#psyker-class
1 messages · Page 877 of 1
yeah i know, but its the best thing i have rn without gambling for new stuff
i said "in this game" not just for psyker
I feel like there is one for vet but I never found which since the only time I heard it, was before inspect
usually anything that covers the face does
i would share my build but im in game rn
i mean voicechanger
like zealots new
But for now, I only know of 2 and they are for Zealot
not just mask muffle
i see you never been ambushed by 10+ maulers
oi'll throw it to you after
Actually i have, and my laspistol makes quick work of them
Due to high crit, dumdum and kiting and shooting in the body specifically where its flak
5 to 7 shots and a mauler is dead
You should see how quickly laspistol deals with crushers on zealot when you ult the charge
I don't care about crushers i can't kill them with my laspistol
Let the other handle that shit
Lasgun Zealot is something else for poor crushers
you know, i never tried actual kantrael lasgun on him...
??????? i fucking said that zealot and ogryn are the only ones, do you read with ur ass
Which melee weapons need extra stamina the most?
I normally only run it on Lights out, since the revolver is pretty handy to have, but if you don't like the revolver, it's a good replacement for mid range engagements
all of em for pushing lol, but i do run +3 stam on my dueling sword
great ill do that too
I'd say Duelling
But +Stam is never bad
If you push a lot, that is, else don't bother
I want to see how much peril a single sword activation would give, if resistance is 0
i wish i could tell you
i want one
0% warp res with 80% everywhere else
actual BIS
Hidden meta build
I think someone said it's 3 strokes to top up
Damn that's fast
Actual gunpsyker dream lmao
Very true
yo what kind of curios are people running, 1 wound and what else? toughness or max HP
I hope they would increase peril gen on Assail LMB, or even better, give us a talent to give +20% non-warp damage inversely scaling with peril (so +0% at 100% peril)
anti scrier gunker?
1 stam 2 toughness
would b interesting if they made assail that kind of tool - weak but non negligible damage but very high peril, as a generator for builds that need it
It levels with warp rider to always +20 if you use a gun

But that would give guns an edge over staves
just add an unquell button
Currently they have less damage boosts available with harder access and less toughness gen, having access to +20 damage always by spending two talent points would level the game
but then
staves take it too
and guns take both warp rider and new talent too
so perma 20% damage, or am i reading this wrong
unless you can't reach both talents
somehow
could lock warp rider behind uh
warp siphon
and new talent behind dd i guess
NON-WARP damage. Enjoy your perma +20% on staff Bonk
Bonk is stonk
It already works as a builder if you need it
yeah but mooore
You have trouble building peril? I can’t get rid of the stuff
Just put an ogryn shovelhead on your stave an use its special
people on reddit asking for a 50% buff on surge staff 
run the leftmost bottom quell talent and you'll sneeze it away
i like my weird tech eye too much
@smoky fractal my surge/assail build
can alternatively run EP and take some extra talents further up on the tree if you prefer
I'm a trauma addict, is surge any good?
it's real good when it wasn't bugged in the new update
i'll go back to using it more when it's hotfixed
if i earn deadly accurate do i get it for vraks 3?
you get it for all headhunter autoguns
oh wait, hm
wait for hotfix to use surge
@smoky fractal might be cool to run true aim with assail for guaranteed crits
gonna try that out
https://youtu.be/mxPGYtWQ77U but yes surge good
All of these were recorded without EP Keystone, this is pure surge staff performances. The final clip is from Patch 15... Where Surge staff can hit random limbs, causing you to lose 50% of your damage.
In loving memory of the now completely bugged and unplayable surge staff in patch 15, I made a small montage of a few cool moments with it.
OST:...

i havent been using warp, might be the key factor
when it's not bugged
using the warp often is a key factor to being a psyker 
Doesnt matter tbh, I haven't seen a 350+ surge staff at brunt's in age 🛏️
you mean warp nexus on my surge?
warp charges*
Surely :prayge:
ah
i find warp charges pretty useful with the peril gen from both surge and assail being fairly high
lot more uptime and more damage
warp charges are basically all I use
warp charges, venting shriek, and brain burst
talent update? never heard of it
The og psyker
Which one is warp charge? the one that empowers yoir blitz or the one that give %dmg to everything?
left keystone
left key--
damn it
they're all just so good. What would I want anything else for?

have you met our lord and savior, scrier
scrier doesn't let me do cool magic stuff as much
i love shield, can never use any other special
Hot Take:
This is the best Penance Set for Psyker.
Well assail/shield is handy vs gunner spam
it does if you believe hard enough
team dying? just plop down a shield and bam, they aren't dead
shield is nice but being able to vent is just so good
the damnation set's pauldrons are way to big and look goofy
also green sash is cool
it is not
*cough
if you have more than 5 braincells to watch peril
Wrong. All psyker gear is ugly. Green prison clothes are the best.
Scrier's Gaze >

It's not about not exploding. It's about functionally having extra peril, having a source of instant stagger, and a way to soulblaze a horde
i actually like the psyker commisary stuff like this. no frills coat
but the comms operative jacket is the coolest
vent applying soulblaze which gives you warp stacks which lower the CD for vent is also just a really nice feedback loop in general
mid gimmick special, L ratio + no warp presence + no aquilas + no bitches
Imagine not being able to manage Peril
Couldn't be me
tho seriously i can't get into gun psyker so i haven't found a use for scrier's

Hello siblings how goes the heretic purging
i run scrier + surge, you can't get worse than that peril wise
still very manageable
basically IAG or laspistol is what's popular
Scrier is not for guns, it's for melee
whats IAG
Scrier’s works pretty decent with a good voidstrike too
infantry autogun
Vent being a source of knockback is also really nice. Can immediately un-dog a teammate or stop a gunner from firing or make a bomber drop his grenade. Super useful
also zamn the new psyker bundle is lookin fine, but i wish i could look like a sea mine
You missed the drip coat that came with that helmet
yea i saw that but i didn't bring myself to buy it
so with the hotfix, surge confirmed to be meant to be shit with limb dmg?
Surge is still super strong
it's bugged till next hotfix
Surge staff on-kill gore effects are no longer always triggered when killing an enemy - now also limbs and heads may be dismembered instead of the whole torso.
hotfix will make it good again
Even without the bug doubling it's damage it's good
next hotfix
they meant to make it visually target limbs and pop em off or w/e but they made it do it mechanically as well
no, its not
I'm top scoring damage without abusing the bug with it, simply a skill issue
Surge’s damage is great
If you RMB throw an assail dart at 5 stacks of True Aim and swap to a weapon with deadly accurate 4 before it lands, it has some hilarious outcomes
I have a very good surge that I used before the bug and I wish the bug could just vanish so I could get back to that
Counterargument - your teammates could be terrible.
you are absolutely delusional if you think surge dmg is good after removing the bug, a lot of time it cant even kill a burster in 2 hits
Just slot in warp charges so people know you aren't a bug abusing shitter
Probably a good idea
the bug made it useable finally, and after crying it got nerfed back to being terrible
my fav drip atm
people would still sometimes quit
even with warp charges around you
Nah
right now it's terrible because of a different bug
the new rebreather without the rebreather looks sick af
but patch 14 you didn't need EP for surge staff to be good
it still isnt good if the limb bug is fixed though, its just not terrible
We posting drip?
this
Again, surge’s damage wasn’t bad. If you found that was the case, perhaps you should stop buying weapons with 20% damage
Gonna shoot up some Scholariums
surge staff had good damage and good ttk
Heck no. The onus isn't on me to change my build because of scoreboard watcher crybabies and Fatshark's inablity to get it right.
Ye, thank gods for show cosmetics mod, i skipped all that had mask and waited for this one
surge dmg is bad, and using a dumb-ass argument of "20% dmg" means you have no idea what you're talking about
i was a fool 🧎♂️
i need to get that mod so i can preview upcoming cosmetics
how is it bad when it's really fast at dealing with elites without need for aiming
uhhhhhhhh
cant wait for the psiveil cosmetics to drop tho
how is it fast
you could chain kill elites super fast
lmao
how is it not fast
The charge time is ungodly quick
HOly shit
why are you surging a poxburster
Just push the damn thing
multiple hits to kill a poxburster
also it's like one full charge one min charge for a poxburster
you not using 6 wc?
This is the perosn that shoots them when you're trying to push them away
💔
and one full charge if you crit
actual idiots
Is it possible to make more than 5 loadouts for a class?
Imma just block ‘em
I remember when cliffhanger was a higher amount. 15-20 guys? Can’t remember
Because clearly they have nothing else reasonable to add
The mission on oblivion station or whatever, with the 3 interrogators that extend a bridge and then the section where you defend a central interrogator, is really good for getting this. Just bunch up a bunch of guys on one of the bridges leading to the central interrogator and knock them off.
back when i went insane tryin to do it
Wait. Theres fking loadouts?
100% worth it, i already have a list of things that i will get, so i can just skip the majority of meh stuff
Spent like an hour loading into that one dang map on damnation and praying nobody else would load in and mess it up
don't tell me you start your builds from scratch...
I promise U i have tried it 1 million times but 4 some reason, my shout doesn’t stagger like other people’s & i cant get it
You need high peril
i can only shove & pray
In my defence. My 2 othef friends had no clue either
Try killing a crusher 😂
@plush basalt What more do you want? This is without the bug abuse.
It was easy. Hab dreyko after you finish finale. After the bridges blow up there was a spawn next to a ledge. I got it first couple of days the game came out 🤷♂️
i know, im on my 3rd psyker RN
We recenyly returned fo the gams
in the top right corner, you can add more
I've seen people with more than 5, just not sure how they did it
im going 2 eat my F key
To be fair i didn't notice the loadouts untill like a week after i returned to the game
Sht. Glad i randomly opened the discord for no apparent reason
Thanks
dude, its a multi-hit kill single target option, if you cant see how that's bad then theres nothing I can do
We returned about a week ago
Legit none of us has a clue and we play auric damnation
Tbh though surge is certainly viable im pretty sure post nerf vs can still kill a crusher faster
That's the way it goes
So it's bad because it doesn't instakill everything effortlessly?
That's ar eally slow crusher kill considering the volume they can get thrown at you
True chads do one min charge one full charge to explode it further away in case someone decides to fire some rounds on it.
theres a massive difference between what I said and what you're saying here, and I'm not gonna reply if you argue in bad faith
Yes if you have 2 characters of the same class
Or loadout mod
Probably penances
i was tryin on chasm terminus and people would just grenade my hordes
hope this one is part of a penance set as well
i just want a psiveil with a collar and no mask 😭
You gotta ask first
Psst, hey.
Don't tell Fatshart.
https://www.nexusmods.com/warhammer40kdarktide/mods/209
You can also do ending of Smelter Complex with the giant pit in the middle I think.
Cosmetics for Levelling Up Penance: Tier 1
Cosmetics for base Penances: Tier 2
Cosmetics for Malice Penances: Tier 3
Cosmetics for Heresy Penances: Tier 4
That's my best guess
I fucking hope part 2 in December gives us all penance gear that just sits in files for all classes, while fs have their winter chillout
The ideal world
fr, it'll be painful to wait till their winter break ends to get a new slew of (unlockable!!!) cosmetics
we need unlockable cosmetics in general, either thru penances or the commissary
That's only if you let it be a multi hit.
Also I take back what I said on "why would you surge a poxburster" because I do it often cuz I'm greedy for warp stacks
but if you're not like that you probably should avoid it
i like that special being at the bottom center
surging poxbursters is safe anyway, right? Or did they change that?
it should stagger em, so as long as you dont do it next to a teammate
also jesus christ you play like you're on stimms 
depends on how close your teammates are
usually people rush to push them
hence why you probably shouldn't surge a poxburster in most cases
Generaly you don't want to shoot them when they are near
I try to get the habit of switching to smite when i see one
Some. . . do not know that
surging a poxburster means you dont get blown up by one of your teammates when you go to push 
Its really a gamble isn't it
I'll sacrifice my teammate for a warp charge 
Too many times I've pinged one and no one does anything until get it gets close, then suddenly, everyone thinks it's their responsibility to kill it at the same time. So you have two closest people rushing in to push, only for a third one to shoot the thing. Sometimes you need to save your team from themselves if the poxburster is far enough away and just zap the thing.
more often than not i see people rushing to push them before they even get pinged
mileage may vary i guess
Smite a poxburster then release for extra distance
then shoot it until it pops
Or force sword reflect
shits like a bluetooth melee
my game glitched and i have no idea what build it made me but i randomly got brainburst as my blitz
i missed you sweet prince
even though you suck
love you
You got harassed by ogryn hater?
this is why psykers are badass
imagine fighting whole your life against demons trying to get inside you
have a downloadable version
You should be
Unironically
I swear there's such freaky people out there that has to be the reason why
When the psyker has conspiracy about emperor.
i can feel the warp inside me
it should've ended with
ive seen a version of that but replace sanctioned psyker with assail
we're back
too true, jujst switched from smite to assail again and im blowing up
last mission i did was the new one on damnation, i blew myself up like 3 times, i keep going 'surely one assail will help thin this horde' , clsueless to the fact i hit fucking scryers beforehand and peril hasnt quite dipped yet
let the MF drip flow
i may be stupid
i looked and saw a grey cadian variant of this
gonna save for that
probably smart
probably kino
Surge staff good again?
no go home
Psyker asking fs buff surge staff
gave unarmoured a try on my surge staff, doesn't help that mch 
I means I had that on also.
tbh run elite on it
nah i'll go back to crit chance and wait for hotfix to play it again
so, what do you guys think of Devil's Claw swords, which marks are best at what?
I just run trauma cause bullying crushers and bulwarks is funny
the mk thing is preference but they R invaluable
Mk 4 is your best Dclaw for everything but Illisi outclasses it mainly because of blessings and malefic momentum
the parry is a catch-all get-out-of-jail card
is rampage bug gone
Not sure
But dclaw has trouble dealing with scab rager packs without rolling dice with parries
@barren arch check Atheneum, it's not completely updated for Patch 15 yet but dclaw didn't change so that part is up to date
DClaw is a very safe weapon that stills shreds. All marks are good.
can't see any mention of the Mk VII Devil's Claw in it - any thoughts on that weapon by chance?
Was that what your uncle told you?

As a Pysker there is no better melee crowd clear
Its a power sword
a lightsaber
a pox pusher
Itll cut your depression in two
True true
prolly just an uninteresting variant of the mk4's moveset or something idk. mk4 is nice for the 1st heavy for striking down any pesky plumbers poxwalkers
damn wish I had a sword like that
wait, that means it is actually a good blessing?
Don't forget it's also a slab shield
Bloodthirsty instead of slaughterer?
the dclaw 7 is harder to use than the other two but has higher potential because of its combos
for example: single target combo on dclaw 4 is just heavy qq
single target combo on dclaw 7 is push attack light light heavy light which is better than dclaw 4 by a slight bit
its parry also chains right into a strikedown unlike the dclaw 4
Itll knock a crusher on his toosh
any thoughts on surge + scrier btw?
It grants crits
looking for an excuse to use scrier
Seems like a good way to explode
after special attack kill
Become zealot
Gun or melee
Scryer staves are suicidal
Scrier’s is better with void than any other stave from experience, but if you want it on surge I might suggest running that peril resistance talent
single target on mk4 is h1l2 and just repeat until it's on the ground twitching
I can read, yes
ALso i use that blessing on evi
Is 35% more power better than a crit every other attack?
Not sure if you have time to do special every attack in dense hordes
h1 qq is more damage though, but yes h1l2 is the alternative if you dont like qq cancelling
Can do the one power sword that gets big cleave
Special attacks are preferable then
It makes space for you with its effectiveness, if the first swing didnt kill everything then the second with crit bonus will
im a comfort gamer, but yea that sounds like epic minmaxing
It's a sword with "press button to energy"
force sword you means
and you can reapply special in that space
wonder if blaze swords gonna get something like power cycler
that would be useful
The thing that lets you swing multiple times?
Blaze swords tend to be more akin to the chainswords than a power sword (exception being illisi) so idk
multiple powered attack
It would probably be a bit too strong for the cleave one, and wonky for the BB one
true. would be funny if you could get a blessing that lets you stack charges though, hit super hard
Rev it up on force swords then?
so what does the surge staff change mean? that it's random damage range is from it targeting a random body part and the biggus crits are from it hitting heads?
That is force sword
Not it's magic
space magic. dw about it
40k doesn’t have magic, clearly, because we don’t call it that 
Is blocking efficiency good to run on a duelling sword?
dodge it all
I suppose if you don’t run peril blocking
like, what can do to make the mk iv better at handling hordes?
But typically it’s better to do some pushing attacks and try to thin the horde
it does
dont u need stamina to spam those?
I recommend having a +3 stamina curio on ur psyker it adds so much survivability

Stamina curio advice
now i've seen it all
IT DOES THO I SWEAR
There's the talent to take peril instead of stamina on blocking hits
Honestly I agree, psyker has a small stamina pool, but good recharge
why would you ever need more stamina
yes but do u need stam to push with duel sword?
Running to catch up with my team that's already pressed the button
2 stam is fine, I wouldn’t spam it, just give yourself some room to get attacks in safely, you might also switch to shriek if you find yourself overwhelmed a bunch, very good get off me button
might have to run it instead of warp nexus when surge gets fixed, since apparently the crit bonus aint that astounding
psyker with big stamina and peril on block is kind of the best monstrosity tank
against demonhost
it would still kinda cook but if u hit a wall gg
mostly dodging and avoid being grab
so would u personally ever use +3 stamina curio while using duelling sword?
having big stamina is small part block hitting
No I don’t ever consider +stamina curios
You are psyker
if you need to push in melee, something already went wrong
btw if you're only using dueling sword for horde clear, get the rampage blessing
yes and i am master dueller 
I love dueling sword
but i only use it for crashers, maulers and ragers
an d mutants obviously
I mostly use this for horde clear
but like
what if your melee psyker?
Then you play wrong class
I am melee psyker
melee psyker can do well tbh but one mistake and you're going down in auric
waa waa
kill kill kill kill kill kill
a good psyker can destroy shit with their blitz and staff but if they also can handle themselves in melee
ur set for any difficulty
Well obviously
but you should not generally be in melee
Your strength lies elsewhere
just play zealot if you want only melee
I play both
Why not flurry + quell on headshots?
actually better for horde clear
I wouldn't run scrier and melee on auric but it sounds fun on damn
what blessings and perks should i use on duelling sword mk IV with this as primary? im doing a soulblaze build
regular damnation
i didnt touch auric
or maelstorm
uncanny and uhh maybe shred
maniac and idk maybe carapace
why maniac?
they said most enemies are maniac
why not maniac? it's the best damage type to have
ragers and mutants are maniac
you want those gone asap
okidoke
extra damage to ragers in your face is huge
i was thinking flak
on head?
yeah
ragers are about 2-3ish shots
stuns ragers
thats not everytime we can score headshot
dueling special can stagger everythinhg
you can hit it with enough practice
i wont get use in psykernium compare in mission when you have active enemy around you
or close by
i actually did that
Not bad, but again
that's why you practice in mission
or get the psykanium mod
i just heavy attack on mutie they die 2-3 hit
OOF. My 48 quell speed trauma without shriek is pain. I have gotten too used to yelling my peril away because I did an oops.
melee is unavoidable as psyker sometimes
easier than it might seem
best to have a good melee for when you do get something in your face
for landing headshot
what
Very much avoidable
i have to walk face front mutie to land headshot
If mk4 dueling isn’t your style, I do love me Deimos
not even mentioning you have so many things that allow you to never enter melee
Assail, smite, trauma
everytime i dodge mutie attack is goes behind their back
ok
If you want to melee as psyker, melee as psyker.
TRUE
i lost this context
Can anyone tell me what the other two duelling swords that aren't the MK4 do?
Wait I misread the question
just diff movesets i think
specifically the heavies
But do they have different strengths? From what I can tell the MKII is for crowds
prolly, but idk. havent really used em
They should give you two generic slots for your weapons and let you bring two swords if you want to.
MK4 has way higher damage on headshot heavies for some reason
So no reason to take other DS
sounds like throwing
Duel wield.
I am still waiting on the other duelies getting their heavies buffed like Mk 4. They promised.
They are still too similar
They should make them more different to have any reason to take others
The MK 2 is noticeably different. Better for hordes that the other duely swords
They are similar tho.
Any advice on the warp battery penance? I'm stuck on 202 out of 300 and can't get anymore.
remember that it only counts if u have 6
Really sucks now
also go soulblaze build
glad i did it before talent rework
6 WHAT?!
yeah even if your max is 4 becasue of talent tree stuff it won't count
u need to be at 6
All this time I thought it could be on 4!
nope
Well....... shit.
at least before it was an optional talent
That sucks.
you'll get it pretty quick
Thanks for the insight.
I got it on my first match when I figured out it needed to be at 6
so much time wasted...
Knowledge is power. Guard it well.
No clue about current penances these days.
Warp battery needing 6 is silly. wtf
Reaper and scab gunner were shooting into a bulwark shield while that bulwark was eating some plasma gun. 
"Hm... nice bell"
infighting would be funny mechanic
If enemy accidentally hits another, they should fight
i think Doom had that mechanic?
I swear, every time I wander into Zealot chat is the most random conversations with no relation to anything tide related lol
for one second I thought you were talking about player friendly fire
vets and psyker chats are always talking about class stuff and builds
ogryn and zealot chats are usually just vibing
i really don't get why so many people like smite
psyker has so many AoE damage options and I feel like every one of them is better than smite
u don't pick smite for damage
the breathing room it gives to your team can be run saving
yeah, but death is a more effective form of CC than electrocuting people
nothing in the game deals death fast enough to be as much CC as smite
like if a patrol of crushers is rushing your team no amount of damage will outvalue smite
Trauma can manage groups of crushers just fine
can't always kill 20 ragers/maulers in one go with two downed teammates
or something like that
like if u have a plasma gun vet on your team
smite can give him breathing room to use it
You can also create breathing room by just contributing to killing things
and therefor making it so there are fewer enemies
is melk cooking?
Of course
nope
So I heard the Surge staff is bugged at the moment
not bugged, just changed in a bad way
i.e. it is most likely intended
Just not good decision
Pretty important if you want to drop flurry for surge or transfer peril
Well that is a bit fucked up
It's a bug, thiccsushi is working on the fix
when the ogryn wants to be like spark 'ead
hard to say something is a bugged when it literally aws coded the way it was not before
More like oversight
it's an ebb and flow, but usually psyker chat is always about the game and builds
You should be amazed how Jimmy went to make a visual change... and end up changing the damage 
Oh yeah, I just go with Assail
assail is always nice
my favorite smite situation is smite psyker with assail psyker
no, it kills whole horde and stuns the rest
smite gives assail psyker space to go wild
you can finish the rest with your weapons
IT gives everyone space
And assail psyker does not need much space
every time i've seen smite in action it's always just CC'ing poxhounds and never popping them
It's never enough, @glossy ember always wants more

Because it only really kills horde, nothing else
Also

ah makes sense
get god damned enemy healthbars mod
or when I put a mask and my character beard was clipping 
i think it's a bit more than qol
as is Numeric UI
i use it to help track elites
if i see a number bar it needs to be deleted asap
Yeah, i suppose
With a Soulblaze build. Does anyone have any suggestions for mistakes ive made or changes?
why wound
the first mistake is tactical axe
just the highest melee i have
drop wound for more toughness
also I'm not sure voidstrike is the go to for a soulblaze build
Wound is fine
Also better take 2 toughness instead of 2 health
wound is a waste
I don't remember, isn't taxe bugged or something like that? heard someone say something about the other day but don't remember
I prefer wound on psyker

Although i don't run wounds on zealot
recc having at least 1 health or fire will delete you
just dont get hit 5head
Shut

i just like void for hordes, and will BB bigger guys, and the tac axe gets good hits on unyielding bosses. I had 2x1 wounds and dropped one for the 2nd Max health.
also void gets bigger guys well
don't need BB with void
in fact, you don't need blitz with void at all
it is the best all arounder staff
Wound curios usually feel like false economy to me. The core problem with picking it instead of Health or Toughness is that on higher difficulties, one player going down often starts a chain reaction that frags the mission.
Void is great, which is too bad because that means it’s next for the chopping block
fix surge and I won't complain
On Heresy and Damnation, a +20% health curio buys you +30% health across all your wounds (+20% on your first wound, and half of that on the second). A Wound curio buys you 33.33...% health across all your wounds but you have to rely on being got up twice to get that.
Man I totally forgot Melk actually sells stuff
so if i went w/ this guy over my taxe, what would yall suggest changing?
I’ve been farming his contracts daily but forgot I should actually be checking his dinky shop for the last like two weeks
If you are playing wounds, you are playing to die
Toughness or health curios are preference
I prefer 3x 25% hp curios
However, when you've already got two health curios, then a wound has then perhaps got more of an argument for it. Its 33.33% is multiplicative, whereas a further health curio would be additive.
Don’t go down, and you will never need a wound curio
lol i wish it was that easy >.<
It is
wound curios being a skill issue is a hot take
3x Stam is almost a waste too, cause we have 97% of a peril bar for blocking
Stam only useful for sprinting and pushing at that point
been running x3stam since closed beta lol
Three +20% Health curios results in a total of +60% damage capacity.
Two +20% Health and +1 wound then gives +86% health over all your wounds, which is then a much more significant improvement.
sounds more useful than health if you're not getting hit ever
You get only an extra down state from wound curios
Where is this extra hp coming from? We have no bonuses to defence between wounds like zealot
You need to be picked back up to get the benefit of a wound curio. Most wipes are caused by not being able to be picked back up (rather than deleted outright from lack of wounds)
You can also get 5% from perks for a total of 25% per curio
2 wound gang 
if you have a trend of going down, you might as well pick wounds
if it works, it works
Wounds are the little brother pick
I take an extra wound so I can knowingly detonate when it is useful
the times when a detonation is more advantageous than just staying alive are so niche that they aren't worth planning for
good thing those niches are there then, eh?

There's opportunity cost though, and the other 3 options are infinitely more useful and could put you in a position where a detonation aren't necessary
extreme number crunching is often, in itself, niche. but a lot of people throw a hissy fit over it anyway
like if you're going through a game actively looking for times to blow yourself up, your teammates are probably getting pretty annoyed at you
not me apologizing for the deto at the very end of the map extract
If you have a 150 base health, your second wound gives you 75 health. Total of 225 health before death.
If you have +20% health, that gives you 180 and 90 health on each life. That gives you 270 health before death.
If you If you have +1 wound, that gives you 150, 100 and 50 health on each life. Total of 300 health before death.
A wound does give you more total damage capacity than a health curio, with the drawback of, indeed, needing to be picked up.

That's a big condition though that you can't really just gloss over.
That's not relevant, as you can also get that on a wound Curio. The comparison here is just the main Blessings.
no I only do that when I'm bored 
i dont think i wanna rely on my teammates picking me up just to benefit from more health
this still the best curio
I call it "bank robbery supreme"
wounds dont give you hp at all, they split your current hp betwen them, take base hp of 150
instead of 75hp per wound, with a 3rd wound its 50hp per wound
😭
oof 1% short on burn and cloud
He's calculating the health you'd have if you go down and get picked back up constantly, which is extremely optimistic
ive heard that at least 76% burn is a threshhold you need to hit
is that true?
it gives you an extra max stack of soulblaze from the staff

But they do though. On your second wound, you will stand up with more HP than if you brought an HP curio.
so close but so far
what should I change precognition to?
tbh to me that playstyle is playing to lose
i like being able to tank a mauler or crusher slam and live if i make a mistake
But it's not health you can consistently realize.
Unstable power if you live in high peril, slaughterer if not
Thats not a blessing for duelling swords
I feel like this is a debate where people keep flip flopping whether they're talking about practicality or just raw numbers
any point made for the prior is met with the latter, and vice versa
sorry i meant Rampage
riposte is good too
mistaked fsword and dsword mod pools
I like riposte on dueling swords
Because the only way wounds makes sense is when you do these white room calculations, where every point of HP is used perfectly efficiently and your team will just pick you up 8 times in a mission rather than vote kicking you
I don't think anyone ever argues wounds are mathematically bad.
It's just not very practical a lot of the time
Just don't get hit/down, end of the problem, ++ gaming is the answer ++
they probably just made the change without thinking about it
There's a bit difference between never going down and planning to go down to optimize your total HP pool. Med stations let you go down multiple times in a mission without a single wound curio
i don't trust until it has actually gone through, community managers say a lot of things
oh they're actually planning on fixing it?
knowing fatshark this is probably just damage control
honestly impressed. thought it would take until the next major patch
surge staff is literally unusable now
I don't really care which one is right. people are being silly talking about it, but go on. keep at it.
it was my favorite staff
yeah, on the hot fix for the patch notes, they say that supposed to be a visual thing only, but they said in a weird way, the repply clarifies
somehow i don't believe that
could be a damage control, yes
it could be worse we could be vet players
the code that ppl found was for body parts for damage, not just visual, at the end, getting fixed or "fixed", the end is the same
wait this happened just so we could gib other body parts? wtf
It's still "usable" Just expect to get all your kills taken if you're the first to zap a special and take it's health down first. Also, what did they do to veterans?
Perhaps not, but it's worth pointing out that by your third +20% HP curio, because curios are additive, you're actually only getting +14% over what you already have. (Relative to 140%, 160% health is a ~14% increase).
The +33% total damage capacity that having a third wound gives you is however multiplicative of your health total. Sure, you do need to be got up twice to use it, but you now potentially have 186% total health (I messed up some numbers in an earlier post) - and 186% rather than 160% is getting to be a large jump in how much damage you can take between health stations.
Whether it's large enough to justify gambling on needing to be got up twice is another matter, but this is a best case scenario for wound curios being useful.
you are justifying going down multiple times up to your last wound after every medstation
No I'm not.
I'm trying to figure out if stacking cooldown reduction boosts would make them more effective or less effective.
+1 wound isn't bad for a new player easing into damnation. they will generally go down and get picked up a lot more often
The idea, according to Thiccsushi, was to make the effects more grimdark, Jimmy the dev ended up making psyker's surge builds more grimdark
agreed, but the goal is to get down to 2 wounds and play thru without going down
It's the same amount of HP relative to your base health, which is what's actually important. It's HP that's keeping you contributing to the fight and off of the floor. It's HP you can regenerate at med stations every time and med kits and offsetting corruption
one neat trick I realized is that with warp charges and cooldown reduction on elite kill, you get cooldown reduction for both your current ult, AND the next one for each elite you kill, which is nutty.
yeah eventually you want to switch to 2 wounds.
but a first time damnation player isn't usually gonna survive that well
I'm in the "Always take a wound" camp myself.
they got keystones but in exchange fatshark nerfed a fuck ton of other stuff
making them overall worse
But I also run kinetic deflection on all my builds. I'm all about that stability yo.
I don't personally use wound curios any more, but if someone's taking one alongside two +HP curios, I have to concede that the way the maths works out makes some sense.
At some point, you get to the point where the wound is very rarely helping you.
Either you only go down in truly fucked situations where no one can find time to res you, or you're the last to die and there's literally no one
I'm thinking of putting CD reduction on all my curios so I can get 10+4+4+4+other bonueses cooldown at all times
or you just go down once and then find medicae station
In theory an extra wound does make them tougher than their third +HP curio.
the actual odds of going down twice before a medicae station while still having a chance to be revived dwindles as you get better
where my head burster psykers at
Again, the phrase 'in theory' is doing a lot of heavy lifting
they all stayed in the pre skill tree patch
Anyone try Surge staff with Disrupt Destiny? Just saw a random reddit comment about it since its targetting limbs and weakspots. Not sure if its worse, equal, or better than warp charges
classic fatshark trying to make a visual change to surge and making it unplayable
at least they didn't blind us this time
Surge still kind of wild if there's enough smoke in the air
meekly raises hand Although I have to admit, when I quickplay, I have to run smite as there's no guarantee I'll get to choose my loadout after seeing my team and it might drop me into a warzone. Otherwise, I like running BB
yeah true. hate how it interacts with smoke
I run headburst with my trauma+shield build.
BB feels so bad when u have a plasma gun vet on ur team
And that's why I say that there's some gambling going on.
But the numbers here are getting large enough that I can't call it clear cut that one is better than the other like I would when considering just one curio at a time.
The different ways it can mangle a crusher atm is so fucking cool though. To bad it randomly takes 4-11 surge charges to kill one lmao.
I'm a wound-stam-X style psyker.
stam - hp - toughness for me
I used to run health/tough/wound but I've converted to tough/tough/3-Stam and I won't look back
I would replace hp for another tough but fire ignores tough
I've been doing 2 toughness 1 hp
and I don't wanna get deleted by them
it's better damage but worse peril. and certainly not worth it with the limb issue atm
Given that most Curio Blessings/Perks are additive rather than multiplicative, I think there's a reasonable argument against stacking more than two of the same type.
I alternatve between 2 T, 1 H, and 3 T.
how much better damage? Is the increased peril just a big frustration over war charges?
3 T with Surge staff kind of great
Is kinetic deflection mainly helpful if you have a force sword with kinetic deflection?
Toughness curios are especially great if you can get an extra bit of toughness on the perk. Getting a couple 16+4 curios isn't terribly difficult
1 hp curio is always nice to have.
Can survive more bursters, for me it lets me survive an extra sniper shot, and i don't feel like dying if someone grabs a grimoire
Oh, I have a painful amount of +17% Toughness and +21% Health curios that Hadron bricked, even with the crafting changes.
15% dam + 30% crit dam for 15 stacks vs 24% dam for 6 charges. charges are more consistent but the crits on DD hit harder. i didn't find peril management too annoying over charges personally
i like to have wound curio
1 wound on psyker is probably smart, but my ego is too big
Plus I'm so often the last 1-2 people alive, what's an extra wound gonna do there?
Yeah just tried it out in the practice room but cant build charges since the enemies dont get marked in there but i see what you mean about more peril. Def noticable but might be worth it for the damage. Gonna try it out in a match
Curios with maxed out Toughness and Health only show up in the armoury relatively rarely, and then Hadron always refuses to give me one T4 perk I like on any of them.
3 wounds chad coming through 💪
1 down per medicae is plenty
jk
You're gonna miss that wound when you get into a shit situation and take a surprise pox burster leaping out a spawn door, a teammate shooting it, or you not managing stamina
Make psyker explosion like Ogryn nuke, and I'm running 3 wounds 3 days a week
For all the time I've been playing, I don't think I've had more than handful of 17% toughness curios, and none of them have rolled well, so I've been stuck with double HP for months. They really need to add curios to the Brunt.
it's not too bad if you also have battle meditation and the dd quell node. but yeah try it out and see if you like it or not
So 1 wounds is generally safe and recommended?
is that gonna happen twice before your next medicae statjon though? i don't think it's common enough
like sure it happens
For learning, yeah
but it has to happen twice to kill you even without wound curios
1 hp, 1 toughness, 1 wound is mathmatcally sound
I used one wound for a while to get used to the pace of combat on damnation, once your used to it and have a better idea where to be and how not to die, you can usually swap it for something else
Thanks, I'm a VT2 vet but have like 10 hours in DT lol. Have to relearn the whole game
Yeah that makes sense. I'll probably run that too at first
just use the wound until it starts feeling like you don't make use of it. it's fine for starting out
I've got a large pile of them stuck at purple with two crap T3 perks where I'm not sure I can bring myself to spend the plasteel to see if she'll give me a good T4 as the final perk.
So at the moment, I'm actually still stuck with a +15+5 Toughness curio and a +20 Health one because I can't get good perks on a replacement.
They play different enough I would call them just both left 4 dead clones rather than tide games.
I'd say with the combat director, enough times and I'd rather have the insurance over worrying about a bit more health or toughness.
you can argue even just 10 toughness will add up over the course of a game
replace Blazing Spirit w/ Slaughter?
Also I'm a bit confused by what people are saying, can't you get 3 curious with 3 traits each?
yeah?
One trait, three perks.
It's 15-17% toughness and then you can role one 5% toughness perk per curio.
You can. You're also on deaths door with 1 down.
toughness has a lot of value for letting you be more aggressive before you have to dip
although having hp too low can get uncomfortable so i run 1 hp
+3 Stamina gang
i feel like our blocking is so strong without the stamina curio though
Oh okay. Thanks guys, making more sense now
I never collected stamina curios back when I was religiously checking the store app and I'm way too lazy to do that now.
like i'm already stalling daemonhosts just fine with base stamina and peril blocking. just have to put in like any effort to dodge it
I want more to sprint with and when I don't run the block talent
Most of the curio perks/blessings are additive, so they provide proportionally smaller benefits; there's a reasonable argument against stacking more than two of any one type.
(For toughness, there's also the factor that some things just straight up delete or ignore it).
Unless you aren an Ogryn with 190ish toughness and feel no pain, you can shrug off a sniper shot
it's glorious
Also when capping out at scriers gaze, I want that stamina to block
At 200 toughness and 400 hp, it takes 8 crusher overhead to kill my big boy.
would u guys recommand EP or warp charges with a surge staff?
Assuming you regen the tough
I see
Surge is bugged atm, wouldn't recommend using it at all
But warp charges if you really want to
ah? what is the bug
I'd do EP smite surge when it's fixed, hopefully soon
randomly hits arms and does like half damage sometimes
Randomly targets enemy limbs for -50% damage
i tend to run voidstrike / warp / smite
Depends on your blitz. Wait for their next hotfix to patch. Warp Charges are great with the less peril generation and damage
It can take like 8-9 full charges to kill a crusher atm when it should take 4.
Arms remain one of the best armour types in the game.
It maaaaaaay be time for me to update my curious.. I'm still running these perks an all three of my curios...
I have a few of those. Good times!
Fuck gunners, me and my homies hate gunners
i'd say gunner res is better now than it used to be
Barrage -> nexus, specialists -> flak
Can also do 5% crit chance instead of specialists
Crit applies 2 stacks of soulblaze
When the bug for gunners that made them immune to being suppressed happened, it was S+ mandatory lol
Toughness regen is kind of wild atm, it depends on your char, but I don't even run that much gunner rez on my ogryn atm, who had to have it in past.
By toughness regen, I mean general toughness recovery methods
What is psyker base toughness value before any perks/talents/etc? 50?
75 I think
60
Oof, I literally just leveled another psyker
there are 5x +15 toughness nodes which bump you to 135
simply intuit their base stats through the morphogenetic field
Is 30% toughness regen speed just for base regen? Does it just reduce the delay?
interestingly enough, it does both
It's just for coherency regen, and it's both delay and toughness per second
it reduces delay and increases regen speed
this worth buying ?
Wow, so with 90% how much delay is there?
Still too much for it to be worth it honestly.
In my opinion
Not bad on a veteran though
Did the hotfix actually fix any psyker things 
No
the hot fix only fixed the patch notes
Quite hard to get all 5 nodes tho. Most builds seem to only get 3-4
the hotfix fr fr is yet to come
💀
yeah it takes a real crackhead build to go for the 5th toughness node
The updated notes at least made it clear they didn't intend to nuke the surge staff
Yeah, I'm noticing most of my toughness coming from perks related to using and quelling peril rather than actual regen
Did catfish say this or 
since you have to put points into both the warp charge and disrupt destiny branch
But that 200 toughness, hnng.
hell yeah
https://forums.fatsharkgames.com/t/hotfix-1-2-11/87179/75 Thiccsushi replied
Oh nice so it was a cosmetic change
i'm surprised they made a hotfix for 1 crash and 1 non-gamebreaking talent bug
Supposed to be*
was a cosmetic change that decided to turn into a damage change... because reasons
the machine spirit went crazy
i guess the crash must've been really common
what say you psykers, how good is this staff
Oh yay, they confirmed it to a hotfix
the link I sent is for that
ooh ET fix next hotfix
groaners -> to crit or flak. Barrage to flurry. Great staff.
now that'll be nice
is flurry 4 worth 2900 melkbux?
New confirmed kill is kinda mid
Yesn't
I mean, is cool, more grimdark is always cool
but that is for effects, not more grimdark for the builds

tbh this is usable staff
burn is high and thats all that matters

I'll always collect all the tier 4 stickers because one day we might get a new mark
prob not gonna use if I buy it, I'll earn the blessing
but also if you have better one missing flurry just do it
Then get it for sure
I don't play psyker too much
actual melk curse
price is worth the harvest?
i would do it, but i also do weeklies on 2-4 characters a week so i don't care as much for melk coins
6200 without counting the 4k I'll get from my contracts
Whats the chance for any given enemy to be marked by disrupt destiny?
It just picks whatever from your fov
try rolling for perfect curios and suffer as i have
So if you look away it will switch to whatever you are seeing
Nahhh
I just wait for brunt
cringe
Level 300 psyker I got 3x 17% and 1x 21%
and it does this every second? does it mark new enemies all the time?





