#psyker-class

1 messages · Page 1116 of 1

spice veldt
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sayonara

lyric burrow
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go to bed

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you do not miss old fire

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you frequently complained about it

lunar hollow
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it was perfect

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the ideal gameplay

lyric burrow
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josho on his way to set world record time before first desk slam into discord rant after entering one match with old fire

lunar hollow
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lmfao

lyric burrow
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how is it 2 am already

spice veldt
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the early days were truly an experience of me getting barreled/exploded

lyric burrow
#

oh well

spice veldt
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dum bith

lyric burrow
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listen hear you

lunar hollow
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hear

spice veldt
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here*

lyric burrow
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you know what

lunar hollow
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do not read the chat

lyric burrow
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its hard to miss

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with that wall of text

lunar hollow
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also the barrel going through the wall to hit arco

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but not me

lyric burrow
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i enjoy arco spamming chat when anything happens

spice veldt
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i hope my chat spamming does not become positive reinforcement for others to do horrible things to me

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i do not wish to be a squeaky toy

lunar hollow
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it is far too late

lyric burrow
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i wouldnt go out of my way to make you do it

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however when you dodge off a ledge i know what is to come

spice veldt
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i don't like the implication that it is a regular occurrence

lyric burrow
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tbf

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i have seen you do it 3 times

flint aspen
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british prisoner karking dies

lyric burrow
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not counting chastise

spice veldt
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stop counting it

lyric burrow
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do it more and ill lose count

spice veldt
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a good idea at first glance, but I can see through your tricks

lyric burrow
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you could also stop doing it altogether

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and then i no longer have anything to count

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balls in your court

mighty fractal
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Slide dodging off a ledge is one of the most fun things to do in this game

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You fly off with increased momentum

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As if you had slipped on a banana

harsh salmon
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Why on my scoreboard when I play gun psyker, my team score is always low? That just because unlike vet I’m not supplying ammo or reneging toughness?

near wyvern
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Do you revive people?

harsh salmon
stone canyon
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Those scores are pretty irrelevant

torpid girder
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The team score basically means nothing iirc cuz the way it's calculated is really weird

harsh salmon
near wyvern
harsh salmon
torpid girder
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i would probs just pay attention to the most important stats and judge how well u did based off of that

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besides like actually telling how ur playing midgame ofc

stone canyon
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I turned those scores off and just got that other dmg log submod that shows that in more detail

near wyvern
harsh salmon
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Damage, offense and defense?

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Along with like enemies killed and whatnot

near wyvern
potent echo
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Team score is good in a way you can feel good when you are top, and blame weird calculations if you are bottom KEKW_ogryn

flint aspen
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is the autopistol a bad choice for psyker?

near wyvern
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The ovenproof plugin is better one cause it separates specials, elites, ranged melee units etc so you can more specifically examine if the build works as you think

near wyvern
potent echo
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Autopistol got nerfed, it now does bad crit dmg and bad finesse

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So yea just use the ciag

flint aspen
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...and I just built one too

potent echo
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Well it's still usable

harsh salmon
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Oof

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It’s good

potent echo
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Just go out there and brrrr

flint aspen
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I'd rather use it over the revolver in terms of crosshairs

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because my god the revolver crosshair is ASS

harsh salmon
flint aspen
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at the very least the autopistol has a dot at the center of it's crosshair

near wyvern
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Luckily revolver has increased head hit boxes

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So doesn't really matter

flint aspen
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I really wished I got the ADS revolver but nah

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it had to be the fanning revolver

potent echo
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Revolver bullets are T H I C C

stone canyon
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Both those after game mods show wildly inconsistent numbers for blazing trauma staff

wind spruce
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That's because the og scoreboard mod has a bug, it overinflates your damage by incorrectly adding overkill damage to actual damage

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That's particularly problematic for trauma which overkills so much

near wyvern
# flint aspen it had to be the fanning revolver

It is still usable but the optimal playstyle is quite boring TBH and requires specific blessings.

Build and play style in the beginning, the mission comes after, check the timestamps:

https://youtu.be/1qF5JthpWXg

Crosshairs Fix https://www.nexusmods.com/warhammer40kdarktide/mods/36

Check out the Psyker Atheneum here
https://steamcommunity.com/sharedfiles/filedetails/?id=2917274959

0:00 Perks and Blessings
0:48 Talents
1:16 How to use the Revolver for Psykers
3:20 Why Uncanny Strike melee is important
4:30 Difference between old and new revolver hipfi...

▶ Play video
potent echo
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Probably inspite of it KEKW_ogryn

flint aspen
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this is the revolver I currently have

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if only, if only this was an ADS revolver

potent echo
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Should extract HC4 honestly

near wyvern
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Or swap crucian roulette to sustained fire

potent echo
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Or use it until you are sick of it, then extract

flint aspen
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I used it once

plucky flax
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Melky man giving me an okay blaze trauma. pogryn

flint aspen
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I feel fucking weak using it as psyker because of the crosshair

potent echo
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I think it's just weak

near wyvern
flint aspen
#

at least with the autopistol I can use it to shred some hordes I guess?

plucky flax
flint aspen
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someone suggested me to put infested or maniac on my autopistol

near wyvern
flint aspen
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as either shred the horde or dreg rager gtfo

potent echo
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Shred some horde yea maybe kill 10 of them per magazine whatthefuck_heresy

near wyvern
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The way it was put to work is you used creeping flames (ascendant blaze back in the days) and boosted it with pinning fire & blaze away

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But that has been nerfed quite a bit

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Altho you can access creeping flames a lot easier now

flint aspen
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well, do lasguns work well for psyker

rich jolt
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Yeah

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Very ammo efficient

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Laspistol is a great choice

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But all the other lasguns are good too

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Id personally choose the first model of the las pistol to start off and that should ease you in

flint aspen
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the fast one or the slow one?

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because I remember liking both

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tho I did try using the ia and xii lasguns

rich jolt
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Both are good but ive heard the slower one had worse ammo economy

wind spruce
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@near wyvern this line in the atheneum re combat axes, do you just mean more damage good so you can one shot headshot more often?

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"Combat Axes greatly benefit from Warp Siphon with a Warp Battery due to how Brutal Momentum works, so if your build already has those talents you should definitely give Rashad a try."

torpid girder
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just blew myself 3x in 1 match wooooo

radiant frigate
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that sounds a little dumb

torpid girder
near wyvern
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It's a feed back loop, more damage gives you easier one shots which gives you more damage

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And cleave

wind spruce
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Yeah sweet, just double checking thats what you meant

vague musk
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Could you keep psionics charges forever with lightning

leaden mulch
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which melee is good for both hoard and armored target? combat axe?

radiant frigate
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had something strange just now

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disrupt destiny not stacking

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only the 2.5s movespeed buff was coming up sometimes

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but no stacks

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and then other times it would stack normally

stone canyon
torpid girder
near wyvern
rigid sky
torpid girder
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If I blow myself up again while using shriek I'm actually uninstalling

rigid sky
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Warp Rider and Warp Nexus are troll.

torpid girder
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oh my GOD i give up

plucky flax
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Don't play hab dreyko or you'll have a bad time. whatthefuck_heresy

mighty fractal
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GOOD time

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you mean

torpid girder
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idek what's happening these missions should be easy

mighty fractal
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purg and trauma players should love hab dreyko

torpid girder
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I just get caught out and then blow myself up and die

median elk
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luve me hub
simple as

mighty fractal
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you just explode nonstop hordes for ten minutes straight

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I hate the rest of the map because of narrow walkways and barrels

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But the finale is love

mighty fractal
torpid girder
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trauma

plucky flax
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Finale when no one ever want to do the objectives. whatthefuck_heresy

mighty fractal
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Ahh

torpid girder
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i've just been playing for too long i need sleep or something idk

mighty fractal
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Are you using Inner Tranquility

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Yeah get some rest

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I only really blow myself up when I'm tired and am spamming LMB shots

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then try to rmb like a dummy

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oops!

rigid sky
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You know what I noticed?

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When you run Shriek and let yourself overload on purpose so you can cancel with Shriek

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You become a fucking mutant/poxhound magnet

sullen sphinx
rigid sky
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I mean I have to applaud their target prioritisation in that moment

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They have a half-second to nail the forced-explosion

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But they karking get it

austere crest
rigid sky
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The reality is that as soon as the shake hands starts

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Mutant rams into me from offscreen

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And that forces the self explosion

potent echo
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You can tell if they are targeting you based on the volume of the screaming

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Same goes for hounds

sullen sphinx
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After few snipes I just shriek around 90% peril because of them

flint aspen
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BRICKED

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(most likely)

sullen sphinx
flint aspen
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and it has good stats too

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fuck you techpriest

tired estuary
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Just flush crit dmg for maniac or smth and reassuring for dumdum and it'll be fine lol

wind spruce
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Or unyielding over maniac

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Crit damage is actually ok on las pistols too

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They have one of the highest crit multipliers in the game

tired estuary
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ye

wind spruce
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It's pretty bonkers, really. Over 300% on unyielding

radiant frigate
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i have changed my mind, gun psyker is alright

wind spruce
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Welcome to the darkside

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What gun/build brought you round?

plucky flax
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Selling it for $10. whatthefuck_heresy

sullen sphinx
flat iron
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Hello, quick question
Does anyone know if the Chem-dog rebreather for the psyker has a voice modulation effect, or just muffled?

wind spruce
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Just muffled, it's lame

flat iron
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Dang

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ty for answer

radiant frigate
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i still prefer my own build though

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gun psyker feels a little awkward but performs decently enough

plucky flax
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Twins normal mode xd

rigid sky
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It's a necessary limiter on the incredible power it has

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I actually like Mind In Motion for gunker

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Because of Assail and Gaze

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You can reposition while building up stacks to get that perfect swap-and-unload moment

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I just wish Disrupt Destiny worked properly

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But the patch where they fix that will probably be the patch where they cut the bollocks off the CIAG

austere crest
rigid sky
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It's like "why didn't you Shriek? Are you stupid?"

rotund fable
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Got this as a purple mission reward, decided to concecrate it and hadron gave me this...

rigid sky
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And I'm like "yes, but for different reasons than you think"

wind spruce
rigid sky
wind spruce
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I use the faster shooting one but only because I haven't build a decent new one yet

rigid sky
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I don't understand revolver psykers

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Beyond revolver simply being OP in the hands of anybody at all

wind spruce
rigid sky
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Already bonkers just from DD imo

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It feels super anemic without it

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Even the EP Assails feel a bit shit

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DD and Assail are a match formed on Holy Terra

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When DD decides to work

sullen sphinx
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They'll make it that stacks of DD drops like Warp Charges, it would improve it even with all that janky use, it's my biggest issue with it

rigid sky
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I just don't like that sometimes it literally doesn't work

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You get the support node activation pop up even

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Which means the game recognises that you should be gaining a stack or 3

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But you don't get the stacks

sullen sphinx
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Yea, that's annoying too

rigid sky
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Only seen it happen in auric damnation BTW personally

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So I wonder if it's a server load issue

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Like, idk, maybe being targeted by a dog or mutant counts as an invisible debuff

sullen sphinx
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Maybe, but I've never encountered problems with Warp Charges gain, so maybe there are problems within the ability

rigid sky
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It's frustrating because it's easily the most fun keystone imo

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But if I'm gonna lose my stack I want it to be because I personally suck

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Not because the game is like "man, fuck you for trying to do the goofy high risk shit"

red jacinth
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whats the ideal perks for voidstrike?

plucky flax
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Flak + maniac/unyielding/carapace.

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I personall like flak carapace. Unyielding is not that desireable imo.

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Maniac will let you kill specials easier, although my void build use assail so I don't need maniac on my void.

red jacinth
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ik quell is a dump but will this hurt?

plucky flax
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Well I don't think quell is dump but the high damage and charge rate are good.

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If anything blast radius is the dump for void.

sullen sphinx
red jacinth
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also suggestions for void build?

misty cypress
# red jacinth also suggestions for void build?

Smite and/or venting shriek to deal with crowds that are too spread out for the staff. Disrupt destiny can propel the damage of your void strike really well but you don’t have to go that route.

rigid sky
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Voidstaff is such a great generalist weapon

sullen sphinx
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Yea, you can bring any blitz you want, I prefer Smite for more CC

misty cypress
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I feel like it’s the least generalist weapon imo. It doesn’t have the cc or area of effect that other staffs have. Smite patches that need for both cc and area of effect

rigid sky
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Just be careful we don't say Smite three times lest we trigger the wrath of the "damage is the only thing" people

sullen sphinx
rigid sky
red jacinth
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also nexus and surge or nexus asnd flurry?

misty cypress
rigid sky
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Trauma is the other general purpose one

misty cypress
rigid sky
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Does better AoE and much worse long range

rigid sky
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Also Transfer Peril and Warp Flurry if you wanna just be an endless warp cannon

red jacinth
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would smth like this be good

sullen sphinx
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Would prefer Warp Charges, DD is better with Assail

misty cypress
rigid sky
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Very low impact

misty cypress
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If you use voidstrike you don’t need assail. Unless youre using smite all the time

rigid sky
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The peril reduction one is not worthwhile

misty cypress
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I’d use that talent on another +15 toughness

sullen sphinx
rigid sky
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Possibly the coherency range increase

red jacinth
rigid sky
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Depending on the map tbh

misty cypress
rigid sky
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Sometimes that radius increase is good

red jacinth
rigid sky
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It's very much a point #30 thing

rigid sky
sullen sphinx
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"UNLIMITED POWAAAA" mode is a bit addicting

rigid sky
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On a side note

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The voice lines on scrier's gaze for male loner

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I mean, male loner in general, but especially that one

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"I THINK IT'S TIME TO KILL EVERYONE"

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"YOU'RE ALL GOING TO DIE! ISN'T THAT NICE!?"

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However much they are paying that voice actor it isn't enough

sullen sphinx
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Male loner VA is great

feral verge
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female loner va is great too

rigid sky
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Prefer male because the level of ham is just so much higher

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Also four shortened lifespans

little rapids
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fr though i dont really get nexus and flurry

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id rather have a smaller crit chance but the double shots and keep flurry on

red jacinth
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how does surge even work

rigid sky
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It might be a primary

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I can't remember, Void is my least played staff as much as I love it in concept

little rapids
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i could be wrong

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but from gameplay it looks and feels like two regular shots

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so if you fire a fully charged shot, you get two fully charged crits

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i think everyone should try surge on vs its the best blessing imo

rigid sky
little rapids
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hmmm

rigid sky
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I Might Be Wrong

little rapids
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i can go check but idk how. seeing if the damage numbers arent equal

rigid sky
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Comparable mind moment

little rapids
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ill go check rn

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and post a video

little rapids
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the damage doesnt seem equal

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but it doesnt seem like not fully charged

rigid sky
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It might be that the second can't crit maybe

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Try it with a minimum charge shot perhaps

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See if the secondary projectile does the same as in your first test or less

little rapids
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so why would it be yellow number

rigid sky
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I don't really use the psykhanium

little rapids
rigid sky
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My test environment is my production environment lol

little rapids
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ok

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minimum charge

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did equal damage

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228 = 228

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max charge did less damage

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so i guess the secondary projectile cannot charge to full

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but still has some charge

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as it was like 900 something and not 228

red jacinth
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i kinda want to run surge with assail. any suggestions?

rigid sky
little rapids
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assail makes up for multi target and range

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surge lacks that

red jacinth
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Any ideas for a build?

rigid sky
#

I would probably take warp charges

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Since it works so well with shriek

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But you could probably go EP if you like

red jacinth
rigid sky
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I like Dome for Trauma (mostly just to have some variety) and Gaze is really fun for guns

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But all the other staves, I struggle to justify not taking Shriek

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(And plenty of people would argue that Shriek is better for Trauma too)

little rapids
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lol

rigid sky
little rapids
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i only use dome

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fiteme

rigid sky
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I use it to leverage brain rupture mostly

tulip kettle
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dome is good for saving idiots

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shriek is good for actually killing stuff

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i like to kill stuff, not babysit idiots

tired estuary
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dome can be good for like, aggressive movement vs shooter walls too but a lot of dome psykers just crap it down on their own feet when its off cd

little rapids
tulip kettle
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druuuueeee

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but, talking of dome vs shooter walls

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just shriek at them

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the best thing about dome, imo, is it encourages pug gamers to play together

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big blue "stand here and play with team" sign

red jacinth
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should i try drop smth for the last keystone nodes orrrr?

tulip kettle
red jacinth
tulip kettle
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i mean it seems fine

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got some good synergies going

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im assuming you run the surge with flak and + elite then the DS with maniac and carapace

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unless you feel that you dont need KD i wouldnt drop anything for the last 2 keystone nodes

harsh salmon
tulip kettle
tulip kettle
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okay well, why?

harsh salmon
red jacinth
tulip kettle
#

like sure dudes 🙂 im not gonna shit on your builds if you like em

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but for both of you i think theres some misunderstandings and anti synergies

little rapids
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rate my build, no talents (its the only thing i enjoy)

harsh salmon
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mainly about the anti-synergies

tulip kettle
#

you took smite, which does nothing for you

harsh salmon
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i sort of have to take smite here, i would perfer asail though

tulip kettle
#

well, you dont

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why do you think you need smite

harsh salmon
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you have to get smite or BR to grab PA

tulip kettle
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lol

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and why would you want PA

harsh salmon
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for lower cooldown on Scrier's Gaze

tulip kettle
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okay dude 🙂

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you also took seers instead of prescience at the same time

harsh salmon
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plus team support too

tulip kettle
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really like that cdr on scriers, huh?

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just checking

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you are aware

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it doesnt work when scriers is active?

rigid sky
#

Psychinetic Aura is really good but not so good that you cannot take a build that can't path there

tulip kettle
#

PA is really not so good on gunker with SG.

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especially missing out on prescience and assail

harsh salmon
tulip kettle
#

so you can take CDR talents that dont function

rigid sky
#

Gunker without Assail is sadness

tulip kettle
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and smite which you wont use

harsh salmon
#

im hitting more then enough crits

tulip kettle
#

its a nonsense build but im trying to be nice

tulip kettle
#

im sure you are dude 🙂

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yes

harsh salmon
tulip kettle
#

you also

sullen sphinx
#

Well, if you like this build that's okay

tulip kettle
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thats what i said 🙂

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if it works for you great

rigid sky
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Because you don't have Assail to do the light work

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Gun on Psyker is for the heavy lifting

tulip kettle
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nono, he has a DS with wekapsot dmg for that 🙂

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that he chose to put on it

rigid sky
tulip kettle
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im just going to leave this here

red jacinth
tulip kettle
#

well dude, you say you took a surge staff, and a DS, with flakiac on both

rigid sky
tulip kettle
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okay, and on the surge?

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im scared now

rigid sky
#

Make your weapon hilariously long

red jacinth
rigid sky
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Psychinetic Overcompensation

tulip kettle
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right, so as i said...

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you have 2 weapons

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that both do the exact same thing

sullen sphinx
tulip kettle
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no way to deal with carapace

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and no way to deal with hordes

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its... nonsense

harsh salmon
red jacinth
rigid sky
#

BEHOLD MY INCOMPARABLE WANG

tulip kettle
#

yeah im out 🙂

red jacinth
tulip kettle
rigid sky
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Fwiw weakspot damage is worthless

tulip kettle
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and, do you think a DS4, is an efficient tool for killing hordes?

tulip kettle
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theres 2 convos going on here

harsh salmon
sullen sphinx
#

It can deal with hordes, just not as good as other stuff, but not as terrible

rigid sky
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It only applies to the modifier

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Not to the entire hit

tulip kettle
#

it adds 10%, to the weakspot damage

rigid sky
#

Same with crit damage btw

tulip kettle
#

which is already less than 20% of the dmg of an attack

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you are increasing the damage by around 2% total with that perk

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but nono dude

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i dont know what im talking about, your build makes a lot of sense and CDR totally works with scriers gaze

rigid sky
#

Domshizzle has some weird takes sometimes but he's absolutely right about this stuff

red jacinth
rigid sky
#

That said you can run decidedly suboptimal, actually wrong shit, and still carry with it

long wharf
#

what's the daily argument today, siblings?

tulip kettle
rigid sky
#

You can win auric maelstrom in greys

tulip kettle
#

DAMMIT

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wrong reply

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no argument, just

tulip kettle
#

every time -.-

rigid sky
#

It's an understanding of mechanics issue today

tulip kettle
#

nono, post a nonsense build, ask for critique, then disagree with the pointers given

little rapids
long wharf
#

that's my favorite protocol

tulip kettle
#

i explicitly started with

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if it works for you and you enjoy it run whatever you like 🙂

harsh salmon
little rapids
tulip kettle
#

i explained above mcbad

rigid sky
tulip kettle
#

say you hit 1000 dmg

rigid sky
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Weapon hits normally for 100

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Weakspot hits for 120

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Your weakspot bonus is 20

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Then apply, what is it, 10% increased weakspot damage?

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That takes you to a whopping 122.

tulip kettle
#

perfect kaliste

rigid sky
#

I don't blame anybody for not intuitively getting that byw

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*btw

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Because it is bullshit

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But that's Darktide

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Wazzle wozzle

tulip kettle
#

and as kaliste also said, its the same calc for "+ crit dmg"

sullen sphinx
#

Weakspot damage is weird, join the Trauma cult so you don't worry about it

rigid sky
#

Some weapons do have better weakspot/crit modifiers btw

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Laspistols for example

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But it just pushes the perks from being dogshit to being merely bad.

tulip kettle
#

and EVEN THEN its still just far worse than taking an ADM modifier like +flak

harsh salmon
#

let me try somthing, cause rn im hitting 33 to the body, 261 to the head no crit

harsh salmon
rigid sky
#

No, which type

long wharf
#

yeah, even if +10% crit damage worked the way it should, it'd still be 15% off what +25% armor type gives you

rigid sky
#

Groaners? Dreg bruisers?

sullen sphinx
rigid sky
#

Some enemies have variable hit zones

#

For example, a Mauler has a Carapace helmet and Flak everywhere else

harsh salmon
#

tested on the weak mobs and the yellow gunner the elite

rigid sky
#

Hence why most weapons kill Maulers faster with body hits

long wharf
#

crushers are the only enemy in the game with carapace body armor

rigid sky
#

Wait, dreg gunners

tulip kettle
#

he means groaners i guess

rigid sky
#

K, I would need to see the chart

#

Any siblings have it saved?

tulip kettle
#

for what, adm locations on mobs?

rigid sky
#

Yep

#

That half body colourful thingy

#

That usually gets referenced

long wharf
#

check pins

long wharf
#

it's there

harsh salmon
#

DReg gunner and...groaners?

tulip kettle
#

if they knew what pins were, i assume they would have read the aethenium and would understand why the builds are nonsense

long wharf
#

nah, never assume someone has read channel pins

tulip kettle
#

sorry im hungover and feeling like an asshole

rigid sky
#

Gunner is Flak body, unarmoured head

long wharf
#

it's completely random, from user perspective, if anything is pinned or if anything useful is pinned

tulip kettle
#

apologies everyone

rigid sky
#

Groaners are full unarmoured

#

And squishy as shit

long wharf
#

groaners and poxwalkers are the horde

rigid sky
#

Like 100 HP iirc

#

Poxwalkers are full infested with 200

tulip kettle
#

200 for groaners

rigid sky
#

Or other way around?

tulip kettle
#

infested for pox

rigid sky
harsh salmon
#

and now without weakspot damage its 33 to the body and 245 to the head, vs 261

tulip kettle
#

pox 300 hp

#

so youre going from 245 to 261

#

gaining a whopping 16 dmg

#

on a unit that is already dying

#

and meanwhile, you cant even 1 hit poxwalkers

#

at least putting infested there would allow you to 1 shot both groaners and pox in the head

#

still a terrible use of the duelling sword

harsh salmon
#

would you reccomend carapace then?

tulip kettle
#

on DS? yes.

#

and maniac

rigid sky
#

But again I would always forgive not understanding this bit until it's properly explained to you

#

Because it is bullshit design

tulip kettle
#

with good stat roll and + maniac, you can 1 shot mutants

rigid sky
#

It is counterintuitive

#

And it is not how the game feels like it should be

tulip kettle
#

which is a very important breakpoint.

rigid sky
#

(Also differing armour zones is weird and complex)

long wharf
#

one-stabbing mutants feels so good

rigid sky
#

(Fucking world of tanks all over again)

tulip kettle
#

i played mael last night and got to chainstab 6 in a row

long wharf
#

they run at you and you just go "Not today, Satan!"

rigid sky
#

DS4's main job is to assassinate Mutants.

tulip kettle
#

it was fking AWESOME

long wharf
#

yeah, waves of mutants is my favorite maelstrom modifier for that very reason

#

stab stab stab

little rapids
sullen sphinx
#

DS4 can assassinate a lot of things, it's such a nice weapon

rigid sky
harsh salmon
#

are you saying maniac just for the mutants?

rigid sky
#

Needs to land a H2

#

On the head

long wharf
#

deimos doesn't attack as fast as dueling sword

rigid sky
#

DS4 does it on any heavy

sullen sphinx
rigid sky
#

Deimos is your second best anti-mutant weapon

#

It has better pushes and access to Deflector if you are into that

little rapids
#

i am a deflector enjoyer

rigid sky
#

Other than that DS4 is better

rigid sky
long wharf
#

with ds4, you have no need to push

#

that's not what it's for

#

except for bursters

rigid sky
#

Everybody needs to push sometimes

#

DS4 is often enough

long wharf
#

only on the toilet, sibling

rigid sky
#

But Deimos is better

long wharf
#

corpsestarch is hell

sullen sphinx
long wharf
#

actually, smite can be unreliable

rigid sky
long wharf
#

couple nights ago, I was watching a buddy smiting a couple crushers, and they were straight ignoring it

long wharf
sullen sphinx
long wharf
#

maybe

#

surge staff reliably stuns everything

#

mutants take two shots, usually

sullen sphinx
#

I mostly feel it on Trauma, when crushers refuses to go down after being thrown around

flint aspen
#

does deimos benefit from uncanny strike?

rigid sky
#

It's the "always" blessing

flint aspen
#

fuck I don't have enough melkbucks to get it for my deimos

#

fuck, shit

long wharf
#

deimos special attack can instant full stack uncanny strike and executor

flint aspen
#

tho melk only has uncanny level 3

long wharf
#

don't spend Milkies on a blessing that isn't t4

#

a waste IMO

flint aspen
#

tho he has level 4 deflector

long wharf
#

unless you literally have all the t4 blessings

sullen sphinx
#

Unless it's a godroll weapon with perfect stats

flint aspen
#

wait that's deflector

buoyant maple
#

You can’t stun lock crushers anymore

flint aspen
sullen sphinx
long wharf
#

you can with surge

#

at least, last time I tested it

#

pretty sure that was post curse pt2

sullen sphinx
#

Does surge count as a stagger? I thought it's a separate stuff

long wharf
#

yeah, surge is a stun

#

I'm pretty sure

#

I'd have to check the code to be sure, and I definitely don't feel like wading through Lua today

flint aspen
#

on a scale of 1 to 10

#

how fucked is my illisi

tulip kettle
#

which one?

#

the right hand one is awesome

long wharf
#

yeah, swap deflector for slaughterer

rigid sky
long wharf
#

and you have yourself a proper horde sword

flint aspen
rigid sky
#

I had to do it for power Cycler 3

#

Still don't have 4

tulip kettle
flint aspen
#

replace weak spot with it?

tulip kettle
#

the blessings are perfect if you want deflector

#

typ

#

yup

#

like yeah uncanny 4 is cool and all but 3 is still just fine

long wharf
#

I've been meaning to craft a new illisi, I just so infrequently use it that I keep forgetting

tulip kettle
#

same! the first one i built has deflectgor uncanny and flak on it, so i never replaced it

#

the stat rolls could sure be better though. But after spending time here i became a DS4 addict

long wharf
#

mine is deflector+slaughterer

#

and I just basically never use deflector

tulip kettle
#

same

#

i used to use it, a lot

#

now ive got used to not having it, i always forget to use it when i use the illisi

long wharf
#

slaughterer+uncanny will make a proper horde sword

#

yep, and whenever I'm not using my ds4, I miss how quickly it lets you move and dodge

sullen sphinx
#

Yea, tried to use it, but most range damage I take is from sneak attacks, so no time to put block up

tulip kettle
#

yup mobility addicts anonymous

#

and psyker doesnt struggle for horde clear options

long wharf
#

not at all

tulip kettle
#

between all the staves and assail i dont need my melee weapon to be dedicated horde clear

long wharf
#

melee is dedicated anti-mutant now

#

and mauler+crusher

tulip kettle
#

mutants + crushers for me but ye

sullen sphinx
#

Can be decent against ragers as well with its range

tulip kettle
#

yeah being able to stagger them out of their combo with the special is nice

#

but i DO find trying to fight rager groups with DS can be a bit fucky with the hit reg

#

like, you special stab, get the squishy sound effect

long wharf
#

yeah, it's not the safest strategy

tulip kettle
#

but they keep on trucking

long wharf
#

which is where trauma/void comes in

tulip kettle
#

yup, or assail + gun on gunker etc

sullen sphinx
#

Trauma blast and clean up with DS

tulip kettle
#

i find with the 2 traumas i use, if im trauma-ing everything is dying

#

except mutants which ignore it

rigid sky
#

Purgatus puff

tulip kettle
#

hence stabby time

rigid sky
#

Bosses also very bad for Trauma

#

Tickles them

tulip kettle
#

yeah mostly

long wharf
#

yeah, purge puffs stagger everything but crushers

#

and mutants

rigid sky
#

Feels like primary fire would be better

tulip kettle
#

blaze trauma LMB spam is the one

sullen sphinx
rigid sky
#

I just spam brain rupture at a safe distance

#

My boss fighting skills are lacking

#

So I do that and focus on the additional threats

tulip kettle
#

general rule is, plogryn is always ez mode

#

chaos spawn just block and kite until it de-aggroes

long wharf
#

as long as you aren't the only player engaging the boss, rending trauma means your job is to keep that boss brittled

tulip kettle
#

if you play blazing then yeah LMB spam it

long wharf
#

shame, bosses have warp resistance that makes soulblaze very weak on them

rigid sky
#

But 3 at a time from Trauma

#

Isn't meant to really hurt elites

#

It's an anti-trash tech

long wharf
#

which is why I run rending trauma

tulip kettle
#

yeah but you can reach the 14 in a matter of seconds then shriek

#

and push it to 20

long wharf
#

trash is going to die either way

rigid sky
rigid sky
long wharf
#

trauma epicenter needs to be large, frankly

rigid sky
#

Soulblaze gives a much wider death radius

long wharf
#

that's true

#

but I run assail with trauma

rigid sky
#

If the epicentre were bigger, you wouldn't bother with blazing

long wharf
#

trauma comes out for the things that need to be knocked down or brittled

rigid sky
#

Fair

tulip kettle
#

i actually cant find any build that is worth using smite on

rigid sky
#

I do the dome/rupture variant

long wharf
#

I don't have a single build using smite

#

I hate smite

rigid sky
little rapids
#

sad palpatine noises

rigid sky
#

But haven't tried it yet

#

Idk about Surge since I hate surge

tulip kettle
#

i smite stuff, and think to myself

long wharf
#

problem is smite doesn't synergize with anything

sullen sphinx
tulip kettle
#

i coul;d have jkust killed this stuff instead

rigid sky
#

Voidstrike doesn't really need any blitz at all

long wharf
#

it doesn't crit, it doesn't hit weakspots

rigid sky
#

So I figure emergency Smite button

buoyant maple
sullen sphinx
#

Also on Hunting grounds Smite makes it so easy to deal with dogs

tulip kettle
#

so does assail...

#

throw 3 daggers and kill all the dogs

long wharf
#

assail with perilous combustion trivializes dogs

#

you kill two and the rest die to soulblaze

tulip kettle
#

instead of holding them still and waiting for someone else to kill them

rigid sky
#

They have no HP

#

Almost

buoyant maple
long wharf
#

I'm sure it does

sullen sphinx
#

Sometimes they can run mixed into the hordes, so it covers for that

rigid sky
#

Quickly enough

long wharf
#

smite doesn't do anything "quickly enough"

plucky flax
rigid sky
sullen sphinx
buoyant maple
long wharf
#

I want the original surge staff back

rigid sky
#

The hunting grounds ones?

buoyant maple
#

Hound packs are 300 each

#

Regular hound is 1400

rigid sky
#

I retract my statement

buoyant maple
#

They still share hounds’ 3x melee weakness

sullen sphinx
#

Well, it still kills, but mostly it stops their movement

plucky flax
#

Why the new surge staff is so strong.

#

Boom boom zap zap everything dies.

rigid sky
long wharf
#

because you felt like you had real CC ability with the original surge staff

#

it felt good to go "You guys over there, fuck you don't move"

rigid sky
#

You know what this game needs? An in-game codex rejectaris

long wharf
#

"Die you group of scabs"

rigid sky
#

Shouldn't have to go into the psykhanium

#

Every enemy type you encounter should get added to an in-game knowledge base

plucky flax
#

Old surge is only good against scab.

#

New surge good against everything.

#

It does very good monster damage too.

tulip kettle
#

a collection of tools. what is smite actually for?

tulip kettle
plucky flax
#

Tru you can easily explode too.

rigid sky
long wharf
#

original surge was a proper CC tool

#

that could also do decent damage to scabs

#

it worked well, had a proper niche

#

new surge is not a CC tool

tulip kettle
#

if im going for a left side or mid tree build, its likely im not gonna need the blitz at all

long wharf
#

and the damage it does is out-shined by literally every other staff

tulip kettle
#

so at that point smite is just a tax to reach PA that i wont use once in the game

rigid sky
#

It is too comparable with Voidstrike now imo

#

I greatly dislike Surge Stadf

#

Staff

long wharf
#

it doesn't stun things as easily as old surge did

rigid sky
#

I guess it's a decent beginner weapo

#

Weapon

plucky flax
#

Idk how you think new surge doesn't do damage.

long wharf
#

I didn't say it does no damage

#

it's out-classed by the damage other staves can do

silent coral
#

in a game that places a heavy imphasis on audio cues, why does high peril mute audio

long wharf
#

it has no niche

plucky flax
#

Against specials and shooters?

#

It clears them the fastest by far.

long wharf
#

not faster than assail

rigid sky
plucky flax
#

That's not a staff?

long wharf
#

other combat options make surge moot

sullen sphinx
#

Well, if stuff is really crumped Trauma can outdamage it

rigid sky
#

I feel like Surge is Brain Rupture on a stick

long wharf
#

there is nothing surge does that makes it shine

rigid sky
#

And brain rupture is cooler

long wharf
#

it's not unique in any way now

rigid sky
#

Therefore bettee

#

Better

long wharf
#

other than being a lightning stick

rigid sky
#

Fuck me I hate this phone keyboard

drifting eagle
tulip kettle
plucky flax
#

Idk how you play surge but my surge build is #1 pick for a quickplay.

tulip kettle
#

just a lame bzzzzt

long wharf
#

right

tulip kettle
#

at least if it was a proper thundercrack sound effect it would feel badass

#

instead a fly buzzes past your head

plucky flax
#

I regularly do 700k+ damage in sub 30 mins with surge.

little rapids
#

do you guys think they will ever add a 5th force staff to the game

long wharf
plucky flax
#

No.

rigid sky
#

I think Surge would shine in Elite Resistance modifier

#

Which no longer exists

plucky flax
#

It's higher damage than trauma even.

rigid sky
#

(Because it was shit)

long wharf
#

well trauma isn't really for damage

drifting eagle
long wharf
#

void will out damage surge, easily

rigid sky
sullen sphinx
#

Trauma can melt hordes by itself

plucky flax
#

Nah surge does way more.

#

Void gets carried by assail.

long wharf
#

not one bit

tulip kettle
#

that doesnt seem right...

long wharf
#

you can run void without assail and still destroy the run

rigid sky
#

Rending and Blazing traumas are very different animals

tulip kettle
#

i shoot my void at head height and kill 10 shotgunners

plucky flax
#

I run surge without assail and destroy the map.

long wharf
#

especially with True Aim giving you constant crits

tulip kettle
#

i shoot surge and one goes splat and one dances

long wharf
#

on damnation, you can have a group of three shooters

little rapids
long wharf
#

surge one, it kills it and tickles the second

little rapids
#

me using void with smite :(

plucky flax
#

Yeah void sucks so bad against shooters.

long wharf
#

surge the third, it kills it and still only tickles the second

#

which is absurd

sullen sphinx
#

Yeah, void's main weakness is a big room with spread out enemies,

long wharf
#

it's bad enough it can take three surge strikes to kill a single crusher on damnation

tulip kettle
long wharf
#

it feels bad that the secondary targets are just dancing funny until you target them directly

#

at least with old surge, the first two targets hit took full damage

#

new surge doesn't even do that

sullen sphinx
long wharf
#

we used to complain that it was silly that only two of five enemies hit took real damage

plucky flax
#

Surge fares well against spread out shooters.

long wharf
#

now one of two does

plucky flax
#

Fast charge and auto aim.

buoyant maple
tulip kettle
#

i never find void to struggle with shooters or gunners

long wharf
#

yeah, saying void "struggles" is being a bit disingenuous

#

void is about positioning

rigid sky
#

Fire rate and ammo pool is enough

long wharf
#

you move to line those heads up

rigid sky
#

Void is slower than Plasma

tulip kettle
rigid sky
#

Void is generally a jankier plasma with a Psyker shell

tulip kettle
#

if you are running flurry its very good

#

flurry + transfer is better than plasma for most things

rigid sky
tulip kettle
#

no need to "cool it down" or reload

buoyant maple
#

Plasma has an ammo economy to think about, and usually you don’t want to shoot a lot at regular shooter with it

rigid sky
#

But Nexus/Surge is hilarious

long wharf
#

void is plasma without the cleave, cover pierce, slower TTK, lack of rending, and no ammo tracking

rigid sky
#

Hi Crusher SPLAT

tulip kettle
#

yeah as above i have both

long wharf
#

on my plasma vet, I regularly shoot at normal shooters

tulip kettle
#

the 536 void one shots crushers

long wharf
#

why should I deny the mobs their glory-in-plasma?

jaunty tiger
#

No wonder I don't like playing void

long wharf
#

void is incredibly effective

jaunty tiger
#

It's just psyker flavored plasma 🤮

plucky flax
#

It's plasma gun but much worse.

long wharf
#

it's good for staggering bulwarks

#

you don't get plasma on psyker, so

buoyant maple
#

Psyker has lots of ways to stagger bulwarks tho?

rigid sky
#

I like that at least the Void has to be charged up

long wharf
#

sure, but the point is that void is very multi-purpose

rigid sky
#

I kinda hate that Plasma meta is all LMB all the time

long wharf
#

there's nothing dissatisfying about using void

buoyant maple
#

Plasma charged shots need buff

rigid sky
#

Like how Deimos meta is never use force strike

buoyant maple
rigid sky
#

LMB needs a nerf

buoyant maple
#

Dmg is fine just reduce charge shot ammo cost

#

Left click could use a nerf vs carapace

#

Maybe flak as well

tulip kettle
#

i hold the rmb and left click whenever i line up with a head, and the thing dies

tulip kettle
#

no need to quell and im charging enough to kill stuff in the time it takes to aim

#

but yes for ogryns

#

and maulers and such

rigid sky
#

that's fine then

#

I like it being variable

tulip kettle
#

but on plasma you would need to shoot 3-4 times LMB anyway

#

so its no slower

long wharf
#

plasma is definitely faster on anything requiring a single click

#

even two

#

on crushers, plasma TTK is still much faster than void if void has to charge up peril

#

plasma is automatically faster TTK on bulwarks

#

I'm fine with void and plasma being different

#

I think void's in a very good spot right now

#

surge is not

#

if surge did full damage to all targets hit, that'd be a start

plucky flax
#

That'll make it so op.

long wharf
#

nah

rigid sky
#

it only hits 2

#

that would be fair imo

plucky flax
#

Yeah but now you can kill 2 bulkwarks or crushers at the same time.

#

Making it double target dps staff rather than single.

long wharf
#

you can do that with trauma

rigid sky
#

full damage to second only if it crits maybe

long wharf
#

plasma can kill up to 4 crushers in one shot

plucky flax
#

Yeah and surge you don't need to even aim.

#

Just right click at a general direction.

long wharf
#

surge doesn't hit weakspots

buoyant maple
long wharf
#

so that's not a point in its favor

buoyant maple
#

Barely anybody uses charged shots on plasma

plucky flax
#

With 20% crit chance bonus and crit damage bonus via modifier.

long wharf
#

I do on bosses

plucky flax
#

Also warp nexus on top.

long wharf
#

charged plasma on bosses after you've brittled them is massive damage

buoyant maple
plucky flax
#

Surge staff 186k monster damage Xd

long wharf
#

doesn't matter, you can still see the brittleness in action

flint aspen
#

but yeah, is uncanny 3 good for deimos

#

for now at least

rigid sky
tulip kettle
plucky flax
#

256 smol shooters killed.

long wharf
#

surge is not bosskill

#

gungryn is

tulip kettle
long wharf
#

hammer zealot is

plucky flax
#

No but it still does decent monster damage.

buoyant maple
tulip kettle
plucky flax
#

And I queue up to green monster maelstrom. It's not my fault they didn't bring monster damage to a monster modifier.

rigid sky
jaunty tiger
#

plasma is also not bosskill

near drift
#

if you didn't nuke the boss in 5 seconds you SUCK

plucky flax
#

So I had to do it, and I did it well enough.

jaunty tiger
#

tho

flint aspen
#

fuck, I need to go ogryn and complete some contracts for melk

buoyant maple
long wharf
#

point is, surge staff isn't bosskill

plucky flax
#

I don't control the other 3 random players on the internet I just bring the best out of my kit.

#

Like you know top the whole chart.

buoyant maple
rigid sky
#

actually! what am I talking about

#

Gunker

long wharf
#

that's fine, just pointless to brag about doing the most boss damage with a surge staff when you yourself recognize that it's only because nobody else brought actual bosskill

rigid sky
#

is the psyker gold standard for boss kills lol

#

surge is shit compared to a high gaze, disrupted destiny ciag

plucky flax
#

It does good monster damage.

long wharf
#

good is fine

#

it's not great

#

it's not bosskill

rigid sky
#

but yeah gunker is hilariously awkward

long wharf
#

if we want surge to be bosskill, that's a different discussion

plucky flax
#

What's great on psyker? Only columbus or laspistol maybe.

jaunty tiger
long wharf
#

for bosses? yeah, gunker with columnus and SG

long wharf
#

so, again, I'm not saying current surge doesn't do damage

buoyant maple
#

U could even achieve better results with a chainsword than plasma at boss dmg

long wharf
#

but it doesn't do anything that the psyker can't also do in better ways with other combat options

#

surge doesn't have a distinct niche any more

rigid sky
#

Melee is unsafe though

#

surge can be done without putting yourself at risk or struggling to coordinate to hit the head

#

because it doesn't hit the head lol

#

but yeah

long wharf
#

surge used to be quality CC with damage on the side

jaunty tiger
#

well iw as saying plasma

rigid sky
#

I find nailing the weakspots on bosses is really hard

jaunty tiger
#

bc plasma is not a very great boss gun

plucky flax
#

It's better than void at single target range damage for me.

jaunty tiger
#

and idk someone mention plasma vs boss

long wharf
#

now it's reasonable damage on single target, that's it

#

imagine if FartShack took the thunderhammer and made it have zero cleave

plucky flax
#

Great single target damage + ease of play.

long wharf
#

nah, that's the problem - the single target damage isn't great

#

it's decent

plucky flax
#

Making it very potent for high difficulty content under stress.

long wharf
#

ease of play is there, sure

plucky flax
#

It can 2 shots elites with no aim.

#

And it charges fast.

long wharf
#

I'd rather aim and one-shot them

plucky flax
#

Idk that's pretty fast ttk.

long wharf
#

it does charge fast, yes

#

that is the surge staff's only saving grace

#

if it didn't charge that fast, the damage wouldn't be enough to even consider using

#

that's the entire problem with the surge staff right now - it's on the knife edge of usability

#

it's not great at anything

plucky flax
#

Well I can't change your mind so.