#psyker-class

1 messages Ā· Page 1023 of 1

olive ember
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I forget exactly how it works cuz no one tested it

north cargo
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slightly more neat then ty ^^

olive ember
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At one point it was claimed that you had a 10% chance to get a warp charge if an enemy died while it was on fire by anyone

rocky raven
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i believe bleed dots on a blazed mob will also proc in your favor iirc

north cargo
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trauma was the explosion staff and blazing the soulburn on crit?

olive ember
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Blazing spirit is 3 stacks of soulblaze on crit

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And yeah trauma is explosion staff

north cargo
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trauma good? currently looking for one

rocky raven
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(bleed doesnt have to be yours tho)

gloomy magnet
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no more zola😭

north cargo
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bleed dagger, plus purge staff: AAAALLLL THE DOTS MWAHAHA

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Whos zola?

rocky raven
grizzled minnow
olive ember
gloomy magnet
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zola is that girl whom you stabbed at the beginning

olive ember
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But tbh I mostly use blaze trauma so I never rly compared the two

granite mauve
gloomy magnet
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antistab

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restab lol

north cargo
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There was a girl in the beginning? just remember my trusty shovel and me being heroic...also still salty that not all the classes have the shovel

gloomy magnet
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based

plucky flax
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Wait shit

north cargo
# plucky flax Wait shit

hehe well to be fair any AoE weapon usually has good overall damage... i think... at least thats how it was in vermintide: Flamer = most damage dealt

plucky flax
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Tru

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Flamer is op

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Purga is much weaker the range is not as big.

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And burn does more damage than soulblaze.

olive ember
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Buff purge and give me a rending on crit blessing thx

plucky flax
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Dunno how regular fire is stronger than warp fire but okay.

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Muh immersion.

olive ember
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It’s cuz I complained loud enough to get warp fire buffed

north cargo
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If the game was lore accurate, everyone would be using the bolter ^^

olive ember
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You are welcome

north cargo
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wait...whats warpfire?

olive ember
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In all seriousness it’s cuz when they nerfed burn damage to nerf specifically zealot flamer

rare mesa
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fire from the warp

long wharf
olive ember
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They fucked over psykers

plucky flax
olive ember
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Cuz 6 stack shriek couldn’t kill shit

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So they separated the dot values so soulblaze does more now

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Tho it ticks slower still

north cargo
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wait...zealots flamer is good?

rare mesa
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yes

north cargo
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i mean against more than hordes?

olive ember
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I don’t like it but objectively it’s good

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Zealot flamer can kill crushers if you use the armor strip

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It’ll kill everything else without it

plucky flax
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Good against everything but carapace. But then you press f and it kills carapace too.

zinc phoenix
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It’s funny that psyker best flame staff is trauma

north cargo
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its fun, but im not using it when playing "serious", so slow to take out

plucky flax
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Chastise makes sense.

zinc phoenix
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I love trauma now, it’s like being an FSO

olive ember
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Chastise on zealot gives armor strip

rare mesa
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chastise the wicked aka the dash forward buffs range attack

plucky flax
north cargo
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chastise? only played that for 100hours...xD

olive ember
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So it damages crushers as if they were wearing flak armor

zinc phoenix
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Dropping 155mm mind shells on targets of opportunity like šŸ˜Ž

north cargo
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ah thanks ^^

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didnt know zealots charge did armor strip :3

plucky flax
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It's op against crushers.

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You can kill it with a pea shooter.

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Just zealot logic. whatthefuck_heresy

north cargo
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on my zealot currenlty using dagger plus invis, just oneshot them from the butt area

zinc phoenix
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It’s funny seeing the smart zealots with like col IAG and chastise shredding all the heavy armor

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But also kind of annoying that it works

plucky flax
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Me not a smart zealot cos I run double bleed knife.

zinc phoenix
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šŸ˜‚

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Stealth too probably

north cargo
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though just switched the bleed on crit to 100% rending from behind

late night
olive ember
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Why?

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Who the fuck knows

north cargo
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only switched to stealth since chastise doesnt let me go through mobs anymore 😦

zinc phoenix
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You simply need to chastise harder

north cargo
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why did they nerf that anyway? x)

zinc phoenix
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Honestly I kinda hated that chastise yeeted me thru mobs because I wanted to just stay put and mash m1 + f constantly

long wharf
# olive ember Why?

Because they had just enough self-awareness to realize they didn't know how to fix it

rare mesa
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just end chastise early wut

zinc phoenix
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Never

rare mesa
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you never had to yeet through if you didnt want to

zinc phoenix
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Need the full reee for maximum power

north cargo
zinc phoenix
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Anyway purgatus sucks

north cargo
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im having fun with it ^^

zinc phoenix
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Damage is meh and there isn’t enough stagger to prevent ragers rolling up and daring to touch you

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Which never happens with based trauma

plucky flax
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Purga is when you want to chill out and turn brain off.

north cargo
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You running brain burst?

plucky flax
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It's the easiest staff to play for me.

zinc phoenix
north cargo
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thne use that against ragers ^^

zinc phoenix
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Lmao

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You’re kidding right?

north cargo
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VEEEERRY effective... though havent done much damnation

zinc phoenix
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Sure lemme tell the mob of 30 ragers to hol up while I bb one at a time

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šŸ‘Œ

north cargo
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brain brust + empored -> group of ragers dead before they can get their second swing :3

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okay... i was tzhinking "group of 3-5 ragers..." XD

zinc phoenix
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You’re welcome to try it, I will have fun laughing at the smear left by the rager horde šŸ˜‚

north cargo
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ragers are the berserkers, right? or am i thinking of something else?

sonic coral
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Does dumdum still apply to assail?

zinc phoenix
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And then there’s crushers which trauma tosses around like little babby on shoulders

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Meanwhile purgatus trying to broil them slowly while they walk up

north cargo
north cargo
zinc phoenix
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Go to meat grinder and try out the various stuff and see all the enemies

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Learning where to shoot/hit what for big domage and how to recognize the baddies is important

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Also lets you figure out what attacks will stagger/kd what

limber silo
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i don't see why not

zinc phoenix
rocky raven
sonic coral
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šŸ™

north cargo
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did they ever set meatgrinder so let me set my health, or let enemys attack? testing attakcs is fine and all, but testing some damage reductions would be neat (plus zealots martyr thingy)

zinc phoenix
# rocky raven > laughs in voidballs

Man I just do not like void, I try it several times and it feels like the balls have half the hit box of the image. Like until you hit something the balls are wee and then they swole up for a bit to honk some stuff

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I took it on an auric damn histg and while I liked being able to long range level stuff I missed having the massive control of trauma

olive ember
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Most common example are probably scab vs dreg stalkers

zinc phoenix
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I always mix up whether scab is yellow or black

olive ember
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But only scab shooters exist

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Scab is black

rocky raven
olive ember
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I just think scab = hard -> metal armor

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Dreg = hobo -> yellow rags

zinc phoenix
azure bridge
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does toughness regeneration speed have an effect on the toughness restored via the peril talents?

zinc phoenix
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Yes

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All sources of toughness

azure bridge
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oh wow thats stronger than I thought

olive ember
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What?

zinc phoenix
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I run it 3x with 3x hp curio

rocky raven
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I believe it's only the passive gen

olive ember
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You mean curio perk?

zinc phoenix
olive ember
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Toughness regen speed is just passive regen

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Like coherency regen

zinc phoenix
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No

olive ember
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I’m pretty sure it is you are the first I’ve seen say otherwise

zinc phoenix
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Puri showed it

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It’s all

olive ember
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@gusty furnace proof?

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First I’ve heard of it so I’d be surprised if just no one has tested it up to now

azure bridge
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@gusty furnace also interested in the answer to toughness regen curio affecting toughness generation via peril

north cargo
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Also why 3 HP Curious? should you get more toughness?

gusty furnace
olive ember
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Toughness regen speed on curios affect all toughness regen

gusty furnace
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no

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its just coherency

olive ember
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… I’ve been lied to

gusty furnace
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and its iffy wishy washy in the talent tree

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whether something affects coherency regen or all sources

north cargo
gusty furnace
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ogryn can get ~13.3 toughness per second out of coherency regen with all his sources, including curios

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regular humans will get like

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4

olive ember
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Just ogryn things

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I’m surprised ogryn toughness hasn’t been nerfed tbh

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Isn’t it like stupidly tanky

gusty furnace
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fatshark's on vacation

olive ember
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Anyways just wanted to clear that up thx

north cargo
azure bridge
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tyvm puri

gusty furnace
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like

olive ember
gusty furnace
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as baseline pretty much

olive ember
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Hit trade rager packs and win stupid

gusty furnace
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3x 10% TDR from three talents

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36% from being an ogryn

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then there's. . . 4? more procable TDR nodes

olive ember
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Ik ogryn can eat a sniper shot and live

prime elk
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atheneum recommends toughness regen speed as S tier šŸ¤”

gusty furnace
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so ogryn can float around ~95% TDR

north cargo
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Ah...Also higher base toughness rigfht? i got 3toughness on my psyker and still just barely got over 100

gusty furnace
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its really fucking stupid

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and massively overtuned

north cargo
olive ember
prime elk
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ogryn is silly but somehow i don't mind

olive ember
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Pygex seems to play a lot more passively than me tho

gusty furnace
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I regen my toughness by killing things with my trauma staff

olive ember
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Like in his guide he basically goes ā€œyou shouldn’t be getting shot by gunners for extended periods of timeā€ and ā€œyou shouldn’t be engaged in melee constantlyā€ which are uh

gusty furnace
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ĀÆ_(惄)_/ĀÆ

north cargo
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i dunno why, but always love having an ogryn in my party, allways seems to just go smoother

plucky flax
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I play with 3x toughness regen on psyker, zealot, and ogryn. staregryn

olive ember
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Idk why ogryns should be the easiest class to play

north cargo
olive ember
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But then every other ogryn I meat can’t deal with more than 2 maulers

gusty furnace
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they're just stupidly overtuned

jolly raptor
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if veteran was easy it would be called psyker

olive ember
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Well yes that’s why they are easy

plucky flax
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Psyker is easiest if you just spam smite the whole mission.

olive ember
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You take a gun lugger ogryn that still has as much survivability as a zealot

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And light the place up and win

plucky flax
olive ember
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Idk the amount of smite psykers I’ve seen who die whenever 3 bruisers get close to them

plucky flax
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Should have anticipated them and charge smite sooner.

north cargo
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Since we are in the psyker chat... Last time i played it SEEMED like veterans were the "best" class (not the only viable, but just most damage, best crowd control, insane regen plus some support)... I just got my vet to 12, so cant say much but just comparing vets talents to my zealot or psyker... kind ajealous x)

jolly raptor
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are you high

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on marihuana

plucky flax
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Xd

untold widget
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I wish I was high on potenuse

olive ember
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Cuz overtuned as shit

plucky flax
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Not at solo clutching imo.

north cargo
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if anyone says "skill issue" imma smack them... and cry because they are right, but still :p

sonic coral
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Spotted in the wild: someone bringing a surge staff with 6% warp resist to auric mael

olive ember
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Warp res on surge staff is fine

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Oh wait you mean the stat

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I thought you meant warp charges

sonic coral
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nop lol, the stat

rocky raven
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hmm is columnus IAG swap speed fast enough to assail weave, or use something snappier like shredder

zinc phoenix
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I’m honestly curious what that build would look like

plucky flax
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Where did you get it I run smite and trauma?

zinc phoenix
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Through the power of stupid obviously

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Me dumb

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Which I think in 40k means me strong

plucky flax
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I'm not a smite spammer but when there's 1 in the team it makes the map go a lot smoother.

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Just because all the enemies be dancing.

near drift
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I appreciate smite in concept but every time I use it I feel like I may as well take a nap for how little I'm doing for gameplay

flint plover
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its so fun tho

plucky flax
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Yeah I don't like to play it for that reason.

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But I appreciate it when there's a smite spammer on the team.

hearty oak
plucky flax
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Protect the smiter. They die to a single poxwalker on their back.

rocky raven
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yea i stopped using it for the most part; the 2 builds i have it active on still it rarely comes out save for a quick knockdown burst on a res

rocky raven
plucky flax
olive ember
plucky flax
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y a u slow peepoCryfadeFeelsStrongMan

bleak tulip
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come kill the things I am stunning just for youuuuu

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I can't hold it much longerrrr

long wharf
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uh, using teammates as meat shields is key to psyker survivability

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psykers can do all their warp stuff through teammates just fine

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therefore, teammates are for blocking shots

bleak tulip
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oh so that's why they keep dying and I have to save them

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they take that role very seriously

long wharf
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as well they should

zealous pewter
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is there any actual meta way to run a lasgun as psyker?

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i got a god rolled MKIV lasgun with all the weakspot blessings/perks

plucky flax
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Do whatever you want as long as you have fun and win.

near drift
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click heads and don't not click heads

zealous pewter
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what's that look like for talents? and is it actually a thing?

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like in testing with just a whatever build i throw together it seems like it sucks really bad

prime elk
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you take scrier's gaze

zealous pewter
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i think i'll need a macro or something to do it with the MKIV

prime elk
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just use the full auto mod

zealous pewter
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you have to fire that thing insanely rapidly

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i'm on console unfortunately

prime elk
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ooooof

zealous pewter
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yeah so basically controller or mouse hardware mod

plucky flax
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They should add auto fire as an accessability feature.

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It's stupid to play laspistol or fast firing las rifle without it.

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RIP finger.

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I also use auto attack mod for the knife.

zealous pewter
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yeah the APM on it is silly for such a long match

sonic coral
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laspistol 2 with scrier rocks

zealous pewter
ornate hamlet
zealous pewter
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the new laspistol on my veteran is crazy, the DPS beats like anything

eager mantle
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Any other way? If I'm bringing a gun I'm going scriers

zealous pewter
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one shots flak armored gunners

ornate hamlet
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you should just use disrupt destiny

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and shield

eager mantle
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No I'm gun psyker, not bubble boy

ornate hamlet
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literally makes it so you cant use bliitz or any warp weapons

thorn cedar
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only true if ur a pussy

eager mantle
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Yea. Throw the assail shards during sciers. I do it

ornate hamlet
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i think they need to make it more of a rage mechaniic

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idk

thorn cedar
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im doin scriersDDvoid just fine

ornate hamlet
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it doesnt do enough for me to see it as effective

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a shield protects your whole team and the vent spreads fire to a huge horde

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scriiers just is like

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WOOOO KILL THINGS

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WOOOOOOO

eager mantle
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Sciers good. Shield also good but if I'm using a gun I'm gonna lean harder into dmg because that's what it's for. If I'm going shield it's gonna be a normal staff psyker

ornate hamlet
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youd just do well with disrupt destiiny

eager mantle
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Yea. You kill things very effectively. You dmg monstrosities very effectively.

ornate hamlet
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idk why it does two i's btw it just does that sometimes

eager mantle
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Disrupt destiny is not instant crit chance, dmg, movement speed and period generation while using a gun

prime elk
eager mantle
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Yea it's weird. I don't have the auto mod but it's funny they made helbores techincally full auto

static needle
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For dealing with hordes, which DS is better?

ornate hamlet
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Scrier's gaze is executioner stance for psyker

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Except it works for melee too

spice veldt
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make scrier's gaze give stun immunity and +100% impact pls

hearty oak
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Is there any saving this?

long wharf
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you definitely don't want Terrifying Barrage

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but you also don't want either of those perks

hearty oak
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I know that

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It hurts

long wharf
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replace specialist damage with ranged crit chance

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replace terrifying barrage with warp nexus

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and cry, I guess

zinc phoenix
long wharf
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but 25 > 10

hearty oak
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🄹

zinc phoenix
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Infested is entirely useless on surge, you will legit never use it on those targets

long wharf
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buh, brainfart

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I mean, seriously, that staff hurts to look at

zinc phoenix
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I honestly think it’s fine in most play

hearty oak
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If anything, its just gets me the T4 of warp flurry

long wharf
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sacrifice it to the Omnissiah armory

zinc phoenix
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I would use it šŸ¤·ā€ā™€ļø with crit chance in for infested and nexus for barrage you’ve got a solid staff

hearty oak
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Too late, already shredded it for the blessing

zinc phoenix
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Plus you don’t want warp resist on surge you want more peril

long wharf
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not having +flak or +maniac is painful

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surge isn't in a good place right now, IMO

zinc phoenix
long wharf
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you zap gunners as well

zinc phoenix
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Meh I’m charging gunners with illsi when using surge

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Or peril stacking into a shriek

long wharf
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I'm not charging gunners ever as a psyker

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if you're already in melee range, that's one thing

zinc phoenix
long wharf
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charging across a room when you have a ranged option is, frankly, stupid

zinc phoenix
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Surge isn’t a range option shit has terrible range

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And surge smite in melee range is beastly

long wharf
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if the gunners are outside the range of surge, they're outside the range for charging with Illisi in hand as well

zinc phoenix
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It’s rare you’re in a situation where you can’t use deflector to go cover to cover and get on them

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Esp when you can knock over the mob with shriek before diving

long wharf
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running across the map waving your melee weapon and screaming as a psyker is Doing It Wrong (tm)

zinc phoenix
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Or smite em a couple times

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So they all fall over

long wharf
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if you can go cover to cover, you can do that until you can surge them

long wharf
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there's no reason you can't surge and kill while you close the distance

zinc phoenix
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Surge is really bad at killing gunner mobs

long wharf
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and because you're going to be critting with the surge, you're going to have ranged immunity anyways (or should)

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surge is generally bad right now anyways?

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ĀÆ_(惄)_/ĀÆ

zinc phoenix
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Empathic evasion or w/e is more reliable with trauma imo

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But yeah that does help

long wharf
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nah, surge staff has higher base crit than trauma

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it can reliably crit

zinc phoenix
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Surge is good actually, but as a way to charge up your peril for shriek spam

long wharf
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you can do that with Illisi far better than with surge staff

zinc phoenix
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And snapshot special

zinc phoenix
long wharf
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I use surge to target specials/elites in groups in order to cause soulblaze

zinc phoenix
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Yeah that’s valid

long wharf
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but I also don't run surge for serious runs, either

zinc phoenix
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I typically close to range, smite for 4 count to get the knockdown, maybe surge a couple fancies for the fire, shriek when everything stands up and then it’s sword time

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The amount of fire and knockdown is very nice

long wharf
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yeah, smite is good for putting things on their asses for sure

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I don't usually use smite, either

zinc phoenix
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The people who literally just hold down smite make me so confused šŸ˜‚

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Like, the whole point is massive stagger on the quick

long wharf
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especially when they sit back away from a chokepoint and use it to prevent the horde from funneling in

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that makes me shake my head violently

long wharf
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it'd be less of a problem if smite did actually decent damage

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but it does not

zinc phoenix
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I did a run with trauma and the other guy was smite/bubble/gun and kept just holding the pox walkers far apart

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I was losing my mind because obviously trauma lets you infinity cleave

long wharf
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I'd like to blame xbox players for using smite wrong, but frankly it's been across the board

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if I see a psyker with smite, I generally expect them to use it wrong, period

zinc phoenix
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šŸ˜‚ you’re not wrong

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It’s definitely a low skill floor high skill ceiling tool, lotta opportunities to fuck over a team with it

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But the control you get from it is very very nice

long wharf
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I'm not sure smite really is high skill ceiling at all

zinc phoenix
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Compared to other psyker options in that tier?

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Assail isn’t exactly working the gray matter

long wharf
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ĀÆ_(惄)_/ĀÆ

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nothing in that tier is "high skill ceiling", really

zinc phoenix
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Fair

long wharf
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smart use makes all of them good in their niches

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but none of them require "high skill" to get the most out of

zinc phoenix
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I guess I mean relatively speaking g

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Executioner stance is the one F skill that has me sweating tbh

long wharf
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that's a high skill ceiling ability

zinc phoenix
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Unless I use it to bolter whre

long wharf
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I've seen less and less use of it lately, too

zinc phoenix
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ā€œPress f to draw your gun and instantly delete stuffā€

long wharf
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I used to use it with plasma gun

zinc phoenix
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IMO not the best fit because you already have such nice damage and draw speed

long wharf
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but giving the entire team all toughness back + 50 is too good

long wharf
zinc phoenix
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While bolter draw time is awful and everyone uses it to mag dump the bolter anyway

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Oh yeah the aoe radar is nice

long wharf
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that's the only reason I used to use it

zinc phoenix
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I swapped it out for dead shot in all my ranged builds because you can dip for that with VoC and then grab all the good melee traits

long wharf
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now, when I start a mission with pugs while on my veteran, I tell them "you ping 'em I ding 'em"

zinc phoenix
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And still get a very nice damage boost

long wharf
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I absolutely love using the plasma gun, it's so satisfying to use

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it sounds good, it feels good, it kills well

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and with the ammo aura, VoC, and ranged bonuses, it slaps so hard

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literally don't use anything else the entire run if I can avoid it

zinc phoenix
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I switched to a wacky vraks7 build because I got bored of how good plasma is šŸ˜‚

glossy ember
sacred crane
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what is by far the most powerful melee that psykers can use?

glossy ember
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knoife

long wharf
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"powerful" is too vague a term

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many, many weapons are excellent in certain situations

sacred crane
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i mean like, overral good weapon because idk what force sword or rapier to use

proper osprey
proper osprey
sacred crane
long wharf
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for heavy hitting, mk4 dueling sword or deimos force sword, for hordes/crowds go with illisi force sword

proper osprey
# sacred crane smite

You’d want single target for your staff, but probably something with horde control so I’d go with illisi

long wharf
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more importantly, as psyker is inherently more ranged focused, choose the melee weapon that compliments your ranged weapon/playstyle

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pysker can easily cover many bases, like crowd control, heavy single target, etc

proper osprey
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For my smite I run surge staff with illisi

proper osprey
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I see stupid siblings running purgatus or trauma with smite and assail

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Or brain burst with surge

plucky flax
proper osprey
sacred crane
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I've been personally running smite, voidstrike and deimos

proper osprey
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I main brain burst though

proper osprey
#

And your sword has high single target

proper osprey
#

Infinite crit

#

And with blazing spirit?

plucky flax
#

I tried it but it's really bad.

#

Not for my playstyle.

#

If I do meme sword I use shred.

proper osprey
#

Gonna send you to my beloved

proper osprey
plucky flax
#

It's really easy to keep it during horde.

hearty oak
#

Does true aim affect the surge staff?

plucky flax
#

Or even against monsters too.

proper osprey
proper osprey
plucky flax
#

Yeah but as I said for my personal playstyle I don't special spam only.

strong gulch
#

Shred keeps blazing spirit up more than bloodythirsty. Too many crits and illisi specials kills things. KEKW_ogryn

plucky flax
#

I do a lot of light attacks inbetween.

#

Also above^

proper osprey
plucky flax
#

You don't put stuff on fire if you kill them.

plucky flax
#

So if you want to meme you have to not use specials too much.

proper osprey
#

I love spamming my special

#

I have shred available for mine I’ll try it

#

Still can’t get tier iv deflector

#

I’ve gambled so much

#

Really wish they would take the limiter off crafting

limber silo
#

How am I supposed to build Surge? It just seems like a garbage staff

#

No true breakpoints because of damage being random, doesn't do enough damage to kill tougher enemies consistently, doesn't hit enough enemies to be useful in hordes, am i doing something wrong?

long wharf
#

damage isn't random any more

#

and nope, you're just suffering the current iteration of the surge staff

#

it's really not good right now

plucky flax
#

Deflector is good that you don't need t4.

#

My deimos has t1 deflector.

strong gulch
#

Damage has always been random. There there has always been a upper and glower cap of damage rolls.

Where surge hits is no longer random.

long wharf
#

also, deflector only reduces block cost against ranged attacks, not against all attacks

long wharf
#

there's no RNG on how much your attacks are dealing

limber silo
long wharf
#

it's all base damage vs armor type vs warp resistances affected by any buffs you have going

#

Darktide does not do RNG damage

willow hazel
proper osprey
long wharf
#

the day FartShack adds RNG damage rolls is the day I stop playing Darktide

strong gulch
# long wharf uh, damage is a set number

Surge is more of a special killer than anything else. It is fast and you don't have to aim. LMB can do a lot of suppression and even a decent job at thinning hordes.

It's a single target weapon that needs to be paired with other things to help its weaknesses. (less so with trauma and void).

proper osprey
long wharf
strong gulch
willow hazel
limber silo
long wharf
#

surge does damage on a number of ticks before it's bigger damage

limber silo
#

okay, the ticks are the same

strong gulch
long wharf
limber silo
#

what about the actual damage

willow hazel
long wharf
#

Darktide simply doesn't do RNG damage rolls.

long wharf
#

lol okay buddy

willow hazel
#

Has anyone figured out the range?

long wharf
#

breakpoints wouldn't be a thing if damage was RNG

proper osprey
limber silo
#

I can play any game for 1000+ hours and not know shit. I mean actual evidence with code or some official statement

long wharf
#

because you couldn't rely on hitting breakpoints

#

I firmly believe you could spend 1000 hours and not learn shit, yes.

proper osprey
#

Assail nerf should be reversed

limber silo
#

oh wow, I believe @long wharf because he clearly knows how the weapon is programmed because he plays bideo gain all day

long wharf
#

especially considering I was one of the first people to dig through Darktide's Lua

willow hazel
half iron
#

assail should be buffed. give me 100 that seek out every enemy that i don’t even see. let it go out to them the millisecond they spawn. 0.2s cooldown, 0.01% peril gain per use

limber silo
#

If I use ANY weapon I can show exactly how much damage it does per shot

#

Surge seems to have major variance in basic testing

long wharf
limber silo
#

Unless Surge has rng damage rolls like it has at least in the past

willow hazel
long wharf
#

you should consider the possibility that surge isn't doing the same number of ticks on enemies that have different health pools

proper osprey
#

The ā€œbestā€ blitz in the game when put against maulers, crushers, and any boss

idle bay
long wharf
#

and so the damage you see is varying more because different number of ticks are happening

willow hazel
#

Surge runs at about 50% crit, the RNG damage rolls are minor compared to crits

limber silo
#

Yes, I am doing my testing on a crusher using only not crit attacks

long wharf
#

there are no RNG damage rolls

#

period.

proper osprey
proper osprey
#

And I never see brain burst

half iron
limber silo
long wharf
#

as soon as that head gets highlighted, bang

proper osprey
#

I think sometimes I’m the only one that uses brain burst

long wharf
idle bay
long wharf
#

assail isn't in a perfect place

#

it's usefulness falls off in damnation/high heresy

long wharf
#

I'd rather see consistent performance

willow hazel
# proper osprey Nah son

Think of it this way, just running Quick Shards and Maelific Momentum unnerfs its damage and CDR.

idle bay
long wharf
#

you're basically forced into using EP with assail now

#

no, assail isn't good burst damage at all

willow hazel
#

Assail staggers ragers and maulers, and it's the best weapon in the game vs range enemies.

proper osprey
long wharf
#

it takes multiple shards to kill the elite gunners

#

way too many shards to kill ragers

idle bay
proper osprey
long wharf
#

I'm perfectly fine with assail being useless against carapace

proper osprey
long wharf
#

burst damage is defined by a short period of time

willow hazel
long wharf
#

you aren't "bursting" anything with assail

idle bay
#

Well all 10 shards can be fired away really fast

long wharf
#

as you have to guide/wait for shard impact

idle bay
#

While guiding

long wharf
#

anything taking longer than a second or two isn't "burst" but "sustained"

proper osprey
long wharf
#

by definition, assail doesn't burst

eager mantle
#

Who the fucks describes assail as "burst" dmg?

idle bay
#

Wromng defenition. Sustain is something long mot couple of seconds. So it fits in burst. Few seconds of slaughter. And the go back to gun or melee

long wharf
#

the problem with the assail nerf is that both cooldown was hit as well as lmb damage

eager mantle
#

Still perfectly fine

willow hazel
#

It's not front loaded, but throwing out ~2-3 shards can kill 3 elites when it connects

long wharf
#

it didn't need both

proper osprey
#

Yes I’m gonna throw theses pebbles at the crusher and not pull out my staff to fuck it up

eager mantle
#

It deserved it

willow hazel
#

it's bursty

eager mantle
long wharf
#

the damage boost to the rmb shard throw wasn't significant enough to account for the reduced cooldown

proper osprey
#

Still prefer brain bust over any blitz

long wharf
#

it shouldn't take three rmb shards to kill a gunner on damnation

eager mantle
#

Burst would be if EP BB headpopping all enemies in a small aoe

willow hazel
proper osprey
#

Brain burst with purg staff

long wharf
#

EP ought to have made BB free, fast, and do an aoe that applies soulblaze

proper osprey
#

So good

eager mantle
long wharf
#

I hate DD's design

eager mantle
#

DD is good until it's drunk and doesn't mark

long wharf
#

the lack of marking is enough to have me never use it

#

the only way to play with assail as much as possible is to go EP anyways

proper osprey
#

I wonder how dd is with bb

long wharf
#

because then your throws are stronger and free

eager mantle
#

But it's so satisfying seeing assail with stacks

willow hazel
#

or gunker

long wharf
#

I think you're objectively better off without assail in those cases

eager mantle
long wharf
#

you can run smite

#

or just use void staff

proper osprey
#

Also illisi > any force sword

long wharf
#

and it'll outperform assail in every situation

tawny jetty
long wharf
#

on every enemy

willow hazel
long wharf
#

hah

half iron
long wharf
#

wrong.

#

void staff with warp nexus + surge will outdamage nearly everything else a psyker can do

proper osprey
eager mantle
long wharf
#

when you take only a couple key talent tree nodes

limber silo
proper osprey
willow hazel
eager mantle
willow hazel
#

It just fires too slowly

long wharf
#

then I'd argue you've never seen a competent psyker use a good void staff

limber silo
#

@long wharf How tf do I record screen?

proper osprey
#

Ep with kinetic resonance

long wharf
#

coughnvidia overlaycough

willow hazel
#

It's a 1.7 second charge

long wharf
#

and it has infinite cleave

willow hazel
#

it doesn't

long wharf
#

oh yes it does

#

and infinite range

eager mantle
long wharf
#

and with True Aim, you're going to be critting every other shot

proper osprey
#

Bb is still the best blitz before assail nerf

long wharf
#

with good aim, every shot

static needle
#

is Mk V DS very inferior to Mk 4?

long wharf
#

that crit means a double shot thanks to Surge blessing

#

void staff is hands down the most damage you can do in a single shot as a psyker

eager mantle
proper osprey
long wharf
#

the only serious contender is the trauma staff at very high enemy densities

proper osprey
#

But not for bb

static needle
#

DS 5 has such badass animations tho

long wharf
#

and even then, trauma's inner radius isn't very large

proper osprey
willow hazel
eager mantle
static needle
long wharf
#

the trauma staff is actually really good when enemy density is high enough

proper osprey
#

And deal with crarapace

willow hazel
#

It gets stopped by crushers and maulers

long wharf
eager mantle
willow hazel
#

and it still takes 1.7s to with a big move speed penalty

long wharf
#

reason I run warp nexus is because there are plenty of times when you fire into a group first and you want that extra crit chance

static needle
# long wharf warp nexus + surge

Another player recommended running surge + flurry for more consistent damage output and staggering when getting attacked my many big enemies

long wharf
#

or you aren't hitting as many weakspots as you want to (maybe aim is shit, maybe everything is on the ground or flying around)

proper osprey
#

No?

willow hazel
#

Void

proper osprey
#

Oh

long wharf
#

I never rapid fire void

#

the damage ramp up as you charge makes it much more efficient to do as much charging as the situation gives you

static needle
#

flurry is literally meant to make you fire more fully charged shots

#

since you charge them quicker

long wharf
#

that's true, but crits are where Surge blessing comes into play

#

like I said, warp nexus gives that increase in crit chance in non-ideal conditions

#

there's nothing wrong with going warp flurry

static needle
#

thing is wont you proc crits faster using flurry?

bleak tulip
#

maybe if youre actually insane and only ever hit weak spots with void you could get away with it but nexus triggers so frequently its just a big dps increase

bleak tulip
#

yknow, the whole point of nexus

long wharf
#

warp nexus t4 is up to 20% crit chance

#

that's huge

static needle
#

Do you run vent for this, @long wharf ?

long wharf
#

and in situations where you don't have True Aim proc'd and waiting, that's when you see the benefits

static needle
#

for surge + nexus

long wharf
#

by vent you mean what?

#

I always take increased quell speed talent node

bleak tulip
#

I think they mean shriek

long wharf
#

oh, yes I like to run shriek

#

even more than shield

#

I can be a bit... zealous in my charging

proper osprey
long wharf
#

having that "oh shit I messed up" safety button is very handy

#

on top of using it to apply 6 stacks of soulblaze

#

frankly, a void staff only build is very viable

tawny jetty
long wharf
#

very hard to say that about any other weapon the psyker has

proper osprey
#

Pick and mix?

tawny jetty
#

And the other one

proper osprey
#

This build is perfect for that

proper osprey
tawny jetty
#

I need a better purg n illisi. Been hunting for those, but I'll get there.

proper osprey
tawny jetty
proper osprey
proper osprey
tawny jetty
#

Got 280 out off 300 on warp battery. PB_cry

proper osprey
tawny jetty
proper osprey
#

Cliffhanger was the hardest

long wharf
#

I wouldn't pair purge with illisi personally

#

purge already kills the crowds

eager mantle
#

Getting the ledge pushing penance done with trauma randomly

long wharf
#

go with mk4 ds for the heavy stabs

#

or deimos if you insist on sticking with force weapons

thorn blaze
#

that orb is unreal

long wharf
#

infinite cleave is a beast

#

it's a railgun

tawny jetty
proper osprey
eager mantle
#

I was like "the fuck did I do" when I saw 3 penances get completed

long wharf
#

only a knife makes you faster with melee

tawny jetty
proper osprey
idle bay
#

I remember pre patch 13 "fool around" Voidstaf with Soul Blaze blessing mosty to just light up dark halls.

long wharf
#

pre-patch 13 void was "okay"

#

patch 13 void was godly

#

patch 14 toned it down a little, but not a lot

proper osprey
#

And bloodthirsty is always up with kills from special

eager mantle
idle bay
#

Soul Blaze blessing on Void now is like wasting slot...

long wharf
#

blazing spirit is memey on force swords

proper osprey
#

Wrong reply

#

Infinite cleave?

long wharf
#

yup

#

it goes through everything that's not level geometry now

#

including bosses but not boss shields

#

try it for yourself in the psykward

proper osprey
long wharf
#

it hits multiple crushers, bulwarks, whatever

proper osprey
proper osprey
long wharf
#

before a couple hotfixes back, void was doing damage to bulwarks through their shields

tawny jetty
long wharf
#

not primaries

proper osprey
long wharf
proper osprey
#

Oh

long wharf
#

for ds, special into heavy is valid

#

I mostly do just heavy stabs

#

repeatedly

#

into faces

proper osprey
warm dust
#

In unrealistic and practically impossible situations, you can still OHK Damnation Crushers with the Zarona.

long wharf
#

I prefer ds to deimos, myself

static needle
#

Is DS5 siginificantly worse than DS4? I dont wanna feel like im doing my team a disservice to pick mk 5.

long wharf
#

but deimos can do more damage if you know what you're doing with it

#

it's not as straightforwards as a ds, though

long wharf
static needle
#

how about DS2?

long wharf
#

it's the heavy damage on the ds4 that makes it king

strong gulch
#

DS 4 damage is just a lot higher than the other DS options.

long wharf
#

it slaps stabs

proper osprey
proper osprey
strong gulch
#

That being said, if you like DS 5, play DS 5.

long wharf
#

typical FartShack modifying a single weapon variant and not bothering to look at the other variants

#

a lot of people prefer the ds5 moveset to the ds4

proper osprey
#

Ds4 > any of them

long wharf
#

but the ds4 heavy damage is what makes it worth using

#

without that heavy damage, I wouldn't even use ds at all

static needle
#

Also, @long wharf , for your voidstrike surge + nexus build, do you run DD or warp charges?

strong gulch
#

The H1 on both DS2 and DS4 have the same animation, but the DS4 just has more damage.

long wharf
#

being able to heavy stab one-shot a mutant on damnation is what convinced me to use the ds4

long wharf
#

I don't like DD currently

hearty oak
#

Why doesnt the surge staff have the blessing that causes brittleness?

static needle
#

and do you use assail?

long wharf
#

the surge staff needs some love

#

it's needed more blessings since release

#

I'd love for it to get blazing spirit or rending

#

either option would be great for the staff

hearty oak
static needle
long wharf
#

I use assail with void

#

because they go hand in hand

#

both weakspot hit and crit hard

zinc phoenix
#

I wish they’d the ā€œ10% bb chance on hitā€ into the baseline for the ability and add an option for making bb a skill shot that does bonkers single target damage at short range

proper osprey
#

I like surge cause I can turn off my brain and delete bulwarks

long wharf
#

my current favorite psyker build is ds4+void+assail using EP and venting shriek

#

but with that, I main assail, not void

zinc phoenix
#

Mine is trauma/Deimos/bb/shriek with all the fire

long wharf
#

void is for when maulers/crushers/ragers/bulwarks/reapers show up

static needle
#

some people say assail is redundant since void clears the same range of targets (except for ogryns)

long wharf
#

any of those not in groups get the stabby stabby

spice veldt
#

1

#

oops

long wharf
#

2

static needle
#

3

spice veldt
#

shush

long wharf
#

ah ah ah.

#

you started it

#

take responsibility

spice veldt
#

was hooking up a new keyboard and checking if it worked >:(

long wharf
#

test confirmed

limber silo
long wharf
#

my opinion is - assail is the kind of fun that the psyker has needed since release

#

assail is the "all warp attacks all the time" that the psyker should be, in my opinion

spice veldt
#

assail has a mildly shorter use time if your space is getting encroached by ragers or to support a more melee playstyle

#

depends on where it would fit into your void + assail + whatever build and playstyle

zinc phoenix
#

Assail is good with void imo

spice veldt
#

i mainly melee so i like my assail regardless of the ranged weapon I use

zinc phoenix
#

Void is kinda pokey for snap shots while assail handles that and stuff all around you well

proper osprey
zinc phoenix
limber silo
proper osprey
long wharf
hearty oak
limber silo
proper osprey
long wharf
#

I'm inclined to think that, because no other weapon in the game does that, that it's the reason the surge staff doesn't feel consistent or good right now

limber silo
#

There's nothing wrong with not knowing things

long wharf
#

I simply stated, and factually, that Darktide doesn't do RNG damage

limber silo
hearty oak
limber silo
#

Which is no argument at all

long wharf
#

if nothing else in the game does it, it sure looks like something wrong with the surge staff

limber silo
#

I think it's intentional

#

It's to piss us off more

long wharf
#

intentionally wrong is classic FartShack

limber silo
#

they're really good at that

proper osprey
long wharf
#

I wonder if there's something going on with the enemy warp resistance with surge

#

that'd be interesting

plucky flax
#

Me stabbing everything with knife as zealot.

long wharf
#

I'm not in-game right now, doing coding

plucky flax
#

Horde clear be damn. They are getting stabbed.

long wharf
#

but test spamming lmb with surge staff

hearty oak
limber silo
long wharf
plucky flax
#

Too slow speed.

hearty oak
long wharf
#

in fact, a veteran can be safer with a knife than a zealot with a knife

plucky flax
#

Zealot + speed = crack head.

long wharf
#

it's really stupid

plucky flax
#

Tru zealot knife is not the tankiest.

#

But it's speedy.

#

And it's bleedy.

long wharf
#

you can build a veteran to run up to 95% toughness DR

#

and to get that toughness and stamina back just by running and dodging

#

which you're doing constantly anyways

#

it's really stupid

eager mantle
limber silo
long wharf
#

ooo I wonder if the smite attack behavior is at fault

#

smite does randomized damage as it ticks on enemies

plucky flax
#

I ran too fast on zealot earlier this morning and teammate wrote "this is stupid"

orchid nest
#

unlikely since surge damage has always had variance even with the old version since launch

hearty oak
#

I really do not get knife zealots. There are just way better melee options that offer more

limber silo
#

the ticks seem consistent damage-wise as well. Mine does 4 damage per tick

long wharf
#

it'd be typical FartShack incompetence to bring over smite attack behavior when they "fixed" surge staff using smite attack object

limber silo
#

sometimes the damage numbers merge into 8, or I think sometimes it merges with the big tick, but still

limber silo
long wharf
#

that's just the numbers being combined due to framerate

#

I didn't notice surge doing noticeably different big damage numbers before

#

and I used surge primarily on release

limber silo
#

That's because it did significantly less damage before

orchid nest
#

yeah it's always had variance on the right click

long wharf
#

hrm, alright

#

thanks for testing and recording

#

now we all know for sure

limber silo
#

I think it's bs because how are you supposed to make breakpoints for surge?

long wharf
#

you can't

limber silo
past light
#

surge is quite fun rn, wish it had more stun cleave tho

long wharf
#

I love using the surge staff

#

I dislike it's performance

#

so I avoid using for serious missions

orchid nest
#

between the variance and it being a crit weapon the only breakpoint you can rely upon is non crit 1 shot on the very bottom end of the variance

past light
#

is the smite extra target talent supposed to work with surge or is it a bug

long wharf
#

it being a crit weapon makes no sense either

#

on release, it was all about CC

limber silo
long wharf
#

you weren't doing serious damage with it, but you also have no blessings that take advantage of the increased crit chance

past light
#

ohh did they

#

alright

limber silo
#

lightning is critty flavorwise imo

long wharf
#

surge staff needed blazing spirit

#

getting surge blessing wouldn't make much sense

willow hazel
#

blazing spirit would be ass on new surge

long wharf
#

but all I wanted was blazing spirit on the original surge staff

#

would have been so good

limber silo
long wharf
#

I'd argue that the surge blessing needs renamed

willow hazel
long wharf
#

FartShack is also bad about reuse names for different things

limber silo
#

BS on pre-rework surge would have been great

long wharf
#

yup

limber silo
#

The crit staff gets none of the crit blessings

long wharf
#

can you imagine? blazing spirit surge staff combined with an Illisi with blazing spirit and pre-nerf bloodthirsty?

#

a sibling can only dream.

willow hazel
#

Surge would actually be strong on the new surge staff though

limber silo
#

I will stick to my laspistol for single target in the future. Surge is fun flavorwise, but like you said, not well performing

long wharf
#

if it applied a soulblaze stack per damage tick, perhaps

#

but that's not how the engine counts crit attacks with the surge staff

proper osprey
#

It melts maulers

#

But not crushers

#

Don’t know why

limber silo
vale nacelle
#

Give Surge a small radius in which Lightning chains to every enemy within. Full damage to the primary and X% less for each target it chains to.

willow hazel
vale nacelle
#

Ez.

orchid nest
#

iirc blazing spirit 3 on staff has a 6 cap so even if current surge had it it would be less dps than the current blessings anyways for anything it could be relevant for

proper osprey
long wharf
limber silo
long wharf
#

the reason the surge staff is in the state it's in is because of smite

limber silo
#

Overall your build is a little scuffed

vale nacelle
long wharf
#

also, it really doesn't feel good for surge to do less damage for each enemy hit

proper osprey
limber silo
#

It refreshes every crit

orchid nest
#

it refreshes

long wharf
#

that was one of my big complaints about the original surge staff

limber silo
#

Basically immunity for as long as you are hitting something

vale nacelle
long wharf
#

you could hit a group of 5 gunners, and only two died

#

I'd rather the surge staff hit up to three targets and do full damage to each

vale nacelle
#

That’d be a little busted.

long wharf
#

or have the number of targets be based on charge level

#

1 at <10% charge, ramp up to 3 or 4 at max charge

#

the current surge staff suffers from an identity crisis

limber silo
long wharf
#

it doesn't stun things well, it doesn't stun a lot of things, and it doesn't damage things enough

limber silo
#

Just nuking gunner patrols and crushers

willow hazel
long wharf
#

yeah, I enjoyed the original surge staff a lot

vale nacelle
#

Doesn’t stun things well. blink

long wharf
#

it doesn't do enough damage for a single target staff

limber silo
#

It gave it is a role

long wharf
#

stunning two things at a time isn't enough to be considered reliable CC

limber silo
#

Void does way more damage than surge and is consistent

long wharf
#

and has infinite cleave

#

same with purge and trauma

long wharf
#

surge staff is outshined in every metric you can measure

limber silo
#

Every staff does cc and damage and clear, but surge is just iffy

long wharf
vale nacelle
#

It is when it perma locks everything but muties shrug

willow hazel
long wharf
#

perma-locking two things?

#

when there's a crowd?

limber silo
proper osprey
long wharf
#

sitting there and charging three times to kill a gunner in the crowd?

hot epoch
#

Id really like a psyker helmet like the one from Astartes, just a clear face shield, possibly with a hood

limber silo
#

Sometimes it's 1 charge, sometimes it's 2 charges to stun muties

long wharf
proper osprey
#

But then again I’m criting a ton

vale nacelle
#

If you’re using surge to pick enemies out of a crowd we got a different problem.

long wharf
limber silo
long wharf
orchid nest
#

I don't remember the actual value but voidstrike is not infinite cleave

willow hazel
#

It one shots most things that matter and the PC procs kill the crowd. It's mobile enough that you can dodge around a horde while attacking

long wharf
#

surge with perilious combustion means you can target that elite/specialist and then soulblaze erupts around it

#

I love the concept of surge

limber silo
#

If you count out "One Mississippi" then you'll realize that 1 second is amazing

long wharf
#

it needs further refinement since the talent tree update

limber silo
#

Plus consider how many times you are hitting in 1 second

willow hazel
#

Surge outperforms void because it takess half the time to charge. Just kill stuff twice as fast

long wharf
#

HAH

#

oh lord

limber silo
#

lol

long wharf
#

it takes half the time to kill one target

#

while full charged void will kill that one target and the 20 behind it in a line

#

or the entire group of gunners you caught as they spawned

#

or stagger the line of crushers

willow hazel
#

if they are freindly enough to line up

limber silo
long wharf
#

void can stagger-lock bosses for fuck's sake

limber silo
long wharf
#

jesus h christ, kid

#

just open your eyes and stop being obstinate

limber silo
#

This is a mostly close quarters game, use bottle necks and you'll be set

orchid nest
#

I think voidstrikes current cleave is 12 but I'd have to test it

long wharf
#

there is nothing else in the game that has infinite cleave in an infinite line

willow hazel
#

Yeah it's not infinite