#psyker-class
1 messages · Page 1294 of 1
Evis 
maybe sustained can work but its a fucking bother
melee weapons in general have better blessing balance
Infantry Autoguns 
i mean they are good
utilitywise
your choices are deathspitter and firefrienzy with dumdum
well except raking fire that thing needs to burn somewhere
i like raking tbh
Raking Fire is fun 
dumdum + alpha, i do use stripped down sometimes
its a minor choice but you can use it i guess
thats about it
raking always works and it helps when trappers run away or when reapers do the weird "oh no omg im being shot" animation
my problem with deathspitter and fire frenzy is the activation range is point blank
its like 8m if im in that range ill switch to melee
i dont think it works in that cause gameplaywise even if they show "backs" they arent actually turned isnt it?
yeah enemies never turn their backs 90% of the time true
anyhoo i use speedload cause gunpsyker
it helps with BoN
yeah looking at my gameplay with fire frenzy
it NEVER activates
so its kind of a wasted blessing for me at least
yeah then i guess you can take anything
dumdum also only give sbonus to cqc range p sure but oh well
some say it gives power
so idk
At least dumdum works on hit and not kill, still feel like close range should be increased, 8m is comically close
its fine-ish on iag as long as you keep your aggressiveness
least iag has dumdum option
hag is...... something
the two round burst fire one is alright
it has the shortest reset speed for opening salvo its kinda nice
Hag has deadly accurate
Lovely day for having a normal number of arms eh?
GET OVER HERE
anyone from vietnam here
Siblings, I had an idear. What if... for a different mk purge staff, we cast a big blue fireball
With an aoe of course that spreads fire
Voidstrike with blazing spirit blessing? 
It has drop-off. Like throwing something
Like... a rumbler. Except it's slower and will probably have clipping issues
sure why not
I feel like a fireball type staff has to be on a list of weapons they want. Low hanging fruit and what not
i mean its not even low, its vt2
tbh i rather want beams and chorus
Why use Taxe when you can use a DS? 
Cause it's fun
Well... when you aren't running an entire loadout of memes
I fucking hate the armor damage of the ds

Like I ran mk16 revolver and mk7 T-axe with assail. It was fun and different
76% damage, 75% finnese, 73% penetration, +25% flak damage = 55 damage
But it's great against armor 
FOR ME IT DOES 55 DAMAGE
AGAINST FLAK
Trash flak mobs, gunners and shotgunners
Uh... you're using uncanny strike, right?
it's called the devils claw

whats ds4
ah irght dualsword
poking stick
well why would you use anything else
wish it was on zealot
would break the gamei n half
The devils claws look cool as fuck but holy shit it cant do shit against armor
Ur using it rong den
just parry it 13 more times
and you're even
i wish the parry had a blessing where it gained rending/infinite cleave/etc
more dedicated parry blessing yknow
The claws suck
If it had uncanny or ANY rendering blessing I might use it
Man. I'm sure some people would say that's impressively powerful. Some call it OP
true
me pointing at power swords
I use it all the time on my gunker. Any armor I come across, I just use BB
The only thing I like about it is the parry, but when I parry a crusher I still take damage like wtf
...you dont?
Those don't exists. We don't mention them here
airhgit fine points at illisi
I take full toughness damage on a successful overhead parry
IDK HOW TO EXPLAIN IT I EVEN TESTED IN PSYKARNIUM
thats wierd
genuinely wierd
it works fine for me
did it take like only 2 stamina?
I have no clue but it will still parry the crusher, but I still take damage
overhead parry requires specific timing
you might have gotten the late parry where it nukes your stamina, stuns you and possibly slightly damages you(it shouldnt)
When I get home I'll send a clip
Because it will parry, but I will take damage
Ok skip to 1:05
"Getting block broken in the psykhaniun cancels the parry but this doesn't happen in the live game"
That could explain it
Idk
god p[arrying overhead but 1 poxwalker parries early and i eat the overhead was too common for me
Yeah that shit was is so frustrating
In conclusion, tac axe 7
dclaw my beloved
i dont even have a 4, just using the 1 without the strikedown heavy
and its still pretty great
mk4 is only great cause i can pull out overhead motion with a parrycancel
WRONG I INFACT DO
bromentum
Yes it is, plus its easier to M2 M1 with void
still issue
Altho tac axe still feels great to use
also its hard to use this fuckign thing
Tf is this shit
oh i have a ogryn one thats worse
howd you even do that lmao
i got the weapon customization mod but i cant put pieces from other weapon types on
well not to that extreme anyway
you probably only installed base mod
need mt plugin or whatever that mod is
oh sick
can you like
make the ogryn knife into a normal sized knife
so he has tiny knife
..lemme look
:x
also probably one of my favorite customization
idk why but the spam of seals just scream warhammer to me
nice skin btw
aw
probably go suggest it idk
Healthbars mod
in the
video he can see it from the uh
view attack damage thing
i cant
was there a mod for it lol
what are psykers best self reliant horde clear options
ok, so still broadly new to psyker but this is looking like it has reasonable potential until I can grind bases for a better top 3 stats?
my thought is to replace unstable power with uncanny strike... but then not quite sure what I'm wanting to do with the the second switch?
Trauma staff, purgatus staff
assail
Nah not assail. It helps out but it's not a horde clear by itself
assail is good at hordeclear as long as you build around it
otherwise its relegated to secondary
Err Assail can horde clear, but it does not function as a horde clear tool.
One horde and you are ooom
Flaming shriek
shrug prugatorius then
Keep crit chance and then change specialists to maniacs would be the usual recommendation
smite also does great hordeclear yea
Flaming shriek will alone kill all mobs, ranged mobs, bruisers, and also snipers.
ace, cheers
Regular smite is not good horde clear
Melee damage to maniac or carapace 

Unstable power is arguably better than shred depending what you're building towards
right now? generalist honestly... I'm running a rending blast trauma staff at the moment because... well... it's what I got on the staff when I rolled one up and it feels decent ^^
Shred and Blazing Spirit 
If Blaze Trauma is S-tier, Rending is A-Tier
rending shockwave pardon
I will literally come to your home and stare at you through the windows

blaze kinda takes longer to charge so rending is easier to use imho
Unstable power might let you hit some breakpoints idk
2 crits will kill all non-elites in this circle
A lot of the time you'll be switching to deimos for a couple of jabs and you won't build shred up
And of course damage everything in there.
i use it myself, crit rate is still quite low
I'm on the second floor (third floor for US) good luck 
this is what I got staff wise, I only just got psyker to 30 recently and I'm perpetually poor from Veteran stuff grinding so I'm kind of taking what I can wrangle ^^
Max crit chance is 42.5% (37.5% if you're running shriek)

I don't need luck.
I'm a master of stilts.
Proof it, name every stilt

I'm actually only good at violently riding a unicycle
That's the limit of my circus ability
I remember in school we'd play last man standing on unicycles. I won a lot.
Man I'd love to play that again, but I feel like I'd actually just die if I fell as an adult.

I'll pretend to have a delivery order for you, and force you to come down.


Evil 
i use this now cause its nore generalized
That's so smol.
The man is true. I've never critted on my blaze trauma. 
im never getting auric exemplar am i
8/10 i got grabbed by a chaos spawn and fell through the map, dying
today i was at 7/10 and a teammate shot a barrel next to me sending me flying off the map
Based teammate
They are extending the process to increase your feeling of achievement


@bold cape my condolences, if you are in EU and need people who don't send you off the map I'm available 
NA 
i can probably play on eu tho
if my friend is oce and manages to play nae, im sure i can play eu lmao
i dont believe auric exemplar / storm survivor anyway when i see it
it'll happen for you or not
and waste screen real estate >.<
It shows that you won't leave if you go down, at the very least, because you already have the title
be me
10 min into solo scab melee
blow up due to peril
surge?
Feels good to be believable
I only wear it on my Ogryn, because that's the only class I deserve it on lol
Getting good enough at the game to do Maelstroms without being downed most of the time is sooo satisfying
...but yeah, I think even those that get it legit probably throw it across all their characters
Even when it's not warranted
Untrue. Some of these assholes just can't get enough of the alt f4 lifestyle
Well that's just sad then
i feel like im decently good, good enough to not die
but falling through the map cause spaghetti code or getting flung off by teammates is pain
im def not gonna alt f4 cheese it
thatd be easier but i dont wanna be a dick to teammates
i know what its like to be playing auric mael and be the last one on the team cause everyone left on down
based
and depress
It is, you need to play like your team is trying to kill you and ideally also shoot every barrel before you get close. I have seen too many people die at the end of that one assassination mission, after beating the boss 
21 min new record @ solo scab
always die to some trash then this time it was grenadier
i legit do this with the noe where you upload false data -- theres that one barrel across the extending bridge and a horde starts spawning next to it and if i dont sohot it ahead of time without fail the players blow themeselves into the chasm
That place is true hell for barrels, from the moment you enter
btw who was the guys talkin about ep smite + shriek
its kinda better than i thought lol
it actually deals SOME dmg to carapace with that +10% upgrade
i combine it with rending trauma
A lot of guys are talking about it, opinions range from "it's good" to "it's good but causes brainrot"
it's mostly bad and it's bad because it causes brainrot
can i make it work?
uh
limbsplitter is like the worst one you can get on a tacaxe
probably not tbh. maybe?
i find psyker is the least capable with tac axe
but thats more for lack of attack speed
and this one would want some help lol
If you look at the buff icon, It looks like Limbsplitter only works if you attack once every 3.5 secs
anyone got any good builds using the purg staff? its my last staff just needa build for it
which is why it sucks
you gotta pause your attacks to get use out of it
which is why i use thrust over that
i dont think you can get thrust on tac axes
unlike efficiency which works just does work every 3.5 seconds
what are these psyker stats dude
I like warp charge/soulblaze/venting shriek stuff
238 hp is something
Wait, so it's not +60% power every 3,5 seconds, but you actually have to stop attacking or it won't trigger again? 
Worst blessing ever
what blitz you like to run with it?
well it gtive s 60% power right off the bat when you fire your gun for 3.5 seconds and then switch to melee
bb im assuming
BB, yea
burst is the only really good one cause other two is for hordes
which prug has no shortage of
It's just nice to have. Pocket sniper
Or I can just use my DS 4 
yes
not quite since assail still works for sniping specials and whatnot
but vet doesnt have ds4
the virgin psword veteran vs the chad ds4 psyker
i run assail w/ purg + ds4 so i have something to knock down specials/elites as well as something to kill groups of enemies that aren't large enough to warrant the purg or are too many to warrant the ds4
Vet has shovel 
praying to brunt and hadron for a tac axe that i will cherise
shovel has access to limbsplitter
some actually use it with take a swing and folding shovel to have like
And uncanny and thrust
+60% wp damage +60% damage right off the bat
dont name your axe cherise
i dont think its good mind you, but its a thing that exists
thrust i take over that shit every day
stop playing taxes
STOP HAVING FUN RIGHT NOW
be a metaslave, fun not allowed
if your gameplay consists of gunning down everything and only dealing with something like idk muties its fine to use it
but like its
kinda bad
Yes zero fun allowed only hyper optimized meta builds
you need that extra 2.234 damage or else hell is gonna freeze over
exactly
koreans in shellnut
game definitely has a 6th modded difficulty that necessitates godrolls
blazing spirit
is poop on everything but like two weapons 
melk sell me brittleness trauma staff blessing please
its amazing the things melk will refuse to sell you
still waiting for power cycler 4, i've got two veterans i check every day
am I using blaze trauma wrong? I tried to use it on damnation last night and it just didn't feel strong enough compared to my usual build
felt like I was hardly making a difference to the hordes
build and staff?
Yeah, show build and staff 
this build with kinetic deflection on a slaughterer deflector deimos
I figured maybe I just don't know how to use it but the staff seriously feels not as powerful as everyone suggested
are you edging peril
Did you change the perks on the staff to crit chance and flak? 
also i’d put flak/crit on that
I got those perks yes
didn't take updated pic
I try to edge peril as much as I can but even then it doesn't seem to crit much
Blast radius could be bigger, but it's not so low that you should struggle
it’s not going to feel impactful all the time
but if you have scoreboard mod i would check your damage
will try to give it another try later when I'm not at work I guess
you are basically outputting constant soulblaze between elite kills and crits
and vent
just thought it might feel more immediately impactful
it's DoT. i run with EP brainburst personally and use that to supplement
Maybe you are incredibly unlucky with crits
but it's a ton of damage so stick with it for a bit
well yeah I'm not going to get rid of it or anything
Focus epicenter on big guys, burn rest with fire, profit
just felt like my purgatus did more
Purgatus doesn't knock crushers on their ass, blaze trauma also has a somewhat bigger range
its also less boring
Both can stagger and kill elites though, trauma is safer though, imo
You can be untouchable in melee basically, if you aim at your feet 
Trauma has much secret lore as a staff
It is definitely the one that rewards experimentation the most
this is not the optimal path.
use the eyes the emperor gave you
Obviously not optimal and not how you should play, unless you are actually surrounded and it makes sense to do that
That's why I used 
i suspect they wanted you to stay with the group more
i assume they died and felt you were responsible
who cares about grims?
Penance points though
☠️
theres like 1 penance for 100 grims tho
thats so many hours of nonsense for 5-10 points
Anyone know if maelstroms contribute to special conditions
youre really gonna choose a mission and give up qp to find a grim?
lights out
I did for the penance
100 times or whatever?
ye
jesus dude
speedruns
Gotta put on the grims penance border and let fuckers know whats up
figures
maybe you should slow down in missions like your team wanted dorn tbh
savor the worldbuilding or sumthin

update will fix it 

update 
I want to test if low resistance is actually better for purgatus, to get the high peril bonuses sooner 
Not sure how I will test it though, other than through feeling
Yeah that's not happening
Rather going to finish my final class penance now
then I can play whatever I want
4420
I was close
hell yeah
30-40 meters
im at 4520


Blaze trauma veri baad 
don't get me wrong it definitely staggers far better than my purgatus
no trauma bad
but I preferred my BB EP with flat shields more, felt like I was having more of an effect on the field
I would link unsanctioned's video but he's a bitch.
He simps for blaze trauma too much.
I think it was already linked

Or maybe not Atlas said the guy in the video was good
cheater?

is there power cycler for psy swords?
nope
nope
your choices are slaughter/uncanny depending on the sword and slaughter/uncanny/unstable/executor/deflector
wish there was a mod or something to get rid of the max peril noise, its obnoxious af when edging peril and triggers my tinnitus for some reason
Or you can just turn the volume down in the options 
true but that turns down all volume
i like my sounds
There is a setting just for peril
you can also remove ping noises
Because it also adjusts the visuals
though the audio is prob what people are going to notice
the 200iq thing to do here would be to just split them up into peril sfx and peril vfx
This mission took forever to complete lol
longest mission is 50 some minutes
Yup, I've been on that
it was auric damnation but it felt like a 6th difficulty lmao
director was pissed that time
I believe the director didn't want us to finish a room. Bombers, gunners, rangers, the whole gang showed up.
We were just striaght killing and dying
i had a maelstrom with pox gas, monstrosities, specialists and snipers and it was borderline not fun
took an hour lol
on carnival
which is the worst map for sniper spawns probably
awful
3700 is a LOT for 38 minutes
thats easily +1000 on the average for a mission that long
still
could be worse
fffffffffff
sad
Yeah like that wasnt even that hard. Its just people like to think its difficult or something
and freak out and speed off and die
warrens 6-19. The actual worst map for everything
Does it even lose that much damage?
gotta draw the line somewhere
Buy it and hope the update let's us swap stats 
Interesting - you're having trouble? Highly recommend the Illisi
yeah i've just been spraying with the columnus
I did it with the recon 6d, the 7a also has cleave, but you might not like the RoF
playing on malice for the 100 games with no one going down
and some guy just walks into a daemonhost

Where is a good place to ask for some homies to help with Malleus Monstronum? I got 99/100 psyker missions and that for finishing all my class penances 🙂
just ask in lfg
used to be worse
best bet is to get a shield ogryn and a daemonhost
weakened monstrosities also work
monstrous specials count?
I believe any monstrosity counts
so this is where people go to meme and complain about cliffhanger?
Swap stats
I anticipate being able to reroll stats with no control to what they come out to
for better or worse ||Always for worse||
There was some legacy overclock code in the source code
Basically you roll for stat changes, like +10 damage -10 mobility or something, and I assume it will let you go over 80
Not sure who found it though, was post here months ago
going to say it again, they should have just copy pasted the idea from VT2
Make DT VT2 again
no reason to do this whole only change 2 perks/blessings
no idea why they even came up with that idea in the first place
should be as simple as "have resources, allow total weapon reroll"
Because they hate us
Or someone on their team loves diablo type loot
With nonsense locks and rolls
cause it makes the hunt for a godroll potentially endless
they use it to bump up playtime but i feel like most people who play are only here for the gameplay, and the shitty crafting system is a big reason why so many have left
at same time we shouldn't have too much direct control or there would be no real sense of progression or use for the resources at all
personally if the crafting update isnt great, imma take a long break cause im a little bit done with it
i dont care about getting the perfect 380 weapon with level 4 blessings
i just want fun, serviceable builds on all my characters
and i dont like being punished for wanting to try something different
the current system just funnels you into the meta options and discourages trying new things
rng sucks, just flat out, gambling not good
It's mainly to hide the fact that they have so few weapons 
I guess they came up with the whole mark thing as they wait for James to approve more weapon types
I mean eh... I feel there is a decent selection, even with variants factored out
I assume alot of their work goes down the drain because of James
Like power greatsword
Or force greatsword
could definitely be higher but there is enough variety to make it interesting
you know why talent/skill trees with no refund cost are great? because you're encouraged to try new things, pick off-meta builds, and experiment for free, you are not punished cause you wanted something different
same applies to weapons
there should be some sort of cost ofc, and there should be some sort of resource dump implemented so they aren't useless
but this system aint the answer to that issue
which is wht I like the VT2 system
granted you get like 3 items per chest and are guaranteed a chest after each run, with items scrapping into the resources
Waiting on the helldivers 2 balance patch

so not quite the same at all
vt2 system isnt my favorite, cause you have infinite resources about 30 hours into the game and there's no progression after leveling
then again, playing for fun trumps playing for the rng carrot dangling in your face
but in VT2 you get to infinitely reroll with 0 consequences other than using scrap resources
VT2 you get stuck opening sound 200 chests every few months 
I mean yeah, it ain't perfect itself, but it's 100% better than DT currently
For sure
with that i will definitely agree
Its a low bar to meet
need a nice balance where we can easily build as we need to but don't have full control over everything in the system
if this was literally like
any other game
i wouldve dropped it
but fatshark knows how to make some damn good gameplay loops
mainly because I don't trust the gameplay to make up for full build freedom
id also like to see a 6th difficulty implemented
then again it probably wont happen because the game needs to run on consoles
and from my friend's experience on the xbox series x, it already runs like dogshit on heresy+ lmao
no because we already have 7 difficulties (5 + 2 auric)
yeah auric damnation already pushes it pretty hard
just balance the existing difficulties
consoles been holding back games just for platform longevity's sake for 20 years
true
and fatshark have put themselves into this corner
because they raised the enemy count to counteract the increased player power level
at least DT doesn't have the main issue with VT2 highest difficulty: entire groups of banner bearers
Even more elites 
they just need to nerf the enemy count and buff the individual enemies
that method is boring
enemy density is fun shit
you talk like i'm saying to nerf it to the ground
it's what AFE did and fighting 20 bullet sponges is boring
nerf the individual enemies, buff the enemy count
Keep density for poxwalkers
the enemy density was already fine back then
i want to play uprising HISTG
having a horde game with actual hordes is unique
enemy density is already high enough that we have metas for burning them in seconds and ignoring the enemy count in the first place
gameplay is almost entirely managing the elites and specials left over
there is a such thing called nuance or doing things in moderation
how far back is "back then"
i don't remember enemy counts being particular dense during early access
how am i supposed to know
just some vague number that feels fine
but we certainly don't need 20 ragers spawning up our asses
nuance???? you mean there's a gray area between black and white? nonsense
an explicit endless spawn mode would also be nice
Hard to find everyone's goldilocks spot though
so that players would learn to fight and move forward
"good enough" is good enough
auric seditions when
My plasteel 
that happened on occasion in the early days; high int wouldn't stop spawning poxwalker hordes
it was funny
back when high int was called "endless horde"
yeah that's the main experience i'm drawing from
They sort of replicated it didn't they
usually happening on excise vault
this would be fun
no current enemy cap modifier
then again like i said tho
game has to run on consoles
and its already struggling as is
Poxwalker hordes are like a drawn out shit trickle of them
i just mean a constant trickle of spawns that annoy you
not like constant horde mode all the time
oh i see
nah, open a door, get on the floor, everybody smash the walker horde
game already has issues on some people's computers too, even more enemy count ain't helping anything lol
i suppose i just want chaos
but still sufficient to slow your pace if you attempt to stand your ground and fight them
I think they also combined hiint with more elite spawns at some point too
sure, but the idea is that, if it's an explicit mode, players can avoid it
an implicit opt-in system
so that we can just sidestep the "but it'll perform badly on consoles argument"
yea just remove it from quickplay
speaking of harder difficulties I still need to do the twins
hi int was allegedly always supposed to be "more specials", but its original designation of "endless horde" gave people the wrong impression, hence the name being changed
didn't have good runs with randoms last I tried
speaking of the twins
reading through the penances theres a "secret hard mode"?
yes you have to hit some bells in a particular order
yeah there is a sequence of bells you hit
Yea it should be enabled by default now...?
there's a steam guide
it's online I saw guides
You don't need to hit the bells anymore afaik
oh neat, ill have to look into that
though tbh they suck ass normally
Unless you want the penance
hmm hard to check bc once you beat it it spawns a skip bell
I haven't beat it so I could check?
One patch mentioned they just let it be unlocked for everyone
idk what to check tho or what to look for
o cool
Was some time ago
like it spawns the skip bells for everyone now?
Yea
it'd be right at the beginning on the left side of the starting room there's a frame with 2 bells on it
Idk about the hard mode one though
couldn't check for myself because I already did it
right side hardmode, left side normal, teleports you to the heal room before the fight if everyone hits it
will try to check it out then
what does hard mode even do? Just high int the spawn phases?
mostly hardmode twins is harder (IMO) bc it spawns a ton of annoying ranged guys
the main differences are more spawns, and also more spawn variety
so iirc it adds crushers, shotgunners, and basic shooter squads to the spawn list
is it gonna be added to the normal mission pool eventually? would think so
idk why it would be
also the twins themselves get more hp/stagger res/attack more/etc
so e.g. the gas mine dude throws like 4x as many gas mines
why not? auric maelstrom twins sounds great
but yeah since it's a pretty big flat room with no cover in it, shotgunner and shooter squads are pretty annoying
not to mention having to haul ass to one of the giant fans during the hordes too
yeah there's some "tricks" to it, like ogryn with extended range taunt can stand in the middle and pretty much hit everything on the map by pressing F, but it's definitely finickier and requires a bit more, like, "raid discipline" or whatever than normal mode
where you can kinda just hit stuff until it all dies
also wish i saw hab dreyko more
ive played it like 3-4 times the last 2 days actually
it's been showing up a lot for me
pff wow
ive played it like three times in 150 hours
played an auric mael on it yesterday and it was probably my most fun game
oh yeah me too actually
the end room was just so chaotic
almost wiped a couple times, it was 10/10
they made the end room geometry a lot less obnoxious
altho the piles of crap in the corner where specials spawn and drop onto are still really annoying for trauma psyker
but they got rid of the dead end rooms, which is nice
trauma? imagine using trauma...pssh id never use it
(salty after spending all my resources on trying to roll one)
oh are you looking for like blazing spirit/warp nexus with +crit
that's an easy 1-2M docket sink right there
yea i am
i have a decent one but id have to pick between 5% crit and flak
hmm
the one i currently run is like a 350 with +crit and +elite damage and it does fine
i think the perks aren't that important
i like high int
mines 10% crit dmg
oh yeah that sucks LOL

tbh its useful when you try to 3shot a crusher and/or 3shot a bulwark
but tbh it's probably usable
i have pretty good void/purg/surge staffs so im not too miffed about it
yeah but in my experience trauma bps aren't that big of a deal
you can pretty generously 1-tap trappers and bombers and stuff i think, even with shit perks
I thought you needed maniac to 1 shot trappers
i dont think i have yet, but you stun them regardless
hm i'm like 90% sure trappers are flak so i would be very surprised by this
they are maniac
trappers are maniac
hm
(both flamers, trapper, mutie)
my friend rolled a perfect trauma with like 100k dockets and like 2 games of mats so im mildly envious lmao
well i don't have +maniac and i 1shot them with fullcharge
with like 70% damage roll
I lucked out with my trauma too
yeah i run 4 (but not 6) warp charges and warp rider
works fine most of the time tho
does the 2 charges really make that big of a difference if you are using the shriek often?
i think i'd be able to 1tap muties if i had 6 but it hasn't felt that important to me because you can just hit them again as they run by
i go for never using shriek
its also for raw damage and peril reduction
better to cast 11% peril trauma spam
than trying to use shriek and getting back to 22%
I mean I know that, just kinda figured most people use the shriek often
hmm shriek is really good damage for mauler/rager packs
it is but trauma stgger just fucks them over regardless
and decent panic button for surprise trappers
trapper getting burned to a crisp after they spawn behind you
trapper also gets stunned by trauma blast
i actually don't care much about peril reduction
peril gen is my dump stat
i'm going from 90 -> 100 nonstop anyways so it doesn't super matter
i recommend getting one with 6 warp charge at one point cause it makes 5 from 0->100 to 10
yeah i've tried 6 warp charges
i actually like generating more peril
because peril is toughness
and peril is stagger on F
and etc
crit, damage, whatever whatever
i can vent enough during a slide to get another pop off anyways
mostly i'm running warp charges for the CDR on shout
id spend more on trying to get a better trauma but i think itd be best if i focused on bettering my vet/zealot options first
seeing as i already have decent builds on psyker
I'd wait until the itemisation update before spilling a bunch of mats trying to get a good one
true
i already dumped most of my shit, should probably start saving
tho i was tempted to try and roll a good psword
I don't like WC peril resist for these reasons 
Harder to edge, also not consistent because you don't really know what's your edge %
yeah i'm 90% sure i actually run the "heal toughness on getting a WC" one instead but i'm too lazy to check rn
It's a nice budget version of vet confirmed kill
i use toughness on warp kill so it matters little to me
but for other situations its def useful
nvm i gambled a little and was swiftly reminded that was an awful idea
i did got cycler in about a week
if i could just push a button to spend 3M dockets and 20k plasteel or whatever for a 360+ weapon with the correct blessings i would
but it is just so much effort to press the buttons and go between all the stations and shit
even with mods
Altf4 survivors i swear
other for 57 min
i mind
because im still fairly new
and dont have a lot of resources or many builds to play with
psyker is still the only character i have thats like
got good shit on it
oh yeah i mean it also sucks that it's a huge resource sink don't get me wrong
It was. Rat zealot was doing nothing to help but altf4'ing when going down
I had to slow roast all 3 bosses 
classic zealot tbh
it also always feels extra shitty to do the bosses solo on psyker
hate doing bosses on psyker unless im on my gunker
then i huff a combat stim and the boss is gone in 4 seconds
on my surge staff it also aint bad
cause i can focus more on dodging and such
and i have unyielding on it
Any psykers got the praesimiagoria mk IX rebreather and know if it has that vox voice change like the mk IC?
Is the mk IC the golden one?
This?
Crit on purgatus is pretty much useless, right?
no, it applies double stacks and crits SUPER often
Pretty sure the one with the best vox change is the darker one with gold trim or soemthing
They all modulate though, but differently
2 scrier's gaze psykers absolutely ripped to shreds by a map that decided to give us not a lot of ammo
i was under the impression that its actually very important
cause 2x soulblaze
i have a scriers purg build ive been meaning to try out
been busy using the void
doesn't help that there's 2 other shotgun vets and there's not a single ammo regen aura going around
im actually shocked at how many vets i run into that dont run survivalist
They’re salty about the “nerf” to survivalist I reckon 
still the best option tbh
i mean i dont use very much ammo when i do bring a gun so i dont mind that much
but like
yknow
yes
I mean, what else would they use 😂. I believe vets also have good melee weapons though
vet is like the one class that needs to try to be useless in melee
you're only ever ranged only if you go full left tree
other than that you're good at any range but like
Don’t sleep on Vet melee. That +30% weak spot damage talent applies to melee damage and ranged
i wasn't struggling too bad but the problem was, the 2 vets got downed and it was only the scrier's gunkers who then ran out of ammo, which means they had to fight through a big fucking horde with nothing but scraps of ammo left, blitzes and melees
they did it, thank the master, but damn was it a painful watch to then see them take all of the ammo when i was at literally 0
funnily enough gunker is the last build id run out of ammo on, the ds4 handles just about every situation just fine
gun only comes out in emergencies and for bosses
you don't understand how little ammo we were being given
Revolver psyker is so fun
as in a lot of games i wont even need any ammo pickups using the columnus
also butting in to ask about the illisi, should I use unstable power 4 or riposte 4? I like running high peril a lot, but the illisi is a headshot machine
should have THOUGHT harder and got it before themm smhm
i use uncanny/slaughterer on my illisi
I kinda...forgot what my other blessing was but I've been between those two a lot
tbh I just dont like running slaughterer, kinda feels like cod stopping power on some weapons
as in I'd be stupid not to use it, but im stubborn
tho i only have my illisi on one of my builds
ds4 goes way too hard to drop it
i definitely recommend trying out a slaughterer deimos
its not quite ds4 obviously but that thing goes hard
if it comes around in melk or something ill try it
like idk what it is, other than my bias for it because i have been using it so long
but it just feels amazing to use
dueling swords are cool, but ive been spoiled by the force sword's absurd shove
wat? it's perfect for illisi
i mean yeah it works on illisi perfectly fine obviously
become spoiled by being able to 2 shot crushers by poking them to death
I prefer to whip out the rooty tooty point and shooty for em
the zarona penetrates armor really well, save for like bulwark shields
there is rending variant and blazing variant
yeah mb
rending is pretty nice but most people prefer blazing trauma for the huge AoE and horde clear
rending is more precise and really good at focusing down more unique enemies
this is my current and i know it could be way better
mind you i dont have all blessings
yea
lol 3376 but not that great
fr?
so worth upgrading?
should serve just fine
what to change
crazy roll actually
haha
isnt that what it is
flak and maniac ima choose
ooooooooooooooooooooof
lmao
i mean its fine
if you dont want to use that one at least take one of the blessings from it
i have flurry 4 so ima take rending
but
i wanna try it first
it cant be that bad right
yeah try in meat grinder
nah, just more damage would help a lot on rending variant specifically
nope gonna go right into damnation regualr
yea
tried rolling for blaze, didnt get it
speaking of i got to try it out a bit more
wise words
Do not, for the love of the Emporer, listen to anyone who suggests carapace on a trauma staff
uh oh
i mean for rending its not really an issue
most people recommend flak because its what you will be going through a lot
You definitely want flak
rending kind of makes up for some of it because it ignores armor altogether, does some weird equation forgot how it worked
And then probably maniac
Carapace tho... it's literally one enemy. Suggesting that is a major yikes
Unyielding would be preferable
usually if youre running trauma you are running BB anyway, which will always be more efficient than trying to use trauma to focus down a crusher
or your melee, which some melees can easily fuck up crushers for you
i use carapace
only applies to 1 enemy for trauma
unfortunately it still does immense stsgger to care imho
i would've liked flak but oh well
me running blaze trauma kinda feel like rending trauma is easier to use
blaze snowballs way better
but it can suck on sucky situations where rending would abuse flurry to bullshit its way out
the voidstrike is my new favorite thing in this game i think
i dunno how im outdamaging ep smitekers but i am
well yer killing their damage by driving 2 force bowling balls down the lane duh
i love aiming at head height, proccing surge and watching everything just die in front of me
surge is fun to proc
its mildly inconsistent but when it does crit ohh it is satisfying
keep the staff then until you roll one with better base stats and upgrade it
should hold you over just fine
anyways, is it worth it?
near quad 80's
i alr have a blaze trauma, tryna make a flurry one
I shoot every barrel I see. I’ve done more self dmg than enemy damage to me
what about this one?
For blaze yes I think
keep in mind:
Oh I didn’t read that
Flurry/rending right
Well
This is mine
and i liked it
used it once
but very bnice
perk selection sucks
but leadt you got rending 4
only one that matters tbh its between 2 hits for full rending or not
maybe?
its okay, wanna see my bricked illisi
can i make it work for flurry
quell speed pain
Urafting cpdate
ok chat...it can be done
just replace sprint effiency and sustained fire
chefs kiss
perfect, gratz
id take carapace with flak btw
crushers still get stunned and rending does most of the damage increase
if you really wanna kill crushers quicker then sure
i alr took carapace
both are bad perks
it has haymaker so
hoping they add haymaker to more things at one point
total of 20%
its still very low
but with psyker/zealot you can spam the PA which counts as a heavy
haymaker is one of the few blessings that goes in warp charge kinda stack where it only goes down by 1 every cooldown
would be real useful if it wasnt luck based
yes
it used to works on bulwark shields, apprantly
fun days of spamming heaby on bulwark shield to make it commit die
it does tell you it stack 5 times
unless you play on a bad translation like korean lmfao
no
its that, and theres stacks 5 times after that
Right okay that makes more sense
level 3 should only give you 15% chance, level 4 is 20
if i throw crit chance and blazing spirit on this itll be a decent fire trauma right
man
Wouldnt flak 4 be better than crit 4?
and get stuck with +crit dmg? nah
Oh wait ye mb
5 point higher flak modifier would be nice but it's not gamechanging
ah you thought it already had crit chance
Didnt notice it has crit dmg instead of crit chance
Thing is with fire trauma i dont think the chance perk is worth it if you got nexus, the 25% damage perks apply to your fires which you will get from talents as well, so a tiny bit more blazing procs isn’t worth it imo
It’s not like surge blessing on void staff where if it crits, you stagger monstros and massively boost impact damage from having 2 crit shots
and with a weapon where you are going to be slamming enemies around constantly you will probably end up getting the crits during an engagement
vs void being a oneshot weapon with the crit with surge
so that makes sense
what dyou reckon would be best second to flak
Hmm depends
Maniac or unarmored, maybe unyielding or elites
PC procs are the most important with maximizing fire so you want elites to die
wonder if i should replace carapace with crit chance on my surge voidstrike
I wouldn’t tbh if you’d lose a crusher BP
That is still important
But it is up to you
ill prolly experiment tomorrow
def not on void b/c true aim + nexus should be enough to ensure crits
This heavily depends on your playstyle and preferences
should probably be meleeing more then
I peronally have crit/flak and like the neutral surge procs
But im always in the middle of the horde anyway, or beam down the side
tbf this is true for a lot of psykers lol
The only enemy you really notice the slowerish kill on are bulwarks, crushers are only a real threat when in groups, but even then you stagger whoever you hit
What would be better blitz for DS + laspistol crit build?
well i melee when i need to
it’s not like i forget about the tools in my kit
i just usually stay a bit further back and shoot into dense hordes or elite groups
but yea im probably not getting as much use out of true aim as i should
stacking up true aim at the end of an engagement or as you run past poxxers is good
yea that’d be a good idea








