#psyker-class
1 messages · Page 832 of 1
It's ok
Preference vs slaughterer
For Deimos, illisi you probably want slaughterer
I have slaughterer and UP
on Illisi, I run slaughterer+deflector
Deimos you want uncanny +slaught/deflector/unstable
god why does illinois have so MANY BLESSINGS
Illinois 
Illinois or Dallas?
Colorado
Colorado Devil Sword?
Apparently Illinois is nicknamed "the Prairie State". Illisi is lawn mower.
i didn't know it was the prairie state
we all do
:c
and a 2h force sword
then Fatshark goes crazy again and gives a 2-handed power weapon with Power Cycler + Slaughterer UwU
Just came back since release, are surge staves still solid with the class reworks? Still anti-armour and cc focused?
50%
still good anti-armor
virtually no CC
they're currently one of the better psyker staff picks because there's a funny interaction with Empowered Psionics
"+125% to smite" -> game thinks smite and surge are the same -> 🤔
Thats heresy
its badass is what it is
Besides
In the God emperors Confirmed, Objective tier list of colors
Red tops purple
(they were never solid)
So its less heresy than the current color
No it's not 
Flak from 150 to 100
Unarmored from 30 to 100
It's just anti whatever now
I mean.... makes sense with Smite being a thing now...
(Best psyker blitz)
I shed a tear when I couldn't stun a mutant
Honestly not sure what weapons and abilities to roll now. Assail isn't fun and BB sucks, so I guess swap out surge for voidstrike?
(does BB suck?)
I find BB annoying as hell to use
Play purg shocktrooper psyker and just don't use the blitzes
If assail is boring to use, then purg might also be boring tbh.
It's boring if you stay on the backlines and do your little crowd killing duties
Say nay and start sprinting into all encounters
Sliding and suppressing everything
I swear im going crazy or is venting shriek kinda iffy in its responsiveness and not going off when i press F initially
Shriek literally works at anytime they changed it in 13
Still a simple staff to use, and idj if that would contrinute to possible "boring-ness".
Most things are simple to use, it's the playstyle that makes the difference
Like a gun is just point and click
Sure but we are speculating on some else's feelings.
I'm just sharing my own
It'd be more fun if it wasnt the most aimbotty thing in the game
Like you can throw it and pull a fuckin 180* an still kill things
Imo, that shouldnt be a thing
I'd rather keep the ammo, increase projectile speed, and have them work like Zealot's thrown knives
i do not want assail to be a weapon where you would ever hold out for more than a few seconds
and it's on the gunker side of the tree
it should be an assist weapon
a quickswap weapon that you swap to for a moment and throw out
and with less ammo economy so that you aren't incentivized to just hold it out and spam it
magic cowboy shooting and throwing knives on the side
Yeahh, assail should be a mix in or burst aoe clear, not a whatever you want, chuck it out sorta deal
Odds are it'll be nerfed and pushed into that area
Considering they changed it in the last patch, and that change is a straight buff for killing the tougher enemies
I don’t think they will
That's.... strange
yeah
I don't want my psyker to be the monke mode class
if i don't see a shot to the kneecaps of its ammo economy
They seem to like assail blending hordes
We're supposed to be the guys who read
psyker is such a mechanically dead class already
just add some quickswapping at least
What makes you say that
basically no aiming is needed for our kit
Considering we have an entire peril thing
no quickswap tech needed
Quickswap tech I always hated 
i mean mechanics in terms of the physical complexity of the actions that you need to do
like APM
This tbh, an they gutted quell cancelling
I miss old Void
quell cancelling was cool
well they removed the need for quell cancelling
It was
I guess so
now its pointless for the most part
But movetech with duellies and Deimos is so fun
you do realize that assail is not fire-and-forget, right?
I lowkey miss OG psyker, it felt more intentional with its design, though it did suck
Its pretty fuckin borderline mate 
assail is constantly targeting whatever is closest to your center of aim
RMB at something, lob it and then you can totally ignore it
Well... is there a more aimbotty thing?
Literally look the other direction an it will stil hit
the way to get the most out of assail is to not spam it blindly
Surge smite
Fuck
even for a horde, you want to be helping guide the shards to heads
which means aiming above heads to encourage arcing trajectories as much as possible
Technically brainburst hold lmb and you wiggle your mouse into the darkness/smoke
Those two actually kinda need to be a little bit, and it makes sense that they are for gameplay reasons. Assail is just absolutely the tier of "I have no idea how to aim in any capacity beyond 5m so im just gonna spam this"
I love playing assail with other assail psykers in the group
with randoms, I know I'm going to vastly out-perform them
No disrespect, but that's kinda like being the best at eating glue
Its the most user friendly thing in the game
it's definitely noob-friendly
You are surely skilled though, it's just assail is... assail
I want to feel like I earn the right to carry trash randoms
Technically nothing in darktide is true auto aim like trueflight volley
what Fatshark needs to do is put the assail damage back where it was, and drop the max shard count to 5
I do like that it gives Psykers the ability to handle long range specialists like bombers
That thing you just spam F whenever it's off cooldown
and lower the recharge rate
Brainburst, LMB on all staves but Purga, or even a gun
more options are good though
also LMB keeps knocking them down :c
fucking Vet do your job
There are plenty of ways to do that, Assail doesnt provide any mechanics that other stuff doesnt, it just lets you entirely turn off your brain to get the same, or better, effect
Goated statement
Or just whipout brainburst
Just do all the jobs, how else you going to get yellow numbers 
That's what I was talking about with friends a few days ago. It doesn't make difficult stuff easy, it makes easy stuff absolutely trivial
Is Slaughterer good on force swords? I see a level IV one in Melks shop but wonder if its woth it
Definitely yes
not that good on Deimos
If anything put it in your stickerbook
As time goes on i find that "jobs" are kinda arbitrary most of the time, everyone needs to be able to do a bit of everything
watching assail users absolutely suck ass in Heresy is always entertaining, though
The more you can do, the generally better your score will be
but Illius or whatever its name is likes it
Impossible
They suck shit in Damnation most of the time too mate lol
Yea a well rounded build can do everything
You just press lmb
That's how you get all the yellow numbers
Strange to see psykers as such a rarity though despite having the most noob friendly abilities
The minority? You an I playing different games?
Psyker has been the most common class i've seen since P13
Region probably plays a big deal
An its not even close neither
Also time of day etc
Maybe a different game, yeah, but all I see are vets
honestly I wish I saw more PSykers
John Darktide is all I see
especially Psykers with the Cooldown Aura
4 psyker teams are the best
Same, at least they don't waste ammo on stray poxes
4 Smite psykers UwU
What can even challenge a team with each of the 4 staves
Vet + Psyker are two sides of the same coin in this current patch i feel. Not in terms of how they function, but in terms of what the players are like. IE; generally not great
brb spawning 6 poxbursters next to each door
on my Vet, I use Voice of Command before getting near doors
in one of my games today, it saved 3 teammates from a poxburster lol
Oh I forgot about that yellow thing lmao
Imagine being scared of sniper or bursters just press F
indeed, same with Ogryn taunt
Ogryn F vs shotgunners is the best
I am one of them 🙂
I love you
Ngl, i wish Aura choice was a bit more of a choice
A lot of them are kinda in a situation where if you want XYZ other feats, you have to pass through whichever is most convenient, not which one you actually want
I like how it is now
All point of the talent "tree" is that u can't have all u want at once 🙂
we arent wanting all of them, we just want a better pathway
mostly because other classes get to do that but not us
Which is fine for most talents, but Auras are like the team based thing, an it doesnt really flow very well being forced to pick certain things, even if they have little to no synergy, to make the rest of the build work properly
and auras not stacking
If Auras were a seperate choice, or indeed higher up the tree, a lot of the issues would be alieviated
its really bad for Vet as its "2 of them are shit, and one of them is one of the strongest auras in the game"
like bruh what
Maybe ur right... When i see 3 psykers with a same aura it hurts a bit...
What are key blessings for a voidstrike staff?
Dont even go there... Scavenger should never have survived beyond P13
Surge + flurry
Surge/Nexus imo, but that^ will work if you're running True Aim
Does crit proc more often than you think?
wouldn't Surge + "Crit based on peril" work better?
If you dont have True Aim than yeah
ah
True aim?
Every 5 weakspot hits = guaranteed crit
No but flurry is still more convenient way to deal with most threads like disablers and mixed hordes
not really, Void dumpsters any disabler and mixed horde with ease
Particularly if you're getting more Surge procs
U can get allot of crits with true aim talent thou
U can say whatever u want but the faster i gonna hit next 5 heads - the faster i will crit next time
But you can have more procs with both True Aim and Nexus?
Not just a few more, a LOT more
Hmm. Would the maniac/flak still apply here, or would there be more reason to have unyielding?
Which translates to a lot more damage
U can, but do u need to?
I would go Carapace or Unyeilding with 5% Crit on a Surge setup personally
Kinda yes, or you're wasting the potential of Surge
Once that armour is dead i d better throw it faster
THis is what im working with
Its literally double damage, the more times you can get it to proc, the more you're doing
It's too slow for me without flurry
Surge blessing isn't quite double damage
simply ask your Beloved to cast faster
but it's still worth having
Yeah ditch Flurry for Surge, swap Flak to 5% crit
Does it dumpster flak enough the bonus isnt needed?
Ok. Cause i still use warp battery for a bottom perk
Which i know isnt in the way to get true aim
I didnt know if warp siphon was still a good perk to go for cause disrupt destiny just didnt seem worth it
DD is just a bit of a weird skill at the moment
If it didnt randomly stop highlighting targets it would be potentially pretty good, but yeah, as long as its doing that, the other two keystones gonna often be better
melk is so kind to my psyker 🥰
Got the stupid penance for Brainbursting a monster last night. Jesus that took longer than it should have.
Alright. i was experimenting with headhunter/assail for a while and it was great, and voidstrike with warp siphon for the immense power gain and time that you can hold the charges
Whatddid you get?
though i never did the 6 charges cause the gain seemed negligible
taking WB isnt a must do depending on what other stuff you wanna get, but its still more damage
I wanted warp rider over warp battery primarily. Sounded better on paper to me
Bigger bonus, less consistent, probably works out about the same or slightly better on average. Not a bad pick at all
Pretty much what i was thinking. But i kept a high enough peril in the heat of the moment to get a bigger bonus when needed.
There was a method to my madness, its hard to explain
Either way the bonus won't really affect the way you play
Nah, i totally get that, when things get super intense, the extra damage really can be the difference between success and faliure
I will have to try true aim though with a more crit heavy build
I start leveling psyker and suddenly all the sub 30's have no idea how to play wtf
what's your psyker's name?
Thats just how it be at the moment
New players starting new characters/second characters
It'll ease up over time
Emp said no crit bonus for me.
I hate that I have to pick between quell at no movement loss or brain burst
Ok. Maybe emp just doesn't light stats on the bottom left.
i know you want high resist low quell but this is still good right?
which one
would say that the base rate is a tad low, but the crit bonus is the dump stat
ah i thought crit was important
Surge staff makes a shit load of peril.
If you're able to manage that, then yes it's good.
However, with the low flurry roll and the perks, you're stuck at good.
So not bad, but not great.
i can put flurry 4 on it but i wasnt sure if it was worth being stuck with unyielding instead of maniac+flak
I'm inclined to go with the left one, but I'd keep both.
according to the codex you can play with either maniac, flak, crit or even carapace
good idea, the right one is what i been using this whole time and it was serviceable
im probably going to go maniac given that surge already has a decent flak multiplier
and ragers atm are uh
good idea
problematic to kill in less time 
Before you invest further into it, I'd take it for a spin to see if you can manage your peril generation.
purg staff need to have more unique blessings
just the opposite - all the staves need to share blessings
both, both are good
both should happens
share the common blessings
also rampage on mk4 is so overtuned 😭 this bug is so outta here
Surge staff -> doesn't have surge blessing
i just 2 shot a crusher like my mk4 is an EP surge
0/10 game
oh yeah
man they really could at least give some staff rending shockwave
the ones that cant hit weakspots
why cant i cast tox flames
i like green fire
green fire seems so much stronger than blue fire
sounds like something a heretic would say
mfw u can slide up stairs
the thing is, sliding backward and sideway does cost dodge
well yeah because you're dodging then
kinda like how running in the opposite direction is still retreating
dodging forward isn't dodging
because it isn't evasive
interesting
I'm talking out my ass
it let me evade guns though
he just talk to my psyker kindly
forward sliding doesn't count towards your dodge limit, but it does reset your dodge cooldown timer
so there is some interaction there
if you're not zealot (or vet), then getting shot during a sprint will knock you out of it, though you can always just run with your camera perpendicular
any1 use this weapon for gunker? worth picking up? i may just grab for t4 deadly accurate if anything
What weapons should I be going for while lvling? I just bought the staff at lvl 4
try all of them
Don't go for weapons til 30
You can experiment with some but they'll all be poorly statted until 30
yea dont craft or at least dont spend many resources on crafting until 30
While leveling just try new things you get. You can always take assail if you don't like the weapon.
U can evade gun shots with forward dodge
How's this for a gunsyker?
0/10 no stock
0/10 it gun
you want flak, not reload speed
and at some point, maybe update ds 3 to ds 4 or ff 4
Got it, thanks
found this lying around, good for gun psyker?
Replace ghost with dum dum and then yeah.
I wouldn't. You want burn and cloud radius to be much higher.
This is the best role I've gotten currently, getting more Dockets to get more roles
If you find one with max cloud radius and burn at +76, then that's worth rolling.
I'm not yet familiar with dueling swords but ain't that kinda ass
Rank 2 rending and the perks?
Ya, no offense to him if he is serious. But that thing is a sell item
Rank 2 is fine
You can probably make a better one, but it's good enough if you change both perks
It's decent, deadly accurate is the best blessing currently for that weapon family so definitely pick it up
Rank4 uncanny duelly is.. 20%?
Maybe I have lost touch with people who don’t have unlimited resources haha
24% per stack
Thanks
No it's +24% but rending currently caps at +100%
It's not godroll level but raw DS is good enough to punch through damnation so eh
Its similar at max stacks then yea
I would expect it to change sometime in the future since rending backstab T4 is also +120% (but capped at +100% at the moment). Rending was not capped before patch 13.
With all logic rending should cap at +200%, but we shall see.
Next patch when 
Since uncanny and backstab can give +120% and brittleness if fixed gives +80%.
Just don't bother with anything 360 or above
350+ is fine if you are new
Burn needs 76%
It's better to have 350+ with optimal perks and blessings than a 370+ with bad blessings and perks
And finding an optimal 370+ takes so much time
Purg has choice selection of dumpstats and is relatively easy to roll for
You can really dump money with the buy until rarity mod.
Been fishing for dumdum T4 and I have been blessed.
Can someone give a better explanation on what lighting storm does
I would try if I could remember the talent by name
its the upgrade for smite that says "Increase the number of times your Smite jumps by +1."
its GOOD ENOUGH and also I AM BROKE
Makes your initial smite LMB strike an additional target, essentially doubling the spread rate, and currently also causes your Surge staff RMB to hit a third target as well, altho the damage is poor on that 3rd target.

Doesn't it also increase the number of targets smited?
Doesn't affect rmb?
It doesn't affect the amount of RMB initial targets and it's extremely hard to verify if it affects the spread rate or not.
In any case, if you use smite RMB correctly you will catch everything without it
I thought it meant the rmb jumps to one more target
Because if the horde is dense enough the special might not be caught in the smite
If RMB doesn't catch something it's usually because they entered after the smite had spread already
And the +1 doesn't help if that's the case
on this build for a flame staff?https://darktide.gameslantern.com/builds/9a8dbfac-866c-40b9-a25e-b5108e628148/fire-and-sword
You are missing out Perfect Timing. Purgatus staff when built right crits a lot so that's a free +15% damage boost to your Soulblaze right there.
Kinetic Presence is utter garbage, it's +5% elite damage and nothing against specials.
You sure you want to go without Kinetic Defkection? It's such a strong talent that is so easily accessible.
How often do you actually get crits though with that staff? I haven't been seeing many
let see you can already get +10% crit by just playing psyker with the right choices on the tree
You want Warp Nexus + Warp Flurry on it. You get around 3-4 crits per full RMB with it, maybe even more. Perfect Timing has a 1 second internal cooldown for procs but still it stacks up fast with Purge.
noted
i have warp nexus 4 on one staff and warp flurry 4 on another staff lmao. both have a dead slot of hit and run
I have Warp Nexus IV currently (good roll) just gathering the Plasteel for advancing
They are all separate for all staves so gotta catch them all.

ik
Also I know I've asked before but any tips or maybe even a build for Warp Battery? One of my last few penances for Psyker
well you're not gonna be allowed to use your ult at all, so keep that in mind
Oh yeah I know that
beyond that it's just a case of kill an elite or special once every 25 seconds. there are a lot of ways to do that, brainburst is probably best, assail would work too
It's just hard to keep up the charges as it'll be the end of a Skirmish and then just before you can get the next elite kill it dips down
play with friends and plan to move fast i guess?
I'll organise them sometime then
i may be biased, but purgatus could be a good option because it covers your horde clear weakness and lets you focus more on brainbursting elites and specials
anothe good idea might be to go play on high-intensity shock troop gauntlet for the highest concentration of elites and specails
Revolver is a nice gun to slap elites and specials with, specially with the damage bonus warp charge gives
With a purg you don't brainburst elites, you burn them all, burn everything
Brainburst only comes out if there's a special 30m away and you are twiddling your thumbs
i heard someone tested with rending backstab
and it still works
it's like the exception
to the cap
apparently
How did they test
no idea
Rending caps at 100% doesn't meant the armor modifier caps at 100%
If that makes sense
If I am using surging and smite. Smite is for aoe right?
While surging is for specials and others baddies
That works yea
Surge Staff is special killer
Smite is for CC groups
Maulers middling in a horde is dangerous to get near, Smite stalls the horde and freezes the maulers allowing your team to deal with them safer
Personally I would take assail to kill hordes
Personally I would burn you at the stake for using Assail
It works, but everything that isn’t VoidStrike needs a bit more oomf
I run surge 90% of my matches though
I love it dearly
im a fan of smite voidstrike
And smite perks translate to it
Smite/gun or smite/single-target in general is nice
if only smite plasmagun
I wish EP didn’t increase its damage but instead reduced its peril cost
Smite purg or smite trauma get outta here
No idea why they went with damage
trauma aiming is so shit
For smite generally you don't want to hold it down for too long, unless you going for the creeping flames combo
Or you just want 100% peril for warp rider
Yea but it doesnt do the push if that happens
Which is arguably the best part of smite
Push?
anyone feel like disrupt destiny should mark more enemy at once or more kind of enemy ?
when you release smite after holding it a sec it does a force push on everything affected
but it wont do that if you hit 100
It should fucking work period
And not unmark enemies at random
and have the refresh mechanic work properly
this fr
it's hard to say what to add to DD since it's not even working properly
If you release smite early psyker does a shove that pushes down most enemies
I watch a single enemy flash like a strobe only to kill it and not get a buff
Or watch a room of enemies flash at irregular intervals
Then none
i don't think DD is that bad even currently because its point cost is fairly minimal, assuming that your build requires true aim anyways
not as great as it could be, but for the amount of points it costs, it's not bad
most i encounter is like ,flash between multiple range enemy when they enter the range
I love the idea of DD but just like BB it requires friendlies not killing them
At least BB gives them a visual que not to be dicks and steal it
DD doesn’t
the only useful one is extended duration node
it incentivizes you to be out of position or greedy, which I like
too bad the glowing not working properly ruin this point entirely
Straight up doesn't work on bruisers, I guess they only added that tech to scab stalkers this patch 
the other node is tempting , but its wayy to hard to maintain when marking doesnt work most of the time
the psyker tree layout is so fucking weirdly designed and i kinda hate it
warp charges having the worst blue nodes connected to its path

Maybe it's intended
I dislike that the quell movement reduction is only accessible to smite or assail
i can see why they put kinetic deflection and true aim together on the right side
Otherwise too stronk
but unfortunately, those two talents are really fucking good
con: BB enables dicks to specifically kill your shit
i'd distribute kinetic deflection to warp charge's branch
I still get KD on BB because it’s so good
yeah
This is true
or they can make the stack fall off by 3 each time
not the entire 30 stack gone oof
BB gives them a visual que TO BE be dicks and steal it. 🥲
Actual tech to direct teamates to shoot the thing with a halo. 👍
I wish there was a way to mark priority targets but only for yourself, as when I mark enemies so I can see them through hordes or visual clutter most teammates are trained to focus them
fuckin drives me crazy when theres a room of 5 gunners and the vet surely has to shoot the one I’m BBing
You can do it with RMB Assail. Highlight enemy head and wait for teammate to be a dick 🙂
I think one of the many problems is each class has talents based on killing species
Preacher might want a throwing knife back
Psyker might want a warp charge
Etc. Etc.
a lot of overlap yes
yea but especially in aurics theres enough specials to go around
sleep assail strat
HMMMMM
You know what you do in those situations? Just go to the alt path 
kill the other specials you assholes
if only aurics gave me more plasteel I'd feel compelled to do them more
Same
No more stealing if you're alone
Oh non auric, no wonder y'all stealing each other kills
Because even with good stats you need blessings and perks
Not enough to go around
lol people still my shit occasionally in aurics too
Damnation still has enough but regardless of either, the better the player, the more they'll soak it all up
tbh I’ve killed other people’s mid-BB targets too w/o thinking about it
sometimes you’re just monkey brain
and instinctively kill the highlighted one lol
If im on a shooting role i have enough to pay attention to regardless of the BB
No biggie though, im still wondering why they went for a tree instead of more equipment slots for us to grind
Surprisingly assail is still semi decent
I think Assail has gotten better since the patch. Sure, the LMB is nerfed, but the RMB is a killer
I feel so useless being melee focused zealot when there are assail psykers
Are there other kinds of zealot?
Dunno... supporty zealot?
relic/corruption cleanse aura with flame grenades maybe
Honestly its funny stealing kills from the sweaty zealot
Disagree, I like being in melee even with the Thunder Hammer.
Trying so hard to imitate a fraction of assails power
Lots of CC
I can understand that
but i still think thunder hammer just has more situations where it has to stay in ranged compared to other zealot builds.
I think that's valid. Knife Zealot is definitely a crackhead in combat, and Catachan Sword Zealots have a destiny
crit heavy sword zealot takes all the assail kills before they can spot the pack
I haven't learnt what makes Eviscerator Zealots tick yet
you just hear for the emperor over and over in a 3 second time frame
I think I try to stick to what I think Psyker's role is tho, and that's killing Specialists before they become a problem
I would presume that eviscerator runs rampage, savage sweep/momentum.
If I want horde clear, I'll grab my Illisi and get swinging
combat knife columnus SG psyker emulating maximum crackhead speed to flank shooters all day
I think I saw a video about it before. They got talent that reduce cd on crit. By stacking a bunch of talents that stacks crits. They would get bazillion crits hit on horde which makes the cd ready again. Soo as long as there is multiple enemies to crits, they just press F over and over
thats what the heavy sword build is, 8-10 ult casts in a horde
headtaker/brutal momentum for even more destruction
Same on Catachan Sword
thats just what crit builds be doing
Apart from that weird crit hammer build i tried, that was ass 
Still need too many brain cells for me since I need to do heavies into horde which is why I am playing surge staff / smite build I saw online atm
Only time I melee is to block and rez or I get surrounded
how is assail on damnation?
ehh, its okay
team needs to be making space and holding their own for you to get the most out of it
By the way eh ... what is the differences between auric heresy and normal heresy?
if that is the case it is quite good
Auric director has some of the chains took off it
auric always has high intensity too
You probably wont really notice the difference past the modifier in heresy tho
ohh
A.Damn' it becomes a bit more noticable, A.Maelstrom is the hardest what the game offers
Guess I will start moving to Auric for more reward i guess ? I sometime see like lvl 10s-20s in normal heresy which makes me feels like I have to do everything
If you dont wanna carry underlevlled players Auric is the way, but you'll still keep seeing people rough round the edges or new level 30s
This is my exact build. Purg + BB. Love it to bits. Swap and weave constantly between jobs
https://www.youtube.com/live/UvAjCZlclw8?feature=shared&t=1447
BB priority, use Purg to get as slippery as possible and help as needed with hordes
Idea of the team with maxed out Toughness DR in Coherency raduis, with Zealot and Veteran spamming their class ability Toughness buffs of CD. So not just team will have crazy DR, but also Also toughness to chew throw even with bullshit bleedthrough damage
Wish I have 3 other friends to coordinate builds for a perfect murder machine team
Maybe can chew through that hardest maelstrom thing
what's a good stave/build for playing with friends new to damnation? i am myself only moderately experienced and of average skill
is there some kind of synergy between trauma and bubble
Well you literally create a safe bubble for your friends to tour damnation
Well, you want a power blessing. So either blaze away or pinning fire, or both for more dmg. But if you want to keep cavalcade, replace sustained fire with a power blessing and change crit dmg to flak or maniac (shredder is not that good against flak, but very good against maniac)
the noise
Bubble for anti ranged, trauma for anti anything trying to enter
VRRRRM VRRRRM IM A MOTORBIKE
Or you can just run anything and rush ahead killing everything 
Thanks, I don't have any shredder power blessings yet but I'll look for em.
When I tried it on the gun psyker tree it felt like I have something like 85% crit chance
That is the way Shredder handle crit chains probably. If one element of the chain crits, everything crits.
Vraks 3 does the same with its bursts
how wide is your fucking monitor
Hi guys. Wich one you think is better?
probably first one
Let me guess. They tested it with the Combat Blade and didn't take into account the fact that Combat Blade got now bonus damage when backstabbing.
wait it does?
Yes
Yea innate 20%
spy team defense fort 2
Devil's Claw also deals bonus damage from behind I think
Was this reflected in the notes?
Yes
Anyone know how to use the Surge Staff well? Been using it for awhile now (non-exploit build) and it seems really underwhelming at its role of Elite/Special deletion.
Try the surge build in Atheneum
Stack damage buffs. And then only really good shooting Vet can outkillyou on elites/specials
Warp Charges (full tree with mandatory damage node) and Perfect Timing node. Also invest in crit chance and you a good to go
Bonus points for Inner Tranquility
You may also consider +5% crit aura
And if you go Crit - then Emphatic Evasion is must pick
You can show middle finger to shooters as long as you spam Surge or chop dicks heads with Dueling Sword that have Shred
I didn't use Perfect Timing but I did have the other Crit Chance nodes and Warp Siphon (with Warp Flurry/Warp Nexus blessings), what I found its very unreliable if you really need to kill something high priority ASAP as you need minimum two charged shots and the targeting is shit.
lul possibly
It's very reliable - stack just pop up as you kill things, also 4% chance for Charge from any kill node (team also counts) - makes you topped at 5-6 charges 95% of the run
then that means there's literally no point
to any of the tiers
of backstab
if it's capped
I meant the targeting is unreliable, also what is with the lightning going into the ground
And there is a speedy-retardo in a team that runs on shit-jet-stream from his ass and keep triggering spawns - then you always full on charges.
Get used to it 🙂 Aim higher 😉 Jump Zzzaps!
Also you can always see sparks on legit target for Surge
Still better targeting than Trauma
Correct. Rending didn't have a cap before patch 13. I hope they rise the cap rather than nerf the tiers.
they probably need to fix the balance of it
cuz certain ones like uncanny are a bit high
gotta stack all of them damage buffs, warp charges and perfect timing
Do you pair it with Assail then?
pair it with some sort of horde clear
I'm now doing Surge/Assail/Illsi
soulblaze venting shriek, smite, hordeclear melee, assail w/e
blitz is whatever, can go anything if you got a horde melee
i run devil claw/surge/smite
devil claw for hordes/parry bosses or ragers that are too close, surge for elites and specials.
smite is there for uhhh panic button/push away poxbursters with lmb
so not used often
mostly took it so I could get the -5% peril generation node on the left side while still going right side tbh
Did you take the Warp Charge Peril Reduction over the Toughness?
yes
my toughness regens are the "on crit regen 5%" and "on quell regen 2.5%"
thats all i run
if you go middle aura you can go shriek instead
Perilous Combustion on its own is useful?
i see
if you go assail you can ditch one toughness node and kinetic deflection
and take malefic momentum. Mind in motion isnt great unless you're using scrier
alright will test this out

Oh damn i just realised that the burn stacks the damage buff from the other blessing no matter how far away you are from the target
ye. i think soulblaze can stack it too fwiw
Yea but your damage gets buffed despite great distances too
really good for the melee blessings like shred and decimator or w/e its name is
Yea but this works on ranged weapons too
Haven't lost a game with ogryn shield yet. Actually op weapon.
grab it
show us the gamble
i wanna see how hadron does you
god damn best of luck with that lol
its also on psyker so im not even sure if ill end up using it
but we ball i suppose
I mean its still solid
worst case you get a good blessing on the second roll and you eat it
I'd give you some if I could.
You got more plasteel than diamantine... impossible
you know i've been thining and i believe brain burst is a conceptually underrated power
as in, we think it's boring because it's mechanically weak, not because the concept is weak
I mean I think its boring because I used it a fair bit and there are people here who used it a hell of a lot more so maybe thats why people think its boring
the lightning bolt and the head pop are extremely satisfying, along with the hand gestures
it also hasnt really changed in ages
its always been pretty weak in higher difficulties
i put in most of my playtime pre-patch 13 so i get it
but i think brain burst has the best feedback
I still wish the upgrade to it didnt just pop heads and gibbed the whole dude like Surge does
it really needs to be balanced around its peril gain, not the duration of it chargeing
like make popping trash instant but it still generates peril obv
especially since there is no real gameplay reason to ever do it
anymore
there's no real reason to pop trash anymore is the problem
I always thought that having the charge based on enemy type/HP would be way better ye
i'd like it if the targeting actually ignored everything but elites and specials
yeah but at least its instant, you generate peril and get a satisfying pop instead of "ah fuck wrong target"
sure
but that would be real silly
What to change to finish it up? Roll over unyield or rampage?
it already does prefer elites and specials in groups iirc
accidentally targeting trash instead of elite/special has a GIGANTIC opportunity cost associated with it now, you waste so much time to overkill a single trash mob and you don't even get a warp charge
BB feels fine if you have EP/Resonance up, it's just the baseline skill feels really really bad
i only specify accidental usage because i can't imagine anyone doing it intentionally
they should make the EP speed baseline, and have the EP buff do something else
I mean, both, but they don't even need to be changed, necessarily. Just tiered up. Though I would probably go with carapace instead for the perk, and if you don't use duelling sword for hordes, Rampage isn't gonna be very useful either.
EP speed is 2 seconds and change, i agree that should be standard
rampage is solid, I would probably swap out unyielding, but you gotta make sure you use it in a way that you get benefit from rampage, as in push attacking a lot
but it suffers diminishing returns with the uh
just comin back to play a bit of psyker, my old favorite staff to use was purg but to my understanding it's kind of ass now? Or is there any setups that still run that properly
Swap it out for carapice?
the this
I dont think carapace gives any noteworthy BPs
i wouldn't change anything, you don't have to change stuff just because you can. leave yourself the option if something changes next patch
at best you get faster mauler clear so depending on the staff you run it might help, I run crit
Purg is still fine, but not the best of options atm, imo.
it's the weakest staff but it's not ass, it's still good
it's only weak compared to our other options
This is actually really good advice for that sword, since it's really great as it is.
I'm smite/dome with void, non crit because I'mm still relatively new and don't have great gear atm
with void I dont think you need cara since you wanna use void for it if you can
and mauler hits seem to always be flak with void anyway
for some reason
you can still three shot crushers with mk4 as long as you get one crit and uncanny stacked a little
Trash hordes are easy and ragers/maulers are easy as well
yeah
Pretty sure auric has more plastreel on average
auric damnation
But well.. actually, I dunno.
same cap
auric is just harder on average so it depends on if you win most of your aurics, they also have a higher chance of people actually trying
but thats pretty anecdotal
normal 5 is probably easier overall to farm with because its really consistent and actually hard to lose if youre doing well
here's the nerd numbers
@light quail@glossy ember
oh my god
all ya gotta do is swap out that lv1 blessing and you have a damn good chainsword
To be fair, i would wager Auric missions have a higher completion rate on average than normal Damnation because on the whole, people have to be better to play it
Maybe not massively higher, but higher nonetheless


For what its worth, I do notice alot of sub 30s in regular Damnation in my region
Low-levels are not a big problem in Damnation - karking-speedrunners are. Instead of 800-650 plasteel you usualy end up with just ~550
yeah thats what I meant with "people actually try"
Ive had more luck completing aurics because people are generally more competent it seems
And i love good teams that sweep every scquare meter of the map for all know locations of mats and crates.
Yeah 100% man
Dude dont even.. had one that topped out at 400 yesterday, wasnt very impressed
and yeah I also notice a lot of lv 24's and 31's doing damnation, which is fine and all but generally not condusive to fast plas farming
Was the only c*nt pickin owt up the whole game
If i wanted 400 plasteel from the run- i'd play heresy. Speedrunners should be reported as griefers
is it worth taking 30% longer and significantly increasing risk of failure?
The thing is, if your team is competant, it doesnt really matter
If everyone is good enough to roam alone for short periods even better, because you know people are capable of scouring the map clean
You don't have to follow them. I always check every corner of the map for plasteels. If they go further ahead then they wait for me. 
pretty much yeah
its annoying you gotta do the work yourself but its the best way to be consistent
I basically get well over 600 every match because I at least check most places some might not know about and keep an eye out
I took extra time to check and kill back spawns. And using voice chat - telling that i collecting mats and don't give a single f... about thier speedrun
dont even talk to em, just collect shit, who cares what they think
if they wanna get a world record they can get friends to do it with c:
imma be a room over picking up tubes
I'll be in my bunk with demonette's pict vids ™
thats part of the fun, at least in my eyes
normal damnation is essentially risk free
wtf
besides having a fresh player in there who just isnt used to damnation you gotta carry
but carrying is also easier because you get regular missions more often than not
Low int + Dogs or Shock - also risk free runs
Though i preffer normal Dmanation due to huge melee spawns 🙂 Those are fun
Omnissia bless this~~ Brick ! ~~Weapon!
921 hours of Darktide. Most of them on Psyker and i did not got a single 380 Surge staff 🙂
oh my first 380 drop was a lasgun

Would have loved if the WR was a bit higher and the Quell a bit lower, but.... we'll work with it
Just remember that most common reason of blowing yourself up with Suge - it's LMB spam , not RMB zzzaps
hey does anyone know if you can do the cliffhanger penance with the upgraded ability
im jealous, pls post results
Any pushing ability ... counts, right? At least it worked that way before, even push with FS
pretty sure BR counts as BB for all penances so it stands to reason its the same with the push
thx guys
At least you don't need to push 22 enemies as it was before 🙂
I'm struggling to get Gone Bowling on Ogryn. I was stuck on 57/60 since ever. And after deliberate attempts with team help - it's 58/60 now...
Missing couple of zombies on the sides each time...
you can watch me brick it in a moment 
can help you if you want i now a good spot for it
siblings how are ur curios looking? i have hp%hp%+1wound but i was thinking about switching to toughness
Metalfab last stand? Where you purge 3 demons and then it's basically just zombie waves ?
na the skybrideg one wehr you need to geht the power cels
just make sure you tell em youre trying for it
Assemble zombe spawns from both sides and go bowling ?
because thats a perfect void killzone
I run H T T but one wound is fine for learning
you can rund down ther is a smal balcon wehr you can just stack unlimetit zombis
I would mix both tbh, health has more longevity but toughness gets more boosts
Ah.. balconies... 🙂 Good hint 🙂
I ended up with x2 Toughness and 1 Health
In case of Grimoirs
its just good value to get at least one health since it scales well
I don;t like going less than 1 wound beacuse of books
i feel like is mandatory playing with randoms on malestrom even having 200+h on psyker
You not Ogryn. Just relax and focus on not getting hit 🙂
I get 217 health from one curio and three health perks on them
I mean if you do well enough you dont need any health, but having more toughness is really useful
there are times I dont take any health damage for like the whole match
170+ Toghness seems to work best
until some random thing walks up and I mistime my dodge or dont hear it 
easier said than done when the 2 zealots are 30miles away bc they didnt notice the horde behind
ill try toughness then
Bullshit backstabs from silent spawns that was not there splitsecond ago. No sound also
thats when you stick with the other teammate that isnt a zealot
and if you get three zealots you just dont even clear shit you just run with em for dear life I guess 
ah yes the dead vet 
There caring Zealots with Relic and Shield of Contept - those are not running away 🙂
Yeah they are
assuming the relic zealots dont get hit out of their animation
Voice of Command vets are true bros
How else will they get value from tanking
the only way I can stand to play vet is shouty vet
Shout is too good
Psyker is only true tank
such a thoroughly uninteresting class
Okay tank an Overhead real quick
Dodge tanking still tanking
tell that to dodge tanks in MMOs
In MMO terms there are a lot of kinds of tanking
heal-tanking, dodge tanking, mitigate tanking, block tanking, CC tanking
Also facetank a gunner barrage while not moving (to dodge) and not sliding as Zealot :0
Psyker can do it while mass frying heretics
But true tanks to thier role are ogryns with taunt class ability and taunt passive.
Dodge tanking is still tanking
Thiere no tanking without taunting

You don’t need to Taunt to tank
And zealots and psykers are only taunting thier own teams 🙂
You just exist as an Ogryn and you can tank attacks
Ogryns are good on Proactive Tanking. I mean heretcis can's hurt anyone if they are DEAD. Best tanking 🙂
Im of the opinion you shouldnt be getting hit as Ogg, but you're gonna because big, an that HP pool is only there as a buffer for you to do more stupid shit than the little'uns can mostly manage
Zealot can face tank gunners tho
Yeah.
Ogryns have insanely high stagger values, super high damage, massive inherent DR, and the likes
A proactive Ogryn is probably the best teammate you could ask for
220 + Toughenes layerd with DR and 400+ health at same time
Lies. Surge Abuse Psyker x4 = best team.
Untill someone in team have epilipsy
you call it surge abuse, but Void and assail are no better
Well then they should be thankful they caught it early thanks to smite
Straight up, if you need bugs to compete, you're probably not a very valuable teammate anyway
Assail with rending blessings is also abuse, but surge works better atm. Void is just void. With peril quell on weakspots, it's just unlimited void. As intended. 😅

true! instead you should play with bugs that make things worse, like warp stacks not affecting scrier 
?? is this another "lets never use anything thats overtuned" so no plasma, no revolver, no heavy sword, no dagger, no invis, no rippy, no gunlugger....?
on Void, the blessings Surge and Nexus crit that kills everything but monstrocities is so powerful, Surge needs a empower bug to compete
just dont use any weapons
Fist only Maelstrom when
I agree, it does need the bug to compete. Otherwise it's kinda meh. Like purg. But without bug it can still be decent. Just... not like now.
Tbf, Ripper Guns and Gun Lugger are no longer overtuned
They’re definitely very strong, but there’s a bug with Ripper Guns that’s causing them to apply burn stacks per body part on enemies when using Light Em Up
They got railed in with Patch 14.
So while very strong still, they’re not overtuned imo
nice
Just gotta wait for the bug to be fixed
I still love using rippy
Rippers are great
but I dont play enough ogryn
ill be very supprised if Surge empower gets fixed anytime soon, the change to void barely changed anything
I’ve been a Ripper Enthusiast since December

Idk man, i deffo see that one getting nabbed
Indeed. Since Surge is linked to Smite, it's basically just garbled up code (I assume) that isn't that easy to ungarble and fix.\
Its things like blessings affecting blitz' i see them struggling with
cant really be mangled, when it specifies Staff bound Smite as the secondary
i'm no dev but i would simply copy paste surge files and rename them into smite 
I imagine they used similar code for Smite when compared to Surge, and so Surge benefits from the Smite enhancements
Thjat's what they did, but the other way around ^^
At some point FS will be like "Kark it! We can't untangle it - EP Smite/Surge bug is not a bug but a FEATURE"
they probably grabed the code, extended it to 6 enemies, cut the damage, but left it the same name
It's like chastise armour downgrade is a feature.
it's weird you can't get the 10% damage increase from the smite node on surge tho
It just works.
well its hard to test, since you have to do damage during the half a second of surge secondary damage
Really now... That's +1 talent point for me.

thats what the pins say
i'll test it again in 10hours when i'm home
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Since we have ogryns players here right now why unarmoured on shield? I already 1 shot all smol mobs with heavy 1 with just flak. With unyielding I can kill monsters faster with shield.
with the debuff displaying mod
Tbf, Flak is the more important of the two, but Unarmoured is for when you’re not running a left branch build, to make the potential one shot of Scab Bruisers with H1 easier.
But if you run it with left branch, then running Maniac, Carapace, or Unyielding is fine.
it's nice to be able to still 1shs even at 0 hh stacks too
Okay I only use heavy attack keystone with shield cos it's too slow without attack speed buff.
I do 1 shot dreg bruiser and scab bruiser without any stack.
I mean, it got some nice attack speed buffs with Patch 14
They used to be MEGA slow
Then Maniac, Carapace or Unyielding would be fine to pair with Flak
i think my unarmoured on shield is locked anyway rip
I need 1HH stack in my case i believe
Scab bruiser I can hit head or body and 1 shot.
otherwise i'm short of like 10hp
Tbf
I should test base Shield H1 without any skill points spent against Scab Bruisers since the H1 got a damage buff with Patch 14
But I’m out of the house rn
Head priority to Ogryn weapons with Patch 13 goes brrrr
Yeah I have to hit feet to test scab bruiser breakpoint. But it does 1 shot.
So my shield with flak unyielding works well cos I can kill monster decently fast.
Ye
I’d prefer Flak + Manic or Flak + Carapace myself since Bleed does mega damage anyway, and Shield H1 actually does stagger Monstrosities, since I’ve seen it proc Hard Knocks, and so Skullcrusher should be applied to them for more damage.
I coouuld be wrong about Skullcrusher though, so I’ll test it later to make sure.
I'm having more fun with shield than mk1 bully pls help 
Also if I'm inspiring others to run forward with shield and not just hold special block then its good enough for me. 
is the knife still the goat for ogryn
Have you tried the mk3b basher
It's kinda really good this patch
No it's got good horde clear and monster damage with heavies I guess?
2 relentless heavies I think.
No
I still prefer Latrin shovel over other melee weapons on Ogryn.
Bull Butcher is now the weakest Cleaver
It's too symbolic to let go
But mk1 just clear elites so fast its hard for me to not use it if I play club.
It’s not bad at all, still a very good, self sufficient weapon-
but it’s now something of a Gun Lugger weapon that you pair with a Can Opener Ripper or something
I feel that krouk4 is the top contender for right side builds
It is
well thats exactly what I am doing so I guess im not doing it wrong at least
Shovel and Krourk IV are the best Gun Lugger melees
and i did mean IV cleaver, not the bread knife
gotta say after running mostly stabby implements on psyker now I wasnt really digging the ol sweepy anymore anyway
Do you just heavy spam for the bleed?
mfw my shield is unarmoured locked, forced to run unarmoured flak even though i run HH

Why would that be better than bb if you just light spam? Bb can get slaughterer.
Bb is like not good now
Took it for a few spins, a struggle
Basher you get similar results plus you get the great push attack
So Bio-loadstone or Overpowering Souls?
I can't decide
i assume it's me that has to kill the elite?
Higher damage to Bosses and Ogryns
Thunderous + Haymaker Basher goes hard
I take 3b basher in my gun builds so it's SC and confident strike for me
Gun does the boss dpsing
My current mk1 club has thunderous haymaker. 
You should ideally have Thrust + Haymaker for Mk 1 n’ 2, but
Thunderous can work
I don't like thrust and holding heavy. My mk1 build uses the tanky keystone so I don't have extra attack speed.
I can never play any thrust weapon. So I never get on with thunder hammer.
there's a groove to it, is how I like to describe it
You don’t need the extra attack speed really, especially on Clubs since they have faster heavies than any other Ogryn weapon due to the Finesse Stat
I often just take raw Heavy Hitter on most of my melee builds; the attack speed is just gravy.
Rare moment when a gamer apologises for sucking. 
R u callista
fake gamer
I remember apologising "I hope that i did not sucked too much after long break" while looking at set of orange numbes on scoreboard.. 🙂
Yes I succ veri much. 
its learned dota behaviour, apologize even if its not your fault to prevent tilting the team
Oh yea
True Salt in Blood Players will use that apology as proof of admition of guilt for throwing match and then making report. Even if it was purely their fault
Anyway eh ... anyone good some brain popping build? Figured I go penance hunting
If you wanna bb pick both sub talents then empowered blitz with 3 charges and elite kill.
Well thank you very much Mr BLunt don't mind if i do!
i get 5
It's above 50% where you get 5. Although I think for force sword even below 50% you get 5.
Maybe some weird old codes from infinite dodges still present.
ok so hadron did this for me what should i change stuff to?
Knife has 5.
Ok
Vet shovel actually have 6.
Shovel is superior dodge count to combat blade - it has 6 ed 
Insane mobility weapon.
any ideas?
WS damage to Maniac, Precog to Uncanny


