#psyker-class
1 messages · Page 914 of 1
I cannot consent as I cannot implement
neither can I, but if I lie hard enough I could in theory get a job at Fatshark and implement the change and then quit and wait for it to roll out
heavy sword is fun til 9 crusher spawns
Fire nade and whip out the revolver
then it's even funner, time to dodge weave and hit heavy 1 and special for thirty seconds
GO! IPPO!
I find two headshots from ole reliable and crusher is down
Then just gotta run for five minutes to reload
you could also pull out revolver or some other gun, yeah
why is 'Complete [X amount] missions without blowing yourself up' not part of the Psyker's penances? 🙈
not that I'd ever be able to achieve those, but.. just an idea 😆
you'll learn someday
takes time
i have 1.5k hours and i still blow up every once and awhile
ahem
I think it’s inevitable. I was playing sienna on release vt1 and I still blow up 😂
Does anyone know if rolling a curio from purple to orange has a higher chance of giving you a T4 perk?
last time i blew up was surging one time too much
I got frisky with trauma after not playing it for a while
And was using shield instead of shriek
ngl
Part of why I started gun psyker was because of the game eating my inputs and making me do that extra staff LMB when trying to swap to melee and attack
Eventually I was like "okay, go fuck yourself with a pine tree, I'm getting a gun because at least that one blows up forward"
Have you tried the Infantry Lasgun MGIV? Its pretty nutty with gunker.
I need to make one
Last I played it was several patches ago and it left me severely scarred
🤔
ur not allowed to play support psyker
Like, it was so shit
yes or yesn't
I got super luck and rolled a perfect one. I have infernus on it rn, but I really want deadly accurate instead.
those fkin ogryns DISAPPEARED
But then the shredder now sucks, so anything can happen
I remember it 1) needing the full auto mod and 2) kicking like a mule at max fire rate to no real damage gain over the MG12
I'd really reccomend the full auto mod
They have the exact same DPS AFAIK
I'm glad it changed a bit
The green and blue one have the same dps at least
IIRC the brown one has slightly lower DPS.
i wish i recorded my gameplay just has the most intense clutch of my life
What really changed is Psyker's crit related feats
we died after a bit but i saved the run twice
:3
i also finally got evasive been trying to get that for ages
With ranged dodge on critical hit you can play like a pre-patch veteran.
Honestly, Scrier's gaze would be better if it just highlighted enemies.
90% of its usefulness is just highlighting enemies through walls.
maybe like banshee's ability from Warframe to give an additional random spot that counts as a weakspot
a general highlight enemies through walls would prob be more thematic of the name though
I mean disrupt destiny
But yeah, being aple to sense enemies through walls is literally a Psyker thing.
I like it as a dive this one particular enemy, though the economy is reliant on not having teammates that can kill things and having patrol spawns
yeah, I feel like the mechanics need tweaking a bit.
I'm a fan of the current system, so I'd make the stacks be cut in half every time the timer decays
instead of just setting it to 0 each time
and reducing the 30 stack node to 25 or whatever to balance this change out if need be
I think it would be way more popular if it also highlighted enemies for your teammates, and gave you the stack no matter who killed them.
tbh i dont really have a problem keeping stacks up
unless im fuckin off to grab plasteel
cuz itll highlight random bruisers/shooters all the time and thats just easy
I like the more personal aspect of having to get the kills yourself
just to keep the economy stuff and as an incentive
I don't like "...on ally kills" stuff
i hate the "when your teammate does this u get the reward" stuff
like elite kill cdr
should not be happenin when an ally kills smth
It'd be a lot less useful if it only proc'd on your kills
yeah
Competing for kills leads to players using their mechanics less
its not like an active thing, ur killin stuff either way
ult cooldown reduction is way too prevalent in this game
rewarding individual players is nice nevertheless
it heavily limits what you can do with ult cooldowns as a balancing tool
and DD would be so fuckin easy to stack if allies could get the stacks for you
Psyker aura having to be shot in the knees from 15% to 5%
it'd literally just remove the point of it
because warp charges already has the upgrade for 4% chance on any kill from allies
what if you only get stacks when in CoHeRenCY
DD would seem a lot better if we had more force staffs that could take better advantage of the buff it gives
my favorite staff is the laspistol
sooo true!!!!
finally, the +aura radius talent does something besides waste a point
i dont hate the CDR in this game but its probably a little strong
however FS seems to have wanted to make CDR strong
The aura radius node needs to do more, like double the aura effect as well
but yeah at least 2 of my classes are built around being able to spam F
coherency benefits being whatever also plays into that
the problem with aura radius is coherency gets turned off in any intensity spike
coherency could do with some changes but at the same time we're not exactly hurting for player power rn
yeah i dont think its really needs to be better unless other stuff gets changed
like being together with the current player power is inherently strong
Fucking lies
if u have 2 players who know what theyre doing u clear hishocks with a super high WR
If we didn’t need more player power than explain why the fuck the randoms are wiping two rooms in
they are bad
because pub players are bad
don't be a random
or something didnt make the proper sound cue and they died
and it aint the randos
be the one good player in your team
u can carry hi5-
consistently
because the game doesnt throw enough disablers to meme you
which is probably good
I’m fine until I have to deal with boss with hounds and horde and I look over and my 3 rando teammates just went down to a few gunners
Fun time
i didnt mind disablers still trappers got fucked
the answer is just be better at preventing death spirals
u have to know when someone is showing signs of buckling under the pressure of a single gunner catching them w/o toughness
because this happens to anyone
My favorite is when the trapper charges his net, I dodge, he cancels the charge, pivots and then nets me
¯_(ツ)_/¯
True truths, I got more value out of that than anything
Just annoying when I should be the one getting relieved
I'm also a big fan of getting netted through a pillar
Cuz you know specials + horde + boss
i wouldnt trust randos to have target prio
And the chuckles die to random gunners they can just avoid by walking behind cover
u just play close to ur teammates
so that if these things happen
you are there to stop it
cause there target prio is whatever is on them since they cant deal with it well
the hitbox for the net sure is lenient when it passes by obstacles but not so much as it grazes you
because a handful of gunners is something 1 guy can kill
some people also just bring wack loadouts
in pubs ur just trying to find whoever is the most competent and gluing yourself to them
that cant deal with random common scenarios
me fucking
sliding around a corner
but the net touches my hair
and i am suddenly encased in wires
idk if its that or they track too hard
if i push this motherfucker
I've had multiple instances where I'm around a corner and the net seems like it'll be blocked by the corner or that "oh hey I'm behind the corner surely I'll be safe 🙂 "
it should STOp the netting
always dodge
I should play auric more but I feel myself tilt from like 2 games if auric
legit just like
So I just play Damnation now kekw
if theres a pillar in between
i agree although the fact that they will just sit there spamming firing the net even if you stagger them is also a problem
the nets are also no-clip on anything except players
you NEVER assume the pillar works
because it does until it causes you to lose a match and then
infrastructure on tertium sucks

I dodge based in sound queue tbh
As in even if I don’t see the trapper or know where it is
I dodge if I hear the net
my number 1 prio for trapper is putting it on its ass
i do as well although sometimes its a 50/50
because nothing else prevents stupid bullshit
I'm content
esp since stuff like scriers actually deafens you
also randoms have this really cool ability to fling me off bridges with barrels
It’s like uncanny
I've done some no-look dodges and gotten owned
Me getting netted thru a staircase like 😮
Most of my deaths recently have been to barrels
I lost a cool clutch because I got cocky with a no-look trapper dodge
fuckin did some nice kiting and everything and just got owned
i pretty much only trust walls
Trust nothing but dodge
i dont trust anything at this point
ive tilted so hard when you get rubberbanded out of a dodge
into an instakill
josho internet moment
dude
I mean I no look dodge more for safety just cuz when there’s specials all over the place with a horde
tbf you play on high ping dont you
i was fucking MELTING
steam out of my ears
when i got rubberbanded out of a sniper dodge
It’s better to dodge imo than to stand there
into a silent crusher overhead
https://forums.fatsharkgames.com/t/disrupt-destiny-would-work-far-better-if-it-allowed-teammates-to-see-highlighted-enemies/88047 Made a topic about it on the forums.
Disrupt Destiny has probably been the least popular Psyker keystone since its introduction, owing largely to the fact that it puts Psyker in conflict with their teammates, who will often unknowingly “steal” the Psyker’s kills, while it encourages the Psyker to go out of their way to target enemies who are often not priority targets. Allowing te...

8 maulers not attacking in sync
trappers also really like to come up on me the second ive used most of my dodges fighting something else which is like my bad but also annoying
Are crushers supposed to be silent even
because trappers tilt me for some reason
no
i think flat out trappers should NEVER be running within 5 meters of you
like why the FUCK are you getting in my face
to throw a net i can't dodge
In fairness they massively upped the speed of blue light spawn, made it spawn on stuff near you while in melee and allowed the blue light to switch super fast if the thing is alive but gets too far away (and “too far” is not far at all)
elite patrols suddenly becoming more quiet the moment they're aggrod
like, elite patrols have these heavy footsteps when they're roaming around, and they'll no longer have this once they're aggrod
yeah, I still don't like switching targets to prioritize the blue guys though
lights out sucks when you get the 4-5 ragers who don't make any noise until their attack animations begin
i think the thing that tilts me the hardest in this game 100% is when trappers spam firing the net 4 times and then randomly gets stagger immunity and nets me
like i should just kill it
THAT'S A THING NOW
but sometimes im busy
owo
I straight up don’t and still get max stacks regularly just swangin my sword
Of course I also play gunker like I’m a zealot
its a tie for me
between shit like that
and certain weapons having attacks you can't block cancel
It does work far better in melee in my experience as well.
like slab shield
so if ur doing a heavy at a doorway
and a burster that sounds 30meters away turns the corner
Utterly rage-inducing
you just blow it up
trying to hear these lines while dealing with the maulers, muties, and other baddies screaming and shooting in your ears: https://youtu.be/qewqs10yJ5w?t=233
Quotes said by Chaos Ogryns.
Enjoy!
Timestamps
00:00 Reaper (Alerted)
00:42 Reaper (Shooting)
01:18 Bulwark (Alerted)
01:55 Bulwark (Assault)
02:49 Crusher (Alerted)
03:53 Crusher (Assault)
04:23 Crusher (No damage)
Actually I know exactly how the trapper stagger feels
yeah i QQ swap ngl
like 75% of gun bashes don't fkin push bursters in a safe direction
some attacks not being block-cancellable is so god damn annoying
Had one spawn on the other side of a fence and blow up instantly. Like, I was just minding my own business and a random explosion goes off.
and honestly my reflexes
not even intuitive
are not lettin me qq swap
or if i see a burster coming i think i think i might clip it ill flick my mouse down to swing at the floor and then push it
and then push
in the time that this happens https://streamable.com/mj81bq
if only sound worked
yeah sound is really annoying
Sometimes I feel like my teammates are auditioning for the role of Skyrim npc with how little they react to specials
also I might be going crazy
people are simply unaware
Like you can clearly hear a burster is coming and they’re all like “must have been the wind”
but I swear the game is eating my inputs more today
i watched a level 22 psyker in hishock on 1 wound out of 3 (other 2 corrupted from downs) just ignore a burster
and i couldnt do anything except back away
and observe
Was wondering if it was an audio bug or just no sounds but yeah it’s audio bug prob
build (level 11 atm)
Ds4, voidstrike staff
mainly to kill elite / ragers
Do i need perfect timing?
okeh tenks
what you feel about the build in general
seems fine although i personally like the last node of scriers
yeah DD would work well
since warp siphon is fairly expensive to go down
as well
can i still one tap crushers with DD :o
Their audio system has to work out which sounds to prioritize and which to soften and I don’t think it was designed for the sheer quantity of shit being spawned these days so it starts failing in weird unexpected ways
they also arent super needed for void i mostly just use them on blazing trauma
its also like, hand-made for each map
but they are fine anyway
they have to set the values
mayhaps
so you have certain spots on certain maps that just fucking DIE
I'mma say
but others work mostly fine
Oh good god that is awful
EP assail is fucking cracked for ranged elite crowds
yeah
DD gives +15% dmg and a respectable amount of crit and weakspot dmg
i dont know the specifics of it because crab says many words
But it doesn't give me joy in hunting Casper the fucking blue ghost
although it did mostly work pre patch 13
my ego doesn't let me play assail
Yeye am aware just barely ever hear crusher lines in general besides like when they are aggroed
I feel that way about many software design choices I don’t know much about… usually I am wrong and there is a perfectly good and entirely insane reason 😂
I lost count of how many times I deleted my config file to increase performance since the last update
sometimes when theres muties going about i don't hear bombers at all
it's certainly not like fighting Chaos Warriors in VT, you can pick that out a mile away
The brown note
iirc once a chaos warrior aggros, there's a bass drop
10 bwomps for when 10 crushers aggro onto you
It’ll be fun when we get a chaos space marine baddie and the lore nerds lose their minds
I kinda think that’s what they’re gonna do with wolf
That or two Zola at the same time 😂
Idk why everyone seems to think DD is trash
i just realized, with warp it also reduces downtime on scrier
that's sane and logical thinking
unfortunately, warp charges do not reduce the CD of scrier's
Excuse me what the fuck
im running warp charges trying to get warp batter but
unless you start scrier's at 100% peril
Why did I also not think of using warp charge to speed up SG 🤯
start scrier’s at 100% peril it would be epic
fatshark momment?
fatshark moment
:v
i think im going to test DD build once im level 30 and make the decision then :v
All is well then
would be funny if using scrier's at 100% peril just killed you
seems kinda big though, you think fix soon?
I like it, it’s heckin fun in melee with a good dueling sword
perfectly balanced, as all things should be
soon-ish, hopefully
You just go brrrrt through everything
scrier's gaze hasn't been touched on even though I do think it needs some tweaks, so hopefully that's because they're planning on releasing all of the intended changes and fixes for it in one go
scrier has what bugs
I think the CD interaction with warp charges is the only one
but it needs a mild buff imo
Once they make it just like exe
1000%+ finesse
1000%+ crit chance
1000%+ crit damage
1000%+ less veterans in your pubs
I think itll be pretty sick
how come
and being able to exit out of scrier's gaze at will
the bonus you get is relatively specific to certain weapons, and the peril cost increases at a rate that makes it impractical to use anything but non-force weapons
you have to go very much out of your way to get 30 stacks
ye weird they dun have this. but i think with this you can do some toggling shenanigans because once enter +10% and +20%
though im sure they could change it to a ramp up over 5 seconds for that
+2% melee attack speed perstack 
wait really, even with inner tranq ( warp node, reduce peril generated)
Because i was hoping i shoot voidstrikes while in SG
you can prob do that with transfer peril and whatnot
scrier’s gaze 2.0 hosters all your weapons and makes you punch fast. if you have a stave you can only swing it.
What's uh transfer peril
quell 10% peril on headshot blessing for vstrike
I thought vstrike has like only two good blessings :v
So for my build what blessings are suggested good sir
( I was reading athenumbumbumb and seems only like 2/3 good picks)
I recommend either nexus surge for crit VS, or flurry transfer for noncrit VS
You can alao try something like surge flurry; itll feel good to play but i doubt itll be as effective as fully building into or out of crit
Surge flurry is basically trying to abuse true aim procs
And I don't have true aim ;-;
With nexus surge can I still use SG and shoot my staff
Cause arco said I need transfer peril blessing
Ehh yes but I wouldn’t recommend it
It’s anti synergy because nexus you want to try and stay above 80 peril to maximize crit chance
But Scriers is generally all about trying to delay hitting 100 peril as long as possible imo
You mainly use Scriers for stuff like guns, or if you are using like niche setups like a blazing spirit + rending shockwave trauma
If you go surge with transfer peril you could prob take Scriers for some effect
I’ve never tried it so idk
Wait so scrier and voidstaff no work tgt? ;-;
I was told it's doable just that you have to quell
It's just a dangerous build, make a mistake in the heat of the moment and scriers works against you
Scriers only gives you 10% damage and 20% crit chance while its active. It's not much. Everything else it does is based on stacks.
Shriek and shield both provide much more defensive attributes, either via removing peril or just plain protection
If you can't reliably hit 20 stacks with whatever you're using, other options are probably better.
And Psyker is already a glass cannon
weakspot kill count as 1 stack
sop if you shoot into horde you should get stacks pretty fast no :v
If you take that node yeah
The only thing in this game I can't tank is downward overheads (which irritates me to no end)
The problem is that now you're ulting for hordes
Which is like the least threatening thing in the game
Compared to shout which can be used to vent quickly, stagger a pox, stagger a crusher/rager; or shield which basically completely neutralizes gunners/bombers/snipers
20% crits is a lot
for finesse weapons
I mean the 20% crit is worth if you can sustain it. I’ve run a blazing spirit + rending shockwave trauma and was basically solely relying on scrier crit
It works
Based dueling sword
But to compensate you go super fast
It would be nice if second f ended it tho
I love getting the speed boost up and then zipping between teammates obliterating stuff
I would like the finesse synergy reworked into more of a generic thing, and i would like the heat thing reworked into something that could work with both staves and guns
I like having a gunker line
I dislike that the forced finesse synergy and heat shit means that only guns work for it
There are already two staff trees
I mean
Leave gunker alone 😭
I want it to be generic and work for everything
of my 3 gunker build... the scryier is the least used one, i prefer the versatily of shriek / shield
Thats better design than "this only works for guns"
I’m kinda fine with that but why does CD not tick while I’m in the ability
Fucking vets can have infinite exe stance
Yes but then you have to play vet 😂
And sg is stuck with the shit
It balances out
so enemies can't get more than 6 stacks of soulblaze from blazing spirit? you have to use different sources of soulblaze to stack over 6?
I feel like even with 10 stacks it's not enough to finish off horde enemies
6 is enough to kill everything shooters and below
when I could get more critical hits instead and instagib everything instead of playing some dots waiting game
yeah blazing spirit is decent on trauma
there is no reason to run crit on trauma otherwise
🥓 get that sizzle SFX in for soulblaze deaths stat!
unless they changed the crit modifier which to my knowledge they didn't touch at all, trauma crit does like 50 extra damage
the other option is brittle and warp flurry?
i mean there's three ways to build trauma rn, the third option i'm not sure how good
you can run warp flurry + rending shockwave/focused channeling
trauma is still pain
which is just much explosions, armor strip, etc.
the 2nd way to build it is to run warp nexus + blazing spirit
I cant find a reason to use it over surge
50 flat?
it goes from like 370 damage non crit to like 410 or 430 damage crit last I checked
so literally like 50 extra damage
why would you ever get focused channeling
It really isn’t but go off
so you cant get stunned out of blast, etc.
its pretty bad now, inconsistent to even one shot man-sized enemies like gunners
oh? did they change it?
I don't know
lemme get on and check screw it
Well it’s bugged rn it’s very annoying
yes which is why its trash rn, I'd argue its mediocre even when its not bugged but
thats another discussion thats not worth getting into
until its fixed
again
because stuns are a remarkably bad design decision and focused channeling is the only way for a psyker to avoid stuns from hits. aside from you know... avoiding the hit
its not an optimal blessing but its very nice qol at least
I like it simply because of the cc it gives
can trauma even hit weakspot?
nope
Its faster than the other staffs too
Fire trauma so good
LMB can 🙃
yeah but with right click no
Get some fire shriek in there oh man 🔥
correct
Anyways besides warp flurry + rending shock/focused channeling, blazing spirit + warp nexus
Trauma with surge blessing+nexus 
I wish they would do a pass over all the useless shit, surge blessing on trauma being a huge bait
the 3rd way to run trauma is blazing spirit + rending shockwave
the idea is that you spread fire and then with armor strip that fire can actually hurt crushers n shit
but you have to supplement this staff with scriers gaze
Gotta shoot two tiny blue balls at the same time now now now
you are basically running full right side tree for like 15% crit and then slap on scriers for another 20%
I've ran it once, it works, but honestly I couldn't tell how good it was
Honesty a trauma surge blessing build isn’t too bad. You delete anything smaller than Ogryn for no ammo relatively fast
dot is affected by armor?
It’s inferior to meta trauma but hey it’s funny
But you could also just light half the map on fire
yep, its why fire does jack to carapace
what happens if enemies have dot debuffs and i switch to melee weapon with +carapace damage
pretty sure it boosts but I'm not too certain on that
bruh
Don’t stare too deeply into the void
Damage modifiers are applied at moment of hit not moment of cast, but idk if it snapshots DoT at moment of hit or keeps altering the dps based on modifiers
they've changed it a bit so im not sure
but Ik a tech people used to do was apply fire
and then stroke illisi to build peril
and warp unleashed buff would get applied to the dot
same thing with slaughterer stacks from the force sword
they changed it a bit so I'm not particularly sure how it works anymore but some of the interactions are still there
this is actually the entire justification for bringing ascendant blaze wildfire instead of ascendant blaze warp battery with autopistol gun psyker build pre class rework
Guess they initially figured the memory overhead of persisting the weapon mod state with the dot wasn’t worth it over just calling the active weapon for cpu but then players gonna player so
because both pinning fire as well as illisi slaughterer stacks etc. could buff dot damage and allow 4 stacks to kill shit
sustained fire blessing on trauma would increase power on my third and fourth consecutive charge cast?
don't think that changes any breakpoints on any of the tougher enemies tho
I mean I didn't play the game from beta until the skill tree update
it really isn't you are comparing single target TTK in a hordeshooter game that spams 20 ragers at you
also surge staff TTK isn't even consistent now that it can hit limbs
trauma is so satisfying though, delete hordes, stagger every special/rager/carapace
oof
satisfying doesnt keep you alive tho
feels like you're giving your team massive space
well causing the squad of 10 ragers to trip does help keep everyone alive
how many will you kill with surge before the leftover kill your team?
thats when I pull out smite 😉
Trauma is literally meta along with voidstrike rn
saying surge is better than trauma is
a take
The real answer is that if you really value the single target damage of the Surge so much
voidstrike does what surge does
but better
with more CC
and less peril
and more range
voidstrike requires too much time to charge
purgatus is solid too
btw the damage table in game doesn't take into account the equipped perks right? only the base weapon stats?
if i want to gunpsyker? is the kantrael mk 12 a decent starting place?
Purge is decent too but its limit range hurts it
thats why you take brainburst with purg
yes
las pistol, vraks 3, vraks 7, or columnus Infantry auto gun
gun psyker builds around crit, so you want guns which can utilize said crit

this game could be so much better, god
there is a damage calculator out there which factors in perks n stuff
the crafting system is so odd, the interactions are all so enigmatic
blessings being not shared between staves is odd when most are the same, I can't imagine what it must be like for a casual player
oh voidstrike penetrates?
need to get me one
I mean its 12 cleave is actually one of its weaknesses
better now that its 12, as opposed to 6 pre rework
but 12 pales in comparison to trauma and purge which both have infinite cleave
and better than the surge staff with a whopping TARGET LIMIT of 2
There was a funny thing pre rework where the surge staff was actually better against crushers than teh voidstrike solely because it had a target limit of 5, which meant it could hit 5 crushers, where as the voidstrike could only hit a cleave limit of 6, which was literally one crusher
but now that surge staff is a 2 target weapon even that difference is less noticeable
Pretty sure fully charged voidstrike still penetrates crushers, maybe even bulwarks
I mean it does for me I guess I'm saying
because I shoot through the ogryns to kill the gunners like.. all the time
if you've got surge, I recommend it
absolutely cracked
I'm running transfer peril and surge just because the locked blessing is transfer peril
d
nowadays people bring surge because you can get lots of crits and it lets you do 2 shots on crushers n shit
theres transfer peril on surge?
I'd suggest warp nexus + surge
transfer peril on surge is unreliable and you are fishing for crits
tho some people think its worth to bring
voidstrike staff with surge blessing. the blessing does 2 hits when you crit
voidstrike with surge blessing and warp nexus
meh
please
ah shit I dont have that perk
don't use surge staff
Surge staff is great
I cry a little bit inside everytime I have to play with a surge staff psyker
I get to watch them hit a gunner and not kill it because funny inconsistencies
Cry when they beat you on the scoreboard 😎
dont have surge perk so ig ill just sub it in with flurry
above 50% peril all gunners get 1 shot with surge staff and warp rider
Also yes, just crying in general.
adorable. also true
😎
they fixed the limb targetting thing so its not inconsistent anymore, other than crit fishing
surge staff isnt as good as it was last patch, but its damage and cc are top notch
nope
it still is inconsistent
because they didn't factor in armor values
see that funny dreg gunner which has a flak chest? too bad you hit its arms or legs and those are unarmoured
so you don't one shot it, even if you took +flak
They absolutely did not fix the limb targetting thing. They just gave it a flat damage boost to hold over in the meantime when it targets limbs.
they made it so targeting limbs don't automatically nerf its damage in half
before class rework transfer peril and flurry let you spam voidstrike staff pretty much forever with no quelling needed
but if you have perks targeting specific armors
like flak
and you hit their limbs and their limbs aren't flak
I feel like it's got more dps on surge + nexus but not as much burst
well too bad you don't get the damage boost
Surge staff also seems to do more boss damage, esp nurgle, for.... reasons?
Mind you it's still mid-tier for boss damage
I can't test that, tho I think its because bosses had multipliers that reduced surge staff damage before
gotta have to learn to delegate duties into your many tools that you can carry
But I ocassionally get 1st or 2nd for boss damage just spamming surge and it's a bit weird.
but now its does full damage against bosses
cant just put all the roles onto a single weapon
so its actually "better"
and you don't have to care about the jankiness that is different body parts have different armor values with bosses
its apparently a bug that surge couldnt do well on monst before, and now it has been remedied
It sucks the jankiness can't target the nurgle weakspot though
kind of weird it only doesn't work on nurgle
now its dealing the damage it suppose to deal
on monst
well because nurg weakspot is unique compare to other monst\
other monst have a designated head
Surge staff can't hit weakspots with rmb anyways
Yes it can
it can now
but does it receive the extra weakspot damage
Yes
Lightning bolts are actually pretty consistent
But in fantasy it's usually not
So let's go with that
Is that real or is he just drunk?
this is real
Lmao
he'sdead
it is
Probably should delete that.
he's dead
because if a bomber pulls a grenade and you electrocute him, he drops it
^
which is impossible
so I think it's just plasma that deals burn damage
Also, back when it did no damage to unarmored and stuff but more damage to carpace and flak
That's the opposite of how lightning works
well its warp shit so
Warp lightning does whatever it wants
warp lightning does whatever it want
same confusing effect is also how electrocution work
too much burning to use legs
probably
doubt that
its why you can only stop drop and roll
well that doesnt sound like a result of sensory overload
they only get as far as stop before dying
what's really fucking me up is how my name plus fs number is exactly as long as your name without
but anyways, my entire point is warp lightning should nullify grenaders
grenadiers
bombers
Oh fuck, you know how surge does those little ticks of damage? Those can weakspot for true aim.
well they blow up after they die, before they die
yeah
seeing that i can customize these hammer and sword head on my staffs
makes me feel disappointed everytime about the staffs special melee
we could have had some degree of greatness
also you're right. I don't always 1 shot with surge on gunners, except if it crits
I used the staff melee recently
which I run true aim on, so it just feels like it does
i bonk ragers with it
I’ve been trying a thing with trauma when I’m in a horde where I mix in staff melee after every blap
i see
No I literally just accidentally pushed the button and it bonked a few pox walker
and what does that do
It still makes no sense to me that the special on the staff isn't some psyker thing.
Well the testing was in meat grinder so not much
Like what?
Beam staff shotgun effect in VT2
Saying "You shall not pass" to a plague ogryn and him getting stunned.
warp slash
it stagger, push them to the side, cleave a lot of them, and make space between you and them
wasted oppurtunity for more warp magic
my question is
staff special should just be a block tbqh
why does the special melee cleave so much
Or just have it summon a weird demon
not a force block either, just regular
Some sort of mid range mid damage attack inbetween left and right click works too
Just literally anything other than a pointless bonk.
chibi daemonhost
Psyker's blowing up should be stronger but also have a chance to summon a weakened deamonhost on t5, I need it.
I won't rest until wound psyker build is a thing.
It’d be fun but then people would be killing themselves on purpose all the time and that’s pretty anti social
its dumb that wacking our enemies with something not meant to be a melee tool is what they came up with
There's already lots of ways to BM your team, and no one really does it(on purpose) 🤷♂️
Besides, nothing is ever going to beat a stealth zealot pulling half the map and getting confused when his team dies.
Your range is off from the customs?
only heavy special have cleave
mean you have to hold the special attack button
yes it has heavy edition
muscle wizard casts beatdown
anywho, we need less beat em with stick
oh
more beat em with warp
i bonk ragers
maybe it can stagger crusher
stave melee on top‼️💯🗣️🗣️
can i conclude that scrier is better at harder difficulty just off how much stuff director throws at you
you kill more stuff, more stacks
Psykers feel so strong.
grump
It'd be neat if they buffed the damage of that.
Having the Staff Melee be viable for clearing chaff would be neat.

f
Everyone knows Run n' Gun is the secret meta.
🇫
Good point. Fixed the perks. 😌
this is so horrible lol
You better do at least one game with that lmao
The wind from your sheer speed will dry your tears.
Staff melee H1 has a weird amount of cleave on it. Still not something I'd use, but you can throw a lot of little guys back if you hit them in the head with the bonk H2.
yeah
faster too
well if I'm 4 stacks of true aim in and I can one shot with voidsurge, bonk into charge shot could be legit
cant get true aim with bonk
you sure ?
literally just did it
fatshark is so silly
it also procs transfer peril
time to make a staff melee scriers gaze build as the biggest joke
hmm
I really dislike how the game punishes you for using your ability with warp charges
i think that exists to stop you from having an (effectively) permanant buff throughout the entirety of a mission
but it's a badly designed buff then
not really
From a different perspective, it's kind of hard to choose anything over a 24% BASE damage buff and a 30% peril reduction buff.
it should empower the next ability if anything and getting the charges should require more attention
i dont find it too hard to build up stacks after spending them
they build up instantly in higher difficulties
Ayo, add warp charges back to BB, and give a different third keystone, would finally make BB viable.
whats the issue then
it also has no cleave damage falloff so its measly 84 damage still applies to 22 groaners which actually makes it bizarrely okay?
plus its cleave is so massive you can hit and stun 2 crushers with it per swing. which is almost useless but unique and funny
it's just stupid that you have to discharge them when using an ability that you use when you need that damage
(or just make ep BB default lol)
it feels so much better with ep
I just hate how EP BB punishes you for using BB on anything but a one-shotabble elite
It's a bad mechanic, and you can't really use BB to clear far away range hordes anymore
also assail is extremely boring in my opinion
hehe equip spam left click wait and do it again
opinions are allowed to be had
hehehe
I tried running assail with a focus on right clicks and using DD, actually kind of fun.
quick question does BB one shot anything that a meta revolver can't?
I guess it deals with shields better?
nope
Probably does more boss damage too, but one shot, no.
i just liking killing gunners from behind a nice safe wall with bb
Assail right click can one-two shot DD targets, they actually pair really well together.
i get that revolver highly likely to get more nerfs but that is still pretty sad
people think im crazy for thinking empowered bb should 1 tap crushers, then a zealot runs by and double taps 3 crushers in a row
Plus it's really easy to aim at DD targets with assail.
Only version of assail I like
zealot can't do that :v
other than with volver
yeah thats what im referring to
i would know xd
If you double crit on dagger with uncanny and critical fevor, you can 2 shot three crushers technically.
zealot's blazing piety is more or less this though
i havent get my surgical after like 10+ rolls
Crusher overheads plus the current server lag makes them really rough in melee atm lmao
doesnt vet and psyker have volvo too @brave fiber
I'll get downed while the hammers in the air, it's wild.
its a little annoying im getting so many absolute god rolls on zealot, while psyker is my main
and i get shit on him
Yeah, but the point is more that BB is shit.
understand.
Vet is still the highest DPS class, fight me.
exe stance or something, someone posted a vid
the main argument was that if other classes can wipe things like crushers with that much ease, bb should be able to match
You just need to keep your teammates alive with well-timed/spammed shouts.
Need those meatbags taking fire for you
miainly because they get to shoot stuff before i can melee
Surge staff 2-3 shots crushers with secondary
veterans do not have melee weapons.
I love surge staff I love brain burst
is there a good build for one shotting crushers with voidstrike staff :v
hell, voidstrike with surge 1 shots crushers on a crit
i posted my build but apparently scrier + void staff = bad
I don't see how surge 2 shots a crusher. Carpace perk plus two crits at high peril with 6 warps charges, maybe? Even 3 shots seems off for normal gameplay.
to use a melee weapon does not make you a real veteran. any veteran spotted laying a finger on any blade will get a commissar-branded round to their head
Scrier kinda sucks so does destiny the rightmost keystone
Cuz they don't work right
To my knowledge at least it's been awhile
what is this buff
your staff buff
revolver or columnus iirc
check it
3rd and fourth shots get more damage
I've seen a lot of laspistol lovers but the ammo economy is too shit for me.
but it applies on the first or second it seems
my fourth shot does less damage than the first 3
Wouldn't that be opening salvo? Or something like that?
Yup
what do you mean, yup
i dont know exactly, im not a gunker aficionado
18% more damage on third and fourth shots in a salvo
ive heard good things bout it tho
I just saw a video on terms in blessings in darktide
so i click 4 times, click 3 and 4 should do 18% more?
Something like that
and then 5 and 6 normal damage, 7 and 8 boosted?
Nah just 3 and 4
lol
1-8 is same salvo so it's just 3 and four that get the perk
So if you whiff those two you're sol for a few seconds
I could be wrong
seems just mediocre
ah well
anyone can say if venting shriek can crit when you get the rupture augment?
I did a high intensity T4. Didn't use the RMB charge a single time. I did use creeping flames, but it was mostly the LMB. Other psyker had purg so I didn't use creeping flames as much. We wiped because we got punked off a bridge, BUT it wasn't as bad as I thought it would be. LMAO. Is for sure a meme, but I feel like I should not be top damage. It feels wrong. 😂
Time for Auric mael with the Zoom Staff(tm)
😭
Crying tears of joy, I know, I would be too.
honestly if fatshark adds more blessings down the line i lowkey want staff bonk blessings
i need more dumb stuff to mess with
Knockback on special would be so good, or rending/brittleness
Play a dangerous game
Get in range of crushers and maulers so you can apply a status effect that will let you kill them quickly
I feel like thats a missed opportunity
Not familiar with shockwave what it do?
Rending Shockwave
Target receives up to 2-8 Stacks of 5% Brittleness, scaling with charge time of Secondary Attack. Lasts 5s.
brittleness is just extra damage taken
so up to 40% more dmg
at max charge debuff
What staff?
trauma
Ahhh okay pair that with warp flurry could be really strong
best part is that it works for your whole team
But I like surge
Yeah imma need to make that
Here's the terrible run and gun surge RMB banned because hadron fecked me build. (please don't use this)
cursed
+2 stamina wheeze
Burster?
john crusher jumpscare is responsible
Slugged off a bridge.
BoN?
balls only
Not nearly the bastard that flesh bags are
true
Like a girl on instagram saying "I look so bad today" Just fishing for compliments on that amazing staff, aren't you 😡
hey! fleshbags have feelings too😢
ive recently discoved how good standard staff m1s actually are
never actually used them lol
it's not a competition you know
i want to play with the laspistol but this wifi is so bad lol
Nurgle ate their souls no they dont
I've been caught. 😭
the fact that they have infinite range and zero spread is so nice
Servers have been poopy last few days, might not be your wifi
we all know you for the true metamancer you are
no its prob my wifi
They had a buff recently. Much faster than they used to be.
op build tbh
im using cafe level wifi to play
but more than that
carnival still have a lot of lag spot for me
and when you hit quickplay damnation
most of the time its carnival
Less a buff and more saving us from having to animation cancel.
must be a lot of lag because carnival is the only map rn
But a buff for most people lmao
it is a lot of lag
quell cancelling to increase firerate is asking for carpal tunnel
Animation canceling to make staff lmb somewhat viable is just so not worth it, so it's nice.
the start of the mission is unbearable
buff for these fingies
psyker players ending their darktide sessions with their hands permanently stuck as claws
can't even pick up a cup
our hands are more powerful than you can think
Use your mind. Or straw 🙂
mind straw
use a larger cup! psyker strong like ogryn!
i hate that my psyker who is newly leveled 30 has a way better weapon then my ogryn i played for a long time
my zealot has a better revolver than my current😭
my psyker is the same
same for my zealot, i main psyker but i only get all my god tier stuff on zealot
got damn
yea... my ogryns living on a 510 weapon for abit
i do think crit chance over crit dmg is better tho
then my psyker got this
purgatus does like no dmg to begin with
oh i might of picked wrong perk
you can change it
yee ill go change it rn
Kickback and Billy Club MK IIIb - and all your troble go away - the most relaxing weapons to use as Ogryn
i resisted the urge to become a knife zealot then john omnissiah gave me a 500+ godroll skrillex bass drop weezer concert knife
i use club3 but achlys
It doesn't make sense to play anything but knife zealot, because then it's just a worse version of Ogryn 
Kickback is still amazing even after last minor nerf to it.
my ogryn is a knife zealot
Knife zealot is worse than melee vet anyway :P
fake. vets don’t have melee weapons.
Kinfe is fun. A hand killer tho
Whatcha mean. Vet is the melee class now xD
He just have a lot of speeeeeeeeeee *** and he is down 🙂
