#psyker-class
1 messages · Page 1026 of 1
Honestly, not that horrible for a blazing trauma
Change blessings to nexus and blazing spirit and it's usable.
Yea that sounds like a good idea
Verty true
With the stats, it's actually pretty decent as a fire staff
i was trying to get a good sword earlier and i rolled like a 16 finesse on an otherwise really good sword and i kinda just looked at it like 
Its okay
25% flak is just a little too overwhelming... sigh...
i hope we get a new staff sometime in the future
although its hard to imagine anything they could do for a different staff
oh thats a good one
primary attack could be like a pew pew and the charge could be a piercing beam
Aerial bombardment
fatshark please give us las stick
There's also voidstrike mk that's like a grenade gaunlet
lmb staff but actually good, las stick yeah
its so odd that only one staff has a different base attack
they could've done it way differently
Probably ran out of time on release
lightning staff should have had a lightning tickle like a baby smite
but that's a good point
That was my first thought lmao
lmb is the same zone, but it has infinite range and can appear on walls
Smaller and less damage of course
I dunno
that or its just like
a blast from the player
but that would be too much like shriek
Gandalf time
I'm still sad the special on all the staves is just a bonk
A useless bonk
it's funny
It's funny but also a wasted keybind lmao
i wish the blitz's had a quick push or something
i wanna stab someone with my rock
or use my hand as a tazer
Surge
it's actually really good imo
for what?
fat shark: adds new shovels
me: now make more staves
it's good to not have to switch to melee when i already have it, plus its stagger isn't actually that bad
counter argument, swap
me, the dingus in the corner: GIVE US A POLEARM
imo you get me out of just swapping to a sword
or axe
or knives
it's worth the time
wh...
that's actually hilarious
psyker after having the power sword, but cooler at the low low cost of their soul: 
gunstaff gunstaff!
What force sword do you guys like
illisi all the way
Obscurous is the clear meta 🙂
special attack horde clear through elites
Illisi pretty good
it goes with everything
idc if its not minmaxed and the ammo sucks I got this from a drop and its wrecking shit until I can afford to roll a new one\
admittedly i run brain burst for crushers a lot
Nah
Use assail daggers
And just trauma force staff them
They get knocked around and bullied
Ez
i have multiple builds and get bored of trauma
i use the illisi on my gunker and my voidstrike
mobility and ammo are the dumps, might take a while to replace.
How exactly do you use them?
they kill a bunch of horde super fast as well as any elite inside
Well u can buff sword with special to do much more damage
Pre much
Horde clear on illisi pretty good
i use bloodthirsty for crits after special attack kills and slaughterer
But assail daggers and trauma force staff 😛
keep the peril up
And they're pretty much useless outside of charge right?
Chargeup good for like flak and other bs that take a million damage
assail gunpsyker gang
Maybe I was using too weak a sword earlier for heresy
illisi gets me out of awful situations as fast as trauma staff and mk 6 knife and it's a nice change of pace. remember that building peril and doing warp attack kills gets you toughness, too!
illisi can get you good toughness regen
So tru
rip obscurus
When they finally buff it and it actually becomes the meta, I'll link back to this comment to prove I was an Ob fan all along 
go back to your hammerstaff
Paul of psyker
yea i have one as futureproof insurance xD
buff staff alt
gandalf build, baseball batting hordes
i want a bolt staff from vt2
😦
i know assail kinda does that but still
Someone suggest special light from illisi and special heavy from deimos.
That'll be kinda sick middle ground sword.
I like something like that for a new sword
I would personally prefer buffing Ob's utility, like giving it back infinite dodges or innate deflector
Why not just make the sword have an aoe ground stab
It's single target niche is gone
give it something new
LF cliffhanger penance help - Asia server, anyone?
A high mobility force weapon would be nice.
Force knife when

Is taking an ACT prep course the poorer students can't afford cheating when it comes to college admissions?
Spidey Sense wouldn't exist if sound worked corretly

Yeah screw people with hearing problem too.
Cause that's the only thing I can't hear
They are not allowed to play games. THat's cheating.
Yes

Altho if the range went from 0-30 I think it would be a bit better
40m is...a bit excessive to me
Accessibility in PVP is a big topic 🤷♂️
But it's PVE
So meh, I'll call it cheating, myself included, but I also don't care.
Besides I use hp bars anyway
Not only can I have an arc pointing at a special, I also know their hp
Kill stealer voidstrike
Nice thing about hp bars is they are like training wheels, I turned em off and after a game it didn't even affect my gameplay.
Can be handy when testing if faster charge or more crits is better for voidstrike
coz u know exactly when you crit
BECAUSE UNLIKE VT2 THIS GAME HAS NO CRIT SOUND OR VISUAL EFFECT

That headpoppin sound is so fucking good though
sorry siblings fatshark regression sometimes drives me nuts

Does brittleness have an effect on soulblaze?
I have kept all of the voidstrike stavesthat have rolled suppression and run n gun blessings
guess how many I have
(only up to blue, because I am not burning more plasteel so I can get the same 2 blessings repeatedly)
32.7
Also just make another psyker(or 2) and look at melks 
what blitz do ya'll usually run with trauma?
shoutout to smart smite psyker cc the right area of targets for me to plasmagun them
more kill but less offense score than smite psyker correctly CC
Assail with Flurry Rending and Brain Rupture with Flame Trauma cause you want to access wildfire
Out damaging gunluggers because smite is outdamaging them when it comes to hordes is nuts
Yes
The kind that just spam smite the whole map? 
Smiting the map is fine as long you got EP and shriek 
MK XV HS or MK IV devils claw ?
On zealot?
Mk xv is Evis
sorry
that's what I thought, someone on reddit told me otherwise and I had to do a double take
Does psyker have brittleness? Other than trauma
strategically spam smite at big targets so i can line up plasma gun headshots, this psyker knows not to smite lone enemy
"While in Scrier's Gaze you build up Peril. Build up is temporarily slowed down by enemy Kills." is this working? because killing enemies does nothing at least in the psykhanium
As I understand it, it essentially turns back the internal timer by 0.33s per kill, meaning you will gain peril at a lower rate, but it's impossible to tell the difference in practice unless you measure the duration (e: actually it's pretty easy to see if you just stack enemies in grinder and e.g. do push attacks with the knife with SG active. Not sure about the actual mechanics though. Might just slow it down to the default rate temporarily).
Most I could do to salvage this thing was t4 warp nexus and t4 carpace
but yuck, run n gun and terrifying presence...what a joke
TIL at the end of sycorax dodging right on the drop down boxes will cliff you with a high dodge modifier
oh man i had the exact same crp happen an hr ago to my 380
all my staves roll those two perks
it's utterly ridiculous that I have 49 staves now with those sets of trash blessings and some mid or bad perks
and it just ruins them each time
....why would you roll carapace thats not even good lol
2Hko breakpoints on the general specials is way more important
it does that already
it's critting like a machine because it has max crit bonus, t4 warp nexus and +4% crit chance, plus whatever innate crit it has, on top of what I have from talents, and I'm running talents that increase warp damage
it's just deleting specials
another game carried by smite psker while i get the no damage taken as vet
Yep, kinda how it looks at the end of my scorecards
smite stun is silly and saves runs
but it's also countered by a random poxwalker spawning behind your whole team, so it hits you and knocks you out of your lightning hands, thus all the armored you were busy stunlocking are now free and have one-shot your entire team 
yup also need tight coherency watching each others back
which staff does the zappy?
using purely for creating space/move tech, i have staff/blitz out for 95% of game, what should i replace? thinking unyielding for block cost reduction?
you never need block reduction, psyker has free blocks w/ Kinetic Deflection
^
also you should have the sword out as default not staff
Kinetic deflection is also a must have when using bullet shield fsword
mobility roll aint great nor finesse
must have period lol
The stamina to peril is bugged im pretty sure
i did very limited tests in a priv damn lobby, seems to be about right. whats bugged?
Fsword only has three stamina bars so even a couple of shooters can easily break through shield but you can hold of gunners by yourself with the passive
Its either bugged or a case of fatsharks genius balancing
oh idk about Fsword and stam consumption, only phys blocks
best traits for trauma staff currently?
all i know is dueling IV parrytanks a daemonhost as long as you want lol
i suppose they didn't buff their stamina drain alongside their damage
Psyker needs to be able to teleport
Give me my psyker movement ability already fatshart
they already can just aggro a demon host and u'Ll see
But that hurts
Make it a spell so you can cast it whenever you want
For like 50 peril

hotswap to melee just to dodge typically, aside from that staff is out
i usually don't take much damage, so wanted to stack BCR with kinetic deflection
feel almost invincible with a +3 stam curio and mk5 DS
kinetic already gives infinite block on dueling waste of a perk
what would you take instead if you're not using sword for damage? just raw stamina/sprint efficiency?
I only had 58 melee kills in my game just now but my sword still has maniac and carapace for damage when I need it.
is DS5 still able to 1 shot mutants with a non crit headshot?
assuming running maniac
No.
can you show talent tree pls?
For what?
for that sweet trauma build
How many enemies does a dueling sword hit?
Just Blaze Trauma things.
Patch 1.2.13
Archivum Sycorax · Espionage · Damnation · Hi-Intensity Shock Troop Gauntlet (Melee Scab Enemies Only)
Loadout: MK IV Duelling Sword / Blazing Spirits Trauma
00:00 Build
02:17 Game Starts
At the beginning.
lights have 4.5 cleave, so you'll hit 4 groaners (1.25 hitmass) or 3 poxwalkers (1.5 hitmass)
DS4 can but it's weak spot I think
i forget the cleave of the heavies but it's prob some value between 2 and 3
Thank you. Is this something I can see on the stats screen or something?
depending on which heavy it is
there's no in-game resource that displays this, sadly
yeah ive used DS4 for a long time, but i never use it aside from mutants, swapped to DS5 tonight for better dodges/block
MK IV can cause heavy stab moveset get weak + crit. V moveset is pretty bad in comparison
Was he at least using wall version?
you'll have to go to an external website like this to know https://dt.wartide.net/calc/
Darktide calculator for damage breakpoints against enemies. Developed by ManShanko.
yeah i know this, posted in my previous msg
@plucky flax do you remember i told once that somehow Crushers overhead into my blovk just removed all my Toghness and did not touched health. And i have no idea what caused it - most likely bug.
Today even weirder thing happened - Crusher overhead into my psyker channeling Smite (Smite does not stop Chushers overhead if it started animation for some reason) - and got hit by that overhead... and again it only removed my Toghness. Another bug
the website has no particular tutorial so you'll want to click around
No it was bubble. I felt so safe as a crusher charge overhead.
but it has "rampage" as a blessing so I wasn't sure if that even worked
Surely the bubble will protect me and I won't get 1 shot.

Bubble Psykers are often
Not a bug
special.
I notice a lot of them use it at the most random times, too.
As in they use it right off of cooldown.
How then ?
and when you have a weapon selected, the numbers below each attack indicates their cleave
depending on the game, you can afford to use it on CD
with psykinetic CDR
all 3 dueling swords have same mobility potential i dont get it
I'm not sure I get 1 shot every time by crusher.
Enough Toughness, Enough toughness damage reduction, buffs from other ppl, etc
was this with overtoughness/yellow toughness?
That wasexactly mine expectation to go down instantly.. but nope 🙂
pure toughness can not tank overheads
Also yellow toughness
no they don't have you even used any that aren't mk4?
Just blue toughness, like 123 or something
So the tdr
all 3 yes
you get extra dodge count & dodge length on mk5
By the way what's the difference between perks +carapace and +unyielding, is that the same because ogryns are the only carapace armored?
psyker can never get that much dr/tdr
also block cost is lower and i believe push cost is lower as well
may be wrong about push cost
i bet ogryn can get that much, but absolutely not psyker
That is why consider both instances of not being downed by overhead as bugs.
overheads have a minimum amount of hp bleedthrough
You really don't need to be blocking and dodging that much then
it used to be the case you could tank it straight to toughness iirc
yeah i think overheads just have a much higher toughness damage multiplier nowadays
since bumping up your toughness only offers a marginal decrease in the damage inflicted by maulers
and even if you wanted to, kinetic deflection + the psyker base stam regen being so high lets you keep it up forever
i wonder if grim has updated their reddit post
I'm not as good as you Aegis I need my block cost. 
good block cost reduction is op when it comes to creating space from chaos spawn/DH & ragers etc
Yeah
Other stuff can reach that
Rangers can be interrupted
DH can be tanked
ive facetanked a DH for 3mins straight just to see if it was possible, only kinetic was used w/ a blue dueling sword ~ 68 defenses it doesnt take much
thats why im using 5 over 4, 4 doesn't roll defence stat
You are silly
Let the man play what he wants 
Defenses and Mobility are the same thing
nope
FS just likes to confuse people
Wat
i literally have 2 extra effective dodges on a poorly rolled DS5 as opposed to 4
That makes no sense
defense affects dodge count and the stamina cost of pushing/blocking/maybe some other stuff i forgot
mobility affects sprint speed, dodge count, and other stuff i forgot
Sprint cost
That's actually stupid
they are separate stats, and if you have both they stack, assuming you have over 50% defence iirc
affects dodge count & dodge distance
correct, but they dont stack only take prio for highest roll
in case ofdodge count at least
defences/mobility don't stack for dodge count. they used to on vet shovel until carnival pt 2
😔
It’s not, I have a sprint/stam weapon for my gun focused vet build and her survivability goes up a good bit using it
at least for the dodge distance, it seems to default to some value
I see
in that instance MK5 must still have a higher base dodge count in that case, because both have the same value
since it's always +15%
nope, still maxes at same
Ik force swords max is always 5
But dueling swords are 4/5
I forget
ok in that case then it just has +2 extra innate mid efficacy/usable dodges
here @lofty storm, perfect 380 roll MkV vs average MkIV, no difference despite both defenses + mobility maxed
mkV basically just gets 2 separate chances at higher mobility stat, from 2 overlapping traits is all
This is what we've needed
my invents are a mess lol 😅 im a hoarder
Not to mention you get max dodges at 50%
I'm the complete opposite
Everything has a purpose either upgrades or its dockets
scaling of the stats is identical across all dualies, reason for high mob is distance is linearly scaled from 0-80 for 0-8% increase
yeah I know they both have 5 full dodges, but the mk5 gives 9 DR dodges as opposed to 7, and the first 7 are actually very usable due to dodge distance
granted by defence stat on MK5 ^
3* not 5 i have a +3 trinket on atm
Mk5 has longer dodge.
what are you referring to?
Both of them add up to 15% dodge distance.
im talking about the DR dodges after you use your base 5
not the curios, dodgecount
you get more semi effective dodges on the MK5 that also have a lot more distance
i just equipped both and backdodge skated in circles around the training room, the psyker base regen rate is what you're feeling not addtl dodges. both have same ability
no it's additional dodges as per debug menu, it literally shows you that one has 2 more dodges
Whens the dodge curio coming out?
coded, yes. in practice you wont feel it, 5 regens on psyker to perma backstep without the 2 extra buffer
????
I could feel it the moment i put the sword on
i can count it as well
was both max mobility?
the distance is immediately obvious
no, 71 & 74 roll, so both benefitting from 5 dodge limit
i just measured using the metal panels in ground 1 backstep from each, ended in same place.
longer distance and the dodge is also faster
you can grab the movement analyzer mod to see that it is longer
A classic kek or cringe meme voiced by James Alexander himself, the voice actor of Zealot Judge!
Credit to @VaasYanovich for the Psyker meme at 2:40
You can find more of James Alexander's on:
Twitch - JamesAlexanderVA
Twitter - @chewmonster92
Instagram - https://www.instagram.com/jamesalexander_vo/?igshid=MmIzYWVlNDQ5Yg%3D%3D
XYZ Fanimated fo...
they did psykers dirty
i don't consider the the dodges that much longer to be significant, but they are longer
dodge distance of an mkv ds
the mkV has 80 DEF though, so its actually prio at 80 mob vs the other at low 70s
the one you posted at least
mk4 vs mk5, i actually had 1 more dodge left with mk5 but dodged into pillar
wellya your MkV has higher effective stats
Mk5 max dodge distance is 15%. Mk4 is like 7.something.
Oh hey I played a few games with that guy
Real chill lad
i have 7.1% on mk4
Yes I dunno why this guy keep claiming it's the same dodge distance.
It's so obvious when you equip mk5.
Zooming around.
Dodge distance is a trap
yeah you dodge way further, and you have 2 extra dodges, so because they diminish over the total dodges, even the "bad dodges" still feel good
Ought to call it “ledge yeeter” distance
“Oh no a crusher better dodge!”
“Ah shit, I dodged into space”
Death music plays
im only really ever pulling my sword out for dodge/quelling, i normally don't get more than 30 or so melee kills a game, that's why im using mk5
How often your team have to pick you out of an abyss 
If dodges didn’t yeet me into the wild blue yonder from time to time I’d consider more dodge distance more gooder but as is I choose the safer option 😂
68, 0 127, 165, 165 damage taken over last 5 games, the last 2 were failed clutch, got disabled hence 165
I’m noticing you aren’t reporting your “times yeeted into space by own dodge” count
ahh that might explain it, i think i figured out the differential in the interaction its in the diminishment.
on 80 Mk4/80 MK5 first dodge goes the same distance from what i just tested, however the followups even though they reset quick enough on both have greater diminishing distance on the 4 vs the 5
Oh you meant literally LMAO
i think the multi-dodge diminishing returns may be a function(total max) for how severe the diminishment is
yeah unlike most weapons where after your 3-5 good dodges they start feeling bad, mk5 has 2 extra usable dodges, so you have 5 base (100% efficacy), then 7 pretty good ones, 2 that are bad, then you're out
Yeah I completely agree the mk5 dodge caravan is great on maps with zero stairs or ledges for never getting touched but if you roll a map with loads of ledge you may as well just exit 😂
I just evasion tanked a Daemonhost with mk V dueling sword after she kills the dude who aggros her. this might be my favorite of the 3 dueling sowrds
would explain the skating feeling on multi dodge but exact same first dodge
that's why mk5 feels so good even when you've used up your 5 dodges
Who needs dodge distance when you can have SPEED with knife
YEP, THIS ^^^ @rocky raven
gotta go fast
i love the overhead strike over the poke heavy too, dunno if less damage but overhead is more room to land headshots
especially with BCR, and +3 stam curio you feel invincible
yeah most of those 30ish kills i usually get in melee is typically because mk5 heavies are so stylish
they're fun to use, but they are weaker than the stab
ah it is weaker, but at least easeir to land headshots dont need to be facing them
i haven't compared knife to DS on psyker
yea hitbox is bigger on the downward but you lose out on the weakspot+Crit combo from stab as tradeoff
yeah it's a bit easier, normally don't have trouble landing them on mk4 anyway, but i have like 2k hours on salts, mostly with rapier
so it kinda carries over
i haven't directly compared, the mk5 is harder to hit headshots in light string it feels
lol same, i main Billhook and its the same energy of downward strike easeir to land headshot
rapier also harder to land headshot reliably unless you face them forward
i just want dueling sword on zealot so bad
imagine Saltzpyre with mk5 dueling sword
is it really too much to ask? same with falchion, it feels like we don't really have anything that feels like falchion in this
cadia mk4? chainsword KINDA
devils claws deal too little damage/too good cleave
good for the parry but dont really care for devils claw lights and heavies
oh i love using DC, but compared to falchion i mean
give exe sword to zealot as well
eviscerator mk 15 is pretty close to exe sword, i think
repeated sideways lights, big overhead heavy
yeah the moveset feels good but it feels like there's a hit cap on it
i haven't tested it, but the cleave seemed abyssmal
Aye dc4 has poopy light attack against armoured. Unlike the falchion.
it does feel like my evis has less cleave in hordes than my illisi lol
i recently rolled a HS6 the other day, im not much of a fan
what do you mean you need it
well I need my weekly clear
feels so bad against carapace and im an ape that rarely shoots things
uhuh
to feel good about myself
Heavy swords not that good.
how else do I differentiate myself from the randos who can't clear it
Most op melee weapon on zealot is combat axe and knife.
Power Crusher on Zealot 
see what the martyrdom attack speed does to it
caxe is so good now
I mean it was always good
The new one, haven't tried the old
Pre 13 combat axe had infinite cleave but bad spread damage.
Now it has 4 cleave but OP damage on all targets hit.
That's chainaxe.
oh you guys talking about combat mb
i haven't used combat much since beta
taxe is tactical axe
taxe is dockets
tho people who have an aversion to taxes say tacaxe
couldn't be me
I have no job and am poor
but no taxes needed
idk if skill issue but when i last used tac axe if felt like have my attacks weren't registering
Tactical axes good defensive weapon due to cleaving stun attack
even the chaxes got buffed
yeah tried it on my vet and didn't have a good time, went back to chaxe/knife
i think tacaxes are the weakest weapon in the game rn but
new chaxe is great, like it a lot
yeah I can't think of another melee weapon thats weaker
same honestly, im not a fan of heavy swords but i know they're considered great
seen HS6 called meta multiple times in zealot chat
but they're definitely stronger than taxes, i bully everything that doesn't have carapace
Chastise heavy sword is pretty bonkers, legit just spam your way to infinite F and then use F to rip thru everything. Only really painful thing to face is carapace stuff but drop to col IAG, hit F and watch em evaporate
he's memeing
well chaos also has some weirdge takes tho
like surge staff being good
Yeah which can still kill carapace.
Even with double bleed blessings you kill crushers with knife.
Problem with knife builds is you lose 1 finger every time you play
After six runs you’re never playin again
That's true.
DC feels better for that due to better crit scaling imo
Also parries are fun
I love me claw on vet, parry party
Recently got a good one on vet, haven't used it as much as zealot
if you're on PC, binding mouse wheel down to LMB lets you spam attacks a lot more easily
Yeah seen a lot of talk about mk6 as of late, better single target apparently, I don't have a perfect roll so I haven't been able to make a fair assessment
I tried a random one out, wasn't a fair test mind you but myehhh the moveset
if it works it works! (i have tag on mouse scroll up so in hordes i just scroll up and down to clear stuff with lights while tagging anything that's hidden)
its got these weird diagonal strikes
Slightly better heavy 1.
Honestly bleed talents aren't that great, I moved to uncanny and precog, feels much better
Yeah mk6 bit worse on clear, seemed to handle ragers and pretty much any special/elite better, carapace still slow
maybe its cuz I run martyrdom cuz I can oneshot ragers with a mk9
or atleast consistently two shot
I'd highly recommend still using uncanny at least with bleed, it buffs the bleed damage, I was using it with bleed on crit blessing
I have a lot of knives. Sometimes I play uncanny + lacerate. Sometimes I go full bleed.
Uncanny only helps against crushers and monsters. You kill small stuff faster with double bleed.
run full bleed on that epic orthus hard
psyker was poppin off
knife boss damage so nice
I still had top elites killed without uncanny.
I got a 548 god rolled version of this gun on psyker
please tell me there's a way to make it work
And absolutely carried with monster damage cos dunno what other guys were doing.
yeah i used to run double bleed, running uncanny made lighter work of them though and hordes weren't a problem so went with that
been trying out precog/uncanny, unsure how i like it compared to bleed on crit/uncanny
i think bleed/uncanny is more comfortable / easier to use for sure
Just so many ways to play this game I never gatekeep.
yeah i love it compared to VT2 in that aspect
The MK system adds so much depth, in VT2 only 2 traits were ever used on melee weapons pretty much
pugs were just using swift slaying typically
Purga is the worst staff but I still play it sometimes when I want to chill.
Thoughts on best staff? I've been using surge and liking it, voidstrike seems like it doesn't hit that hard
honestly i like them all besides purg
voidstrike and blaze trauma or meta
Imo blaze trauma but you need to pray to RNGesus.
purg is still fun, i find myself useless against gunners that are afar th ough
everyone knows surge staff is the worst smh
swap deadly for Infernus | weak spot for Flak
i disliked surge for the longest time, but ive been having a lot of success pairing it with venting shriek/soulblaze
i don't understand infernus
i've tried it on my vet with even the recon lasgun and it just doesn't feel like it does much
It burns 
well you're using recon
and i have like 40% crit basically
yes recon is bad, but it should do the most with infernus
yeah, it was really good before it got like 4 nerfs in one patch lol
i have like 40% crit with it and infernus is still like 5% of my DPS with it i think
it had a lot more rending previously, so infernus would melt
btw whats the rending damage of plasma gun btw
you actually had a decent TTK on crushers, not anymore
god knows, inf
is it worth taking rending strikes if I'm already bringing plasma
i've run infernus on my mark X laspistol too and it felt meh
im thinking no, i haven't used much plasma though
because they changed rending to be additive as opposed to multiplicative
so i find it more beneficial on lower armour piercing weapons
i saw a thing on youtube where a guy was saying rending is not very good now in general
only in edge cases is it a big increase
lmao thats a fucking lie
is it? see i have no idea
every other weapon that can take uncanny strike takes it
the recon infernus is different, applies the least stacks per crit and they tick for basically nothing. IV with CC sites in a sweet spot and drops 4 per crit
which youtuber said that lmao
fixed your tree 
Need a smite build to go with this if anyone has some tips
swap block for crit chance , run with a purg soulburn build
Thanks for the tip, I’ll try it out
Depend on how much rending you have. 10% you won't really notice it.
post your drip
More than 50% though and you see it.
just posted it
Like handcannon blessing on revolver, or 100% rending via uncanny strike.
Although some weapons with very high finesse and penetration like knife, you still do very good damage without rending.
you'll see it with soulburn stacks even at 10 lol
What are you running with 10% rending on psyker?
10% rending is almost inconsequential across the board. Uncanny Strike? Not so much.
yeah even his example of the shovel where it's supposedly not ideal it is getting a 20% damage increase
uncanny 4 = 24% rending x up to 5 stacks, thats very significant
rending isn't good for weapons/attacks that do good armor damage, what a revelation
well good to know, i was taking the video too much at face value
you really have to Do Your Own Research in this game
also if 10% damage was a node you would absolutely take it
so even in worse case anti-synergy with rending it still sounds like it's adding value
just because some clickbaiter doesnt understand the core use-case of a debuff doesnt make it bad yup
yup
yeah i'm not really impressed by his argument after reviewing it again
the video is fine, he is doing the math and showing how it is being applied, people can make their own conclusions
just overselling his case
and im falling for it
lol
i mean he doesnt even understand how rend works lol
unrelated question, do you guys like damage resistance: gunners on your curios?
seems like a popular choice\
yes
his entire premise is based on the assumption its dmg added, not DR removed
I always use at least one Gunner Resist, and on flimsier classes like Vet/Psyk it's not uncommon for me to go triple-gun-resist.
good to know
But if you ran forcefield, you could get away with less, imo. (I don't run it that often compared with meta psykers.)
Methinks that for melee, exploit weakness and onslaught are good value
Because you take exploit weakness to reach trench fighter anyway
personal preference imo, whatever fills a hole in your playstyle best
Gunner resist / toughness regen speed / combat ability cooldown / is tha bomb. I get that for all 3 curios.
interesting combination. i would assume default to +tough and +health/tough regen
So you give up 25 toughness on a class that already can get like 170-ish with 2 toughness curios to get exploit weakness
Spamming dome for the team is where it’s at. You get protected from it all in there haha
yeah i really like cooldown reduction conceptually a lot
anything that lets you use your buttons more is fun
a high impact skill like that especially
speaking of, is CDR additive? for example the +10% reduction and +12% from three curios, is that 22%?
yes
okay cool thanks
or run warp battery and have perma ult up
What about minor nodes? Are toughness damage reduction minor nodes additive (most/all damage reduction prior to those nodes being implemented was multiplicative)?
toughness dr nodes are additive, most toughness dr is not
Hmm so stacking them might get decent? Good to know!
so the nodes are super valuable then, huh
I vaguely remember a talk yesterday about toughness DR nodes being multiplicative
But even taking 3 of them the value is very similar
So nodes that say just plain +% TDR is additive, and nodes that provide +%TDR with condition are not?
Guess that's true, at the somewhat low values they're at (three 5% nodes would be 85.7% damage taken, compared with multiplicative would be 85.0%)
exactly
@zealous pewter I got my build like this. It’s pretty fun being able to place a new dome before previous one expires.
wyck_xaos: Generally yes as far as I know
Super helpful for the team
And biggest chunk of +%TDR for a team are in starting Vet nodes....
psure thats outdated by now
<@&735928989146939404>
DIE HERETIC
you need kinetic deflection 😉
Is there anything to know about that tenant "do 90% brain burst damage to a boss"? just did it with a team (private lobby) but didnt get it... Someone said, it might ahve been bugged with a certain talent or something? not sure
it's not bugged, but be careful with SB from venting shriek doing too much damage
if anything take off vent modifiers for the challenge
Never tried it! But also have a ton of stamina from curio + mac IV regens stamina on blocks amazingly. It’s good enough to solo tank a chaos spawn
psh I don't take minor nodes
stamina regen delay op though
especially when you're powersword gaming
Was really carefull with my vent, plus would have seen if it did blazing stacks... ah well, try again, thanks 🙂
really good on claw as well for stam dumping on parrying
did your tank potentially do dmg to it?
I helped some random get it recently and had no issues at least
or any DOTs
did you have bots shooting the boss
turns out i need to run rending strikes on my DC4, ragers take 1 less hit to kill YEP
I was tank, but i did have to get rescued once with a grenade acuse i got nomnommed... maybe that too was too much damage
maybe
that would be it
all they have to do is walk closer to save you from being eaten
the only other thing I can think of is to not take kinetic rupture and only use base BB
easiest method is ogryn shieldtanks a DH, then BB just stands back and pops it
in terms of bugged
but I'm psure I've heard people do the penance with the upgraded BB and get it
so
unsure
i can confirm it works with upgraded currently
Easiest way to get the 7 people off a cliff penance?
when shrieking i always faced the other way to make sure
yeah they nerfed it from 20
yup
20? Oh my ^^
theres a couple places
um
TRS relay station theres the bridge
There was a spot at the start of a chasm logistratum but idk if it still exists
someone said they might have changed the map layout for it
the vault mission has a ledge
There is that map where you bunker down for a while in some middle pillar with only two small bridges and tonnes of enemies coming from there, i think that used to be a good place for it
uh
One of the assassination missions has a drop where maulers and ragers n shit spawns
end of hab dreyko
if you stand near that drop you can potentially push them off
Enclavum Barros is super ez
Make sure you push with high peril since push strength scales off peril
the bridge you defend with power cells
thats an issue some people have said yeah
smelter complex finale should be easy
oh yeah that'd be great for it
Not really, but for the life of me i can't remember any names for the maps x)
Tbh I don't rly need varied maps
I get lost in VT2 maps kekw
just let me kill stuff as I walk from point A to point B and I'm happy
i miss all the jumping puzzles in VT2, doesn't feel like there's as many skips in DT
VT2 had open air, you can do a little more with that, Darktide is just alot of factories
verticality in general
I hate the jumping puzzles
too many grimoire tilts
and then a guy dies while doing it and I have no clue how to get to him
abusing verticality was fun in VT2, you can do it a bit on DT
I give it my best rating: good!
there's one in hab dreyko i can think off, in the room with the hole in the middle that's railed off that you have to run all the way around
If i buy a "Equinox mk 3 Trauma force staff" from melk with warp nexus 4, if i earn that blessing will it be available for all force staff types ?
you can just cut a corner at the start
only trauma staffs
for wte reason each staff is considered its own weapon family
Each force staff type is its own weapon type
so the blessings do not carry over
i get it, but it's confusing and dumb for new players
What's the best staff other than the Columbus IAG? Revolver?
given there's no variation with each staff
huh...
like there are with every other weapon
blaze trauma and voidstrike are meta
ok ty, so Trauma and Voidstrike are different, the fact they are both Equinox and force staff is irrelevant ?
columnus iag and revolver are meta ig for gun psyker
is blaze trauma actually good? i heard it was a meme
been rocking trauma recently for the first time since beta
its been meta for the 3/4 of a year
It make fire and big numbers
since atleast march blaze trauma has been on the table
the shared blessing categories are based on the weapon title following the MK number
Someone said trauma can even perma stagger crushers, so... :3
since class rework its been considered definitivly better than rending trauma atleast
it can't permastagger
actual big numbers? or just "cool enemy is on fire"
but I don't use damage scoreboards but people say blaze trauma does more damage
mixed horde control
redning lets your team deal more damage, so doesn't benefit you? x)
for me its just i blow things up, some things die to burn, I happy ¯_(ツ)_/¯
I just don't have any peril left for anything else when I'm running Assail. (I may have a problem)
incorrect
rending does now
the design is you benefit the team by handling most of the horde so they can prio the bigger guys
it used to be that trauma did 1.0x damage to carapace, so rending shockwave was useless. But now trauma only does 0.8x damage to carapace
so rending does actually benefit trauma now
By 20%?
oh talking about blessing
Ah okay, ye was thinking brittleness stacks then
best blessings for trauma?
if you have 100% rending you do 1.0x damage again instead of 0.8x
unless I'm wrong about that
since moving to venting shriek spam i feel like i can never fit assail in any builds
idk how they changed rending calcs actually
if you want meta then warp nexus 4, blazing spirit 3
a bit better actually, any rending over 100% gets converted to a direct dmg Mult
does it now
ty
Whats awarp nexus?
excess past 100% /4 converted to dmg mult
higher crit chance based on current peril
ty ^^
blazing doesn't go to 4?
Against armor types affected by rending specifically.
nope only 3
someone link this man pygex's thesis on psykers lol
how much damage is 3stacks of soullblaze? Or is the answer "depends on the enemy"?
depends on armor type of enemy
done
and rending 😉
@north cargo here
Base Soulblaze Damage Values (armor multipliers not applied)
some things i disagree with, but it's a good starting point for sure
thats base soulblaze damage
I take that and asshail then kill elites and cause fires and dump shriek fire on top of that
ty
yup, its good to get the background info for sure
i feel like i never have to pull out assail when i have voidstrike
also you can't get psykinetic aura
Yes that's why you throw assail and then cast boolet
<@&735928989146939404> can someone pin this actually, would probably be helpful
That's true
thx
I have absolutely no idea what I'm looking at, but I enjoy funny graphs, magic man
So kill 2 elites and cast shriek for 12 stacks?
assuming the target gets hit by everything yes
2 x 3 from perilous combustion and then 6 from shriek
do note to take into account armor values tho
then stab the big crusher with uncanny 4 twice and watch that 12-14 tick become a 150 dmg tick
I love stacking SB tbh so let me know all the various ways to do it without purg
Something for the non-vets out there.
uh theres a couple ways but some of them are more efficient than others
I wish we still had Wrak & Ruin 😦
I mean perilous combustion is literally wrack and ruin
If you kill
they just changed it from having to kill with BB to killing elites in general
oh right they changed wrack and ruin multiple times
You could get stacks without a kill
eh
not really, it wasn't really taken unless you really liked soulblaze cuz it was competing with warp unleashed
anyways the most common methods rn are blazing spirit, which caps at 6, perilous combustion, and shriek
besides that theres wildfire but thats inconsistent at best, and purge staff
anything else I'm missing
Blazing spirit bad 😦
That’s a take
thought i opened an 07scape pvp vid
Which perk would you swap out to Maniacs to?
carapace
dealers choice, id swap carapace though
I like Carapace and Maniac on mine. Easier to deal with Crushers.
I'd swap flak but thats just a me thing
Just depends on your playstyle
flak is better against flak ragers specifically
carapace better against crushers and also maulers as a bonus
Divisive I see 😄
Isn't the point of ds to kill Crushers?
you pretty much one shot any other flak enemy
except maulers who you hit in the head anyways
+Carapace doesn’t hit any super important breakpoints iirc so normally you take unyielding to do more boss damage and also help with ogryns
But when you are choosing between carapace and flak on ds
Eh 🤷♂️
More likely than not you’ll be able to one-shot most crap if you heavy attack the head. With maniac dmg you can one shot all mutants muahaha
Why is DS so popular when Deimos FS exists?
No pierce, garbage gun 😭
mobility + really high weakspot / crit Hvy
Pen is low, reload speed perk is eh, point blank is eh. I’d roll to gold just to see 2nd blessing, especially since the guns already purple, but that’s just me being a gacha addict
Imo if you wanna play Revolver play the big boy revolver
Not bad not bad
Also easier to use moveset since it’s just heavy spam, vs deimos l1 -> h2 which is janky in comparison
also, non-warp melee weps when wielded give fast passive peril recovery compared to warp weps
is there a "dump stat" on voidstrikes?
no lol
yeah that's the impression i've gotten from staves
I mean there are
priority, yes. but you really want them all
The usual
what's like the one you care about the least
So when are lvl 500 weapons coming out?
Lol your guess is as good as mine
warp res actually pretty key to edging high with sustain dps, difference between 0 and 80 is half peril cost charge balls
12/6 on cast added to peril after charge up (which charge ate mitigates)
ya id prolly want that order
im guessing this person bought into "if you're struggling on malice/heresy, play damnation or auric for easier games" reddit posts
how does one even take 3k damage
Idek most Damnation players are questionable
I got fucked by a silent trapper who spawned behind me
And the ogryn couldn’t revive me because of a whole 3 shooters and 4 poxwalkers and just let me die
yeah that can happen, and assuming you die thats like what, ~160 damage?
And then the team wiped cuz high quality
i had a psyker the other game go down 15+ times
i can't find it
what's the name of the mission with the library at the end? you have to scan then wait for the scribe
Uhhh
Syco
arcanum something
Archivum sycorax
is the map
Or something like that
Found it
But you kinda need to play damnation to learn, malice is different
Reddit told him to join Auric Damnation
YEP
it was my first time properly trying invis knife zealot, i heard you could throw grenade while invis, it was bugged
It’s fine guys
apparently that's been fixed because i died because of it

Love my knife zealot wiith invis, but i think most of my usefullness comes from being able to revive people x)
if i get a few really bad teams in a row as of late ive then swapped to knife zealot
If you go into damnation, because you want to solo it, you cant get dissapointing teammates 😄
Must be swapping often then
Maybe, but then you get your teammates whining at you for “splitting up” or “rushing ahead”
When they inevitably go down to 3 bruisers
Ok relatively bad to your average damnation players
i mean i get better, but still get cornered more times than i should've
spend time in heresy only using melee, learn to move more intentionally
bruisers hit hard yeah if you get unlucky
Depends, running a zone ahead and pulling a crusher patrol you can't handle, triggering boss spawn and getting netted is bad, but I'm not going to sit in a disadvantageous position fighting a horde when I can hear specials/bomber/flamer spawns that my vets are oblivious to, they are priority over helping little Jimmy with his 3 scab bruisers
just spam sideways dodges if you can, assuming you're not also surrounded on the sides
preferably do not dodge backwards against melee chaff
Bruisers as in flak armoured grunts, not maulers
oh...
Ye, sure you can get better at the gaming learning to dodge, learning to kill faster etc, but being good at positioning yourself makes such a huge difference
Specifically if you already have a distance from ads
Stop calling me out like that smh
I only early trigger boss spawns every uh
3/4 runs
I feel like zealots get too much hate
they do? x)
I only really ever see bad vets calling them out that have lowest elite/special kills
Psure I had a dome smite psyker mald at me
Do you want your zealot to take over your job and kill them, or vacuum all the ammo and shoot them
(Zealot player here, im also the one running off to nowhere, attacking the gunners on the other side in melee 😄 )
Tho he stopped talking when I had to carry him after rest of team died
my wife who is the least online person ever hates zealots purely out of perceiving them as solo players who run off and die
so anecdotally you can come to that position organically
Like I get the whole "peel for your backline" but I have no trouble doing that as psyker, and with revolver on vet, just shove, swap, shoot, back to melee
No value peeling for someone who ignores elites/specials and magdumps into a horde of poxwalkers instead
I get impatient as zealot especially since I run a low health build that’s centered around killing stuff
You too need to adjust a bit, sure the team can be slower than other teams, but then you just need to be a bit slower too
So I have a tendency to run off and get trapper’ed because the sounds in this game are
Annoying
Yeah I feel that, all my most frustrating games are on zealot without fail
And then I turn around and my 10/10 team is struggling with a few shooters and a poxwalker hoard
Like bro
I dunno what it is about trappers, but i have so much trouble dodging their net... no idea, no issue with dogs and mutants :3
Trappers I don't talk for typically, more so diving a reaper or gunners at the end of a hallway, only to have 3 reapers on the side I didn't see blast me
I can dodge trappers fairly consistently if I see them
Only problem is every other game they don’t make fucking sounds
Yeah not sure, trappers are the easiest to dodge imo
And then by the time I hear them they are already firing
Trapper you have to wait a bit cuz their nets come out after the stop aim and shoot
Dogs just shove
Mutants are rly easy
Recently I've been getting hit by so many mutants, not due to failed dodge timing per say, but I feel like it's locked onto me, but it's actually locked to someone behind me, they step to the side as I dodge so it collides with me
im dodging when i hear their shooting sound, but that seems to be to early
Mutants are pseudo bugged I’m psure where they can just miss a grab on you if you move slightly to the left or right
Maybe that's it, it's been over the last few days, never had any issues before
Normally that’s fine, it gets weird the closer you are to the trapper tho
Even during beta/launch I didn't find them that bad
Are you dodging when you hear the windup or when they actually shoot
Yeah don't run at the trapper, also if you think the dodge will be tight, try sliding
If you dodge during the windup that’s too early
Ye, last time i played was shortly after release, was quite consistent then at dodging
Wdym just zealot charge into the trapper
And simply kill them faster than they can shoot

Thats my go to tactic xD
Doesnt work anymore, right? since charge gets stopped by any small enemy now?
Well yeah, wouldn't be the advice id give to someone struggling to dodge them though
Charge is dogshit, feels so bad compared to vt2 charges
Just give me handmaiden charge and I'll be happy
Or y'know, THE ZEALOT CHARGE
Idk I get used to it maybe
loved the charge before the rework. Aim at any enemy, press f and you or on them, and when cornered just look above their head and press F for safety.. doesnt work anymore 😦
uhh its kinda weird
