#psyker-class
1 messages · Page 901 of 1
i personally don't use PC
I always confuse it with wildfire
PC isn't as good as it used to be but it's still incredible
my trees all have two permanent fixtures
on hi shock dam it's indispensable
Perilous Combustion
One With The Warp
Everything I build gets those two nodes.
Like fatshark has to know having the same charge for the same result for a poxwalker vs gunner feels like ass.
I consider them mandatory.
While I agree with the general sentiment, I honestly do not want fatshark to touch it because it's functional and they WILL fuck it up if they try to do something clever with it

Leaning into what it does now, and being considerate of the current tree
I know that's just paranoia but yea
Fuck hold on I'm super stoned. Let me word this right.
"Addressing unintended bug of BB giving enemy carapace armor"
wait if you need 6 stacks to insta kill trash
is that really useful :v
a5histg, its not like you can kill the crusher /rager horde SOLO everytime
EP only triggers on Elites, and Brainburst is something that is only good against Elites AND Specials. And I think it's kind of painful in that regard that you 'lose' EP stacks when killing specials with it, and that sort of means you 'need' (not really but it super helps) the 3 stacks mod for EP
you have to consider that all your abilities effect sb as well, and because you're killing packs of elites (ideally multiples in under a second, at times), all that stuff stacks, especially if you take vent
So I'd love a super weird conditional node attached to BB that activates with EP selected that lets you gain EP on Special kills
only thing i could sacrifice is warp speed from scrier but that's a no no because I'd be butt naked during scrier since i don't even have toughness damage reduction
thats kinda why u gotta
what is sb what is vent :P
also i personally ditched the scriers move speed cause DD gives you the same amount
soulblaze, vent is an ult with a subnode that lets you apply up to 6 stacks of soulblaze to enemies in a ridiculous aoe attack
I don't use DD
DD only reason I was able to keep up in a match with 3 knife zealots
ok i TECHNICALLY could but there's better options
and what I mean by "other stuff affects soulblaze" is things like the blessing uncanny on say, a mk 4 dueling sword applies to your soul blaze ticks when you attack enemies. Stack up that rending and peril, both will buff your damage if you have connected abilities
such as 5% cdr on elite kill, kinetic deflection, or toughness on scrier
or malefic momentum
Then the compounding soul blaze of just killing more elites in combat, and auto +6 stacks from a vent, or +3 stacks from fire trauma...
wait i cant find vent :v
oops wrong scrier node
I'm supposed to take -20% peril generation

and the creeping flames subnode
i would do pc over battle med
no transfer peril yet eh
updated the build for this thing
there is no transfer peril on surge staff.
What perk is good on laspistol besides flak? i already got it on the roll. Maybe crit chance?
opted for more consistent replenishment over having 200 toughness
insert it into the game
thats pretty realistic

if FartShack were to do it, it'd take about a day
based
i'd replace carapace with unarmoured for now
just add to the blessing list/array for the surge staff
why unarmoured?
to reliably one shot shotgunners
ehh, I dunno
yea unarmored is actually still pretty ideal
I can already tank a shotgun shot before my toughness breaks, and having a lot more damage on crushers is nice
currently it's also more damage on bulwark reaper and mauler to take carapace
cuz armor roulette
two charge to one charge is a big ol diff and it applies to a lot of stuff
bulwarks have carapace on their limbs?
whar?
none of them feel big or threatening like a Crusher but still
here are two sample builds, neither of which you'd use with an actual purg staff, but which abuse enemies with the soulblaze economy. Bring a melee weapon with uncanny on it, for the first build in particular you would benefit from a voidstrike stave with surge and warp nexus. Play loop for #1 would be build peril until horde shows up or shit otherwise hits the fan, vent, use reduced cooldown BB to pop all the important looking fellas as quick as possible, swap to rending melee (presumably they've reached you by now) and stab heads or alternatively whip out voidstrike to start bumping peril again (especially since build #1 has CDR on elite kills, you can have another vent ready to go by the time they get there)
Second one I was using with dual non-warp weapons laspistol and saber, using assail as a lever for peril, but post-patch knives don't regen fast enough so it's probably beneficial to bring an illisi or deimos to crank peril in a pinch (which you'll presumably have out already if you've run out of knives)
Scrier is once again the best ult if you want dual non-warp weapons, but with #2 above you get that tasty tasty creeping flames on top of your assail / dumdum abuse / bottom right crit and finesse bonuses
Make yourself a psyker called Dogg and only make fire builds
Blaze every soul you see
I haven't used purg in a while tbh, seems to complement shields nicely though
i jsut want to be able to 1vX crushers and ragers, and 1 tap crushers
I don't mind having shit boss clear or not super strong horde clear
the first few ticks always do
and push the shield away
if you blitz cancel tho you do 0 damage
mk 4 will chew crushers and ragers. Soulblaze alone will chew through crushers especially if you get them on fire, and then stab heads - either theirs, or anyone's. Like I said, uncanny strike affects soulblaze stacks/ticks/damage
but with ds mk4 its hard to 1v6 ragers no :v
With a sword and a can-do attitude you will melt a double horde and have room left to eat a monstrosity that's been chasing your teammates
not really no, dodge+circle. Your builds should include the "block using peril" node too in case you get in deep or are caught with your pants not only down but all the way off.
but they have more range than you, so you gonna get hit either way
If it's a full patrol it's still doable, but the better option at that point is to block and build peril and vent - or lacking that, use an AOE to stagger them and reposition
rager pack = back off and shoot them
no point trying to outmelee 6 melee specialist enemies
and tbh in that case it sounds very similar to my current zealot build of crusher + revolvo anyway
you have to either move in close for ragers, where their shorter range attacks are dodgeable, OR you time your dodges in and out to be between their attacks (so they slice you move back, then back in and stab, then back out before they swing)
In reality it's more of a side to side slightly convex curve to the dodge pattern you'd want to use - imagine the surface of a contact lens, with the focal point being where you'd stab the rager in between dodges
Anyway, practice makes perfect
the range on the dueling sabers are p good though
this is really the most straightforward answer though
how do you stagger crushers 1v6 then?
especially if you run trauma or voidstrike
or just dodge all the way :v
trauma staff 
then yeah gamepaly loop just sounds so much like my current zealot lol
Shoot ragers if more than 3
Stagger crusher, hit 2 times, move back.
uncanny strike with riposte on mk 4 dueling sword is absolutely disgusting, especially when the entire crowd of enemies has been doused in soulblaze
i swapped to psyker so i could absolutely destroy crushers and ragers
in that case use voidstrike with surge and warp nexus with the first build I put up above
your enhanced BB + EP will melt crowds and spread soulblaze, your staff will absolutely wreck clusters of maniacs and crushers, and the nodes to the bottom right guarantee you will be getting crazy crit damage AND guarantee proccing surge on your voidstrike if you get into melee or just keep shooting hordes at eye level.
Mixed horde or not, it will vanish before your very eyes
And of course, vent to buy yourself space and spread more glorious flame
If you mean specifically in melee, you can do that too - like I said, mk 4
can you make a new image so sorry :p
can staff 1 tap crusher?
it "can," yes, depending on if you proc surge and what your peril looks like, etc.
hey while we are on the subject of dodge patterns, did you know chaos spawn can be baited into easy mode if you move close and to the right ? https://streamable.com/6e5wsq
I'm not sure what this obsession with "1 tap" is but it seems very silly
I did but I actually only found this out completely by accident in a situation I should have actually died in lol
sorry what is surge again
I thought it was a bug at first
a blessing on voidstrike
when you are close enough to touch the spawn, the spawn gets uncomfortable and starts spamming single slam attack
very easy to dodge Xd
ew dont touch me dont touch me
lower ttk :v
sometimes with everything i just need to delete some stuff fast
Oh thats interesting
Gonna have to learn this
Well, TTK is definitely different than 1-tap. Not everything is a hammer, and once again I direct back to the dueling saber for a crusher or rager or whatever. Hordes you will melt like ice cream at an arizona fair, but that's not really a TTK consideration but one of volume
You're taking several seconds to charge and potentially build up an auto crit, but then you kill like 10 ragers and 3 crushers with one blast
Again, assuming voidstrike
In any case, I'd suggest attempting the build and playstyle I've detailed above and see if it works for you. It's incredibly effective, don't count out mechanics for a class until you gain sufficient understanding of them
(and again, the build I listed gives you enhanced BB + EP, which will essentially insta-pop 3/4's of the elites/specials you run into in a fraction of the time after you ult at high peril to begin softening the horde up - you may not even need to take out your weapon in many cases)
when the conditions are right, surge voidstrike is the most powerful psyker weapon
personally I prefer trauma, it's easier to use it in suboptimal conditions
THe skill comes in knowing what those conditions are and how to engineer them when possible, and when to cut your voidstrike and use other options. I definitely prefer trauma for its flexibility (plus lmb on it tears ass, so) in hordes, but if I think mixed hordes are going to be an issue once I see I've been paired with two knife zealots and a knife vet, I will bring void
wait so sorry what does surge ( the blessing) do :v
surge shoots twice on a crit. Warp nexus raises crit chance based on peril
it shoots extra voidstrike bullets when you crit
And the node in the build above, third one down in the bottom right, gives you an automatic/guaranteed ranged crit after 5 weakspot hits (either melee or ranged).
At high peril, the middle-bottom node will also give you 20% more damage
this node makes it so when all enemies are lined up, your voidstrike will turn into an orbital strike
Now look at voidstrike details: look at crit damage. Now multiply by 1.2. Then multiply that by 2
It becomes an actual nuke
and you can GUARANTEE and engineer that crit, and plan around it, and line it up specifically
plus all the incidental crits you'll get just through normal play
(you can also just click lmb over and over and shoot like a machine gun)
yeah i know about the 4x weakspot crit thingy
alright. well hopefully the information detailed in the last several pages is helpful to you, bon voyage
tensk gud sir\
only took me a year of intermittent grinding (since pre-order beta, my first character was this psyker)
v nice
(the heresy penances took the longest)
now i have to do all the other penances that arent redacted
I basically just straight up refuse to do any penances that got moved to redacted before I got around to finishing them
for any class
the psyker ones are actually doable with how good BB is now
vet was my first char and I got all of them prior so it's fine
i still have to do the heresy penances on vet redacted but those seem doable if I go all in on left side tree
I'll have to think about trying this at some point. My only issue is the hoods kind of look not super great
at least they dont make you bald anymore
t3 hood looks best
still miffed about t3 vet helmet not having goggles
yea that's bullshit
john darktide?
I also personally do like these other psyker headgears
looks better than mortis bandana
I have a vet build with the vet helmet, leather jacket, tree designed to shout and tag almost exclusively. trying to replicate the middle management/union rep feel for my fellow players, yelling at them and micromanaging them
my BB build makes my force sword especially potent
(i use the bootleg power sword variant)
Psyker life in aurc damn maelstrom as of late....
last 2 alive psyker and some one on a stealth build of some sort.
stealth build guy says "hay go here ill meet your there "
you run there
stealth build says "i cant make it(stealths away)"
all the agro is now on u in a really bad spot....
He fell for it!
why do i need warp charges of all things for the Power Up pennance -_-
Imagine how surprised he'll be with the two monstrosities I brought back for him
Scrier's Gaze... can it work without gun psyker?
is Enfeeble still bugged?
like warp siphon is straight up bad for a brain burst psyker because it doesnt do anything to speed up your casting time, and the only perk you can use with this that does also forces you to use all of your warp charges
so i need to run a mission without using my ability and try to kill 100 elites or specials with my unmodded brain burst, while competing for those kills with teammates
anyone else notice force push only works like 50% of the time on poxbursters? Oo other times it shows the skill as used and bro is just barrelling at you full speed?
only poxbursters tho...
as in venting shriek?
its literally easier to get the Shoot Fast pennance, which is supposed to be a more advanced pennance than Power Up that also involves brain burst
This penance was made when warp charge dumping on ability use was optional
surge staff is good
idk i am trying this exact build, and this video seems cherry picked as hell (with probably incompetent teammates with matchmaking?)
NO WAY no one would ever do that.... thats just crazy
13k melee, shriek op
I despise stealth vets/zealots with passion
creeingflame shirek is amazing
i only used my sword to reposition
at this point just use a combat knife lol
you dont like killing hordes and keeping perils down to continue firing your staff"?
naw, the block efficiency and buullet blocking from deflector is clutch
the fire itself doesn't feel impactful for me
and by that i don't mean number wise
i mean animation wise
satisfaction wise
it doesn't feel good
it's okay
mean, just from vent i did near 300k damage, feels good to me
It reduces ability downtime and when combined with CD on specialist/elite kill you can use the mod that makes BB faster and reduced peril after ability use to combo with shriek for some pretty great BB uptime, especially with increased quell speed.
there are some situations were creapping fire and PC just save the F'N day
Question, which one is better base stats wise?
Well 506 is bigger than 438 so there ya go
Oh base stats
You're looking at the wrong part
the pennance wants you to be at max warp charges for your BB kills
Total rating is worthless if the base stats are shit
373 is bigger than 361 so there ya go
Again in the break down it isn't that simple
Quell speed doesn't matter so much on purgatus
As You want burn and cloud radius high on the staff
From what I remember
As to me currently I think my current staff is better base stat wise as 80% quell speed is as someone mentioned relatively unimportant and the damage is low on it which makes me doubtful
also empowered psionics is just a better choice for brain blast overall, 100% cost reduction, faster cast speed, significantly more damage
The real answer is that both are likely perfectly fine to use.
I'd go left personally because cloud size has a more meaningful impact than damage or quell
Well stats are 373 vs 361 with dmg being the dump stat on the 373, the blue is better. You aren't losing a lot but gaining more in other areas for that 14% dmg discrepancy
Damage doesn't affect soulburn damage either. So most of the damage is really coming from burn
also using my brain blast with a psionics charge restores toughness to everyone in coherency with EP
The only reason I don't use empowered is because Siphon has a node to gain on soulblaze
And I abuse soulblaze
The free damage is great
taking warp charges on soulblazed enemy kills isnt great imo since the alternative is a lower chance to gain a charge but with kills made by anyone in coherency
I also find that empowered suffers from overcapping a lot
Blue Staff
Primary Action Damage: 31.50
Secondary Action Damage vx First Target: 18.90
Secondary Action burn intensity: 0.34
Gold Staff
Primary Action Damage: 32.90
Secondary Action Damage vx First Target: 19.74
Secondary Action burn intensity: 0.32
on the damage but the Burn stat will influence it better
80% Burn
Max Damage Over Time Stacks: 15.00
Damage over time Application Rate: 0.34
-oh yeah it's the same for the 78% staff
overcapping?
Yeah sorry for my dumbness, I'll take out the blue
If only that Warp Resistance was 80% 😭
Normally a term used in MMOs with charge abilities
Basically, when you hit three stacks of empower, you are put in an odd state where NOT using empower is wasting potential uses
And you're not always going to be in a spot to use it effectively
Compare to vent and Warp charges.
I press button and dump charges for instant benefit. You get more milage out of the node in that regard
Because empowered provides ZERO benefits if you don't use your blitz
I think it sadly only applies to some haircuts as mine is bald
im hardly ever put in that position due to the sheer number of gunners the game spawns now lol
Charges give benefits even if you sit on them
Yeah I forgot what the benefits are but I normally use the warp charges
Recently been trying out EP and been liking it
What should I replace the perks with?
It's a nitpick tbh on my side.
I think Empowerd could benefit a lot from having a similar setup to siphon with extended choices that give some benefit to sitting on a charge.
But it's still solid and I enjoy it. I enjoy soulblaze spam a ton though
Still need my dang blaze sword
I'd recomend changing the Blessings as Run'n'Gun is relatively useless in my opinion for a psyker staff, and transfer peril is not useful enough
big horde clear yeah
honestly I like maniac and flak, blessings need work
Yeah the Perks are fine, but the blessings are no boon
transfer peril IV tho...
im running a Venting / psionics / BB build with points put into all of the soulblaze perks (save for WS) and running a good purg staff and duelling sword.
the loop for it is basically using purg for CC, BB to pick distant targets, and DS to handle anything that closes the distance
he doesn't have it in the library
and venting shriek as a panic button

dont let any of the voidstrike mains hear me but i kinda dont like transfer peril over nexus + flurry
Yeah that's how I use it or a "Fuck off Gunners" as it goes for 30m or 40m? I forgot
I'd keep transfer peril until you get another staff with transfer peril IV
or until you get a better staff
just so you don't miss out on the max level blessing for the collection
transfer peril on a VS staff is good for hordes since you can spam half-charges into mobs and get a ton of headshots
lets you chain VS endlessly
This is my current Voidstrike, I need to change the Soulblaze staff at somepoint
Also I found this insane Trauma staff in the shop and upgraded it, haven't changed the Level 1 Warp flurry from it yet
I run blaze trauma, cleave force sword, BB and Vent with Siphon.
BB is for anything not in trauma range because hot damn does it cut through everything.
Vent is for extreme horde control. Whenever I think I can get my stacks back quickly I burn it for damage and try to get some more milage out of BB. I don't rely on BB, so it is mainly a tool that I use whenever it's needed.
I just wish that the area for viewing where it will hit was via where you aim your dot rather then looking up to make it go further and that the radius was larger
Blaze Trauma is a fucking drug
i havent used trauma staff much tbh, felt a bit clunky in the test room
Quell cancel
that sounds like a glitch that would get patched out
Yeah I feel like the way the 2nd attack is done need to be re-worked on how to aim, as it should move to wherever you place the dot to be more useful rather then gliding on the vertical axis as if you are aiming a mortar or aty piece
It's a side effect of quell animation priority queuing
i gotchu
Which was smart on their side. Quelling overrides everything because if you need to quell YOU NEED TO QUELL
i do love that we can have such different builds and still both be effective psykers
That's a high opinion you got there of yourself
hey man im winning matches so as far as im concerned its a good build
I'm just poking fun.
There's a good amount of diversity in Psyker. It's good.
:)
what blessings for a duelling sword?
or, more specifically, is this worth paying melk for?
I am extremely irritated. Only had enough time for 1 match before melee maelstrom is gone, I get into a match with 3 knife buffoons who rush off into the distance and die within the first minute. iseewherethisisgoing.jpg so I immediatly leave and narrowly have time to queue for another maelstrom
and its the same fucking match
ok, guess no melee only maelstrom for me today
next time u see 3 combat knives user
equip one too

scrier gunker with knife
faster than the zealots
I like this idea
assert knife dominance
I did this once but it wasn't Maelstrom just regular damnation
Fun little times
based
I have the Combat Blade/Purg and Combat Blade/Columnus sitting in my back pocket when the team comp allows it
which perk is the best for this gun? instead of infested
It's Flak or Maniac usually I think, but I'd like a better player to confirm
idk if I count for a better player at all but I wanted to put in my opinion I think flak is better because most of the annoying/difficult enemies are wearing a combo of flak and carapace though most of it is flak
You won't be taking on crushers any time soon with that but it helps with the moebian units
Flak/Maniac are the two you want
for revolver, is it worth it to run crit damage perk for true aim smite build?
or just run flak/maniac
Anyone know if smite / surge still being able to hit weakspots is intended, or if it has been confirmed as a bug to be fixed in a future patch? Fatshark recently claimed they fixed it but all that functionally happened is damage to the random limbs that were being targeted was buffed to be the same as torso.
Looking to invest in a build that kinda relies on on the weakspot hits to quickly stack true aim without consuming the guaranteed crit hit, and would hate to have the build made useless later because fatshark changes their mind from how it currently works.
the considerations are between flak, maniac, unyielding, and unarmored. flak/unarmored for maximum anti shooter, flak maniac for when you know ragers are your bane, and flak unyielding for when you want boss dps and some anti shooter/mixed horde
someone on reddit did a test and it seems they had 8% weakpoint hit with surge staff over the course of a match
unsure if that includes lmb or not
or melee
if you wanna hit lots of weakpoints, void staff manages that better afaik
So can anyone help me level up I would greatly appreciate it
Check the LFG channels, easy enough to find people lvling alts
ok do i go into VOX what even is VOX
I feel like I've been blessed by the Omnisiaah - anything to change?
literally perfect
only thing you can do is upgrade the perks or the blessing if you want
+flak, you fan check Atheneum for good blessings and perks for all Psyker weapons
Check Atheneum 📌 for the Gunker build and use a revolver. Gather stacks, with Smite pop with revolver.
You want Hand Cannon on it at least
Are you in a private game?
No idea but since we are talking about Fatshark coding here that's very much a possibility 
I did it long time ago so don't know how it works now
Whats actually the best method for killing bosses as psyker?
I'm trying to do this now if you need a second to troubleshoot.
hrm
I was looking to run more a voidstrike staff with surge and blazing blessings
Groaners to crit chance or flak, run n gun to nexus I guess? I have t4 flurry but seems like it could do better with a different perk
People are actually so rude with bosses in general
Zealots, veterans just stealth to avoid it.
what build/loadout do you use on psyker
Mk 4 duelling, trauma
what blitz and ult?
Venting shriek, bb
Got another one .... what to do with this?
seems prety solid for blessings - change the perks?
if you have distance, open with 2x BB, vent, 3x BB. if they are on top of you, DS headshot and keep it tied up. if its a beast of nurgle repeat the first option over and over while kiting it
Dont worry about method
Im actually pretty good at speed killing when its just the boss
Unforunately normal games arent just dealing with bosses
I run gunker with scriers gaze, so columnus with raking/dumdum and SG going i can 2-3 mag a boss no problem
Im mostly just someone who is tired of having to substitute as a boss killer with poor weapons for it.
But if it does happen ingame as much as it does i might aswell spec into it.
Can the talent anticipation be worth running for a gunpsyker build with a duelling sword?
i know it's late but flurry for blaze or wn for rending imo
two of the recommended builds from the psykanium thing in the pins
Anyone had any luck doing the boss penance on Heresy since the update? only one ive got left for psyker
sg columnus is the best boss melt I have found so far on psyker. surge and BB can do okay, but not to the level of columnus
Can this be salvaged?
we have more horde clear and CC options than pure single target
Very much so.
Neat!
rampage for uncanny and sprint for mutie
and youre good
I can get back to you ina bit
And what blessings am I looking at for the surge force staff?
..oh boy I do not have uncanny
And I am broke on ordo dockets
run warp nexus and i forgor the other one
💀
Was it crit chance based on peril?
Smite is good for pushing away bursters and just locking down bad situations. It depends on the staff you take as to whether smite is worth having. Shriek with soul fire synergy is incredibly powerful
You can with my build.
stun a room, light it up, big horde melt energy
I personally prefer to run BB for boss damage and free bursts, but I do like smite when I don't have a surge staff

I've never not run smite since it came out so i know how it works
im just wondering if bubble could be replaced
It can yes, though imo you want the soul blaze talents
I played two games today, where I dealt around 300k damage just from shriek
I ran brain burst, but mostly for free procs, barely used it at all
I tried your build on yt AC. I made just the following adjustment: backstab ranged DMG and dumdum+raking on the mk5
Running Smite/Surge/Shriek, and shriek warpfire is like a third of my damage 
on one hand, Venting Shriek is super useful for me to not shit myself
on the other, Shield is super useful for me to not get molested by gunners
smh having to make decisions 😔
Imo, you deal with gunners just as easily without shield
yeah but its never "just" gunners
Take smite, chain it to the gunners
Simple as
(though having a quick means of dispatching them is good too)
Combi-staff with a plasma gun taped to it when?
I ran shriek without smite, and posted the scoreboard above.
No issue with gunners running surge staff
Deflector if you are caught out, and empathic evasion were all I needed on the maelstrom today. 0 toughness curios or gunner rez aswell
That'll be big damage when shooting from behind. Can melt bulwark easily.
With purgatus, I would take shield
Purge loves vent
yeah I run Shriek without smite too
I run Purg because crits for days + all the crit synergy
very comfy
indeed, just wish Vets did their job :c
like being able to vent at a group of maulers and then immediately start CCing with LMB is really useful
instead of building stacks with right click first
Is this good for a lasgun/duel sword build? I run max warp charges
also venting to stagger any ragers or maulers that slip through, to help you backpedal
thus stealth 
just ask them nicely to not attack UwU
Surge gang!
did somebody say surge and stone?
Full auto mod got an update. I like eacha ddition, but it's more unstable than ever.
This is my full auto mod
One mission I exploded 3 times 
infinitely more consistent than that mod
Now I feel like I can easily handle peril
I catch myself at 100% many times now and dont press the “guess I die now” button

Why does the brace/ADS toggle setting not apply to psyker charge attacks
My mouse is fuck busted and whenever I try to hold down right click, it flickers like crazy
I can barely play Psyker because of this
Can you hit crit damage with the chain lighting?
Assuming you mean Surge and not Smite, yes
If the first hit crits, the second also crits
Ye-oh
Surge powa
I just want a build that lets me spam lightning tbf
What do we think of the drip
i dig the sea mine look
wish that specific headgear came with a collar
I'm very explosive
Yeah but the vest covers that p well
I love how those two match
true
And then got the warp battery legs
Love me militarum leathers
surge + smite + warp siphon + ult of your choice
enjoy zapping
is there a fast way to get blessing i just spent 10k plasteel and 500k ord and still havnt good surge on voidstrike
https://darktide.gameslantern.com/build-editor?id=9aad56a0-d4ec-49f8-9e92-ff89c74e7318 this is what is use, i have nearly identical 1, 4 and 7
not really, yesterday i spent 3k plasteel to get a specific blessing... i did not get it until i checked my vet's inventory

What blessing are people using on trauma staff now and days? I have rendering and warp but it still feels kinda meh to me.
only thing i miss a lot are thy wrath and maybe blee for the emperor

Flurry/Shockwave or Blazing/Nexus
Just looking for a yes or no answer: Could you make a gun psyker build with any of the infantry lasguns that would be on par with using laspistol or is it simply the best?
i don't remember infantry lasguns being so crit oriented
rip burn
try a scryier build no?
Headhunter and deadly accurate are really good now on infantry lasguns.
yes
Huge crit.
i did not remember you could get those blessings on the lasguns
deadly accurate is great
so maybe a 4 with a full auto mod or the ia?
but tbh swap elites to crit chance and with nexus you will kinda make up for low burn stat, or just rip out nexus 4 and wait for better purga
why the 4 and not the 12?
If you can hit your shots the IA has highest dps right now.
by the time you get get 4 shots with the 12, scryer has ended
😄
okay so 1a is best?
Yep.
hmm
it's probably the best balance in terms of handling and dmg
Not sure on psyker though you might have ammo issue.
But can't be as bad as laspistol.
not with assail
not with force staff
not with melee swords
DUELING SWORDS LETS GOOO
in terms of melee, psyker has probably the best choice imho
caxe, force, duellist, claws, knife... and chord
you don't really miss hsword and psword
Mk2 saber is pretty fun, I like how you can use a waveclear combo (light>heavy>repeat) or a high single target attack (heavy>light>repeat)
But apparently mk4 just does more damage?
Which is silly ;c
i cri
note the mk5 dealing less than half of the mk4's damage against carapace (284 vs 590)
perfect, this is what is was looking
worse weakspot multipliers and armour modifiers
I expect to see the damage values normalized across the duelling sword weapon family eventually, but hopefully they come reasonably soon
i just don't want them to fix rampage
it's just sad being like "yeah, the mk4 is straight up the best" all the time
Cruching on broken blessings is fun sometimes...
Also 4 is better damge but the mobility on the V is pretty wild
I want the heavy 1 on the duelings to more equal.
i think assail ruined me because i am having a hard time adjusting to smite and brain rupture 
because it does way more dmg
I like the mk 2 and wish it was a bit punchier.
Even with them being the same damage, it would still be a DPS loss on the mk2 heavy speacial loop compared to mk4 heavy chains.
yeah it's a real double whammy given that the mk2's 1st heavy has worse base damage for no reason
despite having the exact same animation as the mk4's 1st heavy as well
Right?
i think it would be nice as the cleave variant
If they were all the same why even have 3 weapons just delet the other 2
i mean, we're at that stage right now
two are just straight up worse than one
why bother having two more variants?
you could make that argument about the current state of things
Assail is very based.
having moveset differences is nice, if not for just the animations and minor differences
I mean that goes for alot of things
Axes
Dules swords
Catas
and the duelling swords are one of the families that have some decent differences
mk2 has a cleaving 2nd heavy, and the mk5 has a strikedown h1 -> h2 -> l3 combo along with better defensive stats
they're minor, but they're there
I don't think that they have to be so different
Rashad and antax are nicely balanced. It's preference for those 2.
just a little bit of variety is nice
Same with the ogryn ripper guns.
I don’t know because people complain about assail psykers but I like it 
And yet the 7 exists
like even right now, a lot of people like the mk5 because of the overhead heavies
It's easier to clear a horde with mk 2 and mk 4. You can be more sloppy too.
But if you're good at horde management with the mk 4, there isn't that much reason to take the mk 2 just for hordes.
I'm bad and sloppy, so mk 2 is nice for me.
That chop down light attack pattern is too much for me.
I don't want to heavy cancel spam for a whole round.
I get it but the point is they all do different things... like push shit around more or stun more or kill faster
I do like the overhead heavies on the mk5. That was my first dueling sword love.
If they all had the same damge profile it would be lame
but as of right now, the other two are straight up worse
I'm lame. Got a walking stick and what not.
been testing out rampage 4 on the mk4 dueling sword with uncanny 4, gives me some easy to use horde clear. not as strong as a devil claw or illisi granted, but being able to poke crushers into dust is extremely valuable
like, I'm fine with some numerical differences and whatnot
but being this much worse than another variant despite having the exact same animation is just not great
Same animation and class of weapon with different damage is odd tho.
and with the amount of melee weapons that we have, some overlap is natural
RIGHT. The SAME animation
it's just the nature of things given the amount of melee weapons that we havec
if we had only 5 melee weapons in total with no marks/variants, then sure
more distinguishment
Newer weapons are usally more distinguished
gib 2h weapon
I think FS realized the older weapons were flawed in how they were made.
and from a different philosophy
since some power creep did happen with the addition of the force swords
the crusher was just depressing initially though
crab helped with some redesign no?
Illisi was fair and balanced
like the crusher
god bless him
Zealots cant ever get a break.
this is what i understood watching telopots video
Always getting outshined in melee dps by other classes
until recently i did more melee dmg with Psyker > Ogryn > Vet
Whats a 2 handed weapon a psyker would use?
-_-
I dunno honestly which class i would reach highest melee damage with rn
there's a leaked 2h force sword for now
Force Spear? 
Presumably ogryn
force halberd?
71% DR is pretty op for staying in melee with everything
Give Zealots Power Swords
Fucken EZ
there's the 2h power sword and force sword which we're just waiting on for now
power axe
2 handed Chain Axe
some dual-wield weapons would also be neat
I need
I bet the 2handed force sword mentioned in the game files is an old, abandoned concept
That would be sad
How To Complete The Warp Battery Penance
Just give us at least some chain glaives 
Just keep a good tempo on a damnation mission, keep killing elites
avoid missions with long ass elevators
A force hammer or halberd could be neat
that'll kill your momentum on the penace
Maps like envlaavum baross, chasm logistratium have no elevators
So many options, make dual wield a thing were certain melee can go on the ranged slot and you can throw them
thiccsushi, my rates aren't high, lets talk
Chasm logistratum actually is probably one of the hardest maps in the game
So many terrible areas one has to go through
I think carnival is a good one for the penace since it's relatively narrow
so u can bb elites who will always be on ur line of sight
also pls give a force halberd
one day they're gonna shadow patch in a feature to the bell
on ring a horde is summoned
A pack of rats?
there's mini nurgles in V2 so fuck it add rats to darktide
is the push of the laspistol worth keeping or should i switch it to a laser? btw i have the weapon customization mod
worse a pack of gutter runners
what should I do to this to make it a halfway decent weapon?
all bad I'm guessing?
it's really not that bad
blessings are not optimal but are good enough
just swap both perks
I'll use it as a placeholder till i can forge another
I primarly use my melee weapon to block ranged fire in a pinch so block cost efficiency and defletor shoudl probably go on it
i can one shot muties with it as well
That weapon has bad perks, blessings
Also dumpstat on deimos is warp res not mobility
yeah i had my doubts
found a potential repalcement from brunts armory already
just need to upgrade it
what am I looking for perk wise for this ?
damage?
I recommend checking the pinned guide we have in here
oh right thats a thing, i'l check there
i dont know what im supposed to be looking for here
like is blazing spirit good do i replace it
y'all got some goated purgatus builds for me?
not really. i'd say replace it
this is an acceptable weapon
blazing spirit can help getting warpcharges with in fire repborn
try blazing T4 its actually not bad
i personally like exorcist
can quell and kill at the same time
blazing spirit wont help you get warp siph via fire reborn
yes it will
its very inconsistent and crit reliant
you have to go through 2 cycles of RNG for a warp siphon
first the crit for blaze, then the fire reborn
also the 4% chance to get a WC on coherency kill is always better than 10% on warpfire kill 100% of the time
I use the soulfire spread talent and it works well enough to get me up to 6 from 0 against a horde
here's the list of blessings if you're looking for more options
The reason blazing sucks dick on the FS, is because if you kill the enemy, it won't apply any stacks; and the reason wildfire sucks dick is because it doesn't properly add stacks onto enemies due to the capping.
does anyone know how actually important are the correct blessings and perks for the gear? realistically how much stronger do you get, how much impact does it make for beating maelstrom?
i personally have bloodthirsty and exorcist on mine to synergize with each other
it makes a difference
but you just need "good enough" gear
it doesn't have to be perfect
i dont think blazing spirit and wildfire is actually helping you gaining warp siph via fire reborn as consistent as you are feeling
Blessings and perks make quite the difference, but if you're game play is bad, no amount of gear will help that.
550 weapon with the meta stats, perks, and blessing is not going to save me from sucking.
Soulblaze in all forms always seemed pretty pathetic to me. At best it highlights stuff that's still alive...
soulblaze isn't impressive for single-target
but most soulblaze application methods spread it in an AoE
does this soulblaze look pathetic to you
Depending on source and how its used, soulblaze is really strong. Aoe and damage over time.
Melted.
Yes
i too found soulblaze too weak (together with smite)
then you are overexpecting
If you're a Purgatus enjoyer. You're probably playing on Malice 
This was done on Auric Maelstrom, the more elites you have the merrier this build gets. You can view this build among other things in The Psyker Atheneum:
https://steamcommunity.com/sharedfiles/filedetails/?id=2917274959
i was shown this
i thought ok maybe this is interesting
you shouldnt project your own insecurity
then i saw that i already tried a very similar build to this
I play it on high intensity damnation just fine.
?????
i tried it again today, and it still was subpar
people that said purg only work in malice really should play on higher difficulty sometime
ive heard people say damage is dump stat on trauma, is that true?
True purgatus users are just wannabe trauma users.
Warp nexus + 5%ranged cc is all you need
I run purgatus on Auric Damnation just fine
people shitting on purgatus because it doesn't get instant results 😔
Burn trauma's better for cc and mixed / armored hordes while purg fucks up ragers / squishy hordes
blaze trauma are just anti team purgatus
The cc is pretty clutch if you know how to knock them around
the cc is what get you top damage
because your enemies is flying around and only you can hit them
If you're just spamming it and letting crushers spill around like beans then its kinda anti team
Depends on the trauma build and damage isn't dumpstat; but on blazing spirit trauma, you can get away with a some lower damage.
Can't give ground on blast radius and charge rate tho.
also just got this
gives you the illusion of top damage while in truth its because your teammate cant reach all the knocked around enemies
My purg build is Deimos with Uncanny/Deflector and Purg with Warp flurry/nexus and shout fire. Dumpsters anything the game can throw at me (except bosses maybe, those just have to be whittled)
Edit: And BR/Assail
which would you say is better of the 2
If you can get blazing spirit + warp nexus on here with decent perks, this one is better.
Ive already had the purgatus discussion abunch of times before
it looks like you learnt nothing from all of it
ok melk i see you
Purgatus is a dps staff that usally needs support to do what it wants.
support from what?
never used it
its really good at cc so you usually can function on your own
Melee boys/tanks at front that can keep things distracted
personally i round it out with BR for crushers and bulwarks
Some things get through purgatus limited CC
Nothing lives long enough to need distracting
Actually most things.
name the most things that get through purg cc
Does it pushback as much as a flamer?
mutants, swinging ragers, crusher
Bruisers, ragers, maulers
bulwark
Anything bigger then a poxwalker will require retreating for the psyker
which is what your melee is for
testing now to be sure one sec
Ragers and maulers need left click spam
And ragers wont get ccd if they start their combo
that's what shout/melee is for
Crushers dont get ccd either
Most things do ok in the highest difficulty
its my go to auric build with bubble and BR
But purgatus is not without some big flaws
which you shore up with your melee and blitz
rmb staggers bulwarks
as in all good builds
the big flaws of purgatus are definitely not the flaws you listed out
Crusher and bulwarks get through.
Little garbage can get through but a dodge back and wiggling the curser solves that.
Can easily stagger things (except crusher and bulwark) with the LMB on purg.
just not to the shield
because those flaws are human controlled
if you are being staggered by ragers, mauler, and somehow bruiser as a purgatus user
then thats just mean you need better fire control
"I have to dodge backwards sometimes with purgatus, F Tier" - Wilmer
You figure it's worth buying from melk?
Needing to retreat vs bruisers ye is pretty sad
because evevery literal staff gets interrupted by these guys the same way as purgatus
yeah
Even melee weapons controll better then that
i run focused on mine, feels great
you don't need to retreat
though not BiS
well comparing melee control with staff control is also a very strange take
just swap to deimos or dueling sword and stab them
If that's an upgrade, yes.
What blessings do people like to run? think I run shred on current
and shows how little game sense you actually have
maybe you should learn how to look around to not be snop on by the bruisers more often
Deimos with Uncanny 2 shots all ogryns with heavy's
Found this sword in the Melky Boi Shop. Was thinking of Replacing the Precognition with Riposte,
And the Elite damage to Maniac.
But I'm not too sure. Suggestions?
dueling sword 3-4 shots them
It is a pretty nice upgrade for most values
also Deimos Heavy 2 knocks the ogryns down
Making claims about skill are we?
you are making points about skill, there’s no way around it
Like
Literally, there’s no cover to that
you are literally complaining about purgatus cannot stagger mauler, rager and brusier
when it’s actually can
How is needing to move backwards against enemies not a weakness in a game where hordes keep endlessly flooding in events?
you are complaining about not dodging enemies like every single staff doesnt have a scenario where you have to dodge while attacking
every, single, staff, has a moment where it needs to do so
Like its a pretty simple case herep
No friend
is nice
Purgatus is not actually a CC staff but DPS
sometimes your position needs to change depending on the enemy you're fighting. That's the fucking game.
what does an optimal trauma staff look like rn?
both
Poggies
You just need to play it better Wilmer
very nice 
any reaplacements for +4% mele damage?
But for the biggest potenial purgatus wants cooperative allies
if your idea of an ideal weapon is one where you can literally stand there and nothing will ever get to you, then you're not playing the right game
No Wilmer, you dont need cooperative allies for this
aside from the revolver what else would be a good pure gunker weapon?
you just need to get use to it
I sure can’t wait to start the eternal grind for good sabers 
Columnus shreds pretty well
Ye thats literary what it needs for me to consider it good
I think Maniac or Flak is popular but dont know breakpoints
Probably the Columnus Mk5
Change crit damage to mutant and you're in a great spot.
ah clumnus fair
yikes
bruh
This blessing is good paired with deadly accurate, right?
Nah it just means ive seen scenarios before where losing pointless ground isnt the play.
sad
Wilmer fights bosses in tiny rooms, confirmed
And i will recongize this as a weakness of purgatus
https://i.imgur.com/Fn9XsPH.png
running this with surge, am i dumb as shit
then we shall recognize it as your own weaknesses
because the rest of us dont have that same issue
You can drop toughness on warp kill at the top for damage based on peril at the bottom
im the one covering the allies wilmer
you're making assumptions
admit it wilmer
None of us ever claimed we needed ally support to run purgatus
this is personal experience

thats it
Playing into supporting your buddies is a viable thing 
this is just your weaknesses, not your tools
quick reload talent for psyker when
bubble shield go brrr
Wilmer we literally take purgatus into damnation daily
Spawn stuff, fight them
How do you move to counter the enemies?
and I take purgatus as most consistent auric runs
what enemies? they're all dead except for the ogryns
oh?
and then they die to melee
How does the CC on purgatus actually work?
very weird that you are making this point by saying spawn them in psykanun
What do your allies think?
Wilmer you are actually trolling right now
when ranged fire goes past enemies without hitting htem, they get suppressed and duck and cover
pretty straightforward mechanic
We literally use purgatus in auric and damnation wilmer
Im aware
all of our experiences arent just from the psykanum
Literally?
Literally
and that works for LMB on surge staff too, so you can legit go support mode by spam LMB, purgatus does that always
But the psykanium gives you a concrete information for how things work without all the messy things that happen in normal games
only staff that I don't know if does the suppresion thing is the trauma, but then, you can just yeet the enemies, that works too
It can be hard to tell how CC functions on weapons
First time on the carnival map, damnation btw, a purg psyker with shit rolls saved our asses when hordes came at us from all direction.
when you hit, mobs stagger, when you don't, they coil in fear and freeze on that.
LMB has puff that stagger everything except crushers, bulwarks, and monsters. RMB has the constant spray that has a pause before things get staggered.
It was the first time on the map with no idea where things came from or where danger doors were.
so yes
Your build would be much stronger if you took two points in venting shriek for the soul blaze and picked up wildfire
You don't need true aim
You don't need 6 charges, you will be venting on cool down and gaining little benefit from the extra charhes
and even on those that don't stagger, you can fake stagger them by locking them in certain animations, like the bulwark always defending your hits but then a teammate can go around and hit
everything can be a support weapon if you try hard enough
True
Too true
noo dont tell him to pick wildfire
I run it and got 800k damage in every game I played
hes gonna vent shriek for 6 stacks, what would wildfire do
It's good
You know what it does
spread 4 stacks on other 6 stacks enemies ?
I like wildfire for getting soulblaze on things I didn't originally hit, but that's negotiable
Things you don't hit initially
And the stuff that dies when you proc on kill
It's good, for a single point imo it's well worth the damage
the most you are adding on those enemies are 2-3 stacks
Getting soulblaze warp charges is slightly faster with wildfire
and that is not killing anything
again, it's not needed
Doesn't matter, it's worth the point
no its not worth the point
but if you have a point and don't have anywhere else to put it, its fine
if this is the reason to get it you are not gaining anything out of wildfire
you don't need to use wildfire if everybody is already dead
++ This message is approved by the Inquisition ++
Well like I said, I played two Aurics and an auric maelstrom. I got 800k damage in every game
Idk after going back I feel like it's kind of nice 
I think it's good
look, even at max of 4 warp charge transferring to an enemy
not a single poxwalker actually die from 4 stacks of blaze
YES!
It mainly for purg
so the scenario where it transfer to enemies you are not attacking
and they die
this isn’t actually happening
It's not about 1 shots and break points all the time in game
Lots of stuff like your own attacks deal partial damage
im not even talking about breakpoint
it sort of does, but again it's not mandatory
you literally saying its killing enemies you arent attacking
Even just causing 50% health damage will turn a non killing blow, into a kill
Run what you want, I run wildfire and I am crushing maelstroms with it solo Q'ing
K thanks for the advice I disagree
also, its not every enemies getting 4 blaze
And again, that's 4 stacks PER DEATH with wildfire
if lots of stuff starts dying, it chains
so it does help
okay, Calliope explain to me how do you think wildfire work
but it's not required for a build to function
i was thinking that as well, my old build had it
when something dies with soulblaze, it transfers up to 4 stacks around it
this is partially adapted from the "surge staff sucks" time
how does it transfer
aoe burst
yes and i had to go the build that utilized true aim n stuff
ill give you a scenario, an enemy has 10 soulblaze died with 10 enemies around him
but ty
how does wildfire work
each enemy gets 4 stacks

that is how wildfire spread
Everything in the Psyker talent tree is good, that's why I run without using any talent.
just use the best curios 3 times.
it transfer out up to 4 soulblaze on all enemies
well, 10 enemies would get 1 stack then
so if the desd enemies has more than 4, it still only transfer 4
no calliope
only 4 enemies
not 10
or 2 would get 4, and one would get 2
No
it always try to even out
if theres 2 enemies next to it, then each enemy get 2
so then 10 enemies get 1 stack
if theres 1 enemy, then that enemy get 4
do i still want psychic vampire or go in fire reborn
but if there are more than 4 enemies, it can only transfer up to 4 enemies
What you fail to realize is it can result in a few stacks getting loaded onto specials, which will take them to 8-9 after a vent from 6 which is significantly more, it always weakens the stuff you didn't catch with vent, making clearing much easier with the staff
with 1 soulblaze each
that's not how it reads
I run it with surge
its not how its read
With surge in my experience in Aurics, it's great
But this is how it work
Yeap
This is why we have been trying to tell everyone why wildfire is bad
now heres a worse scenario
"They cannot gain more stacks than the dying enemy had" doesn't mean only 4 stacks get transferred
what happened if, an enemy die with 10 soulblaze, while another enemy next to him has 4 soulblaze
oh no, it means even worse
No it's true, the way it handles transferring stacks is shitty
I'm stuck on a loop of pets on a cute cat from the warp send help
it means, if an enemy who already has more than 4 soulblaze get affected by wildfire
But it softens up hordes and gets a few stacks on stuff before I vent
they dont go above 4 stacks
then they need to reword the ability
they need to reword or fix it
On the high difficulties, I see the stacks spread a lot, so I am keeping it
i doubt its actually spreading more than a matchstick worth
Venting and getting something to 6 stacks, deals significantly less than wildfire getting 2 stacks onto something first.
ye columnus is ammazing

