#psyker-class

1 messages · Page 1277 of 1

lethal lagoon
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You can literally just spam Trauma staff on your feet when you get in trouble and everything just dies.

agile mural
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That its method of firing has nothing to compare against. It's unique and isolated.

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That's it.

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That don't mean it's hard, just takes getting used to.

spice veldt
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it's just a projectile weapon that doesn't land on enemies and only on map geometry, and is helped by the lack of a travel time

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surely it is not that novel of a concept

lethal lagoon
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It reminds of something like dragon age 2 but without a pause button

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So kinda unique for a real-time game

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But super common in MMOs

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Which are like faux acton

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Oh yeah, so literally every MMO has this aiming pattern

spice veldt
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you don't hear anyone calling the rumbler/grenade gauntlet/throwing knives having some unique or novel aiming mechanism, so why does the trauma staff in particular get this rep out of nowhere?

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it's just silly

agile mural
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Stairs mostly.

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It's just different enough to warrant a warning

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Again u can just be used to it. But at the start for me it took a bit to learn and why I would give the same warning.

spice veldt
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i just dislike the reputation that it's given the trauma staff

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i've heard it since launch and i continue to hear it now

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just tell people that it's basically just the rumbler and call it a day

agile mural
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It's basically the rumbler except not at all

vestal fulcrum
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Basically Rumbler, but doesn’t shoot funny explosive pills demoticon

spice veldt
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it follows the idea of "shift your crosshair vertically to aim at a target far away"

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that enough should be alone to make people draw the connection between projectile weapons with falloff and the aiming mechanism

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and is exactly what it is

agile mural
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It's the fact it isn't a projectile at all is the thing.

spice veldt
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there is nothing novel about weapons with dropoff with range

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YEAH AND THAT'S A GOOD THING

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ISN"T IT

vestal fulcrum
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The similarity is interesting, even if mechanically the weapons are as different as night and day

spice veldt
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THE FACT THAT YOU DON'T HAVE TO ACCOUNT FOR TRAVEL TIME

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what, do you want it to actually have travel time or are you high

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actually that's not a bad idea

lethal lagoon
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Does it actually spawn at the "circle"?

agile mural
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Idk why u so heated over this, I'm just saying theres significant differences to not call it identical to a rumbler

spice veldt
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because it gives trauma a weird rep

agile mural
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A rumbler shoots pretty fucking far

spice veldt
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nothing novel about it

agile mural
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A trauma does not

spice veldt
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damn projectile weapons with falloff having different ranges

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such a novel concept

agile mural
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The rumbler basically travels straight for most shooting ranges that the fall off is pretty much trivial

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Not the same for trauma

spice veldt
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yeah and the point is that people can easily extrapolate their experience with projectile weapons with the trauma's aiming mechanism

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not that they are exactly 1-to-1

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but rather that the muscle memory and basic ideas are the same

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that is my point

agile mural
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But it's a bad comparison.

spice veldt
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it is a good comparison

agile mural
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And my point is that u gotta learn the weapon with no real reference to another

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It's not the same at all

spice veldt
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in terms of gameplay, that is the information that new players need to connect the idea of the trauma's aiming mechanism with the known ideas of how projectiles work

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i don't care about superficial differences
the muscle memory and aiming mechanism is the same

agile mural
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A rumbler you can aim down sights and if the cross hair is over them your usually fine, a trauma that's not the case.

spice veldt
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yeah it doesn't land on enemies and only on map geometry

agile mural
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This is why that's a terrible comparison

spice veldt
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and surely players have thrown projectiles at map geometry instead of directly at enemies before

agile mural
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If they act completely different. Don't compare them

spice veldt
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it's a good comparison because players can easily extrapolate

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completely different?

agile mural
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You can't hit enemy if aim with cursor is such a fundamental difference from all other weapons u should call it out as such

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If you think any other way thats crazy

spice veldt
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i'm sure people will somehow have a terrible time grasping the concept of projectiles that pass through enemies

agile mural
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Yes a projectile that passes through enemies, they would think to voidstrike or plasma shot

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Not... trauma

spice veldt
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people can combine different ideas together to form a complete idea of what trauma's aiming mechanism actually is

agile mural
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Exactly

spice veldt
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the basic idea of a projectile weapon w/ falloff with an instantaneous travel time that only lands on map geometry

agile mural
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You gotta combine ideas. So it's different to everything else

spice veldt
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i've been here long enough to know that people call trauma weird because you have to look up

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and people rarely ever mention the fact that it passes through enemies
they do remark on it passing through slits in stairs

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but looking up is what people note about it

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and in that regard which is so often mentioned

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there is NOTHING novel about it

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that is why people should just draw comparisons between the trauma staff and projectile weapons w/ falloff

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because that is the part which gets people confused

agile mural
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You are proving the point though, it's so different that you need to study at least, and understand its fundamental differences, and learn a system or aiming method by all accounts are probably not exposed to yet, I am never saying it's complicated learn, but that it uses a different system to fight. Because it does. It's not that complicated once you get the hang of it, but u and I have been using it since launch, and have gotten used to it, but someone new? Utterly? Does not even touch Ogryn so that comparisons are gone? It's an aiming method not used elsewhere. That's all I'm saying. It's a good weapon just has its own thing about it.

spice veldt
agile mural
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Sure. But calling it a projectile weapon is still odd

spice veldt
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i'm not calling it a projectile weapon

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i'm saying that its aiming mechanism is directly analogous to how you aim a projectile weapon w/ falloff

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and that is exactly the part that people complain the most about trauma

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maybe you weren't here for the whining about trauma that i've seen since launch

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but that is the complaint that i see the most

untold niche
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i thinkl its just hitscan arc is not common, thats why arco say it like that tp help people uynnderstand

agile mural
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Exactly!

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It's a very different concept of weapon.

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But...

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I'd like you to enlighten me a bit here, the complaints exactly what do they roughly compass, that it is too hard or something?

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Simple? Range too short?

spice veldt
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the fact that you aim up

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i've already stated what the complaint was

untold niche
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"why to get circle move further i have to look at sky"

agile mural
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I guess if you were to compare it does have an extremely heavy arc, that technically does not follow true arc rules.

untold niche
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uh, ok u righjt, but im just trying to get the "spirit" of what is said across

agile mural
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I c

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Gy

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Ty

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It is true though. I don't see a reason to warn against that

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Even though I love the weapon, it is something I would note because it's something I had to learn to use it effectively

untold niche
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@spice veldt me me playing gbf relink now. its like baby monjster hunter but with worse camera

spice veldt
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and that's my point
people can easily learn what the trauma's aiming system is if they just relate it to a projectile weapon w/ falloff

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it's nothing novel

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the muscle memory for how you aim it is the exact same

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in terms of gameplay, this is what new players need to understand it and to not think that it's some whacky weird aiming mechanism

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i've heard it since launch, and i continue to hear this bullshit now

untold niche
spice veldt
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mfs will do anything except to associate new concepts with old concepts that they already know to expediate their learning process

untold niche
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to be fair thats kind of dangerous in stem
opk i stop interrupting
|bai bai

agile mural
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I still don't see another example of a non-projectile that does not hurt enemies when it passes them to compare this to as a old concept, If this is the only shooter you experienced.

spice veldt
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you are thinking far too broadly

agile mural
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Even this analogy of it seems more confusing then just saying it's unique

spice veldt
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the main complaint about trauma's aiming mechanism is that people have to look up at the sky

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relating it to projectile weapons w/ falloff succintly conveys what it actually is

agile mural
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And they can't aim at enemies to get results.

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They have to follow it's mechanics

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That's different to everything else.

spice veldt
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no?
its concepts are seen in different weapons, and aiming up is what gets people the momst

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throwing a grenade in the air to land it in a position where your crosshair is not pointing at is not a novel idea

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it is not unique

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people legitimately do not use the trauma staff because of the perceived whackiness of the aiming system, and this is why i dislike the rhetoric against it so much

agile mural
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It's still an unfair comparison though because almost all arcs are barely noticeable for most engagements, and that all things that do arc are genuine projectiles.

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So even if the concept of aim higher for results its the degree of the arc that just changes the rules of the weapon.

spice veldt
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the "basic rules", in that you aim up in a nonlinear fashion to target an enemy farther away, continue to be the same

agile mural
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There isn't a negative arc weapon, but the same concept probably would make it feel weird too, where u gotta aim down to shoot farther and would get the same treatment of this weapon is weird, you gotta learn it from scratch

spice veldt
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and my point is that the muscle memory is the same with projectile weapons w/ falloff except that it doesn't land on enemies

agile mural
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It's not. There is no comparison of muscle memory

spice veldt
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there absolutely is

agile mural
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Unless the arcs of weapons are exactly the same, you don't share muscle memory with them, you gotta learn it from scratch, cuz that's not how muscle memory works.

spice veldt
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if I change the sensitivity that I play on, my skills will quickly catch up to my old one unless i shift the range of the sensitivity too much

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unless you are insinuating that i will lose my ability to aim well if i change my sensitivity

agile mural
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Hypothetically, we got 2 grenade launchers in some arbitrary game, one shoots the projectile further, and arcs slower then the other. You learn how to use one of them completely to the point that you know if they are 50 feet away, u aim like at 30* and can hit them, u switch to the other grenade launcher and assume they have the same mechanics, but miss even though u got the angle perfect, because it's arc is different.

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Which means u gotta learn a different angle, hence different muscle memory.

spice veldt
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i'm not saying that they're 1-to-1 and that you can trivially switch between them
I'm not speaking precise when i say that they have the same muscle memory

agile mural
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Is that not a fair comparison on why it's not shared?

spice veldt
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but the fucking basic idea of "look up to hit enemy not under your crosshair" is the exact same

agile mural
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Yes. Sure

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I get that completely

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But this still breaks the rules and nowhere else is it so exaggerated that you gotta learn that rule

spice veldt
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alright and how does that make it so different that one can not relate these two weapons to expediate the learning process of using the trauma staff?

agile mural
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Nothing else is that brutal with it.

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Grenades you can aim pretty well normal and usually be fine, straight ahead is often Sufficient, same with gauntlet or lugger, but trauma is so much more exaggerated that you actually gotta learn arcs

spice veldt
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why do we have to circlejerk about how "unique" the aiming mechanism is
it's not novel

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just tell people to relate it to projectile weapons w/ falloff

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it's not that complicated or deep

agile mural
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And for most comparisons if used right, it's a bad comparison in this game because those weapons arcs are so light they can be treated as straight.

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This weapon isn't.

spice veldt
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yeah and players can easily extrapolate what it would be like to aim the rumbler if the arc were weaker

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the point is that players can easily build on the idea of the rumbler
and if they've played a game with an even weaker projectile arc, that's even better

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you are severely underestimating players and are just treating them as babies that can't learn

agile mural
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But that's a bad and assuming comparison, in isolation to this game, u gotta assume they know nothing, and is why you must tell them about it.

spice veldt
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surely people can relate two ideas together even if they're not exactly 1-to-1

agile mural
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They can great!

spice veldt
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alright, now what's the penalty for assuming people's knowledge?

agile mural
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But that don't mean they have used those weapons either.

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Most people don't even touch ogryn tbf

spice veldt
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if they've never played a game with a projectile weapon w/ falloff, a lot of things are probablistically going to be novel anyways

spice veldt
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are you going to dispute this statement?

agile mural
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No I get that

spice veldt
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because it is very easy to bring up an counterexample

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and in many games, especially older ones, you don't get an aiming arc

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and explosive projectile weapons w/ falloff (e.g., grenades) typically have a fuse that should remind you of how trauma's termination distance works

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there's no penalty for making this assumption

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and rumbler is just a grenade launcher

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if they don't know what a rumbler is, just append an "...or grenade" to your comparison

agile mural
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It's just gonna be an argument we can't see eye to eye on I see

spice veldt
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there's no need to enshroud trauma's aiming mechanism in this smoke of mysticism

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yeah and i completely disagree with and you strongly dislike you for it

agile mural
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Thats a bit harsh

spice veldt
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it is just absolutely silly why you are so adamant against relating old concepts that players have likely encountered before to this supposedly new mechanic

agile mural
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The mechanics on there own isn't unique I agree with that.

spice veldt
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it's a matter of pedagogy and it's not a novel idea to do this

agile mural
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It's still merging them in such a way that makes it unique is my argument.

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And ofc, is the only true arc weapon that actually has one to me in this game.

spice veldt
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and i'm saying that players can trivially combine ideas to get a complete idea of what trauma's aiming mechanism is

agile mural
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And that's our difference right there. Assuming alot of the average players knowledge on game mechanics

spice veldt
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I've stated the decomposition of its aiming components

  • Aiming arc w/ a fuse, analogous to explosive projectile weapons w/ falloff in this game and many others
  • A projectile that passes through others. I don't think this needs relating to any other concepts.
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out of curiosity
would you say that adding an arc would easily tell people how to aim the trauma staff

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e.g., an arc that is the exact same as that seen by projectile weapons w/ falloff in this game

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or would you say that even the addition of this arc would still make trauma's aiming mechanism a mystery

upper sun
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had 45k melkies last week 😭

lethal lagoon
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Melk going after your melkies

upper sun
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got a lot of t4s

lethal lagoon
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So you got attracted by his melkshake?

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Tsk

upper sun
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got brutal momentum for force sword yesterday

zinc phoenix
plucky flax
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Melky daddy

rigid sky
upper sun
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fatshark names

rigid sky
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Gw names

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Power and force weapons are distinct

upper sun
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remove force tbh

rigid sky
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NO.

upper sun
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just peesword and beeswords

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buzzz buzz buzz~

marble crater
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Finally Flechette

zenith vigil
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why can't we build melee staff? thumbsdown_ogryn

cerulean sail
radiant frigate
spice veldt
potent echo
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bowelsword

radiant frigate
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force greatsword when?

sleek creek
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is there a cheat sheet for weapons and builds for psyker like the ogrynomicon

radiant frigate
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sort of?

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check pins

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for atheneum

sleek creek
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oh i see

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thanks

radiant frigate
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even if i personally disagree with some choices

marble crater
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Yes, but by no means does that mean the guide is wrong or bad

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It helped me a lot

quartz barn
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Tbh ive never used it

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But i somehow got a 5/5 void before the buff that made it the best weapon in the game

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So never needed a guide

acoustic mountain
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Hola! Bit new to this psyker thing here. Which one would you guys roll with?

worthy tendon
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I’d rock the one with warp nexus

acoustic mountain
true lake
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run n gun is probably most useless staff blessing honestly

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especially for something not automatic like the voidstrike

marble crater
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I raise you terrifying barrage

left dagger
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ohnonono

true lake
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honestly forgot what that one did

acoustic mountain
true lake
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flurry isn't too bad but on voidstrike it's a preference thing really

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I prefer to have it set up for big charged hits rather than spamming

marble crater
true lake
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oh then yeah terrifying barrage is actively detrimental lol

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at least run n gun you could sorta get benefit... barely but at least it doesn't work against you

plucky flax
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Mr unsanctioned. pepesurrender

rigid sky
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who actually thinks about the aura they take anyway

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you just take whatever's more convenient to path through

marble crater
rigid sky
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or whatever the penance you're chasing tells you to pick

jovial juniper
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Run 'n' Gun has 30% less spread and 10% close damage, it's just not on the tooltip

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More useful than terrifying barrage whatthefuck_heresy

left dagger
rigid sky
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Just because shroudfield attracts bad players

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doesn't mean that all shroudfield users are bad players :)

marble crater
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Maybe bad players are spread out equally across all auras, but with loner it's more obvious KEKW_ogryn

rigid sky
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I'm still not convinced that even using Loner as intended is stronger than TDR aura

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Even when out of coherency

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But penances gonna penance

plucky flax
left dagger
marble crater
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Loner could use a rework that benefits the team, like all the other auras

rigid sky
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In theory it lets you split 3:1 instead of 2:2 in safety

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That is a team benefit

vernal frost
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how does that benefit the team though? its still 3 in coherency for the other 3 people

hearty oak
rigid sky
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It just opens up more options for formations

vernal frost
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its neutral at best for the team, bad at worst cause they could've had a teammate with an aura that affects teammates

rigid sky
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It's just, basic coherency isn't so good

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In theory it prevents additional punisher specialist spawns too btw

hearty oak
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The best formation is the "OhshitOhshitOhshitOhshit theres a ton of crushers at me split up" formation

marble crater
# rigid sky That _is_ a team benefit

I mean something that benefits from actually being in coherency, there are a fair amount of talents that need coherency or benefit from it, so one person running away on purpose makes them weaker

vernal frost
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loner is just means to be helpful to your squad, it does nothing for them itself

rigid sky
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Maybe just make it consider you to be in coherency provided you have LoS to your team

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no matter the distance

vernal frost
rigid sky
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so it promotes you dealing with distant threats

vernal frost
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although it would still do nothing if you have 4 in coherency but still better than anything

rigid sky
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rather than being in another room entirely soloing the game yourself

hearty oak
rigid sky
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It'd matter for the other coherency benefits

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toughness etc

lone ravine
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Is this about the loner aura being dogshit?

rigid sky
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benefiting from your team's auras

vernal frost
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in the end it all boils down to being pretty much the best aura for you at the cost of your teammates

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still not as bad as getting a vet without survivalist in a pub imo

lone ravine
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I mean with how easily zealot spams FotF, the small 3 toughness regen I won’t really notice

vernal frost
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toughness regen is the least of its benefits

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it disables speedrun prevention

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so the game doesnt swarm you in specialists

lone ravine
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I’m usually not that far ahead of my team anyways…

rigid sky
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If I'm taking Loner, I'm taking Shroudfield too though

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so my toughness regen is mostly just second wind

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but loner doesn't help it that much anyway

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and nothing wrong with not taking survivalist

vernal frost
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its just easier solo clutches, no punishment for leaving your team, overall better survivability

rigid sky
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it's the strongest but it's not oppressively strong these days

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and there's penances for taking the other auras

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and there's combinations of talents that become impossible to get if you take surv aura

vernal frost
rigid sky
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it can be too great an opportunity cost

vernal frost
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actually useful

rigid sky
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My helbore build needs to take close+kill to fit

vernal frost
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i know psyker has one locked behind 5% elite dmg but its literally ass and never worth it over the crit

rigid sky
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it's not so much that taking A aura means you can't take B talent

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it isn't built like that

spice veldt
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if you always take VoC, then kraks does save 1 point

rigid sky
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but it can be that you can't take the set of 30 points you want

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if you take surv aura

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because you run out of budget

hearty oak
vernal frost
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with literally 0 ammo cost lol

rigid sky
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but you can't rely on always having a veteran with surv aura

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you can't rely on always having a veteran full stop

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if you get a veteran without surv aura and it really upsets you that much, just pretend in your head that they're another class

vernal frost
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well its less that and more the concept of a vet with no survivalist

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not saying that vet is weak cause he obv is not

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but like, after the rebalance i think his tree is very flexible and allows you to get it every time with no loss pretty much

rigid sky
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Surv Aura itself is just "great" now. Not "game-warping".

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so looking at my builds I have a weird grenadier build which definitely can't fit in surv aura and has to take fire team

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and then my infiltrate weapon specialist build and my helbore lasgun builds both need to take close+kill

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but my plasma and my CIAG are taking surv aura

upper sun
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now its actually more of a choice

idle plover
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what blessings should i get for surge staff

rigid sky
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I'd justify it just to save points sometimes

rigid sky
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only good choices you have.

upper sun
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flak and your choice between elite and maniac

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crit is also alright unyielding is idk some people bring it

thick mauve
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The lightning seems really fun to use

marble crater
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It is

hearty dagger
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So theory about the teaser fartshark dropped
What if there's some degree of environmental destruction involved? I.E, break walls to get to the objective faster or find some secret place to put down a charge to block off an enemy spawn, maybe even slam some supports and collapse the ceiling on a horde

marble crater
thick carbon
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gahDAMN. Hadron's been on a roll (get it? roll? KEKW_ogryn ) this week for good stuff.

analog agate
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Why infested?

marble crater
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If it's a really bad perk you plan to replace anyway you can upgrade it to a t4 you don't want for a better chance to get a second perk you do want and then change the first perk back to flak

upper sun
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if your first perk is infested it cant be infested again :%(

analog agate
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Guess I thought that was the finished product

thick carbon
# analog agate Why infested?

infested take the least amount of damage from purg staff aside from carapace and are the second most common enemy.

analog agate
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Ah so it was intentional. You do you bro

paper lily
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don't poxwalkers absolutely melt to a wave of purg staff

analog agate
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Yes haha

jovial juniper
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Soulblaze damage babeeee

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Let's gooooo

thick carbon
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I'd normally use Maniac, but they take the most damage from soulblaze out of all the enemies, and by a pretty big percentage too.

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if I feel like I need to change it though, that's always an option as well

marble crater
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Flak is usually the way to go, most elites are Flak

thick carbon
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flak still takes more damage from the purg than infested. besides, I'd rather not try and close the gap between me and a group of gunners just to burn them, even with Deflector and Kinetic Deflection.

rigid sky
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Infested targets tend to not have much health

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Flak gets Scab ragers and maulers too

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They're high value

thick carbon
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BB takes care of both real quick.

rigid sky
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And Scab bruisers

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Depends on their number

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You know what this game is like

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Sometimes you get 1 sometimes you get fucking 20

spice veldt
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i mean infested takes 1.25x damage from soulblaze and flak takes 1.5x

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the disparity isn't that much

rigid sky
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Scab shotgunners too

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They are often in range

thick carbon
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why not take care of them before they get in range though? and by the time those 20 ragers get close enough, I'm backpedaling because Psyker is squishy as hell

spice veldt
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well, third

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berserker = maniac

thick carbon
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"disgustingly resilient" lmao. I love that term

spice veldt
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if you have mettle and the ragers aren't alone with a horde, you can also just hittrade if you want to be greedy

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or throw in an LMB

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which is fairly quick to do

rigid sky
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Purgatus is a great answer to any dense cluster. Even crushers if you do the uncanny swap.

thick carbon
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let's be honest, if they're in with a horde I'm letting the Ogryn or Zealot handle it. usually much better equipped to go toe to toe with ragers and whatnot. my purg class is support/CC

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I do have a melee build though that's great against larger targets.

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or ragers

spice veldt
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just rmb lmb ragers

rigid sky
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Tbh on purgatus I just want to be tagging as many targets with fire as I can as much as I can

spice veldt
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you're not going out of your way to deal witht hem

rigid sky
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get more warp charges from in fire reborn

spice veldt
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just aim in their general direction and call it a day

rigid sky
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and then get more shrieks

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if anything isn't currently on fire I take that as a personal failing

thick carbon
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you guys just gave me an idea, thank you

jovial juniper
ornate sedge
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tbh i find this game much more difficult without purgatus. the level of stagger you get is insane, makes missions way more survivable

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in other words, it is a crutch for me and other classes make no damn sense half the time because i cant just stagger the hell out of the room

analog agate
#

Blaze trauma has become a crutch for me. I know how to dodge/melee. But I just never have to worry about it when I use trauma

ornate sedge
#

exactly. i used to be a melee demon on zealot but i got bored of that and now all i know is psyker assail/purgatus spam

#

everything dies and the noise of assail getting kills gives me life

ornate sedge
analog agate
ornate sedge
#

damn

#

shit goes crazy it seems

#

1000 hours with that alone tho? brother is starving for a new staff

analog agate
#

Yeah, I don’t think I would have been as involved with the game without it. I just really like playing trauma. Game has become my relaxation thing when I am listening to podcasts or audiobooks

spice veldt
#

ye it really is a comfort weapon

#

i mostly just use it like a vet nade and play assail + ds4 most times

analog agate
#

If I want to feel the difficulty of the game. I play ogryn. I suck ass as him.

ornate sedge
#

doesnt help that ogryn weapons suck ass

#

none of them feel good

#

they need to give him a greatsword or something

analog agate
#

Well, 4 weeks and ogryn gets 2 hander something or other. We will see how it is

ornate sedge
#

indeed. tbh, i think they need to start doing much more regular content updates. this game has been in a drought forever

#

we get new stuff but its spread so thin

silk creek
#

what blitz is best for gun psyker?

true lake
#

my comfort weapon is slaughterer deimos

#

so fun to just slice through hordes with it and still be able to go toe to toe with bigger guys

#

as for gun psyker, blitz is up to you really but I would say either assail or smite as those are not only closer to the DD side of the tree but also BB basically does what gun would do anyway

#

assail is better at quickly cutting through hordes

#

smite is funny to stun with

ornate sedge
#

smite is great for stun, if you are currently fucked smite can unfuck you

true lake
#

I never really gave it a proper try but it's basically a blitz version of what surge staff used to be

#

but slightly better with groups of enemies

little sapphire
#

One message removed from a suspended account.

true lake
#

trauma staff doesn't really have a particular build for it honestly

#

most of the build is the staff itself

ornate sedge
#

similarities unfortunately tend to happen when the skill trees are so simple

little sapphire
#

One message removed from a suspended account.

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One message removed from a suspended account.

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One message removed from a suspended account.

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One message removed from a suspended account.

true lake
#

yeah just what it is sadly

little sapphire
#

One message removed from a suspended account.

ornate sedge
#

just put together whatever is fun for you honestly

true lake
#

most of the builds are more about what loadout overall you plan to bring rather than building for a specific weapon

ornate sedge
#

dont worry about being unique or whatever

true lake
#

for example gunkers benefit a lot from DD side of the tree

marble crater
#

Purgatus with, BB, shield and EP
Trauma with BB, shriek and warp charges thumbsup_ogryn

lone ravine
#

the build is basically, focus on talents for your staff, and your blitz is whatever the weakness o your staff is.

ornate sedge
#

purge with bb?

true lake
#

I need to try to get a good trauma tbh

#

I never managed to get a good one built

ornate sedge
#

why are you say this

little sapphire
#

One message removed from a suspended account.

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One message removed from a suspended account.

true lake
#

because purgatus with BB is funny, and purgatus can't do ranged well

ornate sedge
#

i usually just use assail for that but i might try bb

marble crater
#

Exactly

ornate sedge
#

have not used bb since the skill tree changes

true lake
#

also no real reason to build into warp charges with purgatus or any of the burn build stuff because it does all the burn stacks by itself

eager token
#

purge with EP bb is gud

true lake
#

so it would be waste of slots for not much benefit

marble crater
#

I use assail on voidstrike, because I go down the right side for DD

ornate sedge
#

can bb kill anything?

true lake
#

yes

eager token
#

ye

marble crater
#

Most things

true lake
#

I use it to melt monstrosities

ornate sedge
#

hmmm

true lake
#

you can literally spam it

ornate sedge
#

got me takin notes

#

how much peril gen?

analog agate
eager token
#

also it can break LOS which is nice

true lake
#

peril gen is about the same as it was but with EP it negates some

little sapphire
#

One message removed from a suspended account.

true lake
#

as long as you don't attempt BB at like 100% or slightly below it you're fine

eager token
#

EP and kinetic flayer or whatever makes it cost less after ability use makes it pretty strong

true lake
#

honestly makes it feel as fun as it used to be

eager token
#

i usually run bb+wall/dome+EP if i’m doing that

true lake
#

very strong

#

wall is better imo

ornate sedge
#

idk if wall > dome

eager token
#

dome has that juicy buff tho

ornate sedge
#

feel like dome is nice and cozy

true lake
#

quicker to get charge for it and not many scenarios I really needed full 360

eager token
#

wall is cool in a choke

true lake
#

dome if you plan to actually use the shield as a shield

#

wall if you want to just berzerk

marble crater
#

That's what I run with purgatus right now

true lake
#

wall isn't bad by any means but doesn't quite last enough against heavy fire

eager token
#

p much my build

little sapphire
#

One message removed from a suspended account.

ornate sedge
#

have they said anything at all about new stuff for psyker? new staff, force sword, anything?

marble crater
#

I mostly use wall for funny BB machine gun KEKW_ogryn

eager token
#

EP + kinetic on BB is pretty funny

#

poppin mfs

marble crater
ornate sedge
#

we are fucking starving

eager token
#

give psyker the vampire staff whatthefuck_heresy

marble crater
#

Bolt pistol, double barrel shotgun, shockmauls, and 2 handed pickaxe for Ogryn

ornate sedge
#

give psyker anything man

eager token
#

remove shriek talent for raw damage and replace it with dissipating gas/fire whatthefuck_heresy

spice veldt
#

~97% is the threshold to not die to a BB cast

sly atlas
marble crater
#

Flak one is a lot better

sly atlas
#

Dope, I'll keep using it then. Thank you

marble crater
#

Quell speed is a bit low, but damage is not really a dump stat on Blaze Trauma and flak is mostly just a better elite when it comes to Blaze Trauma, because it targets the base armor type, which is Flak for almost all elites

#

Only Dreg Ragers and the Ogryns are not Flak

sly atlas
#

That makes sense. I've been very happy with the playstyle after trying it recently

analog agate
#

Dmg can be a dump stat imo on blaze. No breakpoints are missed between an 80 or 50 something. Almost no difference in peril requirement either in killing guys

marble crater
#

I didn't test breakpoints for different damage stats, but more damage doesn't hurt when dealing with big boys, you are also not the only one attacking them, so I think higher damage can still matter as a "breakpoint"

analog agate
#

I would have to test it out but for my play style it doesn’t matter. I just hit one pop on them to get them to the ground and then poke them with ds. I can look when I get home if there is a difference in number of full hits to a crusher

#

Those are my two

spice veldt
#

yeah i dump damage as well albeit using my trauma as a side weapon mainly

marble crater
#

Nice, then you should also test if the warp resistance makes a big enough difference, because otherwise I see no reason to use the staff on the left, ever KEKW_ogryn

analog agate
#

For warp resistance there honestly isn’t much of a difference either. You can’t get an extra charge or anything before quelling

#

Yeah, it is why I use the right staff

marble crater
#

Then in a perfect world I will pick resistance as the dump stat for the "team breakpoints" I will just call it now KEKW_ogryn

lone ravine
#

this is good right

analog agate
#

Yeah, I would choose resistance as well. I just like letting people know that a 50 dmg blaze trauma can still be really good and doesn’t break it

ornate sedge
#

i use deflect rather than slaugter but yours is prob better

lone ravine
#

i dont get much use out of deflector

ornate sedge
#

think you want flak damage tho

lone ravine
#

i mean i already have rending

analog agate
#

Yeah… I would probably change maniac to carapace. I think? that with the overhaul you don’t need maniac anything

lone ravine
#

and the push gives free stacks of uncanny

analog agate
#

You should be able to one shot a mutie with H2 without maniac perk.

upper sun
#

youll feel it if you do lmb spam

tidal rock
#

you feelin the warp mr krabs?

ornate sedge
#

buzzing

marble crater
lone ravine
ornate sedge
#

damn you play on controller? in the trenches

marble crater
#

Controller players rise up

lone ravine
#

guh?

ornate sedge
#

that shit feels terrible to me

tidal rock
#

is jus comfy

ornate sedge
#

i can only use controller for melee type games

tidal rock
#

some games mouse n keys, some controller.

wheat tulip
#

darktide is 80% melee

lone ravine
#

why is controller being brought up

wheat tulip
#

100% if you play zealot

ornate sedge
#

any shooters do not work for joystick aim

marble crater
lone ravine
#

as in light attack 1 😭

ornate sedge
#

i see

tidal rock
#

I like zapping things then revolver blapping them.

#

it's so abrupt and indignant, I love it

ornate sedge
#

revolver goes crazy

#

is there one with a speedloader?

lone ravine
#

the agri has speedload

#

but its a fan the hammer not aiming

#

on m2

ornate sedge
#

running to requisitorium

tidal rock
#

it's just so funny to me, grand cosmic powers. Gun.

tidal rock
ornate sedge
#

blap blap blap get dead get dead get dead

lone ravine
#

have you never seen a cowboy fan the hammer

tidal rock
#

I gotta take a gander later

lone ravine
#

its just the way you rapid fire a revolver

tidal rock
#

no I know

#

Was exclaim at such being in le game

wheat tulip
#

crit psyker fan revolver was all the rage when it first came out

#

as in raging at players for using it

#

they had the cape and cowboy hat and everything

tidal rock
#

imagine raging at other Ps in a PVE game

lone ravine
ornate sedge
#

seeing a psyker take ammo is kinda irritating

wheat tulip
#

they would literally go through all the ammo it was worse that shotgun zealot

lone ravine
#

wait pskyer can get a cowboy hat??

wheat tulip
#

its like a tricorn but its close enough

lone ravine
#

i need to buy this

gilded viper
#

The rogue trader hat with the plume

ornate sedge
#

in shop rn

#

go get it

gilded viper
#

It's a great hat

ornate sedge
#

i might grab the gas mask set

gilded viper
#

But yah, I let the others fight over ammo, Staves are cooler

tidal rock
#

aww...that's no cowboy hat

wheat tulip
#

it can be both a cowboy hat and a swashbuckler one so its pretty great

ornate sedge
#

just wish the cash shop was like the vermintide 2 one instead of rotating

wheat tulip
#

duelist sword and pistol

tidal rock
#

I was really enjoying force swords till the game threw a chainsword at me

wheat tulip
#

I couldnt get into force swords, they take too long to be worse than ds5 for hordes and ds4 for elites

ornate sedge
#

but deflector

#

my ultimate crutch

tidal rock
#

The one with an arrowhead-like end's my fave move set thus far

wheat tulip
#

I dodge too much to be doing anything but dps on the worst melee class

lone ravine
#

honestly i want to use deflector but i dont get shot at enough to use it

#

and also the amount of options psyker has to just ignore being shot at

ornate sedge
#

i am always getting shot at

#

what do you mean

wheat tulip
#

most fun melee class worst dps melee class

lone ravine
#

just using my staff can basically cancel out the enemies gunfire dmg

#

dodge enough and shoot them enough

wheat tulip
#

quick trauma charge stuns them enough to dash in

tidal rock
ornate sedge
#

its a blessing

#

makes bullets not hit you

lone ravine
#

deflector blessing reduces block cost and allows blocking all gunfire EXCEPT snipers

ornate sedge
#

yeah idk why it doesnt block snipers

wheat tulip
#

if I am still long enough for a gunner to hit me Im dead in 2 seconds anyway

tidal rock
#

never realized what it was doing in all the choas of battle

tidal rock
spice veldt
#

*block cost reduction only applies to ranged attacks

lone ravine
ornate sedge
#

perhaps

wheat tulip
#

isnt it a laser gun, cant really deflect things at the speed of light

ornate sedge
#

good thing sniper is piss easy to dodge

lone ravine
wheat tulip
#

its not plasma like the other "laser weapons" its a charge laser

tidal rock
lone ravine
ornate sedge
#

love when a dog gets you and a poxburster gets you right after

wheat tulip
#

I figured that was it super heating the air

ornate sedge
#

my favorite combo

wheat tulip
#

also classic laser noise

lone ravine
ornate sedge
#

lmfao

tidal rock
lone ravine
#

i had 2 suicide into me, killing the horde that was around me while i was hopelessly dangling off the ledge because i dodged wrong

calm sapphire
ornate sedge
#

bursters and trappers are the two most annoying enemies

#

they need to make trapper nets require direct LOS. no more phasing through enemies

lone ravine
#

honestly it'd be silly to see a trapper be able to net enemeis like how snipers fucking obliterate enemies they hit

wheat tulip
#

the guessing game when youre completely surrounded and have to dodge a direction but hopefully not into the net

ornate sedge
#

they really should be able to net enemies

#

other foes have ff why not trappers

granite mauve
#

they'd be useless

lone ravine
#

me watching the trapper net the crusher right before it overheads your clueless psyker

ornate sedge
#

if i can kill a horde with a burster, why should i not be able to use a trapper to net a crusher

calm sapphire
lone ravine
#

i mean disablers should disable you

#

trappers arent even that much of a threat if your in a group, you are generally untargeted when netted near teammates, you can be freed in less than a second.

wheat tulip
#

I like how I can pull an ogryn up his body height but I cant pull myself up to my elbows

lone ravine
#

you see, you're not pulling the ogryn up, you're telling him you'll give him all your rations if he pulls himself up, its a major motivation technique

wheat tulip
#

I mean sometimes Im on a railing so Im literally already there just lift your legs a bit

calm sapphire
granite mauve
#

actually i want fs to buff trapper, make it so that when they pull you, you can pass through enemies

lone ravine
#

honestly just buff the net itself, that shit does like 10 corruption damage every 3 years

calm sapphire
granite mauve
#

so if you get caught it's not just, whatever i'll just untie this guy

granite mauve
#

you actually get isolated somewhat

lone ravine
wheat tulip
#

Ive had someone netted where we couldnt reach them because we all jumped already, literally too 10 minutes for that ogryn to die

tired estuary
#

Yeah just turn them into hookrats tbh

wheat tulip
#

we were almost done with the mission when we got him back

tired estuary
#

Tho tbf hookrats would be less funny in game without friendly fire

granite mauve
#

i'd be better if they dragged you off yes

#

instead of netting you and doing their little dance

lone ravine
#

trappers should return to "claim the bounty" of netted teammates if they are far enough from teammates
(by claim bounty i just mean instantly kill the teammate)

tired estuary
#

Okay real talk I would Do A Little Dance after netting somebody too, even if it got me killed

lone ravine
tired estuary
#

Kreuger getting hooked and slayer bardin helpfully chucking throwing axes directly into his groin

lone ravine
calm sapphire
lone ravine
calm sapphire
hexed geyser
#

both and why not tripwires lol

lone ravine
#

watching the ogryn do a summersault as they bullrushed into a tripwire

hexed geyser
#

I'd love to see ogryns and zealots with 2 handed weapons rush like that and trip

tired estuary
#

Stepping into tripwire completely obscured by the crusher mob, psyker trauma spam and vape nation vet smokes

calm sapphire
#

Would it be too op to give poxburster the call in mob ability like the boomer in Left for dead?

ornate sedge
#

if they could lay down traps there would be no safe haven for them the moment they spawn in

#

instant death once they say their goofy ass line

lone ravine
#

trappers hearing the scream of a zealot get louder and louder the second they open their mouth

calm sapphire
true lake
#

I think trapper is a she but it's hard to tell whenever everyone millenia in the future is a genetic amalgamation of what we are today

#

but yeah usually I hear the net cue first, mfer never wants to make noise sometimes

rocky yarrow
#

idk abt you but i can hear that mouth breathing a mile away

midnight hull
#

Trappers are probably the worst specials in the game. Such bad design. At least in vermintide 2 you could hear hookrats well.

true lake
#

sound bugs sometimes and doesn't play the laugh with them spawning

midnight hull
#

Not to mention bugged sounds. Which makes it even worse.

true lake
#

usually I can hear them as they approach

midnight hull
#

They can get drowned out by poxbursters and stuff though.

true lake
#

but I always rely on the net sound to time my dodge instead, more reliable

#

not like I can always see them anyway when they shoot through hordes

midnight hull
#

The fact that the net also goes through a crowd is so dumb. Fire I can understand. Net going through 50 enemies to get to me is garbo.

true lake
#

it's just a bit of an oversight that I'm sure they could work on but they got other things they rather tackle first

upper sun
#

thats like 4 years of dev time alone

true lake
#

also the hookrat probably does the same thing but no one really questions a hook poking through a bunch of mangy rats as opposed to a giant net launcher

upper sun
#

bruh telo destroyed the psyker meta

#

every other pyker is running recon bubble declaw BB

midnight hull
true lake
#

running what now

upper sun
#

you heard me

#

recon bubble BB declaw

true lake
#

what the fuck is recon bubble BB declaw

#

can you translate

upper sun
#

recon lasgun

#

bubble shield

#

brainburst

#

devilclaw

true lake
#

ew wtf

#

devil claw I can sort of see because parry

midnight hull
true lake
#

but recon lasgun?

upper sun
#

the manteling is hell

midnight hull
upper sun
true lake
#

would be nice if ogryn could like push away the net or break out of it themselves

#

their dodge is shit

midnight hull
#

That guys pretty good, so he can make most builds work.

upper sun
#

yeah exactly

true lake
#

I refuse to use recon lasgun, especially on a psyker

upper sun
#

i dont have much faith in pubs running that

midnight hull
true lake
#

fair I suppose

#

scriers always felt kind of lackluster to me

jovial juniper
midnight hull
# true lake fair I suppose

Dude , if you take the autogun, you can pretty much top dps every time with decent aim. Its pretty broken. Especially after recent buff.

#

Veterans will hate you though KEKW_ogryn

true lake
#

I just never really felt comfortable making a gunker

#

either never got the good rolls and build for it or just never felt right

midnight hull
true lake
#

before anything I got to get semi decent guns built up

midnight hull
#

but the crit chance from scriers is insane.

true lake
#

time to raid melk with all my saved up bucks

#

that is if melk actually decided to stock decent blessings this time around

midnight hull
true lake
#

nice

#

I've been too lazy to check him for blessings tbh

#

which I mainly attribute to me not playing as much as I used to back before full release

midnight hull
# true lake nice

I farm t4 blessings off of him, and also the penances keep me playing.

true lake
#

need to try zealot, I already play psyker like a zealot anyway minus the blowing up people with my mind

midnight hull
true lake
#

zealot as in OG variant not weird knife ninja bs

midnight hull
#

Playing zealot made learn/love mk3 knife. its so good

#

I run it on pskyer and veteran too.

true lake
#

shit no mans sky has a new expedition, guess imma be doing that for the next couple days instead

thorn birch
#

spent about 20k plasteel so far trying to get surge on voidstrike and have nearly every other blessing except for it

true lake
#

yeah its a pain to get

marble crater
zinc phoenix
midnight hull
# thorn birch

Surge is overrated. You do enough damage with the staff as is. I prefer the faster charging instead.

true lake
#

i like surge because big funny hit

#

but flurry is nice too

marsh badger
#

I like flurry/transfer peril on my DD build and surge nexus with warp charges just feels better that way

true lake
#

depends on how much you plan to use the staff really

#

also my melk has jack shit, all weapons i dont think anyone really uses

#

there is a columnus in here but it has IV punishing salvo and III raking fire, idk if any of those are good

#

columnus mk v autogun

rigid sky
#

Raking fire is ok

#

Dumdum is the must have

#

Second slot is flexible and raking fire is an option

midnight hull
true lake
#

just not sure how often i would really hit something from behind

midnight hull
jovial juniper
#

Apparently works from the sides

analog agate
true lake
#

idk if trauma is really used for crushers

marble crater
#

Thanks for testing, quite surprising honestly. Did you also test the smaller elites?

true lake
#

try it on some of the elites like mauler

#

or other random elites that basically blend into the hordes like gunners

thorn birch
#

finally...

thorn birch
marble crater
rigid sky
#

Yeah tbh Crushers get the Deimos or the brain rupture, on my trauma build

#

It's not great against ogryn or bosses in general

lone ravine
#

woo finished smite penance time to never use this blitz again

lyric burrow
#

the correct thing to do

#

using smite for a few games to get the penance put me in a bad mood

lone ravine
#

i got really frustrated doing the penance on my last game becaue every time i went to go smite like 5 seconds into smiting, the other psyker would start smiting even though i use shriek to extend mine

quick python
#

the solution is simple: explode barrels next to other psykers

thorn birch
#

im leveling that penance a dozen enemies or so at a time because I refuse to use smite on groaners

lone ravine
lone ravine
#

also anyone got a good assail build i can use

#

i basically never go right side tree

lyric burrow
#

i have one ive used since like 3 months ago and its all ive run although its meant for gunker

thorn birch
lone ravine
#

just need these penances done then i can go silly on damnation

spice veldt
#

basically just take assail upgrades, make your way through DD, and pick whatever nodes you like along the way

#

e.g., this is what i run

lyric burrow
#

you can take this with p much any gun and any melee and itll work

#

las pistol/columnus will yield best results

lyric burrow
#

ds4/deimos or w/e as per usual for melee

spice veldt
#

in the comfort of your own home

#

so you feel stupid for tripping

lone ravine
lyric burrow
feral verge
#

now you've gone too far

spice veldt
lyric burrow
#

i hope you trip and feel so dumb you never show your face here again

#

so we can all be in peace

feral verge
#

i will turn you into ash, only what's sad is... you are unfit, even to be ash

spice veldt
#

i'm going to have your son for breakfast

#

and lunch and dinner

#

he will make a very nice 2k calorie lasagna

lyric burrow
#

"wouldnt bite people btw"

feral verge
lone ravine
spice veldt
#

nah it's referring to your lingering dodge i-frames

#

and specifically against melee attacks

#

it's like 0.2 seconds for psyker so it gets bumped up to 0.3 or whatever

lyric burrow
#

yeah i mostly take it because theres not much else id take instead

#

is nice QOL anyway

spice veldt
#

i take it since i'm running dome shield anyways so i don't exactly need empathic

lyric burrow
#

esp since im mashing spacebar at all times anyway

lone ravine
#

yea but it just says counts as dodging so i'd thought it'd affect me

lyric burrow
#

yeah dome probably doesnt need it

#

arcos build will be safer

#

mines mildly more crackheadish

spice veldt
#

boss encounters under magistrati's midevent area have made me seethe and taken the dome shield

lyric burrow
#

for once

spice veldt
#

he admits it

hasty breach
#

i want to make a cursed voidstrike burning spirit build

#

maybe damage at 10%

lyric burrow
#

you losing memory

supple dock
#

my fellow siblings

#

I am now a ruthless backstab enjoyer on zealot

#

that is all

thorn birch
#

i also do haymaker on knife

#

leads to funny moments (I am a gambler)

supple dock
#

i loved playing the shade in VT2

#

This is the exact same role

dusk void
marble crater
#

He actually did

late sapphire
cloud flare
#

What do I change for this?

thick mauve
marble crater
#

Weak spot to Flak or Maniac
And depending on your playstyle one of the blessings to slaughterer or uncanny, changing either of them can work and either way it involves using your special a lot. KEKW_ogryn

cloud flare
#

Damn shame, I don't have either of those blessings. Thanks for the help! Will screenshot this for future use

marble crater
#

Those two blessings together also work to be fair, using the special for bloodthirsty increases peril for unstable power, you can probably use it like that for now as well

cloud flare
#

Awesome, will take it for spin. Thanks again!

thick mauve
#

I like space wizard magic

lone ravine
#

what blessings for heavy las pistol would be good for psyker

rich spindle
#

Ghost ia my favorite

#

Dum dum will be the most consistent damage increase and infernus works well with scrier's gaze for more boss damage

lyric burrow
#

i personally run infernus cause im critting a lot

#

but its p w/e after dum dum

analog agate
# true lake try it on some of the elites like mauler

Tried Mauler is 4 shots for both trauma (3 if crit). Ragers are 3 unless you crit. Shotty are 2 or 1 if you crit. This was with 6 warp charges. No difference in any amount of trauma charges. In the heat of the moment gameplay, you wouldn’t notice a difference. Your team wouldn’t either

potent echo
#

Infernus would mainly be for gryns and boss

potent echo
#

Rending aoe is the same aoe as blaze trauma

inland magnet
#

Dunno if this is new but...I'm noticing that the psyker has two chainsword options now, what's that all about>?

wheat tulip
#

there was a second released chainsword a while back

#

so all the small guys get an extra

inland magnet
#

I have a decent one, but I never use it. It's pretty shit compared to a force sword's ability to take down specials and elites, plus losing the ability to bowl crushers over isn't ok with me

potent echo
#

Psyker chainsword with rev it up brrr

inland magnet
#

Looks and sounds cooler than it is

potent echo
#

But with no atk speed buffs they are kinda slow and hard to use

#

Vs something like illisi

#

But they do synergise well with crits

wheat tulip
#

chainsword if you can get it to 1 hit chaff is a pretty good tool to haul along against carapace to free up a ranged slot for something else on vet and zealot

potent echo
#

During horde clear

wheat tulip
#

but thats a god roll

inland magnet
#

Is it just me...or is Vermintide 2 getting more updates by sheer number and more frequent updates than Darktide?

potent echo
#

Nah we get hotfix every two weeks KEKW_ogryn

ornate hamlet
#

Probably easier to update

potent echo
#

And drip update Hestia_WTF

inland magnet
#

Sorry, probably should have clarified "Content"

potent echo
#

People forget the absolute drought between sott and necromancer

wheat tulip
#

just lost a high intensity match on the last turn before the vert on hab drayko, mutants grabbing people through crowds and holding them in bomber fire killed 3, kind of sucks

potent echo
#

Vert?

wheat tulip
#

vertibird? dont know how to spell it so I figured vert would work

analog agate
potent echo
#

Valkyrie

#

But that's unfortunate

wheat tulip
#

oh right this isnt fall out, they look exactly the same though to the point I wonder who ripped off whose design

potent echo
#

It's the pelican too

lethal lagoon
#

There aren't really a lot of designs for a transport ship

potent echo
#

Or the XCOM firebird

lethal lagoon
#

Probably based on something in real life

potent echo
#

Why don't they have a chopper

#

I guess choppers don't work in space staregryn

wheat tulip
#

choppers arent future tech theyre ww2 tech so they dont look cool enough

lethal lagoon
#

Because they found people yelling "Get to the chopper" into their shitty mics made for a bad experience.

#

So they scrapped the extraction helicopter

potent echo
#

They could rework the Jesus nut to the emperor nut though

wheat tulip
#

Also trauma staff is OP, I used it maybe 1/5 of the round and it was 2/3 of my damage and half the lead guys so I should stick to that instead of melee

#

I tossed 8 crushers around like dolls

lethal lagoon
#

Why you tossing dolls around?

#

You want haunted dolls?

#

That's how you get haunted dolls

wheat tulip
#

not my dolls, my sister has to sleep in the same room as them, or atleast did 15 years ago so haunted dolls would be a pluss

lethal lagoon
#

(Blaze Trauma is the only Trauma)

potent echo
#

I would actually buy a crusher doll

#

Or a plushie

supple dock
lethal lagoon
#

fuck

#

I would buy literally any heretic plushy

ornate hamlet
#

No you wouldn't

lethal lagoon
#

Hadron needs to be a bit bigger so I can throw it at the wall when I get a bad roll

potent echo
#

Dreg bomber live reaction

wheat tulip
#

so what warp flurry blaze for the blessings? or do you want more crits on it to hit blaze more often

lethal lagoon
#

Nexus Blaze, 80% charge rate and Blast Radius.

ornate hamlet
#

You could buy a different 8 inches

lethal lagoon
#

Too small

lethal lagoon
wheat tulip
#

new disabler, spy from tf2 that acts like a hook rat on backstab

#

disguise as a teammate and walks up behind you

#

cant wait for versus mode

lethal lagoon
#

New disabler, uses A.I tech to sense mic quality and will spawn for you every time you talk.

potent echo
#

Dresses up like rannick and says the line

wheat tulip
#

just randomly shoots one of you as an alternative monstrosity spawn, instant full corruption

hasty breach
#

thats kinda cool

inland magnet
#

Ethereal shards or quick shards?

potent echo
#

Both

#

Quick shards more optional

analog agate
dusty orbit
#

finally reached trust level 30 for my psyker

#

now to do it 3 more times

lethal lagoon
#

4 Psykers?

#

Nice.

dusty orbit
lethal lagoon
dusty orbit
#

then i'll delete all of them to make a point

lethal lagoon
potent echo
#

No crafting

quick python
#

there is no forgiveness

upper sun
#

melk got me surge

#

hadron gets the rope on the day of the update

supple dock
#

There are over 170,000 words in the english language and none of them are adequate to describe the hatred I have for you

upper sun
#

thrust 4/power cycler 4 took me about 3 weeks? and about 50-60k plasteel

#

no one can be lucky with everything

#

i swear to god those two blessings are on reduced chances by fatshark

lethal lagoon
#

I never got power cycler, so when they added a tier 3 version I just happily accepted my tier 3 and moved on.

#

Thankfully the newer power sword doesn't need tier 4 anyways

upper sun
#

holy cope

lethal lagoon
#

It does 2 cleaves and then a weird ass diagonal

upper sun
#

bro has never felt the touch of a peesword with pcycle 4 and brutal momentum

lethal lagoon
#

Easier to double double, special

upper sun
#

take a deep breath

lethal lagoon
#

No

#

I will remain at this level of copium whether you like it or not

upper sun
#

i dont need anything else for vet i have a good ciag shotgun and peegun+shobel and peesword

#

really hope bolt pistol doesnt become meta when it releases 😭

#

(it will)

lethal lagoon
#

If only we had a larger sample size

upper sun
#

i havent had the game when a new weapon dropped tbh

lethal lagoon
#

Honestly speaking, the only new weapon drop I can remember is Illy and Demios

upper sun
#

naming my first born illisi frfr no cap

lethal lagoon
#

Illisi, Illy for short.

#

Deimos if it's a boy

upper sun
#

illisi for both staregryn

lethal lagoon
#

Respect.

stark notch
#

Name sounds like it's right out of Greek mythos

lethal lagoon
#

Deimos literally is.

#

I don't know about Illisi

supple dock
#

Pretty sure deim-

#

Yeah

lethal lagoon
#

Probably the fem version of Illiad or some shit

#

Illiya is a russian name I think

supple dock
#

Wait isn't Deimos Roman?

#

... Now I'm unsure

lethal lagoon
#

Kusu-chan: "Oh no I'm so slow, baka baka."

supple dock
#

I'm typing on phone

lethal lagoon
#

Wiki says greece

#

Although Greeks typically don't name their children after greek myth figures, right?

#

So saying it's a greek name might not be accurate

lethal lagoon
supple dock
#

Lmao imagine eating

cinder moon
#

"roman"

#

i think the word you were looking for is "latin" KEKW_ogryn

lethal lagoon
vestal fulcrum
#

Wawa, ayaya is loose upon the world

lethal lagoon
#

Like if you google "Latin Women" you won't get romans or italins lmao

cinder moon
#

they don't speak latin though

lethal lagoon
cinder moon
spiral storm
#

Which was the best dueling sword again?

upper sun
#

mk4

#

most heavy damage and looped

#

mk5 for easier to hit heavies and stoopid mobility

#

mk2 for memes

spiral storm
#

Mobility is the drop stat?

upper sun
#

defense/mobility and cleave damage

spiral storm
#

perks' I'm assuming flak and maniac

#

wut aboot blessings

upper sun
#

usually it kills flak find even without it

#

maniac and uncanny are most important rest is up to you between carap/unyielding/flak and rampage or shred

spiral storm
#

What does uncanny strike do again?

#

rend on weakspot?

rigid sky
#

Yep

#

Rending applies to soulblaze that is already ticking too

lethal lagoon
#

Maniac is probably the more important perk of the 2

#

Not everyone likes to poke crushers

lethal lagoon