#psyker-class
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And psykers boss dps is probably the worst of all the classes
It spawns for 3 seconds aaand its dead
yeah basically
this is what I usually use for bosses
Unless ur using gunpsyker but ye
sometimes i get thunderhammer zealot and gunlugger ogryn with like 3 second boss ttk
but sometimes it's 4 psykers and 3 of them have assail
Love looking at the scoreboard and seeing highest single damage instance being over 20k for zealots.
Not counting columnus or volverpsyker, psyker i think is quite far behind the other three classes
So much faith is beautiful
sorry boss i do clear
rest is on you
I accidentally hit a DH a couple of missions back, and I'd forgotten just how much damage I can actually block.
me with trauma staff: ๐
yeah even with the nerf to autoquell KD still lets you tank hosts literally forever
it's crazy actaully
Kinetic flayer for the memes?
My current purge build, might play around dumping anticipation for KD
hey its nice when you see it pop on a mauler, crusher or monstrosity
It's also fun combined with Deflector for walking up to gunners and then just pushing them over.
one less charged attack
gaddam
never played only scab before
Probably not the best pick but I do like kinetic flayer
this is my favorite maelstrom
Definitely fits rule of cool, but
hands down
That maelstrom is really fun
i wish flayer would just not proc on lesser enemies
yeah true
i always found the nurgle boosted + mini monsters to be more funny
But plasteel
Yeah, the cooldown wouldn't sting so much if it was only ever actually on heavy targets.
i think green guys is ok but i really really hate green dogs
Melee is scary. I'm supposed to be safe in my bubble!
Melee only let's goooooo
Jedi?! Nah I'm palpatine
I have however screwed over a team by joining them as a staff psyker.
I think it was an Ogryn and two Zealots, and the veteran bot was at least replenishing a little of their ammo.
unlimited 3 stacks of power
How would you screw over a team in a no ammo run as a psyker with a staff?
replacing vet with survival aura i guess
Regardless of what you run youll slay in that run
i did a melee maelstrom as voice plasma vet with survivalist and my ammo was actually fine tho
nah, not your problem
their issue if they need ammo in a no ammo run
i feel like you can just play like kickback shield ogryn and do fine on ammo
as long as you're not like contesting the psyker's brain burst with your gun
Before I joined they all had a little ammo they could count on, if they were sparing. After that, basically only I had any ranged.
Sure, I was racking up a reasonable number of kills, but I can't always see every target that needs shooting.
yes then they complain about being out of ammo
ยฏ_(ใ)_/ยฏ
i just feel like if there's no pressure then let the psyker do their thing because it's free and costs 0 resources but i think people just like shooting shit too much
But how is that on you if you end up being the only one with ranged
Also, if I'm honest, it's not my standard play style (I normally expect most of my kills to be melee), so I may have been a bit rough around the edges.
We made it, but it's arguable that everyone having a bit of ammo is better than one guy having all of it.
possibly but having an actual player also relieves so much pressure on most teams
Tbh I've been surprised with how competent bots have been as long as they only have to deal with melee.
Range runs them through
I do love joining these auric maelstroms missions when they're already half completed
yesterday i played one where every other pub slot rotated through 2-3 players
it was insane
people would just join, down, and leave
it was like, non-auric hi5 levels of clown fiesta
I FUCKING DID IT
I normally run a marksman gunpsyker, but it'd be silly to have a Voidstrike like this and always leave it in the locker: https://cdn.discordapp.com/attachments/1046914150363844779/1143357397948178472/image.png
(Old screenshot, obvs, from before they changed the exact values on these blessings).
FINALLY
me neither
Shame I couldn't get T4 Transfer, but hey.
im just here to amass plasteel
now i just have to get another surge on my void
thats what makes it fun
i just feel like green dogs is a ping check
just slide dodge
yes but that eats two dodges ๐ฆ
and the green gunners too
tbh i would mind less if green dogs had a specific green-dog sound cue
so i could know that there is a green dog active and i should play to make space for dodges
at mael crushers get blown up either way so green crusher isn't that bad in my experience
yeah i actaully do not mind green crushers
Green bulwarks can kiss my ass
i run voidstrike so eh
They always come in pairs too
going to damage them either way through the shield
brain burst does ok vs green bulwarks
what a classic
best is histg + nurgle + monster
missing nurglke
i see three +1 and +0 and i dodge 
people play auric maelstrom as fresh 30s?
i guess if you have like 800 hours on another class or something it's probably fine
Well, the thing as a fresh 30 is that you've not got the gear yet.
yeah
even if im competent on another class i wouldnt' play mael on a fresh 30 even with gear
Sure, you might have unlocked a few higher blessings on the cross class weapons, but actual stats and good curios? Not so likely.
though i you could have good gear at fresh 30
yeah you can hit 30 and imediately dump like 100k dockets and a few thousand plasteel to get 370+ whatever weapons with good blessings
It's the curios that take forever
I guess if you've stock piled resources you could have hit up Brunt's, sure, but yeah, curios...
maybe they're one of those "i have 5 ogryns" people
400 hours and still only have 1 "perfect" curio
i have 0 lol
Two curios an hour, most with poor stats, and then Hadron bricks most.
well i have a full set of curios where the main item is "perfect" but usually it has a rank 3 perk in something i can't roll off
like rank 3 toughness regen
Oh, +XP, +Flamer and +Hound, all at T3?
Yes, Hadron, I'm just ecstatic with joy at the Machine God's generosity.
it's actaully amazing the number of curios i get that end up with xp, dockets, hound or xp, grim resist, curio chance
i'm actually willing to run almost any +damage resist except hound or grim
heck ill even take corruption resist
because it makes my psyker get downed by burster #2 instead of outright die
Dockets is okay if you're looking to hit up Brunt's a lot, but I'm fed up with that roulette now, and would rather have purely on-mission bonuses.
just take shouty vet
there's a chunk of the playerbase that swears burster is covered by one of theo nes we already have
i usually had to spend around 30-500k for a single weapon
is it not covered by the corruption one?
check the docket vendor when it cycles and keep your mind open to what weapons you'll collect
yeah +dockets per mission
because burster sends you back to menu faster
well i have like 8m dockets so what else am i gonna spend it on
I already do this and have tens of millions of dockets left over
roll god roll tier weapons you are interested in ig
I recently found out caxe is near god roll
Boycott, divest, and sanction that swindler
blaze trauma is god roll
there's ussually at least 1 370+ and almost certainly a 360 or two
i actually have never used caxe even when brutal momentum was busted
i kinda just didn't like the moveset very much
and it bothered me that the heavies didn't stagger ragers even tho taxe heavies did
Yeah, I usually only buy from Brunt now if I want to try out a new weapon, or if I've got a bazillion Dockets with nothing to do with.
Watching the browser plug in for the store has much better odds.
gratz
I run an orphanage for disabled and developmentally delayed weaponry
the Warphanage
he will have a home here
just wanting to double check
The random generation really needs to get less horrible. When most of Brunt's weapons will have stats in the 30s or 40s...
blazing spirit level 4 doesnt exist right?
it does for swords but not staves apparently
yeah i didnt think so
swords seem to have blaze 2 3 4 but staves only have blaze 3
only took me 6 attempts with hadron to get the trauma i needed, and about 1 mil dockets for the bases
wanted to check i couldnt get tier 4 before i wasted anymore mats lol
Bargain.
That's only like 20 hours of gameplay worth.
indeed
my rng luck is insane in the crafting in this game
and terrible in the actual game haha
although, it is only 75 radius on this
im sure it wont matter THAT much
I get that they think giving us god tier weapons too easily gives us nothing to strive for or keep us engaged, but where the RNG is at right now makes me feel like it's not worth trying for better gear.
idk, i think people are too perfectionist about it
like, this staff is almost perfect, but like i say only 75 on radius
if i didnt want to accept that
it would take me 10 times as long
okri off his meds again]
I say that as someone whose main loadout has a T1 blessing in it because at least I like that blessing and I'm sick of rolling things with Blessings that don't work the way I want to play.
I've got a couple of perfect curios, but those predate the Brunt update, at which point getting curios became way slower.
might keeper as is
pure as the driven snow
people who sweat 1% deserve what they bring upon themselves
Well, it's not bad, really. There's at least synergy in having things sharing crit chance and triggering on chained attacks.
Good if you've got talents that want crits.
wow from armoury
fuycking bricked
being forced to play quickpaly because im a docket and palsteel hore
Thats good enough yeah?
Time to get it bricked
I mean it helps somewhat
You get closer to the broken days with it
i got put into histg
I think you need like 76% burn to hit a breakpoint or something.
How do i oneshot a sniper with revolver on Psyker? What breakpoints?
I keep having to two shot them and it sucks
Hit their head?
Damnation btw
idk assail one hits them at any threat level
i pretty much only run it because i cant aim
With alt fire?
yeah ofc
They are usually so far away im not sure if im hitting their chest or head..
Well revolvers have a bit of damage dropoff with range. You can maybe get +unarmored if you really want to kill those snipers, I don't know if it will help with one hits though as I usually go for headshots
+unarmored will also help with dreg gunner one hits
Ahh neat, +25% Unarmored it is
Are you using the Aagripinaa?
Or the zarona
๐ค if grimoires give a health gimp shouldnt scriptures give you something
nexus 3 to nexus 4 or crit chance 4 to crit chance 5
Both types of books are supposed to be an additional challenge for the team (either just by reducing their available deployable slots or by also reducing health), so no, in game design purpose, they shouldn't provide any bonus.
the words of the emperor are sacred and must be recovered.
works of chaos must be abandoned or destroyed.
He said gimp, as in debuff or negative status effect. Lol
Goodby cruel world, my Veteran needs that Blessing more
I would argue that the phrasing is ambiguous (they said "give you something" not "give you one too", and "something" could well mean that if Grimoires are evil chaos writings, righteous Imperial writings should have the opposite effect), but either way I feel the question is answered.
dont do it
farm it elsewhere
Already done, got this as replacement from Melk's
meh fine then
Since you should be at high peril most of the time the Nexus 4 should also give you consistently more crit chance, or at least equal to Crit chance +5% 
Both forms of book are ultimately a debuff for the team. Scriptures by reducing your other resources, Grimoires with less of a resource hit (given there's only two) but the corruption penalty instead.
It was 3/4 anyway
don't grims have the same slot anyway
I might switch to Columnus V on my Zealot too, so 3 classes want that blessing
This
Gunker is fun, but i kinda got already other two classes rocking assault rifles already, wanna keep it unique with staffs
In Darktide, they both take your deployable slot, but no mission will include both types.
(Vermintide they took different slots, they were (I believe) on every mission, and you could end up carrying five books by the end).
correct
so saying grims just reduce your health but not slots is wrong
I don't believe I said that at any point.
yeah you edited it, no more use of the word "instead"
saying they reduce health instead of a resource hit is not right, sure it's less because they're 2 but they make your life considerably more miserable
Calling me up on something I had already some moments before edited for clarity is pushing this a bit.
typing on a phone takes a while, and half my screen, so i didn't see the edited version until later
Even without the edit it was clear what you meant
is the damage on this thing too low for it to be worth upgrading?
whatever, topic has been talked to death
Damage is dump stat on purgatus, it's fine
okay thats what i was thinking it was like 1-3 damage different on 60% or higher staff
so this is actually a really good roll
i imagine most of the damage is from soulblaze
I lost enthusiasm for the Kantrael XII after it stopped being able to headshot all light enemies.
Used to use it a lot on my marksman gunpsyker, but after the rebalance it now can't one-shot the flak helmets on melee dregs.
Almost all your damage will be from the fire, now get good perks and blessings and you are set. Purgatus is really easy to roll well
that makes sense, i was wondering why it felt worse after i came back
it can still 1shs a lot of stuff i feel
or damn near
It made for a rather harsh transition from when (with enough Warp charges), it used to be able to bodyshot many enemy types if you were far enough away (because of the reverse damage fall-off it's got).
wouldn't know, i usually consider that a waste of ammo
is this good enough for me to buy
Headshots were certainly preferred to trigger Ghost/Between the Eyes, but this was a test in the Psykanium at Damnation with 6 warp charges and Warp Unleashed (but 0% Peril, because it used to give you extra damage even at zero peril, insert sobbing noises here).
ok who was it here that recommended the dodge settings?
If i wanted to use a knife on a psyker, would i want flesh tearer? 
But even if that was still enough, the fact that Warp Charges are now harder to maintain means I'd no longer go with a build like that.
Before keeping up full warp charges wasn't that hard; now it automatically comes with "burn all your warp charges if you need to use your Ult", and you can't build it up/maintain it by BBing light enemies.
THANK YOU best advice ive gotten since i started playing
What dodge settings? I just changed mine so that Shift is both sprint and dodge, and Alt is crouch = very easy dodge slides
i refuse to use dodge slides
Makes lots of situations way easier, can slide backwards while keeping on firing stuff
stationary dodge and diagonal dodge always dodge is ok but im not used to it
happy with the result
My space key is jump and dodge, but; with extra settings it always dodges except when I sprint, which in that case I would slide, works like a charm ๐
2 days using my new controls and i still keep messing it up at times
But its worth it in long run
Change barrage to flurry and unarmoured to maniac or crit chance and you are good
heard that
Change terrifying barrage for literally anything else
I've switched to Empowered Psionics now.
I had to change the Kantrael XII for a Vraks VII too, which can still headshot all light enemies with the right perks.
Suppression: AAAAH, I'm being shot at!
Stagger: OOF, I've been shot.
Suppression is basically them being scared and looking for cover while stagger is crowd control and a light stun, afaik
dockets be upon ye
More clearly than my original description, Suppression is enemies running for cover when shots go near them/you kill their nearby mates, Stagger is enemies being knocked about by a hit.
better than +curio chance innit
yeah
Ordos are a great perk, more gambling
i think hadron wants me to make a speed running build
Note however that being hit with fire already suppresses nearly anything that can be suppressed. The only thing Barrage would really help out with is the things you don't hit, but when things like poxwalkers are already immune to suppression, there's only so much it'd actually help if you're not managing to keep the horde in front of you.
you know what
Stand in a door, then there is nothing you are not hitting 
those tech priests are ok
got a third +3 stamina curio
at least one of the potential 6 perks has to be good

I have theoretically got a perfect +3 Stamina curio - all T4 perks.
Except that the fragging thing is bugged and only gives +2 Stamina when on an actual mission. (This seems to relate to them having Blessing Rating 75, somehow it rounds differently on mission).
I can confirm this, I have a 75 and a 76, both show as +3 in the UI and Psykanium, but the 75 only gives 2 in a mission
I tested this eariler this week when I picked up my new level 76 one
This'd be pretty epic if they fixed that bug, but it's now been around for a long time so it doesn't seem to be on their radar for a fix:
https://cdn.discordapp.com/attachments/1046914150363844779/1138420684721233920/image.png
Mine has 15% gunner resist and 5% health & toughness
I like gunner resist for my builds since I tend to favour short-ranged combat
If they fixed it, I could actually run a full set of curios with all T4 perks. (Of my working +3 Stamina curios, I've not got better than 2x T4 and 1x T3 on the perks).
Alas, I've not got any +21% HP or +17% Tgh curios Hadron didn't brick, but I have got +20% HP and +16% Tgh curios with all T4 perks.
Okay so non ironically
Honestly don't worry that much about having perfect gear. Playing well and avoiding damage / positioning well will have a much bigger effect than a couple percentage points of health or toughness
I actually like that stupid shield I made yesterday
Can I see? I wasn't around much yesterday curious what ya made?
Made a meme out of a God tier sword hadron bricked for me

Honestly, that seems like a great choice to go with a weapon that kinda carries on it's own like a trauma or purgatus
I use it with surge and smite
Well, I don't care that much about one point on the HP or T - it isn't that big of a difference.
But the difference between +2 and +3 stamina is a big proportional change.
That would also work
Smite for horde surge for anything in the way and that for "oh fuck it's gonna hit me"
Yes, 2 stam vs 3 stam is a big difference. I felt that when I realized my curio was bugged and got a new one the other day.
I'm using a combat knife so the extra stam for spamming push attacks it's a big deal
Running block efficiency on my curios I can tank a demon host or a plague ogryn to the face

Like I was doing this as a joke but literally as long as I kite well I'm quite literally immortal with this meme rolling

Yeah, I honestly like Block Eff. Not like a ton of it, but like two curio perks of 10% or greater or if you have it on a melee weapon that's defensive oriented it really does make you feel very good block wise
I've got kd too so it's basically endless lmao
Before I changed up my curios I had 2x 10% block eff and you really felt it, can just wade through a horde with block up no issues
If you're at max peril w kd does it start using stamina?
Yea
Yes
Yeah every build should have KD honestly, there's like maybe a couple weird meme builds where you don't need it, but like, why would you not?
And with a +3 on you got enough time for it to flip flop with your peril lmao
No matter what keystone you go, it's at most 3 extra talent points to get KD
I mean I did it as a meme but even without damage blessings it's strong enough to clap anything I need it to
Yeah, deimos hits a lot of breakpoints without +% dmg buffs. You'll feel the difference on auric tho when you see the nurgle blessed mobs
Suddenly something that normally claps just goes wet-noodle
Yes, above 97% peril it goes back to your stam bar, so if you're a high peril / float peril build that takes advantage of warp rider you generally want a stam curio incase you overflow on peril block
At some point I tested my build (which has KD, +3 Stamina and Deflector, but no extra block efficiency) against ragers in the psykanium.
A single rager can literally never break your block. Up to three can be kept at bay endlessly by staggering them for long enough to vent some peril every now and again.
It's non ironically hilarious
Also deflectors block boost doesn't apply to melee

Yeah, deflector's % boost to block eff is ranged only
also doesnt apply to snipers which i found out the hard way
Yeah, but it's still really useful anyway for instant cover wherever you happen to be at that point in time.
Funfact even ogryn shield can get ur friends hurt via sniper pierce, it only gets stopped on special use 
Snipers just hit really really hard, so that would be pretty tough to measure/confirm.
Yeah no I agree
They don't raise peril or break the block or anything it just phases through em

Yeah, the transparency of the mechanics in this game are not good.
"Blocks ranged attacks"
"Oh cool. Snipers are ranged attacks, right?"
One massive chest wound later...
I had one Match where it was blocking sniper shots but I've only had this happen once so
Trusted it in another match and a sniper ggez'd me
That's not my experience, but I also haven't run a force sword since like patch #2 so my knowledge is prolly irrelevant there
Which is confusing because Ogryn shields do block snipers (or so I'm told), so hooray for consistency.
They do lol
Itโll block it fully IF u special block
And pox blasts?
Regular block still goes through u, wonโt hurt u but anyone behind u will get sniped
This is amazing
A how to grief team-mate guide should be made
I mean, the sniper is supposed to be essentially a minor version of a chaos-tainted vindicare assassin, so yeah that round is going to HURT
There's a reason there's a giant laserbeam on it that's the brightness of a las vegas strip billboard screaming YOURE ABOUT TO GET SHOT BRAH
Sometimes you just catch the clap lol
There's little reason to ever get hit by a sniper unless you get CCed into it
Mutant toss, trapper, etc
It usually happens to me when I get trapped
The slight headache I have is that there's no standard tagging for "can someone please deal with those shooters before my block runs out? I haven't got anywhere good to retreat to."
Never fails there's always one of the other disabled waiting to skullfu#$ you after a muted trapper shoots you from behind
What do you normally run on your psyker that you have no answer for gunners?
what do you think about dagger on psyker
S-tier weapon. Mark 6 Combat Blade is amazing
mark 3?
I usually just LMB spam the fuck out of everything that my tesla coil or ticklefingers can't reach

Mark 3 kinda bad, doesn't have the options the mark 6 has with the heavy sweep attack
Actually non ironically lmb spam on staves is fucking amazing for dropping snipers
You can still make a mark 3 work, but it's better to just get yourself a decent mark 6 than struggle
Wait, am I supposed to run a +3 stamina curio?
with force or duelist i would use one in your place
no you need 3 +3 stamina curios with sprint efficiency stamina regen and just more stamina
i rather want more shield so i have two thoughness
nah you just need to run to the end point asap
what blessings would I run? Uncanny and ruthless backstab?
im assuming no bleed
I run Uncanny + Flesh Tearer
Hmm. Bleed damage is so small and we don't have any synergy with it
Don't forget to pack your knife.
For refence, here's the mark 6 I regularly use in auric dams these days:
Thoughts?
Uncanny+Precog is the Zealot meta, but Zealots get lot of "evade to get X" anyway and are in melee range doing it
The usual variant of this problem is when I'm under heavy fire with melee threats close by. I can't lower my block to deal with the melee because I'll get shredded by the shooters, and I can't swap to ranged to deal with the shooters because I'll get smacked by the melee.
Usually I'd retreat to somewhere that's in cover from the shooters, chop up the melee and then deal with the shooters from there, but sometimes I'm out in the open and retreating to anywhere with good cover either isn't an option or would isolate me.
My standard marksman gunpsyker build has a Vraks VII with Ghost/Between the Eyes, so when I can get into a rhythm I'm basically invulnerable to ranged enemies (to the point that I know that while Deflector doesn't work against snipers, Ghost does), but I can't get into that rhythm while I'm being smacked in the head with an axe.
Evade Slides if there is room is one answer to such situations
Shooters wont hit you
While holding a gun you tend to get greedy and try to prioritize ranged targets
But just deal with melee ones first if your team isn't helping
Or having a quickswap instant point and kill gun is great, like a revolver
This sounds like it might be you wading into the front-lines and not letting the zealot/ogryn lead. With a mark7 vraks setup you should be able to demolish gunners assuming you aren't bogged down like you are stating here. Can you show your weapons/curios and talent build? Maybe there's some help there we can provide
Evade slides were too akward for me to do until i switched my keymapping to Shift being sprint/evade and Alt to crouch, now got pinky and thumb ready on both all times
Can evade slide for days
People tend to overfocus the front, then try to fallback when they realised they overextended, only to be hamburgered by 6 maulers from the back
Unless you have vent it's pretty much gg
Monstrosities became easy, can just evade slide backwards and unload whatever weapon you have at em at sametime
Monsters are easy if you have unlimited space
But sometimes you dont
And your team isn't killing the 4 bombers coating the ground with fire 
You have to get used to dodge dancing each boss if you want to carry your team
You didnโt have shift to sprint before?
I did, but now i have also evade in it, so W is sprint, ASD is evades
Yea my shift is evade/sprint was well, works great
In the two days now getting used to it, evaded twice down a cliff so far, and keep crouching awful lot with Alt having it (used to be evade), but otherwise good ๐
Well, for the most part I'm using my Illisi and generally think of it as a melee-first build. (Partly because this reduces how much people whine about a psyker using ammo, which is of course exactly what any other class here in my place would be doing, but whatever).
So I am often close in to the enemy, but I'm also aware that I'm quite squishy, and have two Toughness Regeneration perks on my curios that won't work if I get isolated, so I try to avoid being anywhere on my own.
In theory I'd have more toughness regen if I were running a staff build (given most of Psyker's regen talents relate to either Peril or Warp Kills), but I don't think the Vraks VII is an unreasonable build, particularly as I have got reasonable aim.
I personally like the Mark 7 HHIAG. I'm curious as to your build now tho on various items. It feels like you maybe need to do what I am doing and stack a bit more health/toughness rather than banking on regen tho
Just for example, this is my gunker build: https://darktide.gameslantern.com/builds/9b1bcfeb-c53e-438a-9226-d42b6540ace0/psychotic-gunker-sail-gaze-ep
You'll see that I specifically take extra +15 toughness nodes, and perfer +% health/toughness perks on curios as it gives me some bulk, allowing me some more freedom to roam a bit and not depending on coherency based regen to keep my toughness up
Is this accessible?
https://darktide.gameslantern.com/builds/98e4d9d1-4353-4c1e-8ccd-3507a345a1f2/karina-the-gunpsyker
Yup, opened for me
Yeah, ok. I see the problem now. You're lacking the critical hit chance based regen that Mettle provides, and without Surgical on your Mark 7 you wouldn't be able to proc Mettle as often as you need to because it'll only be every 5th shot with True aim, and that's a lot of aim-time with a semi
You probably are struggling to proc Empathic Evasion because it's also crit-based, meaning you are reliant on Ghost to fill that role
Empathic Evasion was a bit of a wildcard pick - but because True Aim is usually built up by the Illisi just hitting a lot of heads in melee, if I need to switch to ranged, then as long as that first shot hits at all, it provides me much of the benefits that proccing Ghost would give me.
So I can generally afford to rush that first shot a bit more, and then have that window to actually start aiming properly and proccing Ghost.
Yeah, but it'll only last 1 second. Where when I mag dump my columnus, I have a natural 17% crit chance + 20% if I put Scrier's Gaze up + True Aim on every 5th weakspot, meaning I can chain-proc EE and be "dodging" that entire time vs ranged
If you had Surgical on your Mark 7, if you were even 1 second between shots, that would add 25-40% crit chance to your shots, giving you a MUCH higher change of proccing EE and buying yourself immunity while you aim the next one
(Just to be clear, I'm not trying to talk down or anything, just explaining what I see that might be the cause of your fustration)
For the challenge
ill play next game no monitor/visual
I heard you can do that if you use the Rashad
with brutal momentum, this is true
@hidden crystal If you are willing to switch up your talent build, I think you could get some pretty serious milage out of something like this:
I retained BR if that if your preferred blitz to run (and given your Illisi it makes sense). The SG talents will help improve your critical chance and will even improve your illisi's finnese stats for chopping up hordes.
I realize losing vent could be a bit of an adjustment for you, but learning to manage peril without it can make you very powerful
Oh, I'm fairly good at dealing with ranged enemies if I'm not in the middle of a load of melee enemies at the same time, but I tend to think of the build as leaning towards melee, so the problem is that I often am dealing with melee enemies when a load of shooters turn up and start shooting me.
As far as the balance of this build, I'd say that on average, the scoreboard tends to list my kills ratio as about 2:1 melee:ranged.
But that does vary a lot with team make-up and style; I've tried to make this build reasonably able to to fit whatever hole the team needs - so sometimes I do get more ranged kills than melee if the team's already got really solid horde clear but no long range. Alternatively, if I'm on a team with three veterans who are all hanging back to shoot, at that point I play that way rather than charging in alone. (Also, at that point, it's likely that one of them's got Scavenger and I can be more generous with ammo if I hang around them).
i think this could be a slightly better version of what you are offering
One thing that's under appriciated with scriers is it's ability to improve melee damage. The damage and finesse damage can make an illisi, combat knife, or other finnesse weapons really crazy
one with the warp and endurance stacl together and since you are constantly building peril you will have max toughness damage reduction
also CDR is a must since you want scriers up as much as possible
Whenever I've tried to move away from Vent, it's less about the peril management (which isn't a huge deal when I've got Brain Rupture that's often empowered, and only really an Illisi and Deflector charging it up), and more the number of times I try to use it to launch hounds off someone who's been pounced.
"Don't worry, I'll save you... oh wait."
That doesn't make sense as you'd be triggering your faster BR when you activate scriers gaze, and you are removing his critical chance aura which he needs to help trigger the regen from mettle. BRing during Gaze would be a terrible anti-combo.
CDR also doesn't work properly on scriers, because it can't be affected by CDR while active, only after it's effect ends and it's on cooldown. So you are trading 5% crit which procs the rest of the build's key abilities for 3s off the 30s cooldown of scriers and some extra TDR that isn't necessary if he's critting and proccing mettle/EE.
5% crit chance is nothing vs 10% coold down team wide
also BR is for sniping between scriers activation
Why not take assail
Ok, well you are entitled to your opinion. I respect that.
You get malefic momentum that way and that's alot of fun
assail builds to.much peril your better off taking smite with scriers if your going gun build.
smite with no boosts
you want to still have time to build up stackz in scryers
Also EP with assail is really really braindead
its a balancing act
If you scroll up to my build, it runs assail, but since he's running a Mark7 HHIAG and an Illisi he doesn't need assail's horde clear, and his special illisi cleaves won't trigger MM's setup
Is balancing SG stacks worth it though
You get like 10% extra damage for 10 seconds
Assail isn't really horde clear but just general shooter removal
With EP it's anything removal
you get like min 13 stacks with base peril build while using a gun
scriers is really good with guns, void, purge and maybe surge
Malefic momentum gives 20% just for playing the game 
Also true aim is really really good
We don't need this to devolve into an assail vs BR argument guys. Let the guy play how he wants to play. I offered him a suggestion not a demand and he can make his own decision.
I'm asking if there was some hidden sauce to the build
Back to this, I usually find it easier to just kill the dog that's got someone pinned rather than shriek it off, because when you kick it off it usually just pounces again immediately, and it becomes a CC problem that snowballs situations out of control. Even if it takes you a couple extra seconds to kill the dog, it's worth it because it means no one else will be CCed
SHADOW MONEY WIZARD GANG
Vent can go through walls though
WE LOVE CASTING SPELLS
It's not really any hidden sauce. Marco showed his build, he runs weapons that compliment that blitz choice well, and he's happy with them, so rather than tell him to go reroll some other meta-pick weapon I built around his preferences and explained why I made those changes
SPONSORRED BAI THE SHADOW GOVERNMENT
LEGALIZE NUCLEAR BOMBS
EEE ORRH EEE ORH
So.... legalize surge + nexus void staff?
Cus that's a mininuke
legalize cheese
dude i remember at level 30 thinking "ah shit could have named my psyker that"
instead of something genuinely mid like fortune-seller
make spells not war?
not cringe, not cool, not funny, not lame. Just mid/
wanted to put shadow money wizard
just make a new psyker
no u crasi
yes of course
He's crazy enough to pretend to be a noob by putting a leaf emote in his name
Sooooo
Seems par for the course. reroll cus funny names
its verry obviously different from the new player one tho
i knew it dood
leaves come from plant
where can you find plant?
farm.
who goes to farm?
farmer
you are another farmer just like me
But you are probably moderately skilled instead of just averagely skilled
I plant my plasteel seeds then fertilize them the way nurgle approves of. 
is Illisi the best 'defensive' melee option for psyker?
I use fencing sword cuz dodge regen goes crazy but that sword works too 
i might try DS4
If it's not, it's top 2/3 for sure.
force swords are the best defensive swords
Sometimes I wonder if I should actively try to look for better weapons and feel always the plasteel starvation or just play the game:
DS4 if you're running shield, otherwise, illisi with deflector
Deflector is not needed IMHO, there is so much defense on Illisi already, and you probably have some gunners resistance,
if you find yourself blocking projectiles it probably means your positioning needs work
I don't think is useless at all, but I feel is very situational
I see, but I'm divided, I said that then went and read its description and my curios have +12% block efficiency so maybe I should use something else and have that blessing instead
30% block efficiency for the melee likes can be extremely good
I agree it's situation/personal-choice to take deflector. If you prefer to have shriek or gaze over shield but want an anti-ranged piece in your build, it's basically gunner resist or deflector or live with eating bullets sometimes.
may even give it a try
I tend to melee a lot and I block and dodge equally
maybe I should replace my slaughterer 3 by deflector 4 which I have it
i never leave home without deflector
that talent has saved my bacon more times then i can count
unless im playingbubble psyker
then i dont take deflector
I mean, seems like you can just switch it back if you don't like it
true
It's a double-flex-blessing illisi
Too much flex? advice?
I'd get some +5% health and +5% toughness in there perhaps. If you put 2 or 3 health or toughness perks across your set of three it's like having a 4th curio of that type
Finally have a trauma staff worth a damn
In particular here, since you already run health/tough/tough, I'd say add 5% health on each of them
You have a LOT of block eff and gunner resist already, so maybe a bit of that could go.
it is going to be a fun weekend, gonna try more damnation, which I don't do from Mon to Thu
illisi has yet to dissappoint, I'll stick with it
why lol, you can do auric damnation anytime
I used DS4 for the last 10 days (out of my 20 days of DT gaming), it is fun, it is good but Illisi wins in the long run
Yeah itโs a good one
I'm also digging surge/creeping flames build, the damage really stacks up
I can but I still feel I'm not that ready yet, for what I have seen on heresy, skill wise people all over the place I'm too afraid to disappoint, I can barely hold my own weight
Auric isn't actually harder than damnation. You just always gets a special condition. There's no difficulty increase between regular damns with conditon and auric damns with condition except that it prevents non-30s from joining
patch 13 added a hidden difference between auric and normal board missions
auric basically has a shorter interval between spawns, as far as I understand it
I think that's just Hi Intensity modifier in general tho
no, it's different
it's a "+50% tension modifier" which has been explained to me as just faster spawns
Hm, I'm curious then. THe only times I've felt any difference between damn + condition and auric damn + condition is when it's high intensity shock troop gauntlet. HISTG Auric is wild
Lights Out + Snipers + Vent Purge is basically jump scare simulator too, that can be rough
If I can kill it straight away, absolutely.
But I've had a lot of cases where it's behind other enemies, a wall or an oblivious teammate, and at that point Shriek is something I can do immediately that gives the pinned player an opening to get up and try to kill the hound - and that's just more fun for them as a player than being gnashing teeth and being repeatedly kicked in the guts by a horde.
When a revive/rescue isn't obviously high-risk, I usually try to prioritise it just for the sake of being sporting.
I probably do need to experiment with build more, but I had a playstyle I was fairly happy with pre-class overhaul, and I don't want to entirely lose that.
If i am using a blazing trauma, is wildfire actually worth considering? Or is it still a a meme
Just has a bit of a headache that whenever I switch class or try changing my build around, I keep pressing buttons expecting them to do X, and then suddenly they do Y.
Number of times I forgot when I went back to play vet for a bit that I can't shove maulers over for the lols.
Fair. I'm glad you know how you enjoy playing. In this chat we often get so many responses to play style questions that are like "just get this weapon and use it instead that'll solve your problem" and it puts you on the loot treadmill.
Trying to avoid that and give you an option to just make what you're already doing function a bit stronger / more efficiently
Actually, one thing I should try is the Kantrael Heavy Laspistol.
It took me ages to get hold of one I liked, but I think the laspistols are quicker draw than the HH autoguns, and that might be helpful.
But yeah, it took me flaming ages to get one that wasn't arse.
Yeah I still haven't got a good pistol. I haven't bothered forcing it because I enjoy my current build a lot. I do want to try revolver at some point tho
I haven't tried yet but seems like it would be up my ally for play style
Yeah but could be millions more dockets till the next 380
Check out what I got from Melk (right) ๐คฉ
Here we are. It's slightly disappointing stats, but it's at least over 70% in the ones I most care about, it's got the Blessings I'm used to at an acceptable level and I've got complete freedom to muck around with the perks:
It's above 350 and no dump stat. It's plenty solid.
Chasing perfect gear is a common mistake in this game. It's all a case of good enough so you can be patient until you find a god roll weapon instead of trying to farm millions of dockets and thousands of plasteel to get a perfect item
yeah, I'm going to stop doing that, but plasteel/diamantine stuff needs some work
I just swing an activated heavy twice and they're dead
yeah, but you don't have the ability to stagger them like with DS4 right?
The main disappointment is the several better ones that Hadron ruined with things like +Stamina, +Carapace or Raking Fire. The number of times I actually have a good opportunity to shoot an enemy in the back is utterly negligible, and usually means I'm out of position.
Stun with an illisi? You don't. Charge up the sword ahead of time, and Heavy swipe on the drive-by, and then finish off with a second hit, either charged or regular depend on it's health
Illisi Heavies are horizontal, so it makes getting the head on a drive by easier.
I had a large heap of cash to throw at Brunt, and there were a few 360s and 370s in the right stats, but they all went into the trash because they were unrecoverable.
Kind of a shame you can't desecrate a weapon by throwing it into a heap of poxburster goo or something so you can try again.
I tend to keep even the bricked ones, on the off-chance that maaaaybe Fatshark will have a mechanic in the future to unlock stuff on gear.
I used to do that, but I now figure that if they ever do that it's likely to be part of a big overhaul that would make it significantly less frustrating to get replacements for them.
Also, while I'm digging out old videos, one where I decided to test just how quickly you actually can draw the revolvers: https://cdn.discordapp.com/attachments/1046914150363844779/1146960964147757219/2023-09-01_01-04-57.mp4
I hate the current system, trying to refine curios, out of plasteel, change that shit ๐ฆ
I'm surprised they've not implemented some kind of diamantine to plasteel exchange.
Right now, Diamantine is essentially worthless past very low levels. It's a restriction at Sedition (where, unless they've changed it, I believe you get none) and Uprising (where you get very little), but after that, it's never what you run out of first, and no crafting uses it in the right ratio to make it relevant.
I'll often not pick it up in missions if it's more than slightly out of my way, and when I do bother it's mostly out of hope that maybe they eventually make it useful.
I think im at 12k dia, but have no plasteel 
Yall let's be real
If they do give us material exchange that plasteel gon be gone in less than a hour

I think I'm currently at about 12k Plasteel and 19k Diamantine, but I've not found anything worth trying to upgrade in a while, so that's more plasteel than I often have around.
At Malice I was finding the plasteel ran out first. At Damnation, it depends whether I'm prepared to use Brunt or not.
If I use Brunt, the dockets run out first. If I don't, then nothing runs out because there's usually only a very few things in the store worth buying.
think I'm sitting at 20k diamantine
petition to allow us to unlock weapons by spending 1k diamantine or something
make things a little less asinine
I'm at almost 300k Plasteel. I saw a screenshot of someone with over 600k. How the hell? I basically play one character, one build and have barely had to upgrade items for 9 months. How do they have that much?
i have zero plasteel
I blame the hacker known as anonnymoose
a question to all the deimos/ds4 enjoyers out there
is it your plan A or your plan B
Itโs my mutie spanker
too bad hadron's gonna brick it
What weapon should I use to be a decent monster killer with psyker?
Worth the roll attempts that's for sure
Pray really hard after sacrificing the correct number of heretics
explode head
welp
yeap
BR+EP, Columnus Autogun, DS4, Combat Knife M6, Deimos Sword are all excellent anti-boss platforms
Oki ty
thoughts?
workable, very
what do I salvage here? just cause is either that or sell, when rewards suck this bad ๐ฆ
Lacerate I guess ยฏ_(ใ)_/ยฏ
Give to Hadron and recover lacerate from it. It's bricked
Solid enough to try your luck at hadron
This was an experiment but I wasn't impressed with knives:
That's excellent. Are you spamming push attack?
That's cause you don't have bleed. 
Riposte is fun. Don't troll the newbies
Spices have been added to chat ๐
Don't worry, I know his tendencies
Yes I do too but he can't put bleeds on that one and riposte is fine
i run away from all my knives
is a reserve knife, in the future it shall be summoned 
because is perfect (stats wise) for Psykers, mobility is not even needed
is it even a good idea to use a knife for damage
It's honestly very good. Aside from the mobility it's better than my best mark 6 I use in aurics
It won't horde clear as well as other melee options but it has extremely huge single target dps.
If you stack up uncanny the heavy sweeps horde clear at an acceptable rate
is fun, but is tricky, but you feel like you walk in fast forward, you are so fast with it ๐
I won't say knives blah blah, but I feel like you should try every weapon just for knowledge
I have used Deimos, Illisi, DS4 and Knives, will wait for a tactical axe
Yes, I regularly murder bosses and ogryn chassis enemies with mine. It's crazy good with unyielding on it for juicy juicy crits
what about literally anything else
Left click gym (with occasionally headshot heavy)
knife definitely has the funny side effect of making you go zippy
Works fine against lesser elites and the heavy attacks sweep hordes fine. But I take it for boss damage cus I run assail and Columnus with it
No spam push attack or push them use a heavy sweep. You hardly ever really want to use LMB
Only time to use LMB is when you are safe and want to stack bleed on a boss
I used it wrong, will revisit
On zealot knife is cracked.
Should I change flak for more crit chance?
Let me not lose focus, I need to master Illisi 1st, which is on the easier side
yeah but then i'm playing zealot
The 373 one is probably better right?
The RNG gods have blessed me with good blessings
Ooo fancy
Damn so it's near perfect ๐
it's as perfect as you're ever going to realistically get
Thanks Ill make sure to die on maelstrom and blame my zealot with it
lol
Yeah true could spend another million credits just trying to get a 380 again
a 380 with 75% burn ๐
Yeah but I gotta get a god roll melee weapon now so
I'll call it a day with the staff
Siblings, which would be considered the best Duelling sword ?
Big stabs are good, I sadly canโt remember which mk Iโm rocking so Iโll probs say either 2 or 3 
4 is the best
All marks are cool mobility wise, can regen ur dodges mad fast
Has the highest damage on heavies as well as being able to chain them
Wheras as mk2 goes into a side swing on heavy 2 and h1 is less damage anyway
DS4 by a large margin
And mk5 just has less damage as well
I like the repeated stab heavy of the MK4 but you should try them all out
I see
and see what u like
Thank you, Siblings !
Poke many of faces sibling, they donโt need them anyway 
Ds4 has best damage but others have things they offer too
I kinda prefer the 2 personally
For Distrupt Destiny on Voidstrike, should i go for 30 stacks or 30s duration?
I'm rarely able to get 15+ stacks due to ability targeting inconsistencies. The 30 second duration is much better IMO.
Thinking ill have to replace that Warp Flurry IV with Nexus II ๐คทโโ๏ธ
Had III, will have to do, gotta look for better stat one though in future
I kept blowing myself up with that faster chain rate and lack of Shriek, so now switched Shield to Shriek and Flurry to Nexus, maybe this time around ill learn to like Voidstrike
double it and give it to the next person
For me depends what your blitz is, if you run assail you def want nexus over flurry, to deal with crushers and mailers that assail cant handle
Mailers *
F I hate this phone. Yall know what I mean
nexus/surge is best for a true aim critstrike build
I almost never fully charge my shots unless its a mauler/crusher
and end up taking first in # of kills easily
you can proc true aim faster with warp flurry anyway
and flurry better when dealing with stuff like specialists
you want nexus for lmb spam
well if that's the goal, then sure
nexus surge and + carapace also lets you 1 shot crushers
obv you can without nexus but its more reliable
i have these 2, the left is for LMB spam with charged shots for crushers / maulers to 1 shot them using true aim. The right is for chaining unlimited charged shots
i actually prefer the right one because its more consistent dps with no downtime
but the left one has much higher total dps
and the ability to 1 shot anything that isnt as monstrosity
For a fire trauma staff, is warp nexus important? I'm a little confused cuz it says damage is a dump stat but doesn't warp nexus just increase damage
I genuinely don't understand the obsession with one shotting crushers
"warp attack kill" for soul stealer; is that ANY weapon that generates warp? like a staff kill or a charged ilisi kill? or is it just blitz kills?
Like, why? Who cares? It's not an important part of the gameplay loop
Any staff attack, charged force sword, warpfire tick or blitz
no, like i said, its just a sifferent part of the build sort of thing
roger, thank you
youre mainly spamming lmb, but if you fully charge and crit it will one shot the crushers, its a nice to have.
I'm not trying to have a go, I just don't get why you wouldn't chuck something else on that's actually useful against more than literally 1 enemy
what do you mean?
surge is useful all the time
when youre spamming into hordes you just shoot twice for 0 peril cost
I'm talking about carapace damage
oh i see
well, it kills everything else anyway
maulers and crushers take a good few shots if you dont do a fully charged crit with + cara
are either of these salvageable for a fire trauma staff?
maulers are carapace in the head no?
I'm pretty sure maulers are cara in the head yea
Not for void RMB
ooh that's interesting
so i can put flak on and not change the ttk on anything, or put carapace and change the ttk on crushers
Are either of those staves salvageable btw?
on the left one that is
neither have good perks
i dont think so
it counts as carapace to the voidstrike's RMB
the flak that you see is because of the explosion
for blazing spirit
this is what i thought
adding + cara increased the damage
it's an issue with the plasmagun as well
but it does say + flak
i guess i'll switch to another character to farm resources again lol
where weakspot hits also show up as white because of the explosion happening later and overriding what the damage is showing
i think just grab the blessings you want
i did wonder why it never showed weakspot hits properly
What's the highest tier of blazing spirit? 3 or 4?
3 i found out today
yeah it took us a while to reason out why it was happening for those two particular weapons
next on the saga of not trusting anything in the game, not even the healthbars
this is the best blazing spirit i have made, it has all 4 correct things but the radius is as low as i would accept
blazing spirit doesnt really work without these exact blessings and perks, so im told
though obv nexus 4 would give me 2% more crit chance
The 5% crit perk is less relevant than people think, tbh
man why did hadron had to give this to me.... ON MY PSYKER
idk i think you need every % of crit chance you can to make it feel good
It's the difference between 37.5% and 32.5% with full warp nexus
on my limited runs of using that trauma all day
I've run it back a couple of hundred times and it feels about the same with or without
right, but then you also have crit chance from your tree
so if you can try to push it up to 50% crit rate or above
No I'm including that
im sure it starts to feel really good
The max you can get is 37.5 % or 42.5% with prescience
idk maybe theres something wrong with my staff or the way im using it
but ity doesnt seem to make nearly as much fire as i expected
i get good dmg figures, but nothing crazy
That's because it's less than 50% chance to proc
So you often get 4 or 5 strings of no crit
whats ther mechanic for charged shots
say i hit 20 dudes with a fully charged blast
is it rolling for crit on each seperately?
Nah same roll for all of them
most specialists dont require fully charged void shots to kill if you hit weakspot
It's hilarious with mettle because every time you crit its basically guaranteed to refill your toughness to full
and whats the interaction with wildfire, with regard to....
if i one shot the pox because the staff crits
wiill the ones that die near the centre spread wildfire
hmm what do you guys think
or do they die before the burn is applied so they dont spread it
i could just go tyest this but its quicker to ask if you know lol
very good
replace groaners with 5% crit chance
If you one shot with crit no soul blaze is applied
Which is why the 10% on soulblaze kill is so shit
i use the purgatos on my soulblaze crit build so that sounds like a good idea
Because you aren't setting alight anything you oneshot
yeah you just want crits
with purgatus
to build stacks faster
but yeah low dmg roill is actually better then
so you dont 1 shot the trash
?
this was my other one. now that im looking at it, it might be better to keep it?
But I'd usually just think more kill good.
And damage is useful for one shotting dangerous elites and specials
i think they still die almost immediately
You typically want more than 76% cloud radius
but spread much more fire with widfire
yeah damage doesnt really matter on purgatus
isnt wildfire only good with a trauma blaze build?
how come 76%?
thats what were talking about fraktal
because radius increases range omar
you dont care about dmg
you want max burn and radius
you want more time to let it crit right? so damage is not the important factor
no?
you just want crits because they apply 2 stacks of burn at once
and you want higher burn stat because it applies the stacks more quickly
and you want radius to hit more stuff further away
the damage isnt coming from the damage stat, its coming from the burn DoT at a high stack count
Remember wildfire reads "they cannot gain more stacks than the dying enemy had" which to me means if they all have 3 stacks of wildfire no one gains anything on death
yeah it will spread it to the ones that i didnt hit
so like, when you chgarge shot into a group
all the ones that diodnt get hit set on fire as the inner ones die
thats what seems to happen
yeah
yeah
Thats why blazing spirit even works
its just pure carnage is what your saying xD
I mean without wildfire
If you crit and oneshot all the ones inside, but not the ones out. They all gain warpfire
yea
thats what mine at the moment does
and the ones that get knocked away on fire
If you didn't oneshot the ones inside, when they die, the ones outside wont gain any extra warpfire from wildfire
thanks for the info, ill try it out :p
but they will
because they will have lost stacks
so i guess if yuou didnt one shot evberything
it would help it stay at 3 stacks
Hmm maybe a tiny little bit
but idk why were even talking about this if im honest how did we get here
Fun haha
yeah how did we get here though lol
i just listened to that chaos dude for blazing trauma
You asked if low damage was better
he seems to know about it
Yeah chaos is good
righhht i remember
He recommends not dumping damage
sorry omar, 2 convos at once. What you want to be doing is using RMB to charge up the staff, then letting it go on big hordes of enemies. Once you have held the stream on stuff for 3-4 seconds they should be on the max stacks that the staff can apply
the crits have helped you get to this max stack more quickly and reliably. Then you want to use creeping flames shriek to boost the stacks on the horde to above 15 and watch them all burn to death VERY quickly
yes pedants 16*
Anyone got any tips for Warp Battery? I've been chasing it for a while. Gone full Soul Blaze left side
higher difficulties is easier, beyond that i dont i just got it one game
i think STG will help too
What's STG?
you can just lag slowly behind the team and space killing the specials
increased specials
Oh nice, cheers
shock troop gauntlet
Yeah I think Heresy is the sweet spot. I tried malice so many times but just too few units
so depending on how confident you are, a high intensity shock troop gauntlet on heresy / damnation will give you the best chance
and yeah just tell your team what you are doing, focus on not killing the specials too quickly one after the other
Cheers, appreciate the advice
i think in heresy you can make builds for brain burst that will one shot every special
Check out my video! #Warhammer40kDarktide | Captured by #Outplayed
https://outplayed.tv/media/nnNgjY
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@tulip kettle the shotties die from the 3 stacks and then dont spread more
is this what you were theorizing?
no when they died
the ones that died in the middle on the gorund
are too far away from the rest to spread with wildfire
and the others dont die so wont spread it
the second lot dying is irrelevant
i mean for what im talking about that video is irrleveant
but this is such an edge case thing anyway
you need a grouped mixed horde not a line of specials
then when they get thrown about and die like that they will be spreading wildfire
split among as many units as are in range
im not saying this is a thing i was just wondering if it is
but the ones they get thrown to
To capture and share your gaming highlights, download the Outplayed app on Overwolf
will already have stacks from trauma
thats my point
in the edge case of them dying from the three stacks you dont overkill with
they almost definitely will
because something has to be on the very brink of death to die from 3 stacks
well in your video they get thrown quite far then die
if they get thrown into something that isnt on fire already from the trauma
they will spread the stacks
they get thrown less far than the radius of the warpfire effect from trauma
as shown
stuff is also running at you and they dont die instantly
everything at where they get thrown to has 3 stacks from blazing spirit
nah not necessarily
such a high percentage it might aswell be
idk i think its a personal vibes is it worth sort of thing
im not saying dont take wildfire
im saying not oneshotting stuff isnt worth doing on purpose
yeah seems right
First columnus on my psyker, I'll take it
with the knife, what are you supposed to spam? the special or just push?
which knife
mk6?
Light and push attack.
does charging the purgatus attack (right click) up to max do more damage/spread more stacks
or doesit just increase the duration of the flame
top one is chill
how necesary is kinetic deflection
Prefer second
not that necessary
yeah
What buld though @wanton lagoon
what about thee 5% crit chance one for a lighting staff build
what are you cutting them for
i wanna see if i can get assail instead
because assail is really good for cc and hounds
hey guys quick question, whats best blessings for force sword?
push attack spam for single targets
light-heavy combo for hordes, though the horde clear is just passable
why would that change your point investment @wanton lagoon, are you going from a blitz with no extras to both assail extras?
Kinetic deflection is great if youre using the bullet blocking blessing on the fswords but its not something id go out of your way to get unless youre using fsword
I like deflector for gunner spam
i was using a surge staff smite with shrieker build
but i honestly never really use smite
Kinetic deflection is goated and based and I use it on all my builds because of the sheer utility it offers
I don't get out of the house without it
what is critical perit btw
Risky revives, boss tanking
also is it shred or slaughter that was a really good blessing on force sword
critical peril should be 90% nowadays
Critical peril is still 97% I'd think, but maybe they kicked it to 100
block hits with kinetic deflection and at whatever peril% it stops working is critical peril
just a psa: extra stam will increase the block efficency of kinetic deflection, i know im preaching to the quire for some but its not intuitively obvious
also what does chained attacks mean ? like rappid succession or like cleaving
going the first light to the 2nd light or 2nd heavy to the 3rd light or 3rd heavy and so on
going through the weapon attack chain
oh so i probably want slaughte then cuz i just mash the light attack and win
Attacking without getting hit or letting the buff timer run out pretty much
They made chained requirements pretty generous in one of the patches
cuz Shred seems really good on a scryer psyker cuz not sure i'm confident in procing it
Previously you couldn't even block or push
critical peril is 97% (same as cap at which you can safely start left click brain bursting)
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damn
riposte is better. 6s uptime. procs on mutie charges, dog leaps, ranged attack
heh bold of you to assume i dodge lol
Blender psyker go BRR then die to poxburster
cuz game director hates it when i kill everything
should have invested in nanomachines
Yesterday I was having a match where shit kept getting pounded to the point I'd go entire hordes without riposte
God forbid if I had some dude running smite
I have smite i never use it tho
Then I has nothing to dodge and lost 45% crit chance

