#psyker-class
1 messages · Page 1277 of 1
That its method of firing has nothing to compare against. It's unique and isolated.
That's it.
That don't mean it's hard, just takes getting used to.
it's just a projectile weapon that doesn't land on enemies and only on map geometry, and is helped by the lack of a travel time
surely it is not that novel of a concept
It reminds of something like dragon age 2 but without a pause button

So kinda unique for a real-time game
But super common in MMOs
Which are like faux acton
Oh yeah, so literally every MMO has this aiming pattern

you don't hear anyone calling the rumbler/grenade gauntlet/throwing knives having some unique or novel aiming mechanism, so why does the trauma staff in particular get this rep out of nowhere?
it's just silly
Stairs mostly.
It's just different enough to warrant a warning
Again u can just be used to it. But at the start for me it took a bit to learn and why I would give the same warning.
i just dislike the reputation that it's given the trauma staff
i've heard it since launch and i continue to hear it now
just tell people that it's basically just the rumbler and call it a day
It's basically the rumbler except not at all
Basically Rumbler, but doesn’t shoot funny explosive pills 
it follows the idea of "shift your crosshair vertically to aim at a target far away"
that enough should be alone to make people draw the connection between projectile weapons with falloff and the aiming mechanism
and is exactly what it is
It's the fact it isn't a projectile at all is the thing.
there is nothing novel about weapons with dropoff with range
YEAH AND THAT'S A GOOD THING
ISN"T IT
The similarity is interesting, even if mechanically the weapons are as different as night and day
THE FACT THAT YOU DON'T HAVE TO ACCOUNT FOR TRAVEL TIME
what, do you want it to actually have travel time or are you high
actually that's not a bad idea
Does it actually spawn at the "circle"?
Idk why u so heated over this, I'm just saying theres significant differences to not call it identical to a rumbler
because it gives trauma a weird rep
A rumbler shoots pretty fucking far
nothing novel about it
A trauma does not
The rumbler basically travels straight for most shooting ranges that the fall off is pretty much trivial
Not the same for trauma
yeah and the point is that people can easily extrapolate their experience with projectile weapons with the trauma's aiming mechanism
not that they are exactly 1-to-1
but rather that the muscle memory and basic ideas are the same
that is my point
But it's a bad comparison.
it is a good comparison
And my point is that u gotta learn the weapon with no real reference to another
It's not the same at all
in terms of gameplay, that is the information that new players need to connect the idea of the trauma's aiming mechanism with the known ideas of how projectiles work
i don't care about superficial differences
the muscle memory and aiming mechanism is the same
A rumbler you can aim down sights and if the cross hair is over them your usually fine, a trauma that's not the case.
yeah it doesn't land on enemies and only on map geometry
This is why that's a terrible comparison
and surely players have thrown projectiles at map geometry instead of directly at enemies before
If they act completely different. Don't compare them
You can't hit enemy if aim with cursor is such a fundamental difference from all other weapons u should call it out as such
If you think any other way thats crazy
i'm sure people will somehow have a terrible time grasping the concept of projectiles that pass through enemies
Yes a projectile that passes through enemies, they would think to voidstrike or plasma shot
Not... trauma
people can combine different ideas together to form a complete idea of what trauma's aiming mechanism actually is
Exactly
the basic idea of a projectile weapon w/ falloff with an instantaneous travel time that only lands on map geometry
You gotta combine ideas. So it's different to everything else
i've been here long enough to know that people call trauma weird because you have to look up
and people rarely ever mention the fact that it passes through enemies
they do remark on it passing through slits in stairs
but looking up is what people note about it
and in that regard which is so often mentioned
there is NOTHING novel about it
that is why people should just draw comparisons between the trauma staff and projectile weapons w/ falloff
because that is the part which gets people confused
You are proving the point though, it's so different that you need to study at least, and understand its fundamental differences, and learn a system or aiming method by all accounts are probably not exposed to yet, I am never saying it's complicated learn, but that it uses a different system to fight. Because it does. It's not that complicated once you get the hang of it, but u and I have been using it since launch, and have gotten used to it, but someone new? Utterly? Does not even touch Ogryn so that comparisons are gone? It's an aiming method not used elsewhere. That's all I'm saying. It's a good weapon just has its own thing about it.
the idea of projectile weapons with falloff is neither unique to ogryn or this game
Sure. But calling it a projectile weapon is still odd
i'm not calling it a projectile weapon
i'm saying that its aiming mechanism is directly analogous to how you aim a projectile weapon w/ falloff
and that is exactly the part that people complain the most about trauma
maybe you weren't here for the whining about trauma that i've seen since launch
but that is the complaint that i see the most
i thinkl its just hitscan arc is not common, thats why arco say it like that tp help people uynnderstand
Exactly!
It's a very different concept of weapon.
But...
I'd like you to enlighten me a bit here, the complaints exactly what do they roughly compass, that it is too hard or something?
Simple? Range too short?
because not common, most people would find it wonky to aim and feel weird because they donrt rrealize its an arc
"why to get circle move further i have to look at sky"
I guess if you were to compare it does have an extremely heavy arc, that technically does not follow true arc rules.
uh, ok u righjt, but im just trying to get the "spirit" of what is said across
I c
Gy
Ty
It is true though. I don't see a reason to warn against that
Even though I love the weapon, it is something I would note because it's something I had to learn to use it effectively
@spice veldt me me playing gbf relink now. its like baby monjster hunter but with worse camera
and that's my point
people can easily learn what the trauma's aiming system is if they just relate it to a projectile weapon w/ falloff
it's nothing novel
the muscle memory for how you aim it is the exact same
in terms of gameplay, this is what new players need to understand it and to not think that it's some whacky weird aiming mechanism
i've heard it since launch, and i continue to hear this bullshit now
its how to quell slide like me
mfs will do anything except to associate new concepts with old concepts that they already know to expediate their learning process
to be fair thats kind of dangerous in stem
opk i stop interrupting
|bai bai
I still don't see another example of a non-projectile that does not hurt enemies when it passes them to compare this to as a old concept, If this is the only shooter you experienced.
you are thinking far too broadly
Even this analogy of it seems more confusing then just saying it's unique
the main complaint about trauma's aiming mechanism is that people have to look up at the sky
relating it to projectile weapons w/ falloff succintly conveys what it actually is
And they can't aim at enemies to get results.
They have to follow it's mechanics
That's different to everything else.
no?
its concepts are seen in different weapons, and aiming up is what gets people the momst
throwing a grenade in the air to land it in a position where your crosshair is not pointing at is not a novel idea
it is not unique
people legitimately do not use the trauma staff because of the perceived whackiness of the aiming system, and this is why i dislike the rhetoric against it so much
It's still an unfair comparison though because almost all arcs are barely noticeable for most engagements, and that all things that do arc are genuine projectiles.
So even if the concept of aim higher for results its the degree of the arc that just changes the rules of the weapon.
the "basic rules", in that you aim up in a nonlinear fashion to target an enemy farther away, continue to be the same
There isn't a negative arc weapon, but the same concept probably would make it feel weird too, where u gotta aim down to shoot farther and would get the same treatment of this weapon is weird, you gotta learn it from scratch
and my point is that the muscle memory is the same with projectile weapons w/ falloff except that it doesn't land on enemies
It's not. There is no comparison of muscle memory
there absolutely is
Unless the arcs of weapons are exactly the same, you don't share muscle memory with them, you gotta learn it from scratch, cuz that's not how muscle memory works.
if I change the sensitivity that I play on, my skills will quickly catch up to my old one unless i shift the range of the sensitivity too much
unless you are insinuating that i will lose my ability to aim well if i change my sensitivity
Hypothetically, we got 2 grenade launchers in some arbitrary game, one shoots the projectile further, and arcs slower then the other. You learn how to use one of them completely to the point that you know if they are 50 feet away, u aim like at 30* and can hit them, u switch to the other grenade launcher and assume they have the same mechanics, but miss even though u got the angle perfect, because it's arc is different.
Which means u gotta learn a different angle, hence different muscle memory.
i'm not saying that they're 1-to-1 and that you can trivially switch between them
I'm not speaking precise when i say that they have the same muscle memory
Is that not a fair comparison on why it's not shared?
but the fucking basic idea of "look up to hit enemy not under your crosshair" is the exact same
Yes. Sure
I get that completely
But this still breaks the rules and nowhere else is it so exaggerated that you gotta learn that rule
alright and how does that make it so different that one can not relate these two weapons to expediate the learning process of using the trauma staff?
Nothing else is that brutal with it.
Grenades you can aim pretty well normal and usually be fine, straight ahead is often Sufficient, same with gauntlet or lugger, but trauma is so much more exaggerated that you actually gotta learn arcs
why do we have to circlejerk about how "unique" the aiming mechanism is
it's not novel
just tell people to relate it to projectile weapons w/ falloff
it's not that complicated or deep
And for most comparisons if used right, it's a bad comparison in this game because those weapons arcs are so light they can be treated as straight.
This weapon isn't.
yeah and players can easily extrapolate what it would be like to aim the rumbler if the arc were weaker
the point is that players can easily build on the idea of the rumbler
and if they've played a game with an even weaker projectile arc, that's even better
you are severely underestimating players and are just treating them as babies that can't learn
But that's a bad and assuming comparison, in isolation to this game, u gotta assume they know nothing, and is why you must tell them about it.
surely people can relate two ideas together even if they're not exactly 1-to-1
They can great!
alright, now what's the penalty for assuming people's knowledge?
But that don't mean they have used those weapons either.
Most people don't even touch ogryn tbf
if they've never played a game with a projectile weapon w/ falloff, a lot of things are probablistically going to be novel anyways
i've stated already that projectile weapons are not unique to ogryn or this game
are you going to dispute this statement?
No I get that
because it is very easy to bring up an counterexample
and in many games, especially older ones, you don't get an aiming arc
and explosive projectile weapons w/ falloff (e.g., grenades) typically have a fuse that should remind you of how trauma's termination distance works
there's no penalty for making this assumption
and rumbler is just a grenade launcher
if they don't know what a rumbler is, just append an "...or grenade" to your comparison
It's just gonna be an argument we can't see eye to eye on I see
there's no need to enshroud trauma's aiming mechanism in this smoke of mysticism
yeah and i completely disagree with and you strongly dislike you for it
Thats a bit harsh
it is just absolutely silly why you are so adamant against relating old concepts that players have likely encountered before to this supposedly new mechanic
The mechanics on there own isn't unique I agree with that.
it's a matter of pedagogy and it's not a novel idea to do this
It's still merging them in such a way that makes it unique is my argument.
And ofc, is the only true arc weapon that actually has one to me in this game.
and i'm saying that players can trivially combine ideas to get a complete idea of what trauma's aiming mechanism is
And that's our difference right there. Assuming alot of the average players knowledge on game mechanics
I've stated the decomposition of its aiming components
- Aiming arc w/ a fuse, analogous to explosive projectile weapons w/ falloff in this game and many others
- A projectile that passes through others. I don't think this needs relating to any other concepts.
out of curiosity
would you say that adding an arc would easily tell people how to aim the trauma staff
e.g., an arc that is the exact same as that seen by projectile weapons w/ falloff in this game
or would you say that even the addition of this arc would still make trauma's aiming mechanism a mystery
had 45k melkies last week 😭
got a lot of t4s
got brutal momentum for force sword yesterday
They bring all the boys to the yard
Melky daddy
Uwotm8
sorry force sword as in force power sword not force blaze sword
names
remove force tbh
NO.
Finally Flechette
why can't we build melee staff? 
This whole class is a trauma
🅱️ower sword
so true
bowelsword
force greatsword when?
is there a cheat sheet for weapons and builds for psyker like the ogrynomicon
even if i personally disagree with some choices
Tbh ive never used it
But i somehow got a 5/5 void before the buff that made it the best weapon in the game
So never needed a guide
Hola! Bit new to this psyker thing here. Which one would you guys roll with?
I’d rock the one with warp nexus
Thanks! Think I hold on to both still, and keep going with the nexus one.
run n gun is probably most useless staff blessing honestly
especially for something not automatic like the voidstrike
I raise you terrifying barrage
ohnonono
honestly forgot what that one did
well, i'd reroll the run'n'gun ofc 😄
flurry isn't too bad but on voidstrike it's a preference thing really
I prefer to have it set up for big charged hits rather than spamming
suppression to nearby enemies after you kill something
oh then yeah terrifying barrage is actively detrimental lol
at least run n gun you could sorta get benefit... barely but at least it doesn't work against you
It's not as bad as it sounds tbh
who actually thinks about the aura they take anyway
you just take whatever's more convenient to path through
You did too, yes 
or whatever the penance you're chasing tells you to pick
Run 'n' Gun has 30% less spread and 10% close damage, it's just not on the tooltip
More useful than terrifying barrage 
the stealthlot stealth prioritzes objectives, best one ive seen in hundreds of hours of damnation
Just because shroudfield attracts bad players
doesn't mean that all shroudfield users are bad players :)
Maybe bad players are spread out equally across all auras, but with loner it's more obvious 
I'm still not convinced that even using Loner as intended is stronger than TDR aura
Even when out of coherency
But penances gonna penance
Best zealot aura.
80-90% of stealthknifelots are so bad i got racism against them. this one contributes greatly to our success. ill need to readjust my bias
Loner could use a rework that benefits the team, like all the other auras
how does that benefit the team though? its still 3 in coherency for the other 3 people
So it does nothing. I'd much rather it be reversed and have you count as two in coherency
It just opens up more options for formations
its neutral at best for the team, bad at worst cause they could've had a teammate with an aura that affects teammates
It's just, basic coherency isn't so good
In theory it prevents additional punisher specialist spawns too btw
The best formation is the "OhshitOhshitOhshitOhshit theres a ton of crushers at me split up" formation
I mean something that benefits from actually being in coherency, there are a fair amount of talents that need coherency or benefit from it, so one person running away on purpose makes them weaker
loner is just means to be helpful to your squad, it does nothing for them itself
Maybe just make it consider you to be in coherency provided you have LoS to your team
no matter the distance
this simple change would at least get rid of it doing literally nothing for the team part
so it promotes you dealing with distant threats
although it would still do nothing if you have 4 in coherency but still better than anything
rather than being in another room entirely soloing the game yourself
Will this even matter in a specialists spamming maelstrom?
Is this about the loner aura being dogshit?
benefiting from your team's auras
in the end it all boils down to being pretty much the best aura for you at the cost of your teammates
still not as bad as getting a vet without survivalist in a pub imo
I mean with how easily zealot spams FotF, the small 3 toughness regen I won’t really notice
toughness regen is the least of its benefits
it disables speedrun prevention
so the game doesnt swarm you in specialists
I’m usually not that far ahead of my team anyways…
If I'm taking Loner, I'm taking Shroudfield too though
so my toughness regen is mostly just second wind
but loner doesn't help it that much anyway
and nothing wrong with not taking survivalist
its just easier solo clutches, no punishment for leaving your team, overall better survivability
it's the strongest but it's not oppressively strong these days
and there's penances for taking the other auras
and there's combinations of talents that become impossible to get if you take surv aura
shit i forgot that fatshark is literally throwing
it can be too great an opportunity cost
are there any that are like
actually useful
My helbore build needs to take close+kill to fit
i know psyker has one locked behind 5% elite dmg but its literally ass and never worth it over the crit
it's not so much that taking A aura means you can't take B talent
it isn't built like that
if you always take VoC, then kraks does save 1 point
but it can be that you can't take the set of 30 points you want
if you take surv aura
because you run out of budget
Yeah thats why i still see zealots getting caught from a crusher lockon, netted, or getting dogged. Its almost a telltale sign that loner zealots in maelstroms are throwing till they prove themselves
well helbore is a different talk tbh
with literally 0 ammo cost lol
but you can't rely on always having a veteran with surv aura
you can't rely on always having a veteran full stop
if you get a veteran without surv aura and it really upsets you that much, just pretend in your head that they're another class
well its less that and more the concept of a vet with no survivalist
not saying that vet is weak cause he obv is not
but like, after the rebalance i think his tree is very flexible and allows you to get it every time with no loss pretty much
Surv Aura itself is just "great" now. Not "game-warping".
so looking at my builds I have a weird grenadier build which definitely can't fit in surv aura and has to take fire team
and then my infiltrate weapon specialist build and my helbore lasgun builds both need to take close+kill
but my plasma and my CIAG are taking surv aura
i cant believe people before the nerf could actually justify not taking it on anything
now its actually more of a choice
what blessings should i get for surge staff
I'd justify it just to save points sometimes
Warp Nexus, Warp Flurry
only good choices you have.
nexus flurry
flak and your choice between elite and maniac
crit is also alright unyielding is idk some people bring it
The lightning seems really fun to use
It is
So theory about the teaser fartshark dropped
What if there's some degree of environmental destruction involved? I.E, break walls to get to the objective faster or find some secret place to put down a charge to block off an enemy spawn, maybe even slam some supports and collapse the ceiling on a horde

gahDAMN. Hadron's been on a roll (get it? roll?
) this week for good stuff.
Why infested?
If it's a really bad perk you plan to replace anyway you can upgrade it to a t4 you don't want for a better chance to get a second perk you do want and then change the first perk back to flak
so he doesnt roll it
if your first perk is infested it cant be infested again :%(
Guess I thought that was the finished product
infested take the least amount of damage from purg staff aside from carapace and are the second most common enemy.
Ah so it was intentional. You do you bro
don't poxwalkers absolutely melt to a wave of purg staff
Yes haha
almost everything does aside from carapace. but I've got BB for those big guys
I'd normally use Maniac, but they take the most damage from soulblaze out of all the enemies, and by a pretty big percentage too.
if I feel like I need to change it though, that's always an option as well
Flak is usually the way to go, most elites are Flak
flak still takes more damage from the purg than infested. besides, I'd rather not try and close the gap between me and a group of gunners just to burn them, even with Deflector and Kinetic Deflection.
Infested targets tend to not have much health
Flak gets Scab ragers and maulers too
They're high value
BB takes care of both real quick.
And Scab bruisers
Depends on their number
You know what this game is like
Sometimes you get 1 sometimes you get fucking 20
i mean infested takes 1.25x damage from soulblaze and flak takes 1.5x
the disparity isn't that much
why not take care of them before they get in range though? and by the time those 20 ragers get close enough, I'm backpedaling because Psyker is squishy as hell
maniac takes the second least damage against soulblaze
well, third
berserker = maniac
"disgustingly resilient" lmao. I love that term
cuz you get to annihilate them with purg
if you have mettle and the ragers aren't alone with a horde, you can also just hittrade if you want to be greedy
or throw in an LMB
which is fairly quick to do
Purgatus is a great answer to any dense cluster. Even crushers if you do the uncanny swap.
let's be honest, if they're in with a horde I'm letting the Ogryn or Zealot handle it. usually much better equipped to go toe to toe with ragers and whatnot. my purg class is support/CC
I do have a melee build though that's great against larger targets.
or ragers
just rmb lmb ragers
Tbh on purgatus I just want to be tagging as many targets with fire as I can as much as I can
you're not going out of your way to deal witht hem
get more warp charges from in fire reborn
just aim in their general direction and call it a day
and then get more shrieks
if anything isn't currently on fire I take that as a personal failing
you guys just gave me an idea, thank you
Aight I'll be honest, I'm setting them on fire, reduce the amount of work my ogryn and zealot is going to have 

tbh i find this game much more difficult without purgatus. the level of stagger you get is insane, makes missions way more survivable
in other words, it is a crutch for me and other classes make no damn sense half the time because i cant just stagger the hell out of the room
Blaze trauma has become a crutch for me. I know how to dodge/melee. But I just never have to worry about it when I use trauma
exactly. i used to be a melee demon on zealot but i got bored of that and now all i know is psyker assail/purgatus spam
everything dies and the noise of assail getting kills gives me life
you have actual success with trauma? ive always found it underwhelming because the secondary attack is a pain to use
Dare I say I may have more experience with it than “war” now? I have about 900-1000 hours with trauma in the game. I am almost always the top dmg dealer, top killer, and many times top special killer too. I do pugs only. HISTG or mael
damn
shit goes crazy it seems
1000 hours with that alone tho? brother is starving for a new staff
Yeah, I don’t think I would have been as involved with the game without it. I just really like playing trauma. Game has become my relaxation thing when I am listening to podcasts or audiobooks
ye it really is a comfort weapon
i mostly just use it like a vet nade and play assail + ds4 most times
If I want to feel the difficulty of the game. I play ogryn. I suck ass as him.
doesnt help that ogryn weapons suck ass
none of them feel good
they need to give him a greatsword or something
Well, 4 weeks and ogryn gets 2 hander something or other. We will see how it is
indeed. tbh, i think they need to start doing much more regular content updates. this game has been in a drought forever
we get new stuff but its spread so thin
what blitz is best for gun psyker?
my comfort weapon is slaughterer deimos
so fun to just slice through hordes with it and still be able to go toe to toe with bigger guys
as for gun psyker, blitz is up to you really but I would say either assail or smite as those are not only closer to the DD side of the tree but also BB basically does what gun would do anyway
assail is better at quickly cutting through hordes
smite is funny to stun with
smite is great for stun, if you are currently fucked smite can unfuck you
I never really gave it a proper try but it's basically a blitz version of what surge staff used to be
but slightly better with groups of enemies
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trauma staff doesn't really have a particular build for it honestly
most of the build is the staff itself
similarities unfortunately tend to happen when the skill trees are so simple
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yeah just what it is sadly
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just put together whatever is fun for you honestly
most of the builds are more about what loadout overall you plan to bring rather than building for a specific weapon
dont worry about being unique or whatever
for example gunkers benefit a lot from DD side of the tree
Purgatus with, BB, shield and EP
Trauma with BB, shriek and warp charges 
the build is basically, focus on talents for your staff, and your blitz is whatever the weakness o your staff is.
purge with bb?
why are you say this
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because purgatus with BB is funny, and purgatus can't do ranged well
i usually just use assail for that but i might try bb
Exactly
have not used bb since the skill tree changes
also no real reason to build into warp charges with purgatus or any of the burn build stuff because it does all the burn stacks by itself
purge with EP bb is gud
so it would be waste of slots for not much benefit
I use assail on voidstrike, because I go down the right side for DD
can bb kill anything?
yes
ye
Most things
I use it to melt monstrosities
hmmm
you can literally spam it
Best blaze trauma build uses warp charges
also it can break LOS which is nice
peril gen is about the same as it was but with EP it negates some
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as long as you don't attempt BB at like 100% or slightly below it you're fine
EP and kinetic flayer or whatever makes it cost less after ability use makes it pretty strong
honestly makes it feel as fun as it used to be
i usually run bb+wall/dome+EP if i’m doing that
idk if wall > dome
dome has that juicy buff tho
feel like dome is nice and cozy
quicker to get charge for it and not many scenarios I really needed full 360
wall is cool in a choke
dome if you plan to actually use the shield as a shield
wall if you want to just berzerk
That's what I run with purgatus right now
wall isn't bad by any means but doesn't quite last enough against heavy fire
p much my build
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have they said anything at all about new stuff for psyker? new staff, force sword, anything?
I mostly use wall for funny BB machine gun 
There are new weapons, but not those.
we are fucking starving
give psyker the vampire staff 
Bolt pistol, double barrel shotgun, shockmauls, and 2 handed pickaxe for Ogryn
give psyker anything man
remove shriek talent for raw damage and replace it with dissipating gas/fire 
~97% is the threshold to not die to a BB cast
Hi - I'm hoping if someone could give me advice on a pair of Blaze Trauma staffs. Not sure to go with the Elite that seems to have better stats or the Flak. https://i.imgur.com/pOvk8OX.png https://i.imgur.com/BMdyqV2.png
Flak one is a lot better
Dope, I'll keep using it then. Thank you
Quell speed is a bit low, but damage is not really a dump stat on Blaze Trauma and flak is mostly just a better elite when it comes to Blaze Trauma, because it targets the base armor type, which is Flak for almost all elites
Only Dreg Ragers and the Ogryns are not Flak
That makes sense. I've been very happy with the playstyle after trying it recently
Dmg can be a dump stat imo on blaze. No breakpoints are missed between an 80 or 50 something. Almost no difference in peril requirement either in killing guys
I didn't test breakpoints for different damage stats, but more damage doesn't hurt when dealing with big boys, you are also not the only one attacking them, so I think higher damage can still matter as a "breakpoint"
I would have to test it out but for my play style it doesn’t matter. I just hit one pop on them to get them to the ground and then poke them with ds. I can look when I get home if there is a difference in number of full hits to a crusher
Those are my two
yeah i dump damage as well albeit using my trauma as a side weapon mainly
Nice, then you should also test if the warp resistance makes a big enough difference, because otherwise I see no reason to use the staff on the left, ever 
For warp resistance there honestly isn’t much of a difference either. You can’t get an extra charge or anything before quelling
Yeah, it is why I use the right staff
Then in a perfect world I will pick resistance as the dump stat for the "team breakpoints" I will just call it now 
this is good right
Yeah, I would choose resistance as well. I just like letting people know that a 50 dmg blaze trauma can still be really good and doesn’t break it
i use deflect rather than slaugter but yours is prob better
i dont get much use out of deflector
think you want flak damage tho
i mean i already have rending
Yeah… I would probably change maniac to carapace. I think? that with the overhaul you don’t need maniac anything
and the push gives free stacks of uncanny
You should be able to one shot a mutie with H2 without maniac perk.
i dont think the warp res makes that much of a difference if you're using secondary attacks mostly
youll feel it if you do lmb spam
you feelin the warp mr krabs?
buzzing
That's fair, as long as you can one shot bruisers you are good I guess and don't need a god roll to complete auric
hell i almost oneshot them with headshot on L1
damn you play on controller? in the trenches
Controller players rise up
guh?
that shit feels terrible to me
is jus comfy
i can only use controller for melee type games
some games mouse n keys, some controller.
darktide is 80% melee
why is controller being brought up
100% if you play zealot
any shooters do not work for joystick aim
Because you said L1 
as in light attack 1 😭
I like zapping things then revolver blapping them.
it's so abrupt and indignant, I love it
running to requisitorium
it's just so funny to me, grand cosmic powers. Gun.
a fan-fire yo what
blap blap blap get dead get dead get dead
have you never seen a cowboy fan the hammer
I gotta take a gander later
its just the way you rapid fire a revolver
crit psyker fan revolver was all the rage when it first came out
as in raging at players for using it
they had the cape and cowboy hat and everything
imagine raging at other Ps in a PVE game

seeing a psyker take ammo is kinda irritating
they would literally go through all the ammo it was worse that shotgun zealot
wait pskyer can get a cowboy hat??
its like a tricorn but its close enough
i need to buy this
The rogue trader hat with the plume
It's a great hat
i might grab the gas mask set
But yah, I let the others fight over ammo, Staves are cooler
aww...that's no cowboy hat
it can be both a cowboy hat and a swashbuckler one so its pretty great
just wish the cash shop was like the vermintide 2 one instead of rotating
duelist sword and pistol
I was really enjoying force swords till the game threw a chainsword at me
I couldnt get into force swords, they take too long to be worse than ds5 for hordes and ds4 for elites
The one with an arrowhead-like end's my fave move set thus far
I dodge too much to be doing anything but dps on the worst melee class
honestly i want to use deflector but i dont get shot at enough to use it
and also the amount of options psyker has to just ignore being shot at
most fun melee class worst dps melee class
just using my staff can basically cancel out the enemies gunfire dmg
dodge enough and shoot them enough
quick trauma charge stuns them enough to dash in
is that what blocking with the sword does?
deflector blessing reduces block cost and allows blocking all gunfire EXCEPT snipers
yeah idk why it doesnt block snipers
if I am still long enough for a gunner to hit me Im dead in 2 seconds anyway
never realized what it was doing in all the choas of battle
ooooooooooh
*block cost reduction only applies to ranged attacks
i mean the name of the blessing states that youre only moving the bullets to the side before they hit you, the sniper shot is probably too fast for you to deflect
perhaps
isnt it a laser gun, cant really deflect things at the speed of light
good thing sniper is piss easy to dodge
piss easy to dodge til one singular pox walker decides they wanna hug your back the moment you go to dodge in that direction
its not plasma like the other "laser weapons" its a charge laser
the noise n smoke trail make me think bolt or slug but idk
it got silly laser rings around the bullet trail too so
love when a dog gets you and a poxburster gets you right after
I figured that was it super heating the air
my favorite combo
also classic laser noise
speaking of pox bursters i learned that hanging off a ledge just makes them kill themselves and completely miss hitting you
lmfao
that's fair
i had 2 suicide into me, killing the horde that was around me while i was hopelessly dangling off the ledge because i dodged wrong
Best combo is mutant smack u into holy fire 🔥
bursters and trappers are the two most annoying enemies
they need to make trapper nets require direct LOS. no more phasing through enemies
honestly it'd be silly to see a trapper be able to net enemeis like how snipers fucking obliterate enemies they hit
the guessing game when youre completely surrounded and have to dodge a direction but hopefully not into the net
they'd be useless
me watching the trapper net the crusher right before it overheads your clueless psyker
if i can kill a horde with a burster, why should i not be able to use a trapper to net a crusher
Hmm would it be better if u could be able to unnet yourself slowly?
i mean disablers should disable you
trappers arent even that much of a threat if your in a group, you are generally untargeted when netted near teammates, you can be freed in less than a second.
I like how I can pull an ogryn up his body height but I cant pull myself up to my elbows
you see, you're not pulling the ogryn up, you're telling him you'll give him all your rations if he pulls himself up, its a major motivation technique
I mean sometimes Im on a railing so Im literally already there just lift your legs a bit
Pubs too stupid to go unnet ppl asap
actually i want fs to buff trapper, make it so that when they pull you, you can pass through enemies
honestly just buff the net itself, that shit does like 10 corruption damage every 3 years
Make trapper drag u away with net 
so if you get caught it's not just, whatever i'll just untie this guy
hookrat PTSD
you actually get isolated somewhat

Ive had someone netted where we couldnt reach them because we all jumped already, literally too 10 minutes for that ogryn to die
Yeah just turn them into hookrats tbh
we were almost done with the mission when we got him back
Tho tbf hookrats would be less funny in game without friendly fire
i'd be better if they dragged you off yes
instead of netting you and doing their little dance
trappers should return to "claim the bounty" of netted teammates if they are far enough from teammates
(by claim bounty i just mean instantly kill the teammate)
Okay real talk I would Do A Little Dance after netting somebody too, even if it got me killed
save your teammate from the fate of a hookrat, by using silly BH gun straight to the head
Kreuger getting hooked and slayer bardin helpfully chucking throwing axes directly into his groin
hmmm yes my favorite horror movie character Kruber from nightmare on elm street
It'd be a game changer if trapper could lay down traps
like we talking beartraps, or nets that are just lying on the floor waiting to yoink you upwards
Idk something that can slow u down a bit maybe
both and why not tripwires lol
watching the ogryn do a summersault as they bullrushed into a tripwire
I'd love to see ogryns and zealots with 2 handed weapons rush like that and trip
Stepping into tripwire completely obscured by the crusher mob, psyker trauma spam and vape nation vet smokes
Would it be too op to give poxburster the call in mob ability like the boomer in Left for dead?
if they could lay down traps there would be no safe haven for them the moment they spawn in
instant death once they say their goofy ass line
trappers hearing the scream of a zealot get louder and louder the second they open their mouth
Most of the time I don't even hear his goofy laughter anyway until I hear the net cue 
I think trapper is a she but it's hard to tell whenever everyone millenia in the future is a genetic amalgamation of what we are today
but yeah usually I hear the net cue first, mfer never wants to make noise sometimes
idk abt you but i can hear that mouth breathing a mile away
Trappers are probably the worst specials in the game. Such bad design. At least in vermintide 2 you could hear hookrats well.
sound bugs sometimes and doesn't play the laugh with them spawning
Not to mention bugged sounds. Which makes it even worse.
usually I can hear them as they approach
They can get drowned out by poxbursters and stuff though.
but I always rely on the net sound to time my dodge instead, more reliable
not like I can always see them anyway when they shoot through hordes
The fact that the net also goes through a crowd is so dumb. Fire I can understand. Net going through 50 enemies to get to me is garbo.
it's just a bit of an oversight that I'm sure they could work on but they got other things they rather tackle first
but then that would require the ai to figure out how to position the trapper
thats like 4 years of dev time alone
also the hookrat probably does the same thing but no one really questions a hook poking through a bunch of mangy rats as opposed to a giant net launcher
bruh telo destroyed the psyker meta
every other pyker is running recon bubble declaw BB
They can also shoot through some walls . I hate that enemy so much. Pretty much every other lost run , is due to a trapper. Ogryns especially get fucked, due to their messy dodge.
running what now
And who came up with this again?
but recon lasgun?
ogryn is legit unplayable
the manteling is hell
Borderline ,yea. I just can't play them. Feels like walking in playdough after playing mostly zealot.
a very good vet/zealot streamer
would be nice if ogryn could like push away the net or break out of it themselves
their dodge is shit
Ohhhhhhh telepots
That guys pretty good, so he can make most builds work.
yeah exactly
I refuse to use recon lasgun, especially on a psyker
i dont have much faith in pubs running that
Pretty good with scriers. Although anything fully automatic is good with scriers 
Pretty good with Kinetic Deflection
Dude , if you take the autogun, you can pretty much top dps every time with decent aim. Its pretty broken. Especially after recent buff.
Veterans will hate you though 
I just never really felt comfortable making a gunker
either never got the good rolls and build for it or just never felt right
I felt the same way, it feels weird if youve only used staff. Takes getting used to.
before anything I got to get semi decent guns built up
but the crit chance from scriers is insane.
time to raid melk with all my saved up bucks
that is if melk actually decided to stock decent blessings this time around
I cant help but love him, I got +2 powersword blessing from him
nice
I've been too lazy to check him for blessings tbh
which I mainly attribute to me not playing as much as I used to back before full release
I farm t4 blessings off of him, and also the penances keep me playing.
need to try zealot, I already play psyker like a zealot anyway minus the blowing up people with my mind
I used to only play pskyer too, tried zealot, and veteran after
zealot as in OG variant not weird knife ninja bs
Playing zealot made learn/love mk3 knife. its so good
I run it on pskyer and veteran too.
shit no mans sky has a new expedition, guess imma be doing that for the next couple days instead
spent about 20k plasteel so far trying to get surge on voidstrike and have nearly every other blessing except for it
yeah its a pain to get

Finger bangin your way thru the game
Surge is overrated. You do enough damage with the staff as is. I prefer the faster charging instead.
I like flurry/transfer peril on my DD build and surge nexus with warp charges just feels better that way
depends on how much you plan to use the staff really
also my melk has jack shit, all weapons i dont think anyone really uses
there is a columnus in here but it has IV punishing salvo and III raking fire, idk if any of those are good
columnus mk v autogun
Raking fire is ok
Dumdum is the must have
Second slot is flexible and raking fire is an option
kinda garbo blessings, dumdum, fire frenzy, deathspitter, or stripped down is better
just not sure how often i would really hit something from behind
if you dont take sleath, rarely
Apparently works from the sides
Ok, tested. Both staves take 6-7 full shots to take out a crusher (variable is crit or him being lit on fire). Both staves can do 4 full charges before having to quell
idk if trauma is really used for crushers
Thanks for testing, quite surprising honestly. Did you also test the smaller elites?
try it on some of the elites like mauler
or other random elites that basically blend into the hordes like gunners
finally...
yeah but i am a collector of blessings

Yeah tbh Crushers get the Deimos or the brain rupture, on my trauma build
It's not great against ogryn or bosses in general
woo finished smite penance time to never use this blitz again
the correct thing to do
using smite for a few games to get the penance put me in a bad mood
i got really frustrated doing the penance on my last game becaue every time i went to go smite like 5 seconds into smiting, the other psyker would start smiting even though i use shriek to extend mine
the solution is simple: explode barrels next to other psykers
im leveling that penance a dozen enemies or so at a time because I refuse to use smite on groaners
they never stood next to barrels 😭
ive just been using EP smite so i can get kills even when my teammates immediately go snooze the second i use smite
also anyone got a good assail build i can use
i basically never go right side tree
i have one ive used since like 3 months ago and its all ive run although its meant for gunker
use it with gunpsyker. when need to melee just throw one or two shards and engage in cqc
just need these penances done then i can go silly on damnation
basically just take assail upgrades, make your way through DD, and pick whatever nodes you like along the way
e.g., this is what i run
you can take this with p much any gun and any melee and itll work
las pistol/columnus will yield best results
i didnt ask
ds4/deimos or w/e as per usual for melee
i hope you trip
in the comfort of your own home
so you feel stupid for tripping
bro wasnt even in the conversation
what the FUCK
your son is getting the treatment he deserves
i hope you trip and feel so dumb you never show your face here again
so we can all be in peace
i will turn you into ash, only what's sad is... you are unfit, even to be ash
i'm going to have your son for breakfast
and lunch and dinner
he will make a very nice 2k calorie lasagna
"wouldnt bite people btw"
MENTALLY UNWELL
does anticipation increase empathic evasion timer?
nah it's referring to your lingering dodge i-frames
and specifically against melee attacks
it's like 0.2 seconds for psyker so it gets bumped up to 0.3 or whatever
yeah i mostly take it because theres not much else id take instead
is nice QOL anyway
i take it since i'm running dome shield anyways so i don't exactly need empathic
esp since im mashing spacebar at all times anyway
yea but it just says counts as dodging so i'd thought it'd affect me
yeah dome probably doesnt need it
arcos build will be safer
mines mildly more crackheadish
boss encounters under magistrati's midevent area have made me seethe and taken the dome shield
for once
he admits it
You betrayed us
He actually did
I hope they add the javelin to darktide 🙏
What do I change for this?
MAYBE more sprint efficiency?
Weak spot to Flak or Maniac
And depending on your playstyle one of the blessings to slaughterer or uncanny, changing either of them can work and either way it involves using your special a lot. 
Damn shame, I don't have either of those blessings. Thanks for the help! Will screenshot this for future use
Those two blessings together also work to be fair, using the special for bloodthirsty increases peril for unstable power, you can probably use it like that for now as well
Awesome, will take it for spin. Thanks again!
I like space wizard magic
what blessings for heavy las pistol would be good for psyker
Ghost ia my favorite
Dum dum will be the most consistent damage increase and infernus works well with scrier's gaze for more boss damage
i like dum dum and w/e honestly
i personally run infernus cause im critting a lot
but its p w/e after dum dum
Tried Mauler is 4 shots for both trauma (3 if crit). Ragers are 3 unless you crit. Shotty are 2 or 1 if you crit. This was with 6 warp charges. No difference in any amount of trauma charges. In the heat of the moment gameplay, you wouldn’t notice a difference. Your team wouldn’t either
Infernus would mainly be for gryns and boss
With rending you can reduce shotgunners to 1shot as long as you catch them in the rending aoe
Rending aoe is the same aoe as blaze trauma
Dunno if this is new but...I'm noticing that the psyker has two chainsword options now, what's that all about>?
there was a second released chainsword a while back
so all the small guys get an extra
I have a decent one, but I never use it. It's pretty shit compared to a force sword's ability to take down specials and elites, plus losing the ability to bowl crushers over isn't ok with me
Psyker chainsword with rev it up brrr
Looks and sounds cooler than it is
But with no atk speed buffs they are kinda slow and hard to use
Vs something like illisi
But they do synergise well with crits
chainsword if you can get it to 1 hit chaff is a pretty good tool to haul along against carapace to free up a ranged slot for something else on vet and zealot
During horde clear
but thats a god roll
Is it just me...or is Vermintide 2 getting more updates by sheer number and more frequent updates than Darktide?
Nah we get hotfix every two weeks 
Probably easier to update
And drip update 
Sorry, probably should have clarified "Content"
People forget the absolute drought between sott and necromancer
just lost a high intensity match on the last turn before the vert on hab drayko, mutants grabbing people through crowds and holding them in bomber fire killed 3, kind of sucks
Vert?
vertibird? dont know how to spell it so I figured vert would work
I was seeing if dmg/warp res is dump stat on blaze trauma. They both are
oh right this isnt fall out, they look exactly the same though to the point I wonder who ripped off whose design
There aren't really a lot of designs for a transport ship
Or the XCOM firebird
Probably based on something in real life
choppers arent future tech theyre ww2 tech so they dont look cool enough
Because they found people yelling "Get to the chopper" into their shitty mics made for a bad experience.
So they scrapped the extraction helicopter
They could rework the Jesus nut to the emperor nut though
Also trauma staff is OP, I used it maybe 1/5 of the round and it was 2/3 of my damage and half the lead guys so I should stick to that instead of melee
I tossed 8 crushers around like dolls
Why you tossing dolls around?
You want haunted dolls?
That's how you get haunted dolls

not my dolls, my sister has to sleep in the same room as them, or atleast did 15 years ago so haunted dolls would be a pluss
(Blaze Trauma is the only Trauma)
this implies an implication of there being more than 1
No you wouldn't
Hadron needs to be a bit bigger so I can throw it at the wall when I get a bad roll

Dreg bomber live reaction
so what warp flurry blaze for the blessings? or do you want more crits on it to hit blaze more often
Good point, I can't afford $250 for a 8 inch plushy.
Nexus Blaze, 80% charge rate and Blast Radius.
You could buy a different 8 inches
Too small

new disabler, spy from tf2 that acts like a hook rat on backstab
disguise as a teammate and walks up behind you
cant wait for versus mode
New disabler, uses A.I tech to sense mic quality and will spawn for you every time you talk.
Dresses up like rannick and says the line
And he loves it
This meme has been circulating the Darktide server for a few months, I'm just gonna post it now
XYZ Fanimated for all animations non-Vermintide related - https://youtube.com/playlist?list=PLJN7j2DS_3VavKFpf3UcB4gi_vkIsjWah
Vermintide Fanimated playlist: https://youtube.com/playlist?list=PLJN7j2DS_3VauA5KeMPHtFqjwaCPxeNMv
Wann...
just randomly shoots one of you as an alternative monstrosity spawn, instant full corruption
thats kinda cool
Ethereal shards or quick shards?
You want more crits. So, nexus
maybe after i reach 30 on my zealot, ogryn, and veteran

then i'll delete all of them to make a point

No crafting
there is no forgiveness
There are over 170,000 words in the english language and none of them are adequate to describe the hatred I have for you
nexus 4 and flurry 4 for trauma took me like 5 hours of missions/crafting
thrust 4/power cycler 4 took me about 3 weeks? and about 50-60k plasteel
no one can be lucky with everything
i swear to god those two blessings are on reduced chances by fatshark
Kusu-chan: Dai Kirai


I never got power cycler, so when they added a tier 3 version I just happily accepted my tier 3 and moved on.
Thankfully the newer power sword doesn't need tier 4 anyways
holy cope
It does 2 cleaves and then a weird ass diagonal
bro has never felt the touch of a peesword with pcycle 4 and brutal momentum
take a deep breath
i dont need anything else for vet i have a good ciag shotgun and peegun+shobel and peesword
really hope bolt pistol doesnt become meta when it releases 😭
(it will)
my babies
Is there an example of a non-mark weapon release that didn't become meta?

If only we had a larger sample size

i havent had the game when a new weapon dropped tbh
naming my first born illisi frfr no cap
illisi for both 
Name sounds like it's right out of Greek mythos
I'm typing on phone
Wiki says greece
Although Greeks typically don't name their children after greek myth figures, right?
So saying it's a greek name might not be accurate

I'm eating, so I have to literally pick up my keyboard from the floor

Lmao imagine eating
Nah, Latin is used a lot for latino nowadays.
Like if you google "Latin Women" you won't get romans or italins lmao
they don't speak latin though

Which was the best dueling sword again?
mk4
most heavy damage and looped
mk5 for easier to hit heavies and stoopid mobility
mk2 for memes
Mobility is the drop stat?
defense/mobility and cleave damage
usually it kills flak find even without it
maniac and uncanny are most important rest is up to you between carap/unyielding/flak and rampage or shred
Carpace + Maniac, Uncanny + Crit something, Mobility is the dump but not too low.
Maniac is probably the more important perk of the 2
Not everyone likes to poke crushers

Armor pen on weakspot, it's a self buff.





