#psyker-class
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Idk man you can go play the game how u like
I just dont think bosses are big enough of a threat
To warrant using unyielding over flak maniac
ok who blessed me with the god roll hammer?
can they please do that for a void or truama staff?
hadron licking her lips ready to give that +10% sprint efficiency and trauma II
i swear to the emperor im gonna go to mars and teach them Maxwell's equations and completely destroy their entire society
this is weird
then again I did use the mk7 sapper shovel as vet and it also had a similar delay length so maybe this won't be too bad
I hate how long it takes to do the damage, and I hate how you're stuck in an animation lock, I can't use that sword xD
I swapped to duel or knife
a heavy chainsword with 270 rating also does that
buffs when??? hello?!?!?!
you can also just l1 h2 on the deimos and ignore the special entirely except for some scenarios
Doesn't the lightning staff kill that rager too? Prolly stick with Illisi
ye thats the issue as well the animation for demios is sooooooo long
the new level 25 surge I got rn fucks
Imo you wanna have your ranged kill armor and your melee kill hordes or visa versa
Just did 4 more trauma staffs to add to the pile of Blazing Spirit search (did another batch earlier today). The quest continues
Surge is good until aurics, then I feel it falls off a bit, not my favorite
I bet i wont even like it once i get it and do like 1 mission with it
I've paired it up with assali after one too many bad luck matches with smite and brain burst
trauma's weird
I don't know why brunt often gives me low damage modifiers for these force swords
Not a fan of trauma, but I loved sienna's conflag staff, I'm weird
Are you level 30?
26
I have outpaced my ogryn by 4 levels
yes my scoreboard is stripped back
Ahh okay, I'd hold till 30 if you can, you'll get higher level fodders
i ran it for like the past 2 weeks
i went back to rending flurry today but with the same talent tree i was using for blaze, and rending one was just better.
I havent tried out the other force sword yet that isn't deimos or illisi
Like 360 and 370 item level grays
(who named the latter anyway)
And then the 400s begin
I loved the illisi 5 until I met dueling and knife, it's hard to go back to a slow weapon
the obscurus is a worse deimos so you're not missing much
the biggest thing making the difference in blaze vs rend traumas is the fl;urry on rend increases your dps by so much more than the burning ever can
Replace with Fanning Revolver
you can also just slap them with heavies
does just fine unpowered
idk its pretty good if you wanna play support psyker and cc everything that moves
the stagger is a bit longer than smite and more targeted
You can cancel the animation lock now by dodging.
yeah but then you miss out on most of the damage
Cancels the damage but at least you're not stuck if you need to move quickly
but at least you don't die to overheads
sigh
does stamina curio affect block if youre using kinetic deflection?
ye
kinetic deflection is 4x your max stamina
so suppose that you had 3 bars and a attack deals 1 bar of stamina damage, that would be 33% stamina damage and would translate into 33/4 = 8.25% peril
16 grimoires
if you had 6 bars and an attack deals 1 bar of stamina damage, that would be 16.66% stamina damage and would translate into 4.166% peril
my brother in the imperial palace
No one's sadistic enough to bring 16 grimoires
nor scriptures
so while there is an increase, is it worth it? I don't feel like stamina curio is worth on psyker if you have kinectic deflect. Id rather an extra health or tough curio
i personally don't see much value in taking stamina for blocking if you've already got KD, yeah
unless you want an easier time to tank a daemonhost but that's a niche scenario more than anything
i tried oops all toughness psyker and last night with most toughness and regen talents with 3 toughness curios, It was pretty solid. definetly beginner friendly
Anyone can point me to what a good voidstrike should have?
I already rerolled the scab ones and the monstrosities
Monstrosities isnt too bad compared to goddamn grimoires
yeah at least it happens naturally without you having to do anything out of your way
I always go with monstrosities
this is for my second char
i have no good gear
I'd rather fight a chaos spawn with a worn baseball bat over getting my health fucked just because some person is holding a grimoire
I like to find grims and then discard them
I too love eating grimories
Or only one of us lugging around something useful and three of us just carrying some choir boy's diary
i think its only right to destroy the grims when you find them
its thematic
and then give verbal abuse and accusaations of heresy to people who keep them
idk, the words of the emperor should be preserved wherever possible
but possesing articles of chaos is heresy.
Who at the mourningstar requested them to seize them in missions
quick Q: is there any investigation missions other than dreyko?
getting kind of sick of playing dreyko everytime its on the board
yes, there are two
What blitz do you guys use with the voidstrike?
Smite or assail would be best
alr
I thought smite wouldn't be that good cuz void is good at horde clear or am I mistaken?
With void I use smite as an "oh shit get away pls" button
Use it for a sec then release to knock back
If you are using DD keystone, Assail becomes god like
Just melt all non ogryn shooters
Smite gets you CD reduction talent though I think, or is it the peril DMG reduction
Uncanny strike/Shred is what I run
Is this trauma good?
and perks?
Uncanny is probably the best one
Then basically anything that helps your crit/finesse
mk 2 or mk4?
Pick your preference
i have 379 mk2 so ill use that probs
MK4 is best for single target, MkII has slightly better horde clear
I was ๐ this close to aggroing a demon host because someone said they liked chaos marines
Mk V has a goofy dodge distance
and flak manic?
Can't go wrong
I prefer maniac carapace.
I think I have Infested on a couple of mine for hordes
Can stunlock anything till it dies regardless
it is damn hard to figure out who the hell blue man is if there's soulblaze on everything
So what should I change in it
I would swap rampage
for shred?
It's very hard/awkward to proc on DS
hm okay
Shred is good
i have shred 4
guess flak carapace it is
played ilisi 5 for so long i forgot what to do with other psyker melees
Use rampage on ds4 in particular for okay horde clear.
thanks a lot
After push attack the light attack can cleave enough to keep proccing rampage.
Rampage is damage though not power? Or is it mislabeled
i played a game of ds4
ended up getting into a situation where illisi would have saved me
๐
It is power.
I mean, what can go wrong with those kind of 379 base+2x good blessings
It used to be damage, then got changed to power, though the tooltip never changed.
Meh, it's a DS2 anyway
Being 750 hours into the game I still dunno a lot about psyker since it's my least played class
Surge staff is really fun tho
Zapping people and shit
Good tip for DS2 (and all of the tbh) btw is if you need to single target you can immediately cancel your H1 when it lands with a special stab
Then H1 again
Oh, that's neat
The special is so fast it's like an extra free hit that staggers everything
Not much damage
But again it's nearly instant
Cool shit
I wonder why only psykers get sabres
DS vet/zealot would be cracked
It's like people on Reddit begging for ogryn to get a heavy bolter or plasma cannon to cosplay DA deathwing terminator
not any more cracked than power sword
Melee vet has the finesse boost talent and zealot is zealot
Must say I really dislike PS and pref chainsword or axes
i only dislike ps in comparison to illisi
Ps makes you slow and sluggish
What blessing should i try to have on autopistol
Trying to make axe scryers gaze set and i think having autopistol for hordes would be intresting
Are force swords just power swords for psykers?
i suppose
They build peril when charged
Compared to power swords
And the special attack with charge is diffirent on some force swords
Illisi is really nice against horde and elites (not crusher)
Only 1 charged hit also
The special attack light is super fast. The special attack heavy does more damage and more cleave but a bit slower to come out.
And light spam with slaughterer alone shreds weaker chaffs.
Strange, I didn't like using power swords as vet as much
Aye I prefer the standard shovel.
That thing is based.
Or knife on all 3 human classes.
Force shovel
die with a grimorie and fall through the map
Weapon customisation mod 
Powermaul would be pretty rad
What do you guys run on the rasheed mk 2? Wanna get a combat axe, just to try
kinda getting bored of the DS
deserved, carry on
Keep in mind combat axe is very slow on psyker.
We don't have melee attack speed increase.
Mmmmm shiny
saving for that one aswell, gotta goldmaxx
Is there a secret to Trauma staff? it just feels too slow on M2 to do enough
Honestly. I've seen worse
there is. you need a 78-80% roll on charge rate
Yeah and warp flurry
but trauma staff is awkward to use, I don't like it
Much prefer the others
It's really bad don't ever use it.
The key to trauma is to become a left click gunner

The nexus/surge left click trauma meta is upon us siblings
(maybe not but it's really fun)
I've out damaged that build every time but if you must live in staff world it's a good staff
Hmm if we do get new staves, what power will it wield? ๐ค
Telekinesis would be cool, probably impossible to implement
a beam, i hope
Vermintide 2's elf had a staff that lifted whatever you targeted, it's possible
A staff that didn't require charging (but instead was fast to draw and use) would be very cool
a staff with lmb that functions like an smg
or staff with lmb that functions like a shotgun
I was imagining something like the gravity gun at the end of Halflife 2, pick up enemies and throw them at other enemies
Like bolt staff primary?
What about a snipe staff? Like sienna's bolt staff
Beam staff
now youre getting it
I don't know enough about V2
That would be neat, I'm sure they can do it!
Bolt slightly overlaps Voidstrike I guess but it was like my favourite VT2 staff
But obviously things that are in V2 would be an easy option for FS
Id love staff with charged ability that would blast assail shards above the charged zone
oh like raining assail shards
you could do that as a cosmetic for trauma tbf, like a ball that gathers above the ground then explodes in assail shards
pretty cool
Raining shards or shard shotgun would be neat
Or shard smg
Sienna had a left click that functioned like a shotgun, I loved it
but why give all the staves the same lmb when there are other options
change it to an xii.
Lol
I agree 100%, I was very sad when I found that out, having come from vermintide2
I got it as a reward
if you want to keep it, you need to change both blerssings
the perks are okay so thats fine, fortunately
Change a blessing to dum dum and carapace to something else
but, its just useless against carapace anyway
precisely
i think the only way to make this laspistol good is with infernus
but its still doodoo
the mk12 is better
Mmm
I feel like green las pistol is better personally
Honestly infernus is kinda bad
Okay cool good to know
agreed
but this laspistol is also kinda bad
the only way youre doing anything of use with this is infernus and crits
2 shots just to kill trash feelsbadman
Power creep be a bintch like that
i wish the full auto mod had more customisation
so you can make it shoot slightly slower than max fire rate and regain some control and stability on lasguns and such
yeah for sure, buts for example on the kantrael 1a its so annoying watching the random bounce make you miss 1 outta 3 shots for no reason
whereas if the fire rate was slowed by literally like 10 rpm it would be an absolute laser beam
A kingdom for the warp battery penance
I love the CC is has
but for clearing chaff its shit cus it throws poxwalkers behind you
oh?
just look stright down and chain channel until the enemies stop
it always throws stuff away from you
Il try that once i get a staff with good charge rate and the blessings
cus rn it feels so clunky
you need max blast radius and charge rate yeah it feels bad without it
charge rate scaling from 2.5 seconds to 1 second
truly, it is one of the weapons of all time to grind for
Sheesh, mines at 1.2 and that feels so bad
got this earlier as an emperors gift
damn
and this is my closest attempt at what i believe is the hardest weapon to aquire
but yeah, im a void enjoyer at heart but trauma makes the game very ez
I am kinda liking the surge atm, but i think thats mostly cus i have a decent one
surge for damage, smite for cc and flame shriek to deal with gunners
What melee?
DS MK4

yeah but melk and brunt aint giving me any sugar
Does that work? Or do you need to procc rending strike?
Amazing lvl 316 psyker build. I'mma copy it.
Atrox 7 taxe 
my main goal is new curios, the last 4 curios hadron has ruined with ordo dockets and exp...
but hey, im getting 24% more dockets on my aurics now


what's on the bottom
Idk it sounds amazing.
Toughness regen for days but without ee you might still get shredded from shooters/gunners.

needs uncanny
dont have uncanny unlocked yet. am working on it
is slaughterer avaliable for the dueling sword?
Just remembered uncanny Mr. Incredible meme existed, day ruined
no
1.2 is impossible on trauma
should i change repost or shred for uncanny
Neither since mk4 d sword 2 taps crushers with crit and no un canny. People who tell you un canny on d aword are either trolling or never looked at its crit break points
was about to say. ive never really felt uncanny is worth it
at least on the dueling sword
what would you suggest instead
Anything as long as you two tap crushers
I use pre cog rampage or shred and have a mk 4 set up with each combo. Really just depends on what build its on
Wow the toxic casual loser who greifs people with grims doesnt like objectively true statements who woulda guessed
what did i miss
There's pretty much no reason not to run uncanny lol
unless you're just trying to be a giga hipster then sure
it's pretty much in the same state as old pinning fire
the numbers are just overtuned as fuck
or old slaughterer is another good comparison
mathematically it's just the best
but why run uncanny when you can just guarantee 100% crit rate and 2 tap crushers with crits without uncanny
every time
6 crushers? 12 crits coming right up
๐
can you guarantee that?
how do you get 100% crit rate?
lol no u cant.
isn't it like 70-80% at most
you also have 100% weakspot hit rate and never ever miss ๐
seems legit
highly situational
probably still bad
Toughness damage reduction is not additive between difference sources. If you have 20% from nodes and then 20% from scriers you end up with 36% TDR. If you add another 30% from one with the warp you get 55.2% total TDR.
Kinetic deflection scales linearly with stamina. If you have 2 base stamina and add another two, you will take 50% less peril per hit.
They updated cleave last patch, all lights can proc rampage relatively easily
This is only true if you have atleast 9 stacks of Disrupt Destiny, precognition and 25% carapace
did they fix something about disrupt destiny
because previously i remembered going like half a mission without seeing blue man
Post a video playing with ds4 precog with the precog buff visible so we can see your uptime
I actually really like his aggressively arrogant style in videos, but when it's happening in his actual interpersonal communication it's unfortunate and unproductive.
But, yeah, there's just no way precog is worth given the uptime
well precog is actually fine lol
I just spent like 15 minutes hitting crushers in the psykhanium only for the carapace perk I added not to have applied correctly ๐ญ
the main problem is that uncanny is just disgustingly overtuned
not running it is literally like not running pre-nerf slaught or pre-nerf pF
If precog is fine then riposte is God like
There is absolutely no way that precog is preferable over riposte on a DS
this is why i don't play trauma
couldn't hear you, I was too busy panic left mousing at my feet ๐ช
Real
Rate my 1,4k plasteel purgatus
i mean, its useable honestly
groaners to crit chance, barrage to nexus
you got 76 burn and 70+ radius which is the main thing
ye
Isn't it really good? I thought dumpstats were damage and quell speed, and that you want flak and flurry?
I haven't played purg since pre patch 13 tho
yeah its pretty damn good
radius is still lacking and you do benefit from higher dmg ever so marginally
solid 8.5 outta 10
Deimos > Illnois ๐ช
It's even good against hordes, if you need to use it
you don't get the satisfying head lops with deimos though ๐ฆ
respectfully disagree
I need to optimize my purgatus shield build, any tips on which nods are just must take?
no empathic evasion and no mettle on purgatus? unexpected
blocked for disagreeing
unfortunate incident
smh bypassing my block
Kinda need help, feels like i need a couple of points reshuffled
But with bubble i dont feel i need EE
yeah, prob right, it was some of the nodes i was debating
purgatus doesn't exactly build that much peril
Is wildfire and Combustion mandatory on the purg? I feel like i want some more utility
combustion is just good overall
am I missing something on my warpfire trauma? It feels a bit inconsistent even though it really shouldnt https://darktide.gameslantern.com/builds/9b363a60-33bf-41a7-b70c-ac751ccbb48e/gay-soulfire-trauma
wildfire is debatable but i suppose it gets you to higher stacks faster
swap battle meditation for creeping flames
honestly insane that you have only one point in shriek modifiers since the first one is so meh
so i am told
part of me thinks that it makes sense on a soulblaze trauma though
kind of like why you'd want it on a purg?
I guess so
I wish i was better at perril edging tho, Scriers seems sick with any crit build but esp purgatus
the warp gets to the best of us sibling
you can also lose quietitude for the wildfire if you really want it, but for now i would just drop battle med for creeping flames. you will really suffer without it
I took combustion off of my purg build. I like wild fire
Perilous Combustion is mandatory on literally every build
its kind of stupid not to take it
wild fire is garbo trash even though it has a place in my heart
buy it if u dont have it ๐
I don't it also has warp 3
buy it and strip it for surge even if its trash
I'm not convinced it's mandatory on gunker, doesn't pull very high numbers as the only source of warpfire
true, kind of, but then you pop the 4 ragers in the horde of trash and all the trash dies
it feels kinda goodman
In theory, sure, but if you're spraying with columnus the trash in the vicinity of the ragers will die anyway. I'm consistently getting like 30-40k damage with it at most in an 800k maelstrom
I love columnus with the scryers gaze
Issue Type (Required): Weapons Issue Description (Required): Columnus and Graia IAGs share the same damage profile. They shouldnโt. Steps to Reproduce (Required): Inspect the weapons and compare damage ranges. Reproduction Rate (Required): Constant (100%) Platform (Required): PC - Steam Upload Supporting Evidence (Optional):
RIP
My beloved just gave me warp nexus 4
the description of the damage stat for IAGs but their damage profiles are different
the poster is just being confused by the high ADMs that the Columnus has at close range
Just look at the part that is underlined in the image
Damage is supposed to be 75, but it's 95
yes, the description is bugged
This whole time your favorite gun has had a 25% damage boost, that is then being multiplied by crit/headshots
I already debunked the notion of the Columnus and graia having the same damage profile here #zealot-class message
the description is what's wrong, not the damage profile
Ah yes the description of the light IAG is bugged, it's supposed to doq the same damage per shot as the medium IAG!
yes it does the same damage up close
that's the Columnus iag's shtick as the smg archetype
it has high ADMs up close and worse ADMs farther away
click the link above and you can see the numbers for yourself
fatshark did make these changes deliberately and didn't realize that being good at close range but worse at far distances is not much of a tradeoff in a game where 90% of engagements happen up close
it shouldn't be news that fatshark balancing is not particularly great
unironically less of an upside on the new carnival maps
because there's more consistent long sightlines
Yes but take that and -25% damage and you would have what FS meant to do for Columnus
sure, if it followed the pattern of the other two IAGs
I'm saying that Columnus is a deliberate difference from the other two IAGs
it's base damage is already indeed around what the stat card (not damage description) says
click the link above and you'll see that I tested with rending to check what the base damage of a Columnus and a graia are
What you are saying is the description is bugged, what I'm saying is the damage is bugged. There is no weapon in the game (other than the Columnus) which has the light variant (which fires faster and has more rounds than the medium variant) has the same base damage as the medium
you're not reading what i'm saying
I'm saying that they indeed do not have the same base damage
you're getting tripped up on the fact that the columnus has higher ADMs up close
the damage breakdown table always show the damage that a weapon does up close
just click the link above
and read the discussion i had with somebody else on this
i already proved that they have different base damages by checking where the rending% bonus begins to diminish
just click the link
and read the discussion
What is ADM
armour damage modifiers
Shoot both weapons at unarmored then
unarmoured is an armour type as well
and has !=100% adms in the case of the columnus
Yes, one that isn't modified by rending
i have to use rending to figure out where 100% adms are
the point of the discussion i had was that we couldn't trust the stat modifier descriptions
Unarmored is not changed by unarmored
so I used the fact that the properties of rending% are known
So get both guns and shoot unarmored
and what will that prove?
they'll do roughly the same amount of damage up close as expected
and the columnus will be worse at a distance
Ah ha!
because of its lower ADM than the graia at farther ranges
Unarmoured isn't modified by stopping power
If the light variant and medium variant of the IAG do the same damage to unarmored then the damage is bugged, not the display
it's not modified by stopping power but it's modified by the damage% stat
no, the columnus and graia have different ADMs against unarmoured
True
you realize that "unarmoured" counts as an armour type
and consequently weapons have an ADM against unarmoured as well
ADM is a phrase literally made up by you as far as I am aware
This game has Stopping power and rending
and see what the the game uses internally
you can also search this discord and see people using it regularly
I'm about to commute home I'll test it myself
you can also see here #zealot-class message that the columnus deals 145% damage to unarmoured (assuming 100% damage stat)
and 66.84% to unarmoured at far distances
on the other hand, these are the graia's ADMs against unarmoured
Ok. Should be easy to see if the BASE DAMAGE is the same as the Garia before those modifications
yeah
The base should be somewhere near 75 vs G's 95
which is what i did in the above discussion by using rending to poke out where the base damage is
since rending% confers a reduced 1/4th bonus once you exceed 100% adm
Again, renditg doesn't effect unarmored
I KNOW
At all
WHICH IS WHY I TESTED ON FLAK
IN THE ABOVE DISCUSSION
did you even click the link to see what testing I did
Yeah but ignore flack and we will test Unarmored
why unarmoured specifically...?
it'll work, but that requires you to trust the stat modifier description
and the whole point is that you can't trust what the description says and that you should rely on the known properties of a general mechanic like rending% to figure out where the base damage is
Vicid the issue is that we have base damage x that we want to determine, but it's multiplied by the armour type y that is unknown
Getting to 100% armour damage modifier (which can occur at different values of rending) negates the y so we can actually determine x
(If I'm understanding arco correctly)
not to 100% rending but to 100% armour damage modifier
Sorry, yes
so in the testing that i did, i tested against a scab mauler at a distance since the ADM drops with damage
(since damage falloff is implemented with ADMs for some insane reason)
Edited
and then when rending% confers a reduced bonus compared to previous applications, that's when you know you've exceed 100% adms
and that'll roughly be the number where the base damage is
Roughly because we can't get the rending to exactly match the ADM, right?
yeah
since each stack of brittleness is 2.5% rending
it'd be more convincing if I could read lua and interpret the code but alas i am too peepee poopoo and have to suffer in the meatgrinder to understand this stuff ๐ฅฒ
Can't you just divide base weapon dmg by dmg dealt for the armour mod?
you could, but my argument is that the description is unreliable so i can't use it in my proof
Fatshark moment
You can prove they are unreliable with the same method of testing when rending bonuses fall off, right?
yeah if there are discrepancies and whatnot
assuming that other factors aren't in play
i think I took fireteam in the video tests that I did so the damage values i got were 1.05x higher than they should've been
im giga noob at this stuff and i followed what you explained there pretty easily i think
this guy says griai and column have same base damage
you say they dont, but their damage modifiers make them do the same damage at close ranges and the columnus less further away
if thats about the gist of it, surely you can test if thats the case easily enough by shooting a monstrosity at different ranges, with each gun with no perks or blessings, and see if the column does less dmg as you get further away, down to a lower minimum damage than the graia at same distances
without any need to actually understand the specific ADM's
yeah
that's a nice way to tell if weapons have different adms
and all that meatgrinder stuff
OMFG I spent 10k plasteel looking for blazing spirit IV on trauma staff before I found that blazing spirit IV does not exist.
Uh
lol, lmao even
oh melkie...
Get that shid, slap crucian rulette and swap stam w/ Carapace
9.5/10
(keep hand cannon dump speedload)
so I have data after testing. I was incorrect, the columnus isn't 'bugged' it's damage is just stupidly OP. I don't know why you think the display is broken though, it seems to match up with the damage in game perfectly
69 (base damage) multiplied by 1.24 = nearly 86
so it does exactly what it does on the tin
BUT this damage is simply too high compared to the garia because of it's rate of fire
oh i believe that the damage breakdown table and whatnot is correct
but in my proof, it'd be hypocritical for me to turn around and say "trust me the stopping power/damage stat modifier adms are incorrect"
yeah it's too high and i agree that it needs to be tuned down
cuz the tradeoff that this gun makes (high adms up close, low adms far away) is not a meaningful tradeoff at all since most engagements happen up close anyways
they evidently also thought it might be too much and gave the columnus less base damage per magazine, though this ends up not mattering much, with the IAG's good reload and the fact that you can just kill things before you even need to reload
I wonder if pre patch (14?) info on this gun is available somewhere
Where are we getting 69 base damage from
Oh right
I was looking at the damage range
Wtf does that damage range even refer to
0 to 80% in damage
(Where it says 89)
I think that's damage to unarmored
it is very dumb though
that damage shouldn't refer to unarmored
let me look at it and see if I can explain it
I think I have an explanation
The explination is that FS is dumb
this revolver has no armor damage modifiers to unarmored but the unarmored damage is different from the "Damage"
so I have no idea what the hell it is now
I was about to say, I think damage is Unarmored damgage (including modifiers to unarmored damage)
but it would appear to not be the case
yeah its unarmoured adms are unlisted
if my revolver has an unarmored ADM why is it not included
you'll just have to manually calculate it by 436/349 = blah blah
fatshark's god given right to leave out information in descriptions
And it's like 180% for unyielding bc reasons
We can go back to just bars if you like 
so wait
I'm losing my mind now
I thought "Damage" was related directly to 'unarmored' but somehow included the ADM
i believe it depends
the damage% stat of some weapons modify unarmoured adms
and some don't
i might be wrong
maybe they all modify unarmoured adms and it's just a description leaving out information issue
i never checked that
nah and i also don't know how to read it anyways
mine has a "damage" of 89.7 but does 86 (up close)
to unarmored
I think I'm back in camp "Columnus is bugged"
Here is Graia braced, it has no 'stopping power' so it's unyielding damage is exactly it's damage
same for it's maniac
note that it's 'damage' is higher than it's 'unarmored damage' because it's Damave vs Unarmored (near) is 97.69%
usually if a weapon doesn't have a stat modifier, it'd be 50% of the stat modifier that the other weapon in the same weapon family has
i'm not at home so I can't check for myself yet but see if the values are the same as 50% of the stopping power stat of the agri brauto (assuming that it even has an unyielding adm listed in the description)
I don't think that's the case - the graia braced is acting like it does 100% damage to maniac and unyielding - it does exactly what the 'Primary action" and "Damage" stat say
if it was 50% stopping power, it would do less
or
well since very weapon's stopping power - if it exists - seems to be different
who can say, but the point is, the G Braced is doing the exact damage to those armor types
yeah, fatshark does follow that rule sometimes of making the weapon's ADMs 100%
but it's not a consistent convention and it's still a value that they set
what's ADM?
Armour damage multiplier
which comes from "damage" (Sometimes but not always) and stopping power - if ur weapon has that
if it isn't there--- then the ADM is fixed
I guess
sometimes at 100%
hmm what's an example of a weapon with mentally ill adms and doesn't have any stat modifiers pertaining to them
All staves?
true, wtf is this shit on the purgatus
is it really just 200% adm on unarmoured and unyielding
what the hell
praying for this one
that one can still work with specialists but the blast radius isn't good
sustained to flurry infested to flak

yeah idk if i want to use it
i have a nice blaze trauma but i want to try rending shockwave
fair
Surge 4 ain't to bad
it is on trauma
surge on trauma is a meme
I got Surge 4 void
Can I put Surge on trauma
If so were gonna have fun
A 380 axe
I'll take it
Can trauma roll surge or acquire it
I got surge 4
staves don't share blessings
seems counter intuitive to me, surge only works on primary fire and rending only works on secondary
my darktide just started having extremely low framerate for no reason. Changing the graphics to low didnt help. Does anyone know why?
did you add mods
the last FOUR staffs ive consecrated have given me stamina and infested on the perks
fucking give me ordo dockets or some shit this is getting frustrating lmao
I use regular a lot on trauma
Are you sure it's running your GPU? Windows is ass sometimes and just switches to the Integrated GPU in your CPU
I had to force mine at some point.
Right click, display, graphic settings.
No one knows why this happens at random times for random people.
its just frustrating because that leaves having 2 perfectly get the 2 blessings i want because i already have a staff with reblessed blessings and shit perks. im trying to get at least one beneficial perk
Do you guys think fatshark will make more improvements to the crafting? Maybe add some more QOL/flexibility.
I really hope so
We all go through this.
man the psyker's skill tree is so much smoother getting to the keystones
compared to karking vet
my man got the hard mode skill tree
I think they said that tree youโre looking at is the updated one
i half expect a crafting rework
since the crafting stuff that we have is stuff that we got early on and presumably just something that was thrown together to get it out of the door
and hopefully there will be a rework like the skill tree was
i REALLY hope so lol
I expect a crafting rework whenever they release red(100%) weapons.
itll probably reduce other stats if u get 100%
And I expect my father to come back after getting milk.
@spice veldt i have broken my brain trying to figure out this columnus/graia thing in the lua
The only thing I can find of note is this:
overrides.autogun_p1_m2 = {
parent_template_name = "default_autogun_assault",
overrides = {
{
"armor_damage_modifier_ranged",
"near",
"attack",
"unarmored",
damage_lerp_values.lerp_1_25
},
{
"armor_damage_modifier_ranged",
"near",
"attack",
"resistant",
damage_lerp_values.lerp_1_25
Which i think overrides these values
[armor_types.unarmored] = damage_lerp_values.lerp_1,
[armor_types.armored] = damage_lerp_values.lerp_0_6,
[armor_types.resistant] = damage_lerp_values.lerp_1,
[armor_types.player] = damage_lerp_values.lerp_1,
[armor_types.berserker] = damage_lerp_values.lerp_1,
[armor_types.super_armor] = damage_lerp_values.lerp_0_05,
[armor_types.disgustingly_resilient] = damage_lerp_values.lerp_1,
[armor_types.void_shield] = damage_lerp_values.lerp_1
(ofc theres more to the top section)
Thats clearer
But im still missing a step
Nein;
Good point. We are never getting red weapons 
$20 per red weapon
Sounds cheap tbh
Requires paid dlc and you get special versions of the weapons that use the same model but have a blue glow if you also buy the cosmetic pack 
Even better if said models have been in the files for months already
How is the deimos for a replacement for saber?
Cosmetics locked to each mark of each weapon ๐ฅ
Do Surge kill count toward Kill enemy with range for Melkbuck?
Why does Brain Rupture suck so much in comparison to the other options?
Got left behind by patch 13 ๐คทโโ๏ธ
Perk for Surge staff?? Usual Flak+Maniac?
There's an argument to be made for Elites + Flak
Maniac doesn't really do a whole lot
I have Flak + Stamina atm. So I'll change stamina to what ever the council decide
Its always been behind. Needs more spunk to it, like multi-lock or just something
You can change and rechange as many times as you want, so just try out different options.
It really doesn't though
In comparison, it does
guys,tips for the warp battery penance?
Brain Burst and kill-steal all elites
What are you trying to figure out?
I can offer some input.
Smite is good in about 5 to 10 percent of situations (within those situations it is really good, outside of it it is just severely underwhelming).
Assail is best used to assist with horde clear (you can extend it outside of that, but there are much better options for it). Even for horde clear though, you could just use your melee. Psyker has some great melee options that cover multiple things you would want (Mk IV Maccabian).
Brain rupture has a lot of synergy with disrupt destiny and can be used to maintain your stacks with it at any given time as you can hit targets through walls with it. It can still be used to stagger individual targets (primarily bulwarks) which does make it a weaker version of smite in that sense. Just picking a target with it will also stagger, so it can be used against dogs that are on top of team mates (don't have to charge it either).
Pretty much none of them has any situation in which you can use them exclusively 24/7 and cover every single thing you'd ever want. Just because that's the case though doesn't make them useless -although one of these is definitely has far less use cases than the other two and someone who makes a complete build around it is smoking something, and it isn't assail.
@fossil crag
Stacking DD with BR

I'd much rather just use Assail in that case
But BR is a good blitz nonetheless
The only real benefit with doing it that way is the fact that it counts as a weakspot kill. Not the best for stacking it though, however, just tagging a target with it (not charging it fully, just barely tapping a target) will refresh DD.
Although, I just realized you could just use assail for that. Only benefit is to just BB people through walls
BB is just assail for builds that doesn't use true aim like fire trauma
you don't really care about spending your blitz for kinetic resonance since you get endless warp siphon stacks anyway for cdr
only really swap to it for specials and gunner lines
If we could pick Assail and Psykinetic's Aura, my beloved would be very happy
do we know if all force swords have the same base crit chance or is any with higher or lower crit chance
All of them should be identical
I.e., they donโt have any Crit chance modifiers
unless you have crit blessings or the perk
Thatโs not relevant, Konstantine asked about base chance
I.e., I assumed with no weapon-based modifiers
well yes
bruh
is there any reason why the Deimos sword has a long delay when you hit it with a heavy force charge
well thats sad
What delay do you have in mind?
You probably could get to like 42.5/47.5% Crit with Shred, a passive node (and/or Crit aura), a weapon Crit chance property
But the payoff is minimal
I actually think it's good but needs some touching up to bring it in line with the others, like guaranteeing a 1 shot on bursters/dogs, being able to lock onto tagged enemies through walls, reduce casting time or whatever
probably cant get crit aura
and I will probs would be running scriers
its whatever
FS cant design 
this delay on the heavy attack hit
weird hearing this from someone who's used to the mk7 sapper shovel having an almost similar delay when using its alt heavy hit attack
Thereโs ~4 damage instances before a big hit is delivered, thatโs normal
The same system works on chain weapons
Deimos doesnโt really need the special charged attack anyway, L1 and H2 pokes are more applicable in most combat encounters and donโt lock you in place
Looks nice to push the dead enemy away after the charged attack though
I think there is potential in the designs they made, but making actual interactions between skills and weapons matter is a finicky problem
Because it certainly is nice that Blazing Spirit is a FS blessing
like force swords should have had innate deflector minus the block cost reduction
But it doesnโt matter half the time when the thing thatโs supposed to make you kill better is outclassed by just, you know, swinging your weapon
I donโt care greatly for Deflector as a blessing or an effect, so I will not pass an opinion on that 
Locking it behind a FS blessing is not a good idea, though
It would be nice as an optional upgrade to Kinetic Deflection
that delay is from you holdig the attack
Real
i am literally projecting a force field, why does it only block melee unless i have a specific blessing
sometimes I use the illasi (god how do you spell this) not only as a horde cleaner, but mainly also to assist other people in whacking certain specialists and ragers and maulers
even if its main intended use was horde clear
illisi
it is a good all-purpose weapon
excellent at hordes and at worst passable at other things
Illisi is what Obscurus should have been 
the only force sword gimmick atm
is power at high peril
so you can shriek apply soulblaze
and delete shit like 2 seconds faster than normal
weird that I like the illisi force swords as psyker meanwhile I can't vibe with the power swords as vet
not so weird
illisi is much more maneuverable
Ye illisi actually manages hordes while power sword has the tradeoff that it has better single target dmg
But honestly the main issue we have is the fact that we powercrept past the enemy health/player dmg balance, so now it just comes down to having the skill to deal with as many specials as possible
But spawns are so predictable that you can just have one person spawncamp them and be fine
You onehit everything anyway
I canโt go back to Illisi after learning the stab ways of Deimos 
force baseball bat when fatshark
I think my issue is how bad it feels to use with anything other than empowered psionics. Its real slow, and doesn't hit a lot of good breakpoints for its charge speed. I also think disrupt destiny is a very annoying keystone to play with, though I can see your point as to why it would synergize.
bricked?
Usable, but you will have to make do with one bad perk
yea i assume change the pxwalker one
replace salvo for infernus?
Crit damage is the one that should stay IMO
ok il give that a go
Hold on, this is on Psyker
yea
Iโm a little torn on how useful Opening Salvo is
Because itโs not a bad blessing in a vacuum
And Deadly Accurate can be carried by True Aim skill alone
Opening Salvo + Deadly Accurate are BiS for Assail Weave
oh really?
Throw 2-3 shards switch weapons, take aim
While you don't take a shot each shard gets the +20% from opening salvo
And crit weakspots benefit from Deadly Accurate
Can one shot Shotgunners on a single crit weakspot
Gets even funnier with DD
Actually made a video showcasing that not that long ago. Build & showcase in the beginning, Actual match after that
Everything you need to know about Psykers can be found in The Psyker Atheneum: https://steamcommunity.com/sharedfiles/filedetails/?id=2917274959
0:00 - Psychic Sniper weapons, blessings and perks
3:00 - Curios
3:10 - Talent Build
6:10 - Basic Combo
7:16 - Dealing with Maulers & Crushers
8:42 - Dealing with Bulwarks
10:20 - Mission Start
ty mate il check the video out
If you want. It's all about what build you gonna make it for
But perks into +flak and +maniac would be very strong for Assail weave on that
Cause if you have weapon out it applies to the shards as well
Damage is calculated based on buffs at time of impact not on cast. Only crit is rolled on cast.
That is if the attack crits or not.
The crit damage is still calculated at the moment the attack lands on an enemy
ok cool so this gun its pretty good for the build you mentioned
Yup
It can't one shot elite gunners but it will surely be fine
Since the one shot is not that stable anyways
As it requires DD stacks and peril
Anyone know what perks make the Surge decent? Been using the Crit build and honestly it just pales in comparison to Voidstrike.
I find psykers holding lasguns funny in concept
Weapon perks, that is?
Depends how good rolls you have. Check Atheneum.
Pygex do you have any idea what are the crit strings on some weapons like the iags, the autopistol...?
When a weapon crits, the following X shots will also be critical, is the way it works
X differs by weapon mark/type
yeah but i am looking for the numbers
sorry, i just realized i did not write my question correctly
Worth grabbing from Melks?
https://steamcommunity.com/sharedfiles/filedetails/?id=2892198053 IIRC Combine listed the numbers in their guide, in Weapon Crit section
Super easy to test this in the psykhanium. Would take like 2 minutes
Surge is fun when it procs against relevant targets but holy shit is the charge time a pain in the ass without flurry
And the "when it procs against relevant targets" is a biggie. A decent chunk of the time that second projectile will just not be relevant
What do you mean record it? You should just be able to point, shoot and count the yellow numbers
Surge all the way
Lack of projectiles is only annoying vs gunners that are spread out, which can be compensated by running bubble
Is the Graia worth?
Kinda thinking of making a gunker loadout with Graia for more ammo efficiency
And hordes get staggered due to the explosions
Itโsโฆ fine, itโs just the middle of the road between Agri and CIAG
Yeah, been running Agri with Gunker since it feels more controllable
Which arguably makes it not great at either heavy hitter or spam role
Ran the Columnus on Vet though i think on Psyker graia might be more worth since no survivalist
It doesnโt matter, really, CIAG has insane ammo reserves and efficiency/recovery with ammo packs
Bubble is shit
Bubble does have the very niche use of trolling BON's and memeing down bosses since you can get your free melee hit back faster and can't get shot at
All the autoguns are viable, but the columnus is ridiculously OP. The others are ugly redhead step children in comparison
So niche it's not worth mentioning, idk why everyone is obsessed with this.
Beyond that it's also useful since denthead zealots tend to actually use it
Beyond y'know
You know you can just dodge to the left or right when he spews, yeah? Then you stand still until he spews and dodge again.
Running in front of the shield to shoot the reaper
It's still shit compared to your other options
I do agree
Though i have come to appreciate the dome
For example it's way less active than the stunshield so you can just kinda drop it whenever instead of needing to actually care about where you put it down
I.E, if you see gunner spawns you can just slap down domeshield while with stunshield placement matters a lot more.
It's great for breaching a chokepoint
Like the first Carnival map finale if you defend the entrance
until everywhere is covered in his spew then you're forced into corruption damage and/or slow debuff. shield is great for BoN
Coming out of the mouth is very risky usually, biggest wipe point in the map imo
Drop a bubble at the mouth and it's 100% solved
also shield is great just in general. gunners are the biggest threat in this game, alongside trappers, and in hordes or bad situations so are flamers and bombers. dome shield can deny all of that in a single button press for your entire team in that area
not even considering the amazing toughness recovery, or the stuns from the flat shield
Gunners and regular Scab shooters tbh
exactly
The omnidirectionality of it is very valuable on most maps at least at one point or another
Idk if it's the best solution a psyker can have for it, and it's certainly not the only solution
But it is probably the most consistent and easiest
it's the best anti-gunner solution in the game, but certainly not the only ye
Burning Shriek is also pretty poggers for it but it's directional
the thing is: you dont always need shield, but when you do it's clutch af in a way your other ability options cant be
shriek will grant some reprieve from a gunner onslaught, but not for terribly long
leaving a BoN alive on a map can make the game dramatically more dangerous
and it can sometimes be a slow boss to burn down
bubble let you burn it down consistently to avoid dangerous situations
really kinda that simple
especially certain maps with lots of narrow passages and death corners
bubble is objectively great, and the threats it handles are fairly frequent
bubble is the "anti bullshit" option
yeeeeee
and most of the fail states in this game involve bullshit
it's extremely good and makes the run a lot safer
hear a trapper? "haha fuck you"
How is bubble shit lol, it lets you ignore half the game
"no damage, waste of time"
Also funny baby jail for bon as he'll try to range you when you're in melee range
Meanwhile I did a very safe sniper vent purge with 3 bubble psykers
if you simply kill all the enemies and win the game, then defensive options are bad
Killing is just one strategy. I wish the game had infinite horde modifiers.
So that you have to move and not pad the scoreboard with poxwalkers
auric can sometimes be like that, where you really just have to move forward cause the director isn't going to stop throwing specials at you
but it would be neat if it was a codified thing with like genuine hordes
the value of something like Until Death in games like these is really interesting to consider
"what is the value of insurance, and when is it worth the opportunity cost"
"by attaching a knife to my magazine, the mag release becomes another trigger"
I feel like this is already the case, at least on the most difficult of missions. lower difficulties are lower for a reasons so doesnt need to have as many high priority targets for the less skilled to suffer against
what the fuck is this brother
holy piss I never thought the purge staff would feel this good and do a lotta damage
whats good perk combo for it?
do I got for more crits?
flurry/nexus
flak and whatever other thing you can get
flak because they nerfed fire by 25% vs flak back in the day so the only way you can do decent damage vs flak is with +25%
welp shit. I was hopin there's the blessing where i can burn em upon crit
you could do more crit, or unarmored/infested, or again whatever you want for the second perk
having 76% burn adds an extra stack of burning for a max of 15
crit causes more crits on dot ticks
Can use blazing trauma and have the better fire weapon
yea
it was nerfed by a quarter though 150% is still pretty good
yea, thats what i said i thought >.>
course ive been up like 20 hours so my brain is mush
you were implying that you wouldn't be doing decent damage without the flak perk
Well say it in a more mathemetical way
compared to what it was prior to the nerf
purg already applies extra warpfire stacks on crit
Don't need crit chance perk on purga
It's not the worst, but damage perks are way better
It's because the staff already crits enough with warp nexus, base psyker crit chance (7.5%), crit chance aura/feat
another person is way better than you
Who let you out of the asylum
i'm surprised god allowed you to wake
purge staff is weird
feels like I'm less blowing fire into the enemies and more like just throwing dust at them
I dont know how you get that feeling when it simply melts pretty much everything but you do you
Purga staff is how I have 1 million damage games
It melts everything... eventually
It doesn't feel like it's doing much even if it's doing incredible amounts
It's not very visceral
Purga is really underestimated, and usually used incorrectly
Compared to the other staves and what gunker can do
The feeling of power from Purgatus really just comes from the "Throne, look at the fraggin witch" spam
Goddamn. Nice. What's your purga look like?
Now that's a spicy stick


