#psyker-class
1 messages · Page 1093 of 1
never take block efficiency on a weapon over stamina, particularly if you have kinetic deflection
at that point you should take stam on the weapon to get more toughness/hp on curios
Actually Stam on weapon and 1 Stam curios is a better deal
Yeah totally
I have some stripped columnus with +2 stam
It's glorious
lol ive never actually fkd around with that
it would be pretty funny
run sprint efficiency with it too for the lols
Especially with vet's duck and dive + sprint eff
yeah
that dmg whew
I'd still rather take one hp curio on psyker
just to reach ~200hp
it helps a lot for random bursters, sniper shots, and mauler sideswipes
yeah i agree, only i have below 200 (mind you it's 180/190 ish) is vet, but with shout and iron will...
Thoughts on perks to use for MkV?
most of the damage from such a build would come from venting shriek soulblaze which you can run two ways. warp charges for better uptime on venting shriek, or empowered psionics for better smite. up to you
Maniacs for sure
2nd perk is build dependant
question:
i saw some showcases that had gunpsyker with the correct build stack borderline stupid amounts of seperate multipliers to almost one clip a beast of nurgle.
I know its not a very common build but is ammo, especially for the team, an issue if the psyker actually uses ammo itself?
(ive only ever played staves)
No, but that kind of depends on what type of firearm you’re using
(Re: ammo usage)
the balanced autorifle that fires super fast but i keep forgetting the name
I wouldn’t worry terribly about the lack of ammo on this particular gun
It’s a large reserve and gets a lot of it back from ammo packs
what perk am i using for horde dmg? infested or unarmoured? (on my knife)
Each applies to a different type of horde enemies
one is locked at stamina :/
Infested more important as poxwalkers are tougher than groaners
Infested is generally “better” for committing a perk to horde clear though, I concur
yeah, ive seen either that build with absolutly stupid damage output, or the left side of the tree with any of the good staves and then running the perk that reduces team CD on elite kill with cd reduction aura so that everybody just gets to spamm their ults, but wasnt sure if the gunpsyker one is unpopular for reasons other than being unintuitive
or maybe just straight 10% melee dmg against poxwalkers and groaners
Huh
That’s not a great perk
No, it's not an issue. That gun psyker could have been an ogryn, vet or zealot who also need ammo.
I love gun psyker. The sheer power of the Columnus crit build with gaze is crazy
I run the columnus scriers build with smite or brain burst so I can pick up psykinetics aura
that can be good but only in certain very specific situations.
it needs 2 and 1/4 magazines to kill a chaos spawn tho (without dd stacks)
you can tell what you need quite easily
and only headshots
I suppose some sensation against it is the fact there is little warp-based things to interact with if you’re playing a gun Psyker (your ability and blitz), hence some people might not like to fulfil that fantasy
go into grinder on damnation, hit the poxwalker one time
on non weakspot
see what the dmg is
But then who am I to judge
same for weakspot
one tapping a beast of nurgle is only poossible with like 30 stacks and only weakspot hits
Only headshots on chaos spawn is wild
Gun Psyker certainly is OK
Gun psyker is extremely strong
If you can solo an auric damnation you probably don't need an OP build
noone stealing ur ammo lol
People don’t typically solo HISTG
columnus does silly damage to monstrosities on gunpsyker specifically because of the crit string mechanic combined with its base unyielding modifier
i want that modifier on my surge so bad
it is not unreasonable to solo any of the monstosities in under 20 seconds in a real game
Let’s be real - it does silly damage to everything
against carapace u need to hit the head tho
oh yeah but its meant specifically because of monstrosities due to base unyielding and crit chaining
im usually more drawn towards supporty builds, as in perma bubble and teamwide cd reset, but making stuff be dead counts as a form of support i guess. Its like smiting a mixed horde when i could just "kill it" instead with a void and or trauma staff. But again, i havent played it myself so far so i cant judge it really. And i wonder how much of it is the gun being stupid, and how much of it is actually psyker.
There is a good reason the primary ranged weapons I see in lobbies is Plasma on Vet, and Columnus or Zarona revolver on everyone else (and sometimes on Vet also)
(just came back like, 2 weeks ago)
zarona is such a nice weapon and my aim with it is somewhy superior in comparison to all other weapons
why run revolver on psyker
its shit with bolter for some reason
Is carapace just bc locks
indeed
For that western gunslinger feel
😦
but its still FINE
Oh for sure
means i can deal with crushers okayish with it
Wild West and warp powers come hand in hand
and flak dies so fast anyway
Yeah I run flak maniac most of the time
right but like, the revolver is good on other classes for a reason
you are missing out by not running unyielding.
anyway, the revolver on psyker doesnt make much sense
when you have access to the voidstrike staff
I'll run it if it's a weak monstrosities modifer
unless you are specifically doing a gun build where you kill melee with trash and assail
Otherwise meh
u got a taste
actually, just having played around with blitzes, is it weird im not using them that much? assail seems pretty meh and i find myself mostly using it to longrange kill a sniper, and BB p much only vs crushers/shields and maulers. but i might be undervaluing them.
I do like the bulwark use case
(sorry for the baby questions)
Get them before their shield goes up
nikolai, all of the blitzes have different uses
Stupid fucks
generally in this game, between your gun, melee, and blitz, you should be able to deal with every threat
they just seem to come up rarer than i thought they would
yeah
so you want the blitz to complement your other stuff
Assail is not meh, but yeah if you're running smite and BB you shouldn't be using them that much
the assail nerf made it unplayable xd
but maybe the op assail era warped my expectations too much
Smite with EP kinda fun sometimes tbf
for example, on a gunpsyker, you want your gun for killing elites, your melee for killing armoured elites, and assail to weave in for horde thinning
This is just clowning. It's still great
Yeah I don't even run it with my columnus
needs ep and 2 points extra
lol, disagree.
It does not need ep or quick shards
u mean for killing ragers
It's also for staggering stuff
ragers are included with trash, but no, thats what the gun is for
And you need to weave assail in to what you're otherwise doing
Assail still great at mulching shotgun/gunner patrols
which staff and blitz is a good boss fight damage dealer?
Not sitting there spamming 5 or 6
BB for monstrosity dmg
but its still not great unless you specifically build for it
if i play gunker i cant use any other source of peril because then i cant use gaze
You can switch to assail, shoot two shards and switch back in less than 0.5s
right,m and you are why people hate gunker.
You can shoot two shards during a slide
?
people who play gunker then shoot the trash hordes and take all the ammo are why people hate gun psykers
You can 100% use assail during scriers
you need to use assail instead of your gun
i have my melee for hordes i only use gun against specials and elites
....
so just to get that right. BB for carapace at range and or the sniper way too far away,
smite for when we cant back up, like after a drop,and a group of friendly crushers wants to ask us our opinions on nurgle, and assail for horde/mixed horde thinning if im running a nonstaff or surge build, where spraying down soft elites and or hordes is too much of a waste
is that "sort of" right?
thats the vibe ive gotten so far at least
what melee weapon are you using
mk6 knife
spot on
or illisi
BB for monstrosities, which staff for monstrosities?
illisi on gunker
The only blitz good at monstrosities is BB. None of the staffs are great but it purg and surge are the superior ones
is wut
🫡
voistrike can stagger them
yeah because i dont use assail
purgatus is technically the fastest dps
i need horde clear
yeah its a strange way to build gunker
You're killing it
if i play solo i need knife tho
yeah it sucks against hordes
It's fine. Just chuck on rampage and go to town.
Mk2 is slightly better at hordes
its a very minor complaint but weapons i cant quell on feels really annoying muscle memory wise if i got so used to deimos/blaze and staves
Train yourself out of this
you dont need to quell at all on gunker anyway
ill have to
Force swords have a -50% quell rate
So you should always switch to your staff if you have one
and if you do just press your blitz
yeah (gunker is a bit away though anyway, im poor and dont have a non awful roll of the good guns anway)
Bro the knife isn't good against hordes either. Definitely not better than DS4.
more cleave and bleed and mercy killer
the opinion on the force swords seems to be "would be cool, sadly the DS and knives exist"
Bleed is a noob trap
lol the knife aint gonna one shot hordes
Executor/uncanny >>>> mercy killer/bleed
will try ece
MkVI knife can somewhat use haymaker if you want to spice it up
If you're on pc get keen proofs scoreboard and look at your bleed damage
haymaker bad
It's always jack shit shit as psyker
actually actally, since its hard to tell from just base auric IV and the occasional lvl V run, is the firebuild with purgatus considered to be somewhat scuffed compared to the alteratives?
It's better on hordes than your blessings
Yes
It's ok on the MkVI because of the sweep heavies
lol u gonna be dead already before u finish teh chrage
heavies way to slow and only 20% on max stacks
Heavies aren't too slow
to slow for big hordes
L1 h2 is the best combo for mixing dps with safety
Staying at max stacks is also piss easy
then u wont chain haymaker
ok, last question, i also almost never see the surge staff. is that because its just outclassed by trauma and void too?
They changed it
You'll still get the haymaker on the heavy
wat
Surge is amazing
Stacks decay one at a time and don't drop if you light attack or even switch weapons
lol nice
I see surge all the time, but it's not as popular as it used to be. Its very very good, though.
so first of all, heres a generic gunker build. You have 2 talent points left to put where you need them. feel free to ask about anything you see here and why its there
oh, please explain (dm is fine if you dont want to spamm the chat )
thanks
Riposte is also a good investment on mk VI knife imo
20% crit means more toughness, more empathetic evasion
secondly, with regard to the staves, they are all very good at different things
much like other classes, they each have different use cases depending on what you want your ranged weapon to do
and what you want to compliment with your blitz etc
High single target damage, will stun up to four enemies. Easy to spam. Easy to target. You can stay mobile and high dps with the surge staff in a way that just isn't possible with the others.
i disagree with easy to spam but otherwise completely agree
and is why you would choose surge over some other staves. It ofc has downsides that others dont
It's just a little bit boring
It's very strong, but boring.
well, almost everything is relatively new to me rn
agree with this too
so nothing is boring "yet"
have you checked out the aethenium?
no, dont know what that is
Why no ethereal shards? Just seems like a no brainer for it to hit +50% targets
the auto aim allows spinning around so much thats nice imo
like i say you have 2 points to spend
he did say it has 2 spare points
i spend one of mine on that
Oh my bad
sometimes ill take battle med too, sometimes 15 tough, sometimes TDR
just depends how i feel 😄
but yeah dude, linked it above, its basically the psyker ogrynomicon
Yeah fair. I'd dump quick shards for ethereal and take two toughness nodes
was produced by our very own pygex and helpers
ah ok that makes sense, the surge just being able to just stay super mobile with the somewhat short charge and decent range makes sense. technically you can do that with more weapons but maintaining perfect aim while sliding around constantly is unrealistic for most players.
thanks! ill go to reading what you linked
🙂
🫡
And also take quietude over warp expenditure
Just remember, ignore what the whispers are telling you, they are not your friend.
yeah surge autoaims so its easy for that. range is one of the weaknesses of surge compare to voidstrike, the other being comparatively massive peril generation per dmg
quietitiude on gunker doesnt gel with me at all
but each to their own
oh i tried it a while ago and almost instantly blew myself up, i really didnt see that peril generation coming
The way I see it is you have to go up in peril to go down, and vice versa
You get 2x toughness from quietude
And when you're going down in peril is when you don't have scriers up
i see it as, warp ex just means i passiveley generater tough when using scriers
And when you're not firing shards
Remember you can Shriek even if you're mid-explosion
Ie you're more vulnerable
If you are struggling there is nothing wrong with keeping a Shriek build
yeah, i was running shield though, unwise if im trying a new staff
i guess we play it differently, as i use scriers when stuff gets hairy or i feel unsafe
It's crazy fucking strong
When you're in scriers you'll almost permanently have empathetic evasion
6 stacks burning out a horde is very comfy on shriek
Surge works great with Shriek because it's your worst anti-horde weapon
so i get huge dmg buffs and toughness gen on scriers activation
Its just my theory I'm not necessarily thinking I'm right
yeah for sure
I love these chats bc I can find improvements
i could show you my actual gunker build and youd cry
likewise my dude!
Do it lmao
thats one very ccounterintuitive detail, how much psyker actually likes chilling at high peril. one would think the danger number is supposed to be low. I stopped running the quell peril on kills perks because vs hordes i couldnt actually get my peril "UP" to shriek
well, counterintuitive from a naive fantsasy standpoint, not once you read the talent tooltips
Counter-intuitive for sure
Most 101 psykes quell to 0 and start over
You ideally quell between most shots, depending on staff
oh, since i started brainbursting recently again and slamming it on 96 and getting my ears absolutly blasted by the warp, is there a way to disable getting screamed at without disabling all sound effects?
think there is a mod for that
If you're on pc there's the disabled screen effects mod
I think for sound there's options too
thanks 🙂
But my pc is off and it's past my beddy by time
who is this shady drug dealer and why is she on my office
there's the peril fx option in the options
that controls both the vfx and sfx of high peril
the peril vfx do need a bit of work in terms of transitional effects
I am horrified
and yet i have reasons for it all 😄
the main one being i PERSONALLY refuse to use DD until its fixed
whats bugged with it
LOL
But you're using warp charges that don't effect CDR hehe
indeed
I love it though
I presume you're holding onto scriers a lot?
its pretty much always available yeah
you just press it when theres elkites on the screen
and you immediately regain your WC and CD
everything
sometimes, it wont give you a target
sometimes, you kill the target and you lose all your stacks
CD?
But it doesn't effect scriers cooldown?
oh the charges dont, but PA does
Psykinetics won't affect scriers while it's active, iirc
True
so in real games I find its pretty much always up
Yeah same
dont get me wrong the build is - suboptimal at best
but i just refuse to use DD after trying to get along with it
I don't mind it tbh
when it highlights the random scav shooter 2 flights of stairs away hiding behind a pillar, instead of one of the rager pack in front of you
it drives me bonkers
its a fine bossman
Yeah you gotta deal with that reality
I love scriers with venting shriek
So you can point at blue man and hit F
Even if he's out of LOS
DD op
all they need to do to fix DD is make it so EITHER your teammates killing the marked target gains you a stack, OR, the amount of targets markable should not be capped at 1
but again, im not talking from lack of experience. I tried it, a lot. its just buggy and annoying to use even if the bonuses are good and its relatively easy to hit the 15 stacks with the 30 second timer node
nah its perfectly fine if you take the +time one
sometime they swap target after target alive for too long
or just VS through the wall like a selfish person
its easy to keep up 15 with +time as well
i type slow.
its a poorly designed skill and the wording of it doesnt reflect the ingame behaviour
if it marked one target per second, with the mark lasting 15 seconds, or 30 with the bonus
it would be great
more lore friendly and thematic, more fun to use
DD has lore?
https://darktide.gameslantern.com/build-editor?id=9b3544ba-cd94-4ec4-bba0-9467ba2aa60e
My gunker build. Sometimes switch out BB for smite, no points
yes....
sorry im not a 40k fan
And often switch out prescience and anticipation for seers presence and one with the warp
its the psyker detecting the warp signatures of living things
its like, why low level psykers are included in combat at all, they are basically living bio scanners
but oh no, i detect one person then my powers of detection stop until they die
just keep marking targets, one per second, until the target dies or the mark duration expires
if they did that i wouldnt even mind dropping the entire stack instead of just 1
I like your solution
it would also be how the skill is described as working
Dropping off one at a time would be OP with the current durations
well, yes and no
sometimes you just, cant gain stacks
the director is spamming specials and groaners at you, nothing is eligible to be marked
oh yeah they would need to change the stack duration
one per second would be hard to hit
make it like piety or whatever
huh?
He means they stay marked, but an extra one is marked each second
you dont have to kill them one per second
So it marks one per second and each target keeps the mark for like 5-10 seconds then?
yeah it just marks a new enemy that is allowed to be marked every second, with no caps on the amount that can be marked, with the mark lasting a certain duration
thats how i would like it to work, yes, and 15 seconds or 30 with a talent point
so effectively 15 or 30 maximum targets
you drop all the stacks if no new stack is gained after 10 seconds
That would be really good, I hate when I either run with guys who are actually good at sniping shooters or the director decides to spawn only shit that can't be marked
thern balance the damage bonuses accordingly
precisely
or it bugs
Talents shouldn't be negatively impacted by your team actually being good
and marks a target, but doenst show you it has
Does that happen anymore??
At least not keystone talents
so theres a blue dude hiding somewhere that isnt actually blue
It used to be that melee dregs and scabs didn't get marked
i see it pretty often where i have no marked targets but there are scab shooters around
Bruisers or whatever they're called
that explains why i stop seeing blue men entirely
then 15-20 seconds later it will mark one
But they fixed that
lol
Hmmm
i still think disrupt destiny is trash
n0 its pretty gud
Just have to get used to it
It's insanely good
trust
Just have to adapt your playstyle to it
no, i agree with you
it should be good, but it isnt
what makes it good
its not lore friendly, thematic or fun
damage :v
well the bonuses at high stacks are good
It's none of those things but still good imo
The added damage at high stacks as well as the toughness regen and movement speed when killing a target
The damage is simply absurd
I've never felt like i don't do enough damage
It's not about not doing enough damage, it's about doing even more damage
thats my take, i can get the same damage more consistently and reliably with warp charges
i know but how much of that goes into overkill?
can't get same damage
I can't 1 tap crusher with void
but with columnus specifically and the crit interactions i think DD really is required
on warp
well youre poo then 🙂
I think I'd opt in for warp charges on gunker if they fixed the CDR on gaze
i picked this class so i can avoid using a gun
Why? Gun on psyker is so much fun
nah im with ya kat, i only played gunker after much persuasion from the gang here
and decided if i wanted to use a gun id play a different class
thats on 6 charge though
2 extra points
yeah you dont need the charges
Guns on psyker are actually stronger than on vet if you're running gaze and DD
can do it on 3 tbh
Yes you do
you juyst need 80+ peril
Ok yeah three
and warp rider
And you need +25% carapace
not a fan of the filler nodes on the way to warp charges
true
Or stacks of perfect timing
true
You mean these? All of them are really good though?
so would +20 cara, 4 stack WS work?
If you have +20% carapace and 5 stacks of perfect timing you need above 90% peril to one shot
quell speed is whatever
very achievable in a real game
For sure
coherency range is whatever
Also unncessary
also true XD
If you're running a staff quell speed is really good, coherency range is also very good
@wind spruce :p
toughness and DR good
but just saying, it is quite possible to achieve equal performance on warp charges as DD if you arent running a columnus
I think so, maybe not quite
but i can get those elsewhere without filler
I much prefer DD with void assail builds
because my void only has t3 cara
so DD still more damage if its true.
just not my bag
Very easy to keep up stacks when you have venting shriek and void
And the damage increase for assail is bonkers
Are they really :/ much worse than the other end-of-tree offerings imo
these days i like blaze trauma, BB spam voidburst or standard builds like purg / creeping
Solidity is overrated, puppet master is underrated. Both are good.
Puppet master is definitely good but it's usually the first "nice but unnecessary" point I sacrifice if I want to reach something else
Psykers deserve more crit chance
i feel if you edge and always only quell one tick then yeah you don't need solidity. but when i was levelling and i got solidity it really felt like a power spike
Never seen blaze trauma get top damage nor carry any game.
It's definitely very good
Satire?
No. 
That tick will be more if you have solidity, but it's not as necessary as some will make out
One joke
Any kind of trauma is a ticket to "fraggin ell, look at the witch" for the whole match
emperor's throne, look at witch
i guess it was worth bringing the freak along after all
You should try it on scab melee only maelstrom, your name will be on the killfeed constantly
that the psyker doing that? stone me
is kinetic reflection only work on force sword?
"very kind"
no
kinetic deflection talent works with all melee weapons
then why it's not blocking or i need to ranout of stamina first?
For regular gameplay trauma is shit.
It doesn't block ranged attacks
What are you trying to block?
Just melee
ok got it
Only way to block ranged is the Deflector blessing on any force sword
i think trauma is alright
If you do well with trauma it's because of your TEAM. Not YOU
prefer voidstrike
Trauma needs high radius yes?
Apart from that brief window after Illisi and Deimos were introduced and they both had deflector built in by mistake
Oh those were good times
Yeah need high blast radius
Try high everything. 
As we all know, youtube comments are the real source of knowledge
Trauma was my last staff to start enjoying. Took a lot of suffering but then I couldn't put it down for months
can't get high everything much more than that one 😄
You have crazy mobility and control with trauma
I can't let go of surge staff, love it so much.
In a way that void just cannot match
can deimos 1shot hoard on damnation? or only combat axe work
Youtube reddit discord all bad sources
Which horde?
Yes it can one shot hordes. You should try the illisi force sword if you want better horde clear though
Do you guys reroll weekly contracts to get higher paying ones? like for example there are tiers "complete 1 mission no death or complete 3 missions no death"
Only 3 or 4 times max
Roll of the low tier ones
I reroll to get rid of bad contracts
Like the no deaths or grimoires ones
yeah ok.. not really work gold to reroll to high paying ones then yeah.
So milk bucks are fairly useless for me
I'm playing 3 classes atm, but am patch 16 returnee so lots of blessings to farm.
yes if i got that 8 grim, or anything paying less than 300
You can afford to spend a little more rerolling then
But don't go bonkers
Have so say as shit as the crafting still is, the skill tree rework is amazing. Vet/Pyscher/Zealot I all really enjoy without a clear favorite.
Just get rid of the sub 300 ones and the ones that are too hard to finish
i wish we could rename our character
Crafting is much better than it used to be too
Since blessings got flattened a bunch
You can select perks instead of endless free rerolls or relying on a mod
You can change two things on any weapon now (and curios, which is a huge benefit)
is gun psyker still a thing
More so now than ever before
This should really be reitterated more. Like dumdum II is 5% and dumdum IV is 6%. They are quite close.
how do i use surge staff correctly?
zap things
In some cases, rare but essential blessings are now available in lesser forms too (I still only have power Cycler III but it's more than enough)
And the other part, shared currencies
Makes it much easier to work on whatever you want to work on, and less likely to get that awful moment when you see Power Cycler IV for sale and you're short 5 melk bucks
Poor ogryns
ogryn is at once overpowered and feels miserable to play
so sluggish
which i guess is why mine is just 30+11
wtf u mean ogryn feels GREAT to play
oh a mutant?
ROCK
oh a bulwark?
ROCK
oh whats that, a crusher pack?
ROCK ROCK ROCK
BONK BONK BONK
yeah ranged ogryn weapons suck i agree
but the shield is great
bendy bonk is GREAT
i never used the shield
Just run shield with toughness regen on charged heavy and you just never die
thats like, core ogryn experience and imo the best melee weapon
get brutal momentum 4
not like it matters
heavy 1, kill 4 scab bruisers
Heavy stubber go brrrr
heavy 2, cleave 20 poxwalkers
Ngl still dont understand how people manage to go down on ogryn
The kickback is just soooooo enjoyable
just keep swinging heavies into everything
gunner / reaper stunlock
net through obstacle
those 2 things exclusively for me
yes i love shooting something and having to reload and it's still alive
Fuckers leaving them to deal with a trapper, a dong and a bomber
That's completely wrong
With surgical almost everything is a one shot.
yeah maybe if youre shooting crushers or built a trash kickback
- flak, + maniac, blaze away, surgical, 12% power on reload talent
what would make or break kickback
And it's not even on a gunlugger
this
try this and tell me its bad
no i don't think i will
Bruh
The kickback is the child of bolter pre patch 13 and the revolver post patch 13
never liked either of these weapons
And it has been nerfed a bit
not you too!
Kickback?
highly sane minimum pellet count mechanic
killing a sniper from >100m in two shots is also pretty sane
Why use a ripper now? Can opener? Just take a shovel.
yeah i couldnt find any use case for the ripper, im sure they exist i just couldnt figure them out
When I play ogryn my brain actually degrades to their level and I just like holding down the trigger on the stubber. I’m normally a revolver crackhead player but the ogryn changes me
relateable
i don't like how playing ogryn gives me brainrot
Ogryn is a vibe. You don't play it if you want to zoom ahead like a dick.
Hehe, heavy stubber go brat and make loud noise and en’mies go splat
I'm just not a fan of the big heavy guys
That and I only play characters I can make female
Is it like dwarfs?
But what if I don't want a shovel
Ripper V is good at every range and Can Opener makes cleavers much more viable
grug identri - identee - grut it, grug woman now
Well, BB cleaver at least
IV can kill armour already
It just takes a few cycles but it's faster than the Heavy Sword for it
club
cleaver
i don't have the best experience with cleaver and crushers tho
Cleaver is like the only Ogryn weapon that's flat-out bad vs crushers
And even then the IV is good enough at it
you can go kourk and be a gunlugger kickback
But Bull butcher gets nowhere without a Can Opener (or a ranged that can deal with armour by itself)
you just have to shoot before they come close
but yeah, i take the bb with the ripper
I guess the Gauntlet and Rumbler would also be valid options
Or take rending PBB on anything
yo yesterday I survived a burster with no health loss and I was blocking with both deflector and kinetic deflection. Do either of these block bursters? maybe deflecter if a poxburst counts as a ranged attack? It wasn't a vet shout
ye i had something similar
im not really sure if it was because i was far enough away
or because i have corruption resistance so it only took off toughness
best blessing for surge staf?
Nexus and flurry, like a basic bitch.
only options tbh
why doesnt surge have surge?
seems like one/two more bounces would be good
oh actually, why is surge bad on the trauma staff?
one would imagine 2 trauma explosions instantly on the same spot would be good
(i partially ask because i have a beautiful trauma staff roll... with surge on it)
i dont think it applies on secondary attack
that explains it lol. Its weird that it does for void but not for trauma
well void's secondary attack is a projectile while truama is an effect
speaking of secondary attacks
why the hell can you hit someone with a staff
whats the point of that even?
if you want to be honorable and give a poxwalker a fair 1v1
🤔
id rather hit them with a holy scripture
omg the staff bashing has a heavy attack and two animations
you are right though, that special attack should clearly be a melee shove, clearly that would be balanced
somebody worked ~20 hours on this
Or at least reward you for putting up with the weird
omg it can crit
Staff melee should be at the same level of power as Vet bayonet really
Just go through whole levels channelling George Silver
scriers gaze, DD, crit melee staff build. any% votekicked speedrun, no chat allowed
horizontal sweep on the heavy attack, clearly goated weapon
Does Transfer Peril work on a staff special head shot?
i knew the God emperor had a reason for giving me the staff of running
he also surely must had a reason why he gave me a cowboy revolver as a space mage
OCCASIONALLY emperors gifts are pretty good
do you think the stat loss compared to my current one is worth rending 4 
I personally would use the rending IV one but I'm not an admec
it works out at 5% extra rending at max charge, but i lose 4% dmg and 2% radius
plus dump quell speed instead of warp res which is technically better
idk if icba to spend the mats or just rip off rend 4
ever had a pub psyker who just refuses to use their smite for some reason?
It's to grant yourself the Emperor's Mercy if you're about to get possessed.
Oh, I do that all the time.
Mostly because I don't usually take Smite.
god why do I get worse randoms as Psyker and Ogryn than Vet
Because the emperor knows you need the practice carrying
i actually have the opposite issue where a ton of psykers i meet smite way too much and just CC stuff they could have easily killed themselves
"i'm contributing!"
best psyker build is preference
which is the best colour?
unfortunately crafting is stupid so getting the good stuff is a complete dice roll
blue is obviously superior to silver
is silver even a colour?
isnt it like, an element?
it is also an element
but you see trhe problem pofoge
it is also the color of most metals
try asking a better question than "what am best build" 🙂
Yes
no we are being serious
what do you want to do. dont get shitty because you asked "what is the best build" when that question is impossible to answer
there are 50 different ways to play psyker
all are good and bad at different things
Okay meta builds top 3
enjoy
most used
gunker
ty so much
quickplay and joined a team with 3 psykers total.
we hop from one shield dome to another. smooth as butter 😂
my problem with dome is its useless when you actually need it
its great vs BoN as a niche thing but otherwise i dont personally rate it
you REALLY need it when your team is caught somewhere exposed and 6 gunners spawn somewhere and light you up
but in those situtations it break in 6 seconds
not a problem when we have 3 bubbles 😂
truuueee
Not blaze trauma
to be fair, i went back to using flurry and rending with the same talent tree without wildfire as blaze trauma
Is Blaze Trauma not preferential 
and i seemed to do a lot more dmg due to pumping out more charged shots
just from a few games today thats my feeling
No it's really bad!!
Preferential?
why does the atheneum recommend toughness regen speed on curios
Idk but I actually use it too. 
Idk what’s Pygex’s entire point of view on it, but it’s a good property that gives you an extra safety net/better means of passive toughness generation when nothing’s happening
Or whenever you are under pressure but not from melee breeds
It's good for when the whole team is together against shooters with covers.
psyker has so many ways to constantly slurp up toughness tho
i would much rather run flamer/bomber resist
unless you're a gunker
Battery gunner or Sail Gaze EP ?
i would try using assail, scryers gaze and disrupt destiny
with a columnus autogun and then a melee weapon of your choice
as a starting point
is gunker the base recommendation now
It's also good on shock troop if everyone is bogged down by other things you can at least stop flamers/nets from getting to you
bomber resist does nothing
you reduce the damage of the times they kick you
or hit you directly with the grenade for one damage
it does nothing to the fire damage from their grenades
Hey man I've been killed by this before ok

Each to their own - I just tried to approach the property’s potential use case rather objectively

was this not particularly mentioned as a change
i'm starting to think i might not be playing the same class
It’s good, I think. Good enough to take over certain other properties, especially these that grant resistances
And why’s that?
the only resistances that are worth taking really on any class is gunner and sniper
the rest are objectively bad
TRS is a universal property, there’s no class it’s actively “bad” on
I feel like with the continuing degradation of my experience with randoms that I'm pretty much stuck to using smite
sniper resist i find pointless since you still take chip damage
What why?
I wouldn’t go so far as to claim that, but I certainly see no use for Mutant and Poxhound property, and Flamer to an extent
chip damage is better than being downed
sniper resist is based on ogryn
different focus
okay, and i explained why bomber is bad
so that leaves...
high chance of still being downed
yeah TRS is great, same as stamna regen
but the unit damage resistances are all bad, apart from sniper which is okay and gunner which is must have
why no poxburster resist
Usually taking a sniper hit is a momentary lapse and I can continue dodging everything afterwards
because whenever I use something else it had to be in the worst pub matchups ever
One Gunner property is probably enough to not have your toughness/health explode when one is caught off-guard
There is such a resist in lua for curios
It’s just unused

How does that mean using smite is needed?
bomber resist definitely works
27 damage on the first tick vs like 50
if you are in the fire, you are going down
if you arent, you arent
it does nothing in a game
also that just doesnt make sense at all right? with one curio you go from 50 to 27? a 50% reduction?
No it really doesn’t it still shreds you if it ain’t making the impact of stopping me from even worrying it ain’t worth curio specing
one? when did i say that
i am talking triple resist
54 to 27
makes perfect sense
if it shreds me half as much i have double the time to get out
fire and gunners are the things that will kill you the fastest if things go bad
having twice as much time sounds like a great deal to me
what else are you using them on
toughness, toughness regen, stamina regen, gunner resist
grimoire corruption resist
you know, things that actually do stuff
toughness regen which does nothing when it matters
gunner resist is a no-brainer, always run that
ordo docket gang
and yeah, i honestly have a 20% curio chance on one of mine
huh?
i'm sorry but i do not believe that increasing your toughness regen from coherency is at all relevant
toughness regen increases the rate at which you gain toughness
from coherency passive regen
only from coherency
yes
and you shit out toughness as psyker unless you don't take the nodes up top
The single most valuable property 
i dont disagree with that for a lot of builds
but you cant tell me that when youre big chillin zappin shooties as a gang
that regen speed is useless
it is not
Melk gave me ready to go Gunker gun? (just change perks)
and i would say comes into play far more often than standing in fire
3 corruption res all my homies hate dogs
seems okay, id rather less mobility and more stab and stop
but its aight
Yeah obviously, but its serviceable
um, more toughness regen=staying capped more often and avoiding taking melee damage from the occasional melee hit you didn't see coming. Not to mention psyker can boost coherency radius
and im only standing in fire when all my teamates are down and bombers are running rampant
sure, but you have a lot of constant toughness regen options in your talent tree
and those toughness regen options are percentage-based and scale if you take +toughness
It's as if curios are hugely preferential.
you dont NEED the TRS, but ill take it over bomber resistance or even gunner resistance
I just made my fresh lvl 30 Ogryn curios, +Ordo Dockets there on all 💰
get the fuck out of here with your balanced and nuanced opinion

i'm fine with taking one bomber res on my curios since perks are whatever
but i do believe that ordo dockets is the best
you either run the absolute mathematically best thing or you suck at the game
there is no inbetween
curio chance gang
the TRULY based approach is of course 3x XP, 3X curio chance, 3X grim resist, all on + wound curios
Wish some of my teammates ran all wound curios, they would come in need
I do on zealot. 
Tried martyrdom zealot and didnt quite get it
What weapon?
Tbf it works with all weapons.
But shines the most with combat axe imo.
Logging in to check, dont remember anymore
Think it was Eviscerator because i was doing both martyrdom and powered up hits penances at once
i mained zealot for a while, i think martyrdom is actually really strong but misunderstood
I love loner stealth martyrdom bm combat axe.
My most op zealot build.
Go to 5 or 6 stacks of martyrdom and spam left click to win.
you dont need to run 3 wound curios, you can run 2 and be just fine. 4 stacks of martyrdom is already strongere than the max buffs from IJ
and you should also just play normally and see it as a damage boost when things get bad instead of trying to play low hp
what i DO wish is that holy rev had a way to reduce the cd
Nah drop low hp for the big damage boost straight away.
2 mins very long
dont get me wrong i dont really care about losing hp
and i wont generally heal
but you shouldnt take dmg on purpose
I cook myself at the start of the map then go to town. 
yeah IJ is very fun
i love it with thammer stealth zealot
oh, a monstrosity spawned?
bop
One thing I hate about stealth thammer
activates stealth
monster runs off to chase the knife veteran midway through charging up Thrust
hehehehehe
yeah dude
you get used to it and account for it
i punish myself double by only running crucis
and if it doesn't run it does a knockback attack
My current favourite is ThrowingKnife+Fury+Piety critting Knife3 with Boltgun for Crushers (quickswap throw+F to debuff armor)
hence I just use Chastise
Throwing knife gets too much hate
Knife + Flamer covers you on basically everything and you get to have the juicy right side talents
I actually finally found it now with Boltgun, it makes pulling it out quick, and makes it unnecessary to pull just for 1-2 ragers or special
toughness on dodge and crit dmg reduction are so splendid
If wanna go all in on that, could still pick Good Balance too for +25% DR 2.5s on dodge
How does Toughness DR stack and work?
3x 5% nodes on Tree, then +25% on dodge and 50% on crit for total 90% DR reduction available pretty easy
nice tip
i would’ve figured block efficiency would work better with the peril block trait
but idk if it would work that way tbh
heya,any1 willing to help with the ,,warp battery" and ,,going out with a bang" penance? having hard time doing it in public lobbies
play my stealth thammer zealot
teammate pulls demonhost
teammate dies before i reach them
DH teleports away to the bot, then phases out of existence as i swing at it
Last time I checked once you stack enough toughness DR you will get diminishing returns, it's not all additive
Yeah asked also in Zealot-class and got told this:
While my current talent setup gives 0.45 so 55% DR but 25% more melee dmg
Quick damage on fast stabby knife zealot gives its own layer of defence of sorts as less time for enemies to hit you before they gone
I already know the answer to this but I just wanna make sure what you all think, is Venting Shriek useless??
I like it on my Voidstrike build so i dont blow myself up, from teamplay perspective better peril control and shield would be safer for team
But i feel i need to prioritise my own safety first
craftingisfinecraftingisfineCRAFTINGISFINE
Also when you really need it, like 6 crushers coming at you with some ragers sprinkled on top, it gives you lot more shots out and one aoe stagger to deal with the situation quicker
I subscribe to the theory that it is NOT useless. But I saw a video the other day where someone said it was useless. I called that person stupid.
Oof looks like solid 0/4
only cost me 1.2 mill dockets as well 🥲
brunt and hadron bricking collab
just gonna keep it, add it to the crucis shame pile
its gonna be ok crafting overhall is due any days now :)))))
maybe they can increase the mod limit give us the ability to breakdown gear do something :))))
yeah like i need any more of that
idk man i always need dockets 
wasted 300k on brunts and got two good greys
that ended up bricking
very rewarding gameplay
lol scroll up 😄
does thrust lie
surely it is multiple stacks of +20%
it's not a lie, just the wording is odd
So what perks for this? Flak and then Unyielding/Carapace/Crit ?
I have crafted about 30 trauma staffs in search of lvl 3 Blazing Spirit, the search goes on
Dum dum is most important. Then it's nice to have flak maniac to kill specials fast.
i would go flak and unyielding
But it already kinda does that? Wouldnt going something to deal with Crushers and bosses be more useful?
imo
run a duelling sword with uncanny and + carapace
then run columnus with + flak and + unyielding
gun for everything that isnt a crusher or bulwark
ehhhh
Had it on since day 1 i hit lvl 30
i would farm a new one
Some day ill make better, but for now, need Blazing Spirit Trauma Staff!
Yeah i have bought suitable good roll bases from shop already in store
lol i got blazing spirit the first time i tried for it 😄
but yeah, IMO, columnus works best with flak and unyielding. even with + cara its not great vs crushers
and with +flak you just shoot maulers in the chest
then like i say, DS with uncanny and + cara to take care of the chonkers and youre set
could also run that sword no problem and take BB instead of assail
use the sword more instead of assail for the trash then BB is just for opening bulwarks and crushers
Ok will do, was about to reperk it but 100ish plaststeel 🤷♂️
Flak maniac is better
Unyielding somewhat pointless because it only applies to somewhat uncommon enemies
missing out on unyielding on columnus is wasting a huge part of its potential
lol
if you think taking maniac to kill a flamer in 0.3 seconds instead of 0.4 is worth it over killing a plogryn in 2 mags
idk what to say
each to their own
I dont think bosses are very big threats in the game tbh lol
Killing them fast is much less important than many of the elites/specials
but all of the elites die with +flak anyway
except crushersd
and bulwarks
as i sort of alluded to
Mutants


