#psyker-class
1 messages · Page 1212 of 1
Regenning toughness while getting shot. 
Maulers are flak with cara head
click an enemy and youll see an armor breakdown
stuff like surge/purge/trauma targets the base armor on secondary use
he doesnt know about the forbidden BB tech
Someone is having fun
if you use a double wall you can have double the upgraded BB shots
No it's too hard.
🤔
Bubble is just easier and teammates can huddle together inside. :3
Until it cracks and we're all dead.
wow so much for the lone psyker
Does panel shield go through grated floors like trauma and bubble shield?
I think so.
💀
Stairs when playing trauma 
pain
stair when trying to slide
I know we can target the middle part, to kind of make it work, but still 

Huh. Unyielding really doesn't affect Crushers.. I just assumed it did for the longest time
Only fleshy ogryns.
the fleshgryns
see a squad of em
a classic
hes extra fleshy
Is that skudie's big brother?
was the lightning staff sneak buffed?
In what regard?
Most are saying that the HP buff to the enemy ogryn is a stealth nerf.
the synchronization here has "Tough Guys Snapping" Shrek, energy
Except they can back it up of course
the only thing that possibly "buffed" the surge staff would be people getting tired of void, or learning they cant aim
beyond that nope still the same
that being staid surge and purg are my favorite staffs... so go use em
this is actually hilarious
The strongest build
Nein, it was always strong. The lack of skill to use it just attracts a worse playerbase.
Gives an illusion it's much worse than it actually is.
That's my theory anyways


I don't like having to cancel animations for a weapon to be good
but I'm also old, and lazy
Surge is great even without animation cancelling
I wouldn't call it "great", but it's "decent"

surge is soo good you just have to do 99 actions per second to make it great
I actually play sc at 100 apm 
all I've wanted since release was to be able to apply soulblaze using surge staff
FartShack refuses to indulge me.
two more weeks well get another great staff just keep hoarding those crafting mats
I highly doubt that
trust the road map
... FartShack has never in the history of their existence hit a deadline they've set for themselves
Darktide was released on time though, they just pretended it wasn't early access
Believe and you can do anything

just wait two more weeks youll see YOULL ALL SEE
well, if you're going to suck down copium, then you can believe anything
and with FartShack, the line is always "Next Week(tm)"
were still in beta i think around middle to late 2025 well finally be around v1.0001
why the hell is it taking so long for Darktide to verify files?
This time it took a long while
30gb of unreleased/uncompleted/not ready slop
is it verifying every byte with a server somewhere?
Also please enjoy recaching the shaders for your first couple of games
Stuttering gooooo
FartShack's incompetence never ceases to amaze
I remember when surge got buffed by EP

that was the only time I'd ever called surge great
I wish fatshark never nerfed it
didn't matter that you could only hit up to 3 enemies (smite upgrade node for 1 extra jump also affected surge secondary)
welp, looks like I can use Perfectionism after all
10s decay on DD stacks almost feels too long
I'd say it's just right
although the constant uptime is nice
people would leave and talk shit when they caught you using it
the stacks falling off one at a time is how it should have been all along
v funny behavior
oh, absolutely agreed
nobody complained about using surge with EP
people complained about using smite with EP and having never ending smites
and essentially unlimited bubble shields
better yet look at assail and zealot knives
zealot knives still get shit from weapon blessings
honestly, my biggest gripe right now is the sheer number of mentally handicapped console players
I have yet to play with a console player that was actually good
they're not so bad in EU
they've all been somewhere on the spectrum range of "5 year old with a controller for the first time" to "Call of Duty idiot jumping everywhere shooting and missing everything"
i dont see much of that anymore in higher threat levels
my issue is mostly french people on open mic
is that the newer recolor of that jacket?
oh, I mute people immediately if they're on an open, hot mic
idts? This is one of the first outfits that was being sold I think
Like maybe third rotation
the back looks black
the first version of it had reddish back with the gold aquilas, I think
yeah my favorite voip users are the people who say "sorry" once per mission then never say anything else
gloves are cool
they're also safety devices
gloveless is nice if you have hand tats
..
nobody wants to fight the forces of Nurgle with exposed skin like that
hand tats? brb getting some
hell yeah
i doubt they have to worry about the sun fucking them up in 2 weeks on atoma
How practical really is perfectionism DD btw?
the 25 stack one?
Yeah
I feel like lingering is super easy to maintain with any of my DD weapons
since the buff is visually bugged
Yeah fuck that bug
DD is such a joy gameplaywise but not having that feedback feels real bad
like yeah sure we got aura icons but who cares
i really wanna see the movespeed vet aura very nice
Subconsciously training people to use coherency
Which keystone is good for assail?
Middle and right
disrupt destiny so good, 50% crit dmg, 60% headshot dmg and you get free crits with true aim
the middle one is cool
but free damage
All of them can work with it tbh
But DD has the specific synergy with it
I like the other EP options better for that one
Surge, DS2, Assail, Shriek and DD, yay or nay? 
empowered psionics in my compleatly unqualified and stupid opinion is entirely to turn your smite from a light zap to toaster bath
other than that eh

I like that
The problem with smite is that i barely kill with it
its not really ment to kill
It's honestly great with brain rupture too
Oneshots ragers
The problem with it is that empowered psionics works when you kill
i mean it works faster brain burst cant complain to much
trust me im trying to think of some that dont sound petty
with a purg staff ive grown a new apreciation for it
purge staff is good too
its decent
Purgatus is better,isn't it?
its good just not the best is all
kills hordes like no other though
and take a sword with uncanny and elites melt
For distances the best is the void one,right?
Uncanny?
pretty much, id say void is the best staff followed by trauma
rending talent for swords
uncanny strike
one left 
time to bubble up
😨 good luck
I like the flaming one
nah dont bubble use the double wall
oh god,that penance is horrible
people have said ranged maelstrom would be good but i couldnt find one up
I know, 150k is kinda overkill
i did it by spamming malice and just plopping walls in front of gunners (any higher threat level and elites would be deleted before i could do anything)
FR,you have to do tons of missions
that's a good strategy
really good
and I don't really like the bubble build I have.. I prefer Venting Shriek, obviously
bubble is really good
i tried sniper vent purge but again i kept getting good teams
I love these moments 
this one is even better lmao
LOL
Hadron stole everything. Can't have shit on the Mourningstar.
the meat is weak
the flesh*
yeah
hahahahaha
the flesh is weak
now XD
as soon as I typed it I knew it was wrong XDDD
Btw which sword do you recommend?
I'm no expert, I use Illisis
Is that the flaming sword?
Illisis Mk V Blaze Force Sword
ohhhh
sometimes I swap it for a Mk IV duelling sword
duelling sword?
Maccabian Mk IV Duelling Sword
I like the heavy attacks on it, poke the eyes out of your enemies
that trapper deserved every bit of it
i run it with a purgatus on what could be called a gunker build lol
I am glad I spent the extra aquilas
i dont take it into auric damnation but its real funny to play
i should get a real gun for that build
Recommend accatran laspistol or columnus infantry autogun :D
yeah i hear the CIA is good
I use both, they kick all kinds of ass
recommend dunking your head into a portapotty
laspistol i feel like i have to click too much
CIAG more raw power, Laspistol more convenience and flexibility
laspistol does have the cool force push though
i dont really care about convenience and flexibility for the gun because i really want to STAB
i am a khorne style player
Bully
I have lucky fingers on mine too, with the new knife camo
I keep randomly doing knife tricks while on maps, dunno how but it happens lol I pressx the weapon show button which I thinkii ios default X on pc, and seems to be random
Does some neat flips!
It happens to me too
You'll switch to your knife and swap it between hands and flip it and shit
We need that for all melee weapons
Like, I know psykers have witchsight, but I still always wear things that don't completely block my eyesight
I'm the gimp but the psyker version
same with gloves, I gotta have a layer of leather between me and the grimey ass auspex scanner hadron gives you
who knows how many rejects have held that thing
my character has one good eye and they like to use it so i usually am just running the cloth mask
I will literally just banish germs from it
maybe a hood
This mask?
yeah i forgot the name of it
Most whole psyker
hes very healthy
yall which staff/sword combo do you rock?
knife mk 3 + surge
Void Illisi
trauma mk4 duelling
sharp stick and fancy stick my self
very kino sword
great for horde deletion
just make sure you have slaughterer on there for optimum death deliverance
You need to write more before you can send pictures
what perks/blessing do yall have on your illisi if you use one?
disregard perks and talents until you hit 30
fsfs
just have fun mostly
do i just keep the 2 things i have rn as a base common?
ive been just saving everything until i just bought the illisi void combo
Its a reliable setup, I'd keep it a good while
if your leveling up and playing lower dificulties then try the surge with an illisi with assail
im level 15 playing difficulty 3s rn
you'll be moving up in level and experience, don't expect to be using the exact same weapon for super long
as long as you don't let it become a crutch, absolutely try it out
i do use assail rn lol
BB without EP 🤢🤢🤢
O.o
probably
Everything is so low health at his level they will get domed by a vet before they pop
I guess I do have BB on my gunker for kinetic flayer 
slow ass default BB 
auto aim does help, but the darts can take longer than a boolet
Better than creating a glowing "shoot me" sign every single player can see
you can still do that with Assail if you feel like it!
ok so the solution is to just play vet

i would play a different franchise if i wanted to just shoot stuff tbf
give me the power of faith and space wizardry
I love psyker, but vet gets bolter and cooler cosmetics

🗣️
🗣️
That guy is from "legend of the galactic heroes" isn't he? 
(also legitimately i am bad at vet in this game, my skill in other FPS is for some reason non-transferable)
gundalf is the secret 5th class though
i do like gunker, no question
nothing like using the power of the emotion dimension to become unstoppable for a short spell
all im saying is if gandalf had a piece then that battle with the belrog would of been much quicker
I AM A SERVANT OF THE SECRET-FIRE, WIELDER OF THE SMITH AND WESSON
5/10 not enough tubes
Sefoni likely has some spares in the closet
i hate tubes i hate tubes i hate tubes
want some tubes
I'm pretty sure you'd need at least a 12-gauge shotgun to take on a Balrog
@distant heart Good for medium threats too
it's heads massive, a columnus would destroy it
rager-b-gone
what the sword?
yeah
@abstract arch yea, Ulgo liking new picture. Thought you want to kno!
i mean its a belrog, if we were being pedantic a shot gun isnt cutting it, we need a 12 gauge railgun
actually we just need an ogryn with a rock, that should hit hard enough
what would yall recommend i change on this
Shred to slaughterer and carapace to maniacs
or riposte to slaughterer
Doesn't really matter which
on one hand reposte imo is better, on the other its reposte 3 vs shred 4
tough choices
mostly because mutants are a psyker's fucking bane
yeah that and every gunner within a 10 mile radius and the snipers too
they all hate you
you in particular
I mean so does your strike team
i actually need to make a diemos with maniac actually, still running the same one i got at lvl 30 and thats 4% crit and 8% weak point
When I started I started to feel personally attacked from all the shit talking
psykers get it rough, but hey you know what. Atleast i can do magic
and if they really piss me off i can always be a gateway for a demon
a final middle finger
How’s the psyker melee meta rn. I’m guessing dueling, Deimos, illisi, knife still best?
How’s the Deimos vs illisi comparison is the illisi still worth using over the others
There's been no signifcant changes to psyker melee since patch 13.
Other than the infinite dodges on force swords, but force swords still good.
I don't even remember if infinite dodges was pre or post 13 though
whats the best talent build for blazing spirirt + nexus trauma
this pretty good?
do i really want true aim?
No take perfect timing instead.
ok cool
was also hoping to get kinetic resonance, makes BB a lot more viable and smoother taking out those ranged units
but not sure if anything is worth dropping for it
basically same but you swap to quietude
which makes sense, i often like taking both quietude and soul stealer together tbh lol
i chose soulstealer bc i figured lots of warp dmg = lots of toughness
how bad will this perform its kinda meh. need to keep rolling but i dont wanna nuke all my resources before the reowrk
Fairly low charge rate.
@lethal lagoon very based build.
With a nice basket up top.
fun time with a purg staff and diemos. only blown up twice in 3 games (and skriers wasnt even active im just dumb)
DD with purga? 
the purge is mostly there for extra dmg while i use the sword
and true aim is wasted
not optimal
Very based I like it.
I play bubble and deflector together with kd for extra protection against shooters.
empathetic evasion and purg are surprisingly good together, it crits constantly
i do think deflector might be worth with this build
I use deflector uncanny on my deimos.
Can even go smite bubble for the ultimate psyker. 

Also why bubble and not double shield for double BB?


Lowkey the Psyker keystones aren’t that good
Is it worth it to not run any of them and just get more passives
Yes if you want 200 toughness.
O.o
I'm not going to answer your question, but just know, I have this saved as PerfectPsyker
Yes… I want 200 toughness
all gone in 3 boolets
I want to buy what you’re selling 
I need more toughness

It’s hard to regen toughness as a psyker.. veterans have that toughness thing. Zealot has their 
all psykers can do is throw down a bubble.
I’ve been running bubble but I kind of want to do scriers gaze thing
Probably the closest thing to a viable 200 toughness Psyker

Upoptimised? Maybe.
Funny? Very.
There's just something satisifying about filling in the basket
Why don't I an emote for "Hnng"
but psykers regen toughness constantly if you take the regen toughness when quelling or generating peril abilities

we can make it even worse, take away all the good stuff and just leave warp expenditure, battle med, and the toughness
Ah I have those but it never seems to doing it when I need it the most lol
That would be the psyker skill cap

Or skill floor?
skill?
It’s when I need to regen toughness (e.g. facing a horde or being pinned by gunners) I never have time to imbue my force sword or hold a brain burst. And then when I don’t have any enemies and I’m at full toughness I’m just constantly playing with my force sword making it glow pretty colors

That's what the staff is for.
You can just auto-walk into gunners with something like Surge.
Oh I didn’t know blocking bullets with your force sword increased peril
Oh you have the blocking bullet modifier on your sword
and that one skill that’s on the bottom of the tree where you can use peril instead of stamina to block.
Yeah I never got that to roll on my sword
It looks fun though
Yeah deflector.
Synergies with kinetic deflection and the toughness on peril (Imo worst toughness regen talent)
But I was playing the funny basket build.

It looks good

🧺
2.5% toughness per 10% peril generated
25% at 100 peril
its not saving anyone, not that great
call me a heretic but I actually prefer the shredder autopistol

hipster

Also, do you not run mettle, shouldn't shredder be giving you tons of toughness vs ranged?
Or does shredder not crit
why would you not run mettle
It crits loads.
best thing since toast
Then yeah, you shouldn't have any toughness problems.
Just go brr
Plus I assume you use scirer's
bubble gunker time

Yeah it crits just not mine 😛
I’ll get a good roll on it one day no worries
I like using bubble but if I have team that can keep itself alive I will use scriers gaze
Bubble + gun is certainly a build.
the worst part is with a culumnus its not even that bad.... speaks more about the columnus but still
It is indeed a build
the build of all time
the build to end my will
Scriers is definitely good. But bubble has gotten me (and my team) out of so many oh-shit situations, I can’t leave home without it
to build
Weapon promotes aggression ability promotes defense. Veri balanced build. 
passive aggressive build
It's the type of build to tell you that you "look nice for once."
Basket with EP smite was my build for a while
Maybe game is so stale I don't want to face roll spamming f with surge staff anymore.
I think I just skipped mettle, which made me sad.
So sometimes I would use it anyways
what is the basket build?
You bring a basket with you as your shield.
Impenetratable.
(Get all the toughness regen nodes)
tankier than ogryn
Hey that's my basket
Get your own

Nah just kidding, anyone can get in my basket

do you guys use blaze trauma on 4 stack of nexus?
i need a new basket
i tried it i exploded 
Do we edge around 80% peril? Yes.
If I'm lazy I'll stick around 60
Lowkey I don’t know what any of the icons mean on my HUD I just shoot stuff until my stacks go away

A pure meme that's actually kind of comfy to use

It's unoptimised but funny and comfy 
That's where I play 
why take perilous combustion and perfect timing if you just want the toughness ones? just for the meme of having all the top nodes?
PC and perfect timing are crazy good
respectable
If you are gonna ask why, ask why for warp expen or bm
Then the answer is basket
Or random 15 toughness node
There is a lot of shader compilation stutter in the game after the update, when I first started the game after the update, I did not get a shader compilation window, and now whenever there is a new thing on screen, the game stutters. Its so annoying, anybody got a fix?
Turn off your virtual cores.
I think darktide anti-cheat doesn't stop you, so you don't have to do anything complicated.
Just run darktide, use task manager, and turn em off just for darktide, you'll have to look up which are the virtual ones if you have a weird CPU
I would google this suggestion rather than me explaining it just in case

living bomb, trauma timing is so weird after using purg
having scrier ult is not helping ahahaha
Just have to play for like 2 hours.
It'll go after.
I got mine on auricular damnation
I got it the other day using columnus mk5 with dumdum and speedload blessings
Horde came and they got slaughtered
I gots mine without speedload, had a good horde of trash mobs and they just got obliterated xD
i guess columnus or ilisi
I did it with Illisi FS on Smelter Complex finale
yeah speedload wasn't really necessary but I just wanted to be safe
That's a good one, forgot what map I was on when I did mine
Fun fact, I killed so many enemies the game had a temporary problem tracking how much peril it should add to the counter 
Enclavum Baross middle event is also excellent for that penance
Just camp the balcony which spawns enemies
friendly reminder, you can quell during Gaze

Just kill more/faster smh my head
the kill 40 enemies in one gaze thing would probably also be really easy to get with voidstrike on that map where you have to defend the long bridge while the elevator arrives
Silo Cluster might also be good indeed
yea i know that
I did it at the start of relay station
why the hell do you get so much purple juice if you get downed in a trapper net
think it's just a psyker thing i swear
its possible they buffed trap dmg for people who get trapped near a dropoff
nah happened on zealot i got trapped then hit a bunch and now i have 5 purple wound s
were u getting hit by poxwalkers?
no i think brusiers or some shit
cuz trap does so little purple dmg on its own
poxwalkers have corruption as part of their dmg spread
yeah but i feel like if you go down with a net you get more curruption regardless of the cause of damage
not too sure, maybe if you've been trapped awhile
not too long insta dead from a silent one 😦
im ngl the sound issues are like 99% fixed for me this patch, there's a few areas with bad culling but beyond that i don't think i've ever had a silent trapper post patch
4 minutes ago
typical
i really hate this game
oh u wanted that extra 1% burn? nah.
80 mobility 
what are the good blessing for voidstrike staff? and perks
aight
Nexus Surge or Nexus Flurry are good choices
Flurry Surge too
Some lunatics do transfer flurry and take Scrier's Gaze
Yeah what region are you?
euw
Ye can do some
you also in europe?
nice famous agentchaos playing with me 
Don't get your expectations up 
Not until they buff trauma
Yes pls
maybe in an hour or two or later in the evening?
I have to choose either soulstealer or quietude for this build I'm fiddling with. which one should I go with?
Yeah I can play tonight. On laptop though so I got my excuse ready 
What staff?
And blitz
must be a beast if it handles darktide
voidstrike and bb
will do

Do Tac axes work for psyker
Hey if i can do AM with broken mods causing me to have 20 fps and sound cutting out you should be fine on a laptop
Do they work for anyone?
Both if you can tbh, I kinda feel like they're both essentials
idk which of the two I'd prioritise higher, isn't there something else you can drop?
Quietude has the advantage of being able to get toughness without any enemies around to attack
But soulstealer is better while fighting 
ideally
Literally all of my builds have both
I would imagine you're trying to find a way to make a full Warp Siphon investment work lol
I ended up dropping kinetic deflection on my warp siphon build
Warp Charges are too expensive to afford both 
since it's purgatus anyway and I can "block" with LMB puffs
Actual heretic in the discord
I could drop kinetic resonance
With high crit staves you get good toughness from mettle.
1 crit blast from trauma refill all toughness since its per enemy.
is there any dump stats for void strike staff?
Blast radius
hmmmm rlly?

It's true
i got this
Lucky
imma try to change the sustained fire to nexus after i got moola
Voidstrike staff is more precision primary fire focused than trauma, right?
No it's the same.
So, no difference?
It's the secondary fire mode that's different
What does the secondary do instead of aoe attack?
It shoots a slow projectile forward.
I just got one with 80% on all stats except 49% on warp resistance, I remember warp res being the dump stat on trauma, is it the same case here, alongside blast radius
Nice, let's see if it gets bricked by Hadron
So can even be more dumpy if you want.
slow?
Got terrifying barrage and unyielding damage on anointed
Yeah bolt from vt2 is faster.
unyielding isn't bad no?
Surge is instant, same with trauma right click.
So I should continue then? Its not over yet?
i think it is pretty over
i always go to purple
u know whatd be funny? a speed run auric mael contest between 2 groups made out of the recents™ here (without invis zealots etc)
without seeded runs there's not really a fair way to make it a contest
yea, but they're not the same seed
it's the same mael sure but the ai director is gonna be completely different both games
it probably wouldn't even be hard
just make the session seed public and allow applying to a session
<@&735928989146939404> we need this pls
not sure if that's something mods can do 
just pass the request :D
what
you might be able to achieve some degree of seeded session with solo mod sincei t's local
seeded sessions to allow competitive runs
a) I don't know what that means and b) we don't even have mission select, what makes you think we can get something like this
same enemy spawns for the same two groups that play the same map
u would have to disable progress for those sessions too
this sounds way too specific and niche for fatshark to spend any devtime on
it could be worth it, people like contests. would kinda create a team scene
it would be cool though but yeah. I give it 0% chance
we just need to pitch it to FS in a gud way
they will already have this supported in the game
it's just hidden from users
much like the true mission select like manymoretry
competition is the main driver for ppl playing games -> look at league of legends, imagine without ranked there would be no playerbase
eh that's the whole drive of that game
there's a mod called hardtide that is trying to emulate some degree of competition
but it's fairly barebones and i think the name is a disservice to what is possible, especially since powerdi is released now
darktide worlds when?
Only for some players
I'm more into Jolly Cooperation
Competitive play makes me anxious and unhappy
I get hand jitters and play worse
true but games like witcher3 do not make companys rich af
games like bf,cod,lol, dota do
Ok, it's probably true that there's a bigger market in competitive gaming
but also the competitive gaming field is ironically also more competitive
to give credit to dt, i don't think there's a large competition for 'tide' games
also youd still play vs bots and only compare TEAM finish time
Well, it's a horde shooter at its heart
Too much RNG for competition.
thats what seeds are for
thats why we were talking about seeds
it's a particular formula of horde shooter, but it's still another Left 4 Dead, CoD zombies, killing floor, etc style game
it's, in my opinion, the best iteration of that formula to date
yea but i also wouldn't call this genre saturated either
next tide i wanna play adeptus titanicus pls
Like, I love DRG and Helldivers as well, but I feel like they're shallow compared with Tide games
DRG and helldivers are both pretty cheeseable
Theres also much less interaction with the enemies
Right, that's the problem with tide games. They are so well made, with probably the best FPS combat ever. But everything else surrounding the game is mid.
So they get you hooked and then 

Neither drg or helldivers force you to adapt to the enemy unit like in tide games
all 3 games force you to take a loadout that can deal with all situations
Honestly the only part that I dislike still is the weapon stat system
not taking something that can deal with all situations just gets you killed

Not just the crafting part mind
yea i mean kiting is op but in the case of say hd2 you literally just can't kill some shit with regular weaponry
Ye but in tide you also need proper movement, situational awareness, blocking/parrying etc
but how weapons are built in the first place, especially in slower firing or swinging weapons that are more sensitive to breakpoints
hd2 was literally what I was referring to

Running simulator
let them get rushed by 500 enemies so the ai just breaks
dt has this problem too
breaks isn't even the right word, they don't have the processing budget to allow every entity to perform actions though
I've noticed some issues when "clutching" in dt that enemies seem to just dissappear sometimes.
Like the crowd thins and I haven't done enough damage to thin it.
i notice it the most when ai director is going nuts and i get surrounded by unblockable enemies, they just won't swing
in hd2 they actually just despawn stuff that can't perform actions
im sure dt does it too but it's much less noticeable, likely cuz i play in first person
I'm usually in 1st
But I have notice enemies just appearing from thin air in 3rd
Like I had a silent crusher spawn from thin air right beside me and swing at me
I obviously wouldn't ahve noticed if I was in 1st
i have an ultrawide, director absolutely spawns shit just off the side of players
it does feel like you get cheated
im fine with it if there was a spawn door or whatever
I mean it won't feel like you got cheated because you just assume it was a skill issue
but it's like an area you 'cleared' so it should be safe to put your back to it
But if you see them spawn from thin air beside you...
contrived difficulty is still difficulty ig
tbf it's balanced by backstab woosh so w/e
I just saw a horde spawn out of thin air while I was downed, there was that one time where I looked back, then forward and then instantly got downed by a scab that spawned in my back
I have seen enemies spawn in from thin air in 1st, happens if you turn quick enough at the right moment 
director ignores downed/hogtied people in regards to enemy spawn
Sometimes it's just lag spawns though
Like room spawns loading too slow
I will take that as a compliment
Unless you got trapped that game, it is


Chaos cloaking devices obviously
so true
I upgraded this one to orange and got Surge 4 and 25% damage to maniacs, I think I'm good with this one, lesson learned: Keep gambling, never stop, you will win eventually
90% of gambler stop right before they hit big 
this was doable with a mod
people used to do it before the mission board upgrade to play hi intensity damnation maps over and over again
no clue about it now
mmt still allows replaying old missions, but just queueing the same mission doesn't actually apply the same seed
thanks susan
well yeah the AI director will always change things up
if you want static challenges go play Weaves in V2, see how that turned out lol
i was only a vt1 enjoyer, wasn't really happy with release state vt2 so skipped it
idk things still feel kinda repetitive
many missions i can pretty much guess when and where a specialist is gonna spawn
to put things short taking out the randomness factor from gameplay makes the game infinitely more boring
Fatshark made an attempt at the leaderboard crowd which was like HOTS trying to have a competetive scene. it was never their target audience and so it died
hots was actually a really fun casual game
this plus entirely separate progression, the grind, etc. etc.
they just went too hard since sc2 era
weaves required customs weapons?
you had to collect custom currency from scratch for Weaves by playing the game regularly
once you attained enough, you could upgrade your character level and weapons
everything was available for free with no rerolling required, but you needed that currency to dump 30-40 levels per item
I never get trapped, but if I do it's my team's fault for not killing the trapper 
it shouldnt be static for retrys, only for contests and comparing teams - so only 1 seed useable for 1 contest round
i only get trapped when my dodges are like negative a million really
thats kinda stupid tbh and gatekeeps
hit dodge move 0.1m
so tru so tru even if i get trapped it was totally silent and its the games fault
they abandoned it and never tried to fix it since
but thankfully chaos wastes turned out well lol
weaves wont make a competitive scene if its just a static level up pyramid
we just need contest mode where one can generate a seed, share it with multiple groups and this seed is then useable for 1 hour
this would be a static level then
no no, like
once you have your character geared up after the incessant farming, you can now actually play (as in have the gear for it) Ranked Weaves, which are about 150 static challenges with increasing difficulty
and you'd have five seasons of it since release
the leaderboard
that's it
fastest time and points score
cheaters top the ranks btw
kek
you don't even get any fancy rewards, just a portrait frame for completing the season
there's a ton of seriously cool Weaves-exclusive weapon skins that are still unobtainable in any way
our suggestion would be the implementation like described above without public leaderboards
what are your thoughts on the Onslaught Tournament for V2?
i only peeked a few times into vt2 so i dont know what that is - could u briefly explain it
community-run modded difficulty tournament that groups of players can participate it
onslaught completely rewrites how enemies spawn in all the individual maps of the game to provide the hardest group challenge possible, including custom events and monster spawns
you have to genuinely train in a group (or not) to get good at beating it, which is encouraged by the community
you basically prepare for a month or so to play three-four onslaught maps in a row, the team that is the fastest wins
the challenge is "static" in that the maps are scripted to be challenging in a certain way, but otherwise the AI director still takes the wheel, which keeps things fun and random
monster triggers always spawn monsters/patrols, finales always send enemies in certain scripted waves, ambient enemies are generally way tougher, horde compositions are scripted but random etc.
it's pretty much the one competetive tournament for a -tide game and I think it's the closest one to being done right
it sounds great and is kinda a middle-way between weaves and my suggestion.
yep
I just dont get the point of comp pve
^^^^^^^ bragging rights
It just sorta turns into "who can abuse the systems and ai the most"
which group can finish the objective in the most efficient way?
"Im so good i use void strike" type beat
its a lot more work tho.
you have to design whole levels and only vary the details (via director)
the onslaught tournament at its core is just for fun and it has a charity fund part to it, but because it's a competition it inevitably developed some rivalry and ego issues
I mean, yeah, the modder did it anyway lol

to be precise: my suggestion is to leave it -as is- and make seeds exportable for a certain amount of time -> 100% static spawns for 1 try and unlimited groups
if it really is already implemented like lightbringer thinks this should be easy to open up
advancing this system could mean tracking winrates in those "tournaments"
with how a lot of the game's mechanics run on RNG, like timers for hordes, timers for spawns, timers for event duration, weight distribution for enemy groups, RNG for ambient enemy spawn patterns etc. etc., you'd have to really wrangle the game to be compatible with this on a fundamental level
which is still doable judging by how weaves fare, but still
Who the hell is lightbringer
scroll up a bit
And the fact spawn rates adjust based on how fast you are moving and how many things have gone poorly
checkpoints?
https://new.reddit.com/r/Vermintide/comments/aj9fvx/the_events_of_vermintide_2_and_their_inner/
according to this breakdown from grimalackt, you'd have to rewrite entire maps to only use scripted events and raw spawners
not sure how you'd generate a random seed this way
Wdym checkpoints?
could use checkpoints to trigger the scripted events
the game does check for map progression as you walk through it and has scripted events
Checkpoints already exist
But the only "checkpoint" really is boss triggers
No there are “specialist checkpoints”.
source
Try running through a map on repeat.
The game will always spawn a specialist beyond running through a certain point.
Thats not q source 
that's placebo
"I feel like it works that way" might aswell be "it came to me in a dream"
special spawns, alongside hordes, spawn on a randomized timer with weight distribution deciding what kind spawns at what situation and in what quantity
or at least according to what I've seen with debug tools and spawn tweak mods for V2
I mean in auric damnation it doesnt matter as it only spawns like 1 or 2 specialists.
there's also a speedrun prevention tool that makes specials spawn to chase your ass down if you rush
but it also hunts people who are left behind, a cruel mistress
Im pretty sure its a checkpoint solely designed to stop rushing.
you could be coming across scripted spawns yeah, the chance for that is non-zero
but it might just be your gamesense kicking in
Its not a checkpoint, iirc its based on distance if ur talkin anti rush
speedrun prevention system checks for distance yes
either in map progression, which is just a line going through the map, or distance from players
or both?
Both iirc
theres also stuff to stop you from moving too slow
like the trapper/bomber that always spawns behind you after the first breach in carnival
could be scripted, could be just coincidence
cuz V2 does have something called Intensity or Tension, which checks how volatile the situation is at the moment and decides enemy spawn factor
Dt also has intensity ye
Intensity exists in darktide
Darktide is more merciless in that regard, it does not give a shit if you're trying to clutch solo
Ye auric specifically lowers intensity generation
I just think of it as a point system for the director. Over time the director generates more points.
Me doing certain actions can either increase the amount of points the director has or decrease it.
by seeding i mean enemy composition etc
those are obviously determined at map start
what happens within the game is just mechanics, there will always be some rng
ur run had 500 more disablers? maybe stay in coherency more
trying to remove that randomness factor from the game inherently makes it a worse gameplay experience, so I don't expect that a seeded run of this sort, completely static and the same each time, will have a long interest
unless you concoct the hardest possible seed and use that for competition
yeah of course, it was a contrived solution to a contrived problem
Hardest in this game usually means the most bullshit.
a neverending horde/special spawner mode would be fun, at least for me
A Parting of The Waves is like that a little, the newest map in V2
the hordes never stop coming and the breaks are really short
Silo cluster starting area with the staircase 
this plus it has a consistent stream of scripted spawns, but since they're tailor made for the map design, it's scripted in a good way imo
i swear that area just takes longer because people don't jump down and take right side
Its in many cases a legit dps, survivalibilty check
that map start is kinda how i wish the entire map was for all maps tbh
especially when it starts throwing snipers into the mix and really limits kiting
The most non interactive part of the game is how most of the game should be?
I'm not even sure which map Silo Cluster is 
it is interactive, people don't interact with it :P
iirc silo cluster is the one with a fire escape staircase and a dropdown with a huge funnel roughly 60m in length
massive hordes spawning behind and in front, most people opt to linger in the staircase for whatever reason
Ah the one that leads to the med station where everyone falls off the map all the time?

this area
for some reason people stand around where i am and just die slowly instead of dropping behind
Playing Warhammer 40,000: Darktide for fun while recording for everyone to enjoy.
Trying out the Hunting Grounds special condition with my Zealot at a lower difficulty while using the Bolter more often as I need to kill quite a lot of heretic Scab guardsmen with ranged weaponry...
Warhammer 40,000: Darktide is developed and published by Fatsha...
This map
Yes it pretty much requires pushing forward
first minute of the video and the player spends his mag on regular shooters
not a real zealot, get him out of here
Which is exactly why its non interactive

i don't really understand that argument
pushing forward is inherently interactive
it's like overwatch where your rein is just afk standing in choke waiting for someone to do something
water purification mission
shield ogryns 
why that mission isn't called "Aqua Purifier 16-XBBLLEE55EEE--aAAKKAKA" or something instead will remain a mystery I guess. what the fuck is a "silo cluster"
I can understand the other map names
but not that one
Because it explicitly punishes the type of builds that cannot deal with the map.
sounds like a build issue, to me
Yes ultimately its how it goes.
which is a mistake you make once, maybe twice then realize that either a, you get the fuck out of the 60m sightlines to close on the shooters, or b, try shooting back
to say it's not interactive is definitely hyperbole though
Ah then that is the map with the death trap med station 
Theres not really any area to safetly evade shooters
yes there is
maybe you can explain me how two players circumvented all airlocks and just walked to extraction point
didnt even do missions
The closer to the staircase the more specials you get from behind
Which gives less cover.
vigil station oblivum will remain the only mission name i can remember
but why u dont have to do missions
Ye and now you cannot kite or retreat.
ah the ships already there i guess
ur not supposed to anchor there, which is the problem you're having already
you don't just afk
ai takes a bit to divert back to you, just move
Yes so you have to move forward.
this is the fastest way to do so outside of shooter range
Which is yet again a dps check…
the whole ass game is a dps check by that logic really
Theres no actual decision here expect one.
Most areas have kiting or some form of response to a threat.
Should I change unyield 20%+ on this? Have one more modification to make, carapace seems to be decent, what do you think?
i mean you can freely swap to whatever perk you want really
buff it to 25, make it something else, your choice
yeah
what does the force staff do
it forces the enemy to die
keep maniac and see what you wanna do with the other perk try out stuff
damage
is it the projectile nuke, the lighting rod or the flamestaff
spells and shit. it also has a bad melee
void is a void ball
Shoot a big ball
pretty much a plasma gun with better fire rate and bigger charge rate difference
wtf voidstrike used to do 1000 dmg fully charged
i don't think those values are correct
but i could be wrong
that's bodyshot dmg, pretty sure hs dmg is at least 1k
why does staff special attack have 22 cleave on held swing lmao
voidstrike used to be able to kill crushers in two fully charged headshots which is why I ran surge on it
can it do that anymore? I don't remember if it got nerfed
i'm not a void player so i don't know specific details
it looks like it comes close but not quite, on crit hs
that's not accounting for peril related dmg buffs
might do with proper talents
bring back october 4th, voidstrike used to rule the world
Sounds OP, please nerf and buff Trauma instead
DD surge/Nexus Voidstrike is peak power fantasy
me when i cast disintegration bolt at a crusher and it vanishes from existence
I like when you throw 2-3 ahead at what doesn't look like much
And then get 10 shitgunners in your killfeed
🧺
what weapons are you using with the basket?
Must be nice to have this many loadout slots 
Deimos deflector purga
burgertus





