#psyker-class
1 messages · Page 1074 of 1
And smite needs the 10% damage node to be a debuff lasting X seconds to promote weaving smite
genius
really only on lower difficulty. on damnation they barely kill pox walkers
just remove the cd on kinetic flayer 😄
they need to hit a pox walker like 3 times to kill it
Smite's LMB actually works really fast when you swap
this
really? how do i constantly top damage on assail with auric malestrom then 🤔
It's almost instant CC like it was a shock revolver
idk maybe the mods a bit biased. check peoples comparisons to that mod it's usually off by a bit.
Oh, even better
ooooor it's because assail is actually totally fine
Make the 10% damage taken trigger on release
(just run it with a gun)
like i bet most people here if they posted their charts would probably the best on their team
smite should absolutely be buffed it's damage should be increased like 1000x fold
i fail to see how this makes assail better
it's just a cc tool
if anything they don't synergize at all
you want to sit in scryer as long as possible and assail will increase the peril gen
i also think scrier's gaze is umgak
like bro either you put away Assail and use the gun and scryer or you don't use scryer and use assail
like the two don't work
Because guns are cool
And I don’t like leaving ammo for the team
i picked this class specifically to avoid having to use a gun
Embrace wizard with gun
team don't need ammo if the elites and specials are already dead 
no
Gunwizard is psykers best build Fite me.
sword wizard > gun wizard
Gun wizard is also a lot more fun
Sword +Gun > Either single one
Sword + Gun would out right beat fireball wizard.
fireball is a trash spell
New-ish to darktide. Playing Psyker and after this last patch i find my charged smite not casting for long. Maybe half a second then cuts off. Sometimes I can hold it for longer, but most of the time i cant. Not finding anything online about it unfortunately.
i didn't ask you how big the room was i said i cast fireball
💯
i thought it was that at first, but happens outside of combat too
honestly it's sad how a part of your kit is completely useless and is an actual damage loss than just shooting
like no point is using any of the blits abilities their all worse than just Gun.. or staff
brain burst good
the best case i can make for assail is it sometimes kills things around corners i didn't even know was there
assail good
are you holding down right click and left click for smite
like the random trapper died that i didn't even see cools good
assail oneshots snepyr without much need for time or aim
handy
brain burst explodes most specials in one cast
also handy
no, just right click. staffs are charging just fine
when you cannot chase or otherwise inconvenience them
you need to hold down left click for an extended cast, just like purg
you need 3 to kill 1 crusher on damnation and that's like 90% peril. and on damnation you have 2more crushers or a bunch of other ogryn to pop
so you better hope your team can buy you time to quell.
ah misunderstood. Im using it correctly. Lol but it seems to bug out and only quick cast the charged attack and only push back people
actually i never seen scryer and brain burst together. would they work? i know it's the same issue as assail but would the damage apply to brain burst? and would it make brain burst better?
the damage bonus applies to brain burst yeah
the finesse damage from precognition won't, though
since brainburst doesn't crit and it has a weakspot multiplier of 1x, so it can benefit from neither +crit or +weakspot dmg
Surge does too. Left click if far away
just wondering if scryer would be enouh to change the 3 charge to 2 charge to kill a crusher would be kinda good

yaeh, for that 1 crusher, what about the other 5
Run.
anyway why are we talking about crushers
This is why I like surge staff
went into the training area, and it seems I can long charge cast normally until i get a warp charge?
good comparison and use of brain burst. opposed to like 20 gunners
uh oh
gunners nests are so satisfier to just hold RMB and unload a whole mag into them and watching the death counter sky rocket
until you see another color pop up on the counter then sadness
i do not subscribe to the concept of magazines
yeah, i thought it may be a weird interaction when it happened a few times in a raid, but wasnt sure. Just confirmed it while waiting for an answer
Do you think I can make trauma staff work with assail instead of BB and no wildfire
that's what i run yeah
I realize in the world of magic. you should never need to reload. ever. like shouldn't a wizard who can warp reality just create an infinity ammo mag ?
though i mainly use assail + melee since i dislike all force staffs
so why the fuck do psykers in 40k ever reload?
and just have trauma for oh-shit moments involving melee elites
can't you just will ammo into existence like the orks ?
aaaaand first one has bricked
if you can just will things into existence, why not just will the ammo into existence in your enemy's head
keep the flamer dr i guess
i still have 2 more to try with
how many melkbucks did you spend on this
Do I run warp nexus or quell peril with my voidstrike staff with surge?
zero
i got 3 from camping the store
i had two more 75 but im not bothering with them
nexus
got surge and power cycler from melk in the past two days
I really gotta try other two staffs
after not playing for a few days
I love the surge staff
It's so high paced and my homies never get shit shot at them
wow sick
I had a AD with like 60 disabler kills on pug
im an idiot and i guess never realized i held both down before, and playing around with other classes/builds got into the habit of letting go of one button after the other. you were right, i was just wasnt holding both down lmao
if it helps you feel better, you're not the only one
since I only remarked on it since other people had this same issue
im more embarrassed at the time ive wasted trying to find an answer, but it does help a little. appreciate it
This is a common lore misconception. Orks can't just will things into existence.
https://www.youtube.com/watch?v=7J6-3VzNF8c
The ruinous powers have recently fallen on hard times. Budget cuts mean they have to recruit the Orks to do their fighting for them. Luckily, they can take advantage of the Orks' secret psychic field, that allows them to pick up a stick, believe it to be a gun, and then shoot grenades from it!
Except no, they can't, because that's not how it wo...
i'm aware i am an ork
Should I just change out both blessings here for firefrenzy + dumdum?
raking fire is great wdym
is it lol, hmm
On a gunker, its disgusting
inf auto needs flak dmg
you're not going to be behind enemies as often as psyker though
why specifically? I can't think of any reasons off the top of my head
raking ire is prob still fine, but it's just more situational
you don't have stealth like vet or zealot
raking fire isnt specifically amazing on psyker
inf autop meta is fire frenzy and dum dum
the most practical use of raking fire for psyker is shooting up a pogryn's ass while it rails your teammate
still, you can prob keep raking fire, refine once, replace punishing salvo
Also, BoN
and then when you get a better CIAG, trade this one in for a blessing
so weak spot damage to flak, punishing salvo to fire frenzy I guess here?
dum dum
ok cool thanks all
Gunkers
If you're going for a boss killer Columnus you want to swap weak spot damage to unyielding and salvo for dum dum. While flak is highly recommended on a Columnus, if you are keeping raking fire you may want to full lean into the boss killer variant
hmm, for something like plague orgyn, would I be doing more damage there hitting it in the head or from behind
I'm pretty happy with how Hadron treated me for this staff. I feel like I should leave the blessings alone and change the perks, but I'm not sure what to. Any advice?
The headshot modifier is higher than raking fire's bonus
hitting the head, because of the IAG's high weakspot multis and the fact that practically all bosses have <1x ranged damage to anywhere that's not their head
Any tips on the cliffhanger penance? I'm feeling frustrated trying to get it
I got that one at the end of the train mission, Chasm Terminus I think. One where you have to enter two trains and pick up "ammo" carriables. Enemies don't stop spawning when you complete the objective and there's a large cliff right at the end
Late response, but this is my don't think about it too hard just click buttons build with assail + blaze trauma + DS4.
Does deflector block the shots from the "insert generic name and lore from a book I'll never read" assassination targets?
This is basically mine but more left focused for smite and wildfire or whatever tf it's called
I go for the extra 8 percent damage tho
it looks great dude, one of the best ive seen. If i were you, i would consider carapace instead of elites
then probably just save the other modification slot for future purposes
then if it were me i would change 4% crit to flak, see if i like it, and if not change it back to 5% crit chance
I thought carapace at first too, but second-guessed myself when I realized Crushers and Maulers are already Elites. Obviously the damage bonus would be bigger, but this way it also applies to Reapers, Bulwarks, Ragers, and all the gunners. idk, maybe I'm overthinking it and Flak/Carapace is just better
This build also works well with purgatus staff/deimos or duelling. Except I use both assail nodes and skip quietude (which hurts but I like shard regen)
at 80 peril with warp rider a crit will 1 shot a crusher
reapers will always be 2 without unyielding
so i think you go carapace and 5% crit chance or carapace and flak
see these are the things I come here to learn, I'm not too familiar with breakpoints like this. thanks for the advice, carapace it is
Do you need a certain build to get the one shot? I watched your video from yesterday, and my staff is stronger than yours but I cannot 1 shot. I have warp rider and went to 80+ peril
idk i had 4 warp charges
Ohhh gotcha that makes sense now. Cheers
but i didnt have any perfect timing
so its like
youre likely to have some stacks of perfect timing or some warp charges
I was just trying to do it raw with no charges or perf timing, it was close but not quite there
yeah its just shy with literally nothing else
but in a real game you will likely have something to buff your dmg by a couple of percent
the only really situational thing about it isa the crit
but youve got like a 30% of hitting one naturally and then true aim as well
i dont like DD so i dont have a good scale of how many stacks you would need
My surge/smite/deimos defensive sword build
probably 10 or so idk
Lol what you mean?
it looks very competetive. I dont think anyone would have any notes for you
except maybe you should go for psykinetics aura instead of wildfire
psykinetics and seers presence
I honestly wish there was more stuff there
What is the best method to push enemies off ledges? Psychic shriek seems... weak
i found the way to do it is the smelter level
Lmb spam
with a force sword and a friend
but theres probably easier ways
just got my buddy to stand by the edge at the last bit with the fire
when the mob is good and clumped in front of them, tell them to push then force push and shriek
ah thank you, that's almost identical to what I had
does peril resistance (-5% peril gained) slow down scryers gaze?
yes
my current purge build using a combat knife with flesh tearer and uncanny strike
Psykinetics aura is a giga Chad talent... the only reason to ever skip it is to pick up assaip
Blocks everything.
It doesn't?
scriers+ purge staff is chefs kiss
I seem completely immune to melee.
no the block cost reduction only applies to shooting apparently
Or at least feel like it. All monstrocities and demon host.
I run 56% block reduction.
Pretty sure it doesn't block the ranged guys shots
From items
well the block cost reduction does work from most things
just only for ranged attacks on deflector
Ah, okay.
if you have it as a perk on a curio or a sword it will work
My intuitive guess was wrong. It does block them
Pretty much immune to everything with a dodge in there to recover once in a while. They just build my toughness.
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So, I'd been messing around with assail weaving to get rending from uncanny strike and had a thought on the interaction. Any projectile can be weaved if you switch weapons while the projectile is in mid-air. If you use the voidstrike, you can shoot and gain the benefit from uncanny strike on the knife or from other buffs like slaughterer
One thing I would note here that I learned from my purgatus build that might be useful. Warp Battery for six stacks can be counter intuitive if you are using shriek to dump peril. It's possible you could see more mileage by moving that point to psykinetic aura so that your elite kills can bring shriek off cool down faster so you can dump peril again and keep surging.
You'll have to decide if that's worth it to you, and you may find you rebuild your stacks very fast so it's going to be highly dependant on how much you dump peril with shriek.
This is almost never going to be worth it on void, and slaughterer will not proc off assail or the voidstrike projectile
slaughterer on force sword
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I like DD and went to test this only to discover that I can't stack DD in the Meat Grinder. Oh well, the damage on the staff I posted earlier leaves a Damnation Crusher with like 35 health on a crit right-click, so it probably doesn't take many to get a one-shot
I don't honestly dump often usually one or two smites is good. I use the staff as my weapon smite is just a tool to get me and the bois some breathing room
Ok yeah so six stacks is probably better for you if you aren't shriek dumping. My purgatus build dumps almost immediately on shriek cool down so I go for PA
Slaughterer does work, it just doesn't generate stacks. If you have an existing active buff on the melee, you'll see the increase in damage on swap vs naked voidstrike. There are odd interactions where some blessings like uncanny strike or superiority where it will generate stacks with the projectile and others like slaughter where it just gets the benefit from the active buff, but doesn't contribute additional stacks
Can be decent for assail, melee weaving
Definitely not worth it on voidstrike, just an interesting interaction
if I'm ever a gunker 😂
Depends what your shooting at. You'll need to get a feel for how hard yours hits so you don't waste peril overcharging
max dps
question
which has the stronger defence?
Ogrin's slab shield, or psyker with Deflector blessing and Kenetic Deflector
i assume its the former, but i'm just making sure
probably slab shield, esp since it can block block bypass attacks
yea
and is properly infinite
i was pretty sure the latter combo was second only to the former, but for accuracy sake i was just confirming
Gotta admit, I was sorely mistaken on the surge staff
Slab for sure, but psyker with kd, some block eff, extra stamina, and deflector is a close second
Shield always works well , for deflector to really shine you have to build 100% around it and i think that is a waste of dps potential.
Spamming this thing ends up destroying crowds of 88 elites
Yesterday I discovered that the shield could not block dogs...
Shittus?
id say so
Yeah not worth.
How's this then?
Idk about the blessing but weak spot damage is dumpster tier
Bad first target but meh-good everything else
Then again it is a cc sword so I'm not sure how much that stat matters
First target is not used on the special attack
I heard first target doesn't affect the special
Iirc
Ah, so it's likely not a massive downside
Which is lame and stupid
Replace terrifying barrage. It's quite bad, warp nexus instead. You'll be stuck with infested instead of flak but that's life
That's very nice. I'd buy it. It's better than my current illisi
What good is the Voidstrike? Used to be arguably one of the strongest staves
I actually got it from a brunt roll
Pray hadron doesn't brick it then
Depends what you want. There's like 3 ways you can build an illisi
Actually four technically
I want the one that can say "feck off" to swarms of things like ragers so I think that's good
Maniac and flak then
Did Hadron mean this sarcastically or is this actually good? I know Uncanny is good on some others
And unstable power
uncanny is pretty much a must have on all weapons where it's available
So I was lucky twice in a row
This is a good thing since that means this weapon (I think?) can't get bricked as long as I modify one blessing and one perk
This actually goes insane, I can go through a crusher's armor with lights
Uncanny + slaughter is top tier so you're on track to setup that
Praise the omnissiah
Yes, at this point you'll have a top tier weapon from this
First top tier ever
Not godly quite yet since I'd at least like to see more FT or WR, but they're already nearly the highest part of the range anyways
While we're on the topic, should I go for a better roll?
Flurry is great, carapace is acceptable. Keep consecrating
Hey guys, can someone teach me the right way to play with Surge staff ? ^^ When I play with it I feel the damage is not realy impressive
You'll do more damage spamming ~75% charge than going for 100% every time
would it be better to have flak or maniac?
main use is personal defence, dealing with mobs right in your face, getting away from a firing squad, etc.
Oh my gods, Miraak Obama got a hearty laugh out of me
?
probably flak for your use case
What illisi setup do you guys like? I have uncanny strike / slaughterer III with maniac and flak on mine. Wondering if there is something better?
Do you think more people would pick Essence Harvest if it worked like Vet’s Confirmed Kill, which stacks indefinitely
I feel like it’d be stronger for gunkers since they have fewer toughness regen options, but most staff builds would still take Inner Tranquility because it makes juggling high peril so much easier
Both Flak AND maniac
and if you ever use DOME, ditch the deflector.
I take essence harvest because I pretty much never am using it for staves
The instances I do use peril weapons with warp siphon are force swords, which I can use the special of as soon as peril hits 99%
why not both?
I just Charge/Quell my ForceSword.
Sure, EssenceHarvest could replenish Toughness during the kill-phase instead of a seperate action.
Anyone got brain burst build?
heres what i use:
https://darktide.gameslantern.com/builds/9b225275-8bf5-42a2-b99c-fd2dc9305a61/generalist-psyker
is there a rule of thumb to picking which dueling sword? do they all have the same stager/interupt abilities with the special jab?
@keen perch that help?
Hopefully I can not screw it up in a mission
the rule of thumb is to pick IV and ignore the rest
uncanny strike
and then either shred for better single target/boss performance, or riposte for better horde performance
does the hit that sets it off get the bonus too? or just follow ups?
that's a good question
Just the follow-ups, to my knowledge
saw a psyker who popped scriers gaze just to then use smite multiple times, pubs be wild
that's what my gut was telling me, but I'm poking through the code now to see for sure, if I can find it
Fatshark did have some weird interactions, like Vermintide's hunter and damage taken on crit
Both of which added their 20% damage taken by the enemy to the shot that triggered it, effectively giving crits 20% more damage
bleh, just got a great dueling sword and it leveled up with rampage and precognition
yeah, looks like it's applied on-hit, so wouldn't apply to the hit made that triggers it
this worth keeping to maybe put uncany strike and shred on?
oof, that is really unfortunate
great base modifiers
shitty perks and blessings
you could replace Rampage with Uncanny Strike and melee damage to groaners/walkers with +maniac
maybe... riposte instead of rampage. and just ride it out for a bit?
no, you always want uncanny strike
and that sword will work, but you'll likely want to get a version without precog
yea, long term it'll get replaced, was just wondering if it was worth keeping around at all.
as riposte ups your crit chance and is largely considered superior to precognition
alrighty. I've gotta figure out the best way to get the upgrade resources. I'm pimp my pig sticker poor right now. lol
If you haven't changed anything yet, I'd keep specials and rampage.
Groaners to maniac
Precog to uncanny strike.
Either of those blessing are fine. Uncanny is the anchor blessing.
Uncanny strike can be somewhat replaced by riposte or shred, but uncanny will definitely provide a less RNG way to deal with carapace
uncanny strike can't be replaced by any other blessing
no other blessing rends, I believe
The crits from the weapon are strong enough to mitigate most of the loss
I was surprised by how little difference I felt tbh
It feels so weird that my sword has single-target light attacks yet I just swing that thing all over and it takes better care of a horde than most multi-hit weapons I got. 🤨
guys what do I do to this staff? not looking for a perfect one just a good one
Wedge sole moccasins > any other boot in terms of comfort
Maybe not so comfy when you drop cement bricks on your feet but for just walking around or even sitting 😩
change specialists to flak then you can choose whether you want to upgrade a blessing to t4 or change elites to maniac/crit chance
Fix the perks imo. Warp Nexus 4 will hardly make a real difference unless you are edging peril.
+elite isn't a bad perk
And what else will you do
You right it's not bad. Iirc tho crit/flak is the usual recommendation for surge.
you don't need the crit chance with surge staff
you end up much better off with the +elite
it's preference
Aight. I retract fixing the elite perk and say just fix the specials to flak then leave it.
if you look at the numbers, the +5% crit chance isn't a +10% damage gain on elites
let alone a 5% damage gain across the board
it ends up being more like 2~3% damage gain, since you already have a lot of crit chance with surge and talent tree
and since you aren't procing any effects when you crit, it matters much less than doing +10% damage to elites
which is where you need to maximize your damage anyways
Gunpsyker maybe
penetration definitely isn't a dumpstat, but it'll be usable until you can upgrade it
I prefer the original revolver to the new one (Zarona preferred over Agripinaa)
Probably better too
it do be
New revolver is purely a gimmick
nuh uh
Morality damage to the poxwalkers

What's a melee for psyker that can deal with everything? regardless of what my build is
I'm thinking maybe deimos but im not sure i haven't tested all
probably mk4 dueling sword
assuming your ranged weapon is at least capable of horde clearing to a degree
oh hey surge
actually... I can swap elites damage and use it as is
the stats arent that bad
Not terrible
Even then, duelling sword can handle hordes well enough with rampage
true
I love my duelling sword, but I've been getting pretty good results with IIIg cs
Shred + Wrath for my gunker build
I've never used a force sword or dueling sword and my psyker is like lvl 100 
bruh
try them both. Obscurus is outmoded and mkII ds is wonky, but all the others are alright
what do you use anyways?
Yeah I'm just stingy with my plasteel n am waiting for good blessings through melk or mission rewards
mk4 dclaw
based
My psyker is looking pretty staked in the weapons dept now, so I'm just waiting for new weapon types. The only thing I don't have on psyker is a good devils claw
extra stamina and kinetic deflection makes parrying hella strong
should i swap my cara for crit chance?
check how long it takes to kill a crusher or mauler in the meat grinder with and without it if you'd like to test it for yourself
yeah
if the difference is negligible then swap to crit
fully changed, 4 shot with and without cara dmg
fully charge around 1100 dmg with cara
around 945 without cara
yeah go crit chance
fml xvx
i guess i can salvage it via the block eff
if it even works with kinetic deflection
it should
99% sure it does
It works 100%
would pairing kinetic deflection and deflector be redundant or does it work well?
Deflector is..where you can block bullets, yes?
yeah
for this, i know one will be sniper dmg but should i go for more toughness or toughness regen?
Deflector is also melee
Sparky already very squishy…make ya less squishy with more toughness
And instead of losing stam while blocking, you gain peril instead
With KD
And block eff will improve that
So basically you can block forever
wouldnt my peril kill me though from kd?
Only if you let it
what's the best blessing to go with blazing spirit trauma?
And if you have venting shriek you can still use that
tempting but i like me bubble
bubble is comfy
?
I cant tell how good or bad this is ngl
Oh wait its trauma
I thought it was voidstrike
Block efficiency does work with kinetic deflection, but the more important thing is atleast one stam curio, because stam also makes kinetic deflection more efficient
If you double your stam you halve the peril taken per hit
sadly me no have stam 3
Deflector blessing has no effect on melee
The block efficiency for it is still bugged?
Yeah it only applies to ranged
warp nexus
hey i'm using the Graia mk VIII was wondering if mobility should be the dump stat
Good for gun psyker?
perks and falter might want to be rerolled
but decent
idealy if you're looking for perfect rolls i'd probably place Damage Ammo and stability at the top more ammo means more BRR
i had just rolled near perfect on my gun but i can't stomach a 53 in ammo
i have lowish mobility on my vet and I manage
I think mobility is the ideal dump stat here
just can't do low ammo
kind of debating between Slaughterer and Superiority, with how many elites are in a match it should be up often. and for longer than slaughterer
God. I am so sad. Thanks for the reminder
Hey, i have a trauma staff with rending shockwave. But does brittleness do anything against unyielding? I thought it only applied to carapace and flak, but now I’m unsure
Just test it in the psykhanium
Good idea!
it does, brittleness is just more effective against carapace since every point of brittleness lets you pierce more damage.
It also affects maniacs
Oh! Ok , that’s good to know. Thanks 🙏
it roughly works like rending, just a debuff on the enemy so whole team benefits (and the hit that caused brittleness doesn't benefit).
here's some rando explanation from dev people if ye care enuf
Awesome!
And full damage means what damage you would deal if the target had no armour modifier?
Yes
Yup. once you reach 100% damage aka 0% damage resistance
Can't remember if it also affects ranged falloff as well
It does not
only damage reduction from armor type is affected as far as I've tested
I was just in the psykhanium and my lights with full uncanny strike (duelling sword) do the same damage as no stacks of uncanny strike
To infested
That's because infested is excluded
Unarmored and infested are not included for rending
Ok cool not going crazy then
Just a concept error, no biggie
Rending is only good for DOTs and weapons that aren't good at armor pen already
Rending on warpfire 
fr
i tried using a rending/blazing spirit trauma once
it did not feel like it did anything
Me too
Not enough crit for blazing spirit
Trauma has 0% internal crit so you're at a max of 22.5% or 17.5% if you want to actually have shriek
You can still do something funky with assail+true aim shenanigans
that's because rending shockwave applies brittleness, not rending
stupid name imo
Spent the most of today using blazing trauma. Absolutely slaps
Rending warpfire
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I know that, it's just not a good combo because of the crit requirement
For sure
crit requirement us whatever
true aim is a talent
heads are easy enough to click in melee
It's also easy enough to just use perilous combustion and creeping flames to build stacks
Spent my plaststeel lastnight hunting for that Blaze for Trauma with no luck
Especially since blazing spirit doesn't do anything if you have above 6 stacks from any source
Did you not know that one?
we hates that renfing shockwave has stacks of 2.5% and not 5%
no i did
i just think it's really dumb
For sure
since soulblaze likes to scale exponentially
So basicly all soulblaze builds should run Uncanny melee and switch to it once stacked soulblazes on heavy armored targets?
i meant more the rapidfire warp-fuelled hyper-swings of the melee
That's just the always first attack mod
so you never cycle through your attacks?
as if block canceling every swing
sounds ridiculous with deimos
stab the world
how important is warp resist for trauma staves?
it's not as dumpable as the other staves but you can still edge cast relatively well if you pair it with a decent quell stat
especially if you head down the warp siphon tree
Would this be useable or is the quell and blast radius too low? I'm trying to get a decent soulblaze trauma
I think it says in the guide that radius and quell speed are the most important for it so i'm not really sure
That looks very decent
75% blast radius is good
well hadron just bricked it so it looks like i'll have to find another one 😭
What did she do?

That is the best staff I've ever seen
I think I have a better one for a flurry trauma build but sadly i want one for a fire build :(
I was being sarcastic, Hadron bricked that shit
this is why you should simply not care and just get solid base stats and then put on whatever blessings you like
it is not worth the brain power
If it makes you feel any better, hadron just dumped this on me
charge rate and blast radius are the two most important stats
but as kat says
lower your standards
the fyi on charge rate being most important is that the scale for trauma is [2.50|1:00] charge rate
where as for voidstrike, as an example, its [1.90|1.60]
For most cases yes but not for fire trauma. It scales exponentially with correctness of the rolls. If you don't have the correct rolls on it it's gonna feel shit.
agony
Do all the different force swords share same blessing pool?
Yes
You can scrap just about anything to bless another, as long as the perk is on that thing no?
Im not entirely sure so dont take my word for it
No like for example I don't think I can scrap a Voidstaff and Bless a Surge staff
I'm not sure...I've been burned by this before but I forgot the exact weapons.
Ok I will try some googling 😄
Pygex boutta answer every question this chat ever had
Not only that. Reaching further charges tremendously increase the area you are affecting. This is why charge rate and blast radius are both extremely important.
The circle radius grows linearly through out the charge and since the area of circle is πr^2 the relation is πa^2 / πb^2 = a^2 / b^2 so the actual scaling is exponential.
Make the original radius 1 and let other staff get 5% more charge in:
1.05^2 / 1^2 = 1.1025 around 10%. Roughly speaking any small gain is doubled in effectiveness and any larger gain gets even higher multiplier on it.
Combine this with quell cancelling which increases your casts per second the more the shorter they are and you get it why you want both at max.
Remember fire trauma blazing spirit effect applies anything on the OUTER radius
So the area of effect differences with even slightly more charge is quite large
pain
Yes eat all blessings of Obscurus currently
i will choose to remain ignorant and continue meleeing
My ovenproof scoreboard continues to give very low damage for my blaze trauma. 
ty! While you are here could you please explain the difference between these illisi swords? I don't understand - are they different swords? (Sorry I'm just back to the game recently since launch)
The other scoreboard is overestimating a bunch
@deep pine weapons that have the exact same blessing pool share blessings at Hadron.
If there is even a slight difference in pool (one weapon missing one blessing, similar named blessing but a tiny but different values) the pools are not considered the same.
So most weapon families can share blessings but staves have all pools of their own.
Yeah but weirdly on any other weapons, with 1.2k kills, I would get higher than 500k damage with ovenproof.
Regular, special spam, meme fire sword
That's a lot of kills for quite low damage number.
They're probably all fucked
I had posted a video the other day of the reg scoreboard mod showing a phantom extra 500 damage
If you are not using creeping flames you should not top out on DPS. But that being said, don't underestimate the importance of perma CC that is able to kill all trash
so flame sword just means sword with blazing spirit?
I only use creeping flames.
I feel dumb lol
phantom damage on gunner kill
https://outplayed.tv/media/l3o5Rl
To capture and share your gaming highlights, download the Outplayed app on Overwolf
1k kills with surge in 30 mins game, 700k damage
1.2k kills with blaze trauma in 30 mins game. 500k 
Yeah the default damage is close though.
720~730k ish.
I kill everything 
I've been enjoying blaze trauma with riposte mk5 duelly.
Zoomy around.
Is that a custom scoreboard mod for Ovenproof?
No it's just the ovenproof scoreboard below the regular one.
My ovenproof doesn't look like that, and the mod options are kinda lackluster
maybe I have an older version?
Yeah there was an update to it.
Check nexus if you got latest one.
Using Mk5 duelling sword for fast movement and repositioning. More vulnerable to shooters without deflector but it's very comfy to kite monster and dodge muties.
Patch 1.2.22
Smelter Complex HL-17-36 · Strike · Damnation · Hi-Intensity Shock Troop Gauntlet (Hunting Grounds)
Loadout: Mk V Duelling Sword / Brain Rupture / Force Trauma Staff
00:00...
Power Of Thunder
ah wtf hadron xD
Newish to Psyker and don’t get how to do blessed but fate penance
I have the left tree done but no progress on blessed by date
Fate
Is it the one that requires you to save yourself from Perils of the Warp (exploding) by quelling peril?/using Venting Shriek?
Dexter
We don't be quellin
even with solidity it was way slower then normally without

I tried it with venting shriek but it’s not making progress lol
But yes
Well, get yourself to 100 peril, enter Perils, use Vent, profit?
If that don't work
report a bug on the forums
worked fine with shriek for me
It was originally only attainable through Venting shriek
And maybe Battle Meditation if you got lucky, IDK
I did it with Shriek
creeping flames is good!
Ideally you shouldn't self-nuke yourself - Venting Shriek's main thing is arguably Creeping Flames
then it saving you from PotW
Fair point, however creeping flames is strongest when you're at nuking range
Any time around there is a good time
i mainly use it to burn off my peril to continue a staff assault
shriek + like half a second of venting gets me pretty close to zero before anyone recovers from the stagger
I don't think I ever actively want to vent to zero, there's no good reason to with how I play
Also with Warp Rider and Nexus in mind
see I run support/crowd control so I gotta keep my peril low
What? Why?
i do it because when i run purg staff, i just do charged attack continuously to pin down hordes, can't have any delay to vent in the middle of that
buff the suicide explosion to inflict soulblaze pwetty pwease
and 10k damage in a 100m area
pretty sure it does?
it's just my playstyle. I'm running the purg staff and specced heavily into lower peril generation and soul flame spread. also got smite which is nice
if it does inflict soulblaze, i've never noticed it
if I have the ability to play support in a game, I do so.
instant 0 to 32 stacks 
sure having the damage boost from high peril is nice but not necessary all the time when you could have a longer continuous assault
agreed
I suppose what I'm trying to convey in response is that "playing support" does not mean you have to disconnect yourself from playing Psyker to its most effectiveness. There's plenty of reasons to stay at high peril at basically all times, and "playing support" has nothing to do with it.
You have to kill things to play the game. You can do that while having support-y things, but if you don't maximise your kill times, then you're missing out on a lot of complexity that comes with the class.
if it does maybe its from perilous combustion on an elite kill via suicide explosion
while I appreciate the advice, I'm having fun with the playstyle I'm going for and it's been pretty effective for how I play games
perhaps idk
And even then, arguably keeping your peril at ~80 at all times to maximise Warp Rider and/or Warp Nexus isn't something terribly difficult. The trick is not to explode with Perils if you make a mis-cast of any of the warp-based abilities
And that is something I can't change, so I agree to disagree.
i'm so bad managing peril I've started running shriek/creeping flames for the 'oops im about to die' button
the damage is nice
It's the strongest ability Psyker has still
i kept blowing myself up so i broke away from my right-side builds and went for venting shriek just as a safeguard for my dumbassness
I'd say melting a horde wave 100-0 with a 6 soulburn stack is quite a lot of damage
either that or the enemies usually take long enough to die from flames that they get killed by other means
this is me running surge staff, creeping flames is 1/5 of my damage
a trash horde wave* that is, poxwalkers/groaners
Bruisers will certainly not die from it
alternatively, you could melt a wave of trash mobs with 16 stacks from purg staff
But having the ability to just instantly remove one horde wave from existence and do something else while it burns to their deaths is immensely good tempo
but it's not instant, it takes multiple ticks for them to die
it's a nice bit of extra soulblaze to stack on top of purg since it has a higher stack limit as well
Well, it is a couple of seconds, but all you have to do is wait/move on/block
or for cutting down the second it takes to apply more stacks with soulblaze
IDEALLY YOU SHOULDN'T BLOCK
and the ult is much more spammable than the other two
yeah what i'm saying is, i'm not passive, i go ham with the purg or whatever else and they die before the flames from that get to them
yea esp. with warp charges
yeah, it's just for speeding up the process
the soulblaze from purg will still kill them ofc
I suppose it's a perspective difference then, because I don't really play Purgatus, but even Purgatus can apply ~6-8 stacks to a horde and it will die by itself
but y'know, kill em faster with the extra stacks from shriek to deny your teammates from having damage
Or you can first Purge it, and then sneeze on it with Venting to make it die quicker
For purge you don't need to wait until high peril.
Just spam it to get even 2 or 3 soulblaze stacks headstart.
Make horde killing just that much faster.
I only use creeping flame at high peril with purge against monsters.
For 21 stacks burn.
That's a fair fact
But I play purga the least so don't trust me.
No no, I see what you mean, don't worry about it
Playing Purgatus isn't exactly rocket science
(or is it?)
Idk it's too hard. Surge is easier. 
Well surge can be as easy or as intense as you want it to be (try hard blitz cancel.)
Surge also has its complexities, like jumping above heads of heretics to hit a special/elite in the crowd 
Tru
Blessed by fate is the most dogshit penance
It's tedious, I'll give it that
i grinded for it and ended up not even liking the mask
I just did a heresy run and purposely put myself in harms way multiple times for it to only give me 1 fucking point towards the mask
1/50
talking about darktide really makes me want to play another game, but i should probably sleep before 4am
you're entering the suicide animation and then venting right
not just hitting 100% peril
What's that penance?
Save yourself from exploding 50 times, by quelling peril in some way
Ideally by using Venting Shriek
yeah you gotta be losing control by the time you hit it
I got amogused
Use surge or trauma and just spam f everytime it's off cd.
send help
hehe
i think by psykinetik's wrath they specifically mean shriek, cause "psykinetik's wrath" is the name of the base ability
Ah, so it even has to be Shriek/Wrath
venting
yeah, it used to be the main version but it was shifted back to being the unaugmented version with patch 13
which is a shame cuz i think psykinetic's wrath is cooler
I'm not sure why it's got to be done so many times.
Doing it a few times teaches players it can be done. Doing it 50 times teaches bad peril management.
i wonder if it's coded so that only the base ability and not the "upgraded" one works, that can't be right?
like if you're having trouble completing it
I don't think it's the best designed penance by any means, so, agreed.
if they are a reliable narrator, they did get 1 point of progress towards it
It's just a "do a class thing 5,000 billion times to send a message"
yeah i HATE it
i just got it by going hard with the staff when the ability was up and intentionally overheating, just keep doing that i guess (though i got it before the skill tree update so idk if something changed)
And also teaching you that you should be using Wrath/Shriek to get yourself to Perils and save yourself
which is
NOT ALWAYS A GOOD IDEA, but it sometimes comes in handy
Doing it constantly isn't a good practice, though, I think is the merit of what I'm trying to type
it was also back when breaking the chain dropped warp flurry which was particularly annoying back when i was running a flurry trauma
the funny thing was when the penance released I was aware of the interaction, but had trained my peril management to a point that I never had to use it. getting the penance I had to ignore the muscle memory I'd worked up already
I believe it's coded that any explosion cancel works, but that used to be the main way to cancel.
Some have reported that soulblaze kills with Battle Meditation counted.
It irked me also to forget my muscle memory for a while. Eugh.
i know that headshot kills (with transfer peril) from a voidstrike projectile after i overheated have saved me from the death animation before
idk if that would count for the penance tho
pretty much all the missions I played I had to go out of my way to blow up, because otherwise I wouldn't
which one of you wizard is this

I do generally agree though that for fresh players it's a nice concept for a penance. just, maybe reduce it to 5, or at most maybe 10? enough to solidify the mechanic, but not fucking 50
Yeah, if I wasn't just going to load into a private game and deliberately grind it, I ended up having to change the approach I was using for bosses.
I'd usually quickly used my ult to trigger Kinetic Barrage for quick BBs against bosses (well, usually after one BB to get the Peril quelling), but had to change that rhythm to leave it until I was blowing myself up.
Which did actually give the same number of BBs before I had to use regular quelling, but took slightly longer.
Nah it's fine at 50. It's pretty fast to achieve compared to do 250 matches.
it's achievable, sure. but, that isn't the point being argued here, at least not by me. it's the philosophy behind it
Also, usually deliberately triggering it before getting into the Valkyrie/elevator at the end just so every mission counted once more.
But with my standard play, it took months to get to even ten uses.
I have ~157 hours in the game 95% as wave clear psyker with assail and illisi I have most lesser kills most games
i still dont have the scab picker 3
the original point I was supplementing was that it encourages poor peril management through excessive repetition of using the vent to save yourself. knowing it exists and using it occasionally is one thing, coming to rely on it believing it's the standard is another
though, admittedly, someone might construe that regardless of the number
I am become Purge
(this popped up yesterday, I think)
Yeah, it's more that penances should generally exist to help teach class mechanics, to reinforce class style, or represent a fun or difficult challenge.
Or if you really now what you are doing it encourages optimal peril management as you can throw 1 more BB/Assail for free at 100 and then immediately ult
That's an LMB trauma staff
This one isn't really a challenge (it's tedious to complete rather than difficult), it's not a mechanic that needs reinforcing to this extent, and it's more than is needed to teach you the mechanic.
Many of these penances now require specific builds to complete, and anything that needs a specific build shouldn't be something that needs to be done this many times.
true, there's merit both ways. but which route someone takes is heavily dependent on perspective, and you generally can't expect the general public to go with the one that makes sense to you, just because you're experienced and know things. you're the minority when you start bringing in the playerbase as a whole. but, this is why I admitted changing the number probably wouldn't do anything, you'd probably need to tackle the way it's approached instead rather than quantity.
Penances give you nothing but cosmetics, there's really no need for them to be anything but grindy or requiring a specific build
FOR THE EMPEROR IM SURE
But you don’t get it if you immediately ult you have to wait for the animation to play
(Sure, there were always things like the Zealot's "regenerate health" penance that called for one specific talent, but that only needed to be succeeded once).
It's fun that they added some stupid ones and some others that might teach you some class mechanics or enforce good play, but they really shouldn't be anything but fluff
I’ve had it reach 100% and used the ult and it didn’t count
It’s a stupid fucking penance for a cool mask
I don’t want it anymore whatever
there is also that factor, that none of this really matters. but, I like debating this sort of thing, because it gets into design philosophies and stuff and those are fun to poke around
Reaching 100% isn't always an explosion, though.
reaching 100% gives zealot the scramblies
I hate this penance honestly
eventually zealot falls into deep sleep and turns into a twisted thing that whispers sweet nothings unless you get close, and then twisted thing kills you
Usually you have to reach 100% and then continue to use Peril for it to be an explosion.
This, I hit 100% all of the time.
No i know, that’s why this shit sucks
As long as you don't let another charge off you are good.
It doesn’t actually teach you anything they just want you to grind 20 matches to get a mask
creeping flames/surge staff is great, almost swept the board
using illisi for melee for whomever is curious, really like this buld
(Exception: Brain bursts use enough Peril that they'll trigger perils of the warp if you use it again at above 97%).
only hard part on using venting shriek with surge is protection from gunners, bubble my beloved
it is unfortunate that outside of somewhere like here a lot of that information has to be felt out, because of how often this game either doesn't tell you things or lies when the info is there, and not everyone is good at operating on feel. some people do better reading things out
Indeed, it's a lot less frustrating than playing Sienna could be in VT, where merely reaching max charge was a boom.
game is supbar on explaining shit, I learned 90% of what i know from this discord
I learned most of what I know by playing and testing things out myself, though I couldn't tell you breakpoints or anything like that. stuff dies when you hit it enough
though I'm willing to look that info up when someone wants to know, but I probably won't retain any of it after passing it on.
slides right off the brain
Surge vs purga. 
Who needs protection when they're being electrocuted 
If you're running shriek and there's gunners, just use shriek
Staggered gunners -> Start surging
gotta give the heretics a nice, even burn over a low flame. he'll have his grilling certificate revoked shortly
the issue is when they are spread out and far apart, gotta be super quick
So many shooters that round. I alone killed 241 smol dudes and 94 elites shooter.
sometimes the director is just really feeling guns that mission
i cant decide if smite or BB pairs better with surge staff
maybe smite since surge LMB can hit snipers
far away
I use smite.
Left click for far, right click for close range specialist kills.
Bb seems so useless with surge.
Yea thats what I'm thinking too
is this OK for protection via gunner or is unreliable?
i have one point to burn, thiinking of move speed, this or one of the top toughness nodes
It could be good. I can't afford it on my own surge build tho
i like assail, good for sniping or clearing medium spread. Anything assail cant deal with I hit with surge.
And you can just magdump your assail into light horde
@plucky flax for blaze trauma how many times you need to kill a gunner?
im watching your video and it seems like 2 +some burn but i can't confirm
because when you shoot your thing you always look up
the crowd clear quite insane
but like against elites its eh from waht i see
it's only bad management if you stop using shriek
also whats the blessing and perk setup?
nexus + blazing spirit & maniac + flak?
i try to go for carapace rather than maniac but usually i end up counting my blessings if i get 3 out of the 4 things I need
woah, its just 1 half charge crit + 1 half charge normal
but the cara damage is pretty b ad even with perk
Great for bosses
cant always rely on your team to deal with bulwarks and crushers
EE is great with LMB spam on Surge, and can be good during melee. RMB it's just ok.
surge can crit?
Surge staff?
Surge is actually very decent against monster.
No flak and crit chance
But yes trauma won't kill shooters as fast as surge or assail.
i see, thanks dude.
Does anyone know what cosmetic set this is?
Still not sure why you think elites kill is eh with blaze trauma.
Bring it to melee only and you'll only see your name on the kill feed.
Against elite gunner if you crit it's 1 shot (warp charges/peril)
half charge from 80 peril?
No full charge if you can.
i think its because im like subconsciously comparing it to void?
Void is also not that good at shooters clear in my hand.
yeah that is true, trauma has aoe
This isn't a complete set, it's a mish-mash of certain set parts
wait did you mean you cant aim or
like void also not good
so sorry
ahh, as in void if crit i jsut need half charge, but of couse no AOE
but i tried yoru build trauma againster mauler with full charges and around 80 warp and it didn't do that much damage iirc
i assume for mauler
It's so bad pls buff.
you stagger and then let teammate kill?
Wut dood I kill everything.
wait whats the threshold for mauler
Why would I leave random stuff straggling about.
You will never 1 shot mauler with trauma wtf
yeah i know >:v
i remember taking like 4 shots or sumting
whats your normal mauler threshold
3 or 4.
full charge?
so basically void is like a railgun and trauma a bomb
My void build is carried by assail.
and surge is a taser 
Because as I said, void sucks against shooters in my hand.
Also horde clear.
i got very used to shrieking for horde clear
bb trauma unmodified shriek dclaw 
why assail on surge tho?
warp fried my brain i just clear hoards cc dogs and collect plasteel now
uhhh surge force staff?
Yes.
oh you mean wild fire?
Yes and also kinetic's presence or whatever it's called.
5% cdr on elite/special kill.
psykinetics aura
once i finally get surge blessing ill prolly switch to smite voidstrike
be a chad and go true aim disrupt destiny
i dont even know what those are
the lower half of my voidstrike build
ohh ye
i like bubble on voidstrike so I can aim at things in peace
right tree is nice too
idk once i farm up a good voidstrike staff ill mess around with it
asking people in auric 'is this malice?' never gets old in lobby
had a few people leave lol
Guys do I have to delete my talents to get Malleus Monstronum ? Also does DH still counts?
Cuz I killed dh and didnt get the achieve
No
Private game with a shield ogryn buddy and piss off a daemonhost
I did that
Private game only
Do it on damnation
did that
voidstrike god roll
is this relatively normal in comparison to my teammates for surge/smiter?
What's the ability you were using?
so much build to do with the psyker that more slots are needed ^^
Check this out:
https://www.nexusmods.com/warhammer40kdarktide/mods/209
arent characters server side? how does this mod get around that?
no idea, I've only ever used it for the more loadouts portion
also in relation to the thing about needing to BB bosses, I've heard talk of it working on the weakened monstrosities in maelstroms, but haven't seen anything concrete beyond just talk
worth a try anyway, if you've already got a group for it
surge staff and smite
Life of an ogyrn be tough man
Lil squishies going down left and right recently
Painful games
what do you think is the best way to drop the blessing you want? I was thinking of upgrading lots of weapons until I had one with the blessing and then "Earn blessing"
Higher the base value the more likely you'll get higher tier blessings
people debate that all the time, you won't get a clear answer. I just did a mix of checking melk and consecrating things from Brunt that looked promising
Still gotta rely on RNG for weapon stats and at least one desirable perk and blessing
Yes, but my question is, is it faster to upgrade weapons to drop blessing or, for example, hope to drop it after a mission?
up to you, one is more plasteel-intensive than the other, and you end up getting things from both whichever way you do it
20% was not the max health ?
Very rarely do you actually get a weapon worth using from a mission drop
You're better off buying greys from the armory and upgrading those at least twice to see if they're the perks/blessing you're looking for
I guess I'll need to farm lol
they're specifically asking for good ways to acquire blessings from weapons, rather than how to craft a good one, I believe
hence my answers
If you're lucky
With the vast amounts of weapons you buy/trash
You can get a solid high tier blessing if it becomes bricked
Do your weeklies and hope Melk packs a decent blessing
I'm in the mood to dumpster a couple of histg aurics if anyone wants in
he's packing heaps of hot swamp shit most of the time
the weapons themselves usually are, yes. the blessings however can be nice. may as well snag it if you don't have it
hey now sometimes it's only lukewarm swamp shit
shit is shit

Strike party 4 if anyone wats some basic runs done
No, no, like your active ability.
That I don't know
oh the venting scream one @vestal fulcrum
I see. I'm trying to make a comparison to my own scoreboards and the results are...
I'm usually slightly above average, or average, but that also depends on what type of mission it is.
why is it so rare to find a curio that is not royally fk-ed?
not even one perk is good, not one, nada, zero
Same/similar build? My playstyle is usually keep six stacks of warp siphon up, spam charged surge shots on elites and hold LMB smite when situation looks good to do so, getting super long smites.
I almost never use LMB smite, it's too limited in how many things it hits, but the rest checks out
The playstyle revolves around Surge/Venting shriek more than on Smite
Smite is like "I want to hold the horde until I Shriek on it"
Are you using wildfire? Actually with like 10 second+ LMB smite I can lockdown and abusrd amount of monsters.
it's always funny to me that curios at that level seem to roll exp gain more. I don't think in any of my 4 characters I leveled to 30 I've ever seen a curio while they still needed it naturally roll exp gain of any amount
that perk should be removed
if you are going to make corruption a thing at least make it so is resistance to anything that corrupts
is just a huge waste of time and resources, like filler perks
whoever added these perks I wonder if ever played the game ...
speaking of exp gain, it's in the same vein as auric quickplay still offering that 20% exp bonus, when you unlock those when you hit 30 
yeah, then they wonder why people create metas, simple, because you made 10% of things too strong and the other 90% shit
is a pattern, 90% of wasted RNG and only 10% good, that be perks, bleesings, etc
let me shutdown my brain rant mode and be a good heretic killer
Do you only play with premades?
The perk bloat could be worse though, did you guys play diablo 4?
"50% bone spear damage to enemies at full health who are stunned and far away"
that doesn't help our cause
20% extra damage on tuesdays when enemies are slowed.
No it doesn't, but it's nice knowing FS aren't the worst sometimes
Nope. I don't think the ability is impactful enough to spend a skill on it currently.
No, I mostly play random lobbies
Rarely if ever my friends want to currently play. The game's stagnated a little.
i'm sure that one talent point makes all the difference
There are some longtime players who make a whole new character class
Can understand if you absolutely need a no death run though
I take it for more consistent things
So I assume it might make some difference
Whereas Wildfire doesn't really do all that much on a build that only has 1 reliable source of soulblaze (Perilous Comb. is another, but I need specials/elites for that)
do you even get good modifier ratings before 30?
would you have decent end game weapons before 30?
is a lot to ask to others on T5 maelstorm
doubt that he is going to have good gear on 29 though lol
is a5 maelstrom harder with premade?
my first time playing premade, the mini monsters seem to spawn more
No
Some runs you got a few monsters... Some.. we had 5-6 at the beginning