#psyker-class
1 messages · Page 1083 of 1
Penance? want to keep my warp charges? hello?
So I'm basically cutting a limb in my gameplay for that idiotic penance
Most penances are fucking dumb. And literally make you play like a toxic asshole.
its so you buy silly hats
also curious if venting shriek is worth taking ? the best use i think i can come up with it is to pair with warp siphon for spammability allowing you to constantly instantly quell peril
hint hint
The only times I used venting was when I really had to, like, I'm dead because peril or way surrounded
Penance, trying to keep warp charges
When the game launched, after a few weeks I tried to complete some of the harder penances and immense stupidly and frustration of their design was the final straw for me.
I came back to the game a couple weeks ago and have conplety ignored anything to do with penances.
Only penance I haven't completed is Zealots
Granted I completed most of them by luck when they were easier or had exploits
Yeah, penance for warp charges been the culprit, not using active skills, just killing mostly elites with surge staff
Like Ogryns Rumbler shots being considered grenades
Venting shriek's main use besides giving you 50% extra peril to play with is creeping flames - 6 stacks of warpfire from shrieking at 85+% will straight up kill all non-taggables (and some of the weaker taggables) in a 25m cylinder/narrow cone
I was being sarcastic when I said surge staff bad, I didn't use venting shriek (again, warp charges penance),
only to save my life here and there, I did the most damage without using my active skill,
it is too painful to do that penance, it is boring me to the point I'm about to stop playing this shit,
not being able to use my skills because of some fucking skill consumes warps ¯_(ツ)_/¯
A shriek is a cone????? Damn that explains a lot.. I thought it was a 360 aoe. o.O
me to
This is how it works
It expands as it goes farther and also goes through walls
TIL im a squirtle
it also has a small knockback which is enough to shove dogs off teammates
so if someone is pounced but there's 20m of walls blocking LOS, you can just aim your camera at them and shriek and they'll be freed (iirc the hound will also die purely from 6 stacks of warpfire)
Shriek is just Force scream from starwars lol
Shriek can be good as a stagger push in desperate times
Except bosses
Is it worth picking up the increased shriek damage node?
They really should change the other modifier from damage to power
no
Nope
Fire Shriek is the only viable one at the moment
Damage is abysmal
Dang, this revalation is really going to up my shriek game.
The things you can learn randomly browsing discord while at work lol
have you not seen all the things that get knock down when you use it?
I love how it's so rarely used people don't know how it works 🤣
Is sustained fire good on staff?
Buff shriek 🤣
Buff shriek the main purpose is to quell.
Gib damage to
Your shriek doesn't like targets on fire?
I used it a lot on the past until I stumbled upon this one week after I started playing, 2 weeks later still...
Shriek isn't supposed to do damage.
It's a mass stun that quells.
Quelling 50% of peril instantly.
Shriek should 1 shot lower level specials like poxhounds and snipers and idk some other ones
it also will kill literally infinite amounts of horde that fit in its area
No
yes
(only if you use creeping flames!)
Creeping flames is beautiful
it... it does
but you have to wait a while for them to burn
with creeping flames. but
Why would you need that though when you can just kill them.
should just do it base
we don't talk about the other node
Creeping Flames should be purple flame and burn with more intensity 
Blue looks nicer.
with surge is ez pz. It just stunlocks them in place.
I don't want purple flames.
I like the blue flames they look pretty.
Pretty flames.
The pyromaniac zealot be like.
To be honest being a pyromaniac psyker is just more fun.
Flames from hands.
it should be like the blue flames from the hellish wheels from Nioh 2
They're hellish blue flames. They're literally hell fire.
What do you mean?
It's literally dark fire hell fire.
Green flames are toxic?
green flames are food coloring lol
How does one make fire toxic?
burn sulpher
got me a 376 trauma staff from brunts, consecrated it, 2 perks are unarmoured and damage to groaners, poxwalkers lol
yeah i don't understand Toxic flamer. at all, like if he sprayed a cloud of Gas that'd make sense.
Fire would burn up the gas tho
Maybe the fire is just corrupted by chaos.
They are allied to nurgle so probably
someone enlighten me on why the flamer staff is good
purgatus? for me is a change of pace, relax in the back line and set everything on fire, is great for supporting the team because of its highly staggering value,
the LMB can stagger for a moment a crusher, rager, etc, the RMB charged can too but if takes longer, though is what you want to use for hordes because it spread more fire, etc, that's the best I know, probably some inaccuracy in what I'm saying
I like when a teammate uses the flamer staff because it makes enemies bright and in most missions I can't see shit! 
Purgatus is a great staff, but the game has changed around it, and just made it less effective. Fewer hordes, much more burst damage from other players (so you dont kill elites as often). So, it's dropped in power, but not because it is bad.
It's synergizes with creeping flames (if you can get to high peril), bc creeping soulblaze stacks on TOP of max purg stacks, for giant damage.
It also works well with Bubble or Wall and EP Brain Burst, if that is your fancy
especially if you use Quell cancel
LMB is also a pretty strong stagger on Purgatus
Ever since SG Purging, I've been enjoying the higher bursts of damage
using purgatus just made me wish i had an actual ranged weapon
it feels very low impact
One thing it does well, it is consistent, rarely is a wipe if someone is using it
because it just takes a while to kill things
Yeaaaah. SG Purg does remind you that un-boosted it is just a bit "flat".
Unironically Purg is the easiest staff to use with SG
I'm not gonna recommend SG builds in general, but it works really well
It's just insane. Gla you like it haha
Yea I realised, it can reach 100 while I'm flaming and it's no problem
Yeah its got an SG safety on it
Not joking that it's the eaisest SG build 😮
Also I put Run n Gun on it for SG. It's actually a viable blessing.
SG staff that is, Gunand melee psyker might be easiest
How good is trauma staff? Looks like just another cc tool
that's its main drawback, but it keeps everything at distance from your team, the way I can use it (skill issues or whatever) is mostly as support, but rarely team wipes or death with it
Trauma is the strongest staff in th game overall.
Trauma stronk
Cuz of the stagger right?
Damage outright
trauma does do a lot of damage
When maxed out it outshines all others imo
Stagger is a bonus that tips it over
It does damage?
it does the MOST damage 😮
i overall prefer voidstrike
Oh i thought it was only a CC staff i gotta try trauma
Forgive me for thinking voidstrike is a lil boring
since when purgatus lmb stagger crusher ?
Surge, Trauma and Void are all very high damage.
Trauma is ahead by a bit, and then the strong stagger puts it into #1 staff overall.
Trauma's nice because it can look at a pack of crushers and maulers and go "naw, you can't play the game"
maulers I meant
i see
Trauma can be used even in melee range of a horde
Blaze Trauma specifically is the strongest, because of the free horde removal.
and because Shattering Impact is just not as important as it used to be.
Don't you mean "point blank" in horde.
Deploy meteor strike ON MY POS
Blaze Trauma?
Also Trauma has Purgatus beat by having the Psybolt lmb option
When shit hits the fan aim trauma at feet
"but that's where you are!"
"Yes."
Trauma staff with Soulblaze blessing
Trauma staff with Blazing Spirit / Nexus
i was running blazing spirit/rending shockwave
Ahhhh! Note to self: check if my trauma staff has Blazing thingies.
I realised Blazing Spirit is so good when it affects the enemies of the outer aoe blast too
Yeah dont use True Aim to proc soulfire, that's not worth it
mauler waves isnt the worst unless you felt them from behind 3 inches away
theyre slow moving
Blazing Spirit is capped at 6 stacks
the ragers waves however
voidstrike surge doublecrits are a lot of fun though
"yeah just annihilate everything in this general direction, tyvm"
Blaze Trauma has the highest requirements for base stats to be great. And perks are tricky too. +crit chance is pretty desireable if you like more flames/horde damage, but +damage is always good.
Also it works well with Creeping Flames because of fast peril gen, and each Blazing Spirits is capped at 6 stacks (2x applications at T3 [there is not T4 Blazing Spirit])
So Creeping Flames can get you to 12 stacks instantly which is a lot of damage.
At the same time Blazing Trauma loves Tranquility stacks for shooting more, so you have to decide when is best to burn your warp charges for a big flame attack.
Blaze Trauma plays well with Bubble as well, but the caveat is that you give up your warp charges, so be aware.
i think i will continue using voidstrike
i declare the purgatus experiment a failure
Purgatus is good if you enjoy it, but it takes more work to make it great in the current meta.
I know myself enough that I won't have the presence of mind to manage my warp charges at a basic level. I think I have warp charges rn because it felt like the thing I'd be the least-incompetent with.
Then go to Warp Battery at first, so you can staff as much as possible. Only vent Shriek if you make a mistake. And just learn to play it.
I'm still getting my bearings on when to LMB, when to RMB, and when to pull out my force sword and come out swinging (and somehow catch multiple enemies per swing even though the light attacks are of assassin-type?!)
If you never find yourself venting to save yourself, then it's worth considering using it offensively.
I kind of vent my peril by reflex.
Mostly because of my decade-honored practice of shooting one bullet and then reloading twice.
saving yourself with shriek is also using it offensively tbh
I recommend playing a game where you never vent, just to get used to edging peril.
means you got an extra cast of whatever off for free
Warp Penance 😂
Something something No Shriek November...
(Actually my ability is the bubble, I love protecting my homies 😊 )
the homies can find their own cover
It is but the opportunity cost is real. Losing 6x6% peril gen is a lot on the Trauma staff.
If you get max Shriek discount ~25% for 5 seconds, and you get a WC or two back.... you come out pretty close to even.
i will cackle maniacally as i watch hordes get incinerated by my mind
and the 24% damage boost, where now you have to cast 5 hits to get the same value as 4 before.
i have never felt a desire to use warp charges
They're the OG
They're the strongest tree at the bottom, overall. DD and EP are niche for certain builds.
but not generally a good idea.
i personally do not use keystones
You are short changing your power level quite a lot...
Keystones are fine for all classes except Vet for sure
i'd have to free up, what, 10 points to go get warp charges?
i do not think that is happening
Up to your playstyle friend
Can you share your build? i cant imagine where you put all those points....
The points to the keystones for Psyker aren't bad at all
Warp Battery (final node) is optional.
mostly the top part
All toughness?
If you share can give suggestions. You certainly don't need all the top nodes...
I find I use 3 toughness talents at most
Psykers toughness on quell covers nearly everything on its own
Wildfire is great with speicfic builds, not void
Purgatus Wildfire is fine, not sure about Blaze Trauma
Purgatus is just ok. Blaze Trauma and Surge Flames can both use it, but Surge/Flames it's wise to do something extra, IMO (I go Illisi Slaughterer and it's quite strong)
I'll see if I can make quick suggestion
Surge/Flames, you say?
been considering battle meditation too
How do you go about that build?
so i can melee more
@radiant frigate This is the more damage option.
You lose 2 toughness nodes, and EE.
You can swap Quiet for Soulstealer if you like, but I'd keep Quiet.
@radiant frigate If you want to be a bit safer (Essence Harvest)
interesting proposition
You'll be doing 16% more damage alot of the time, and 30% off your Creeping Flames cooldown.
Those look like my builds too tbh hahaha
Well, to be pedantic it's 45 toughness, which will probably be a lot more, because your curios apply thei % to your total 😮
Oh yeah mb you go down 2
I forgot there is one on Warp Siphon. I just ignore it really.
The reality is you don't really need all that toughness.... but that does depend on how carefully you play.
Essence Harvest will help keep you close to 100% toughness.
Whcih is why it's the safer option.
"need" is relative
and i think it entirely depends on your mindset and playstyle
on the plus side psyker does have nutty toughness regen
so you can upkeep low toughness nicely
what do you run for curios
To some degree. Your regen is very strong.
And your total toughness doesn't matter as much as keeping it at 100%, all things being equal.
thinking about returning to triple gunner/flamer/bomber DR
it does matter vs shooters
Unless something has change, Flamer/Bomber DR does not affect fire damage. Do don't use those....
the flamer thing was changed
im like 99% sure they fixed that
and the answer is triple toughness
ok word
youd probably be ok anymore
idk why i said anymore
youd probably be ok then
anyway?
like i do get more toughness both builds would be valid
i would never have considered it back when they autonuked your toughness
the health damage was whatever, the real damage is already done at that point
plus i heard they only worked on kicks?
Correct
sounds fun
i was also trying gunner/sniper/toughness
turns out snipers still do chip damage through triple DR
so I'm dropping that concept
Only vet can block a sniper shot with Toughness...
how does brittleness work
yes well i was hoping that wasn't the case
Brittleness reduces armor values on a target (so your whole team will do slightly more damage).
If you're looking at Rending Shockwave, then it has some value on Crushers, IF your team is actually doing damage to them that benefits it. If they are using Surge staffs, or bolters, or other things that reduce armor already, then it does not matter too much.
Vet can apply rending (which is like brittleness, but only for your own damage) and brittleness fairly easily, so there's a chance the vet on your team won't benefit from more Brittleness.
can i use rending shockwave then switch to dueling sword for solo play
get uncanny strike instead
A DS expect can tell you if you can double dip. I feel like DS already maxes out rending? with uncanny.
i do just wondering on using my brittleness or soul fire trauma
soulblaze probably
i used them together in hopes of making the burn do more damage to crushers/ maulers
not sure that worked
Flurry/Shockwave is a fine Trauma staff, but Blazing Spirit/Nexus is better in almost all situations.
The melee only Maelstrom, Shockwave is pretty good. IF your team doesn't have rending covered on their own.
Shockwave used to be S tier. Now, rending is easier for all classes to get.
Plus soulfire trauma just feels amazing
might revisit that at some point
Brittleness is team wide
but as mentioned DS just has uncanny so
I love that RENDING shockwave has brittleness, not rending
fatshark can barely keep the game running, let alone make their descriptions make sense lol
Brittleing Shockwave doesn't have the same ring to it
shattering shockwave sittin right there
which one is better to sit on? 375 is from melk
I'd not buy that 375
ik the blessings arent ideal but i dont have any atm 😦
okie
run n gun is useless imo. blazing on void is also meh
run n gun only good for purge memes
yeah i will aim for Warp Nexus/Flurry or Nexus/surge
nexus 1 is a lil poor
Run and gun at least has some close range damage, but the other has nexus
Low nexus, but nexus nonetheless
what about stats and perks?
Blazing Spirit on Voidstrike is not very good, unfortunately.
Fun if you want to try it, but not very strong.
i think i just swap blessings down the line saving both slots for now
quell speed is the dump stat
I would not use milkbucks for those staffs, unless you are loaded and want to meme.
Everything just straight up dies to crit voidstrike
Things that don't die like crushers don't care about the blaze
i see, ill stick to the one i currently use. Thanks guys
The Blaze application on Void is also a very small radius
Blazing Spirit is capped at 6 stacks. So, combined with the small radius you're applying, and the low stacks, it is very little added damage on Void.
ok, i see your point. BS is def sub par compare to other blesssings
It is top tier on Trauma. Not worthhile on Void, or Force Swords, which are the only other places it's available.
May change in the future, right now it is quite bad on Void/Swords.
I think all psyker spookiness
so anything that's not a non-force sword special attack melee or a gunshot
Anything that cost peril
soulfire is definitely warp damage
Plus soulblaze
nice
if it's blue it's probably warp damage
blitzes don't always cost peril with enhanced psychothingy
ok just wanted to check cause ive seen some different definitions
but is it stuff that costs peril?
or just dmg done by magic
I think it's the latter
Peril stuff and soulblaze
ok
just the fancy 40k word for magic damage
yeah
anything you do which is like "yep, only a psyker can do that"
soul blaze, shriek, the blitzes, the staffs
Soulblaze, Brain Burst, all staffs, blitz abilities, charged warp sword attacks.
just wanted to know what quite counts as warp vs like ability
or whatever
noice
Exactly what I was hoping it wa
Play malefic momentum, join the fun club 
I wish there was a way to turn all fire damage dealt as psyker into soulblaze
would make using infernus a lot more fun
for the perk that makes procs brain burst on 10% is it worth it?
it's fun
No. For some gun builds if you have no other talents to use. But otherwise no.
You can probably spend it elsewhere
It is indeed fun
Yeah I figured
But not effective
just seemed kinda neat
but mostly it seemed overkill
not really
maybe if it added soulblaze to nearby enemies
If anything it's underkill, because of how little damage it actually adds.
thats true I just mean it kept procing on like poxwalkers
I'm honestly conditioned into just always spending the 2 extra points on the blitzes for psyker lol
Yes, it would be nice with something like that.
It's a bit of a holder over from original game. It wasn't amazing there, but there were fewer options.
Kinetic Flayer is truly a dead point though....
which one is that
I wish also like brainburst would give soulblaze to nearby enemies
just so its not completely one target
but I dunno
it does
ah
do you guys take the +10% damage to targets affected by smite skill
I would
Kinetic Flayer is the 10% chance of brain burst every 15 seconds. It is a dead point.
just a little support for allies
fun tho
but yeah
Yeah. So many hours trying to make that talent great and it was so hard, heh.
Now we get Perilous Combustion which is S tier, and Brain Burst gets mostly forgotten..... who knew....
it bothers me that you can't take assail with wildfire but I guess that's for good reason
today i learn toughness and health curios dont really matter in high end difficulties :((
maybe health but toughness does jackshit
Uhhhh definitely not....
Ok
I run HTT or TTT mostly...
of course they matter
3 wounds is meta tho
Toughness is amazng on Psyker
Please don't haha
You can blow yourself 4 times!!!
That's why there's a penance for it
I've been seeing a concerning number of max wound psykers in my aurics
I wish the psyker explosion was like the ogryn nuke
It should
Toughness is your #1 curio on Psyker. You have to learn to manage toughness, but you have the strongest regen.
playing psyker with a chorus zealot or shout vet is the good stuff
1 Stam 1 tg and 1 HP is good stuff with KD
do you still benefit from the weakspot kill bonus from precognition even if you aren't in scrier's gaze
yeah usually i feel like toughness regen speed is more important than how many toughness you have
I don't use Toughness Regen Speed on Psyker. You can generate your own toughness much faster.
1:1:1 with knife/fs or 2:1 if you can handle not having the stam yeah
usually i rack these two + wound. but nowadays i find more joy having max stamina curios instead.
This my latest experimental build for purge and deflector Deimos. Survivability goes up significantly in high intensity games.
Anyone run the occasional melee psyker build? I came up with one today using dueling sword, trauma staff and scrier's gaze that is really fun. Not very optimal but I managed to run an auric damnation with it and it was so fun (but very, very sweaty)
I would lose the +regen speed, and take ability cooldown instead.
Debating whether warp charges or disrupt destiny are better for a melee build. Warp charges require more investment that could otherwise go to toughness buffs which is good since you're in melee range, and I didn't find it too hard to keep disrupt destiny topped up, but the dmg might be better with warp charges... need to test
Disrupt Destiny is a fair but more damage, if you can keep the stacks up - and get weakspots and/or crits.
Usually DD is not used for melee because of how annoying it is when you cant find a target
they have ability cooldown on curios? .
damn
IIRC if you get the max ability cooldown on all 3 curios it's only like ~1 second? I may be wrong though
DD @15 stacks = 15% damage, 30% more crit damage (which depends on the weapon's crit value), and 37.5% weakspot more weakspot damage (whcih is also weapon dependent)
Warp Siphon is 16%, or 24% with Battery.
Oh so then if I'm using a dueling sword DD is the way to go then
disrupt destiny is awesome until you actually use it
and then you realize you're either getting kited away from the team by a rogue enemy marked blue or you get your kills "stolen" by teammates
guys: Venting shriek with creeping flames or Telekine dome on high intensity games?
Feel like dome is much more useful.
still debating which to rock
I'd say whatever you feel most comfortable with tbh
i run telekine shield with stun
Stun shield seconded, that's what I run
more spammable and watching mutants bonk their heads on them is funny
plus stunshields stack better with other psykers running domeshield and stunshield
i feel like 2 psykers running domeshield happens often and it always feels redundant
mutants bonk on dome too iirc
But the instant vent of shriek can be key depending on your build
only in the middle from what I've seen
for shriek vs shield it really depends on what you think your team will need
consistent cover vs ranged damage or mass horde deletion every 20s
CDR is 4% per curio. Assume it's around 12% total (not quite, because of how it adds). So on shield, that's 4 and bit seconds faster.
Combined with 10% faster cooldown talent, and you get almost 9s off your shield cooldown.
All good tbh
Just depends on what meshes with the rest of your build imo
If you can keep the stacks up, the math is probably in your favour.
Bear in mind that "+crit damage" and "+weakspot damage" is a bonus ONLY on the difference between a regular shot, and a crit, or regular and weakspot.
It's NOT a bonus on the "total" weakspot/crit damage you see in the damage table.
DS4 has what I assume is the best Finesse modifier in the game (?) with up to 2.5X on Crit/Weakspot on lights AND heavies.
So the "crit" and "weakspot" portion of the damage is much larger. And thus boosting that with DD will be a bigger number.
Thank you for the detailed response
yeah some weapons have a higher diff between normal hits and crits so depending on your choice of loadout it can feel very meh
How's this?
Block efficiency is useless
And blazing is also useless
Slaught and elites is good tho
Idk if Block efficiency is useless. But what is the godroll?
for Illisi, you want Slaughterer and then either Deflector or Unstable Power
Alright, I'm still curious to see how BS and Bloodthirsty is when I get the T4 version of Bloodthirsty.
it's awful
I mean probably for everything bigger than trash, yeah.
What's bad about blazing spirit on this? Genuine question
I'll have to see for myself. But I already have t4 deflector so, oh well if it sucks.
you kill everything before blazing does anything
Ah, makes sense
I've never thought of putting it on a melee weapon
It's like lacing a bullet with cyanide
Bloodthirsty + Slaughterer?
and it worked differently
Is that a little more legit at least? I figure slaughterer is the most essential part
Bloodthirsty used to be 5 seconds of guaranteed crits on special kill
Sheesh
Another question, are there blessings that give movement speed
I'm trying to find the theoretical max speed build
for funsies
the only one I can think of right now would be Rev It Up on chainswords
Hmmm
you can always check the blessing lists for weapons on gameslantern
Sooo... after hotfix mods stopped working. Do I wait for update on nexus?
Think you just need to run bat file again or w/e
ah got it
hotfix didn't break any of the mods I use
What do we reckon, knife enjoyers, do I keep using the RHS knife with only rank III flesh tearer or upgrade the LHS knife and sacrifice having two good perks?
is uncanny not also better?
Thats the point lol
I guess you can swap that though
If I put uncanny on the left hand knife i can only change one perk
I feel like you're better off with the right hand knife. +1 bleed stack is almost nothing
14% more mobility is also probably noticeable?
sorry, 15%
worked like a charm
go left, change flesh tearer to uncanny, change off weakspot damage, knife has sick finesse ratios and it's really easy to dodge with
oh wait this is the same knife in zealot chat
Glad to hear mate
What's the horde-force sword again
Illisi
Thank you sibling
no
it's good whether you run blaze or rending
blaze gets you more damage overall and over a wider area, rending helps the whole team by making everything you hit slightly squishier
perks suck but its best one I have, trying it out. dont have any other blessings yet
change nexus to flurry when you get it and swap the stamina perk for flak
so only use warp nexus if im using soul blaze or what? I saw agent chaos was using warp nexus and soul blaze
obviously depends on build I guess
yeah since blaze is based on crit, so you want to stack crit chance
melee only is up FUCK YES
3 mins to go so happy i checked
im sitting here with three bots
too afraid to start it and die lonely
Tried to go all psychic knight with a force sword and assail and did NOT work out, gonna have to tweak it
what should i look to get on this blueberry flamer
Definitely replace Run n Gun
Change the blessings to warp nexus and warp flurry
The definitely replace is more terrifying barrage than run n gun
ty
Might just be me then, I don’t see myself needing to hip fire while sprinting
Purgatus already has a ~~large ~~ sufficent suppression radius while you are shooting. TB doesn't suppress any enemy types that Purgatus doesn't already.
Run n Gun can actually be used on the Purg, if you have it already may as well do a sprint stagger now and then.
Wait so it doesn’t do much for suppression? That kinda sucks
If i was building a deimos sword, what would be good for it?
It suppresses around you. The radius of TB is bigger than Purg, but Purg/Zealot Flamer have suppression built in. So it's not really clear what TB is going to benefit you.
Out of curiosity, do you know how much that base suppression is
I want to guess like 2m? You can see it anytime someone is using Purg/Flamer, they might stack up some lesser enemies behind them, who are stuck in suppression.
I see, this is good info thanks. I use purgatus a lot and noticed the suppression but didn’t realize it was default an AOE
The current talent tree for Psykers is very rough on melee focused builds. You basically have three options:
- Illisi Force Sword Special Spam with Soulstealer, Malefic Momentum and Warp Rider
- Duelling Sword with Mettle, Disrupt Destiny and Scrier's Gaze
- Push Attack spam with Kinetic Deflection, most useful with Knife 6
Other than that there aren't really more to beef up the melee damage and Kinetic Deflection is the only talent that can increase your defense versus melee. Combine this with the low toughness and HP pool and yeah, it's not going to be very effective where as for ranged there are many weapons for mass destruction in our arsenal.
Suppression also only affects the weakest enemies. You can suppress lesser ranged shooters, but.... they'd haveto be within 7m of you when you get a kill.
I suspect it's a QOL thing so you don't get back-tapped when you're trying to stand and flame.
question, yesterday i saw psyker pop enemies real quick with smite, is it the middle keystone bonus or something else?
also can smite crit?
But you can run at Mach 5 with that middle build which is fun as hell
I would imagine Psyker with a Zarona is like giving a monkey a machine gun, does it work as well as it does on paper?
Monkey with a machine-gun is Ogryn
It's very strong. Not having the vet's ignore suppression makes it feel a lot less fun, to me, just because you actually have to pay attention to positioning more.
Psyker is a stressed out college student with a machinegun
I have a decent roll on my vet and realized that this thing slaps, what kind of blitz would you use though?
First time I ever heard a recommendation for smite, I might actually try that
Favorite looking blitz, just never saw a purpose for it before this
If you have one point in DD and a knife or a duelling sword you can do it with any build.
Smite has loads of utility, you just want to pick the right moments. You can inadvertently slow down a fight just because you're not doing damage, even when you're making it much easier for the rest of your team.
It can be crazy good on maelstroms with multiple hounds/mutants/poxbursters modifiers
It was fun when you were able to farm up True Aim stacks with smite. Oh well, it's still very useful to do RMB then let it go, pop a specialist and back to Smite.
I strongly recommend to pick up Creeping flames and Soulblaze talents with that so that you can deal actual damage to the targets you are smiting without being penalised for letting it go early.
Brooo it has never occurred to me to try using soulblaze talents with smite I wanna try that
I've always seen it as "hell nah we cant be dying to THIS" the perk
It scales very strongly with the difficulty of the encounter. Auric Maelstrom example:
https://youtu.be/yrOmLUfNMw4
This was done on Auric Maelstrom, the more elites you have the merrier this build gets. You can view this build among other things in The Psyker Atheneum:
https://steamcommunity.com/sharedfiles/filedetails/?id=2917274959
Very nice
what do with cumnus
me me suggest (for light changes) dropping second bobble augment and assail 30% to get KD
since you are running deflector
for bigger changes, i would go CDR aura since you don't need EE because you have bobble, which gives you toughness on high peril
like other people have said, for bobble quite worth to consider taking CDR curio
personally i run CDR for my venting shriek
Specialist to flak, punishing to dumdum
Keep the Crit chance. it's actually not lost on the columnus
It will go very well with a right tree
Deathspitter into Dumdum and specialist into flak
the real question is it BiS and should i scream at others that it's objectively the best way to play psyker
I would do this
im curious, why drop last node
is it because the uptime for the +2 is not that much given your experience?
You have on demand thoughness gen through shield, the 4 stack will be enough CDR, you don't need 6 stacks for it. You definitely want Kinetic Deflection cause it's the strongest talent in the whole tree.
because the +2 also give less peril gen
so i thought it would fit nicely with purge
The 6 stacks is not needed for CDR, you don't have enough time to get up there unless you are running soulblaze stuff.
6 stacks is mainly for damage
Purge doesn't need inner tranq at all
sorry, soulblaze stuff as in soulblaze staves? e.g. blaze trauma that kind
Like picking all Soulblaze talents except Creeping Flames and running pirgatus or flame trauma
Cause with Creeping Flames 4 stack is the ideal point where you have just enough stacks to get them filled up before you ult again
so purg + PerilC and wilfire?
This is what I would use if you wanna run 6 stacks with purgatus or flame trauma
Quietitude can be swapped into soulstealer of course

honestly
thanks pygex
i get that my questions can be quite pedantic which might annoy some
And for melee either knife 6 or DS4 you want speed
Unless you wanna bunker up with Deimos mutant one shot
But in my experience, speed = survivability and clutching more than the one shot
i thoguht ds4 one shots as well
or is it with prereq that you stab the head
DS4 requires buffs. You will get it with a full battery and +25% maniac on a good roll if you heavy into special. Not exactly a one shot but fast enough to call it that. Only the heavy needs to hit the head.
Just do heavy special into dodge and you'll be safe. Worst case mutant goes past you with a little HP left. Mid case you stop it with the special and best case you kill it.
ah, i always see people one shotting mutie with ds4
must be because someone else shot it abit first
Probs that, or then they had a lucky crit or a lot of uncanny strike stacked up, or running DD
DD stacks make easy mutant one shots
Ohhhhh
actually asking these questions, i find that psyker's theorycrafting is easier than zealot.
Might be because psyker has bad/non working skill nodes
zealot pre defined structures but the nuances are harder
Hrm I find zealot easier.
Idk both are about the same.
Extremely good.
Vet and ogryns are hard.
Vet shout is good and easy, but vet volley fire is sus in clutching situations.
Ogryn is just too slow for my taste. 
nouuu i mean theorycrafting
like making the skill tree build
unless you understood me and i misunderstood you

exhil said he doesn't run twbs on caxe, which makes sense logically
until i found out even at full toughness if you load up a heavy and get hit by zombie you will get hit out of it
which is why i turned twbs back on
gunners poke you but you have practically infinite toughness
Yeah I rarely ever not run twbs.
I used to not run it pre 13.
But since the skill tree system it's not too hard to invest in this.
I also like loner anyway so it's an easy pick for me going down the right side.
i did not think i w ould live to see the day where I carry the team so hard that once I die everyone else just evaporates wtf
they were struggling to kill big enemies once i was out from a nasty trapper/chaos spawn/sniper combo
So, I'm pretty new, just got all classes to 30. Is this a good roll?
Carry me senpai. 
also with wounds, to me, bleed for emperor its the most logical one to take, until i didn't have enough points and died alot
and just took full right side for top then investing in SoC + good balance.
Which made me survive way harder even though its prob more logical that you will die less just from how wounds work
It's kind of meh you have very low blast radius there.
Roger that
i was excited for him until you said its trauma
then i realized
it isn't void
I have great success on both martyrdom and momentum for combat axe.
subjective right, but i feel you should set up one class "properly" before going to another to have an easier time
Tanky in different ways. Big dodge and just pure tankiness.
I just did it how I did it on DRG, helps keep things fresh
same I saw the blast radius dump, warp nexus 4, ability to put on surge 4 and even change one of the perks
I was so excited at first
momentum is more consistent but slightly lower damage for me because sometimes even in combat i get like 14 or 9
Those situation usually its because theres a rager or bulwark and i can't just keep spamming left click
if its just a zombie horde then yeah, i can get 20 easy
I survive better on mommentum though
One thing i like more about wound is i get to 2 hit gunners
Mommentum is harder to do that, i don't usually get 20 stacks while diving 10 gunners
Yes both great keystones.
psyker very build dependent, but if you are confident you have more fun thsi way just ignore me
I play at 5 or 6 stacks of martyrdom so the attack speed and damage is huge.
Especially the attack speed.
Freaking ultra sonic speed axe swinging. Then you try combat axe on psyker and it's 
I wouldn't go as far as to ignore advice, planning on focusing on psyker for now
i play wound normally, i usually down/die after 5 minute when i only have 2 wound left
run all wounds on psyker for tactical detonation value
cause in my experience, gameplay of the classes very different once you get key blessings
e.g. brutal mommentum on your caxe for zealot
and once you have that its easier to grind for mats due to power spike
but end of the day fun most important
if more fun for you to play new classes then thats better than grinding for some mats
usually i go down i die for real :p
Where team?? 
surely not my fault i died in between 10 gunners
or behind 2 bulwarks and 3 crushers

this happened so much when i actually got revived and only one wound got taken i was "oh yeah im using wounds"
for me the best time is when im at like -4 wounds
don't go down so easily but still ahve good stats
I think though when I lost 3 or 4 wounds that's when I'm a bit scared and use heal.
As in 3 or 4 hp bars corrupted.
ah
me me meant this health wise
i think at -5 or -6 health wise, one poxyb and bye bye
unless you run bleed for emperor i think?
-40% damage if it takes you to next wound
Oh yeah I do with martyrdom.
wait do you run second wind?
I like playing at 5 stacks of martyrdom.
thats 2 wounds of hp left right
I think that's the talent on the same colum as holy rev?
Yes.
I always take holy rev any build I run.
Free get out of jail free card mane.
WHAT IS SECOND WIND?
Not on martyrdom. I run on momentum.
what about this one
Yes always.
20% damage is huge on any weapon.
If I take bleed for the emperor and second wind both, I don't have enough points. So for martyrdom I sacrifice the right upper tree.
that was my problem yeha
On momentum I go right and ignores the left.
exhil suggested that i just take second wind, no bleed for emperor, which helped with survivability ngl
I run loner on both build though so I have way to regenerate toughness by myself without any enemies.
Speaking of which I haven't got a video with stealth loner momentum. Will try to one at some point.
the cost to run loner + chatise is 2 nodes
i never tried shroud but i don't think i will like it because less uptime of ability
does shroud make gunner diving easier?
and 15 toughness reduc quite insane
You can stealth and run at gunners I guess?
i was quite confused for a while, reading about zealot and then wanting to move to psyker-class and it is same chat xD
anyway any tips for building ultimate build for Flesh wound penance?
I did it with a heavy evis/revolver, blazing piety & chastise build on the oubliette assassination mission
had a knife zealot with me, other 2 were bots
Piety and chastise is just very comfy
The attack speed from chastise makes it about the same as momentum
how mandatory is going warp siphon/warp battery with surge staff? I saw in the steam guide it is strongly recommended. Has anyone tried any surge staff builds with other keystones and if so how does it feel?
i went with a momentum build for the movement speed and i took faithful restoration
Depends on how you want to play
and take as much dr as you can too
Some people even take DD on trauma
Warp Battery is optional. Warp Siphon is not required for Surge but it synergizes well with it (because it's very effective at killing elites/specials).
Disrupted Destiny is not great with Surge, on account of the Surge not getting weakspots with charged shot. You can do it, but it's not ideal.
Empowered Psionics is very much if you're committed to your blitz.
The main thing about warp siphon is spamming creeping flames
Surge has strong synergy with Venting Shriek (Creepin Flames)
okay thanks for the advice, I am cooking up a build that would work best if I could not have to spec all the way into warp siphon
Warp Siphon has 2 paths for Surge. If you are planning to zap a lot, then Tranquility/Warp Battery are both good, for the same reason they are strong with Trauma.
If you plan to vent with Shriek often, skip Warp battery and Tranquility doesn't do that much for you, so you can take Essence Harvest - which can help skip some other toughness regen nodes potentially.
i can't seem to ever reach like 500K plus with zealot
how do you deal with ragers without chatise
Worth grabbing?
I'd say so. Keep in mind ds4 does more heavies damage(for no reason). Ds5 has better mobility.
Cheers
i like that reason
Anyone here who uses rashaad for psyker?
It’s largely redundant with Force/duelling swords available
soooooo close, man what a kick in the nuts.. Second perk was tier 2 dmg to poxwalkers and groaners.
eh not with scriers gaze i think... It has a finesse modifier
so still good tho?
oh and hello again btw
Combat axes generally are still as strong as on other careers
BM carries that weapon category very hard
You need to look at the details of finesse, and the crit/weakspot damage tables.
Finesse on Rashad is almost a zero stat, compared to swords
was this mini monsters?
88k boss
I just see them as redundant because they’re the most straightforward and easy to use weapon
Well, it USED to.... it's a pretty pedestrian blessing now.
A pretty* what? What do you mean?
It seems like Agent killed both bosses by themself 
Meaning it's fairly basic now. It's not anything like it used to be.
his teammates each have around 30k
I… disagree. It’s arguably stronger than it used to be
Besides colomnus and laspistol, are there any good guns for gunpsyker?
on my zealot sometimes it messes me up because i don't expect that i can kill two shotgunners in one swing
In what way is it stronger than infinite cleave/stagger? Old BM was so strong it was broken.
Zarona revolver, Agri IAG, Vraks 3 HHAG
old BM still had to deeal with damage falloff
why vraks 3 and not the semi auto one?
new BM is more damage and without requiring particularly dense hordes to make the most of it
volvo bez gun
Sure but you staggered everything, it made melee absurd a lot of the time.
Old BM still limited your damage cleave with how hard it fell off. New BM hits up to 3 more enemies on the way and each foe receives the same amount of damage as the first one.
whats maximum cleave on bm caxe nnow
on the other hand, BM is doing much more damage to bruiser patrols
Stagger hardly was ever a concern - it’s like baby wheels on a meat bicycle
and if there's trash and elites mixed together, you get to deal full damage to that elite if you happened to kill 3 trash with a weakspot
It wasn't a concern, it was that it did it so well it made melee trivial
stagger is still pretty nice of course
it's why sunder vs BM do compete on the power sword
but new brutal momentum is absolutely not pedestrian
peepol plos
or no actual hard cap
prob just 4-6 depending on the enemy
i forget if the number for BM was 4 or 5 targets
ah thanks dood
Any tips for that Cliffhanger achievement?
I can't seem to shout enemies far enough off a ledge
just play high difficulty and then it will happen naturlaly i promise
play something like a5histg
i got mine there
2 weeks in i think
if the behavior it hasn't changed, then venting shriek has higher stagger with more peril
but i only checked that way before patch 13 so i don't know if it's true anymore
I got mines on vigil station's finale since you just sit around and it's a natural location for it to happen
you guys think this has any potential?
That it certainly did, but I still don’t think it’s what made it obscene. It was generally giving cleave to a weapon that cleft very little, to a weapon that cleaves everything, is the root cause of it being good way back then
Got this little treat today. Can change one more thing. Either stamina for something funny, or precognition for something. Stamina is good because I do the big block
Stamina has to go on this one, I think. Having at least one unilateral damage perk is more flexible
And WS damage is not terrible, because the weapon mostly relies on WS hits to deal damage
No it was maelstrom doggos
I prefer new bm. You horde clear faster.
Me noob 
My running shoes just crossed 1500km ran in them 
i guess you too have seen the one video
Ohhh yeah
should I replace the perk or upgrade to flurry 4?
I decided to craft some just after
Go perks. Flurry 3 and 4 not much difference.
okay, I will replace specialist damage ty
Which would you choose? can also eat one to upgrade the warp3 to warp4
ah yeah so vs 10 percent elite damage it just does not match up I gotcha
Is that a lot 
or I could do flak, idk what is best
It's sorta above average a bit I guess for a pair of running shoes. @vestal fulcrum
That's 1000 days of running roughly
Some rich people replace them after like 600km.
How long did it take to cross that milestone?
Oh I've had these pairs for 2 years. I run a lot and use many shoes so they don't get used daily.
You want flak to oneshot shotgunners
If he rune 5km everyday That's 300 days
Wait it doesn't sound that much
Don't most running shoes last like 2 years
I used to spend a lot of money on running shoes but now I'm controlling myself.
can change to flak - but which staff to use do you think? I don't mind eating one to upgrade the other to warp 4
I did not see uour message above whe. I sent hat
I have over 20 pairs of running shoes 
Most used ones right now:
- 1500km
- 1019km
- 896km
- 625km
- 418km
Either is fine, I'm not sure if maniac has any breakpoints for surge
yeah now that you pointed it out I'm chaning on to flak and testing in meat grinder.
I'd probably go right so you can do maniac flak.
Maniac let you 2 shots dreg rager without crit.
Flamer oneshot maybe?
I know with crit I can 1 shot flamer and trapper.
No can't 1 shot flamer without crit even with maniac.
But can 1 shot trapper without crit.
Although flamer is at 10% hp left so it's easy to kill if someone just shoot it a couple of times while you zap.
Zap and bubble
You might I'm just looking for an excuse to say Vermintide 2 is better than Darktide
Not that I'd need one because it is, regardless of what I'm going to say
But I STG I blow myself up much, much more often with psyker than I do with Sienna
crit perk isn't super good on surge
you want 2x 25% perks, or 10% elites is pretty good as well
so best would be to put warp flury 4 on right side staff and get 20% maniac 25%flak?
yep
How do you blow yourself up this easily?
Even without shriek i barely blow up while edging at 80%
You tell me, in VT2 I absolutely never blow up and in darktide I do all the time
Unless i get staggered somehow and autoshoot which can scuff my rythm
not enough edging practice obviously
I usually alternate between bubble and shriek
But when i have shriek i dont even bother edging
Like I can't get used to the peril system having used the overcharge so much
So when i run bubble im usually like "oh wait i actually need to quell now"
?? you just tap quell between throwing space magic down range
But shiny DD target
edge while targeting the shiny dd target
Ye but i throw space magic while in melee range cuz dodging is easy
Regardless its just shoot shoot quell repeat
@harsh urchin what about picking up small crit nodes on tree for surge build?
grab all the crit on every build
There’s just one small Crit node on the tree, though 
yep, and its right near the most important nodes
There are only 2 nodes that provide +crit, and one is your Aura
yeah lol..I was just looking at that one...either that small crit node or warp expenditure.
I like having expenditure and quietude because I'm not pro yet 😄
I would drop Warp Expenditure. Mettle/Quietitude is doing a lot of work for you.
ok trying that now actually
shoot, quell, shoot, quell, repeat forever
Soulstealer worth it?
yes, BIS
as you get better, you can drop it.
I will drop it eventually for the peril block one
Not for Surge, and I wouldn't recommend it on any staff build except if you are having issues with toughness.
Yeah, that's a good progression. Kinetic Deflector will help in quite a few situations, though - so it's worth starting to use it as soon as you can, to see how it fits your play.
soulstealer is any warp attack kill gives toughness, every staff kill gives toughness with it
Yeah, which you don't necessarily need. Quiet/Mettle generate a lot of toughness on their own.
i generally run this, so soulstealer is always in my build
If anything peril block isnt needed later on either, but this depends on your playstyle tbh
Peril Block is a strong asset, but it's only useful if you use it.
surge doesn't benefit that much from crits lol
Ive personally used ds so much that i can avoid pretty much everything by just dodging or movement
it has high base crit, so you want to take the "benefit on crit" nodes
but you dont actually want any crit boosts
you want all the crit on surge
they're just mediocre
So even when i run lets say illisi i usually just dodge over blocking
the 10% cdr node for example is just significantly better than 5% crit
in all ways
as an example
true
Why dont you just grab both?
Kinetic Deflector is really for special cases - tanking bosses, reviving team mates while surrounded by horde.
can only have 1 aura active, taking the cdr is a better choice, since it also gives you access to peril toughness damage reduction with One with the Warp node
the surge just doesn't benefit that much from crit chance cuz you start off with like 40%
Oh wait nvm i thought you guys meant the regular 5% crit node, not the aura
you can get full benefit from all the "x on crit" nodes
There's a regular 5% crit node?
yes
it's the node right above kinetic deflection
but getting addtl crit chance is just pointless
In which case ye big agree on cdr
Ah didn't notice
especially when youre giving up like a perk
or aura slot
the only weapon I'd run 5% crit perk on is VS
and fire trauma
Being able to place 4 bubbles on high intens auric is fun too
Crit aura and crit node are more about proccing crit effects like Mettle, or Evasion.
Evasion wants all the crit you can get.
Surge has more than enough crit for Mettle.
Surely psykinetics aura is the strongest talent
KD packs the most utility of any node, but Aura is probably the most powerful node (maybe of all classes even? im not gonna think about it)
Siblings, I finally tried a columnus iag on my psyker. I have seen the light of gun.
Nice work sibling, now all you need to do is pair it with gaze and destiny and you’ll be on your way to broken
Gaze yes
Trying middle keystone for assail though
But I can see disrupt destiny working
i saw one psyker using columnus (i think) and dueling sword
with SG
did a surprising amount of damage
lol that 5% crit perk is like a full 10% of my damage on blaze trauma sometimes
Stronger than trauma pls buff
trauma so bad pls fatshark
Yes give me blazing spirit t4 as a start
what about giving back 4 stack perilous combustion
Legit not sure which I'd prefer
hmm perilous combustion has a way higher max stack tho right
iirc it used to before skill tree rework
Yeah well this is a weapon blessing though
Perilous and creeping flames can stack up to like 25 or something
yeah makes sense
Blazing spirit doesn't do anything once ur at 6 stacks
Which is why its bad and needs buffs 
hmm i usually trauma to overload before hitting shriek anyways
cuz creeping flames does seem to stack on top
Yes
That's the strat
Although if you have fellow siblings always creeping flames first so u get the warpfire possession 
hi guys, can i get some feedback which one seems better?
2nd one
i feel like i see blaze trauma pretty infrequently
weirdly i see a lot of like, flurry rending trauma
or just flurry and some bad blessing
Flurry rending used to be the meta
yeah but when it was supposed to be the meta i never saw any trauma at all
i think it was bc void was way stronger back then
so everyone was doing surge crit void
Isn't 74 damage too low?
Genuinely asking. Never tried anything lower than 78
Void was stronger ? That's insane
void used to have higher carapace damage i think?
Surge (blessing) still only affects primary fire right?
higher carapace and higher base damage
No it works on RMV which is what people mainly use it for
33% more carapace damage
RMB
it's lmb-only on trauma, it works on rmb on void
Wait so you could one tap crusher without crit?
hm i think you probably still needed a crit but it was easier to hit the bp
lemme see if ic an find the patch notes
That's a BIG change
here you go
basically it used to do 765/675 * 100/75 = ~1.51x as much damage to crushers
setup is working well, thx 🙂
Holy shit
yeah so i think you could hit the 1shs crit bp on crushers without +carapace
was pretty bonkers
it felt like very clearly just the bis dps staff
What's bis
best in slot
i think it probably still is the best staff for dps but at least there's reasons to take other things now
No wonder when I read the guide and when I was asking people vs what I experienced it was kind of different
yeah fwiw i really don't like using voidstrike so i am pretty glad they nerfed it lol
It sounded significantly better
but i had people in voice on this server even go "wtf bro why aren't you running void" back in the day
Gunker wasn't popular? Or be ause there was no assail
Is the seer the only psyker able to always communicate with the emperor
i think gunker was considered memeier but people were definitely doing it
TBH I dunno if i'm gonna use it that often, I'm liking blaze trauma a lot... but it would be nice to have the option
Assail was more busted than void back then.
yeah assail was autoclearing anything <= regular damnation with player input back then too
but i think i didn't get many assail spammers in STGs and when i did they always blew up instantly and died
Handcannon 2s recharge assail with more damage than it deals currently. 
Great blitz.
basically most guns before patch 13 were poopoo and the talent tree gave less power to players than the current skill tree we have
so gun builds were seen as a meme
Imo psyker have repetitive voice lines.
I heard the worst one is one that always talk about her hometown/planet. And mine always mentions the Beloved
though it was perfectly fine if you just ran something like the autopistol
Didn't bother to touch melee or range weapon.
yeah i played with someone who mained assail too and they also got top damage
i just mean like, lots of pubs kinda slept their way into auric 5s crutching on assail
so most psykers pubs were assail spammers but were also bad
Tru that's why I'm struggling now. Can't even clear sedition. 
i saw some dude on reddit post about the 0 talents sedition solo challenge
Pre-patch Shredder Gunker was busted with Pinning Fire/Blaze Away into Creeping Flames (Ascendan Blaze)
I hate assail because I came in p13 and when I started playing zealot ( i thjnk) all these assail fuckers killed the stragglers but couldn't kill in horde. So I couldn't get any toughness
yeah assail just deleted the whole map in most difficulties
Assail spammer 


