#psyker-class
1 messages · Page 1131 of 1
lemme do one mission rq
holy emperor on the golden throne, a 9.6GB update?
a good one, too
I read the patch notes, it's an okay one
its "ok" were just thirsty
I didn't read anything indicating a nearly 10GB download, though
i think they despagittified some code because loading into meat grinder is faster
power sword now has some different animations when you use the special a lot
or something
oh, well that explains everything
and assail fixed for enhanced blitz
something about brain burst too
no fix for SG not getting cooldown reduction from Warp Siphon though
common scrier's L
force staves still don't share blessings
it's not a content patch, so won't bring players back
but hey, at least psyker hair will show as intended for one cosmetic
nevermind the others they fucked up
Unfortunately the surge projectile doesn't proc blazing spirit
nope
Nope just assail nerfs because they hate us
well, it was about time that they fixed projectile behavior
now they need to up assail base damage
it wasn't "dope", it was taking advantage of an obvious bug
it was unintended behavior
That doesn't mean it wasn't dope lmfao
meh
It was dope, but needed a nerf
it most certainly does
you won't be able to tell any more
it won't be affected by non-staff blessings any more
and blazing spirit was a meme on void anyways
the second projectile isn't doing full crit damage
why? she gave you flurry4
i wanted double ball
or nexus 4
flurry nexus would have been cool but blazing spirit flurry just lacks the crit synergy for my voidstike build
which do i keep?
do you have surge unlocked already?
surge is double ball?
Yes
Flurry nexus is very good too
But you can remove blazing spirit from it lol
Also transfer flurry
flurry/transfer or flurry/nexus ye
Blazing Spirit is only good on Trauma
Keep the left one. Blazing spirit to nexus and sprint efficiency to maniacs or carapace
flurry+transfer and nexus+surge are the meta builds for void
flurry+transfer lets you never stop shooting
provided you can aim
Have you actually checked? Because it certainly didn't use to
Arco did testing and found that the second projectile was procing certain blessings on melee weapons
ones that proc on-crit
but not all
meanwhile, Last Epoch servers are getting absolutely gangbanged
so that'll have to wait a day or so
I'm not surprised given how it interacts with mettle etc. Was he switching to melee weapon while it was mid-flight?
Just crashed my game with Creature spawner
Flurry nexus is extremely strong and definitely better than flurry transfer
Flurry nexus gets underrated because people get caught up in thinking about the synergy between the blessings rather than overall build synergy with other talents
I think it's pretty close tbh. Surge affecting lmb edges it slightly over flurry, but if it didn't affect lmb nexus/flurry would be superior
the synergy with true aim and surge is extremely powerful however, and with that I feel like thats the tipping point for me
flurry+transfer isn't for maximum dps, it's for being able to never stop shooting
if dps is your goal, you go nexus+surge
i have
but why did you copy+paste the blessing icon?
comedic effect
yeah and now i have it for my other sword
wtf
You're right! They must've fixed it at some point, hoorag
Dude it's obvious he's emphasising that he got the blessing not saying its bad lmfao
brain burst is feeling good now
What's the default crit chance on ranged weapons?
too bad you upgraded on one with shit stats
every weapon is dif on every class i would download the crit chance mod and test it
now you have to eat it and make another one
especially sad since the perks/blessings actually rolled well
He said melk...
new staff i just got
weapons dont have innate crit unless specified in its substats
its contingent based on your base crit chance outside of other modifiers
you know, with FartShack fixing projectiles taking on the properties of current weapon blessings
Sick
I wonder if they'll also address fire/soulblaze stacks being affected by current weapon blessings as well
revolver has a 22 percent chance when you shoot tho
but that's precisely how the warp works
Psyker is 7.5%
yeah because it has the critical bonus substat
oh my b
weapons can have a crit chance associated with them even if it's not in the substays
e.g., the knife has +15% crit chance
Yep eg las pistol with 15%
It's always been like that but all good
always test yourself
is the knife crit not contingent on the substat
knife doesnt have crit substat
or just go look at the Lua code yourself
am i stoned
yes
it has finesse but no sub stat that affects crit chance
finesse is crit chance and attack speed
my bad yall
.. I thought
finesse is crit multi, headshot multi and (sometimes) attack speed.
ah
FFS someone queue for maelstrom on apac south 😦
yeah absolutely
shrimply have programming experience to understand basic stats about a weapon
oh well, between work, my project, and Last Epoch, my brain is dumping data
I dont think i ever posted the ones i rolled here
it's ok my ds is shit too
it just has crafted uncanny + cara, and 2 random other things
its funny bc i have a bachelor's in cs
im just a lazy bitch
xd
I only have like 3 t4 blessings for ds anyways no harm in rolling even trashones until i get shred 4 or something
yeah I only know where to look cuz people that can actually read code do most of the effort
heyy EE here same
we're matching oomfie
tbf ive heard reading code in this game in particular is annoying
I’ll say it. I think Psykers have the coolest drip out of the other classes in terms of base gear/penance stuff
does ee and cs share similar courseload?
As someone who’s never really touched a force sword beside Illisi. Is this decent?
Base stats are solid, if you plan to get it i would swap the unyielding for carapace and one of the unstable power for uncanny strike (uncanny is practically a requirement on the diemos).
are you talking about who gets more classes or what exactly?
With the diemos, your light 1 and heavy 2 are what make the sword as good.
Light 1 is an extremely fast stab, and heavy 2 is another stab that can knock a crusher to the ground if you hit them in the head
Apac south maelstrom life 😦
you said "same" but i didnt think they were related at all
computer science and electrical engineering right?
i suppose u need both to make a computer work lol
they are very related i shared a lot of classes with cs students and the same was mostly refering to the lazy part
yeah i did since i did microcomputers
C and python mostly but i kinda forgot all of it since i havent used it in so long
we were mostly taught java, in which my descent into darkness began
You need to learn to read code in general as an engineer
yeah
No one's going to pay you to write though, you do it for free 😛
you dont need to dissect every bit of logic and methodology but knowing code, especially as an EE, is critical
It would be good too if you one day choose to pivot into a real lucrative field
took the most damage throwing smh
Java does lead to darkness/madness

programming, or more specifically software engineering (which is more than just knowing how to read and write code), can be very lucrative
it's how I make my living
problem is, it's very easy to get started, and the labor pool for entry-level programmers is suuuuper saturated
fortunately, all it takes to stand out is be somewhat competent.
Do you play in Oce servers?
What is the psyker meta build?
Trauma, voidstrike, colomnus
Pick your poison
there is no single psyker meta build
im new so ill have to look up what you mean
If you want to know the one that has the best results. its trauma
theres not an all arounder?
psyker has a healthy number of very performant builds, and a handful of less-performant-but-people-still-make-it-work builds
Trauma has the most amount of actual rounds completed in the highest of difficulties, scenarios.
But for your normal average game colomnus, voidstrike, trauma are all really good.
trauma aiming takes some getting used to
Most builds are all rounders because you have to deal with every threat, but playstyle is very crucial to each build
but there's no arguing its effectiveness
psyker, more than the other classes, has multiple builds that can deal with all scenarios in-mission
do you have a build i can folow?
Consult the atheneum, it's a good place to start and it comes with primers for how to play it's great
thanks
This is the trauma build i run
I would drop kinetic flayer for warp battery
Kinetic flayer isnt worth it without LMB cancelling.
I run assail+trauma+EP
there's room for picking your preferred build around trauma
trauma is good enough that you can literally not care about building around it and it'll be 98% as effective
provided you have meta trauma staff
This is a colomnus build
Colomnus is a gun build.
I think the key to top tier psyker builds is mostly avoiding blitz abillties as much as possible.
They are inefficent point wise, damage wise.
They drag down the rest of the build with them whenever invested into.
Depends on your playstyle
Well its pretty much either go smite, brainburst and be able to get psykinetics aura which is great
with the exception of assail
And those two blitz abillties both have huge problems
Or go assail which is an ok blitz without point investment but lose psykinetics aura.
assail's two upgrade nodes are impactful and, IMO, necessary
I only take pierce, I don't need the recharge
I take recharge because I like to use Assail as much as possible
But I pretty much only use assail for shooters and gunner elites, in my void/assail/Deimos
In melee I quick swap to chuck assails to keep peril high for warp rider and some the other talent that buffs warp damage with normal kills I forgot the name
i don't think assail is particularly good
Its alright atleast.
it's like a sidegrade to staff use
Guys what are the best blessings for duelling sword?
has instant stagger, 3 assail shard kills specials.
I always thought that assail void is pointless but
Has some cleave to.
it's alright
Void is terrible at clearing spread out shooters
But losing access to psykinetics aura is an oof tradeoff.
rmb assail will one-shot specialists on damnation with some peril
Brainburst is near useless in most scenarios
I think you need some DD too
Staff LMB just outdamages, outstaggers it.
nope, I don't run DD
Maybe EP or WC?
It only reliably one shots snipers, saying it one shots anything else is cope
Brainburst is like exclusively for catching specials that are annoying to fire at, bon, sometimes fighting gunners.
I do use EP, but EP isn't required for specialists
boss damage
or bonbon specifically
Boss damage wise melee weapons generally perform better
well yes, snipers are gauranteed one-shots, the others are dependent on peril due to Warp Rider
Flamers are also tanky ( to ranged)
And on headshots
Smite is a panic button with awful damage, that in near every scenario in the game just isnt plain usefull.
I don't see rmb assail doing 1400 unless it's a crit lol
And those scenarios where it is usefull back stepping is nearly always a better move.
It really doesn't lmao
BB isn't about dps
My b
The range and auto tracking is the best part
And hitting behind walls etc
Like trappers/hounds running away after failed attempt
Well thats exactly the problem its extremely niche.
Like compare it to throwing knives on zealot.
Psyker melee all dumpster carapace and armored elites
Extremely niche is still a niche that you can use
That no other class can use
I can either have an occasionly usefull blitz abillty on the psyker or have a godsend abillty like throwing knives to kill any special that dares look at me.
I dont even have to pull out a ranged weapon to deal with them.
Just a tool in the toolbox like I'm not shitting on my wire cutter because it only does one thing
Im going to stand by the claim that psyker blitz abillties in their current state actively suck.
It's a stun grenade
Whoever told me that shotgunners were specialist is going to hell
Sure, it's not blatantly braindead like a peegun or peesword and i think that's cool
A stun grenade where you have to drop everything to stun enemies.
25% of team damage lost probably more then that due to being a psyker.
Its not like the director will either stop spawning stuff just because the psyker is stunning no. the game contiunes to spawn things.
The director is always ticking their points up.
It can be useful in some instances
Thats exactly the thing
Its an extremely niche abillty.
Its like if you are surronded by elites, specials xtra.
No where to retreat.
clearly Fatshark simply needs to change smite damage to the staff's damage UwU
Situational blitz are fine. The problem is trying to make them more than that
Ya but when an abillty only gets used once or twice in the game i feel there is a problem.
Because sometimes that is legit what happens.
sad Fragbomb noises
Compared to assail, yeah
I frequently run entire colomnus games without ever using a single brainburst
Or shredder nades
Because why would i?
Save ammo on crushers?
Well it’s not the end of the world given that psykers often just focus on using their weapons and ults anyway
Bb is my favorite blitz tbh, it's the only one where I can reliability fuck up that hidden specialist
I do like BB but i dont think it has as much usage in a game as it should.
I find the balance of ranged, melee, blitz that psyker used to have post 13 was far better.
Yea BB could be better
BB is prob the worst of the three right now sadly
At least it one shots flamers and dogs, unlike pre13 lmao
I dont either like the nonsense of psyker blitzes constantly needing point investments into making it somewhat decent.
It detracts from build potenial.
All sorts of ideas like if you track the head it charges faster etc
Like anything to make using it more engaging
Don’t worry boys they tweaked the animation!
I'll be honest, I use BB markers to tell what to shoot a lot more often than I should
ping more pls
I use Focus Target guys trust me I'm pinging it for a damage buff ;)
yeah theres a whole penance teaching you to never use your blitz
which
warp battery
err yeah im tired
welllll same idea applies
tbf tension builds up and once that reaches a threshold, spawns do stop for a moment
Aurics have higher tension threshold?
something along the lines of -50% tension
i.e., it takes longer to reach that threshold, so there's a longer period of constant spawns before things calm down for a moment compared to non-auric
Surge is fun. Mow down hordes ez. bully elites.
gj
I now love weaving melee to get true aim stacks, two dodge back and then surge voidstrikes 
true aim is a sick node, especially if you melee a lot. Crits on demand basically
damage may have dumped a lil but the difference vs 80 is around 159 vs 165
seems small
uncanny would make it way better against bosses and carapace, so ye
noice
here's a godroll damage sheet for reference
Guys how do you exactly inflict soulblaze?
purgatus staff, venting shriek (with creeping flames), perilous combustion (top-left talent), and blazing spirit blessings on voidstrike/trauma/force swords
if the enemy has blue fire on them, that's soulblaze
So with perilous combustion no matter how I kill them aside barrels I guess, specials and elites get soul blaze?
Enemies near the elite/special get 3 stacks of soulblaze.
yeah, as long as they didn't die to soulblaze
since deaths by soulblaze won't proc PC
Oh alright thank you for answering
Was that how it always was?
i think so
I feel like at some point I had a run away soul blaze on the melee modifier but that might have just from the high density and killing 5 guys.
Everything around said elite/special gets soulblaze
why are the bot launching lobbies now? LMAO
IT's so stupid that you have to launch so many karnak twin just to get the possibility to do it on hard mode
spent all night to do it and only had one opportunity and my team was fleeing all game
which would mean I get more chance to get the hard mode
but it seems even more evasive than before
I think I got a new one for you. 
your best bets for hardmodes are just joining one of the strike team channels and throwing a LFM hardmode in the lfg recruiting channel here, there are still several players who jump in to help those here
this is the most uselsss mod I've ever seen
uhh, it's not that bad, i believe it adds the hidden buffs of most blessings in text.
i dont run it.
Bro half the stuff in the descriptions are things people play the game for months without learning
Because fatshark can't write a description to save their life
How dost one build an Illisi 5 for trash clear?
I think you want uncanny + unstable power. but slaughterer aint bad either
Slaught is better than UP for horde clear. And uncanny does nothing for horde clear at all
Blazing / Slaughterer + Flak / Unarmored?
Blazing does nothing for horde either. The weapon kills too fast. What you want is Slaught + Shred or Riposte. I run Slaught + UP and it is exceptional for Scrier's
Generally slaught + whatever other blessing you want is enough
Good to know thanks, yeah this is running with Scriers
that's true tho
I would recommend you swap the maniac for unarmored. Maniac is not that great for melee weapons. It's decent for ranged though
cause i thought it would be full left side, was what i was asking.
I actually did not know it went up to 30 meters jeezzz
I'm going to install this
What? Maniac is very good on an Illisi. Helps with specials
Have you actually used a heavy on a special? You can oneshot everything except muties with Illisi without maniac
And if you don't hit the head? Or you don't have time for a heavy?
Skill issue, and skill issue
Lmfao, no scrub
That's a not understanding how the game actually works issue
the time to activate a heavy attack is relevant, but only somewhat.
When has anyone ever had no time to use a heavy? And the attack magnetizes to heads bro
I mean, it happens.
When there's 7 specials to dealer with, a horde and multiple elites
Happens every game
The console room of the cooling tubes mission.
Place is an absolute shitshow and gets tight real fast.
When there's seven specials to deal with you should not be close enough to all of them to be meleeing
There's also the fact you could be cleaving into the special
consider spacing yourself when there's that many
Consider actual real game scenarios where that isn't possible
The biggest issue with Illisi is it doesn't stagger ragers
And maniac damage will not help with that
yeah but nobody but ogryn melees large packs of raiders
it doesn't stagger ragers anymores?
sure, veteran can stagger chain 3 at once
but that's still not 9
so I don't see the point in mentioning that on illisi
its an extremely rare weapon that can reliably CC large groups of ragers
Wooah weird how it has like a clam/cone shape too! I thought it would either be like just a normal cone or like some kind of rectangle
uh oh... I thinkk the patch broke true level
Seems intentionally designeed to be a forgiving shape
lots of mods messed up
Clam shape lmao
and also as a targeted attack
theres a new one out
It's also slightly wider at the base. Its so weird
itd be neat if the aoe on perils of the warp vent had a different shape to further reflect this
To reinstall it I juts delete the current truelevel folder and then reinstall it right?
You don't even need to activate your heavy to oneshot all specials except muties
yaa that's what i meant by a clam shape it's weirddd
Just copy paste the new one in and overwrite
I wonder wut other mods got messed up loll
Nah you're right let's take unarmoured instead because those are so difficult to one shot
True level and Inventory Stats were the two that freaked out on me, but I dont run very many
It at least helps with cleave damage
The only mod I care about really is numeric ui
DarkCache not workin for me
Inventory stats has lasted so long without updates
what would you recommend oh master of not testing your weapons?
being able to see everyone's ammo is so helpful
SO DOES MANIACS
The ONLY mod I care about is Psych Ward lmao
im psyker what am i doin here
I do a shit ton of testing around here buddy
The regulars know that
A gift from the emperor, thanks. 
for what, melee weapon?
I wasted so many dozens of hours of my life loading the stupid mourningstar, never again
Ummm, any idea what mod this is from?
negative
oh god
I'm being sarcastic, most people don't seem to realize that maniac is not a great perk for melee weapons specifically because most maniacs take 3x damage from melee already
That's true for some weapons, but not all
and generally helps with the rashad
Illisi benefits greatly from maniacs
but rashad wants flak/unarmored on vetty ol boi
so that one is a solid "depends on bruiser osbp viability"
on zealot too iirc
zealot already gets there with headtaker up
without needing unarmored
no need to run it
Okay, it is true for forces swords, devils claw, chainswords, duelling swords, daggers, chainaxes, eviscerators, crushers, and every ogryn weapon execept paul
how does rashad feel on psyker compared to the illisi?
and I don't think they can cut 2 down to 1
I dunno. Same shit
mash mouse 1 into everything
¯_(ツ)_/¯
okay for like voidstrike
I tried antax once and it just felt so slow without any melee speed talents
where you do want the ability to fend off trash in a timely manner
everything "normal" on psyker feels super slow
What breakpoint are you reaching with your maniac perk? How often are you in melee with multiple flamers? You should NOT be in melee with multiple ragers, and maniac does not help with them anyways
because of all of psyker's specific melee weapons have nuts attack speed
and the chainswords with their baked in nonsense on light attacks
The only breakpoint I have been able to find is trapper. And a special light takes care of them
i dunno
then huck carapace on there
stab crushers a little bit more quickly
or unyielding for bosses
Speaking of, gonna try using an illisi to replace DS mk4
the speed duelling sword gives is amazing but I want to try having an option to actually live against gunner/shooter hordes
does deflector block sniper shots?
Illisi is not great on crushers without uncanny, so there is that
no
awww that makes sense
It specifically does not block snipers, much to my dismay
which is why its best paired with voidstrike
you don't need a melee weapon for everything
Trauma imho
Would it be fine to pair it w/ trauma?
just one to cover up shortcomings
EXACTLY
Trauma already does horde work
so I'd use deimos or dueling sword
for crushers and bosses
OH
why don't people understand that you have two weapons for a reason
I prefer trauma for hvt target as well
Its not optimized but I'm having fun with the illisi with assail and the CIAG with scriers. A mag of the CIAG can drop a crusher, its just a bit ammo intensive
Trauma does everything well except ranged
Honestly, with sliding you can survive them anyway. Don't fall for the hype
Yeah trauma can deal with three crushers
That's true! Doesn't hurt to at least try it tho
and save the time and effort
I'm running out of weapons to gamble on anyways 👀
Not that quickly, but it can
yeah, and that's what the deimos is for
trauma CAN do it, but its faster with the deimos
No it doesn't lmfao
A special light headshot barely cracks 600 on a trapper without maniacs
Ah you're right, but heavy special does. Do you possibly have time to charge your heavy against the enemy that shoots once then runs???
The heavy special headshot doesn't either lmfao
noooooooo
Miss Sefoni can flirt with me now 🥹
She's busy with me. 
just change both perks
why does the heavy only do like 30 more damage?
Sprint efficiency Deimos boiyo
okay, you got me there
No way running Deimos without uncanny is 
I'll admit
Trappers and Mutants take less damage to heavier attacks
I specifically wanted at least deflector 💔
either way i guess it's brickeddd
I wouldn't say that
that's just caxes
in this case, its genuinely just offering you a different playstyle
hmmm
Okay, my problem was I'm running UP
like, shred is just good
I mean less relative to the difference between heavies and lights on other maniacs
and unstable power lets you be way more aggressive with your target selection
Caxes are weird
Yeah at 4 stacks of UP, special light one shots trappers to the head
i don't think there's any particular difference between heavies and lights on mutants/trappers compared to ragers
I'm going to be pairing this w/ a trauma staff where i don't really use melee much, would that be fine?
I personally hate caxes
unless there's some attack chain specific damage modifier that i'm not aware of
Ah its just the illisi special that's doing it
oh illisi special
yeah the difference between the first target damage isn't much between special lights and heavies
Honestly if trauma I'll just take a speed melee like knife or duelling
Yeah. You'll be stabbing crushers and bosses mostly. Maybe the odd rager here and there.
the important difference is mostly from the 2nd/3rd/etc. targets between the special lights and heavies (and even then, the special heavies win out primarily cuz more damage per unit of peril)
Imagine brutal momentum illisi 
No
Peesword 2
can't do that here arco this isn't zealot chat!!
this is my home territory now
OwO
Anyways, my point is maniac is a dead roll for the majority of melee weapons and testing should be done when deciding what perks you want to run on all weapons anyways
Can we get deadly accurate on laspistol while we're at it?
Arco you would never play psyker because its "too easy and stupid" and "i just special"
sadly not
so true
Don't tease me like that
2000 damage per shot laspistol? Yes please
I loveee when I spam right click and then hit F and I kill like 4 hordes
I think it did that with a crit headshot on a rager lol
maybe with the mk x
Time to go into hunting grounds + waves of mutants + extra poxbursters to see if they really fixed silent bursters
Yeah laspistol weakspot crit damage is p nuts
oh definitely with the mk x
Yea I was using the mk X
I have no idea where it comes from but sometimes my single hit damage gets as high as 8k.
dunk on the mfs
I can only get around 1000 on ragers. I can get above 1500 on reapers
prob finesse bonuses and laspistol having extremely wonky weak/crit multis
I was running zealot at the time so maybe the stupid 20% talent too helped
feels bad
i like the mkx cuz i hit one-shot bps without relying on crits on trash mobs
and i don't get RSI from it
9.5k highest damage. I'm perplexed.
its an mg12 but with mobility
some people enjoy that
opens up that kind of playstyle more
I would enjoy it better if it's sound design was better
sounds barely stronger than the mkII
Something Deimos or another
It's a HEAVY pistol
I use duelling sword tho
Red stimm and deimos heavy activate on scab captain head 
Maybe when I got all my buffs going I do that much to mutants on their head
Ds probably can get those numbers ye
Oh boy, at 15 DD stacks I start oneshotting maniacs with light attacks on the illisi
i got a 14th battlegroup dominator class attack cruiser with 2 devastator cannons and typhoon reaper torpedos
Yeah, flamers, dogs and muties all take 3x damage from melee
also I think that mod error might be from ovenproof's
Yeah I've been getting those
Probably from the poxburster explosion kills credit thing from the patch
I wonder if there's a new version of ovenproof's out
is psyker's guns really visually buggered rn?
because the bugged revolver and magazineless laspistol and iags I encountered yesterday could just be a massive coincidence
Today i will try catachan knife mk4 with scryers gaze
There is no mk 4
Would anyone wanna play a few games of dt? :D
I don remember numbers of the variants
and they still didn't fix the whole scryars gaze/siphon relationship?
or did i miss that
Wdym?
meant WS
Siphon?
Are you referring to the charges?
ye
its over for me. im fully converted to blaze trauma. this shit is so busted its crazy
streamable videos don't embed if you post them before they finish processing fyi
ty
Melk finally delivered something decent
Solid piece
damn boi
can't make it 550 
nice nice nice
A rare shop find.
Ok I figured out how to embed sorry am noob
"clean run"
https://streamable.com/ssxwkv?src=player-page-share
idk I still feel like assail is viable on Auric Maelstrom, you've just gotta treat it like really long pokin' fingers
I think it's still really powerful as a chaff/flak clearer.
Of my three weapons it's usally Assail that takes the most damage and melee if not.
there's no negative sign in the patch notes so i don't expect people's opinions on assail to change
I thought people were saying it was dead because of the change to how projectile modifers work from earlier
Yes Beloved, we don't need to listen to cruel things, do we
Assail is perfectly viable on any difficulty
it's awful hard to poke out peoples eyes with brain burst (except from the inside out I suppose)
here's some of my damage breakdowns for reference.
This tool is nifty. You can even click on other players names and see their loadout and talents.
i think assail is alive and well
I'll be utterly fucked if my assail crutch gets kicked out.
horde clear and toughness regen at the same time? yes please 🥴
is it truly toughness if you run 90
i still find it insane how you even survive with that
Maybe i should try some assail builds again
Been on smite train a while now
Also what would be desireable attributes on trauma staff?
I like assail!
Everything, less so warp res and quell speed
trauma is pretty hard to get a really good one of
I be fighting the anti-assail crowd all the time 😢
i do think it's a little annoying how I'll have like 10 ragers and shotgunners about to die to my soulblaze at like 30% hp left and then the assail psyker spams left click and steals all the kills :(
why? didn' require any brain power to aim
slice them into tiny cubes
Blow up their pancakes with my mind
@spice veldt is melee attack speed, the interval between each swing, or how fast eacyh swing is
By being an absolute squirrely lunatic https://youtu.be/uiDsud0UmA4?t=13
Veri wrong.
I wish it was as busted as plasma 💔

It was my reaction too after seeing that great advice someone gave me.
Damage is bad. 
no idea
damage is bad!!
prolly works off of the interval is my guess
you should have mobility on your ranged weapon so you can run from your problems!!
if u run fast enough past all the enemies u will never have to fight them so damage is useless
10% Ordo property? That’s a win
Not as far as I'm concerned. I'm already swimming in cash because there's so little worth purchasing.
I can dump 500k on Brunt, maybe get three things with better stats than my current gear, then Hadron ruins all of them.
I'm actually running a T1 Blessing on one weapon in my main loadout because at least it's a Blessing I like.
new cosmetics dropped?
Oh joy the primaris psyker headpiece now gives the amplified voice
I mean, it's not horrible, but it doesn't improve my mission performance over my current HP curio, so I'm very unlikely to use it.
It's also still ridiculous that +XP can roll on a max level character, because that is objectively useless.
Xp really needs new use after max lvl
All the other perks at least have some use - I don't like things like Hound, Mutant, Flamer or Bomber resist, but at least they actually provide some benefit, however small it is.
Wdym new use, you use the +lvl to determine how good/bad someone is based on time spend
This means you need the Ordo dockets
"I don't need more money because things are so expensive anyway!!"
At this point, I've concluded that the chances of getting better gear are so low that increasing those percentages by a tenth is still terrible, and it would come at the cost of losing a perk that directly helps on missions.
Ergo, potentially failing missions we might have otherwise cleared, and thus losing resources that way.
(Admittedly a single perk is a small difference to effectiveness, but there have definitely been missions where I can categorically say something like "If I didn't have those extra five HP, we would have wiped").
What blessings do you recommend for the dueling sword Mk IV? Riposte and Precog are ok?
So Uncanny is a must
For myself yeah. It just let you dunk on crushers and maulers so easily.
Makes sense, yeah
Uncanny gives you the 3 shot on crushers as long as you start with at least 1 stack going
And also frees you up from taking +carapace perk, as with uncanny the +carapace doesn't change any breakpoints, leaving you to take +25 unyielding and +25 maniac which are amazing on DS4
wait dh still leaves if the last man standing attacks it right?
Oh good change! No more getting killed randomly cos I'm close to the guy aggroed the dh.
its kinda toxic to the first person that responds and tries to help imo

yep while the rest of the team is standing there chewing their lip on whether to help
i don't think so anymore
i spawned a dh in the psykh and it attacked me instead of leaving when i aggroed it
oh nice
Did the BB fix make BB good now
Guys
Guys
Dev note: All projectiles, including projectiles from weapons like Psyker Force Staves and Ogryn Rumbler or player blitz abilities like Psyker “Assail” or Zealot “Blades of Faith” etc, now will only receive the buffs that were active when the projectile was fired/thrown/spawned from the player and keeps those buffs during its trajectory. This for example means that the projectile will have the damage and power the player had when shooting it and they will not time out or be lost during the flight of the projectile.
Ogryn
No more assail weaving?
I mean I think that's the only thing it affects right? There's no other realistic cases where this interaction applies
Welcome back Vanessa
It sure seems so, unless people will backlash hard enough 
So this was done specifically to nerf uncanny + assail interactions
Honestly though what a great patch
Props to FS
Fixing the audio, ambush music, adding more music
Well, Psyker is the one that got the short end of the stick
They unironically listened. And yeah but psyker deserved it, easily the strongest class
nah vets the strongest
Lol nah
Plasma gun carries the class, the class itself is fine
Psyker just too safe and too much dmg honestly. And they buffed BB and needed assail, which needed to halpen
loving this update
Doesn't even need guns
everything feels so consistent
Just run in and swing at everything
I might have to play
But the big issue is now
I have to redo all my mods
Ogryn...
Hells yeah skudie a fellow positivity enjoyer
What?
played a little of each style of build tonight and everything feels good (except smite, i havent tried that one, bc smite)
Im stoked about this patch, you can tell there is a ton of work in optimization
The class that can't take cover or use dodge to avoid scan shooters has high tdr, shocking!
that is great
im actually loving trauma bubble
Reading the notes I don't see one thing I disagree with, if they actually DID implement what they said this patch looks goated for a "non-content" patch
and i tried toughness for the first time in 3200 hours, whoa, you can get hit by stuff and not die immediately, mind blowing
What changed with those set ups?
I don't mind non-content when its like a ton of stuff making it better overall
like my BB's feel like im anim canceling them but i dont really have to anymore
which, trauma bubble?
idk what it is about all the setups, but they just feel more consistent, i played with no mods for a little, and was really rock solid
wait what
you have always run almost zero toughness?
ive always ran stamina builds yeah
mad
my normal build is 75 toughness XD
💀
its not fun to get touched
my "normal" is 158 now
they never ask for consent first
stamina makes the psyker kit really really fun
They can avoid shooters still. They still can take cover. Both things are not the main problem, the main problem is that they have obscene TDR AND replenishment of it via skills
but on trauma bubble its all around toughness and its like im chillin and supportin its wild
and the truly peak +36% additive tdr
This slaps kinda hard with a keystone
hmm today i will facetank bosses
doo that
i generally prefer not to
as playing ogryn gives me brain damage
real immersive if you think about it
lol
is there any place where the math on ogryn's tdr has been done?
Its not that complicated anyways
yeah though i'm pretty sure i did it wrong since i'm getting an absurdly high value
the +10% are getting added additively along with feel no pain
damn i guess i'll have to turn on the the default toughness ui and experimentally check
breh
Darktide calculator for damage breakpoints against enemies. Developed by ManShanko.
lol
that doesn't show damage taken though right?
it only shows the damage dealt by your weapons
and doesn't have talent support last time i checked
What is it that you are exactly looking for?
Is it with all TDR active?
yeah
just checking experimentally, it's around 70%
(not accounting for bleed tdr)
hmm is the 36% default tdr multiplicative now? if i make it multiplicative instead of additive, my calculations line up
Im pretty sure the 36% default is multiplicative
36% by default, 30% from the nodes, 25% from FnP, and another 25% from FnP
makes sense
This guide explains all of Ogryn's talents and related mechanics.
For Psyker's talents, check this Steam guide .
For Veteran's talents, check [url=https://ste...
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We just had this conversation earlier - my assail build is still winning auric maelstrom with top 1/2 for damage.
Yeah I'm exaggerating
They speak true
Because that's been the way people react to any Assail nerf
Was I a good bubble girl?
Cyra stop typing
I see u
What would happen if hadron fought in the hives of atoma?
Too angry to die
I had that typed out forever now
XD
I'd blow her mind
Best bubble girl 💜
Hadron solos no contest
Bro lmaoooo
Skudie's build is actually insane. Tried it and kept wiping cause you get ended by ANY damage but she's skittering about the field like a freed bird
lmfao my surge build?
Yea naked psyker with a knife
meanwhile, i get hit by a poxwalker and im about to die XD
Quake Pro FoV
lol
And people called my setup horrible
If you don’t have a foot pedal bound to your dodge, you are not playing the game optimally 
im trying to level my first vet (lvl 3) in malice games. no chance. there are noobs loading into this diff with 0 hours
That's fine tbh lol
yeah ofc u are all sooo gud
its essentially playing solo
with grey 100 weapons and 3 talents
Except that’s not the point, but if you really want to grow, it’s easier to acknowledge what you are doing wrong, and could do better
You have no influence over what players you are matching up with
(Unless you party up, IDK)
grey weapons and 3 talents but also enemy hp and damage are lower
and enemy spawns are less
and the ranged dr mechanic being more lenient on lower diffs
Plus,
It's OK to fail sometimes lol
You want a 100% winrate from level 1 to 30?
Boring game imo
come on you apes, do you want to live forever?
IIRC my 1-30 Ogryn was almost lossless
But that’s Ogryn 
We are all cogs in the machine of the Imperium
im on the uzi / rashad base weapon build
u i need half a mag for 1 special
autopistol?
Shredder Autopistol?
It's a piece of shit now :)
ye
Yeah, Zealot starter loadout is fairly shit
And Rashad isn't the best until you can make a Bromentum one that reliably gets head 1-shots
team takes ammo, dies, leaves me against reaper and multiple gunners. cant fight them cuz i cant get close xx
( i have zero ammo at this point because i had to fight like 4-5 maulers at once)
Be proud that you can help the neophytes learn from you at least
light attacks are not faster than chaining heavies
what happened
They are with bromentum, headtaker, the right stats.
Pinning Fire got a thunderhammer shoved up its arse
Pinning Fire was the secret sauce making the gun at all functional
It still has good maniac damage but it's dogshit against everything else iirc
sad
but honestly most autoguns play very similar
that's exactly what the shredder is
Columnus IAG is the new hotness
that was a critic from a dude about dt
Infantry autoguns feel very different from Braced imo
When you know what you're looking at
You aren't wrong there though
But it at least has inexplicably high Maniac ADM
Headhunters should feel very different
obv yes
Braced autoguns are kinda like CS AK I guess but bad at headshot damage
That’s not a redeeming factor, it just doesn’t suck against Flamers and Trappers 
Infantry autoguns feel more like classic ADS FPS rifles
And headshots actually matter on them
Stubbers feel pretty different but they're obviously just for Ogryn
But both of them do feel very different
(Krourk doesn't exist, it's just a bad dream)
I presume you were talking about the Counterstrike AK in particular?
it can be done but i'm not that guy and 99% chance no one in my tream is that guy
im playing agripina right now and its a lot better with this gun but shredder wa shorrible
i remember leveling vet my melee weapon was so bad the jab with helbore actually did more damage and had better clear
knife > axe (at least in grey mode)
cant wait for a good shovel tho that shit is amazing
Which Agripinaa? Infantry, Braced, Headhunter, Shotgun, Revolver?
the triple shot
There isn't a tripleshot Agripinaa, but there's a 2-round burst which is the Headhunter
burst fire is nice and that feels easier to aim
Try the infantry autogun imo
Agri for penetration, Columnus for sheer dps (mostly through firerate)
Graia for uh idk
yeah i mean the only gun i have exp with are the revolver/flamer for my zealot, stubber on ogryn and ciag on gunker
graia groll is worse than mid agri
Braced Autoguns are also OK I think but I don't really know
They have bad headshot and crit multipliers
i am tempted to try helbore
But more bodyshot damage
ive never used a bayonet
Fuck yeah
If you want a good bayonet play the Mk I (medium) or the Mk II (light, basically an MGXII with a charge-up mode)
The MkIII is the heavy (like a mini plasma gun) but the bayonet is shit
i have a mk1 im gonna try
Good stuff, go burn some heads
Idk if Recons are good ATM but the bad maniac multiplier puts me off
Maniacs are usually the top priority targets for a gun
Is the patch notes around brain burst a buff?
a mild one yeah
basically the speedup from resonance and the like now applies to the aftercast animation
the mk3
mk1
Is usually considered garbage compared to the 1 and 2 lol
no i'm saying that kaliste is referring to the mk3's bayonet when he says it's shit
its a spear with huge range and the attack speed makes it a horde clear weapon
and it two shots specs
the mk3 has a different bayo moveset from the mk1 and mk2
The bayonet needs to be good since the hellbores have dogshit swap speeds
Yeah, in the previous message i was saying the 1 and 2 are great though lol
Yeah, they have a lot of room for finesse
You gotta get a feel for how long to charge for different targets
and on top u get a beer bottle open sound with each shot lol
Does it feel a Lil better? Is it like a generalized increase in speed?
it's appreciable yeah
the difference between not qq swapping and qq swapping is less pronounced than before
are shovels any good now
I always thought it felt fine it just needed a little hastening. What is qq swap?
I have no idea I have thrust 3 on one with garbage perks and it one shots a crusher if it crits
tho its only purple
basically swapping off of your blitz and back to your blitz
which is done to skip the after-cast animation
foldable? on vet?
ye
huh
mark 3 with the pick
Guess her name
Sharon.
i hate everything about this
fucked or can be saved?
F
It’s alright
It depends on what you want to do with it. If you want to make a Blazing Spirit Trauma, this is an OK base
is it just me or does dodging feel better after the patch?




