#psyker-class

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tulip kettle
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or you cant just 1 stab them with your sword

harsh urchin
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Idk man you can go play the game how u like

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I just dont think bosses are big enough of a threat

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To warrant using unyielding over flak maniac

upper sun
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ok who blessed me with the god roll hammer?

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can they please do that for a void or truama staff?

quick python
# upper sun

hadron licking her lips ready to give that +10% sprint efficiency and trauma II

upper sun
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i swear to the emperor im gonna go to mars and teach them Maxwell's equations and completely destroy their entire society

tulip kettle
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i mean

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first target is not in any way the dump stat

opaque charm
flint aspen
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then again I did use the mk7 sapper shovel as vet and it also had a similar delay length so maybe this won't be too bad

mighty olive
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I hate how long it takes to do the damage, and I hate how you're stuck in an animation lock, I can't use that sword xD

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I swapped to duel or knife

flint aspen
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its either this or illisi

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which the latter is doing alright so far

upper sun
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buffs when??? hello?!?!?!

spice veldt
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you can also just l1 h2 on the deimos and ignore the special entirely except for some scenarios

opaque charm
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Doesn't the lightning staff kill that rager too? Prolly stick with Illisi

upper sun
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ye thats the issue as well the animation for demios is sooooooo long

flint aspen
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the new level 25 surge I got rn fucks

opaque charm
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Imo you wanna have your ranged kill armor and your melee kill hordes or visa versa

stone canyon
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Just did 4 more trauma staffs to add to the pile of Blazing Spirit search (did another batch earlier today). The quest continues

mighty olive
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Surge is good until aurics, then I feel it falls off a bit, not my favorite

stone canyon
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I bet i wont even like it once i get it and do like 1 mission with it

flint aspen
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I've paired it up with assali after one too many bad luck matches with smite and brain burst

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trauma's weird

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I don't know why brunt often gives me low damage modifiers for these force swords

mighty olive
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Not a fan of trauma, but I loved sienna's conflag staff, I'm weird

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Are you level 30?

flint aspen
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26

tulip kettle
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when your teamates all die and leave but you clutch it anyway

flint aspen
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I have outpaced my ogryn by 4 levels

tulip kettle
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yes my scoreboard is stripped back

mighty olive
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Ahh okay, I'd hold till 30 if you can, you'll get higher level fodders

tulip kettle
flint aspen
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I havent tried out the other force sword yet that isn't deimos or illisi

mighty olive
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Like 360 and 370 item level grays

flint aspen
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(who named the latter anyway)

mighty olive
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And then the 400s begin

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I loved the illisi 5 until I met dueling and knife, it's hard to go back to a slow weapon

spice veldt
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the obscurus is a worse deimos so you're not missing much

tulip kettle
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the biggest thing making the difference in blaze vs rend traumas is the fl;urry on rend increases your dps by so much more than the burning ever can

flint aspen
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speaking of duel swords

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still comically powerful

upper sun
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good deal

opaque charm
radiant frigate
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does just fine unpowered

upper sun
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the stagger is a bit longer than smite and more targeted

orchid shadow
radiant frigate
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yeah but then you miss out on most of the damage

orchid shadow
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Cancels the damage but at least you're not stuck if you need to move quickly

radiant frigate
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but at least you don't die to overheads

upper sun
tulip kettle
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reroll it

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any contract that relies on others gets rerolled.

misty cypress
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does stamina curio affect block if youre using kinetic deflection?

spice veldt
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ye

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kinetic deflection is 4x your max stamina

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so suppose that you had 3 bars and a attack deals 1 bar of stamina damage, that would be 33% stamina damage and would translate into 33/4 = 8.25% peril

flint aspen
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16 grimoires

spice veldt
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if you had 6 bars and an attack deals 1 bar of stamina damage, that would be 16.66% stamina damage and would translate into 4.166% peril

flint aspen
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my brother in the imperial palace

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No one's sadistic enough to bring 16 grimoires

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nor scriptures

misty cypress
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so while there is an increase, is it worth it? I don't feel like stamina curio is worth on psyker if you have kinectic deflect. Id rather an extra health or tough curio

spice veldt
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i personally don't see much value in taking stamina for blocking if you've already got KD, yeah

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unless you want an easier time to tank a daemonhost but that's a niche scenario more than anything

misty cypress
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i tried oops all toughness psyker and last night with most toughness and regen talents with 3 toughness curios, It was pretty solid. definetly beginner friendly

dark stag
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Anyone can point me to what a good voidstrike should have?

upper sun
flint aspen
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Monstrosities isnt too bad compared to goddamn grimoires

spice veldt
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yeah at least it happens naturally without you having to do anything out of your way

long wharf
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I always go with monstrosities

upper sun
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i have no good gear

flint aspen
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I'd rather fight a chaos spawn with a worn baseball bat over getting my health fucked just because some person is holding a grimoire

upper sun
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im not hunting mons with this shit

long wharf
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I like to find grims and then discard them

upper sun
flint aspen
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Or only one of us lugging around something useful and three of us just carrying some choir boy's diary

tulip kettle
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i think its only right to destroy the grims when you find them

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its thematic

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and then give verbal abuse and accusaations of heresy to people who keep them

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idk, the words of the emperor should be preserved wherever possible

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but possesing articles of chaos is heresy.

flint aspen
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Who at the mourningstar requested them to seize them in missions

tulip kettle
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quick Q: is there any investigation missions other than dreyko?

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getting kind of sick of playing dreyko everytime its on the board

long wharf
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yes, there are two

tulip kettle
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whats the other one? i swear i havent seen it in 4 days

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of actively looking

dark stag
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What blitz do you guys use with the voidstrike?

prime elk
dark stag
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alr

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I thought smite wouldn't be that good cuz void is good at horde clear or am I mistaken?

stuck sinew
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With void I use smite as an "oh shit get away pls" button

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Use it for a sec then release to knock back

opaque charm
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If you are using DD keystone, Assail becomes god like

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Just melt all non ogryn shooters

stuck sinew
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Smite gets you CD reduction talent though I think, or is it the peril DMG reduction

upper ridge
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guys what are good blessings for dueling sword?

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never used that one

stuck sinew
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Uncanny strike/Shred is what I run

dark stag
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Is this trauma good?

upper ridge
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and perks?

stuck sinew
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Uncanny is probably the best one

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Then basically anything that helps your crit/finesse

upper ridge
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mk 2 or mk4?

stuck sinew
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Pick your preference

upper ridge
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i have 379 mk2 so ill use that probs

stuck sinew
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MK4 is best for single target, MkII has slightly better horde clear

upper sun
stuck sinew
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Mk V has a goofy dodge distance

upper ridge
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and flak manic?

stuck sinew
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Can't go wrong

plucky flax
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I prefer maniac carapace.

stuck sinew
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I think I have Infested on a couple of mine for hordes

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Can stunlock anything till it dies regardless

radiant frigate
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upon further inspection, disrupt destiny is alright

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BUT

upper ridge
radiant frigate
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it is damn hard to figure out who the hell blue man is if there's soulblaze on everything

upper ridge
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So what should I change in it

stuck sinew
upper ridge
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for shred?

stuck sinew
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It's very hard/awkward to proc on DS

upper ridge
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hm okay

stuck sinew
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Shred is good

upper ridge
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i have shred 4

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guess flak carapace it is

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played ilisi 5 for so long i forgot what to do with other psyker melees

plucky flax
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Use rampage on ds4 in particular for okay horde clear.

upper ridge
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thanks a lot

plucky flax
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After push attack the light attack can cleave enough to keep proccing rampage.

upper ridge
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I went with uncanny+shred

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Should be good

stuck sinew
radiant frigate
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i played a game of ds4

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ended up getting into a situation where illisi would have saved me

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๐Ÿ˜”

plucky flax
upper ridge
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I mean, what can go wrong with those kind of 379 base+2x good blessings

plucky flax
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It used to be damage, then got changed to power, though the tooltip never changed.

stuck sinew
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Meh, it's a DS2 anyway

upper ridge
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Being 750 hours into the game I still dunno a lot about psyker since it's my least played class

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Surge staff is really fun tho

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Zapping people and shit

stuck sinew
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Good tip for DS2 (and all of the tbh) btw is if you need to single target you can immediately cancel your H1 when it lands with a special stab

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Then H1 again

upper ridge
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Oh, that's neat

stuck sinew
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The special is so fast it's like an extra free hit that staggers everything

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Not much damage

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But again it's nearly instant

upper ridge
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Cool shit
I wonder why only psykers get sabres

stuck sinew
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DS vet/zealot would be cracked

upper ridge
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It's like people on Reddit begging for ogryn to get a heavy bolter or plasma cannon to cosplay DA deathwing terminator

radiant frigate
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not any more cracked than power sword

stuck sinew
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Melee vet has the finesse boost talent and zealot is zealot

upper ridge
radiant frigate
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i only dislike ps in comparison to illisi

upper ridge
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Ps makes you slow and sluggish

idle plover
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What blessing should i try to have on autopistol

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Trying to make axe scryers gaze set and i think having autopistol for hordes would be intresting

flint aspen
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Are force swords just power swords for psykers?

spice veldt
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i suppose

idle plover
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They build peril when charged

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Compared to power swords

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And the special attack with charge is diffirent on some force swords

plucky flax
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Illisi is really nice against horde and elites (not crusher)

upper ridge
plucky flax
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The special attack light is super fast. The special attack heavy does more damage and more cleave but a bit slower to come out.

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And light spam with slaughterer alone shreds weaker chaffs.

flint aspen
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Strange, I didn't like using power swords as vet as much

plucky flax
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Aye I prefer the standard shovel.

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That thing is based.

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Or knife on all 3 human classes.

flint aspen
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Psyker with a shovel when

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I mean shit we used one in the prologue

idle plover
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Force shovel

upper sun
stuck sinew
idle plover
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Powermaul would be pretty rad

rotund bolt
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What do you guys run on the rasheed mk 2? Wanna get a combat axe, just to try

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kinda getting bored of the DS

lyric burrow
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brutal momentum/decimator or headtaker

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flaniac for perks

tulip kettle
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there is only 1 and its dreyko

tulip kettle
plucky flax
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Keep in mind combat axe is very slow on psyker.

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We don't have melee attack speed increase.

steep estuary
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Mmmmm shiny

rotund bolt
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Is there a secret to Trauma staff? it just feels too slow on M2 to do enough

steep estuary
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Honestly. I've seen worse

harsh urchin
unique mist
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Yeah and warp flurry

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but trauma staff is awkward to use, I don't like it

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Much prefer the others

plucky flax
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It's really bad don't ever use it.

stuck sinew
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The key to trauma is to become a left click gunner

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The nexus/surge left click trauma meta is upon us siblings

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(maybe not but it's really fun)

opaque charm
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I've out damaged that build every time but if you must live in staff world it's a good staff

mighty olive
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Hmm if we do get new staves, what power will it wield? ๐Ÿค”

opaque charm
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Telekinesis would be cool, probably impossible to implement

tulip kettle
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a beam, i hope

mighty olive
opaque charm
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A staff that didn't require charging (but instead was fast to draw and use) would be very cool

tulip kettle
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a staff with lmb that functions like an smg

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or staff with lmb that functions like a shotgun

opaque charm
stuck sinew
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Like bolt staff primary?

mighty olive
idle plover
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Beam staff

tulip kettle
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now youre getting it

opaque charm
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I don't know enough about V2

mighty olive
stuck sinew
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Bolt slightly overlaps Voidstrike I guess but it was like my favourite VT2 staff

opaque charm
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But obviously things that are in V2 would be an easy option for FS

tulip kettle
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just implement the stuff that already exists

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it shouldnt be that hard

idle plover
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Id love staff with charged ability that would blast assail shards above the charged zone

tulip kettle
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oh like raining assail shards

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you could do that as a cosmetic for trauma tbf, like a ball that gathers above the ground then explodes in assail shards

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pretty cool

mighty olive
stuck sinew
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Or shard smg

mighty olive
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Sienna had a left click that functioned like a shotgun, I loved it

tulip kettle
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yup

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and an smg

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like, we gained surge, which is cool and all

frigid relic
tulip kettle
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but why give all the staves the same lmb when there are other options

frigid relic
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What do I change on this bros

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Never tried the Las pistol

tulip kettle
frigid relic
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Lol

mighty olive
frigid relic
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I got it as a reward

tulip kettle
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if you want to keep it, you need to change both blerssings

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the perks are okay so thats fine, fortunately

stuck sinew
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Change a blessing to dum dum and carapace to something else

tulip kettle
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but, its just useless against carapace anyway

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precisely

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i think the only way to make this laspistol good is with infernus

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but its still doodoo

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the mk12 is better

frigid relic
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Mmm

stuck sinew
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I feel like green las pistol is better personally

prime elk
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Honestly infernus is kinda bad

frigid relic
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Okay cool good to know

tulip kettle
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but this laspistol is also kinda bad

stuck sinew
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More spam, more crits if you want infernus/crit toughness

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Dumdum stacks faster

tulip kettle
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the only way youre doing anything of use with this is infernus and crits

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2 shots just to kill trash feelsbadman

stuck sinew
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Power creep be a bintch like that

tulip kettle
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i wish the full auto mod had more customisation

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so you can make it shoot slightly slower than max fire rate and regain some control and stability on lasguns and such

prime elk
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I'm just glad it exists

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This game puts so much strain on the fingers

tulip kettle
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yeah for sure, buts for example on the kantrael 1a its so annoying watching the random bounce make you miss 1 outta 3 shots for no reason

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whereas if the fire rate was slowed by literally like 10 rpm it would be an absolute laser beam

marble crater
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A kingdom for the warp battery penance

rotund bolt
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but for clearing chaff its shit cus it throws poxwalkers behind you

tulip kettle
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hard disagree

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channel it at your feet and never be in toruble again

rotund bolt
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oh?

tulip kettle
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just look stright down and chain channel until the enemies stop

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it always throws stuff away from you

rotund bolt
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Il try that once i get a staff with good charge rate and the blessings

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cus rn it feels so clunky

tulip kettle
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you need max blast radius and charge rate yeah it feels bad without it

spice veldt
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charge rate scaling from 2.5 seconds to 1 second

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truly, it is one of the weapons of all time to grind for

rotund bolt
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Sheesh, mines at 1.2 and that feels so bad

tulip kettle
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behold, a trauma staff

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this one feels very nice ๐Ÿ˜„

rotund bolt
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ahh warp flurry

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my beloved

tulip kettle
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got this earlier as an emperors gift

rotund bolt
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damn

tulip kettle
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and this is my closest attempt at what i believe is the hardest weapon to aquire

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but yeah, im a void enjoyer at heart but trauma makes the game very ez

rotund bolt
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I am kinda liking the surge atm, but i think thats mostly cus i have a decent one

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surge for damage, smite for cc and flame shriek to deal with gunners

tulip kettle
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yeah sounds good

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i like surge the least

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but its personal tastes of course

rotund bolt
plucky flax
rotund bolt
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but thats mostly cus i dont have anything better

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wanna try the force swords

plucky flax
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I personally use illisi surge smite.

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It's very cool.

rotund bolt
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yeah but melk and brunt aint giving me any sugar

plucky flax
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Bro put carapace on his purga staff.

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And his build pogryn

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Toughness regeneration who? whatthefuck_heresy

rotund bolt
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Does that work? Or do you need to procc rending strike?

plucky flax
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Amazing lvl 316 psyker build. I'mma copy it.

plush oak
rotund bolt
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my main goal is new curios, the last 4 curios hadron has ruined with ordo dockets and exp...

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but hey, im getting 24% more dockets on my aurics now

plush oak
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One day imma get fed up with hadron bricking my items

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And imma brick hadron

rotund bolt
radiant frigate
plucky flax
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He ran ep.

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EP bb with a bunch of toughness regen and carapace on purga.

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Amazing.

radiant frigate
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is that a bad thing

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other than the carapace flamer

plucky flax
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Idk it sounds amazing.

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Toughness regen for days but without ee you might still get shredded from shooters/gunners.

cold elm
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thoughts?

radiant frigate
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needs uncanny

cold elm
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dont have uncanny unlocked yet. am working on it

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is slaughterer avaliable for the dueling sword?

stone totem
radiant frigate
cold elm
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damn

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unfortunate

wind spruce
cold elm
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should i change repost or shred for uncanny

livid bison
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Neither since mk4 d sword 2 taps crushers with crit and no un canny. People who tell you un canny on d aword are either trolling or never looked at its crit break points

cold elm
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was about to say. ive never really felt uncanny is worth it

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at least on the dueling sword

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what would you suggest instead

livid bison
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Anything as long as you two tap crushers

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I use pre cog rampage or shred and have a mk 4 set up with each combo. Really just depends on what build its on

cold elm
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i was thinking precog due to the increase to finesse damage

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need to unlock rampage

livid bison
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Wow the toxic casual loser who greifs people with grims doesnt like objectively true statements who woulda guessed

radiant frigate
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what did i miss

harsh urchin
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There's pretty much no reason not to run uncanny lol

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unless you're just trying to be a giga hipster then sure

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it's pretty much in the same state as old pinning fire

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the numbers are just overtuned as fuck

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or old slaughterer is another good comparison

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mathematically it's just the best

tulip kettle
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but why run uncanny when you can just guarantee 100% crit rate and 2 tap crushers with crits without uncanny

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every time

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6 crushers? 12 crits coming right up

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๐Ÿ™‚

radiant frigate
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can you guarantee that?

harsh urchin
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how do you get 100% crit rate?

tulip kettle
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lol no u cant.

radiant frigate
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isn't it like 70-80% at most

tulip kettle
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you also have 100% weakspot hit rate and never ever miss ๐Ÿ™‚

harsh urchin
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seems legit

radiant frigate
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scrier's + max riposte + max shred + 5% talents + 5% aura + 7.5% base

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77.5%?

quasi tundra
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For some god forsaken reason I have a 379 emperor's gift

radiant frigate
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highly situational

flint plover
quasi tundra
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Yes

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It had 54% damage

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perks and blessing was nice

wind spruce
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Toughness damage reduction is not additive between difference sources. If you have 20% from nodes and then 20% from scriers you end up with 36% TDR. If you add another 30% from one with the warp you get 55.2% total TDR.

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Kinetic deflection scales linearly with stamina. If you have 2 base stamina and add another two, you will take 50% less peril per hit.

rotund bolt
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๐Ÿ˜ฎโ€๐Ÿ’จ

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those dockets

wind spruce
wind spruce
radiant frigate
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did they fix something about disrupt destiny

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because previously i remembered going like half a mission without seeing blue man

wind spruce
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I've never had that happen

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But others have reported it

wind spruce
harsh urchin
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he won't lol

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instead he'll just make up some excuse and tell you why you're bad

wind spruce
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I actually really like his aggressively arrogant style in videos, but when it's happening in his actual interpersonal communication it's unfortunate and unproductive.

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But, yeah, there's just no way precog is worth given the uptime

harsh urchin
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well precog is actually fine lol

wind spruce
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I just spent like 15 minutes hitting crushers in the psykhanium only for the carapace perk I added not to have applied correctly ๐Ÿ˜ญ

harsh urchin
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the main problem is that uncanny is just disgustingly overtuned

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not running it is literally like not running pre-nerf slaught or pre-nerf pF

wind spruce
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If precog is fine then riposte is God like

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There is absolutely no way that precog is preferable over riposte on a DS

hollow jolt
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imagine using a sword when I can just spam trauma

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peril is a myth

radiant frigate
hollow jolt
radiant frigate
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Real

rotund bolt
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Rate my 1,4k plasteel purgatus

tulip kettle
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i mean, its useable honestly

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groaners to crit chance, barrage to nexus

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you got 76 burn and 70+ radius which is the main thing

rotund bolt
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ye

wind spruce
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I haven't played purg since pre patch 13 tho

tulip kettle
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yeah its pretty damn good

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radius is still lacking and you do benefit from higher dmg ever so marginally

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solid 8.5 outta 10

sharp shoal
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I'm really enjoying deimos now

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With trauma

hollow jolt
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Deimos > Illnois ๐Ÿ’ช

marble crater
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It's even good against hordes, if you need to use it

bold badger
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you don't get the satisfying head lops with deimos though ๐Ÿ˜ฆ

radiant frigate
rotund bolt
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I need to optimize my purgatus shield build, any tips on which nods are just must take?

radiant frigate
#

no empathic evasion and no mettle on purgatus? unexpected

hollow jolt
radiant frigate
hollow jolt
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banhammer smh bypassing my block

rotund bolt
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But with bubble i dont feel i need EE

radiant frigate
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Perhaps

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mettle > warp expenditure most likely though

rotund bolt
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yeah, prob right, it was some of the nodes i was debating

radiant frigate
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purgatus doesn't exactly build that much peril

rotund bolt
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Is wildfire and Combustion mandatory on the purg? I feel like i want some more utility

radiant frigate
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combustion is just good overall

shell radish
radiant frigate
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wildfire is debatable but i suppose it gets you to higher stacks faster

radiant frigate
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honestly insane that you have only one point in shriek modifiers since the first one is so meh

shell radish
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wildfire is pretty bad though right

radiant frigate
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so i am told

rotund bolt
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Thats what i am thinking

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atleast math wise

shell radish
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part of me thinks that it makes sense on a soulblaze trauma though

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kind of like why you'd want it on a purg?

rotund bolt
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I guess so

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I wish i was better at perril edging tho, Scriers seems sick with any crit build but esp purgatus

upper sun
#

the warp gets to the best of us sibling

tulip kettle
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you can also lose quietitude for the wildfire if you really want it, but for now i would just drop battle med for creeping flames. you will really suffer without it

bold badger
tulip kettle
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Perilous Combustion is mandatory on literally every build

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its kind of stupid not to take it

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wild fire is garbo trash even though it has a place in my heart

sharp shoal
#

Lol melk is selling a surge 4 void

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For me

tulip kettle
#

buy it if u dont have it ๐Ÿ™‚

sharp shoal
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I don't it also has warp 3

tulip kettle
#

buy it and strip it for surge even if its trash

wind spruce
tulip kettle
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true, kind of, but then you pop the 4 ragers in the horde of trash and all the trash dies

#

it feels kinda goodman

wind spruce
#

In theory, sure, but if you're spraying with columnus the trash in the vicinity of the ragers will die anyway. I'm consistently getting like 30-40k damage with it at most in an 800k maelstrom

idle plover
#

I love columnus with the scryers gaze

opaque charm
# idle plover I love columnus with the scryers gaze
#

RIP

little pier
#

Is this good?

rotund bolt
#

Looks good to me

#

charge rate is kinda not mandatory imo, it charges so fast anyway

little pier
rotund bolt
#

My beloved just gave me warp nexus 4

spice veldt
#

the description of the damage stat for IAGs but their damage profiles are different
the poster is just being confused by the high ADMs that the Columnus has at close range

wind spruce
#

Two games in a row ruined by no sound queues

#

Absolutely horrendous

opaque charm
#

Damage is supposed to be 75, but it's 95

spice veldt
#

yes, the description is bugged

opaque charm
#

This whole time your favorite gun has had a 25% damage boost, that is then being multiplied by crit/headshots

spice veldt
#

I already debunked the notion of the Columnus and graia having the same damage profile here #zealot-class message

#

the description is what's wrong, not the damage profile

opaque charm
#

Ah yes the description of the light IAG is bugged, it's supposed to doq the same damage per shot as the medium IAG!

spice veldt
#

yes it does the same damage up close

#

that's the Columnus iag's shtick as the smg archetype

#

it has high ADMs up close and worse ADMs farther away

#

click the link above and you can see the numbers for yourself

#

fatshark did make these changes deliberately and didn't realize that being good at close range but worse at far distances is not much of a tradeoff in a game where 90% of engagements happen up close

#

it shouldn't be news that fatshark balancing is not particularly great

lunar hollow
#

because there's more consistent long sightlines

opaque charm
#

Yes but take that and -25% damage and you would have what FS meant to do for Columnus

spice veldt
#

sure, if it followed the pattern of the other two IAGs

#

I'm saying that Columnus is a deliberate difference from the other two IAGs

#

it's base damage is already indeed around what the stat card (not damage description) says

#

click the link above and you'll see that I tested with rending to check what the base damage of a Columnus and a graia are

opaque charm
#

What you are saying is the description is bugged, what I'm saying is the damage is bugged. There is no weapon in the game (other than the Columnus) which has the light variant (which fires faster and has more rounds than the medium variant) has the same base damage as the medium

spice veldt
#

you're not reading what i'm saying

#

I'm saying that they indeed do not have the same base damage

#

you're getting tripped up on the fact that the columnus has higher ADMs up close

#

the damage breakdown table always show the damage that a weapon does up close

#

just click the link above

#

and read the discussion i had with somebody else on this

#

i already proved that they have different base damages by checking where the rending% bonus begins to diminish

#

just click the link

#

and read the discussion

opaque charm
#

What is ADM

spice veldt
#

armour damage modifiers

opaque charm
#

Shoot both weapons at unarmored then

spice veldt
#

unarmoured is an armour type as well

#

and has !=100% adms in the case of the columnus

opaque charm
#

Yes, one that isn't modified by rending

spice veldt
#

i have to use rending to figure out where 100% adms are

#

the point of the discussion i had was that we couldn't trust the stat modifier descriptions

opaque charm
#

Unarmored is not changed by unarmored

spice veldt
#

so I used the fact that the properties of rending% are known

opaque charm
#

So get both guns and shoot unarmored

spice veldt
#

and what will that prove?

#

they'll do roughly the same amount of damage up close as expected

#

and the columnus will be worse at a distance

opaque charm
#

Ah ha!

spice veldt
#

because of its lower ADM than the graia at farther ranges

wind spruce
opaque charm
#

If the light variant and medium variant of the IAG do the same damage to unarmored then the damage is bugged, not the display

spice veldt
#

it's not modified by stopping power but it's modified by the damage% stat

spice veldt
wind spruce
#

True

spice veldt
#

you realize that "unarmoured" counts as an armour type

#

and consequently weapons have an ADM against unarmoured as well

opaque charm
#

ADM is a phrase literally made up by you as far as I am aware

spice veldt
#

bro, you can literally search up the github repo

#

and search "adm"

opaque charm
#

This game has Stopping power and rending

spice veldt
#

and see what the the game uses internally

#

you can also search this discord and see people using it regularly

opaque charm
#

I'm about to commute home I'll test it myself

spice veldt
#

you can also see here #zealot-class message that the columnus deals 145% damage to unarmoured (assuming 100% damage stat)

#

and 66.84% to unarmoured at far distances

#

on the other hand, these are the graia's ADMs against unarmoured

opaque charm
#

Ok. Should be easy to see if the BASE DAMAGE is the same as the Garia before those modifications

spice veldt
#

yeah

opaque charm
#

The base should be somewhere near 75 vs G's 95

spice veldt
#

which is what i did in the above discussion by using rending to poke out where the base damage is

#

since rending% confers a reduced 1/4th bonus once you exceed 100% adm

opaque charm
#

Again, renditg doesn't effect unarmored

spice veldt
#

I KNOW

opaque charm
#

At all

spice veldt
#

WHICH IS WHY I TESTED ON FLAK

#

IN THE ABOVE DISCUSSION

#

did you even click the link to see what testing I did

opaque charm
#

Yeah but ignore flack and we will test Unarmored

spice veldt
#

why unarmoured specifically...?

#

it'll work, but that requires you to trust the stat modifier description

#

and the whole point is that you can't trust what the description says and that you should rely on the known properties of a general mechanic like rending% to figure out where the base damage is

wind spruce
#

Vicid the issue is that we have base damage x that we want to determine, but it's multiplied by the armour type y that is unknown

#

Getting to 100% armour damage modifier (which can occur at different values of rending) negates the y so we can actually determine x

#

(If I'm understanding arco correctly)

spice veldt
#

not to 100% rending but to 100% armour damage modifier

wind spruce
#

Sorry, yes

spice veldt
#

so in the testing that i did, i tested against a scab mauler at a distance since the ADM drops with damage

#

(since damage falloff is implemented with ADMs for some insane reason)

wind spruce
#

Edited

spice veldt
#

and then when rending% confers a reduced bonus compared to previous applications, that's when you know you've exceed 100% adms

#

and that'll roughly be the number where the base damage is

wind spruce
spice veldt
#

yeah

#

since each stack of brittleness is 2.5% rending

#

it'd be more convincing if I could read lua and interpret the code but alas i am too peepee poopoo and have to suffer in the meatgrinder to understand this stuff ๐Ÿฅฒ

untold spindle
#

Can't you just divide base weapon dmg by dmg dealt for the armour mod?

spice veldt
#

you could, but my argument is that the description is unreliable so i can't use it in my proof

untold spindle
#

Fatshark moment

wind spruce
spice veldt
#

yeah if there are discrepancies and whatnot

#

assuming that other factors aren't in play

#

i think I took fireteam in the video tests that I did so the damage values i got were 1.05x higher than they should've been

tulip kettle
#

im giga noob at this stuff and i followed what you explained there pretty easily i think

#

this guy says griai and column have same base damage

#

you say they dont, but their damage modifiers make them do the same damage at close ranges and the columnus less further away

#

if thats about the gist of it, surely you can test if thats the case easily enough by shooting a monstrosity at different ranges, with each gun with no perks or blessings, and see if the column does less dmg as you get further away, down to a lower minimum damage than the graia at same distances

#

without any need to actually understand the specific ADM's

spice veldt
#

yeah

#

that's a nice way to tell if weapons have different adms

#

and all that meatgrinder stuff

fickle swallow
#

OMFG I spent 10k plasteel looking for blazing spirit IV on trauma staff before I found that blazing spirit IV does not exist.

#

Uh

hollow current
#

lol, lmao even

magic kayak
#

oh melkie...

opaque charm
#

Get that shid, slap crucian rulette and swap stam w/ Carapace

#

9.5/10

#

(keep hand cannon dump speedload)

opaque charm
#

69 (base damage) multiplied by 1.24 = nearly 86

#

so it does exactly what it does on the tin

#

BUT this damage is simply too high compared to the garia because of it's rate of fire

spice veldt
#

but in my proof, it'd be hypocritical for me to turn around and say "trust me the stopping power/damage stat modifier adms are incorrect"

#

yeah it's too high and i agree that it needs to be tuned down

#

cuz the tradeoff that this gun makes (high adms up close, low adms far away) is not a meaningful tradeoff at all since most engagements happen up close anyways

#

they evidently also thought it might be too much and gave the columnus less base damage per magazine, though this ends up not mattering much, with the IAG's good reload and the fact that you can just kill things before you even need to reload

opaque charm
#

I wonder if pre patch (14?) info on this gun is available somewhere

wind spruce
opaque charm
#

look at the top

#

near the weapon's gear score

wind spruce
#

Oh right

#

I was looking at the damage range

#

Wtf does that damage range even refer to

opaque charm
#

0 to 80% in damage

wind spruce
#

(Where it says 89)

opaque charm
#

I think that's damage to unarmored

wind spruce
#

Yes but how does the 89 come into play

#

Right

opaque charm
#

it is very dumb though

#

that damage shouldn't refer to unarmored

#

let me look at it and see if I can explain it

#

I think I have an explanation

#

The explination is that FS is dumb

#

this revolver has no armor damage modifiers to unarmored but the unarmored damage is different from the "Damage"

#

so I have no idea what the hell it is now

#

I was about to say, I think damage is Unarmored damgage (including modifiers to unarmored damage)

#

but it would appear to not be the case

spice veldt
#

yeah its unarmoured adms are unlisted

opaque charm
#

if my revolver has an unarmored ADM why is it not included

spice veldt
#

you'll just have to manually calculate it by 436/349 = blah blah

#

fatshark's god given right to leave out information in descriptions

wind spruce
#

And it's like 180% for unyielding bc reasons

steel egret
#

We can go back to just bars if you like KEKW_ogryn

opaque charm
#

so wait

#

I'm losing my mind now

#

I thought "Damage" was related directly to 'unarmored' but somehow included the ADM

spice veldt
#

i believe it depends

#

the damage% stat of some weapons modify unarmoured adms

#

and some don't

#

i might be wrong

#

maybe they all modify unarmoured adms and it's just a description leaving out information issue

#

i never checked that

opaque charm
#

do you have code on columnus

#

so we can see what teh fuck is going on with it

spice veldt
#

nah and i also don't know how to read it anyways

opaque charm
#

mine has a "damage" of 89.7 but does 86 (up close)

#

to unarmored

#

I think I'm back in camp "Columnus is bugged"

#

Here is Graia braced, it has no 'stopping power' so it's unyielding damage is exactly it's damage

#

same for it's maniac

#

note that it's 'damage' is higher than it's 'unarmored damage' because it's Damave vs Unarmored (near) is 97.69%

spice veldt
#

usually if a weapon doesn't have a stat modifier, it'd be 50% of the stat modifier that the other weapon in the same weapon family has

i'm not at home so I can't check for myself yet but see if the values are the same as 50% of the stopping power stat of the agri brauto (assuming that it even has an unyielding adm listed in the description)

opaque charm
#

I don't think that's the case - the graia braced is acting like it does 100% damage to maniac and unyielding - it does exactly what the 'Primary action" and "Damage" stat say

#

if it was 50% stopping power, it would do less

#

or

#

well since very weapon's stopping power - if it exists - seems to be different

#

who can say, but the point is, the G Braced is doing the exact damage to those armor types

spice veldt
#

yeah, fatshark does follow that rule sometimes of making the weapon's ADMs 100%

#

but it's not a consistent convention and it's still a value that they set

long wharf
#

what's ADM?

wind spruce
#

Armour damage multiplier

opaque charm
#

which comes from "damage" (Sometimes but not always) and stopping power - if ur weapon has that

#

if it isn't there--- then the ADM is fixed

#

I guess

#

sometimes at 100%

spice veldt
#

hmm what's an example of a weapon with mentally ill adms and doesn't have any stat modifiers pertaining to them

spice veldt
#

true, wtf is this shit on the purgatus

#

is it really just 200% adm on unarmoured and unyielding

#

what the hell

eager token
#

omnissiah bless me this day

#

hadron be kind

wind spruce
eager token
#

its so joever

#

my heart

urban sandal
#

that one can still work with specialists but the blast radius isn't good

#

sustained to flurry infested to flak

eager token
eager token
#

i have a nice blaze trauma but i want to try rending shockwave

urban sandal
#

fair

sharp shoal
#

Surge 4 ain't to bad

urban sandal
#

it is on trauma

sharp shoal
#

Rending is yes

#

I have it

eager token
#

surge on trauma is a meme

sharp shoal
#

I got Surge 4 void

#

Can I put Surge on trauma

#

If so were gonna have fun

#

A 380 axe

#

I'll take it

#

Can trauma roll surge or acquire it

urban sandal
#

yes that's why I said it's bad

#

it's good on void, sucks on trauma

sharp shoal
#

I got surge 4

urban sandal
#

staves don't share blessings

sharp shoal
#

Rip

#

I want a rending surge trauma

urban sandal
#

seems counter intuitive to me, surge only works on primary fire and rending only works on secondary

sharp shoal
#

okay then

#

I do like rending

tribal girder
#

my darktide just started having extremely low framerate for no reason. Changing the graphics to low didnt help. Does anyone know why?

wind spruce
#

did you add mods

grim inlet
#

the last FOUR staffs ive consecrated have given me stamina and infested on the perks

#

fucking give me ordo dockets or some shit this is getting frustrating lmao

sharp shoal
#

I use regular a lot on trauma

lethal lagoon
#

I had to force mine at some point.

#

Right click, display, graphic settings.

#

No one knows why this happens at random times for random people.

grim inlet
# sharp shoal I use regular a lot on trauma

its just frustrating because that leaves having 2 perfectly get the 2 blessings i want because i already have a staff with reblessed blessings and shit perks. im trying to get at least one beneficial perk

deep pine
#

Do you guys think fatshark will make more improvements to the crafting? Maybe add some more QOL/flexibility.

#

I really hope so

flint aspen
#

man the psyker's skill tree is so much smoother getting to the keystones

#

compared to karking vet

#

my man got the hard mode skill tree

latent hill
#

I think they said that tree youโ€™re looking at is the updated one

spice veldt
#

i half expect a crafting rework

#

since the crafting stuff that we have is stuff that we got early on and presumably just something that was thrown together to get it out of the door

#

and hopefully there will be a rework like the skill tree was

lethal lagoon
#

I expect a crafting rework whenever they release red(100%) weapons.

cyan notch
#

itll probably reduce other stats if u get 100%

earnest laurel
wind spruce
#

@spice veldt i have broken my brain trying to figure out this columnus/graia thing in the lua

#

The only thing I can find of note is this:

#

overrides.autogun_p1_m2 = {
parent_template_name = "default_autogun_assault",
overrides = {
{
"armor_damage_modifier_ranged",
"near",
"attack",
"unarmored",
damage_lerp_values.lerp_1_25
},
{
"armor_damage_modifier_ranged",
"near",
"attack",
"resistant",
damage_lerp_values.lerp_1_25

#

Which i think overrides these values

#

[armor_types.unarmored] = damage_lerp_values.lerp_1,
[armor_types.armored] = damage_lerp_values.lerp_0_6,
[armor_types.resistant] = damage_lerp_values.lerp_1,
[armor_types.player] = damage_lerp_values.lerp_1,
[armor_types.berserker] = damage_lerp_values.lerp_1,
[armor_types.super_armor] = damage_lerp_values.lerp_0_05,
[armor_types.disgustingly_resilient] = damage_lerp_values.lerp_1,
[armor_types.void_shield] = damage_lerp_values.lerp_1

#

(ofc theres more to the top section)

#

Thats clearer

#

But im still missing a step

lethal lagoon
plucky flax
#

$20 per red weapon

quartz barn
#

Sounds cheap tbh

#

Requires paid dlc and you get special versions of the weapons that use the same model but have a blue glow if you also buy the cosmetic pack thumbsup_ogryn

#

Even better if said models have been in the files for months already

hearty oak
#

How is the deimos for a replacement for saber?

potent echo
#

Cosmetics locked to each mark of each weapon ๐Ÿ”ฅ

wide lake
#

Do Surge kill count toward Kill enemy with range for Melkbuck?

fossil crag
#

Why does Brain Rupture suck so much in comparison to the other options?

lethal lagoon
#

Got left behind by patch 13 ๐Ÿคทโ€โ™‚๏ธ

wide lake
#

Perk for Surge staff?? Usual Flak+Maniac?

vestal fulcrum
#

Maniac doesn't really do a whole lot

wide lake
#

I have Flak + Stamina atm. So I'll change stamina to what ever the council decide

hearty oak
deep pine
ionic needle
restive slate
#

In comparison, it does

manic talon
#

guys,tips for the warp battery penance?

wide lake
#

Brain Burst and kill-steal all elites

indigo portal
#

I can offer some input.

elder glade
#

Smite is good in about 5 to 10 percent of situations (within those situations it is really good, outside of it it is just severely underwhelming).

Assail is best used to assist with horde clear (you can extend it outside of that, but there are much better options for it). Even for horde clear though, you could just use your melee. Psyker has some great melee options that cover multiple things you would want (Mk IV Maccabian).

Brain rupture has a lot of synergy with disrupt destiny and can be used to maintain your stacks with it at any given time as you can hit targets through walls with it. It can still be used to stagger individual targets (primarily bulwarks) which does make it a weaker version of smite in that sense. Just picking a target with it will also stagger, so it can be used against dogs that are on top of team mates (don't have to charge it either).

Pretty much none of them has any situation in which you can use them exclusively 24/7 and cover every single thing you'd ever want. Just because that's the case though doesn't make them useless -although one of these is definitely has far less use cases than the other two and someone who makes a complete build around it is smoking something, and it isn't assail.

#

@fossil crag

vestal fulcrum
#

Stacking DD with BR

#

I'd much rather just use Assail in that case

#

But BR is a good blitz nonetheless

elder glade
#

The only real benefit with doing it that way is the fact that it counts as a weakspot kill. Not the best for stacking it though, however, just tagging a target with it (not charging it fully, just barely tapping a target) will refresh DD.

#

Although, I just realized you could just use assail for that. Only benefit is to just BB people through walls

onyx sentinel
#

BB is just assail for builds that doesn't use true aim like fire trauma

#

you don't really care about spending your blitz for kinetic resonance since you get endless warp siphon stacks anyway for cdr

#

only really swap to it for specials and gunner lines

marble crater
#

If we could pick Assail and Psykinetic's Aura, my beloved would be very happy

stable nacelle
#

do we know if all force swords have the same base crit chance or is any with higher or lower crit chance

vestal fulcrum
#

I.e., they donโ€™t have any Crit chance modifiers

radiant frigate
#

unless you have crit blessings or the perk

vestal fulcrum
#

I.e., I assumed with no weapon-based modifiers

radiant frigate
#

well yes

stable nacelle
#

bruh

flint aspen
#

is there any reason why the Deimos sword has a long delay when you hit it with a heavy force charge

stable nacelle
#

well thats sad

vestal fulcrum
stable nacelle
#

was thinking of soublaze on crit but if they have 0

#

then its just unlucky

vestal fulcrum
#

But the payoff is minimal

urban sandal
stable nacelle
#

and I will probs would be running scriers

#

its whatever

#

FS cant design KEKW_ogryn

flint aspen
#

this delay on the heavy attack hit

#

weird hearing this from someone who's used to the mk7 sapper shovel having an almost similar delay when using its alt heavy hit attack

vestal fulcrum
# flint aspen

Thereโ€™s ~4 damage instances before a big hit is delivered, thatโ€™s normal

#

The same system works on chain weapons

#

Deimos doesnโ€™t really need the special charged attack anyway, L1 and H2 pokes are more applicable in most combat encounters and donโ€™t lock you in place

marble crater
#

Looks nice to push the dead enemy away after the charged attack though

vestal fulcrum
#

Because it certainly is nice that Blazing Spirit is a FS blessing

stable nacelle
vestal fulcrum
#

But it doesnโ€™t matter half the time when the thing thatโ€™s supposed to make you kill better is outclassed by just, you know, swinging your weapon

#

I donโ€™t care greatly for Deflector as a blessing or an effect, so I will not pass an opinion on that staregryn

#

Locking it behind a FS blessing is not a good idea, though

#

It would be nice as an optional upgrade to Kinetic Deflection

radiant frigate
radiant frigate
#

i am literally projecting a force field, why does it only block melee unless i have a specific blessing

flint aspen
#

sometimes I use the illasi (god how do you spell this) not only as a horde cleaner, but mainly also to assist other people in whacking certain specialists and ragers and maulers

#

even if its main intended use was horde clear

radiant frigate
#

illisi

#

it is a good all-purpose weapon

#

excellent at hordes and at worst passable at other things

vestal fulcrum
#

Illisi is what Obscurus should have been whatthefuck_heresy

stable nacelle
#

the only force sword gimmick atm

#

is power at high peril

#

so you can shriek apply soulblaze

#

and delete shit like 2 seconds faster than normal

flint aspen
#

weird that I like the illisi force swords as psyker meanwhile I can't vibe with the power swords as vet

radiant frigate
#

illisi is much more maneuverable

quartz barn
#

Ye illisi actually manages hordes while power sword has the tradeoff that it has better single target dmg

#

But honestly the main issue we have is the fact that we powercrept past the enemy health/player dmg balance, so now it just comes down to having the skill to deal with as many specials as possible

#

But spawns are so predictable that you can just have one person spawncamp them and be fine

#

You onehit everything anyway

vestal fulcrum
#

I canโ€™t go back to Illisi after learning the stab ways of Deimos whatthefuck_heresy

flint aspen
#

force baseball bat when fatshark

fossil crag
# elder glade <@233062251798462465>

I think my issue is how bad it feels to use with anything other than empowered psionics. Its real slow, and doesn't hit a lot of good breakpoints for its charge speed. I also think disrupt destiny is a very annoying keystone to play with, though I can see your point as to why it would synergize.

paper loom
#

bricked?

vestal fulcrum
paper loom
#

yea i assume change the pxwalker one

vestal fulcrum
#

I mean

#

Change poxwalker one to something else

paper loom
#

replace salvo for infernus?

vestal fulcrum
#

Crit damage is the one that should stay IMO

vestal fulcrum
#

Orโ€ฆ

paper loom
#

ok il give that a go

vestal fulcrum
#

Hold on, this is on Psyker

paper loom
#

yea

vestal fulcrum
#

Iโ€™m a little torn on how useful Opening Salvo is

#

Because itโ€™s not a bad blessing in a vacuum

#

And Deadly Accurate can be carried by True Aim skill alone

near wyvern
#

Opening Salvo + Deadly Accurate are BiS for Assail Weave

paper loom
#

oh really?

near wyvern
#

Throw 2-3 shards switch weapons, take aim

#

While you don't take a shot each shard gets the +20% from opening salvo

#

And crit weakspots benefit from Deadly Accurate

#

Can one shot Shotgunners on a single crit weakspot

#

Gets even funnier with DD

paper loom
#

oh i didnt realise that

#

so shall i reroll both perks then

near wyvern
#

Actually made a video showcasing that not that long ago. Build & showcase in the beginning, Actual match after that

https://youtu.be/RtEm40UY-x0

Everything you need to know about Psykers can be found in The Psyker Atheneum: https://steamcommunity.com/sharedfiles/filedetails/?id=2917274959

0:00 - Psychic Sniper weapons, blessings and perks
3:00 - Curios
3:10 - Talent Build
6:10 - Basic Combo
7:16 - Dealing with Maulers & Crushers
8:42 - Dealing with Bulwarks
10:20 - Mission Start

โ–ถ Play video
paper loom
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ty mate il check the video out

near wyvern
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But perks into +flak and +maniac would be very strong for Assail weave on that

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Cause if you have weapon out it applies to the shards as well

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Damage is calculated based on buffs at time of impact not on cast. Only crit is rolled on cast.

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That is if the attack crits or not.

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The crit damage is still calculated at the moment the attack lands on an enemy

paper loom
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ok cool so this gun its pretty good for the build you mentioned

near wyvern
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Yup

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It can't one shot elite gunners but it will surely be fine

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Since the one shot is not that stable anyways

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As it requires DD stacks and peril

wind halo
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Anyone know what perks make the Surge decent? Been using the Crit build and honestly it just pales in comparison to Voidstrike.

flint aspen
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I find psykers holding lasguns funny in concept

near wyvern
cosmic sigil
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Pygex do you have any idea what are the crit strings on some weapons like the iags, the autopistol...?

vestal fulcrum
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When a weapon crits, the following X shots will also be critical, is the way it works

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X differs by weapon mark/type

cosmic sigil
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yeah but i am looking for the numbers

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sorry, i just realized i did not write my question correctly

stone canyon
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Worth grabbing from Melks?

vestal fulcrum
wind spruce
cosmic sigil
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i would need to record it no?

scarlet timber
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guys

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do you uuse surge or

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warp flurrry

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on

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voidstrike?

vestal fulcrum
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I see potential in either

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I mostly stick to Nexus + Flurry, though

wind spruce
# scarlet timber voidstrike?

Surge is fun when it procs against relevant targets but holy shit is the charge time a pain in the ass without flurry

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And the "when it procs against relevant targets" is a biggie. A decent chunk of the time that second projectile will just not be relevant

wind spruce
quartz barn
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Surge all the way

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Lack of projectiles is only annoying vs gunners that are spread out, which can be compensated by running bubble

hearty dagger
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Is the Graia worth?

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Kinda thinking of making a gunker loadout with Graia for more ammo efficiency

quartz barn
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And hordes get staggered due to the explosions

vestal fulcrum
hearty dagger
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Yeah, been running Agri with Gunker since it feels more controllable

vestal fulcrum
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Which arguably makes it not great at either heavy hitter or spam role

hearty dagger
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Ran the Columnus on Vet though i think on Psyker graia might be more worth since no survivalist

vestal fulcrum
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It doesnโ€™t matter, really, CIAG has insane ammo reserves and efficiency/recovery with ammo packs

hearty dagger
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Bubble does have the very niche use of trolling BON's and memeing down bosses since you can get your free melee hit back faster and can't get shot at

wind spruce
wind spruce
hearty dagger
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Beyond that it's also useful since denthead zealots tend to actually use it

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Beyond y'know

wind spruce
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You know you can just dodge to the left or right when he spews, yeah? Then you stand still until he spews and dodge again.

hearty dagger
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Running in front of the shield to shoot the reaper

wind spruce
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It's still shit compared to your other options

hearty dagger
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I do agree

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Though i have come to appreciate the dome

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For example it's way less active than the stunshield so you can just kinda drop it whenever instead of needing to actually care about where you put it down

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I.E, if you see gunner spawns you can just slap down domeshield while with stunshield placement matters a lot more.

rigid sky
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It's great for breaching a chokepoint

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Like the first Carnival map finale if you defend the entrance

hushed egret
rigid sky
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Coming out of the mouth is very risky usually, biggest wipe point in the map imo

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Drop a bubble at the mouth and it's 100% solved

hushed egret
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also shield is great just in general. gunners are the biggest threat in this game, alongside trappers, and in hordes or bad situations so are flamers and bombers. dome shield can deny all of that in a single button press for your entire team in that area

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not even considering the amazing toughness recovery, or the stuns from the flat shield

rigid sky
hushed egret
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exactly

rigid sky
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The omnidirectionality of it is very valuable on most maps at least at one point or another

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Idk if it's the best solution a psyker can have for it, and it's certainly not the only solution

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But it is probably the most consistent and easiest

hushed egret
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it's the best anti-gunner solution in the game, but certainly not the only ye

rigid sky
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Burning Shriek is also pretty poggers for it but it's directional

hushed egret
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the thing is: you dont always need shield, but when you do it's clutch af in a way your other ability options cant be

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shriek will grant some reprieve from a gunner onslaught, but not for terribly long

proven crest
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leaving a BoN alive on a map can make the game dramatically more dangerous

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and it can sometimes be a slow boss to burn down

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bubble let you burn it down consistently to avoid dangerous situations

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really kinda that simple

hushed egret
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especially certain maps with lots of narrow passages and death corners

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bubble is objectively great, and the threats it handles are fairly frequent

proven crest
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bubble is the "anti bullshit" option

hushed egret
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yeeeeee

proven crest
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and most of the fail states in this game involve bullshit

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it's extremely good and makes the run a lot safer

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hear a trapper? "haha fuck you"

quartz barn
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How is bubble shit lol, it lets you ignore half the game

hushed egret
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"no damage, waste of time"

quartz barn
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Also funny baby jail for bon as he'll try to range you when you're in melee range

cosmic sigil
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Meanwhile I did a very safe sniper vent purge with 3 bubble psykers

proven crest
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if you simply kill all the enemies and win the game, then defensive options are bad

cosmic sigil
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Killing is just one strategy. I wish the game had infinite horde modifiers.

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So that you have to move and not pad the scoreboard with poxwalkers

proven crest
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auric can sometimes be like that, where you really just have to move forward cause the director isn't going to stop throwing specials at you

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but it would be neat if it was a codified thing with like genuine hordes

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the value of something like Until Death in games like these is really interesting to consider

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"what is the value of insurance, and when is it worth the opportunity cost"

fair spruce
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++ B E H O L D ++

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++ T H E K N I F L E ++

proven crest
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"by attaching a knife to my magazine, the mag release becomes another trigger"

hushed egret
flint aspen
drifting charm
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holy piss I never thought the purge staff would feel this good and do a lotta damage

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whats good perk combo for it?

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do I got for more crits?

cold geode
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flak and whatever other thing you can get

drifting charm
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thats it?

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huh

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well dang

cold geode
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flak because they nerfed fire by 25% vs flak back in the day so the only way you can do decent damage vs flak is with +25%

drifting charm
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welp shit. I was hopin there's the blessing where i can burn em upon crit

cold geode
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you could do more crit, or unarmored/infested, or again whatever you want for the second perk

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having 76% burn adds an extra stack of burning for a max of 15

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crit causes more crits on dot ticks

hearty oak
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Can use blazing trauma and have the better fire weapon

cold geode
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yea

spice veldt
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it was nerfed by a quarter though 150% is still pretty good

cold geode
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yea, thats what i said i thought >.>

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course ive been up like 20 hours so my brain is mush

spice veldt
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you were implying that you wouldn't be doing decent damage without the flak perk

hearty oak
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Well say it in a more mathemetical way

cold geode
dawn spoke
feral verge
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Don't need crit chance perk on purga

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It's not the worst, but damage perks are way better

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It's because the staff already crits enough with warp nexus, base psyker crit chance (7.5%), crit chance aura/feat

spice veldt
feral verge
spice veldt
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i'm surprised god allowed you to wake

feral verge
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I am God

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I only keep you alive for my amusement

flint aspen
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purge staff is weird

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feels like I'm less blowing fire into the enemies and more like just throwing dust at them

hushed egret
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I dont know how you get that feeling when it simply melts pretty much everything but you do you

feral verge
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Purga staff is how I have 1 million damage games

rigid sky
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It melts everything... eventually

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It doesn't feel like it's doing much even if it's doing incredible amounts

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It's not very visceral

feral verge
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Purga is really underestimated, and usually used incorrectly

rigid sky
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Compared to the other staves and what gunker can do

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The feeling of power from Purgatus really just comes from the "Throne, look at the fraggin witch" spam

tawny jetty
feral verge
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@tawny jetty

rigid sky
feral verge
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If you play on a team with really good players, your damage will fall to 500-700k

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Which is still really good obv