#psyker-class

1 messages · Page 832 of 1

rotund dagger
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How's Unstable Power these days?

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Is it good, meh, brickworthy?

potent echo
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It's ok

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Preference vs slaughterer

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For Deimos, illisi you probably want slaughterer

rotund dagger
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I have slaughterer and UP

long wharf
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on Illisi, I run slaughterer+deflector

potent echo
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Deimos you want uncanny +slaught/deflector/unstable

rotund dagger
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god why does illinois have so MANY BLESSINGS

potent echo
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Illinois KEKW_ogryn

rotund dagger
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illinois

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Banking on this typo

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calling it illinois from now until I die

restive slate
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Illinois or Dallas?

fluid knot
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Colorado

restive slate
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Colorado Devil Sword?

strong gulch
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Apparently Illinois is nicknamed "the Prairie State". Illisi is lawn mower.

long wharf
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we already knew that

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and the Purge staff is for watering the lawn

strong gulch
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i didn't know it was the prairie state

hollow jolt
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that actually looks really cool

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I want a 2-handed power sword now

long wharf
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we all do

hollow jolt
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:c

long wharf
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and a 2h force sword

hollow jolt
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then Fatshark goes crazy again and gives a 2-handed power weapon with Power Cycler + Slaughterer UwU

rotund dagger
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I wanna color my smite lightning

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I want red lightning

cinder patrol
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Just came back since release, are surge staves still solid with the class reworks? Still anti-armour and cc focused?

long wharf
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nope changed

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good single target, no longer cc focused

hollow jolt
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still good anti-armor

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virtually no CC

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they're currently one of the better psyker staff picks because there's a funny interaction with Empowered Psionics

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"+125% to smite" -> game thinks smite and surge are the same -> 🤔

sour bison
rotund dagger
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its badass is what it is

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Besides

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In the God emperors Confirmed, Objective tier list of colors
Red tops purple

rotund dagger
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So its less heresy than the current color

feral verge
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atleast back then

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they are good now, on certain builds

potent echo
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Flak from 150 to 100

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Unarmored from 30 to 100

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It's just anti whatever now

cinder patrol
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I mean.... makes sense with Smite being a thing now...

rotund dagger
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(Best psyker blitz)

cinder patrol
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I shed a tear when I couldn't stun a mutant

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Honestly not sure what weapons and abilities to roll now. Assail isn't fun and BB sucks, so I guess swap out surge for voidstrike?

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(does BB suck?)

prime elk
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I find BB annoying as hell to use

long wharf
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it sounds like you don't like psyker

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assail isn't fun? what planet are you from?

prime elk
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Assail rmb is fun

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Lmb is boring

potent echo
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Play purg shocktrooper psyker and just don't use the blitzes

strong gulch
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If assail is boring to use, then purg might also be boring tbh.

potent echo
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It's boring if you stay on the backlines and do your little crowd killing duties

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Say nay and start sprinting into all encounters

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Sliding and suppressing everything

silent coral
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I swear im going crazy or is venting shriek kinda iffy in its responsiveness and not going off when i press F initially

potent echo
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Shriek literally works at anytime they changed it in 13

strong gulch
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Still a simple staff to use, and idj if that would contrinute to possible "boring-ness".

potent echo
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Most things are simple to use, it's the playstyle that makes the difference

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Like a gun is just point and click

strong gulch
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Sure but we are speculating on some else's feelings.

potent echo
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I'm just sharing my own

fluid knot
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Like you can throw it and pull a fuckin 180* an still kill things

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Imo, that shouldnt be a thing

spice veldt
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i'm fine with the aimbot

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just nerf the ammo instead

fluid knot
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I'd rather keep the ammo, increase projectile speed, and have them work like Zealot's thrown knives

spice veldt
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i do not want assail to be a weapon where you would ever hold out for more than a few seconds

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and it's on the gunker side of the tree

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it should be an assist weapon

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a quickswap weapon that you swap to for a moment and throw out

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and with less ammo economy so that you aren't incentivized to just hold it out and spam it

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magic cowboy shooting and throwing knives on the side

cinder patrol
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Yeahh, assail should be a mix in or burst aoe clear, not a whatever you want, chuck it out sorta deal

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Odds are it'll be nerfed and pushed into that area

viscid matrix
cinder patrol
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That's.... strange

spice veldt
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yeah

cinder patrol
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I don't want my psyker to be the monke mode class

spice veldt
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if i don't see a shot to the kneecaps of its ammo economy

potent echo
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They seem to like assail blending hordes

cinder patrol
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We're supposed to be the guys who read

spice veldt
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psyker is such a mechanically dead class already

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just add some quickswapping at least

potent echo
spice veldt
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basically no aiming is needed for our kit

potent echo
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Considering we have an entire peril thing

spice veldt
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no quickswap tech needed

potent echo
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Quickswap tech I always hated whatthefuck_heresy

spice veldt
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i mean mechanics in terms of the physical complexity of the actions that you need to do

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like APM

fluid knot
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I miss old Void

lunar hollow
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quell cancelling was cool

spice veldt
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well they removed the need for quell cancelling

cinder patrol
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It was

potent echo
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I guess so

lunar hollow
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now its pointless for the most part

potent echo
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But movetech with duellies and Deimos is so fun

long wharf
cinder patrol
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I lowkey miss OG psyker, it felt more intentional with its design, though it did suck

fluid knot
long wharf
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assail is constantly targeting whatever is closest to your center of aim

fluid knot
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RMB at something, lob it and then you can totally ignore it

cinder patrol
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Well... is there a more aimbotty thing?

fluid knot
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Literally look the other direction an it will stil hit

long wharf
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the way to get the most out of assail is to not spam it blindly

potent echo
cinder patrol
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Fuck

long wharf
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even for a horde, you want to be helping guide the shards to heads

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which means aiming above heads to encourage arcing trajectories as much as possible

potent echo
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Technically brainburst hold lmb and you wiggle your mouse into the darkness/smoke

fluid knot
# potent echo Surge smite

Those two actually kinda need to be a little bit, and it makes sense that they are for gameplay reasons. Assail is just absolutely the tier of "I have no idea how to aim in any capacity beyond 5m so im just gonna spam this"

long wharf
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I love playing assail with other assail psykers in the group

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with randoms, I know I'm going to vastly out-perform them

fluid knot
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Which would be cool, IF it required some talent to do it. But like it doesnt

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At all

cinder patrol
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No disrespect, but that's kinda like being the best at eating glue

fluid knot
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Its the most user friendly thing in the game

long wharf
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it's definitely noob-friendly

cinder patrol
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You are surely skilled though, it's just assail is... assail

fluid knot
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P'much

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It needs way more aggressive nerfs, but i doubt thats gonna happen

cinder patrol
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I want to feel like I earn the right to carry trash randoms

potent echo
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Technically nothing in darktide is true auto aim like trueflight volley

long wharf
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what Fatshark needs to do is put the assail damage back where it was, and drop the max shard count to 5

hollow jolt
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I do like that it gives Psykers the ability to handle long range specialists like bombers

potent echo
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That thing you just spam F whenever it's off cooldown

long wharf
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and lower the recharge rate

fluid knot
hollow jolt
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also LMB keeps knocking them down :c

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fucking Vet do your job

fluid knot
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There are plenty of ways to do that, Assail doesnt provide any mechanics that other stuff doesnt, it just lets you entirely turn off your brain to get the same, or better, effect

cinder patrol
potent echo
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Or just whipout brainburst

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Just do all the jobs, how else you going to get yellow numbers whatthefuck_heresy

cinder patrol
hoary leaf
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Is Slaughterer good on force swords? I see a level IV one in Melks shop but wonder if its woth it

potent echo
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Definitely yes

hollow jolt
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not that good on Deimos

potent echo
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If anything put it in your stickerbook

fluid knot
long wharf
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watching assail users absolutely suck ass in Heresy is always entertaining, though

fluid knot
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The more you can do, the generally better your score will be

hollow jolt
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but Illius or whatever its name is likes it

fluid knot
potent echo
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Yea a well rounded build can do everything

prime elk
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You just press lmb

potent echo
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That's how you get all the yellow numbers

cinder patrol
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Strange to see psykers as such a rarity though despite having the most noob friendly abilities

fluid knot
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The minority? You an I playing different games?

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Psyker has been the most common class i've seen since P13

potent echo
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Region probably plays a big deal

hollow jolt
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its mostly been Vets for me

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I always have at least 1 Vet

fluid knot
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An its not even close neither

potent echo
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Also time of day etc

cinder patrol
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Maybe a different game, yeah, but all I see are vets

hollow jolt
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honestly I wish I saw more PSykers

cinder patrol
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John Darktide is all I see

hollow jolt
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especially Psykers with the Cooldown Aura

potent echo
cinder patrol
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Same, at least they don't waste ammo on stray poxes

hollow jolt
potent echo
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What can even challenge a team with each of the 4 staves

fluid knot
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Vet + Psyker are two sides of the same coin in this current patch i feel. Not in terms of how they function, but in terms of what the players are like. IE; generally not great

hollow jolt
potent echo
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I'm doorphobic

hollow jolt
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on my Vet, I use Voice of Command before getting near doors

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in one of my games today, it saved 3 teammates from a poxburster lol

potent echo
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Oh I forgot about that yellow thing lmao

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Imagine being scared of sniper or bursters just press F

hollow jolt
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indeed, same with Ogryn taunt

potent echo
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Ogryn F vs shotgunners is the best

cinder patrol
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"NOOOO STOPPING MEEEEEEE"

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Wrong special, but you get the point

silk hawk
hollow jolt
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I love you

fluid knot
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Ngl, i wish Aura choice was a bit more of a choice

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A lot of them are kinda in a situation where if you want XYZ other feats, you have to pass through whichever is most convenient, not which one you actually want

silk hawk
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I like how it is now

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All point of the talent "tree" is that u can't have all u want at once 🙂

severe folio
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we arent wanting all of them, we just want a better pathway

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mostly because other classes get to do that but not us

fluid knot
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Which is fine for most talents, but Auras are like the team based thing, an it doesnt really flow very well being forced to pick certain things, even if they have little to no synergy, to make the rest of the build work properly

spice veldt
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and auras not stacking

fluid knot
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If Auras were a seperate choice, or indeed higher up the tree, a lot of the issues would be alieviated

hollow jolt
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its really bad for Vet as its "2 of them are shit, and one of them is one of the strongest auras in the game"

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like bruh what

silk hawk
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Maybe ur right... When i see 3 psykers with a same aura it hurts a bit...

hearty oak
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What are key blessings for a voidstrike staff?

fluid knot
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Dont even go there... Scavenger should never have survived beyond P13

silk hawk
fluid knot
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Surge/Nexus imo, but that^ will work if you're running True Aim

hearty oak
hollow jolt
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wouldn't Surge + "Crit based on peril" work better?

fluid knot
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If you dont have True Aim than yeah

hollow jolt
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ah

fluid knot
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Even if you do have True Aim, you probably still want Nexus tho

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Because consistent

hearty oak
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True aim?

fluid knot
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Every 5 weakspot hits = guaranteed crit

hearty oak
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Oh... the talent

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been a hot minute since i played psyker

silk hawk
fluid knot
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Particularly if you're getting more Surge procs

silk hawk
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U can get allot of crits with true aim talent thou

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U can say whatever u want but the faster i gonna hit next 5 heads - the faster i will crit next time

fluid knot
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But you can have more procs with both True Aim and Nexus?

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Not just a few more, a LOT more

hearty oak
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Hmm. Would the maniac/flak still apply here, or would there be more reason to have unyielding?

fluid knot
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Which translates to a lot more damage

silk hawk
fluid knot
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I would go Carapace or Unyeilding with 5% Crit on a Surge setup personally

fluid knot
silk hawk
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Once that armour is dead i d better throw it faster

hearty oak
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THis is what im working with

fluid knot
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Its literally double damage, the more times you can get it to proc, the more you're doing

silk hawk
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It's too slow for me without flurry

long wharf
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Surge blessing isn't quite double damage

hollow jolt
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simply ask your Beloved to cast faster

long wharf
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but it's still worth having

fluid knot
hearty oak
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Does it dumpster flak enough the bonus isnt needed?

fluid knot
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Yea

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Though it was scaled back a little bit Void is still really fuckin strong

hearty oak
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Ok. Cause i still use warp battery for a bottom perk

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Which i know isnt in the way to get true aim

fluid knot
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Thats fine, will work super well

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Its still a flat damage boost from the charges

hearty oak
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I didnt know if warp siphon was still a good perk to go for cause disrupt destiny just didnt seem worth it

fluid knot
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DD is just a bit of a weird skill at the moment

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If it didnt randomly stop highlighting targets it would be potentially pretty good, but yeah, as long as its doing that, the other two keystones gonna often be better

severe folio
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melk is so kind to my psyker 🥰

magic edge
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Got the stupid penance for Brainbursting a monster last night. Jesus that took longer than it should have.

hearty oak
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Alright. i was experimenting with headhunter/assail for a while and it was great, and voidstrike with warp siphon for the immense power gain and time that you can hold the charges

fluid knot
hearty oak
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though i never did the 6 charges cause the gain seemed negligible

fluid knot
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taking WB isnt a must do depending on what other stuff you wanna get, but its still more damage

hearty oak
fluid knot
hearty oak
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Pretty much what i was thinking. But i kept a high enough peril in the heat of the moment to get a bigger bonus when needed.

There was a method to my madness, its hard to explain

potent echo
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Either way the bonus won't really affect the way you play

fluid knot
potent echo
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There isn't much breakpoints that require x% peril with warp rider

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Or x warpcharges

hearty oak
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I will have to try true aim though with a more crit heavy build

hasty pier
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I start leveling psyker and suddenly all the sub 30's have no idea how to play wtf

long wharf
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what's your psyker's name?

fluid knot
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New players starting new characters/second characters

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It'll ease up over time

strong gulch
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Emp said no crit bonus for me.

hasty pier
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I hate that I have to pick between quell at no movement loss or brain burst

strong gulch
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Ok. Maybe emp just doesn't light stats on the bottom left.

trim garnet
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i know you want high resist low quell but this is still good right?

severe folio
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which one

severe folio
trim garnet
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ah i thought crit was important

strong gulch
trim garnet
strong gulch
severe folio
severe folio
trim garnet
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im probably going to go maniac given that surge already has a decent flak multiplier

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and ragers atm are uh

severe folio
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good idea

trim garnet
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problematic to kill in less time KEKW_ogryn

strong gulch
severe folio
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purg staff need to have more unique blessings

long wharf
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just the opposite - all the staves need to share blessings

frail sand
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both, both are good

severe folio
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both should happens

frail sand
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share the common blessings

severe folio
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also rampage on mk4 is so overtuned 😭 this bug is so outta here

hollow jolt
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Surge staff -> doesn't have surge blessing

severe folio
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i just 2 shot a crusher like my mk4 is an EP surge

hollow jolt
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0/10 game

severe folio
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oh yeah

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man they really could at least give some staff rending shockwave

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the ones that cant hit weakspots

frail sand
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why cant i cast tox flames

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i like green fire

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green fire seems so much stronger than blue fire

tired knoll
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sounds like something a heretic would say

severe folio
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interesting

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why does forward sliding dont cost dodge

hasty pier
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because you're sliding

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not dodging

frail sand
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mfw u can slide up stairs

hasty pier
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we're just like V1

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rail grind anywhere

severe folio
hasty pier
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well yeah because you're dodging then

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kinda like how running in the opposite direction is still retreating

dodging forward isn't dodging

because it isn't evasive

severe folio
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interesting

hasty pier
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I'm talking out my ass

severe folio
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it let me evade guns though

severe folio
spice veldt
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forward sliding doesn't count towards your dodge limit, but it does reset your dodge cooldown timer

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so there is some interaction there

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if you're not zealot (or vet), then getting shot during a sprint will knock you out of it, though you can always just run with your camera perpendicular

crisp yacht
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any1 use this weapon for gunker? worth picking up? i may just grab for t4 deadly accurate if anything

olive heart
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What weapons should I be going for while lvling? I just bought the staff at lvl 4

humble bolt
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try all of them

quick tulip
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Don't go for weapons til 30

You can experiment with some but they'll all be poorly statted until 30

humble bolt
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yea dont craft or at least dont spend many resources on crafting until 30

ionic sorrel
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While leveling just try new things you get. You can always take assail if you don't like the weapon.

silk hawk
west smelt
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How's this for a gunsyker?

dense bramble
cinder patrol
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0/10 it gun

cosmic sigil
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you want flak, not reload speed

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and at some point, maybe update ds 3 to ds 4 or ff 4

west smelt
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Got it, thanks

obsidian girder
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found this lying around, good for gun psyker?

sonic whale
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Bad staff or okay?

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For roll

strong gulch
strong gulch
sonic whale
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This is the best role I've gotten currently, getting more Dockets to get more roles

strong gulch
foggy breach
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do i buy this sparkeds

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damn this is way better than a FS

sturdy dagger
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I'm not yet familiar with dueling swords but ain't that kinda ass

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Rank 2 rending and the perks?

analog agate
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Ya, no offense to him if he is serious. But that thing is a sell item

potent echo
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Rank 2 is fine

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You can probably make a better one, but it's good enough if you change both perks

near wyvern
potent echo
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Rank4 uncanny duelly is.. 20%?

analog agate
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Maybe I have lost touch with people who don’t have unlimited resources haha

lunar hollow
potent echo
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Thanks

near wyvern
hoary badge
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It's not godroll level but raw DS is good enough to punch through damnation so eh

potent echo
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Its similar at max stacks then yea

near wyvern
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I would expect it to change sometime in the future since rending backstab T4 is also +120% (but capped at +100% at the moment). Rending was not capped before patch 13.

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With all logic rending should cap at +200%, but we shall see.

potent echo
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Next patch when Guarded

near wyvern
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Since uncanny and backstab can give +120% and brittleness if fixed gives +80%.

rotund dagger
near wyvern
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350+ is fine if you are new

potent echo
near wyvern
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It's better to have 350+ with optimal perks and blessings than a 370+ with bad blessings and perks

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And finding an optimal 370+ takes so much time

potent echo
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Or money

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There was a cautionary tale in vet chat earlier

hoary badge
#

Purg has choice selection of dumpstats and is relatively easy to roll for

strong gulch
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You can really dump money with the buy until rarity mod.

rotund dagger
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buy 30 MKIII power Swords

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All worthless

strong gulch
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Been fishing for dumdum T4 and I have been blessed.

sacred crane
#

Can someone give a better explanation on what lighting storm does

sturdy dagger
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I would try if I could remember the talent by name

sacred crane
foggy breach
near wyvern
strong gulch
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Doesn't it also increase the number of targets smited?

near wyvern
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It doesn't affect the amount of RMB initial targets and it's extremely hard to verify if it affects the spread rate or not.

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In any case, if you use smite RMB correctly you will catch everything without it

potent echo
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I thought it meant the rmb jumps to one more target

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Because if the horde is dense enough the special might not be caught in the smite

near wyvern
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If RMB doesn't catch something it's usually because they entered after the smite had spread already

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And the +1 doesn't help if that's the case

sonic whale
near wyvern
sonic whale
#

How often do you actually get crits though with that staff? I haven't been seeing many

foggy breach
#

let see you can already get +10% crit by just playing psyker with the right choices on the tree

near wyvern
foggy breach
#

noted

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i have warp nexus 4 on one staff and warp flurry 4 on another staff lmao. both have a dead slot of hit and run

sonic whale
#

I have Warp Nexus IV currently (good roll) just gathering the Plasteel for advancing

near wyvern
foggy breach
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ik

sonic whale
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Also I know I've asked before but any tips or maybe even a build for Warp Battery? One of my last few penances for Psyker

foggy breach
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well you're not gonna be allowed to use your ult at all, so keep that in mind

sonic whale
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Oh yeah I know that

foggy breach
#

beyond that it's just a case of kill an elite or special once every 25 seconds. there are a lot of ways to do that, brainburst is probably best, assail would work too

sonic whale
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It's just hard to keep up the charges as it'll be the end of a Skirmish and then just before you can get the next elite kill it dips down

foggy breach
#

play with friends and plan to move fast i guess?

sonic whale
#

I'll organise them sometime then

foggy breach
#

i may be biased, but purgatus could be a good option because it covers your horde clear weakness and lets you focus more on brainbursting elites and specials

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anothe good idea might be to go play on high-intensity shock troop gauntlet for the highest concentration of elites and specails

ornate hamlet
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Revolver is a nice gun to slap elites and specials with, specially with the damage bonus warp charge gives

potent echo
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Brainburst only comes out if there's a special 30m away and you are twiddling your thumbs

harsh urchin
#

and it still works

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it's like the exception

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to the cap

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apparently

potent echo
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How did they test

harsh urchin
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no idea

potent echo
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Rending caps at 100% doesn't meant the armor modifier caps at 100%

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If that makes sense

iron flame
#

If I am using surging and smite. Smite is for aoe right?

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While surging is for specials and others baddies

potent echo
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That works yea

woeful patio
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Surge Staff is special killer

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Smite is for CC groups

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Maulers middling in a horde is dangerous to get near, Smite stalls the horde and freezes the maulers allowing your team to deal with them safer

potent echo
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Personally I would take assail to kill hordes

woeful patio
#

Personally I would burn you at the stake for using Assail

potent echo
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If running surge

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Surge needs help KEKW_ogryn

woeful patio
#

It works, but everything that isn’t VoidStrike needs a bit more oomf

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I run surge 90% of my matches though

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I love it dearly

tawny raptor
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im a fan of smite voidstrike

woeful patio
#

And smite perks translate to it

potent echo
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Smite/gun or smite/single-target in general is nice

tawny raptor
#

if only smite plasmagun

woeful patio
#

I wish EP didn’t increase its damage but instead reduced its peril cost

potent echo
#

Smite purg or smite trauma get outta here

woeful patio
#

No idea why they went with damage

tawny raptor
#

trauma aiming is so shit

potent echo
#

For smite generally you don't want to hold it down for too long, unless you going for the creeping flames combo

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Or you just want 100% peril for warp rider

woeful patio
#

Smite will refund roughly 10-20% once you hit 100% peril

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Very safe

potent echo
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Yea but it doesnt do the push if that happens

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Which is arguably the best part of smite

woeful patio
#

Push?

buoyant mantle
#

anyone feel like disrupt destiny should mark more enemy at once or more kind of enemy ?

kind jay
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when you release smite after holding it a sec it does a force push on everything affected

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but it wont do that if you hit 100

woeful patio
#

And not unmark enemies at random

spice veldt
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and have the refresh mechanic work properly

buoyant mantle
spice veldt
#

it's hard to say what to add to DD since it's not even working properly

potent echo
woeful patio
#

I watch a single enemy flash like a strobe only to kill it and not get a buff

#

Or watch a room of enemies flash at irregular intervals

#

Then none

spice veldt
#

i don't think DD is that bad even currently because its point cost is fairly minimal, assuming that your build requires true aim anyways

#

not as great as it could be, but for the amount of points it costs, it's not bad

buoyant mantle
#

most i encounter is like ,flash between multiple range enemy when they enter the range

woeful patio
#

I love the idea of DD but just like BB it requires friendlies not killing them

#

At least BB gives them a visual que not to be dicks and steal it

#

DD doesn’t

buoyant mantle
#

the only useful one is extended duration node

spice veldt
#

it incentivizes you to be out of position or greedy, which I like

#

too bad the glowing not working properly ruin this point entirely

potent echo
#

Straight up doesn't work on bruisers, I guess they only added that tech to scab stalkers this patch KEKW_ogryn

buoyant mantle
#

the other node is tempting , but its wayy to hard to maintain when marking doesnt work most of the time

lunar hollow
#

warp charges having the worst blue nodes connected to its path

potent echo
woeful patio
#

I dislike that the quell movement reduction is only accessible to smite or assail

spice veldt
#

i can see why they put kinetic deflection and true aim together on the right side

potent echo
#

Otherwise too stronk

spice veldt
#

but unfortunately, those two talents are really fucking good

worn cypress
spice veldt
#

i'd distribute kinetic deflection to warp charge's branch

woeful patio
#

I still get KD on BB because it’s so good

woeful patio
buoyant mantle
#

or they can make the stack fall off by 3 each time

#

not the entire 30 stack gone oof

strong gulch
woeful patio
#

I wish there was a way to mark priority targets but only for yourself, as when I mark enemies so I can see them through hordes or visual clutter most teammates are trained to focus them

worn cypress
#

fuckin drives me crazy when theres a room of 5 gunners and the vet surely has to shoot the one I’m BBing

idle bay
#

You can do it with RMB Assail. Highlight enemy head and wait for teammate to be a dick 🙂

woeful patio
#

I think one of the many problems is each class has talents based on killing species

#

Preacher might want a throwing knife back

#

Psyker might want a warp charge

#

Etc. Etc.

jaunty onyx
#

a lot of overlap yes

woeful patio
#

So you fight for them

#

Man if only assists still granted the classes benefits

worn cypress
#

yea but especially in aurics theres enough specials to go around

woeful patio
#

HMMMMM

potent echo
#

You know what you do in those situations? Just go to the alt path KEKW_ogryn

worn cypress
#

kill the other specials you assholes

jaunty onyx
#

if only aurics gave me more plasteel I'd feel compelled to do them more

woeful patio
#

Same

potent echo
#

No more stealing if you're alone

woeful patio
#

Or at least better stat weapons

#

Gimme guaranteed 380 profane weapons idgaf

potent echo
#

Oh non auric, no wonder y'all stealing each other kills

woeful patio
#

Because even with good stats you need blessings and perks

potent echo
#

Not enough to go around

worn cypress
#

lol people still my shit occasionally in aurics too

jaunty onyx
#

Damnation still has enough but regardless of either, the better the player, the more they'll soak it all up

worn cypress
#

tbh I’ve killed other people’s mid-BB targets too w/o thinking about it

#

sometimes you’re just monkey brain

#

and instinctively kill the highlighted one lol

wet belfry
#

If im on a shooting role i have enough to pay attention to regardless of the BB

jaunty onyx
#

No biggie though, im still wondering why they went for a tree instead of more equipment slots for us to grind

ivory wharf
#

Surprisingly assail is still semi decent

north cradle
#

I think Assail has gotten better since the patch. Sure, the LMB is nerfed, but the RMB is a killer

woeful patio
#

Still doesn’t have a cooldown

#

Basically always available

iron flame
#

I feel so useless being melee focused zealot when there are assail psykers

woeful patio
#

Are there other kinds of zealot?

iron flame
#

Dunno... supporty zealot?

brazen warren
#

relic/corruption cleanse aura with flame grenades maybe

wet belfry
#

Thunder hammers tend to force zealot to stay more in ranged.

#

Otherwise i dunno.

dense bramble
#

Honestly its funny stealing kills from the sweaty zealot

north cradle
#

Disagree, I like being in melee even with the Thunder Hammer.

dense bramble
#

Trying so hard to imitate a fraction of assails power

north cradle
#

Lots of CC

wet belfry
#

I can understand that

#

but i still think thunder hammer just has more situations where it has to stay in ranged compared to other zealot builds.

north cradle
#

I think that's valid. Knife Zealot is definitely a crackhead in combat, and Catachan Sword Zealots have a destiny

brazen warren
#

crit heavy sword zealot takes all the assail kills before they can spot the pack

north cradle
#

I haven't learnt what makes Eviscerator Zealots tick yet

brazen warren
#

you just hear for the emperor over and over in a 3 second time frame

north cradle
#

I think I try to stick to what I think Psyker's role is tho, and that's killing Specialists before they become a problem

wet belfry
#

I would presume that eviscerator runs rampage, savage sweep/momentum.

north cradle
#

If I want horde clear, I'll grab my Illisi and get swinging

wet belfry
#

perks im unsure.

#

The combo for hordeclear is heavy > light > light > qq cancel.

brazen warren
#

combat knife columnus SG psyker emulating maximum crackhead speed to flank shooters all day

iron flame
# north cradle I haven't learnt what makes Eviscerator Zealots tick yet

I think I saw a video about it before. They got talent that reduce cd on crit. By stacking a bunch of talents that stacks crits. They would get bazillion crits hit on horde which makes the cd ready again. Soo as long as there is multiple enemies to crits, they just press F over and over

brazen warren
#

headtaker/brutal momentum for even more destruction

fluid knot
#

Same on Catachan Sword

#

thats just what crit builds be doing

#

Apart from that weird crit hammer build i tried, that was ass KEKW_ogryn

iron flame
#

Still need too many brain cells for me since I need to do heavies into horde which is why I am playing surge staff / smite build I saw online atm

#

Only time I melee is to block and rez or I get surrounded

prime elk
#

how is assail on damnation?

brazen warren
#

ehh, its okay

#

team needs to be making space and holding their own for you to get the most out of it

iron flame
#

By the way eh ... what is the differences between auric heresy and normal heresy?

brazen warren
#

if that is the case it is quite good

fluid knot
brazen warren
#

auric always has high intensity too

fluid knot
#

You probably wont really notice the difference past the modifier in heresy tho

iron flame
#

staregryn ohh

fluid knot
#

A.Damn' it becomes a bit more noticable, A.Maelstrom is the hardest what the game offers

iron flame
#

Guess I will start moving to Auric for more reward i guess ? I sometime see like lvl 10s-20s in normal heresy which makes me feels like I have to do everything

fluid knot
#

If you dont wanna carry underlevlled players Auric is the way, but you'll still keep seeing people rough round the edges or new level 30s

uncut junco
#

Would this be good on a crit build?

#

I can still reroll a perk and blessing

clever stream
#

BB priority, use Purg to get as slippery as possible and help as needed with hordes

idle bay
#

Idea of the team with maxed out Toughness DR in Coherency raduis, with Zealot and Veteran spamming their class ability Toughness buffs of CD. So not just team will have crazy DR, but also Also toughness to chew throw even with bullshit bleedthrough damage

iron flame
#

Wish I have 3 other friends to coordinate builds for a perfect murder machine team

#

Maybe can chew through that hardest maelstrom thing

vivid merlin
#

what's a good stave/build for playing with friends new to damnation? i am myself only moderately experienced and of average skill

potent echo
#

Trauma for sure

#

Trauma bubble to escort your friends everywhere

vivid merlin
#

is there some kind of synergy between trauma and bubble

potent echo
#

Well you literally create a safe bubble for your friends to tour damnation

cosmic sigil
# uncut junco I can still reroll a perk and blessing

Well, you want a power blessing. So either blaze away or pinning fire, or both for more dmg. But if you want to keep cavalcade, replace sustained fire with a power blessing and change crit dmg to flak or maniac (shredder is not that good against flak, but very good against maniac)

potent echo
#

Bubble for anti ranged, trauma for anti anything trying to enter

royal granite
#

VRRRRM VRRRRM IM A MOTORBIKE

potent echo
#

Or you can just run anything and rush ahead killing everything whatthefuck_heresy

uncut junco
cosmic sigil
#

That is the way Shredder handle crit chains probably. If one element of the chain crits, everything crits.

#

Vraks 3 does the same with its bursts

foggy breach
grave zephyr
#

Hi guys. Wich one you think is better?

foggy breach
#

probably first one

near wyvern
foggy breach
#

wait it does?

near wyvern
#

Yes

potent echo
#

Yea innate 20%

foggy breach
#

spy team defense fort 2

near wyvern
#

Devil's Claw also deals bonus damage from behind I think

potent echo
#

Was this reflected in the notes?

near wyvern
#

Yes

wind halo
#

Anyone know how to use the Surge Staff well? Been using it for awhile now (non-exploit build) and it seems really underwhelming at its role of Elite/Special deletion.

near wyvern
idle bay
#

Warp Charges (full tree with mandatory damage node) and Perfect Timing node. Also invest in crit chance and you a good to go

near wyvern
#

Bonus points for Inner Tranquility

idle bay
#

You may also consider +5% crit aura

#

And if you go Crit - then Emphatic Evasion is must pick

#

You can show middle finger to shooters as long as you spam Surge or chop dicks heads with Dueling Sword that have Shred

wind halo
#

I didn't use Perfect Timing but I did have the other Crit Chance nodes and Warp Siphon (with Warp Flurry/Warp Nexus blessings), what I found its very unreliable if you really need to kill something high priority ASAP as you need minimum two charged shots and the targeting is shit.

idle bay
harsh urchin
#

then that means there's literally no point

#

to any of the tiers

#

of backstab

#

if it's capped

wind halo
idle bay
#

And there is a speedy-retardo in a team that runs on shit-jet-stream from his ass and keep triggering spawns - then you always full on charges.

idle bay
#

Also you can always see sparks on legit target for Surge

#

Still better targeting than Trauma

near wyvern
harsh urchin
#

cuz certain ones like uncanny are a bit high

glossy ember
wind halo
#

Do you pair it with Assail then?

obtuse moth
#

pair it with some sort of horde clear

wind halo
#

I'm now doing Surge/Assail/Illsi

obtuse moth
#

soulblaze venting shriek, smite, hordeclear melee, assail w/e

glossy ember
#

i run devil claw/surge/smite

#

devil claw for hordes/parry bosses or ragers that are too close, surge for elites and specials.

#

smite is there for uhhh panic button/push away poxbursters with lmb

#

so not used often

#

mostly took it so I could get the -5% peril generation node on the left side while still going right side tbh

glossy ember
#

u good to go

wind halo
#

Did you take the Warp Charge Peril Reduction over the Toughness?

glossy ember
#

yes

#

my toughness regens are the "on crit regen 5%" and "on quell regen 2.5%"

#

thats all i run

#

if you go middle aura you can go shriek instead

wind halo
#

Perilous Combustion on its own is useful?

glossy ember
#

yes

#

it's like 10% of my damage in games

wind halo
#

i see

glossy ember
#

if you go assail you can ditch one toughness node and kinetic deflection

#

and take malefic momentum. Mind in motion isnt great unless you're using scrier

wind halo
#

alright will test this out

glossy ember
limber tartan
#

Oh damn i just realised that the burn stacks the damage buff from the other blessing no matter how far away you are from the target

obtuse moth
#

ye. i think soulblaze can stack it too fwiw

limber tartan
#

Yea but your damage gets buffed despite great distances too

obtuse moth
#

really good for the melee blessings like shred and decimator or w/e its name is

limber tartan
#

Yea but this works on ranged weapons too

obtuse moth
#

that take 10 stacks and drop off if you miss once

#

yep

plucky flax
#

Haven't lost a game with ogryn shield yet. Actually op weapon.

vernal blaze
#

oh.

light quail
#

grab it

glossy ember
#

show us the gamble

light quail
#

i wanna see how hadron does you

vernal blaze
#

my brother in christ

#

i wish i could

bleak tulip
#

time to game

#

thats all that tells me

paper maple
vernal blaze
#

its also on psyker so im not even sure if ill end up using it

#

but we ball i suppose

bleak tulip
#

I mean its still solid

#

worst case you get a good blessing on the second roll and you eat it

orchid shadow
restive slate
#

You got more plasteel than diamantine... impossible

royal granite
#

you know i've been thining and i believe brain burst is a conceptually underrated power

bleak tulip
#

I mean Ive seen what that shild can do with brutal momentum

#

I am convinced already

royal granite
#

as in, we think it's boring because it's mechanically weak, not because the concept is weak

bleak tulip
#

I mean I think its boring because I used it a fair bit and there are people here who used it a hell of a lot more so maybe thats why people think its boring

royal granite
#

the lightning bolt and the head pop are extremely satisfying, along with the hand gestures

bleak tulip
#

it also hasnt really changed in ages

#

its always been pretty weak in higher difficulties

royal granite
#

i put in most of my playtime pre-patch 13 so i get it

#

but i think brain burst has the best feedback

fluid knot
#

I still wish the upgrade to it didnt just pop heads and gibbed the whole dude like Surge does

bleak tulip
#

it really needs to be balanced around its peril gain, not the duration of it chargeing

#

like make popping trash instant but it still generates peril obv

#

especially since there is no real gameplay reason to ever do it

#

anymore

royal granite
#

there's no real reason to pop trash anymore is the problem

fluid knot
#

I always thought that having the charge based on enemy type/HP would be way better ye

royal granite
#

i'd like it if the targeting actually ignored everything but elites and specials

bleak tulip
#

yeah but at least its instant, you generate peril and get a satisfying pop instead of "ah fuck wrong target"

#

sure

#

but that would be real silly

feral seal
#

What to change to finish it up? Roll over unyield or rampage?

bleak tulip
#

it already does prefer elites and specials in groups iirc

royal granite
#

accidentally targeting trash instead of elite/special has a GIGANTIC opportunity cost associated with it now, you waste so much time to overkill a single trash mob and you don't even get a warp charge

whole oxide
#

BB feels fine if you have EP/Resonance up, it's just the baseline skill feels really really bad

royal granite
#

i only specify accidental usage because i can't imagine anyone doing it intentionally

whole oxide
#

they should make the EP speed baseline, and have the EP buff do something else

ripe crater
royal granite
#

EP speed is 2 seconds and change, i agree that should be standard

bleak tulip
royal granite
#

but it suffers diminishing returns with the uh

vital compass
#

just comin back to play a bit of psyker, my old favorite staff to use was purg but to my understanding it's kind of ass now? Or is there any setups that still run that properly

royal granite
#

the this

bleak tulip
#

I dont think carapace gives any noteworthy BPs

whole oxide
bleak tulip
#

at best you get faster mauler clear so depending on the staff you run it might help, I run crit

ripe crater
royal granite
#

it's only weak compared to our other options

ripe crater
feral seal
bleak tulip
#

with void I dont think you need cara since you wanna use void for it if you can

#

and mauler hits seem to always be flak with void anyway

#

for some reason

feral seal
#

I'll just leave it for now then

#

It feels fantastic to kill with anyway

bleak tulip
#

you can still three shot crushers with mk4 as long as you get one crit and uncanny stacked a little

feral seal
#

Trash hordes are easy and ragers/maulers are easy as well

bleak tulip
#

yeah

feral seal
#

If only my zealot could use it

#

Is regular damnation the best for plasteel farming?

ripe crater
#

Pretty sure auric has more plastreel on average

#

auric damnation

#

But well.. actually, I dunno.

bleak tulip
#

same cap

#

auric is just harder on average so it depends on if you win most of your aurics, they also have a higher chance of people actually trying

#

but thats pretty anecdotal

#

normal 5 is probably easier overall to farm with because its really consistent and actually hard to lose if youre doing well

light quail
#

tbh quickplay damnation

#

qp has the resource boost

bleak tulip
#

here's the nerd numbers

vernal blaze
light quail
#

oh my god

#

all ya gotta do is swap out that lv1 blessing and you have a damn good chainsword

fluid knot
#

Maybe not massively higher, but higher nonetheless

plucky flax
vestal fulcrum
wind halo
#

For what its worth, I do notice alot of sub 30s in regular Damnation in my region

idle bay
#

Low-levels are not a big problem in Damnation - karking-speedrunners are. Instead of 800-650 plasteel you usualy end up with just ~550

bleak tulip
#

Ive had more luck completing aurics because people are generally more competent it seems

idle bay
#

And i love good teams that sweep every scquare meter of the map for all know locations of mats and crates.

fluid knot
bleak tulip
#

and yeah I also notice a lot of lv 24's and 31's doing damnation, which is fine and all but generally not condusive to fast plas farming

fluid knot
#

Was the only c*nt pickin owt up the whole game

idle bay
whole oxide
#

is it worth taking 30% longer and significantly increasing risk of failure?

fluid knot
#

The thing is, if your team is competant, it doesnt really matter

#

If everyone is good enough to roam alone for short periods even better, because you know people are capable of scouring the map clean

plucky flax
bleak tulip
#

pretty much yeah

#

its annoying you gotta do the work yourself but its the best way to be consistent

#

I basically get well over 600 every match because I at least check most places some might not know about and keep an eye out

idle bay
bleak tulip
#

dont even talk to em, just collect shit, who cares what they think

#

if they wanna get a world record they can get friends to do it with c:

#

imma be a room over picking up tubes

idle bay
#

I'll be in my bunk with demonette's pict vids ™

bleak tulip
#

normal damnation is essentially risk free

glossy ember
bleak tulip
#

besides having a fresh player in there who just isnt used to damnation you gotta carry

#

but carrying is also easier because you get regular missions more often than not

idle bay
#

Though i preffer normal Dmanation due to huge melee spawns 🙂 Those are fun

karmic fractal
#

Time to brick something!

idle bay
#

Omnissia bless this~~ Brick ! ~~Weapon!

#

921 hours of Darktide. Most of them on Psyker and i did not got a single 380 Surge staff 🙂

karmic fractal
#

oh my first 380 drop was a lasgun

#

Would have loved if the WR was a bit higher and the Quell a bit lower, but.... we'll work with it

idle bay
fast fog
#

hey does anyone know if you can do the cliffhanger penance with the upgraded ability

glossy ember
idle bay
#

Any pushing ability ... counts, right? At least it worked that way before, even push with FS

bleak tulip
#

pretty sure BR counts as BB for all penances so it stands to reason its the same with the push

fast fog
#

thx guys

idle bay
#

At least you don't need to push 22 enemies as it was before 🙂

bleak tulip
#

and yeah you can just force push em too

#

as long as they die from the fall you good

idle bay
#

I'm struggling to get Gone Bowling on Ogryn. I was stuck on 57/60 since ever. And after deliberate attempts with team help - it's 58/60 now...

#

Missing couple of zombies on the sides each time...

karmic fractal
fast fog
languid osprey
#

siblings how are ur curios looking? i have hp%hp%+1wound but i was thinking about switching to toughness

idle bay
bleak tulip
#

yeah

#

thats the last one I helped someone get it on

fast fog
bleak tulip
#

just make sure you tell em youre trying for it

idle bay
bleak tulip
#

because thats a perfect void killzone

bleak tulip
fast fog
bleak tulip
#

I would mix both tbh, health has more longevity but toughness gets more boosts

idle bay
idle bay
#

In case of Grimoirs

bleak tulip
#

its just good value to get at least one health since it scales well

idle bay
#

I don;t like going less than 1 wound beacuse of books

languid osprey
idle bay
bleak tulip
#

I get 217 health from one curio and three health perks on them

bleak tulip
#

there are times I dont take any health damage for like the whole match

idle bay
#

170+ Toghness seems to work best

bleak tulip
#

until some random thing walks up and I mistime my dodge or dont hear it caden

languid osprey
#

ill try toughness then

idle bay
bleak tulip
#

thats when you stick with the other teammate that isnt a zealot

#

and if you get three zealots you just dont even clear shit you just run with em for dear life I guess Kekw

languid osprey
idle bay
bleak tulip
#

assuming the relic zealots dont get hit out of their animation

idle bay
still hearth
#

How else will they get value from tanking

bleak tulip
#

the only way I can stand to play vet is shouty vet

still hearth
#

Shout is too good

idle bay
bleak tulip
#

such a thoroughly uninteresting class

still hearth
idle bay
#

Dodge tanking still tanking

still hearth
#

That's not tanking

#

Lies

bleak tulip
#

tell that to dodge tanks in MMOs

idle bay
#

In MMO terms there are a lot of kinds of tanking

#

heal-tanking, dodge tanking, mitigate tanking, block tanking, CC tanking

idle bay
#

Psyker can do it while mass frying heretics

#

But true tanks to thier role are ogryns with taunt class ability and taunt passive.

digital narwhal
#

Dodge tanking is still tanking

idle bay
#

Thiere no tanking without taunting

digital narwhal
digital narwhal
idle bay
#

And zealots and psykers are only taunting thier own teams 🙂

digital narwhal
#

You just exist as an Ogryn and you can tank attacks

idle bay
fluid knot
#

Im of the opinion you shouldnt be getting hit as Ogg, but you're gonna because big, an that HP pool is only there as a buffer for you to do more stupid shit than the little'uns can mostly manage

still hearth
digital narwhal
#

Yeah.
Ogryns have insanely high stagger values, super high damage, massive inherent DR, and the likes

#

A proactive Ogryn is probably the best teammate you could ask for

idle bay
#

220 + Toughenes layerd with DR and 400+ health at same time

ripe crater
idle bay
viscid matrix
ripe crater
#

Well then they should be thankful they caught it early thanks to smite

fluid knot
#

Straight up, if you need bugs to compete, you're probably not a very valuable teammate anyway

digital narwhal
#

I just like using my Revolver + Assail Psyker :)

#

It’s fun

ripe crater
digital narwhal
glossy ember
bleak tulip
viscid matrix
bleak tulip
#

just dont use any weapons

fluid knot
#

Fist only Maelstrom when

ripe crater
digital narwhal
#

They got railed in with Patch 14.
So while very strong still, they’re not overtuned imo

bleak tulip
#

nice

digital narwhal
#

Just gotta wait for the bug to be fixed

bleak tulip
#

I still love using rippy

digital narwhal
#

Rippers are great

bleak tulip
#

but I dont play enough ogryn

viscid matrix
#

ill be very supprised if Surge empower gets fixed anytime soon, the change to void barely changed anything

digital narwhal
#

I’ve been a Ripper Enthusiast since December

bleak tulip
fluid knot
ripe crater
fluid knot
#

Its things like blessings affecting blitz' i see them struggling with

viscid matrix
digital narwhal
#

It…

#

It’s still garbled

glossy ember
#

i'm no dev but i would simply copy paste surge files and rename them into smite Clueless

digital narwhal
#

I imagine they used similar code for Smite when compared to Surge, and so Surge benefits from the Smite enhancements

ripe crater
idle bay
#

At some point FS will be like "Kark it! We can't untangle it - EP Smite/Surge bug is not a bug but a FEATURE"

viscid matrix
plucky flax
#

It's like chastise armour downgrade is a feature.

glossy ember
plucky flax
#

It just works.

glossy ember
#

emp and extra lightning do apply

#

but not the 10%

viscid matrix
ripe crater
glossy ember
#

i'll test it again in 10hours when i'm home

idle bay
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plucky flax
#

Since we have ogryns players here right now why unarmoured on shield? I already 1 shot all smol mobs with heavy 1 with just flak. With unyielding I can kill monsters faster with shield.

glossy ember
#

with the debuff displaying mod

digital narwhal
#

But if you run it with left branch, then running Maniac, Carapace, or Unyielding is fine.

glossy ember
#

it's nice to be able to still 1shs even at 0 hh stacks too

plucky flax
#

Okay I only use heavy attack keystone with shield cos it's too slow without attack speed buff.

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I do 1 shot dreg bruiser and scab bruiser without any stack.

digital narwhal
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I mean, it got some nice attack speed buffs with Patch 14

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They used to be MEGA slow

digital narwhal
glossy ember
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i think my unarmoured on shield is locked anyway rip

plucky flax
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Dreg bruiser you need to headshot to hit the flak head.

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But it'll 1 shot.

glossy ember
plucky flax
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Scab bruiser I can hit head or body and 1 shot.

glossy ember
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otherwise i'm short of like 10hp

digital narwhal
#

Tbf
I should test base Shield H1 without any skill points spent against Scab Bruisers since the H1 got a damage buff with Patch 14

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But I’m out of the house rn

potent echo
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Shield will always hit heads with H1 somehow

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Magnetism

digital narwhal
plucky flax
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Yeah I have to hit feet to test scab bruiser breakpoint. But it does 1 shot.

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So my shield with flak unyielding works well cos I can kill monster decently fast.

digital narwhal
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Ye

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I’d prefer Flak + Manic or Flak + Carapace myself since Bleed does mega damage anyway, and Shield H1 actually does stagger Monstrosities, since I’ve seen it proc Hard Knocks, and so Skullcrusher should be applied to them for more damage.

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I coouuld be wrong about Skullcrusher though, so I’ll test it later to make sure.

plucky flax
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I'm having more fun with shield than mk1 bully pls help nooooo

digital narwhal
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I mean

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I am too

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Shield is my favourite weapon since the Bromentum change

plucky flax
#

Also if I'm inspiring others to run forward with shield and not just hold special block then its good enough for me. FeelsStrongMan

bleak tulip
#

is the knife still the goat for ogryn

potent echo
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It's kinda really good this patch

plucky flax
#

No it's got good horde clear and monster damage with heavies I guess?

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2 relentless heavies I think.

digital narwhal
idle bay
#

I still prefer Latrin shovel over other melee weapons on Ogryn.

digital narwhal
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Bull Butcher is now the weakest Cleaver

idle bay
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It's too symbolic to let go

plucky flax
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But mk1 just clear elites so fast its hard for me to not use it if I play club.

digital narwhal
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It’s not bad at all, still a very good, self sufficient weapon-

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but it’s now something of a Gun Lugger weapon that you pair with a Can Opener Ripper or something

potent echo
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I feel that krouk4 is the top contender for right side builds

digital narwhal
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It is

bleak tulip
digital narwhal
#

Shovel and Krourk IV are the best Gun Lugger melees

fluid knot
#

Yeah IV is pretty stellar atm on any build

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Big rate

potent echo
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But basher is also really good

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It replaces bullcher

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For me

bleak tulip
digital narwhal
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Ohhhh

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Yeah, Krourk IV is still the king for Gun Luggers

bleak tulip
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gotta say after running mostly stabby implements on psyker now I wasnt really digging the ol sweepy anymore anyway

plucky flax
potent echo
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No, it's light spam

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Plus push attack

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For big things

glossy ember
plucky flax
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Why would that be better than bb if you just light spam? Bb can get slaughterer.

potent echo
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Bb is like not good now

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Took it for a few spins, a struggle

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Basher you get similar results plus you get the great push attack

ruby narwhal
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So Bio-loadstone or Overpowering Souls?

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I can't decide

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i assume it's me that has to kill the elite?

digital narwhal
#

Thunderous + Haymaker Basher goes hard

potent echo
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I take 3b basher in my gun builds so it's SC and confident strike for me

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Gun does the boss dpsing

plucky flax
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My current mk1 club has thunderous haymaker. whatthefuck_heresy

digital narwhal
#

You should ideally have Thrust + Haymaker for Mk 1 n’ 2, but

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Thunderous can work

plucky flax
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I don't like thrust and holding heavy. My mk1 build uses the tanky keystone so I don't have extra attack speed.

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I can never play any thrust weapon. So I never get on with thunder hammer.

umbral helm
#

there's a groove to it, is how I like to describe it

digital narwhal
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I often just take raw Heavy Hitter on most of my melee builds; the attack speed is just gravy.

plucky flax
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Rare moment when a gamer apologises for sucking. Pogryn

modern bronze
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R u callista

bleak tulip
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fake gamer

idle bay
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I remember apologising "I hope that i did not sucked too much after long break" while looking at set of orange numbes on scoreboard.. 🙂

plucky flax
bleak tulip
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its learned dota behaviour, apologize even if its not your fault to prevent tilting the team

iron flame
#

Oh yea

idle bay
#

True Salt in Blood Players will use that apology as proof of admition of guilt for throwing match and then making report. Even if it was purely their fault

iron flame
#

Anyway eh ... anyone good some brain popping build? Figured I go penance hunting

plucky flax
#

If you wanna bb pick both sub talents then empowered blitz with 3 charges and elite kill.

ruby narwhal
#

Well thank you very much Mr BLunt don't mind if i do!

bleak tulip
#

might wanna check if you get all the dodges with that low mobility

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(probably not)

ruby narwhal
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i get 5

plucky flax
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It's above 50% where you get 5. Although I think for force sword even below 50% you get 5.

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Maybe some weird old codes from infinite dodges still present.

ruby narwhal
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ok so hadron did this for me what should i change stuff to?

wet belfry
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Fatshark said we would get comparable dodges to knives

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Where are our 6 dodges??

plucky flax
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Knife has 5.

wet belfry
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Ok

plucky flax
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Vet shovel actually have 6.

vestal fulcrum
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Shovel is superior dodge count to combat blade - it has 6 ed KEKW_ogryn

plucky flax
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Insane mobility weapon.

ruby narwhal
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any ideas?

wet belfry
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I can understand that

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Shovel naturally lends itself to incredible mobility.

vestal fulcrum