead of your team before a horde spawns you'll probably have a decent chance

lethal lagoon
hushed egret
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never said it was impossible

lapis violet
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do i do eye cover cosmetics for gunker?

upper sun
hushed egret
lethal lagoon
marble crater
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Whatever you do, you take the cowboy cape cosmetic chest armor for gunker

lapis violet
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FUCK no

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ugly gauntlets

lethal lagoon
marble crater
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Of course the free one, I didn't buy any cosmetics yet chadgryn

supple dock
marble crater
hushed egret
supple dock
marble crater
lethal lagoon
hushed egret
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safer but idk about easier. enemies will be more dispersed

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heresy might be the easiest

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for a combo of relative safety and density

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but that's a maybe idk

supple dock
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Or, hear me out. We tell everyone to do it in auric and they'll improve

lethal lagoon
hushed egret
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good argument for all 3, but malice is relying a little more on chance

marble crater
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Just barrel your entire team, then you have the next horde for yourself, easy penance

lethal lagoon
supple dock
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LMAO

lethal lagoon
upper sun
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bodyblock your team at vigil station end event

marble crater
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Team kills? That's really impressive

supple dock
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I wish

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I wanna be known as a fucking menace

lethal lagoon
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Hidden Penance for killing teammates with barrels. You get an unremoveable title that adds "-chan" to your username.

marble crater
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251 so far Sitgryn

lethal lagoon
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I don't want to check

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Cause then I'll know how far I am

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I wish barrel kills counted killing myself with them

marble crater
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Lights out missions are really not that lights out when you have 1 purgatus and 2 blaze traumas on the team loregryn

bold cape
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lights out is probably my least favorite modifier

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was novel at first but now its just a mild annoyance + hurts my eyes

marble crater
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Still waiting for my chance to play the smelter end event with lights out

upper sun
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lights out is fun FUN

bold cape
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yea i think imma use void over trauma for now
i love trauma playstyle but like, without the flak it kinda hurts to use sometimes

rigid sky
marble crater
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Yes, you are missing 25% damage against almost everything you are attacking with trauma KEKW_ogryn

rigid sky
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Best two staves for satisfaction imo

marble crater
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Surge is satisfying too

dusk void
supple dock
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lights out is pretty fun, agreed

lyric burrow
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lights out is a good way to make me alt f4 out of DT

supple dock
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Everything looks so different that you can easily get lost because the difference between light and no light is massive lmao

upper sun
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bruh just bring an auto gun

lyric burrow
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the atmosphere was cool the first time i did it and then i never wanted to do it again

supple dock
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Like driving down a familiar road during a time of day you normally don't, like at night. The path looks fucking alien

upper sun
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i legit had one of these moments in cooling rod mission during the event where all the randos worked like a perfect mission

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we went to a cornor and took turns lighting up the room for eachother while the other person was reloading

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it was peak teamwork

bold cape
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surely the update will fix my issues and ill have a good trauma

lethal lagoon
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I can't do that no more.

marble crater
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Who is ready for a brick?

cinder moon
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make an offering to the tech priests

upper sun
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NOOO

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curse them and praise the emperor

marble crater
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Oh well, update will fix it KEKW_ogryn

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If I could combine all my surge staves, I would have a god roll

upper sun
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tell us which you did so we can do the opposite

marble crater
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I did neither, now you have to do both

upper sun
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fuck

stiff falcon
marble crater
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Too late, already bricked KEKW_ogryn

stiff falcon
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and hope they fix crafting

marble crater
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I do have a great Surge, but Flurry is only t3

upper sun
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oh noooo how can you survive

marble crater
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Would be nice to have all t4, just for the satisfaction

upper sun
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thats like 1.5% slower than a t3

marble crater
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Literally unplayable

lethal lagoon
eager token
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fix crafting so i can dump this 100k plasteel somewhere

upper sun
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dump it into my bank account

eager token
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Madge no

upper sun
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wow rude

raw coral
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You fuckin rock dude, thank you for being you

bold cape
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i wonder if i should save any good grays from brunts for the update or just upgrade them now

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cause i got this but i know hadron is gonna brick it

upper sun
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tbh i say camp the hourly store and keep the dockets

upper sun
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so maybe do like 50-50

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that way youll be ahead no matter what they do

bold cape
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true
ive upgraded every other psword and got supercharged like 3 times in a row

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have not encountered cycler or momentum yet

upper sun
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pcycler took me 10k

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brutal off melk and no sunder yet

bold cape
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its so cool
therefore i have to use it

upper sun
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shovels are so nice

bold cape
upper sun
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done with vet melee

bold cape
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damn thats nice

upper sun
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i like elite as a second blessing

bold cape
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i run unyielding carapace but i only use my surge for ep smite

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@lethal lagoon blame this guy
havent used it in a while

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void is my beloved now

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i wanted trauma but hadron said no

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she gave me a different kind of trauma instead

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i stopped using it around the time i started to do auric damn/mael

shy pewter
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I have... so many bases lol

bold cape
upper sun
bold cape
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hopefully they clarify in a devblog before the update

upper sun
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personally im just gonna keep the game running from 10 oclock

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so when the update rolls out im still in the old version tho idk if they force everyone to restart or something

bold cape
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thats a smart idea actually
i remember a couple weeks ago a hotfix came out or something, and when i tried to invite my friend it said "not same version" for them and i had to restart to update
so maybe?

shy pewter
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If they reduce the cost of rolling, I don't wanna spend a bunch more now rolling them. And if they only reset the locks once at the patch, that is very dumb and solves nothing lol. I have plenty of things that would benefit from that now anyway

bold cape
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well they wouldnt only reset the locks
just saying they might do it alongside everything else

upper sun
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i changed some perks/blessings on fully bricked weapons

bold cape
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might do that as well

shy pewter
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That seems excessive tbh. Did they do something like that in VT to make people think that?

bold cape
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wasnt around long enough to know

upper sun
bold cape
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yep
and i havent even been playing that long lmao

shy pewter
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Lol I feel that sentiment at least

bold cape
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190 hours and im already so done with it

shy pewter
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Idk I'm at a point where if they rework crafting but it's dumb, I'm just done playing the game. So I'm sitting on what I have

bold cape
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yea ive made the decision of putting down the game if the update aint good

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like im already tackling the hardest content, ive seen what there is to see, im just playing to have fun at this point
and i need build variety to keep up that fun
but if im just going to be repeatedly punished for trying to seek out that variety, imma stop playing

shy pewter
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Like everyone putting up with the games bullshit long enough to care about crafting has godrolls of everything they want. So to make crafting still difficult for people to get the weapons they want is just dumb and hurts the casual people

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And that, yes. I want variety but I don't want to have to play a slot machine for 10 hours to try the build I want

bold cape
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exactly

bold cape
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i want to play the game because it is fun, not because i need chips to gamble at the casino for builds

bold cape
upper sun
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thx

shy pewter
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This game is the only example I can think of of a game dev rubbing shit all over a diamond. Usually devs are polishing up turds to a shine

upper sun
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man everything that actively stops me from playing a mission is shit

lethal lagoon
upper sun
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mourningstar? shit crafting? shit

bold cape
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so many mods should be basegame tbh
like i can load into the game in under 10 seconds, why isnt that possible normally?
i have hotkeys for all the different stations just like in vt2, why isnt that possible normally?
etc

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hell i dont even load into the ship, ever

shy pewter
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I got psych ward hundreds of hours ago and I barely ever load the Mourningstar anymore

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Probably saved me like 100 hours of load screens

analog agate
bold cape
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ayy melk has psword brutal momentum 3

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now i need pcycler 4
pls game

shy pewter
bold cape
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look i know you want to give me supercharged hadron but i NEED this

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aaaaaaaaaAAAAAAAAAA i regret everything

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moment of weakness
now im broke

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game sucks Sitgryn

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how do you mean to tell me you gave me THREE brutal momentum ivs but not a SINGLE pcycler

lethal lagoon
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There's a build that's basically the same with greys or meta gear, all hail the lord, EP smite shriek

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(seriously why is this build in the game)

light belfry
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should i grab this staff from mr melk? the atheneum says crit bonus isnt that big a deal but missing 3% crit chance hurts my heart a little bit

bold cape
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pcycler 4 can die
im not gettin it

lethal lagoon
shy pewter
bold cape
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woo finally playable vet

lethal lagoon
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That's what I tell myself everytime I us psword

shy pewter
lethal lagoon
bold cape
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absolute copium but whatever

lethal lagoon
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For you

shy pewter
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I once blew almost 20k plasteel in a frenzy while hunting for Pinpoint Target T4 on the Ogryn GG

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I got it, but in my post-nut clarity I had regrets

bold cape
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i was just like "fuck it one more, fuck it one more, fuck it one more"
now i have pcycler 3

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im mildly offended it gave me brutal like 5 times

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gambling is not good kids

lethal lagoon
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You know I was a little worried how they would fix crafting without invalidating all of people's work.

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But now I'm just thinking

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Burn it down

bold cape
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fuck people's work
its not work
its just luck
bring down the casino

split lance
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i gambled last nightn

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i did not win

light belfry
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im gambling for blazing spirit right now

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not winning

split lance
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saame

light belfry
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thought the pain would be over once i got a trauma with good stats and 2 good things

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nope

hardy raft
bold cape
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and now what to put on my vet curios
then im done

hardy raft
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toughness 3 or i do health toughness and stamina

split lance
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what chnage

runic kiln
# split lance what chnage

id change the 3 perks to Toughness regen, stamina regen and freechoice. I like bonus toughness but yolo you do you

split lance
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i was wondering if bro knew something we didnt

runic kiln
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get a new curio c:

lethal lagoon
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No, he has a point.

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Leave the curio as mission reward so you can get a different curio

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curio as mission reward, and coin gain, and then gunner res or something.

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Make it a farming curio

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no wait, if it's farming curio, sprint effiency, curio as mission reward, docket gain

split lance
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I’m gonna

austere crest
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who ever this person was on reddit deserves a medal

eager token
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Pog democracy

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can someone explain the math behind weakspot damage perk being bad again

lethal lagoon
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100 damage, 150 weakspot, You expect 165, you get 155.

wind spruce
potent echo
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Vs +25% vs anything, 150 becomes 187.5

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So just take 25% vs (armor type)

lethal lagoon
light belfry
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its because, as i understand, it increasese the DIFFERENCE between the normal and weakspot hits. so it doesnt increase the total damage of the hit that is a weakspot, it increases the bonus damage that comes from it being a weakspot

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its dumb

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it can be strong in high volumes like precog, mercy killer, the zealot talent etc but its really insignificant as a perk

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mostly relies on really weakspot specific weapons too

dreamy bramble
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Weakspot damage bonus also works with critical headshots. Also, weakspot and crit damage add with each other for critical headshots.

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Disrupt destiny can provide 4.5% crit weakspot damage per stack (2.5% weakspot dmg + 2% crit damage). At 15 stacks, you're looking at +67.5% critical weakspot dmg. Do not forget, the dmg bonus from diseupt destiny is still multiplicative with this dmg, and you get +15% dmg bonus from 15 stacks of DD.

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Take an Illisi force sword, with 15 stacks of disrupt destiny, you can deal a little over 1200 dmg against unarmored targets with a critting heavy headshot, so 200 dmg away from one-shotting a dreg gunner. This is without any additional perks or blessing bonuses.

light belfry
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yes disrupt destiny is goated

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that wouldve been a better example

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i mostly think of it as the shoot the glowies keystone

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does anyone know if it works like this in vermintide? i remember taking assassin and similar stuff often because i liked weapons like rapier, elf spear etc and i never heard about weakspot damage working weirdly

narrow herald
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is this good with smite/surge?

hearty oak
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Surge generates a ton of peril so. Could be a nice addition

potent echo
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No, I rather get +15 toughness

hardy raft
potent echo
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In psyker builds you almost don't have extra points to put into that

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Unless it's one of those EP smite builds where you don't take quell speed or true aim

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Then perhaps

eager token
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warp expenditure is just a nice to have if anything

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it’s not that good

shy willow
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Alright

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Who the hell were the 3 other psykers I started that excise vault game with

untold niche
shy pewter
potent echo
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I never managed to one tap mutants

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Even with 79% both rolls and max pinpoint

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Do you need like +specials or +maniac or smth

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Either that or you need the rending buff

untold niche
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i bthink you need meaniac yeah

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b ut even then iirc its a godroll

potent echo
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I just save myself the pinpoint trouble and shoot twice KEKW_ogryn

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Reload cancel with GG makes it not so bad

split lance
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can i get some luck

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im bouta roll for a better trauma

potent echo
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No

split lance
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WAIT

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LETS GOOOOOOOOOOO

hardy raft
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least you got half the soulblaze build

split lance
hardy raft
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best

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only one there

split lance
#

ty

hardy raft
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soulblaze trauma has "issues" cause blazing sprit only goes up to 6

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but its still great AoE option

split lance
split lance
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welp, didnt roll a staff

stiff falcon
#

Why do Redditors think the knife sucks man

split lance
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time to get moneys

hardy raft
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:teeth;

stiff falcon
#

Lacerate worse than flesh tearer and both worse than my baby uncanny

hardy raft
#

its kinda the thing in korean community

stiff falcon
#

Riposte on zealot

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For crit regen

hardy raft
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people view riposite bad here

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its wierd

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seeing how our lil community has so much different opinions about this

split lance
#

i hate that i cant do SHIT to bosses

stiff falcon
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Ivanotic is my zealot

split lance
#

assail, rending trauma and illisi, how can i do ANY meaningful boss dmg

stiff falcon
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It’s peak for a meme build

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Click four times get another charge of ult

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Time to get blocked by another Redditor for telling them it’s their problem

bold cape
bold cape
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tho the biggest honor is probably never actually using reddit

stiff falcon
#

Blud plays malice

bold cape
#

literally anything is viable and good on malice

stiff falcon
#

Absolutely clueless

bold cape
#

knife users are either the best mfs ive played with or abandon team, die, and leave

bold cape
# stiff falcon

also without context ive no idea what this person is going on about lmao

stiff falcon
#

Can’t name and shame here unfortunately

stiff falcon
worn beacon
#

Fellas, what would be the most generic ass gunker build sheet look like?

stiff falcon
#

I’ll name and shame myself

stiff falcon
ashen schooner
#

all right till final branches then go whichever is quick basic build

sacred crane
#

i like how the mauler's weakspot is the head, yet you deal more damage to them by attacking the torso

bold cape
#

finesse weapons my beloved, ain’t got no time to aim for the body

split lance
#

work for blaze?

karmic finch
#

@split lance it's ok...

Radius you really want max or very close, charge rate is ok but again could be higher.

Warp resist is the best dump stat imo, more peril means more toughness, so it's better to have low resistance and high quell rather than the opposite.

split lance
#

ah ok ty

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its been sol

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sold

karmic finch
#

Damage is an ok dump stat also

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In general I would aim for 75+ charge rate and radius, 70+ quell speed, and like 360+ overall

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If you run the other build you can use the charge rate blessing, so then charge rate is fine down to like 70 (but it's still better to dump stat warp resist)

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Low warp resist and high quell speed does lead to a spicier playstyle as you will cycle peril much more.

But if you are using surge staff at all you will be used to that and trauma should be fine in comparison.

bold cape
worn beacon
bold cape
#

hell yeah

worn beacon
#

Also I got a situation here with my DS4

bold cape
worn beacon
#

Hadron gave me infested and elite dmg paired with riposte and precog

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You think if I swap out precog and infested it's not gonna be bad?

bold cape
#

probably not, uncanny and a crit blessing are the important bits
like you can still hit the 2 hit crusher breakpoint without carapace iirc

worn beacon
#

I mean I could do carapace and elite

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Would be funny

bold cape
#

and mine ain’t perfect, i don’t have maniac on it
still 10/10 weapon

worn beacon
#

It's either maniac or carapace on mine

bold cape
#

personal preference

worn beacon
#

Instead of infested

bold cape
#

i poke carapace a shit ton so

worn beacon
#

I know maniac gives oneshot bp for mutants

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But I don't hit mutants in the head that much tbf

bold cape
#

mutants don’t pose as big a threat to me anyway
the bp is probably nice but shrug

worn beacon
#

Yeah I'll go elite/carapace

bold cape
#

assail good but id rather have psykinetics aura on gunker
just me tho

worn beacon
#

Smite is niche but when that niche situation comes

karmic finch
#

Mutant damage is so useful for the mutant modifier in maelstrom though, otherwise they are such meat sacks to clean up

worn beacon
#

Like game dropping 8 bulwarks/crushers

stiff falcon
#

I see mutant modifier I don’t play mutant modifier

bold cape
#

i use smite maybe once every 3 games
but yeah when it’s applicable it works

stiff falcon
#

Not enough dockets to be worth the cringe instant death if you miss one dodge

worn beacon
#

I use it mainly to build up peril

karmic finch
#

Ezpz

stiff falcon
#

Get lobbed into fire

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Instant die

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3vegs or J7s only

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J7s for 110k dockets ez

bold cape
#

scriers gaze has such good uptime alongside prescience & psykinetics aura im basically high peril all the time anyway

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i might start running docket curios
getting to the point where im running out of them faster than mats

stiff falcon
#

I’ll never run out of mats

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170k plasteel

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6.3m dockets

regal jasper
bold cape
stiff falcon
#

I also never craft

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Ain’t worth it

worn beacon
#

How do I manage to outdamage everyone in melee as gunker

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Am I playing gunker wrong

stiff falcon
#

Gunker op

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Probably the most op currently

bold cape
#

no
ds4 + sg + dd is just that good

worn beacon
#

Of all things gunker makes me feel like I am playing vermintide

stiff falcon
#

I got more damage using assail in one mission than the rest of my team combined

lapis violet
#

do you really do ds4? i fucking hate the moveset

stiff falcon
#

EU aurics are uhh interesting

worn beacon
stiff falcon
bold cape
#

my highest is 1m with voidstrike

worn beacon
bold cape
stiff falcon
#

My highest was a 2 hour 3veg and did 5m

lapis violet
#

like, obviously the heavy is, but the lights are so garbage it hurts me physically

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and this is coming from a knife light spammer

stiff falcon
#

Eventually my hands couldn’t move anymore

bold cape
#

swish swish lights and poke poke heavies? very good

lapis violet
#

they're bad swish swish

stiff falcon
#

Lights are decent using uncanny

bold cape
#

reminiscent of the rapier in vt2, of which i used extensively

lapis violet
#

they're supposed to absolutely shred through enemies or bleed them up so bad they die

#

not whack whack

stiff falcon
#

Heavies one shot with dd stacks

bold cape
#

my ds4 lights absolutely shred through enemies
on my gunker anyway

stiff falcon
#

Only weapon in the game that can guaranteed one shot mutants

#

Outside of power weapons but icky no mobility

bold cape
#

im so happy i finally got a decent psword

#

psword6 moveset is amazing

#

and it’s just cool

light belfry
#

got the fucker

bold cape
#

nice
now enjoy finding a trauma staff with a good roll, warp nexus, flak, and crit chance lmao

stiff falcon
#

Hehe

#

I have a good one

light belfry
#

like this

bold cape
#

yea you fucker
i dumped all my shit into it

light belfry
#

i got this like 2 days ago and i crafted 10 more traumas

#

looking for blazing spirit

stiff falcon
bold cape
#

the crafting update will come
and i will have my trauma
(surely)

regal jasper
#

Wait will the crafting update change our current stuff?

#

Ill cry if my babies change

#

This is my tried and true

ivory wharf
#

well vet is fun and all but i think i might give pysker a try

lapis violet
ivory wharf
lapis violet
#

what do you play or want to play

ivory wharf
lapis violet
#

fun stuff

#

love bubble with flame staff

ivory wharf
#

What sort of psyker play styles are there

#

Because like being able to keep the team safe while also dealing some reasonable damage auric level of cause

karmic finch
#

I've gotten more warpfire damage with my surge staff build than people using purgatus all game...

lapis violet
#

burning shout happens less often and needs higher peril to work

#

and you cant have bubble with shriek

karmic finch
#

Burning shout, warp charge build, cooldown reduction curios, cooldown reduction aura, cooldown reduction on elite kills

karmic finch
#

You shout all the time

lapis violet
#

shriek=no bubble

#

want bubble? no shriek

karmic finch
#

But purgatus = no long range option

lapis violet
#

?

#

you have purgatus

radiant frigate
#

🅱️urgatus

karmic finch
#

You need the bubble because you are terrible at clearing up ranged enemies

lapis violet
#

you dont run smite if you run purgatus

sacred crane
#

ALWAYS TAKE BB WITH PURG

radiant frigate
#

headsplosion has plenty of range

karmic finch
#

Well yes, but has high ttk and can't effectively kill packs of non elite ranged unit

#

If you take the empowered psionics you're basically just patching up holes in a sinking ship

lapis violet
#

assail if you dont like boss dmg

ivory wharf
lapis violet
sacred crane
#

You use BB with purg to pick off snipers or gunners from afar, if you get in close range with purg on elite packs, they are basically no longer a threat with the constant stagger of purg m1

karmic finch
#

Not attacking the player, purgatus is garbage right now

karmic finch
#

It's the worst staff by a mile

lapis violet
#

he doesnt run purg, i do

karmic finch
#

And requires a huge amount of build adjustments to make it ok

ivory wharf
lapis violet
#

and even if he did, the build works well

sacred crane
lapis violet
#

lots of cc, dots, horde clear, anti ranged

#

if you run the build of brain burst, bubble, purg, ep

radiant frigate
#

i am not a big purgatus fan

#

because it mostly operates within illisi range

stiff falcon
#

Here’s my fire stick

karmic finch
#

For cc it's outdone by trauma (and by a lot).

For horde clear it's possibly the best, but trauma and void strike are easily good enough, surge can manage with small build adjustments.

Anti ranged? You are forced into BB, and that feels bad unless you take more stuff to make it feel good, either forcing you to take empowered psionics, or rely on the short buff to charge speed when you put down bubble.

The only really big stand out advantage of purgatus is boss damage. On every other metric the strength is either not relevant to how games play out, or superceded.

#

Oh or take assail, that is ok, but can have issues, I think it's better than BB

lapis violet
#

it does not have the advantage of boss dmg huh?

karmic finch
stiff falcon
#

It can, depends how you play it

karmic finch
#

Only gunker can out DPS purgatus

lapis violet
#

thats a bb thing then

karmic finch
#

Well, no, it's purgatus and BB

radiant frigate
#

burgertus and assail sounds pretty good actually

stiff falcon
#

EP smite is better than purg

karmic finch
#

You swap back to keep stacks up every now and again

stiff falcon
#

By a lot

radiant frigate
#

can take out snipers, gunners

#

burgertus has good boss damage i am told

stiff falcon
#

Not that good

radiant frigate
#

not that good compared to other psyker options or not that good compared to other classes?

karmic finch
#

Purge boss DPS isn't huge, but purge boss DPS from the stacks, then swapping to BB DPS, means you deal both...

#

I'm not arguing to flamethrower the boss the whole time

#

It does end up being top staff DPS against the bosses

#

Except maybe a lucky void strike build with crits, surge blessing, and headshots

#

Gunker is by far more DPS lol...

radiant frigate
#

i don't consider gunker

#

i picked this class specifically to dodge using a gun

karmic finch
#

Trauma is S tier, surge is A tier but more fun so I play it, void strike is also A tier, purgatus is E tier.

It needs buffs, I want it to get buffs

marble crater
#

E tier is crazy staregryn

potent echo
#

My only gun build is also my EP smite build KEKW_ogryn

sacred crane
#

Purg is more like a B tier, there are far worse options for psyker to use

radiant frigate
#

really weird thing to say since DT flamers are in a much better spot than vt2 flamers

worn beacon
#

Wait purgatus got nerfed?

potent echo
#

Purg is easy S tier, don't @ me

#

Oh wait I forgot my assail Volvo build, fun too

sacred crane
#

Purg is a good staff that is viable and great against everything (except crushers, but just bring deimos or use BB)

potent echo
#

How is that not already S tier

karmic finch
rigid sky
#

Gunker without DD is like having a birthday without the cake

#

You just feel older

sacred crane
potent echo
#

Good against everything except crushers, B tier chadgryn

karmic finch
#

Purgatus really isn't great against everything too, it can maybe cc anything until someone with a good build helps you clear it up, but that's just like the old smite players...

potent echo
#

No way you can't kill 2000 ragers with smite

karmic finch
#

Trauma would kill them quicker, and doesn't suck Vs armor...

potent echo
#

Purg has infinite cleave and stagger on that

sacred crane
#

Like the only thing I'm not killing good is crushers

potent echo
#

I'll eat my boot if you can fight 20 ragers with trauma quickly without getting hit

karmic finch
#

What, it's easy

potent echo
#

Blasting your own feet doesn't count as fast

rigid sky
sacred crane
rigid sky
#

So do i

#

Stack a bunch of soulblaze on them

radiant frigate
#

flamerize then stack uncanny

#

victory

karmic finch
#

High area and charge rate trauma, with the charge rate blessing, and you can just spam your toes and nothing hits you

rigid sky
#

Swap to deimos, special, light attack anything in the head

worn beacon
#

Is penetrating power 64 on DS4 really bad?

karmic finch
#

You can fight like 20 crushers without taking hits on trauma

rigid sky
#

And suddenly your soulblaze gains 100 rending

potent echo
#

No DS4 doesn't care about pen

#

Because you are running uncanny

worn beacon
#

ok thank god

potent echo
#

Which will give you pen over 100%

#

For sure

worn beacon
#

Then I got another good ds4 for my second psyker

karmic finch
#

Zerkers? Dead, crushers? Dead, maulers? Dead, clown car of rangers all sat in a bullwark? Dead

#

That's why trauma is S tier

#

And it keeps the left click

worn beacon
#

Let's just agree that all staves are good :)

potent echo
#

Coming to discord to agree loregryn

#

Sure I can accept purg below trauma but it's probably only like S+ vs S tier and not like B

karmic finch
#

They should buff secondary on purgatus to do a bit more damage.

They should change the primary to a fireball lob, with a heavy arc, that has an aoe burn on impact.

Basically replace the current function of both primary and secondary with just the secondary. Then give them a decent mid to long range option, ideally without losing the unique aspect of not having the same primary as the other staves

worn beacon
#

I heard that lightning staff is now good too

#

So I do kinda want to make builds for every staff

marble crater
#

Surge is very nice

worn beacon
#

Since I am 100% done with making the gunker

marble crater
#

Zap zap

worn beacon
#

I assume surge is best paired with illisi?

karmic finch
#

Surge is great, struggles with horde clear (it can do better Vs medium density than people think, but you need some other tool to clear more dense stuff)

marble crater
#

Yea

spice veldt
#

purg doesn't really need more damage though

#

it inflicts a mediocre DoT but has infinite cleave

karmic finch
#

I take burning shout to patch up that weakness, and cooldown reduction etc

spice veldt
#

the infinite cleave alone is just a major advantage in its favor

karmic finch
#

Don't hold the shout as a panic button if you mismanage peril, use it on cooldown

spice veldt
#

and with a sufficient AoE

worn beacon
#

Purgatus is crowd controller's dream

karmic finch
#

Trauma is just better though

spice veldt
#

i don't dispute that

#

doesn't make the purg E tier

worn beacon
spice veldt
#

i'm speaking as a trauma main btw

#

all the way from january of last year

#

trauma has been my main staff for a long while, and I don't need any convincing that it's the best staff

#

but that does not make the purg a bad staff

worn beacon
#

What about Void?

spice veldt
#

i don't use void so i have no opinions about it

karmic finch
#

Purge is E tier because:

For cc just take trauma.

For aoe damage just take trauma

Requires significant build alterations to clear up the long range weakness.

Can't clear up armor well.

Can't clear up specials well (though does cc then if they are near you, like a trapper)

spice veldt
#

purg and trauma happen to be the staffs that I use so I can compare them

#

(it's also why you don't see me popping up in discussions about surge)

karmic finch
#

Purge you can't just left click snipe the sniper, or the bomber on a ledge on the other side of the room

Purge requires you lean on BB or assail

spice veldt
#

doesn't require many build alterations when going left or right side patches up the range disadvantage (BB or assail)

rigid sky
spice veldt
#

psyker's tree is so lacking in permutations and you are funneled into BB or assail no matter which side you pick

spice veldt
#

i have problems with your stated gap between the purg and trauma

#

not the fact that one is better than the other

karmic finch
#

It's more the build adjustments I don't like

spice veldt
#

i don't really adjust my build to make use of purg

#

i just run my gunker build with purg and call it a day

#

or alternatively run a particular assail + venting shriek build that i typically use with trauma

#

either way, not suiting your playstyle or likings =/= bad weapon

#

i do not like smite in any way, but it is bedgrudgingly a good weapon

karmic finch
#

It's at best equal, and at worst superceded, by trauma against the various enemy types.

But again, you lose long ranged options from your ranged option...

So you need to patch that up with BB or assail, assail doesn't require much adjustment, but losing the cooldown node is sad.

BB is bad without at least one of the two charge rate buffs, so you either take empowered psionics, or you have to use your ability before BB. Fail to do those and your only long range option is crazy time inefficient.

ivory wharf
spice veldt
#

mf i literally said multiple times that yes trauma is better

#

why do you keep iterating "trauma is better" as the argument

karmic finch
#

But I am docking a position for each con

spice veldt
#

my main problem is with your stated gap

#

and i already said that just because a weapon is superseded by another one does not make it a bad weapon

karmic finch
#

If trauma is S, and purgatus is worse at A then sure.

But then enemy too far away? B.

Have to change your tree significantly? C.

Garbage Vs crushers? D.

Garbage Vs mutants and specials at range? E.

spice veldt
#

i'm not using my trauma against mutants in any way shape or form

#

i do not get the "have to change your tree" complaint
enemies being far away can be handled by not taking smite

#

you are literally funneled into having to either take assail or BB

#

no matter what tree you run

karmic finch
#

Surge though can stun them out of the charge, so not just comparing to trauma

spice veldt
#

though if comparing surge and purg, they obviously fulfill very non-overlapping roles

#

to the point that comparing them is moot

#

why even bring surge into the conversation

#

just keep it to trauma vs purg

#

enemies being far away is not a complaint that i understand because trauma's advantage is somewhat slight

#

accounting for the epicentre, trauma has a ~22m range at horizontal distance, and purg is ~18 meters

sacred crane
karmic finch
#

Like, 2 bombers turn up on a railing at the far side of the room, what do?

6 crushers running at you, what do?

Clown car (bulwark and ragers) running at you, what do?

Wide room full of gunners, What do?

Smallish room with ragers and a demonhost, what do? (This is one that surge is garbage for)

Think about the scenarios you get stuck in, and how you deal with those.

spice veldt
#

for bombers, i can swap to BB or assail
for crushers, yes trauma is better (I've already stated that trauma is better than prug)
for gunners, you really can just run in since purg has suppression

#

with ragers, the LMB exists for a reason

karmic finch
#

Trauma answers the most scenarios, void and surge can deal with most, purgatus consistently relies on other tools...

spice veldt
#

but it's not like relying on other tools is that much of a detriment

ornate hamlet
#

winning not hard

potent echo
#

Void isnt an auto answer, the charge time really isn't free

spice veldt
#

sure, if you were forced to only use your staff, then obviously trauma is far better

sacred crane
spice veldt
#

but realistically, you are not held at gunpoint and forced to only use your staff

#

in a real game, you are allowed to use your other weapons

potent echo
#

You can get at most 2 full charges off before you get shot to shit

spice veldt
#

weaknesses that can be solved by weapons in your other slots and not having to particularly pick outlandish build choices (e.g., you are always funneled into having the optionto pick BB/Assail, and deimos/ds4 are one of psyker's class melee options) is not something that I would dock a lot of points for

karmic finch
#

Gunker also sucks Vs clown car.

sacred crane
#

also the gaps are barely even big to consider it a horrid weapon, besides deimos and ds4 are always powerful options, even when not using purg

worn beacon
karmic finch
# sacred crane but purg shreds clown cars?????

YES. So does trauma and surge.

I'm sayin, purgatus struggles in more situations than other staves, mostly due to the max range issues (not having then long range left click of the other 3 staves)

sacred crane
#

honestly, why tryna argue this, always remember that you cannot change people's opinions on things no matter what so what is that point ko

spice veldt
#

on the other hand, I am saying that you are always funneled into being able to take assail or BB

sacred crane
#

applies to everyone and myself

spice veldt
#

such that the long range issues do not matter as long as you just don't take smite

karmic finch
#

And I was saying, just taking BB isn't an answer

potent echo
#

It's is an answer

karmic finch
#

BB without other choices is garbage, I also think BB needs a buff. Make the baseline better and make the charge speed increases elsewhere worse, to narrow the gap.

potent echo
#

Not the best one but it is

spice veldt
#

it is an answer because i can not think of many situations where you would need a significant amount of DPS beyond the 18 meters (and extending that a little bit when accounting for the fact taht you can move forward) of purg's range

#

e.g., the occasional sniper

sacred crane
#

BB is in a balanced spot, its meant to pick off enemies, its perfectly fine

karmic finch
#

Snipers, bombers, new bombers, gunners (plenty of maps have very long range engagement ranges)

spice veldt
#

BB seems fine to me as long as i'm not in a premade

#

sure, and it's sufficient for tackling snipers/bombers

sacred crane
#

BB only takes like 3 seconds to charge and kill an enemy

spice veldt
#

for gunners, I can usually just run into them and purg them

sacred crane
#

the stagger from m1 just stunlocks them

spice veldt
#

against ranged enemies in particular, I do not get the "purg does not have enough range for them" complaint

#

it's not even the LMB

#

it's the suppression, and the RMB has a lot of it

#

you are deceptively very safe against ranged enemies as long as you can move in close to them
and this is significantly easier now that they removed hitstun while sprinting (w/ toughness) from ranged attacks

potent echo
#

Depends on the room and distance, but yes the suppression is enough to lock down a group of gunners better than smite

#

Except shotgunners because lol

karmic finch
#

Trauma has a limited range on secondary, but has primary.

Surge has an even more limited range on secondary, and you know how that is balanced? It has a stronger primary, it does more damage by a good margin.

Purgatus has low range as well, and it gets balanced by? Splitting what the secondary should do (cc and damage) into the primary and secondary, and then give it no option for long range.

spice veldt
#

but a lot of engagements happen in the range that purg has

#

to me, you are overstating how much of a detriment its short range is

sacred crane
#

purgatus is balance by insane close range damage and having high amounts of stagger and suppression

#

also, the short range isnt even that short

#

hell i'd consider it more mid range

spice veldt
#

ranged enemies don't do that much damage at longer ranges and suffer from inaccuracy at long ranges

#

snipers/bombers are sufficiently handled by either BB/assail without particular investment

karmic finch
sacred crane
#

"Building to die" is not good CC at all

spice veldt
#

it's certainly not losing in damage besides against crushers/bulwarks

sacred crane
verbal thistle
spice veldt
#

being unable to deal with crushers/bulwarks in any particular fashion are my main perceived weaknesses of the purg

karmic finch
#

Now I know purgatus does damage directly and from the dot, but for the staff made around doing burning, getting out burned is not a good look

spice veldt
upper sun
spice veldt
#

yeah and I'm not going to rate a weapon based on pub players

#

i can very easily declare that many weapons are shit compared to what i use if i base its performance off of how a pubber uses it

sacred crane
#

I base weapons off of Auric Damnation, since that is the mode I play most often

spice veldt
#

pub players are typically not aggressive enough and esp if you're able to apply soulblaze stacks before them

#

e.g., I can very easily compete in soulblaze on a trauma build of course against a purg pub player

#

it is not a compelling argument to me

supple dock
karmic finch
#

Waves of specialist modifier also frequently spawns in multiple long range specials that need answers or will mess you up.

Hence my question about 2 bombers, any build can deal with one (and if you can't, oh boy please change something), but can you reliably kill 2 before either throw?

Or the sniper modifier lol.

upper sun
#

sniper modifier is a lot easier than waves of specialists

spice veldt
#

at least with other builds, bombers do get to throw first before i can gank them

tired estuary
#

clearly they should give purgatus infinite range to deal with snipers

sacred crane
#

from someone who using purg build often, its not hard at all

upper sun
#

just go bubble BB you dont even need purge

spice veldt
#

either because they had sightline of another teammate or i just don't notice them in time or they don't care about being in sightline

worn beacon
#

Fellas what perks/blessings should I put on void

spice veldt
#

and for sniper modifiers, sure it's not the best weapon but i can plan around that by just using another build

#

like, i've already stated that trauma is already the best

#

and that purg is worse and has weaknesses

#

but i do not think that it is significant enough to make it E tier

#

especially when you can trivially patch up its weaknesses in a game where you have 3 weapon slots

karmic finch
tired estuary
#

I mean are you picking purge with the one blitz that also can't deal with snipers?

spice veldt
#

and on the class which is able to take ranged options regardless of the skill tree path that you have

#

its badness is overstated, is what i'm saying

upper sun
#

just hold lmb and shake your mouse around the general area and itll lock to the sniper

karmic finch
upper sun
#

surge has a max range of what? 35m?

sacred crane
#

true, surge has a max range, also BB is able to take the surge spot and allow you to bring another staff in its place

supple dock
#

surge range is wild

karmic finch
# upper sun surge has a max range of what? 35m?

We literally just had an argument where people are claiming that there aren't enough engagements beyond 18m for it to be an issues and now you pick a fight with surge?

But fr, you can left click and it one shot headshot crits (and surge is a crit machine so pretty common) so just spam left click at the laser when they aren't hit with the secondary.

More important is that every other enemy in the low visibility mission is dead before you see them at a rate brain burst can only dream of

upper sun
#

i just woke up

tired estuary
#

I also just woke up

#

what tha fuck am I doing here instead of getting breakfast lmao

sacred crane
#

Another argument: purg is good in dark modifiers because it lights up the area :3

upper sun
#

pizza and an energy drink thumbsup_ogryn

#

id go deimos for stealth crushers purge for hoard and bubble/wall+BB in vent purges i think thats a good opention for power out

#

besides you cant really light up vent

empty pendant
#

Hi, its been a while since I played psyker, so what is the brr brr meta shit for it atm?

karmic finch
sacred crane
empty pendant
#

cool, thx

upper sun
#

weapons are a lot better balaanced after patch 13

worn beacon
#

What are dump stats for staves?

sacred crane
#

honestly, about every psyker build is somewhat meta

potent echo
#

There's probably a meta for each playstyle but not a playstyle meta if that makes sense

sacred crane
karmic finch
upper sun
worn beacon
#

Speaking of void

#

What are the blessings or perks for it?

upper sun
#

i like crit flak

worn beacon
#

crit?

karmic finch
# sacred crane almost always quell speed tbh

Hiss.

Peril generated is more toughness (even if you only have the roughness on peril quelled).

So make more and vent more.

Peril resist is the better one to dump compared to quell speed.

lapis violet
sacred crane
worn beacon
upper sun
lapis violet
sacred crane
karmic finch
lapis violet
#

personally on my 2nd red bull to wake up better

worn beacon
#

maybe this trauma isn't that bad then

karmic finch
#

The main thing to check is how many shots can you make after how many ticks of quelling you do

#

My surge can do 2 minimum charge shots off one tick of quell (though this is super close and I pop often, so will do this when I have a shout available) or two medium charged shots on 2 ticks of quell (much safer lol)

#

You gotta just learn where you're at with the particular staff

worn beacon
#

Got it

karmic finch
#

You can charge up to 100, but letting the shot go will pop you

worn beacon
#

I gotta find builds for the staves that aren't purgatus

karmic finch
#

If you let a shot go at 99, however much peril it gives you, you won't pop

lapis violet
karmic finch
#

I will often go round corners on 100%, let the shot go then shout immediately

worn beacon
upper sun
#

you can also hold charge vent then shoot

tired estuary
worn beacon
#

Thank you

karmic finch
upper sun
worn beacon
#

Oh dw about learning how to slide and shit

#

Speaking of staves and stuff

#

I know there's like two trauma playstyles

#

Fire and whatever else

lapis violet
#

brittleness cast speed

upper sun
#

rending+flurry its not as good

lapis violet
#

very much so

karmic finch
#

Rending and flurry is more comfortable, but much less clear.

Burning doesn't do much against big targets, so performance isn't significantly different against stuff like crushers

#

Crits mean more damage, warp flurry means more casts, ttk probably about even

lapis violet
#

might need to try a crit flurry, aka a classic combo

upper sun
#

i never tried brittlness before the nerf i wonder what it was like

karmic finch
#

But chaff that gets clipped on the edges will die quick to burning

karmic finch
#

Brittleness is a weird stat in that a lot of weapons that grant it from a blessing have decent damage to armor.

The things that benefit the most are any weapons that do like 10% to carapace

#

Like if you do 70% carapace compared to unarmoured, and brittleness 20% is applied, you get 76% damage, or less than 10% uplift.

Something doing 10% damage goes to 28%, so a 180% uplift

lapis violet
#

also not many things that do brittleness that couldnt just straight delete the thing

karmic finch
#

And even then, if your ally has a weapon that's garbage Vs carapace, and you're applying brittleness to carapace, they won't be using that weapon...

#

They will have swapped to something they have that deals with armor anyway

lapis violet
#

like, why would a hammer zealot care about inflicting brittleness when he can just delete the crusher and let the vet shoot the horde instead of having to make do with dealing like... +20% dmg per shot on tbe crusher?

worn beacon
#

Hm

#

So basically Brittle/Rending Trauma is more of less single target dps and Fire Trauma is more CC

#

Is that correct?

lapis violet
#

wrong. other way around

#

you bump dudes around more when you can cast more often

tired estuary
#

no, like part of the thing with blazing trauma is that crits negate the dmg falloff from edge hits

lapis violet
#

blaze trauma big damage

tired estuary
#

rending flurry trauma you can spam more without having to quell

upper sun
lapis violet
#

you always do thrust anyway

#

and its unstoppable so who gives

upper sun
#

even with thrust you need chastise+headshot

lapis violet
#

okay but there's the ability

#

and its a good build that a lot of people do anyway

upper sun
#

i havent seen many hammers tbh

lapis violet
#

thats cuz knife is like miles better

karmic finch
#

Thunder hammers are also overrated, but that's getting into zealot territory.

They are a good choice for monstrous specials, but the heavy eviscerator has taken their spot imo

upper sun
#

even when i play it sometimes i kill everything sometimes die to trash

#

it can be unwieldy sometimes

lapis violet
rigid sky
#

Also the other classes all have more flexible boss killing specialisations

#

gunker, gun lugger, cowboy vet

worn beacon
#

Wait, can I just use DS4 for all builds?

rigid sky
#

all are good at other stuff, hammer zealot is just a hammer.

upper sun
rigid sky
karmic finch
rigid sky
#

Illisi is better for voidstrike and surge from my experience

worn beacon
#

I mean for sure I'd need illisi for surge

rigid sky
#

and I like deimos more for purgatus at least

#

and I just personally also use deimos for trauma instead too lol

#

so I'm only using DS4 for my gunker

karmic finch
#

It's bis for killing monsters.

It's B tier or worse Vs everything else.

D tier weapon.

rigid sky
#

but you can use it for any psyker yeah

#

If I ever pick up the hammer it's gonna be Ironhelm

#

just so at least I have a bit more flexibility

upper sun
karmic finch
#

Actually E is probably unfair to purgatus if I give thunder hammers D, I'll give purgatus D as well, that's fair

rigid sky
#

Uncanny special light stab on deimos can help with dealing with the inevitable crusher blob

#

if you're running purgatus

karmic finch
#

You can special poke to knock them out of animations too

rigid sky
#

Deimos pokes them to death too if they're not in as great numbers

#

L1 H2 is really strong too

#

somewhat more unwieldy than a DS4 though

#

but on the other hand you get that amazing push attack

karmic finch
#

I like diemos but the best anti crusher weapon in the game being a toothpick is too funny to me not to use

upper sun
#

ye H2 knocks them into another reality anyways if you stagger the crusher comining at you one by one should be fine

karmic finch
#

All the zealots faffing about with thunder hammers charged thrust attacks an I can rock up and poke em in the eye

rigid sky
#

fwiw DS4 can obviously also do the uncanny purgatus trick

#

but a bit slower iirc

#

well the zealots can also run a couple of steps and then just spray the crusher with some .22 pellet gun shit

karmic finch
#

Or when vets throw crak nades and get sad when the crusher falls over before popping

rigid sky
#

FotF armour ignoring goes brrrrrrrrrrrrrrrrrrrrrrr

upper sun
#

fotf?

#

you mean chastise?

rigid sky
#

Hasn't been chastise for a long-ass time but yes lol

lapis violet
#

chastise is the basic version

#

the upped is called fury of the faithful

#

(me) (real) (you all are heretics for even considering any zealot info to be wrong)

upper sun
#

fury of the faithful sounds stupid and long

lapis violet
#

fury

#

just fury

#

@karmic finch

#

read it and weep

karmic finch
#

Bubble is strong af

#

No complaints there

#

I run bubble trauma

#

And void strike

upper sun
karmic finch
#

Surge with shout still deals with a lot of what he was complaining about though, you use it so often and it staggers gunners for a good while

marble crater
#

Bubble is nice and all but: Face my incomparable wrath!

upper sun
#

tbh if you're going that route zealots have far better angry lines

hardy raft
karmic finch
#

Every gunner in range of the mighty surge staff zap is killed in one crit if you build right, or 2 normal hits, with chaining anyway

upper sun
#

YOUR DEATH IS OFFERING YOUR DAMNATION ETERNAL

#

tell me that doesnt make you wanna dive 17 crushers and die

hardy raft
#

also chatisice is fully viable

karmic finch
#

Also you shouldn't have an issue Vs bursters unless you are also being disabled by something else, just push them and they help you

#

Like, a dog leaps you just before a burster comes in? Sad time.

Otherwise? That's just more horde clear delivered to you

hardy raft
#

dogs and other infested seems to take 1000% damage from burster explosions idk why

karmic finch
#

If you're in a high pressure situation and get a burster it's a good thing, if you're in a low pressure situation and get a burster it's trivial to handle

#

Bursters are a nuisance at worst and a help at best

hardy raft
verbal thistle
karmic finch
#

And, credit to purgatus staff, they handle bursters better than anything else in the game (so long as you don't take the 10%bb chance, please don't take that point)

spice veldt
#

i'd give burster handling to trauma though by virtue of being able to just oneshot them

hardy raft
#

you can blow yourself up if you dont position yourself right from the burster

spice veldt
#

you can reliably just oneshot it if you can just aim it unless the burster is on some stairway which is easy enough to avoid happening

upper sun
#

bruh someone is trying to tell me bloodthirsty is "ideal" on illisi

karmic finch
hardy raft
#

is bloodtirsty ideal on anything

spice veldt
#

just kill them though

#

with how big trauma's epicentre is

#

trauma easily feels much more comfortable to me than purg if a burster is around

karmic finch
#

If an ally goes for the push and you pop with trauma you can catch your ally and they will be mad because they probably had the push down and were dealing with the problem anyway

spice veldt
#

yeah and they're pubs and i haven't blown up a teammate in a long while

karmic finch
#

Surge also pushes them, but not as far, it can one hit crit them

#

Surge and trauma are decent, purge is best against them imo

upper sun
karmic finch
#

But pushing is such a sound strategy that it barely matters

#

You shouldn't lose a run to bursters

spice veldt
#

though the option to just oneshot them is there

#

given their propensity of 20x explosive damage taken

supple dock
#

i love surging a pox burster right as someone's about to push it and I'm just sitting there like "pls dont crit pls dont crit"

upper sun
#

why the hell is it that in this fucking game everytime theres a problem you have the audacity to talk about you get 300 different people that say "its not a problem you're just wrong"

#

"my audio is bugged"
WELL MINE WORKS

spice veldt
#

just that shrimple

rigid sky
#

Bloodthirsty isn't bad on Illisi though honestly

#

Mettle x number of targets

supple dock
karmic finch
upper sun
supple dock
#

lmao that's what you mean

lavish glade
#

So im rewatching the pysker spotlight class video and in it the pysker has some sort of two handed/heavy sword? Srry for quality was taken from phone in bed

supple dock
#

Yeah they're idiots

upper sun
#

but why this game of all things

hardy raft
upper sun
#

i've heard people say the same thing about how dogs were in the before times

upper sun
hardy raft
spice veldt
#

hittrack =/= undodgeable

karmic finch
#

Ragers are best fought with allies anyway, they hard lock onto one player and will never hit anyone else, unlike maulers etc they are completely single target

hardy raft
hasty breach
karmic finch
#

Unless they change aggro, but that's rare unless invis is happening

upper sun
karmic finch
#

Kite ragers into your team while killing other things, ezpz solution to them

upper sun
hardy raft
karmic finch
#

If they are aggro on you, run them into your team and they are just sitting ducks for them

hardy raft
#

rashad was fine-ish

upper sun
karmic finch
#

Ragers are probably one of the most likely units to deal damage in a normal run, most other things are way easier to deal with. And ragers are mostly fine it's just when they are stacked on other things.

But again, use your team, it's a team game and ragers are just useless in the face of friendship

hardy raft
#

i think its probably the best you can get

hardy raft
#

2 trappers doing the classic one-two punch combo

upper sun
#

i dont remember the last time i got his by a rager on psyker

#

force swords blow them away any staff nukes them

hardy raft
#

cause psyker usually kills them before

upper sun
#

zealots tho its harder

karmic finch
upper sun
#

yeah

karmic finch
#

What I see people take damage from in my runs (auric damnation and maelstrom)