#psyker-class
1 messages · Page 1018 of 1
I'll sacrifice some mats in the name of science
I just assumed Trauma = always targets base armour type with its secondary attack blast
Void - probably hits limbs (ergo armour type applies per region hit)
Surge - hit centre of mass or base armour
Purgatus - doesn’t matter, it applies dot, and dot always targets base armour type
Surge is relatively easy to confirm, because whether it hits base armour type or the centre of mass, then it will display that armour type on hit in Psykhanium
Again, no tests, I rely mostly on what “just works”
Do the boss shields conform to any of the common armor types or are they their own thing you can't get modifiers for?
IIRC somebody confirmed that twins’ shield = Flak, but IDK what happened to captains’ shields after the twins encounter was implemented
It used to be a separate armour type called “void shield”
Seems like Trauma is hitting legs
Is it?
Hmmmm maybe not
Gunner legs are unarmored but trauma boom reports Flak
Unless I missed my sword swing
Might be chest then?
Scab gunner that is?
Bulwark has carapace on limbs, unyielding chest and head and it hits Unyielding
this bleb
That keystone passive is such a cockblock. The bonuses are great but you are essentially choosing between using your ability and the keystone buffs
So Dreg. If the blast hits centre of mass, and Dreg gunner reports Flak, which corresponds to armour on his chest, then it is the centre of mass hit indeed
Seems like it
This shouldn’t matter greatly for a lot of units, though, I.e., which body part is hit
I’d say in case of Dreg Gunner, the blast hitting its body is a good thing
Because it further assures Flak is a good perk :)
Same with bulwarks, unyielding vs carapace on the legs
Yeah, that’s a little less thrilling
What about Reaper?


it has some unyielding under that flak armor interestingly enough
i think the reaper is really the only "unusual" case for weapons that don't target a specific body part

Doesn’t matter greatly - Trauma is not great at killing Reapers regardless, unless there is a bunch of them close to each other
Honestly the only reason I'm even bothering with this is that I'm thinking of making a build for the twins. I hate trauma for pretty much anything because of the limited range
Sniping specials across the room with voidstrike will never not be satisfying. Also just firing into a horde at head level
There is a lot of flak enemies in that fight. Just pick Flak - you will not be damaging the twins with the staff anyway, it’s no good for tempo
Good thing I got Flak IV by default then 
Thanks for the info
Flak and Carapace are the main armour types prevalent in the fight IIRC
Carapace because twins’ and Mauler heads, and because of Crusher spawns (hard mode only?)
As Unyielding
It hits Unyielding
But Dreg Gunner is hit for Flak, from what Lemings relayed
Yeah dreg gunner has flak body.
Same with dreg shotgunner.
Basically just pick flak for trauma so many elites have flak torso parts.
Then pick crit chance and make blaze trauma.
It's ez. 
Get 80% on 3 damage staff while at it.
I've been trying to make a build for this after seeing it posted here the other day
I'm still skeptical tho
Trust it works on all contents.
Not the best at solo clutching (a bit slow to kill shooters and specials) but it'll work.
It's difficult to play though your wrist might hurt from too much flicking.
It kinda needs to use Brain Rupture because all the soulflame nodes are in the left, but the crit nodes on the right would make a lot more sense
Blaze Trauma is the gamma grind set of Psyker 
If I really want to carry I play blaze trauma. My win rate with that build is very high.
But I can't play more than 2 games in a row.
BB not one shotting a burgled gunner even with EP is a touch sad
I feel like they curated its damage in the lab very specifically
Burgled gunner?
Nurgle blessing
Ah
BB really needs to be brought up to speed with the rest of the blitzes
Oh I actually hate playing trauma in nurgled bless.
It really just needs a touch more damage
CC immuned bois make me sad.
That's it, it is amazing now otherwise
it could use a little damage buff 
Yeah 15% more damage and some faster casting
I think the cast speed is good as is as someone who runs EP
On Damnation there are just so many specials and elites that even with EP it's hard to keep up
Feels good to really feel the benefits of resetting the stack on specials
Would be nice if specialists also gave you a free stack but I'm not gonna ask for ALL that 
That too, shame it's only Elites, not even specials
issue is that it feels not-good without EP or if you're not running venting shriek and using the 'faster cast on ult' node
Also the shield is just so incredibly strong that even when I want to run Venting I feel like I'm griefing
Venting is also extremely strong 
(Maybe not necessarily in encounter v Twins, but it’s a fairly universal “more damage” ability)
All my psyker clears in twins have been with creeping flames. 
Yeah easy stacks of blaze too if you run a build for it
I love that it can save you from getting your head blown up
I suppose it can be very good free damage whenever elites/poxwalkers spawn
But the shield is also very good in that fight, at least the bubble variety
It's good for blocking rinda then vent on elites/horde.
Kinetic Deflection 
I'm running it with a Deflector sword, it's so good
I can facetank pretty much any boss with very little effort
I have gameplay of blaze trauma at twins. Over 200k damage in 7 mins.
Yeah I just need blaze unlocked for Trauma and I'll give it a shot too
I've seen many people swear by Dueling swords, what makes them special?
Is that the "psyker is not a good against twins" game? 
Different one. But that game I also had over 200k damage. 
They can deal with anything thrown at you including stopping a mutant mid charge. Combine this with high mobility and the stab stab pattern of Mk 4 duelling sword and you have also one of the highest sustained DPS melee weapons for Psykers (Shred + Uncanny Strike for blessings!)

mmm
What does the special attack on it do?
does voidstrike apply fire only on direct hits with blazing spirit?
Staggers everything except monstrosities on headshots and you can chain to it extremely fast after a heavy. Allows you to stop a mutant mid charge on a headshot or to keep maulers/crushers/rangers perma staggered while you take free hits at them. Which isn't many cause at full uncanny strikes you can kill a crusher in 2 heavy hits.
Also, hitting head with the special rewards you a stack of uncanny strike as well.
Directs and explosions so things that get caught with both are instantly set to 6 which is the hard cap for Blazing Spirit on staves. Still, not optimal as they reduced the explosion range a couple patches ago.
Thanks, I'll look into getting one set up once I have some more plasteel
is blazauma actually any good in situations outside of being really proud of damage numbers?
because i got this
i'm not super sure about it
Amazing CC while dealing good damage. Can't go wrong with that.
Controls everything else except mutants and monstrosities
that a good rool or nuh
And for mutants I like to bring the one shot Deimos so you can just hold your ground if you desire
i heard a friend say that charge rate is eugh
No, radius is good, charge rate is painful
This is what I'm trying to sort out at the moment
Either your friend is a bad friend or they are trolling
charge rate on trauma scales from 2.5 seconds to 1 second
so you want as much of that good shit as possible
so... is the chargerate alright?
Should I change Slaughterer 2 to 4, or switch out Executor 4 for Uncanny 4?
i see a 78% there. 0.2 seconds seem to be not THAT big of a deal. no?
You want uncanny for sure not sure which one to switch. I run deflector uncanny on mine.
the 63% has a chargerate of 1.56, the 79% is 1.31
should i get this upgraded instead and roll it to nexus and some other perk?
Yeah upgrade this. Put flak on sprint and put nexus 4 on 2nd blessing
That's a good staff.
also
Deathspitter or Fire Frenzy for IAG?
For blaze trauma hell no
Why must every scab enemy take one extra brainburst 😔 Two BBs with EP for a flak rager when hordes of them spawn often is a little silly
Both
i'm still unsure i should switch from this. (first voidstrike drop ever back in nov2022)
Pretty good for l1 special spamming, can replace the perks with whatever
i'm just... umm only playing voidstrike since nov 2022
i just did orthus hardmode yesterday while pubbing with this deathstick
Trauma staff "bad" 
Flak and maniac
i get similar numbers on void with siphon, as long as there isn't a gajillion maulers coming to inspect my roll
Just ask agent about his trauma experience 
i will try troma
That's agent on the trauma scoreboard btw
Being selfish in war dud
The myth, the legend 
I wonder why they made the "land five headshots for a guaranteed crit" not apply to BB
which build are u running with it
I mean it stacks with it but doesn't apply it
because in sweden it is customary to despise brainburst
Atoman public transportation be like
Thats just a basic psyker game wit any weapon
Yes pls buff trauma
*remove veteran
I don't think director likes me today
I hope psyker gets a big deathray
Like a staff or spell
Huge time commitment to charge up and takes a lot of peril but chews through about anything
Probably would work better as a staff because bb already kind of acts like the slow long time to charge up spell
And does alot of damage
moonlight beam
Not sure what youre referencing
Is that a darksouls spell
Sounds like it
just some random name i threw out
i think the name for the elden ring spell is different
Sounds cool
Well Dumdum is a given, right?
Right dumdum
Yeah so the question is which becomes the second blessing
i've been screeching for a kamehameha for god knows how long. asked that brainburst would instead get longer cast time scaling with enemy hp
Dumdum fire
just imagine stacking warpbat and peril reduction then dancing around a monstrosity from 0-100% peril to nuke a big chunk out of it
Wait, is fire frenzy power or DMG?
Had them confused for a sec, you want power
Does deathspitter stack?
Enjoy your pewpew powered by bb gameplay 
The other huge benefit of Dumdum is that you get it while actively killing an enemy instead of after
Dumdum stacks while deathspitter refresges
Deathspitter is nice because it applies at any range and isn't a "Close dmg" blessing
Misread what you said, my bad
Youre good
deathspitter also stacks yeah
does the surge staff hit weakspots? wondering how worth it is the true aim talent for guaranteed critical on 5 weakspot hits as opposed to something like warp expenditure (2.5% tough for every 10% peril generated) or just plain toughness
AFAIK it hits random bodyparts, which can also be weakpoints
Not anymore. It always targets center mass again.
after an update, it no longer hits weakspots
it is explained in this video i was just watching
🚀 Unlock the Power of Psyker! | Warhammer 40,000: Darktide Surge Smite Build Guide 🚀
🔍 Optimize Your Psyker in Patch #16! | Best Surge Smite Build for CC & DPS
📌 Overview:
Welcome back, fellow gamers! In today's Warhammer 40,000: Darktide adventure, join RealAsianRobot as they dive into the post-Patch #16 era with the updated Surge Smite Psyke...
something else i noticed in that vid, he charges smite and can continue smiting for a long time
when i charge my smit, it ends reletively quickly and does a knock down
any idea why?
You're ending it too early or you're at max peril with stops the smite.
im for SURE holding left click and i am not at max peril
Roger that
i would be happy to jump into a chat and share my screen so you can see it
im at a loss
That can't be right. Holding left should hold the charge as long as you're able.
from zero, its auto stop around 17%% peril
ive been playing this for awhile now and thought this was by design... was very confused when i saw how it works in the video
i just figured it out
i have to keep right click held as well
Yeah, for RMB charge, you need both left and right held down
hmm that's a different build in the video than the one I had bookmarked
I was looking at this one https://darktide.gameslantern.com/builds/9ab2b95b-b03a-454a-9431-f6789133f652/auric-maelstrom-900-kill-psyker-bob-nuggy-production
basically rupture instead of smite
might just switch to the one in the video then, even though having rupture for snipers and such is useful
So the Voidstrike Force Staff is pretty much a psyker plasma gun?
I mean replace terrifying with dumdum and infested with something like flak or maniac but that's the best I can see for this
Is there a chart somewhere to see how soulfire and other DoTs stack for damage and max amounts?
For Soulblaze you can check here
Perfect thank ya kindly
When using scriers gaze 100% peril is kind of the goal yah? and blowing up..is part of the gig?
is it just me or does the surge staff kind of suck? it's my absolute favorite, but it feels like I'm just better off using ANY of the other ones
also ran into a fun thing that I thought they fixed already, kept targeting the shield of bulwarks with the zap -.-'
ahh okay must been me tossing a spike
so ideally should be keeping gaze up
and just running around stabbing and shooting shit
yeah try to keep up gaze as long as you can but when you need to quell more than you're doing anything else just let it go, quell a bit and enjoy the bonuses from it for a few more seconds
also don't run warp charges with it, doesn't seem to work, it just eats your stacks with no CDR
Metal shields are conductive, it's a realism feature not a bug 
i go blaze trauma
ah yes, extreme realism for literally exploding enemies with my mind xD
tips on how to complete cliffhanger? gotten 6/7, cant get 7 in one go apparently
Surge staff is good, what are your issues with it?
What mission are you trying to do it on?
any/all
this is an old video and from when it was harder but it still holds up as far as I know https://www.youtube.com/watch?v=8cU_jq3IAis
At the start of Chasm Logistratum there is a narrow bridge off to the side with hordes that almost always spawn after a couple minutes.
An easy one should be Vigil Station at the ending interrogation on the bridges, or Hab Dreyko final scan location. Hab Dreyko has the infinite spawning hordes around a pit.
that one in the video is the location I did mine when it was 20 instead. it's nice to have one at the beginning of the mission
I just don't really see the benefit of using it over a voidstrike or trauma staff, I'd make quicker work out of stuff like crushers or monstrosities with a voidstrike staff, plus voidstrike absolutely crushes hordes, and just about anything else with a crit build and a surge blessing (if I could only get one :P)
trauma is also in another level of crowd control since it throws everyone around all the time and with the brittle blessing it strips armor in up to an 8.5 meter or whatever the max radius is making every enemy a lot easier to deal with, where surge is like.. "I do damage to one thing.. if I crit"
plus it builds peril so damn fast even at high warp resistance
I feel like it should build less peril, or chain to more targets or ... something, I really feel like it needs something more than what it does now
everything looks good just missing the maniac or flak perk, keep or go again for another one?
the real john psyker
Surge single target damage and CC with minimal to no need to aim. Sure, all the staves can CC a bit, but short of the enemy being a monstrosity, the Surge is the only one that can just lock something down completely if it's going to cause trouble. It's use cases and playstyle are going to be different and if that's not your bag, then that's all good. But if you're hitting your breakpoints, you the only real time you want your crits is against bulwarks and crushers. But you can still take one down in 3-4 zaps while providing CC. Surge cancel tech and jumping on your surge to target above a horde to snipe specialists helps a lot.
the heck is surge cancel tech? also do I need a specific roll or something? I need up to 5 zaps on crushers in damnation and it ain't fun
I've got warp nexus and .. something, I forget
It's also reasonable monstrosity dps for psyker now ever since the whole gibbing changes.
Surge cancel is technique to cancel your surge early after the initial zap since the big hit comes after a prolonged zap, so the big damage comes quicker. In the time you would do 4 zaps, can do 6 and still do the same damage. The only caveat to that is for Bulwarks you can't do it since the damage doesn't register if you cancel too early. Here's my staff, and the damage it does to a Bulwark on a crit with warp charges. With crits, it'll take 2 crits plus a normal to kill it.
what do you use to cancel it?
Swap to blitz during the animation right?
Yeah, then swap back to your staff. Done quick enough, it's shaves a chunk of time off chained casts.
I'm the type of person that hates stuff like that so I guess the weapon just isn't for me then, or I'd use it without the cancel x.x
but thanks for the help and advice :o
It's still good without the cancel. But I find with with certain team comps, and if you're running warp charges you want to be able to snag the kills when you need it or else the zap lasts too long.. and a Plasma Vet will kill everything before you get your kill. =/
My sentiment exactly 
remove veteran
If you remove Veteran, there's still revolver Psykers/Zealots or Kickback Ogryns
There is no rest for the wicked
Ammo tins get replaced by the Codex Astartes
screams in Loner
Aeaeagh, what did I do to deserve this?!
I use surge constantly and never do it, it's a good staff without the cancelling
Whew, finally a decent result
hey psykers~ i have questions about what I should be doing to max damage to monstrosities. So if I brain burst, versus, say, Purge or Blaze trauma staff, which actually results in more damage in most circumstances? (assuming not nurgle)
or should i be trying to crit its head with like a deimos or catachan or something instead
Honestly I just poke them really hard with my dueling sword over and over
need flak friend, can't run surge staff without flak
I dont like the dueling sword ;_;
i look lame with my arm behind my back like that
No slaughterer is int eresting.
How do you rename weapons? Just wondering.
So, what's the vibe on Orthus HM? Any recommended builds?
Running Purg and I'm wondering if I should switch it up.
Ngl, I didn't even know this weapon could use Slaughterer
I'm an ogryn main and just trying to get more gear for psyker.
It's a mod.
Slaughterer is very good for illisi as it's a horde clear weapon.
It's a shame uncanny is locked in, as I'd run slaughterer with executor
How much power does Slaughterer give compared to Executor?
40% at max stack.
Oh wow. Yeah, I'll defo replace executor with Slaughterer if I find it
Thanks so much for the advice
Uncanny on illisi should be really good though, those vertical hits can make you slice heads constantly
I think I have uncanny on my other one. That's the crit one, right?
Your goals are beyond understanding
still would be bad right ?
I have one ilisi with Riposte and Blazing Spirit on a SG Crit/Blaze build.
It's... A strange one. Very melee-centric and spreads fire everywhere as you slash away.
Does good damage though.
I have this lying around, I just don't like any of the force swords anymore though
Not bad
Ok.
As much as I wanted a change of pace, I sure do hate not having my shield now
You can save so many people from going down just having this shit around
Playing anything else strikes me as what you do when you're ok with the fact of being the only person alive in a run and skilled enough to clutch
Which I'm certainly not, nor interested in trying to be within my current limitations
When did they change the force sword push attacks? Now* my dude just reaches forward and gains some Peril, doesn't even seem to really do anything.
They have not changed
I remember one of them having a real nice stab attack after pushing, but I can't anymore.
Blazing Spirit doesn't really work, unfortunately. It does not proc on kills, so in a horde you have to go for body shots to avoid kills, to get soulblaze. On single targets, it takes too long to build meaningful stacks (they're dead or you're dead).
Not force swords, no...
Am I seeing it right that even Voidstrike ignores which limb you hit with the charged shot and defaults to chest armor?
Hitting a mauler in the head still counts as Flak for some reason
Was I thinking of a power sword?
Bulwark in the arm counts as Unyielding
Probably. Mk6 has a very strong stab on push attack
That's probably what I'm thinking of, then.
Huh, yeah, I didn't realize that.
Seems like weakspot targetting doesn't work / is very particular? on some enemies.
In the psykhanium it's carapace, is it not registering outside of there?
Yeah i get flak for head hits, no weakspot indicator.
Oh, sorry, I misunderstood xD
Might be the explosion.
Can't get anything but Unyielding on Reaper arm hits either
I don't know the details of how charged shot registers, but it's possible its getting confused about the armor type the explosion is hitting.
The damage seems? correct to me, on mauler
Seems like Carapace will detonate/stop the charged shot, but deal a different form of damage
It's not penetrating behind them either
But at chest level it's fine
Well pen is based on cleave, that's to be expected
I can't register a headshot on crushers either
And I'm sure it has some weird interaction with weakspots still because it does a lot more damage just hitting them in the chest where it's Flak anyways
The damage on mauler seems correct for carapace/weakspot, I think the indicator is just wrong.
Yeah I'm not using it, just crafted it for some meme build a long time ago
Likewise, Crusher records a weakspot, but the indicator doesn't show it.
Cool, just making sure. A lot of people get their hopes up and it is a disappointment.
So what tf do I build for then 
about accurate
It has some hypothetical application to elites, but it's a risky investment.
It seems like it's functioning correctly, just reporting the wrong armor type - im guessing because of the explosion.
Sorry, my answer wasn't exactly useful. It's a mod called Name It.
If I had some more plasteel I'd roll to see which one gets amplified 
Why is Kinetic Presence so limited? +5% damage, but only against elites? Seems really weak.
I suspect any more and you'd probably get into too many breakpoints for the team.
You actually just inspired me to try it on my Surge build
U good.
should I swap the carapace damage out here?
So for the psyker penance "Prioritise targets" I /HAVE/ to take brainburst, huh?
Yes
to flak?
Flak is the easy choice. +crit can ge good as well
for the force sword is first target important
Yep
yep cause?
@near wyvern surge firefart build is probably the most fun i've had in this game since idk. thanks
maybe when void was op-ey on release
Damage/First Target/Finesse all play a role in damage on force swords, depending a bit on which sword and what you want to do with it.
I'd say it's not insanely important on illisi since you mostly use it for horde clear
First target hasn't worked on illisi special forever.
It's an important stat on Deimos.
Thank you Mr. Melk
REAL AND TRUE
Columnus with the mk 6 dagger and gaze is just crazy fun
Really hard to maintain ammo on auric maelstrom without a vet though


fun fact, ortus offensive only spawns scabs 😔
So I shouldn't pick that one. 
I'll leave now.
what perks do we put on purgatus?
the times I tried as psyker I was doing the most work, which really says something about the average pub group 
every time i had a psyker on my team we wiped
the invis vets suck
like yes go invis and let all the aggro go on the one person who cant
then when he goes down res him while invis so he dies instantly before he can block
then run out of invis and die because your build sucks
perks are flak + crit chance / maniac
Blessings are flurry + nexus
i read that crit chance doesn't apply to soulblaze, i guess thats not true?
maybe idk what i'm asking though
also why flak
Crits apply 2 stacks of SB instead of one.
i need to find a place that defines all these weird ass terms
There is the Atheneum up in the pinned messages.
soulblaze itself cant crit, thats probably what you read
They should just be explained in the games instead of leaving us to wonder.
see i didn't know it was going to lock the other perk when i replaced one
fucking irritating
🥲
Skill issue on the rest tbh
Terrifying Barrage a good blessing to have on Surge Force Staff?
not usually. i would try to get warp nexus and warp flurry
surge needs a lot of crit and attack speed
No.
Only do terrible barrage if you are trying to meme REALLY hard by only doing LMB spam. 
oh heavenly lord, lead me not into temptation
should first get a actual good staff before I start memeing
good idea
ok and what perks do we like for trauma?
there's two forms of trauma -- i recommend looking at the psyker atheneum guide on steam or pinned here.
but i think flak and maniac are popular for trauma that does NOT try to get soulblaze stacks (fire trauma)
if only becaues thats most randoms and specials around
When you want to change a skill in your tree dupe the tree with the + button and then make changes, much safer
flak, the second perk can be maniac, carapace or crit chance depending on how you want to build it
is it worth dropping shred for rampage on dueling sword for better horde clear
2nd blessing on a DS4 is kind of personal preference. Rampage will be slightly better at horde clear than Shred but Shred helps proc Mettle/Perfect Timing and helps with Boss DPS. Up to you what you want more.
lmb spam has so much suppression that TB doesn't have a measurable effect
Yes it does. In melee range. 
Murder and mayhem
I recommend shred over rampage on ds4 because ideally you're already having good damage buffs on top of it, or assail
You can use warp siphon, DD, crit aura and assail without compromising your ranged slot for horde clear
Oh, and scrier's gaze
Wish scrier worked with warp siphon tho
I prefer shred over rampage or riposte because it's general use and doesn't compromise your position.
That being said, shred, rampage, and riposte are all good. Having any of those with uncanny stikes makes building a DS easier.
surge staff cancel tech is tricky, I'm not used to letting go of RMB while the animation goes through
You don't need to let go of RMB for Surge Cancel
swap weapons button doesn't work while rmb is held down for me
Classic
deadass they need to implement a qte for trappers and dogs if you get caught and if you are boputta fall off the bridge. also the scriptures need to come with a buff of their own that benefits the player when they use it and it would take away from the scripture mission like the grimoire thing if they read it
sound solid idea or nah?
they need to implement loot buffs for doing books like in VT2
theres no reason to do them outside of weeklies that you can just reroll to something less dumb
i think they were trying to avoid the sense that theyre MANDATORY which was kinda annoying in vt2
so they went the complete opposite direction. theres no reason to pick them up
might as well not exist
Loot would be nice but a carry bonus could also be cool
dang if only i have more finesse than mobility but its best i hae so far, replace carapace with maniac or nah? i got my surge staff against maniacs already
how do i know which targets are marked with disrupt destiny?
they'll glow blue
they won't get marked if invisibility is on
ah
wont i get just get ragdolled and stun locked once i turn invisibility off?
cuz trappers, etc
i am level 10 psyker right now, doing level 3 missions, and i annihilate everything with just Assail alone, i tried using staffs but found them to be much weaker than Assail, so why would i waste my Peril on a staff when i can use Assail? also how do you do that in general when you use assail and have a ton of peril but got a staff isn't the staff kinda obsolete? or do these things change alot lategame and on higher levels?
assail becomes less of a crutch in damnation
and the staves generally fill different roles, assail can't deal with carapace and unyielding so can use a staff that can
But can assail delete deez 🥜
…
Anyways someone give me a gun build
Need to run gun psyker on heresy and see some funny reactions
really just use any gun and skill setup. the important part is that you steal all the ammo from the veterans.
scriers dd columnus
Make sure to teabag all the ammo before picking it up so they know you are the boss
May as well go empower over dd for the boost to assail
DD very gimmicky
I only DD when I’m feeling melee murder mode so I can stunt on zealots with my zoom zoom
I changed my mind actually
instead of running psyker
I'll run a loner knife zealot
for maximum trollage
the higherest trollness
Y'know what I wish stayed behind from L4D
Witches.
I do not like these non-encounters
They're either the most ignorable thing in any of these games or they just kill you
There's no in-between, no reason for them to exist but to put a fake wall in an otherwise static level
As much as I love this game, it does a good job of making me hate it
if thats all it takes to make you hate the game I suggest you go take a break lol
Bold of you to assume that's all that's happened
either way
Stop
¯_(ツ)_/¯
Breaks don't really help much when you come back to the same bullshit
Despite that, I take them anyway
I'm just tilted.
And I still don't like these things.
I didn't like witches either
Things change a lot once enemies scale up
And weapons scale up but all abilities will stay the same
n00b detector.
That's why they exist.
The fuck does that mean?
Demonhost got aggroed. You know who the n00b is. =)
And everyone is punished for one person's misstep.
Cool, great game design.
Fuck outta here
They serve no purpose
You will not convince me otherwise
Well, ideally your team can kill it before it kills the n00b...otherwise maybe your team kills it before it kills the brave hapless soul who tried to do the most damage to it saving the n00b. Otherwise, time to duo clutch.
Their purpose: Monstrosity contracts!
Nothing that happens in this game is ideal.
I've only ever succeeded in killing these things with competent zealots in the part
Or at least a zealot with his holy cringe ult
You should play a single player game
The best chance of killing them lies with someone who can tank/kite them aggroing them...which is rarely what happens. =D
If you dislike multiplayer games so much
I'll be ignoring you too
Demonhosts aggroing isn't that common on auric damnation
People who complain like this
Don't play on a5
Tbf
Most the people who were whining about assail back when it was overpowered were malice gamers lol
Yep...
Cuz there was no enemies left once the assail psyker pressed their mouse twice
And now he blocked me
Lololol
They should balance the game of basketball for middle schoolers. I vote for 5 foot diameter rims.
I mean, it's perfectly understandable to dislike daemonhosts and witches
Now you're getting blocked too 😹
Score.
Wait, can it be in-game please?
I need to expand my block list.
Only way is make people block me!
I think i have 2 people on my block list
Both times for toxicity
I dont block ppl for being bad
Only for raging and malding nonstop
Apparently no it's not
I'm over it though. They can scream and holler in their little box
Yes, of course! Of course! I'll do whatever you like.
Hi, does "Crucian Roulett" buff the crit chance of assail? Or was it patched?
That lasted a week or two.
Same with hand-cannon/
.
maybe 3
still a lot of newer guides out there recommending crucian roulett tho :/
Well, fuck them
@proven stirrupBTW...the worst is level 30 n00bs aggroing a demonhost that you marked for them in sedition then dying in 5 seconds cus they don't know how to block to cost you the 1 run with no player deaths contract. =(
Good thing they no longer appear in sedition? =)
Other than light's out.
daemonhosts no longer show up in sedition and uprising unless it's lights out or vent purge
Waltuh?
They'll show up on vent purge sedition?
I didn't think vent purge had extra daemonhosts.
I believe so, might just be lights out though
Ok
Thanks brunts! Don't mind if I do.
haha
is this usable or brunt gave me a brick?
that's good just pray for good blessings and perks
I prefer 80 mobility and warp resist as the dump stat, but can still be good
"That's good" That's a fucking god roll base my guy
I'd still use that ho as a stand in
You're never gonna see numbers like that again lol
Never say never.
I would've too but I got this on my last bit of money
I don't have money to spend on brunt's with all the l33t weapons I buy from the Armoury.
Anything above 60 in a stat is fine with me
Weapons that care about it sure
I spent like 100k then stop because the copium is getting too high
Nice roll for 100ik
k
Is that question serious?
Hadron is the giver of bricks around here!
To be fair like
yea I was thinking if the low mobility was going to be an issue
If that 61 were in like, damage
We're be singing a different tune
Like yeah it's perfect but it could be a perfect brick
I would've upgraded it anyway to get blessings out of it
You can do that with any decently high rating weapon. 380 doesn't guarantee you anything too much more than like 370
But yeah still enough to fish a blue bless out of
That sword base is so beautiful that I think it can roll surge
It's fine. The question is do you want high or low warp resistance?
Preferably low warp
Fire sword incoming
funny enough, Demonhosts are basically free kills for Psykers, assuming you have Kinetic Deflection and a +3 stamina curio. If you see a teammate heading up and about to aggro one, just two tap it with your staff and then swap to melee and tank it out of the way in a corner. Best to have Vent as well, so you can dump excess peril without having to path tank it around an obstacle
I can hold them more or less indefinitely and use the peril they generate from blocking their attacks to vent on whatever your team has to kill before focusing on the Dhost
ez pz
I have to ask
Why do you still need stamina curios with KD?
How does that scale how much peril a block takes?
factors into the block cost reduction calculation
idk the math
but it makes a huge difference
Also that's a very specific setup you have to have to not have it wipe you
not very specific
Vent and KD is specific enough
I usually run vent, I always run KD, and I usually have a +3 stam curio
you can get away with not having vent, but you have to be creative with dodging and find something to break up her path a bit
I can't think of a reason not to take Kinetic Deflection. it's too good
Yeah I just want them gone
I know it wont happen but I'm tired of seeing them at all anymore
another SMITE W
i still haven't see my +3 stam curio
very sad
Aw yes...just got the ole 2/4 strike team level 30 psyker in HISTG with a grey trauma staff. =)
He was very bad in case you were wondering.
but did u win
thats why i don't want to carry anymore, i just want 2 be carried
I want more plasteel for carrying
11 gold illisi and still no deflector 4
very sad
played a game today
team was competent
was so boring i exploded at the end 
Me smarty Ogryn. Me want attach me nuke to back of psyker head.
Then me pick up another one.
Which Psyker gun has the highest base crit chance?
Is it just the pistol with like 20%?
Should be the laspistol, I think
Revolver has +20~% or smth
Though if it is the chance I'm thinking, the revolver can get more than that
Laspistol might be similar, just check the weapons under inspect
does anyone have a clip of them just running through or past gunners
under inspect?
Uhh I have one where I have stripped down 
Ahh I see, the revolver has that. I'm guessing they both have like 20%
nah cuz reddit has this idea that pasykers need bubble shield to deal with gunners
its kinda sad
You can check, it's all written there
Record one right now 
Laspistol does not have critical bonus modifier.
maybe I will
jk who plays psyker anymore
assail nerfed
voidstrike nerfed
psyker is trash now
I play ogryn

I like Psyker, I think my highest win rate is with surge + smite followed by trauma + assail.
Eeh?
I was there when it was doing -20 %- 40% damage on damnation auric (but it could crit) and also after they fix the limb damage (but it could still crit)
Not as powerful as the version that could crit and did not got to lose damage for hitting limbs, but current version is still quite solid.
@trim valve
What do people run with gun psyker? What is the point of it?
Laspistol 15%, taken from combine00 steam guides on darktide
Fun
I don't quite want to do revolver psyker, is there something else?
It's has alot of boss dps
Laspistol psyker melts bosses
Vraks3
Yeah, I was thinking laspistol. But like Laspistol + assail??
I mean it makes sense.
Kinda
Assail is stable regardless of teammates shittyness
But just loot ammo and I'm usually fine
Ohh damn, I forgot I don't have deathstrike as a psyker, I don't get +25% crit chance for just ADS with the laspistol.
Why not
That's a feels bad moment
Same reason you dont wanna be a rude person irl
Psyker eating all the ammo
Everytime I see this argument it doesn't make any sense
You can be a rude person if you want, you do you
So zealot shouldn't take ammo either
Uh no you should take ammo
Or vets without ammo aura
But you should be reasonable with it
It's about self control
Like not shooting poxwalkers,
Yea just take reasonably
Using assail
Etc
A lot of the gubpsykers i see gremlin all the ammo
And shoot it into the horde
That's called projection
And then team dies cuz no ammo lol
It has nothing to do with why psykers shouldn't take ammo
Dis is literally talking about not taking all the ammo, how is that projection? Is he secretly playing gun psyker and eating all the ammo???
Like if you want to play psyker and eat all the ammo you do you, you are being rude. But I'm not going to do that and I don't think Dis will either.
I think it's the assumption of it having to be one end of the spectrum or the other a lot of the time being tiresome, but that does go both ways
I tell everyone to not take the ammo
So i can take it all
😼
Ahh, I undestand now.
What about the melee weapon? Something do deal with mutants maybe with decent horde control? I'm thinking devil's claw but hmm.
I'm using the pistol for the big targets and bosses with Gaze I'm assuming.
I don't know how people can be short on ammo.
chainsword maybe?
spam heavies for horde, charged lights for specials, charged heavies for bosses
you clearly haven't seen me play gun lugger ogryn with ripper
no.
glugger with rumbler
i once played a mission with 2 psykers and a plasma vet
still was starving for ammo
Ahh damn, I forgot they can use chainsword, I gotta craft one for my psyker.
it's a useful item
Hmm I am not sure if 4000 plasteel is going to cut it for a new laspistol and chainsword.
it's not unlike the DS4 in terms of use and flexibility
but building a chainsword isn't a bad idea because of the shared blessings pool
if you played a bunch of vet or zealot
Yes
Although there is a chance I only played chainaxes with those two classes and I only have tier 1 blessings for them.
that's still better than nothing
Ohh yeah
Crafting the staffs was EXPENSIVE, a chainsword can't be that bad.
Do I need the bleed blessing?
oh it'll be even more expensive by the time you're through
you can probably be okay with a grey tier one ngl
but it wouldn't be a bad idea to upgrade one to max, and maybe put a +25% flak/maniac perk to replace something terrible
leave the blessings open to change later
Well laspistol went kinda bad, let's hope chainsword is a BIT better.
The new one is the cool one right?
i haven't touched the new one
it would be worthwhile to grab one of each just to see the swing patterns
Nah I just gotta believe, go all in.
Commit
New one is Mk XIII right?
If I can't see the stats and swing patterns from Brunt's Armory is because powers beyond my control decided this is the way.
just buy one example and go to the psykanium
Fine, I'll try it out.
I like the triple light into heavy sweap attack, not a fan of the block attack and not a fan of my first attack for both light and heavy is a strikedown.
I'll give it pass.
Looks cool
old chainswords's heavies are semi horizontal/diagonals back and forth
I like the horizontal heavy sweap attack, I does not look like the old one has it.
Like 90 degrees horizontal attack.
Well, RNG was not with me. 500 000 "gold" and 4000 plasteel later this is what I got.
Money comes and goes I guess.
If I want to move fast and get more dodges I switch to the pistol, perfect.
Pistol is def saveable
I may want to get Infernus which I don't have, but I had every single tier of Ghost but the Tier IV variant so that's something.
Ohh yeah, I do have that, tier IV also. I just may need a little bit of plasteel juice before I can get it.
Do I dump Ghost? Ghost + Emphatic Evasion sounds kinda hilarious.
Alright, Scrier's Gaze + Disrupt Destiny because why not I never use it why my staffs and it is all set, many thanks to the people the helped me with the Gun Psyker build.
I like ghost, empathic isn't 100% reliable
honestly, i wouldn't say you'll need to farm an upgrade for a looong time for those.
they're like, 95% perfect
I think empathic evasion just needs to be reliable enough for you to get toughness back from the damage you took not critting
When I dive gunner crowds I still take some damage, but I just need my toughness to outlast what I take so I can get it back when EE procs again
Well I don't think I did that well, gotta get used to NOT swamping into my gun to quell peril. Since I have a laspistol build with deathshot I also need to get used to not hip firing because with 54 stability without ADS is kinda wild. But once you get disrupt destiny with good stacks and gaze with good stacks, the damage is quite nice.
Not a fan of disrupt destiny I don't get it, sometimes the "blue cherries" keep appearing and other times is just a couple of hordes and not a single enemy is blue.
When ghost is active is kinda hilarious, yeah sadly emphatic is kinda "works in the background" I can't really control it at will, even with True aim is hard to keep track of it.
Here is the "screenshot", I did not used my laspistol that much now that I think about it (I only took 3 ammo packs). It was low intensity so it was kinda chill except when I got bonked in the head by a crusher when I was struggling to get rid of my 100% peril with my gun reload animation.
I do like the build, I do need to get more used to it.
this good?
Anyone else notice the new psyker coat shoulder guards are sorta... floating?
Whats up with that
Who’s to say?
Not really.
did smite get nerfed or something?
I mean, maybe, but ideally you want Flak + Elites as perks, and Nexus + Flurry as blessings
Not from my knowledge
In what way?
it doesn't seem to stagger nearly as hard as it did before
Big doubt about that
I don’t think the way it staggers things has been touched at all
it stuns everything besides monstrosities lol
weird nvm, maybe something got bugged out. everything works perfectly fine in the testing room
ended up getting completely fucking doinked because of it, but I guess it was just my luck
Mind that some things need to be zapped for a longer time before they are disabled proper
i know
Best example of this is notably Crusher
but a full peril bar's worth of smite should at least stagger someone once
hence my concern.
A full bar of peril doesn’t mean much if 1) the target has been acquired just recently and hasn’t been zapped for long enough (varies per breed)
- the target is nurgle-blessed or is a monstrosity/captain
The latter cannot be stunned by smite, by any means
Then
Why the surprise
It hasn’t changed fundamentally
FS does make stealth changes sometimes, yes, but it’s a change that would be explicit enough they maybe wouldn’t miss in the patch notes
the target may have had stagger immunity due to having been staggered recently. E.g. if a crusher gets knocked over, it's immune for 6 seconds
That’s also a good point
staggering a crusher doesn't take long at all if it's not currently immune
I forget about these bizzare mechanics sometimes
new collar i am happy
new toilet bowl*
It does use FT
Because you want to use a lot of L1 and H2, which do a lot of damage
Less so, but hitting the first target for 30-something more damage is never a bad thing
I don’t recall whether FT impacts special-powered attacks, though
illisi is the one where ft doesn't affect the specials
I thought you quit melee Psyker
now I'm an assail psyker 😎
Idk if that’s better or worse
||BRRR SKIBIDI DOP DOP YES YES||
More data-mind outfits?
Oh! Actualy in store...
I wonder it have a voice modulatoin....
it doesn’t
Ask enough people they'll say everything is trash, just use what ever, if you do bad : switch, if you do good : congratulations
Or just go to the psyk and check out the breakpoints
Yes it's good, swap unarmored for crit% and barrage for nexus and you're good to go
Hey, everyone! I'm dipping my toes into Psyker and I'd like some advice: which toughness regeneration talents (like Soulstealer, Quietude, Warp Expenditure, etc.) would you recommend or consider the best? I'm primarily using a crit-based Voidstrike and the Illisi, if that makes any difference.
The toughness talents that you get when you gain/lose peril are the best ones
Beyond that it's personal preference
How's Soulstealer (7.5% on warp attack kill)? More importantly, what exactly qualifies as a warp attack?
Warp based weaponry. Staves, force swords, brain burts, assail, smite
So any kill you get from these weapons
So literally everything I'm using, then.
Guess so
What about Inner Tranquility vs. Essence Harvest for the Warp Charges keystone?
I do not remember them by name sorry. What do they do?
-6% peril generation per warp charge vs. 30% toughness over 5s on gaining a warp charge
-6% peril
My monke brain is telling me to go Peril 100% but if I got the other, I could drop a lot of defensive points elsewhere.
The biggest problem as psyker won't be your toughness regeneration. It'll be your toughness damage reduction
So try and invest into that
Try offense, and see what all you're dying to.
Then invest accordingly
That's how I handle most of my builds, but go for what feels right =>=
Thanks, I'll play around and see what feels good.
Are you running that with EP or DD?
I think only specials on force swords count as warp attacks, also soulblaze counts I think
consider investing in Health curios. i even dropped my +stamina curio for more health. whie youre learning, you'll blow yourself up a good bit and it helps to still have a reserve that can soak a sniper shot
what perk/blessing would you guys upgrade/change on this staff? 🤓 nexus?
skibidi sibling
i'm using DD since EP is boring
😄 not sure if i should go unyielding or carapace instead of maniac <.<
anything that generates as peril counts as a warp attack (and soulblaze)
so staff primaries/secondaries count
there's a good reason why it got nerfed down from 15%
One toughness damage reduction node increase by 5%. On the other hand, one toughness node increase by 15 points. Seems toughness gives more survivability. Or am I wrong, how do you come to conclusion toughness DMG reduction is better?
Investing in toughness damage reduction is better than toughness regeneration, not total toughness increase on psyker. I don't know the math on that and won't even begin to comment.
Yeah so only specials on force swords then
Crit + Unyielding
Warp Nexus + Warp Flurry
Do 2 quick charges into 1 full charge to benefit the most out of Warp Flurry.
Also try to stay at high peril (80+) at all times
Trying out something similar now and yeah EP is very boring. Do you ever prioritize DD targets or do you just stack it passively as you kill stuff?
Purgatus wielders should try Scrier's Gaze Purgatus Build ASAP
https://www.youtube.com/watch?v=1WNRYmZfKgk
(Spoiler: It melts everything, 70k Boss damage, easy 100+ Combo kills, over 3.5k crits and roughly 2x team-mate damage)
This is my new favorite Purgatus Build on Psyker!
You all know the typical Venting Shriek Purgatus which is built around CDR to exploit the benefits of spreading fire via Creeping Flames.
This build is bu...
Why not go for peril gen reduction on warp charges?
@ionic needle I like to play on high peril at all times. if you think you got enough toughness generation without essence harvest then go for it. might help you stay in scriers a bit longer (since you'll build stacks super fast after dropping them)
dont crits only affect the rate of burn stack acquisition per tic?
Yes it does, which is why crit is insane on purgatus
Yeah I noticed that purgatus builds WC incredibly fast
WC?
warp charges
What's that counter you got in the middle of your screen? Kill streak?
Can anyone give me a good psyker build to manage the twins better?
Dash counter
as you can see crit to non-scrit damage ratio is 1.3 which is not that great.
Therefore building stacks super fast (due to critting) is what makes things melt since the higher the stacks are the more damage each tick does in a non-linear fashion
Kill combo
Yeah okay
What are the nodes highlighted in yellow at the start of the vid?
So wait how does purgatus work when blowing up? Is it only the peril as you start flaming that counts? I see you keep flaming well beyond 100% several times without blowing up
It marks optional nodes
I made a max damage and max survivability variation so the yellow/green nodes are the ones you can swap around
https://darktide.gameslantern.com/builds/9af3c2f1-4c33-40d1-bda8-2257b7ddbbe8/endgame-scriers-purgatus-build-auric-ready-guide-by-yobi
If you go for seers presence you can get one with the warp for some extra toughness DR and maybe that would work well with peril gen reduction on warp charges
Gonna try this out now, cool idea
As long as you release the cast BEFORE you hit 100% you will not explode 😄
Isn't the breakpoint 97% like for everything else?
it's only 97% for brainb urst
it's pretty fun. prefer creeping flames still myself but it's something different to do which is always cool
everything else is fine as long as it's below 100%
Aah okay, I was sure it was for everything
staff primaries and secondaries also generate peril
you can usually stack it passively
i'm a greedy player though so i always gun for marked targets
since they're also usually elites
Why would you take Kinetic Flayer in the tanky version?
Yes of course
I really wish the WC CDR worked on Gaze, it's pretty much the only keystone I enjoy
Does it still spend all your WCs when you use it, without lowering CD?

Shouldn't matter too much on the gaze purg build though since purg builds charges incredibly fast
It's a bug. Still hasn't been issued since patch 13 
I guess we are "low-priority" 
Meanwhile we can't even keep the surge EP bug for more than two weeks
I've made the tree from your guide, swapped only Warp Battery to Kinetic Deflection. I just need a proper staff now
you don't have to. you will be 1 point short anyway if you go tanky variation.
Basically if you think you have more than enough toughness damage reduction you can forfeight either Endurance or One with the Warp to get Kinnetic Flayer
Are you taking BR to have something for long range? Or do you think I could take Smite for some extra utility
Scrier's Gaze gives you +20% Crit Chance immediately without having to wait for peril to go high enough to get +20% Crit Chance from Warp Nexus.
That means you will crit so much that all enemies will go to full soulblaze stacks in no time, without needing Creeping Flames.
That's why it's so insane
creeping flames is good because it goes higher than the max stacks allowed by purg, not because it gets to its normal max stacks quickly. it's good but creeping flames is just better imo. lets you handle shooter squads much better, higher end damage on bosses thanks to 21 stacks, more damage on elites, good panic button etc
I took BR for long range. I was thinking a "what if" scenario of applying max burn stacks to a mixed horde full of ragers / crushers / maulers etc and then using smite + Enfeeble to hold them in place and make them take +10% damage 
Probably not worth it but i haven't tried it yet
Yeah that's what I'm thinking as well, but then I only have staff LMB to take down snipers and other stuff in the distance
I like creeping flames mostly because you can burn things at the other side of a large room.
Scrier's Purgatus is best used in maps that are full of corridors and confined spaces
Venting Purgatus is best used in open areas and long distances (imo)
that said, i dont think one build is better than the other.
just 2 good builds to play with
I would just personally use vent everywhere myself since it just goes through terrain/walls anyways. scrier has better immediate ramp for sure. it's fun
Got a pretty good Purg base 
be warned, it requires better peril management than venting version. i once played it right after i woke up and exploded 3 times cos brain was still AFK 😂
And then brain was 🤯
Honestly I'm just looking for something else to build since none of my current builds are really getting the job done
I'm kind of hoping that the scrier/warp charge "fix" is that it just doesn't consume the warp charges instead since it isn't benefitting from them. I'm sure they will go the other way instead and just have it apply at the end of scriers but I can hope as someone who doesn't like built in quicken for a lot of builds
Warp Charge just needs to be reworked as a whole tbh. Forcing you to not use your ability if you want to keep the passive benefits is really counter-intuitive
i like this idea. if you dont consume stacks for scrier's gaze then that's +24% (6x 4%) BASE damage from the get-go. Damn!
yeah it would be awesome
ideally for me it would give the 4% damage per warp charge baseline like before and quicken should be the end node instead of warp battery and empyrean empowerment should be the 6 charges instead.
imo they can introduce a "two-way" combat ability activation to spice things up.
Normal Activation = Tap your CA
Secondary Activation = Hold your CA (the CA icon is getting filled, when it's full your secondary activation triggers)
this way you could tap to not spend stacks, hold to spend stacks
and do similar things to all other Combat abilities / keystone combos for all classes
Yeah give the player some agency in how they want to use it. Make it either a node to use if you want CDR builds or make it something you can decide on the fly
having it set up that way also puts in more in line with the other keystones where you get the full core of it for 3 points down in it and then the qol/utility is the last 2 points
Yeah I can see this build having some potential, it's really annoying constantly managing peril like that though
I'm just looking forward to trying something different to my usual builds
It really does melt shit when gaze is activated



very volatile

