#psyker-class
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regardless, if I need to kill something quickly that's not a poxwalker, I don't use my Illisi
You can charge your sword and have well over 3 seconds to find something to smack
Slaughterer is very generous
I like to pair surge staff or void staff with Illisi
If he swaps Uncanny to Slaughterer and Unarmored to... something? that's a perfectly serviceable Illisi
i use illisi special just to feel cooler than a veteran
Illisi special also stunlocks Elites if you spam special -> light
just like a power sword can
I'd rather kill elites
Life doesn't always give you what you prefer
use the force sword to give you distance, sure
and how do you plan to kill an Elite given that you loaded into the mission with an Illisi
fuck off
uh, with all the other kit I bring?
you can't very well swap to a DS4 or Deimos mid-match
Hey now, that gun is at least usable
it isn't, but if you're face to face with a mauler, backed into a corner it's good tech to know
you bring tools that complement each other
the good tech is turning their internal organs into pompeii
Or you bring what you have and suffer š¢
I am not saying "Hey run an Illisi so you can stun-lock elites"
well sure, but then the trick is to build what you're missing
I am saying you CAN stun-lock elites with an Illisi
unless you get super lucky with Sour Milk
and that's useful to know
I don't even play enough to keep my stores of melKoin up anymore
what I'm saying is that that's a last stand sort of action
I've completely uninstalled for a time off the back of that instant DH team wipe on heresy a couple nights back
Heresy
that's your problem
I can't even effectively material farm when I have to contend with clownshoes=ass parties like that
Tiers 3 and 4 are awful
become epic like me
join us in Auric Damnation where teammates have braincells
and yeah, Heresy is still wonky with spawns
that is slightly debatable but i do agree there
heresy pubs are filled with people thinking that because they have access to it, they're ready for it
some veterans know what melee is in aurics
some
I never run pub heresy unless I'm confident in my ability to carry hard
and the sweet brutes always come extra sweet
Vets who've bothered to look at a shovel or power sword for more than 3 seconds are prone to realizing that they actually have some great melee options
shovel is peak as fuck
I'm not going to entertain this silly point about damnation having better players because while you're very right about that, it's not anywhere near as consistent as anyone claims.
pub damnations are, on average, vastly better than pub heresy
i still dont trust myself to run anything above uprising 
I get nothing out of failing there that I can't get out of just playing on malice and not failing
I tried to do PUG heresy to finish my last "complete a mission without anyone dying" contract
i main low int sedition
so do the smart thing - join groups here in discord
failed 3 times in a row, went to Auric, first try
so you have company and comms
Yeah I made the mistake of queueing for pub heresy, it's awful.... Auric Heresy at least you won't get level 15 teammates
Sameeee
ironically, when you're level 15 you're usually better off queueing for Heresy instead of Malice
Malice is... bad
Eh, I'll just not play before I get on voice with randos
btw, is running ahead viable when your team low hp and you can frontline take out most threats? 
Regardless of that, the problem is just the need for mats and the economy feeling like birdshit
depends heavily by how far "ahead" you are
if they're a full room behind you then you should probably wait a bit
generally stopping before drop off points close enough so i can run back to save 
gonna hard disagree with you here
if you get too far ahead the director will notice and drop specialists on you
it's much easier to push through a bad run on malice than heresy
source: currently leveling my Vet. Heresy is so much easier than Malice was
i am good at dealing with disabler specialists
shooting hounds midair, and sidedodging trapper nets
the director still spawns stupidly on heresy for some reason
i usually jump around and spam weapon swap while waiting for frens if iām too far ahead
and when not confident in the shooting midair, block shove
sounds like you can afford to slow down and stick with the team more
the separation between teammates is a metric the director uses to determine when and where to spawn stuff
i need to find plasteel.
This just highlights why shit's generally fucked unless the stars align
plasteel is worth even if it leads to a wipe
teammates being off on their own is a trigger for specials
as long as those specials target me, im fine 
not if wiping the run results in you getting far less than you would have finishing the run
hehe
Tell that to fatshark and their need to put all the mats in the far corners of the galaxy
I like bubble shield for a lot of reasons, but pubbies will generally stay nearby to stand in it so it helps prevent solo-parkour-challenge pubbies
frankly, I wish mats wouldn't spawn at all in the mission
just give it to us as mission rewards
That'd be boring
no, it'd be helping encourage people to stay in coherency
The way we get mat's isn't the problem, it's the cost balance
Tempting people OUT of coherency is part of the gameplay intrigue
i swapped from shriek to shield just now cause i use revolver and force sword, and got EP for brainburst 
You'd get to every mission finale with zero medkits cus noone would check any boxes.
it is a problem, just not as big of one as the cost issue
boxes would still be there and empty as usual
Well neither of us has any say in the matter so I'll disagree safely
you wouldn't be missing out on anything
play damnation, boxes aren't empty
the boxes are filled with heretics 
but then you can't stand on them =P
too true
special hidden prize of heresy in each box
Helpin some random guys in lfg channel doing hm and man this guy's french accent is so thicc

i want boxes that when you open them up have bomber grenades in them
Oh hai asyn.
hiii
that'd be funny
mimic genestealer chests
bomber traps
4 ragers in a small box 
Tzeentch twins Maelstrom when
you open an empty box but itās not empty. crusher overhead.
Should give crusher's underhand swings that punt you like a barrel blast
mini beast of nurgle pops out of one of those long crates
twin's gas inside, flooding the entire level 
mf got the nurgling log
oh, a mission modifier where the level behind you is filling with poisonous gas
and you have to move fast to out-pace it
No wait thatās how they introduce Genestealer cults.
You open a box and a Genestealer jumps out.
No patch notes or anything
š«
Still waiting for GeneStealer
Oh boy he's explaining the twins mechanics.
why are people so intent on genestealers
I can feel this will be rough.
of all the possible second kinds of enemies, you want nids?
Alternatively: you open a box. Your pants are gone. Damn Jean Stealers at it again.
the least interesting race in the fiction
i am expecting 8 different youtubers to do new genestealer videos about this within the hour
GSC is like 90% guardsmen
yeah but the end game is nids
Some funky hybrids and maybe a few actually nids
eh, I don't know about that, there's plenty of room for interesting variations of tyranids
thing with GSC is that it's easy to weave into an existing story framework
The only nids you really get are Genestealers; everything else is human or hybrid.
plenty of room for half-turned enemies, betrayals, spies, etc
Plus they are present in literally EVERY hive world
I dunno I think that would take away from the story tbh
My twins killer sword.
like what a fuckin coincidence
So having a cult cause problems while another cult is causing problems is pretty much their MO
Itās not a coincidence when every single hive world has GSC problems
ngl I cannot overstate how much I hate that idea
i want a mission modifier where like 5% chance for random WAAAAGH, changing the mission objective midgame 
Orks would be fun but theyād new missions not on Tertium to make sense
Like a space hulk or something
eh, i can see it. like putting those random idle guards to use suddenly running alongside you as NPC's
holding back mass ork horde
Orks donāt really just kinda sneak into a hive city
rok
sounds like Voidstrike Enjoyer is just sick of GSCs
There would have to be some new missions with an ork invasion or something
not sneak, like, 5% chance of invasion like BAKOOM giant explosion sound, ground rumble, and then orks everywhere
don't even need shred on it on a gunker
rok special event
Rocs are giant birds
rok not roc
goal suddenly becomes survive and escape
rocs fly majestically through the air, thrown from ogryn arm to slay whatever the hell was unfortunate enough to be annoying to the big guy that day
Space Hulk would be an easy cop-out for throwing any enemy they wanted in though
no I just really fucking hate nids
Could be this version of chaos wastes
did they touch you in a naughty place when you were younger?
good idea? idk
sounds fun eitherway
Good news thereās only 1 nid in GSC
show the court on this doll where the nids touched you.
that joke has never been funny
Point at my head
My hairline
receding hairline? if only I could blame nids
If anything the Nids probably have a cure for the baldness gene somewhere in their DNA
Just shave or buzz cut you head clean š
thats genestealers! they stole your hair gene! 
thats how that works right? idfk 
The only odd bit of GSC is they would be fighting the Nurgle cult alongside the imperium.
So 3 way fights
you misheard - they steal "hairy jeans"
I dont fuckin know, every gene stealer depicted is BALD AF
They got that funky ridge instead of hair
thats why theyre stealing the genes
... i'm bald af...
Now you know why
We found the 1st generation hybrid guys. Nice job!
welp, looks like i accidentally'd a chaos
No no you fight chaos
not for long
In the name of the four armed emperor
8 yellows
2 blues (deflector 3)
and still no deflector 4 :(
Btw donāt tell the commissar the emperor has 4 arms he gives you a funny look
also "the planet fell before the guard did" sounds like a slogan coined when some batallion intentionally blew up a planet to make that be true 
Do you notice that Horus hair fuckin gone after turning chaos
That's right, he got nids
baldrus
Holy shit Horus was a genestealer
just run 3, 4 isnt that big of an improvement
dont really need it
Horus betrayed the cult of Hairdom, thus started the Horus Heresy
some deep lore here i am learning bout
Does deflector 4 even do anything other than like a TINY bit of ranged only block cost reduction?
dont think so
horus hairisy?
it's not ranged only
First try went as expected. Xd
sure is
it's block cost reduction, period
it wasn't the last time I looked at the code
Yeah I don't have evidence either way, it's hard to test that
always been like that, just with different numbers
Yeah, so it's a pretty tiny effect, even deflector 1 technically ok
Deflector is like Brutal Momentum; 1 is what you need, anything higher is just candy
wait i thought deflector block cost reduc also applied to melee?
The block cost reduction is just flavor if you're also running KD, which you should
But muh 15% weakspot damage.
See the code above man, @summer prairie just showed it's ranged only apparently
ye i am :v
isnt Horus a character in a Dr Seuss book?
... cmon fat shark, tooltips mah dudes
Itās only a 7.5% difference between 1 and 4
That's like 20 different breakpoints.
wait then should i even get deflector if its only for ranged
:hjere
:v

what the shit
its true
Deflector is for blocking gunners while you dodge away
I mean thats the point of it
dodge forwards*
I still run it because thatās useful
retreating from the enemy is heresy
dodge upwards
establish dominance
im a stupid person so i always tank gunner shots and shoot them back :v
So is wasting the Emperorās currency
Deflector is greedy psyker's bubble shield. 1 Passenger only š
quickdraw duel them
you can
but if thats what im supposed to do, what is deflector for :v
dodge and shoot so you dont get blasted
You should, but sometimes there a LOT of gunners.
or just kill em faster
you might need to look up the definition of "greedy"
If you run voidstrike, you press F and put your ranged shield up and THEN blast them back
Deflector isnāt your first option but it adds an option
thats when i run up to them with deflector and become paper zealot?
I mostly use it on Surge staff
š Well done sir
To GTFO when I turn a corner into 5 of them
time to do my first uprising with my level 19 psyker 
there's nearly zero difference between sedition and uprising difficulties
at 19, you should be running malice
I hate lower difficulty
it teach you wrongly on how to play the game
4/5 difficulty play so much different than 3
i find 4 harder than 5 due to teammates :v
4 doesn't really teach you how to play 5
at 19 you're good for Heresy assuming your basics are good
HISTG 4 does though 
the playerbase is so different
level 20 on 4 as non assail psyker was really, really painful
assail does a lot of carrying up to heresy
non assail psyker
well, there's your problem
Assail is OP before Damnation
psyker for me had the most painful leveling out of ogryn and zealot
and unfortunately, it hinders learning important survival mechanics
but assail is gay, and it makes no fun for your teammate
and strategies
psyker is the easiest to level without good gear
it's difficulty 2, there's no fun anyways
oh boy, it didn't used to be
"Oh boy, A horde spawned! Time to kill all... 10 poxwalkers?"
what about 3 and 4 :v
it did, i leveled my second psyker with brain burst crutch
3 is hell
i found ogryn and zealot easier :v
I recommend skipping Malice as fast as possible
depends on your skill level
pskyer has higher skill requirements but lower gear requirements
not really , icouldn't do shit my with level X voidstrike staff
Psyker can buy a ~370 Surge staff, slam it to orange, and perform decently on Damnation

bro Staves are terrible below level 30
took forever to charge, and the damage might as well be a pea shooter
already got zealot and vet to 30 
all purg staves are pretty much the same
if anyone wants to experience true suffering, use a character slot to start a new Psyker.
Get to level 4, buy a trauma staff, then test it out in the Pyskanium
maybe if you have 40 cloud it's bad
all I remember is that I didnt like trauma when I got it at, what, level 12 or some shit
but void was fun
because you get it sorta late
Trauma is so, so bad without stats
purg is consistently doing things
Charge rate 0: 2.5 second charge time
Charge rate 80: 1.3 second charge time
i immediately switched to void when i unlocked it and it was painful as fuck
i just pressed on because i wanted to get used to edging it
I remember shotgun psyker 
when you're levelling, without good blessings your weaps dont do much damage on all classes, but pskyer has non weapon damage options for hard targets that don't require gear and aren't exhaustible
that was beta right
ye
when leveling its not really about killing everything, its mostly about good gamesense and target priority in the context of working in a team, but having the option to kill something if you need to
ogryn and zealot isn't that dependent on blessings imo
at least on certain weapons
thats how lowbies do better than level 30s
they also took away the blue outfit you got in beta for like two months or so until they added commissary
Also Flechette/Crit Kantrael Shotgun with Perilous Combustion would be able to apply all 3 dots at once
the only blessing i know of zealot that is required is prob brutal mommentum
Thunder Hammer without Thrust be like:
gear is still level scaled
it is but some staves live and die based on blessings
namely Trauma, but also slightly Void
Surge and Purg care less, at least while leveling, though IMO Revolver is best
i find that psyker, at least staves. are basically useless until you hit a certain threshold
not so much for zealot/ogryn stuffs
im saying its extremely unlikely any level 100 or 200 weapon is going to perform that well in damage, no matter how well it rolls
comparatively anyway
revolvo actually best levelling item pre nerf
you can kinda get sorta high rolls on like two things which for some weapon can make em feel okay
still gonna have shit blessings tho
maybe for your first character
once you get one character going, unless youve gone ogryn you can throw slaughterer/fire frenzy etc on
Patch.... 4?

yeah patch 4, november last year
that sure wuolda been nice to have when I started
you mean like, based on rips from the previous character?
Na i didn't use this at all
went ogryn -> zealot -> psyker
was replying to
]Voidstrike Enjoyer: still gonna have shit blessings tho
you old man
starting last year
hey at least I had it when I finished leveling oggy and vet I guess
never did like vet
not that I had a lot unlocked for vet
looks like game came out nov 30, and patch 4 which added the feature came out dec 19
an nothing for ogryn, obv
Vet is "get a Revolver and a Shovel"
that's it, you're done
source: currently leveling vet
i had some minor burnout 1-2 week back
and uh getting slightly boring :v
At how many hours do you guys just you know play sometimes only, just to play
going to swap to Power Sword Mk6 and Plasma here in a few levels, finally
yeah I was done leveling my second char mid december I think
then I get to experience the Surge Blessing grind all over again by grinding for Power Cycler 4
feel like power sword isnt that great without power cycler
and I just mostly played those
took me around 12 golds to get surge iirc
the more characters you have the more pressure you feel to finish contracts every week
I only got the game in mid November, so...
my next goal is to get a good trauma staff
cant be bothered to maximize contracts ngl
mr milk never gave me anything good anyway
I didnt play for like 8 months
got bored of the game in feb last year I think
i got a bad build, but i like playing with it 
how many hours of this is after p13?
Milkman gave me a good Flamer on my Zealot last week
uhh like 400 or so I think
first thing he's given me that I didn't immediately sacrifice for a blessing
whjatever goes, i saw a zealot asking for advice for a stealth knife build.
melk is good for t4 blessings, saves on plasteel
i never saw any t4 bvlessings i want, and never saw any curios i want either
havent seen a +3 stam curio
goddam
i have never bought anything off melk
I thing one curio, but thats because i was too lazy to wait for curio refresh
delivered straight from the Milkman
sec, il show you what i got cooked up thus far 
I got my god-rolled plasma gun from Sour Milk
also a god-rolled power sword that I no longer use
all i see from melk is stuff i DON'T use
if it's a godroll buy it anyways, you might someday
i don't even like using caxes
it does feel good but the cleave is shit
I understand theres brumom but uh, eh.
melk is decent if you use the armory extension/have multiple toons
and then bio lodestone into charged up @untold niche
that is the point of BM, yes
you can have 8 if you use the extra loadouts mod
goes from 0 cleave to killing 4 poxwalkers per swing
what is armory extension
its chanced based right
nah BM is on headshots
it's 100% of the time on weak spot hit
kinetic flayer bad but fun 
its an addon that lets you check the stores and automatically filter
and diagonal slashes aren't really that diagonal
so i only see things that are useful
they're more horizontal than you'd think
why take brain burest on gun psyker, i mean you have revolvo
makes it super easy to scan, theres a firefox version too
it was invaluable before there was brunt's armory when you had to rely on rng to even spawn a base weapon of the type you needed
for the occasional funny "pop" when spamming sword
if anything i play more like a zealot
i mean, i would take smite :v
1 free node
and brain burst is my long range option for taking out gunners at extreme range 
or Assail
revolvo have no drop off
treat Assail like your ranged weapon, Revolver like a Krak grenade Blitz but better
what are you on about
he's new
fanning revolver's not that accurate, if i'd pick the other one sure
wherever the psyker uses a revolver, a good void staff is better
i legitimately prefer volvo :v
can 1 tap gunners even without crits
revolver ttk is way lower
there's some legit uses for the Revolver on an Assail build, since it's faster to whip out and snipe something problematic
fanning revolver's my panic button 
if you play like zealot, get venting shriek isntead of bobble
revolver ttk is one of the best weapons for taking out specials and ranged elites, and it still does really well on carapace for some silly reason
Fan Revolver is a wee bit different; does a lot of crazy stuff with Scrier's, though less consistent than a Columnus build
once i was given a volvo when i was levelling zealot,
i realized god gave me small thumbs for a reason.
oh i should try fan revolver with scriers that sounds fun
i had that for a while, but the peril quell is kinda unnecessary now 
nah not even about peril quell
soul blaze has good horde clear and damage
could probs use for the staggering aspect
shriek lets you play a lot more aggressive
'd need to get two more points to drop there, and probably get wildfire no? 
you dont need wildfire
The bigger deal with Shriek is the upgrade "Creeping Flames," which can add up to 6 stacks of soulblaze.
6 stacks of soulblaze kills everything smaller than a Bruiser on Damnation, including shooters (not gunners)
:v
Wildfire kinda bad
quick question
i saw some nutty stuff on youtube where mass range wildfire proc 
yeah, wildfire needs to be better
quick answer
which one is wildfire again?
did they turn down the director ? a5hsitg feels way easier than the patch where they made director go harder
wildfire is still good in specific situations, creeping smite, blazing trauma, and in fire reborn procs. its terrible in general
the bad one
oh that can actually be good yeah
wildfire is the one that spreads soulblaze stacks off the dying enemy to nearby enemies
it's actually not that good
peeeepol
it distributes up to 4 stacks of soulblaze
here hold up lemme show ya how silly perilous combustion+wildfire+rending can get
Wildfire 90% of the time will spread 1 stack to stuff, which deals almost no damage and is only really useful for proc'ing In Fire Reborn
wat is infire reborn
and enemies can't have more than 4 stacks of soulblaze from wildfire
15 Views. Watch Incan psyker sweep and millions of other Warhammer 40,000: Darktide videos on Medal, the #1 Game Clip Platform.
Warp Siphon upgrade
it's far less effective than you think
SOMEONE ANSWER PLOSSSS

in fire reborn gives you warp siphon stacks from targets that die with soulblaze on them
actually this probably isn't wildfire at all, I forget my build a bit, anyway just run perilous if in doubt
that's showcasing perilous combustion, not wildfire
I don't think that is even worth taking wildfire for :v
yea perilous mb
wildfire really isn't worth taking
that's PC lol
now, PC is great
PC do be great
for builds rely heavily on cooldown spam it definitely is worth the 2.5x conversion efficiency over the other talent
seems good ngl
there's so many fuckin' nodes and talent names in this game I legit always forget what is what
especially when you get groups of elites and kill them all quickly
the only build that I don't run PC on is my Voidstrike, because I can't find a point for it really
yeah that was all perilous, void being stupid and ds4 being stupid
takes two points to get PC
1, I already have Quietude
perilous and uncanny strike, mostly
although not really applicable to me
since i only play sedition or uprising, and rarely anything that threatening there
I'm considering giving up Perfect Timing for it though
since PC seems like it might be better than 15% warp damage
why not both
because I ran out of points between WS and True Aim
I don't think I've ever really hit many breakpoints of the warp damage one, but I'm sure someone has ran numbers at some point
take less WS
i remember testing WS tree and DD tree and even with full WS tree i found DD to be better breakpoints wise
If anything I'd give up PT, because while 15% is more than 8% for damage, 2 more WS also gives 12 peril cost reduction and 15% CDR
Bruh what is this bs
DD is great yeah
yeah Imma leave you there and pick you up when it respawns you
best of luck pal
i'd risk it, then again i have 0 game sense 
it'd be safe
as long as you don't get any closer than his spawn is
you'll be fiiiine
sketchy af tho
actually, now that i use half charge mainly
i might switch to WS :v
even at full DD, need to full cahrge to 1 tap gunner
ragers still need 2 shots
i think crushers can be 1 tapped with surge + full DD?
if no, then im assuming WS will have same breakpoints.
Not sure if any of those changes if you only have 4 WS stacks instead of 6.
if they leave you you'll snap to the next rescue point, if it doesn't happen just alt+f4 and rejoin
hmm possibly
Crushers can be 1-tapped with Surge and full WS too
i remember thinking i was "fine" once cause i am good at dancing around a daemonhost...... the team abandoned me whilst i was kiting the heck out of it 
Not much survives Surge procs
what about 4 WS?
(means you don't take the last node)
because the last node is freaking expensive, +2 dude.
Back into the fight for me then, they've finally reached my new spawn
WS I wish would get some tweaks to not be so clunky feeling with how the nodes are laid out
it's a thought, but it's 8% damage, 15% cooldown, 12% peril gen, and increased warp charge generation consistency
I'd rather just give up the 15% warp damage instead
if your constantly shrieking you might not be getting those last 2 charges often
I don't have shriek (currently)
the last WC is kinda bad yeah
gon try a run with the burny shriek 
8% damage, pretty conditional, deep in the tree
remember: 85+ peril, then shriek
lets say you give up PT
then what else do you give up?
i need 2 points.

would have to see the tree
isn't it 83.3
Did anyone try the other damage node on shriek? Is it just straight up worse than soulblaze?
idk
pretty standard.
it's a lot worse
i remember arco said it was 83.3
Empathic, IMO
isn't that good? ;v
I mean its not bad
I just don't go DD ever
it's not bad but you shoot less than once a second so
but youre not a purg build
I guess because soulblaze damage ramps up better with buffs and synergizes better with our kit?
Purg and Columnus can abuse that node way harder
Soulblaze damage, along with Bleed and Fire, deals damage on a Sigmoid curve
aka: more stacks, more damage per stack
you do crit fairly often but not often enough to make it matter
6 stacks of soulblaze is ~37 damage per tick, for 11 ticks
for infire do you ahve to kill the guy yourtself?
if you proc PC for 3 stacks, then shriek to get to 9, that's about 100 damage per tick
So like... more than double the damage?
athubmbubm says the damage scales differently at different thresholds
or the guy just has to die
it does, but it doesn't start tapering off until like... 12 stacks or so
and then really slows down around 15-16
Too bad, it would be fun if it could be used to explode a pack of shotgunners/gunners if you stacked some other damage increases to it
rule of thumb is that is deals ~stacks squared damage, up to ~14
not completely accurate but good enough for napkin math
so goes from ~9 damage at 3 stacks, to ~36 at 6 stacks, to ~81 at 9
ramps up real fast
and soulblaze has a 100% damage modifier vs. Flak
so Maulers, Ragers, and Gunners burn
Wasn't that multiplier a lot higher for like a single patch some time ago?
oh yeah, i have CDR on my curios
so this build might actually be good idk :v
will try tmr
it used to be 200% and was utterly nuts
Haha yeah I remember that, ran ascending blaze with my shredder
you know what im going to try now in psk
trade WC for perfect timing
better value
whats wc
that's almost exactly my build except I take the other option for the first Warp Siphon upgrade (Peril Reduction instead of slow toughness regen), take Quietude instead of Soulstealer, and take Dome instead of shriek
conditional 8% damage is pretty weak
hmm, but with 2 extra charge i can spam vent more often
it's also 12% peril generation, don't forget
peril gen doesn't matter imo
going to edge by ticks anyway
(if you take the peril gen node)
not worth
Is this also why +%flak is "not needed" but redonkulous if you have it on a purgatus?
its already so spammable
+Flak is recommended on Purg because a ton of enemies count as flak
also what good does it to spam it every 15 seconds when you cant even get your charges back that fast at times
you just lose damage
Maulers, Scab captains, Scab Bruisers, scab shooters, gunners...
but with in fire reborn ,cant get 6 charge within 15 seconds?
meanwhile perfect timing is always up in fights
I mean on Voidstrike in the right situation you can get all 6 charges back in a single cast
you can, depending on the situation
but not always
sure if the shotgun parade spawns
you get like 10 elite kills
then what
i think my CD for vent after curios and auras and whatever is 23 seconds
idk how much more it goes down with4 stacks
but have to factor in infire reborn :v
Dog packs are hilarious for this too
yeah
10% not alot but with big zombie horde surely you would get some stacks
it'll knock it down by 30% or 45% of the base, so either 9 seconds or 13.5
and its more damage
With 6 charges it's 10.5 second cooldown; with 4 it's 14 seconds
it's a bigger discussion if you use Shriek; with Dome you pretty much sit at 6 stacks permanently
because you're not casting Dome every fight
I mean by all means, go try it out and record it, see how much you stay at 6 charges if you press vent off cooldown
I tried it, its not really worth it on average
imo
I mean you don't really want to always be pressing Vent off cooldown either
yeah no shit
but even if you dont
you still are not at 6 permanently
and if the main reason you get that talewnt is the CDR
I wouldn't give up perfect timing for it if that's what this is about
started as a discussion of PT vs. PC, morphed into the current discussion
you will crit every 10 seconds
as long as you press buttons
you dont even have to fuckin hit anything
you can ltierally swing your sword at the air
still counts
which is a bit weird
16 on 4 stack yeah
12 seconds on 6 stacks
dont recall I thought there might be some blessing that also does but I dont remember
ĀÆ_(ć)_/ĀÆ
this increases soul blaze damage/
point is that just playing normally, hitting enemies, you always have perfect timing with nexus void
yes
it increases everything, yes
I think the other bit about the 6 warp charges is mutie DS4 breakpoints
don't want to worry about them as much
I run DD because its more fun, more weakspot damage and cheaper
and I have to go down that side anyway
DD is great but I don't like the minigame
you could technically skip left side stuff if you really wanted to with DD
I wouldnt recommend it but you can
creeping flames venting shriek probs better once i get into staffs at a decent statpool 
well in bigger fights you can ignore the minigame and you still maintain it because shit runs at you
worth dropping EE for quietude btw?
the random blue highlights also mess with me
I don't like having my attention drawn to random poxwalkers instead of elites/specialists that I actually care about
its up in bigger fights nearly all the time
yeah it's easy to keep up
like the only threshold that mattered when i tested when using DD was that gunners at full DD you can one tap without crit to head.
thats it
I just find it annoying and distracting
I can't charge Brain Burst fast
yeah it gets more weakspot damage
compared to WS
I said this before that hyperfocusing it is the problem, you do better with it if you don't
I mean if you have True Aim you barely need to charge at all vs. waves of trash, regardless of anything else going on
im actually fine with it n ow
double-crit headshots delete hordes
its about the same flat damage as 4 WC (15 vs 16) but you get more weakspot damage with DD
i just don't know if DD is actually worth over 4 stack WS
does that translate to anything meaningful?
it deals more damage; has less peril reduction and no CDR benefit
(don't take the peril quelling node it's terrible)
I can only stay alive for 1 minute. I have toughness galore, and I die instantly... So confusing.
how come?
you mean quitude?
shame crit damage is just generally shit in this game but thats not why you take it
Psyker experience
20% chance to quell 15% peril is average of 3% peril quelled on highlighted kill
No Quietude is great
whats the consensus on this one?
im prob going to drop EE for either 15% flat toughness or quietude
battle meditation unironically a better option; it's only 1% average but it triggers on every kill
Quietude is extremely nice
DD EE FF GG are good? What have I been doing wrong? š¦
the only toughness regen that affects you when you aren't blasting
and instead works on the downturn
that's a piano scale
i feel like for EE, the times i need it, i never get a shot, much less a crit
i.e. when 5 shotgunners are shooting at me
my main issue is that its 1 s
EE is only really consistent on Purg staff, becuase you crit like twice a second
Oh yes! I get it now! Uprising for life.
3 seconds woul be good enuf'
you dont crit every second like with columnus or purg
also maybe-sorta Surge staff, because fast fire rate and like 60% crit
at least i can slide, shoot, pray that its a crit, have some time to stand up and shoot another
3 would be broken lol
context of voidstrike staff
toss a few assail darts, then laugh as you sprint into gunners
gunners you can just side dodge, slide, or just run 90° or away from them
side dodge, right after side dodge ends i get shot
like literally just hit the bricks
in context of Voidstrike you spend a lot of time not firing, either lining up shots or charging
so better to just get a nice comfy wall and peak out to fire
what you mean, i slide and charge
also you can jus suppress gunners with staff left click because it has stupid suppression
i keep forgetting that
that one is very useful on the minigun ogryn
your dodge frames expire; side dodge-slide gives more frames
then left click them while in middle of slide to get them to stop shooting for a sec
but you generally want to GTFO to cover anyways
yeah dont get caught out obv
also if you get hit, gunner shots slow/stun you, which usually means you're gonna die REAL quick
if you are caught out, sprint away
unless you have a Deflector force sword and swap-block as fast as you can
try and get to cover
dodge and sprint that is, cant sprint while youre getting staggered by gunners I think
so yeah try not to get caught in the middle of a room
oh im not supposed to spam slide into them?
not on Psyker no lol
also i have sunk cost fallacy
i can;'t give up on deflector 4 now
Zealot can pull that shit, because they have Thy Wrath Be Swift to avoid the stun and take 50% damage while sprinting or sliding
take 50% damage while sprinting or sliding
wait what.
i know of twbs but what is that one
ye
Zealots take half damage when sprinting, sliding, or dodging
psyker
@bleak tulip would deflector 4 let me block ojne more shotgunner shot compared to d3?
Psykers also take half damage while dodging and sliding, but not sprinting
no fuckin idea I dont play deflector at all
never did
even when I mained FS
probably but not enough to matter usually; Deflector's job is to block the attacks so you don't get stunlocked and can scooby doo outta there
if you're standing there blocking you're doing it wrong
even under the best of circumstances it just stops you getting staggered for a little bit, you still gotta dip
thats what dome is for
yeah dome does a similar job, although I've gotten staggered out of the cast animation
which is mildly frustrating
at least youre not a pre patch 14/15 zealot with relic 
phantom chorus always fun times
you pull out the icon, the enemies go "you have no power here" and beat you to death anyways while you're animation-locked
I feel terrible on dome
I get scared that i never use it, and when i do, when its on CD i felt liek "damn i really need it now instead"
I should run chorus more
Sometimes I liked using deflector to close to melee on shotgunners, or advance to some better cover
but chastise is too fun
poxbursters ignore this rule right
yeah if there's only a few and you're close enough you can block while sliding to get up to them
I haven't the faintest idea
its only toughness damage so I dont think it matters
Ngl it's a cool thing to do conceptually
since they kinda just strip it
i slide into fire and my toughness becomes 101 instead of 97...
This is what bubble shield feels like when used right. It's so nice.
with good enough graphics you can see the bullets fired at you slow down and stop, then drop to the ground
I can't though because even with my 3080 I have to turn everything down low just to try and touch 60 fps
very annoying
Lol, my machine is a toaster compared to that
wait should i even take PC if im on bobble?
i5 7600K and RX570
I think there's something else going on because multiple games have issues hitting 60 and I really shouldn't
If you play on Auric difficulty, you should always take PC
youll kill specials and elites so commonly that youll get so much damage out of it anyway
all for 1 point with the best toughness talent as the only prereq
i only notice soul blaze the most when i vent them
its a no brainer imo
PC is great on every build
as in when i proc PC obviously i can see the flames
but feeling the effects
usually is when i vent a mauler horde
then it lowers thresholds
you'll notice PC more on higher difficulties
PC is self-stacking. You murder a special pack and everything nearby gets a full stack pf soulblaze. You won't see it often but the damage it deals is crazy
it does stack with itself
thats only if they die to your PC no
kill 4 maulers in a wave, then your aimed heavy attack suddenly misses because the 5th mauler burned
PC is what wildfire wishes it was
PC triggers when an Elite dies to anything except Soulblaze
No, they just need to die.
to prevent absurdity
wait but, i must kill them right , can't be my teammate
yes
correct, but Psykers rarely have problems killing Elites
so like e.g. i kill one mauler, PC procs, but before i can kill another one my team kills him
My columnus will murder 2-3 shotgunners and the rest will burst into flames like they were doused in gasoline
so the second guy i get to shoot is prob the last guy in the mauler horde
Mauler waves are like 10 of them in Aurics
and if you get Scab Melee Maelstrom then it's like the whole screen
Yeah you aren't dealing with Auric-sized special packs. You get 6+ crushers routinely on A5 Damn, rager/gunner packs are like 7-10 minimum, hounds are like in 15s
and gunners tend to stand close enough that you get value even at range
fair enough I dont' count I just see more than 4 and panic
then aurics also spawn trappers and shit into the mixed hordes as well that are squishy and just add more stacks
i just played a5histg
most i got was 4 crusher with 2 bulwark and either mauler or rager
There's also some tech where you kill 2-3 of them at range, then swap to an Uncanny strike weapon and start headshotting. The Uncanny will apply to the Soulblaze stacks and even crushers start to burn
but yeah long story short PC is always good no matter the build
i usually play a5histg too
taht was why i was asking if director got toned down recently
on gunker you wanna take quietide as prerequisite obv but thats about the only change
Not sure what to tell you then. I played an an Auric HERESY HISTG eariler and saw multiple shotgun/gunner packs of that size or more
How dare he does more damage than the team combined in twins hard mode. The blaze trauma buff propaganda. 
Like, eariler as in like, two hours ago.
heck even on most other builds I find Mettle deals enough heavy lifting to not even require Soulstealer
shotgunners arel ike 6 for me, then when some dies another few more trickle in sometimes
defo don't have 10 on the screen at once
Dreg and Scab yeah
i find that usualyl cloth dude ai director spawn more
Scabs and Dregs
Scab is usually more rare when there's a variant
what variant
Wait... Dreg is the cloth dude and Scab has flak armour right?
scabs also have extra types of Elites to spawn, like Maulers, Crushers, Bulwarks
Dregs have... Ragers, Gunners, Shotgunners
Off of the top of my head ragers and flamers vary too
Oh gunners too
Flamers are Specialists tho
the spawns are by factions?
so they don't count towards Elite spawns
ok makes sense why cloth shotgunners hordes are bigger
Yeah I don't think there's even a difference in armor between tox and regular flamer
normally the sections of the map get portioned off by faction
except for specialists
they don't care
but you'll normally notice only Dregs for a while, then only scabs, then back to dregs, etc.
ngl i never noticed
Yeah, Trapper, Bomber, Flamers, Mutant, Sniper, Dog are all specialists. Ragers, Maulers, Shotgunners, Gunners and Ogryn variants are elite
unless you're on Scab Melee Maelstrom, in which case it's 100% Scabs all the time with the only exceptions being the Mutant and Dog (which are neither)
Wait that's weird though. It's not rare to see ragers of both types at the same time
there isnt
both maniac all over
you'll see mixed groups near where it switches
usually a standing rager group gets mixed in with one that spawns a bit further away
the only difference is that tox flamers do a bit of corruption and maybe some damage difference
Tox flamers do corruption? Really?
About this. Am I an asshole if I shoot patrols for fun to get aggroed
Never noticed
depends on what you shoot them with
a single Columnus bullet? jerk
Sometimes with a small pea
full-charge Voidstrike? you're good
same with poxwalkers when they hit you
I definitely see mixed rager packs constantly. Usually like 3 Scab Ragers and then like 3 Dregs and some trash
I dont think they spawn together but they can sometimes mix I guess
In my experience you see the mixed packs when you're at the borders between "areas"
But you don't do that? :p
No I have right-click Assail for that š
Yeah, I definitely aggro lots of packs, but it's cus I chuck like 5 RMB Assails at them and they implode
In my mind I'm just helping them play more of the game
So sometime I shoot a pea and watch my team begrudgingly kill the 1x bulwark and 5x rager I aggroed for no reason
I don't really see ways to avoid patrols in this game unlike Vermintide
they tend to aggro no matter what
unless they're waaaay off to the side
Nah sometimes they sit on the flank route
They're also way less deadly in this game IMO
I havne't seen any difference in damage or any corruption damage from tox flamers
They seem to be exactly the same
They don't cause me the same fear that seeing 8 Chaos warriors turn around in VT2 does
then I have been lied to 
theyre less patrols in this game but yeah you can technically avoid enemies sometimes
the only enemies I avoid actively are Daemonhosts, and even then 10% of the time I get a Thammer Zealot who runs up to bonk it anyways
The only time I felt fear in this game is wen I have 3 crushers looking to pack my underwear and have no where to run
Also the time I ran into small room. Thought was 3 crushers and it was 6
Yeah the only thing I've ever avoided is DHs
Trauma staff user: "The only thing I am surrounded by is FEAR, and dead Ogryns"
Everything else gets the Emperor's Mercy
I genuinely don't like DHs in the game
Now that I'm more used to tanking them I don't mind them as much
I mean, DHs need to exist. They exist to force you to take an alternate route
but a lot of teammates do stupid things and don't know how to tank them, then die
And what changes with you taking the alternative route lol
or an Ironhelm/Chorus Zealot thinks they can still one-tap it then gets surprised when they can't
I don't think they need to exist, but they're just like a Witch in L4D2
easy enough to handle if you're smart
they mostly act as barriers for positioning consideration
they also stop trigger-happy friends from being too trigger happy
most of the time you cant even really take alternate routes
Yeah and imo that cuts the flow in a really bad way
never forget the time I tossed a Blaze Trauma full-charge crit into a group of enemies... just to see to my horror that there was a DH in the middle
Esp those times when it's in the way of where enemies spawn
I mean if you cut LOS to enemies that spawn in they'll eventually move to chase you
It's not hard to do. Just wait till enemies are closer
But it's not fun to do.
if a pack of gunners is sitting on a DH just leave, they'll move
its hard to do sometimes when you gotta move in hishock
the only DH I hate is that one on... Hab Dreyko? Where you have to jump on the railing to avoid triggering it as Ogryn
forget the map
I will admit I like the gameplay element of DH being disturbed by flashlights, makes lights-out that much more pants-poopy when you hear a DH nearby and have to click off your flashlight
Like when somehow you need to move and there is big horde?
Usually those cases I just see my team proc the DH and take the L
I mean you can also just... stand still and kill the horde
thats why its a skill check yeah
hordes are only problems when mixed with other stuff
What Staff do i run on a Assail build and what Melee weapon?
very open-ended question
That's what normally happens but if like 2 guys decide they don't want to camp...
but I run Assail on my Surge + DS4 build
That very much depends on talents and how you are using assail
Psykers, is this a good gun to pick up?
recon is the embodiment of "lol flash light"
Recon Lasgun is about the only trash-tier gun we have
play columnus, the other other IAG or revolver or something
nah that's a bit bricked anyways; you don't need Headhunter when you have True Aim
recon gun users will be shot into the closest availible star
if they buff Recon you'd still need another one
Even so it's more of being careful I feel.
I don't want to be careful in this manner in an action game
okay cool i'll save my marks
then pull back and fight the bad shit then rush by her
itll cost resources but shouldnt be imopssible
watch some recordings of 1-man clutches, they almost always have to pull back at some point to get space to deal with stuff
this isn't the sort of game you can go-go-go-go all the time
the bigger issue really is not coordinating if you push past the DH area or fall back
thats the only common way I fail because of a DH on aurics
even the DH isn't a huge deal if you proc them when nothing else is going on
DH in choke point and the director spawns a fat mixed horde
but you'll have to stop and slow down a lot more than if you'd just been smart about it
Yeah, this is really important to realize. Time and space are just as much resources in this game as peril or ammo or plasteel
yup, plus if you pull back, enemies have to follow you. Run through a door? those enemies now have to run through the same door to reach you. Free chokepoint
it sure does; another good reason to run back a bit, so you can deal with the specials before the horde reaches you and demands your attention
I mean, someone usually the psyker, should be clearing your six every so often anyways so you don't get tailed by bombers and trappers
yeah whoever isn't currently engaged with something important should have their head on a swivel
quelling/reloading is a great time to glance around
one of the easiest ways to tell if a player is decent is if you see em look back sometimes
I usually like chucking an assail shard just in case, since it'll seek something behind a corner
im interested in that build the force sword feels nice
But that's cus I've had a surprise trapper from behind soooooo many times
it's also a better idea for the 3rd character to look behind; if they see something and shoot it, the 4th character will see that and can turn around to help
if the 4th character turns around and engages sometimes the other 3 don't notice
Its best when you are up there at the lead smiting entire generations of mofos and all the other 3 decide that they HAVE TO chase after a bomber or trapper that is alone behind us
